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I’ve already played Star Wars Outlaws on PS5, but Gold Edition makes it worth revisiting on Nintendo Switch 2
4:00 am | January 11, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Star Wars Outlaws Gold Edition is an excellent version of the 2024 open-world Star Wars game. It runs incredibly well overall, with a frame rate that rarely dips below its 30 frames per second (fps) target while also pushing some impressive ray tracing effects. It might just be the best Nintendo Switch 2 port that we’ve seen yet, especially considering the fact that the original release would sometimes stutter on more powerful hardware like the PlayStation 5.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PS5, Xbox Series X and Series S, PC
Release date: September 4, 2025 (Nintendo Switch 2)

The value proposition of this version is also off the charts. Rather than its usual Standard Edition, Deluxe Edition, Gold Edition, and Ultimate Edition release strategy, Ubisoft has opted to include all the Gold Edition content out of the gate for anyone buying on Nintendo Switch 2.

This means you get the full season pass with two substantial new story chapters that take a total of about 10 hours to beat. Oodles of cosmetics for protagonist Kay Vess and her companion Nix are also included, plus the short pre-order bonus Jabba’s Gambit mission.

While I could lament the fact that the handful of cosmetics from the Ultimate Pack haven’t been thrown in too (though they are still purchasable separately via the eShop if you want them), this is still an incredible amount of content that encompasses all the major DLC additions since launch.

It’s an easy sell at the asking price of $59.99 / £49.99 / AU$89.95 (or even less on sale) when you consider that the Gold Edition costs $109.99 / £104.99 / AU$169.95 on other platforms.

I find your lack of faith… disturbing

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

Everything we loved in our original Star Wars Outlaws review rings true for this newer version.

If you’re a fan of the Star Wars universe, then you’re going to love the peerless faithfulness of this adaptation. As an intergalactic rogue forced to go on the run after a heist gone wrong, you explore a series of large open-world planets as you gradually put together a crew and navigate relationships with some of the galaxy’s most notorious criminal clans.

Set between The Empire Strikes Back and Return of the Jedi films, familiar locations like the desert plains of Tatooine are wonderfully represented and seamlessly presented alongside new additions like the sandy Toshara Moon or dense jungle world of Akiva.

Best bit

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

The five planets of Star Wars Outlaws are all a fan’s dream. It includes the perfect mix of nostalgic favorites like Tatooine alongside some more interesting and beautiful inclusions like the snowy world of Kijimi.

Everywhere you explore looks superb on Nintendo Switch 2, especially in handheld mode. On the console’s 1080p screen, it appears delightfully crisp and, although the quality of 3D models does take a small hit, the overall experience feels about on par with that of an Xbox Series S, which is a very impressive result.

In some regards, it actually looks better here than on the Series S, with improved ray-tracing effects in interior environments. Wandering around the densely populated city of Mirogana early in the game, the lighting effects appear rich and complex. Locations are crafted with a high level of detail throughout the game, and I’m glad that the enjoyment of occasionally stopping to soak it all in and pore over every small element of a space hasn’t been lost in the jump over to less talented hardware.

Things do fare a little worse when the system is docked, though. Playing on a 4K TV, I noticed upscaling was used very liberally, which lends certain areas quite a blurry look. Anywhere with lots of plants, for example, tends to look rather fuzzy, and Kay’s hair suffers from some noticeable aliasing. The pop-in in the open world becomes more noticeable in docked mode, too. When you’re zooming around on your speeder, you’ll regularly see little bushes or shadows appearing in the distance - but you get used to this very quickly.

More powerful than you could possibly imagine

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

If you’ve experienced Star Wars Outlaws on another platform, then you’ll also need to acclimatize to the frame rate when jumping over to the Nintendo Switch 2 version. It's locked to 30fps here, a change that was especially noticeable as I compared the game with its PS5 port side by side.

When you’re actually playing, it is less apparent, though, and developers Massive Entertainment do deserve some serious credit when it comes to just how well Star Wars Outlaws Gold Edition maintains that frame rate target.

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

Stutters are extremely rare, and I only noticed them starting to crop up in moments of very intense action with multiple explosions, many enemies on screen, moving vehicles, and the like, all at once. Importantly, the experience is never rendered unplayable, and I think the odd hiccup is a worthwhile trade-off for the opportunity to dip in and out of this game on the go.

I’ve been playing Star Wars Outlaws Gold Edition sporadically since it launched back in September, and I did initially experience a few unexpected crashes in longer play sessions. With time, these seem to have been remedied through various patches, though, so those jumping in today can expect a relatively flawless experience.

With all of this said, Star Wars Outlaws Gold Edition nets an easy recommendation as one of the best Nintendo Switch 2 games. If you’ve played it before, it’s a joy to re-experience in handheld mode with all the new DLC included. If you’re a newcomer, then you don’t need to worry about suffering a compromised experience due to your choice of hardware.

Should I play Star Wars Outlaws Gold Edition on Nintendo Switch 2?

Play it if...

You want a huge open-world experience on the go
Star Wars Outlaws Gold Edition offers tens of hours of content that’s wonderful to dip into on the go. With all major DLC included, this is an experience that you’re going to keep coming back to.

You’re a big Star Wars fan
Fans of the Star Wars universe will love the attention to detail of Star Wars Outlaws, all of which has been preserved wonderfully in this brilliant port.

Don't play it if...

You’re sick of open-world games
I enjoy Star Wars Outlaws, but it certainly doesn't reinvent the wheel in terms of Ubisoft open-world games. If you want a more novel experience, pick up something else from the Nintendo Switch 2’s expansive library, like Mario Kart World.

Accessibility features

Star Wars Outlaws Gold Edition has a dedicated accessibility menu on Nintendo Switch 2 with a number of useful settings and presets.

By default, the HUD has been scaled up to 150% in handheld mode, with large text size enabled.

There are also four menus designed to address gameplay, cognitive, color, vision, and hearing needs. Color settings can be fully customized, and there is a range of difficulty options.

How I reviewed Star Wars Outlaws Gold Edition on Nintendo Switch 2

I played nearly 15 hours of Star Wars Outlaws Gold Edition on Nintendo Switch 2, constantly comparing my experience of the game with that of the PlayStation 5 and Xbox Series X and Series S versions.

I primarily played in the console’s handheld mode, but also endeavored to spend a few hours in docked mode in order to assess its performance.

Of the two modes, handheld mode is definitely the strongest as the smaller screen does a good job of smoothing over many of the visual cutbacks. While playing in docked mode, I relied on the official Nintendo Switch 2 Pro Controller.

First reviewed January 2026

I can’t stop playing Assassin’s Creed Shadows on Nintendo Switch 2 now it no longer crashes all the time
5:30 pm | January 10, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Assassin's Creed Shadows is hands-down one of the best Assassins Creed games of the last decade, but does it run well on the Nintendo Switch 2?

The short answer is "Yes, but...", because it's hard to call this particular port an all-round win. At launch, my answer would have been "No", as I was plagued by hard crashes and constant frame rate fluctuation that made the game near unplayable.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2
Release date: December 2, 2025 (Nintendo Switch 2)

Thankfully, Ubisoft has bucked the trend in more ways than one with Assassin's Creed Shadows. Not only did the Switch 2 port land mere months after the game's console release, but a major patch arrived just two weeks later, fixing a vast majority of the game-breaking issues. I'm reviewing the (now broadly) fixed port, so I won't languish on those early problems too much.

We reviewed the game itself earlier this year, scoring it an impressive 4.5/5 for its rich combat system, ample content, and dual-protagonist system, and all of these highlights naturally carry across to the Switch port.

The story pacing is a little slow in places, and as Managing Editor Rob Dwiar noted, it peters out the further you get along in Naoe and Yasuke's journey, but broadly speaking, it's a brilliant game worth picking up. If you want our full thoughts on the game's story, combat system and beyond, check out our original review.

Performance, on the other hand, is naturally very different on Nintendo’s hybrid handheld console, and concerns over whether the Switch 2 could handle such a meaty game – especially in handheld mode – were clearly justified. Still, I'm impressed.

No man left behind

Assassin's Creed Shadows

(Image credit: Ubisoft)

Shadows is the first Assassin's Creed game to really capture my interest since Black Flag. However, being a Nintendo fan can spell disappointment when it comes to ports; not only do you have to wait longer for a well-optimized version, but the optimization process can also involve removing some content.

With this Switch 2 port, however, you get full access to the game in its entirety (barring, as of writing, the DLC) as well as cross-save, meaning you can pick up where you left off on your PS5, Xbox, or gaming PC.

You do benefit from a few further features fit for the Switch 2's form factor - and, contain your excitement, that means touchscreen menus. Of course, the real benefit is being able to crack your way through the game's many side quests and explorable regions without being glued to your TV or desktop.

Best bit

Assassin's Creed Shadows

(Image credit: Assassin's Creed Shadows)

Assassin's Creed Shadows is a massive game with plenty to explore and do. This makes it a great fit for playing on the go, as it's perfect to dip in and out of.

More than this, though, some elements of the game have been revamped to suit the Switch 2, and the game makes great use of the console's hardware. Switching from docked to handheld mode is seamless, with automatic UI adjustments for easy transitions, for example.

Impressively, the Nintendo Switch 2 can convincingly render 16th-century Feudal Japan in great detail despite the obvious hardware limitations, achieving this feat with clever optimizations for both handheld and docked modes. In fact, having experienced how bad it could be pre-patch, I can appreciate all the more the ways Ubisoft has crammed this massive, sprawling game into such a small package.

A downgrade, but no downer

Assassin's Creed Shadows

(Image credit: Ubisoft)

In part, that's thanks to Nvidia's Deep Learning Super Sampling (DLSS) technology, which works to upscale lower resolution images in the background. Although capped at 30fps, the game remains highly immersive and visually stunning, especially now that this framerate is more stable post-patch.

Where pre-patch, dense areas and busy combat could lead to huge stutters and even forced ejection to the menu, the game now runs impressively smoothly, though I wouldn't quite go as far as to call it buttery. You'll still occasionally find loading into a new area a bit choppy, and loading screens themselves can be quite intensive on the system.

You're obviously not getting the fidelity of a more powerful console like the PS5 Pro's Ray Tracing tech, but all things considered, the world is rich and immersive. When you hone in on the finer details, you'll notice the cracks more; the lack of light and shade and textures like water look a little cartoonish, crowds of NPCs are thinner, the level of detail in distant objects is lower, and the movements of clothing and facial expressions all suffer a little, but it isn't enough to prevent you from enjoying the game overall.

Docked and handheld mode respectively.

There are more glaring issues that break immersion, like the occasional pop-in and anti-aliasing shimmer. In docked mode, these feel more offensive, but Assassin's Creed Shadows really shines in handheld mode, where the smaller screen can compensate for the game's overall quality, plus a dedicated algorithm keeps variable refresh rate (VRR) enabled even at 30 FPS, according to developers.

Despite this, and that I preferred playing in handheld mode overall, the game can be almost blurry at times, and you'll most certainly notice the difference in the level of detail.

Fundamentally, all the moments that really matter in an Assassin's Creed game stick the landing in the post-patch version of the game; combat is snappy and rewarding, unlocking vantage points oozes grandeur and marvel, and naturally, the world is a delight to explore on foot, too.

If you're coming across from a more powerful console, prepare for an adjustment period, but if it's your first time playing Assassin's Creed Shadows, you may come away thinking that's how the game was always meant to play, and that's a real testament to a well-made port.

Should you play Assassin's Creed Shadows on Nintendo Switch 2?

Play it if...

You want a huge open-world AC game to sink hours into
Shadows is the next big Assassin’s Creed game and if you’ve been after another experience like that of Odyssey or Valhalla then Shadows will not disappoint with its large world and the amount of things to do.

