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70 hours later, and I’m convinced The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition is a true system seller
1:55 pm | June 30, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

The Legend of Zelda: Breath of the Wild is one of my favorite games of all time, so I fully expected the sequel, The Legend of Zelda: Tears of the Kingdom, to capture my heart too.

Unfortunately, I never clicked with Tears of the Kingdom when it launched in 2023, despite loving the concepts at play that gave players an endless sandbox to experiment with and an incredible physics engine.

Why, you might ask? Well, unlike when its predecessor, launched in 2017 on magical new hybrid hardware, Tears of the Kingdom not only chugged along at 30 frames per second (fps) with a lower resolution than the games I had become accustomed to playing on other consoles, but I also felt it lacked the feeling of new that made Breath of the Wild so magical.

Fast forward to 2025 and the launch of the Nintendo Switch 2, The Legend of Zelda: Tears of the Kingdom Switch 2 Edition has completely revitalized my love for open-world games, and thanks to a huge performance boost, it’s now poised to sit on my Mount Rushmore of this decade’s video game releases. Read on to find out why it's one of the best Nintendo Switch 2 games, but let it be known: The Legend of Zelda: Tears of the Kingdom Switch 2 Edition is one of the best video games ever made.

A breath of fresh air

Tears of the Kingdom Legend of Zelda Nintendo Switch 2

(Image credit: Nintendo)

The Legend of Zelda: Tears of the Kingdom launched to rave reviews, cementing it as one of the best sequels of all time when it launched two years ago. There’s nothing else I can say about the game’s mechanics and story that haven’t already been said, so I want to specifically focus on the upgrades the Nintendo Switch 2 brings to Hyrule.

Back when I first played Tears of the Kingdom on the original Switch, I couldn’t help but feel like I’d played the game before. And despite running impressively on an underpowered handheld console, the experience was jarring, and it just never clicked for me.

As a massive fan of the series, I was incredibly disappointed; it almost felt like I had outgrown my childhood, and the magic had disappeared. Thankfully, I can confidently say today that’s not the case; I just needed a boost from 2025 hardware to make Tears of the Kingdom look and feel like it should’ve back in 2023.

The Legend of Zelda: Tears of the Kingdom Switch 2 Edition is a paid upgrade to the original, available for free for Nintendo Switch Online + Expansion Pass subscribers, a paid upgrade if you already own the game, or by buying the full Nintendo Switch 2 version.

The game itself has no new content, per se; instead, it brings buttery smooth 60fps, a beautifully sharp resolution, and HDR, which makes the colors absolutely pop. I can’t emphasize enough just how much this version of the game feels like a total facelift compared to the outdated original version.

Tears of the Kingdom Legend of Zelda Nintendo Switch 2

(Image credit: Future)

My biggest gripes with the game when it originally came out were all related to the magic of Hyrule’s expansive world feeling limited due to performance bottlenecks, and now on Switch 2, it plays like the definitive version of this absolutely incredible game.

Think of The Legend of Zelda: Tears of the Kingdom Switch 2 Edition like wearing glasses for the first time, it’s as if the blurriness is gone and you can finally experience what you’d dreamt of as a kid exploring Hyrule for the first time, whether that was playing Ocarina of Time or Twilight Princess.

Throughout my 70-hour playthrough, I haven’t encountered one performance hiccup, and on many occasions, I’ve had to pause to just stare in awe at the beautiful contrasting colors of the sky - I don’t think I’ve ever seen such a beautiful sunset in any game, ever.

The definitive way to experience Hyrule

Tears of the Kingdom Legend of Zelda Nintendo Switch 2

(Image credit: Nintendo)

If, like me, you couldn’t click with the original game, not to any fault of it own, but rather a fault of the hardware limitations it was confined to, then not only should you run out and buy this game, but it’s enough to justify a Nintendo Switch 2 console in itself.

While I haven’t played Breath of the Wild Switch 2 Edition, reading the review of that game on Switch 2 hardware tells a similar story to my experience with its successor. These Zelda games are just so good that an improvement to the experience by bringing them up to date for 2025’s standards makes them must-play, even if you experienced the land of Hyrule on Switch before.

Not only have I loved exploring Hyrule on my OLED TV in 1440p upscaled to 4K, but the performance upgrades here make the game a delight on Switch 2’s handheld mode. Running at 1080p with HDR enabled, it’s just the perfect experience to take your adventure on the go and not feel like you’re compromising.

Best bit

Tears of the Kingdom Legend of Zelda Nintendo Switch 2

(Image credit: Nintendo)

Gliding through the world of Hyrule on Switch 2 feels like you're experiencing freedom for the first time. Now with a crisp resolution and steady framerate, exploration has never felt so good.

Eight years ago, when I first experienced that feeling of continuing my adventure on my commute to work, in the park, or on vacation, it was the best gaming experience I had ever had in my life. Now, thanks to the Switch 2’s hardware, that experience is amplified to a whole new level, and all I want to do is finish writing this article so I can delve back into the land of Hyrule.

While some fans of the series will be disappointed at the lack of new content in The Legend of Zelda: Tears of the Kingdom Switch 2 Edition, I think the game can already feel a little overwhelming with just how much it offers.

At no point in my playthrough did I wish for new experiences; I was just happy to relive one of the best games of all time, but better. And, truth be told, while there’s not really any new content, despite an option for a second save file (Thank you, Nintendo!) on the Switch 2 itself, do not underestimate just how good the Zelda Notes companion app is.

The cherry on top

Zelda Notes, an exclusive feature to the Switch 2 Edition of this game, can be found in the iOS or Android Nintendo Switch app. It’s almost an app within an app, bringing a whole new extra element to your adventure.

Not only can you navigate the map in real-time on your smartphone or tablet, but the app also unlocks dozens upon dozens of Voice Memories, which makes Hyrule feel even more alive. While I would’ve preferred Voice Memories, audio clips you can stumble upon in different locations in the world, to be included in the game, rather than in the app, the added lore has made me want to explore every nook and cranny to try and uncover the hidden details of the adventure.

The Zelda Notes app also gives you access to your full playthrough data, which is a lovely addition considering Nintendo still doesn’t give you detailed playing stats on the Switch 2 console, as well as the ability to share items and building concepts for Autobuild via QR codes.

One of my favorite additions to the game via Zelda Notes, however, is the Daily Bonus, which lets you spin a wheel every 24 hours to unlock a nutritious meal or other stat boost that might help you explore the deepest depths or highest skies of Hyrule. I found myself playing the game more regularly just to experience my Daily Bonus, and it was just the incentive I needed to keep venturing on with my journey.

Should you buy The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition?

Buy it if...

You’ve never played Tears of the Kingdom before, or are looking to replay it
This version of the game is the definitive way to play one of the best video games of all time. If you've never played Tears of the Kingdom, couldn't vibe with the less-than-stellar performance when it launched, or love the game and want to delve back in, the Nintendo Switch 2 Edition is worth picking up.

You’re looking for a reason to buy the Nintendo Switch 2
Yes, Mario Kart World is awesome, but after a while, it becomes your go-to party game rather than a reason to pick up your Nintendo Switch 2 after work. If you're looking for a reason to purchase a Nintendo Switch 2, this upgraded version of one of the best games of all time might be the perfect opportunity to do so. I don't say this lightly: Tears of the Kingdom in full 60fps is a system seller.

Don't buy it if...

You didn't enjoy the game the first time around
While I've just written over a thousand words on why this version of Tears of the Kingdom makes me love the game despite not enjoying it the first time around, my reasons for not clicking with the game were never related to the gameplay itself. If you don't enjoy open-world adventure and didn't click with Breath of the Wild or Tears of the Kingdom in the past, this new version of the game won't change your mind.

Accessibility

The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition doesn’t have much going on with it, accessibility wise. While you still have access to gyro aiming and the ability to rebind your controls from the Switch 2 menu (which won’t translate to the correct button prompts in-game), there’s nothing much to write home about.

You can't increase the text size, turn off motion blur, or make any other adjustments to help with playing the game. There's also no difficulty setting, so if you find the nature of an open world with breakable weapons too difficult, tough luck.

How I reviewed The Legend of Zelda: Tears of the Kingdom Nintendo Switch 2 Edition

I played over 70 hours of The Legend of Zelda: Tears of the Kingdom on Nintendo Switch 2, venturing throughout the main story as well as completing a variety of side quests dotted around Hyrule.

I had previously played the game on Nintendo Switch 1, but was never able to complete it. Combined, I must have over 150 hours of gameplay in Tears of the Kingdom, and I've also played and completed every other mainline Zelda game.

I played The Legend of Zelda: Tears of the Kingdom Switch 2 Edition in a mixture of handheld mode on the Nintendo Switch 2 itself and on one of the best OLED TVs, the Samsung Q90D, using the Nintendo Switch 2 Pro Controller.

First reviewed June 2025

The Nintendo Switch 2 Pro Controller is so good that I wish I could use it on anything
6:55 pm | June 27, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Nintendo Switch 2 Pro Controller: one-minute review

The Nintendo Switch 2 Pro Controller launched alongside the console itself, and I’ve been using it as my go-to Switch 2 gamepad since launch day. While I was already impressed with it at a Switch 2 hands-on preview event a few months back, actually having it at home has solidified it as perhaps my favorite controller of the year.

The mission statement is a simple one: provide an updated version of the excellent Nintendo Switch Pro Controller - easily one of the best Nintendo Switch controllers for that original console - while keeping the things players loved about that original model intact. I feel this has mostly been achieved with the Switch 2 Pro Controller.

It’s incredibly comfortable in the hands, sporting simply lovely build quality from chassis to buttons. The thumbsticks are ultra-smooth and responsive, and additions like two remappable buttons on the rear, as well as a headphone jack, are extremely welcome.

Furthermore, the original Pro Controller is remembered fondly for its frankly absurd battery life, lasting around 40 hours on a single charge. I’m happy to report that’s also the case with the Switch 2 Pro Controller; after three weeks of testing for a few hours most days, I’ve only just seen the low battery warning flash up on my screen.

So what’s holding it back from truly being the greatest of all time? Well, unlike the original Pro Controller, this new model isn’t currently compatible with PC. It’s likely we’ll need to wait for a Steam compatibility update, but I wouldn’t be surprised if this happens in the near future. I also would’ve loved a trigger lock feature, allowing players to switch between digital and analog sensitivities to suit a wider range of genres (analog triggers naturally work better for racing games, for example).

Lastly, Nintendo seemingly remains committed to not having Hall effect thumbsticks, which is a massive shame. What this means is that, eventually, I expect the Switch 2 Pro Controller to develop stick drift. Perhaps not as quickly as the Joy-Con 2 - of which there are already reports of users experiencing drift - but for a controller that costs as much as it does, the lack of sturdier Hall effect thumbsticks hurts. Doubly so, considering the sticks themselves feel fantastic during play.

Nintendo Switch 2 Pro Controller

(Image credit: Future)

Nintendo Switch 2 Pro Controller review: price and availability

  • $84.99 / £74.99 / AU$119.95
  • Cheaper on average than a set of Joy-Con 2 ($94.99 / £74.99 / AU$139.95)
  • A price increase in the US bumped it up from the originally planned $79.99

If there’s one potential criticism I can levy at the Switch 2 Pro Controller, it’s that it certainly isn’t cheap.

It’s available to purchase now from Nintendo’s own website as well as stocking retailers for $84.99 / £74.99 / AU$119.95. US folks have it slightly worse here due to a price increase that’s seen the controller’s RRP pushed up from the original $79.99.

Overall, though, the Switch 2 Pro Controller is cheaper in the US than a pair of Joy-Con 2 controllers ($94.99), while being priced the same as those in the UK (£74.99).

That said, cheaper alternatives do exist in controllers like the 8BitDo Ultimate 2 ($69.99 / £59.99 - around AU$90). This is an exceptional controller that’s well worth looking into, especially as it’s recently received a firmware update to allow for Switch 2 connectivity.

Nintendo Switch 2 Pro Controller review: Specs

Price

$84.99 / £74.99 / AU$119.95

Weight

8.3oz / 235g

Dimensions

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

Compatibility

Nintendo Switch 2

Connection type

Wireless (Bluetooth), Wired (USB Type-C)

Battery life

Around 40 hours

Nintendo Switch 2 Pro Controller

(Image credit: Future)

Nintendo Switch 2 Pro Controller review: design and features

  • Pleasing light gray-on-black aesthetic design
  • Adds GameChat and GL/GR buttons, as well as a headphone jack
  • Otherwise, very similar to the original Pro Controller

Put the Switch 2 Pro Controller side by side with the original model, and you’ll notice a lot of similarities. Its large face buttons are about the same size here, the d-pad is very similar, and the controller still uses digital triggers. I think an option for quicker triggers would’ve been nice here, via trigger locks, for genres like racing games. But there are some other upgrades here that I’m very happy about.

