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Stalker 2: Heart of Chornobyl review: a bone-chilling, realistic-feeling survival horror experience
5:00 pm | November 20, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

What if you were alone in a giant open world littered with bandits and mutants, with few resources to get you where you need to go? That question is at the heart of Stalker 2: Heart of Chornobyl, one of the most haunting survival horror games I have ever played and unlike anything else in the genre.

Review info

Platform reviewed: Xbox Series X
Available on:
Xbox Series X, Xbox Series S, PC
Release date: November 20, 2024

The game’s chilling sound design, incredible storytelling, and demanding combat come together to deliver on that central premise. It effortlessly entrusts you to find your way own way through its technically impressive recreation of Chornobyl. That trust is woven into every aspect of the experience offering a radioactive sandbox full of dangers, rewards, and opportunities for you to discover and make the most of.

In that sense, Stalker 2 is the purest form of a survival horror experience there is, because at all times it is unpredictable, deadly, and terrifying in a multitude of ways. It is one of the boldest Xbox Series X games and PC games I have seen this generation. However, its lack of handholding and rugged, realistic approach to gameplay is not going to be for everyone. Plus, the storage chest of small visual bugs I saw in my time playing keeps it from being spotless.

Stories of Chornobyl

The player engaged in combat with a pistol in Stalker 2.

(Image credit: GSC Game World)

As Skif, you are just another Stalker fighting for your own survival in The Zone - the barren and deadly landscape surrounding the Chornobyl power plant which suffered two explosions, one in 1986 and another in 2006. However, one seemingly simple task, to activate a Scanner and meet someone named Sodler, doesn’t go to plan and you're ambushed and knocked out. After waking up you have none of the gear you entered The Zone with and your Scanner has been stolen by your attackers.

So you walk. Alone, you move from settlement to settlement, hearing a rumor here or there when others are friendly enough to help you. Eventually, you come across large towns that allow you to discover more about The Zone, the political dynamics between factions, and the dangers in the wild that are whispered around the campfire.

Best bit

The player approaches a lightning strike in Stalker 2.

(Image credit: GSC Game World)

The way Stalker 2 executes the clear vision the developers obviously had during development is impressive and leads to a fresh experience, devoid of a lot of the clutter found in modern open-world games. The map isn’t dotted with icons, you don’t have a litany of progression trees to sort through and manage. It’s a remarkably focused game, despite its huge open world.

These moments interacting with entire outposts or individuals in the world are key focal points for how Stalker 2 tells its narrative. Whether it was small stories about an encounter someone had with a bandit or key cutscenes where characters would deliver these almost Shakespearian monologues about The Zone, I kept wanting to learn more, explore more, and meet more people.

You may stumble upon a faction baron who isn’t too happy with you stepping on his turf, an interaction that ends up leading you down an entire core questline, or you might find a lone survivor surrounded by mutants that you can choose to save or let die, and, either way, never cross paths with them again.

The delivery of the narrative in this way means that such moments of discovery are the driving force behind Stalker 2’s exploration and open world. The possibility of who I might find kept me moving and the excellent Ukrainian voice acting (English, not so much) breathes life into the individuals you meet. On top of that, The Zone is a character in itself. The way individuals talk about it as a mythical, breathing creature they love, fear, or want to escape from is unlike anything else I have seen done in a game before. The writing here is truly impressive.

Loneliness of Chornobyl

The player encounters some NPC characters in Stalker 2.

(Image credit: GSC Game World)

That novel approach to storytelling echoes throughout the rest of the experience. The Zone is a barren expanse full of not much, making it an incredibly isolating experience. There are rarely companions by your side and on each excursion I set out on I would feel on edge.

Sometimes I would hear roars of mutants in the distance, causing me to jump up and start looking around frantically to see if I had accidentally stumbled upon something I should run away from. Or, I would accidentally end up in the middle of a terrifying storm and try to dart to my destination while praying lightning didn’t strike me, as the wind whistles through my headphones.

The Zone in Stalker 2 feels like it is alive; alive in an organic, realistic way that most open-world games can only dream of. The intense atmosphere created by developer GSC Game World is heightened by Stalker 2’s visuals as well as its sound design.

It has one of the best dynamic weather systems I have ever seen, and there’s always a stunning demonstration of landscape or environment whether it is raining, sunny, or cloudy (again, feeling almost lifelike in how it has been realized). There are also Emissions, huge deadly radioactive storms that can occur as you are exploring, coating The Zone in a thick red smog that will kill you in moments if caught outside in one. These offer some of the most impressive visuals in the game and my jaw dropped the first time I came across one.

Similar breath-taking moments both big and small are scattered throughout, demanding that you stop and take it all in.

Dangers of Chornobyl

The player wades through green liquid in Stalker 2.

(Image credit: GSC Game World)

The final piece of Stalker 2’s puzzle is its combat which is taxing, yet fascinating. Guns and weapons are weighty and inaccurate, so your approach to encounters requires a lot of thought before you commit, and as a result, feels very realistic. You can’t just run in and spray your way to survival. Instead, you have to precisely place shots and keep an eye on your surroundings.

Weapons are bulky and can jam at any moment creating a sense of panic. There aren’t any grenade indicators telling you someone threw a frag your way, so you have to be aware of the sounds to hear it clink along the ground, for example, only serving to add to the intense atmosphere coursing through the game. Enemy indicators regularly disappear if you lose sight of them for a few seconds, so you’ll also have to be prepared and predict where they might be as you flank them.

Bandits won’t always know where you are at. So, they will organically guess where you might be. One standout moment I had was when I ended up starting a fight with half a dozen enemies outside a small rail station. While fighting the main group, one of them flanked me quietly, then finished me off with one shotgun blast.

That moment forced me to change my approach to combat. From here I embraced the intensity of zipping from cover to cover or unjamming a gun in the middle of a firefight. It’s chaotic and the combat demands a lot of patience to learn and adapt in a way that goes beyond most other survival-focused first-person shooters. But that lack of hand-holding is what kept me hooked as the encounters never felt scripted or formulaic. However, this style of combat will be a dealbreaker for some who don’t want to feel dragged down by the gameplay and simply want to explore or lose themselves in the world. Combat is fundamental to Stalker 2 and you can’t really ignore it.

However, combat and these interactions with other people are also where I noticed the most bugs. Some were small like the UI regularly not showing up. Others were more substantial, never game-breaking but certainly immersion-breaking; characters clipping through geometry in settlements, or a pair of headphones floating in mid-air during a cutscene instead of sitting atop someone’s head. Occasionally, I would also see an enemy teleport spawn somewhere in front of me out of nowhere, which was less than ideal.

A lot of these will be addressed in a day one patch, but each time I came across one I was slightly disappointed because, for a moment, it ruined the immersion Stalker 2 offers, which is its biggest asset.

Should I play Stalker 2: Heart of Chornobyl?

A visual bug in Stalker 2.

(Image credit: GSC Game World)

Play it if…

You appreciate great world-building
This experience is for you if you love survival horror games with excellent world-building and storytelling, and enjoy an unguided open-world experience.

You're up for a challenge
Play this if you enjoy survival games and aren’t turned off by unapproachable mechanics and punishing gameplay that isn’t easily accessible.

Don’t play it if…

You want a more guided experience
You won't enjoy it if you want a more traditional open-world RPG that is filled with map markers and checklists telling you where to go and what to do.

Accessibility

Stalker 2 has a number of basic accessibility options like subtitle sizes which are varied and the ability to add a background. You can also change your crosshair color and setting, and turn off or on almost every UI element like threat indicators, hit markers, and health information. Protanopia, Deuteranopia, and Tritanopia are also available.

However, it lacks the advanced accessibility features you may find in other big open-world role-playing games (RPGs) like adjustments for those who are partially sighted, blind, or have hearing problems. Its difficulty options are also formulaic with a “story” option called Rookie, a standard mode simply named Stalker, and a harder, veteran mode with no deeper ability to customize them.

How I reviewed Stalker 2: Heart of Chornobyl

I played Stalker 2: Heart of Chornobyl for nearly 50 hours encompassing the main story, side missions, and exploration. I played the game mostly in performance mode on Xbox Series X with a standard Xbox Wireless Controller, and I enjoyed the sights and sounds of the game with a Gigabyte M28U monitor and Steelseries Arena 3 speakers.

First reviewed October 2024.

Razer Kraken V4 review: a feature-filled gaming headset with a bass problem
5:00 pm | November 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Razer Kraken V4: two-minute review

The Razer Kraken V4 is the latest incarnation in Razer’s mid-range line of wireless gaming headsets, promising improvements over previous generations. True to Razer’s recent design language, the Kraken V4 keeps the gaming accouterments to a minimum, although the RGB lighting does enough to brighten the otherwise austere black colorway.

Every aspect of Kraken V4's construction feels premium, from the outer shell and swivel mechanisms to the switchgear and microphone. My one gripe is that the volume control is a little too loose, and leaning back in your chair can trigger accidental scrolls.

Wearing the Kraken V4 is a pleasant experience, if a little bulky given how wide the drivers are. The headband and earcups are as plush and comfortable as many of the best wireless gaming headsets, and glasses wearers should also get on well with them. However, the inside of the drivers did press into my ears slightly, which can cause discomfort over time, but not to the extent of other headsets I’ve tried.

There are plenty of features on the Kraken V4, including various listening modes. These can be toggled via a button, or customized in greater depth using the Razer Synapse software. There are detailed EQ settings and various modes to toggle, including the near-essential Bass Boost function. There are also mic settings in a similar vein, including EQ and noise cancellation settings.

In practice, I didn’t find the various sound modes to be particularly useful. Barring Music mode, the rest reduce low and mid frequencies too much. And even with Music mode selected and Bass Boost activated, the low-end is still left wanting.

Another feature I would recommend keeping on is THX Spatial Audio. Unfortunately, this only works on PC, but it conveys a much fuller sound. Using a wired connection via USB is marginally better too. However, even with these recommendations, there are still better-sounding gaming headsets out there, such as those in Beyerdynamic’s MMX lineup.

The microphone offers good vocal quality, and the various settings are useful, especially noise cancellation, which prevents unwanted sounds from coming through with aplomb.

Battery life is good too, although as Razer indicates, it can vary wildly depending on usage. I managed to get around a couple of days worth of use out of it, which is on par with most other wireless gaming headsets.

While it’s priced slightly below the Razer BlackShark V2 Pro, that headset offers bigger drivers and a longer battery life. Still, both share numerous specs, so you’re not missing out on much.

It also undercuts some of the best wireless headsets around, such as the SteelSeries Arctis Nova Pro Wireless, our pick as the best PC gaming headset. And if you’re happy to keep the cables, then there are wired gaming headsets out there with even better value, such as the Epos H3.

Close-up of driver on Razer Kraken V4

(Image credit: Future)

Razer Kraken V4 review: price and availability

  • $179 / £179 / AU$329
  • Available now
  • Black colorway only

The Kraken V4 costs $179 / £179 / AU$329 and is available now. It comes in one colorway: black.

As wireless gaming headsets go, the Kraken V4 is priced quite well. It’s slightly cheaper than the Razer BlackShark V2 Pro, our pick as the best wireless gaming headset overall. However, that is a headset designed for esports, and although both feature Razer’s HyperSpeed Wireless technology and HyperClear Super Wideband microphones, the TriForce titanium drivers are 50mm on the BlackShark V2 Pro as opposed to 40mm on the Kraken V4. The BlackShark also has a battery life of up to 70 hours, whereas the Kraken can only manage up to 50 hours.

If you’re after superlative sound over features, then Beyerdynamic’s MMX range of gaming headsets could fit the bill. However, these are considerably more expensive, even though the MMX 300 and 330 Pro are wired. And as we noted in our MMX 200 Wireless review, this headset suffers from awkward setup and connectivity.