You’ve been pining for a Feudal Japan setting for Assassin’s Creed
The wait for Assassin’s Creed to take the adventure to Feudal Japan has been absolutely worth it. The landscapes, characters, and history of the place are perfect for the series and Shadows capitalizes on that well.

You enjoy different combat playstyles
If you’re an action-adventure fan who likes to constantly mix things up in combat or have multiplayer playstyle options, then those offered by Naoe and Yasuke could scratch quite the itch.

You want an open-world game with rewarding exploration
Shadows shakes up the series’ traditional exploration and offers something far more nuanced, immersive, and rewarding. Nothing is fed to you, and areas aren’t suddenly filled after reaching viewpoints; the world entices you to explore it and the satisfaction of doing it is excellent.

Don't play it if...

You prefer the smaller Assassin’s Creed adventures
Assassin’s Creed Mirage this is not, and if you prefer the more focused, small-scale adventures that the series has been known for in the past, then Shadows might be a bit overwhelming.

You don’t want to devote hours to resource-gathering and location completing
While there’s so much to do across Shadows’ landscapes, you’ll need to spend a good while gathering resources to get the most out of the hideout mode and complete a lot of minigames and locations to unlock the top skills.

Accessibility

Ubisoft’s modern suite of strong accessibility options is available in Assassin’s Creed Shadows. There are multiple difficulty levels (all of which are described in full) that affect combat and stealth, and you can also change the game to have one-hit assassinations. If you want to make exploration easier, you can turn on guidance for that to make discovery more straightforward.

There are options to change or turn off graphic effects such as blood, as well as alter the camera, and change inputs for actions. There are also plenty of options for subtitles, text size, background color for text, and language options. The game also features modes to cater to Red-Green and Blue-Yellow colorblindness.

Assassin's Creed Shadows

(Image credit: Ubisoft)

How I reviewed Assassin's Creed Shadows on Nintendo Switch 2

I've spent 20 hours in Assassin’s Creed Shadows on Nintendo Switch 2, comparing my experience against that of our original reviewer and Xbox Series X performance to assess how well optimized the game is for the console.

In that time, I explored vast swathes of feudal Japan, engaged in plenty of combat sequences, developed my hideout and progressed through the storyline to make my comparisons.

I reviewed Assassin’s Creed Shadows on my Nintendo Switch 2 in both handheld and docked mode using a Corsair Void Max Wireless v2 headset and through the Switch 2 speakers.

First reviewed January 2026

I tested Hori’s cheap Nintendo Switch 2 camera — this one flaw makes it hard to recommend
10:00 pm | January 4, 2026

Author: admin | Category: Computers Computing Gadgets Gaming Peripherals & Accessories Webcams | Tags: , | Comments: Off

Hori USB Camera for Nintendo Switch 2: review

Looking to grab a camera for your Nintendo Switch 2? Well, the Hori USB Camera for Nintendo Switch 2 is a cheaper option that provides video functionality for both GameChat and certain in-game features.

This model comes from video game accessory player Hori, but is actually licensed by Nintendo itself. It’s a pretty interesting model, offering a flexible design that works for both docked and handheld modes. You can insert it directly into your Nintendo Switch 2 via its USB-C connector, or you can instead plug it into a base, which can be connected to your Switch 2 console with an included cable.

In fact, there’s even a clip on the underside of the base that can be used as a mount. I found this to be stable and easy to use, although it’s worth noting that it won’t fit on chunkier displays – my TV, for example, proved to be too thick. Still, the overall versatility of the camera’s design is something that I look for when testing the best Nintendo Switch 2 accessories, and it is highly practical.

Man using Hori USB Camera for Nintendo Switch 2 and shown on display

(Image credit: Future)

Just generally, this camera is well designed. It’s phenomenally compact and lightweight, making it easy to fit into a top-class case, like the Nintendo Switch 2 All-In-One Carrying Case, for example. The camera can also be angled to your liking, there’s an effective privacy shutter on board, and it’s got a classy, albeit basic, black finish.

Sure, it doesn’t have the pizzazz of the Hori Piranha Plant Camera for Nintendo Switch 2 – that model’s main selling point – but if you’re looking for something understated, then it isn’t half bad.

Man activating privacy shutter on the Hori USB Camera for Nintendo Switch 2

(Image credit: Future)

But with regret, this is where my praise starts to run dry for Hori’s Nintendo Switch 2 accessory. Why? Well, if you’re looking for strong performance, then Hori’s USB Camera is not for you. It has the same specs as the Piranha Plant camera, meaning it offers a 480p resolution. Yes, that’s the same quality we saw on the Nintendo DSi, which was released in… 2008. Ouch.

That low resolution means that you’re getting pretty dismal picture quality overall. The camera made my face look blurry, with finer details like lines on my face and individual hairs looking blocky and poorly defined. If you’re using the camera in TV mode and sitting at a distance, the restrictions of 480p are even more prominent. A logo on my clothing melded into a blob, and everything in my room lacked clarity.

Even colors look washed out, lacking saturation and that true-to-life tone you’d hope for. When I switched over to the 1080p official Nintendo Switch 2 Camera, these issues were thrown into even sharper relief. With that model, I was instantly struck by more eye-popping colors, with the striking red of a Switch 2 game box and the delicate pink of flowers in my living room a joy to behold. Sure, my face still wasn’t incredibly clear at a distance, but it appeared far less blurry than it did with the Hori USB Camera.

One more small thing. The field of view on the Hori USB Camera isn’t fantastic. At 85 degrees, it can cram a decent amount into the picture, but again, the 110 degrees you get from the official Switch 2 camera is optimized far better for those who want to get four or more players in view, say.

Hori USB Camera for Nintendo Switch 2 plugged into Switch 2 console

(Image credit: Future)

I want to make one thing clear, though. Despite its low resolution and fairly limited field of view, the Hori USB Camera is, at least, functional. I didn’t experience any bugs or compatibility issues, 30fps performance was pretty consistent, and it tracked my face pretty well when playing Mario Kart World.

Another thing worth considering is that Hori’s USB Camera is usually a fair bit cheaper than the official Switch 2 camera. Although this model has a list price of $59.99 / £29.99 / AU$64.95, I’m already seeing it go for less, with some online retailers selling it for under $35 / £20 / AU$45. Meanwhile, the official camera launched at $54.99 / £49.99 / AU$69.95, and is usually full price in the US – though I’ve spotted it going for less than £30 in the UK and AU$60 in Australia.

Is this model worth buying, then? Well, for the majority of people, I’m tempted to say no. There are the obvious issues, like poor picture quality and color replication, but it’s also worth flagging that there aren’t tons of games that support camera functionality. A few titles – like Super Mario Party Jamboree + Jamboree TV and Mario Kart World have segments that use video, but the list of supported software is slim at the moment.

If you simply need a camera that functions and is easy to use, then this model works. It’s a little cheaper than the official model, and is pleasingly flexible too. But the Piranha Plant alternative is similarly priced and has a fun factor that the USB Camera lacks, meaning it ends up being a fairly hard sell.

Reverse side of the Hori USB Camera for Nintendo Switch 2

(Image credit: Future)

Hori USB Camera for Nintendo Switch 2 review: price & specs

Price

$59.99 / £29.99 / AU$64.95

Resolution

480p at 30fps

Field of view

85 degrees

Dimensions

1.2 x 1.2 x 2.3in / 30 x 30 x 58mm (camera); 1.5 x 1.5 x 1.6in / 39 x 37 x 40mm (base)

Weight

0.2lbs / 80g

Compatibility

Nintendo Switch 2, Windows, MacOS

Should I buy the Hori USB Camera for Nintendo Switch 2?

Hori USB Camera for Nintendo Switch 2 plugged into top of Switch 2 console

(Image credit: Future)

Attributes

Notes

Rating

Design

Flexible build, dual TV / handheld mode, but clip won’t fit all screens and a tad basic-looking.

4/5

Performance

Poor 480p resolution results in blurry picture quality, but framing works well.

2/5

Value

A bit cheaper than the official Switch 2 camera, but performs poorly.

2.5/5

Buy it if...

You want a cheaper way to access video functionality on Switch 2
If you don’t want to pay the higher asking price of the official Switch 2 camera, then this option from Hori will likely suit you better. It regularly sells for less than $35 / £20 / AU$45, making it a fairly affordable option.

You’re looking for a compact option
Something I appreciate about this model is just how small it is, which makes it incredibly easy to tuck away inside a Switch 2 case, or even place in a small-sized bag when you’re on the go.

Don't buy it if...

You’re expecting good performance
With a 480p resolution, you’re getting underwhelming performance from Hori’s USB camera. Picture quality is pretty blurry, and colors don’t pop in the way they do on pricier alternatives like the official Switch 2 camera.

You want a camera with character
Although the Piranha Plant camera shares the same low resolution and more restrictive field of view, it’s got a lot more character. Its colorful and character-filled design is a feast for the eyes, whereas this rival is on the plain side of things.

Hori USB Camera for Nintendo Switch 2 review: also consider

Nintendo Switch 2 Camera
You’ll get far better picture quality from the official Nintendo Switch 2 Camera, which boasts a 1080p resolution. It’s solidly made and has a more luxurious feel than Hori’s USB model, though it's lacking in terms of flexibility, and costs a fair bit more.

Read our full Nintendo Switch 2 Camera review.

Hori Piranha Plant Camera for Nintendo Switch 2
This lil’ camera is packed full of charisma, and is based on the classic Super Mario baddie. It can be used while docked or plugged into your Switch 2 for handheld play, and has a mount too. However, it suffers from the same problems as the Hori USB Camera, with a poor 480p resolution and a lower field of view than the official cam.

Read our full Hori Piranha Plant Camera for Nintendo Switch 2 review.View Deal

How I tested the Hori USB Camera for Nintendo Switch 2

Man opening clip on Hori USB Camera for Nintendo Switch 2

(Image credit: Future)
  • Tested across the course of one week
  • Used at home in handheld and TV mode
  • Compared directly against rival models

I used the Hori USB Camera for Nintendo Switch 2 within a one-week testing period, assessing every aspect of its performance and design. For the most part, I had it set up with my Nintendo Switch 2 docked and connected to the Sky Glass Gen 2 TV.

For the testing itself, I made use of the Switch 2’s USB Camera testing function in the settings menu, but also used it while playing Mario Kart World online. I also compared it against the official Switch 2 camera to judge picture quality, color accuracy, and motion.

I’ve tested a whole lot of Nintendo Switch 2 accessories here at TechRadar – everything from rival camera models through to the Nintendo Switch 2 Carrying Case & Screen Protector and PowerA Wired Earbuds for Nintendo Switch 2. I’ve also owned a Nintendo Switch 2 from launch, and have reviewed a range of games for the console, like Kirby Air Riders and Dragon Quest I & II HD-2D Remake.

  • Read more about how we test
  • First reviewed: December 2025
I punched my way through Yakuza Kiwami 2 on Nintendo Switch 2, and it’s a decent port of an excellent RPG
5:00 pm | January 3, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Kiryu is back on Nintendo Switch 2, with Yakuza Kiwami 2 – a remake of the second installment in Ryu Ga Gotoku Studio’s famed and celebrated series. This is a port, and arrives eight years after Kiwami 2 first launched in Japan on the PS4.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS4, PS5, Nintendo Switch 2, Xbox One, Xbox Series X and Series S, PC
Release date: November 13, 2025 (Switch 2)

This game is a direct follow-up to the events of Yakuza Kiwami, and continues the story of ex-Yakuza Kazuma Kiryu. Without spoiling too much, the game follows Kiryu’s journey to find a new chairman for his former employer, the Tojo Clan, and prevent an all-out war between the Clan and its rival, the Omi Alliance. It’s a very strong follow-up, and the tension running throughout the narrative really sucked me in – I could barely put Kiwami 2 down.

