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Call of Duty: Black Ops 7 has some of the best multiplayer and zombies in the series, but also one of the worst campaigns
4:00 am | November 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Playing the co-op campaign of first-person shooter Call of Duty: Black Ops 7 feels like diving into season 13, episode 21 of a low-budget network TV show with no prior context.

Review info

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: November 14, 2025

Set ten years after the events of 2012’s Black Ops 2, it opens with returning hero David Mason heading to the coastal city-state of Avalon with his squad to track down the source of a sinister broadcast purportedly from deceased terrorist Raul Menendez.

Your first mission involves infiltrating the high-tech headquarters of The Guild, a futuristic tech company that’s the apparent source of the video, and right from the get-go, it’s obvious that corners have been cut.

Cutscenes seem a little cheaper than usual, with awkward animations and juvenile, stilted dialogue that’s nowhere near the cinematic espionage excellence of last year’s Black Ops 6.

Back to the future

Call of Duty: Black Ops 7.

(Image credit: Activision)

The pacing is also far too abrupt, front-loaded with big exposition dumps that propel the plot forward at a frankly overwhelming clip.

Early on, the team is exposed to a hallucinogenic red gas, with most sequences taking place inside a dream-like haze. There are some striking visuals, like a fractured memory of Menendez’s Nicaraguan compound or an impossibly twisted L.A. Highway, though they mostly boil down to mowing down waves of reskinned enemies from the Zombies mode and then taking on overly tanky boss fights.

Each mission is structured like a raid from an MMO (massively multiplayer online game), a la Destiny 2; the antithesis of the highly scripted, set-piece driven action that has made previous campaigns so great. In the real world, a handful of missions take place in Avalon with a semi-open-world structure reminiscent of the widely disliked open combat missions of 2023’s Modern Warfare 3.

Call of Duty: Black Ops 7.

(Image credit: Activision)

The map, originally designed for Warzone, is far too large, so you end up having to trudge your way between different objectives.

A few special abilities, like a super jump or a grapple hook that allow you to quickly gain momentum and deploy a wingsuit, provide a welcome, faster method of traversal, but are ultimately a solution to a problem that a Call of Duty campaign should have never suffered from in the first place.

It’s also hard to shake the fact that most of Avalon doesn't really fit in with the rest of the 2035 setting. This is most apparent when you reach an area that first appeared in Black Ops 6 as the Skyline multiplayer map. The rooftop apartment is entirely unchanged from its depiction in that game, which was set more than four decades prior in 1991.

The only real setting that seems suitably futuristic is a segment in the neon-lit streets of Tokyo, in which you play as an entirely different team of characters for no apparent reason, jumping between rooftops using your wall-jump - a new move for Black Ops 7. It’s a clear highlight despite the jarring new faces, and it’s sad that there aren't more moments with tightly designed parkour like this throughout.

Warzone woes

Call of Duty: Black Ops 7.

(Image credit: Activision)

As with the setting of Avalon, a significant number of mechanics in the co-op campaign feel ripped right out of Warzone.

There are weapon boxes littered around the world so that you can gear up, replenishable armour plates protect you from hits, and weapons have different rarity levels that you can upgrade as you go at designated stations. The user interface is indistinguishable too; there are no checkpoints to save your progress within missions, and you can’t even pause the game if you want to take a break.

Despite all of this, I certainly didn’t hate playing through the campaign. It’s nowhere near as boring as the sloppy story in the aforementioned Modern Warfare 3, namely as a result of its co-op. With a friend or three in tow, it all becomes absolutely hilarious.

Big Harper in Black Ops 7.

(Image credit: Activision)

The writing is rough across the board, so ripe for moments of inadvertent comedy like a ludicrous dream sequence in which you fight a giant version of Harper - one of the playable characters and returning face from Black Ops 2 - or when the main baddie is defeated by an anti-tank missile to the face, only to reappear completely fine mere seconds later.

After you finish the campaign, you’re unleashed into the extraction-shooter-like Endgame, and it’s surprisingly quite a lot of fun.

Dropping into a gas-filled Avalon with countless other players, it has you completing mini-challenges to level up your ‘Combat Rating’ and unlock special perks that do everything from massively boost your firing speed to causing a burst of electricity that stuns enemies every time you reload. You’re working on a strict time limit, and if you’re killed before you can reach an extraction point, you lose all of your progress, so it’s inherently very high stakes and reminiscent of a roguelike in the best of ways.

The map is split into multiple difficulty areas, and progressing through each one is very satisfying. It all culminates in a very challenging boss fight that requires you to team up with other players on the server, an enjoyable moment of collaboration that’s a great little send-off.

In addition to quickly levelling up your weapons and gear for use in other modes, beating the boss with multiple characters rewards you with some great-looking skins, giving you a genuine reason to come back and replay it.

The format is also clearly ripe for expansion, and I’m intrigued to see what kind of additions will come to the Endgame throughout the year.

Place, Japan

Call of Duty: Black Ops 7.

(Image credit: Activision)

On the multiplayer front, Black Ops 7 fares much better. Building on the incredibly strong foundations laid with Black Ops 6, this is comfortably one of the most engaging multiplayer offerings yet. The maps, a bit of a weak point last year, are all absolutely fantastic, and there are loads of them to master. The ones set in Japan in particular look simply stunning, with gorgeous details and impressive lighting that conveys a brilliant atmosphere.

Best bit

Call of Duty: Black Ops 7.

(Image credit: Activision)

Black Ops 7 offers a new multiplayer Skirmish mode that features 40 players on massive maps. It’s a pleasant change of pace compared to the usual small-scale environments in the Black Ops series and channels some of what makes Battlefield 6 great.

Small maps like Blackheart, Homestead, and Cortex flow wonderfully and don’t suffer from awkward spawn locations. The work especially well with the hectic new Overload game mode, which has two teams clashing for possession of a bomb-like device that needs to be placed in specific locations to score.

The map themes themselves are brilliantly varied, too, with some evocative concepts that I wish had been explored in the campaign. Scar, for example, is set in a distant Alaskan village that’s being torn apart by attacking robots, while Colossus has you exploring the rusted wreckage of the once beautiful resort that was memorably destroyed in Black Ops 2.

The wall jump adds another dimension to traversal, augmenting the existing Omnimovement system (which allows you to sprint in any direction) by giving more skilled players the opportunity to hop above the heads of enemies on vertical routes that require multiple tricky jumps to cross.

Inspecting a weapon in Black Ops 7.

(Image credit: Activision)

Gear Overclocking from Advanced Warfare is back, too, meaning that your most used equipment can be upgraded with new abilities to increase its effectiveness. This pairs nicely with Weapon Prestige, where you can reset your weapon level in exchange for special attachments and exclusive camos, and ensures that, unlike past releases, you’re not going to run out of levels to grind any time soon.

The guns themselves are all very satisfying to use and well-balanced. Assault rifles and SMGs are definitely the most versatile and popular options, though sniper rifles and marksman rifles are still very viable given their incredible damage output, and shotguns such as the fully automatic Akita absolutely dominate at close range.

With a deluge of new maps set to arrive in Season One and the imminent addition of the classic Nuketown, this is shaping up to be one of the greatest years of multiplayer Call of Duty yet.

Arcade action

Call of Duty: Black Ops 7.

(Image credit: Activision)

Like multiplayer, Zombies builds on everything that worked in its Black Ops 6 iteration.

There’s one Round-Based map at launch, and it’s absolutely massive, featuring an upgradeable truck to help you get around. There are heavy references to the legendary TranZit map from Black Ops 2, including some returning areas that have been lovingly recreated and incorporated seamlessly.

It continues the long-running and nigh-impenetrable storyline that’s been going all the way since World at War, with a brand new main quest that requires multiple hidden steps to complete. Long-time Zombies fans will absolutely love it, but if chasing esoteric easter eggs isn’t your speed, there’s a more basic Survival mode that’s perfect for unwinding with friends as you mow down waves of the undead.

This is in addition to Dead Ops Arcade 4, a light-hearted top-down challenge mode that has you running through small combat arenas with retro twin-stick controls, trying to last for as long as possible. This isn’t the deepest mode by any means, but it’s an enjoyable diversion and well worth trying for a handful of runs.

With all of this said, it should be obvious whether Black Ops 7 is for you.

If you’re primarily invested in the multiplayer or Zombies, then you’re going to have a fantastic time - the maps are great and it’s hard to overstate just how refined and polished the minute-to-minute action here feels. The co-op campaign is a very different story, though, and a big miss despite the strong Endgame.

Should I play Call of Duty: Black Ops 7?

Call of Duty: Black Ops 7.

(Image credit: Activision)

Play it if…

You’re after some fantastic multiplayer
The multiplayer is fantastic in Black Ops 7. It’s fast-paced, and new mechanics like wall jumping work well. The lineup of maps is also great this year.

You’re a big Zombies fan
The first Zombies map is a hit too. Its huge scale is impressive, and die-hard fans will love working their way through the challenging main quest. For everyone else, the Survival mode and Dead Ops Arcade 4 are a blast.

You live for a good grind
In addition to the usual overall Prestige grind, Black Ops 7 has Gear Overclocking with new upgrades to unlock and Weapon Prestige, ensuring that you won’t run out of things to level any time soon.

Don’t play it if…

You’re expecting a proper Black Ops 2 follow up
The campaign here can be funny, but it's ultimately a mess and not the sequel that Black Ops 2 deserved. If you really care about that game’s story, then you should give this sequel a miss.

Accessibility features

Call of Duty: Black Ops 7 has a good number of accessibility features.

The UI features a number of reliability options, including the ability to increase subtitle size, adjust background color, adjust the size of text in menus, and fully customize the colors of important information. The multiplayer HUD can also be edited to your liking and made significantly larger if required.

There are multiple control layouts to choose from, with presets for simplified controls on controller and settings to reduce the need for lots of motion. On both console and PC, you can choose to play the game with either a controller or keyboard and mouse.