The Switch 2 Pro Controller adds some very welcome features. There’s a dedicated GameChat button like we see on the Joy-Con 2 for accessing the console’s bespoke voice chat system. Additionally, you’re getting a 3.5mm headphone jack, which - alarmingly - wasn’t present on the original Pro Controller. Lastly, a pair of GL/GR buttons on the rear of the pad can be remapped on a per-game basis, though I’ll touch more on those in the following performance section.

In terms of looks, the Switch 2 Pro Controller is simple, but pretty eye-catching. The semi-translucent look of the original has been replaced with a matte black shell. Meanwhile, the top that houses the bumpers and triggers - as well as the thumbstick shafts - have taken on a light gray coating that I think looks nice juxtaposed against the otherwise all-black gamepad. I wouldn’t say it’s winning any awards in the aesthetics department, but it’s a simple and elegant design that doesn’t look out of place.

Otherwise, there isn’t much to report on the design front beyond the fact that this is an incredibly comfortable asymmetrical controller that sits firmly in the hands. I find that the Switch 2 Pro Controller’s grips are of a perfect size, and the pad fits snugly in my hands with my index fingers set firmly on the triggers. I felt this way about the original Pro Controller, too, but its successor does feel ever so slightly more refined in this regard.

Nintendo Switch 2 Pro Controller

(Image credit: Future)

Nintendo Switch 2 Pro Controller review: Performance

  • Thumbsticks feel excellent during gameplay
  • A frankly absurd amount of battery life
  • GL/GR buttons are actually a godsend

Right away, let’s talk about the thing that most people fondly remember the original Pro Controller for - its seemingly endless battery life. While there have been no noticeable improvements here with the Switch 2 Pro Controller, I can’t exactly say that’s a bad thing.

Yep, you can expect this new model to go the distance with around 40-45 hours of battery life. Since launch, on average, I’ve played my Switch 2 with the Pro Controller for around 1-3 hours daily.

Three weeks later, I have only just seen the low battery warning flash up on my screen. This is absolutely best-in-class battery life that leaves even the best Nintendo Switch controllers in the dust. It is worth noting that such a hefty battery does take some time to charge up again - around 3-4 hours to be exact - but do this overnight via USB-C and you’ll never need to worry about running out of juice.

Otherwise, the Switch 2 Pro Controller is just a joy to play games with. The thumbsticks are the real heroes here, feeling almost impossibly smooth and incredibly responsive during play.

This makes precise platformers like Super Mario 3D World + Bowser’s Fury or white knuckle racers like F-Zero GX feel fantastic to play (even if the latter still benefits more from the wireless GameCube controller’s button layout).

Nintendo Switch 2 Pro Controller

(Image credit: Future)

My one gripe here would be that the thumbsticks are not Hall effect, with Nintendo seemingly opting once again for more traditional potentiometers. It’s a frustrating commitment that we also see from Sony and Microsoft in their first-party pads, and as a result, it’s currently hard to gauge just how long the Switch 2 Pro Controller’s sticks will last before developing drift. That said, the thumbsticks here do feel decidedly sturdier than those on the Joy-Con 2, so I do expect them to last a good deal longer.

However, I think my favorite addition to the Switch 2 Pro Controller has to be the rear GL/GR buttons. We’ve seen remappable buttons like these on countless third-party controllers, but I really like how Nintendo has implemented them. By holding down the Home button while in-game, you’ll bring up a quick menu that lets you assign GL and GR as secondary inputs.

This works on a per-game basis, too, meaning you don’t need to constantly reassign them while you’re hopping from game to game. They can be an absolute lifesaver, too. In The Legend of Zelda: Tears of the Kingdom, for example, I bound the sprint and jump actions to these buttons, letting me still have access to camera controls.

Similarly, in Hyrule Warriors: Definitive Edition, binding the left and right d-pad inputs to GL/GR let me cycle through my inventory of items without having to stop moving or adopt an awkward claw grip instead.

Otherwise, you can expect a controller that performs just as well as the original where it counts. Gyro aiming is still incredibly solid and accurate for games like Splatoon 3, and you still have near-field communication (NFC) support for scanning amiibo figures in your favorite games.

Nintendo Switch 2 Pro Controller

(Image credit: Future)

Should I buy the Nintendo Switch 2 Pro Controller?

Buy it if...

You want a cheaper (and better) Joy-Con 2 alternative
Sure, you’re not getting the Joy-Con 2’s fancy directional rumble or their aptitude for co-op play. But given the lower US price point, higher comfort factor, and sublime thumbsticks and GL/GR buttons, the Pro Controller wins out for me.

You prefer wireless play
You’re absolutely laughing here, as the Switch 2 Pro Controller seriously goes the distance in terms of battery life, putting in an impressive 40+ hours on an average full charge.

Don't buy it if...

You’re on a budget
While I wholeheartedly recommend the Switch 2 Pro Controller at its price point, I can’t say it’s exactly cheap. There are more affordable options around $10-$20 cheaper that do a similar job, such as the excellent 8BitDo Ultimate 2, or indeed the original Pro Controller.

You’ve had bad luck with stick drift
Without drift-resistant Hall effect sticks, I can’t say for sure just how long the Switch 2 Pro Controller’s thumbsticks will last before developing drift. If you’ve fallen foul of stick drift in the past, you may want to consider some alternatives.

Nintendo Switch 2 Pro Controller review: Also consider

If the Switch 2 Pro Controller isn’t exactly what you’re after, there are a couple of great alternatives for you to consider.

Switch 2 Pro Controller

8BitDo Ultimate 2

Switch Pro Controller

Price

$84.99 / £74.99 / AU$119.95

$69.99 / £59.99 / AU$90 (or $59.99 / £49.99 for PC-only model)

$69.99 / £59.99 / AU$99.95

Weight

8.3oz / 235g

8.7oz / 246g

8.7oz / 246g

Dimensions

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

5.9 x 4.2 x 2.4in / 152 x 106 x 60mm

Compatibility

Nintendo Switch 2

PC, Android (Switch/Switch 2 version sold separately)

Nintendo Switch, Nintendo Switch 2, PC

Connection type

Bluetooth, USB Type-C

2.4GHz, Bluetooth, USB Type-C

Bluetooth, USB Type-C

Battery life

Around 40 hours

10-15 hours

Around 40 hours

8BitDo Ultimate 2
A fantastic follow-up to my favorite Nintendo Switch controller, the 8BitDo Ultimate 2 takes everything that made the original so good - Hall effect sticks, superb build quality, included charging dock - and upgrades it. Battery life is sadly worse overall, but you honestly can’t go wrong with either this or the original model.

Read our full 8BitDo Ultimate 2 review

Nintendo Switch Pro Controller
The original Pro Controller is still a worthy purchase and compatible with Nintendo Switch 2. You may want to opt for this one if you’re looking to save some cash, especially as it’s still a top contender in the field of Switch accessories.

Read our full Nintendo Switch Pro Controller review

How I tested the Nintendo Switch 2 Pro Controller

  • Tested for three weeks, on average 1-3 hours per day
  • Compared to the original Pro Controller and similar third-party gamepads
  • Played a wide variety of games, both modern and retro

I tested the Switch 2 Pro Controller from launch until now - a period of around three weeks. On average, I played with the controller for around one to three hours a day, largely opting for docked mode play on my LG CX OLED TV.

In my time with the controller, I put it through its paces with games across a wide variety of genres. This includes The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition, Hyrule Warriors: Definitive Edition, Mario Kart World, Street Fighter 6, F-Zero GX, Deltarune, and Super Mario 3D World + Bowser’s Fury.

I compared the Switch 2 Pro Controller’s feature set to that of the original Pro Controller and third-party gamepads, including the GameSir Tarantula Pro and the original 8BitDo Ultimate. While I do wish Nintendo’s pad brought Hall effect sticks to the table, its overall feature set and comfortable play experience still make it well worth considering in a crowded controller market.

First reviewed June 2025

Read more about how we test

The Nintendo Switch 2 is the company’s least ambitious console to date, but its improvements are astronomical
6:34 pm | June 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Nintendo Switch 2: two-minute review

After what felt like an eternity of waiting after all the leaks and eventual official announcement back in January 2025, the Nintendo Switch 2 is finally here.

To say the console’s had a rough start is an understatement, though, with retail stock difficult to come by at this early stage. This, plus the console’s relatively lofty price tag (as well as those of its games), means there are some folks seeking handheld gaming console alternatives.

At the time of writing, I’ve had my Nintendo Switch 2 a couple of weeks, and I’ve been spending each and every day playing its games and testing the hardware to rate its performance and assess any improvements over the original 2017 console.

Despite the lack of ambition and innovation (at least compared to prior consoles like the Wii and Nintendo DS), I think Nintendo has produced an exceptional system here that finally realizes the full potential of the Switch concept.

The obvious upgrades, such as support for 4K and 1440p resolutions in docked mode and 120Hz capabilities (both in portable mode and docked on compatible displays) are extremely welcome, and move the Switch 2 a step closer to parity with its more powerful peers in the PS5 and Xbox Series X and S.

Of course, the Switch 2 doesn’t quite have the raw graphical prowess of those Sony and Microsoft-built machines, but it’s not a million miles away, as we see with certain Nintendo Switch 2 ports like Street Fighter 6 or Cyberpunk 2077.

Other display-oriented modernities are present here, too, such as HDR10 and VRR support (though, confusingly, variable refresh rate is currently only available in handheld play).

The former provides juicier contrast and richer colors on compatible displays, while the latter smooths out framerates for more stable performance.

Unfortunately, it’s fair to say that the Switch 2’s launch game line-up is on the slighter side. Mario Kart World is great and an ideal title to have from day one, but a good chunk of launch day games have been ports of original Switch games or ones carried over from other platforms.

While it is great to see big hitters like The Legend of Zelda: Tears of the Kingdom rock an extremely solid 4K/60fps on Switch 2, it hasn’t been the most fulsome launch if you’re coming at it from a strictly first-party point of view.

Nintendo Switch 2

(Image credit: Future)

Thankfully, the Switch 2 breathes life into original Switch titles via impressive backwards compatibility. I’ll delve more into this in its own section, but I’ve seen monumental results playing some of my own Switch favorites on the new console – some of which Nintendo itself hasn’t even officially mentioned.

There are some downsides worth talking about, of course. For one, battery life is sorely lacking in handheld mode and feels like an abject downgrade compared to the original Switch models.

I also clocked some very noticeable audio delay with multiple gaming headsets and earbuds via Bluetooth connection. Furthermore, the skeleton of the original Switch is still present in many ways, with an almost identical Home dashboard, a lack of customization, and the ongoing threat of drift prevailing in the new Joy-Con 2 controllers.

Still, the Switch 2 is an accomplished bit of kit, and one that provides a night and day upgrade over its eight-year-old predecessor. I’m definitely looking forward to its game library expanding, as well as the system itself receiving various quality-of-life upgrades via future firmware updates.

Nintendo Switch 2: price and availability

Nintendo Switch 2

(Image credit: Future)

The Nintendo Switch 2 went on sale on June 5, 2025. The console by itself costs $449.99 / £395.99 / AU$699.95. There is also an official bundle that packs in a digital copy of Mario Kart World alongside the console for $499.99 / £429.99 / AU$769.95. Some US and UK retailers have also stocked their own bundles, often throwing in an extra pair of Joy-Con 2 controllers or Nintendo Switch Online subscription time, but you can expect to pay a premium for these.

Price-wise, though, the Nintendo Switch 2 (while certainly more expensive than its predecessor) falls about in line with similar contemporary handheld gaming devices, including the original Steam Deck ($399 / £349 / AU$649) and the Asus ROG Ally ($549.99 / £449 / AU$999). Premium devices like the Steam Deck OLED and ROG Ally X are even more expensive, positioning the Switch 2 at a relatively mid-range price point among gaming handhelds, but certainly on the more affordable side within the space.

In terms of home consoles, the Switch 2 does come in cheaper than the PS5 ($499.99 / £479.99 / AU$799.95) and lands in the same ballpark as the PS5 Digital Edition ($399.99 / £389.99 / AU$649.95). It’s also comparable in price to the Xbox Series X Digital Edition ($449.99 / £429.99 / AU$699).

