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Final VR3000 review: immersive earbuds that are great for gaming and VR
3:00 pm | July 7, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Final VR3000: Two-minute review

The latest model of gaming earbuds from boutique Japanese audio brand Final, the Final VR3000 are designed to deliver some seriously immersive sound. Made with a focus on binaural recording, they are nothing short of a massive success. It's hard not to be blown away by the large and highly detailed soundstage that has been crammed into these tiny buds.

From a gaming perspective, this means that audio has a clear sense of direction. Footsteps in competitive shooters such as Counter-Strike 2 and Call of Duty: Modern Warfare 3 are easy to track, giving you a distinct advantage in online matches, while cinematic hits like Senua's Saga: Hellblade 2 and Red Dead Redemption 2 sound exceptionally rich and life-like than ever. There was even a moment during my testing when an unseen door was opened behind my character in Hitman 3 and I instinctively turned around in real life, thoroughly convinced that the sound was really coming from behind me.

This high level of immersion makes them a great fit for virtual reality (VR) play too, where the earbuds do an excellent job of staying put thanks to their comfortable and secure design. They’re also very light, coming in at just 0.7oz / 20g in total which helps prevent fatigue over lengthy gaming sessions. A generous selection of five pairs of ear tips is included in the box, alongside some removable ear hooks, making it easy to find the perfect fit.

As impressive as this all is, there is still some room for improvement. The earbuds feature an in-line microphone, which is built into a small controller with two volume buttons and a pause button. The microphone itself is okay, offering slightly muffled recording that is just about good enough if you’re chatting with friends in an online match but nothing to write home about, though the volume controls and pause button only seem to work on mobile devices. This isn’t a huge dealbreaker, but it does sting given the more premium price point of the Final VR3000 compared to alternatives.

A shot of the Final VR3000 earbuds on a wooden table.

(Image credit: Future)

Final VR3000: Price and availability

  • $79.99 / £69.99 / around AU$120
  • Available via Amazon
  • First released in December 2020 

The Final VR3000 earbuds retail for $79.99 / £69.99 / around AU$120 and are readily available at Amazon in the US, UK, and Australia. This price tag puts them towards the higher end of the wired gaming earbuds market, where they begin to compete with some wireless options and even full-size wireless gaming headsets. Still, this seems like a fair price to pay given the high audio quality on offer here and the fact that Final is a more premium specialist brand. 

Final VR3000: Specs

Final VR3000: Design and features

The Final VR3000 are compact and comfortable to wear, with an overall design that shares a lot in common with many professional in-ear monitor (IEM) earbuds. They have a modern, angular shape that allows each bud to slot neatly into your ear with the cable pointing upwards. Like a pair of IEMs, you then hook the cable around the top of your ear which adds some extra support. Because of this, it takes a few seconds to get the earbuds into place but the fit feels extremely secure. I moved around a lot throughout my testing period, particularly when I was playing more intensive VR titles like Vampire: The Masquerade - Justice and Beat Arena, and the buds never became loose or came close to falling out.

A total of five pairs of alternate ear tips are included in the box, ranging from extra small to extra large in size, so you have lots of options to tweak the fit if the default configuration doesn’t work for you. Each set of ear tips is color-coded, with one side sporting a bright red or pink band on its underside. Final states that this is designed to allow you to more easily tell the left and right earbuds apart in low light conditions, which is a great touch and shows some real attention to detail. A pair of small ear hooks are also bundled in, though I found that these were fragile and awkward to install.

The alternate ear tips of the Final VR3000.

(Image credit: Future)

The inside of each earbud is clearly labeled with a small printed left or right indicator, in addition to the Final logo and the model name. They are constructed from a hard matt plastic and connected to a 4ft / 1.2m long cable. Some basic audio controls in the form of a clicky volume up, volume down, and pause button are built into the cable connected to the right earbud, as is a tiny in-line microphone. The materials of the Final VR3000 all feel uniformly premium and the earbuds come with a small black fabric carrying pouch for easy transport.

Final VR3000: Performance

The performance of the Final VR3000 is incredibly impressive in almost every respect. In a game with well-implemented binaural sound, like Escape from Tarkov or Senua’s Saga: Hellblade 2, they are nothing short of perfect. Environmental sounds are clean and crisp, further elevated by an eerily life-like sense of direction and depth. The overall tuning is on the bass-heavy side, which might cause you to lower the volume a little in titles with lots of punchy sound effects like gunfire or explosions, but it gives in-game soundtracks a really satisfying weight. Moments of emotional climax in The Last of Us Part 2 and Alan Wake 2 were just sublime.

The earbuds are also perfect for VR gaming. Paired with the Meta Quest 2 VR headset and my PC, the intricately detailed city of Half Life: Alyx came through with impressive clarity, and everything from the distant hum of vehicles to the chatter of nearby civilians was recreated beautifully. The same was true when it came to a range of native Meta Quest 2 games and I was pleasantly surprised that the earbuds didn't cause any noticeable fatigue during my sessions. If you’re looking for a pair of earbuds to use specifically with a VR headset, then the Final VR3000 are very easy to recommend.

Given this excellent performance, I was a little disappointed to discover that the microphone here is just average. Friends reported that I sounded slightly muffled but still intelligible, and on work calls the buds let in a lot of background noise. It’s also a shame that the onboard controls only work with mobile devices. Having to navigate to a menu on your console or PC in order to adjust the volume isn’t the end of the world but is still pretty inconvenient.

The Final VR3000 gaming earbuds placed on a wooden surface.

(Image credit: Future)

Should I buy the Final VR3000?

Buy it if...