How I reviewed Call of Duty: Black Ops 7

I played more than 30 hours of Call of Duty: Black Ops 7 for this review, including roughly 12 hours in both the campaign and Endgame in solo and co-op and the rest of that time in the other modes.

I played on PC using a 5070 Ti-powered model from retailer Scan. It features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on custom graphics settings at 1080p with everything set to either Ultra or High. For peripherals, I relied on a Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard in addition to an Astro A20 X PC gaming headset for audio.

In addition to playing a lot after its public launch, my time with the game included roughly a day of early access. I evaluated the game against previous Call of Duty releases, namely Black Ops 6 and other recent entries like Modern Warfare 3, Modern Warfare 2, and Black Ops Cold War.

First reviewed October-November 2024

The BattlerGC Pro is one of the best retro gaming controllers I’ve ever tested
1:00 am | November 12, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

BattlerGC Pro: one-minute review

I’ve spent this past week being seriously impressed with the BattlerGC Pro.

To me, it’s everything a modern take on the iconic GameCube controller should be, making it one of the best Nintendo Switch 2 accessories to date. Compatible with Switch and Switch 2 as well as PC, its real ace in the hole is the included wireless GameCube adapter, which works brilliantly with Nintendo’s sixth-generation purple wonder as well as its successor, the Wii.

While the Nintendo Switch 2 GameCube controller is a great recreation, it’s very much a case of ‘what you see is what you get.’ The BattlerGC Pro takes that template and fully modernizes it, bringing Hall effect sticks, remappable rear buttons, and multiplatform compatibility to the table. Its d-pad and clicky triggers, especially, are a monumental improvement over Nintendo’s official controller.

The BattlerGC Pro is probably not going to be your go-to for many of the best Nintendo Switch 2 games, given its adoption of the GameCube controller’s unorthodox face button layout. But it’s a dream to use with Nintendo Switch Online’s growing GameCube library. And of course, compatibility with original hardware and PC means it’s excellent if you still have a GameCube or Wii game collection, or you enjoy your games enhanced via emulation.

There are some slight issues to make note of here. Battery life isn’t particularly impressive, and the Home button is smack in the center of the pad, meaning you really have to reach your thumbs over to press it. But these are very tiny blemishes on what is otherwise a very accomplished retro-facing controller.

In short, don’t feel like you have to shell out for a second-hand WaveBird to enjoy wireless play on GameCube or Wii. The BattlerGC Pro is much more cost-effective and, ultimately, a much better controller overall.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: price and availability

  • List price: $69.95 / £59.99 / AU$99.95
  • Available to buy now from Retro Fighters or regional retailers
  • Slightly pricier than the official Switch 2 GameCube controller ($64.99 / £58.99 / AU$89.95)

You can pick up the BattlerGC Pro controller today for the retail price of $69.95 / £59.99 / AU$99.95. It’s available in various colors from manufacturer Retro Fighters’ website (Black, Purple, and a translucent ‘Glacier’ color, too), or regional big box retailers.

The BattlerGC Pro actually comes in slightly more expensive than the official Nintendo Switch 2 GameCube controller, which retails at $64.99 / £58.99 / AU$89.95. That said, I think the features offered by the BattlerGC Pro - not to mention its multiplatform compatibility - certainly make it well worth the extra asking price.

BattlerGC Pro review: Specs

Price

$69.95 / £59.99 / AU$99.95

Weight

7oz / 198g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

Compatibility

Nintendo Switch, Nintendo Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Battery life

Around 10 hours

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: design and features

Like the OG Xbox’s ‘Duchess’ to the ‘Duke’ controller, the BattlerGC Pro looks and feels like an intelligent revision of the Nintendo GameCube controller. Or more accurately - given the feature set - the wireless WaveBird variant.

Years and years of third-party controller features and refinements have clearly informed the design of the BattlerGC Pro.

First of all, the BattlerGC Pro does address some of the original GameCube controller’s shortcomings. There are two shoulder buttons here as opposed to just the one, and the triggers have been completely redesigned. As has the d-pad, which is slightly bigger and offers a more satisfying press. The thumbsticks can also click inwards now, offering L3 and R3 button inputs. But for the most part, that GameCube layout remains unchanged.

The rear of the BattlerGC Pro houses two remappable buttons, as well as a switch for swapping between 2.4GHz and Bluetooth wireless connectivity options. You’ll also find a small ‘program’ button back here, which can be held in conjunction with other buttons to assign those remappables to your liking.

I’m a huge fan of the GameCube’s aesthetic, and it’s been successfully replicated and modernized with the BattlerGC Pro. The color scheme is on point, from the purple casing to the green, red, and yellow of the A and B buttons and C-stick, respectively. New additions are made tastefully, and are discreet enough (like those remappable buttons) that they don’t intrude on that classic GameCube look.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: Performance

One look at that GameCube-style button layout should be enough to tell you that the BattlerGC Pro is not designed with modern games in mind. I confirmed as much by jumping into Hyrule Warriors: Age of Imprisonment and Xenoblade Chronicles X: Definitive Edition, and had to actively look at the controller to reorient myself.

But realistically, you’re not buying the BattlerGC to enjoy the latest releases on Switch 2 or PC with. It’s specifically designed for use with GameCube titles, or other games that aren’t hampered by a reliance on that unorthodox button layout. On this front, the BattlerGC Pro really delivers.

I sampled games across systems that the BattlerGC Pro is compatible with. Starting with Luigi’s Mansion and F-Zero GX on Nintendo Switch Online, then moving onto original GameCube hardware with killer7, Tales of Symphonia, and Phantasy Star Online Episode 1 & 2, using that wireless GameCube adapter, which slots into the console’s controller ports. The pairing process was blissfully simple, too; I just had to hold in the Home button, and the adapter recognized the controller in seconds.

The experience felt incredible across both platforms and certainly helps to breathe new life into the GameCube library. Even over a wireless connection, input latency was impressively untraceable. There’s just something so nice about revisiting an older platform with a wireless connectivity solution.

The biggest disappointment, though, is definitely with the BattlerGC Pro’s battery life. 10 hours is far from awful, but do expect to be topping it up a lot more often than Nintendo’s own Switch 2 GameCube controller, as well as the Nintendo Switch 2 Pro Controller.

BattlerGC Pro

(Image credit: Future)

Should I buy the BattlerGC Pro?

Buy it if...

You own original GameCube or Wii hardware
The BattlerGC Pro presents a fantastic excuse to dust off your GameCube or Wii console and get stuck in with some classic games. Especially with its wireless connectivity options.

You want a multiplatform-capable retro-friendly controller
Compatible with both Switch consoles and PC, as well as Wii and GameCube, the BattlerGC Pro is great for arcade-style titles on more modern platforms, as well as the classics.

Don't buy it if...

You hate the GameCube controller layout
The GameCube controller’s weird button layout certainly isn’t for everyone. And you’re going to be stuck with it here.

You were hoping for more battery life
At just 10 hours, the BattlerGC Pro does falter somewhat on battery life. Consider the official Switch 2 GameCube controller or the Switch 2 Pro Controller if you want to charge your pad up less often.

BattlerGC Pro review: Also consider

If the BattlerGC Pro isn’t impressing you, here are a couple of strong Switch 2-facing alternatives for you to consider as well.

BattlerGC Pro

Nintendo Switch 2 GameCube controller

Nintendo Switch 2 Pro Controller

Price

$69.95 / £59.99 / AU$99.95

$64.99 / £58.99 / AU$89.95

$84.99 / £74.99 / AU$119.95

Weight

7oz / 198g

7.4oz / 210g

8.3oz / 235g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

5.5 x 3.9 x 2.6in / 140 x 100 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

Compatibility

Switch, Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Nintendo Switch 2

Nintendo Switch 2

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Wireless (Switch 2 native)

Wireless (Bluetooth), Wired (USB Type-C)

Battery life

Around 10 hours

Around 25-30 hours

Around 40 hours

Nintendo Switch 2 GameCube Controller
Specifically designed for use with Nintendo Switch Online’s GameCube game library, the Switch 2 GameCube controller is a warts-and-all re-release of the original. It adds gyro aiming and a GameChat button for online play, but expect a very similar-feeling pad overall. Great battery life, too.

Read our full Nintendo Switch 2 GameCube Controller review

Nintendo Switch 2 Pro Controller
Easily the best controller for Switch 2. It offers impressively smooth thumbsticks, rock-solid build quality, and class-leading battery life of around 40 hours. It’s pricey, but worth every penny and a massive upgrade over the Joy-Con 2 controllers.

Read our full Nintendo Switch 2 Pro Controller review

How I tested the BattlerGC Pro

  • Tested for one week
  • Used across Switch 2, PC, and original GameCube hardware
  • Compared to the official Switch 2 GameCube controller and Switch 2 Pro Controller

I tested the BattlerGC Pro for this review over the course of a week. While I primarily used it to play games on Nintendo Switch 2 - including Hyrule Warriors: Age of Imprisonment, Arcade Archives 2 Ridge Racer, and Puyo Puyo Tetris 2S - I also had the chance to try it out with original GameCube hardware.

This is an edge the BattlerGC Pro has over the likes of the Switch 2 GameCube Controller and Switch 2 Pro Controller - its multiplatform capabilities. I can highly recommend it to those who own an original GameCube or Wii console, thanks to its wireless connectivity solution.

First reviewed November 2025

Read more about how we test

Anno 117: Pax Romana is a beautiful and refined city builder, but its simplicity might disappoint returning fans
8:00 pm | November 10, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Anno 117: Pax Romana is a marked return to simplicity for the long-running city-building strategy game franchise. Some returning fans might find what it offers a little basic, but for others, the more relaxed progression will be a welcome, more relaxed change of pace - especially paired with the countless quality of life features that are available from day one.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 13, 2025

In contrast, its forbear Anno 1800 is one of the most complex city builders that I’ve ever played. The act of constructing a civilization is an intricate dance of lengthy supply chains that has you micromanaging the production of resources across two continents (or more with all the downloadable content) while simultaneously juggling a wealth of overlapping effects generated by the buildings in your town center.

