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nubia V80 Design launches with 6.75″ 120Hz display, 4G connectivity and an AI button
11:07 pm | November 12, 2025

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The nubia V80 Design launched sneakily in several markets. Note that this is the same model that leaked as the ZTE Blade V80 Vita, so other markets may see this under a different name. The phone is built around its 6.75” LCD – it’s a 900 x 1,940px panel with 317ppi pixel density. It runs at 120Hz refresh rate and can reach 1,000 nits peak brightness. There is a 16MP selfie camera punch-holed into the display, but no fingerprint reader – that is on the side instead. The nubia V80 Design measures 7.7mm thick and weighs 191g. This is with a 5,000mAh battery inside that is capable of...

Report: the Samsung Galaxy Z TriFold is coming next month, some specs (unofficially) revealed
9:46 pm |

Author: admin | Category: Mobile phones news | Comments: Off

According to one publication quoted by Ice Universe, Samsung will launch its first tri-foldable next month. The news comes with some key details about the phone, even though Samsung has been fairly secretive about it. The Samsung Galaxy Z TriFold will allegedly measure 4.2mm thick when opened and 14mm when closed. For comparison, the Galaxy Z Fold7 (a bi-fold model) measures the same 4.2mm when opened and 8.9mm when closed (note that the hinge leaves a small gap, which adds to the thickness). The Samsung Galaxy Z TriFold is allegedly coming on December 5 The Z TriFold will boast...

Hands-on with the Honor Magic8 Pro camera in Shenzhen, China
8:33 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The Honor Magic8 Pro launched in China last month, and is coming soon to the global stage. But we got the rare opportunity to take it for an early spin, so we traveled east straight to the source. The camera system itself has been tweaked slightly, but it isn't overhauled. The main camera is still a 50MP 1/1.3-inch sensor, but its lens is a fixed f/1.6 and no longer an f/1.4-2.0 unit. We can live with that - variable aperture systems in wide-angle phone cameras are more of a gimmick than anything. The lens is also now slightly wider at 23mm compared to 24mm on last year's model. The...

vivo S50 series tipped to launch next month
7:43 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The vivo S50 and S50 Pro mini, which are set to succeed the S30 lineup, were rumored to launch in China this month. However, a new leak suggests otherwise. According to tipster DCS on Weibo, vivo’s new S50 series is now expected to debut in China in December. The vivo S50 Pro mini will be a compact flagship with a 6.31-inch display. It is rumored to be equipped with the unannounced Snapdragon 8 Gen 5 SoC. Meanwhile, the S50 is said to come with a 6.59-inch display. The phone will also offer a periscope telephoto rear camera and a metal frame. [#InlinePriceWidget, 13920,...

Arc Raiders is a perfect mix of tension, drama, and genuinely human moments – it might just be the best game of 2025
7:21 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Two weeks ago, I had a minor interest in the new game from Embark Studios. Fast forward to the middle of November, and Arc Raiders has quickly become one of my favorite multiplayer experiences ever.

That might sound like hyperbole, but this excellently crafted world with near-perfect sound design, very fun action, and the ability to make every moment feel like a movie has truly elevated Arc Raiders as one of the best PS5 games.

Review info

Platform reviewed: PS5 and PC
Available on: PS5, Xbox Series X|S, PC
Release date: October 30, 2025

2025 is one of the best years for video game releases in recent memory, from incredibly thought-provoking and beautiful experiences like Sandfall Interactive’s Clair Obscur: Expedition 33, the gorgeous hand-crafted world of Team Cherry’s Hollow Knight: Silksong, or the chaotic fun of Donkey Kong Bananza.

In a year where it’s almost impossible to select a shortlist for Game of the Year at the upcoming Game Awards, I’m absolutely shocked to say that an extraction shooter stands above the rest, and truly warrants your attention.

A world worth climbing up to

If you’ve not heard of Arc Raiders yet, it’s a new multiplayer PvPvE (player versus player versus environment) game from the developers of the hugely popular game-show style first-person shooter, The Finals.

On paper, Arc Raiders is an extraction shooter, an increasingly popular video game genre pioneered by titles like Escape from Tarkov and Hunt: Showdown. The difference is that, while extraction shooters pride themselves on unforgiving gameplay (die and you lose everything you’ve looted during your session), Arc Raiders captures the widespread appeal and console player base that few, if any, of the genre have been able to.

A Raider fires at a distant robotic spider-like enemy in a desert setting

(Image credit: Embark)

The premise is simple: Earth has fallen to an alien mechanical force called the Arc, pushing humanity underground. As a raider, you need to venture “Topside” to salvage materials amongst rusted towns and shattered highways, and lands inhabited by very dangerous drone-esque robots.

Arc Raiders thrives in its atmosphere. I’ve been playing the game on PS5 Pro in my living room with a soundbar and on my gaming PC connected to open-ear headphones; in both environments, the game grabs all my attention - the world design is just absolutely ace.

Whether you’re hearing other players get attacked by drones across the map, the sound of car alarms going off in the near distance, or slowly crouching through claustrophobic corridors, Arc Raiders makes you feel part of the world, and because of that, the last thing you want to do is die.

A soldier hides in a forest as an enemy approaches in the distance

(Image credit: Embark)

It’s ok to be alone

A Raider wears a blue and white jumpsuit, a white helmet, and aims a pistol with their right hand

(Image credit: Embark)

My biggest worry with online multiplayer games is feeling excluded because, as I grow older, I have fewer and fewer friends who want to team up after a long day at work for some intense online shooter action. In fact, the older I get, the more I avoid multiplayer games altogether, opting for tranquility and emotional connection with story-driven games instead of the thrill from explosions and gunshots.

