Have you ever seen the meme of an old British lady called Brenda shouting into a street microphone: "You're joking... not another one? Oh for God's sake, I can't stand this." Well, that's how I feel about adaptations of Sherlock Holmes.
After Benedict Cumberbatch took the role on in the self-titled BBC series, I didn't think that the fictional detective could be bested. However, new Prime Video series Young Sherlock has proved me wrong. We leave the comfortable familiarity of 221b Baker Street behind for Sherlock's (Hero Fiennes Tiffin) younger years, following his antics at Oxford University when brother Mycroft (Max Irons) gets him a job as a porter after a brief prison stint.
There, he meets eventual enemy Moriarty (Dónal Finn), together working to uncover a mystery that intimately involves Sherlock's family, especially his sly dad Silas (Joseph Fiennes). In a nutshell, it's the Holmes family as we've never seen them before.
It shouldn't feel ingenious for a snapshot of Sherlock's teen years to feel like a unique idea, yet it feels like something we've never watched before. Why? Unlike Netflix's Enola Holmes series, which focuses on an adapted version of Sherlock's sister, Sherlock himself becomes more accessible by digging deeper into the family history from his perspective.
Add Guy Ritchie's signature action and explosive energy into the mix, and you've got a solid end product that's vibing on pure adrenaline. Everything from the production design to casting of Young Sherlock is on point, and if we never got another detective adaptation again (which won't happen), we'd be going out with a bang.
Sherlock's stale story gets an electric revamp — think Peaky Blinders meets Fight Club
The first rule of Fight Club is not to talk about fight club, but I'll be recommending Young Sherlock to anybody who will listen. When I first watched the above trailer, I didn't really understand the show's intended motive. Why make something about teen Sherlock who seemingly likes punching people as much as he enjoys reading books?
Now I've seen the series, I see how surface-level the trailer actually is, and perhaps the fact so much has been withheld is the sign of a trailer well done. Understanding what made the man is at the key of the Prime Video show, turning him from an aloof intellectual prodigy into a vulnerable young man full of emotion, care, and reason.
The elephant in the room is Sherlock's mother and sister, reimagined as Cordelia Holmes (Natascha McElhone) and Beatrice, who we see in flashbacks. While Enola Holmes went in a different direction, Sir Arthur Conan Doyle's books make little mention of Sherlock's family, meaning creatively, they're there for the taking.
Cordelia is the key to understanding Sherlock's mind, with Tiffin's leading man prepared to lay down his life to protect her. Their minds work in the same way, and they're as enthused by the adventures and dangers of life as each other. They are kindred spirits, and yin and yang who fit lovingly together in a world that doesn't want to understand them.
Sherlock's relationship with Moriarty has drastically changed too. Instead of fiery villains, the pair are more like The Chuckle Brothers of the detective game. In hindsight, it's a shame to think that this connection ever changed, and perhaps with time, Young Sherlock can reinvent that. For now, the impeccable double act is a refreshing as a cool glass of water.
Young Sherlock's firing on all cylinders, from script to set design
Don't discount Zine Tseng. (Image credit: Prime Video)
The Gentlemenand MobLand taught us that Ritchie knows how to pack a punch on the small screen, and with a bigger studio budget comes bigger risk-taking. In Young Sherlock, they all pay off, taking us cross-continental on a journey across Constantinople, Oxford and the Parisian streets of the French Revolution.
These are all big set pieces, with my favorite in particular a trip to the Folies Bergère cabaret hall in episode 6, complete with every bombastic detail you could imagine. It's this sense of well-rounded craft that elevates the entire production, having through through the broadest scope to the most insignificant prop.
A special shoutout must be made to the theme tune, which is a compliment I seldom get to give these days. If the scenes played prior to its use haven't got you pumped up, you'll be wanting to throw yourself into a detective-filled mosh pit by the time it's over.
The stellar performances, the whistle-stop pace and dialogue being flawlessly executed at a million miles a minute are a heady mix. Sherlock's 'mind palace' is shown in a completely new light, with action sequences never committed to half-heartedly.