It was incredibly rewarding to master, but doing so required plenty of YouTube tutorials, and a fair number of panicked searches on the community wiki.

A fresh start

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is much more approachable for newcomers, an area that was clearly a key concern for developer Ubisoft. This is especially evident in the campaign, which is one of the most engaging in series history.

Don’t get me wrong, the story mode in Anno games has always been little more than a glorified tutorial - basically showing you what you need to do to get started in a safe environment before setting you loose into the wider sandbox - and that’s no different here, but the choice to have you playing as a named character does add an extra layer of narrative detail.

Best bit

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

Anno 117: Pax Romana is absolutely gorgeous, and will delight true history nerds. Its Roman setting is recreated wonderfully with intricate details that lead to stunning and life-like streets. There are even some authentic painted statues, which is always great to see.

Out of the two options, I picked Marcia Tertia, a wealthy Roman daughter who has been married off to a troubled governor whom she’s never met. After a series of events in Latium (the game’s Roman region) that I won’t spoil, she winds up banished to Albion (Celtic England), where she ends up acting as the governor in secret to try and get back into the emperor’s good books. In typical Anno fashion, dialogue is comedic throughout, and I found myself enjoying some of the twists and turns.

This is a much shorter campaign than 1800's, lasting just over six hours rather than about 15, though it’s tightly paced and doesn’t overstay its welcome as a result. I couldn’t resist diving into my own sandbox games once I hit the end, though I’m still eager to try the story as the other protagonist - Marcus Naukratius. There are a handful of narrative decisions and some side activities that I wouldn’t mind going back to for a replay, too.

The best thing I can say about the mode, though, is that it does a very good job of telling you what you need to know. I finished the 1800 story with more questions than answers, but a new player here would feasibly be fully qualified to dive into sandbox or even online multiplayer.

Soggy sandals

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

But what exactly is it that you’re doing exactly? Anno fans will know the drill, but for everyone else, this is a city-building game that’s all about constructing supply chains to collect the resources that your citizens need to level up. Anno 117: Pax Romana lets you choose whether to start your game in Latium or Albion, and each region plays out in a slightly different fashion.

In Latium, there are four population tiers: Liberti, Plebeians, Equites, and Patricians. Needs become more complex as you move between the levels, with citizens that initially required porridge and straw sandals eventually demanding access to running water for communal baths, education through libraries, flashy jewellery, and even yummy bird tongues in aspic to nibble.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

The map is split into multiple islands, with each island only capable of harbouring specific resources. No one island will offer every resource that you need late in the game, so at some point, you will inevitably need to load up a ship and start settling them. Funnelling resources back to your main city center becomes a game in and of itself, as you set up trading routes and, on higher difficulties, deal with the disruption caused by frequent attacks from raiders.

It’s the same formula that fuelled 1800, but importantly, in 117, you don’t actually need to fulfill all of a specific group’s needs to progress.

If you’re struggling to get enough fine glass, for example, you can ignore it and focus on olive oil instead. It cuts down the complexity massively, and while you are rewarded for meeting all needs at once, so less confident players don’t need to worry about overwhelming themselves with too many types of resources to manage.

More refined than ever

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

You shouldn't take all this to mean that Anno 117: Pax Romana feels incomplete, though. There’s plenty here, including a wealth of quality of life changes that long-time fans will love.

This ranges from small things like a day and night cycle (which wasn’t available in 1800 at launch) and the ability to play using a keyboard and mouse on consoles, to substantial changes such as the option to place buildings diagonally for the first time and a planning mode that lets you visualize your city with blueprints.

Some major DLC features from past games are also included for free. Your governor villa, for example, is effectively identical to the Palace from 1800’s Seat of Power expansion, allowing you to buff parts of your island with well-placed Specialists. Once built, the villa is also the primary target for invaders because land combat, a feature entirely missing from Anno 1800, is back too.

Fighting has always been the weakest part of any Anno game in my eyes. It largely boils down to clicking on enemies, and battles are usually won by whichever side has more soldiers. Unfortunately, there haven’t been many strides in this regard, though I hope the fact that ground combat is back will prove a good foundation for some combat-focused DLC or updates in the future.

An Anno 117: Pax Romana gameplay screenshot on PC.

(Image credit: Ubisoft)

There were also some weird bugs that I hope will be addressed. The most annoying of these was with my island’s fire safety rating, which would randomly decrease a few thousand points without warning. Hovering over the icon told me that this was due to “City Status", whatever that means, and there was seemingly very little I could do to remedy it.

I tried moving all my most flammable buildings, like bakeries and kilns, to a separate island, making sure that they were well spaced to avoid their areas of effect, and filling every street corner with Vigilies (the Roman fire department) in vain.

Actual fires didn’t even seem that much more frequent, but this big red number did cause some frustrations with diplomacy as other leaders looked down on my apparently highly combustible settlement.

That aside, I’ve been very much enjoying my time with Anno 117: Pax Romana. It's a more relaxed take on the Anno formula than 1800, and while not as complex, it’s still easy to lose track of the hours as you watch your city grow.

Should I play Anno 117: Pax Romana?

Play it if…

You want a high-quality city builder
Anno 117: Pax Romana is more polished than lots of competing city builders like Cities: Skylines 2. It also offers significantly more content in the form of a single-player story and online multiplayer.

You love the Roman setting
Both Rome and England are beautifully recreated in Anno 117: Pax Romana, with plenty of details that will delight history nerds and lovers of the past.

You were overwhelmed by 1800
Anno 117: Pax Romana is much easier to manage than 1800, with fewer complex supply chains needed to progress. If you love the idea of an Anno game but bounced off the last entry, then this is the perfect time to come back.

Don’t play it if…

You expect even more complexity
If you go into Anno 117: Pax Romana expecting a game that’s even more complicated than Anno 1800, then you will be disappointed. Stick with that past entry and wait for some new expansions to up the difficulty.

Accessibility features

There is no dedicated accessibility menu in Anno 117: Pax Romana, which is a bit of a shame given Ubisoft’s leading track record in the area.

There are still some useful options in the settings, though, such as the ability to rebind your keys and increase the scale of the UI. Dialogue features subtitles throughout, with the option to use only sans-serif fonts for reliability or to remove italics.

How I reviewed Anno 117: Pax Romana

I played close to 20 hours of Anno 117: Pax Romana on PC using a copy provided by Ubisoft, with a small amount of time spent also trying the PS5 version, including testing its mouse and keyboard support.

My system is a 5070 Ti-powered model from retailer Scan that features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on its highest graphics settings with the use of Nvidia DLSS. For peripherals, I relied on my trusty Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard, plus an Astro A20 X PC gaming headset for audio.

Throughout my time with the game, I constantly compared my experience with my significant experience playing other Anno games, including 1800, 2205, 2070, and 1404.

First reviewed November 2025

PNY’s microSD Express Card is one of the fastest Nintendo Switch 2 cards I’ve tested, and it costs the same as the competition – but there’s one big catch
3:30 pm | November 9, 2025

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PNY microSD Express Card: review

The PNY microSD Express Card is one of the fastest Nintendo Switch 2 cards that I’ve tested.

In my benchmarks, the 256GB model achieved a staggering 712.42MB/s write speed - blowing past the competition and coming impressively close to the manufacturer’s claimed 750MB/s performance.

It also excels when it comes to read speed, actually achieving above the claimed 890MB/s with 893.74MB/s in my testing. This difference is likely all down to different conditions and equipment, but it’s safe to say that this card is quick. Its read speed is practically neck and neck with the licensed SanDisk microSD Express Card for Nintendo Switch 2 - a model that’s officially endorsed by Nintendo.

What does this all mean in practical terms? Well, the PNY MicroSD Express Card is fantastic to use with a Nintendo Switch 2. Internet providing, games download quickly and everything runs smoothly while you play. I tested the likes of Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination - Signature Edition, two very demanding Nintendo Switch 2 games, and didn’t observe any noticeable performance decrease in either - be that missed frames, slow-to-load models, or increased load times.

The PNY MicroSD Express card.

(Image credit: Future)

Best of all, the 256GB PNY MicroSD Express Card is practically the same price as its major competition. At $59.99 / £59.99 / around AU$100, the leading write speed is a good reason to pick this card over the alternatives. This is the case for the warranty too, with PNY offering a five year or “limited lifetime warranty” in some regions.

This refers to the lifetime of the card (not you) and doesn’t cover you if PNY stops making them, but should otherwise see you through the life of the Nintendo Switch 2 at least - just make sure that you hang on to your proof of purchase and retail packaging in case you need to claim it.

PNY is also one of the few manufacturers offering a cheaper 128GB model, which goes for $44.99 / £39.99 (or even less in sales), allowing players with very modest storage needs to avoid paying more for storage that they don’t need.

There is a catch when you start looking at variants above 256GB, though. There’s a recently released 512GB model on the market that comes in at $119.99 / around £150, but seems to be very hard to find outside of the US right now. There’s no 1TB model yet either, leaving those with massive libraries better off with the competing Lexar Play Pro microSD Express Card instead.

PNY microSD Express Card: Price and specs

Price

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

128GB / 256GB

Quoted read speed

890MB/s

Quoted write speed

750MB/s

Benchmarked read speed

893.74MB/s

Benchmarked write speed

713.42MB/s

Should I buy the PNY microSD Express Card?

Buy it if...

You want high-end performance
The PNY microSD Express Card has the fastest write speed of any Nintendo Switch 2 card that I’ve tested. This is backed up by an excellent read speed, making it a good choice for those after a high performance card.

You’re after peace of mind
With its “lifetime” warranty, the PNY microSD Express Card should comfortably last you the entire life of the Nintendo Switch 2. This could be the first and last microSD Express Card that you buy.

Don't buy it if...

You need bigger storage capacities
The 512GB model appears to be quite hard to find outside of the US, and there’s no 1TB version yet. With this in mind, there are better options for those with big game libraries.