But Arc Raiders is different; it tries to match solo players with other solo adventurers, and the instilled fear from the AI means other players are often more valuable alive than if you were to choose to kill them. On my first adventure as a solo raider, I experienced the magic of the game and instantly knew I would fall in love with it.

Crawling around corners in Dam Battlegrounds, one of the four maps at launch (each has different events that cycle throughout the day, and evening raids that make things feel more like a horror movie than a heist adventure), I could hear players conversing through the game’s proximity chat.

As soon as I popped my head out, one guy screamed, “FRIENDLY? ARE YOU FRIENDLY?” I paused, frantically looked for the button to toggle my microphone, and just before he started to shoot, I screamed back, “DON’T SHOOT, I’M NICE”.

A Raider looks back over their shoulder at another Raider who's pointing a rifle at them while standing in a doorway

(Image credit: Embark)

Both players, who had just met each other in the game mere minutes before I arrived, were super friendly, insisting we team up and help each other find rare weapons and other essential materials to kick-start our Arc Raiders journey.

As we breached containers, opened lockers, and fought enemies ranging from robotic spiders to loud Snitches that alert other Arc to your location, we stumbled on a fourth player. “FRIENDLY? ARE YOU FRIENDLY?” my newfound friend screamed again. No sound, but the player standing in front of us, like a criminal on trial, nodded their head and started to jump on the spot.

Best bit

Arc Raiders promotional art showing three Raiders in red, blue and white lighting respectively

(Image credit: Embark Studios)

Arc Raiders social interactions are complex and often intense, but sometimes you spend time wandering the world with a complete stranger for no other reason than to protect each other - it's social multiplayer at its finest.

In the midst of the commotion, the other player we’d been exploring with unmuted their mic and said “NO VOICE? NO LIKE!” and started spraying bullets into the mute custodian. In a split second, I had decided I wanted to instill humanity and fairness into my Arc Raiders experience and gunned down my comrade, protecting the microphone-less player and choosing fairness over all.

My friend turned foe said, “I didn’t hear them speak, but I’ll die a warrior’s death. I love you all, goodbye.” In that moment, I punched them in the face, knocking them out for good, and I never played with them again. If any moment needed to convince me that Arc Raiders was special, it was that, and from there I made sure to tell every single one of my friends to fork out the cash and join me Topside.

The best heist movie ever. Every single time

The best thing about the anecdote I just shared is that if you were to ask any one of the 4 million plus people who have purchased and played Arc Raiders for a similar moment, they’ll all have their own stories.

From dancing in a group, being betrayed by your best friend you only met for the first time 23 minutes ago, or crawling to an extraction point to make it back to safety with your last dying breath, every single time you play Arc Raiders, there’s a new plotline and new chapter added to the story.

Arc Raiders is one of those special moments in multiplayer video game history. It feels like the Fortnite moment for extraction shooters, where a more accessible product captures the hearts of a mainstream audience, and we all start to wonder how we managed without it.

Back in 2017, Fortnite took over the world, and for many, many people, we all remember the first time experiencing the cartoon battle royale. Whether you love or hate Fortnite, its impact cannot be understated, but before its existence, PlayerUnknown’s Battlegrounds was already offering an excellent battle royale experience.

The same could be said for Arc Raiders, while other extraction shooters offer more intense combat, more unforgiving repercussions, and a higher skill level, none provide the polished experience that Embark has created here. Many of my friends who are casual gamers or even those, like me, who love video games but are sick and tired of online multiplayer, have all fallen in love with Arc Raiders. And, best of all, every single one has a blast playing solo or in a squad.

You don’t need friends who play video games to get the most out of Arc Raiders, if anything, the most impactful moments I’ve experienced have come from solo play, from meeting random looters and teaming up, from fighting dangerous robots, and from getting betrayed by the people who claim their friendly but rob your dead body after attacking when you least expect it.

A Raider hides behind a wrecked car from a hulking robotic enemy that searches for them.

(Image credit: Embark)

Arc Raiders has well and truly rekindled my love for multiplayer video games, and after 60 hours, I’m still itching to play more. The gameplay loop just hits the spot; you don’t want to die, but you want to take the risk for the big reward. Rinse and repeat.

If you’ve not played Arc Raiders yet, this review is your sign to get on board. Embark is a studio that listens and respects its players, and because of this, there’s a thriving community growing around this game.

Arc Raiders will get even better with time, and Embark has promised years of content updates to keep the gameplay fresh. After the beta, I wasn’t sold, purely because extraction shooters need to make a player fear the loss of equipment, and with the knowledge that nothing would carry over to the main game, I kind of just didn’t care. That said, after playing the full game for two weeks, Arc Raiders is now my vote for 2025’s game of the year, and I’m honestly shocked that I’m even thinking that.

2025 will go down as one of the best years ever for video games, and what better way to cap it off than with a multiplayer game for the ages, engulfing what made us fall in love with gaming in the first place: The ability to capture our imaginations.

Should you play Arc Raiders?

Play it if...

You've been craving a new online multiplayer experience
Arc Raiders offers one of the most unique multiplayer experiences I've ever played, and as someone who's been waiting for a game to capture my attention, Arc Raiders truly fits the bill.

You love great atmosphere
The world feels lived in, strange, and dangerous. The sound design alone is worth the price of admission, turning every abandoned highway and rusted rooftop into a set piece that keeps you on edge.

You want a game with a long future
Embark has committed to ongoing support, new content, and community-driven updates. If you like jumping into a game at the start of something bigger, now is the time.

Don't play it if...

You hate PvPvE tension
Even if Arc Raiders is approachable, the constant push and pull between AI enemies and human players won’t appeal to anyone who prefers to explore in peace. The world is always out to get you; this is no cozy game.