It's shows like Young Sherlock that rejuvenate your excitement about what TV can achieve, the impressive direction entertainment and design can collectively take. As far as I'm concerned, throw all the money at Ritchie that he wants if he keeps producing projects as dazzling as this.
Last month, Motorola announced its Razr 60 FIFA World Cup 26 Edition and today two more devices are joining it. The Motorola Razr Fold and Edge 70 Fusion FIFA Editions are now official, and we managed to get some hands-on time with the pair following their introductions.
Both phones offer similar designs with their backs sporting raised-dot patterns, which Motorola claims were inspired by the texture and materials of the game of football. They feature a prominent 26-pattern signifying the World Cup 2026 and 24K gold plating for the Motorola batwing and FIFA World Cup 26 logos.
The...
Pokémon Pokopia has been somewhat of a mystery since its first announcement; it was evidently set to be a cozy game, but of what variety few could tell. Well, the answer is here; it’s part life sim, part town-building sim, part sandbox, and 100% great fun.
Nintendo passing the reins to Koei Tecmo’s Omega Force for this proved wise; their experience in making Dragon Quest Builders 2 proved invaluable in balancing Pokopia’sAnimal Crossing-like cuteness and coziness with a solid storyline and satisfying gameplay loop. It's most certainly one of the best Nintendo Switch 2 games.
Review info
Platform reviewed: Nintendo Switch 2 Available on: Nintendo Switch 2 Release date: March 5, 2025
As you’d expect, there’s always at least a little room for improvement, but overall, I am solidly impressed with the results; I found Pokopia incredibly hard to put down, and considering I’ve been working on a deadline to write up my review, that’s proved problematic!
Some prospective fans might be surprised to find that Pokopia is pretty story-driven; there’s ample side-questing, construction work, and resource collection to be enjoyed, too, but you’ll need to progress through the main quest lines to unlock new powers, areas, and Pokémon. While I love a sandbox game, the story focus of Pokopia really helps draw out the experience; had I not been working to a deadline, I could have comfortably enjoyed the first chapter (which I completed in roughly eight hours) for thrice as long.
I’m willing to hedge my bets that this will be a hugely popular title for the Nintendo Switch 2, and perhaps even a system seller; limited perhaps only by the fact that non-Pokémon fans might assume you’d need to love the monster-collecting role-playing games to enjoy Pokopia. Sure, you might miss out on a few references here and there, but I’d point any cozy game lover in the direction of Pokopia in a heartbeat.
(Image credit: Nintendo/The Pokémon Company)
Kanto region as you’ve never seen it before
In Pokopia, you play as a Ditto who awakens to a post-apocalyptic and alarmingly underpopulated world. It’s your mission to restore the land to its former glory, entice back the missing Pokémon, and perhaps, even, the humans that seem to have completely vanished without a trace. It’s a great concept with some surprisingly dark undertones, though no more sinister than movies like WALL-E, which broach similar topics.
For the uninitiated, the Ditto species has the ability to transform into other creatures; it’s relatively rare that the ability is used to transform into humans, but this particular Ditto, longing for its long-lost trainer, can maintain their former partner’s human form. Even more unusually, it’s able to concurrently mimic other Pokémon’s abilities, and it’s with these powers you’ll terraform the land around you. By all accounts, it seems like we’re in the Kanto region; in-game clues hint as much, though I’ve not reached a point in the main storyline where there’s absolute confirmation on that.
There’s a solid variety of really useful skills on offer, from Bulbasaur’s grass-growing Leafage to the power to glide acquired later in the game. These scale with you as your adventure progresses in a really satisfying way, speeding up the rate at which you can improve the environment and travel around the world. They do come with limitations; you’ve got a PP meter that refills each day, however, it’s pretty easy to refuel.
(Image credit: Nintendo/The Pokémon Company)
To learn these abilities, Ditto needs to see them in action, so the first call to order is creating habitats that missing Pokémon can live in. As you explore the various locations in the game, you’ll find hints for different habitats, which use a combination of natural objects like rocks, trees, flowers, and tall grass, environmental factors like height, as well as man-made furnishings to lure home different species.
