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Legacy of Kain Soul Reaver 1&2 Remastered review: A more than worthy remaster
8:00 pm | December 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Developer Aspyr, fresh from remastering the first three Tomb Raider games, has cleaned off its brushes and given vampiric poster-boy Raziel his own substantial makeover in Legacy of Kain Soul Reaver 1&2 Remastered. Every character from the main players in Crystal Dynamics' time and space-bending epic right down to the lowly grunts and creatures has received new, highly-detailed models.

Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date:
December 10, 2024

We’ve seen similar levels of uplift in Aspyr’s previous efforts but nothing on this scale. Raziel himself, as the character players will spend almost all of their time viewing, has obviously received the biggest overhaul. Raziel’s wraithlike figure now appears more tangible than before.

His previous skull-cap-like hair is now a thick black bonnet, complete with his trademark bangs that hang down before his glowing white eyes and his garb, the clan banner used to mask his horrific disfigurement sporting high-resolution textures while his exposed bones and muscles now protrude convincingly through his blue skin.

Raziel’s transformation, and that of everything in Legacy of Kain 1&2 Remastered, is easy to admire thanks to Aspyr’s use of the original source code, enabling players to instantly flick between new and classic visuals with a single press of the right analog stick.

Throughout my playthrough, I found myself frequently swapping graphics modes to see how extensive Aspyr’s remaster ventured and I was consistently impressed. The aforementioned assortment of grunts, the low-level enemies that Raziel dispatches along his blood-soaked vendetta, have received a remarkable level of reworking, with all new art assets that go above and beyond a simple texture swap.

This is also true of the collections’ pantheon of grotesque bosses with Raziel’s devilish foes now presented with reworked geometry, hair, skin, bone, and gore that revels in the dark and twisted nature of Nosgoth.

Speaking of the land of Nosgoth, Legacy of Kain Soul Reaver 1&2 Remastered decorates every surface with high-resolution textures that preserve the overall look and feel of the originals and adds a copious amount of details to intricate stone carvings around the gothic chambers, stained glass windows within strongholds and the twisted, haunting sinewy strands of the spectral realm.

Elevated Raziel… not reduced

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the upgraded visuals in a side-by-side comparison

(Image credit: Aspyr)

While long-time fans will likely get a kick out of the new visuals, giving Legacy of Kain Soul Reaver 1&2 Remastered a lick of paint is only half the battle when rereleasing these titles in 2024, with a revamp of the twenty-five-year-old control scheme requiring just as much attention.

Thankfully, the remaster brings a substantial improvement to the somewhat clunky controls of the original release and marries the new scheme with a welcome bump up to a solid 60fps.

While Soul Reaver 2 always had the cameras mapped to the right stick on controllers, its forebearer required players to rotate the camera around Raziel using the L2 and R2 buttons (on PS5). The original controls also meant that players couldn’t move the camera through the Y-axis, which often made looking for a way forward a cumbersome exercise in trial and error.

Aspyr has rightly corrected this issue with a camera now tied to the right stick and, to highlight just how much care and attention has gone into this remaster, they’ve even created new, moody sky boxes to accommodate Raziel’s newfound ability to look up.

Best bit

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the player character in an expansive environment

(Image credit: Aspyr)

Hearing the late Tony Jay’s booming voice as the Elder God at the start of Raziel’s quest transported me back to 1999. Jay’s vocal performance here is one of the all-time greatest and the exceptional script gives him plenty of juicy lines to chew on, and the upgraded visuals make the Elder God seem that much more of an unsettling presence than before.

The vastly improved camera controls aren’t the only new feature that makes navigating Nosgoth a smoother experience. A brand-new map and onscreen compass remove the frustration of finding your way around the sprawling realms. Purists may be pleased to hear that the map and compass are optional and easily deactivated, however, the maps of Nosgoth, created in collaboration between Aspyr, Crystal Dynamics, and key members of the Legacy of Kain community are truly beautiful works of art that shouldn’t be ignored.

The only area that could benefit from further modernization is the combat. While Raziel must still dispatch vampiric foes, either by impalement, submerging in water, engulfing in fire or bathing in sunlight, before given these opportunities the actual hack-and-slash gameplay of hand-to-hand combat hasn’t aged particularly well and is faithful to a fault.

While the ability to lock on, block (in Soul Reaver 2), and perform dodges have all returned, there’s no way to cycle through targets when facing off against multiple foes. The modern control scheme also means Raziel always feels considerably overpowered against his adversaries from the get-go, making combat throughout both games a bit of a bore. Some of the unlockable powers and skills alleviate the monotony somewhat but it’s a shame we didn’t see some improvements to the basic scrapping.

Thankfully, brawling has always played second fiddle to exploration and puzzle solving in Soul Reaver and the intricate mind-benders are back and, thanks to the various control tweaks, easier to navigate than ever before.

A loving legacy

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing combat in action

(Image credit: Aspyr)

Legacy of Kain Soul Reaver 1&2 Remastered evolves beyond a simple visual touch-up in other ways too, adding new features and a heap of goodies for fans and newcomers to dig into.

For those who can’t resist getting a bit snap-happy during their gameplay sessions, a new photo mode is available, although it’s currently a little rudimentary. Pausing the action by pressing in on both analog sticks together gives players free control of the camera and some basic vignette options to toy around with.

It’s functional, but lacks the extensive options available in many other photo modes, with elements such as frames, filters, character poses, and changeable facial expressions all missing. Some of these options were also absent from the Tomb Raider Remastered photo mode at launch before being added in a post-launch patch so hopefully Soul Reaver will receive the same improvements down the line.

Performing much better though is the raft of extras available from the main menu. It’s frankly overwhelming how much high-quality content is on offer here. Legacy of Kain Soul Reaver 1&2 Remastered packs in everything including galleries showcasing concept art, renders, and fan cosplays, a music player to listen to the soundtracks from both games, a movie viewer, and beautifully produced scripts for each title.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered and the lost levels content

(Image credit: Aspyr)

The undeniable standout here though is the Lost Levels. Previously cut sections from the first game have been restored to a playable state and offer a glimpse into an alternative conclusion to Soul Reaver. Each of the small disconnected playable areas presents an interesting curio more than anything you’ll spend a lot of time in but it’s great to see what could have been and be able to poke around in levels that never saw the light of day.

Introduced by a written foreword from pillar of the Legacy of Kain community and creator of The Lost Worlds fansite, Ben Lincoln, the Lost Levels demonstrates the love and passion that has gone into remastering these classic titles. The Lost Levels acts as a reward of sorts for the fans who have supported the series and yearned for another entry since the last game in the franchise, Legacy of Kain – Defiance, released in 2003.

Whether you’re new to the franchise or a returning player, Legacy of Kain Soul Reaver 1&2 Remastered is an exceptional package that improves on almost every aspect of these classic titles and delivers two unmissable epics that every gamer should experience.

Should I play Legacy of Kain Soul Reaver 1&2 Remastered?

Play it if...

You love the originals
The bonus content included with Legacy of Kain Soul Reaver 1&2 Remastered is exceptional. Aspyr has gone the extra mile by harnessing the passion of key figures within the Legacy of Kain fanbase to provide an extensive, lovingly crafted treasure trove of bonus features for fans and newcomers to experience and enjoy.View Deal

You thirst for a powerful narrative
Legacy of Kain Soul Reaver 1&2 Remastered
brings together two of the most poetic narratives in gaming history. Every line in the script carries impressive heft, the characters are exceptionally well realized with best-in-class voice acting and the whole thing is wrapped up in a new, gorgeous skin.View Deal

Don't play it if...

You want thrilling combat
Boss encounters aside, scuffles in Legacy of Kain Soul Reaver 1&2 Remastered remain painfully faithful to their gameplay origins from a quarter of a century ago.View Deal

Accessibility

Legacy of Kain Soul Reaver 1&2 Remastered provides only a few, basic accessibility options for players. Subtitles are enabled by default in both games and are clear to read with a subtle grey background to them. Controller settings can be tweaked with optional vibrations and adjustable stick sensitivity.

Aspyr has included new in-game maps, a compass, and gameplay hints in both titles to make navigation through Nosgoth easier for players and all of these features are optional and easily disabled in the pause menu.

A screenshot from Legacy of Kain Soul Reaver 1&2 Remastered showing the main character jumping

(Image credit: Aspyr)

How I reviewed Legacy of Kain Soul Reaver 1&2 Remastered

I played through the campaigns of Legacy of Kain Soul Reaver 1&2 Remastered over a week while seeking out as many secrets as I could find. I explored all of the newly curated bonus content including reading through the various scripts, viewing all of the gallery content, and playing around in the new Lost Levels.

I played Legacy of Kain Soul Reaver 1&2 Remastered on PS5 on a 4K Sony Bravia TV, with my DualSense controller and PS5 Pulse 3D Wireless Headset for the most part and occasionally through the built-in TV speakers.

Over the past few weeks, I’ve also played Blood Omen: Legacy of Kain after it was released on PS+ Premium and revisited the original PS1 and PS2 versions of both Soul Reaver games, enabling me to appreciate and analyze the differences in controls, visuals and playability to the new remaster.

Microsoft Flight Simulator 2024 review: a luxurious vision of flight sims, let down by some Ryanair execution
5:00 pm | December 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Before this year’s Microsoft Flight Simulator 2024, developer Asobo achieved something momentous in 2020: they found a way to make a Flight Simulator game feel not just relevant to a mainstream audience, but vital. For at least a few weeks there in that strangest of masked-up, doomscrolling times, we were all budding pilots, exorcising our lockdown cabin fever by exploring a virtual Earth from above.

Review info

Platform reviewed: PC
Available on: Xbox Series X, Xbox Series S, PC
Release date: November 19, 2024

The tech - some dark wizardry that pulled Bing Maps data from the cloud via Microsoft Azure - was eye-catching enough that even people who’d never dreamed of buying their own cockpit stopped what they were doing and paid attention. The trouble was, of course, there wasn’t much game to it.

That might sound like an unfair thing to say about a game that gave you an entire planet to fly around, and just about every known airport to take off or land on, but it’s true. Outside of a few scenarios and challenges, the experience was down to you to sculpt and define in Microsoft Flight Simulator 2020.

Asobo’s 2024 follow-up addresses that point with a laser focus, introducing an all-new career mode that’s so astoundingly deep and varied that you can even play it purely as a business sim and take all the actual flying out of the equation entirely. If you do that, though, you’re missing out on – deep breath – firefighting, search and rescue, helicopter cargo transport, air ambulance, agricultural aviation, mountain rescue, skydiving, and aerial construction missions, each requiring a different set of disciplines and familiarity with numerous cockpits and flight models.

It’s here that the developer can really show you what all this ambitious streaming tech and map data can do. The locations are hand-picked for gorgeousness and just the right amount of flight challenge. It’s an absolute treat and an extremely shrewd addition from a studio that didn’t have to go this extra mile in order to impress. Career mode provides a clear mandate for a sequel, in an age when most simulators just whack a few new vehicles into the mix and tout ‘improved physics’. It’s going to keep the non-hardcore engaged for longer, and might even drive a few flight stick sales.

Failure to take off

A screenshot from Microsoft Flight Simulator 2024 showing a plane flying over fields and woodland

(Image credit: Microsoft/Asobo)

Now to address… the unpleasantness. Career mode remained a mystery to me through launch week, not because it’s particularly impenetrable, but because I simply wasn’t able to access it. n the 16 years I’ve been reviewing games, I’ve never wrestled with a launch quite this bad. For the first 24 hours I couldn’t even say definitively whether the game had even managed to fully install itself, such was the labyrinthine mess of loading screens that I was presented with.