You struggle with high-stakes loops
Extraction shooters naturally create stress. Losing your gear can sting, especially if that final sprint to safety goes wrong. If you prefer to switch your brain off and play without pressure, this might feel too intense.

Accessibility

Arc Raiders is filled with accessibility features to set the game up exactly as you want it. With multiple control schemes and basic controller remapping, there are different ways to play depending on your needs and preferences. You're able to change your gun's crosshair and color to make sure that you get the best experience for your needs.

Voice chat is quite an important aspect of Arc Raiders; however, if you don't want people to hear you speak, you can opt to mask your voice using one of Embark's AI-powered filters. There are also options for multiple text sizes as well as options to help those who are colorblind.

How I reviewed Arc Raiders

I played over 60 hours of Arc Raiders on PS5 Pro connected to my Samsung S90D, one of the best OLED TVs, as well as on an Nvidia RTX 5090-powered gaming PC connected to a Samsung OLED gaming monitor. Both experiences have been truly excellent, with near-perfect performance regardless of your hardware. Graphical fidelity and frame rate are the only differences I noticed when playing on my high-end rig, but I didn't feel like the PS5 version was a slouch by any means.

I tested Arc Raiders solo, with a friend, and in a group of three. At launch, I had some very minor disconnection issues, but this appears to be fully rectified at the time of writing. I used the microphone on the PS5 DualSense Controller as well as my Sennheiser HD490 Pro open-ear headphones connected to a Fosi K7 DAC.

I've played a whole host of multiplayer shooters over the years. While I'm a novice to extraction shooter video games, I've done my research and watched lots of gameplay to understand the genre.

First reviewed November 2025

I finished Little Nightmares 3, but I don’t think the developers did
6:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Harkening back to the golden age of the eerie indie horror boom in the mid-2010s, Little Nightmares 3 is a puzzle platforming adventure that sees one of the era’s most successful franchises return to our screens, but this time under new management.

Although the first two games were developed by Tarsier Studios, Little Nightmares 3 is the first to be developed by Supermassive Games instead, and it unfortunately shows. Finding your footing with a new IP is one thing, but building on one with a dedicated following makes for a challenge that Supermassive just couldn’t face.

Review info

Platform reviewed: Xbox Series S
Available on: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, PC, Nintendo Switch, Nintendo Switch 2
Release date: October 10, 2025

The tell-tale sign is how similar Little Nightmares 3 is to its predecessors, and in that it lacks originality. Puzzles are repetitive and often overly simplistic, and many of the mechanics added to the game feel underutilized and can even affect the pacing. That’s especially true if you’re playing single player.

Rather than any true innovation, Little Nightmares 3 is Supermassive adding co-op, dusting off its hands, and serving you an uninventive, repetitive rehash of the older games.

This sounds harsh, but there is still some good in what’s been taken from the previous entries; it’s still plenty atmospheric, delivering gorgeously haunting visuals and sound design, as well as some great (albeit sparingly few) moments of tension and excitement. It just lacks a lot of the same creativity and represents a missed opportunity to do something new.

On the road to nowhere

Little Nightmares 3 gameplay screen

(Image credit: Supermassive Games)

Little Nightmares 3 has players plunging once again into the gloomy liminal space between sleeping and waking, this time with two new protagonists: Low and Alone. These two can be played in online co-op (though frustratingly, not local co-op), or you can pick one of the two to lead through the adventure solo.

But what does this look like in practice? In short, a lot of running, climbing, and unending tunnels to crawl through. At times, Little Nightmares 3 can be likened to a trick question in a school exam. Puzzles are broadly pretty easy and repetitive, and there were several times I was entirely stuck just because I was looking for more complicated answers to my problems.

Once in a while, that’s fine; and many games cleverly play on that experience, but here it just feels lazy and uninspired. Very few moments offer any real challenge, and while I’ve never found Little Nightmares puzzles particularly difficult, it takes the first three of the game’s four acts before a puzzle genuinely makes me stop to think.

Best bit

Little Nightmares 3

(Image credit: Supermassive Games)

Little Nightmares 3 finds its footing as it enters its final chapter. Here, puzzles feel narrative-driven, and particularly I enjoyed the time-hopping that allows you to see The Institute in its former glory.

It’s especially frustrating that it takes so long to bring the heat, given how short the game is, too. With only four acts and the first two feeling especially brief, I’d have hoped to see as many rooms as possible brimming with obstacles, scares, and action, but the vast majority just involve pushing and or mounting a box, pulling a switch, or opening a hatch and pootling along to the next room for more of the same.

This slow pace is doubly frustrating in single-player mode, wherein you spend a fair chunk of time waiting for your companion to catch up and join you in moving an otherwise impassable object or trying to figure out if you need to command them to interact with their weapon to progress.

Low and Alone are also armed with a bow and arrow and a wrench, respectively, with which the heroes must navigate through the treacherous landscape of the Nowhere, avoiding and defeating enemies to find the mirror portal and escape the nightmare. The game doesn’t really utilize these tools particularly well; every now and then, Low will need to smash through a doorway or Alone will shoot down something suspended mid-air by a rope, or there’ll be a short combat sequence where the greatest challenge is working around the game’s depth of field to nail the enemy.

Alone in the world

Little Nightmares 3

(Image credit: Supermassive Games)

While navigating levels often errs on tedium, there’s certainly plenty to look at. This goes a great length to increase the appeal of the game, but if you’re here for great scares, you might be disappointed. Again, that’s something that gets better as the game continues, with enemies becoming progressively more creatively creepy.