If you can live with a cable-only connection, then you can’t do much better than the Epos H3, our pick as the best wired gaming headset overall.

Razer Kraken V4 review: Specs

Close-up of ear cup height adjustment on Razer Kraken V4

(Image credit: Future)

Razer Kraken V4 review: design and features

  • Understated design
  • Relatively comfortable
  • Razer Synapse integration

In the flesh, the Kraken V4 is relatively understated for a piece of gaming hardware, although the key indicators are still there. The black design is illuminated by a large RGB light display on both drivers, which can be customized in-depth via Razer’s peripheral software, Synapse.

Although the oval driver design helps to keep their profile slim, the Kraken V4 is still relatively bulky thanks to the protrusion of the drivers, although the drivers do swivel 90 degrees, which makes them easier to hang around your neck and store.

The drivers themselves don’t get in the way when leaning back in your chair or sofa, but annoyingly the volume wheel does, which led to frequent accidental scrolls and made me reluctant to ever recline fully. Therefore, this isn’t a headset I could recommend for sofa players.

The padding on the headband and earcups is soft and well-cushioned, allowing for long gaming sessions, even for those who wear glasses. It also doesn’t seem like the kind of material that will flake over time, which bodes well for its longevity – although the headband isn’t replaceable should it perish.

Despite the overall comfort, I did find the inside of the drivers pressed slightly into my ears – a common problem I experience with many headsets and headphones – which can cause aching after a long time.

The build quality of the Kraken V4 is up to the usual Razer standards, with a solid yet lightweight construction and premium, easy-operating buttons. The included USB cable is braided yet thick and seems quite durable. It also doesn’t weigh down the headset, as other headset USB cables can. The aforementioned issue with the volume wheel is one of the only missteps and is mainly due to the looseness of the incremental notches.

The party piece of the Kraken V4, though, is the retractable microphone. For the most part, this is easy to operate, although it can be a little cumbersome to put back, as the gooseneck design tends to fold as you attempt to push it back in. Once you get the knack, however, it’s an elegant solution to keeping the mic stowed. Adjusting and fixing the mic into position is also easy, although the cable isn’t that long, so you may struggle to place the tip right in front of your mouth (it only managed to reach the side of my lips). Again, as with the rest of the headset, the microphone feels premium and hard-wearing. There’s no cloth tip either, removing another point of potential degradation.

Close-up of driver and mic on Razer Kraken V4

(Image credit: Future)

As for features, the Kraken V4 includes various listening modes depending on the type of media you’re consuming, including Movie, Music and Gaming modes, which can be activated with the press of a button.

This same button can be pressed twice to quickly switch between Bluetooth and 2.4GHz modes, which works quite quickly and efficiently. There’s also a mute mic button, and a button that can be held to allow for the volume wheel to adjust the balance between game and mic audio, although this implementation is somewhat awkward, and failed to work consistently during my tests. Thankfully, many of these button presses are accompanied by clear audio cues, so you’re sure when they are activated.

The Kraken V4 can be customized further using Razer Synapse. In this software, you’ll find adjustments for the RGB lighting, including options for different colors and patterns. There are also audio enhancements including bass boost and vocal clarity enhancements.

The aforementioned media modes can be altered to your liking, thanks to the 10-band EQ, letting you drag points on a graph to boost or reduce certain frequencies. This offers more in-depth sound sculpting than software from other rivals.

You can also alter mic settings, again with EQ adjustments available, although there’s only three modes to choose from here. You can also turn on monitoring to hear yourself through the headset, and there are various useful parameters to adjust thresholds for sound being picked up.

The Kraken V4 works on PC and various consoles, including the PS5 and Nintendo Switch. As the PS5 doesn't support audio over Bluetooth, the Kraken V4 can only connect wirelessly via the 2.4GHz USB-C dongle. Like the best PS5 headsets, the Kraken V4 connection is instant and works flawlessly with the console. Connecting via Bluetooth to the Switch is similarly easy and trouble-free. If you’re on Xbox, though, you’re out of luck as the Kraken V4 isn’t compatible; consider one of the best Xbox Series X headsets instead.

Close-up of Razer Kraken V4 headband

(Image credit: Future)

Razer Kraken V4 review: Performance

  • Tweakable in Synapse
  • Weak bass
  • High-quality mic

The Kraken V4 offers well-balanced audio for gaming, although the low-end is lacking somewhat. The different listening modes, however, can alter the sound.

In theory, these different listening modes are nice, but in practice, I found that Music mode offers the best experience for all occasions, as it provides the fullest sound with the best bass response. This makes the other modes redundant: Gaming mode sounds too weak in the lower frequencies, whereas Movie mode scoops the mid-range frequencies far too much, which makes for a frankly bizarre listening experience that I can’t imagine anyone wanting to use.

There are also various enhancements, including Bass Boost. I would recommend having this on all the time, as it noticeably increases the low end without being overbearing. However, even with this activated, the bass still lacks the impact of headphones designed for audio playback. This weakness could also be attributed to the lack of isolation from the earcups, so the sense of immersion isn’t as strong as you might expect from over-ear headphones.

You might think this could be remedied by activating THX Spatial Audio, as the Kraken V4 supports this standard. However, I wouldn’t characterize the mode as adding more space – but again, it does offer a much fuller sound with more bottom end, and without overshadowing mids and highs. It’s a shame that this mode is only available on PC and not console.

There’s no discernible difference in sound quality between Bluetooth and 2.4GHz wireless dongle, although the latency is reduced slightly when connected via the latter. I also experienced a bug whereby the volume wheel wouldn’t work when in 2.4GHz mode on a Windows 10 machine, although this could’ve been a quirk of my particular setup. Sound is further improved when using a wired connection via USB. The bass response is fuller still, and the overall fidelity seems slightly improved as well.

The microphone quality is also good. Voices are rendered clearly, although some microphones do offer slightly better quality, such as the Beyerdynamic MMX models, but it’s still more than sufficient.

The various microphone adjustments work well too, especially the Noise Isolation and Voice Gate modes, the former of which prevents unwanted sounds and the latter lets you choose the threshold for input detection.

Battery life varies depending on usage, with a claimed maximum of up to 50 hours when the RGB lighting is turned off, or up to 35 hours when on. During my tests, I managed to get several days of use out of the Kraken V4, which is on par with other wireless gaming headsets.

Close-up of buttons on Razer Kraken V4

(Image credit: Future)

Should I buy the Razer Kraken V4?

Buy it if...

You want plenty of features
Thanks to its integration with Razer Synapse, you can tinker with the audio input and output, as well as the RGB lighting.

You want a retractable mic
There aren’t too many gaming headsets with a retractable mic, providing a neat solution to stowing it away.

Don't buy it if...

You don’t want to look like 'a gamer'
The RGB lighting and bulky design play into the gamer aesthetic, so if that’s not your thing, there are less gaming-centric alternatives out there.

You want the best sound across media
Although the sound suffices for gaming, for music the Kraken V4 pales in comparison to some other headsets, such as Beyerdynamic’s MMX series.

Also consider...

Razer BlackShark V2 Pro
Razer’s other gaming headset, the BlackShark V2 Pro takes our top spot as the best wireless gaming headset, and for good reason. The sound is great, and it features slightly bigger drivers and longer battery life than the Kraken V4. It’s also not much more expensive. Read our Razer BlackShark V2 Pro review.

Epos H3
If you’re happy to go wired, then the Epos H3 is simply the best wired gaming headset in our view. It offers terrific value, considering its exceptional sound quality and comfort. The large mic and awkward volume wheel are about the only drawbacks we found with it. If you’re prepared to pay substantially more, there’s a wireless version available too. Read our Epos H3 review.

How I tested the Razer Kraken V4

  • Tested for several weeks
  • Played on PC and on consoles
  • 20+ years gaming experience

I tested the Kraken V4 for over a week. During that time, I used it for gaming, listening to music, and watching videos. I tried to use as many features and tweak as many settings as possible using the Razer Synapse software.

I played a variety of titles on PC, PS5, and Nintendo Switch, including Sea of Thieves, Silent Hill 2 Remake, Counter-Strike 2, and The Legend of Zelda: Tears of the Kingdom. I played online multiplayer in order to test the microphone in a true-to-life environment.

I have over 20 years of gaming experience and have tried numerous headphones and headsets during that time. I have also reviewed other gaming headsets.

  • First reviewed October 2024.
  • Read more about how we test
Planet Coaster 2 review: take the plunge
4:01 pm | November 16, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC, Xbox Series X|S, PlayStation 5
Release date:
November 7, 2024

Offering you the chance to build a theme park (almost quite literally) brick by brick, Planet Coaster 2 builds on the series’ strengths and addresses some of its most glaring weaknesses. Couple these quality-of-life improvements with a brand new category of attraction – pools, flumes, and water parks – and it certainly seems to be offering a lot to a new generation of theme park fans.

As a creative person who shades on the obsessive side, I’ll admit I’m pretty much genetically predisposed to being a Planet Coaster 2 addict. The series offers almost complete creative freedom at the cost of hours spent meticulously arranging scenery parts and is almost pharmaceutically engineered to squirt dopamine around my pixel-addled brain. As a result, I’ve spent many hours boring the pants off my nearest and dearest about my latest rides and animal enclosures, to the extent I can almost hear the glop of their eyes glazing over as I talk.

But as the oenophile has the shrewdest expectations of the wine they imbibe and the true caffeine addict won’t sip anything other than locally roasted micro-lot beans from a tiny farm in El Salvador, I’ve also got pretty high expectations of my chosen vice. Both Planet Coaster and Planet Zoo helped me scratch my creative itch as PC games while also coming with some limitations that sometimes made me question my habit. So the announcement of Planet Coaster 2 did make me wonder: has developer Frontier Developments finally found a cleaner way for me to get my creative kicks?

A rainbow-colored waterslide leading into a pool.

(Image credit: Frontier Developments)

Pool party

If you’ve seen any of the Planet Coaster 2 trailers, you’ll already be well aware of Frontier Developments’ big pitch for the sequel: water parks. In fact, in terms of new content, they are the only substantial addition the game brings. I was initially slightly nonplussed by this: could the inclusion of one new ride category encourage me to do any more than dip my toe into this sequel? Do pools and flumes really offer enough to justify sinking hours of my time into a new Planet game? In a word: yes. Yes, they do.

First of all, Planet Coaster 2 allows you to create a wide array of pools. Want to create a classy resort vibe, complete with cabanas, palm trees, and juice shacks? Or maybe you want to create a shallow kiddy pool, replete with donut-shaped swim rings and wave machines? You’re free to shape, customize, and decorate your pools however you like and, as in previous Frontier Developments titles, the only limit is your imagination. New tools allow you to carve out pools in any shape you desire, adjust the depth as you see fit, and adorn them with everything from sunloungers to beachballs.

Flumes also add a lot of fun to your water park. From basic chutes to gargantuan inner tube slides with switchbacks and speed bowls, you can create thrilling flumes that will draw more visitors to your pools. As with rollercoasters, they’re fully customizable – you’ll place them piece by piece, controlling both vertical and horizontal bends, adding special parts, and trying to hit that sweet spot between exciting and nausea-inducing that will encourage your guests to take the plunge.

A curling purple waterslide silhoutted against a blue sky.

(Image credit: Frontier Developments)

As with your rollercoasters, your flumes will need to be tested before they can be opened, to make sure they provoke just the right amount of excitement and not too much nausea or fear. While testing you can view the results as they change from moment to moment or check out heatmaps of the whole ride to spot problem areas.