On the rare occasion that I did manage to fly a plane in that launch window, I was greeted by flip-book frame rates, random crashes, planes that seemed to have a life of their own, yet more life-sapping loading screens between menus, and poorly calibrated pad controls.

Most bizarre of the lot are certain landing challenges – and this persists to the present build – in which the plane takes a sudden, unnerving change of direction just before you take control of it and turns a simple test of skill into a harrowing air disaster, every warning indicator blaring in your ears as you try to wrestle control of the plane in time to avoid terra firma. Odd and nightmarish in equal measure.

The loading screens are much quicker now. The (technical) crashes have all but abated. But even on my 1GB internet connection, I’m all too often greeted by heinous low-res textures where an impressive view should be for too long. The streaming tech powering Flight Simulator 2024 simply can’t prop up the ambitions of the game for many of its users. I hope that changes, but during the process of reviewing the game I can’t simply assume that it will, nor ignore such an abysmal launch experience.

The first rule of flight club...

A screenshot from Microsoft Flight Simulator 2024 showing a plane flying over the river Hudson

(Image credit: Microsoft/Asobo)

Now that what must be said has been said, we can transition back into the content. Where else does the new Flight Simulator build on its predecessor? Well, airports are notably more detailed now. And that’s just the auto-populated ones, not the bespoke ones Asobo offers in the various higher-priced editions of this game. Vehicular and human traffic is much higher, and the overall experience of taking off and landing is much more immersive.

The flight model, too, has had a tune-up. I must confess I didn’t notice this when using a pad, but with a HOTAS flightstick you can feel a bit more detail about the plane’s reaction to your inputs and the weather conditions around it. It’s especially satisfying to feel the gentleness of your inputs rewarded and to fly in a more precise manner afforded by some increased responsiveness.

There’s a ‘but’, of course. Particularly with a pad, but also with a flightstick, it took a long time to dial in the level of assists that made sense, and quite often I was left baffled by unresponsive controls or confusing results to my inputs that were down to a) I didn’t know that they were turned on and b) I didn’t understand the workings of.

Best bit

A screenshot from Microsoft Flight Simulator 2024 showing a pilot flying over the pyramids of Giza

(Image credit: Microsoft/Asobo)

Virtual tourism’s always been this series’ big strength and when everything’s working, the sights look sharper, better tessellated, and rendered more accurately to scale than before. Check out the Grand Prismatic Spring in Yellowstone Park, the Pyramids of Giza, and Lisbon’s Pena Palace and you’ll agree.

To an extent, that comes with the territory. Planes are tremendously complicated things, and my penchant for flying commercial jets only exacerbates that phenomenon. Could you imagine actually piloting such a behemoth using an Xbox controller? What would that feel like? Terrifying. Confusing. A bad idea. Imagine boarding a flight and seeing the pilot charging up his controller before take-off. You’d be getting off that flight. With that in mind, this game does a pretty marvelous job of mapping such a complex array of instruments to a pad and having it feel fairly logical and responsive, most of the time.

But the fact remains that until you figure out each plane’s characteristics, you’re often wrestling with assists as much as physical forces. This befuddling assist situation also belies a weakness in Flight Simulator 2024’s Flight School mode. Learning to fly is the core activity of this experience, and the dedicated tutorials should go so much deeper than they do. More than that, they should explain which assists are on by default and let you experience what it feels like to fly with them turned on and off. They’re not particularly responsive to how you perform in each lesson, either. It’s nice to get a grade at the end, but I’ve been given Bs for terrifying near-death ordeals and what seemed to me to be nigh-perfect procedures alike.

Where I ended up having the most fun was in a slightly less forensically minded kind of experience, not trying to understand the subtleties of an Airbus A330, not trying to put out a forest fire in the most business-efficient manner, but taking photos.

Snap to it

A screenshot from Microsoft Flight Simulator 2024 showing a close up view of the interior of a cockpit

(Image credit: Microsoft/Asobo)

World Photographer mode exists for the player who just wants to take in the best bits of that astonishing world map. You embark on short flights to picturesque locations, frame photographs according to a few specific criteria, and enjoy the views. It’s meditative, non-taxing, and demonstrates what the tech can do beautifully.

It couldn’t have been a worse take-off, but now that Flight Sim 2024’s airborne, the real work begins. There’s the blueprint for a fantastic experience in here, one that satiates hardcore sim heads and aspiring real-world pilots and also caters to casual players looking to sample the incredible tech without having to take an aeronautical engineering degree. Career mode is such a pleasant surprise, full of bespoke experiences that remold this sim sandbox into different shapes.

But the blueprint hasn’t been realized properly yet. I won’t pretend to understand the vagaries of how Microsoft’s Azure cloud data streaming actually makes this title work, but I can categorically say that it can at present be summed up as ‘not as intended’. There are still significant, miserable performance issues even after some emergency patching work - alt-Tab this game at your peril - and they simply don’t let you enjoy Flight Simulator 2024’s best qualities yet.

Should I play Microsoft Flight Simulator 2024?

Play it if...

You’ve got the wanderlust
The world map remains Flight Simulator 2024’s strongest asset, and the new career and photo modes give you a fresh excuse to see more of its best bits. If your internet connection can keep up, the scenery can be gorgeous.View Deal

You’re in it for the long haul
Once you dial in the right peripheral mappings, deadzones, assists, and display settings, there’s a deep treasure trove of content waiting for you. But it’s not a pick-up-and-fly experience, despite the pad functionality and photo mode. View Deal

Don't play it if...

Your internet’s spotty
The cloud streaming tech powering this sim has been unstable so far, even on lightning-quick connections. If you’re still alternating between AOL free trial disks, it’s probably not worth it. View Deal

You’re a frame counter
Performance issues persist beyond launch, and although in perfect conditions this game’s easier to run than its predecessor at 4K, it’s still extremely demanding and temperamental. View Deal

Accessibility

Never shy of adding menus and options, Flight Simulator 2024 has a welcome array of accessibility options that include text-to-speech functionality allowing players with differing setups to communicate, and an in-game text chat translation tool to that same end.

There’s screen narration, subtitles, and adjustable HUD opacity, along with scalable text size. Mercifully for the motion sickness, you can turn off camera shake, too.

A range of different input options are available here, from pad and peripheral inputs to old-school mouse and keyboard, including the ‘Legacy’ mode that uses the old ‘90s control layout.

Finally, colors can be adjusted to accommodate protanopia, deuteranopia, and tritanopia, and you can find high-contrast menu schemes to aid visibility.

A screenshot from Microsoft Flight Simulator 2024 showing a fighter jet flying over rocky desert

(Image credit: Microsoft/Asobo)

How I reviewed Microsoft Flight Simulator 2024

I logged around 20 hours of flight time using either an Xbox controller or a Logitech G X56 HOTAS, dividing that time between Flight School, Career, World Photographer, and the surprisingly compelling Landing Challenges.

The virtual cockpit for this one was my gaming PC, outputting to a 30-inch display via my RTX 2080 TI. This isn’t a resource-light title, but I typically found that connection speed was a greater deciding factor on performance than GPU, whereas its predecessor seemed more bound to local hardware performance.

First reviewed December 2024.

Seagate Game Drive for Xbox review: great for Game Pass
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Seagate Game Drive for Xbox: One-minute review

If you’re shopping for an Xbox external hard drive, then you can’t go wrong with this officially licensed model from Seagate. Although a little more expensive than non-Xbox branded options, it’s still one of the best Xbox Series X hard drives and SSDs right now, delivering a solid level of performance and plenty of space for many of the best Xbox Series X games.

The Seagate Game Drive for Xbox is significantly more affordable than the Seagate Xbox Storage Expansion Card and comes in much larger capacities, including 4TB and 5TB, but it has some extra limitations due to its form factor. First and foremost, as an external hard drive it cannot be used to play Xbox Series X or Xbox Series S optimized games.

Its primary use case is to store large game installations between uses, cutting down on the need to constantly redownload files. This makes them particularly suitable for those with slow or limited internet connections. It’s a fantastic fit for Xbox Game Pass too, giving you the option to keep a considerable number of games on hand at a time.

It’s worth noting that older titles for the Xbox One, Xbox 360, or original Xbox will still run off the external hard drive - albeit with increased loading times compared to internal storage in most cases. If you have a large library of backwards compatible games that you don’t want clogging up your internal drive, this will be the perfect solution. This also means that those still sticking with an Xbox One can rest easy knowing that they will have no issues accessing their entire libraries.

As far as hard drives are concerned, the Seagate Game Drive for Xbox also looks superb overall. It’s constructed from a sleek black plastic, decorated with an Xbox logo and a small strip of green LED lighting. It fits perfectly next to a black Xbox Series X or Xbox Series S 1TB console, though owners of white variants like the launch Xbox Series S or recent Xbox Series X Digital Edition might prefer to go for a white alternative to better fit their systems instead.

The bright LED lighting on the front of the Seagate Game Drive for Xbox.

(Image credit: Future)

Seagate Game Drive for Xbox: Price and availability

  • 2TB costs $89.99 / £79.99
  • 4TB costs $134.99 / £116.99
  • 5TB costs $149.99 / £132.99

The Seagate Game Drive for Xbox is available in 2TB, 4TB, and 5TB capacity options which come in at roughly $89.99 / £79.99, $134.99 / £116.99, and $149.99 / £132.99 respectively. The 4TB model is the best value model, as it frequently receives substantial discounts to around the $90 mark. If you’re able to find it on sale for this price, I would definitely recommend snapping it up.

While it is the cheapest, I would try to avoid the 2TB model as that more limited storage capacity is going to fill up quite quickly - especially if you intend to use it for a few large, modern games.

Seagate Game Drive for Xbox: Specs

Seagate Game Drive for Xbox: Design and features

  • Matches black consoles very well
  • Green LED lighting is bright and attractive
  • But looks out of place next to white consoles

As far as external hard drives go, the Seagate Game Drive for Xbox is a stylish choice. It is constructed from sleek black plastic, which is pleasant to the touch and looks perfect placed next to a black Xbox console. In addition to small embossed Xbox and Seagate logos, there is a bright green LED positioned on the front of the drive lending it some extra flair.

I don’t have any complaints about the design, but I will say that it really stands out next to a white console. Given this drive’s price compared to a generic external hard drive, it’s undeniable that you’re paying a little more for the look. This makes sense if you own an Xbox Series X (or the black Xbox Series S 1TB) and want a fully color-coordinated setup, but not when it’s going to look out of place.

There are, of course, other reasons to choose this hard drive like its strong performance but it’s just something that owners of Microsoft’s white machines should bear in mind. Seagate also makes a white Starfield Special Edition hard drive in 2TB and 5TB capacities, which could be a better choice in purely aesthetic terms.

Setup is easy right out of the box, as the drive comes packed with a Micro USB that can be slotted into a free USB port on the back of your console. It also comes bundled with a free month of Xbox Game Pass Ultimate which is a fun little bonus.

A top down view of the Seagate Game Drive for Xbox.

(Image credit: Future)

Seagate Game Drive for Xbox: Performance

  • Faster than a game download
  • But slower than internal storage
  • Still a good fit for Xbox Game Pass

I tested the 5TB model of this external hard drive and found it to be perfectly sufficient as a game storage medium, though noticeably slower than both external SSD options and the console’s internal storage.

To give some real-world examples of what it can do, I moved a handful of games to and from the drive on my personal Xbox Series S 1TB. Moving to the drive, a 14.5GB installation of Dustborn was transferred in just 1 minute 54 seconds while a 16.8GB installation of Mirror’s Edge Catalyst was copied over in just 2 minutes 8 seconds.