Also consider

Here’s how the PNY microSD Express Card stacks up against two major competitors.

PNY microSD Express Card

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

Price

$59.99 / £59.99 / around AU$100 (256GB)

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

Capacity

128GB / 256GB / 512GB

256GB / 512GB / 1TB

256GB

Quoted read speed

890MB/s

900MB/s

880MB/s

Quoted write speed

750MB/s

600MB/s

650MB/s

Benchmarked read speed

893.74MB/s

831.97MB/s

894.4MB/s

Benchmarked write speed

713.42MB/s

310.03MB/s

674.1MB/s

SanDisk microSD Express Card for Nintendo Switch 2
The SanDisk microSD Express Card is the model to choose if you want something that’s been officially endorsed by Nintendo. It has a slower write speed, but a marginally faster read speed to make up for it.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

Lexar Play Pro microSD Express Card
Lexar is the current king of you’re after a 1TB microSD Express Card. The brand was one of the first to bring a 1TB model to the market and should be at the top of your list if that’s what you’re after.

Read our full Lexar Play Pro microSD Express Card review

How I tested the PNY microSD Express Card

  • Tested over a period of multiple weeks
  • Compared to other microSD Express cards
  • Measured using standardized benchmark tests

I tested the PNY microSD Express Card alongside multiple other microSD Express units over a period of multiple weeks. During that time I used the card with my personal Nintendo Switch 2, evaluating its performance across a range of the best Nintendo Switch 2 games.

To obtain comparison data, I benchmarked the card against the competition in a series of standardized tests. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which has an active cooling fan.

Read more about how we test

First reviewed November 2025

The Lexar Play Pro microSD Express Card is the ultimate solution for your Nintendo Switch 2 storage woes
4:00 am | November 4, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Lexar Play Pro microSD Express Card: review

The Lexar Play Pro microSD Express Card has been my Nintendo Switch 2 microSD Express card of choice since it arrived at TechRadar Gaming HQ a few months ago.

As the very first 1TB microSD Express model to hit the market, it’s one of your few options if, like me, you need loads of storage for an absolutely mega Nintendo Switch 2 game library. Pair this fact with its solid results in benchmarks and brilliant performance in real-world use, and you have the ultimate upgrade for Nintendo’s latest console - provided you can afford it.

At $58.98 / £59.45 / AU$119.34, the 256GB version of the Lexar Play Pro Micro SD Express Card is almost bang on the price of its biggest competition, the officially licensed SanDisk microSD Express Card for Nintendo Switch 2. Lexar also smartly offers a slightly more affordable 128GB edition, so those with very modest storage needs can save a little cash.

The star of the show is that aforementioned 1TB variant, though, which comes in at a much more premium $199.99 / £199.99 price. In my eyess this is very fair for what you get, especially when you factor in the strong 831.97MB/s read speed it achieved in my benchmarks.

The Lexar Play Pro microSD Express Card.

(Image credit: Future)

This is very close to the 900MB/s read speed claimed by the manufacturer, with the difference easily attributable to differing testing conditions. The card fared much worse when it comes to write speed, however, reaching 310.03MB/s, which is just over half of the claimed 600MB/s.

Sure, some other cards do reach higher speeds (much higher, when it comes to write speed), like the aforementioned SanDisk microSD Express Card for Nintendo Switch 2 or competing PNY microSD Express Card, but you’d be hard-pressed to notice any tangible difference in the real world.

I experienced no issues at all with missed frames, slow-to-load assets, or noticeably elevated load times in any of the titles that I’ve played using this card, which ranged all the way from graphically demanding titles like Cyberpunk 2077: Ultimate Edition and Hitman World of Assassination – Signature Edition to less intense adventures such as Bravely Default Flying Fairy HD Remaster.

Nothing quite compares to the freedom of knowing that you won’t have to fiddle around to find space in order to install each new game that you get, and, for that, the Lexar Play Pro MicroSD Express Card comes emphatically recommended.

Lexar Play Pro microSD Express Card: Price and specs

Price

$58.98 / £59.45 / AU$119.34 (256GB)

Capacity

256GB / 512GB / 1TB

Quoted read speed

900MB/s

Quoted write speed

600MB/s

Benchmarked read speed

831.97MB/s

Benchmarked write speed

310.03MB/s

Should I buy the Lexar Play Pro microSD Express Card?

Buy it if...

You need a mega storage boost
If you’re after a 1TB Nintendo Switch 2 storage expansion, your options are pretty limited. Lexar is one of the few manufacturers offering a 1TB option; it performs decently and is reasonably priced, so it should be a top choice if that’s what you're after.

You have the budget
If you’re happy to spend a fair chunk on a Nintendo Switch 2 accessory, then the 1TB Lexar Micro SD Express Card should be your pick. The hefty capacity will likely keep your storage met for years, so think of it as a long-term investment.

Don't buy it if...

You need the absolute fastest card
The only problem with the Lexar Micro SD Express Card is its underwhelming write speed in my benchmarks. It’s slower than some of the competition, though the strong read speed means that this doesn’t really impact general use.

Also consider

Want to compare the Lexar Micro SD Express Card to its biggest competition? Here are two strong alternatives to weigh up.

Lexar Play Pro microSD Express Card

SanDisk microSD Express Card for Nintendo Switch 2

PNY microSD Express Card

Price

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £49.99 / AU$79.95

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

256GB / 512GB / 1TB

256GB

128GB / 256GB

Quoted read speed

900MB/s

880MB/s

890MB/s

Quoted write speed

600MB/s

650MB/s

550MB/s

Benchmarked read speed

831.97MB/s

894.4MB/s

893.74MB/s

Benchmarked write speed

310.03MB/s

674.1MB/s

713.42MB/s

SanDisk microSD Express Card for Nintendo Switch 2
This officially licensed card from SanDisk outperforms the Lexar Play Pro microSD Express Card and comes in at a similar price. You are limited to a 256GB capacity, though.

Read our full SanDisk microSD Express Card for Nintendo Switch 2 review

PNY microSD Express Card
The PNY MicroSD Express Card is thus far the fastest microSD Express card that I’ve tested. It's the option to pick if you’re after the highest speeds, but again, there’s no 1TB option.

Stay tuned for our full PNY microSD Express Card review

How I tested the Lexar Play Pro microSD Express Card

  • Used for multiple months
  • Tested against other microSD Express cards
  • Subjected to standardized benchmark tests

As I previously mentioned, the Lexar Play Pro microSD Express Card has been my personal Nintendo Switch 2 microSD Express card of choice since it arrived a few months ago. In my time with the card, I’ve used it almost daily with my own Nintendo Switch 2, constantly evaluating its performance in a wide range of games.

I also benchmarked the card against the competition in a series of standardized tests, recording and comparing the results directly. I measured the sequential read and write speed of each card using a standardized benchmark via CrystalDiskMark in its default flash memory settings.

To do this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which features an active cooling fan. This was provided by Lexar alongside the Lexar Micro SD Express Card for the purpose of this review.

Read more about how we test

First reviewed November 2025

The SanDisk microSD Express Card for Nintendo Switch 2 is blazing fast – and you don’t even have to pay more for the Mario branding
6:51 pm | October 17, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

SanDisk microSD Express Card for Nintendo Switch 2: review

If you’re looking for one of the best Nintendo Switch 2 microSD Express cards, then you can’t go wrong with the SanDisk microSD Express Card for Nintendo Switch 2.

This recent release from storage giant SanDisk is officially licensed by Nintendo, so you don’t need to worry about any potential compatibility issues. It also boasts an attractive Mario red design that helps it stand out compared to the numerous non-gaming options on the market.

It even comes in cheaper than some unlicensed alternatives like the PNY microSD Express Card - at least for the time being - so you’re not getting ripped off for wanting a Nintendo-approved model. The card performed well in benchmarks, achieving an average read speed of 894.4 MB/s and write speed of 674.1 MB/s and even beating the manufacturer’s own claimed figures (though this is likely just the result of different testing conditions).

It was actually the fastest read speed among the models that I tested for comparison, which included the aforementioned PNY alternative and the officially licensed Samsung microSD Express Card for Nintendo Switch 2.

The SanDisk microSD Express Card for Nintendo Switch 2.

(Image credit: Future)

It also impresses in the real world. As you would expect, given those strong benchmark results, I never experienced any noticeable loading time slowdowns while playing fast-paced games like Mario Kart World and Donkey Kong Bananza.

File transfer speeds on the console itself were good, too. My 60.5GB installation of Cyberpunk 2077: Ultimate Edition was copied to the micro SD Express card in a total of 14 minutes and 25 seconds, then moved back to the internal storage in 12 minutes and 1 second. A smaller game, the brand new Pokémon Legends: Z-A, moved to the card from the internal storage in 1 minute 48 seconds, then back in 1 minute 16 seconds.

This is one of the best Nintendo Switch 2 accessories, and the only downside is your limited options when it comes to the card’s capacity. There’s just one 256GB model, which should be enough for most users, but not if you have a particularly large game collection. Hopefully, there will be some more variants on the way, but in the meantime, the great value Lexar Play Pro microSD Express Card has you covered with its mega 1TB capacity.

SanDisk microSD Express Card for Nintendo Switch 2: Price and specs

Price

$59.99 / £49.99 / AU$79.95

Capacity

256GB

Quoted read speed

880 MB/s

Quoted write speed

650 MB/s

Benchmarked read speed

894.4 MB/s

Benchmarked write speed

674.1 MB/s

Should I buy the SanDisk microSD Express Card for Nintendo Switch 2?

Buy it if...

You want a simple storage upgrade
The SanDisk microSD Express Card for Nintendo Switch 2 is an easy choice. It’s officially licensed by Nintendo, so it will work perfectly with your console and doesn’t come in any more expensive than unlicensed options.

You need reliable performance
This model also performed well not only in my benchmark tests, but also in real-world use. Pick it up if you need a storage device you can rely on.