The bond between Low and Alone is another highlight, though it’s a fairly low bar. Their wordless, evolving companionship through the nether opens new avenues for gesture and emotion, and puts its individual stamp on the franchise. It takes a while to flourish, though – by which I mean there’s next to no story development or emotional tension between the two until the final chapter.

In a game this short that reduces the impact of the intended gut-punch ending, which fell quite flat for me when compared to Little Nightmares 2’s diabolical ending.

Low and Alone overlooking a fair in Little Nightmares 3

(Image credit: Supermassive Games)

As far as world-building and narrative go, Little Nightmares 3 would have done well to lean more on its predecessors. It makes total sense for Supermassive to err on the side of caution when it comes to the established lore, but when there’s just so much great material to build on, and next to none of it connects with Low and Alone’s adventure, barring some Easter eggs here and there.

The biggest let-down for me, however, is certainly the enemies and bosses. Part of what made enemies in older games feel so haunting was that these surpassed childlike imagination; well-realized and challenging horrors we’d hope no child would ever dream of. In Little Nightmares 3, they feel much more derivative; a giant, decrepit baby doll, a miserly old hag with extra arms to grab you with, a ventriloquist, and a giant facility manager don’t exactly scream “otherworldly horror” to me.

Overall, there’s enough to like about Little Nightmares 3 to recommend it to the casual player, and if you missed the first two, it’s no bad way to be introduced to the core concepts underpinning the franchise. If, however, you’re a big fan like me and want something that evolves upon Tarsier’s hard work, you’ll find it difficult to settle in. It’s by no means a bad game; it’s just not a great one.

Should you play Little Nightmares 3?

Play it if...

You want a co-op adventure
Introducing co-op mechanics makes the game a whole lot more playable, and while not utilized to its full potential, there’s plenty of fun to be had.

You like the Little Nightmares aesthetic
Little Nightmares 3 broadly captures the look and feel of the previous games, so if atmospheric spookiness is your priority, you’ll have a lot of fun with this sequel.

Don’t play it if…

You like a good puzzle
Puzzles in Little Nightmares 3 aren’t terribly challenging or inventive, especially once you figure out the basic formulas from earlier levels.

You want the true next chapter to Little Nightmares
Low and Alone’s adventure is an entirely different narrative thread to Mono and Six, the protagonists from the last two games.

Accessibility features

There’s decent coverage for accessibility needs in Little Nightmares 3; from configurable controls to highlight toggles for characters and interactive elements.

There are also separate volume sliders for sound effects, music, playable characters and enemies, toggles for color-blind mode, axis inversion, camera shake and also indicators for when a character is off-screen.

How I reviewed Little Nightmares 3

I played the game to completion (circa. 8 hours) playing on my Xbox Series S with an Xbox Wireless Controller. I tested it using standard settings on my Sony KD-49XH8096 TV using Logitech Multimedia Z200 speakers.

When playing Little Nightmares 3, I compared my experience not only to the former two titles but also to other puzzle platform horror games like Limbo and Inside.

First reviewed November 2025

Check out the iQOO 15’s camera samples ahead of its international debut
5:47 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The iQOO 15, unveiled in China last month, will begin its international rollout this month, with the India debut set for November 26. The iQOO 15 has Qualcomm's Snapdragon 8 Elite Gen 5 flagship chip at the helm and features four cameras - a 32MP selfie camera on the front and a trio of 50MP cameras on the rear. The rear camera setup includes a primary (OIS), a periscope telephoto (OIS, 3x optical), and an ultrawide camera, with the primary camera using the Sony IMX921 sensor and the periscope telephoto camera employing the Sony IMX882 sensor. The ultrawide camera relies on...

CMF Headphone Pro could easily cost twice as much – and even if the sound is fun and fierce (rather than fully fledged fantastic) they’re still a great buy
5:28 pm |

Author: admin | Category: Audio Computers Gadgets Headphones Wireless Headphones | Tags: , | Comments: Off

CMF Headphone Pro: two-minute review

Anyone familiar with Nothing and/or its affordable sub-brand CMF (often written as "CMF by Nothing", but the company has seemingly dropped the last two words of its traditional moniker for this particular product) knows that a normal-looking set of headphones was never going to be on the brand's bingo card.

And true to form, the CMF Headphone Pro neither look normal nor behave normally for the level – and I mean that in a good way. They're modular, with the option of buying extra ear pads if you want an even more striking look (pistachio with orange, anyone?) and there are three thoroughly abnormal on-ear controls, too, including an 'Energy Slider', an excellent 'Multi-function roller' and an 'Action button'. All of which I'll get into later.

How's the sound? Actually, really good for the level – easily as detailed, nuanced and energetic enough to skip to the top of our best cheap headphones guide. And while they won't compete with the more flagship models in our best headphones roundup for neutrality or audiophile-grade insight (and the noise nixing won't challenge pricier sets from Bose, Cambridge or Apple in our best noise-cancelling headphones list), there's clarity, a great circumaural delivery, two types of spatial audio, LDAC and hi-res wired connectivity.

And all of this means I can't – nay, won't! – pick too much fault for the money, especially when I've compared them to Nothing's original Headphone (1) and actually preferred the audio in the newer cans…

CMF Headphone Pro in pistachio green held in a hand or hung on a barbell, being pushed up by a carved frog

(Image credit: Future)

Oh, and that's before I get granular on the fact that the CMF Headphone Pro include one of the most detailed hearing tests of any set of cans I've ever tried at the level, which the headphones use to create a remarkable personal profile for your listening. It's something I thoroughly recommend you take soon after buying them.