But how does the Nintendo Switch 2 port hold up? Is this a good way to play the game? After spending hours brawling through Kiwami 2 on Nintendo’s latest hardware, I’ve got a few thoughts, so let’s dive in.

A visual upgrade that comes at a cost

Kiryu looking onward in Yakuza Kiwami 2

(Image credit: Sega)

Before I talk about the game itself, I want to discuss the quality and performance of Kiwami 2’s Switch 2 port.

Visually, this hits the sort of levels you’d expect. It runs at 1080p, as I also experienced when playing it on PS4. Character models and environments are replicated well on Switch 2, although of course, they do show their age. Still, this is a flashier looking game than Yakuza Kiwami, largely due to its development on the more advanced Dragon Engine. The intricacies of clothing, character expressions, and lighting of shops look more detailed and shiny in this entry.

But with the more advanced visuals and effects comes a price. Yes, Yakuza Kiwami 2 only runs at 30fps. And given that I’d played Yakuza Kiwami right before this – a game that runs comfortably at 60fps on Switch 2 – that drop down was all too obvious.

As understandable as it is, this does mean that movement and navigation lacks the fluidity you’d experience with Kiwami or even Yakuza 0 Director’s Cut.

Best bit

Kiryu and Ryuji fight in Yakuza Kiwami 2

(Image credit: Sega)

Fairly early on you get to battle it out against The Dragon of Kansai, and it's truly epic. He's got a ton of health, so you have to carefully block and dodge, then strike when there's an opening. There are also weapons hidden in the bushes which you can use to really batter him. It's a face-off that prepares you for the tougher one-on-ones that lie ahead, and was super satisfying when I landed the finishing blow.

Also, there are unfortunately a few frame drops to contest with, as was the case on PS4. When walking through busy parts of Kamurocho or entering into high-octane sequences, I noticed a few dips, which could be pretty frustrating. This is the case in docked or handheld mode.

Is performance bad? No – it’s about on-par with what the PS4 could plate up, and frame drops never made combat feel more challenging than it should do, crucially. But if you’re expecting the smooth 60fps gameplay of the recently released PS5 version, you’re going to be disappointed.

All in all, this port is decent. You get to enjoy Kiwami 2 on the go, and that in itself is a major positive. Sure, it’s not the definitive way to play, but if you’re looking for portability over top-tier performance, this is still a worthwhile way to play. Oh, and for those wondering, the green filter is still alive and kicking on Switch 2.

Two Dragons

Ryuji close-up in Yakuza Kiwami 2

(Image credit: Sega)

So, the Switch 2 edition of Yakuza Kiwami 2 is solid overall, but how about the game itself?

I’ll put my cards on the table – I had an absolute blast with Kiwami 2. First of all, the story is kept tight and is gripping from start to finish. The narrative is paced fantastically well, and the cast of characters is excellent once more. This time around, there’s a ‘big bad’ who you’re introduced to right from the off, Ryuji Goda. He refers to himself as The Dragon of Kansai, and serves as the ultimate rival to Kiryu – himself known as The Dragon of Dojima.

There are plenty of twists and turns to navigate, and there’s a brief set of chapters where you can play as the sadomasochistic Goro Majima, which are pretty entertaining. Of course, there are plenty of whacky substories to complete too, running from claw machine antics through to defeating a band of men dressed up in diapers.

Anyway…something I really appreciated about Kiwami 2 – coming straight off playing the first Kiwami game – was the streamlined nature of its gameplay. There’s a technical side to that, like the lack of loading screens when Kiryu walks into restaurants or other buildings, for example. But also, I liked how the multitude of combat styles were substituted for a more singular approach to battle.

In Kiwami, you had to learn skills for specific styles, whereas now, every ability you learn is available to you through a unified Dragon style. Personally, I prefer this more centralised approach – being able to use all of my flashy new moves without having to change into a different mode is a significant upgrade. Some may miss the variety of unique styles, but luckily, I’m not ‘some’!

More generally, combat is awesome. It’s simplistic yet rewarding, and piecing together killer combos on seriously beefy bosses feels exhilarating. Heat actions also let you crush your foes in style, and you’ll unlock more of these as you progress, making it genuinely feel as if Kiryu grows in strength as the story unfolds.

Before I wrap up, I also want to pay kudos to the excellent, electrifying soundtrack that runs throughout this game. I love the music in Yakuza games, and it sounds as good as ever in Kiwami 2. Japanese voice acting is also superb, and the mid-2000s setting is captured beautifully, with background music, murmuring passers-by, and the sound of pouring rain creating an incredibly immersive atmosphere.

All in all, Yakuza Kiwami 2 is a great game, and a must-play for any fans of the Yakuza series on Switch 2. Sure, its drop down to a targeted 30fps can feel jarring at times, and I did pick up on a few frame drops, but visually it’s still enticing, and when you combine that with addictive combat and a top-notch story, there’s just so much to like.

Should you play Yakuza Kiwami 2 on Nintendo Switch 2?

A man fawns over his car in Yakuza Kiwami 2

(Image credit: Sega)

Play it if...

You want to play Yakuza on the move
It may seem obvious, but the real beauty of this port is that it lets you take Yakuza on the go, and enjoy the whacky world and engaging story no matter where you are. The game runs admirably in handheld mode too, so it’s a tempting way to play.

You’re a fan of high-octane combat
The action-packed combat of Yakuza Kiwami 2 is incredibly addictive. There are some seriously epic boss fights where perfectly timed dodges and finishing blows feel oh-so satisfying, and even getting into street brawls never gets old.

Don't play it if...

You’ve got a PS5
Kiwami 2 targets 30fps on the Switch 2, and some occasional frame drops can cause frustration when exploring busier areas. However, the recently released PS5 version of the game runs at 60fps, making for a smoother and more seamless way to experience the game.

You’ve not played other games in the series
Although there’s a recap sequence at the beginning of the game, I would strongly recommend playing Yakuza Kiwami before you get into this one. And although some may disagree, I think playing Yakuza 0 before both of these is the optimal way to go – you’ll get the full backstory of Kiryu and Majima, which adds considerable depth.

Accessibility features

As was the case on Yakuza Kiwami, there are a few useful customization options available in the settings menu. For instance, you can change camera controls, enable subtitles in a wide range of languages, and alter difficulty as well as blood levels. There’s also an option to toggle display tips on or off. Unfortunately, there are no colorblind modes, though.

How I reviewed Yakuza Kiwami 2 on Nintendo Switch 2

Kiryu and a woman stand beside a horde of beat-up Yakuza in Yakuza Kiwami 2

(Image credit: Sega)

I clocked more than 15 hours of playtime on Yakuza Kiwami 2. During this time, I completed a handful of substories and minigames, but mainly focused on the main story. I spent most of my time playing in handheld mode on Nintendo Switch 2, sometimes enjoying game audio with my Sony WH-1000XM6 headphones. However, I also tried the game out in docked mode, with my console connected to the Sky Glass Gen 2 TV and Marshall Heston 120 soundbar.

Before taking on this title, I played through Yakuza Kiwami on Nintendo Switch 2, but I’m generally a big fan of the Yakuza series, with 0 standing as my favorite entry in the franchise.

More generally, I’ve been a Nintendo Switch 2 owner from launch, and have reviewed a wide range of games for the console. This includes other RPGs like Dragon Quest 1 & 2 HD-2D Remake and Raidou Remastered: The Mystery of the Soulless Army, but also titles from other genres, like Kirby Air Riders and Drag x Drive.

First reviewed December 2025

Corsair’s new Void v2 MAX Wireless takes one of the best mid-range gaming headsets and makes it even better
9:00 pm | December 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Corsair Void v2 MAX Wireless review: one-minute review

If you’re in the market for a new headset, you don’t want to sleep on Corsair’s new Void Max Wireless V2. It’s the upgraded version of the Corsair Void Wireless V2, one of the best wireless gaming headsets we’ve tested, adding Sonarworks SoundID through iCue and simultaneous dual connectivity to the mix, to the tune of a small price increase.

It offers solid connectivity, offering both 2.4GHz wireless and Bluetooth across PC, PlayStation 5 (using the dongle), Nintendo Switch 1 and 2, and mobile, with an Xbox version sold separately. Plus, with extensive battery life of up to 130 hours over Bluetooth and up to 70 hours over wireless, the Void v2 MAX is comfortable and performs great on test, making it a fantastic headset for long gaming sessions.

Still, I wish it had a wired option, and perhaps a detachable microphone – that would have perfectly rounded out the feature set in this Max version, for me, but it’s nonetheless a fantastic mid-range option with ample fun and useful features.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: price and availability

  • List price: $149.99 / £119.99 / AU$249
  • Announced September 2025
  • Lands in the mid-range of wireless gaming headsets

Sitting comfortably in the mid-range price bracket, Corsair’s Void v2 MAX Wireless justifies its price with a neat design, decent customizability and some great sound smarts, offering a slightly more interesting look and experience than the more budget-friendly alternatives. It skips the deluxe design, features and audio specs from much more pricey options like the SteelSeries Arctis Nova Elite while still hitting the mark on most of the must-haves.

It’s $30 / £20 / AU$60 more expensive than the original Void v2 Wireless released in April 2025, and while it largely offers the exact same experience, the added option for simultaneous 2.4Ghz and Bluetooth connectivity in addition to the Sonarworks SoundID through iCue sweetens the deal.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: Specs

Corsair Void v2 MAX Wireless

Price

$149.99 / £119.99 / AU$249

Weight

10.7oz / 303g

Drivers

Custom 50mm driver

Compatibility

PC, PS5 (with dongle), Nintendo Switch 1 and 2, Mobile. Xbox version sold separately.

Connection type

Simultaneous 2.4GHz and Bluetooth connections.

Battery life

Up to 70 hours (2.4GHz), Up to 130 hours (Bluetooth)

Features

Custom 50mm Neodymium drivers, omnidirectional microphone, RGB lighting, dual connectivity, custom button mapping

Software

Dolby Atmos Spatial Audio (PC), Corsair iCUE (PC), Tempest 3D Audio (PS5)

Corsair Void v2 MAX Wireless review: Design and features

  • Easy, quick connectivity
  • Stylish design
  • Flip-to-mute mic – but it’s not detachable

There are no significant design changes between the standard and Max versions of Corsair’s Void v2 headset. Out of the box, the Corsair Void v2 MAX Wireless comes with just the headset, USB 3.0 dongle, USB 3.0-to-USB-C charging cable, and a QR code to open out the instruction manual.

Available in white and black, the design of these headsets is sleek yet unmistakably gamer-coded headsets thanks to the two slim RGB light strips. The geometric cups are cushioned with breathable memory foam padding, and the adjustable frame ensures a comfortable fit over your head. There are two buttons on the left: one to turn the headset on and off, and the other is customizable to different functions, as well as a small scroll wheel to control the volume on the side.

Corsair VOID Max

(Image credit: Future)

The mic arm can be flipped up to mute input or keep it out of your face when not in use, but it’s a real shame they didn’t opt to make it removable for this more premium option – if they had, these would be more socially acceptable to use in place of the best wireless headphones while you’re out and about. Instead, the Corsair Void v2 MAX Wireless remains confined to my gaming desk. To the same end, I wish they’d offered a dongle adapter with this version; the USB 3.0 receiver feels dated when many consoles and machines are moving towards USB-C.

After charging, it’s simple to set up the headset; if you’re using the dongle, it’ll automatically pair with your headset, or you can pair via Bluetooth by pressing and holding the lower of the two buttons on the left side of the headset. When using the Void v2 MAX Wireless on PC, you’ll want both the Dolby Access app and the Corsair iCUE software; the former allows you to enable Dolby Atmos Spatial Audio, while the latter offers device customisation. When playing on PS5, simply head to the console’s sound settings and enable the Tempest 3D Audio.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: Performance

  • Superb battery life
  • Lightweight and comfortable in use
  • Excellent audio performance

As you can expect from Corsair, performance is reliably good across the board. The audio and microphone quality is great, and they’re comfortable to wear, to boot.

