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I tested the GameSir Cyclone 2 on various platforms, and its TMR sticks live up to their promise – but its buttons won’t please everyone
4:00 pm | April 26, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

GameSir Cyclone 2: two-minute review

Close-up of right analog stick and face buttons on GameSir Cyclone 2 with pink background

(Image credit: Future)

The GameSir Cyclone 2 is a wireless gamepad compatible with PC, Nintendo Switch, and mobile, thanks to its various connectivity options.

Its design hardly pushes the boat out, with a near-identical form and layout to the Xbox controller. However, the translucent panels and RGB lighting at least add some vibrancy.

It’s also hard to fault the Cyclone 2 for build quality. It’s light yet solidly constructed, while the plastics are refined for the most part; however, in some areas – notably the grips – the Cyclone 2 fails to match the premium feel of some of the best PC controllers around.

The buttons, on the other hand, are engineered to a higher standard. I personally liked their mouse-click-esque actuation, which eschews the heavily damped approach of more traditional gamepads – although I’m sure there will be gamers who won’t find this as desirable. Thankfully, the sticks should prove less divisive, as I can’t imagine any who wouldn’t appreciate their smooth operation and premium feel.

One aspect of the Cyclone 2 that’s less impressive, however, is the charging dock. Unlike the excellent dock included with the GameSir Super Nova, the one here is less stable, takes up more real estate, and is too difficult when aligning the charging pins, which can easily result in the Cyclone 2 failing to charge even when seated.

GameSir Connect can be used to customize the functions and features of the Cyclone 2, with a wealth of options available – more so than I’ve seen in other gamepad software, in fact. There are multiple curve profiles and deadzone settings for the sticks and triggers, as well as plenty of rebinding options; you can even substitute motion controls for mouse and joystick inputs.

The Cyclone 2 is also impressive when it comes to performance. Those clicky buttons are certainly responsive, while the D-pad offers slightly more dampening but still provides plenty of feedback – a combination that results in accurate and easy actuation.

GameSir Cyclone 2 in charging stand on desk with pink background

(Image credit: Future)

The TMR sticks also live up to their promise with their ultra-precise and smooth inputs, while the triggers offer plenty of control despite having less travel and resistance than your typical gamepad.

I didn’t experience any connectivity issues with the Cyclone 2: it linked easily to my PC, Nintendo Switch, and Android smartphone. However, switching between devices on the fly isn’t the most seamless and requires you to memorize various button combinations to achieve this.

I wasn’t able to test the battery life to its limits during my time with the Cyclone 2, but I can say that after a couple of days of varied use, it remained green. Unfortunately, I can’t be more accurate than this, as no percentage is given for battery life in Connect, which is an oversight. GameSir does claim it can last around 10 hours, though, which is on the lower end of the spectrum.

In line with GameSir’s other offerings, the Cyclone 2 is well-priced compared to some of its rivals. It costs the same as the GameSir Super Nova, which uses the technically inferior Hall effect stick technology rather than TMR, but slightly less than the GameSir Tarantula Pro, which has the latter.

GameSir Cyclone 2 review: Price and availability

  • $49.99 / £49.99 / AU$79
  • Available now in two colorways
  • Well-priced compared to rivals

The Cyclone 2 costs $49.99 / £49.99 / AU$79 and is available now in two colorways: Phantom White and Shadow Black. The edition that includes the charging stand is only slightly more at $55.99 / £55.99 / AU$89. All editions come with a 2.4GHz USB-A dongle and a USB-A-to-C cable.

It’s the same price as the Super Nova, another gamepad from GameSir with a similar design and feature set. This uses Hall effect joystick technology, though, which isn’t considered quite as accurate or as energy efficient as TMR.

If you’re after another TMR controller, then GameSir has another offering in the form of the Tarantula Pro. This is more expensive than the Cyclone 2, but not by much, and it has more buttons to play around with. However, it adopts a layout akin to the best PS5 controllers (despite not being compatible with the console), with its symmetrical sticks and long grips, which some gamers may balk at.

GameSir Cyclone 2 review: specs

Close-up of left analog stick on GameSir Cyclone 2, with stone and pink wall in background

(Image credit: Future)

GameSir Cyclone 2 review: design and features

  • Familiar design
  • Good build quality
  • Many customizations available

The Cyclone 2 has a familiar look and layout, following the fashion of the best Xbox controllers (despite not being compatible with the platform), with its asymmetrical joysticks and thick body.

Two colorways are available to choose from, although I personally prefer the white option with its red and gold accents, which looks more slick than its black counterpart. Both variants feature a translucent front plate and underlying RGB strips, which add more interest to proceedings.

Build quality is impressive too, considering the price of the Cyclone 2. The light yet solid chassis feels good in the hand, as does its smooth texture. There’s some pitting on the handles to aid grip, but this doesn’t feel as luxurious as the rubberized and silicone materials used by more premium gamepads.

The buttons and sticks are all generously spaced apart yet still easy to access, and feel solid with little wobble. The sticks follow suit, and their thumb pads offer sufficient levels of grip and comfort while feeling durable at the same time.

The two back buttons are similarly well-designed, and they perfectly align with my natural finger placement. Combined with their large size and ergonomic shape, they’re more practical than other back buttons I’ve experienced.

One design drawback concerns the charging dock, which is included with certain editions. It tries to adopt a more interesting form with its splayed legs, but this makes it impractical as it takes up an unnecessary amount of space.

Close-up of shoulder buttons on GameSir Cyclone 2 with plinth and pink wall in background

(Image credit: Future)

It also fails to provide a stable platform for the Cyclone 2, as it’s all too easy to knock the controller from it. What’s more, the charging pins are awkward to align, and there were numerous occasions where I’d failed to seat the pad correctly to initiate charging. The dock included with GameSir Super Nova is far superior, and I wish the same design had been used here.

It’s also a bit of a shame that the face buttons can’t be swapped around to match the platform you’re playing on, as you can with the Super Nova, since the Cyclone 2 lacks the same magnetic, removable face plate.

The Cyclone 2 can be customized using GameSir Connect, the brand’s peripheral software for PC. There are an impressive number of tweaks available here, more so than in other tools I’ve tried. You can rebind the buttons to other controller inputs, or to mouse and keyboard inputs. There’s also a macro creator, and up to three inputs can be assigned to a single button, with Continuous Trigger and Turbo modes available.

There are curve and deadzone adjustments for the triggers and sticks as well, while motion controls have plenty of parameters to tinker with, including the ability to substitute them for joystick inputs or even mouse movements. However, this latter feature failed to work with the first review unit I received, even after troubleshooting, so another test unit was issued, which thankfully did work. Hopefully, this isn’t a pervasive issue, but it’s worth mentioning given it’s a potential cause for concern.

GameSir Cyclone 2 review: performance

  • Responsive inputs
  • Super smooth joysticks
  • Clicky buttons won’t be for everyone

In the main, the Cyclone 2 is a joy to game with. Those clicky face buttons feel very snappy and precise, although I’m sure there will be gamers out there who’ll lament the lack of dampening and prefer the more traditional feel.

The D-pad, however, provides slightly more dampening, but still retains the snappy, tactile feel that provides plenty of feedback. It’s also very easy to use, with plenty of accuracy to avoid mispresses. When playing Tekken 8, it was very conducive to the rapid succession of directions, including quarter-circle rolls, which were comfortable to perform.

What’s more, the TMR joysticks held true to their claim, as they felt smoother and more precise than their Hall effect counterparts – although the difference isn’t massive. This was a real boon when I played FPS games such as Goldeneye 64 on the Switch.

The triggers on the Cyclone 2 are quite light and have less travel than those on other controllers. However, I didn’t have any issues performing controlled movements, such as when modulating the throttle and braking while playing Art of Rally. The motion controls proved accurate as well, as I found when aiming bows in The Legend of Zelda: Tears of the Kingdom.

Connecting the Cyclone 2 to various platforms was easy enough, even via Bluetooth, and was as amenable in this regard as the best Nintendo Switch controllers. Hot-swapping between platforms, however, is a little more onerous, as you have to remember various button combinations for changing modes; at least the Home button LED provides some indication on this front. It’s a shame the Cyclone 2 doesn’t include a handy flip switch on the back to toggle between 2.4GHz and Bluetooth modes, as the Super Nova does. But from a performance perspective, I found little wrong with its connectivity.

I didn’t manage to test the battery of the Cyclone 2 to exhaustion, and rather annoyingly, Connect relies on imprecise color codes rather than percentage points for life remaining.

I can say, though, that after a few days of play, the Cyclone 2 remained green, which seems reasonable. However, having reached out to GameSir, it estimated that the Cyclone 2 can last about 10 hours, which is disappointingly low compared to many other wireless controllers – and surprising given that TMR technology is supposed to be more energy efficient.

Close-up of D-pad and M button on GameSir Cyclone 2

(Image credit: Future)

Should I buy the GameSir Cyclone 2?

Buy it if...

You want plenty of customization
I don’t think I’ve come across gamepad software that offers more customizations than Connect – just about every tweak you could want is here.

You want precise inputs
The clicky buttons and ultra-responsive TMR sticks make the Cyclone 2 a sharp and smooth gamepad.

Don't buy it if...

You want plenty of dampening
If you like soft, cushioned button presses, then the Cyclone 2 probably isn’t for you.

You want a long battery life
GameSir’s 10-hour estimate is nothing special, and many other wireless controllers can do better than this.

GameSir Cyclone 2 review: Also consider

If you're after some great alternatives to the Cyclone 2, then take a look at these recommendations:

Xbox Wireless Controller
The default for many PC and Xbox players, Microsoft’s first-party pad is simple yet capable. Its ergonomics are excellent, while its ubiquity means you can often find one for well below its original price. It doesn’t have anywhere near the same customization options as the Cyclone 2, though, and relies on traditional potentiometer stick technology.

Read our full Xbox Wireless Controller review

GameSir Tarantula Pro
If you want another TMR option, the Tarantula Pro is a great alternative to the Cyclone 2. We found its performance excellent, offering plenty of precision and feedback, while we were also impressed with its sheer number of buttons and features. It’s more expensive than the Cyclone 2, but not by that much.

Read our full GameSir Tarantula Pro review

How I tested the GameSir Cyclone 2

  • Tested for several days
  • Used on various platforms
  • Plentiful gaming experience

I tested the Cyclone 2 for several days, during which time I used it on PC, Nintendo Switch, and Android.

I played a variety of games, including Tekken 8, Art of Rally, The Legend of Zelda: Tears of the Kingdom, and GoldenEye 64, all of which provide a thorough test for the various inputs of controllers.

I’ve been gaming for over two decades, and during that time, I’ve experienced many different gamepads across many different platforms. I’ve also reviewed a number of controllers previously, including other GameSir models.

Lost Records: Bloom & Rage Tape 2 is a magic-infused exploration of grief, girlhood, and rebellion
9:00 pm | April 23, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The first tape of DON’T NOD’s latest narrative adventure, Lost Records: Bloom & Rage, ended on a particularly heart-rending cliffhanger. Kat, the beloved firecracker of the titular girl group, has been hiding an illness and isn’t likely to make it through the year. After two months of waiting, Tape 2 picks up almost immediately after this climactic information is revealed, with the once inseparable girl group now splintering as the weight of the real world starts to seep into their surreal summer.