It’s also worth noting that Nintendo Switch 2 stock has been an ongoing issue since the pre-order phase. At launch, it’s been incredibly difficult to purchase a Switch 2 at retail, and flashes of stock in all major regions come and go in an instant. However, this was also the case with the original Switch and competing systems like the PS5. In both cases, stock became much more plentiful in the months after launch, so I’m hoping the same is true for Nintendo’s latest.

Nintendo Switch 2: specs

Price

$429.99 / £395.99 / AU$699.95

Weight

1.18lbs / 535g (with Joy-Con 2 attached)

Dimensions

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

Storage capacity

256GB internal

Storage expansion

microSD Express

Connectivity

WiFi 6, ethernet, Bluetooth

Display

Vivid LCD

Resolution (docked)

Up to 4K

Resolution (handheld)

Up to 1080p

GPU

Custom Nvidia processor

CPU

Custom Nvidia processor

Battery life

2-5 hours

Ports

2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack

Nintendo Switch 2: design and build quality

Nintendo Switch 2

(Image credit: Future)

What’s most striking about the Nintendo Switch 2 out of the box is its look and build quality improvements over its predecessor. The console looks distinctly less toy-like, largely helped by an overall sleeker design and the ditching of the original Joy-Con’s neon red/blue aesthetic.

Some may lament the loss of whimsy, and that’s fair enough. But it nonetheless stands out amongst the busy gaming handheld crowd. The Switch 2, despite its increased size, remains impressively slim. In fact, it’s just as thin as the original Switch, and importantly, lacks the bulk of the likes of the Steam Deck OLED and ROG Ally X. This means that even though it is bigger thanks to the larger display size, it remains an eminently portable console.

Though I would recommend investing in a carry case if you’re planning on taking your Switch 2 out and about. While it’s undoubtedly sturdier than the Switch, it’s still prone to the same environmental wear and tear of any handheld system.

The Switch 2 dock has also seen a size increase, but for good reason. This time, the dock houses an internal fan to help keep the unit cool during lengthy play sessions. Thankfully, the dock is still small enough to fit into even the most compact gaming spaces. Whether that be on a TV stand or your computer desk, or elsewhere, you should have little issue incorporating your Switch 2 into a docked setup. The dock also houses two USB ports, one ethernet port, and a HDMI slot for use on TVs or gaming monitors.

Nintendo Switch 2

(Image credit: Future)

As for the handheld itself, there’s a lot to go over in terms of design. The unit now houses two USB-C ports - one on the top and the other at the bottom. Next to each port are sets of speakers. At the top, you’ll also find the power and volume buttons, as well as the game card slot, 3.5mm headphone jack, and a built-in microphone.

The Switch 2’s kickstand is a huge improvement. The 2017 model had a simple stub kickstand on one side, which felt extremely rigid. The Switch OLED did widen this design idea, but it wasn’t much better overall. On Switch 2, the kickstand has been entirely redesigned. It spans almost the entire length of the handheld and can be rotated to a much greater degree. This allows for greater freedom with how you place your Switch 2 on a surface for tabletop play.

Another massive improvement comes in how the Joy-Con 2 controllers attach to the handheld. Instead of the original Switch’s rigid rail system, the Switch 2 opts for a magnetic connection. As such, the Joy-Con 2 click into place seamlessly and instantaneously. You can also easily pop them back out by pushing in a button housed just underneath the ZL/ZR trigger buttons.

One last thing to note is that the Switch 2 is impressively lightweight. At just 1.18lbs (535g), it’s only marginally heavier than the original Switch, which was 0.88lbs (399g), and the Switch OLED’s 0.93lbs (422g). Admittedly, I was expecting something much heavier before my hands-on preview some months ago, but I remain pleasantly surprised by the Switch 2’s slimness. And when compared to the bulkier Steam Deck OLED’s 1.41lbs (640g), playing with Switch 2 in bed or on the go is less strenuous overall.

Nintendo Switch 2: display

Nintendo Switch 2

(Image credit: Future)

Unlike the namesake screen of the Switch OLED, Nintendo has opted for an LCD display for the Switch 2. This may come across as a downgrade on paper, but in reality, the move back to LCD has its own advantages. For one, LCD is less prone to screen burn-in than OLED, allowing for a panel that should last longer.

I have no complaints when it comes to the Switch 2’s display. It is a monumental upgrade over the original’s 720p LCD screen.

Furthermore, Nintendo has still managed to ensure that your games still look crisp and vividly colorful during portable play. Nintendo describes its display as ‘Vivid LCD,’ and it’s an accurate description to say the least. The display supports HDR10, meaning games that support this screen tech (like Super Mario Odyssey and the upcoming Metroid Prime 4: Beyond) can be just as eye-poppingly colorful on the handheld as they would be on a larger OLED panel.

This 1080p screen also supports VRR (variable refresh rate), helping demanding games maintain a smooth framerate and helping 120Hz-compatible titles meet that target. At launch, there aren’t many games that benefit from the Switch 2 screen’s 120Hz capability, though Metroid Prime 4: Beyond is confirmed to have a 1080p performance mode that targets this high refresh rate. It’s bound to look stunning on the handheld that already has a native 1080p resolution.

Of course, there will be times when you won’t want to make use of HDR10, perhaps in order to save battery or to have a play experience that’s less demanding on the eyes. Nintendo has thankfully thought of this, and there are options in the settings menu to disable HDR entirely or to only enable it for true HDR-compatible games.

In my testing, I have no complaints when it comes to the Switch 2’s display. It is a monumental upgrade over the original’s 720p LCD screen. The jump to 1080p helps both Switch 2 and OG Switch games look incredibly sharp. Even titles that utilize a dynamic resolution in handheld mode - like Bayonetta 3 and Astral Chain - are better able to meet this target thanks to the increased power of the Switch 2.

Nintendo Switch 2: user interface and settings

Nintendo Switch 2

(Image credit: Future)

The Switch 2’s Home dashboard is a disappointment at first glance. In fact, you might not be able to tell it apart from the original console’s menu if it weren’t for the rounded edges applied to game icons on the Switch 2. It’s still aggressively bland, then, and you’ve still only got the choice between two basic white and black themes, but there have been some key improvements worth talking about.

The big thing to make note of is performance. Issues with the glacial input delay are practically nonexistent now, and nowhere is this more apparent than the revamped Nintendo eShop. There’s a completely new user interface here, and items are organized much more cleanly and smartly than before. And while, yes, you still won’t be escaping the mountains of genAI shovelware when looking through the deals section, I’d still argue that the eShop now is a good deal more responsive than even the PlayStation and Microsoft Stores.

Over to System Settings, then, and you’ll find much of what was available on the original Switch. On Switch 2, there are plenty more options to take advantage of the hardware’s new features. These include setting TV output to 1440p or 4K, fine-tuning HDR, as well as preventing your system from topping up its battery all the way to full in order to help the battery last longer in the years to come. A similar option is common with best iPhones and best Android smartphones, so it’s nice to see it here on a portable gaming device.

Nintendo Switch 2: audio

Nintendo Switch 2

(Image credit: Future)

One important addition to the Nintendo Switch 2 is the implementation of a bespoke surround sound system, supported by the speakers on both the top and bottom of the handheld.

What impressed me the most here was the surprising level of audio quality when not using a pair of headphones in handheld mode. The speakers are significantly less tinny than the original Switch (though that did also see an improvement with the OLED model), and they provide surprisingly clear audio for such a compact device.

The speakers work great for a wide range of games, whether that’s the vast immersive soundscape of The Legend of Zelda: Tears of the Kingdom or the infectiously catchy tunes of Splatoon 3. Even older NES and SNES games that are playable via Nintendo Switch Online benefit, with their simpler melodies coming through with great clarity.

Bluetooth support is where the Switch 2 falters in the audio department. Don’t get me wrong, you’re still getting strong surround sound support here. But with the gaming headsets and earbuds I tested - including the RIG 900 Max HS and the Nothing Ear (a) earbuds - there was a very noticeable audio delay of around half a second. This was the case in both docked and handheld modes, though it was certainly more pronounced with the latter.

On that note, I’d recommend hooking up a pair of wired headphones via the 3.5mm jack. In this case, I tested my Razer BlackShark V2 headphones, and audio came through crystal clear without a hint of delay.

Nintendo Switch 2: Performance

Nintendo Switch 2

(Image credit: Future)

Now, overall gaming performance is where the Nintendo Switch 2 really impresses. At least at this early stage in the console’s life, the notion of poor framerates and heavily compromised Nintendo Switch ports seems to be a thing of the past.

Nintendo’s own output has thus far been stellar on this front. Mario Kart World runs at a clean 1440p while docked (1080p on the handheld) at a solid 60 frames per second (fps) at all times. That’s especially impressive given the series’ shift to a vibrant open world.

However, I was even more surprised by some of the console’s ports. Street Fighter 6, for example (while slightly worse off in terms of image quality with some noticeable graining), runs superbly at 60fps both online and offline. The marquee single-player World Tour mode does take some hits with battles being locked to 30fps, but that’s the only real blemish on this otherwise exceptional port.

The one major downside to all this is the Switch 2’s shockingly poor battery life. In handheld mode, Nintendo itself estimates that you can get anywhere between two to six and a half hours. However, in all my testing, I simply didn’t find this to be the case. Of course, more demanding titles will drain the battery a good deal more, but even with original Switch games, I struggled to get more than three hours at full charge. And yes, that’s even after bypassing the bug where the console thinks it’s got around 10% less battery life than what it actually has.

Even when playing less demanding titles, such as side-scrollers or Nintendo Switch Online (NSO) retro games, battery life struggles. You can, of course, mitigate things by turning down the console’s brightness and disabling HDR for certain games, but this does come at the cost of overall image clarity.

I’d say, at a push, you can get around five hours tops with less visually demanding games, after testing titles like Hollow Knight, Puyo Puyo Tetris 2S, and numerous Switch Online classic titles. Heck, even idling on the Home dashboard seems to drain the battery at an alarming clip, so do make sure to keep your console in standby when you’re out and about and it’s not in use.

Nintendo Switch 2: Backwards compatibility

Switch 2 GameCube Controller

(Image credit: Future)

Nintendo Switch 2’s backwards compatibility is - in a word - excellent. Particularly when it comes to running and playing original Switch games. Firstly, most Switch games at a baseline level benefit from Switch 2’s faster internal storage. That means you can expect games to boot and load scenes much faster on average.

For example, booting Xenoblade Chronicles X: Definitive Edition took me from the Home dashboard to the in-game menu in around 4 seconds. Then, from the menu to in-game was roughly 10 seconds. It’s a similar story with Super Smash Bros. Ultimate, which loads into a match in literally less than 3 seconds. Another standout example is Hyrule Warriors: Definitive Edition, which I’ve already written about as being one of my favorite Switch 2 experiences so far, despite being an original Switch title. In the main story mode, the game transitioned from level selection to loading to gameplay in, again, around 3 or 4 seconds.

Many Switch games also benefit from an increase in image quality and overall performance, not just games that have received paid Nintendo Switch 2 Editions. The standout example here is Pokémon Scarlet and Violet. Most would agree that the original Switch release was a mess, with horrific image quality and choppy animations. On Switch 2, the game has been transformed, rocking a solid 60fps and targeting 4K while docked and 1080p on the handheld. Now, the game’s overall art style still does feel a bit flat, but with its key performance issues solved on Switch 2, it’s now well worth playing, as it’s still a fine Pokémon adventure.

Another game that benefits is, again, Hyrule Warriors: Definitive Edition. That game originally had an uncapped framerate, meaning the Switch 2 is able to brute force a 60fps performance at all times. Image quality in handheld mode is also sublime, with the game sporting a 1080p output and no longer needing to downsample to 720p to fit the original Switch display. If you know of any other OG Switch titles with uncapped framerates, definitely give them a try on Switch 2, as the results may surprise you.

Nintendo Switch 2: Joy-Con 2

Nintendo Switch 2

(Image credit: Future)

Now onto the Switch 2’s pack-in controllers - the Joy-Con 2. And again, we find a pretty sizable improvement over the previous model in some ways. Their overall design is much sleeker, and they’re slightly rounder than the original Joy-Con controllers. Their larger size also makes them much more comfortable to play with for longer sessions - even when sharing an individual Joy-Con 2 with a pal for co-op play.