You want more immersive audio from your earbuds
The Final VR3000 offer highly immersive audio with a real sense of direction and depth. Pick up a pair if you want the very latest games to sound incredibly life-like and rich.

You need earbuds for VR
These earbuds have a design that is absolutely perfect for virtual reality. They help VR games sound their absolute best and stay comfortable and secure while you play.

Don't buy it if...

You want the best mic
The microphone of the Final VR3000 is bang average. You can find cheaper earbuds that offer comparable (or even sometimes better) microphone performance. See the comparison below for some other options.

Also consider...

If you’re not fully satisfied with what the Final VR3000 has to offer, these two cheaper alternatives are well worth your consideration. 

Final VR500
They lack the punchy bass of the Final VR3000, but these budget-friendly gaming earbuds are also from Final and are the definite way to go if you want some impressive sound at a much lower price.

For more information, check out our full Final VR500 review

SteelSeries Tusq
What the SteelSeries Tusq loses in overall audio quality and build, it gains in microphone fidelity. These affordable gaming earbuds feature a removable boom mic that makes them the best option for chatting.

For more information, check out our full SteelSeries Tusq review.

The Final VR3000 earbuds plugged into an Xbox Wireless Controller.

(Image credit: Future)

How I tested the Final VR3000

  • Used for more than two weeks
  • Tested with a wide range of platforms 
  • Evaluated against other gaming earbuds 

I used the Final VR3000 as my primary gaming earbuds for more than two weeks, using them almost daily. During that time I tested them with a wide variety of platforms including PS5, Xbox Series S, Nintendo Switch, PC, and Steam Deck OLED. I played a wide variety of games in order to assess their performance, including Counter-Strike 2, Call of Duty: Modern Warfare 3, Escape from Tarkov, Hellblade: Senua’s Sacrifice, Senua’s Saga: Hellblade 2, Luigi’s Mansion 2, The Crew Motorfest, The Caligula Effect 2, and more.

I also tried plenty of VR games using my PC and a Meta Quest 2 headset, such as Gun Club VR, Half-Life: Alyx, Vampire: The Masquerade - Justice, and Beat Arena. I chatted with friends and recorded a selection of audio files in a variety of settings using two separate PCs in order to assess the performance of the microphone. Throughout the testing period, I compared my experience with my hands-on testing of other gaming earbuds such as the Final VR500, SteelSeries Tusq, Turtle Beach Battle Buds, and more.

Read more about how we test

First reviewed June 2024

Arizona Sunshine 2 review – essential VR zombie slaying
7:00 pm | December 5, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PSVR 2
Available on: PSVR 2, Meta Quest, Steam VR
Release date: December 7, 2023 

Some of the best sequels feel familiar but with everything amped up, dials turned Spinal Tap-style up to 11. Arizona Sunshine 2 is one of them, and nearly everything about the VR zombie shooter is remarkably bombastic, from its varied arsenal of guns and environmental synergy all the way to its crude sense of humor. The Walking Dead, this ain’t; if you’re looking for a high-octane zombie shooter that doesn’t take itself even remotely seriously, then Arizona Sunshine 2 is very easy to recommend.

Arizona Sunshine was a trailblazer in virtual reality, and so is Arizona Sunshine 2. Plenty of VR-centric mechanics are present here, and all work incredibly well. Expect manual reloading, climbing, dual-wielding, and a highly interactive environment. It’s all just pushed up a notch thanks to the impressively large hordes of zombies (or Freds, as our plucky hero affectionately coins them, bound by the standard video game agreement to never, ever, ever call them zombies), intense chase sequences and a wealth of stunning set pieces that never failed at making me crack a smile.

Some universal VR frustrations do show themselves here; you’ll most likely need to fiddle with your utility belt’s positioning, and the busy inventory system is at odds with the breakneck pacing of Arizona Sunshine 2’s combat. But these small irritations don’t take much away from the excellent experience Vertigo Games has crafted here. 

Fred’s (un)dead, baby

Arizona Sunshine 2 protagonist points a gun at a zombie

(Image credit: Vertigo Games)

Your adventure in Arizona Sunshine 2 begins straightforwardly enough. A relatively easygoing first level introduces you to shooting and reloading with a simple handgun while peppering in opportunities to explore your environment for extra goodies.

Arizona Sunshine 2 instantly does a brilliant job of teaching the player to be keenly aware of their surroundings at all times, and constantly incentivizes you to explore beyond the critical path. Not just because zombies can emerge from a shadowy nook at a moment’s notice, but it’s also how you’ll find the bulk of ammunition, crafting items, and - crucially - new weapons to try out. 

Curiosity is strongly encouraged, which is great (banned word), because poking around the arenas highlights how much care and attention has gone into crafting the game’s environments. You’ll be finding all kinds of resources under stairwells, in fridges and desk drawers, suitcases and car seats. Basically, if you’re looking at an area and thinking to yourself, “I’d probably hide something there,” chances are the devs are way ahead of you.

Best bit

Arizona Sunshine 2 Buddy with a zombie arm in his mouth

(Image credit: Vertigo Games)

Your canine companion, Buddy, is easily the best part of Arizona Sunshine 2. This adorably vicious pup can help fetch items, explore smaller crevices, and tear zombies to shreds all with one context-sensitive button. Oh, you can give him head pats and play fetch, too! 

Onto gunplay, Vertigo Games has nailed it with a wide variety of weapons - of the ranged and melee variety - that feel universally fantastic to play around with. There’s a strong sense of realism here, especially in regards to accuracy and recoil. Continual firing will knock your aim off-kilter, and that’s nowhere more apparent than with the AK-47, which appropriately kicks like a mule. That feedback is brilliantly realized in the PSVR 2’s Sense controllers, too, with their haptics lending weapons a tactile feel.