Review information

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, PC via Steam
Release date:
April 16, 2025

Ever since I rolled credits on the first half of Lost Records, I’ve been anxious to unpack the remaining hours of this time-bending coming-of-age story, which highlights heady themes like rebellion, girlhood, and grief. Not just because I wasn’t ready for the story to end, but because DON’T NOD’s ambitious narrative had a lot of big questions to answer, and I wasn’t entirely sure how or if they would bring it home.

I was also keen to get back behind the lens of protagonist Swann’s video camera to record and relive more memories, which is by far the game’s most compelling mechanic.

Unfortunately, single-player game and follow-up, Lost Records: Bloom and Rage Tape 2, doesn’t fully investigate the most exciting motifs Lost Records laid up in the first half, and the addition of janky new modes of gameplay don’t play nice with the previously curated vibe. Still, even with Tape 2’s rough edges, Lost Records: Bloom and Rage tells an important story that celebrates the complexities of female friendship in a sincere and meaningful way.

The kids aren't alright

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

If Lost Records: Bloom & Rage Tape 1 concerns the slow burn of blossoming friendships, this second part is more about raging violently against the machine. The hazy palette that dominated Tape 1 has been swapped for a darker, more brooding set of hues that create a shrouding atmosphere.

The local watering hole is now adorned in chauvinistic graffiti, and Swann’s clutter-filled room is half empty and ready for her big move out of state. This tone shift feels wonderfully emblematic of the second tape’s narrative pivot – I felt the Summer slip away and a cold Autumn breeze roll in in its place.

As the girls struggle to negotiate their positions in the past, their adult counterparts wobble in the present, too. Unearthing their memories of Kat introduces a new tension in conversation that feels difficult to navigate from both a gameplay perspective and an emotional one.

Swann, Autumn, and Nora appear ready to thaw their frozen feelings, though how they choose to cope seems oppositional from one another, and I found myself enthralled by the complexity of their characters, even though I was constantly walking on eggshells when picking a conversational response.

Best bit

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

Across both tapes of Lost Records: Bloom & Rage, you work on a song with your gal pals to condemn Dylan’s antagonizing boyfriend Corey and the other close-minded folks of the town through the sonic lens of 90s punk. See You In Hell – a nostalgic earworm performed IRL by Montreal’s Nora Kelly Band – is revisited throughout the game and feels like an auditory timestamp that reflects the emotions of the protagonists as they journey towards Tape 2’s climactic finale.

However, it’s not just the mood that’s changed as the gameplay in Tape 2 has evolved in tow – with mediocre results. Sadly, Swann’s profound camcorder documentation projects take a back seat and are replaced with fetch quests, minor puzzles and a surprising bout of forced stealth, which all feel strangely out of step with a game that was previously story-first and better for it.

Searching an area for a screwdriver or using your wits to intuit the owner of a toothbrush felt like passable additions. On the other hand, sneaking around a house at night and dealing with janky sightlines was much less interesting.

These mechanical changes align with Swann’s deflated mood, but I persistently missed the nostalgic, game-defining act of whipping out my camera in search of collectable memories I could remix and watch back later.

There are still a handful of camcorder moments to encounter, they just don’t feel essential this time around, which is a real shame. I didn’t feel that exploring every nook and cranny would necessarily teach me anything new in Tape 2. It was as if I’d done my due diligence already with the first half, and these final hours were more about rewarding my previous attentiveness than giving me some fresh narrative meat to chew on.

The adults aren't talking

Lost Records: Bloom & Rage

(Image credit: DON'T NOD)

Even with the inclusion of new mechanics, Lost Records: Bloom & Rage Tape 2 has a significantly shorter runtime than Tape 1, which can make the pacing feel a bit uneven at times. In Tape 1, I had hours between pivotal points to roam and investigate the quirks and familial history of the supporting cast.

There isn’t the same amount of downtime in Tape 2, as you jump between plot points at an urgent pace. It makes sense in the broader context of the story, but it means that the most intriguing developments established in the first half are left unanswered when the credits roll.

In particular, I was left with more questions than answers when it came to Kat’s sister, Dylan, and her abusive boyfriend Corey. Despite efforts to give both of them personalities and depth in Tape 1, Tape 2 sees the duo reduced to strangely one-dimensional archetypes. I wasn’t looking for any kind of redemption arc, but I would have loved to investigate the nuances of their messy relationship in more detail.

Yet despite all my gripes, I was still in floods of tears when the curtains closed on this sensational story. Ultimately, the primary cast of Lost Records are just so tenderly written and easy to connect with – even when the framerate chugs or an annoying gameplay mechanic rears its head to stifle your fun. I could see pieces of myself in all four girls – as teens and adults – from their sisterhood to their shame, and even their awkward kisses.

Should you play Lost Records: Bloom and Rage Tape 2?

Play it if...

You want to play a game that will stick with you beyond the credits
If you thought Lost Records: Bloom & Rage Tape 1 was emotional, Tape 2 capitalizes on those intense story beats to deliver a moving finale you won’t soon forget.View Deal

You prefer cinematic games
Lost Records: Bloom & Rage Tape 2 is filled with thoughtfully choreographed scenes and shocking moments that propel the story towards its climactic end.View Deal

Don't play it if...

You prefer action-oriented games
Lost Records: Bloom & Rage Tape 2 flubs its attempts to fold in more action-oriented gameplay. The main purpose of this narrative adventure is just that… to embark on a story-driven journey propped up by memorable characters.View Deal

Accessibility

Lost Records: Bloom & Rage Tape 2 arrives as an update from Tape 1, and so the accessibility settings are essentially the same. From the settings menu, you can choose the interface text size (small, medium, and large) and toggle on and off subtitles. From this screen, you can also select the size of the subtitles (small, medium, large). Due to the heavy themes in Lost Records: Bloom & Rage, you’ll also have the choice to turn on trigger warnings.

These warnings include topics such as drugs, tobacco, and alcohol. On this screen, you can also tweak audio dynamic range, choosing between a narrow (little difference between loud and quiet moments, suitable for low-quality sound systems or noisy playspaces), Medium (moderate difference between loud and quiet moments, ideal for most speakers), and Wide (sizable difference between loud and quiet moments, ideal for high-quality sound systems or quiet playspaces).

From the pause menu, under controls, you can toggle on and off vibrations and how the camcorder behaves in the game. There are also options to reduce motion sickness, such as toggling off head bob, camcorder motion controls, and shifting the camcorder feel between regular, light, very light, and none. You can additionally invert cameras and movements and remap the entire keyboard from this menu.

Where visual effects are concerned, you can toggle on and off motion blur, camera smoothing, and camera shake. From the interface menu, you can also toggle on and off a speaker cue that provides a visual cue for who is talking, as well as toggle the persistent reticle in first and third person.

How I reviewed Lost Records: Bloom and Rage

I completed Lost Records: Bloom & Rage Tape 2’s story in around six hours on PC. In that time, I searched thoroughly through each environment and made conversational choices until the finale. I used an AOC 27-inch QHD VA 144Hz gaming monitor, a Logitech MX Master 3S mouse, and a Logitech G915 TKL gaming keyboard.

For sound, I used my external Creative Pebble V2 computer speakers and Audio Technica ATH-MX50X headphones plugged into a Scarlett 2i2 interface. My gaming PC is powered by an RTX 3080 graphics card, and my CPU is an AMD Ryzen 9 3950X.

First reviewed April 2025

I’ve tested countless gaming chairs and the brilliant AndaSeat Novis could be the best budget option yet
3:00 pm | April 21, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

AndaSeat Novis: One-minute review

This chair is good. No seriously, it might not look like much, but for the price it's exceptional. You're looking at $200-250 for the regular or XL variant, and for that, the Novis absolutely nails what a good gaming chair should be.

What makes this one of the best gaming chairs around then? Simply put, it's stupidly comfortable to sit in. The padding in the seat base and the bolsters is absolutely next level. It's covered in a faux leather-like PVC material, but overall comfort is top-tier.

The backrest has lumbar support built into it; it's non-adjustable but it's enough to keep you comfortable through long gaming sessions or during the work day, and the overall feel and style are up there. It's not too gamer-y, nor is it too corporate. It treads a fine line between the two, with the only issue being the potentially a little too intense branding.

It's not perfect, of course; AndaSeat has had to cut back on a number of features and build elements to bring the price down. The armrests, particularly on the XL model I tested, are a little too small, and you don't get any included lumbar or headrest pillows (they're optional extras instead), plus the overall frame has been slimmed down a bit to shave off some material cost, but for what you're paying, that's more than acceptable.

The Novis hits the mark, not because it has some fancy gimmicks or outlandish design, but because it nails the basics and does so with an incredible price point attached to it. It's that simple. This is unabashedly one of the most comfortable gaming chairs I've ever tested, and that's saying a lot.

A close up of the AndaSeat Novis.

(Image credit: Future)

AndaSeat Novis: Price and Availability

  • List Price: $250 (around £210)
  • Only available direct from AndaSeat.com
  • PVC leatherette and Cloth versions

If you're looking to actually grab one of the world's most affordable gaming chairs right now, I've got some bad news. Unfortunately, it's seemingly only available via AndaSeat directly, and right now the release is limited to the US.

I have no doubt it's coming to other regions at a later date (Europe, likely once various health and safety legislation has been met), but for the time being it's a web store exclusive.

That's likely been done again to shave a bit of cost off the overall price tag. I'd suspect the margins for AndaSeat are so low on these things that having to fork out extra cash to Amazon for the privilege of listing it might be a step too far.

But the thing is, though, it's that pricing that really cements the brilliance of this thing. There are effectively four models on offer. You've got the L-size for folk between 155-190 cm and up to 90 kg, and the XL size (featured in this test) for 165-210 cm up to 120 kg.

Within that, there's a choice of either a premium PVC leather option or alternatively, you can opt for a linen fabric instead that comes in a sleek "Ash Gray" finish, looking equally stellar. The standard L size comes in at $200 regardless of material, and the XL is $250.

Another nice addition to the whole affair is bizarrely something that AndaSeat's excluded from the overall package. In this case, that's the lumbar support and headrest pillow. You can actually buy these as optional extras, either as a package together for $59 or individually at $39 each.

To be honest, I would like to see those prices reduced somewhat (they're high for what they are); however, it's quite nice that they're optional extras and that additional manufacturing cost has been removed from the initial outlay.

AndaSeat Novis: Specs

Andaseat Novis: Design and Aesthetics

  • No drama
  • Sleek PVC Leather
  • Basic armrests

With that pricing in mind, you probably wouldn't expect too much from it. $250 for a gaming chair and a lot of cash these days, certainly with the likes of Noblechair's Legend and Secretlab's Titan Evo kicking around in the big leagues.

Yet the Novis actually delivers quite the package. In its PVC leather form, it's clean, slick, and simple. There's no drama outside of a few embroidered logos. It's a bucket seat design out of the gate, with some fairly simple clean stitching and comfortable bolsters running along the slides.

Unlike with the Kaiser line, there are no dramatic colorways to choose from, just black for the leather and grey for the cloth, and that's about it.