Don't buy it if...

You’re after larger or smaller sizes
Sadly, this card only comes in one capacity: 256GB. If you need something bigger or even smaller for your game library, then you need to choose something else.

Also consider

Not keen on the SanDisk microSD Express Card for Nintendo Switch 2? Check out these worthy alternatives.

SanDisk microSD Express Card for Nintendo Switch 2

Lexar Play Pro microSD Express Card

PNY microSD Express Card

Price

$59.99 / £49.99 / AU$79.95

$58.98 / £59.45 / AU$119.34 (256GB)

$59.99 / £59.99 / around AU$100 (256GB)

Capacity

256GB

256GB / 512GB / 1TB

128GB / 256GB

Quoted read speed

880MB/s

900MB/s

890MB/s

Quoted write speed

650MB/s

600MB/s

550MB/s

Benchmarked read speed

894.4MB/s

831.97MB/s

893.74MB/s

Benchmarked write speed

674.1MB/s

310.03MB/s

713.42MB/s

Lexar Play Pro microSD Express Card
The Lexar Play Pro microSD Express Card was the first 1TB microSD Express model on the market, and it remains the best choice if you want a high-capacity option that performs well on Nintendo Switch 2.

Stay tuned for our full Lexar Play Pro microSD Express Card review

PNY microSD Express Card
The PNY microSD Express Card isn’t licensed by Nintendo, but still performs well. It also has a cheaper 128GB capacity, so it could be the better pick if you have a small game library and only need a modest storage boost.

Stay tuned for our full PNY microSD Express Card review

How I tested the SanDisk microSD Express Card for Nintendo Switch 2

  • Tested against other microSD Express Cards
  • Using a range of benchmarks
  • Real-world use also evaluated

I reviewed the SanDisk microSD Express Card for Nintendo Switch 2 alongside three other Nintendo Switch 2-compatible microSD Express models, including the Lexar Play Pro microSD Express Card and PNY microSD Express Card, for the purposes of side-by-side comparison.

I tested the sequential read and write speed of each card using a standardised benchmark via CrystalDiskMark in its default flash memory settings. In order to facilitate this, I relied on the Lexar Play Pro MicroSD Express Card Reader, which features active cooling via a fan.

To see the real-world performance, I used each card with my personal Nintendo Switch 2 - playing a range of games and timing different file transfers on the system itself.

Read more about how we test

First reviewed October 2025

Pokémon Legends: Z-A is the Pokémon game I always wanted, and with some fine tuning it could be perfect
4:00 pm | October 14, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Pokémon Legends: Z-A feels like a mega evolution for the franchise.

It draws on elements from the core series of games, the battle mechanics ripped from the anime, the exploration and freedom pioneered by Legends: Arceus, and a story focus that I feel we haven’t seen since the Gamecube’s XD: Gale of Darkness – which, alongside its predecessor Colosseum, are my two favorite Pokémon titles.

REVIEW INFO

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: October 16, 2025

The final concoction produces a game that lands perfectly between familiar and fresh. It’s so delightfully moreish, I have struggled to rip myself away to write this review – or really do anything else other than play it since being sent my copy to try ahead of the game’s launch.

While there are a few areas where Legends: Z-A narrowly missed the mark – namely, difficulty scaling, there’s some battle bugginess, and Lumiose City isn’t quite varied enough to carry a whole game on its back – Legends: Z-A is easily the best Pokémon game I’ve played in years. I’d go as far as to say that this title might be the best since Mega Evolution was last seen in a mainline game.

My hope is that we see the series lean more deeply into what makes Z-A excellent, as with only a few minor tweaks, its formula could be perfect rather than near-perfect.

The best city there ever was

Visiting Lumiose City – the largest in the Kalos region – for a vacation, the player character is drafted in to help save it from a phenomenon known as Rogue Mega Evolution, which sees wild pokémon randomly mega evolve and cause havoc without a trainer (which shouldn’t be possible).

There’s also brewing tension between the people of Lumiose and Quasartico Inc., a technology firm renovating the city and introducing new Wild Zones – spaces in the streets which have been converted into safe havens for wild pokémon (allowing you to find and catch a pokédex worthy array of critters without ever leaving the city).

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

While I love the Wild Zones, and generally exploring rooftops, looking in trees, and delving into all sorts of hidden spaces to find new additions to my pokédex, the folks of Lumiose are not too pleased with their streets and parks being taken over by dangerous wild ‘mons.

When Legends: Z-A was announced, like many, I was skeptical that a single city could support a whole adventure, but it almost does.

There’s a lot more of Lumiose to explore since the last time we visited – I mean a lot, lot more – and its densely packed streets are filled with shops, side quests, parkour challenges, and the aforementioned wild pokémon, making it feel like a much more bustling space than any Pokémon game city has ever felt before.

Though the city can start to feel a little samey once you’re many hours into your journey.

The wild zones do mix things up, but they aren’t quite large enough to feel like truly distinct biomes – I’d love it if varied habitats much more drastically changed the landscape, or added a good range of exploration challenges to the space they overtake. This way, the map could feel like it evolves drastically as time goes on and would help sell the idea that Lumiose is being over taken by wild pokémon.

There are some changes, but in my playthrough so far, Lumiose has yet to feel unfamiliar.

Another minor gripe here: I wish the pokédex did a better job of highlighting specifically where non-Wild-Zone pokémon can be found – as there are a few ‘mons I know I’ve battled on a random rooftop somewhere, but now can’t locate again for the life of me.

Pokémon Legends Z-A

(Image credit: Nintendo)

Battle time

Another departure for the game is its approach to battling – a core component of the franchise which has remained practically unchanged since its introduction all the way back in Red and Blue.

Much like Legends: Arceus, you are as much a part of the fight as your partners – take too many hits and you’ll be knocked out. However, the big change is rather than the usual turn-based affair, fights are now real-time.

You can select moves as quickly as they cool down – each attack has its own timer – and this allows for more aggressive as well as more reactive defensive tactics. You can spam damaging moves in quick succession with a faster ‘mon, or you could hold up a Protect to defend against a finishing blow as your foe goes to launch it rather than wasting it on a weaker or set-up move where it wouldn’t be as useful.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

There’s also some level of positioning. Based on where the player moves, your pokémon will follow – perhaps moving out of the way of attacks, which are now not only categorised as either physical or special, but also in how they materialise in different ways, such as ranged attacks, melee range attacks, charge attacks, and area of effect attacks.

With the debut of Pokémon Champions, the competitive scene will still focus on classic turn-based fights, but with Legends: Z-A’s online connectivity and a couple of battling competitions already planned, I am excited to see what new metas can be derived from this more anime-like approach to battle.

I do hope we see it return; however, I do think the battling needs two tweaks. For a start, I wish the type of attack (melee, ranged, etc) a move is was shown in the attack description to help remind me when I’m outfitting my Pokémon with its move pool – my current approach is somewhat trial and error.

I also found that because battles can happen anywhere, sometimes the environment causes some positioning bugs, including a Pokémon lining up for a ranged attack when a foe is much too far away, or Pokémon getting stuck on geometry, causing them to fight a wall rather than move to actually seek out their intended target.

Here I’ll throw in a mention of the Z-A Royale, this title’s alternative to the classic Gym Challenge. Instead of seeking out eight Gym Leaders for a badge, players must instead fight opponents in Battle Zones set up each night in Lumiose to earn a challenger ticket, to then take on a promotion match in order to progress to a new rank – starting at Z, and ending at A.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

Progressing through the 26 ranks is far less tedious than I thought it might be, and the Battle Zones keep me coming back every night.

That’s because to build up points (and cash to afford the game’s wide array of mega stones), you must not only win fights but also complete optional challenges, which ask you to use specific moves or tactics in battle.

This shift away from Gym Leaders also helps to keep your opponents generally feeling more varied, as even if they openly have affinity towards a specific type, their teams generally aren’t one-note – meaning you can’t simply sweep with one super effective partner.

Call this a challenge?

Pokémon titles aren’t known for their difficulty, but it’s quite easy to outpace Legends Z-A if, like me, you’re the sort of trainer who’s desperate to complete their pokedex and complete every side mission as it appears.

Even just by pushing yourself that bit further in a Battle Zone (especially with a high-tier Red Canari plush that boosts your EXP) can mean you quickly become 5-10 levels higher than your competition – unless you decide to regularly swap some ‘mons out as you discover new companions for your team.

Being so over-levelled can make standard trainer battles feel somewhat trivial, and I wish there was some kind of difficulty scaling option so that my foes kept pace with me better. Perhaps with larger or higher-level teams.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

At the same time, there are some challenges.

The Rogue Mega Evolution battles feel like proper boss fights, and the structure of wild zone brawls is a free-for-all – that is, if you disrupt five wild pokémon, then you’ll be faced with a five-on-one battle. In these boss and multi-mon brawls, it becomes apparent that as hardy as your team is, you, as a squishy human, aren’t as resilient.

I’ve not blacked out from my Pokémon being knocked out (so far), but I’ve definitely been bested by my player character being hit too many times while I still had a full team to protect me.

I get it’s a game aimed mostly at younger players so the difficulty can’t spike too high, but as the franchise persists as a game with a fanbase made up of kids and adults alike, and as the series pursues a more open-world design which can easily lead to over exploration and overlevelling, I’m firmly of the belief that difficulty options are more essential than ever.

A promotional Pokémon Legends: Z-A screenshot.

(Image credit: Nintendo)

Let’s get mega

I’ve yet to finish Pokémon Legends Z-A – at the time of writing, I’m about 25 hours into my adventure, and counting – but I’ve yet to discover any new entries to the pokédex.

BEST BIT

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

There’s a lot of excellent moments – the mega evolution cinematic, when it plays, is always hype – but I actually just love the music so much in this game. It really sells the changing vibes of Lumiose, and every track is an audio delight.

Perhaps understandable given this title is set in modern-day Kalos only five years after we last visited the region – rather than being somewhere completely new to us, or set in a region we know but in the distant past, like with Hisui in the last Legends game.