Increasing the file size yielded roughly proportional results, with a 40.3GB copy of Senua’s Saga: Hellblade 2 accomplished in 5 minutes and 14 seconds. The two largest games I tested, the 74.3GB Dead Island 2 and the 104GB Forza Motorsport were then transferred in 9 minutes 49 seconds and 14 minutes 19 seconds respectively.

Speeds were similar moving games back from the drive. A 48.1GB copy of Agents of Mayhem, for example, took 5 minutes 40 seconds while a smaller 5.2GB installation of Rumble Roses XX was fully playable from the internal storage in just 39 seconds.

Unless you have some kind of NASA-level connection, all of these times are going to be significantly faster than an internet download - which is exactly what you want from the external hard drive. This would be especially useful if you’re an Xbox Game Pass subscriber who loves downloading new games to try, as you will be able to keep a vast library of included titles saved and on hand whenever you want to dip back into them.

The rear of the Seagate Game Drive for Xbox.

(Image credit: Future)

Should I buy the Seagate Game Drive for Xbox?

Buy it if...

You want a more affordable storage expansion
The Seagate Game Drive for Xbox comes at a significantly lower cost than a Seagate Xbox Storage Expansion Card, letting you increase the number of games you can save locally on the cheap.

You’re sick of waiting for game downloads
An external hard drive like the Seagate Game Drive for Xbox is a great alternative to uninstalling your games. If you find yourself running out of space often and are sick of waiting for big game downloads each time you want to return to an old favorite, this is for you.

Don't buy it if...

You want to play modern games natively
An unavoidable drawback for any external hard drive is the inability to play Xbox Series X and Xbox Series S optimized games natively. If that’s what you want from a storage device, you’ll have to look at an Expansion Card instead.

Also consider...

Consider these three alternatives if you’re not sold on the Seagate Game Drive for Xbox.

Toshiba Canvio Flex
This budget-friendly hard drive comes in a sleek silver color. You lose the Xbox branding, but it’s small, portable, and is available in a range of capacities up to 4TB. It’s also a fair amount cheaper.

For more information, check out our full Toshiba Canvio Flex review

WD Black P40 Game Drive
This external SSD from WD is smaller and lighter than the Seagate Game Drive for Xbox, with significantly better speeds. It is much more expensive, though, and is only available in capacities up to 2TB.

For more information, check out our full WD Black P40 Game Drive review

Seagate Xbox Storage Expansion Card
If you want to play Xbox Series X and Xbox Series S games on your storage device, and can afford its lofty price tag, then the Seagate Xbox Storage Expansion Card is for you.

For more information, check out our full Seagate Xbox Storage Expansion Card reviewView Deal

A close up of the Xbox branding on the Seagate Game Drive for Xbox.

(Image credit: Future)

How I tested the Seagate Game Drive for Xbox

  • Used for over a month
  • Tested with an Xbox Series S and Xbox Series X
  • Performance compared to other storage devices

I tested the Seagate Game Drive for Xbox predominantly with my Xbox Series S 1TB console, but I also spent a few hours checking compatibility with an Xbox Series X. I tested the external hard drive for over a month, using it as my primary external storage device for all things Xbox.

During my testing of the drive, I compared the performance to that of other hard drives, including the Seagate Game Drive for PS5 and WD Black P10. I also checked how it would stack up against external SSD options, such as the WD Black P40 Game Drive, and the official Xbox Storage Expansion Card.

Read more about how we test

First reviewed December 2024.

Indiana Jones and the Great Circle review: exhilarating old-school action
3:00 am | December 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Tags: | Comments: Off
Review info

Platforms reviewed: Xbox Series X, Xbox Series S
Available on: Xbox Series X, Xbox Series S, PC, PS5 (Spring 2025)
Release date: 6 December, 2024

As an adaptation of its source material, Indiana Jones and the Great Circle is nothing short of a resounding success. It captures the overall look and tone of the film franchise perfectly, delivering a globe-trotting adventure that will delight even those with just a passing knowledge of it. It’s also just a sheer joy to play thanks to some incredibly well-realised locations that are brimming with enough secrets to occupy you for hours at a time.

I’ve had some reservations about the first-person combat system since the game was originally revealed, but I can confidently say that developer MachineGames has masterfully made the jump from bombastic shooters to a much scrappier melee system. Whacking legions of Nazis has never been more satisfying and the focus on improvisation practically generates memorable moments, especially if you’re not afraid to experiment with all the tools at your disposal.

There are some things that hold Indiana Jones and the Great Circle back, however, namely a noticeable lack of polish. Progress-blocking bugs are common, although these are thankfully never a huge concern due to an extremely effective auto-save system. There’s also the visuals that, while stunning on Xbox Series X, are simply not up to standard on the less powerful Xbox Series S. Patches are almost inevitably going to address this in the weeks and months to come, but it does dampen an otherwise strong launch.

Popcorn flick

The player examines a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Set right after the events of the first film in the series, Raiders of the Lost Ark, Indiana Jones and the Great Circle tells a self-contained story that, aside from a brief flashback segment and a sprinkling of references, stands on its own two feet. After a hulking man breaks into Marshall College to steal an ancient cat mummy from the university’s archaeology department, Indy is thrust into a race to uncover the secrets of the titular Great Circle, a series of connected ancient sites around the world, and protect it from Nazi archaeologist Emmerich Voss, who wants to harness its power for the expansion of the Third Reich.

The pair have a fantastic dynamic, with a believable and engaging rivalry that easily puts Voss up there with the most memorable villains from the films. A few hours in Indy is joined by Gina Lombardi, a journalist searching for her missing sister. She makes for a great companion, her initial misgivings gradually transforming into a genuine friendship as the plot progresses. The narrative is nothing groundbreaking by any means, but it’s all well-told and conveyed through absolutely stunning cutscenes.

Best bit

Indy enjoys a banana in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Indy is an absolute snacker. Every map is filled with unique treats to collect, from exotic fruits to biscotti, which you can wolf down for a quick stamina boost. Stopping to stuff my face before a big encounter was a constant source of amusement.

Indiana Jones and the Great Circle benefits from some of the best motion capture and animation work that I have ever experienced, surpassed only by the truly boundary-pushing cinematics of Senua’s Saga: Hellblade 2. Characters move almost eerily realistically, with sublime faces that make it easy to forget that you’re not seated at the movie theater. Of course, this would mean very little if the voice acting wasn’t also pitch-perfect.

Luckily, the ever-reliable Troy Baker delivers a masterful Indiana Jones and Alessandra Mastronardi seems just as at home dispensing witty retorts as anguished cries at emotional climaxes as Gina. Cutscenes are presented in a near-constant stream, neatly woven between moments of play, and can go on for minutes at a time, but it’s impossible to complain about their hands-off nature when they look and sound this good.

Thinking cap

The player using a camera to get a puzzle hint in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

The plot guides you through a string of varied locations around the world, from a war-torn Shanghai to a frozen Nazi ship wrecked on top of a mountain in the Himalayas. Each is brilliantly recreated, filled with authentic 1930s details and countless objects to pick up and examine. The choice to accurately represent regional languages and accents is also a great one, really giving each area its own flavor and massively increasing immersion.

While most sections are rather linear, there are three huge open-world areas to sink your teeth into. The first is a stint in Vatican City, where Mussolini's Blackshirts are exploiting the weakness of an ailing Pope to hunt for ancient relics. This is, without hyperbole, one of the greatest environments I have ever explored in a video game.

I spent almost seven hours in it in my first playthrough, plowing through optional objectives and tracking down collectibles, and feel like I barely scratched the surface of what’s on offer. There’s something new to discover every few steps and it’s all interesting and well-designed, rather than just filler. Puzzles are abundant and, for me, perfectly balanced - requiring just the right amount of thought but never becoming frustrating on the moderate difficulty.

The same is true for the ones that you encounter in the story, though these also have an intelligently integrated hint system if you get stuck. Snap a photo of any story puzzle with Indy’s camera for a quick hint or, if you keep going, a detailed explanation of what you need to do. It’s not a system that I needed to use, but I’m glad it’s there for players who would prefer to focus on the action.

Gina and Indiana Jones look at a clue in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Unfortunately, the puzzles are also where I experienced a number of frustrating progress-blocking bugs. Sometimes items required to complete them would simply not spawn in, rendering progress impossible. There were also a number of occasions where Indy’s hands would become stuck - unable to interact with the world. One note made reference to a fireplace, so I climbed into it thinking there might be some kind of hidden door only to fall through the floor and die - I guess you could say I was almost right?

All of these problems were solved by reverting to my last autosave, which are mercifully very frequent, but did once require me to go back even further and agonisingly lose almost an hour of play.

Button masher

Indy wields a gun in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Puzzles and exploration are only part of the picture, though, as combat is a key pillar of the experience too. There is a basic stealth system here, but I always opted to go in as loud as possible whenever the situation would permit it, an approach that I would thoroughly recommend. Thanks to meaty, satisfying punches and a lightning-fast dodge, the melee system leads to thrilling fights. You also have Indy’s trademark whip, which can be used in a number of ways depending on where you aim it.

A quick strike to the hands will disarm most foes, giving you the chance to sweep in and grab their weapon. Aiming for the leg while will see Indy yank it, perfect if you want to send an unsuspecting guard flying off a ledge. You can also pull enemies towards you, grabbing them for a violent beatdown. Almost any object you find can be used as a weapon and bashing Nazis with everything from feather dusters to frying pans is just as cathartic as it sounds.

Guns are also present, though always represent an engaging balance of risk and reward. They are much quicker than fists, but loud and prompt enemies to draw their own - putting you out of action in just a few hits. It’s a well-thought-out dichotomy that makes them ideal in a pinch but stops running and gunning from ever becoming a consistently viable approach. Factor in the numerous upgrades, which are presented as books hidden throughout stages, and you have a formula that has me eager to dive back in for more even after the credits rolled.

That said, Indiana Jones and the Great Circle can suffer from one inescapable shortcoming depending how you play it: its visuals on Xbox Series S. The game looks phenomenal on Xbox Series X, but is just not up to snuff on Microsoft’s weaker machine. Framerates are smooth, but the muddy textures, blurry resolution, low-detail models, and unpleasant lighting spoil most environments - even with the optional high resolution texture pack installed. It’s not impossible to enjoy like this by any means, but I don’t think it’s unreasonable to expect more from a first-party game given the system’s huge user base.

I have my fingers crossed that some kind of visual overhaul is on the way, as this is really the only thing holding me back from much more unreserved, truly glowing recommendation. If you own an Xbox Series X, a powerful gaming PC, or are able to try the game through an Xbox Game Pass subscription, then there’s no reason not to dive in.

Should I play Indiana Jones and the Great Circle?

Shanghai in Indiana Jones and the Great Circle.

(Image credit: Bethesda)

Play it if…

You want a great Indy Story
Indiana Jones and the Great Circle delivers a fantastic Indiana Jones experience worthy of the big screen. Top-notch voice acting and brilliant cutscenes make every step of the journey a cinematic joy.

You love exploration
Some of the open-world environments in Indiana Jones and the Great Circle are among the best ever implemented, brimming with detail and no shortage of things to do. They’re easy to explore for hours at a time.

Don’t play it if…

You’re craving the most polished experience
The annoying bugs and disappointing visuals on Xbox Series S do make me think Indiana Jones and the Great Circle might be best enjoyed when it has a few meaty patches under its belt.

Accessibility

Indiana Jones and the Great Circle has a good suite of accessibility options. The size of the UI can be increased for added visibility, or swapped between a few color presets.

There are are number of color filter modes, in addition to high contrast effects and customizable high contrast color options for key items, weapons, and more.

This is on top of multiple difficulty levels for both combat and puzzles or exploration.