It's comfortable enough, and if you put this in a room with 30 other gaming chairs, you'd be hard-pressed to place it at that $200 mark, which honestly is high praise. It's only when you start to look under the hood that you begin to notice some of the features that have been cut back to really nail that budget entry cost.

The AndaSeat Novis next to a desk.

(Image credit: Future)

AndaSeat Novis: Comfort and adjustability

  • Armrests need work
  • Adjustment is incredibly limited
  • Wildly comfortable, even compared to the Kaiser

Flip this thing over during the construction, and you'll spot immediately that there's just one lever. You don't have that lock-out lever for the tilt mechanism.

Instead, it's constantly unlocked. That said, it's very rigid, and although you can technically tilt back on it, it requires some serious force to shuffle it back by that 15 degrees.

Then there's the armrests (always a bit of a sticking point for AndaSeat). I will say these are more functional than the 5D armrests found on the Pro line with the Kaiser 3 series and the Kaiser 4, but that comes with some major caveats.

Unfortunately, you can only adjust them up and down. There's no rotation, no pivot, and no sliding forwards and backwards. That wouldn't be that big of an issue if it wasn't for the fact that they're remarkably small, measuring just 9.8" (25cm) long and 3.1" (8cm) wide. Even for a smaller human like myself at 5'8.5" (174cm) and 165lbs (75kg) actually resting my arms on them during use is a bit awkward at times. They're not awful though, and they do work relatively well. Perhaps better suited to the smaller "L" sizing.

Then there's the seat itself, and it is wildly comfortable; there's no denying it. AndaSeat's cold-cure foam is out of this world. Squishy, supportive—it's just luscious. The added 2.5" (5cm) raised bolsters on either edge and the subtle angling on those and the backrest bolsters just add to the overall luxurious feel and allow it to compete, certainly on a comfort level with those far costlier flagships out there.

One minor complaint: the PVC leather, although durable, does lack some breathability compared to alternatives out there. In part due to its synthetic nature. It could use some perforations or some form of patterning to relieve some of that glossy, sweaty feel.

I've been testing a lot of graphics cards and systems lately, my office has hit 95F (35C) on a few occasions, and it's made the Novis particularly sticky during those moments. Less than ideal. Still, it's an all-round epic chair, and for the cost, it's hard to beat.

The armrests of the AndaSeat Novis.

(Image credit: Future)

AndaSeat Novis: Assembly

  • Quick and seamless
  • Very standard process
  • Minimal components, minimal fuss

So, easy to build? Yeah. If you've built a few gaming chairs over the last decade or so, you'll get along with this just fine. Unlike with the AndaSeat X-Air there's no complex hydraulic cambling to do or anything along those lines.

You chuck the castor wheels into the base, the piston into that, attach your armrests and seat base mount to the underside of the seat, pop that on the piston, then attach the backrest to that, and wrap-up with the side bolt covers.

AndaSeat reckons you're better off installing the backrest to the seat base first before mounting it on top of the gas piston, but honestly, I found it easier to do it the way listed above, as it reduces the overall weight and doesn't take any longer.

You'll notice there's no frills around it, though. Unlike some other options, there's no subtle chrome badging you need to plug in, or flappy paddles, or anything along those lines really. The only minor annoyance is attaching the armrests, but again, it's so cheap and affordable and takes such little time to attach them that it's really not worth complaining about.

Unlike with the Kaiser 3 Pro XL, it didn't have any trouble with the bolts or securing anything into position either on this sample, just happy sailing, and in less than 20 minutes I had a gaming chair up and built.

The AndaSeat Novis

(Image credit: Future)

Should You Buy The AndaSeat Novis?

Buy it if...

You want to save a lot of cash
This is by far the best budget gaming chair I've ever seen. It nails what every gaming chair should; it's comfortable, easy to construct, supports you well, and is durable as all heck.

You're not interested in fancy gimmicks
5D armrests you'll tinker with once then ignore forever? Nah, not here. Tried and true methods make this a simple chair to use and cut down the price too.

Don't buy it if...

You're on the heavier side
XL in all but name, unlike with the Kaiser 3 XL, the XL version of the Novis lacks some of the top-tier support capability it had, and only supports folk up to 125 KG in weight 275 lbs.

You want more colorful picks
Black or grey, that's it; that's your lot here, and if you want pillows, that's extra too.

Also consider...

Not interested in an astoundingly good budget gaming chair? Fancy something with a bit more punch? Check these awesome options out instead.

Noblechairs Legend
With exceptional style, the Noblechairs Legend might be pricey, but it's the ultimate sophistication in gaming chairs, with a big bulky design combined with plenty of comfort, chrome details, and enough colorways to keep up with some of the big boys too.

For more information, check out our full Noblechairs Legend review

Secretlab Titan Evo 2022
It's the king for a reason, and yes, although it might be significantly more than the Novis, the Titan Evo 2022 delivers some exceptional quality for that price, with insanely high-quality materials and a ton of mod-cons that make it a surefire pick for anyone on the hunt for the ultimate gaming chair for their office.

For more information, check out our full Secretlab Titan Evo 2022 review

How I tested the AndaSeat Kaiser 3 Pro

  • Sat in it for two weeks total
  • Tested in all manner of working positions
  • Hand built solo

I spent two weeks with the Novis XL getting to grips with it. Particularly challenging being slightly shorter than the recommended numbers. I also got friends and colleagues to sit in it too, to judge just how good it was, and then collated that information into my own review as well.

I've also had a ton of experience with the entirety of AndaSeat's range at this point, which has given me particularly good insight into how it operates and which features and models it has at its disposal.

Read more about how we test

First reviewed April 2025

Fatal Fury: City of the Wolves is an extremely fun fighting game, but also one that demands knowledge of its gameplay systems
10:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Fatal Fury: City of the Wolves is finally here, and as the first entry in developer SNK’s legendary fighting game franchise in over 25 years, it’s got a point to prove. Especially in the modern fighting game landscape, where things like Street Fighter 6’s complex Drive Gauge system or Tekken 8’s focus on overpowering aggression have become the norm.

Review information

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, PC
Release date:
April 24, 2025

By comparison, City of the Wolves feels refreshingly old-school. Neutral and defensive play is incredibly important here, and thanks to the fun-but-strict REV meter system, lengthy high-damage combos can be very costly. Risk-versus-reward gameplay is a huge factor, and it’s rare you’ll get to brute force your way out of a disadvantageous position; you’ll have to work for it instead.

In terms of presentation, City of the Wolves is utterly gorgeous, with SNK clearly refining the cel-shaded style it’s implemented in recent titles like Samurai Shodown and The King of Fighters 15. Animation is fantastic, characters are highly expressive, stages are awash with color and detail, and it’s all backed up by a tremendously catchy soundtrack.

It’s unfortunately not quite a home run effort, though. Menus still feel incredibly sluggish, with noticeable input lag as you navigate them. And even on a solid-state drive, there are some worryingly long load times even between individual rounds. Furthermore, offline modes are basic at best and uninspired at worst, and the usual Arcade and Survival modes are joined by a tedious main single-player mode that gets old within the first hour.

But overall, if you’re looking for a largely no-nonsense fighting game to learn and improve at in the months to come, Fatal Fury: City of the Wolves is very easy to recommend. It’s not a full-priced game, and it even includes its first-year season pass absolutely free of charge.

As a side note, before we dive in, I unfortunately didn’t get to test online functionality in the review build of Fatal Fury: City of the Wolves, as the servers weren’t ready for prime time.

REV it up

Fatal Fury: City of the Wolves

(Image credit: SNK)

Let’s start with the basics. Fatal Fury: City of the Wolves is a four-button fighting game, with light and heavy punches and kicks forming the core of your neutral offence. On a per-character basis, some of these buttons can be strung together to form a simple target combo or pressed after directional inputs to perform a special move.

The core gimmick in Fatal Fury: City of the Wolves is the REV system, governed by a gauge for each fighter. It starts out empty at zero percent, but fills up as you perform enhanced special moves (done by pressing both punch or kick buttons after a directional input) or by performing moves that are only available to you in the S.P.G. state (more on that soon).

As these enhanced special moves - known as REV Arts - can be canceled into one another for big-damage combos, you’ll find that your REV meter can fill exceptionally fast. If it fills up, you’ll overheat, which means you’ll be susceptible to guard breaks and won’t be able to pull off any more REV Arts or abilities until it fully cools down.

Fatal Fury: City of the Wolves

(Image credit: SNK)

While Fatal Fury: City of the Wolves features a relatively small roster of 17 characters at launch, all feel incredibly unique and diverse. Better yet, player expression is wholeheartedly supported with systems like the REV meter, feinting, and braking, allowing for a range of offensive and defensive playstyles.

Complementing REV is the S.P.G. (Selective Potential Gear) system. This is visualized on your health bar as a yellow segment, and it can be placed at the start, center, or end of it before a match. While your health is within the S.P.G threshold, you’ll also have access to REV Blows - a powerful invincible tool that can turn the tide on aggressive opponents, thus allowing you to skip neutral or end combos with it. It is another costly resource, though, and will eat into your overall REV meter.

I get that on paper, all this might sound very complicated, potentially exacerbated by your ability to brake or feint your own attacks. These essentially cut your moves short, allowing you to combo into other attacks or specials, and I found it to be a crucial thing to learn in order to access longer and more damaging combo strings.

It’s certainly a lot to take in, but City of the Wolves does an elegant job of teaching you all its systems via an in-depth tutorial, as well as character combo trials that introduce the concept of brakes, feints, and canceling REV Arts into each other, all in a practical fashion. Once you’ve got a proper handle on it all, it feels incredibly satisfying to take your practice into matches.

Offline woes

Fatal Fury: City of the Wolves

(Image credit: SNK)

Speaking of matches, and based on my time with the previous open betas, you’ll probably want to jump online in City of the Wolves as your primary port of call. In comparison, the game’s offline offerings are greatly lacking.

Arcade mode is here as standard, and it’s a good way to get a feel for a character and their story through eight matches against AI-controlled opponents (though bizarrely, guest fighter Cristiano Ronaldo isn’t playable here). Survival and Time Attack modes are also decent endurance challenges.

But it’s the main Episodes of South Town (abbreviated in-game as EOST) that’s the real let-down. An incredibly simple story mode that has you choosing battles on a map, EOST feels extremely phoned in compared to Street Fighter 6’s World Tour or even Tekken 8’s spectacle-filled story mode. There are some fun distractions here, like a bottle smashing minigame and tidbits of trivia for longtime SNK fans, but for me, the tedium began setting in very quickly.

EOST also highlights two of City of the Wolves’ biggest issues: user interface and menu navigation. Menu layout in general is pretty cumbersome, and there is noticeable input delay as you use the D-pad to cycle through options. Worse still, there’s no support for mouse control in this review build, which I sincerely hope can get patched in at launch or at least close to it.

South Town sights

Fatal Fury: City of the Wolves

(Image credit: SNK)

On a stronger note, City of the Wolves’ presentation is simply stunning. SNK has really mastered this cel-shaded look now. Characters and stages have a comic book sheen to them, and subtle filters really help to add depth to any given scene. Particle effects caused by special moves or other abilities are also just the right amount of flashy, not coming across as too intrusive.

Things like this create a smart but eye-catching visual style, and when paired with exceptional animation quality, you have a game that I think is going to be a real spectacle at major tournaments like EVO and Combo Breaker.