Actually fighting zombies in Arizona Sunshine 2 is a joy. When met with a bullet, their heads pop like watermelons with the sound design to match. Dealing with faster zombies? You can shoot out their legs as an effective means of crowd control. If you’re careful, you’re also more than a match for larger hordes; a well-placed grenade can immediately blast them into orbit and the flamethrower is an efficient method of sowing fiery chaos in their ranks.

It’s all brought together by how you’ll manually handle each gun in the game. As mentioned, reloading is tactile and involved; you’ll need to eject the clip, reach to your utility belt for a fresh one, load it in and cock the weapon all by hand. It sounds like a lot - and it is - but it quickly becomes second nature and adds no small amount of tension to combat. You can also hold weapons with both hands, enhancing accuracy and stability and something that’s practically required for the larger, more unwieldy guns.

And Buddy was his name-o

Arizona Sunshine 2 hero and his dog Buddy engage in a hectic firefight

(Image credit: Vertigo Games)

By far my favorite addition to Arizona Sunshine 2 is Buddy, the protagonist’s dog companion freed from a downed chopper in the game’s first chapter. Not only is Buddy beyond adorable, but it’s clear that so much care has gone into animating him realistically and having him act, well, like a dog really would. So much so that you could almost class Arizona Sunshine 2 as a dog-walking simulator. Just one with guns and Molotov cocktails and nasty bitey zombies. Sorry, yes… Freds. 

Buddy’s fantastic when it comes to crowd control, as he’s able to eviscerate basic zombies and keep more threatening ones away from you for a while. He’s also fitted with a utility belt of his own; you can fit extra weapons and items to Buddy if you’re fully loaded. And while you never really feel godlike or invincible in Arizona Sunshine 2, Buddy’s versatility does lend an element of power fantasy as you carve your way through the encroaching hordes together.

Also noteworthy is Buddy’s AI, which seriously impresses. Buddy feels extremely intelligent and is very responsive to commands. Between telling him to explore the surroundings and attack zombies, I never once encountered any delays or ignored commands. If I told Buddy to do something, he did so almost immediately every single time.

By comparison, the zombies’ artificial intelligence isn’t quite as sharp. To a degree, you’d expect that; they are zombies, after all. But I did encounter zombies snagging themselves on scenery or shambling, not towards the nearest source of brains, but into a wall. In larger hordes, it was also quite common to see zombies clip through each other, which did temporarily harm the game’s otherwise phenomenal level of immersion.

Ultimately, though, oddities like this do not detract from the fantastic experience Arizona Sunshine 2 puts forward. Its relatively lengthy campaign is loaded with variety, from intense firefights to plenty of over-the-top setpieces like driving an airplane staircase through an infested runway or interrupting an undead pool party with a flamethrower. Arizona Sunshine 2 is essential for VR headset owners, and it’s a much-needed addition to PSVR 2’s library, especially after a rather concerning drought. 

Accessibility

(Image credit: Future)

Arizona Sunshine 2 is very accommodating for VR players of all kinds. The game supports both standing and seated modes of play and includes helpful motion reduction features like teleport movement, vignetting, and the ability to skip climbing sequences. UI and utility belt calibration are also here, allowing you to set in-game elements to best suit your needs. 

How we reviewed Arizona Sunshine 2

I played through Arizona Sunshine 2’s campaign on PSVR 2. Exploring each level thoroughly as I progressed enabled me to finish the game in just over eight hours. I also mixed up my playstyle between sitting and standing, while also toggling features like vignetting and climbing skips to aid in reducing motion sickness. 

Want more excellent VR games like Arizona Sunshine 2? Consider checking out our guide to the best PSVR 2 games and updated VR modes you can play right now. 

Meta Quest 3 review: the best VR headset for most people
8:41 pm | September 27, 2023

Author: admin | Category: Computers Computing Gadgets Software Virtual Reality & Augmented Reality | Tags: | Comments: Off

I’ve not spent a lot of time with the Meta Quest 3, but my roughly 30-minute demo with the new headset has given me a taste of what it has in store for users when it launches on October 10 – and I’m already hungry for more.

The improved performance and graphics provided by the new Snapdragon XR2 Gen 2, the slimmed-down design, and the superior mixed reality experience it offers combine to create a VR gadget that feels like an excellent successor to the Oculus Quest 2.

Yes, the Quest 3 is pricier than the Quest 2 was at launch (coming in at $499.99 / £479.99, Australian pricing to be confirmed by Meta) for its cheapest model instead of $299.99 / £299.99 / AU$509.99) but its improvements certainly seem to justify the higher cost.

I’ll need to spend more time with the headset to get a proper feel for how it stacks up against the competition, but I already feel this may be the best VR headset out there; maybe finally replacing the ol’ reliable Oculus Quest 2, which has been my go-to headset recommendation for people looking to try what VR has to offer.

Meta Quest 3: Price and availability

Meta Quest 3 preorders went live on September 27 – the same day as Meta Connect 2023 – ahead of the official release date on October 10. You can choose between two models: a 128GB model at $499.99 / £479.99 (Australian pricing to be confirmed by Meta) and a 512GB option for $649.99 / £619.99 (Australian pricing to be confirmed by Meta). The only difference between the two is the on-board storage, so which one is best for you will depend on how many VR games and apps you want to have installed at any one time. 

The Meta Quest 3 and controllers on their charging station which is itself on a wooden desk next to a lamp

(Image credit: Meta)

Based on my experience with VR the 128GB model should be sufficient for most users. VR apps are generally fairly small in terms of file size, which means you should be able to download a lot before you fill up the headset. If you somehow do fill up the storage it’s also fairly easy to delete and redownload software quickly, as long as you have a decent internet connection.