Instead, we’re treated to a grand selection of brand-new mega evolutions. Some, like Hawlucha and Victreebel, have been spoiled by trailers, but just know there are plenty more on top of all the megas we already know and love.

I won’t be spoiling how many new megas we’ve got – or which pokémon are lucky enough to receive a new final form – but the picks cover a surprisingly broad range of fan favorites and more niche picks, and every new mega I saw felt like an excellent addition to the lineup.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

There's also one other change to this mechanic. Rather than being able to mega evolve once per battle, and needing to recharge your bracelet at a Pokémon Center, you instead charge up your mega meter over time and can then mega evolve any of your pokémon, provided they have their corresponding mega stone in hand.

I love this change because it allows you to push on with your quests without constantly needing to heal, as well as allowing you to mix up your plans on the fly – even using two megas in one fight if needed.

That said, I did find this meant my teams generally gravitated towards almost exclusively mega stone-wielding ‘mons. A problem only exacerbated by Rogue Mega Evolution battles, which are near impossible to defeat without megas – and it’s not all that convenient to train up new mega pokémon as and when you need them, further cementing your team into one that generally ignores any item that isn’t a mega stone so that you're ready for any challenge.

No spoilers

Much like the new mega pokémon, I’m not about to spoil the game’s plot here, just know that I think it’s really fun.

Legends Z-A isn’t likely to win any awards for narrative design, but it succeeds in every metric for what I want from a Pokémon adventure.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

That is it puts you at the center of the narrative in a way that makes sense; the missions offer a good range of low, medium and high stakes action that keep you on your toes and the adventure feeling varied; and the game doesn’t waste your time at the start – you can get right into the action with thankfully minimal exposition front loaded unlike some recent Pokémon entries (*cough* Pokémon Scarlett / Violet *cough*).

I thought Legends: Arceus was what I always wanted from a Pokémon game, but I was wrong. What I wanted was Pokémon: Legends Z-A.

It finds a way to simultaneously mix things up while gripping perfectly to a few core Pokémon pillars such that the end result can feel very different yet very recognisable all at once.

Yes, there are a few bits of fine-tuning to be done on this new formula, but it’s one that I desperately hope we see more of in the future.

If you’re a Pokémon fanatic like me, who are we kidding, I know you’ve already preordered the game before reading any reviews. Everyone else with a Nintendo Switch 2, however, should definitely consider picking this title up – even if you’re a lapsed fan or never touched a Pokémon game before.

Pokémon Legends: Z-A feels like it could be the dawn of a new era for the series, one where the franchise understands what it wants to and should be – an understanding I sometimes wonder might have been lost since Pokémon games left 2D graphics behind with Pokémon Black 2 and White 2.

I desperately want to see more of what Pokémon Legends: Z-A delivered – and that one announced DLC won’t be enough, I’m certain of it. For now, I’m going to continue to savor this treat while I can, and I look forward to what the next Legends game and the Generation X games will bring when they’re ready.

Pokémon: Legends Z-A screenshots

(Image credit: Future / The Pokémon Company)

Should you play Pokémon Legends: Z-A?

You want a fresh take on a Pokémon adventure
Pokémon Legends: Z-A feels like a one-of-a-kind pokémon adventure right now, in all the right ways.

You like limited open-world adventures
This game’s manageable version of an open world is ideal for players who love to explore, but don’t want to try and find every nook and cranny in a map that is far too big for its own good.

You have a Nintendo Switch 2
I’ve tried a lot of what the Nintendo Switch 2 has had to offer so far, and this is easily one of the best games out there for the fledgling system.

Don’t play it if…

You crave a difficult game
Pokémon Legends: Z-A is great, but it isn’t all that difficult, so those looking for a challenge may need to look elsewhere.

You’re a Pokémon purist
While I love the ways Pokémon Legends: Z-A mixes up the formula, if you just want a classic Pokémon game, this isn’t what you’re after.

Accessibility features

Beyond the Switch and Switch 2's built-in accessibility features like text-to-speech, the ability to remap buttons, and to change text size, among a few others, Pokémon Legends: Z-A has no additional accessibility features.

How I tested Pokémon Legends: Z-A

I played Pokémon Legends: Z-A on my Nintendo Switch 2 for 25 hours – which has allowed me to experience a lot of what the game has to offer, including many side quests and a lot of story, though I have yet to roll credits at the time of writing this piece.

I played it in handheld and docked mode using standard Switch 2 hardware – though I do use an 8Bitdo Ultimate 2 controller when I’m playing a Switch 2 game on my TV – spreading my time fairly evenly between each method. The game ran fine throughout all my tests in both modes.

As this is an early preview, none of the online functionality works, but this was the only key feature I wasn't able to try.

First reviewed October 2025

Super Mario Galaxy and Super Mario Galaxy 2 are as magical as ever on Nintendo Switch 2
4:00 pm | September 30, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

It is hard to overstate how magical the original Super Mario Galaxy felt when it launched on Wii back in 2007. Gravity-defying levels, soaring orchestrated music, and a sense of wonder that still stands out alongside the other staples in the platforming genre, almost 20 years later.

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch and Nintendo Switch 2
Release date: October 2, 2025

In celebration of the Italian plumber's 40th anniversary, Nintendo has re-released this classic alongside Super Mario Galaxy 2 on Nintendo Switch and Nintendo Switch 2 in one enhanced package.

I was curious to see if these classics could shine just as brightly two decades later. The good news is they're as magical as ever, offering the same incredible journeys now with gorgeous visuals and the ability to play the sequel on the go for the first time ever.

Cosmic performance

On Switch 2, both games look fantastic. Docked, you get crisp 4K resolution that makes every planet sparkle. Handheld mode delivers smooth 1080p visuals that feel perfectly tuned for portable play.

I encountered no performance hiccups across either adventure. Frame rates remain locked, load times are snappy, and the vibrant art style still feels timeless. These games were stunning on Wii, but the extra fidelity here makes them genuinely pop on modern displays, like my Samsung S90D OLED TV.

It is worth noting that Super Mario Galaxy did appear on Switch once before, as part of the limited Super Mario 3D All-Stars collection. That version didn't reinvent the wheel, but it gave Switch users access to the game alongside Super Mario 64 and Super Mario Sunshine. Unfortunately, Nintendo no longer sells 3D All-Stars, an odd choice that has led to inflated prices on the second-hand market.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

This new Switch 2 release offers the same core experience, now enhanced with sharper visuals, better performance, and bundled alongside Super Mario Galaxy 2 for the first time on modern hardware. For fans who missed out on 3D All-Stars, or who simply want the most definitive way to play, this collection is a clear step forward.

The sound design has also aged remarkably well. Koji Kondo’s orchestral score is given room to breathe with a cleaner mix, and it feels cinematic in a way that very few modern platformers achieve.

Hearing the soundtrack through my Sonos Arc Ultra is a reminder of just how ambitious Nintendo was with these titles and genuinely brought me back to my childhood.

In my time playing this game, I've been listening to both games' soundtracks on repeat as I work. In fact, as I write this review, I'm bopping my head to Gusty Garden Galaxy - gorgeous.

Galaxies intertwined

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The core adventures remain intact, so if you've played through either game recently, you might not want to jump back in. Nintendo has a solution, however, offering both games as a complete package or as individual titles, perfect for those who luckily own the aforementioned 3D All-Stars.

Super Mario Galaxy's planet-hopping platforming eases players into its gravity-bending tricks, while Super Mario Galaxy 2 embraces creativity and challenge right from the start. Having them bundled together only highlights how well the sequel doubled down on experimentation.

Galaxy 2 adds Yoshi to the mix, alongside power-ups like the Cloud Flower and Rock Mushroom, each of which introduces new mechanics that feel clever even today. Returning to these levels reminded me how bold Nintendo was in the Wii era, layering complexity onto Mario without losing accessibility.

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Nintendo has added some small but welcome touches for this new release. In Super Mario Galaxy, there is an additional chapter in Rosalina’s picture book that fleshes out her story in a way longtime fans will appreciate.

Super Mario Galaxy 2 goes a step further with a completely new tale in its own picture book, offering fresh lore and a reason to revisit the Comet Observatory between levels. These are not game-changing additions, but they add warmth and make this edition feel more than a simple upscaled port.

Wii controls reimagined

As someone who hasn't played 3D All-Stars in nearly five years, one of my biggest questions going back to these games was how well the controls would translate to modern hardware. The original games were designed with the Wii Remote and Nunchuk in mind, leaning heavily on motion controls.

Best bit

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

Super Mario Galaxy and Super Mario Galaxy 2 have some of, if not the, best video game soundtracks of all time. It has been a magical experience reliving my childhood through gorgeous orchestral music that makes me feel just like that famous scene from Pixar's Ratatouille.

On Switch 2, motion is still present with the Joy-Con, but it feels far less intrusive than it once did. You can play comfortably in handheld, docked, or with a Pro Controller, and I found myself gravitating to the latter for longer sessions.

All you need to do is hold down ZR and use the gyro in the Pro Controller to pick up Star Bits. In fact, I much prefer it to the Wii experience, but that might be my cynical 30-year-old brain that no longer appreciates a gimmick.

A trip down memory lane

Super Mario Galaxy + Super Mario Galaxy 2 Switch 2

(Image credit: Nintendo)

The biggest compliment I can give Super Mario Galaxy and Super Mario Galaxy 2 on Nintendo Switch 2 is that these adventures feel as fresh today as they did at launch in 2007 and 2020, respectively.

The level design is inventive and playful, constantly surprising you with new mechanics that rarely outstay their welcome. Few platformers manage to strike the same balance of accessibility and depth.

Nintendo has not tinkered much beyond resolution, performance, and the new story content, but that restraint works here. The design is so strong that all it needed was a modern coat of paint.

Mario’s journey through the stars is still a cosmic marvel

While part of me would have liked to see some new content like we've seen in the past with the addition of Bowser's Fury in the remaster of Super Mario 3D World, I've just enjoyed the simplicity of replaying these classics in 4k.