If that wasn’t enough, City of the Wolves is backed up by a tremendous soundtrack, with artists like Afrojack, Steve Aoki, and Salvatore Ganacci (who, yes, is somehow also a playable character) contributing music to the game. Overall, the presentation is a moreish audio-visual feast and one of the best things about City of the Wolves.

Should you play Fatal Fury: City of the Wolves?

Play it if...

You want a fighting game experience that dials back the nonsense
While the REV system does allow for some bonkers combo potential, City of the Wolves is far more readable than Tekken 8’s noisy aggression and simpler to get to grips with than Street Fighter 6’s complex Drive system.View Deal

You’re fairly new to fighting games and want a fresh-feeling roster
If you’re unfamiliar with SNK’s output, chances are you might not yet be acquainted with iconic characters like Tizoc, Billy Kane, Hotaru Futaba, or Rock Howard. Guest characters Cristiano Ronaldo and Salvatore Ganacci are a little unorthodox for sure, but also still offer plenty of fun gameplay styles in their own right.View Deal

Don't play it if...

You like offline casual content in fighting games
Soul Calibur, this isn’t. City of the Wolves has largely thrown its eggs into the online basket, leaving little for casual single-player content.View Deal

Accessibility

Outside of the ability to reduce screen shaking in the options menu, there isn’t anything in the way of meaningful accessibility settings in City of the Wolves. The main gameplay consideration is the ‘Smart’ control style, however, which simplifies inputs and combo routes which can prove beneficial for those less familiar with fighting games or who’re unable to pull off more complex directional inputs.

How I reviewed Fatal Fury: City of the Wolves

I played Fatal Fury: City of the Wolves over the course of a week and a half for this review, totaling approximately 15 hours of playtime. That included Arcade mode runs for several characters, a full playthrough of EOST mode, numerous combo trials, and no shortage of training mode sessions to get familiar with a number of characters.

I reviewed the game on a gaming PC (via Steam) powered by the Nvidia GeForce RTX 3060 Ti, and primarily played with a Razer Wolverine V3 Pro controller.

I put in some serious flight time with Hori’s HOTAS Flight Stick Control System and enjoyed the surplus of inputs, but I’m stuck on its pricing
3:00 pm | April 20, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Hori HOTAS flight control system: one-minute review

Hori HOTAS

(Image credit: Future)

If you want to take your flight sim experience to the next level, a HOTAS – hands-on throttle and stick – setup will make aviation a hundred times easier and more immersive than using a controller or mouse and keyboard.

Developed in partnership with War Thunder developers Gaijin, Hori’s HOTAS flight control system endeavors to provide exactly that solution. It’s marketed for combat flight sim pilots, but also just as useful for virtual commercial aviators who log their flight time in Microsoft Flight Simulator 2024 and the like.

There’s a vast array of switches, buttons, hat switches, paddles, and dials here to play with and map to your preferred commands, so no one’s going to feel short-changed in functionality terms here. The included desk mounts for the throttle and flight stick are also very welcome additions, well-constructed and satisfyingly weighty, allowing a nice ergonomic angle once you’ve mounted the peripherals to the left and right of your seating position.

But there’s a really uneven feel to the actuation of all those inputs. Some feel great, others don’t come anywhere close to the $499 / £449 pricing. When there are such legendarily good alternatives out there for similar pricing like Thrustmaster’s Warthog HOTAS, that’s a real problem.

Ultimately the sensation of the flimsy plastics used at the contact points where your hands interact with them and the wobbliness of some inputs makes this Hori offering difficult to rationalize next to the Warthog HOTAS, or even Logitech G’s cheaper, more limited, but sturdier X56.

Hori HOTAS flight control system: Price and availability

  • $499 / £449
  • Thrustmaster Warthog HOTAS now sells for less
  • Much more expensive than the Logitech G X56

The price is the Hori HOTAS’s major problem. It compares very unfavorably to Thrustmaster’s best-in-class Warthog HOTAS, nor does it blow cheaper models like Logitech G’s X56 out of the water. In all fairness, there are mounting brackets included in this model that aren’t in the others, and a huge number of inputs, but that doesn’t completely compensate for the flimsy construction feel.

For a more budget-friendly option, consider Turtle Beach’s $120 / £120 VelocityOne flight stick, which features two throttle inputson either side of the joystick itself.

Hori HOTAS flight control system: specs

Hori HOTAS

(Image credit: Future)

Hori HOTAS flight control system: design and features

  • Looks convincingly pro at a glance
  • Sensible ergonomic layout
  • Let down by cheap materials

So, what does the virtual aviator want from their HOTAS? Two things. Firstly you’re looking for a control layout that makes flying a plane easier than it would be when using a pad or mouse and keyboard. That’s fundamental.

Flight sims are among the most mapping-heavy pieces of software in existence, and it’s always been a challenge to even memorize the inputs required to get a plane off the ground, talk to ATC, engage autopilot and navigation systems, and control your view, let alone map them to a comfortable and intuitive layout.

Sim racers have racing wheels that offer just about a 1:1 recreation of the inputs and displays they’d have on a real racing car, but for pilots that’s not feasible unless you drop many thousands on a room-sized rig.

Secondly, you want to feel immersed in the experience. You can control a plane’s throttle input using an analog stick on your Xbox controller, just like Flight Sim 2024 expects you to by default, and in truth, the difference in precision that this Hori’s twin throttle allows is unlikely to ever be the difference between crashing or staying aloft.

Instead, it’s about creating a sensory environment that feels like flying a plane. A matter of passion for the enthusiasts, and a crucial point for aspiring pilots supplementing their real air time with a flight sim.

Hori HOTAS

(Image credit: Future)

It’s important to lay these two objectives out because Hori’s HOTAS is perfectly good at the first - making planes easier to fly by offering a sensible and numerous layout of inputs - but just can’t deliver what you’d expect for the price when it comes to immersion.

Let’s delve into those statements. You’ve got three modes on each peripheral, and a total of 61 different button functions. That’s… probably enough. In both War Thunder and Flight Sim 2024, I found I was able to map every input I’d conceivably need and have it within close reach.

In fact, the reality was that I’d mapped a bunch of inputs that I didn’t end up touching. There’s a surplus of functionality here, and it does indeed make flying planes much easier, in both a combat and commercial environment. We can put a giant tick in that box.

Immersion, though, is elusive when piloting with the Hori HOTAS. That’s because despite it looking the part from a distance, when you’re up close and interacting with the throttle and flight stick, it simply looks and feels closer to a toy than part of an aircraft. Certain inputs hold up their end of the bargain, specifically the metal toggle switches on the throttle’s base, the rudder paddles on the throttle and the one on the flight stick.

The two-stage trigger has a nice mechanical-feeling actuation to it too, which makes firing weapons very satisfying. Elsewhere though, the surfaces feel too light and flimsy to be believable and the buttons and hat switches have too much play to them. For over $400 / £400, it’s surprising and disappointing.

The throttle actuation also leaves a lot to be desired. I found that mine was prone to sticking at the 100% point, and along the plasticky track of its axis, there’s a juddering, notched feeling. It’s almost as though there’s a deliberate notch to help you find 50%, except there are two or three of these sticking points on my unit… and none of them are at 50%.

There’s a saving grace, though. The mounting brackets supplied with this HOTAS are top-notch and added a lot to the overall experience once I mounted the throttle and flightstick to them on my left and right. The clamps are adjustable, with four different heights on offer, and I must say once they were fitted to my ideal position and the green backlights of the inputs were gently glowing in my cockpit, the pricing started to make sense for a brief moment.

Then I put my hands on it and the moment went.

Hori HOTAS flight control system: performance

  • Hall effect sensors for precise joystick input
  • Useful backlit input controls
  • Useable default schemes in most sims

I enjoy the precise feeling of this Hori flight stick. There’s just enough resistance and centering spring strength for my tastes, particularly in War Thunder where inputs tend to be of a more severe nature since you don’t have passengers and the contents of their stomach to consider.

It’s a little trickier to achieve those tiny, delicate bank angles in a commercial flight setting due to the strength of that spring, but after a couple of hours of acclimation, I found myself flying a bit more smoothly. There are Hall effect sensors to keep track of exactly where the flight stick is on its axis, theoretically making for more precise input recognition. I’ll level with you - I haven’t busted into the game code to verify exactly what’s happening there or how, but I will say that the sensation feels immediate and smooth to track.

Fortunately, in a performance setting, the issues I have with the grainy throttle don’t translate to in-game problems with thruster operation, and the previously mentioned loose feeling on some buttons doesn’t actually affect them being registered as inputs when you press them. So when you’re up in the air, the underwhelming build quality isn’t a de facto disadvantage. Just a shame.

I’ve sung the praises of those mounting brackets previously in this review, but they really do hold each peripheral firmly in place and in an ergonomic position when you’re sitting in your cockpit. Anyone who’s used a HOTAS or joystick whose base is too light knows how irritating it can be for your inputs to translate as peripheral wobble instead of flight control, and happily, that just doesn’t happen here.

It’s a strong performer then, but that doesn’t go all the way towards negating the problems this HOTAS has competing against similarly priced but better-constructed rivals like the Thrustmaster Warthog.

Hori HOTAS

(Image credit: Future)

Should I buy the Hori HOTAS flight control system?

Buy it if...

You usually fly in combat flight sims
It’s perfectly good at commercial flight, but you’ll get the most out of the control layout in dogfights. Plus there are bundled in-game bonuses for War Thunder.

You’re tired of mapping inputs to your keyboard
There are enough buttons, dials, hat switches, and paddles to keep you from having to reach back towards your mouse and keyboard.

You don’t want to buy mounts separately
The sturdy, adjustable metal mounts are a big bonus of this package and add a lot to the sensation of being inside a cockpit.

Don't buy it if...

You’re on a budget
There are much cheaper options out there with comparable layouts and in some cases a better sensation, too.

You take flight on consoles too
This model’s a PC-only offering, so you’ll need to find a different peripheral for PS5 or Xbox piloting otherwise it’s back to the pad.

You want a compact setup
The HOTAS layout plus the mounts does take up space, so fairweather fliers might prefer a one-unit peripheral like Turtle Beach’s VelocityOne.

Hori HOTAS flight control system: Also consider

If the Hori HOTAS doesn’t make your heart soar, keep these cheaper alternatives on your radar.

Thrustmaster T.Flight HOTAS One
A time-honored budget option with far fewer inputs than the Hori HOTAS, but nonetheless a great overall package for the price.

For more information, read our full Thrustmaster T.Flight HOTAS One review

Turtle Beach VelocityOne Flightstick
The throttle-on-joystick design is unusual and means dual-thruster operation can be tricky, but the great build quality, numerous inputs, and cool digital display on the joystick itself make this another stellar budget option.

For more information read our full Turtle Beach VelocityOne Flightstick review

How I tested the Hori HOTAS flight control system

  • Several weeks of regular use during testing
  • Used on PC with and without mounts
  • War Thunder, Flight Simulator 2024, and Elite Dangerous all tested

Since War Thunder’s all over the box due to that Gaijin partnership, this dogfighting sim felt like a sensible place to start.