That said, VR games are going up in scale, so 128GB might not go as far in the Quest 3 era. If you don’t like swapping out digital games, and you plan to use the Quest 3 a lot, you might need to invest in the larger model.

It’s also worth noting that the Quest 3 is pricier than the Oculus Quest 2 – which currently starts at $299.99 / £299.99 / AU$509.99 for the 128GB model – although as you’d hope for from a newer gadget the Quest 3 does offer some solid improvements that seem to justify the price.

Meta Quest 3: Performance

The Meta Quest 3 owes most of its performance improvements to the new Qualcomm Snapdragon XR2 Gen 2 chipset that powers it – which Qualcomm describes as a literal “game changer” for XR. Other upgrades are the new 2064 x 2208 pixel displays (one per eye) and the bump to 8GB of RAM, from 6GB on the Quest 2.

According to Qualcomm and Meta, the new XR2 is able to deliver two-and-a-half times better graphical performance compared to the Gen 1 chip found in the Oculus Quest 2, while simultaneously delivering 50% better GPU efficiency – which should help to keep the headset from overheating, and the battery from draining too quickly. 

Speaking of which, Meta says the Quest 3’s battery can last for two hours and 12 minutes on average  – that sounds about right for a VR headset, but I haven’t yet been able to test the Quest 3’s battery for myself to see how long it lasts. With the included 18W charger the headset can reportedly be charged from 0% to 100% in roughly two hours.

Hamish wearing the Meta Quest 3 as he stands in front of a plant. He's looking at something in VR with wonder.

Mixed reality is very impressive on the Quest 3 (Image credit: Meta)

Numbers are one thing, but seeing the Quest 3 headset in action has sold me on the improvements Meta and Qualcomm claim the new Snapdragon XR2 Gen 2 chip brings.

Text is notoriously difficult to read in VR, but the usually blurry letters had crisp defined edges that were clearly legible in the experiences I tried, such as Red Matter 2. As a matter of fact, all objects looked sharper, and free from the slight haze that outlines VR objects, causing them to blend together. Shadows and reflections look much more realistic too, which helps to bring VR and MR worlds to life.

In one demo for Red Matter 2, I was able to swap back and forth between the Quest 3 graphics and a Quest 2 emulation, and the difference in the visuals was striking. It was like going back to play one of my favorite PlayStation 1 games and realizing that the graphics are significantly worse than my nostalgia will let me remember. And in Assassin’s Creed Nexus, while the graphics weren’t on par with Red Matter 2, I was impressed by how busy the world felt, with large numbers of responsive NPCs and interactable items filling the space.

I’ll need to spend more time with the Meta Quest 3 to fully test how well it performs, but it does indeed appear to live up to Meta’s promise that this is its most powerful headset yet.

Meta Quest 3: Design

The Meta Quest 3 takes many of its design cues from the Quest 2, albeit with some enhancements that will be greatly appreciated by users.

The headset is a little heavier than its predecessor at 1.14lbs / 515g (the Quest 2 was 1.10lbs / 503g), but it’s a fair bit lighter than the 1.59lb / 722g Meta Quest Pro. It’s 40% slimmer than the Quest 2 though, and with the weight sitting closer to your face it does feel a little easier to wear (this is something I’ll only know for sure after using it for a few sessions that are longer than my 30-minute demo).

A more minor improvement (but one I love) is that IPD adjustments (how far the lenses are apart) are now managed by a little scroll wheel found underneath the headset’s visor. Unlike with the Quest 2, you don’t need to remove your headset to change how far the lenses are apart with the Quest 3, plus you’re not limited to three predetermined presets – you can scroll between a much wider range of options, so you can set the Quest 3’s lenses to suit you perfectly.

You’ll also see from the images that the Meta Quest 3 doesn’t just come in white; you can swap the strap, and some of the plastic casing, for orange and blue options. Unfortunately, these color options cost extra, but if you fall in love with your Quest 3 and want to personalize it they could be fun add-ons to pick up in the future.

A blue Meta Quest 3 and its controllers sit on a blue pedestal in a fancy looking building

The Meta Quest 3's left controller (Image credit: Meta)

Before trying out the Meta Quest 3 I was concerned that the controllers would be an issue. They don’t use a tracking ring, but unlike the Quest Pro’s controllers, which also lack tracking rings, they don’t have internal cameras to replace it.

Instead, the Quest 3’s handsets rely entirely on the headset’s cameras, IR LEDs in the controllers, and AI for tracking. I wasn’t convinced that this would be a suitable alternative, but having used the Quest 3 controllers I can report that they work just fine; in my demo I noticed no differences between using them and using the Quest 2’s controllers, save for the fact I no longer had to worry about a tracking ring bumping into something.

Meta Quest 3: Initial verdict

Like Meta’s previous Quest headsets, the Meta Quest 3 will support every single game and app currently on the Quest store. So if you own an Oculus Quest, Oculus Quest 2, or a Meta Quest Pro you’ll be able to bring your entire software library to the new headset.

You won’t just be enjoying old VR experiences, however – there are new and exciting mixed reality apps to explore with this headset. The Meta Quest 3’s standout feature is mixed reality with full-color passthrough. This isn’t new to Meta headsets – it first launched with the Meta Quest Pro – but the Quest 3 is the first headset in the affordable Quest line to get the feature. Plus, the Quest 3 does it better than the Pro.