It’s not all fun and games though: you’ll also have to watch over your guests’ safety and make sure the water stays free of pe… err, dirt. Nobody’s at risk of drowning in Planet games – they’re far too cozy for that – but swimmers will panic, so you’ll need to make sure your pool is covered by lifeguards to help calm their distress. Meanwhile, you’ll have to add pool filtration to make sure that water remains crystal clear, hooking up water filters to flumes or to the pool itself.

Speaking of pipes, the utilities in Planet Coaster 2 have had an overhaul as well. While the original Planet Coaster was seemingly a Tesla-inspired free-energy utopia and Planet Zoo just required a generator plonking down here or there, hooking up power and water in Planet Coaster 2 requires a bit more thought. Not only will your generators and pumps need regular maintenance from your mechanics but the resulting electricity and water will need to be distributed around your park. Using underground wires and pipes, you’ll hook them up to power distributors and water filters, which will provide the required resources to everything within a set radius. It hardly requires Factorio levels of micromanagement and can easily be switched off but it adds a little extra realism to your parks.

In comparison to the water parks, traditional rides in Planet Coaster 2 have had much less of an overhaul. You can still design a wide array of rickety wooden coasters, water rides, and super-modern hanging coasters, as well as place thrilling flat rides and customize their sequences. They’re as fun as ever to design and integrate well with your water parks but, if you’re expecting a sea change here, you’ll be disappointed. However, I feel like the water parks add plenty of new challenges and creativity to the game and definitely justify picking up Planet Coaster 2 over firing up the original.

A seaside theme park and a pier.

(Image credit: Frontier Developments)

A smooth ride

As you might expect, Planet Coaster 2 has had a bit of a facelift compared to its eight-year-old predecessor.

Unsurprisingly, the most work has gone into improving water effects – lakes and beaches now look much more realistic, with the gradation between shallow and deep water looking much more true to life. Not only does the sunlight glimmer across the surface of your swimming pools but this casts underwater ripples across the ceramic tiles as well. All the water in the game feels like it’s had a literal glow up and it does help to add some visual polish to your waterparks and natural water alike.

Terrain textures too have received some love. There’s a wider variety than ever: alongside familiar terrain from Planet Zoo, like long and short grass, hard and soft rock, there are now multiple rock types, gravel, scree, and several densities of shrubbery, which help really add variation to the landscape. Whether I was creating small coves or craggy peaks, these extra textures really helped make the terrain look richer and more organic.

This ties in nicely with some of the new Scenery Themes, making it easier to match your landscape to various regions. As well as the classic theme park style, the new game also offers Viking, Mythological (read: Ancient Greece), Resort, and, predictably, Aquatic themes. Some of these are fantastic: Viking offers fantastic runic statues, Aquatic beautiful corals and the Greek pack allowed me to relive some of my favorite Aegean destinations.

A mountainous landscape featuring two plateaus covered in trees.

(Image credit: Frontier Developments)

However, I do miss the versatility of some of PlanCo’s original themes and the relative paucity of animatronics in the sequel does make sequencing ride scenery less exciting. Being able to perfectly program an explosion in a Wild West mine as a coaster roared past, complete with terrified miners leaping to escape the flames, was one of my favorite moments in the original and I hope new content packs will restore some of this creative potential.

I was expecting this graphical boost to have a noticeable impact on performance but I was pleasantly surprised. Playing on an Acer Predator Helios 300 with an Nvidia GeForce RTX 3080, I found my frame rate rarely ever dropped below 65 frames per second, even on the Ultra graphics settings. With all of its AI pathfinding and animal behavior, I found Planet Zoo could get pretty sluggish on some rigs, especially at high guest counts, but Planet Coaster 2 seems to run smoothly even on an older graphics card.

Not only that but, despite assuming the game would be an absolute no-go on the Steam Deck, it actually runs pretty adequately. Yes, your graphics settings will have to plunge like you’re on a drop tower but the game still runs smoothly, averaging out at a decent-for-Deck 30fps. How true this will remain when you’re working with Disney World-sized parks remains to be seen but it shows there has been some effort to optimize things behind the scenes.

Theme park guests walking along a path in front of a gate made out of broken Grecian seal.

(Image credit: Frontier Developments)

Breaking new paths

As someone who has sunk thousands of hours into the original Planet Coaster and Planet Zoo, I’ll be the first to admit that they can be… a little idiosyncratic. It’s become something of an inside joke among fans of the series that the games offer almost unlimited creative potential while also forcing you to butt heads with some frustrating design limitations. Paths and scenery placement in particular have drawn ire for being unnecessarily convoluted.

To its credit, Frontier Developments has tackled some of these complaints head-on in Planet Coaster 2. Object placement has received some much-needed love: you can now turn Snap Distances on and off for all objects, meaning you’re no longer forced to keep building parts on a grid but can also set props to move in relation to the grid when you want. And the new Scale Tool allows you to tweak the size of individual items, something I’ve been desperate to see for a long time, and makes it much easier to create organic variations in the sizes of objects. All in all, this adds a great deal of flexibility to the Blueprints you can create.

There are also plenty of labor-saving tweaks that have been made: the new scenery brush groups together similar items like tropical trees or Mediterranean rocks and quickly paints them across the landscape. You can also easily create your own presets by adding a selection of scenery items. The end result definitely requires some editing to get it looking natural but, as someone who has spent many hours in Planet Zoo getting each collection of bushes and stones looking just right, automating a part of this process is definitely something I appreciate.

Best bit: swimming pools

A theme park guest hurtling down a transparent flume, with a pool and tropical plants in the background.

(Image credit: Frontier Developments)

Pools are a blast: not only are the flumes fun to build, there is a good degree of freedom in how you shape and decorate your pools. I can’t wait to start building a tropical indoor swimming paradise replete with beaches, slow rivers and smoothie bars.

In past games, paths were easy to place in general and maddeningly difficult to place in specific circumstances – anyone who has also lost a whole evening trying to stack paths on top of each other in multi-story buildings shares my pain here. Fortunately, path placement has had a complete overhaul: in addition to the Classic Paths tool, there is now an overhauled Line Builder tool, options to manually draw the edges of paths line by line, a Stamp Builder tool to place geometrically shaped paths, and an Edit tool to manually tweak paths point by point. This gives you a whole lot more variability in terms of the shapes of path you can create, making plazas, buildings, and a whole heap more much easier to create.

Water mechanics have previously been this series’ Achilles heel: creating natural ponds, rivers, and lakes was always a bit of a finicky process, often requiring a lot of tinkering before the games would acknowledge water placement as valid. Fortunately, Planet Coaster 2’s swimming pools utilize the new path mechanics – you can carve out pools using shapes or manually set their boundaries by drawing lines, then round their edges using the Smooth Brush. Depth is set according to presets at first – either shallow, wading, swimming, or diving – but you can set the depth to whatever you want with the Edit tool. And you can add paths around the edges automatically using the Customize Brush.

All in all, these features go a long way to reducing the slog involved in perfecting your park.

A rollercoaster as it plunges into a hole in the ground.

(Image credit: Frontier Developments)

Off the rails

This isn’t to say that some of Frontier Developments’ more eccentric tendencies aren’t on display: you’ll definitely encounter bugs and odd design choices here and there.

Designing rollercoasters is still that same combination of childlike delight and frustratingly finicky refinement. Having spent roughly 20 minutes designing an old-school log flume that wound through forests, plunged down mountainsides, and splashed through salt lakes, I was pretty happy with my handiwork. But I then had to spend at least another 30 minutes closing the loop: there’s no auto-complete function for certain rides and trying to get the returning track on the same height as the station platform required a tedious process of trial and error.

Ride testing has also maintained some of its irksome habits from the original. Any time I’ve attempted a coaster or flume of significant ambition, it still required a high degree of testing and tweaking to keep speed and G-forces within safe limits. And there are still some glitches here. One of my early flumes repeatedly tested as being around a 15 in terms of fear overall – a bowel-liquefying level of terror that wouldn’t allow me to open the ride – despite the fact heatmaps showed the fear didn’t hit much higher than a 6. I’d imagine minor bugs like this will be fixed in future patches but it can be confusing trying to work out whether your design is at fault or an unpatched bug.

But, as I say, I’d maintain these kind of issues are the flipside of the creative freedom Planet Coaster 2 offers. What I’ve come to expect from the Planet series of games is the ability to create pretty much whatever I want and an inevitable side effect of trying to create something the developer never anticipated is the fact I may run up against the odd hard limit where the engine struggles to deliver what I’ve asked for. Ultimately: with great flexibility, comes great errors.

A seaside cove with a rollercoaster running through an arch in the rock.

(Image credit: Frontier Developments)

Should I play Planet Coaster 2?

Play it if…

You want your theme parks to make a splash
The addition of pools and flumes adds a substantial new dimension to creating your fantasy theme park. If you felt the original was a little on the dry side, the sequel should whet your appetite.

You want improved tools over the original
While they’re still not foolproof, tools for object placement, path placement, and scenery creation have all had quality-of-life improvements that make them smoother to use.

Don't play it if...

You want a game you can casually dip into
As fans of the series will know, Planet games can require an obsessive attention to detail. If you really want to customize every element of your park, be prepared to sink a lot of time into this game.

You’re expecting to only have to pay once
The relatively limited scenery items and themes are likely to be augmented by paid-for DLCs. If you’re not prepared to sink extra money into expansions, you may miss out on some of the things Planet Coaster 2 has to offer.

Accessibility

Planet Coaster 2 has a reasonable number of accessibility options, although perhaps there’s room for improvement too. You can scale the interface if you find smaller type hard to read and can tweak color palettes to improve readability if you have protanopic, deuteranopic, or tritanopic color blindness.

For those who have auditory processing problems, you can set the game to mute all other audio when narrative dialogue is playing. Meanwhile, for those with reduced hearing in one ear, you can switch on a mono mix to ensure you’re receiving all sounds.

However, you don’t seem to be able to adjust gamepad controls, which might make things harder for those who require certain tweaks to be able to use controllers.

How I reviewed Planet Coaster 2

I sank over 23 hours into playing Planet Coaster 2. I tried to cover as much of the game as possible, dividing my time between Career Mode, Franchise Mode, and Sandbox Mode. I tried the game out on Low, High, and Ultra graphics settings.

In terms of hardware, I played Planet Coaster 2 on an Acer Predator Helios 300 with a 12th-gen Intel Core i9-12900H CPU and an Nvidia GeForce RTX 3080 GPU. During this testing, I used the laptop’s built-in keyboard and an external Logitech B100 mouse. I also played the game for hours on my LCD Steam Deck.

My past experience of the Planet series of games includes almost 400 hours on the original Planet Coaster and over 1,000 hours on Planet Zoo.

Metro Awakening review: a survival horror adventure that’ll land with the right audience, but that’s not me
4:17 pm | November 15, 2024

Author: admin | Category: Computers Gadgets Gaming Virtual Reality Gaming | Tags: , | Comments: Off

Metro Awakening is not quite for me. There’s definitely something here for the right kind of VR game fan; namely someone with a better connection to the Metro franchise (this is my first entry), who enjoys slow-burn stories with splashes of horror, and who can stand spiders. That’s just not me, unfortunately.

Review Info

Platform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S, Meta Quest 2, PSVR 2, Steam
Release date: November 7, 2024

I do enjoy some good ol’ survival horror, mind. Resident Evil 2, 4, 7, and 8 – including the Meta Quest Resident Evil 4 port – are among my favorite games of all time. The gameplay loop of facing your fears and exploring spooky environs to better face the dangers wandering those spaces is one I can’t get enough of, and in this regard, I think Metro Awakening does so much right.

Even the smaller beasts of the Moscow Metro feel intimidating, and there’s an inescapable tenseness to wandering the claustrophobic tunnels. Resources seem reasonably sparse to make management and stealthier approaches essential, but not so sparse that you feel like survival’s an impossible task – as long as you make every bullet count.