I also logged plenty of flight time in commercial jets and prop planes in Flight Sim 2024, and sauntered around the Milky Way in Frontier’s infinitely impressive Elite: Dangerous. Functionality was great out of the box in all three titles and required just a few re-binds in the latter two.

The Hori Racing Wheel Apex is a good budget option for PS5 sim racers, but don’t expect much in the way of compelling features
3:00 pm | April 18, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Hori Racing Wheel Apex for PlayStation: One-minute review

I’m glad that the Hori Racing Wheel Apex for PlayStation exists. When it comes to the PlayStation 5, there just aren’t all that many budget PS5 racing wheel options available. But the Apex is one I can just about recommend for those not wanting to shell out on some of the best racing wheels including the pricey Logitech G923 or the Logitech G Pro Racing Wheel.

The Hori Racing Wheel Apex for PlayStation costs significantly less than either of those products. And while I was generally happy with the performance it provides - not to mention the ease of setup - the concessions made to hit its low price point are immediately apparent.

Much like the Nintendo Switch-facing Hori Mario Kart Racing Wheel Pro Deluxe (with which the Apex has many similarities including its chassis and overall performance), build quality leaves much to be desired. You’re getting an overtly plasticky build here, exacerbated by a pair of unsatisfyingly weightless pedals.

Force feedback is also off the table, which will likely be a deal breaker for players looking to purchase a racing wheel for that added level of immersion and feel. But if you can get over these cutbacks and are just looking for an inexpensive steering wheel for Gran Turismo 7, F1 24, and more, you’ll still find an acceptable racing experience with the Hori Racing Wheel Apex for PlayStation.

Hori Racing Wheel Apex

(Image credit: Future)

Hori Racing Wheel Apex for PlayStation: Price and availability

The Hori Racing Wheel Apex for PlayStation is available to buy now at Hori’s website for $119.99 / £99.99. That’s just a touch higher than the Hori Mario Kart Racing Wheel Pro Deluxe ($109.99 / £89.99) and firmly places it in the budget category. Especially in the UK where it’s difficult to find a decent racing wheel under that £100 mark.

The key thing to note here is that while much more affordable than mid-range plug-and-play options like the Logitech G923 or the Thrustmaster T300RS GT Edition, you can expect features to be decidedly stripped back here. If you can afford pricier options like these, they are worth considering if you’d like features like force feedback and better overall build quality.

Hori Racing Wheel Apex for PlayStation: Specs

Hori Racing Wheel Apex for PlayStation: Design and features

Hori has used the Apex’s chassis before, chiefly with the Mario Kart Racing Wheel Pro Deluxe for Nintendo Switch. If you’ve seen that wheel, then you’ve essentially seen the Apex, too. The key difference here, naturally, is that the Apex is emblazoned with PlayStation’s logo and has a PlayStation-adjacent button layout.

Some button placements have shifted, too. On the Switch wheel, the ZL and ZR trigger buttons were found on the steering wheel itself. On the Apex, the left and right shoulder and trigger buttons are all lined up above the D-pad and face buttons respectively. There are also dedicated L3 and R3 buttons on the Apex, too.

Hori Racing Wheel Apex

(Image credit: Future)

The wheel itself is the best thing about the Apex in terms of design. The textured grips feel nice in the hands and ensure sturdy, non-slip play sessions. The flappy paddle gear switches behind these grips are significantly less refined, though, with a flimsy plastic build that feels like they could snap easily after long-term usage.

That same flimsiness also applies to the pedals, which are the same here as they were with the Mario Kart wheel. While they mostly get the job done, they (alongside the included clip-on footrest) have an overtly plastic and lightweight build, meaning they can easily slide around on harder surfaces.

The wheelbase, thankfully, is much sturdier and has a nice weight to it. You’ve also got two options here when it comes to securing the base in place; a clamp and a set of suction cups. You should avoid using the latter unless you lack a surface that you can easily clamp the wheel to. As with the Mario Kart wheel, I found the suction cups offered little to no purchase for the wheel on my desk. The included clamp, meanwhile, gets the job done just fine.

Hori Racing Wheel Apex for PlayStation: Performance

Despite my quibbles with some design and feature aspects, I can’t fault the Hori Racing Wheel Apex for PlayStation much when it comes to overall performance. The experience you’re getting here is far from mindblowing, especially thanks to the lack of force feedback, but it’s still more than up to the task of providing a decent wheel feel for less, offering robust value for money

I tested the Hori Racing Wheel Apex for PlayStation across PS5 and PC racing games, including Gran Turismo 7, EA Sports WRC, and F1 24. It’s clearly designed for PlayStation consoles first, as when loading into GT7, the wheel was ready to go with a preset control layout in place.

Hori Racing Wheel Apex

(Image credit: Future)

On PC, via XInput, some customization was required in F1 24 as the wheel wasn’t recognized in-game by default. In cases like this, you will need to set your own custom control layout. Thankfully there were no issues here, with buttons and steering all recognized as inputs without fuss.

I do miss the wider rotations available on mid-range racing wheels. The Hori Apex caps out just 270 degrees, which means it’s not best suited to serious simmers like iRacing, Assetto Corsa EVO, or indeed Euro Truck Simulator 2. But you should get by just fine in more casual friendly racers like GT7 and F1 24.

Should I buy the Hori Racing Wheel Apex for PlayStation?

Hori Racing Wheel Apex

(Image credit: Future)

Buy it if...

You’re on a budget or buying for a younger player
It’s as simple as that. If you can’t / won’t buy a more expensive mid-range to premium racing wheel - or you’re buying for a kid - the Hori Apex is good value for money.

You want an easy, plug-and-play experience
Many pricier wheels - particularly direct drive models - usually require a more setup. By comparison, the Apex just requires you to hook it up to a console or PC via USB and you’re good to go. It’s really as easy as that.

Don't buy it if...

You want a more immersive experience
A lack of force feedback is understandable given the Apex’s price, but it does mean that you lose a lot of that authentic racing feel here. A limited 270-degree turning angle also hurts in this regard.

Also consider...

If the Hori Racing Wheel Apex for PlayStation isn’t quite doing it for you, have a look at these two PS5-compatible alternatives.

Thrustmaster T248
A bit of an old dog as far as racing wheels go, but one that’s nonetheless reliable and another solid budget pick. While pricier overall, the T248 does offer basic force feedback and a novel on-wheel display. 900 degrees of rotation is also fantastic for a wide variety of sim racers.

Read our Thrustmaster T248 review

Logitech G923
Arguably the first name in PS5 racing wheels, the Logitech G923 rules the roost even years after its initial launch. With fantastic build quality and immersive force feedback, it’s the mid-range plug-and-play racing wheel we recommend first for PS5 players.

Read our Logitech G923 review

How I tested the Hori Racing Wheel Apex for PlayStation

  • Tested for one week
  • Tested across PS5 and PC
  • Compared with the Hori Mario Kart Racing Wheel Pro Deluxe

I tested the Hori Racing Wheel Apex for PlayStation over the course of a week. During that time, I hooked the wheel up to both PS5 and PC to test a variety of racing games including Gran Turismo 7, F1 24, and EA Sports WRC. While a lack of force feedback and a limited rotation means it’s not the most ideal for sim racers, I did find the Apex to be a good fit for arcade racers like Tokyo Xtreme Racer.

Read more about how we test

First reviewed March 2025

I’ve spent a few weeks with the Corsair VOID Wireless V2, and it’s proved to be one of the best gaming headsets on the market
4:00 pm | April 17, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Corsair VOID Wireless V2 review: one-minute review

Corsair VOID Wireless V2 on a wooden surface

(Image credit: Future/Ford James)

The Corsair VOID Wireless V2 is, as you'd expect from the name, the second iteration of the VOID Wireless range. It's been over seven years since we reviewed the Corsair VOID Pro RGB Wireless, which is the V2's predecessor, and the original impressed us at the time. I'm happy to report the V2 improves upon pretty much every aspect, and retains the same price point as the first to boot.

This gaming headset aims to be the only audio device you'll need no matter which platform you play on: it's compatible with PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, and iOS/Android (sorry, Xbox players).

Thanks to its dual wireless and Bluetooth connectivity, you can link two separate devices simultaneously and switch between them with the press of a button.

There's really very little to complain about with the VOID Wireless V2: the battery life is excellent, allegedly running at approximately 65-70 hours of continuous use, though that's so long I haven't had it run out despite using it for multiple days in a row without charging it.

It's lightweight at just over 300g, and as a result, very comfortable. The sound quality across every platform is fantastic too, especially PC and PS5 thanks to some special features… more on those below.

Corsair VOID Wireless V2 review: Price and availability

  • List price: $119.99 / £99.99 / AU$189
  • Cheaper than many premium gaming headsets
  • Offers superb value for money

While you can pick up a budget gaming headset for about half the price of the Corsair VOID Wireless V2, it's not going to turn many heads, nor is it likely to be built to last. And the same goes for the other end of the scale: there are plenty of headsets that will cost double, but will you get double the amount of performance from them? It's unlikely, which makes this one of the best value-for-money gaming headsets you'll find.

At $119.99/£99.99, it's cheaper than some of our favorite products on our best wireless gaming headsets and best PC gaming headsets pages, such as the SteelSeries Arctis Nova Pro Wireless and the Razer BlackShark V2 Pro.

It's also more than capable of going toe-to-toe with them, and as the flashy new kid on the block thanks to its April 2025 launch, it's likely to be a headset in demand when gifting season rolls around later this year.

Corsair VOID Wireless V2 on a wooden surface

(Image credit: Future/Ford James)

Corsair VOID Wireless V2 review: Specs

Corsair VOID Wireless V2 on a wooden desk

(Image credit: Future/Ford James)

Corsair VOID Wireless V2 review: Design and features

  • Easy to set up and connect
  • Clean, sleek design
  • Rotatable - but not detachable or retractable - mic

There's no instruction manual or booklet included with the Corsair VOID Wireless V2, but that's because it really doesn't need one. The box contains the headset, USB 3.0 dongle, and USB 3.0-to-USB-C charging cable, and that's it.

Charge the headset, connect the dongle to your device of choice if you're connecting through the 2.4 GHz wireless connectivity, and turn on the headset, the two should automatically pair, and you're away.

A USB-C wireless receiver would be ideal too, as we gradually move away from USB 3.0, and it would also enable another connectivity option for devices like a Nintendo Switch or MacBook, but it'd be harsh to criticize it too much for that.

If you're using the VOID Wireless V2 on PC, you should install both the Dolby Access app and the Corsair iCUE software though. The former will detect your headset if it's set to be your primary audio output and allow you to enable Dolby Atmos' Spatial Audio feature, while the latter is essential for customization and getting the most out of your new cans.

You can change the function of the custom button on the headset, such as making it toggle the mute, or have it play/pause music. Meanwhile, on PS5, you can enable the Tempest 3D Audio via the console's sound settings as usual.

The design of the headset itself is sleek. My review unit is mostly white with light grey memory foam padding and a silver adjustable frame to ensure it sits tight on your head. Two skinny RGB lighting strips complete the look, facing the way you're looking. If you use the headset in a remote work meeting, however, be prepared for your colleagues to comment as if you look like you belong in a sci-fi TV series, as happened to me.