How I reviewed Indiana Jones and the Great Circle

I played Indiana Jones and the Great Circle for more than 20 hours on both an Xbox Series S 1TB and Xbox Series X.

During that time I completed the entire main story and spent a significant duration exploring each environment. I endeavored to find as much extra content as possible, mastering a number of side quests and optional activities, and plan to dive back in for even more.

On Xbox Series S, I played the game using a 1080p monitor while on Xbox Series X I relied on a 4K Sony TV. In both cases, I used a standard Xbox Wireless Controller. For audio, I brought out my trusty Astro A50 X on Xbox Series S and a SteelSeries Arctis Nova 7 on Xbox Series X.

First reviewed December 2024.

Infinity Nikki review: a cozy, creative, and colorful romp
4:00 pm | December 3, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Open-world gacha game, Infinity Nikki, is the fifth entry in the Nikki series. The franchise, developed by Papergames / Infold Games, was previously available on mobile devices only. In fact, the series had completely flown under my radar until late September when I got the chance to play the Infinity Nikki demo at the Tokyo Game Show.

Review info

Platform reviewed: PC
Available on:
PC, PlayStation 5, iOS, Android
Release date:
December 5, 2024

What intrigued me back then was the notion that this free-to-play game would allow me to progress at a leisurely pace and have a stress-free time, without worrying too much about leveling characters and gear just to take on tough bosses. This concept is almost antithetical to what I’ve experienced in titles like Genshin Impact, Zenless Zone Zero, Wuthering Waves, and others, where “pulling for meta characters” and “min-maxing stats” are tantamount to improving your chances at completing late-game content.

Fortunately, Infinity Nikki managed to exceed my expectations, thanks to its gorgeous visuals and exploration beats, some of which reminded me of other successful titles. However, it does suffer from a few pitfalls, most notably those related to the series’ use of mobile game-focused ideas.

Welcome to Miraland

The screenshot shows the player gliding through magical rings in mid-air in Infinit Nikki

(Image credit: Infold Games)

Infinity Nikki’s campaign begins as the titular character, along with her cat companion Momo, are sent to a magical realm known as Miraland. This leads to an isekai-style romp that takes them to nearly half a dozen explorable regions in search of the fabled Miracle Outfits.

These zones of Miraland include the city of Florawish, where I learned more about the setting, as well as the green fields of Breezy Meadows. Later, I marveled at the sights of the Abandoned District, a region consisting of multiple towering islands that are only reachable by gliding across tornado-filled seas.

Likewise, there’s the Wishing Woods, a forest that’s dotted with several twisting pathways, tall treetops, and thorny vines. Regions also have their own uniquely themed dungeons, such as a power plant in the sewers and a runaway train with scarecrow-esque ghosts.

Infinity Nikki’s themes and cartoony designs tend to be bright, vibrant, and vivid, as though the whole experience is meant to be a joyful celebration. Even the theme song performed by Jessie J, 'Together Till Infinity,' which plays whenever I launch the game, is so upbeat that I can’t help but tap my feet to the tune. But what makes the world truly come to life is the use of various environmental features to aid in traversing these aforementioned regions.

For instance, there are giant birds and paper cranes that give you a good vantage point of your surroundings. Do you want to reach a distant island? You can do that by passing through floating rings that are suspended in mid-air. Need to get to the top of a mountain? There might be a seal that could toss you over yonder. And, yes, there’s also a bike that you can ride across hills and fields.

However, the main downside is that comical and silly themes also cause Infinity Nikki's narrative arc to falter. Although some story beats have a more serious tone – such as Florawish villagers falling into a coma or hopeful wishes being stolen – some ideas just weren’t compelling and several supporting characters were plainly unremarkable.

Runway modeling and runaway spending

The screenshot shows the player surrounded by lush, colorful fields in Infinity Nikki

(Image credit: Infold Games)

The Nikki series is known for its dress-up mechanics and Infinity Nikki is no exception, given that there are several outfits that grant unique abilities. Early on, I obtained attires that allowed Nikki to glide in mid-air, pet animals, catch bugs, fish in rivers, and even fix electrical panels. Later in the game, I actually made a dress that caused Nikki to shrink so I could control Momo instead.

These ability dresses, as well as many others that I found during my travels, can be used in Styling Contests and the Mira Crown. In these activities, I was graded based on Nikki’s clothing score or whim, denoted by attributes like ‘Sweet’, ‘Cool’, ‘Elegant’, and bonus points from cosmetic frills. All of these make for a very engaging gameplay loop that involves finding new outfits and then upgrading them to increase their stats, so you can defeat faction leaders and grab additional rewards.

The above concepts are complemented by a handy wardrobe menu where I mixed and matched clothing parts, hairstyles, and makeup. From dazzling ball gowns, fluffy jackets, shimmering tiaras, and high-heeled stilettos, to colorful blushes, peculiar accessories, floating neon effects, and alternative designs, there are a thousand ways to showcase your sense of fashion. Moreover, the game has an amazing Photo Mode feature that has numerous poses and effects, all to shine a spotlight on your style as you progress.

However, the most glaring issue here is actually tied to the gacha system itself. While cash purchases are disabled in the Infinity Nikki build that I played, I was still able to check out the in-game store and banner. The most telling fixture is that full outfit sets from gacha banners consist of nine or more parts, making it extremely unlikely to get a full set within your first few ‘pulls’ (i.e. gacha attempts). In my case, I spent diamonds, a standard in-game currency, on 100 pulls, and I still wasn’t able to get a complete 5-star set.

It goes without saying that players who are after all the item pieces might feel compelled to spend more money. While the ‘pity system’ helps guarantee a 5-star reward every 20 pulls, I feel that this would exacerbate the problem further.

Countless collectibles and content for the constantly curious

The screenshot shows the player’s wardrobe and clothing selection. in Infinity Nikki

(Image credit: Infold Games)

Another facet that bolsters Infinity Nikki’s quirks and charms is the countless collectibles and side content to discover in Miraland. There are collectibles known as Whimstars which are used to unlock outfits and perks in the Heart of Infinity, a skill tree with dozens of interconnected nodes.

Obtaining Whimstars tends to be an effortful and enjoyable endeavor. Some require running around to pick up fragments or looking for a star-shaped graffiti that’s hidden in the environment, while others are embedded in magical creatures that you should pet or catch. There are also those that are found in mini-domains with puzzles, akin to shrines in The Legend of Zelda games like Breath of the Wild and Tears of the Kingdom.

Aside from Whimstars, there are orbs known as Dews of Inspiration, which are vastly more numerous. These are given to a friendly dragon named Kilo the Cadenceborn, who then provides you with extra attires. Additionally, there are side quests where you look for the correct Photo Mode locations, missing perfumes, and historical sites, as well as countless treasure chests to unlock.

In the same vein, there are ways to quickly farm for resources, including Realm Challenges that grant bling currency (i.e. gold) and a “Dig Pear Pal” panel where you passively earn items after enough hours have elapsed. All in all, even if you’re not focusing on the main quest, Infinity Nikki still provides many tasks that enrich the sense of discovery.

Combat conundrums and timegating troubles

The screenshot shows the player petting a cat in Infinity Nikki

(Image credit: Infold Games)

One feature of Infinity Nikki that’s sure to be contentious is its combat system, or rather the very simplistic and lackluster way in which it’s presented. After all, this is meant to be a cozy game, right? Sadly, Nikki’s main offensive move is just an extremely basic projectile attack that travels in a straight line, and most enemies can be defeated in a single hit. Coincidentally, certain foes, including bosses, have relatively simple, repetitive, and easily telegraphed attack patterns. Combat is unchallenging to a fault that it’s something I tuned out most of the time while exploring.

Still, combat woes don’t hold a candle to the most egregious of all of Infinity Nikki’s flaws: its mobile game-style approach to timegating. To clarify, there’s already content that causes you to use up energy. But there are also portions of the campaign where you need to increase your Stylist Rank just to receive the next main quest objective. The Stylist Rank requires not just the overall tally of your progress, such as Whimstars collected, total number of outfits acquired, and so on, but also Daily Wishes.

The screenshot shows the player standing on a flying paper crane in Infinity Nikki

(Image credit: Infold Games)

A few hours into Infinity Nikki’s campaign, I chanced upon a flying paper crane that gave me a breathtaking view of the town of Florawish. This and other magical modes of transport made exploration more rewarding.

Daily Wishes, as the term implies, come from the daily tasks you complete. Here’s the kicker: these cap at 500 points each day, but some of the overall requirements are not divisible by 500 (i.e. 1,100, 1,600, 2,100 points, and so on). A good example was when I encountered a progress-blocking bug as part of a quest. It took a while for that bug to get fixed and, once I had completed the quest, I was really eager to see what was next in store. Only then did I realize that I lacked points from dailies, so I had no choice but to wait for the next reset.

Timegating also extends to Insights, which are gathering and combat-specific tallies. As you pet animals, catch fish/bugs, take out enemies, and gather resources, you earn Insight points for upgradable perks. However, once you’ve done too many of these actions in a single day, you no longer earn the actual points.

Initially, I thought that these systems were put in place to combat gaming addiction. However, as the days passed, I began to think that these create an adverse effect where players feel more invested since they have no choice but to log in repeatedly. As such, even if Infinity Nikki does have brilliant ideas that kept me entertained, it still suffers from the same pitfalls that characterize forced time investment in mobile and live service games.

The screenshot shows the Advanced Courses menu where the player can increase their Stylist Rank in Infinity Nikki

(Image credit: Infold Games)

Should you play Infinity Nikki?

Play it if...

You enjoy open-world games
Miraland is home to all sorts of wonderful and whimsical creatures, and there are many collectibles to discover in various regions.View Deal

You prefer casual-friendly and comfortable gameplay
From petting cute animals to playing dress-up to receive rewards, the activities in Infinity Nikki tend to be relaxing and stress-free.View Deal

Don't play it if...

You’re looking for challenging combat
The combat system in the game is rather dull and uninspired. Don’t expect a challenge from most enemies and bosses.View Deal

You dislike timegating mechanics
At certain points, you’ll have no choice but to wait for the next daily reset just to finish some tasks, all to increase your rank and receive the next quest objective.View Deal

Accessibility

Infinity Nikki doesn’t have much in the way of accessibility features. At best, there are player view assists that cause the camera to pan automatically whenever your character is moving, falling through the air, or fighting enemies. There’s also an Enable Jump Guide Line option that creates a shining glyph below your character so you know where you’d land. Lastly, there’s an option to respawn Nikki in case she gets stuck in the environment.

The screenshot shows the player facing a boss named the Caged Greed in Infinity Nikki

(Image credit: Infold Games)

How I reviewed Infinity Nikki

I played Infinity Nikki on a TCL P755 TV at 4K resolution and mostly high settings. My gaming PC has an Nvidia GeForce RTX 3080 GPU, Intel Core i9-10900K CPU, and 32GB of RAM. I used a Razer Viper Mini mouse and a locally-made keyboard, as well as a Logitech F710 wireless controller.

My progress as of the time of this writing is around 40 hours across six days, and I was able to reach the main story chapter that takes place in the Whispering Woods. On days when I encountered progress-blocking bugs and gameplay mechanics, I opted to tackle side quests and look for collectibles just to get a good grasp of open-world exploration features.

First reviewed November/December 2024.

Mouthwashing review: this low-poly horror masterpiece will haunt me for a long time
4:00 pm | December 1, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC
Release date: September 26, 2024

Mouthwashing has made a statement in late 2024. I wouldn't be surprised if you've seen it all over social media, as more streamers and gaming fans are diving straight into the latest indie horror game. It's easy to see why, even just saying the name of the game makes people go "Mouthwashing? What kind of name is that?". Well, nothing can quite prepare you for the next two hours or so worth of gameplay, I can tell you that much. A game with a title so strange deserves to be a wild ride and god, I'm going to be thinking about this for such a long time alongside many of the other best horror games out there.