The picture quality is significantly less grainy, and the colors look more vivid than what the Quest Pro’s passthrough produced. While the real world still doesn't look exactly true to life, the Quest 3’s video feed does make it look a lot more so, which I found helped to sell the mixed-reality experiences.

A recreation of what mixed reality looks, A Meta Quest 3 user is rolling a large virtual die for a medieval tabletop game that looks like its real but isn't.

A recreation of what mixed reality looks (Image credit: Meta)

Another boost to MR is the improved AI provided by the Snapdragon XR2 Gen 2, which in collaboration with the headset’s depth sensor and other external cameras can not only automatically map out your floor, but walls and other objects in the room as well. This allows mixed-reality experiences to interact more realistically with the space around you, and I found this made the feature feel a lot less gimmicky than on other headsets I’ve tried. Usually I ignore MR, but on the Quest 3 I can see myself turning it on as often as games and apps allow – I can’t wait to return to the mixed-reality Stranger Things and Samba de Amigo experiences I played in my demo.

I haven’t yet had the chance to use them, but the Quest 3’s new Augments sound like they’ll be great uses of mixed reality too. These mixed-reality widgets can be used to decorate your real-world space, and offer a range of different features. You can set up portals to your favorite games, get live weather updates for your local area, or just place a pretty-looking sculpture in the space. Best of all, Meta says these Augments will stay where you put them; so if you decorate your space with Augments during one session and then enter mixed reality in the same space on another day, everything will be just how you set it up before.

It’s also now a lot easier to swap between virtual reality and mixed reality – you just double-tap the right side of the headset to change your view.

Meta Quest 3: Initial verdict

The Meta Quest 3 is an impressive VR headset that takes mixed reality very seriously too. While it’s not as affordable as Meta’s Quest 2, it offers enough improvements that I feel it’s higher launch price is justified.

There are a few features I want to spend more time with before passing a final verdict on this new headset, but based on my early impressions this could be not just one of the best standalone VR headsets Meta has made, for most people, it might just be the best VR headset that money can buy.

Pimax Crystal review – undeniably powerful, but unfinished
7:41 pm | September 14, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off

The Pimax Crystal VR headset’s mission statement is to deliver the “ultra VR experience” for enthusiasts looking for the next step in immersive gaming. Armed with an exceptionally high pixel count, glass lenses, external tracking cameras, and even the option for an all-in-one mode, in theory, there’s enough under here to rival some of the best VR headsets. However, this one isn’t quite ready for prime time just yet. 

However, factoring in the high price tag and the slow roll-out of promised features, the Pimax Crystal currently feels like a product that’s still in development to beta testers rather than the be-all-end-all PC VR and standalone solution that it could be. 

Price and availability

The Pimax Crystal is available for $1,599 / £1,699 (around AU$2,500) which positions it as one of the most expensive consumer PR headsets available. As a frame of reference, this is around the same cost as the Meta Quest Pro when it launched and comparable to the HTC Vive Pro 2 with its controllers and base station.  

Design and features

Pimax Crystal headset and controllers

(Image credit: Future)

Marketed as having the “highest pixel amount of any consumer VR headset”, the Pimax Crystal’s unique selling point is all about the display: it offers a whopping total resolution of 5760 x 2880 with 35ppd (pixels-per-degrees). For context, that’s significantly higher than the likes of the PSVR 2 and the HP Reverb G2, but considering the jump up in price tag here, that’s also something you’d hope for. It makes for an incredibly high resolution of 2880 x 2880 per eye which can also run at either 90 or 120Hz depending on the supported software.

The build quality of the headset is solid and it’s constructed primarily of black plastic finished in an angular design. It’s very iterative on the company’s previous flagship, the Pimax 8K X, and overall looks and feels appropriate. However, at 960g / 2.11 lbs, it does feel a little heavy when you’re wearing it. There’s a cog wheel at the back which can be tightened or loosened to strap you in, and there’s also a large foam insert for glasses-wearers if you need the extra space. 

Where the Pimax Crystal stands out from other PC VR headsets is in its dedicated all-in-one mode that can be activated with the flick of a switch on the device. Powering that is a Qualcomm Snapdragon XR2 as well as the PC VR Engine Dual-processor chips. The included 5m / 16ft braided cable plugs into the Pimax Crystal and then has DisplayPort, USB 3.0, and USB 2.0 which goes into the back of the PC.

There are two sizable battery packs (6000mAh) included which can be charged with USB-C, and you can swap batteries painlessly enough, using a sliding mechanism that lands with a satisfying click once in place. There’s also the standard power button, volume rocker on the right, and an interpupillary distance slider on the left top side of the headset with an autofocus range between 58-72mm that can be manually adjusted. 

Adding to the premium nature of the Pimax Crystal are the high-fidelity DMAS off-ear headphones built into the headset itself, and the four external depth-of-field cameras inside the headset - which means there’s no need for a base station. A base station is traditionally used in high-end PC VR headsets such as the Steam Index to accurately track hand and eye movements. These stations can take up a fair amount of space in your setup or room, so it’s a big plus that this manufacturer has built the cameras into the model itself to negate that. 

The two controllers that ship with the Pimax Crystal are similar to what you’ll find on the Meta Quest Pro with a stick and two face buttons on each one, combined with a bumper, trigger, and menu buttons. They are sleek and lightweight, with a good feel in the hand, and charge via USB-C. 

Performance

Pimax Crystal side profile

(Image credit: Future)

The company promises a five-minute start-up time from when you plug everything into getting into a game - and in my experience, that’s not too far off the mark. The Pimax Play app itself is easy to use and as well as depicting the headset, controllers, and tracking on screen, also allows you to make further alterations from room settings, to configuring things such as floor calibration, and starting the device remotely. 