I’ve been using the Corsair Void v2 MAX Wireless as my main gaming headset for a month, often playing for hours on end, and I’ve yet to experience any discomfort. Its memory foam cushions, lightweight design and excellent battery life make it a go-to for extended gameplay sessions, whether I’m hooked up to my Nintendo Switch 2, PS5 or my PC.

I’m still not quite over my Baldur’s Gate 3 era, and the Corsair Void v2 MAX Wireless headset was the perfect companion to enjoy the rich audio landscape of the Sword Coast and the lively voice acting of its fantastic cast. The headset’s noise suppression works wonderfully in tandem with iCue software’s EQ, meaning everything was rendered with great clarity and depth. I also spent some time in Valorant on PS5, finding it super easy to pick out environmental cues thanks to the impressive audio clarity and Tempest 3D Audio.

Corsair VOID Max Wireless v2

(Image credit: Future)

Dual connectivity worked well on test, and came in handy a few times I wanted to answer calls or listen to a podcast on my phone while playing a less audio-reliant game, and when I used the headset to chat with friends over Discord, I received several comments on the solid microphone quality.

Best of all, I could complete most of my testing without ever needing to recharge the headset, because it offers around 70 hours of battery life via 2.4GHz wireless and an impressive up to 130 hours on Bluetooth; based on my testing, that’s an accurate benchmark from Corsair.

Should you buy the Corsair Void v2 MAX Wireless?

Buy it if...

You want long battery life
Offering an impressive up to 70 hours of battery life via 2.4GHz wireless and up to 130 hours on Bluetooth, you can game for days on end without reaching for your charging port.

You want dual connectivity
If you’ve got a burning desire to listen simultaneously across devices or be able to take calls while gaming, this presents an easy option.

You want a great all-rounder
It’s simple to use, comfortable, offers great connectivity, looks great, and performs well on test; what more can you ask for?

Don't buy it if...

You were hoping for Xbox compatibility
Unfortunately, the Corsair Void v2 MAX Wireless isn't compatible with Xbox, although there is a specific model available for Xbox users.

You have a premium headset already
While it’s really impressive for its price point, the Void v2 MAX Wireless isn’t a premium headset-beater, so you’re best off sticking with a pricier model if you already own it.

Also consider...

Still not sold on the Corsair Void v2 MAX Wireless? Here’s how it compares to more of the best gaming headsets.

Corsair Void v2 MAX Wireless

Razer BlackShark V3 Pro

SteelSeries Arctis Nova Pro Wireless

Price

$149.99 / £119.99 / AU$249

$249.99 / £249.99 / around AU$510

$349.99 / £329.99 / AU$649.00

Weight

10.7oz / 303g

12.9oz / 367g

11.9oz / 337g

Compatibility

PC, PS4, PS5, Nintendo Switch, iOS, Android

PC, PS4, PS5, Xbox One, Xbox Series X, iOS, Android

PC, PS4, PS5, Nintendo Switch, iOS, Android

Connection type

Wireless (via USB 3.0 dongle), Bluetooth

Wireless (via USB 3.0 dongle), Bluetooth

Wireless (via base station), Bluetooth, 3.5mm wired

Battery life

Up to 70 hours

Up to 70 hours

Up to 44 hours

Features

Custom 50mm Neodymium drivers, omnidirectional microphone, RGB lighting, dual connectivity, custom button mapping

Razer TriForce Titanium 50mm drivers, advanced passive noise isolation, detachable microphone, dual connectivity

Custom 40mm Neodymium drivers, retractable microphone, rechargeable lithium-ion batteries, dual connectivity, AI-powered noise-canceling mic

Software

Dolby Atmos Spatial Audio (PC), Corsair iCUE (PC), Tempest 3D Audio (PS5)

THX Spatial Audio (PC), Windows Sonic Spatial Audio (PC/Xbox), Tempest 3D Audio (PS5)

360 Sonar Spatial Audio (PC), Tempest 3D Audio (PS5)

Razer BlackShark V3 Pro
It’s a fair bit pricier, but the Razer BlackShark V3 Pro is one of the best gaming headsets we’ve reviewed. Offering much the same features but throwing Xbox compatibility into the mix as well as awesome ANC, it’s a superb set of wireless audio-givers.

For more information, check out our full Razer BlackShark V3 Pro reviewView Deal

SteelSeries Arctis Nova Pro Wireless
Again, a pricier option compared to Corsair’s Void Max v2, but with a few extra features that sweeten the deal, such as a wireless base station for dual connectivity rather than one through Bluetooth, plus a fully retractable mic that makes it a little more discreet if you want to use them while you’re out and about.

For more information, check out our full SteelSeries Arctis Nova Pro Wireless reviewView Deal

How I tested the Corsair Void v2 MAX Wireless

Corsair VOID Max Wireless v2

(Image credit: Future)
  • Used as my main gaming headset for four weeks
  • Connected to my Nintendo Switch 2, PC and PS5
  • Played a variety of games across genres

Typically, I use my iconic Razer Kraken Kitty V2 wired headset, but putting this to one side to try the Corsair Void v2 MAX Wireless granted a better all-round experience and the benefits of dual connectivity. I used it with my Nintendo Switch 2, gaming PC, and PlayStation 5, playing everything from first-person shooters to RPGs like Baldur’s Gate III and Assassin's Creed: Shadows to see how the headset works in different environments.

I used all of the advertised features, and exhaustively used the headset over my four weeks of testing to see what the long-term experience is like and ensure comfort, performance, and software all work as promised.

First reviewed November-December 2025

Read more about how we test

I played Yakuza Kiwami on Nintendo Switch 2, and the Dragon of Dojima’s debut feels as good as ever
2:00 pm | December 24, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

The Dragon of Dojima has smashed his way onto the Nintendo Switch 2 once again – this time with a port of Yakuza Kiwami – a remake of the first game released in Ryu Ga Gotoku Studio’s iconic series. This excellent action role-playing game (RPG) has landed on Nintendo’s latest console almost ten years after its initial release on PS3 and PS4, so does it hold up?

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: November 13, 2025 (Switch 2 version)

Well, before I answer that and get into the nitty-gritty, allow me to set the scene.

Yakuza Kiwami follows the story of Kazuma Kiryu – a yakuza who is expelled from the Tojo Clan after being accused of murdering his patriarch, Sohei Dojima. After spending ten years in prison, Kiryu is forced to find his feet in truly chaotic circumstances. His childhood friend, Yumi, has gone missing. His sworn brother Nishiki is spiralling after being appointed as a yakuza boss. And the Tojo Clan is frantically searching for 10 billion yen, which has seemingly been stolen. The story is compelling as ever, and kept me engaged from start to finish.

I’ve spent more than 15 hours playing through the main and side stories in Yakuza Kiwami for Nintendo Switch 2. And as someone who played – and thoroughly enjoyed – the PS4 version of this remake, my hopes were pretty high. Here’s how it stacked up against my expectations.

Making the Switch 2 a new console

Kiryu attacks a ruffian in Yakuza Kiwami

(Image credit: Sega)

Good news, Yakuza fans, this is a very strong port of Kiwami. First of all, the game runs at an impressive 60fps, which is the same as the PS4 version. I was glad to see that the framerate rarely ever dropped with my Switch 2 docked or in handheld mode, keeping the action flowing when it mattered most.

There was the very occasional drop during heat actions, but this was minor and had no impact on gameplay whatsoever. The title also displays at 1080p, meaning you get very solid performance, all things considered. Of course, as a port of a decade-old game, the visuals aren’t the flashiest, but Kiwami certainly looks as good as you’d hope on Switch 2.

Other than one cutscene in Chapter 1, which appeared to be a little low-res, in-game movies also looked as good as they did on PS4. The murkiness of 2005 Kamurocho, the vibrancy of yakuza fashion, and the character animations all look as character-filled as I’d hoped.

Another good thing about the Switch 2 version is that load times have been kept nice and brief. So, whether you’re heading into a fast food joint or going to the Serena bar, transitions feel swift and seamless.

Best bit

Kiryu attacks Majima with a human-sized cone in Yakuza Kiwami

(Image credit: Sega)

Majima just loves getting beaten up by Kiryu. Only to help the Dragon of Dojima ‘get stronger’, apparently. Anyway, I found him hiding under a giant cone and then used it to crush him in combat. The sheer creativity of this series never fails to wow me.

Yakuza Kiwami isn’t only nice to look at and smooth performing, but it’s also a joy to control on Switch 2. I mainly played through it with the Joy-Con 2 controllers, piecing combos together, switching into different battle styles, and general movement feels just like it should.

There are a few small options that also help to make this a great port. For instance, you can carry over data from the original Nintendo Switch version of the game, straight onto Switch 2 if you’re mid-way through your adventure, say. There are also more text languages available than in the PS4 version, for example, which is a nice touch. And obviously, being on Switch 2, you can also play on the go, which is a key reason to pick this edition over home console alternatives.

Overall, this is a great way to play Yakuza Kiwami – an awesome game in its own right. Speaking of, let’s talk a little more about the game itself, which has been a favorite of mine for a number of years.

KIRYU-CHAN!

Majima in a police uniform in Yakuza Kiwami

(Image credit: Sega)

Yakuza Kiwami’s story covers some pretty heavy ground. Kiryu aims to help a vulnerable child find her mother; he has to survive in an increasingly hostile Kamurochō, and the internal politics of the Tojo Clan leave him in some extremely precarious situations. But the heaviness of Kiwami’s story is weighted against some truly bizarre – oftentimes hilarious – sub-stories and events.

Perhaps the most obvious example I can think of is just about every interaction with Goro Majima, who is nicknamed ‘The Mad Dog of Shimano’. This troublemaker has a sadomasochistic obsession with Kiryu and will fight you at every turn through a battle system called Majima Everywhere. He claims this is to revive the ‘true’ Dragon of Dojima – the full-strength Kiryu that existed before spending a decade imprisoned.

Usually, you’ll just have a scrap in the streets of Kamurochō, but some of your encounters are phenomenally bizarre. Majima will dress up as a police officer, hide in a comically oversized traffic cone, and even get into drag. All with the purpose of fighting you. There are so many hilarious moments, and these episodes will make it clear why Majima is such a fan favorite.

As you continue to battle it out and improve your Majima Everywhere rank, you’ll unlock skills for the Dragon combat style. This is a bit different, as you simply spend EXP to gain proficiency in the other styles: Brawler, Rush, and Beast. I’d argue that the pure volume of fights required to advance the Majima Everywhere plotline and gain all of the Dragon skills is too high, and can grow tiresome after a while. But still, there are a lot of brilliant moments sprinkled throughout this segment of the game.

My Judgement

Two policemen tell Kiryu to 'freeze' in Yakuza Kiwami

(Image credit: Sega)

I mentioned EXP earlier, which you gain through beating street punks, defeating bosses, eating food…you name it. This can be spent on upgrading health, learning combat skills, and the like. The way your power scales as the game goes on feels fitting for a yakuza who’s been long out of the game, and adding new moves into the mix as you become more familiar with the combat system is a strong design choice.

And speaking of combat, it’s seriously addictive. The various battle styles are well-differentiated, piecing together combos feels satisfying, and building up your heat gauge to unleash powerful – and sometimes zany – finishing moves is seriously gratifying. You’re not getting the most complex or deep action mechanics ever, but that’s honestly not a flaw – the fact that the simplistic combat feels this rewarding is a feat in itself.

Before I come to my conclusion, I have to mention that the story is executed very well overall. There are plenty of twists and turns, plenty of emotion-filled moments, and a wonderful cast of characters. You’ll have the odd errand to run in the main story, and this can slightly disrupt the pace of the adventure, but aside from these occasional bumps in the road, Kiwami is a real blast to play through.