If you have never played Super Mario Galaxy or its sequel, this is the definitive way to experience them. And if you have, the combination of rock-solid performance, upgraded visuals, and new story content makes these experiences worth revisiting.

Few platformers feel as inventive, joyful, or downright magical as Super Mario Galaxy and Super Mario Galaxy 2. Nearly twenty years on, Mario’s journey through the stars is still a cosmic marvel.

Should you buy Super Mario Galaxy + Super Mario Galaxy 2?

Buy it if...

You’ve never played Super Mario Galaxy or Super Mario Galaxy 2
These games haven't aged a day, providing some of the best platforming experiences you can have on any console. If you've never played Super Mario Galaxy or its sequel, now is the time to jump on board with gorgeous visuals and buttery smooth performance.

You want to relive the nostalgia of youth
I know I keep talking about the magic of both games' soundtracks, but I've had such a blast replaying both and genuinely felt moved hearing some of this music again. The full experience is nothing short of extraordinary and lives up to modern gaming design almost two decades later.

Don't buy it if...

You own 3D All-Stars
If you already own Super Mario 3D All-Stars, then I think you can skip the original Mario Galaxy here. Luckily, Nintendo offers Super Mario Galaxy 2 on its own, albeit digitally, so if you've already experienced the first in the series recently, you can jump into its sequel on Nintendo Switch and Nintendo Switch 2.

Accessibility

Not much to write home about in terms of accessibility. Both games include an Assist Mode, which increases your life and bounces you back from falls.

Settings allow you to change the way you interact with the camera via thumbsticks and motion controls.

It would've been nice to see more additions to accessibility, but it appears as if Nintendo has kept even the settings faithful to the originals.

How I reviewed Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition

I played around 25 hours total, split between both games, and used my OLED TV for a full 4k experience. I played Super Mario Galaxy and Super Mario Galaxy 2 Nintendo Switch 2 Edition in a mixture of handheld mode on the Nintendo Switch 2 itself and on one of the best OLED TVs, the Samsung Q90D, using the Nintendo Switch 2 Pro Controller.

I had previously played both games on the Wii and had experienced Super Mario Galaxy on Nintendo Switch as part of Super Mario 3D All-Stars.

First reviewed September 2025

Midnight Murder Club is a lot of fun – but only if you can convince your friends to join in
1:00 am | September 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

Midnight Murder Club is a bite-sized first-person shooter with a unique premise that makes it worth trying out.

Set in a pitch black mansion, this PS5 exclusive (well, console exclusive) challenges you to track other players using only the light from a small torch and audio cues like muffled footsteps, the creaking sound of doors opening, and overheard conversations through proximity chat.

Review info

Platform reviewed: PS5
Available on: PC, PS5
Release date: August 14, 2025

When you have a full match of six players all using their microphones, the atmosphere is absolutely electric. There’s serious tension as you creep around, which always gives way to pure chaos once the shooting starts. If you’re looking for something to try on your next night of gaming with friends, then you can certainly do much worse for the modest $9.99 / £8.99 asking price. There’s even a ‘Guest Pass’ feature that lets your buddies join in completely for free, which is appreciated.

Unfortunately, the experience falls apart when you don’t have a dedicated group. Finding online matches is almost impossible thanks to a tiny pool of players just a few weeks after launch, and the few offline modes, while a decent starter course, won’t keep you entertained for long.

Lights out

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Midnight Murder Club offers a total of five player-versus-player (PvP) game modes, and while they follow the same general format, a few unique mechanics keep each one interesting.

The main mode is called Wildcards and features three teams of two players vying for the most kills. At the start of the match, every player selects a titular wildcard from a deck, each one boasting a unique effect. This ranges from simple bonuses like faster reload speeds and more effective flashlights to whackier options like a card that turns every gunshot into a loud jazz trumpet toot or another that gives everyone massive heads.

The chosen wildcards affect all players, leading to some enjoyably bonkers combinations. More cards are unlocked with each completed match, too, giving you at least a small reason to keep coming back for more.

Best bit

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Nothing quite compares to the satisfaction of nailing a foe using nothing but sound. Hearing footsteps and taking a risky shot only for it to instantly pay off is fantastic every time.

The other modes on offer are a standard free-for-all and team deathmatch, and more exciting ‘Thief in the Night’ and ‘Headhunters’, which see you clamoring to collect valuable skull fragments or destroying evil totems, respectively.

You start off each game armed with a basic revolver that has unlimited ammunition in most modes, but vending machines littered around the map give you access to more powerful machine guns and deadly traps like falling chandeliers. Getting gear from vendors doesn't cost money, but rather produces a huge amount of light and noise - forcing you to weigh up whether the gear on offer is worth exposing your position.

Your flashlight presents much the same risk-versus-reward proposition. Levels are completely pitch black without it on, so it's necessary to navigate unless you want to spend most of your time running into walls. Beams of light make it easy to track your location, though, and if you blindly shoot where one is coming from, more often than not, you'll bag an easy elimination.

Dead silence

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Voice chat is a key part of Midnight Murder Club, and coordinating with your team is almost vital for success. It relies on a proximity chat system, where your DualSense Wireless Controller or PS5 headset is constantly broadcasting your voice to nearby players - whether friend or foe.

Turning off your flashlight and following the sound of other players’ voices for a sneak melee attack is a constant source of devilish satisfaction - particularly when you get to hear their panicked screams as you strike.

Although proximity chat can be a lot of fun, its inclusion does present some risks when you're playing with strangers. I was particularly impressed to see an ‘Auto Scramble’ feature that automatically distorts the voices of anyone who's not on your team.

You can still decipher general emotions, but individual words are impossible to make out - an innovative and practical addition that I'd love to see in other online games.

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

Unfortunately, there are few opportunities to use this as the online matchmaking situation is dire. I’ve been trying to find matches every day for weeks, and it’s borderline impossible to find a full lobby.

To make matters worse, players frequently drop out of matches, and the peer-to-peer hosting means that massive lag spikes are common.

There are some single-player options here, like the ability to play Wildcards against bots or mow down computer-controlled enemies in the stages of the usually two-player Graveyard Shift mode, but they’re very limited, and you really need a large group of friends to make the most of it.

Although there is cross-platform support, players who try the game on PC will have to log in with a PlayStation account in addition to a Steam one. Given this is a PlayStation published game, this does make some sense, but it’s still incredibly annoying in a game that would otherwise be easy to pick up and play.

A few of the friends I had lined up to join me didn’t already have access to PlayStation accounts and weren't willing to fork their email addresses over to Sony for what might be a single night of gaming, so they ended up wanting to play something else. When finding matches is already so difficult, this seems a bit like the developers shooting themselves in the foot.

All of this leaves Midnight Murder Club difficult to wholeheartedly recommend. It can be a fantastic time, provided you’re able to find a full lobby - which is almost impossible if you’re not playing with friends. It’s only really worth picking up if you have a group of five buddies eager to squad up.

Should I play Midnight Murder Club?

Play it if…

You want something to play with up to five friends
If you’re searching for a game to play with a group of up to five friends, then Midnight Murder Club is worth a look. It’s a lot of fun if you’re able to fill a room.

You’re after a new party game
Likewise, if you regularly play games with a group and want a nice change of pace from your usual favorites, the low asking price of Midnight Murder Club will be tempting.

You want to try every PlayStation exclusive
Midnight Murder Club is a PlayStation console exclusive, so it’s a must-have if you’re keen to try every unique experience that Sony’s system has to offer.

Don’t play it if…

Your friends won’t make a PlayStation account
The requirement for a PlayStation account on PC is frustrating, especially when your friends aren’t keen to make one.

You want to play solo
As a multiplayer focused game, Midnight Murder Club is of limited value if you intend to play alone.

Accessibility features

There are a few accessibility features in Midnight Murder Club.

You can customize the colors of in-game teams to make them easier to see and invert your camera controls. Most button inputs can also be tweaked on PS5, allowing you to rebind them as needed.

Midnight Murder Club promotional screenshots.

(Image credit: Sony)

How I reviewed Midnight Murder Club

I played Midnight Murder Club for almost four hours on PS5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time, I played a variety of matches online and explored all of its single-player modes. For communication, I relied on the microphone built into the controller.

First reviewed August 2025

Don’t sleep on Towa and the Guardians of the Sacred Tree; it’s an inventive and lively roguelite worth trying
5:00 pm | September 18, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

On the surface, Bandai Namco’s roguelite game Towa and the Guardians of the Sacred Tree may look like a mystical take on the classic roguelite formula emerging in the wake of Hades’ huge success. And, with Hades 2’s arrival looming, Towa and the Guardians of the Sacred Tree could easily go unnoticed, but it absolutely shouldn’t; there’s a lot to like in this dual-character adventure.

Review info

Platform reviewed: Nintendo Switch
Available on: PS5, Xbox Series X|S, Nintendo Switch, PC
Release date: September 19, 2025

You play as Towa, the child of a god and the eternal guardian of Shinju village in a far-off mystical land. The forces of evil Magatsu are on the rise, and thus eight allies from Towa’s village and beyond joined forces to help her defeat the evil and purify the land.

From its lucious, sprawling levels to its dynamic characters and enemies, it ticks a lot of boxes at first glance, but what stands out among an increasingly crowded genre is its teamfighting mechanic. Two guardians from your party at a time will take on the roles of Tsuguri, the main damage dealer, and Kagura, the spell caster, with a great variety of combinations and playstyles to tinker with.

Just as enjoyable as playing these combinations is learning about the relationships between those characters, and seeing how they progress during short rests along the way. Throughout the game, tender moments and the passage of time tinge the vibrant world with an air of wistfulness; it’s very welcome, though there are often moments of extensive dialogue that can interrupt the pace of grinding through runs.

It’s awkward in places, yes, and sometimes the control system for the Kagura feels like an afterthought, but I’ve found it hard to put down – and a welcome excuse to play on my Nintendo Switch 2 in handheld mode.