I also adore the game’s realistic weapons handling as it adds to the title’s overall terror; there’s nothing worse than hearing *bang* *bang* *click* as you realize you’re out of ammo as a monster charges you, and the only way to reload is to properly eject a cartridge, insert a new one and cock your firearm – simple enough except when you’re terrified. These moments wouldn't feel the same if your gun simply refilled its ammo at the push of a button.

That’s true for a lot of Metro Awakening’s interactive elements. There’s a realness to everything, including miscellaneous props you can find lying around, that makes this world feel fairly alive – which is fantastic for immersion.

Though these high-quality VR aspects are to be expected from Vertigo Games, the team behind Arizona Sunshine and its sequel – shining examples of the post-apocalyptic VR shooter.

Wandering through the dark

Set five years before Metro 2033 we play as Serdar, a doctor who is on a mission to rescue his wife Yana from the haunting voices of her traumatic past. On the quest, Serdar will discover the man he is destined to become: Khan, the mystic ally of the main series’ protagonist Artyom.

Best Bit

A monster launches itself at the player by clambering over machinery

(Image credit: Vertigo Games)

While I wish it came sooner, that first jump scare into your first proper combat was an excellent inciting incident that instantly frightens you in a way you can't shake as you play further.

While the story is well written – creating an intriguing blend of sci-fi and folklore – things take too long to get going. The intro made me feel like I was stuck in an over-extended cutscene broken up by unnecessary exploration between exposition.

There were some moments of action – a big fight scene with a mounted machine gun – near the start but I didn’t feel like I was being immersed in the survival horror setting I was promised. When I finally was, the inciting jump scare gave me whiplash as things went from zero to 100 in an instant.

Fans of a slower burning story will likely enjoy this more gentle pace – perhaps even how it juxtaposes with the titles’ more action and terror-filled segments – but I unfortunately found the intro a slog and from this bad start, I failed to feel compelled by the story. The plot felt like a roadblock to the game I wanted to be playing rather than an integral part of it.

I also had issues with accessibility. We have a whole segment of our reviews dedicated to this aspect so I’ll save some for that but I found the smooth locomotion vignette entirely ineffective – so where I was able to play Arkham Shadow until my headset ran out of charge just fine I kept having to pause Metro Awakening every 20 to 30 minutes, or make do with teleportation movement.

Metro Awakening player wields a a crossbow to protect themselves

(Image credit: Vertigo Games)

A difficult journey

The last of my gripes is I did notice a few performance hiccups, particularly just after passing through a loading zone. I was playing on a Meta Quest 3 and suspect more powerful systems – PSVR 2 and PCVR headsets – would struggle less on this side of things though I can’t confirm that for myself.

Though nothing I experienced was game breaking and it was always only a few seconds of noticeable framerate drops before Metro Awakening returned to

Overall then I think Metro’s VR entry has a lot to offer, especially to fans of the series who want to immerse themselves in the franchise’s iconic setting. The story isn’t for me, but for someone who feels more invested in the plot, I can see how its more gradual pace creates this unignorable tension as even in safer areas you’re agonizing about when the next monster will crawl its way out of the shadows.

Being dropped into this world through VR there’s some proper terror that feels so much more impactful than with a flat game. Horror fans will love what Metro Awakening has to offer, but if you prefer more light-hearted adventures this is one to skip.

Should you play Metro Awakening?

Play it if...

You love the world of Metro
This Metro 2033 backstory will help you learn more about the world and one of Artyom's closest allies, as well as give you the chance to truly experience the Metro's horrors firsthand.

You love horror
Metro Awakening feels intimidating in a way many flat games can't emulate. Be ready for a good fright fest if you pick this game up.

Don't play it if...

You hate slow-burn stories
If you want survival horror action right out the gate this won't be for you, the story takes some time to cook but, equally, that'll be a positive for some players.

You get very easily motion sick when VR gaming
While there is teleportation movement it's very slow, and the smooth locomotion has a weak vignette option that left me queasy.

Metro Awakening is not for the faint hearted

(Image credit: Vertigo Games)

Accessibility

As with many VR games, Metro Awakening requires you to have a full range of upper body movements – though it can be played standing or seated. It also boasts teleportation movement which is ideal for players who can’t yet stomach smooth motion.

Unfortunately, while smooth motion does have a vignette option it’s very weak – so much so that in the game’s darker environments I didn’t notice it at all. The upshot is while I’m generally fine with smooth movement with vignetting on I had to swap to the less enjoyable teleportation style because I was struggling to stay immersed for longer stretches.

Another issue is Metro Awakening has a fair few spiders, and while an arachnophobia mode is coming it isn’t out yet. I found the spiders in the more comedic VR title Kill It With Fire too much to handle so you can bet the spiders of Metro VR were beyond what I wanted to deal with. Horror is meant to be scary, yes, but there’s a distinctly unfun kind of terror that spiders instill in me so I’ll gladly wait for that update.

How I tested Metro Awakening

For this review I played through Metro Awakening using my Meta Quest 3 with the Razer head strap and facial interface, otherwise, it was the standard modeI. While I explored the Moscow Metro I tried a range of approaches to the game's various encounters to test different strategies, and I explored the game's settings to get a good grasp of its accessibility features.

Lego Horizon Adventures review: A gorgeous, family-friendly adventure that lacks depth
2:00 pm | November 13, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PC, Nintendo Switch
Release date:
November 14, 2024

Who doesn’t love Lego? From intense building challenges to comedic film and game adaptations, what began as simple clicky bricks has expanded well beyond ABS plastic and into a media genre of its own. Joining the ranks of other block-based game adaptations like Lego Star Wars and Lego Batman, Lego Horizon Adventures adapts the events of Guerrilla’s post-apocalyptic robo-animal kingdom adventure Horizon Zero Dawn for a younger audience, turning its cast of survivors into a handful of quippy Minifigures. Yet despite all the witty exchanges and endearing left-field gags, Lego Horizon Adventures stumbles in the gameplay department, presenting players with a monotonous combat system and a series of repetitive levels lacking the depth and intrigue to help maintain interest beyond its affable opening hours.

Lego Horizon Adventures begins with a young Aloy being cast out from the superstitious Nora Tribe to be raised by her Golden Retriever of an adoptive father, Rost. Players assume control as Aloy enters young adulthood and journeys towards the village of Mother’s Heart to search for answers about their past. Conveniently, this trip doubles as a speedy tutorial that acquaints you with the approachable movement and combat systems you’ll master throughout the campaign. Alongside basic platforming challenges and quirky power-ups, you’ll get to grips with aiming, charging, and shooting arrows in the direction of the meddling machines that block your way.

For toppling the tutorial, Rost also rewards you with Aloy’s trusty Focus, which you can use to highlight weak spots on enemy machines and deal extra damage. It’s a manageable set of verbs that manages to evoke the gameplay of Horizon Zero Dawn without deviating too far from the kid-friendly Lego setting. Plus, if the process begins to feel a little too easy, you can conveniently switch to a more challenging difficulty at any time from the menu.

A screenshot from Lego Horizon Adventures

(Image credit: Guerrilla Games)

Soon enough, Aloy arrives at a ravaged Mother’s Heart, which becomes the central hub where much of the game revolves. From here, you’ll access missions that propel the story forward, earning studs and gold bricks to revive the surrounding area between levels, decorating it with all manner of new plots and yards, complete with alternate color schemes and theming from Lego brands like Ninjago and Lego City. The additional decor and costumes earned with studs and bricks also act as collectibles here, as there aren’t any hidden across the levels.

Later, you unlock the ability to purchase upgrades that provide classic XP, defense, and damage boosts for the quartet of playable protagonists — Aloy, Erend, Varl, and Teersa. A Community Jobs Board also rewards you with bonus progression-gating bricks for completing specific tasks. The cosmetic changes you can make to Mother's Heart result in a pretty play space but one that also feels empty. You can build a rocket ship that blasts a minifig into space, but these little sidecars are one-and-done experiences that might’ve worked better in a different part of the game, perhaps peppered through the levels to freshen up the formula.

A screenshot of Mother's Heart in Lego Horizon Adventures

(Image credit: Geurrilla Games)

Rinse and repeat

The first few levels of Lego Horizon Adventures feel stacked with exciting details and beautifully lit exploration opportunities — chests hidden under broken highways and glistening waters flowing from industrial pipes. However, it’s not long before the levels begin feeling familiar. The game is split into four biomes, and upon leaving Mother's Heart, you’ll spend your time platforming around these themed environments, collecting studs, and picking up powerups amid repeating set dressing. Occasionally, the pace will be split by a shop zone where you can pop chests and collect unique gadgets that modify your abilities in battle. Most missions end with an arena encounter leading to a level-ending gold brick and one of the many hilarious cutscenes to send you back home with a smile.

Aside from a few boss battles and refreshing visits to Horizon Zero Dawn’s Cauldrons, this rinse-and-repeat formula follows you throughout the game, all the way until the story’s final moments. While the cutscenes give you the broad strokes of Horizon’s plot among all the gags, the gameplay surrounding them feels noticeably distinct from the narrative. It’s a far cry from Lego Star Wars, where you tend to engage in the beat-to-beat activities of the movie with an aloof Lego veneer layered on top.

Best bit

A snapshot of a cutscene in Lego Horizon Adventures

(Image credit: Guerrilla Games)

Across Lego Horizon Adventures’ runtime, the cast’s commitment to their silly personas feels sincere, adding playful layers to historically stoic characters. This sincerity extends across the game's more emotional moments, which still land despite the cutesy Lego veneer.

Thankfully, environmental hazards like character-freezing ice pools and piercing flora bring welcome considerations to the game’s encounters and allow for moments of tactical intrigue. You can lure a Grazer into an electrified field of water to stop it in its tracks and target weak points. Gadgets (from the games and beyond) also help spice up fights, presenting an alternate means to take out machines and antagonize cultists. My personal favorite, the Tripcaster, lets you engage your inner Kevin McAllister. You can drop two pegs to create a wobbly wire and then lure machines into a comical demise.

As enemy types and numbers add up, upgrades become key and help stack the odds in your favor. As a lifelong min-maxxer, I mainly spent my studs on the XP-boosting options, so Aloy and Co would deal more damage in the long run. But there are plenty of defensive and offensive options to fit how you play, whether you want enemies to drop more health globs or start levels with powerful gadgets. You can pick from the game’s four cast members throughout or have friends embody the troupe in co-op, which helps flip the odds on the robots. While I rarely deviated from the satisfaction of Aloy’s targetted arrow attacks, it was nice to have the option to switch to the bomb-toting Teersa or the clumsy spear-throwing Varl – if not just to enjoy their unique quips and animations.

Once you’ve conquered one of the biomes, you can also try your hand at Apex Hunts, which involves jumping into the levels you’ve completed to destroy mecha-monsters sans cutscenes. Success here earns you more cosmetics to flesh out Mother's Heart as well as the pride of knowing you bested a burly beast.

A screenshot of a boss battle in Lego Horizon Adventures

(Image credit: Guerrilla Games)

Built brick by brick

Despite its mediocre framework, Lego Horizon Adventures picks up much of the slack with its spirited visual style. Soft lighting reflects off semi-matte structures, giving areas a playful diorama look—a feeling amplified by the game's bokeh camera effect. Up close, pieces look worn and scratched, as if ripped from real playsets and scanned into the game. Plus, the buildings and bridges look like they’ve been made from actual Lego, as opposed to being digitally created to fit the scene. I was especially impressed by how tactile the machines looked in battle and how convincingly they fell apart when I crumpled a weak spot.