There are also some funny, action-packed, and plot-enriching sub-stories to explore. Most of these are non-essential, but you can get some amazing rewards if you take the time to see them through. You’ll hear a ton of groovy and heartfelt tracks throughout these substories, and just in Kamurochō generally, which I regularly come back to listen to.

All in all, Yakuza Kiwami is great on Nintendo Switch 2. This version runs smoothly and looks very good for the most part, although the game does, of course, show its older-gen roots. Load times are short, everything feels easy to control, and the game itself is strong in terms of its narrative, gameplay, and soundtrack. If you haven’t played Yakuza Kiwami yet, then it’s all too easy to recommend it on Nintendo Switch 2.

Should you play Yakuza Kiwami on Nintendo Switch 2?

Kiryu stands beside a dog in Yakuza Kiwami

(Image credit: Sega)

Play it if...

You want to enjoy Yakuza on the go
This is a smooth-performing and good-looking version of Yakuza Kiwami, whether played in docked mode or handheld mode. Being able to take Kiryu’s journey on the go is a massive plus, and the Switch 2 version is a very solid one indeed.

You’re looking for a more digestible RPG
Sure, if you were to take on all of the substories, you could probably spend more than 80 hours in Yakuza Kiwami. However, players taking on the main story and a small bit of side content can expect to see the adventure through in around 20-25 hours. If you want a shorter action RPG to blast through, Kiwami is a nice choice.

Don't play it if...

You’re new to the series
It may seem counterintuitive, but the first game in the series isn’t the best to start with, in my view. For Switch 2 players, I’d recommend picking up Yakuza 0 Director’s Cut first. This is a prequel to Kiwami and takes you through the backstory of Kiryu and Majima, and even touches on how their paths intersect.

You’re expecting real next-gen magic
This is a port of an almost decade-old remake, so if you’re expecting some flashy next-gen magic, you may be disappointed.

Accessibility features

There are quite a few options available in the settings menu, like camera control customization, subtitles in a range of languages, different difficulty and gore levels, and the choice to toggle display tips on or off. Unfortunately, there’s no colorblind mode, though, which would’ve been a nice touch.

How I reviewed Yakuza Kiwami on Nintendo Switch 2

Kiryu stands outside a fast food joint in Yakuza Kiwami

(Image credit: Sega)

I spent more than 15 hours playing through the main story and a handful of side stories in Yakuza Kiwami on Nintendo Switch 2. I usually played in docked mode, with my Switch 2 console connected to the Sky Glass Gen 2 TV and Marshall Heston 120 soundbar. However, I did play in handheld mode on occasion, where I usually listened to in-game audio with my Sony WH-1000XM6 headphones.

I’ve played Yakuza Kiwami on the PS4 before, and spent in excess of 50 hours on the game. As a result, I had a strong understanding of what would make this a successful port. I’m also a big fan of the Yakuza series in general, with Yakuza 0 standing as my favorite game in the franchise.

More generally, I’ve been a Nintendo Switch 2 owner from launch, and have reviewed a wide range of games for the console. This includes other RPGs like Dragon Quest I & II HD-2D Remake and Raidou Remastered: The Mystery of the Soulless Army, but also titles from other genres, like Kirby Air Riders and Drag x Drive.

First reviewed December 2025

The Nex Playground is a fine entry-level video game console for preschoolers, elderly individuals and anyone interested in light fitness
10:00 pm | December 17, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Nex Playground: two-minute review

More of a purpose-built living room toy box, the Nex Playground is quick to set up, easy to understand, and designed to get bodies moving immediately. Yes, you’ll notice the technical ceiling in visuals and occasional frame stutters, and the Play Pass model won’t work for everyone. But as a family-friendly, camera-controlled alternative that’s safe, approachable, and surprisingly versatile, from party chaos to light fitness, it delivers on its core promise: making play feel effortless for all ages.

The console has carved out a rare lane in gaming, so much so that it reportedly outsold both the PlayStation 5 and Xbox Series gaming consoles during one week in November 2025. That outcome isn’t hard to understand: as development budgets climb, hardware R&D gets pricier, and tariffs add pressure, mainstream gaming has become an increasingly expensive form of entertainment. At the same time, the motion-control boom of the mid-to-late 2000s, the massive growth of mobile gaming, and the rise of free-to-play games have expanded the audience, making it easier than ever for anyone to pick up a controller.

Spending over a year with the Nex Playground, I’ve realized that this small cube-shaped gaming console is the little engine that could. On a surface level, this device feels like an extension of what Nintendo did with the Wii. Outside of an included remote to select games alongside managing settings and your account, the 40+ games available are all controlled through an ultra-wide camera that sits on the console’s front panel.

All of that comes at a cost of an MSRP of $249 (around £188 / AU$380 - worldwide availability TBC), despite a handful of retailers selling the Nex Playground at a sale price of $199. This definitely places it as a cheaper alternative to more mainstream consoles. When it comes to games, users of the console are provided five games to start with: a full-scale version of Fruit Ninja, Whack-a-Mole, Goal Keeper, mini-game-centric Party Fowl, and rhythm title Starri. They all do a great job in setting the tone for what the Nex Playground is actually capable of.

An image of the Nex Playground by itself, showing off its cubic shape and bottom ventilation.

(Image credit: Future)

Anyone looking to go deeper into the console’s library of games will need the Play Pass subscription service, which opens users up to over 40 games that, unfortunately, can’t be purchased individually. Some folks may also have an issue with the service only being available in three-month $49 and one-year $89 intervals.

Regardless, the variety of games does offer something for everyone, with age ranges split between preschool level to around 10 years old. It also helps that the Playground is kidSafe+ COPPA certified and lacks any online play capabilities. So games are family-friendly, lacking mature or inappropriate content here.

Alongside fun games like Tennis Smash and Arrow Party, there are more action-oriented options like Sword Slash Adventure, which has some clever RPG elements, alongside Aeon Guard. There are also various licensed IP games, including Bluey, Teenage Mutant Ninja Turtles, Miraculous, Barbie, and Peppa Pig, among others. There is also a fitness section featuring games such as Nex Fitness and Zumba Fitness. These games control fairly well and are definitely fun in short bursts or at parties.

Most of the games outside a handful lack depth, length or visual fidelity compared to what’s coming out of mainstream consoles, and many have some performance issues. In fact, many look like games that would be either on the Wii in 2006 or early 2010s mobile games. That’s because the Nex Playground isn’t that powerful when it comes to performance specs.

What’s packed into this small cube is run by an Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM. That’s enough to play these games at 4K resolution and up to 120 frames per second. With the specs, that trade means very low poly models, unsophisticated lighting and lack of post-processing effects. So don’t expect anything like Ray Tracing and the likes. When it comes to storage, there’s 64GB of SSD storage, which is fine, as many of the games don’t get any larger than a few gigabytes anyway.

Nex Playground review: price and availability

  • List price: $249
  • Available now in the US, worldwide availability to be confirmed
  • Available through the Nex Playground store alongside other retailers, including Amazon and Walmart

Currently available in the US, the Nex Playground can be purchased right now through the manufacturer’s online store or through other retailers, including Amazon and Walmart. It's available at a retail price of $249, though some retailers occasionally have it listed at an introductory sale price of $199.

Though it’s not directly available in the UK and Australia, individuals in those territories can still purchase the device from the US storefront through services like Big Apple Daddy or Amazon. The price alone places the Nex Playground below mainstream consoles, including the Nintendo Switch 2, PlayStation 5, and both Xbox Series X and Xbox Series S.

In a modern world where development costs are pushing price points of games to nauseating degrees, the Nex Playground comes packed with a five-game starter pack.

Buyers looking for a bigger selection will need the Play Pass subscription. That’ll run users $49 for three months or $89 for a year. And the catalog of around 40 games has been steadily growing as well. Out of all of the games I played, more than half of the 40+ games provide adequate levels of entertainment. Regardless, for what users pay for the console and the subscription service, it’s definitely worth it.

Nex Playground review: Specs

Price

$249 (around £188, AU$380)

Weight

14.2oz / 403g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

CPU

Amlogic A311D2-NOD

GPU

Mail-G52 MC4

RAM

16GB LPDDR4X

Frame rate

Up to 120fps

Resolution

Up to 4K

Optical

N/A

Storage

64GB SSD

The Nex Playground console alongside its included remote accessory

(Image credit: Future)

Nex Playground review: design and features

The Nex Playground is beautiful with its yellow and teal accents at the top and off-white on everything else. With dimensions of 5 x 5 x 5 inches (127 x 127 x 127mm) and an overall weight of 0.89lbs / 14.2oz (430g), it’s impressively portable, and there’s a handy carrying case available for purchase through the Nex Playground site for $24.97.

Outside of the ultra-wide camera on the left side, the right side features a small horizontal LED bar that lights up when the device is switched on. On the bottom side, panels are small holes for ventilation purposes. The back panel is where the HDMI and USB-C power port are located. The USB-C power cord also has a string connected to the magnetic camera cover. It connects and disconnects fairly easily from the ultra-wide camera. This will give parents a sense of relief in terms of privacy concerns.

The Nex Playground is an incredibly simple machine and one that’s very easy to set up, then. Just plug in the HDMI cord alongside the power adapter, and users are ready to go.

Also included is a Roku-sized remote to move the on-screen cursor, make selections, return to previous menus, or go to the Home screen. Users initially will use the remote for the simple start-up screen, which also requires a phone to create a Nex Playground account for various settings. After that, the setup is complete, and you’re good to go.

The rear side of the Nex Playground showing off its HDMI and USB-C ports

(Image credit: Future)

Nex Playground review: Performance

As mentioned previously, the specs lean more toward a lower spec Android TV boxes include popular options like the Beelink GT King II, the Khadas VIM4 SBC, and a range of generic streaming players from brands such as SZ Tomato through its Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM.

Don’t expect anything on the level of Cyberpunk 2077 or even Super Mario Odyssey. The visuals here will remind many of something one would play on a smartphone in the 2010s or a higher-res Nintendo Wii game. Expect simple texture, animation, and lighting work all around that does exactly what it’s supposed to do.

To put things into perspective, Fruit Ninja made its debut in 2010 for iOS devices. Seeing it on the Nex Playground is fine as it runs great, but it’s just Fruit Ninja in 4K. Some games can rely on cool visual design that makes up for the lack of visual fidelity, such as Sword Slash Adventure and Aeon Guard.

Though it’s worth noting that some games I played had performance issues, with some going below 30fps. For example, when too many explosions and effects are happening in games like Arrow Party and Kart Racer Miniacs: Steering Madness, there are noticeable dips in frame rate.

One thing for sure is that the performance of the ultra-wide camera and AI-motion engine is top-notch when it comes to actually controlling games. If there’s an outstanding example of how well camera-based controls have evolved over the decade, the Nex Playground’s catalog of software is definitely it. Pulling an imaginary arrow with a friend feels really good in Arrow Party, and moving side to side while trying to serve in Tennis Smash does feel like an evolution of Wii Sports' Tennis.

The Nex Playground in a powered-on state, with the included privacy cap placed over the camera.

(Image credit: Future)

Should I buy the Nex Playground?

Buy it if...

You need an affordable gaming console
Not only is the Nex Playground currently available at a $249 MSRP, but the cost of its Play Pass is also affordable.

You want an attractive, compact console that’s simple to set up
Setup is effortless; just connect the HDMI for video, plug it into a power outlet, and you’re ready to go. The process is simple enough that even kids or individuals who aren’t technologically savvy can jump in and start playing with ease.

You want a nice amount of games available that work really well
Several dozen games are available on the console, and most of them are fun to play solo or with friends. Most importantly, there’s a little something for everyone.

Don't buy it if...