Many are relatively easy to form, but some will require you to find or build items. I’d wager that despite powering through the storyline, I’m only about halfway through both the Pokédex and Habitat dex; there’s a lot of content to enjoy here.
It takes a village
The rarity of the Pokémon dictates how quickly it will appear, but after some waiting, different species will arrive and offer their support to Ditto as it works to improve the local towns. Each Pokémon has abilities to help these efforts; some can refine items like bricks and ingots, others can join your party to help as you quest around town, and some just know how to bring a great vibe to any function with abilities like Hype. Each have their own likes and dislikes, too, when it comes to decor.
Much like in Animal Crossing: New Horizons, there are archetypes for characters and dialogue, and while there are lots of different topics, there’s a fair amount of duplication in line delivery when you stop to chat with Pokémon. It’s somewhat understandable given just how many species there are, but it’s frustratingly close to nailing it. The first time you meet a Pokémon, there’s a unique interaction that gives you a good idea of the wide-ranging personalities of these species, only to be quickly traded for more generic interactions. Conversations between other Pokémon are pretty consistently charming, at least, and show off their unique qualities much better.
Plus, there’s a distinct lack of sass here, too; you’re told Pokémon like Dartrix are “narcissistic” in the Pokédex, and yet he’s sweet as pie most of the time when you interact. Given there are so many mischievous, egotistical, and even downright aggressive Pokémon species, this feels like another missed opportunity from Nintendo to bring back some bite to its characters.
Best bit
(Image credit: Nintendo/The Pokémon Company)
Listening in as Kricketot helped Diglett find his groove in an impromptu jam sesh. So. Darn. CUTE. I also love the photo opportunities to capture various Pokémon hanging out in the wild.
Still, I love that the Pokémon walk around your town, interacting with furnishings and decor you’ve placed as well as eachother. Sometimes they’ll bound over to you for a chat, to make a request or even to play a minigame like hide and seek – while these are pretty easy, it’s nice to break away and build your relationships. The world feels really lively, and I wasn’t convinced it would from early game footage nor my demo experience last month; I’m always glad to be wrong in moments like this.
Some smaller details like this do get lost in the mix; for example, sometimes, you might struggle to find a specific Pokémon you need. Presumably to offload the weight of having lots of Pokémon in one area at once, sometimes the game will remove residents from the world – but they also can just have strayed far from home. I happened to notice that it was possible to use the Pokédex to search for them around the map, and it’s only through an item description that I learned you could use honey on a habitat to summon its resident back into the world. Missing these tips meant I spent a good few hours earlier in my gameplay running in circles, ironically, trying to find Far’fetchd.
Broadly, though, the game handles these quality-of-life features and attention to detail incredibly well, and feels like Nintendo learned a lot of huge lessons from the early versions of Animal Crossing: New Horizons, even if I can still foresee an impatient younger player missing a trick or two and facing some frustration off the back of it.
Make a house a home
(Image credit: Nintendo/The Pokémon Company)
The centrepiece of each town is its Pokémon center, which you’ll need to rebuild; thankfully, the PCstationed nearby grants access to the Poké Life app, where you’ll find daily challenges and shop items to help on your journey as well as launch multiplayer modes and claim rewards.
Broadly, you progress through the game by improving the town’s environment level, which can also be tracked on the PC. You accomplish this by improving the habitats of your new pals; each day, they’ll request everything from decor to environmental changes, and meeting their demands will help you level up. You might find that these satisfaction levels even change for the worse if, for example, it starts raining and your fire Pokémon doesn’t have shelter, so it’s well worth checking in every day to see how things are changing for your Poképals.
If a Pokémon’s natural habitat just isn’t working out, that’s fine too; you can build everything from quick and space-efficient shanty huts for smaller species to grander block houses that multiple Pokémon can call home. Making your own structures and placing blocks can be a teensy bit fiddly at times, especially if you’re repairing pathways or dealing with larger-scale buildings, but you can use mouse mode, which allows for a little more fine motor control. Personally, I didn’t get on with this control system; however, I have dyspraxia, so I struggle with mouse mode at the best of times. I can see some players finding it useful, though.