Stark beginnings

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Your journey begins with a short tutorial level, in which you play with Rekka as Tsuguri with Towa as Kaguri to learn the ropes. You primarily control the Tsuguri, switching between two swords with different movesets as their durability decreases and amping up the combinations by dashing, slashing, and landing Fatal Blows when your mana maxes out.

The Kagura trails behind and can trigger two spells to support your main damage dealer. Each character has two elemental attributes (water, fire, fighting, earth, lightning), and you can unlock different spells ranging from AoE to automatic projectiles. You can also control this character, but with a console controller that involves using the right trigger along with the left while also trying to land hits, so it’s only really something you’ll want to do in a pinch or for specific combos.

Worth noting is that there is an optional co-op mode where a second player can control the Kagura; however, the tether still applies, and it’s really quite a limited play experience. It would have been cool if they could have somehow transferred the weapon switching ability or Fatal Blow to the Kagura, so there’s a bit more to do.

With the tutorial out of the way, you learn that Towa’s godly gifts allow her to mess with the flow of time to revive companions, but at a terrible cost. When Magatsu pushes back against Towa, her allies are whisked off into some sort of purgatory where they must endlessly fight against Magatsu’s forces. Meanwhile, Shinju village continues to evolve and grow, and Towa, severed from her companions, must instruct their movements from across dimensions while continuing to protect the townsfolk.

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

Certainly, in the early levels, there’s a learning curve to lugging around your Kagura and learning which guardians pair best with each other’s movesets. For example, I quickly learned that some guardians like Koro and Akazu didn’t really gel with me as Tsuguris, but both made excellent Kaguras to my favorite frontliners like Nishiki, the buff koi man, and Bampuku, the giant furball puppy.

Once you’ve started to get the hang of the controls, it’s great fun, although it took me a while to get past the annoyance of the tethered Kagura constantly taking huge hits from powerful enemies. Weapon switching on top of all of the other attacks in the game is perhaps one thing too many for my brain to handle when I’m not totally locked in, and I often found myself letting my weapons durability drain completely and just button-mashing through weaker enemies – however it feels great when you make the effort and execute a killer combo.

That’s only the start of the fun; there’s a lot of configurability and some really fun pairups, and as the game progresses these only amplify in ridiculousness, landing combos in the hundreds as you mash through waves of enemies. You can switch out your weapons, customize buffs, increase skill stats and choose different spells for each of your eight guardians, but the game keeps this relatively high level of customization balanced by sharing unlocked content across all characters.

Those who we protect

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

While most of the action in the early game takes place with the banished guardians in another dimension, the village serves as the main hub between runs. As Towa, you use this area to level up your party and loadout, but also to check in with the townspeople and keep their spirits high.

There are various shopfronts and tradespeople around the village; you can exchange ores and resources from your travels at the emporium with the grumpy stooge Kafuu, or head to the Eureka Tower to purchase and equip inscriptions for the Kagura staff to boost your champion’s base stats. At the Dojo, you unlock skill points to tweak each champion’s abilities, while the shrine offers boons that effect the odds and effects during each run. As the game progresses, the village grows with more tradespeople, and you can upgrade buildings for more perks

There’s even a fun blacksmithing minigame, in which you select a sword design, build materials and buffs and can bolster these further by scoring highly in each stage of smithing. It’s very Cooking Mama-esque, but instead the feedback comes from a burly blacksmith who barks encouragement at you.

Best bit

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Relatively early in the game, you encounter one of my favorite minibosses: a giant octopus with whopping great big tentacles that’ll slam on you as you dash around the deck. Oh, and there are live explosives, for some reason, and the octopus head will gnash down onto you if you’re too slow. Beautiful chaos, wonderfully rendered.

This, and a slightly rootless fishing game that earns you points redeemable with the bird-like Kei shopkeeper, are the main interactive features that give the hub an almost cozy game-esque softness, but it’s the cast of lively NPCs and shopkeepers who breathe life and love into the village.

Through their loving (and sometimes love-hate) relationships with Towa, the guardian that has protected them for generations, you gain a sense of the stakes for the main characters; there’s a lot to lose and a lot to protect in their hometown, and they’ll go to any and all ends to do it.

Any and all ends, in this case, might just involve self-sacrifice, as the guardians learn that each time they defeat a powerful Magatsu-hi, the bosses at the end of each run, the Kagura in that pair must sacrifice themselves to restore Towa’s mana and protect the village. None of them know what that might mean, or whether they will escape purgatory through their sacrifice, but each commits to the cause.

Each time a Towa absorbs the mana generated back in the village following a successful run, time moves forward, and the village can develop once more. New faces appear, and familiar friends fade; the passage of time is treated with an air of melancholy that undercuts the otherwise vivacious aesthetics of the game, and it makes for an excellent hook.

The rocky road to Magatsu

Towa and the Guardians of the Sacred Tree

(Image credit: Bandai Namco)

Practically speaking, the party sacrifice mechanic has a big impact; once their mana is absorbed, the Kagura won’t appear in camp, so you have to think long and hard about which pairings you want to save and which are good enough to run with but not too good to lose. Later in the game, this is further augmented; the fun is in adapting to this yourself, so look elsewhere if you want spoilers.

The core mechanics of each run are pretty similar to the likes of Hades: fight a room full of enemies, grab your reward, and then choose between different gates that hint at the next room’s rewards. Each run is split into different terrains with their unique enemies, traps, and layouts, and generally, each terrain will contain seven rooms, including mini-boss fights to offer a little more challenge along the way.

The waves of enemies are great fun throughout the game, with some inventive designs and a lot of variety across the board. I particularly liked the flamethrowing giant eyeballs and the kamikaze snails; there’s plenty here to keep you on your toes. Combat is rewarding and varied enough, and though farming can be somewhat of a slog, the scaling is decent, and there’s always a good amount to do.

Most often, you’ll be choosing between Graces as your reward for a battle well fought - collecting and upgrading these will boost stats and unlock abilities for the course of the run. These are cards from different elemental decks offering different effects that can make or break your matchup, so learning how to optimize these helps blast through the baddies.

Otherwise, some gates at the end of levels lead on to resources, or else timed battles and other challenging mini-bosses with decent payouts. However, you’ll also encounter friendly faces of the shopkeeper and food stall, too, where you can spend the in-level magamutsu currency for ores and Graces or to receive buffs for the next few levels. Hot springs can also be found along the way for health regeneration, and there are usually two campsites along the way where your heroes can take a slightly longer rest.

In these quiet moments, each pairing has different conversations and relationships that unfold over a series of short rests. Tender moments of openness, the resurfacing of long-buried hatchets, and even philosophical debate weave a wonderful picture of the main cast, and I found myself becoming attached to each party member through listening to their interactions – even those I initially couldn’t relate to, like the impetuous Shigin and carefree Origami.

Plus, the more you play a pairing, the further you’ll see their conversations develop. I particularly enjoyed the brother-sister duo of Bampuku and Mutsumi, whose misunderstanding of each other’s love language causes some unrest that gradually eases through conversations over the campfire, but even more obscure pairings like the Academic Akazu and devout Nishiki bear unexpectedly heartwarming fruit.

A home worth fighting for

Towa and the Guardians of the Sacred Tree screenshot

(Image credit: Future)

These moments of reflection, however, do feel at odds with the game, and that’s a running thread throughout my whole experience with Towa. Roguelite as a genre doesn’t just imply fast pace; it demands it, and I don’t always want my focus to be pulled out of high-octane combat to listen to idle chitchat.

You’re rewarded for listening, not just with resources, but with depth and worldbuilding, much the same as the progressive interactions that crop up in the village as your journey continues. Of course, you can choose to avoid these or just fast-track through the dialogue, but I find it hard to skip through because it’s so charming – and that’s not a problem I often have with games! It’s obvious a lot of care went into the richness of the narrative, so I find myself at an impasse when it comes to maintaining the energy to play sometimes.

The game does compensate for this with progressive feature unlocks and twists, but ultimately, I did find myself needing to break from the game a little more than usual because I kept losing my flow. However, I couldn’t put it down for long.

Towa and the Guardians of the Sacred Tree envelops you in its rich world, abloom with color and light as well as the gorgeous OST from Hitoshi Sakimoto of FFXII and Final Fantasy Tactics fame, and its grip is as strong as the poisonous tendrils of Magutsu’s miasma. You have to work around its quirks and give it a little room to breathe, but patience is rewarded for those who play with their heart.

Should I play Towa and the Guardians of the Sacred Tree?

Play it if…

You want to try something that breaks the mold

With its unique dual-character matchups, Towa and the Guardians of the Sacred Tree is an inventive take on the genre that makes for a challenging but fun balancing act.

You enjoy story-led roguelites

The narrative takes precedence in a way that might be slightly jarring to those who like the fast-paced action of rogue games, but it's delightful if you do enjoy a good story.

Don’t play it if…

You struggle with button blindness

There are a lot of mechanics to consider and a lot of different controls, and that's not for everyone. I found independently controlling the Kagura challenging, personally, and weapon switching often slipped my mind.

Accessibility

Within the settings, you can change the difficulty to story-led mode, which weakens the enemies and allows you to focus more on the storyline. All dialogue has voiceovers with lively acting as well as subtitles, and there are nine supported languages - English, Japanese, French, Italian, German, Spanish (Spain), Simplified Chinese, Traditional Chinese, and Korean.

How I reviewed Towa and the Guardians of the Scared Tree

I played Towa and the Guardians of the Sacred Tree for 30+ hours, making my way through most of the main storyline. I tried both story-led and regular difficulty levels to measure accessibility for players at different skill levels, and played in both handheld and docked modes on my Nintendo Switch 2.

I love roguelikes and roguelites, so I compared my experience to popular titles like Hades, The Binding of Isaac, and Dead Cells. I considered factors like the art direction, pacing, and complexity within the pairings.

First reviewed September 2025

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