You want games that offer significant amounts of depth and length
Most of the games offered on the Nex Playground are more for short bursts than anything incredibly deep.

You want to avoid subscriptions and buy individual games
Outside of the five games that come with the Nex Playground, the other several dozen games require a Play Pass service subscription that can only be purchased in three-month or one-year intervals. This also means that users can’t buy games individually.

You want cutting-edge graphics
The price and form factor alone should let anyone know that this isn’t going to be a graphical powerhouse. Most of the games on the Nex Playground are definitely mid-range mobile phone or Wii era visuals.

Nex Playground review: Also consider

The Nex Playground is certainly for a specific niche, so here are a couple of other console options worth considering, too.

Nex Playground

Nintendo Switch 2

Xbox Series S

Price

$249 (around £188 / AU$380)

$429.99 / £395.99 / $AU699.95

$399.99 / £349.99 / AU$599

Weight

14.2oz / 403g

18.8oz / 535g

68oz / 1,920g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

10.8 x 5.9 x 2.6in / 275 x 151 x 65mm

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI Output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-A, HDMI output

Battery life

N/A

2-5 hours

N/A

Features

Ultra wide Camera control, Nex AI-Motion Engine, Remote Control

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

512GB Storage, Xbox Game Pass

Nintendo Switch 2
Users looking for a more traditional console that’s more family-friendly can look to the Nintendo Switch 2, which provides a wide variety of games that appeal to all age groups. Not only can you get more traditional first-party and third-party games, but the hybrid form factor lends to good portability.

Read our full Nintendo Switch 2 review

Xbox Series S
If a simple box and controller setup is what you’re looking for, then the Xbox Series S has a large library of modern games, backwards compatibility with previous Xbox generation titles, and is ideal for the Xbox Game Pass subscription service as well.

Read our full Xbox Series S review

How I tested the Nex Playground

  • Tested over the span of a year
  • Played a large share of the games including the starting five pack
  • Experienced the games included with the Play Pass subscription

I’ve owned the Nex Playground for about a year, which gave me plenty of time to really learn the ins and outs of this unique console. Beyond the five games included out of the box, my Play Pass subscription opened up access to more than 40 additional games.

The games that came closest to a traditional console experience were Sword Slash Adventure (RPG), the Wii Sports-inspired Tennis Smash, Arrow Party, and Aeon Guard. Together, they made it easy to see how well the ultra-wide camera and AI-powered motion engine work in tandem.

First reviewed December 2025

Read more about how we test

Octopath Traveler 0 is yet another fantastic RPG for the series, but it’s less Octopath than ever
2:00 pm | December 3, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , , | Comments: Off

Octopath Traveler 0 is a different kind of Octopath game.

It still features the series’ distinctive HD-2D aesthetics, the tried and tested break and boost battle system, and even returning characters and locations. It also mixes things up from the now well-understood formula.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PC
Release date: December 4, 2025

The plot, for example, doesn’t feature the namesake eight-character storylines – the octo paths, as it were. Instead, your adventure focuses on your own player-created character for the first time, who is on a quest of retribution against the villains that destroyed their home town – each embodying the vices of Wealth, Power, and Fame.

You are still joined by other adventurers – over 30 in fact, though I haven’t unlocked them all yet – however, they are along for your ride rather than you following each of their distinct journeys like we would in the other series entries.

The eight-person theme isn’t wholly lost, thankfully, with combat being redesigned to feature eight-person parties – a team of four in the front, and four in the back. I’ll go into more details on why I love this change below, but know that it provides a lot more depth and customisation possibilities to party composition without making fights feel too trivially easy.

Octopath Traveler 0 two villains on a balcony

Something wicked this way comes (Image credit: Square Enix)

Both of these changes make sense; however, when you remember Octopath Traveler 0 isn’t a new game. It’s adapted from the Octopath: Champions of the Continent mobile gacha game. A free-to-play system necessitates a wide array of characters to unlock, can’t have its story focus too much on your party because you might not own those travelers, and would want to allow for bigger teams so you can use more of the cool units you’ve invested in financially.

Now, Octopath Traveler 0 isn’t a gacha game. I’m just saying you can feel remnants of the game it’s based on from what’s presented, and it can feel a little jarring at first because it isn’t Octopath as we’ve known it – in fact, you could convince me it's a lost 2D Final Fantasy at times.

Stick with this adventure, however, and you’ll see it has plenty to offer on an engaging adventure that will keep you entertained for tens and tens of hours – no additional purchases necessary.

Revenge and reconstruction

Octopath Traveler 0 wandering through a craggy town

(Image credit: Square Enix)

As I mentioned in the intro, in terms of its story, Octopath Traveler 0 doesn’t feel very ‘Octopath’ at all. Rather than following eight plots for eight distinct adventurers which coalesce into a finale, you instead follow your own adventure – and can recruit over 30 different heroes to your party.

You create your own custom character for this game and then must face stories focused on the corrupting influences of Wealth, Power, and Fame – where you'll find the meat of the plot.

This focus on a linear story with a more limited opportunity to explore branched tracks is very different from Octopaths that have come before, but it’s not a wholly negative change. My gripe is simply that the less free-form plot feels better suited to a classic Final Fantasy 2D entry rather than an Octopath adventure.

It's not a bad adventure, though, in fact, it's a very compelling one with proper villains you can’t help but hate – a real classic RPG story. I simply found the change of pace a little jarring for this series specifically.

Octopath Traveler 0 looking at a destroyed town

Time to rebuild (Image credit: Square Enix)

There's also the Rekindling the Flame plot, which has the protagonist reconstruct their old home town by finding its surviving residents and rebuilding the long destroyed features that made it a home.

It's not as in-depth as a true cosy town simulator, but it is a delightful change of pace from the action-focused adventure. Plus, channelling your retribution into something more constructive can yield useful benefits – including the ability to power up your allies. So it's worth pursuing even if vengeance is your only goal.

To battle!

While the plot might not feel very Octopath, the turn-based combat feels more Octo than ever. That’s because your group now consists of eight fighters – a four-person front row and a four-person back row – which allows for a much more diverse team composition than the series’ usual four-person limit.

Only the characters in the front row can take actions, but each hero can swap with their partner behind them so that they can take a turn, and there are unlockable skills that allow your back row to support the folks in front of them without needing to take an action, or allow your front row to use a skill and tag out in a single move.

Octopath Traveler 0 battle against crabs on a beach

(Image credit: Square Enix)

For example, in my currently build I’ve paired up a cleric who can automatically heal the person in front of them with my squishy spell caster as their health can run low very quickly without support, and my tank who can provoke attacks is paired with an ally who has a skill that lets her fire her bow and instantly tag out – so she can swap in for a quick damage burst and then let my tank keep taking the hits.

Best Bit

Octopath Traveller 0 looking at a battle arena

(Image credit: Square Enix)

Combat feels like such a step up from the previous game, thanks to the bigger party allowing for more personalization of your team than ever, and setting off an Ultimate Technique never gets old.

The other big change is that your created character has unlocked a special skill called an Ultimate Technique. As the name implies, this charged ability (you can’t just spam it all the time) allows the protagonist to perform a big burst – you can unlock options like performing a mass heal or dealing a powerful strike, among others – that can turn the tide of battle in your favor.

As you improve your town, you'll rebuild the training grounds so other party members can unlock their techniques too – I told you there’s a reason to play house even if your only goal is violence.

None of this is to say fights are trivial thanks to your ultimate moves and larger team. Boss battles and higher-level bouts can still present a challenge if you don’t prepare yourself. You can push your luck into higher-level locations to some extent, but for main quests, you'll find even adventures three or four levels above where you currently are can prove trickier than expected if you aren’t careful.

Octopath Traveler 0 fighting a monsterous witch

(Image credit: Square Enix)

Octopath or not, it's still delightful

Octopath Traveler 0 is a really enjoyable RPG experience, whether it feels truly Octopath to me or not.

Because all of the changes still work. The cohesive, more solo story is an awesome adventure that feels like the fantasy epic that RPGs have taken players on for decades, and the combat is compelling and with some many team members allows for some really creative and personal party composition.

There’s also been a simplification of path actions, which is a lot easier to follow than the confusing web of abilities offered in Octopath Traveler 2 – even if it strips away the identity of each character further than their lack of a unique plot already does.

If you love the Octopath series, a new adventure through Osterra will appeal, while fans of more typical RPGs may find this entry to be more accessible than ever, given that it follows a more standard story structure.

I’ve had a delightful time on my adventure, and at the end of the day, that’s all that really matters.

Octopath Traveler 0 adventuring through a forest

(Image credit: Square Enix)

Should you play Octopath Traveler 0?

Play it if…

You want a classic RPG
Octopath Traveler 0 feels like a classic RPG. You've got a meaty plot and robust turn-based combat system to sink your teeth into.

You like to choose your own adventure
While not quite as free and open as Octopath usually is, this entry does feature a branching plot and a wide variety of characters to customize your team around.

You crave 2D beauty
I don't care how many times I see HD 2D aesthetics; they'll always be beautiful, and Octopath Traveler 0 is as pretty as a picture.

Don't play it if…

You want a cozy town builder
While rebuilding your home is a core plot of this story is still mostly focused on combat and adventure than cozy vibes.

You want proper Octopath
If Octopath‘s distinct brand of RPG is what you crave, then you won't hate this title; it just might not quite hit the spot for you.

You hate turn-based tactical combat
Turn-based combat isn’t for everyone, and while Octopath's break and boost system does some things to liven up the combat, it won't make turn-based action everyone's bag.

Acessibility

In terms of accessibility as a turn-based RPG, Octopath Traveler 0 has the advantage that players can take combat at their own pace – you can take 5 seconds or 5 minutes to make a move if you need.

The cutscenes are also played out as text dialogue that you can have play automatically, one message at a time, or at a faster auto speed if you want to rush through. Again, allowing you to enjoy the game at your own pace.

Most major cutscenes are also voiced, making it even easier to follow the plot if you hate excessive reading (as someone who’s dyslexic, voice acting is always a massive help for me).

How I reviewed Octopath Traveler 0

I played Octopath Traveler 0 on my Nintendo Switch 2, mostly playing undocked, but I did make sure to load the game up on my TV too to get a sense of the grander scale it has on a 55-inch QLED screen.

During my playthrough, I tried not just to follow the mainline quest but also to explore the sidequests and other adventuring opportunities to get a feel of the whole experience Octopath Traveler 0 offers.

First reviewed November-December 2025

Reliving the 90s via the Analogue 3D is definitely nostalgic, but excellent hardware can’t fix an era of video games we should appreciate but never revisit
5:00 am | November 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Analogue 3D: Two-minute review

The Analogue 3D is finally here, and it's one of the best retro games consoles available on the market. After multiple delays and what felt like a longer wait than those excruciating Christmas Eve sleeps as a kid, Analogue’s take on the iconic Nintendo 64 is in my hands, and I’ve been testing it thoroughly over the last couple of weeks.

The Analogue 3D is a modern take on the N64, allowing gamers to experience the magic and nostalgia of the home console that launched in 1996. Analogue has made a name for itself as one of, if not the, best retro game preservation company on the planet, and I don’t think it will take long for the 3D to cement itself as the definitive N64 experience, just like the company’s Game Boy hardware emulator, the Analogue Pocket.

Analogue’s approach to hardware is one of true love for nostalgia, allowing gamers to recreate the memories of their youth by playing original cartridges in 4K via an FPGA chip. This means the 3D is for the true enthusiast, someone who has a collection of N64 games and wants to experience their childhood in the best way possible.

Build quality is excellent, as you’d expect from the company that created the Analogue Pocket, and the console works with original N64 controllers as well as 8bitdo’s modern recreation, which has been purposefully built for use with the 3D.