For the bulk of my time spent with the Pimax Crystal, the eye and finger tracking functionality did not work, however, that’s now been corrected in a recent firmware update, which has also added the standalone mode. Inside the Pimax Play app, I was able to calibrate my eyes and then look around in a virtual space and it worked well, and the same can be said of finger tracking which, while originally glitchy and imprecise a few weeks ago, is now smooth overall. 

The standalone mode features its own suite of games available on the Pimax storefront and, while I can commend the fact that it works and looks solid enough, there’s a real lack of compelling, must-have software right now. It feels like an afterthought, and an ultimately odd inclusion in practice for a high-end PC VR headset aimed at the hardcore crowd who aren’t going to want to use this mode, ultimately adding both bulk to the headset and inflating the price to what it is. It’s more of a novelty than something you’ll get any real use out of. 

When it comes to PC VR, though, the Pimax Crystal truly shines in supported software, especially when booted up in Steam VR. While the headset essentially emulates the Valve Index for usability, the user experience overall is truly top-tier. The resolution of 2880 x 2880 per eye means that the games tested, including the ground-breaking Half-Life: Alyx, were exceptional. Where I’ve previously had tunnel vision or felt disconnected from VR environments using the likes of the Meta Quest 2 and the older Oculus Rift S, this was not the case with the Crystal due to how sharp and detailed the textures were. There were times when I was left speechless reaching out into the world. 

This is bolstered by the excellent audio quality of the DMAS off-ear headphones which added an immersive and accurate surround sound experience. I could hear everything from the whirling of space-age ships flying through the sky right down to more subtle noises such as a can being kicked over or footsteps from behind a closed wooden door - it all sounded incredibly real. I have never experienced audio of this quality from VR, and it would even rival some of the best gaming headsets.

Ultimately, the Pimax Crystal is incredibly powerful and offers the best visual and audio fidelity you can get right now, but you're paying a premium for the privilege. It's why it is a hard sell to all but those enthusiasts who want top-end performance, as for everyone else, you're better off with something with a more aggressive price-to-performance ratio like the Valve Index or something standalone like the Meta Quest 2. 

Pimax Crystal strap and battery

(Image credit: Future)

Buy it if…  

You want leading image quality in VR

The Pimax Crystal features an incredibly high resolution with each eye running higher pixel counts than many other models on the market. 

Stellar audio in VR is a must 

The DMAS off-ear headphones are some of the best I’ve used compared to other PC VR gaming headsets available now. 

Don’t buy it if…  

You want good value for money 

The Pimax Crystal is one of the most expensive VR headsets that you can buy right now. The Valve Index and Meta Quest 2 are both better options in terms of price-to-performance and also come in at a cheaper starting price. 

You want compelling standalone software 

While the Pimax Play now offers its standalone mode, the lacking game support leaves a lot to be desired despite good functionality compared to the likes of the far cheaper Oculus Quest 2. 

The Pimax Crystal will be able to play some of the best VR games, and you'll want to make sure you've got one of the best graphics cards and the best CPU to make the most of it. 

Meta’s new Quest+ subscription service gives you two VR games a month
7:00 pm | June 27, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Owning games on a physical format – be it a disc or a cartridge – is falling out of fashion (at least console makers would like you to believe that). Owning games at all may also be going the way of the floppy disk as subscriptions are becoming more common. The latest is Meta Quest+, a service aimed at owners of the Meta Quest 2, the upcoming Quest 3 and the pricey Quest Pro (sorry, original Quest owners). Long story short, this is similar to PlayStation Plus. Quest+ costs $8 a month or $60 if you pay for the full year (that’s $5 a month). Note that if you sign up before the end of...

Kuo:Apple’s AR/MR headset to boost entire VR industry
8:11 pm | May 15, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Renowned analyst Ming-Chi Kuo is confident that Apple's highly-anticipated AR/VR headset will be unveiled at June's WWDC. He notes that Apple is 'well prepared to release' the new device. He also notes that the headset's release will greatly benefit Apple's supply chain partners, boosting the entire VR industry. The more expensive bits of an AR/VR headset are the assembly (a Luxshare exclusive), the micro OLED display (exclusive to Sony), the dual processor (exclusive to TSMC), the chassis (mostly supplied by Everwin Precision), the 12 camera modules (exclusive to Cowell Electronics), and...

IDC: XR market declines 21% in 2022, Meta leads the VR segment, Nreal on top of the AR segment
6:44 pm | March 8, 2023

Author: admin | Category: Mobile phones news | Tags: , , | Comments: Off

2022 was a tough year for the AR/VR market as global shipments dropped sharply to 8.8 million units for the full year – down 20.9% compared to 2021, according to data by IDC. The analysts say that the drop was expected as this is a fledgling market and certain global events have massive effects on it (both positive and negative). In 2021 the pandemic had a lot of people stuck at home with disposable cash, which was an opportunity for VR and AR headset makers. It also helped that increasing prices of electronics components and logistics hadn’t hit with full force yet, so the likes of the...

IDC: XR market declines 21% in 2022, Meta leads the VR segment, Nreal on top of the AR segment
6:44 pm |

Author: admin | Category: Mobile phones news | Tags: , , | Comments: Off

2022 was a tough year for the AR/VR market as global shipments dropped sharply to 8.8 million units for the full year – down 20.9% compared to 2021, according to data by IDC. The analysts say that the drop was expected as this is a fledgling market and certain global events have massive effects on it (both positive and negative). In 2021 the pandemic had a lot of people stuck at home with disposable cash, which was an opportunity for VR and AR headset makers. It also helped that increasing prices of electronics components and logistics hadn’t hit with full force yet, so the likes of the...