The big addition here is mouse controls, which are supported by certain titles, including Civilization 7 and Cyberpunk 2077. Mouse controls can also be used to navigate the Switch 2’s Home dashboard and Nintendo eShop (though the lack of a scroll wheel does hurt things a little here). It’s a very smart implementation, and performance is extremely smooth with no unnecessary acceleration. You can even adjust mouse sensitivity in the System Settings menu and in supported games.

It is worth mentioning that there have already been reports of Joy-Con 2 controllers suffering from stick drift, and the sticks themselves appear to have the same design as the originals.

This is a huge shame and a big disappointment, as one of my biggest concerns before launch was the lack of improvements in this regard. Nintendo does offer a free repair and replacement service for Joy-Con 2 controllers suffering from stick drift, but I’d obviously prefer a Hall effect solution in order to avoid this issue entirely.

Nintendo Switch 2: GameChat

Nintendo Switch 2

(Image credit: Future)

Finally, Nintendo has a true party voice chat solution built into one of its consoles. While numerous titles on the original Switch supported voice chat via the official Nintendo Switch Online app, chatting with friends this way was nothing short of awful - often thanks to forced disconnections between matches and low-quality audio.

So, is GameChat a decent alternative to the likes of Discord? Well, yes and no. GameChat obviously takes great inspiration from the world’s leading group chat software. Audio quality via the Switch 2’s built-in mic is surprisingly clear, and headset microphones are also supported. It is objectively a big improvement over Nintendo’s prior efforts.

The problems come with its implementation. Namely, shrinking the game screen down in order to display your friends’ Switch 2 profile icons. This seems needless, especially when not using the Nintendo Switch 2 Camera accessory, not to mention the fact that GameChat adds massive black borders around your game screen. Discord already solved this with its simple and effective overlay that maintains image resolution while displaying profile icons off to the side in a semi-transparent manner.

Editor's note

Good news - the potential issue we identified with GameChat compressing your game's live feed has been accounted for. If you head to the settings within GameChat, you'll see you have two further display options; Extend Main Screen and Fullscreen. The former shrinks the GameChat UI, and the latter removes your friends' icons entirely, instead showing a small overlay in the lower right-hand corner with the name of whoever is currently speaking.

GameChat isn’t lacking ambition, though, and there are some neat ideas here. For example, being able to see your friends’ game screens is a novel idea, and a neat way of translating split-screen play in an online space. The problem, again, is the execution of it. Your friends’ displays are rendered at an uncomfortably low framerate, to the point where it can actually be quite distracting.

I hope Nintendo continues to improve the GameChat service going forward and flesh it out with more customizable options, because it is a handy thing to have for party chat with friends online, and it does have some neat ideas of its own. But for now, I would still recommend setting up a chat with friends via Discord.

Should I buy the Nintendo Switch 2?

Buy it if...

You want a night and day upgrade over the original Switch
Simply put, the Nintendo Switch 2 is the Switch’s vision fully realized. An astronomical performance improvement, paired with superb load times and a crisp 1080p display, arguably makes it the definitive gaming handheld.

You already have a decent-sized Switch game collection
Your original Switch games play better than ever on Switch 2. While not all benefit from image quality and performance improvements, those that do have never been better. Plus, most games do benefit from the console’s snappier load times.

You want a handheld gaming device that’s genuinely portable
While larger than the original Switch, it remains just as thin. If you’re put off by the bulk of the Steam Deck in particular, then the Switch 2 is an excellent portable alternative if you like to game while out and about.

Don't buy it if...

You’re waiting on more first-party games
Nintendo’s own launch roster for the Switch 2 is very slim. If Mario Kart World isn’t your bag, and you’re not too keen on playing some of these Switch 2 Edition games again, I’d say it’s best to hold off until the game library improves.

You want a gaming handheld that’ll go the distance, battery-wise
The Switch 2’s battery life is incredibly poor. And while battery packs do exist to extend portable playtime, these do have the unfortunate side effect of bulking up the console. If you’re a frequent flyer or regularly find yourself on long commutes, the Switch 2’s battery life might let you down.

Also consider...

If the Nintendo Switch 2 isn’t quite for you, or if you simply can’t find stock for the currently hard-to-get console, here are a couple of alternatives that might better suit your preferences.

Nintendo Switch 2

Steam Deck OLED

Asus ROG Ally X

Price

$429.99 / £395.99 / AU$699.95

$549 / £479 (around AU$849)

$799.99 / £799 / AU$1,599

Weight

1.18lbs / 535g

1.41lbs / 640g

1.49lbs / 678g

Dimensions

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

11.7 x 4.6 x 1.9in / 298 x 117 x 49mm

11 x 4.5 x 1.5in / 280.2 x 114 x 37mm

Storage capacity

256GB internal

512GB NVMe SSD

1TB M.2 2280 SSD

Storage expansion

microSD Express

microSD

microSD

Connectivity

WiFi 6, ethernet, Bluetooth

Wi-Fi 6E, Bluetooth 5.3

Wi-Fi 6E, Bluetooth 5.2

Display

7.9in Vivid LCD

7.4in OLED

7-inch FHD

Resolution

4K docked, 1080p handheld

1080p

1080p

CPU

Custom Nvidia processor

AMD Zen 2 four core 2.4-3.5GHz

AMD Ryzen Z1 Extreme

GPU

Custom Nvidia processor

AMD RDNA 2

AMD Radeon Graphics

Battery life

2-5 hours

2-3 hours

Around 8 hours

Ports

2 x USB, 1 x HDMI, 1 x LAN, 2 x USB-C, 1 x 3.5mm headphone jack

1 x USB-C, 3.5mm headphone jack, microSD

2x USB-C, 1 x combo jack, 1 x SD card reader slot

Steam Deck OLED
Valve’s premium gaming handheld is impressively customizable, supporting your entire Steam library as well as third-party apps and emulators. The OLED screen is a real treat, too. Just be prepared for some Steam games not being perfectly compatible with the handheld, and expect some performance hits for the more demanding titles.

Read our full Steam Deck OLED review

Asus ROG Ally X
A performance powerhouse and decent battery life position the Asus ROG Ally X as a seriously tempting gaming handheld. While still not quite up to spec with gaming laptops and Windows 11 not being the best fit as an operating system, it’s nonetheless a superb way to play Steam, Xbox Game Pass, GOG titles, and more.

Read our full Asus ROG Ally X review

Nintendo Switch OLED
It does belong to the original Switch family, meaning it’s certainly not packing the power of the Switch 2. But still, the OLED is still a worthwhile and more affordable alternative, and packs a gorgeous 7-inch OLED display.

Read our full Nintendo Switch OLED review

How I tested the Nintendo Switch 2

I tested the Nintendo Switch 2 for just over two weeks for this review. In docked mode, I played on a 4K-capable LG CX OLED TV, but I also split my time evenly between docked and handheld play. My picks for controllers during my testing were the Joy-Con 2, Nintendo Switch 2 Pro Controller, and the wireless Nintendo GameCube Controller for use with the new GameCube classics library via Nintendo Switch Online + Expansion Pack.

My testing also involved playing a whole bunch of Switch 2 and original Switch games. These include Mario Kart World, Street Fighter 6, Yakuza 0: Director’s Cut, Tears of the Kingdom - Nintendo Switch 2 Edition, Deltarune, Xenoblade Chronicles X: Definitive Edition, and Hyrule Warriors: Definitive Edition.

I also compared the Switch 2’s gaming performance to that of the base PS5 and the Switch OLED. While it does lack the sheer power of the former, it’s not too far off the mark as we see with some of the Switch 2’s excellent ports. And in the case of the latter, it’s no contest, and I found it exceptionally hard to revisit my older Switch especially when the new system is almost fully backwards compatible.

For audio, I mostly relied on the Switch 2 handheld’s in-built speakers, but tested headset audio with the RIG 900 Max HS, Nothing Ear (a) earbuds, and the Razer BlackShark V2 gaming headset.

I got stranded on an alien planet, wrote a song, and my clone cut off his own arm on the kitchen counter – The Alters is supremely weird, but fantastic
8:00 am | June 17, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I wasn't quite sure what to expect from The Alters, the latest game from developer and publisher 11 Bit Studios. From the trailers I'd watched, it seemed almost like parts of several different games were grabbed and hastily cobbled together into something that shouldn't work - and yet, much like my hastily-cobbled-together base in-game, it does.

Review information

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X/S
Release date: June 13, 2025

Following Jan Dolski, a construction specialist on a space mission to find the ultra-rare element Unobtaini- sorry, ‘Rapidium’, The Alters meshes together survival, management sim, third-person action adventure, and decision-based narrative elements with apparent grace and ease. There's a well-struck balance here, never tipping too far in any one direction, keeping you constantly engaged and on your toes. Less than two hours in, I was already having a blast.

Predictably, things go wrong almost immediately for poor Jan, and despite finding an abundance of Rapidium, he's left stranded on a hostile planet with an approaching sunrise that will scorch him and his base to an irradiated crisp. Alone, desperate, and running out of options, he follows the highly questionable directions of a crackly voice on the base comms to utilize Rapidium’s mysterious qualities and create a duplicate of himself: an ‘alter’. After all, many hands make light work - and the rest of the original crew are too dead to help out.

Seeing double

Screenshot from The Alters (2025).

Needless to say, this planet is not exactly hospitable. (Image credit: 11 Bit Studios)

The thing is, Jan’s duplicates aren't exactly that. The core premise of The Alters is right there in the name, with each alternate Jan Dolski having a distinct - though familiar - personality and memories of a life that went a different direction at one pivotal moment or another. It's an excellent central conceit for both a story and a game. Need a miner to help gather the resources required to survive on this desolate planet? Good news: in another life, Jan chose to pursue his father’s mining career. Bad news: Miner Jan has a substance abuse problem and crippling self-esteem issues, and you're going to have to deal with that now.

This is where the narrative segment of the game comes in, with a wide variety of both one-on-one chats and group interactions to be had with Jan’s parallel selves. It's reminiscent of chatting to your crew aboard the Normandy between missions in the Mass Effect series; although instead of a sleek spaceship, your base of operations in The Alters is a thin, blocky structure housed on a gyro inside a gigantic tire. It gives the story a sort of twisted road trip vibe, which I loved - check out Overland and Get In The Car, Loser! If you’re interested in some other very weird virtual road trips.

Best bit

Screenshot from The Alters (2025).

(Image credit: 11 Bit Studios)

Jan's rolling base is certainly unique - just don't question the physical logistics of how such a vehicle would remain upright.

The ‘mobile base’ is just one part of the fantastic and occasionally goofy world-building on display here. True to 11 Bit Studios’ Polish heritage, the life Jan left behind to join this mission is a corporate sci-fi dystopia with a distinctly Eastern European flavor. Janky Europop plays from a jukebox in the social room you can build for the Alters to relax in; Jan’s childhood home is a nondescript mining town with brutalist concrete architecture; two Jan Dolskis bond over their shared love of pierogi. While the planetary backdrop of Jan’s current predicament might be a bit more par for the course, the injection of a little cultural identity helps massively in creating a more unique, interesting setting. The soundtrack is pretty good too, an appropriate blend of synthy overtures and foreboding background music.

I won’t delve too much into the plot to avoid spoilers (this is a story best experienced as blind as possible), but I will say as a lifelong sci-fi lover that the story is solid. The writing and voice acting are both excellent, with some interesting supporting characters and plenty of dialogue that serves to flesh out the characters and move the story along. Particular props go to Alex Jordan, who voices not just Jan but also all of his titular alters - and make no mistake, despite sharing the same origins, this is a greatly varied group of characters who don't always get along. Listen up, Geoff Keighley, because I fully expect to see him nominated for Best Performance at the next Game Awards.

Too many cooks

Screenshot from The Alters (2025).

See that weird glowing stuff? That's Rapidium - and Jan's going to need a lot of it to make more alters. (Image credit: 11 Bit Studios)

Speaking of not getting along, though: we're all going to need to get along, or we're all going to die.

Befriending Jan’s alters isn't enough to survive with the radioactive sunrise mere days away. You need to put them to work, whether that's producing food or equipment aboard the mobile base or gathering resources in the dangerous environment outside.

This is mostly done through a series of menu screens, which have clean, well-designed UIs, and managing your alters takes up a decent portion of your time in-game. They're quite proactive; for example, if an alter in the workshop finishes building all the tools you've queued up for manufacturing, they'll suggest moving to a different assignment, prioritizing stations aboard the base with unfinished workflows and no assigned staff.