OK, your EQ is limited to three tabs if you want to create a preset yourself, you don't get a hard-shell case (or even a USB-C charger) in the box and the 'Energy Slider' feels a little surplus to requirements when they're a bit bassy to begin with (although some will love it – particularly grime and drum 'n' bass fans). But the battery life is nothing short of excellent for the money and for me, the sound quality more than atones for these minor drawbacks.

All in all, you could do so much worse for $99 / £79 – and having seen a few healthy discounts already, I find myself recommending them even more urgently…

CMF Headphone Pro in pistachio green held in a hand or hung on a barbell, being pushed up by a carved frog

(Image credit: Future)

CMF Headphone Pro review: price & release date

  • $99 / £79 / AU$179
  • Launched on September 29, 2025

The CMF Headphone Pro launched on September 29, 2025, with a list price of $99 / £79 / AU$179, but in the UK I've already seen them discounted to £49 (at the time of writing, Black Friday approaches). This is huge because for that money you won't regret this purchase, I assure you.

At their regular list price, the CMF Pro Headphone's closest competition is likely the 2024 1More Sonoflow Pro HQ51 at $89 / £99 / AU$130, which also boast a great battery life and perhaps edge it for ANC efficacy, but the build is a tad flimsier, including the buttons. Also the 1More's app is neither as seamless or enjoyable and to be honest, the design doesn't exactly wow me – not like the CMF Headphone Pro's does, anyway.

Meanwhile, Nothing's own flagship Nothing Headphone (1) launched on July 15, 2025 with asking fees of $299 / £299 / AU$549 – ie. at least triple the price of the CMF Headphone Pro, depending on where you're buying. So, you know, food for thought there…

CMF Headphone Pro review: Specs

Drivers

40mm (nickel-plated diaphragms; 16.5 mm copper voice coil; dual chamber design)

Active noise cancellation

Yes (low; mid; high; adaptive)

Battery life

50 hours ANC on; 100 hours ANC off

Weight

283g

Connectivity

LDAC, AAC, 3.5mm - 3.5mm hi-res certified

Frequency range

20Hz-20kHz

Waterproofing

None

CMF Headphone Pro either beside Nothing Headphone (1) or on a table, with the accessories in the box

(Image credit: Future)

CMF Headphone Pro review: features

  • Excellent Personal Sound curation
  • Class-leading battery life
  • Premium-feel companion app

Here's the thing with the CMF Headphone Pro: they surprise you at every turn. The Nothing X companion app is slick, chic and helpful. Make no mistake, the experience here is thoroughly Nothing, which is to say that it still feels premium, rather than budget-grade.

The excellent hearing test software – which takes roughly three minutes and involves struggling to listen to ever-quieter tones piped first into your left ear, then your right – creates a graph of your hearing in each ear, then one of the best Personal profiles I've had the pleasure of testing at this level.

Aside from support for the more hifalutin LDAC Bluetooth codec, the CMF Headphone Pro also offer wired 3.5mm Hi-Res certified listening, albeit only when they're powered on, rather than passively. I hooked them up to my FiiO M15S (which is a fair bit smaller than the FiiO M23 player) and Teenage Fanclub's Satan was every bit as jagged, petulant and angsty through the ragged intro as I could've wished for, even at 45 per cent volume.

There's a dual connection toggle in the app which essentially means multipoint is on the menu and why you'd ever toggle it off I don't know – it becomes essential very quickly for chopping and changing between music from my phone and team meetings on my laptop.

CMF Headphone Pro: three screen-grabs of the Nothing X app

(Image credit: CMF)

Also here in the Nothing X app, you'll find noise cancellation in low, mid, high, adaptive and off increments, as well as a transparency option. The transparency profile in particular is very good, augmenting nearby voices in a useful way and without making frequencies within my music go tinny and unpleasant.

The ANC is fine rather than fantastic at dulling extraneous noise (the claim is up to 40 dB noise reduction, although that feels optimistic to me), but it does so without upsetting my music's timbre and detail. Ultimately I'd rather have it than not, which is not something I say about all budget noise-nixing software and at this level that's more than good enough. Serious, weapons-grade active noise cancellation really does still require climbing further up the food chain, because I've yet to find anything for this money that offers Bose-grade ANC. OK? OK, good to make that clear.

While I'm on the subject of mics (because these are imperative for the aforementioned ANC), the Headphone Pro come with three of the what Nothing calls "HD microphones" and with that same metallic wind-resistant mesh around each of them, they do look almost identical to those on the Nothing Headphone (1). Aside from ANC, these mics provide Clear Voice Technology in a bid to keep your voice sharp in calls. Now, I've been told my dulcet tones were indeed audible and clear in calls, but perhaps because the cups are quite big and the padding so ample, passive isolation is also good to the point that I could barely hear my own voice when talking. There's no sidetone-adjacent tech to boost your own speech either. Would I expect that at this level? No, but it's my job to point it out as a very minor issue.

Elsewhere, there are two flavors of device- and streaming service-agnostic spatial audio: cinema mode or concert mode. Cinema mode broadens the soundstage a touch, for clear dialog and decent pew-pew bullet effects in movies; concert mode is all about plonking you in the middle of a concert. Neither offers a dynamic, head-tracked presentation with your phone as the source device, mind, but I still enjoyed concert mode for lowering me into the melee a touch more.

  • Features score: 4.5/5

CMF Headphone Pro either beside Nothing Headphone (1) or on a table, with the accessories in the box

(Image credit: Future)

CMF Headphone Pro review: sound quality

  • Punchy, expressive and zealous – a true circumaural listen
  • Nuance and detail with both wired and LDAC listening
  • Limited in-app EQ options; energy slider gives mixed results

I'll talk a lot about the energy slider to amp up the treble and bass in the 'design' section of this review, below (since this unusual button is a key part of the headphones' design) but know this: if you want the most detailed, layered, unadulterated sound, you should probably leave this kind of tinkering alone.