With so much thought put into the world, I was confused about why other Lego properties like Amusement, Ninjago, and Lego City had been shoehorned into the game beyond the cosmetic options available in Mother’s Heart. Each biome is themed around a Lego property — so in the jungle missions, you’ll spot Ninjago pagodas and other assets thrown in, for example. It’s a cute gag, but this assumes a level of Lego understanding from players and confuses the art direction, particularly for a game set in post-post-apocalyptic America.

Moreover, Lego Horizon Adventures’ biggest sin is switching to cutscenes for some of its most pivotal moments. Despite a beautifully animated world and plenty of screenshot-worthy dialogue, I longed to feel more instrumental in significant Horizon lore events that would help to ground me in the experience. Yet, more often than not, I was met with an animated sequence showing me something I wished I was doing instead. Ultimately, this lack of interactivity does a disservice to the source material and makes the moments that do land feel less meaningful overall.

A screenshot of the gadget box from Lego Horizon Adventures

(Image credit: Guerrilla Games)

Should I play Lego Horizon Adventures?

Play it if...

You want to relax with a breezy game
Lego Horizon Adventures
' straightforward nature makes it a superb companion for a night of low-effort cozy gaming.

You're looking for a game to play with a young family
Quippy writing, couch-coop, and togglable difficulty settings provide Lego Horizon Adventures with a family-friendly appeal.

Don't play it if...

You expect it to be like other Lego games
For better and for worse, Lego Horizon Adventures is a much different beast to something like Lego Star Wars or Lego Lord of the Rings. The combat is a bit more engaging, but it’s not as concerned with adapting the moment-to-moment plot beats of its source material.View Deal

You want to relive the entire Horizon series in Lego
Lego Horizon Adventure
covers the base campaign of Horizon Zero Dawn, but it doesn’t touch on the plotlines of Horizon Forbidden West or Horizon: Call of the Mountain. View Deal

Accessibility

Lego Horizon Adventures offers five difficulty options (Story, Scout, Adventurer, Machine Hunter, and Hero), and you can toggle them anytime from the pause menu. You can also toggle on invulnerability while playing with these options. For combat, there are three aim assist options (Precise, Assisted, Auto) and a throwing sensitivity scale. Additionally, there are three color blindness modes (Deuteranope, Protanope, and Tritanopia), as well as a Colour Correction Strength scale in the Accessibility menu. Plus, if you want assistance seeing interactable objects or hazards in levels, you can choose to have them appear when you Focus Scan an area.

You can toggle subtitles on for cinematic, conversational, and ambient dialogue, choose the font size (small, medium, large), and tweak the text’s background opacity (0-10 scale). If you prefer to move between lines of dialogue manually, there’s a dedicated option for Conversation Control.

Where audio is concerned, you can tweak individual streams such as sound effects and music and switch between a mono mode. There is also an option to turn on Midnight sound mixing, which raises the volume of quiet sounds while lowering the volume of louder sounds.

A screenshot of combat from Lego Horizon Adventures

(Image credit: Guerrilla Games)

How I reviewed Lego Horizon Adventures

I completed Lego Horizon Adventures on PlayStation 5 in around eight hours, across which I tried various difficulty settings, from Story to Hero. I also played each character option, including Aloy, Varl, Teersa, and Erend. I jumped between single and couch co-op across the campaign and in Apex Hunts. I used an AOC CQ27G2 27-inch QHD VA 144Hz gaming monitor with my PS5, and for audio, I used my external Creative Pebble V2 computer speakers.

HyperX Quadcast 2 review: great audio with zero hassle
9:00 pm | November 10, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

The HyperX Quadcast 2 is an excellent pick for content creators who want a USB microphone. Just plug it into your PC and out of the box it will deliver great audio, with no tweaking of audio settings required.

Part of that ease of use comes from the HyperX app not offering lots of audio settings that you need to fiddle with. This won't be a dealbreaker for less demanding users considering the high-quality performance this mic delivers, but if you prefer having plenty of customization options you may want to look elsewhere.

Design-wise there’s not much to fault, with the mic coming equipped with useful tools like an in-built shock mount, a USB adapter so it can connect to your PC via USB or USB-C port, and useful RGB lighting which shows you which audio pattern is selected,. and if the mic is live or not.

The RGB lighting being only in red is a disappointment – if you want more variety in your lighting effects the upgraded HyperX Quadcast 2 S comes with full-color RGB options at an added cost.

Speaking of cost, at $149.99 / £124.99 the Quadcast 2 isn’t the priciest option out there, but it isn’t the cheapest either. You certainly get what you pay for, but while complete newcomers to content creation might appreciate this mic’s ease of use, its price positions it as more of a step-up option for those looking to make their first setup upgrade to one of the best microphones for streaming.

HyperX Quadcast 2: Price and availability

The HyperX Quadcast 2 is available in the US and UK for $149.99 / £124.99. The full-RGB HyperX Quadcast 2 S costs $199.99 / £169.99 – it comes with 32-bit / 192kHz audio compared to the base Quadcast 2’s 24-bit / 96kHz audio.

This means you get solid, high-quality audio out of either mic, though the HyperX Quadcast 2 S is worth upgrading to if you want the solid sound and visual boost it offers.

HyperX Quadcast 2: Specs

HyperX Quadcast 2: Features and Design

  • Simple audio features
  • Red RGB only
  • Different audio recording patterns

The HyperX Quadcast 2 offers four recording options – basically the standard set you’ll find on other mics: cardioid, stereo, omnidirectional, or bidirectional. You can flick between them using the HyperX Ngenuity app, or by holding down the mic’s volume knob for two to three seconds. The top of the mic will glow with different patterns to tell you which mode you're in: the front quarter for cardioid, the full ring for omnidirectional, the side quarters for stereo, and the front and back quarters for bidirectional.

Beyond the polar pattern the app also lets you turn the high-pass filter on or off and adjust the gain (mic volume), and that’s it. Given that the HyperX QuadCast 2 does a pretty good job out of the box, this lack of in-app audio manipulation isn’t a big loss. However, those who prefer having more control over their sound will want to turn to third-party audio apps, or grab a different mic like a Blue Yeti and its Logitech G Hub app.

The HyperX Quadcast 2 shown in the HyperX Ngenuity app.

(Image credit: Future)

Design-wise there’s plenty to like, even if here too the HyperX Quadcast 2 is relatively simple.

It comes with an in-built shock mount to reduce vibrational noise, and the in-box mic stand puts it at a good height for recording but it easily connects to a mic arm if you have one (HyperX’s own arm or a third-party alternative). The USB-C cable comes with an adapter so you can plug the mic into your PC’s USB-C port or a Type-A port – which is handy if you have plenty of PC attachments and are running low on port options.

There’s also a little bit of foam-like material inside the black honeycomb pattern of the mic's frame, but it doesn’t provide much in the way of an in-built pop filter to your harsh plosive ‘b’ and ‘p’ sounds. You can outfit the microphone with an add-on like the official HyperX shield (or a third-party alternative) but there’s also a free and low-tech workaround. For a solo recording simply angle the microphone at a 45-30 degree angle and position it so that you’re talking slightly over the top of it. In the cardioid setting it’ll still pick you up fine, but it won’t capture those annoying pops.

My favorite feature is the light. Not because I'm some RGB obsessed gamer, but because of its utility. Using the app you can set the mic to different presets to make it pulse or have the mic light up as you talk, but my go-to is the ‘Solid’ option at about 25% brightness.

Close up of the HyperX Quadcast 2 microphone's top, showing the cardioid lighting effect

(Image credit: Future)

It’s a super-handy and obvious indicator as to whether or not the mic is hot – as the light is off when it’s muted and on when it’s not. It greatly minimizes the risk of embarrassing mishaps in a work meeting or your livestream chat because you thought you the microphone wasn’t recording when it was. To mute it simply tap the top of the mic, and tap it again to unmute.

My only gripe is that the base model is stuck with red for the lighting color. For full light controls across the RGB spectrum you’ll need the HyperX Quadcast 2 S.

HyperX Quadcast 2: Performance

  • Great sound out the box
  • Good background noise cancellation
  • Cardioid is the only option worth using

As a plug-and-play microphone for recording vocals, you won’t be disappointed by the Quadcast 2’s performance. Recordings are warm, and the cardioid mode boasts crystal-clear clarity; whether you’re hopping on a Discord call, taping a voiceover, or relying on the mic for your next gaming stream, you’ll sound great – and you won’t be disrupted by background noise.

What makes this performance especially awesome is the HyperX Quadcast 2 sounds this good out of the box. There are no fiddly audio settings that you have to spend time customizing, or add-ons you need to buy in order to get to a good baseline – you literally just plug the microphone into your PC and off you go.

Close up of the HyperX Quadcast 2 microphone's volume knob

(Image credit: Future)

I’ve been using this mic to record all of my at-home content for the TechRadar TikTok channel, and for participating in my regular Discord D&D sessions with friends, and it’s fantastic. The background noise cancellation is well-tuned – cutting out the distractions but not my voice – and my VO comes through really clear, even as I move around a little while gesticulating.

On settings other than cardioid, however, the mic is noticeably worse at cutting out background noise, so if you’re podcasting with multiple users you'll need to get every person their own microphone.

Should you buy the HyperX Quadcast 2?

Buy it if…

You need something simple
The Hyper X Quadcast 2 just works, straight out of the box, and it sounds pretty darn good too. If you’re looking for a simple audio upgrade this is a mic to consider.

You need an all-rounder
This microphone is great for podcasting, streaming, shorts, and even as a gaming mic on PC or on a PS5. Plus, you can unhook it from the shock mount to make it a more portable and handheld microphone option for IRL content creation.

You want great audio
This mic delivers crystal-clear and great-sounding audio with zero hassle.

Don’t buy it if…

You’re on a tight budget
The Quadcast 2 isn’t the cheapest microphone out there, which means it isn't the perfect starter microphone for a newbie content creator. That said, if you can afford to splash out on it, the ease of use and audio quality count in its favor.

You want full RGB control
If you go for the base model you're stuck with red for the lighting color. For full control of the microphone’s lighting effects you’ll want to upgrade to the Hyper X Quadcast 2 S.

You need a non-USB mic
While this microphone has an adapter for flipping between USB and USB-C, you’ll need different hardware if you’re after a non-USB mic like an XLR.

Also consider

Rode PodMic USB microphone
This Rode mic is a little pricier but has a few advantages, such as an XLR connection option as well as USB.

For more information read our full Rode PodMic USB microphone review. View Deal

SteelSeries Alias
Another mic that's inspired by the world of gaming the Alias has its own striking aesthetic and offers similarly solid audio out of the box.

For more information read our full SteelSeries Alias review.

How I tested the HyperX Quadcast 2

To test the HyperX Quadcast 2 I used it as my go-to mic for several weeks. I’ve used it for Discord calls, producing content, and in-game chat. I also performed some test recordings in Audacity and listened back to those.

During my time testing the microphone I also downloaded the HyperX Ngenuity app to explore the light and audio settings it offers.

First reviewed November 2024

Thrustmaster T.Flight Hotas One review: a great beginner’s flight stick
4:00 pm |

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Thrustmaster T.Flight Hotas One: One-minute review

Can you believe the Thrustmaster T.Flight Hotas One has been around for years? The entry-level stick offers everything you need to get started in Microsoft Flight Simulator or something more exotic, with a throttle, a comfortable stick, and the option to attach each or keep them separate.

The entire unit is cheaper than many flight sticks you can pick up without an additional throttle, meaning you’re getting plenty of bulk for your buck, if not bang. The throttle is lacking in resistance, and the casing of both halves is made of a relatively cheap-feeling plastic. Thankfully that does make it lightweight, meaning it’s easy to haul between desk and sofa setups across PC and Xbox.

Still, 14 buttons and 5 axes are more than enough for you to earn your pilot wings, and more intermediate features like a tactile hat switch and a nice, springy trigger make it feel much more comprehensive than rivals at this price point.