The only complaint here is that while the microphone is easy to use and fits in with the profile of the headset itself, it'd be a huge quality-of-life upgrade if it was detachable rather than just rotatable. You can swivel it up to sit vertically, but if it could be removed, the Bluetooth feature would make this suitable for listening to music on the go. As it stands, though, you don't really want to commute with a microphone attached to your headset.

Corsair VOID Wireless V2 being worn by a man

(Image credit: Future/Ford James)

Corsair VOID Wireless V2 review: Performance

  • Lightweight and comfortable to wear
  • Terrific 3D audio on PC and PS5
  • Incredible battery life

Thanks to how light the headset is, combined with the memory foam cushions, I've worn it for hours at a time without feeling any discomfort. It saw me through a solid eight-hour Atomfall session on PS5 while sitting on my sofa, along with a similar length gaming Sunday playing a variety of games on PC.

On the former, it added to the already eerie, post-apocalyptic atmosphere of the British countryside by enhancing the groans of Ferals and the chatter of Outlaws in the area, along with the Tempest 3D Audio helping me pinpoint exactly where enemies were.

Of all the games I tested it with on PC, Call of Duty: Black Ops 6 is where the impressive audio was most noticeable. Listening for footsteps and gunshots is incredibly important in the first-person shooter game, and they were crystal clear with the VOID Wireless V2.

I also spoke with friends on Discord while using it on both platforms and had feedback that the voice quality was as good as it could be. It also has very good noise cancellation, which really helps with the immersion.

Finally, I'd be remiss not to talk a little more about the battery life. Coming in at around 70 hours, it blows a lot of its competition out of the water. I tried to use it for a number of sessions repeatedly without charging it, in order to get a rough ballpark for how long it lasts against that claimed 70-hour figure, but the light never changed from green to imply the battery was even starting to die.

Corsair VOID Wireless V2 against a white wall background

(Image credit: Future/Ford James)

Should you buy the Corsair VOID Wireless V2?

Buy it if...

You’re after one of the latest gaming headsets that has it all
Seriously, you're unlikely to find better than this on the market at this price point. It's one of the best examples of a complete product you'll find.

You find other headsets to be too heavy or uncomfortable
This is so light and easy to wear for long periods, if it weren't for how good the noise cancellation is, you'd forget you're wearing it at times.

You want a headset compatible with multiple platforms
It's simple to unplug the USB receiver from one device and plug it into another, without needing to reconnect it. Connecting via Bluetooth is also as simple as pressing the power button on the headset to open up the pairing. Find the headset in the list of Bluetooth devices nearby and voila!

Don't buy it if...

You need a headset for Xbox
Unfortunately, the Corsair VOID Wireless V2 isn't compatible with Xbox consoles. However, Corsair does have other Xbox headset offerings, such as the HS65 Wireless.

You have a premium headset already
Don't get me wrong, this is one of the best headsets I've ever used, but part of that comes due to its value. If you have a $200+ headset already that you're happy with, you don't need to abandon it for this one.

Also consider...

If, despite all this praise, you're still not sold on the Corsair VOID Wireless V2, consider these two other wireless headsets instead, at slightly more expensive price points but similarly feature-laden.

Razer BlackShark V2 Pro
It's almost double the price, but the Razer BlackShark V2 Pro is currently our best-recommended wireless gaming headset. It offers pretty much everything the Corsair VOID Wireless V2 does, but it's also compatible with Xbox consoles. The design of the headset may also be to your personal preference over the VOID.

For more information, check out our full Razer BlackShark V2 Pro review

SteelSeries Arctis Nova Pro Wireless
This offering comes at a much steeper cost, but it does have a few additional features to balance it out. It uses a wireless base station for connectivity, which works in a similar way to a USB dongle receiver but means it can be connected to two sources simultaneously, both wirelessly, as opposed to one through Bluetooth. This one also has a fully retractable mic, making it better suited for non-gaming purposes.

For more information, check out our full SteelSeries Arctis Nova Pro Wireless review

Corsair VOID Wireless V2 on a wooden surface

(Image credit: Future/Ford James)

How I tested the Corsair VOID Wireless V2

  • Used for nearly four weeks for all my gaming sessions
  • Tested with both PS5 and PC games
  • Also used it to listen to music while working, in meetings, and on Discord

Prior to getting my hands on the Corsair VOID Wireless V2, my audio device of choice on PC was the Philips Fidelio X3. That is an absolutely phenomenal pair of headphones, but it is not a gaming peripheral. It's made for music, doesn't feature much noise canceling, and doesn't come with a mic, so I also have a Blue Snowball desktop mic to hand. I'll likely continue to use the Fidelio X3 for all music purposes, but the VOID Wireless V2 has taken over every other aspect because of how well-rounded it is.

It's been used for a number of gaming sessions, both long and short, and thanks to the connectivity range, I can walk around my apartment while still talking to friends on Discord. I've played Atomfall and The Witcher 3: Wild Hunt on PS5, along with Call of Duty: Black Ops 6 and Monster Hunter Wilds on my gaming PC.

First reviewed March/April 2025

Read more about how we test

I’ve played Blue Prince for 70 hours and its roguelike room-based puzzles have consumed every waking moment of my life
10:00 pm | April 11, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

In puzzle roguelike game Blue Prince, you play as a young boy named Simon who has inherited his great uncle’s estate. However, Simon’s inheritance is predicated on the notion that he’ll discover the fabled Room 46 – the very existence of which is doubted by others. What follows is a surreal adventure like no other, one that’s filled with mystery not just because of how the environments are designed, but also due to all the cryptic notes and hidden secrets that you discover along the way.

Review info

Platform reviewed: PC
Available on:
PS5, Xbox Series X|S, PC
Release date:
April 10, 2025

The gargantuan manor that you find yourself in has a 9x5 grid-like layout – nine rows and five columns – and you have to place rooms in each slot. You might think that the best way to do this is to just plop down hallways with straightforward connections to the Antechamber to the north, but that’s not the case.

That’s because Blue Prince uses concepts similar to deck-building games except, instead of cards, you draw from a set of three rooms, each with its own pathways and unique effects. Some have items or documents lying around, while others cause debilitating penalties or lead to dead ends. Because draws are randomized, you’ll never know what you’ll get. You could have a decent run where you make it halfway through the mansion, only for the next set to contain rooms with no exits. That, or the rooms themselves are locked or they require you to find gem resources first.

Instead of health, you have steps in Blue Prince, which can be replenished by entering bedrooms or eating food lying around. If you run out of steps, the day ends. You’ll have to start back at the Entrance Hall as room slots and items are reset.

A screenshot from roguelike puzzle game Blue Prince

(Image credit: Dogubomb)

The architect of rogues

Within the first few hours of playing Blue Prince, I was already engrossed. While it’s a game in which I can feel like an architect, placing down rooms wherever I want, there’s also a deep strategic layer to it. Numerous thoughts crossed my mind each time I ventured into the manor.

For instance, before placing a Walk-In Closet, I debated if this dead-end room was worth it – sure, it had four items, but I’d block off that section rather than having an open pathway. Conversely, whenever I drew a Hallway – which has three exits – I wondered if I should be using it so soon or if I should save it for later when I really needed it.

This strategic layer also coincides with the aforementioned steps mechanic. If my placement of rooms isn’t optimal, I could end up backtracking so often that I’d waste dozens of steps just to get from Point A to Point B.

There was even one moment when I debated where I should place the Foundation, a room that has an elevator that leads to the underground section of the manor. Unlike most other options, the Foundation’s placement does not reset each day/run. Since I needed it to progress further, I decided to plop it down next to the Entrance Hall for easy access. Had I drafted it closer to the end, that would’ve meant relying heavily on randomness (and the RNG gods) just so I could make a path to it.

Randomness is even more impactful in the game – at one point, I was so close to Room 46, only to draw room cards that didn’t have connections to the only open doorway. In another attempt, I was planning to open a locked deposit box in the Vault, but the key never appeared in any of the areas I checked. These instances were frustrating, of course, but it’s par for the course in roguelite titles. The challenge itself makes achieving the goal even more rewarding.

A screenshot from roguelike puzzle game Blue Prince

(Image credit: Dogubomb)

Perplexing puzzle perfection

Blue Prince encourages you to plan your attempts carefully and, while you’re at it, you’re bound to stumble upon puzzles that are meant to stymie you. Some even gradually become more difficult the more you complete them in successive runs.

For example, a math-based Darts Puzzle involves looking at the colors on the board and performing algebraic operations – i.e. addition, subtraction, multiplication, and division. Little did I know that dozens of successful completions would cause migraine-inducing equations that involved exponents, fractions, negative numbers, and symbols that I’d never seen in my life. Thankfully, I found a means of upgrading rooms with perks, and I was able to revert the Darts Puzzle to simple addition. I’m terrible at math anyway.

Best bit

A screenshot from roguelike puzzle game Blue Prince

(Image credit: Dogubomb)

Several hours after I started playing Blue Prince, I finally figured out why each room had an odd pairing of paintings. I then deciphered the hidden message, a 44-character phrase representing 44 rooms I placed around the mansion, and I exclaimed out loud. No, I didn’t receive a material reward. My reward was a subtle hint that helped me solve another puzzle. I felt like a genius.

There are also puzzles that go hand-in-hand with exploration, such as the Chess Puzzle. You see, there are certain rooms that have chess pieces, like the pawn, rook, queen, and king. To solve the Chess Puzzle, I had to remember where I placed those rooms on the manor’s grid-like layout, and then I had to move the corresponding pieces on the chessboard based on their locations. Oh, and the chess board itself was in a distant section of the estate, too, which meant I had to carefully retrace my steps just to arrive at the correct chamber.

Other brain teasers are equally perplexing. For those who’ve read Maze: Solve the World’s Most Challenging Puzzle – a book that helped inspire Blue Prince – you’ll be glad to know that the author, Christopher Manson, actually designed the Gallery Puzzle. It has four abstract paintings, and you have to choose one word that best represents each illustration. Speaking of illustrations, there are pairs of paintings in every room. At first glance, you might think they’re just there for design purposes until you realize that they’re part of an elaborate puzzle, too.

All in all, the puzzles in Blue Prince are nothing short of outstanding. That unique spark of creativity is showcased, as what starts out as little hints and clues transform into bigger arcs and intricately woven threads that I was eager to follow. Even the unremarkable tidbits might be part of a broader and stranger enigma. No pattern, item, or fixture is there by accident; everything has a purpose.

A screenshot from roguelike puzzle game Blue Prince

(Image credit: Dogubomb)

C’mon gang, we’ve got a mystery to solve

Blue Prince astonishingly goes beyond traditional puzzle rooms and objectives-based tasks as the story slowly unfolds. Simon is the only person in the estate, but the rest of the narrative, including background information on other characters, is all told by way of documents, notes, books, and, in some cases, emails.

There’s an arc about someone being blackmailed, which then led me to several red envelopes stashed within safes (and, of course, I had to figure out the passcodes). There’s another about a missing author, with hints that are found in plain sight, albeit inconspicuous at first glance. At one point, I even had to browse several books to find a visual cue, piecing together a hidden message, which then allowed me to find an item in a specific spot even though there was no icon telling me that something was there.