There's a low lag toggle in the app to minimize issues when watching content, but I keep that off to test the sound over LDAC. And here, Billie Eilish's WILDFLOWER is emotive, textured, layered and underpinned by inky-deep and resonant keys.

Uh Oh by Tate McRae is a great test of the CMF Headphone Pro's bass impact and, let me tell you, if you like to feel a beat in your molars, these headphones can oblige. It's a head-nodding, cohesive mix with snap and crisp leading edges of notes, particularly through those zealous bass registers.

Switching to Girls Like You by Maroon 5 and I hear the intentional blurring of the axe in the intro, with Adam Levine's vocal upfront, up-close and central in an expansive and exciting soundstage. It’s Amazing to Be Young by Fontaines D.C. is a similar story – and here I perceive treble elements in the intro that lesser headphones can’t reach, along with oft-overlooked happier inflections is Grian Chatten's voice.

CMF Headphone Pro either beside Nothing Headphone (1) or on a table, with the accessories in the box

(Image credit: Future)

It's an emotive mix overall, but Nothing has just about stayed on the right side of faithful here, rather than succumbing to parlor tricks to get you in the feels – unless you want to deploy those with the slider. Every Other Freckle by alt-J is a good one to to prove this. I really get the sense that Joe Newman wants every other freckle, even at 50 per cent volume, with certain lines (like ‘let me be the wallpaper that papers up your room’) jumping out more readily in what is a highly complex track.

Did I listen against the original Headphone (1)? I did. And while the presentation is a touch more neutral in the inaugural (and much more expensive) product, I did feel that the CMF opens the audio out just a touch more. It's also a more full-throttle listen to boot.

Could the CMF Headphone Pro offer even more detail – even more nuance through the rise and fall of each musical passage? Yes, of course, but if the ultimate in audiophile sound quality had been achieved for this money we could all go home. There are compromises in terms of true neutrality and an ounce or two of clarity here and there over much pricier options. But know this: for the money, these headphones sound a lot better than I expected.

  • Sound quality score: 4.5/5

CMF Headphone Pro in pistachio green held in a hand or hung on a barbell, being pushed up by a carved frog

(Image credit: Future)

CMF Headphone Pro review: design

  • Nothing isn't afraid to be different – but no cassettes on your ears here
  • Extension arms are silent; comfort is good
  • On-ear controls work well, but the Energy Slider is a tad gimmicky

If you'd asked me to sketch what I thought a set of headphones made by Nothing's budget sub-brand CMF should look like, I can confidently tell you that I would not have drawn the CMF Headphone Pro.

Where the CMF Buds Pro 2 are all angular lines, slightly odd circle and grid motifs, brushed matte plastic (available in dark gray, blue, or red and with a silver rotary dial in the corner of the case), the CMF Headphone Pro come in totally different light green, light gray or darker gray glossy finishes with a resoundingly cushioned, polyurethane synthetic leather and memory foam build across the headband and ear pads.

My review sample is giving two tubs of pistachio ice cream and, for me, the build quality is rock solid for the level. The band is comfortable over the crown of my head, extends silently and offers decent clamping force without ever hurting. The ear cups are generously padded and rotate to lie flat (although they don't concertina up into the band for easier storage) and the buttons are not at all flimsy.

So let's explain what's going on with those, shall we? On the left ear cup, in between two mics you'll find power/pairing, your 3.5mm in and an 'Energy Slider'. The function of this solid little slider can be switched between 'Bass Tuning' and 'Treble Tuning' in the Nothing X app.

I cue up Kehlani's Folded to toy with the bass slider and ramping things up does augment the low end, albeit to the point of marginal bloating – but hey, it's a way of replicating that authentic 'standing just a little too close to a big (possibly blown?) sub at a gig' feel. Switching to the treble option and the track does sound a little too sweet and even tinny when moving the slider through its range, but then I know from various hearing tests that my own ear hones in on treble frequencies in most mixes. Having been on the fence about all of this for a week or so, I've decided that it does add novelty and for some grime tracks it might be a winner.

CMF Headphone Pro in pistachio green held in a hand or hung on a barbell, being pushed up by a carved frog

(Image credit: Future)

On the right ear cup and above the USB-C port, there's a little circular button with a red dot at the center. In the X app, this is simply called 'Button' and your options here are a single press or long press. A single press can handle voice assistant access, noise control, spatial audio profiles or even switch the mics on or off (there's another on this ear cup). A long press? That can perform any function from this same menu.

But above this is where I think Nothing has really knocked it out the park, because this brings me to the 'Roller' in the controls menu. And as well as being able to roll this to quickly tweak the volume (seems like a small thing but really isn't – especially when you're on the go) you can press and hold it to scroll through noise-cancellation profiles, single press it to pause and resume playback or answer/hang up on calls, double press to skip a track or triple press to go back.

There's no IP rating for rain or dust ingress, which isn't unusual at the level (or even a rung higher up) but because you also only get a simple fabric bag for transportation, you might want to think carefully about taking these out in the rain.

One other thing: you get a 3.5mm cable in the box, but no USB-C charger cable – much less an actual wall plug for it. In 2025, you almost certainly have one of these already in the wings, waiting for the job, but if you were hoping for an extra (or one in the CMF Headphone Pro's winsome pistachio green, say), you'll be disappointed.