PlayStation gamers will also need to look elsewhere, but the Hotas One will work on PC and current generation Xbox consoles and will go as far back as the Xbox One. If you’ve got one of those platforms, the plug-and-play nature makes it easy to get started, and the Xbox buttons replicated across the unit can make it easy to make the jump for traditionally console-bound flyers.

All of this makes it an attractive entry-level flight stick that lacks additional axes and controls but offers a more cockpit-adjacent split throttle and stick form factor that it’s easy to feel impressed by. It’s not getting any younger, but with Thrustmaster continuing to re-release it in fresh colorways (including a Microsoft Flight Simulator option), it’s clear the company is standing by it as a first taste of flight stick for beginners.

The Thrustmaster T.Flight Hotas One flight stick on a desk

(Image credit: Future/Lloyd Coombes)

Thrustmaster T.Flight Hotas One: Price and availability

  • List price: $99.99 / £89.99
  • Available in black and Microsoft Flight Simulator options
  • Launched in October 2017

The T-Flight Hotas One has been around for a while (there was a PS3 version at one point, which should tell you how long it’s lasted), and this particular model has been getting PC and Xbox gamers in the air since 2017.

It’s getting harder to find the plain black version now, but the Microsoft Flight Simulator version is the same product with a white finish, suggesting the stick isn’t going anywhere. That new color option is a lot brighter and makes the stick look more modern.

Regardless, you’ll find either for under $100 with discounts, making it more than competitive with some throttle-less options like the Turtle Beach VelocityOne. It’s drastically cheaper than mid-range options like Logitech’s X56 Hotas RGB, too, and it remains a great starter option because of its price.

Thrustmaster T.Flight Hotas One: Specs

Thrustmaster T.Flight Hotas One: Design and features

  • Ideal for desk usage
  • Plastic feels cheap
  • Can collect dust on the throttle base

The Thrustmaster T.Flight Hotas One was the first official flight stick released for the Xbox One (a console that launched in 2013), so it’s had some longevity. Still, its design feels very much of its time - it’s relatively sleek in all black, with some silver accenting and a striped F2 button on the stick.

Still, it’s very plasticky, which can lead to it audibly creaking during use - thank goodness it’s not a real plane! On the one hand that’s likely kept the price down, but on the other, it feels far from premium in comparison to more expensive sticks like Thrustmaster’s own T.16000M FCS Flight Pack.

While buttons can be remapped in your game of choice within their individual settings since the stick is a ‘generic’ option, I’m pleased to see the Xbox buttons represented here. So many flight sticks cater to PC almost exclusively that it’s nice to see the face buttons here, in color, for easier recognition. There’s even the Xbox button to call up the Xbox menu on PC or console.

The rubber under the stick helps prevent dust from getting into the mechanism, but the same can’t be said of the throttle which has no shielding from dust or the elements underneath - if you’re using it regularly that won’t be a problem, but it’s definitely worth mentioning that it’s likely to collect dust.

The stick plugs in via USB-A, with a breakaway cable that’s ideal in case someone yanks the cable while you’re playing. It calls to mind the original Xbox’s cables, and you’ll be thankful for it if it stops your console or PC from toppling.

The Thrustmaster T.Flight Hotas One flight stick on a desk

(Image credit: Future/Lloyd Coombes)

Thrustmaster T.Flight Hotas One: Performance

  • Plug and play on console and PC via USB-A
  • Splitting sections is easy, although cable management can get fiddly
  • Hat switch is a nice touch

Setting up the T.Flight Hotas One couldn’t be simpler - just plug it in via USB-A. While the industry is moving away from it, it lives on here, so bear in mind you may need a USB-C adapter depending on your port selection.

Once it’s plugged in, it just works, both on console and PC. I enjoyed Elite Dangerous on each, and was barrel-rolling and nosediving with reckless abandon within minutes either at my desk or on the couch. The stick is responsive, and the Z-axis rudder can be used via the rocker on the throttle which I found to offer more granular control when listing left or right.

One of my favorite parts is the hat switch, which comes in a four-way version here. This nifty input on the top of the flight stick can act as a D-Pad, letting you do things like open the landing gear in Elite Dangerous with a press. It’ll be hard to go back to mouse and keyboard or controller, that’s for sure, but naturally eight-way hat switches will double the available commands that are a thumb flick away.

It’s easy to take the stick and throttle apart, but the two are connected by a cable. Once you put them back together, you’ll likely want to run the wire underneath through a trench on the underside, and that can be fiddly in my experience.

The Thrustmaster T.Flight Hotas One flight stick on a desk

(Image credit: Future/Lloyd Coombes)

The relatively low price of admission can also be felt in the throttle. It’s not bad, it’s just lacking any resistance which makes it feel less like a piece of aerospace equipment and more like a toy. It’s hard to escape the feeling that this is where corners were cut, and when pushing to hyperspace in a space sim like Elite Dangerous, it feels lacking in any meaningly pushback. It makes sense at this price point but it’s worth mentioning.

On the flip side, I will say the trigger on the stick feels nice and snappy, springing back into place in a way that feels nice and tactile while also ensuring you can line up those laser cannon blasts in something like Star Wars: Squadrons and have the trigger ready to fire again almost instantly.

I’m also pleased to report the T.Flight Hotas One is great for Microsoft Flight Simulator, which might be to be expected with its officially branded version. The split design means you can position a keyboard in the middle of the throttle and flight stick which then allows for a much broader array of commands than the T.Flight Hotas One is able to provide because of its lower button count.

As I mentioned earlier, though, the plastic construction can cause the stick to creak a little, and it’s lightweight enough that it’s not too difficult to accidentally shift it about the desk with relatively minor effort.

Should I buy the Thrustmaster T.Flight Hotas One?

Buy it if...

You want to try a flight stick without spending too much money
What’s on offer here is great value, with a detachable throttle setup that similarly priced rivals simply can’t match.

You’re planning to play across PC and console
This helps save you from buying two sticks, so long as you’re on Xbox. PS5 players will need to look elsewhere. Still, its split sections make it ideal for couch and desk use.

Don't buy it if...

You want a stick geared more for experienced pilots
There are better, more premium sticks for anyone looking for something more extensive.

Also consider...

Still not sold on the T.Flight Hotas One? Here’s how it compares to two similar products.

Turtle Beach VelocityOne

The Turtle Beach VelocityOne is priced very closely to the T.Flight Hotas One but is just a stick with no additional throttle. Offering more buttons, the VelocityOne features an improved hat switch and a more premium feel but comes at the cost of a full-sized throttle. It does offer some satisfying resistance, however, and a nifty OLED display, and will also work on both PC and Xbox.

For more information, check out our full Turtle Beach VelocityOne review.View Deal

Thrustmaster Viper TQS Mission Pack

This Thrustmaster effort looks like it’s been ripped straight from a fighter jet. It’s incredibly premium-feeling, with a whole host of buttons and switches, but it does require a joystick, too - making it a pricey option. We’ll have a full review in the coming days, but if you’re looking for mechanical switches and a true-to-life throttle, you’ll struggle to find anything more realistic.

How I tested the Thrustmaster T.Flight Hotas One

  • Tested over the course of two weeks
  • Used both in split and singular unit modes
  • Tested on multiple games across two platforms

I spent around 15 hours playing Elite Dangerous and Star Wars: Squadrons, both on PC and via an Xbox Series X.

I played each game for several hours, before switching platforms and switching back again to ensure consistent performance across games and platforms.

I also played Microsoft Flight Simulator on PC for a further five hours, splitting the Hotas One and using it as one unit to test its comfort in both configurations.

Read more about how we test 

First reviewed November 2024

Herman Miller Aeron gaming chair review: premium, highly customizable comfort
4:00 pm | November 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Herman Miller Aeron gaming chair: One-minute review

The Herman Miller Aeron has had a refresh and is now being marketed as a gaming chair. Now made with ocean-bound plastic, it's essentially exactly the same as its office döppelganger, with slightly different pricing. Still, whether I'm pitting it against those on our best office chairs, or best gaming chairs list, it has to do something really special to get my attention at a whopping $1,805 / £1,371.

The Herman Miller Aeron places itself as a premium, office-style gaming chair with ergonomics placed firmly at the forefront, and really makes an effort to deliver the goods. While it's certainly one of the most comfortable gaming chairs going, and brings a highly adjustable edge to a battle for ergonomic perfection, I can't help but expect a little more for my money.

In the premium gaming chair landscape, there are two kinds to look out for – those with headrests and those without. The Aeron sits firmly in the no-headrest classification, meaning as comfortable, ergonomic and adjustable as it might be, there's no way to kick back and have a nap when it all gets too much. The lack of width adjustability on the armrests is a little disappointing, and it's almost offensive to omit a headrest for the price, especially when you can get ergonomic wonders like the highly adjustable Humanscale Freedom chair for less.

Let's be fair, with a Herman Miller chair you're paying for a known variable. A brand name that's synonymous with comfort, and one you can expense to whatever corporate tower you're currently filing papers in. The Aeron really does exemplify Herman Miller's attention to detail and mechanical prowess, and it does so with time-poor gamers with corporate design sensibilities in mind. I just wish there was somewhere to lay my head and lament all that money I just spent.

The Herman Miller Aeron gaming chair on a grey floor with grey curtains behind it

(Image credit: Future)

Herman Miller Aeron gaming chair: Price and availability

  • List price: $1,805 / £1,371
  • Available at the Herman Miller online store
  • Available in the UK and US

The Herman Miller Aeron Gaming Chair comes in two sizes. Unlike its office counterpart, it isn't as configurable and isn't made to order, but it is cheaper. The Herman Miller Office Aeron with chair tilt, adjustable lumbar support, and 3D armrests costs $1,995/£1,558, but you can opt for less adjustability to push that price down a little. The Aeron Gaming chair, however, doesn't confuse us with configuration options. It's a single price point of £1,371 / $1,805.

There's a Herman Miller premium added to whatever configuration you choose, though I appreciate the fact that both sizes come in at the same price. It's also a bit cheaper than the Herman Miller x Logitech Emobdy gaming chair too ($1,995 / £1,570).

Unfortunately, the Herman Miller Aeron is not available in Australia, but UK and US residents can get hold of it on the Herman Miller online store. There are also more height options in the US.

Herman Miller Aeron gaming chair: Specs

Herman Miller Aeron gaming chair: Design and aesthetics

  • Highly adjustable
  • Kinda retro corporate design
  • Not as configurable as office counterpart

The first thing I noticed getting the Herman Miller Aeron out of the box – fully built might I add – is its retro design. The frame's intense curvature makes it look like it was designed for one of those '60s minimalist mansions. The mesh back and seat mean it could easily blend into a corporate office, but I've never seen mechanisms quite this… liquidious. It's almost like the armrests are melting like a clock in a Dali painting. Still, it's an attractive chair if you're going for that corporate vibe.

There are no colour options, just jet black and that's your lot. There's no option to have bright colour configs like the Herman Miller x Logitech Vantum, for example, but it's a lot more refined and unassuming.

As far as adjustable forward tilt and adjustability for something called PostureFit. It's essentially a fancy word for lumbar support, which has a nifty little roller handle that sits behind your back to push it in. While the mechanisms provide an immense amount of movement, it's missing a couple of things that other, cheaper chairs still manage to deliver. Namely, the lack of armrest width adjustability and an actual headrest.

The Herman Miller Aeron gaming chair on a grey floor with grey curtains behind it

(Image credit: Future)

Herman Miller Aeron gaming chair: Comfort and Adjustability

  • Premium feeling mechanisms
  • Lacking armrest width adjustability
  • Design forces ergonomics on you

There are a few things you want a gaming chair to do, other than be comfortable. You want the mechanisms to be intuitive and safe, you want it to fit against your desk, and you want it to be sturdy. The Herman Miller Aeron Gaming Chair does all this without any fuss. Sitting in it for a week straight, I can say I've had a blast using it. None of the mechanisms are clunky, and all are relatively intuitive. Their silicon handles give them a nice premium feel, too, and it means they don't slip through your hand while you're using them.