Indie game developers Wrong Organ are the ones to blame for the inevitable onslaught of nightmares I'll have over the coming days, as they've burned their horrifying imagery into my retinas and they're probably feeling pretty gleeful about that. In fact, it's so utterly disturbing I've had a hard time picking out images for this article for fear of scaring away half our audience. I've spared you the worst of it, whether or not you go and see the rest for yourself is up to you.

In space no one can hear you... drinking mouthwash?

Anya, Daisuke, and Swansea sit around an open box of mouthwash bottles. Anya has her head in her hands.

(Image credit: Wrong Organ)

Mouthwashing has a wonderfully sadistic premise. The five-person crew of the Tulpar, a freighter spacecraft owned by Pony Express, find their ship in a state of emergency. It was intentionally crashed, causing irreversible damage, and now its crew is stranded in space. We learn this in the first 30 seconds of the game where a little tagline in the captain's log reads I hope this hurts. It only gets darker from that moment on.

Not only are they stranded, and they've had their personal credits docked due to navigational incompetence (you will quickly learn Pony Express likes to dock worker's pay), but food and supplies are rapidly running out. But, hey, they're transporting cargo! Surely there's something of value in there right? They'll be penalized if they take a little peek at what they're transporting, but surely it's worth the risk if you're literally stranded?

Well, as the title foreshadows, their cargo is useless. It's just boxes and boxes of mouthwash. No food in sight, nothing useful. As if being stranded wasn't cruel enough. Sanity is in short supply too, and that soon begins to dwindle.

We play as Jimmy, the co-pilot of the Tulpar. He's Curly's second in command, and the captain has seen better days. When we meet Curly, we learn he bore the brunt of the damage from the crash, rendering him mute, physically scarred, and without any hands or feet. He's in a terrible condition and has a frightening appearance, something the game does not shy away from.

The rest is made up of Anya, the nurse and sole female member of the crew (yes, that is an uncomfortable experience), Daisuke the cheerful, naive intern whose parents forced him to get the job, and Swansea the gruff, recovering alcoholic mechanic. The game is non-linear and moves before and after the big crash, where we get to see the dynamics between the characters and Jimmy's worsening mental state. His inevitable breakdown is where the real horror comes in.

The descent into madness

Curly bandaged up in front of a red screen that says

(Image credit: Wrong Organ)
Best bit

A bloodied and bandaged Curly sits at a table next to a cake. His speech reads:

(Image credit: Wrong Organ)

During the height of Jimmy's frightening breakdown, he hallucinates a party scene. I'm not going to include an image from the real scary moment, that would be a spoiler, but Curly looking ominous next to a cake should do the trick. You will know the party scene when you get there, and then you'll end up wishing you were anywhere but.

It's important to note that Mouthwashing is a very surreal game. You find yourself in impossible locations, you see things that don't exist, and much of the game is Jimmy hallucinating the most horrible stuff. There are a few jump scares here and there, especially the climactic vent scene near the end of the game, but much of the horror comes from the psychological aspects. Horrible visuals, sudden text popping up on-screen, and Jimmy's often deranged decisions are far scarier than things that go bump in the night. Or day. Frankly, it's hard to tell what time it is onboard the Tulpar and that's also pretty scary.

One of the Steam tags does describe the game as a walking simulator, but don't be surprised if it's more of a "frozen on the spot" simulator because you're bracing yourself for whatever horrors await behind closed doors or hidden inside vents. The game is dialogue-heavy in a lot of places - you'll read a brilliant monologue from Swansea late in the game - but the scares are in abundance too. It's hard to wax lyrical about how great this game is without going into full spoilers, so you're just going to have to see for yourself.

There's a limited amount of voice acting here but the sounds we do hear are crafted in such a way it'll make your skin crawl. Curly's wails and moans of pain, screaming sounds, and eerie corporate jingles are all this game needs to pack a very effective punch. It makes way for the haunting soundtrack to do most of the legwork, which only elevates the horror.

The less said about this, the better, as it really is a game you should go in and experience for yourself. You'll learn so much about the characters for better and for worse, and it leaves a lasting impression. You play for a couple of hours, but it will stay with you for much, much longer.

Should I play Mouthwashing?

Boxes full of light blue mouthwash called

(Image credit: Wrong Organ)

Play it if...

You like surrealism in games
The game goes off the rails pretty quickly and you'll end up navigating some pretty baffling scenarios involving hallucinations, distortions, and strange landscapes. If you're put off by weird, unrealistic visuals, a different kind of sci-fi horror is better for you. View Deal

You like reading
There's an absence of voice acting here, so you'll be expected to read a lot to figure stuff out. If you like piecing together stuff via text-based clues instead of skipping dialogue, Mouthwashing is right for you. Take your time, explore properly, and absorb everything you're told.View Deal

Don't play it if...

You're squeamish
This game is incredibly grisly and dark. Expect scenes of violence, torture, references to sexual assault (note: this is subtle but still upsetting), as well as some really in-your-face imagery. Don't let the lack of high-fidelity graphics fool you, it's deeply unpleasant without a need for high definition.View Deal

You want combat
Although the game is visceral and violent in places, there is no traditional combat in Mouthwashing. Instead, you walk around and interact with things, which might be too slow a pace for some players. The thrills and chills don't come from fighting here.View Deal

Accessibility

Mouthwashing is very easy to navigate. There are different language and subtitling options, and since 99% of the dialogue is not spoken and comes up as text, it's very clear and easy to understand. You can adjust your camera sensitivity too, but I played on the default settings and had no issues.

There are also quite a lot of flashing images and things suddenly popping up that are unavoidable, and visually it can be jarring and distorted, but that is simply the nature of the game rather than a technical issue. If you do find yourself affected by these things, just be aware it's a very unforgiving game in that sense.

How I reviewed Mouthwashing

I tested Mouthwashing for around two hours and finished the main game. I played the game using a Lenovo Legion 5-15ACH6H gaming laptop with Beats Flex wireless headphones and a PS5 DualSense Wireless Controller. I also did additional testing with the laptop’s built-in keyboard and Steelseries Aerox 9 wireless gaming mouse, to check that the game ran smoothly in both modes.

Manba One review: a tweakable controller with a few design issues
5:00 pm | November 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Manba One: one-minute review

Back of Manba One on table

(Image credit: Future)

The Manba One is a wireless controller with an inbuilt screen for accessing the various tweaks available to tailor the gaming experience to your preferences.

Its design mimics the Xbox Wireless Controller, although the white variant features a removable transparent front cover that reveals some of the inner workings – which, along with the RGB lighting on either side, helps to make the Manba One more distinctive.

However, the relatively short grips caused me some discomfort, mainly due to the sharp angle at which they tail off towards the triggers. Those with smaller hands may be fine (although mine aren’t even that big), but I prefer the grip designs of popular controllers, such as the aforementioned Xbox controller and PlayStation’s DualSense.

The overall build quality is good: the face buttons are more akin to mouse clicks, but pleasingly tactile all the same, while the D-pad is more damped and operates smoothly. However, the rear 'M' buttons are too small and thin to be convenient, and all too easy to mispress. The bumpers are also a little awkward to reach given their thickness, and the triggers are quite short and less indented than those on some of the best PC controllers.

Worst of all, though, is that the left stick – on my unit at least – can stick in an elevated position, in turn causing it to get stuck in certain directions when using it, which is a serious problem. Thankfully, this issue was resolved easily by pressing the stick back into place, but it’s a design fault that needs to be addressed, if indeed it affects all units.

Since there’s no software for the Manba One, all adjustments are made via its onboard display, and thankfully the interface is clear and easy to use. From here, you can rebind buttons, activate turbo mode, and assign the four remappable M buttons to a series of button presses. You can also adjust trigger travel, as well as the deadzone and curve for the joysticks. Four profile slots are available to save your configurations, including one dedicated to Switch controls.

In practice, the Manba One performs well, on both PC and the Nintendo Switch. The buttons are snappy and easy to use, although the triggers don’t offer the most feedback, since their travel is quite short. However, the ability to lock the travel is a welcome addition, and proves very useful for shooters when you want to perform quick taps.

The joysticks are also precise and smooth, and the curve options do make a difference. I found that the High Performance curve, for instance, was especially useful for racing games, as it allowed for both precise micro-adjustments and full-lock steering quickly.

Given its asking price, the Manba One represents good value considering its features and performance. The official Xbox Wireless Controller is cheaper, but barebones in comparison, and it doesn’t even come with a rechargeable battery. If you’re after similar levels of customization, then you’ll usually have to part with a lot more cash. The Manba One, therefore, is a worthy choice for those after a precise, tweakable controller.

Manba One review: Price and availability

  • $69.99 (about £54 / AU$105)
  • Available now in Black and White colorways
  • Good price compared to the competition

The Manba One costs $69.99 (about £54 / AU$105) and is available now. It comes in two colorways, black and white, the latter of which features a transparent front cover. The joysticks are replaceable, with a taller pair included in the box. Also included is a dock for wireless charging.

It’s more expensive than the Xbox Wireless Controller, one of the best PC controllers around and a popular choice for many PC players, but not by much. It has more features than this pad, including a built-in display, four programmable rear buttons, and numerous other tweaks and customizations. However, unlike the Xbox Wireless Controller, the Manba One has no 3.5mm headphone jack.

Compared to more feature-laden controllers, the Manba One looks like a veritable bargain. The Turtle Beach Stealth Ultra, for example – our pick as the best PC controller for those with cash to splash – is considerably more expensive. However, this gamepad is more advanced, featuring mechanical buttons and the headset audio control.

The Manba One matches it for joystick hardware, though, as both pads use Hall effect technology – but the thumbsticks themselves can’t be switched out on the Stealth Ultra, as they can on the Manba One. Also, as mentioned in our Turtle Beach Stealth Ultra review, we weren’t fans of its companion software.

Manba One review: specs

Manba One in charging dock on table

(Image credit: Future)

Manba One review: design and features

  • Inbuilt screen
  • Snappy, tactile buttons
  • Some comfort issues

The Manba One adopts a rather classic controller design, with a similar shape and layout to Xbox controllers, but with a slightly more angular, aggressive appearance. There’s also some customizable RGB lighting on the sides to liven up proceedings, as well as some subtle gray accents on the white variant.

This colorway also features a transparent front cover, letting you see the exoskeleton lurking beneath, which fades to silver towards the bottom. The rear of the pad is lightly textured on the grips, but there’s no additional padding as some of the best PC controllers and best Xbox controllers feature.

The grips themselves are also quite short and curve abruptly towards the triggers. As a result, I didn’t find the Manba One as comfortable to hold as more popular controllers, such as the Xbox controller and PlayStation’s DualSense. However, those with smaller hands may have no issue.

Compared to those other controllers, the face buttons on the Manba One are less damped as well, feeling and sounding more like mouse buttons, but satisfying to use nonetheless. The D-pad, though, feels more cushioned and is smooth to operate. The sticks are average in size and feature a soft rubber material on top, offering just enough grip. A taller pair of sticks are included in the box and are easy to replace.

The triggers are another point of departure for the Manba One. They’re quite short with shallow indentations, and offer less travel and resistance than you might expect. However, the stroke lock is a clever addition, as it reduces travel considerably to allow for rapid firing.