  • Design score: 4.5/5

CMF Headphone Pro either beside Nothing Headphone (1) or on a table, with the accessories in the box

(Image credit: Future)

CMF Headphone Pro review: value

  • An excellent all-round budget package
  • No charger or hard-shell case – but these are minor omissions
  • As a sound-per-pound proposition, there's top value here

I mean look, for this money I struggle to argue with even basic headphones, provided they sound good for the level. But the CMF Headphone Pro are not basic headphones – just see the hearing test software and extra on-ear controls for that. They're a lot better than basic and a lot better than their fee suggests.

Market saturation does of course drive pricing and here, that's very good for us.

OK, those wanting bubble-of-silence ANC will not find their ideal set of cheap headphones here (the ANC is adequate, it just isn't shutting out the entire world), but those wanting zealous, bass-blasting sound and/or a quirky design that actually is not a case of style over substance just found a great inexpensive option to step out with.

  • Value score: 4.5/5

Should I buy the CMF Headphone Pro?

Attributes

Notes

Rating

Features

Excellent battery life, LDAC, top-tier app, adequate ANC

4.5/5

Sound quality

Big bass energy and commendable detail, with phenomenal hearing tests for the level

4.5/5

Design

Finessed, yet unusual – even among CMF by Nothing's other audio gear. You love to see it.

4.5/5

Value

Great audio, incomparable design, OK ANC, amazing battery life and a super-low price.

4.5/5

CMF Headphone Pro either beside Nothing Headphone (1) or on a table, with the accessories in the box

(Image credit: Future)

Buy them if…

You’re after a budget buy – but with good sound
With a list price of $99 / £79 / AU$179, but dropping even as I type, CMF by Nothing has aimed these headphones squarely at the budget market and priced them to sell out quickly. And given the audio quality and hearing test software to create a profile just for your ears, you won't find me suggesting you don't buy them…

You love on-ear whistles and bells
I actually really enjoyed playing with the various sliders and rollers on the CMF Headphone Pro – and while they're not exactly a gateway audiophile-grade sonic clarity, they do mean you can tweak the volume easily without grabbing your oh-so-pinchable phone, on the commute.

You like to style your own way
These headphones are not the same as the swathes of Sony dupes out there in the budget sector. And if a striking mint-or-pistachio green hue isn't enough for you, CMF sells alternate ear cups in a striking orange color for a nominal fee ($25 or £19). Mint!

Don’t buy them if…

You want bubble-of-silence ANC
The CMF Headphone Pro's solution is acceptable for the money, but it won't nix jet-engine noise on your next long-haul flight. For that, though, you'll need to climb the ranks a little, with something like the Bose QuietComfort Ultra Headphones (2nd Gen) or the Apple AirPods Max. And by "climb the ranks", I mean that there'll be a surcharge.

You want auto-off when you remove them
No dice here, sadly, but it's perhaps the one area where they're lacking in terms of features I'd hoped to see.

You need to hear your own voice in calls
Certain pricier cans offer tech called 'sidetone' or similar, to pipe the sound of your own voice into your ears as you converse on calls. The CMF Headphone Pro don't have this, but the good news is that it's only an issue when the passive isolation is as good as it is in these headphones… 

CMF Headphone Pro in pistachio green held in a hand or hung on a barbell, being pushed up by a carved frog

(Image credit: Future)

CMF Headphone Pro review: also consider

CMF Headphone Pro

1More Sonoflow Pro HQ51

Earfun Wave Pro

Sony WH-CH720N

Price

$99 / £79 / AU$179

$89 / £99 / AU$130

$79.99 / £79.99 (about AU$13)

$149 / £99 / AU$259

Drivers

40mm (nickel-plated diaphragms; 16.5 mm copper voice coil; dual chamber design)

40mm dynamic

40mm dynamic

30mm dynamic

Active noise cancellation

Yes

Yes

Yes

Yes

Battery life

50 hours ANC on; 100 hours ANC off

65 hours ANC on; 100 hours ANC off

55 hours ANC on; 80 hours ANC off

35 hours ANC on; 50 hours ANC off

Weight

283g

246g

268g

192g

Connectivity

Bluetooth version not stated; LDAC, 3.5mm

Bluetooth 5.4, 3.5mm

Bluetooth 5.3, 3.5mm

Bluetooth 5.2, 3.5mm

Frequency range

20Hz-20kHz

20Hz-40kHz

20Hz-40kHz

7Hz-20kHz

Waterproofing

None

None

None

None

1More Sonoflow Pro HQ51
Head over to our best headphones guide and our pick of the budget cans is the product you see written in bold, above this sentence. They're a bit normal, looks-wise, but after that there's nothing average about their performance – including the stamina. The ANC probably just edges it over the CMF Headphone Pro, too, although the build quality and companion app don't feel as good. Read our full 1More Sonoflow Pro HQ51 review to learn more.

Earfun Wave Pro
For quite some time, the Earfun Wave Pro also held the title of best budget option in our guide to the best over-ear headphones – and it’s not difficult to see why. Think similarly stupendous battery life, above-average sound and a neat design, all at a temptingly low price. Not into the quirky aesthetic of the CMF Headphone Pro? Read our full Earfun Wave Pro review.

CMF Headphone Pro review: How I tested

  • Tested for four weeks
  • Used at home, on the Eurostar to Paris, at the (blustery) beach
  • Predominantly tested using Tidal and Apple Music, or wired to my FiiO DAP

I tested the CMF Headphone Pro over a period of four weeks, using my MacBook Pro, iPhone 15 Pro Max and LDAC-toting FiiO M15S as source devices.

I listened to everything from my heavy rotation Three Bean Salad podcast on a long walk on Weymouth's blustery beach, to Bruce Springsteen's Nebraska '82 Outtakes on the Eurostar train to Paris from London. I listened in both wired and wireless modes and found much to celebrate in terms of audio chops across the frequencies and energy.