It's not the deepest management sim system I've ever seen - 11 Bit Studios previously developed Frostpunk and Frostpunk 2, which offers great complexity for hardcore fans of the genre - but it works well as one component of a broader story-driven survival game and keeps the focus on the micro rather than the macro. You can only have a maximum of six alters out of a possible nine (although two of them, Technician Jan and Scientist Jan, are mandatory for the plot - so it's more like picking four out of seven).

Screenshot from The Alters (2025).

Laying out your base smartly (as I have very much not done in this screenshot) is key to making the most of your limited resources. (Image credit: 11 Bit Studios)

You're also responsible for the base itself, meaning that you'll need an alter - or yourself - on hand to carry out repair work when needed, and you'll need to modify and expand the base to match the evolving demands of your journey across the planet's surface to a promised rescue rendezvous. Thanks to the two-dimensional nature of your base-in-a-giant-tire, rooms are laid out in a grid and can be moved and slotted together Tetris-style to make the most of your available space.

This is another balancing act; everything needs to be correctly connected to function, and every new room added increases the total weight of your base and thus the amount of resources you'll need to travel to the next area. There's always a tradeoff; should you build the alters private cabins to help improve their mood, or make them bunk together in a far more space-efficient dorm room? Do you really need that greenhouse for manually producing proper food, when you could all survive perfectly well on processed organic mush?

Venturing forth

Screenshot from The Alters (2025).

Scanning for mining deposits as you explore each new area is a vital task if you want to stay alive. (Image credit: 11 Bit Studios)

Of course, even with your alters hard at work, this is a team effort. Real boy Jan doesn't get to sit on his hands while his clones do all the heavy lifting, no, sir. You need to make use of every precious hour before sunrise comes, because every single job your alters can do is also something you could also be doing yourself.

This is where the third-person exploration and action elements of the game come into play - though I use the word ‘action’ quite generously here, since The Alters doesn't really have traditional combat. When I said ‘hostile planet’ earlier on, I wasn't talking about angry local megafauna or marauding aliens. The areas outside the base are populated by strange, pulsating anomalies, which can deliver a potentially lethal dose of radiation on contact. Luckily, you can research and build the Luminator: a magic UV flashlight that can be used to target the floating cores of the anomalies and shrink them into a stable ball of useful resources with an admittedly rather satisfying vwoosh.

It's perhaps the weakest component in The Alters’ otherwise flawless assembly of disparate parts, but it's far from a deal-breaker. The anomalies just aren't a particularly engaging threat, although later on, some more interesting variants do show up. One variety has two cores and rhythmically grows and shrinks in size; another warps spacetime in close proximity, causing you to lose hours in seconds while you remain within its radius.

Screenshot from The Alters (2025).

I like the design of the Ally Corp spacesuits Jan and his alters wear - and even their standard-issue on-base clothes have little variations to help keep the alters distinct. (Image credit: 11 Bit Studios)

The rest of the off-base gameplay is a bit more appealing; you explore, gather resources, and map out locations for fixed mining stations, which must then be connected to the base by setting up pylons before being operated by yourself or one of the alters. Your rolling base only makes pit stops at a handful of locations throughout the game, and the maps aren't that large, but they do feel densely populated and hand-crafted - no sprawling procedurally-generated wilderness here. Sometimes, you'll stumble across wreckage from your original crashed ship, and can recover personal effects that certain alters might appreciate, improving their mood.

Brothers in arms

Keeping those alters happy is no laughing matter, however. They can go hungry or become depressed, get injured on the job, or fall sick from radiation poisoning if you force them to work outside for too long. Sometimes you'll find two or more of them in disagreement, at which point you'll need to find a solution - and it's not always possible to stay on everyone’s good side.

Some of these disputes are key to the overarching plot, while others are merely for character development and establishing personal conflicts - but I really appreciate how The Alters makes you stand on your decisions, even the smaller ones. A lesser game would have you pick a side and mete out judgment, with corresponding mood shifts based on your choice, but here you have to back up your words with actions or deal with the consequences. When one alter argues that we need more protection from radiation, while another insists that we should stop gathering irradiated metals altogether, you're expected to follow through on your decision. Fail to build that radiation shield quickly enough after choosing to support that plan? Tough, now both alters have lost some respect for you.

Screenshot from The Alters (2025).

I probably spent more time playing the beer pong minigame than I needed to. But I needed Jan's alters to understand that he's the king, and there's no beating him. (Image credit: 11 Bit Studios)

Fortunately, there are plenty of ways to boost your alters' mental states. Assigning them to work that fits their specialism is a good start, but you can also prepare better food, play beer pong (which has its own minigame), build a gym or a therapy room, or even settle in for a movie night with all of your alternate selves. Hilariously, the ‘movies’ you can uncover from the ship’s scattered wreckage are all live-action shorts made by YouTube comedy duo Chris & Jack, which can be viewed in their entirety while the Jans provide occasional commentary. It's weird, but great. Hell, the only thing you can't do is exactly what I would do in this situation, which is a sloppy make-out session with my clones.

Whatever your methods, ensuring that your self-made crew is healthy in body and mind is of paramount importance. An unhappy or rebellious alter will work fewer hours; an injured one can't work at all. It all plays into the core idea that Jan - perhaps every version of him, in fact - simply wasn't cut out for this job, and you're constantly flying from one near-catastrophe to another. I opted to pick Doctor Jan as my final alter quite late in the game, and I'm glad I did: Miner Jan decided to overwork himself not long after, and kept coming back to base with increasingly severe radiation sickness.

The human touch

Screenshot from The Alters (2025).

It's nice to find your alters gathered to relax in their off-time during the (rare) periods when everyone seems to be getting along. (Image credit: 11 Bit Studios)

In short, The Alters is nothing short of an artistic triumph. It's a cheerfully strange game with a lot of heart, using its premise to ask genuine philosophical questions about the nature of memories and identity, but also managing to remain grounded in a story about people just trying to survive a terrible situation. At one point, Jan leads the alters in a (shockingly good) impromptu musical number. It's silly, but it's hard not to like how downright earnest it all is. It feels like something that was created with genuine love and care, an increasing rarity in today’s game industry landscape.

I wouldn't call it an extremely challenging game overall, so if you're expecting a gritty, difficult survival experience, you might be disappointed - although I've been a fan of management sims for a while, so players less familiar with the genre may find it a bit tougher to stay on top of each new crisis. There are separate difficulty settings for the anomaly combat and the resource economy, which is a nice touch.

Lastly, as a PC game, I found it ran well both on my RTX 4080 gaming PC and an older RTX 3060 gaming laptop, at 1440p and 1080p, respectively.

The game isn't particularly long, either - my first playthrough clocked in at just shy of 20 hours, and I felt was taking my time with it - but there's certainly some room for replayability based on the different available alters and multiple endings. After getting what I'd like to call a ‘good’ ending, I'm already itching to start over and say all the mean things I avoided saying the first time around. Watch out, space: here comes Asshole Jan.

Should I buy The Alters?

Buy it if...

You want a meaningful story
The Alters delivers emotional beat after beat across its whole plot, taking the time to muse on human nature while keeping its focus on Jan's struggle for survival.

You like base-building
From fitting together rooms in your mobile base to laying out connected pylons and power lines to support your fast-travel mining outposts, The Alters has a little something for everyone who likes to build stuff.

Don't buy it if...

You want an intense survival experience
Simply put, the various elements of The Alters all work to serve the central narrative - if you want a game that's all hardcore survival or management sim, look elsewhere.

You want fast-paced action
This isn't exactly a slow-paced game - seeing 'SUNRISE IN 3 DAYS' will certainly get you galvanized - but the infrequent combat sections are fairly basic.

Accessibility

There are a small number of accessibility features available in The Alters, primarily focused on reducing some intrusive visual effects (like those caused by certain anomalies, or when Jan is drunk after too much beer pong). There's also the option to adjust the font size of the subtitles and change the entire HUD scale - potentially useful for anyone who struggles to read small text.

A notable omission is a colorblind mode, although this might be a game where it wouldn't actually make much difference; most of the management menu screens are fairly monochrome, and the game broadly manages to avoid overlapping UI elements.

How I reviewed Mario Kart World

I played through the majority of The Alters on a gaming PC equipped with an RTX 4080 GPU and Ryzen 9 5950X CPU, at 1440p resolution, and got a consistent 60+ fps at max settings. I also played a short segment of the game on my laptop, which has an RTX 3060, and found similarly reliable performance at 1080p once I'd tweaked the graphical settings a little.

It took me about 20 hours to complete a full playthrough of the game, which I spread out over the course of a week. I played with a mouse and keyboard, but you can use a controller too if that's your preference. The game is also available on PS5 and Xbox Series X and Xbox Series S.

First reviewed June 2025

I’ve spent 150 hours with The Legend of Zelda: Breath of the Wild, and the Switch 2 Edition is an incredible upgrade
1:40 pm | June 16, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 05, 2025

Nintendo is bringing enhanced versions of Nintendo Switch games to the Nintendo Switch 2 and has decided to introduce the new system with the original console’s most iconic launch game: The Legend of Zelda: Breath of the Wild.

I was unsure how it would feel going back to this game after playing the vastly expanded sequel Tears of the Kingdom (which also got a Nintendo Switch 2 Edition release), but even without the mechanical depth of its sequel, Breath of the Wild is still one of the finest games ever made.

Free bird

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

(Image credit: Nintendo)

Despite being the series’ first time tackling a true 3D open world format, Nintendo’s The Legend of Zelda: Breath of the Wild is nonetheless exceptionally impressive. Outside of a very brief introduction, the player is given complete freedom to explore Hyrule at their own pace and leisure. You’re able to go have a scrap with Ganon right away after making it out of the starting area, or you can explore every inch of the world, befriending the various people of Hyrule.

This freedom extends to the game mechanics, too. Right away you’re given a set of tools, and from there you can do as you please. It’s the type of game where you have a really daft idea – like cutting down a tree to have it roll down and take out the enemy camp, throwing your metal sword at an enemy during a thunderstorm to have lightning strike them down, or picking up a laser turret to use as a makeshift weapon of your own – and it’ll (usually) work.

One of the game’s most derided mechanics is weapon durability, which means every single item you use can - and eventually will - break on you. But in many ways it’s a perfect encapsulation of what makes Breath of the Wild so brilliant, as that spark of experimentation is forced out of you as you have to think on your feet once your best weapon breaks. Even eight years on, there aren’t many open-world games that can stand up to this.

Switch it up

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

(Image credit: Nintendo)

Of course, this is The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition. Unlike other Nintendo Switch 2 editions of games, like the upcoming Mario Party Jamboree + Jamboree TV and Kirby and the Forgotten Land, there’s not actually any new content being added to the game this time around. You don’t even get the pre-existing DLC for Breath of the Wild by buying the full version of the game. Both Breath of the Wild and Tears of the Kingdom are purely technical upgrades on Switch 2, which is somewhat remedied by the fact they are included with Nintendo Switch Online + Expansion Pack subscription tier.

Best bit

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

(Image credit: Nintendo)

For anyone who played the game on Switch or Wii U, you’ll know just how choppy the framerate in Korok Forest was. Going there and seeing it stick at a solid 60fps was the moment I knew there was no turning back.

However, even if there’s nothing new, Breath of the Wild Nintendo Switch 2 Edition is well worth the upgrade. The game now runs at 1080p in handheld mode and supports 4K in docked mode, paired with HDR that makes the already wonderfully colorful game pop even more. Both modes run at a solid 60fps throughout too. Booting up Breath of the Wild and seeing it run at double the framerate almost felt wrong because of how used to it I am, but it's an incredibly welcome upgrade.

And of course, the first thing I did as soon as I went into my old save (there are two whole save slots now, which is both a godsend and underwhelming) was go to the infamous Korok Forest – which would absolutely tank the framerate in the original release. Lo and behold, it ran perfectly. Sure, that's the type of thing you might expect on more powerful hardware, but when you’ve suffered through that original Korok Forest on Wii U or Switch, it really puts things into perspective.

Note it down

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

(Image credit: Nintendo)

I said that Breath of the Wild Nintendo Switch 2 Edition doesn’t have anything new in-game, but that’s not the case for the Nintendo Switch Online app, which has added the Zelda Notes feature. This is a companion app that allows you to do a bunch of stuff in-game, such as finding the locations of remaining shrines with a GPS navigation voice telling you where to go and a daily bonus wheel that will give you a roulette wheel that includes prizes like free meals, full health, or even the ability to repair your weapons.