The Analogue 3D is the quintessential Nintendo 64 experience, and is a must-buy for those looking to play the most authentic recreation of the console of their youth on one of the best OLED TVs. That said, it’s still an N64, so if you don’t have a physical collection or don’t have the necessary nostalgia to truly enjoy these often dated games, you may want to opt for a different era of retro gaming instead.

Analogue 3D: Price and availability

  • List price: $249.99 / £190 / $AU 385
  • Comes in two colors (white and black)
  • Currently sold out

Analogue 3D

(Image credit: Future)

The Analogue 3D is now shipping via analogue.co. The 3D first went on preorder in October 2024, and while it’s now available, it is currently sold out on the Analogue website.

You can buy the 3D in Black or White, and in the box you’ll get an HDMI cable, USB-C for power, and a power adaptor. The 3D has no controller in the box, and while you can use any of your old N64 controllers, third-party company 8bitdo’s 64 controller is available for $39.99 / £32 in black and white via Amazon.

There are also no games included in the box, and no ability to play titles from other consoles with cartridge adaptors, so you’ll need to source your own physical N64 cartridges.

Analogue 3D: Specs

Price

$249.99 / £190 / $AU385

Dimensions (H x W x L)

1.9 x 9 x 7in / 49 x 230 x 180mm

Weight

29.5oz / 837g

Compatibility

Nintendo 64

Connection type

USB-A, USB-C, HDMI, SD card

Battery life

N/A

Features

HDMI Out 4K resolution, faithful CRT recreation for modern TVs, 100% compatibility with original N64 cartridges

Software

Native OS

Analogue 3D: Design and features

  • Plastic but sturdy enclosure
  • Looks elegant under your TV
  • The best way to play N64 cartridges

Analogue 3D

(Image credit: Future)

The Analogue 3D is gorgeous, just like the other products in the company's repertoire. It feels like the N64 grew up, and while some people will be waiting patiently for limited edition color offerings, I'm a big fan of the black and white options here. There’s no toy-like plastic, no rattling parts, and no leftover design weirdness from the late 90s.

Instead, Analogue has built a console that feels dense and premium while looking great on a shelf and even better underneath a TV, where it blends in with modern consoles rather than sticking out as a relic - this definitely passes the "Can I put this in the living room?" wife test.

The finish reminds me of high-end audio equipment, with lines that are clean, subtle edges, and a color palette that is understated without losing personality. Even the cartridge slot has a satisfying firmness, and inserting a cartridge has that awesome "thunk" you used to love as a child.

Around the back, you get HDMI out, USB-C for power, two USB-A, and an SD card slot pre-installed with a 16GB card for storing screenshots, firmware, and all the other OS information. On the front are four original N64 controller ports that light up satisfyingly when you connect a Bluetooth controller.

Analogue 3D

(Image credit: Future)

The Analogue 3D provides everything you need for a modern N64 experience without clutter or additional converters. The console plays your original cartridges using FPGA hardware, which means no emulation and no guesswork. What you’re seeing is effectively the real hardware recreated with jaw-dropping accuracy.

The menu interface is simple in the best possible way. With the tap of a button, you can tweak video settings, swap filters, and overclock the performance to try and beat the abysmal framerates of the original N64. It’s clean, responsive and takes seconds to navigate.

It's worth noting, however, that save states are not available yet on the Analogue 3D, and we're not sure when they will be. On my Analogue Pocket, the save state feature is one of my favorite parts of the device, and Analogue even showed the feature on the 3D in its marketing. Hopefully, save states will be available soon, and I'll make sure to update the review as soon as they are.

Support for original controllers is a huge win, and while I didn't test one myself, I can imagine the impracticality of the original thumb stick would add to the charm of the 3D experience. Modern controllers work very well, and pairing them takes seconds. The system automatically detects what’s connected, so you can jump straight into a game, but I'd recommend waiting for 8bitdo's grey variant, which has colored buttons, as the all black N64 controller confused me at times.

Analogue 3D: Performance

  • Faithful FPGA hardware emulation of N64 games
  • 4K image quality with gorgeous CRT filters
  • 100% cartridge compatibility

This is where the Analogue 3D earns its price tag. Playing N64 games on FPGA hardware is a completely different experience to emulation, and quite honestly the best way to experience your favorite games from the late 90s. Everything responds instantly, with no input lag, and it very much feels like a product made by Nintendo for an adult gamer wanting to relive their youth.

I tested the console on one of the best OLED TVs, 65-inch Samsung S90D OLED, which is about as far from a CRT as you can get. Somehow, the Analogue 3D handled it without exposing every flaw of the era. Colours looked vibrant, edges were cleaner than I’ve ever seen them on original hardware and the system held up beautifully whether I was playing Mario 64, Mario Party 3, GoldenEye 007 or even WCW/NWO Revenge.

But be warned, this isn’t a console that transforms the visuals into something modern. It preserves everything, flaws included, but that's where the charm lies: it's a 4k faithful restoration of the N64 and for people that love the awkward console, the 3D is a must-buy. Combined with Analogue's gorgeous filters which the company calls "a museum-grade restoration of analogue gaming's most beautiful display technology", the 3D truly cements itself as the best way to play N64 on a modern TV.

There were a couple of moments where cartridges needed a second insertion to register properly, and of course, I found myself blowing cartridges (despite the fact that's not recommended). In the box Analogue provides some foam pads to help clean the pins of your N64 cartridges, which is a lovely addition in case you're having compatibility issues.

Analogue 3D

(Image credit: Future)

Image quality on the 3D really shines, but again, if you're expecting to see an N64 game with modern graphics, you'll be disappointed.

Polygon edges look cleaner, the scaling is smooth, and the whole image feels more stable than the original hardware ever managed. My Samsung S90D OLED made colours pop without turning everything into neon, and brightness levels were handled well enough that nothing felt washed out or overly crushed.

Like I mentioned above, Analogue includes a handful of optional filters. Adding light scanlines gave Mario 64 a nostalgic softness, while GoldenEye 007 benefited from a cleaner look without anything layered over the top. You can also adjust aspect ratio, remove overscan, and tweak settings depending on the game.

This is as good as N64 games are ever going to look without completely remaking them, but the hardware can’t hide the fact that some textures are muddy and some 3D models are… well... terrible. That said, the 3D does make these games look sharper, more consistent, and more pleasant to revisit.

Analogue 3D

(Image credit: Future)

Analogue has done an excellent job with compatibility, with the company claiming 100% compatibility for the first time ever. In my testing, everything worked flawlessly, although I don't have the most extensive N64 catalog. Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge all worked exactly as I remembered them, quirks and all.

I've seen posts online from other reviewers stating EverDrive support varies depending on model, and it's very unlikely that Analogue will officially endorse flash carts. So if you plan to use a single cartridge for all your games, then I suggest doing your homework before buying a 3D.

Analogue 3D

(Image credit: Future)

After using the 3D for a few weeks, I'm surprised by my experience. As someone who loves retro gaming and really appreciates what the company does for game preservation, I find this product way harder to recommend than, say, the Analogue Pocket or the Modretro Chromatic, for example. That might be because of my own personal nostalgia for the Game Boy era, but I think it's more to do with the fact that the N64 has aged very poorly compared to even older games like those found on the SNES.

The Analogue 3D is a remarkable piece of hardware, but the N64 library itself hasn’t aged well. These games are fun, iconic, and historically important, but the jump from 2D to 3D was messy, and it shows. Textures are blurry, controls can feel floaty, and frame rates dip more than you might remember.

If you don’t have nostalgia for these games, the Analogue 3D won’t magically convert you. It's very much a time machine for people who grew up in the late 90s and still feel emotional watching the boot logo appear on screen.

If that’s you, the console is magic. If not, a SNES or GameCube might be a better retro investment, and I think sticking to the N64 library on Nintendo Switch Online would probably meet your needs.

Should you buy the Analogue 3D

Buy it if...

You want to relive your N64 childhood
If you loved the Nintendo 64 as a child, there will be something magical in reliving the experience via the Analogue 3D. This console truly captures the magic of the N64, faults and all.

You own a large N64 cartridge library
If you've still got all of your old N64 cartridges, then the 3D will give you hours and hours of joy. Some of the greatest games of all time reside on the console, although even the best of them, like Ocarina of Time, have been remastered to provide a better experience on more modern hardware.

You want an N64 for the holidays
I really hope Analogue makes the 3D available for purchase before the end of the Holiday Season, because the N64 thrives as a multiplayer console to be enjoyed with friends and family. If you want to rekindle the magic of playing video games on Christmas morning in the '90s, then pick up a 3D.

Don't buy it if...

You don't own N64 cartridges
If you're thinking of starting an N64 cartridge collection, then ignore this point. But if you don't own any games already, the 3D will quickly become a far more expensive purchase. Some of the most iconic games can be found for relatively cheap, but others, like Conker's Bad Fur Day, can fetch a hefty price tag.

You never played the N64
The N64 was the first true jump into 3D gaming, and it shows. It's quite endearing to see how developers experimented with 3D, but most games have aged pretty badly, and I think someone who doesn't have the nostalgia for the console would quickly become bored with the offering.

Also consider...

If you’re still not entirely sold on the Analogue 3D then check out these excellent similar products for comparison and consideration.

Analogue 3D

Nintendo Switch 2

Nintendo Switch OLED

Price

$249.99 / £190 / $AU385

$429.99 / £395.99 / $AU699.95

$349.99 / £309.99 / $AU539.95

Dimensions

1.9 x 9 x 7in / 49 x 230 x 180mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

4 x 9.5 x 0.5in / 10 x 2.4 x 1.4cm

Weight

29.5oz / 837g

18.8oz / 535g

14.88oz / 421.84g

Compatibility

Nintendo 64 cartridges

Nintendo Switch 2 / Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Battery life

N/A

2-5 hours

4.5 to 9 hours, depending on usage

Features

4k output, VRR, Lag free, zero signal degradation, NTSC & PAL Support, museum-quality filter accuracy to recreate CRT

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

7.0-inch OLED multi-touch screen (1280x720 resolution), 64GB internal storage, stereo speakers, enhanced dock with built-in LAN port, adjustable wide kickstand

Software

Analogue 3Dos, can play official Nintendo 64 cartidges

Runs all Nintendo Switch 2 games, access to Nintendo eShop and online services

Runs all Nintendo Switch games, access to Nintendo eShop and online services

Nintendo Switch OLED
If you're just looking to casually play N64 games on the go, the Nintendo Switch offers a range of games on its Nintendo Switch Online service. Add to that the extensive Nintendo Switch library and a gorgeous OLED display, and this might be the best middle ground for those looking for the perfect all-in-one gaming console.

For more information, check out our full Nintendo Switch OLED review.

Nintendo Switch 2
If you want to play GameCube games alongside N64, as well as experience the latest and greatest games from Nintendo, then the company's latest console, the Switch 2, should be at the top of your list. While it doesn't have an OLED screen in handheld, it looks gorgeous on a large TV.

For more information, check out our full Nintendo Switch 2 review.

How I tested the Analogue 3D

  • Tested for 2 weeks
  • Compared it directly to the experience on Nintendo Switch Online
  • Tested across game types

I’ve used the Analogue 3D for the past few weeks, and it has become my main way to play Nintendo 64 games at home.

I’ve tested the console with all of my original cartridges, including Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge.

Every game was played on my Samsung S90D OLED TV, so I could properly judge the image quality and performance on a modern display. I tried all of Analogue's display filters as well as overclocking the hardware via the built-in menu.