Meta slashes prices on the Quest Pro and Quest 2 VR headsets
6:21 am | March 5, 2023

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Meta is initiating price cuts on its VR headsets. Starting March 5, the premium Quest Pro will be retailing for $1000, instead of its previous price of $1,500. The rather significant price drop was announced by Mark Zuckerberg himself on an Instagram channel. He says the move is meant to help “more people get into VR”. The higher-end 256GB Meta Quest 2 is getting cheaper as well and will be retailing for $429 instead of the previous price tag of $500. All the while, the base 128GB Quest 2 will retain its price tag of $400, which means that a double storage upgrade will set you back...

PSVR 2 review – PS5 VR is the real deal
4:00 pm | February 16, 2023

Author: admin | Category: Computers Gadgets | Tags: , , | Comments: Off
PSVR 2 specs

Resolution: 2,000 x 2,040 per panel
Refresh rate: Up to 120Hz
Display: OLED HDR
Field of view: 110 degrees
Audio: Dedicated headset audio via 3.5mm headphone jack
Connection: USB-C
Tracking: IR camera with Tobii eye-tracking
Requires: PS5

PSVR 2 is finally here, and it’s got a lot of expectations to live up to. Sony’s first-gen PSVR headset was a mixed bag: affordable, but poor per-panel resolution and serious visual compromises on PS4 left many wanting a better experience. Nearly seven years on, PSVR 2 has vastly improved on pretty much everything that the original headset set out to do.

Every aspect of PSVR 2 seems tailor-made to both address the first headset’s shortcomings and capitalize on the power of the PS5. Higher texture quality in PSVR 2 exclusives like Horizon: Call of the Mountain really stand out thanks to the headset’s 2,000 x 2,040 panel resolution. It also helps that there are significantly fewer hoops to jump through to get PSVR 2 set up in the first place: just one USB-C cable is all you need to get it up and running on PS5.

It speaks volumes that PSVR 2’s only major drawback is its price. Being more expensive than the PS5 console may turn away many. But in the grand scheme of things, it beats many of the best VR headsets on the market when it comes to specs and price, even the Valve Index.

So while PSVR 2 is absolutely a luxury purchase, I’m confident in saying those who do take the leap will be getting their money’s worth and then some.

PSVR 2: price and availability

Undoubtedly the biggest hurdle to overcome with PSVR 2 is its price. At $549 / £529 / AU$879. The fact it’s more expensive than the PS5 could well turn away many potential buyers. The headset can be pre-ordered from the PlayStation Direct store and should arrive within its launch week (February 22 - 28).

You won’t get very far with PSVR 2 without some compatible games. Sony knows this, and has created a PSVR 2 bundle that includes its marquee launch title, Horizon: Call of the Mountain. The bundle will set you back $599 / £569 / AU$959.

PSVR 2’s pair of Sense controllers are included in the box, but spare pairs can be bought from PlayStation Direct for $49 / £39 (around AU$70).

PSVR 2: design

PSVR 2

(Image credit: Future)
  • Similar in look and feel to original PSVR
  • Blissfully simple setup via a single USB-C cable
  • Fits comfortably with adjustable headband

Sony’s clearly taken much care in its design of the PSVR 2. Both aesthetically and ergonomically, it’s similar to the original PSVR, but the kit’s overall design has been refined for a more comfortable experience.

The most immediately noticeable improvement with PSVR 2 comes in how you set it up. And thankfully, it’s as easy as connecting a single USB-C cable (included) into your PS5. That’s it. Unlike the first PSVR, you don’t have to worry about making room for a mess of wires and adaptors. PSVR 2, aside from a very quick and easy first-time setup, is plug-and-play in its purest form.

That initial setup will walk you through almost every aspect of PSVR 2’s design. It’ll introduce you to the slider that adjusts the headset’s distance from your eyes, as well as the rear headband’s dial that helps secure the device on the back of your head. You’ll also be given a chance to adjust PSVR 2’s focus slider, which helps minimize image ghosting and provide sharper image quality.

Another big plus is that little to no outside light is let in when the headset is fixed on, an aspect that's key to immersion on PSVR 2 and a clear improvement over the original device.

Despite being relatively light, the headset doesn’t feel cheaply made

The PSVR 2 headset is also relatively lightweight, meaning it’s unlikely you’ll cause your body any undue stress during play both seated and standing. Mileage will vary from player to player, but I clocked in a two-hour session on Horizon: Call of the Mountain without any kind of neck strain. It was the rest of my body that needed a rest, of course, given the physical nature of standing VR sessions.

Despite being relatively light, the headset doesn’t feel cheaply made. The adjustable headband is cushioned and should provide a comfy fit for most users. Meanwhile, on-headset sliders like the rear headband adjuster feel sturdy and tactile.

If I have any gripes with the PSVR 2 headset’s design, it would be the placement of its on-board buttons. Both the power button and camera function are located on the underside of the headset, and thus can be a little fiddly to press, especially as they’re slightly concave. It’s a minor inconvenience, though, and one that muscle memory will soon sort out.

  • Design score: 4.5 / 5

PSVR 2: features

PSVR 2

(Image credit: Future)
  • Headset camera is a welcome inclusion, if a little grainy
  • Eye tracking works almost perfectly
  • Console dashboard can be unresponsive at times

One fantastic addition PSVR 2 borrows from other top headsets, such as the Quest 2, is a passthrough camera that’ll pause the action to give you a look at your surroundings, without needing to take it off. Activated by an on-device button, the camera displays in monochrome and is quite grainy, but extremely useful for when you need to pick up your Sense controllers and do a final check of your VR playing space.