Another welcome feature is their dotted texture, which does help with grip. This can also be found on the bumpers, although it’s a shame these are bulky with an awkward shape, as it makes them uncomfortable to use for long periods. Thankfully, the same can’t be said about the home buttons: these are positioned right at the bottom of the controller, below the D-pad and right analog stick. This keeps them out of the way, yet they’re still easy to access when needed.

The build quality of the Manba One is hard to fault – in most places. The screen is prone to micro-scratches all too easily, but more worrying is an issue I experienced on my test unit: the left analog stick managed to get stuck in a raised position, and in this state, it would in turn catch in certain directions when operating it – a cardinal sin for any joystick. Thankfully, this was a one-off problem, and simply pushing the stick back down into its original, intended seat was enough to prevent it reoccurring. However, it’s still a fault worth noting.

The included charging station matches the simple yet sleek design of the controller itself, into which the Manba One fits like a glove. It also features a compartment underneath to store the sizable Bluetooth dongle.

There’s no external software app for the Manba One on either PC or mobile: every adjustment and tweak is made via a menu displayed on its screen. There are options to rebind buttons and toggle turbo mode, as well as assign the four back M buttons to a series of up to 20 buttons in a row.

You can also adjust the deadzone for the analog sticks, as well the curve. There are four options to choose from on this front, ranging from a default, linear curve to a High Performance option, which Manba claims is ideal for racing and shooting games.

There are four profile slots to store your setups, including one dedicated to Switch controls, but unfortunately, you can’t rename them. There are also tools for testing buttons and calibrating the joysticks, triggers, and motion control (for the gyroscope when playing certain Switch games). You can set the vibration strength too, with four levels to choose from, or turn it off completely.

Back of Manba One on table

(Image credit: Future)

Manba One review: performance

  • Snappy and responsive
  • Useful adjustments
  • Triggers lack feel

Gaming with the Manba One is mostly an enjoyable experience. The sticks offer smooth and precise movements, while the buttons are responsive and tactile. However, the triggers fail to offer the best feedback, as their travel is too short to offer the kind of finely graded control you want from analog inputs. The underneath M buttons are also hard to use in the heat of the moment, given their small size and awkward position; you can’t use a more flat-fingered approach, as you can with a more traditional, paddle-like designs.

Personally, I’ve always preferred D-pads with separate buttons for each direction, rather than the integrated design on the Manba One, as I find they give me more control and precision in games where such inputs are crucial. I needn’t have worried, though. When playing Tekken 8, for instance, where D-pad inputs are complex, I had little issue hitting the directions I wanted to hit. That circular shape also helps to roll seamlessly between multiple directions, yet each is still easy to actuate individually without accidentally triggering adjacent directions, which can happen on D-pads with a singular component.

The various tweaks available on the Manba One also made a difference. Using the High Performance curve for racing games, for instance, was a marked improvement. When playing Assetto Corsa, it offered much better car control, as I could make minute steering corrections and drastic changes of direction equally well, depending on how far I moved the stick.

This same curve is also recommended for shooters, although I found that the default, linear curve offered less sensitive and more precise looking and aiming. The locks on the back that shorten the trigger length also work for enabling rapid shooting.

One of the great advantages of the display is the ability to adjust settings on the fly. Accessing the menu mid-game works well for the most part, although having to hold the home button for three seconds to activate it is a little inconvenient; I wish it were a little quicker.

It’s a shame also that the M buttons can’t be programmed as modifiers; to toggle the curve of the analog sticks, for instance, which would be useful for situations requiring momentary decreases in sensitivity, such as aiming, acting like a sniper button on a mouse. I found the M buttons all too easy to trigger too, especially when using the D-pad or face buttons intensely, as I naturally tightened my grip on the back of the controller.

In addition to PC, I also used the Manba One with a Nintendo Switch, connecting via Bluetooth without needing the included dongle. Like the best Nintendo Switch controllers, connecting the Manba One to the console is easy, and it worked flawlessly.

The battery life of the Manba One is claimed to be about 10 hours or more, and this was roughly in line with what I experienced, although it was hard to get an accurate measurement of battery levels, since no percentage is given on the inbuilt screen. Charging via the included dock takes about four and a half hours according to Manba, and again this proved relatively accurate.

Close-up of Manba One d-pad and left joystick

(Image credit: Future)

Should I buy the Manba One?

Buy it if...

You want solid performance
The buttons are mostly great to use, and the Hall effect joysticks offer precise movements and different curves to choose from.

You want tweakable inputs
There are plenty of adjustments you can make on the Manba One, plus the display means you can make them on the fly.

Don't buy it if...

You want the most comfortable pad
Personally, I found the contours of the Manba One didn’t fit my hand as neatly as I would’ve liked, and the rear M buttons can get in the way.

You want console play
Although it’s compatible with the Switch, PS5 and Xbox gaming are out of the picture here.

Also consider...

If the Manba One isn't doing it for you, here's a couple of other controllers we recommend

Microsoft Xbox Wireless Controller
As the best PC controller and best Xbox controller, the official Microsoft Xbox Wireless Controller is hard to beat for unadulterated gaming. There’s no fancy features to be found here, but it nails the basics: it’s comfortable, practical, versatile and performs very well. It’s also reasonably priced, although a few missteps, such as no rechargeable battery as standard, go against it.

Read our Microsoft Xbox Wireless Controller review

Victrix Pro BFG
If you want modularity, then the Victrix Pro BFG is hard to beat. Not only is it compatible with PC, it’s also one of the best PS5 controllers you can buy, thanks to its multiple face buttons, joystick, and D-pad upgrades – including a module designed for fighting games. There’s four reprogrammable back paddles as well. It will set you back, though.

Read our Victrix Pro BFG review

How I tested the Manba One

  • Tested for several days
  • Played a variety of genres on PC and Switch
  • 25+ years gaming experience

I tested the Manba One for several days. During that time, I used it to play a variety of titles, including shooters, racing simulators and fighting games, in order to test every aspect of the controller. These included Black Mesa, Metal Gear Solid 3: Snake Eater - Master Collection Version, Assetto Corsa, and Tekken 8. I tested the Manba One on PCs – both Windows 10 and 11 – and the Nintendo Switch.

I also made sure to use and tweak every available feature and setting on the Manba One via the built-in display. I also tried out the included replaceable joysticks and the wireless charging dock.

I have been gaming for over 25 years across numerous platforms, all the way from the NES and other Nintendo consoles to most generations of PlayStation and PC. During that time I have used a number of controllers, from official devices to third-party ones. I’ve also tested many other gaming peripherals, including mice and keyboards.

Thrustmaster Heart controller review: a competent Hall effect gamepad that fails to stand out in a competitive space
4:00 pm | November 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Thrustmaster Heart: one-minute review

The Thrustmaster Heart is being positioned by the Oregon-based hardware specialist as an entry-level, performance-focused controller for Xbox consoles and PC. But ‘entry-level’ is more of a half-truth. It’s certainly very simple and straightforward but comes in at a rather lofty price tag that betrays that description somewhat.

That’s not to say the Thrustmaster Heart isn’t necessarily a controller you should avoid; there’s really a lot to like about it. From its comfortable Hall effect thumbsticks and tactile buttons to that lovely juxtaposed aesthetic dividing black and white colors with a strip of LED lighting, it could be one of the best PC controllers or best Xbox controllers for you if you’re looking for a simple gamepad that’s a cut above the standard Xbox Wireless Controller.

On the other hand, the Thrustmaster Heart doesn’t do a whole lot to justify its price. Cheaper controllers from competing brands like GameSir and Turtle Beach have the Heart beaten on features, and the complete lack of a wireless connectivity option is genuinely quite baffling at this price point - as it is with the brand’s even more expensive eSwap range.

That being said, the things the Heart does well, it does very well. It’s an impressively responsive controller that (aside from the disappointingly spongy feel of the triggers) provides rapid actuation. The face buttons and mechanical d-pad both feel fantastic, and the Hall effect sticks are exceptionally well-designed and comfortable to rest your thumbs on.

All in all, the Thrustmaster Heart is a very solid controller, but not an absolute must when other products are offering more at significantly lower prices.

Thrustmaster Heart

(Image credit: Future)

Thrustmaster Heart: price and availability

  • Retails at $99.99 / £89.99
  • Available from October 2024
  • Fairly pricey given its relative lack of features

The Thrustmaster Heart is available to buy now for $99.99 / £89.99. It’s purchasable at Thrustmaster’s own website, as well as Best Buy, Amazon US, and Amazon UK. It appears that it currently is not available for purchase in Australia, though.

On the overall price spectrum, the Thrustmaster Heart finds itself in a pretty awkward spot. It’s not a premium product, but certainly not budget-friendly by any means. And when you consider that other PC controllers like the GameSir Tarantula Pro are doing more for less at $69.99 / £69.99, the Thrustmaster Heart becomes a tough sell.

That said, if Thrustmaster is a go-to brand for you, then the Heart is one of its cheaper options available. Especially when you factor in the likes of the Thrustmaster eSwap X2 and its $169.99 / £169.99 sticker price. The eSwap controllers also don’t ship with Hall effect controls; you’ll need to buy a separate module for that. In that regard, the Thrustmaster Heart provides decent value over its premium siblings.

Thrustmaster Heart: specs

Thrustmaster Heart

(Image credit: Future)

Thrustmaster Heart: design and features

  • Incredibly pleasing in the aesthetics department
  • Convenient on-board multifunction options
  • ThrustmapperX software is simple, convenient, and available on console and PC

On the design front, the Thrustmaster Heart really impresses. I’m a huge fan of the divided black-and-white look, separated down the middle by a strip of LED lighting. That strip tapers off to the left about halfway up, giving the controller’s aesthetic a stylish uneven split.

I don’t particularly care for the Thrustmaster and ‘H.E.A.R.T.’ (which stands for Hall Effect AccuRate Technology) logos plastered onto either side of the controller, but they don’t overpower the overall design here. The controller is then accentuated with some lovely textured grips that offer a comfortable fit in your hands. That said, the Heart is an extremely light controller, which lends it a hollow feel.

Otherwise, you’re getting a fairly standard Xbox Wireless Controller-esque layout with some key differences. Flanking the Menu and Share buttons are two unique buttons. One of these is a multifunction button used to switch profiles and adjust LED color and brightness. The other is a mapping button used to assign the two rear remappable buttons. The bottom of the controller has a 3.5mm headphone jack and a mic mute button which is a welcome addition.

The Thrustmaster Heart lacks any on-board trigger lock settings. However, trigger travel time as well as stick sensitivity can be adjusted in the ThrustmapperX software which can be downloaded for free on PC and Xbox consoles. You can also set individual profiles here which you can swap between with that aforementioned profile button.

Thrustmaster Heart

(Image credit: Future)

Thrustmaster Heart: performance

  • Overall pin-sharp responsiveness
  • D-pad, face buttons, and sticks all feel fantastic
  • Triggers are a letdown with a bit of a spongy feel

While I’ve had some issues with the Thrustmaster Heart’s feature set and price point, few such frustrations exist with its overall performance. Thrustmaster has nailed what it sets out to do here, offering a sublime play experience with some of the best feeling Hall effect thumbsticks in the business. The amount of concavity on each stick feels just right, and there’s not even a pinch of stiffness to be found. If you’re looking for a controller with immensely precise stick movement, then the Thrustmaster Heart is it.

That same high level of quality applies to the mechanical buttons and satisfyingly tactile d-pad. The latter is quite simple in its design, but extremely effective thanks to its clicky and speedy feedback. The buttons and bumpers are similar here, with lightning-quick travel time that again will be a boon to players after utmost precision.

It’s a slight shame that the triggers are the weakest aspect of the performance package. They’re fully analog which isn’t a problem in and of itself. It’s more in how they feel - in this case, they’re a touch on the loose side, lacking that feeling of precision shared by other elements of the play experience. I think the lack of trigger locks (especially at this price) compounds this issue; it would’ve been great to have them for the option to switch to instant, digital trigger input which also would offset that overly spongy feel.