(Image credit: Nintendo/The Pokémon Company)
There are also ample opportunities for customization, especially when it comes to building. I think players are going to have a lot of fun with this feature, which will be massively appreciated when it comes to the multiplayer experience, where players can show off their home islands.
Plus, some great tech mechanics make building much more than a cosmetic exercise, some of which I’ve barely scratched the surface of; from minecarts to electricity circuits and beyond, it will take a lot to recreate the world as humans left it. Thankfully, Drifloon can whisk you away to a different dream island every day, where you can gather more resources if you’re running dry.
Strafing difficulty levels
(Image credit: Nintendo/The Pokémon Company)
Overall, the game is quite well balanced in terms of difficulty, but there are a lot of shortcuts you can figure out to speed your way through questlines and unlock more powerful moves more quickly.
The real-time element of the game is great for pacing, but it does have its quirks. Certain tasks like teams of Pokémon taking on construction work or processing materials, make you wait for the results, but in both cases, you can still make use of the Pokémon for other tasks at the same time, unless they’re operating machinery. And anyway, it’s actually pretty easy to build multi-resident houses yourself in Pokopia; all you really need is a one-block high wall, a doorway, three pieces of furniture, and voila, you can move in a few Pokémon and more quickly improve their satisfaction levels.
Plus, ome Pokémon abilities are pretty busted. You can bring most plant-type Pokémon along with you to any vegetable gardens you’ve planted and use their abilities to speed up crop growth – sure, they might run out of energy, but a quick Leppa berry sees them hop straight back to work. I’d have preferred it if, like with furnaces and other workstations, farming had been an assignable task, as its current setup somewhat flies in the face of the real-time cycle.
(Image credit: Nintendo/The Pokémon Company)
These kinds of min/maxing workarounds are often tantalizing, but it’s up to you as the player to moderate yourself and choose to enjoy the non-demanding pace Pokopia offers. Perhaps the game could have a few more guardrails, but it doesn’t make it any worse to play unless you’re looking for reasons to rush through.
Besides, there’s just so much to do in Pokopia. You want to build a museum and proudly display your collectibles? You got it. Want to focus on rebuilding all that which the humans left behind? There’s plenty of ruins to go around. Want to shirk off Ditto’s mission and just create 3D models of Pokémon out of dirt blocks? You do you, boo boo.
Most of my issues with this game have been surface-level, really; the attention to detail here is fantastic, it’s consistently great fun to play, and brimming with evident care for the now-30-year-old franchise.
Every aspect of Pokopia feels like a warm hug; the graphics are super cute, the interfaces are clean, the music is bright and comforting, and it’s full of life. It’s a breath of fresh air to have a spin-off that adds so much to the already-teeming world of Pokémon, and I, for one, am incredibly excited to see how players design their own cities and islands.
Should you play Pokémon Pokopia?
Play it if...
You love a peaceful adventure Part life-sim, part sandbox, part town-building sim, there’s a lot to love about Pokémon Pokopia and very little to raise your blood pressure.
You’re craving some self-expression From character design to furnishings to building materials and beyond, you can really make the world of Pokémon feel like your own with very few restrictions.
You want an environmental feast Pokopia is so darn cute to look at. Cutesy pastel hues, animated and vibrant Pokémon, and a great stripped-back soothing soundtrack make it a wonderful and immersive cozy experience.
Don't play it if...
You want Pokémon battles While even I hoped for some semblance of classic Pokémon fighting, in a trainer-less world, it makes little sense to include any fighting mechanics.
You have poor self-control The worst thing about this game, really, is that it’s easy to work around a lot of its real-time restrictions. If, like me, you’ve got poor impulse control and crave the dopamine hit of completed tasks, you might struggle to enjoy the slow pace – but there’s still plenty to enjoy.
Accessibility features
There are many of the standard expected accessibility features: text speed, customizable controls, camera speed and distance controls, as well as auto-adjust/follow.
However, outside of these, there’s little on offer; I’d expect and hope at the very least for font size adjustments, control sensitivity, UI settings, and closed captions for in-game sound effects, which would drastically improve the experience for a wide range of prospective players. I really hope these come in a future update.