Many PSVR 2 games also support the headset’s new eye-tracking feature. It’s largely used to browse menus simply by looking at your desired option, and calibration for the feature is introduced to you upon initial setup. 

For the most part, it works great, though it can feel a little skittish when looking at menu items that are fairly close together. Overall, though, eye tracking feels like a promising feature that I’m looking forward to seeing implemented for wider gameplay purposes.

As with the previous PS4 headset, PSVR 2 can seamlessly bring up your PS5’s dashboard at the press of one of the Sense controllers’ Home buttons. Well, almost seamlessly. The dashboard itself, displayed through PSVR 2’s lenses, is relatively low-resolution. There doesn't appear to be a big improvement over the first PSVR in this area, and thus it's difficult for me to recommend Cinematic mode as a result.

On top of that, it can be slightly unresponsive depending on if you have a game open at the time, updating at a sluggishly low refresh rate. It’s certainly jarring going from a 120Hz experience in-game to sub-60Hz on the dashboard, and may disorient you slightly.

  • Features score: 4 / 5

PSVR 2: performance

PSVR 2

(Image credit: Future)
  • Excellent image quality
  • Headphones provide strong immersive audio
  • Image ghosting an occasional issue

I can’t speak highly enough about the leap in image quality between PSVR and PSVR 2. The original’s 960 x 1,080 per eye resolution – paired with the visual compromises games like Skyrim VR had to take to run at 90-120Hz – meant that PSVR games had a rather smeared look. It was a particularly bad experience if you’re like me and suffer from motion sickness easily.

PSVR 2 has largely solved this issue. Panel resolution has jumped up to 2,000 x 2,040, allowing for a much greater level of clarity. This is especially evident in games like Horizon: Call of the Wild and Kayak VR, where the impressive texture detail is allowed to stand out thanks to that higher resolution.

Despite these vast improvements, you may still encounter a degree of image ghosting. This creates a slight afterimage akin to a delayed motion blur, and can be quite distracting or immersion-breaking. However, this will depend on the visual quality of any given PSVR 2 game, as well as the setting of your lens slider.

PSVR 2's headphones greatly benefit from the console’s proprietary 3D audio

Adjusting this to create a sharper image minimizes this issue greatly, though this does mean that the lenses can start to press firmly against your nose. It’s worth experimenting with the slider with each game to find your perfect balance of comfort and image quality.

Thankfully, in my testing, I found that all PSVR 2 games were able to maintain a locked 90Hz or 120Hz experience. That’s not just great news for gameplay, but when paired with some games’ implementation of vignetting (darkening the edges of the display) really helps to reduce motion sickness and improve immersion overall.

The PSVR 2 experience is made even better by its headphones, too. Much like PSVR, these headphones are wired to the headset itself. PSVR 2's headphones greatly benefit from the console’s proprietary 3D audio. 

Spatial audio is an especially great feature in VR, and gaming on PSVR 2 is all the better for it. I especially loved this for Kayak VR, a game with a wide dynamic range, which led to a fantastic mix of satisfyingly sloshy paddling and distant chirps of various fauna. Tetris Effect and Rez Infinite are standout audio experiences here, too; their layered, immersive soundtracks really come to life thanks to PS5’s 3D audio. 

  • Performance score: 5 / 5

PSVR 2: Sense controllers

PSVR 2

(Image credit: Future)
  • Superb motion accuracy
  • Haptics feel a little understated
  • Poor battery life

PSVR 2 includes its bespoke Sense controllers in the box. You’ll get a pair of these, one for each hand, and each acts like two halves of a DualSense wireless controller. The Sense controllers evenly split face buttons, analog sticks, and triggers between one another, while both have a Home button for easy access to the PS5 dashboard. Meanwhile, the Options/Pause button is found on the right controller, and holding the button for a few seconds universally realigns your display.

The Sense aren’t the best VR controllers I’ve ever used, lacking the quality feel of Valve Index’s pair. But they certainly get the job done. Motion accuracy is pinpoint, and the circular design ensures you’ll be able to pull off more specific motions with ease.

The Sense controllers themselves are on the cheaper side in terms of cost, which is great if you fancy picking up a spare pair. However, this does mean that some of their features take a step back. The controllers support haptic feedback, but in testing multiple games, the feature did feel a little flat, especially compared to the excellent implementation on DualSense and DualSense Edge.

Battery life is also a slight issue. I clocked in five to six hours on a full charge. And given that they are two controllers, you will have to charge them separately via USB-C. And with PS5’s USB port already being taken up by the PSVR 2 unit itself, you may find this impacts the length of your VR sessions if you don’t switch to a DualSense pad while they charge.

  • Sense controllers score: 3.5 / 5

Should I buy PSVR 2?

PSVR 2

(Image credit: Future)

Buy it if...

You want a premium VR experience
PSVR 2’s specs are among the best on the market, and the headset sets an impressively high bar for future console VR devices.

You want games you can’t play anywhere else
PSVR 2 will grow even stronger as more exclusive games roll in. Horizon: Call of the Mountain is certainly a strong start and undoubtedly the headset’s killer app.

You’re looking for ease of use
PSVR 2 is blissfully easy to set up, and with just a single wire connecting it to PS5, eschews the need for a complex array of cables and adapters.

Don't buy it if...

You’re on a tight budget
PSVR 2 is an expensive piece of kit, and thus has a very niche appeal. If you’re even slightly unsure, avoid picking it up for the time being.

You’re after a PC headset
PSVR 2 won’t work on PC out of the box. If you’re interested in PC-based VR, consider a headset like the Quest 2 or Valve Index.

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