There's a lovely bounce when you sit down in the Aeron that's very satisfying. It's not like the clunk of sitting on your average office chair – there was thought that went into giving it butt suspension. The whole time I've been sitting in it, not once has it felt wobbly or unstable either. There's zero rattle on the arms, which are extremely well-padded and have a fantastic Y-axis rotation. They slide all the way back, too, so you can get right up against the desk. The arms do slide forward without locking which can be a problem for some chairs, but they're nowhere near as easy to trap your fingers with as the Herman Miller Vantum, for example. There's a slow, purposeful step to all the mechanisms that really exemplifies the impressive build quality.

The main problems I've encountered have been with the plastic surrounding the backrest and the bucket-style seat. Due to the lack of a headrest, I've found myself threading my fingers behind my head to make up for it. The issue is that I appear to be just the right height that my shoulder blades then dig into it. It might just be worth checking the exact back height versus where your shoulder blades rest before purchasing – thankfully the chair is the same price whether you choose small, medium, or large.

Similarly, any time I try to tuck my feed up under myself I'm thwarted by the plastic surround on the bucket seat that loops up and around my posterior. Essentially, its ergonomic prowess comes from forcing you to sit in a specific position to keep you from ruining your posture. Clever, though not the best for anyone who sits awkwardly like me.

The Herman Miller Aeron gaming chair on a grey floor with grey curtains behind it

(Image credit: Future)

Herman Miller Aeron gaming chair: Assembly

The fact the Aeron comes with no assembly necessary is also a blessing, especially if you can't spare the assembly time. For your average gaming chair that could be anything from 30 minutes to an hour. And who has that to spare during a busy day of ergonomic gaming?

Having no assembly necessary bar opening the box and rolling the chair out is convenient but also inspires confidence too: there's no need for you to even attempt at getting bits misaligned or connected wrong, and the experts have done it for you already.

The Herman Miller Aeron gaming chair on a grey floor with grey curtains behind it

(Image credit: Future)

Should you buy the Herman Miller Aeron gaming chair?

Buy it if...

You stand for impeccable build quality
The Herman Miller Aeron is one of the most sturdy and well-built chairs we've tested. While it's missing arm width adjustment, the suspension, and other mechanisms are fantastic.

You haven't got time to assemble
The Aeron comes fully assembled, which means you don't have to spend the best part of an hour on the floor with an Allen key putting it together.

Don't buy it...

You're trying to save money
Even in its most basic configuration, the Aeron is going to rip your wallet a new one. For less you can get far more adjustable chairs, though you'll forgo the Aeron's superior quality.

You prefer to sit askew
The Aeron is highly ergonomic, and forces you to sit with both legs bolted to the floor. It's for people who are serious about ergonomics.

Herman Miller Aeron gaming chair: Also consider

If you're still not sure whether the Herman Miller Aeron is for you, there are a few other options to consider that are more customisable, and might save you money. As far as premium build quality goes, though, the Aeron is very hard to beat.

Also consider the Herman Miller X Logitech Embody
While the Herman Miller Embody has even less adjustability on the armrests, it at least comes with a lovely headrest and just as much configuration around the rest of the chair. It's a little more on the expensive side, however.

For more information, check out our full Herman Miller X Logitech Embody review.

Steelcase Series 2 Task Chair
A highly configurable office chair alternative, and currently the one sitting at the top of our best office chair list is the Steelcase Series 2 Task Chair. In plain, monochrome colouring, you can get this sturdy beast with a headrest for a lot less.

For more information, check out our full Steelcase Series 2 Task Chair review.

The Herman Miller Aeron gaming chair on a grey floor with grey curtains behind it

(Image credit: Future)

How I tested the Herman Miller Aeron gaming chair

  • Tested over the course of a couple of weeks
  • Rocking back and forth, playing with the levers
  • Pushing it to its limits

Sitting in the chair several times a week for a couple of weeks, I got a good feel for the mechanics by switching them up a lot and trying to push them beyond their limits on purpose. I sat in a range of positions to see how well it coped with awkward sitters. Above, I made comparisons to cheaper chairs that almost match the level of adjustability and customisability of the Aeron and considered what you would need to sacrifice to get more out of an office chair for less money.

Read more about how we test

First reviewed October 2024

Xbox Series S 1TB review: the best option for console buyers on a budget
5:00 pm | November 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Xbox Series S 1TB: two-minute review

If you’re currently debating whether to pick up the Xbox Series S 1TB or the original Xbox Series S model, then the choice is clear.

If you can afford that extra $50 / £50 / AU$50 for the 1TB edition, then it’s absolutely the version to go for and easily the best gaming console for the price. You get more than double the usable storage capacity (more than 800GB out of the box) for a fraction of the cost of any of the best Xbox Series X hard drives and SSDs, finally addressing what was easily the biggest shortcoming of the launch model for most buyers.

A capable current-generation machine for just $349.99 / £299.99 / AU$549 is nothing to sneeze at and, while the performance is definitely behind the fully-fledged Xbox Series X or PlayStation 5, it’s still going to be more than enough for most people. Titles like Microsoft Flight Simulator and Dead Island 2 look absolutely stunning on a 1080p or 1440p display, though those with a 4K TV are much more likely to notice the decreased resolution and lower visual settings.

The lack of a disc drive helps the console maintain such a staggeringly small size, but does restrict your access to physical releases. Still, an Xbox Game Pass subscription will help save a bit of cash if you want to sample some of the best Xbox Series X games for less. Although no additional titles are on the horizon, Xbox’s backwards compatibility efforts are still leagues above those on PlayStation, making this system a great way to experience older games.

I’ve been loving going back to some real Xbox 360 gems like Alice: Madness Returns and Far Cry 2, an experience that is still just impossible to replicate on the far more expensive PS5. Older games can be absolutely breathtaking too, with some boasting enhanced resolutions and frame rates that help them look better than ever.

Some might lament the lack of desirable exclusives, but when it comes to sheer bang for your buck value the Xbox Series S 1TB is the best of the best.

The corner and power button of the Xbox Series S 1TB.

(Image credit: Dashiell Wood / Future)

Xbox Series S 1TB: Price and availability

  • $349.99 / £299.99 / AU$549
  • $50 / £50 / AU£$50 more than launch model
  • Absolutely killer value

The Xbox Series S 1TB is fantastic value overall. For just $50 / £50 / AU£$50 more than the launch model, you’re getting more than double the usable storage space. It also works out significantly cheaper than buying the older console and upgrading the storage via a Seagate Xbox Storage Expansion Card or WD Black C50 expansion card, which comes in at roughly $80 / £85 / AU$140 for just 512GB.

This makes it by far the best option if you're shopping for an Xbox Series S as, realistically, the cheaper model will not offer enough storage for anyone bar casual players looking for a low-cost way to play one or two popular games like Fortnite, EA Sports FC 25, or Call of Duty: Black Ops 6.

At its $349.99 / £299.99 / AU$549 price point, the Xbox Series S 1TB still comes in significantly cheaper than any of its major competitors at retail. If you want to get into current-generation gaming on a budget, then this is the way to go.

Xbox Series S 1TB: Specs

Xbox Series S 1TB: Design and features

  • Compact size is perfect for a desk
  • Slick black or white color options
  • No shortage of ports, but lacks disc drive

The Xbox Series S really needs to be seen to be believed, as photos don’t really do its compact size justice. It’s significantly smaller than the Xbox Series X and the original Xbox One, making it ideal if you’re short on space and want a console that won’t struggle to fit on your desk or media center.

The console can be oriented both horizontally and vertically, which makes it easy to incorporate into a wide range of setups too. I have quite a small workspace but still found that it could easily squeeze next to my existing monitor, or on the floor right next to a PS5.

The front of the console is rather plain, with a simple illuminated power button (in the shape of the Xbox logo), a small controller pairing button, and a USB port for any wired accessories. The Xbox Series S 1TB can be found in both black and white colorways, though the latter only became available this year and seems to have since become the dominant model. I tested the black model and really appreciated its slick all-black look, though the white model, which has a few contrasting black elements, definitely has its own charm.

In its horizontal orientation, the top of the console is dominated by a large ventilation grille. The bottom is then completely smooth, bar a small ventilation grille and some tiny text that says both “Xbox” and “hello from Seattle” - a cute reference to the location of Microsoft’s campus. On the back of the console are its main ports. This includes an ethernet port, two USB ports, a HDMI output, a storage expansion port, and a two-pronged connector for the console’s power lead.

It’s a great design overall, but the disc reader is a notable omission. This is a digital-only console, which might be a dealbreaker for some. If you have a sizable collection of physical Xbox games, perhaps Xbox One releases, then this is something to bear in mind before you upgrade.

In the box, you get the console, an HDMI cable, the power lead, and an Xbox Wireless Controller in either Carbon Black or Robot White depending on your choice of console colorway plus two AA batteries to use with it.

Even four years after its introduction, the modern Xbox Wireless Controller remains a fantastic easy-to-use gamepad, with a comfortable shape and brilliant build quality that I find often means that they last substantially longer than your average DualSense Wireless Controller for PS5.

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The Xbox Series S 1TB in a vertical orientation.

(Image credit: Dashiell Wood / Future)
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The ports on the back of an Xbox Series S 1TB console.

(Image credit: Dashiell Wood / Future)
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The Xbox Series S 1TB and matching controller viewed from the side.

(Image credit: Dashiell Wood / Future)
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The black Xbox Series S 1TB on a colorful desk mat alongside a matching controller.

(Image credit: Dashiell Wood / Future)

Xbox Series S 1TB: Performance

  • Perfect for 1080p gaming
  • Unbeatable performance for the price
  • Easy to notice some imperfections

It’s simply impossible to fault the performance of the Xbox Series S 1TB given its more affordable price tag. Performance is the same as the base model, which means that it targets a 1440p resolution with the ability to upscale to 4K on compatible displays. Every title that I tested looked good on a 1080p display, though the differences between the Xbox Series S and the more powerful Xbox Series X do become quite apparent on a larger 4K TV. The console can also support frame rates of up to 120 frames per second (fps), though realistically most modern games are going to fall closer to the 60 fps mark.

The bright and vibrant world of Dead Island 2 maintained a solid 60 fps frame rate with no noticeable drops, even when experimenting with its impressive gore effects. It runs at 1080p, though, which did lead to a slightly blurry-looking picture on my TV. Compared to my playthrough on PS5, there were also some cutbacks when it comes to reflection and shadow quality though this was only really noticeable when comparing them side by side.

The differences were more apparent in my hours with Microsoft Flight Simulator, which still looks incredibly impressive but nowhere near as photo-realistic as on a high-power PC when you view environments up close. The frame rate was also quite unstable, sometimes dropping into the low 20s in particularly built-up cities like Tokyo.

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Microsoft Flight Simulator on an Xbox Series S.

(Image credit: Microsoft)
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Microsoft Flight Simulator on an Xbox Series S.

(Image credit: Microsoft)
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Dead Island 2 on Xbox Series S.

(Image credit: PLAION)
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Dead Island 2 on Xbox Series S.

(Image credit: PLAION)

The quality of resolution, characters, and lighting in Senua's Saga: Hellblade 2, another highly demanding game, also takes a hit and can even struggle to consistently maintain its 30 fps frame rate. It’s still perfectly playable, but did detract from the cinematic atmosphere somewhat.