(Image credit: Nintendo/The Pokémon Company)
How I reviewed Pokémon Pokopia
I spent 40 hours playing Pokémon Pokopia on my Nintendo Switch 2, working my way through as much of the main quest as possible in that time while also working towards rebuilding the various towns to my taste. I completed most of the early-game side quests, gathered a sizeable chunk of collectibles, and created a wide variety of habitats for my Pokémon.
I mostly played in docked mode, playing with my Nintendo Switch 2 Pro controller and using standard settings on my Sony KD-49XH8096 TV, using Logitech Multimedia Z200 speakers or my Corsair Void MAX Wireless v2, but I also spent around 6 hours in handheld mode and tried mouse mode for easier block placement.
I compared my experience with Pokémon Pokopia to some of my favorite cozy, sandbox, and town-building games, from titles like Stardew Valley, Minecraft, and Terraria to Animal Crossing: New Horizons and games from the Two Point tycoon series.
Motorola was one of the first companies to launch a foldable phone, but so far it had restricted itself to flip-style devices. This January at CES the company revealed its first book-style foldable, though it left some details under wraps.
The Motorola Razr Fold still isn’t ready to go on store shelves, but at least now we have an almost complete picture. The Fold will be available in Europe, the Middle East, the Asia-Pacific, North and Latin America.
Motorola Razr Fold
Europe will be the first to get it with pre-orders set to begin on April 13. The phone will be bundled...
The Tecno Camon 50 Ultra 5G is now official with a large 6,500mAh battery, a triple rear camera setup, and improved protection over the Pro model.
It comes with a 6.78-inch AMOLED display that offers a 1.5K resolution and a refresh rate of 144Hz. The display supports HDR10 and is protected with the Gorilla Glass Victus 2. The phone features an under-display optical fingerprint scanner as well.
At the back, the design and the camera module remain similar to the Camon 50 Pro model. There’s a primary 50MP wide sensor, a 50MP telephoto unit with 3x optical zoom and OIS support, and an...
As expected, vivo showcased its top-tier camera flagship – the X300 Ultra at MWC. This was not an official announcement but a sneak peek at what’s to come, but the more important bit is that the X300 Ultra is confirmed to launch outside of China, which would make it the first vivo Ultra phone to do so. It remains to be seen which countries will get the device and there’s no word on pricing for now.
Vivo did not reveal the X300 Ultra’s actual design and key specs, but we did get to see its all-new teleconverter and camera rig. The verbosely named vivo ZEISS Telephoto Extender Gen2...
OnePlus is expected to unveil the successor to the OnePlus 13T in China later this month. Although the company has not announced an exact launch date, it has begun teasing the upcoming OnePlus 15T. Most recently, a company executive shared details about the phone’s rear camera system.
In a post on Weibo, OnePlus China President Li Jie confirmed that the OnePlus 15T will come with an upgraded LUMA periscope lens at the back. The executive claims that the upgraded hardware enables better portrait and zoom shots.
OnePlus 13T
The handset will also offer a larger battery and improved...
Following the global debut of the Xiaomi 17 series and the Pad 8 last week, the company has now announced their launch date in India.
In a post on X, Xiaomi India confirmed that the Xiaomi 17 series, comprising the standard Xiaomi 17 and the Xiaomi 17 Ultra, will debut in India on March 11. The company will also unveil the Pad 8 tablet on the same day.
The devices will be available for purchase in India via Amazon and the official Xiaomi online store. Notably, the Xiaomi 17 series and the Pad 8 tablet were unveiled in China in Q3 2025.
The Xiaomi 17 Ultra and the Xiaomi 17 are...
Following the global debut of the Xiaomi 17 series and the Pad 8 last week, the company has now announced their launch date in India.
In a post on X, Xiaomi India confirmed that the Xiaomi 17 series, comprising the standard Xiaomi 17 and the Xiaomi 17 Ultra, will debut in India on March 11. The company will also unveil the Pad 8 tablet on the same day.
The devices will be available for purchase in India via Amazon and the official Xiaomi online store. Notably, the Xiaomi 17 series and the Pad 8 tablet were unveiled in China in Q3 2025.
The Xiaomi 17 Ultra and the Xiaomi 17 are...