It’s also a shame that there’s no option for wireless connectivity with the Thrustmaster Heart. Like the Thrustmaster eSwap X2 - an otherwise excellent controller - the Heart is strictly wired via USB Type-C connectivity. Obviously, this is in line with the objective of peak responsiveness, but when even cheap pads like the 8BitDo Ultimate C Bluetooth controller are offering wireless connectivity for less, I don’t see any real reason why Thrustmaster can’t either.

Thrustmaster Heart

(Image credit: Future)

Should you buy the Thrustmaster Heart controller?

Buy it if...

You’re a multiplayer gamer after peak performance
It’s a joy to play online with the Thrustmaster Heart thanks to its high responsiveness and lightning-fast actuation. Titles like Fortnite, Apex Legends, and PUBG Battlegrounds really shine with the Heart because of this.View Deal

You enjoy tactile button feedback
The Thrustmaster Heart’s d-pad and buttons simply feel excellent to press due to their mechanical nature, offering satisfyingly clicky and responsive feedback that’s seriously tough to beat.View Deal

Don't buy it if...

You’re on a budget
The Thrustmaster Heart is very expensive for what you’re getting. It provides a great play experience, but its lack of features and no wireless connectivity hurt its value proposition.View Deal

You like controllers with lots of extra features
If you enjoy features like trigger locks, multiple remappable buttons, and so on, then you’ll want to look elsewhere. Even cheaper gamepads like the GameSir Tarantula Pro seriously excel in this regard. The Heart also lacks the modular design of the eSwap range, so I’d consider that one if you’re after something more customizable.View Deal

Also consider...

If the Thrustmaster Heart isn’t quite what you’re looking for, you should also consider these other two excellent controller options.

GameSir Tarantula Pro
With a symmetrical thumbstick layout, Hall effect, tons of remappable buttons, great build quality, and a nifty button layout-switch feature, the Tarantula Pro is the full PC controller package. And it’s cheaper than the Thrustmaster Heart.

Read our full GameSir Tarantula Pro reviewView Deal

Thrustmaster eSwap X2
Thrustmaster’s premium modular controller is absolutely fantastic, and superbly accessible thanks to its swappable module layout. It is pricey, but a brilliant option for those who like to tinker with their overall controller layout in an accessible manner while retaining premium features.

Read our full Thrustmaster eSwap X2 reviewView Deal

Thrustmaster Heart

(Image credit: Future)

How I tested the Thrustmaster Heart

  • Tested for one week
  • Platforms tested: Xbox Series X, PC
  • Played a mixture of single-player and multiplayer titles

I tested the Thrustmaster Heart controller over the course of a week across Xbox Series X and PC. On console, I played a wide variety of multiplayer games including Fortnite and PUBG Battlegrounds, finding that the controller’s pinpoint responsiveness is a perfect fit for intense multiplayer environments. Over on PC, I extensively played games like Final Fantasy 14 Online, Slitterhead, and Ys Origin to get a feel for the controller’s sublime Hall effect sticks.

Read more about how we test

First reviewed November 2024

Stalker 2: Heart of Chornobyl review: a bone-chilling, realistic-feeling survival horror experience
5:00 pm | November 20, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

What if you were alone in a giant open world littered with bandits and mutants, with few resources to get you where you need to go? That question is at the heart of Stalker 2: Heart of Chornobyl, one of the most haunting survival horror games I have ever played and unlike anything else in the genre.

Review info

Platform reviewed: Xbox Series X
Available on:
Xbox Series X, Xbox Series S, PC
Release date: November 20, 2024

The game’s chilling sound design, incredible storytelling, and demanding combat come together to deliver on that central premise. It effortlessly entrusts you to find your way own way through its technically impressive recreation of Chornobyl. That trust is woven into every aspect of the experience offering a radioactive sandbox full of dangers, rewards, and opportunities for you to discover and make the most of.

In that sense, Stalker 2 is the purest form of a survival horror experience there is, because at all times it is unpredictable, deadly, and terrifying in a multitude of ways. It is one of the boldest Xbox Series X games and PC games I have seen this generation. However, its lack of handholding and rugged, realistic approach to gameplay is not going to be for everyone. Plus, the storage chest of small visual bugs I saw in my time playing keeps it from being spotless.

Stories of Chornobyl

The player engaged in combat with a pistol in Stalker 2.

(Image credit: GSC Game World)

As Skif, you are just another Stalker fighting for your own survival in The Zone - the barren and deadly landscape surrounding the Chornobyl power plant which suffered two explosions, one in 1986 and another in 2006. However, one seemingly simple task, to activate a Scanner and meet someone named Sodler, doesn’t go to plan and you're ambushed and knocked out. After waking up you have none of the gear you entered The Zone with and your Scanner has been stolen by your attackers.

So you walk. Alone, you move from settlement to settlement, hearing a rumor here or there when others are friendly enough to help you. Eventually, you come across large towns that allow you to discover more about The Zone, the political dynamics between factions, and the dangers in the wild that are whispered around the campfire.

Best bit

The player approaches a lightning strike in Stalker 2.

(Image credit: GSC Game World)

The way Stalker 2 executes the clear vision the developers obviously had during development is impressive and leads to a fresh experience, devoid of a lot of the clutter found in modern open-world games. The map isn’t dotted with icons, you don’t have a litany of progression trees to sort through and manage. It’s a remarkably focused game, despite its huge open world.

These moments interacting with entire outposts or individuals in the world are key focal points for how Stalker 2 tells its narrative. Whether it was small stories about an encounter someone had with a bandit or key cutscenes where characters would deliver these almost Shakespearian monologues about The Zone, I kept wanting to learn more, explore more, and meet more people.

You may stumble upon a faction baron who isn’t too happy with you stepping on his turf, an interaction that ends up leading you down an entire core questline, or you might find a lone survivor surrounded by mutants that you can choose to save or let die, and, either way, never cross paths with them again.

The delivery of the narrative in this way means that such moments of discovery are the driving force behind Stalker 2’s exploration and open world. The possibility of who I might find kept me moving and the excellent Ukrainian voice acting (English, not so much) breathes life into the individuals you meet. On top of that, The Zone is a character in itself. The way individuals talk about it as a mythical, breathing creature they love, fear, or want to escape from is unlike anything else I have seen done in a game before. The writing here is truly impressive.

Loneliness of Chornobyl

The player encounters some NPC characters in Stalker 2.

(Image credit: GSC Game World)

That novel approach to storytelling echoes throughout the rest of the experience. The Zone is a barren expanse full of not much, making it an incredibly isolating experience. There are rarely companions by your side and on each excursion I set out on I would feel on edge.

Sometimes I would hear roars of mutants in the distance, causing me to jump up and start looking around frantically to see if I had accidentally stumbled upon something I should run away from. Or, I would accidentally end up in the middle of a terrifying storm and try to dart to my destination while praying lightning didn’t strike me, as the wind whistles through my headphones.

The Zone in Stalker 2 feels like it is alive; alive in an organic, realistic way that most open-world games can only dream of. The intense atmosphere created by developer GSC Game World is heightened by Stalker 2’s visuals as well as its sound design.

It has one of the best dynamic weather systems I have ever seen, and there’s always a stunning demonstration of landscape or environment whether it is raining, sunny, or cloudy (again, feeling almost lifelike in how it has been realized). There are also Emissions, huge deadly radioactive storms that can occur as you are exploring, coating The Zone in a thick red smog that will kill you in moments if caught outside in one. These offer some of the most impressive visuals in the game and my jaw dropped the first time I came across one.

Similar breath-taking moments both big and small are scattered throughout, demanding that you stop and take it all in.

Dangers of Chornobyl

The player wades through green liquid in Stalker 2.

(Image credit: GSC Game World)

The final piece of Stalker 2’s puzzle is its combat which is taxing, yet fascinating. Guns and weapons are weighty and inaccurate, so your approach to encounters requires a lot of thought before you commit, and as a result, feels very realistic. You can’t just run in and spray your way to survival. Instead, you have to precisely place shots and keep an eye on your surroundings.

Weapons are bulky and can jam at any moment creating a sense of panic. There aren’t any grenade indicators telling you someone threw a frag your way, so you have to be aware of the sounds to hear it clink along the ground, for example, only serving to add to the intense atmosphere coursing through the game. Enemy indicators regularly disappear if you lose sight of them for a few seconds, so you’ll also have to be prepared and predict where they might be as you flank them.

Bandits won’t always know where you are at. So, they will organically guess where you might be. One standout moment I had was when I ended up starting a fight with half a dozen enemies outside a small rail station. While fighting the main group, one of them flanked me quietly, then finished me off with one shotgun blast.

That moment forced me to change my approach to combat. From here I embraced the intensity of zipping from cover to cover or unjamming a gun in the middle of a firefight. It’s chaotic and the combat demands a lot of patience to learn and adapt in a way that goes beyond most other survival-focused first-person shooters. But that lack of hand-holding is what kept me hooked as the encounters never felt scripted or formulaic. However, this style of combat will be a dealbreaker for some who don’t want to feel dragged down by the gameplay and simply want to explore or lose themselves in the world. Combat is fundamental to Stalker 2 and you can’t really ignore it.

However, combat and these interactions with other people are also where I noticed the most bugs. Some were small like the UI regularly not showing up. Others were more substantial, never game-breaking but certainly immersion-breaking; characters clipping through geometry in settlements, or a pair of headphones floating in mid-air during a cutscene instead of sitting atop someone’s head. Occasionally, I would also see an enemy teleport spawn somewhere in front of me out of nowhere, which was less than ideal.

A lot of these will be addressed in a day one patch, but each time I came across one I was slightly disappointed because, for a moment, it ruined the immersion Stalker 2 offers, which is its biggest asset.

Should I play Stalker 2: Heart of Chornobyl?

A visual bug in Stalker 2.

(Image credit: GSC Game World)

Play it if…

You appreciate great world-building
This experience is for you if you love survival horror games with excellent world-building and storytelling, and enjoy an unguided open-world experience.

You're up for a challenge
Play this if you enjoy survival games and aren’t turned off by unapproachable mechanics and punishing gameplay that isn’t easily accessible.

Don’t play it if…

You want a more guided experience
You won't enjoy it if you want a more traditional open-world RPG that is filled with map markers and checklists telling you where to go and what to do.

Accessibility

Stalker 2 has a number of basic accessibility options like subtitle sizes which are varied and the ability to add a background. You can also change your crosshair color and setting, and turn off or on almost every UI element like threat indicators, hit markers, and health information. Protanopia, Deuteranopia, and Tritanopia are also available.

However, it lacks the advanced accessibility features you may find in other big open-world role-playing games (RPGs) like adjustments for those who are partially sighted, blind, or have hearing problems. Its difficulty options are also formulaic with a “story” option called Rookie, a standard mode simply named Stalker, and a harder, veteran mode with no deeper ability to customize them.

How I reviewed Stalker 2: Heart of Chornobyl

I played Stalker 2: Heart of Chornobyl for nearly 50 hours encompassing the main story, side missions, and exploration. I played the game mostly in performance mode on Xbox Series X with a standard Xbox Wireless Controller, and I enjoyed the sights and sounds of the game with a Gigabyte M28U monitor and Steelseries Arena 3 speakers.

First reviewed October 2024.