Forza Motorsport offers two distinct visual modes, Performance and Quality, which target 60 fps at 1080p and 30 fps at 1440p respectively. I chose to prioritize frame rates and was pleased by the smoothness of races on my monitor, which was definitely helped by the smart use of dynamic resolution scaling. This is another case where larger displays will suffer, though, as the 1080p resolution and reduced level of overall detail will be significantly easier to spot. I would therefore recommend sticking to smaller 1440p, or even 1080p, screens for the best experience.

It’s just unfair to deduct any points for this, though, as you couldn’t achieve this kind of performance on a $300 PC. Even systems double or triple the price would struggle to replicate it without extensive settings tweaking and optimizations. If you’re shopping on a tight budget, there’s also quite a strong chance that you don't own a sizable 4K TV, which would stop you from getting the most out of the higher resolutions and greater detail of the PS5 or Xbox Series X anyway.

The roughly 800GB of usable storage will also be more than enough for the vast majority of players, particularly those not splashing out on the newest releases. With an Xbox Game Pass Ultimate subscription, I found that it was more than enough to keep a few live-service favorites such as Fortnite and Call of Duty on hand at all times while still having room for a rotating selection of games that I wanted to try.

The

(Image credit: Dashiell Wood / Future)

Should I buy the Xbox Series S 1TB?

Buy it if...

You’re after the best value Xbox
If you’re buying an Xbox right now, then this is the model to choose. The extra storage space is worth the added cost compared to base Xbox Series S and could even save you money compared to buying an expensive Seagate Xbox Storage Expansion Card down the line.

You’re on a budget
The Xbox Series S remains unbeatable value almost four years after its original launch. If you want to get into the world of current-gen gaming without breaking the bank, it is by far the best option out there today.

You're content to game in 1080p or 1440p
The visual cutbacks on the Xbox Series S are much less noticeable if you play on a smaller display. Many games run at 1080p or 1440p making it a good fit if you haven’t upgraded to 4K quite yet.

Don't buy it if...

You crave the greatest performance
The Xbox Series S delivers amazing performance for the price, but is still noticeably behind the more expensive Xbox Series X and PS5. Those are better choices if you want higher frame rates and a 4K resolution.

You have an extensive physical game library
The Xbox Series S is still a digital only console. If you have an extensive physical game collection, it will most likely be cheaper to splash out for an Xbox Series X rather than repurchase them all digitally.

Also consider...

If you’re not fully on board with the Xbox Series S 1TB, then consider these two strong alternatives.

Xbox Series X Digital Edition
If you’re set on picking up a digital only console but want even greater performance, then the Xbox Series X Digital Edition could be for you. This clean white console comes in a little cheaper than the full-fat model, potentially a worthwhile saving.

For more information, check out our full Xbox Series X Digital Edition review.

Xbox Series X
If you want to access your physical library of Xbox games on a current generation machine, then the original Xbox Series X is your only choice right now. It boasts better performance than the Xbox Series S with resolutions up to 4K, though does come in significantly more expensive.

For more information, check out our full Xbox Series X review.

How I reviewed the Xbox Series S 1TB

I tested the Xbox Series S 1TB over the course of two weeks, alternating between using it with a Samsung 4K TV and a Lenovo 1080p monitor. Throughout my time with the console, I relied on the included Xbox Wireless Controller, in addition to a few extra peripherals such as a Seagate Game Drive for Xbox external hard drive and the SteelSeries Arctis Nova 7 headset for audio.

I played a wide range of games on the console, both from my personal library and an Xbox Game Pass Ultimate subscription. Some of my favorites included Senua’s Saga: Hellblade, Microsoft Flight Simulator, Gears 5, Forza Motorsport, Call of Duty: Warzone, Dead Island 2, Fortnite, Cities Skylines Remastered, Forza Motorsport 7, Starfield, and Minecraft. I also tried plenty of backwards compatible games, such as Alice: Madness Returns, Mirror’s Edge, Skate 3, and Rumble Roses XX.

I constantly compared my experience to my hands-on testing of the original 512GB Xbox Series S, in addition to Xbox Series X and PlayStation 5.

Read more about how we test

First reviewed October/November 2024.

Evercade Alpha review: authentic countertop arcade fun
4:00 pm | November 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Evercade Alpha: one-minute review

If you’re looking for a way to replicate that classic arcade experience at home, then the Evercade Alpha is very easy to recommend. This bite-sized countertop arcade cabinet comes in two flavors, each with its own set of classic Capcom arcade titles. There are also two slots for existing Evercade cartridges - all of which are compatible with the Alpha in addition to the Evercade EXP and Evercade VS consoles.

The cabinet itself is awash with delightful design flourishes, from the swappable marquee cards up top to the official artwork which wraps around the central 8-inch IPS screen. Said screen is simply gorgeous, too; its 8-inch size and 4:3 aspect ratio proved to be perfect for most of the games I tested. Controls are also responsive, whether that be via the onboard arcade stick and buttons or through a third-party controller via the two USB ports on the unit.

It does err on the expensive side, though, making the Evercade Alpha a bit tougher to recommend for folks who aren’t enthusiasts for this kind of thing or don’t already have a decently-sized Evercade cartridge collection. It’s also worth mentioning that most of these games lack any kind of difficulty options, which especially makes fighting games exceptionally hard to clear. You do of course have infinite continues via free play, but this will be irksome to players after a quick, casual arcade session.

Even still, the Evercade Alpha is one of the best retro games console units released this year, and I highly recommend it to anyone chasing a nostalgic arcade experience. Especially with all its quality-of-life additions.

Evercade Alpha

(Image credit: Future)

Evercade Alpha: price and availability

  • $229.99 / £199.99 pre-order price
  • Will be $249.99 / £229.99 after launch
  • Available from November 28, 2024

The Evercade Alpha launches on November 28, 2024, coming in at a retail price of $249.99 / £229.99. However, those who pre-order the unit will be able to get it at the discounted price of $229.99 / £199.99. You can purchase one from a variety of big box retailers including Amazon and Best Buy in the US as well as Funstock, Argos, and Game in the UK.

An Evercade Alpha Deluxe Edition will also be available exclusively at Funstock in the UK. Coming in at £249.99, this version features industry-leading Sanwa arcade buttons, an Evercade Alpha controller, and various goodies including a certificate of authenticity, a poster, and five marquee cards.

You’ve got the choice of two separate units for the Evercade Alpha. The Street Fighter model includes Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, and Super Puzzle Fighter 2 Turbo. Meanwhile, the Mega Man model packs in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Carrier Air Wing, Final Fight, Knights of the Round, and Strider. 

Evercade Alpha

(Image credit: Future)

Evercade Alpha: specs

Evercade Alpha: design and features

  • Exceptional cabinet-like build
  • Has options for controller play and a headphone jack
  • Small enough to fit on a countertop

If you’ve ever laid eyes on a traditional arcade cabinet at any point in your life, then you roughly know what to expect from the Evercade Alpha. The unit replicates that angular silhouette, albeit small enough to comfortably fit on top of a counter or a decently-sized gaming desk.

There are lots of lovely design flourishes on the Evercade Alpha. The power switch (situated between the two Evercade cartridge slots at the base of the unit) is shaped like an arcade cabinet coin slot. The marquee card at the top can be swapped out with the extra ones included in the package and, when the unit is switched on, a backlight illuminates the marquee. My review unit is the Street Fighter Edition, and it’s great to see classic arcade unit character artwork wrapped around the central IPS display.

Below the screen are the Evercade Alpha’s on-board controls. This is a six-button setup that’s ideal for fighting games alongside an eight-way octagonal gate stick and three buttons used for starting games, inserting coins for play, and accessing the unit’s built-in menu.

Two side-firing speakers are situated on either side of the unit, and at the bottom below those cartridge slots are a pair of USB ports for controllers, a 3.5mm headphone jack, and a switch for adjusting volume. All in all, it’s a rich yet no-nonsense feature set that’s cleverly implemented into the bite-sized arcade machine design.

Evercade Alpha

(Image credit: Future)

Evercade Alpha: performance

  • Accurate and faithful play experience
  • No difficulty options means games can be very hard
  • Super effective CRT filters included

The overall play experience on Evercade Alpha is pretty strong. Controls were responsive across all games tested here, both with the on-board arcade stick controls and more standard controller options via USB. In that regard, I tested the Xbox Wireless Controller, DualSense Wireless Controller, and the 8BitDo Ultimate with the Evercade Alpha, and all worked with the unit after diving into the settings and mapping the controls for each.

The games themselves are of course the stars of the show. Just like with the Evercade EXP and VS consoles, the games feel decently accurate and responsive in comparison to their arcade counterparts. The arcade stick and buttons did take some getting used to, admittedly, though this isn’t the fault of the Alpha itself. Your mileage may vary here, of course, if you’re used to using some of the best fight sticks on the market. But more casual players may need some time before they can reliably throw out Sonic Booms and Shoryukens in Street Fighter 2 Turbo.

One gripe I do have is that these Evercade versions don’t have options for difficulty, neither within the ROMs themselves nor within Evercade’s own operating system. That’s definitely a bummer - difficulty levels are typically available via arcade machine dip switch menus, and these have been emulated on similar devices. It makes many titles pretty difficult to play at a casual level. Hopefully, this is something Blaze Entertainment can implement in a future firmware update for the Alpha.

On the plus side, I was pleasantly surprised by the CRT filter options available on the Evercade Alpha. You can choose a subtle or a strong filter (or turn it off entirely) via the Evercade Alpha menu. This applies to all games, too, so there’s no need to keep reapplying the filter as you cycle through titles. I found the subtle mode to add a good bit of depth to the scene and avoid feeling intrusive or overdone, as is the case with many a CRT filter in old game compilations.

Evercade Alpha

(Image credit: Future)

Should I buy the Evercade Alpha?

Buy it if...

You want an authentic arcade experience at home
Beautiful cabinet design, decently compact size, and a wide selection of games without needing to constantly pop in quarters? The Evercade Alpha is a fantastic and accessible arcade experience from the comfort of your own home.

You already have a decently sized Evercade collection
All of those Evercade cartridges also work on the Evercade Alpha, and they look fantastic on the unit’s phenomenal 8-inch IPS screen.

Don't buy it if...

You don’t have much space
While certainly small compared to a real arcade cabinet, the Evercade Alpha still takes up a good chunk of room in any gaming setup.

You’re on a budget
The Evercade Alpha is expensive, even in its pre-order phase. On top of that, you’ll have to buy any other Evercade cartridges separately and that can add up. I’d only recommend picking one up if you’re planning on starting an Evercade collection.

Also consider...

If the Evercade Alpha doesn’t quite have what you’re looking for, be sure to check out a couple of other Evercade devices that are a bit more budget-friendly. 

Evercade EXP
The Evercade EXP is the brand’s portable console. While it does have some games built-in, it’s also compatible with all Evercade cartridges, making this a cost-effective and portable retro gaming solution.

For more information read our full Evercade EXP review

Evercade VS
The Evercade VS is a dedicated home console for use with your TV at home via HDMI. It’s definitely better suited to smaller screens due to the low-res nature of most Evercade-compatible games, but it’s a solid option if you’re after a cheaper way to build an Evercade collection at home.

For more information read our full Evercade VS review

How I tested the Evercade Alpha

  • Tested for two weeks
  • Used onboard controls and some controllers via USB
  • Played a wide variety of arcade games

I tested the Evercade Alpha Street Fighter Edition over the course of around two weeks. I played games both built-in and via a handful of Evercade cartridges both in my collection and supplied by Blaze Entertainment, including the Toaplan Arcade Collection 3 and the Data East Arcade Collection 2.

While I primarily used the onboard arcade stick controls during testing, I also tried playing games on the Evercade Alpha with a variety of controllers including the DualSense, Xbox Wireless Controller, and the 8BitDo Ultimate.

Read more about how we test

First reviewed November 2024

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