Read more about how we test

First tested November 2025

Kirby Air Riders is one of the most chaotic Nintendo Switch 2 games I’ve played, but that’s really not a bad thing – here’s my final verdict
2:00 pm | November 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

If you’d told me a year ago that a bizarre GameCube spinoff would receive a sequel on Nintendo’s follow-up to the Switch, I’m not sure I’d believe you. That’s right, Kirby Air Riders – a racing game developed by Bandai Namco Studios and Kirby creator Masahiro Sakurai's Sora Ltd. – is finally here on Nintendo Switch 2, a whole 22 years after its predecessor entered the fray.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 20, 2025

Although Kirby Air Riders feels like a surprise release so early in the Nintendo Switch 2’s life, I’m actually delighted to see it glide onto the console. It's essentially a fusion of Mario Kart and Super Smash Bros, combining intense races with chaotic combat. But can it live up to the quality we’ve come to expect from those two legendary series?

Well, I’ve played solo, raced online, and even battled it out in local multiplayer. I’ve also spent hours on the game’s single-player campaign, customizing my machines and unlocking new characters. So, can this oddball racer outpace some of the best Nintendo Switch 2 games? I’ve got a lot of thoughts – largely positive ones, thankfully. But I won’t make you wait any longer…here are my final thoughts on the whirlwind gaming experience that is Kirby Air Riders.

Smash on wheels

Kirby celebrates finishing 1st place in Kirby Air Riders

(Image credit: Nintendo)

From the very second I fired up Kirby Air Riders on my Nintendo Switch 2, I could only think of one thing: Super Smash Bros.

Sure, Masahiro Sakurai is the creator of Kirby, but he also birthed this legendary fighting game series, which has its influence deeply infused into Kirby Air Riders’ DNA. Every single aspect – from the music, through to the menus and the unhinged gameplay – has Sakurai’s fingerprints all over it. But that’s not a bad thing.

Best bit

Bandana Waddle Dee uses his special attack in Kirby Air Riders

(Image credit: Nintendo)

I adored defeating enemies until I had enough juice to unleash Bandana Waddle Dee’s mighty spike attack special. Slashing my rival riders left, right, and center felt supremely satisfying. Sorry King Dedede, the crown is mine.

For anyone who played Super Smash Bros. Ultimate, the UI will feel like an old friend. The look of different options, sound design when making selections, and simple layout of menus is almost identical to what you’d find in that game. It's easy to use, fun to interact with, and a visual treat.

It's a similar story on the music front, too. The jazzy, catchy menu theme feels very Smash-like, and the broad, varied selection of tracks, which includes everything from grandiose orchestral arrangements through to funk-infused head boppers, is seriously intoxicating.

Even if you jump into a race in the Air Ride mode, you may feel as if the game’s aesthetic feels noticeably close to Sakurai’s previous work. The character models and quirky animations, zany design of the machines – which are the vehicles you use to race on – and vibrant, color-filled environments hammer home that this game is essentially Smash on wheels. And I love that.

Keeping it simple?

Gooey does a spin attack in Kirby Air Riders

(Image credit: Nintendo)

Now let’s get into the meat of things and talk about gameplay. On the face of it, Kirby Air Riders is outrageously simple – especially compared to some of the best racing games. Your machine will automatically accelerate, and all you have to do is steer and hold down the B button to drift and obtain power-ups, like Fighter or Cutter abilities. Sure, the Y button allows each rider to occasionally use a special move, and you can waggle the left stick to do a spin attack, but that covers the vast majority of things.

Although the controls are incredibly easy to learn – especially thanks to a concise Lessons mode – it genuinely takes time to master them and understand how to get the upper hand over tricky opponents.

Drifting will considerably slow you, and requires more precision than you’d need in Mario Kart World. And in the main racing mode – Air Ride – you’ll need to tail opponents to get a boost before attacking. Speaking of, you’ll need to hold B to use a lot of power-ups, which will, in turn, slow you down. Sometimes, trading off speed can feel very rewarding, whereas other times, you’ll wish you left King Dedede alone (for once) and just kept powering ahead. Poor penguin. The need to consider trade-offs during high-speed races adds a nice dollop of challenge, and feels intelligently thought out – I applaud how the developers fostered a balanced approach in this regard.

On top of this, you’ll need to ensure that your character and machine loadout are suited to your playstyle. Personally, I liked having a solid amount of control on tight corners, and also enjoyed using a vehicle with enough lift to soar across corners. I didn’t want to be too light, though, so I found myself combining Bandana Waddle Dee (who should have been in Smash Ultimate) with the Vampire Star.

On the subject of characters, it did surprise me how varied and large the roster was, considering the limitations of a Kirby-only cast. There’s a fun set of riders from right across the series’ rich history as well as color variants, which I had a wonderful time sifting through. The number of machines is admirable, too, so there’s plenty of experimentation available to the player.

One area that I felt could be improved, though, was the course selection. The tracks themselves are solid. Some, like Waveflow Waters and Crystalline Fissure, felt like real visual spectacles and had me entranced in the on-screen action. However, I did wish that there were a few more alternate routes to explore, and the fact that there are just 18 courses – nine of which are retro inclusions – may end up feeling repetitive in the long run.

Powered up machine from City Trial in Kirby Air Riders

(Image credit: Nintendo)

Let the chaos commence

I’ve mainly spoken about Air Ride so far, which I’ve had great fun with overall. Timing the perfect drift, battering my opponents, and gliding past them on the finish line is very rewarding, and I can see myself coming back for a number of races against friends in the coming weeks and months.

But what made a lot of people fall in love with 2003’s Kirby Air Ride was the City Trial mode. Here, you have to collect a range of items to boost your machine – think speed, defense, and HP increases – before clashing against rivals in a brief minigame.

City Trial is back, and this time it's even crazier. I found myself constantly switching machines, mashing up CPUs, and even fighting event bosses to get some juicy power-ups. I have to admit, this mode is good fun, especially when playing multiplayer. I trialled this mode against other gaming journalists at Nintendo’s UK HQ, and it really did bring out my competitive streak – the scrappy, intense nature of the mode is certainly enticing.

Still, I just couldn’t shake the feeling that City Trial is kinda lop-sided. I would spend five minutes powering up my machine, raring to crush my adversaries. But then, in a matter of seconds, the showdown minigame would be over. One example is a target game, where you glide into a numbered panel to score points. You get two attempts at scoring points, and then it's game over. This felt highly anticlimactic, and a significant portion of the minigames finished up too swiftly for my liking.

It should also be noted that I often found my character to be totally out of control after the first few minutes of powering up. This was pretty funny for the most part, and I did have a giggle while careening into my foes with next to no control. Having said that, this could leave me feeling a little City Trial’d out after a couple of rounds – the chaos is exciting, but perhaps meant to be enjoyed in bursts.

Luckily, there were a few other modes to try out when I was done with City Trials and Air Ride. There’s Top Ride, which is a birds-eye view racing mode that uses smaller, more basic courses. The more limited nature of Top Ride meant that I wasn’t returning to it much, but the concept is executed well.

Perhaps more interestingly, there’s a solo campaign with an actual story, called Road Trip – it's almost reminiscent of the Subspace Emissary from Super Smash Bros. Brawl. In Road Trip, you’ll continuously float down a road and get to pick from a variety of mini games to boost your level and progress the narrative. Typically, you can select one of three minigames, which keeps things decently varied.

Every now and then, you’ll engage in boss fights and get to view cutscenes about a lifeform named Zorah, which crash-lands onto the planet Popstar. The story didn’t really grip me or make me want to ride solo for hours on end, but it's a decent lil’ extra to break things up a bit. I’ll mainly stick to playing the Air Ride of City Trial modes online – either ranked or in quick play – if I don’t have friends around to play with, though.

Bandana Waddle Dee powers forth in Kirby Air Riders

(Image credit: Nintendo)

Coming to the finish line

Even though I wasn’t completely bowled over by Road Trip, I still found plenty of value in playing on my own. That’s largely thanks to a checklist system, which runs across the Air Ride, Top Ride, City Trial, and Road Trip modes. As you achieve different objectives, you’ll unlock new characters, machines, and customizable pieces.

And this leads me to something that I really loved about my time with Kirby Air Riders – the sheer amount of personalization on offer. You can customize machines with stickers, attachments, and patterns, personalize your license, which other players can view online, and even tailor controls to your own liking.

The possibilities feel endless, and the volume of unlockables made me really want to complete challenges on the checklist. That feeling I got when completing a technically difficult objective was exhilarating and was a particular highlight of my Air Riders experience.

So, in the end, I really did find a lot of things to love about Kirby Air Riders. Sure, it may not have the variety of Mario Kart or be quite as addictive as Super Smash Bros., but it merges its sources of inspiration pretty effectively. Visually, this game is great – colors really pop and frame rate is pretty consistent despite some insane on-screen action. It matches that with a bombastic soundtrack and playful cast of characters, which adds a whole lot of personality to the Air Riders experience.

Yes, the short minigames in City Trial could feel a touch anticlimactic, but the mode did still offer some truly chaotic laugh-out-loud moments. Meanwhile, the standard Air Ride mode was a blast to play online, and gradually mastering the game’s simple yet surprisingly deep mechanics was a real joy. All in all, Smash on wheels may not be perfect, but it certainly supplies the frenetic fun it promises.

Should you play Kirby Air Riders?

Customized Warp Star machine in Kirby Air Riders

(Image credit: Nintendo)

Play it if...

You’re a fan of Mario Kart and Super Smash Bros.
If you enjoy these two chaotic Nintendo series, then I’m almost certain you’ll have some fun with Kirby Air Riders. Sure, it's a racer, but you’ll have to beat up your opponents in both the Air Ride and City Trial modes to get the edge. This title also has a fantastic, head-bopping soundtrack and exciting visual presentation, so you’re sure to find something to love here.

You’re the competitive type
There are so many ways to compete against friends, family, and strangers in Kirby Air Riders. There’s split-screen multiplayer for local matches, or online play – both ranked and casual – that you can get stuck in. Whether you want to get one over on your buddy or boost your ‘Global Win Power’ via ranked mode, there’s something for you.

Don't play it if...

You want an engaging single player mode
Although I had fun riding solo by completing checklist items and unlocking new content, I didn’t find the Road Trip mode to be massively engaging. The narrative is pretty simple, which is fine for a game like this, just make sure you temper your expectations if you’re seeking an engrossing solo adventure.

You’re expecting a Mario Kart-sized tracklist or character roster
There are 18 courses and around 20 characters to choose from in Kirby Air Riders. While I appreciate the limitations of an all-Kirby cast, I would’ve liked to have seen more maps to race on – especially as Mario Kart World has 32 different tracks. Maybe we’ll get more in the future, though.

Accessibility features

Kudos to everyone involved with accessibility on the Kirby Air Riders development team, because there really are a lot of options to discover here. There are visual options like the ability to adjust brightness or text size, apply different color filters, and adjust HUD.

But there’s also an extensive camera customization menu, which enables you to adapt the field of vision, camera distance, sensitivity, and more. You can even adjust the severity of visual effects or remap controls to your liking, making for a brilliantly customizable user experience.

How I reviewed Kirby Air Riders

Kirby inflating mid-air in Kirby Air Riders

(Image credit: Nintendo)

I spent more than 15 hours playing Kirby Air Riders solo and online via Nintendo Switch 2, during which time I exhausted every mode available. In order to play local multiplayer, I took a trip to Nintendo’s UK HQ, where I got a preview of the game and was able to duke it out against fellow gaming journalists and content creators.

Predominantly, I played Kirby Air Riders with my Nintendo Switch 2 docked, connected up to my Sky Glass Gen 2 television and Marshall Heston 120 soundbar. I also played in handheld mode, though, and while doing so, I listened to in-game audio with my Sony WH-1000XM6 wireless headphones.

More generally, I’ve been a Nintendo Switch 2 owner from launch and have been playing Nintendo games for the best part of two decades. Here at TechRadar, I’ve also reviewed a range of Nintendo Switch 2 titles, like the bizarre mouse control bonanza Drag x Drive, and the unforgettable adventure that is Dragon Quest I & II HD-2D Remake.

First reviewed November 2025

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