Razer Kraken V4 review: a feature-filled gaming headset with a bass problem
5:00 pm | November 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Razer Kraken V4: two-minute review

The Razer Kraken V4 is the latest incarnation in Razer’s mid-range line of wireless gaming headsets, promising improvements over previous generations. True to Razer’s recent design language, the Kraken V4 keeps the gaming accouterments to a minimum, although the RGB lighting does enough to brighten the otherwise austere black colorway.

Every aspect of Kraken V4's construction feels premium, from the outer shell and swivel mechanisms to the switchgear and microphone. My one gripe is that the volume control is a little too loose, and leaning back in your chair can trigger accidental scrolls.

Wearing the Kraken V4 is a pleasant experience, if a little bulky given how wide the drivers are. The headband and earcups are as plush and comfortable as many of the best wireless gaming headsets, and glasses wearers should also get on well with them. However, the inside of the drivers did press into my ears slightly, which can cause discomfort over time, but not to the extent of other headsets I’ve tried.

There are plenty of features on the Kraken V4, including various listening modes. These can be toggled via a button, or customized in greater depth using the Razer Synapse software. There are detailed EQ settings and various modes to toggle, including the near-essential Bass Boost function. There are also mic settings in a similar vein, including EQ and noise cancellation settings.

In practice, I didn’t find the various sound modes to be particularly useful. Barring Music mode, the rest reduce low and mid frequencies too much. And even with Music mode selected and Bass Boost activated, the low-end is still left wanting.

Another feature I would recommend keeping on is THX Spatial Audio. Unfortunately, this only works on PC, but it conveys a much fuller sound. Using a wired connection via USB is marginally better too. However, even with these recommendations, there are still better-sounding gaming headsets out there, such as those in Beyerdynamic’s MMX lineup.

The microphone offers good vocal quality, and the various settings are useful, especially noise cancellation, which prevents unwanted sounds from coming through with aplomb.

Battery life is good too, although as Razer indicates, it can vary wildly depending on usage. I managed to get around a couple of days worth of use out of it, which is on par with most other wireless gaming headsets.

While it’s priced slightly below the Razer BlackShark V2 Pro, that headset offers bigger drivers and a longer battery life. Still, both share numerous specs, so you’re not missing out on much.

It also undercuts some of the best wireless headsets around, such as the SteelSeries Arctis Nova Pro Wireless, our pick as the best PC gaming headset. And if you’re happy to keep the cables, then there are wired gaming headsets out there with even better value, such as the Epos H3.

Close-up of driver on Razer Kraken V4

(Image credit: Future)

Razer Kraken V4 review: price and availability

  • $179 / £179 / AU$329
  • Available now
  • Black colorway only

The Kraken V4 costs $179 / £179 / AU$329 and is available now. It comes in one colorway: black.

As wireless gaming headsets go, the Kraken V4 is priced quite well. It’s slightly cheaper than the Razer BlackShark V2 Pro, our pick as the best wireless gaming headset overall. However, that is a headset designed for esports, and although both feature Razer’s HyperSpeed Wireless technology and HyperClear Super Wideband microphones, the TriForce titanium drivers are 50mm on the BlackShark V2 Pro as opposed to 40mm on the Kraken V4. The BlackShark also has a battery life of up to 70 hours, whereas the Kraken can only manage up to 50 hours.

If you’re after superlative sound over features, then Beyerdynamic’s MMX range of gaming headsets could fit the bill. However, these are considerably more expensive, even though the MMX 300 and 330 Pro are wired. And as we noted in our MMX 200 Wireless review, this headset suffers from awkward setup and connectivity.

If you can live with a cable-only connection, then you can’t do much better than the Epos H3, our pick as the best wired gaming headset overall.

Razer Kraken V4 review: Specs

Close-up of ear cup height adjustment on Razer Kraken V4

(Image credit: Future)

Razer Kraken V4 review: design and features

  • Understated design
  • Relatively comfortable
  • Razer Synapse integration

In the flesh, the Kraken V4 is relatively understated for a piece of gaming hardware, although the key indicators are still there. The black design is illuminated by a large RGB light display on both drivers, which can be customized in-depth via Razer’s peripheral software, Synapse.

Although the oval driver design helps to keep their profile slim, the Kraken V4 is still relatively bulky thanks to the protrusion of the drivers, although the drivers do swivel 90 degrees, which makes them easier to hang around your neck and store.

The drivers themselves don’t get in the way when leaning back in your chair or sofa, but annoyingly the volume wheel does, which led to frequent accidental scrolls and made me reluctant to ever recline fully. Therefore, this isn’t a headset I could recommend for sofa players.

The padding on the headband and earcups is soft and well-cushioned, allowing for long gaming sessions, even for those who wear glasses. It also doesn’t seem like the kind of material that will flake over time, which bodes well for its longevity – although the headband isn’t replaceable should it perish.

Despite the overall comfort, I did find the inside of the drivers pressed slightly into my ears – a common problem I experience with many headsets and headphones – which can cause aching after a long time.

The build quality of the Kraken V4 is up to the usual Razer standards, with a solid yet lightweight construction and premium, easy-operating buttons. The included USB cable is braided yet thick and seems quite durable. It also doesn’t weigh down the headset, as other headset USB cables can. The aforementioned issue with the volume wheel is one of the only missteps and is mainly due to the looseness of the incremental notches.

The party piece of the Kraken V4, though, is the retractable microphone. For the most part, this is easy to operate, although it can be a little cumbersome to put back, as the gooseneck design tends to fold as you attempt to push it back in. Once you get the knack, however, it’s an elegant solution to keeping the mic stowed. Adjusting and fixing the mic into position is also easy, although the cable isn’t that long, so you may struggle to place the tip right in front of your mouth (it only managed to reach the side of my lips). Again, as with the rest of the headset, the microphone feels premium and hard-wearing. There’s no cloth tip either, removing another point of potential degradation.

Close-up of driver and mic on Razer Kraken V4

(Image credit: Future)

As for features, the Kraken V4 includes various listening modes depending on the type of media you’re consuming, including Movie, Music and Gaming modes, which can be activated with the press of a button.

This same button can be pressed twice to quickly switch between Bluetooth and 2.4GHz modes, which works quite quickly and efficiently. There’s also a mute mic button, and a button that can be held to allow for the volume wheel to adjust the balance between game and mic audio, although this implementation is somewhat awkward, and failed to work consistently during my tests. Thankfully, many of these button presses are accompanied by clear audio cues, so you’re sure when they are activated.

The Kraken V4 can be customized further using Razer Synapse. In this software, you’ll find adjustments for the RGB lighting, including options for different colors and patterns. There are also audio enhancements including bass boost and vocal clarity enhancements.

The aforementioned media modes can be altered to your liking, thanks to the 10-band EQ, letting you drag points on a graph to boost or reduce certain frequencies. This offers more in-depth sound sculpting than software from other rivals.

You can also alter mic settings, again with EQ adjustments available, although there’s only three modes to choose from here. You can also turn on monitoring to hear yourself through the headset, and there are various useful parameters to adjust thresholds for sound being picked up.

The Kraken V4 works on PC and various consoles, including the PS5 and Nintendo Switch. As the PS5 doesn't support audio over Bluetooth, the Kraken V4 can only connect wirelessly via the 2.4GHz USB-C dongle. Like the best PS5 headsets, the Kraken V4 connection is instant and works flawlessly with the console. Connecting via Bluetooth to the Switch is similarly easy and trouble-free. If you’re on Xbox, though, you’re out of luck as the Kraken V4 isn’t compatible; consider one of the best Xbox Series X headsets instead.

Close-up of Razer Kraken V4 headband

(Image credit: Future)

Razer Kraken V4 review: Performance

  • Tweakable in Synapse
  • Weak bass
  • High-quality mic

The Kraken V4 offers well-balanced audio for gaming, although the low-end is lacking somewhat. The different listening modes, however, can alter the sound.

In theory, these different listening modes are nice, but in practice, I found that Music mode offers the best experience for all occasions, as it provides the fullest sound with the best bass response. This makes the other modes redundant: Gaming mode sounds too weak in the lower frequencies, whereas Movie mode scoops the mid-range frequencies far too much, which makes for a frankly bizarre listening experience that I can’t imagine anyone wanting to use.

There are also various enhancements, including Bass Boost. I would recommend having this on all the time, as it noticeably increases the low end without being overbearing. However, even with this activated, the bass still lacks the impact of headphones designed for audio playback. This weakness could also be attributed to the lack of isolation from the earcups, so the sense of immersion isn’t as strong as you might expect from over-ear headphones.

You might think this could be remedied by activating THX Spatial Audio, as the Kraken V4 supports this standard. However, I wouldn’t characterize the mode as adding more space – but again, it does offer a much fuller sound with more bottom end, and without overshadowing mids and highs. It’s a shame that this mode is only available on PC and not console.

There’s no discernible difference in sound quality between Bluetooth and 2.4GHz wireless dongle, although the latency is reduced slightly when connected via the latter. I also experienced a bug whereby the volume wheel wouldn’t work when in 2.4GHz mode on a Windows 10 machine, although this could’ve been a quirk of my particular setup. Sound is further improved when using a wired connection via USB. The bass response is fuller still, and the overall fidelity seems slightly improved as well.

The microphone quality is also good. Voices are rendered clearly, although some microphones do offer slightly better quality, such as the Beyerdynamic MMX models, but it’s still more than sufficient.

The various microphone adjustments work well too, especially the Noise Isolation and Voice Gate modes, the former of which prevents unwanted sounds and the latter lets you choose the threshold for input detection.

Battery life varies depending on usage, with a claimed maximum of up to 50 hours when the RGB lighting is turned off, or up to 35 hours when on. During my tests, I managed to get several days of use out of the Kraken V4, which is on par with other wireless gaming headsets.

Close-up of buttons on Razer Kraken V4

(Image credit: Future)

Should I buy the Razer Kraken V4?

Buy it if...

You want plenty of features
Thanks to its integration with Razer Synapse, you can tinker with the audio input and output, as well as the RGB lighting.

You want a retractable mic
There aren’t too many gaming headsets with a retractable mic, providing a neat solution to stowing it away.

Don't buy it if...

You don’t want to look like 'a gamer'
The RGB lighting and bulky design play into the gamer aesthetic, so if that’s not your thing, there are less gaming-centric alternatives out there.

You want the best sound across media
Although the sound suffices for gaming, for music the Kraken V4 pales in comparison to some other headsets, such as Beyerdynamic’s MMX series.

Also consider...

Razer BlackShark V2 Pro
Razer’s other gaming headset, the BlackShark V2 Pro takes our top spot as the best wireless gaming headset, and for good reason. The sound is great, and it features slightly bigger drivers and longer battery life than the Kraken V4. It’s also not much more expensive. Read our Razer BlackShark V2 Pro review.

Epos H3
If you’re happy to go wired, then the Epos H3 is simply the best wired gaming headset in our view. It offers terrific value, considering its exceptional sound quality and comfort. The large mic and awkward volume wheel are about the only drawbacks we found with it. If you’re prepared to pay substantially more, there’s a wireless version available too. Read our Epos H3 review.

How I tested the Razer Kraken V4

  • Tested for several weeks
  • Played on PC and on consoles
  • 20+ years gaming experience

I tested the Kraken V4 for over a week. During that time, I used it for gaming, listening to music, and watching videos. I tried to use as many features and tweak as many settings as possible using the Razer Synapse software.

I played a variety of titles on PC, PS5, and Nintendo Switch, including Sea of Thieves, Silent Hill 2 Remake, Counter-Strike 2, and The Legend of Zelda: Tears of the Kingdom. I played online multiplayer in order to test the microphone in a true-to-life environment.

I have over 20 years of gaming experience and have tried numerous headphones and headsets during that time. I have also reviewed other gaming headsets.

  • First reviewed October 2024.
  • Read more about how we test
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