I maxed out the battery and got 49.5 hours from them using ANC too – which, given their 50-hour claim at 50 per cent volume is no meat feat.

I've been testing audio products full time since 2019, first on TechRadar's sister publication What Hi-Fi? as a lowly Staff Writer, then Senior Staff Writer at TechRadar and, since early 2024, Audio Editor (hey, career progression is gradual sometimes in journalism… and that's fine when you've got music).

  • First reviewed: November 2025
  • Read more about how we test
Vistaprint Website Builder review
5:09 pm |

Author: admin | Category: Computers Gadgets Pro Website Building | Comments: Off
EDITOR'S NOTES:

Vista has now partnered with Wix to offer a more comprehensive (but still free) website building experience for it's users. To learn more about Wix you can read our full Wix review.

Vistaprint is a popular brand best known for its custom printing products: business cards, calendars, invitations, posters, photo gifts, t-shirts and more. The company also provides some interesting digital services, including what it hopes is one of the best website builder platforms to enable anyone to quickly create their own professional website.  

Vistaprint is designed to help anyone build a simple website and maintains all the basics you need: a drag-and-drop editor, unlimited pages, support for all the regular content types (text, images, videos, maps, contact forms, menus, more), and responsive templates to ensure your site looks good on all device types. 

There's an unusual plus for anyone who already uses Vistaprint to produce other business products. The website builder can access images or logos you've previously uploaded, making it simple to coordinate the website with any other marketing materials.  

vista print website builder pricing

Here's a snapshot of Vistaprint's plans and prices (Image credit: Vistaprint)

Plans and pricing 

Vistaprint has three main plans available, all of which you must pay for. You can test any of the plans free for up to 30 days, but after that you’ll need to choose a plan and start paying either by month or by year. All plans are cheaper when purchased annually. 

The Get Personal plan costs $2.81 per month when you sign up for the yearly plan. It includes access to a Vistaprint subdomain, free stock images in the library, an SSL Certificate, and access to Google Analytics and Webmaster Tools. This plan works great for building a website to showcase your resume, or sharing a personal portfolio or blog.  

The Get Professional plan is perfect for small businesses who are looking for support with their SEO. This plan costs $10.12 per month when paid annually. It includes better tools for SEO, website activity reports, an email address, and your own domain. 

The Get Paid plan has a lot more features than any of the other plans and is surprisingly affordable. It costs $14.06 per month when you use the yearly subscription. This plan includes everything the other plans have but also has ecommerce capabilities. 

You can create an online store, add shopping carts, and there’s room for a donation area too. This plan has everything you need to sell products and services online or market your business to a wide audience. This plan allows you to add unlimited products to your website. You can change your plans at any time (downgrade or upgrade). 

vista print website builder templates

Here's a few of the templates available (Image credit: Vistaprint)

Interface

Vistaprint's interface is clear and simple, and it's easy to compare plans and see what you're going to get. Select the most appealing option and you're prompted to hand over your contact details: name, email and physical address, and your phone number, or simply login if you already have a Vistaprint account.

The Vistaprint design process starts by choosing a template. These are organized into 24 industries, many of which are further broken down into subcategories, which initially looks very impressive. You don't just get an Animals & Pet Care industry, for instance: subcategories include Boarding Kennels & Catteries, Animal Grooming, Dog Breeder, Pet Sitting & Dog Walking, Pet Supply Shop, Pet Training, and Veterinary.

vista print mobile friendly

These are some of Vistaprint website builder's key features (Image credit: Vistaprint)

Features

The editor enables building sites from pre-formatted content blocks, rather than the more common individual widgets. Select Add Content > Text, for instance, and you're offered no less than 16 layouts, including text with icons, captions, images, as quotes, in boxes, grids and more. Drag your preferred option onto the page, the editor shows where it can be placed, and when you drop it, the block takes up the full width of the page at that point.

Other content blocks include headers, images, videos, a calendar, social links, a contact form, a web store and more. These cover the basics, but little more, and there's very little integration with other services. You can display a bar with links to your social media accounts, for instance, but there's no option to embed content such as a tweet or a Facebook post. 

This block-based approach makes it very simple to build a site. You don't have to drag in a layout widget, set a number of rows or columns, insert whatever text or images you need and set their properties manually, because the content block has everything you need built in. 

vistaprint business cards

Vistaprint also offers many other services (Image credit: Vistaprint)

The competition 

There are many other website builders available - Wix, Squarespace, and Webnode are just a few of the options. If you compare Vistaprint (just the website builder) with other web hosts on the market, then it’s definitely a web host for beginners. However, Vistaprint offers many more services besides web building that not many other web hosts do - you can create your own business cards, put your company’s logo on T-shirts, or personalize your website. The wide variety of marketing tools Vistaprint provides for your business makes it very different from other website builders.  

Final thoughts

Vistaprint website builder is great for anyone looking to build a basic site. For anyone still in the learning stage of website building, you can easily get started without taking too much time. You can even use the free 30 day trial to help you decide if it’s the right platform for you.  

You might also want to check out our other web hosting buying guides:

Watch the OnePlus 15 global launch event here
4:51 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Following its launch in China, the OnePlus 15 is finally ready to hit the global stage. The keynote kicks off at 8:30AM EST/2:30PM CET/7PM IST time and it will be livestreamed on YouTube. For those wondering if the global version of the OnePlus 15 will have any changes, don’t! OnePlus confirmed it will be identical to the model launched in China, with the same 7,300 mAh Silicon NanoStack battery and 120W wired and 50W wireless charging. The rest of the specs include a 6.78-inch LTPO AMOLED display, Qualcomm’s Snapdragon 8 Elite Gen 5 and triple 50MP cameras. Check out the early-bird...

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