However, the most impactful part of Zelda Notes are the ‘Voice Memories’. These are scattered all across the map, and when you walk in the vicinity of one (of which there are over 100), you’ll hear a voice memo from Princess Zelda set 100 years before the events of the game while preparing for the first calamity. These are wonderful little lore dumps that made the experience of exploring Hyrule again a total joy. It goes without saying that actually having these added to the game as opposed to needing to keep my phone on would be a far more preferable option.

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition is a great – if barebones – update to what was already one of the greatest games of all time. However, the framerate and resolution updates alone make this one worth checking out, especially if you’ve never played it before. Though, if the technical side of things isn't a priority for you, you’ll probably be let down by the lack of new content – unless you fancy having your phone out the whole time for that Zelda Notes functionality.

Should you buy The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition?

Buy it if...

You’ve never played Breath of the Wild before or are looking to replay it
There is literally no reason to go back to the original Nintendo Switch or Wii U version of Breath of the Wild if you have access to the Nintendo Switch 2 Edition. The enhanced framerate and visuals make this the number one version of the game easily.

You’re into Zelda lore
I can’t believe it either, but the Zelda Notes mobile app is actually a fantastic addition. The Voice Memories are a great addition to the game that give you narrated lore dumps as you explore the map and hear Zelda talk about areas of the map from before Link was put into a slumber.

Don't buy it if...

You don’t have a Switch 2
While it is the definitive version of the game, it’s not so transformative an experience that you need to rush out and buy a Nintendo Switch 2 right away to play it.

Accessibility

The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition doesn’t have much going on with it accessibility wise. While you still have access to gyro aiming and the ability to rebind your controls from the Switch 2 menu (which won’t translate to the correct button prompts in-game), there’s nothing much to write home about.

How I reviewed The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition

I played 10 hours of The Legend of Zelda: Breath of the Wild Nintendo Switch 2 Edition on top of the 140 hours I played of the game on the original Nintendo Switch. During this time I first played the opening hours of the game again on a fresh save, got myself off the great plateau and explored the world. I then jumped into my old save to test out the Zelda Notes app by finding Shrines I missed the first time around and Voice Memories.

I played this in a mixture of handheld mode on the Nintendo Switch 2 itself and on a Samsung Q60D TV and a Samsung HW-T450 soundbar using the Nintendo Switch 2 Pro Controller.

First reviewed June 2025

I’ve spent 20 hours in Bravely Default Flying Fairy HD Remaster on Nintendo Switch 2, and not much has changed, but that’s okay
4:00 pm | June 15, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Bravely Default Flying Fairy HD Remaster is a weird Nintendo Switch 2 launch title, something of a time capsule in every manner the phrase could imply. As a game, it’s stubbornly unchanged, and yet by being so familiar, it remains just as enjoyable as it was on its initial Nintendo 3DS release.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

As the game’s producer Tomoya Asano noted ahead of this remaster’s release, Bravely Default was designed as a throwback to the classic 2D and 16-bit era of RPGs.

Its success both at home and abroad inspired the company to develop its HD-2D titles, such as Octopath Traveler and the Dragon Quest 3 HD-2D Remake. It emulates classic Final Fantasy with a grand globe-trotting adventure to save the world, wonderfully representative of the Nintendo Entertainment System and Super Nintendo Entertainment System eras of the storied franchise.

One day, a great chasm suddenly opens in the earth underneath the village of Norende, with Tiz the sole survivor. The four crystals driving the natural balance of the world have been plunged into darkness. When he runs into one of the Vestals (priestesses of the crystals), Agnes Oblige, he is inspired to protect her and seek a way to reawaken them. Over time, you are joined in your travels by Edea Lee and Ringabel, and these four warriors of light set out to rejuvenate the world.

This is a turn-based RPG, enhanced by a deep job system and much more. The result evolves this basic framework into something highly engaging and, even all these years later, wholly unique. The titular Brave and Default mechanics bring a fascinating risk-reward thrill to difficult combat: you begin with 0 BP in each battle, with any action consuming one point. You can act multiple times in a single term by using Brave, consuming extra BP, but you’ll be unable to act again until you recover to at least zero.

Default is this game’s term for defending: you won’t act, but you’ll gain an extra BP and take less damage, allowing you to act twice next time without skipping a turn. By building up BP across multiple characters and tying it to special moves it allows for some intense all-out attacks if you strategize correctly.

Fairy-ly Strategic

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

And strategize you must. Success against bosses hinges on correctly utilizing this system, as well as the jobs. These are the various classes you may already be familiar with, such as mages, thieves, and knights, alongside more exotic jobs like merchants.

Mastery of these classes allows you to inherit some of their abilities to other classes, essentially allowing a character to embody the best of two jobs at once. Battles require not just good strategy but knowing your limits, all while taking advantage of this job system to craft a mage with the speed of a thief, and so on.

One typical frustration when it comes to turn-based RPGs is that combat can soon feel slow or repetitive. These systems combine to avoid that. If you do feel the need to grind to increase your level, earn money, or improve a character’s class proficiency, you can assign actions for characters to take in auto-battles or change encounter rates and battle speed.

Best bit

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

After first struggling to beat a boss, stepping back to adjust your jobs and equipment before tackling it with the right balance of offense and defense takes advantage of every aspect of the battle system, and makes victory feel oh-so sweet.

It’s hard to find much to complain about when it comes to Bravely Default Flying Fairy HD Remaster. It was praised in its time for being one of the best RPGs, and that remains true today. The script and characters charm, the battles thrill, just as they did before. Next to nothing has changed.

The character models and world are the same low-polygon 3D models as the 3DS release, bar a few upgraded textures, a fact only more apparent in the models for minor characters or the stiff, limited animations in cutscenes. It’s a testament to the timeless art style of the original game that the towns and select areas remain at times stunning and never feel garish when blown up on a larger screen.

A lingering legacy

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

The only real differences in Bravely Default Flying Fairy HD Remaster are more of a necessity than anything else: the old game made heavy use of the network features of the 3DS, encouraging players to send combat support to other players while walking out in the world via StreetPass, or linking the abilities of your party with friends. These have been adapted to the Nintendo Switch Online ecosystem somewhat awkwardly, the joy of encountering strangers while walking outside replaced with much less interesting ghosts in towns.

There are two new minigames, but these feel like they exist primarily as an excuse to justify Nintendo Switch 2 exclusivity. They each use mouse controls, but not very effectively. Luxencheer Rhythm Catch is a rhythm game timed to a few iconic songs from the game’s soundtrack while a character of your choice dances along. It’s serviceable, but doesn't feel as natural as a proper rhythm game should.

Ringabel’s Panic Cruise is easily the more involved and interesting of the pair, putting you behind the controls of an airship as you steer around a course and react to commands by pulling switches and knobs or blowing whistles. I could imagine myself enjoying a full game with this concept and controls, but here it feels like little more than a tech demo. With both hidden in submenus, these will be forgotten almost immediately.

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

Take these minimal bonus features away, and this is almost exactly the same game as it was before. Excluding a few quality of life changes and an adaptation from a two-screen handheld to a single-screen hybrid console, this is identical to the original release. Often, titles like Bravely Default may receive a new translation ahead of a new release, but even that remains unchanged here.

This, at least for me, is fine. In retaining as much of this 3DS experience as possible, Bravely Default Flying Fairy HD Remaster stands apart from its contemporaries as something unlike other RPGs on the market right now, faithfully making a classic of the genre accessible to a new generation.

While it’s a tough sell to those who played the original game upon its release due to the unchanged nature of this story and gameplay, I’ve personally enjoyed the excuse to revisit it, exactly as I remember.

For all it isn’t pushing the new hardware to the limits while the limited new features are more of an excuse and obligation to test new hardware than enhance the experience, it’s hard to complain when you have one of the best RPGs of the last 15 years on the largest or smallest screen you could desire.

Should I play Bravely Default Flying Fairy HD Remaster?

Bravely Default Flying Fairy HD Remaster

(Image credit: Square Enix)

Play it if...

You never tried the original game
An adventure inspired by the classics but updated into something singular, Bravely Default is still not only timeless, it’s one of the best RPGs of the past 15 years

You love to strategize
No matter your level or job, an overly offensive or poorly strategized boss fight can leave you vulnerable to defeat in any fight. You’re always on your toes in your journey to save the world.

Characters and story drive your play
Bravely Default has such a charming core cast of characters whose chemistry will leave you laughing from the moment you meet. Their jokes and spirit alone can keep the adventure going.

Don't play it if...

You’re a returning player wanting something new
There’s nothing here you haven’t seen before if you played the original game. While Bravely Default is an enjoyable enough experience worth replaying, don’t come expecting a new perspective on this classic.

You want to push your new Switch 2 to the limits
This is a Nintendo 3DS game at its core, and the title has been given minimal visual upgrades. New content is limited to two minigames. This won’t test the power of the device or push all the new features of Nintendo Switch 2.

Accessibility features

While it’s possible to adjust language and subtitle options in Bravely Default Flying Fairy HD Remaster, and there is hardware-level limited button remapping for those using the Switch 2 Charging Grip or Pro Controller, there are no other accessibility features for those needing features such as colorblind mode.

How I reviewed Bravely Default Flying Fairy HD Remaster

I played 20 hours of Bravely Default Flying Fairy HD Remaster and tried all features, including town rebuilding and bonus minigames.

This brought me partway into the second chapter of the game, although I did complete the game upon its initial release on Nintendo 3DS and compared the experience between the two titles.

Much of the game was played on a Nintendo Switch 2 in handheld or tabletop mode, as well as on an ASUS VG27AQL1A gaming monitor. Audio was utilized in a mix of the system’s internal speakers, Apple AirPods Max connected wirelessly to the device, as well as Denon speakers connected to the monitor via a Yamaha A-S301 Amplifier.

First reviewed June 2025

After more than 12 hours with Survival Kids on Switch 2, I’ve found it to be a kid-friendly puzzle platformer that’s equal parts simple and satisfying
6:00 pm | June 14, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

The Nintendo Switch 2 has finally arrived, and along with it, so have a handful of launch games. Some old, some new, and some, well, they land somewhere between those two categories.

Meet Survival Kids, a cooperative platformer, built on the bones of the 1999 Konami Game Boy Color game of the same name, and developed by the minds behind the wildly popular game engine Unity. Its inception is a mouthful, and yet when it comes to the reality of the game itself, it’s very simple – perhaps too simple.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2
Release date: June 6th, 2025

In Survival Kids, you play as a (you guessed it) kid who, after being capsized in a mythic storm, must craft their way across an ancient archipelago in the hopes of escape.

The twist on this classic survival set-up is that the islands themselves aren’t static and are, in fact, living turtles that can cause the islands to flood. While it’s an interesting premise, Survival Kids commits to a more casual play style, and the submerging occurs only when the player is ready. It’s a reasonable choice for a game built for a younger demographic — I only wish there were multiple game modes for players of all ages, or those who may be more adept.

As you progress, you’ll uncover new biomes and take on chaotic environmental hazards like purple-goo firing turrets and body-barrelling wind tunnels, using earnable tools like fishing rods, trampolines, and comically large leaf fans to best them. Much like the premise, the levels are similarly straightforward and offer an occasionally moreish workload of mindless tasks to complete with friends or by yourself.

Rinse and repeat

Survival Kids.

(Image credit: Konami)

Every level in Survival Kids begins with a capsizing, and players wash up on the shore of a new island. From this point on, the aim of the game is to consolidate resources and move your base camp to the highest point, where you’ll construct a raft and start the cycle all over again.

The parts you need to complete this objective range from easily-accessible vines and stones (which can be harnessed by chopping down trees or mining rocks) to hidden aeroplane wings and half-buried propeller parts. It’s not as complex as something like Astro Bot by any means, but the diversity of islands and the platforming challenges embedded in them were varied enough to keep me entertained as I continued to explore.

In place of any towering challenges or punishing mechanics, the biggest antagonist you’ll face here is your stamina, which dictates how far you can climb on a climbing net and whether you can unearth objects. To increase your stamina, you need to find and cook food, making sure not to burn your precious meal in your camp’s cooking pot by leaving it on the castaway-hob too long. The more food you load into the pot, the better the quality of the meal, providing you with extra precious stamina.

Beyond staying fed, there aren’t really any stakes to speak of. Sure, you can fall off a cliff and lose your items or fail to wrangle a fish. But you can simply go back and pick them up again or just cast your line at the same fish a second time.