It’s this facet that truly sunk its claws into me, pulling me further down the rabbit hole well past my arrival in Room 46. The story developed and unraveled organically the more hints I came across. There were riddles upon riddles and secrets within secrets, that I was finding new things hours later in areas that I’ve frequented numerous times.

Perhaps my only complaint is that the game does not have an in-game journal. Even if you’ve already read a letter, there’s no system that keeps track of the information in-game. You have no other choice but to take a screenshot, jot down notes, or hope that you can draft the room again in the future. In fact, as of the time of this writing, my Blue Prince screenshots folder has well over 3,000 images already, all organized per room and theme. This was hard to manage even for me – and I write guides for a living – and I’m sure it will be problematic for those who don’t commit too many details to memory.

Even with this qualm, Blue Prince still remains a spectacular offering from developer Dogubomb. What I said before about the Antechamber and Room 46 are just your initial goals. The biggest surprise in this game is the fact that traditional progression is just the tip of a continent-sized iceberg.

Fair warning: Blue Prince will occupy every waking moment of your life just like it did mine. You won’t be saying good night to this sweet prince anytime soon. It’s that damn good.

Should you play Blue Prince?

Play it if...

You enjoy puzzle games and roguelike elements
Blue Prince
has countless puzzles that are meant to confuse you, though you’ll feel like a genius once you’ve solved them. Roguelike elements also enhance the strategic depth.

You love taking down notes and looking for secrets
There are numerous notes and documents, many of which are part of the secrets that you should discover.

Don't play it if...

You’re looking for a lot of hand-holding
Outside of a few documents explaining basic mechanics, you’re left to your own devices and you have to figure out what you need to do next.

You dislike roguelike mechanics and randomization
A lot of facets of the game are randomized, especially item placements and room selection pools. Things can get frustrating if you run out of steps or you don’t get the items or rooms that you need.

Accessibility

Sadly, Blue Prince features no accessibility features whatsoever. Let alone specific features like colorblind modes, the game doesn't even allow you to alter subtitles in any way or even customize controls. A disappointing element of such an otherwise fantastic game.

A screenshot from roguelike puzzle game Blue Prince

(Image credit: Dogubomb)

How I reviewed Blue Prince

I played Blue Prince on a TCL P755 TV at 4K resolution and maximum settings. My gaming PC has an Nvidia GeForce RTX 3080 GPU, Intel Core i9-10900K CPU, and 32GB of RAM. I used a Razer Viper Mini mouse and a locally-made keyboard, as well as a Logitech F710 wireless controller.

My progress as of the time of publishing this review is around 70 hours across a week or so of playing. I was able to reach Room 46 several times, as well as explore various locations in, out, and under the manor, all to discover numerous secrets along the way.

First reviewed April 2025

I can’t quite believe how many customization options there are for the GameSir Super Nova, but it’s not without a few faults
10:20 pm | April 8, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

GameSir Super Nova: one-minute review

Close-up of face buttons on GameSir Super Nova

(Image credit: Future)

The GameSir Super Nova is a controller compatible with PC, mobile, and Nintendo Switch, and features Hall effect technology for enhanced precision and longevity from its thumbsticks.

It emulates the very familiar Xbox design, although the various colorways and RGB lighting add a little more vibrancy, especially the Whipped Pink variant. It also has a different D-pad, opting for the four-point approach.

In the hands, the Super Nova feels solid and well-made; in fact, it belies its modest price tag and rivals some of the best PC controllers in terms of build quality. It also features a magnetic faceplate, allowing for easy access to the swappable face buttons, designed to match whatever platform you’re playing on.

The buttons are satisfyingly damped and have very little play to them, sitting tightly in place yet still being easy to use. The same is true of the analog sticks, as there’s hardly any play in them at all. They are finished in a harder material than you might find on other controllers, but I still found them comfortable. However, the two optional back buttons are considerably less damped, and my fingers didn’t quite land in the optimal place for triggering them.

The Super Nova can be tweaked using the 'M' (multifunction) button on the front, which allows you to adjust aspects such as stick deadzone and RGB lighting, among others. But many more tweaks can be made using GameSir Connect, the brand’s peripheral tool on PC. Here you’ll find more options than I think I’ve ever seen offered in controller software, so everybody’s preferences should be catered for here.

There are curve profiles and actuation settings for the triggers and sticks, numerous button remapping options, and even an option to set motion controls to always on, allowing you to substitute them with analog stick or even mouse inputs.

To game with, the Super Nova puts in an admirable performance. The buttons are responsive, while the Hall effect technology in the sticks and triggers offer precise movements, although I did find the triggers a little too light to actuate, which did take some getting used to. I didn’t find the D-pad quite so amenable either, as I had to press more towards its center to get a consistent response, which isn’t ideal from an ergonomic standpoint.

Connectivity was good for the most part during my time with the Super Nova, as I managed to connect to multiple platforms via both Bluetooth and the 2.4GHz USB dongle. However, there were occasions when it failed to reconnect to the Nintendo Switch, with the controller failing to wake the console from its sleep. Switching between various devices isn’t the snappiest, either, although not many are lightning quick in this regard.

After several days of use the Super Nova was still going strong, although the lack of a battery readout, either on board or in the software, is a glaring omission; the only indicator is the flashing red RGB when it dips below 15%. GameSir did tell me that it should last about 15 hours, though, which is towards the lower end of the spectrum compared to its rivals.

For the price, though, the Super Nova offers great value for money, considering its performance and platform support, not to mention the incredible level of customization provided by Connect. The D-pad and some minor connectivity issues are drawbacks, but this is still a worthy choice for your next gamepad.

GameSir Super Nova review: Price and availability

  • $44.99 / £49.99 / AU$89
  • Available now in two colorways
  • Cheaper than rivals

The GameSir Super Nova costs $44.99 / £49.99 / AU$89 and is available now in two colorways: Nightfall Blue and Whipped Pink. It comes with a 2.4GHz USB dongle, as well as a charging base and USB cable. Other face plates in a variety of colors are also available from GameSir.

When it's on sale, the official Xbox Wireless Controller, one of the best Xbox controllers and best PC controllers, can be found for a little less than the Super Nova. While it’s a great all-round performer, it pales in comparison to the Super Nova in terms of features and customization options. It also lacks a rechargeable battery as standard.

If you’re after a gamepad with even more tweakability than the Super Nova, then the PDP Victrix Pro BFG, one of the best PS5 controllers and best controllers for Call of Duty, is a fine pick. This controller has a fully modular setup, allowing you to replace the face buttons, D-pad, and sticks depending on your preferences, as well as myriad customization options via the Victrix Control Hub App. However, it’s considerably more expensive than the Super Nova.

GameSir Super Nova review: specs

Close-up of back of GameSir Super Nova

(Image credit: Future)

GameSir Super Nova review: design and features

  • Typical Xbox controller design
  • Well made
  • Incredibly in-depth software

The Super Nova is heavily inspired by the Xbox controller in terms of its form, with its substantial grips and asymmetrical analog sticks mirroring Microsoft’s official gamepad. The D-pad is a point of departure, though, as it harks back to older generations with its four-prong design, rather than a more modern circular hat. There’s also some RGB lighting, although this is quite subtle, confined to just two thin bars running around either grip.

In the hand, the Super Nova feels weighty without being onerous, and the overall construction seems solid. The removable, magnetic faceplate feels premium, as do the rubberized handles, which provide enough grip while maintaining good levels of comfort.

This high standard extends to the face buttons, as they feel smooth to the touch and are damped nicely. There’s very little wobble to them, as with some other controllers, which is especially impressive given they can be swapped around to align with the Nintendo Switch layout (hence the removable faceplate). The analog sticks are similarly solid, and although their material is a little harder than on many other sticks, I still found they offered enough grip.

The triggers are somewhat shallower than on some other controllers. Each has its own lock slider, situated on the back of the Super Nova, which shortens their travel considerably – useful when playing shooters and other games requiring rapid taps.

The two back buttons aren’t damped, and therefore feel less tactile. Also, I found they extended too far outwards, meaning my fingers failed to fall naturally on their end points for the best leverage.

These back buttons can be programmed using the M button at the bottom of the Super Nova – a button that can also be used to make other adjustments on the fly by pressing in conjunction with other buttons. You can change the RGB lighting, vibration intensity, and stick deadzone this way, as well as toggle the Turbo and Hair Trigger modes. These M button adjustments are responsive and provide feedback when changes are made, via flashes of the RGB lighting or small rumbles.

Other customizations can be made in the GameSir mobile app, although this is very limited. Thankfully, the Super Nova also works with GameSir Connect, the company’s peripheral software on PC. This facilitates many tweaks in addition to those accessible via the M button.

Connect provides remapping (including the option to assign multiple inputs to a single button), as well as multiple curve profiles for the sticks and the triggers. There are also various motion control settings, including an option to set which axes are active, as well as an option to turn on motion controls permanently. When this is activated, you can set motion controls to replace the input of either stick or even mouse movements. I was also pleased to see always-on motion controls work when using the Super Nova with the Switch, meaning you can use motion controls in place of the analog sticks with any Switch game.

There are plenty more tweaking options besides those I’ve already mentioned, and I struggle to think of any that are missing here. Connect is also stable for the most part, and the UI is clear and easy to use, although it’s a shame there are no explanations or visual feedback for some of the more advanced settings. What’s more, there doesn’t appear to be any way to save multiple profiles.

Close-up of analog stick and d-pad on GameSir Super Nova

(Image credit: Future)

GameSir Super Nova review: performance

  • Satisfying and precise
  • Not the best D-pad
  • Some minor connectivity issues

The overall performance of the Super Nova is very good. The face buttons are responsive and a joy to use, thanks to their aforementioned dampening. However, while the same is true of the D-pad, I found this less satisfying to use.

When playing Tekken 8, for instance, a rapid series of inputs, especially rolls between adjacent directions, can be uncomfortable and unresponsive, especially towards the outer edges of each direction. I found that actually keeping my thumb towards the center of the d-pad improved matters, but was less ergonomic.

Both the triggers and the sticks on the Super Nova employ Hall effect technology, which is also used in some of the best gaming keyboards, and is often claimed to improve precision as well as longevity.

I found the sticks provided a good level of accuracy when playing Goldeneye 64 on the Switch, while modulating the throttle and brake with the triggers in Art of Rally was a smooth experience. However, the triggers don’t offer quite as much resistance as those on some other controllers, resulting in a more sensitive response and requiring a finer touch than usual.

Motion controls also performed well on the Nintendo Switch, providing accurate inputs as I found while aiming bows in Legend of Zelda: Tears of the Kingdom, even rivaling some of the best Nintendo Switch controllers in this regard.

Connectivity is generally good, with the Super Nova connecting easily to PC via the 2.4GHz dongle, and just as easily via Bluetooth to my Android phone. Connecting via both wireless methods to the Nintendo Switch was also relatively straightforward, although there were occasions when I couldn’t wake the console from sleep with the controller.

Whether this is an issue with the gamepad or the console itself is hard to determine, but it’s a point worth mentioning all the same. Switching between various devices isn’t the quickest either, although many multiplatform controllers aren’t much quicker.

The battery life of the Super Nova is hard to determine, since there’s no indicator other than the RGB lighting flashing red when it dips below 15%. This means I can’t say how much battery life remained after my several days of testing, other than that it was above 15%. What’s more, GameSir doesn’t even provide an estimated battery life, although when I reached out to the company for a figure, it replied that it should last about 15 hours, which isn't particularly impressive compared to the competition.

Close-up of shoulder buttons on GameSir Super Nova

(Image credit: Future)

Should I buy the GameSir Super Nova?

Buy it if...

You want something familiar
If you’re accustomed to Xbox gamepads, then you’ll be right at home here, as the design is virtually the same, aside from a few differences.

You want to tweak a lot
From the back buttons and trigger locks to the seriously in-depth customization options, you can tailor the Super Nova to your exact preferences.

Don't buy it if...

You want the best D-pad
The four-point design won’t be for everyone, and I found it difficult to use in games requiring heavy use of it.

You’re wanting to use it on PlayStation
If you’re after one of the best PS5 controllers, then the Super Nova isn’t for you, as it’s not compatible with Sony’s console, nor does it have the same layout.

GameSir Super Nova review: Also consider

If you're after more wireless controllers, then take a look at some of these alternatives to the GameSir Super Nova.

PDP Victrix Pro BFG
If it’s customization options you want, look no further than the Victrix Pro BFG. The unique modular hardware means you can set it up depending on the games you play, with further adjustments available via its software. You’ll have to part with considerably more cash than you would for the Super Nova, though.

Read our PDP Victrix Pro BFG review

Xbox Wireless Controller
The standard-bearer for all gamepads, Microsoft’s official peripheral has the ergonomics and performance to make it the default choice for many. It can often be found for less than its original price, too. However, you can’t customize it anywhere close to the same extent as the Super Nova, and it lacks the same multiplatform reach. It doesn’t come with a rechargeable battery as standard, either.

Read our Xbox Wireless Controller review

How I tested the GameSir Super Nova

  • Tested for several days
  • Played various games on various platforms
  • Plentiful gamepad experience

I tested the Super Nova for several days, during which time I used it on PC, Nintendo Switch, and an Android phone. I used both the 2.4GHz dongle and Bluetooth where I could.

I played a variety of games to test the various aspects of the Super Nova’s performance. I played Tekken 8 to test the responsiveness and ergonomics of the face buttons and D-pad, Art of Rally to test the precision of the triggers, Goldeneye 64 on Switch Online to test stick aiming, and Legend of Zelda: Tears of the Kingdom to test the motion controls and more general performance.

I have been gaming for decades, and during that time have experienced many different controllers. I have also reviewed a number of them, including other Hall effect and GameSir models.

I tried Razer’s new $300 / £300 Iskur V2 X gaming chair for over a month and it’s an impressive budget option from the usually pricey brand
3:00 pm | April 6, 2025

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

One-minute review

The Razer Iskur V2 X is a lower-cost alternative to the excellent Razer Iskur V2, offering a more limited selection of features at a massively reduced $299.99 / £299.99 price.

It’s easily one of the best gaming chairs and most comfortable gaming chairs under $300 / £300 that I've tested. This costs puts it a little bit above the cost of other budget-friendly seats like the Corsair TC100 Relaxed or AndaSeat Luna, but comfortably below more premium options including the Secretlab Titan Evo and Razer has smartly judged which premium features to lose and which ones to keep.

It’s constructed with robust materials, including a hard-wearing metal base that feels substantially more durable than the usual plastic ones found on cheaper models. It’s well-cushioned too, with a wide, soft seat that feels spacious and gives you plenty of room to shift around and adjust your position.

The backrest features an in-built lumbar support curve that, unlike the adaptive lumbar system of the Razer Iskur V2, is completely static and cannot be adjusted. That said, I wouldn’t actually want to adjust it anyway as I found it offered just the right amount of support out of the box - though your mileage here may vary. The armrests have a more limited 2D motion compared to that more premium seat (that’s vertical plus three rotated positions), which is fair for the price and is topped with a pleasantly squishy foam.

On top of all this, the assembly process is remarkably easy and quick with clear instructions that even a complete newcomer to the world of gaming chairs would be able to follow with ease.

The one area where the Razer Iskur V2 X falls behind is in the lack of upholstery or color options. This chair is only available with a fabric finish, which is going to disappoint those who prefer the look and feel of synthetic leather.

Despite some neon green details, both the black and grey colorways are also quite plain looking - especially compared to the variety of bright colors offered by budget brands like AndaSeat.

The Razer Iskur V2 X in an office.

(Image credit: Future)

Price and availability

  • Costs $299.99 / £299.99
  • Available via Razer
  • Spotty availability in the UK

The Razer Iksur V2 X is available via Razer and costs $299.99 / £299.99. That said, stock seems a little spotty in the UK and, at the time of writing, if you head over to the Razer site in the region you’re greeted with an error message on the Razer Iksur V2 X purchase page.

If you are able to get your hands on it, however, this is a very good price for what you get. It’s less than half the cost of the Razer Iskur V2, which comes in at $649.99 / £599.99. The biggest differences between the two models are the fact that the Iskur V2 X lacks the adjustable lumbar support (with a static curve instead), has 2D armrests rather than 4D ones, and comes in just one upholstery: fabric.

The Razer Iskur V2 also comes bundled with a memory foam headrest, which is sold separately in the case of the Razer Iskur V2 X.

While I do personally slightly prefer using the Razer Iskur V2 X thanks to its enhanced adjustability, these are very reasonable concessions for such a steep price cut. You’re going to struggle to find many chairs more feature-rich than the Razer Iskur V2 X for under $300 / £300.

Specs

Design and aesthetics

  • Simple and effective design
  • Robust materials
  • But only one upholstery option

The Razer Iskur V2 X looks like a slimmed-down version of its more expensive sibling, the Razer Iskur V2. It has that same iconic racing seat silhouette, but a thinner backrest - presumably because it lacks any of the Iskur V2’s complex adjustment mechanisms. The middle portion of the backrest features a subtle hexagonal pattern, which gives it a pleasant tactile feel.

Towards the bottom of the backrest is the integrated lumbar curve, which is designed to follow the natural curvature of your lower back. The curve is very prominent and will likely take a few days to get used to if you haven’t tried an ergonomic chair before, but I found it to be immediately comfortable as someone who’s sat in similar chairs before.

As you look towards the seat’s base, the first thing you will notice is the fact that it's impressively spacious, coming in at 21in / 545mm at its widest point. It’s also a slightly sculpted shape, with a small dip towards the center which helps more effectively distribute your weight.

The seat of the Razer Iskur V2 X.

(Image credit: Future)

The base of the chair is constructed from a durable brushed aluminum, which is reassuringly heavy and a massive upgrade compared to the plastic base found on similarly priced budget options like the AndaSeat Phantom 3.

The Razer Iskur V2 X is available in two colorways, black and light grey. I tested the black model, which features bright green stitching and a rubberized Razer logo just below the point where your head sits. Despite these details, these color choices are very plain, and the one area where some of the competition truly has the Razer Iskur V2 X beat.

In addition to gray and black, the likes of the much cheaper AndaSeat Luna, for example, also come in a more exciting black and blue or black and red. Similarly, the Boulies Master Series, which is just a touch more expensive than the Razer Iskur V2 X, is available in a chill blue or a deep brown. Both of these alternatives could therefore be better choices if you’re looking to color-coordinate your setup.

The headrest of the Razer Iskur V2 X.

(Image credit: Future)

Comfort and adjustability

  • Fabric is layered and high quality
  • Cushions are soft and effective
  • Great lumbar support

There are no areas where I can fault the Razer Iskur V2 X in terms of comfort. This is an extremely comfortable seat, thanks in no small part to its integrated lumbar curve. While most chairs rely on a separate lumbar pillow, which can be fiddly and difficult to position properly, I really appreciate the simplicity of the Razer Iskur V2 X. This is a no-fuss chair that, for me, was great to sit on right out of the box.

The wide base of the seat is also fantastic, with soft foam cushions that are a joy to sink into. Although I usually prefer synthetic leather options, the fabric upholstery here is soft to the touch with multiple breathable layers that effectively stop heat building up even over periods of extended use in an office setting. The backrest reclining mechanism is smooth and reliable, offering up to 152 degrees of positioning for when you just want to kick back and relax.

There are also no problems with the height adjustment, which is controlled by a small lever under the right-hand side of the seat. This lever can also be pulled outwards to enable a seat tilt or pushed back in to lock it flat. The speed of the seat title is adjustable via a large dial on the bottom of the seat.

Finally, the armrests feature a 2D adjustment mechanism. It feels a bit plasticky, but nevertheless appears robust and is very smooth and easy to operate. I also appreciated the slightly soft and rubbery feel of the top of the armrests, which was perfectly comfortable for my elbows.

The armrests of the Razer Iskur V2 X.

(Image credit: Future)

Assembly

I also can’t complain about its simple assembly process. Razer nailed it with the Razer Iskur V2 and has put up a comparably strong showing here.

A large instruction sheet is included in the box with clear diagrams walking you through the entire process, in addition to every tool that you need. This is on top of a pair of gloves (eliminating the chance of picking up small nicks or scratches) plus a large foam sheet to protect your flooring as you build.

The entire process took me about ten minutes and, while I am very experienced in building gaming furniture, I’m confident that even a newcomer would be able to complete it with ease.

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The instructions that come with the Razer Iskur V2 X.

(Image credit: Future)
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Assembling the Razer Iskur V2 X.

(Image credit: Future)

Should I buy the Razer Iskur V2 X?

Buy it if...

You want a quality, cheap chair
The Razer Iskur V2 X is an impressive effort for its price, with a great design and high build quality that puts it far above the competition.

You want minimal adjustments
The static lumbar curve is simple and doesn't require any fiddly adjustments. This makes the Razer Iskur V2 X a good choice for those who just want something they can sit on comfortably out of the box.

Don't buy it if...

You want a more exotic look
With thrilling fabric color options that range from black to… dark grey, you’re better off picking other models if you’re after a specific look or a synthetic leather finish.

You crave more features
What's here is great for the price, but if you pay more you can find chairs with even more features.View Deal

Also consider...

Not completely sold on the Razer Iskur V2 X? These two alternatives might take your fancy instead.

Razer Iskur V2
If you need that added adjustability in the lumbar department, or 4D armrests, then check out the more premium version of this seat. It also boasts both leatherette and fabric options, plus a free head pillow.

For more information, check out our full Razer Iskur V2 review

Corsair TC100 Relaxed
If you want an even more affordable option, the Corsair TC100 Relaxed is a fantastic pick. It’s cheaper than the Razer Iskur V2 X, but still offers top tier comfort.

For more information, check out our full Corsair TC100 Relaxed review

The Razer Iskur V2 X and Razer Iskur V2.

(Image credit: Future)

How I tested the Razer Iskur V2 X

  • Tested for over a month
  • Sat on for hours at a time
  • All adjustments tested

I tested the Razer Iskur V2 X in our London HQ for over a month. During that time I spent hours sitting on the chair, carefully assessing its comfort and trying a range of different seating positions.

I made sure to test all of its adjustment features and often compared my experience with my hands-on testing of other gaming chairs from all across the price spectrum, particularly the Razer Iskur V2. I also compared it directly to various chairs around the office and asked colleagues to try it out for even more opinions on the level of support that it provides.

Read more about how we test

First reviewed March 2025.

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