Survival Kids.

(Image credit: Konami)

You’re never really punished for your mistakes in any meaningful way, which has its pros and cons. By keeping the workload accessible and forgiving, Survival Kids feels like a great introductory game for kids who may not be familiar with the Survival genre. Still, at times, it feels as though it’s underestimating what younger players are capable of, especially when you consider the alternatives on the market like Nintendo’s own appropriately challenging Super Mario Odyssey.

Upon completing a level, you’ll earn stars depending on how quickly you escaped the island or how many collectables — called Treasure Stones — you found in the process. Early on, these stars mean very little, and you can breeze through the game - no questions asked. However, as you near the end, there’s a good chance you’ll need to revisit an island to collect a few more to surpass some star-based progress gates.

With little else to latch onto, Survival Kids often feels a bit dry and lacks the personality to really make its mark. It says something that not even a quirky British narrator can lift the tone. In fact, their chatter quickly started to grate.

Play nice

Survival Kids.

(Image credit: Konami)

Between island hopping, you’ll also get a chance to customise your cartoon avatar with a selection of kitschy castaway garb. There isn’t a great deal of diversity at first, but it’s plenty to set you apart from your co-op collaborators, and it’s good fun to tweak your hair colour, skin tone, and ocular scenario before hopping into a level. Thankfully, this small pool of outfits is just a jumping-off point, and you can unlock more by completing challenges layered throughout the game.

Alongside meeting the essential crafting criteria, you can complete optional tasks like fishing ten times in a row or cooking with a certain number of ingredients in your pot. By achieving these optional objectives, you can unlock themed outfits to jazz up your mini-me. Many will be achieved automatically as you play, but at the very least, I was pleased to have something else to shoot for outside the confines of the repetitive campaign.

Best bit

Survival Kids.

(Image credit: Konami)

Survival Kids is at its best when played with friends. Between the simple control scheme and the plethora of comfortably mindless processes to complete, I could chat to my heart's content without needing to maintain an intense back-and-forth to complete objectives.

Survival Kids can be played in single-player mode, however, it’s just not nearly as much fun as it is when you’re playing with friends. Aside from helping collect loot, the most fun I had was antagonising, and subsequently being antagonised by, my co-op partner. On one occasion, I led my fellow-survivor into a wind tunnel where they were gust into oblivion.

The repercussion was that after spending ages fishing and cooking up a delicious meal, they threw it off the edge and out of my reach. When playing solo, these kinds of light-hearted interactions aren't possible, and instead, you’re just left with the workload.

It’s clear there’s been an effort to scale things back in solo mode and make the levels more approachable, like reducing the stamina needed to pull up objects. Unfortunately, it still doesn’t make up for the tedious nature of completing the same tasks alone.

When playing through the later levels in the game, I found myself frustrated, not by the turrets shooting me off the map, but rather the boring nature of carting materials back and forth with no help. It’s admirable that the team at Unity wanted to give solo players a chance, but it doesn’t do justice to the obviously communal aspects at the core of Survival Kids' gameplay loop.

Should you play Survival Kids?

Survival Kids.

(Image credit: Konami)

Play it if...

You want a silly co-op game to play with friends
The simple nature of Survival Kids makes it a great backdrop for chatting with friends and cracking jokes, as you don’t need to focus too hard when solving puzzles. View Deal

You want Nintendo Switch 2 features like GameChat and GameShare
Survival Kids makes great use of both GameChat and GameShare, so it's a good game to pick if you want something that uses those console features.View Deal

Don't play it if…

You want a complex platformer
Survival Kids does offer a decent variety of platforming puzzles, though many repeat over time. View Deal

Accessibility features

In Survival Kids, you can access the settings menu from the main menu or anytime in-game by pressing the pause button and selecting the Options button.

From here, you can toggle on and off subtitles and a level timer, as well as level objective arrows and banners. In the Controls submenu, you can toggle between two layout options. Where audio is concerned, you can use incremental notches to tweak Music, SFX and Narration Volume.

How I reviewed Survival Kids

Survival Kids.

(Image credit: Konami)

I played Survival Kids' main campaign over twelve hours in a mixture of single-player, local co-op, and online co-op.

I used a Switch 2 console in both handheld and docked modes. When docked, I used an LG OLED C2 55-inch TV, with no additional soundbar or external speaker system.

First reviewed June 2025

Mario Kart World just about makes the podium, but some strange design decisions have left me scratching my head
2:28 pm | June 13, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

Mario Kart World has launched alongside the arrival of the Nintendo Switch 2. And with it, the Mario Kart 8 Deluxe curse has finally been broken. Of course, it’s reasonable to expect Nintendo to have supported its 68 million+ selling Switch game for as long as it did, but the time certainly felt right for something new.

And Mario Kart World absolutely feels new. Not in the literal sense, of course - that’s a given. Rather, it genuinely takes Mario Kart to fresh new heights with utterly stunning visuals and transformative racing techniques that feel so much more tactile than the underwater or anti-gravity gimmicks of the series' past.

The big draw to Mario Kart World? Well, the clue’s in the name. The game offers a gigantic open world for players to explore in Free Roam mode - either solo or in local or online multiplayer. The game’s circuits are also integrated into this map, as are hundreds of mini-challenges and collectibles.

World also introduces Knockout Tour, a non-stop endurance race from one end of the map to another, in which the goal is to remain above a constantly dwindling placement threshold to avoid being eliminated. It’s hands down the best mode in the game and really comes to life online, where races are almost impossibly chaotic.

While Mario Kart World does offer the most exceptionally satisfying driving model the series has ever seen, I can’t quite bring myself to say it beats out the excellence of Mario Kart 8 Deluxe just yet. Its main Grand Prix mode actually does the game’s otherwise wonderful circuits a bit of a disservice, and there’s a pile of frustrating design decisions that all add up to muddy the overall experience to a degree.

Namely, Nintendo has fumbled the bag somewhat with its open world here. While the act of simply driving about and unlocking outfits for your favorite characters can be a lot of fun in and of itself, there’s little in the way of actual content here outside of short challenge missions. Even the main form of collectible here - stickers you can place on your kart - falls flat. But more on that in the review proper.

Overall, Mario Kart World has moments where it’s easily the best game in the series. The handling of the karts here is sublime, and learning courses and routes with the new rail grind and wall ride techniques is endlessly fulfilling. There aren’t even any major issues with online play, which, for Nintendo, is an accomplishment. It’s just such a shame that certain design decisions lead to a game that feels lacking in some crucial areas.

There’s a whole world out there, but is it worth seeing?

Mario Kart World

(Image credit: Nintendo)

The big draw to Mario Kart World is, as mentioned, its Free Roam mode. For the first time ever, Nintendo has created a fully explorable Mushroom Kingdom without any load times. Even pressing the ‘+’ button from the main menu will seamlessly transition you into Free Roam, which is super impressive and is a strong indicator of how much more powerful the Switch 2 is compared to its predecessor.

The only load times you’ll experience in Free Roam come from switching characters or fast traveling to a named location on the map, and even these are extremely brisk. Pair this with impressive draw distance, rock-solid 60fps performance, and simply stunning visual fidelity, and you have a mode that acts as a real showcase of the console’s hardware chops.

It’s a massive open space, dotted with the game’s many circuits and plenty of scenic routes to travel between them. It’s also exceptionally varied, featuring everything from lush forests and arid dunes to a haunted swamp and an industrial space port. There’s a great amount of fun to be had in simply driving around, taking in some breathtaking sights, and vibing to World’s eclectic soundtrack.

That said, Free Roam leaves a lot on the table. Don’t get me wrong, going on a drive with your friends (Free Roam is also playable in multiplayer) is joyous, and I can see it being a wonderful experience for groups of friends and families. But once the novelty wears off, there actually isn’t all that much to do here.

Best bit

Mario Kart World

(Image credit: Nintendo)

Mario Kart World’s driving is sublime. Drifting feels more fine-tuned than ever, while new techniques like wall riding and rail grinding offer an incredibly high skill ceiling and avenues for creativity during any given moment out on track.

Aside from character costumes, which you can unlock by picking up Dash Food items at various drive-thrus dotted throughout the map, your main collectible in Free Roam is stickers. This irks me on so many levels.

The stickers themselves are inoffensive, and many have very cool and eye-catching designs. It’s their implementation that’ll leave you wanting more. You can choose a single sticker, which will be placed on your kart of choice, and they also act as a miniature icon during online play. However, the stickers simply don’t show up on half the karts in the roster, and on most, they’re far too tiny to be noticeable.

Furthermore, stickers are pretty much the main form of collectible in this game. Completing one of many P-Switch challenges dotted around the Free Roam map? While these are fun little distractions, all you’re getting for your troubles is a sticker. Running over a hidden Question Block panel found tucked away in the map’s circuits? Sticker. Collecting Peach Medallions? For that, you’ll at least get a cool alternate kart livery! Nope, I’m joking, it’s stickers.

As a result, the joy of driving around in Free Roam can quickly diminish if you’re not racing about with friends. It does feel like what we have now, at least, is a foundation on which Nintendo can build upon with more activities and potentially new areas. We’ll have to see how things pan out in the future, but for now, don’t be surprised if Free Roam starts to feel a little vacuous for you over time.

Catch my drift

Mario Kart World

(Image credit: Nintendo)

So the open world in Mario Kart World leaves a lot to be desired, but I’d be a fool to completely write the game off because of it. What saves World for me, and why I still consider it to be my new favorite game in the series, is that its driving and racing feel so, so good.

Previous Mario Kart games had gimmicks like gliding, underwater, and anti-gravity racing. All of which were cute and fun, but little more than fluff that was broadly used for set-piece purposes. There’s nothing wrong with that at face value, but World’s additions do genuinely feel transformative.

World introduces charge jumping, rail grinding, and wall riding to the karting mix, and all work in tandem with one another to actively raise this game’s skill ceiling compared to previous entries. By themselves, these individual mechanics don’t necessarily make you faster, but when chained together to take advantage of a circuit’s level design and shortcuts, they’ll make you feel like Nintendo injected some of that Neversoft Tony Hawk game goodness into Mario Kart World.

Mario Kart World

(Image credit: Nintendo)

It helps that Mario Kart World rewards skillful driving a good deal more. Drifting has also been fine-tuned, feeling more precise and satisfying than ever. Drafting a kart in front of you for a quick slipstream boost has also been greatly enhanced, feeling much faster and a more viable tactic for getting ahead.

The whole thing feels very carefully balanced, which is where items come in. The iconic Spiny Shell - which makes a beeline for the player in first and explodes on contact with them - is still devastating, but you maintain some forward momentum after getting hit, making the punishment slightly less severe. Common ‘last to first’ items like the Bullet Bill and Lightning have been considerably nerfed, with their benefits and debuffs having less of an effect on the overall race.

There’s a smattering of new items to help keep things fresh, too. The Coin Shell follows a set path down the track, dropping coins for other players to pick up, thus increasing their top speeds. Kamek can be summoned to transform players into other characters and place random obstacles at the front of the pack. There’s also the Ice Flower, which is a bit of a dud, being practically identical to the Fire Flower in effect.

Then there’s the Feather, which hasn’t been seen in the series (outside of Battle modes) since the SNES original - so long as you’re not counting Mario Kart Tour. The Feather simply makes your kart jump into the air, which seems underwhelming, but write it off at your peril. In truth, the Feather can be extremely useful for accessing loftier parts of a track or initiating a grind or wall ride without needing to take a few seconds to rev up a charge jump. They’re also great for accessing various shortcuts on any given circuit.

At the races

Mario Kart World

(Image credit: Nintendo)

Let’s talk about modes, then. Outside of Free Roam, you’ve got the expected appearance of Grand Prix mode, which comprises eight cups - all featuring four races each. It’s joined by other mainstays, including Time Trial and Battle modes.

Grand Prix is something I have pretty mixed feelings on in Mario Kart World. That’s because the bulk of each event is made up of intermission segments where you race along a portion of the open world map, with your destination being a single lap of the featured circuit.

Needing to drive from one circuit to the next is something Nintendo made a big deal of in World’s marketing. I do like their inclusion, and they lead to some interesting and unique racing. However, they’re far better suited to the excellent Knockout Tour mode, where the whole point is driving a route from A to B across the entire map, OutRun style.

In Grand Prix, while you’ll get to do a three-lap race of the first track on the docket, you actually end up doing very little racing on the tracks themselves. This makes it harder to learn each circuit at first, and also means they don’t live very long in the memory.

Mario Kart World

(Image credit: Nintendo)

And that’s a huge shame, because again, track design is some of the best the series has ever seen. The winding alleyways and shortcuts of Shy Guy Bazaar. The spectacle of being transported into a movie world in Boo Cinema. And the sheer moment-to-moment set piece that is Bowser’s Castle. They all have the wind taken out of their sails somewhat, as we simply don’t get much racing time on them.

There does exist a workaround here, though. By selecting VS Race from the menu, you can set up custom race rules. By setting the track selection rule to ‘open’, only then can you do a full-length race on each circuit. The absence of a traditional Grand Prix setup, then, is baffling. Especially as those intermission routes really shine in the Knockout Tour mode.

Speaking of Knockout Tour, it’s another highlight in Mario Kart World, and easily the best way to play the game, especially in an online 24-player race. Each of the eight Knockout Tour events smartly blends open roads with segments of circuits, going from ascending steep mountains to weaving through busy traffic in a matter of minutes.

The goal of Knockout Tour is in its name. Each checkpoint will eliminate the racers in the back four places, eventually whittling the grid down to just four for the final stretch. It’s constantly thrilling and rewards skillful driving, clever usage of shortcuts, and an understanding of rail grinds and wall rides for quick bursts of speed.

Needs a few upgrades

Mario Kart World

(Image credit: Nintendo)

While I have greatly enjoyed my time with Mario Kart World so far - in both solo and multiplayer environments - it still can feel rushed or incomplete in certain areas. I’ve already spoken about my frustrations with the Grand Prix format and lack of meaningful activities in Free Roam, but those, unfortunately, aren’t my only issues.

It’s not the end of the world, but the character selection screen is objectively a total mess. Things aren’t too bad at first, but you’ll soon realize that each unlocked costume acts as its own slot on the roster. There’s no dropdown list here, letting you choose an outfit after selecting a character. It’s all just one large jumble with only rudimentary organization.

This is actually something Nintendo has gone backwards on since its last game in the series. In Mario Kart 8 Deluxe, certain characters like Yoshi, Inkling, and Shy Guy let you choose an alternate look or color after picking them. There’s nothing like that in Mario Kart World, so I seriously hope this gets patched in soon.

Furthermore, the unlocking process for some characters is frustratingly random. A handful are tied to beating cups in Grand Prix mode, which is completely fine. The rest, though, are tied to the Kamek item transforming you into a random character, meaning you genuinely might not complete the roster for weeks if not months, based on how much you play.

These gripes aside, I still really do love Mario Kart World. Its driving is sublime, Knockout Tour is a fantastically chaotic new mode, and I’m so serious when I say the game’s massive soundtrack is worth the price of admission alone. Outside of Final Fantasy 14 Online, I don’t think I’ve ever encountered a soundtrack this varied and of this quality. It covers everything from jazz and techno to rock and ska, classical, big band, and everything in between. Even after 30 or so hours, I don’t believe I’ve come close to hearing the entire track list. There’s just so much here, especially if you’re nostalgic for the wider Super Mario franchise.

Should I buy Mario Kart World?

Buy it if...

You want a kart racer that’s as fun as it is chaotic
The best driving in the series, paired with hilarious items and the new Knockout Tour mode, makes Mario Kart World a chaotic blast in both single and multiplayer.

You’re playing with family and friends regularly
Mario Kart World’s Free Roam mode is excellent for parents who want some simple racing fun with their kids, or even as a casual pick-up-and-play mode with friends.

Don't buy it if...

You were hoping for more meaningful unlocks
Aside from characters and costumes, the main form of unlockables is stickers. When you realize this is much of what Free Roam has to offer, it may be enough to turn you away.

You’re not keen on randomness or items
The Kamek item tied to unlocking some characters aside, getting three red shells up your rear end on the final corner of a race remains uniquely infuriating.

Accessibility

While there are no accessibility options in the traditional sense, such as colorblind filters, Mario Kart World does offer some driving options to make things easier in some regards. These include smart steering, which veers you away from track edges, as well as auto-accelerate and auto-item use options.

It's also quite strange and frustrating that there are no dedicated volume control options - nothing for either music, voices or sound effects. This isn't uncommon for Nintendo games, but the omission of such audio options continues to be utterly baffling.

How I reviewed Mario Kart World

I played Mario Kart World on Nintendo Switch 2 for around 30 hours for this review. I tested more or less everything the game has to offer, including Grand Prix, Knockout Tour, Free Roam, VS Battles, and online play. During that time, I also unlocked the majority of characters and outfits and completed close to 100 P-Switch challenges in Free Roam.

During my playtime, I primarily used the Nintendo Switch 2 Pro Controller in docked mode on an LG CX OLED TV which allowed me to enjoy Mario Kart World at its native 1440p resolution, transitioning to the Joy-Con 2 during handheld play on the Switch 2’s 1080p vivid LCD display.

First reviewed June 2025

Hitman World of Assassination – Signature Edition brings one of my favorite games ever to Nintendo Switch 2, and I just can’t put it down
4:55 pm | June 9, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

It’s hard to overstate just how much there is to do in Hitman World of Assassination – Signature Edition. This Nintendo Switch 2 port of the latest entries in the legendary stealth series comes crammed with everything from 2016’s Hitman, its follow-up Hitman 2, and the most recent instalment Hitman 3 plus heaps of downloadable content (DLC).

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

You get a total of three main story campaigns, tied together by a servicable overarching plot. Storytelling has never been the main appeal of Hitman, however, which lies instead in its highly replayable, richly detailed global locations.

There are 21 here (or 25 if you count the more limited tutorial and Sniper Assassin stages) ranging all the way from a high-profile Paris fashion show to the annual meeting of a sinister secret society on a remote North Atlantic island, the top of a skyscraper in sun-drenched Dubai, and the high-tech rain-swept streets of Chongqing.

Each of these is an expansive open-world sandbox that is designed to be replayed over and over again. As Agent 47, the world’s greatest assassin, your objective is always the elimination of a highly guarded target - but how you approach that is entirely up to you.

Feedback loop

Hiding with a pistol in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

You could sprint through a stage and shoot your target in the face, before mowing down legions of guards on the way to an extraction point like a bald John Wick, but careful stealth is always more effective and rewarding. The likes of Splinter Cell’s Sam Fisher might rely on futuristic tech to remain undetected, but Agent 47 just needs a simple change of clothes to get by. Knock out a guard and you can steal their outfit, exploring otherwise restricted areas and getting close to your target without the fear of being stopped.

Dress up as a member of a maintenance crew, and you might be allowed to tamper with dangerous equipment - setting up the perfect, undetectable accident kill. Agent 47 can become almost anyone, anywhere, and the possibilities that this opens up are practically endless. You’re always free to experiment, but those who prefer a more guided experience can follow dedicated mission stories - elaborate, showstopping eliminations that require multiple steps to pull off.

Every playthrough contributes to a location’s overall mastery level that unlocks new weapons, tools, starting locations, and so on. You might go in for the first time armed with just a silenced pistol and your trusty fibrewire, but before you know it you have access to compact sniper rifles, undetectable poison syringes, lockpicks, explosive rubber ducks, throwable decoys, flash grenades, and so much more. You can even start armed with a floppy fish to slap enemies over the head.

Best bit

Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

Every location in Hitman World of Assassination – Signature Edition is superb, though the New York bank of the Golden Handshake mission remains a firm favorite. It’s a wholly indoor environment, but that doesn’t mean that it’s small. There are multiple floors to explore and some great Mission Stories including a full-on bank heist to pull off.

Even when you’ve finished the main story, this Signature Edition comes with the fantastic Patient Zero side campaign on top of heaps of bonus missions to master. You also have Escalations (bite-size challenges that layer-on absurd conditions to often hilarious results), live-service Elusive Target contracts that can only be attempted once, seasonal challenges and stages, the Sniper Elite-esque Sniper Assassin levels, and a roguelike Freelancer mode.

For the $59.99 / £54.99 asking price the value is undeniable, though it is a shame that a small amount of content is gated behind further paywalls. Some cosmetic packs, for example, and, more significantly, the extra Sarajevo Six campaign are locked behind additional $4.99 / £4.49 purchases.

There’s so much here already that most players likely wouldn’t even notice, but for die-hard Hitman fans like me who have already paid for such extras on multiple other platforms, it’s a shame that this Nintendo Switch 2 version isn’t truly 100 percent complete.

Missed shot

Pretending to be a bartender in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

With gigantic crowds of NPCs and complex AI interactions, Hitman World of Assassination is a very technically demanding game. The Nintendo Switch 2 port runs at a level that I would consider just about good enough, provided that you don’t intend to play a lot with the system docked. In handheld mode, texture quality and resolution takes an obvious hit compared to the Xbox Series X and PlayStation 5 versions, though this isn’t hugely noticeable on the smaller screen unless you compare the images side by side.

The render distance has also been reduced by a fair amount, and there’s more pop-in than other platforms - even the Xbox Series S. When the image is static, it looks about on par with the Xbox One and PlayStation 4 versions of the game to my eyes - which is not the worst result when you consider the battery life and cooling limitations of a handheld console. The frame rate is stable in most situations too, averaging between 40 and 50 fps, but is prone to dips in certain areas of specific stages.

The streets of the leafy Vermont suburb Whittleton Creek, for example, are noticeably more jittery, as is the dense rainforest of Ambrose Island. Signature Edition also seems buggier than other versions with small visual issues, like floating objects and doors sometimes vanishing when opened, decreasing immersion. Neither of these complaints amount to anything that renders the game unplayable, but I am hopeful that things will be smoothed out in future patches.

Getting a pat down in Hitman World of Assassination – Signature Edition.

(Image credit: IO Interactive)

As for the docked experience, this is unfortunately where it all falls apart a little bit. Blowing the picture up on a big screen allows you to appreciate some of the complex lighting, weather, and reflection effects at play, but makes the cutbacks much more apparent. Again, the experience is never horrifically bad, but if you want Hitman World of Assassination on a big screen you will unavoidably be much better served by the PS5 or Xbox Series X and Series S editions.

There are also some areas where I feel as though developer Io Interactive has really missed the opportunity to make some simple changes to really take advantage of the Nintendo Switch 2 hardware. Foremost is the game’s control scheme, which is effectively identical to other console versions. There’s no Joy-Con 2 mouse aiming here, or even basic gyroscope support which is disappointing given how much it would improve precision aiming with long-range weaponry.

Hitman World of Assassination is also still limited by the lack of a proper offline mode. Sure, you can technically play the game without an internet connection - but you have to sacrifice access to literally all your progression. Unless you’re keen to run around with default loadouts, you have to be online. While I like to play at home, this could be a dealbreaker for those looking for a new favorite to play on the go.

With all that said, is Hitman World of Assassination – Signature Edition worth picking up? I would say yes as, despite this version’s flaws, you’re still getting a fully playable version of one of the greatest stealth games ever made. There’s plenty here to keep you busy and, with a few updates under its belt, we could be looking at a must-have Nintendo Switch 2 release.

Should I play Hitman World of Assassination – Signature Edition?

Play it if…

You want a top quality stealth game
Hitman World of Assassination is still one of the greatest stealth games ever made. If you love sneaking around, then this Nintendo Switch 2 release is the perfect excuse to pick it up.

You after a game with heaps of content
I’ve already spent hours in Hitman World of Assassination – Signature Edition and barely scratched the surface of what’s on offer. Pick this up if you want a content-rich game that will keep you occupied for hundreds of hours.

Don’t play it if…

You’re keen to play docked
Graphically, Hitman World of Assassination – Signature Edition is solid in handheld mode but lacking when the Nintendo Switch 2 is docked. If you mainly play on a TV, you’ll be better off with one of the other console versions of the game instead.

Accessibility

There are unfortunately no dedicated accessibility settings in Hitman World of Assassination – Signature Edition. The game features subtitles, which are enabled by default, and some basic assist settings including an aim assist.

How I reviewed Hitman World of Assassination – Signature Edition

I played Hitman World of Assassination – Signature Edition for more than 10 hours on Nintendo Switch 2, experiencing every location in the game at least once.

I’m a die-hard Hitman fan, and have spent more than 900 hours in Hitman, Hitman 2 and Hitman 3 on Xbox One and Xbox Series S, in addition to roughly 200 hours in Hitman World of Assassination on PC and PlayStation 5 so I compared my experience closely to that.

First reviewed June 2025

Hitman World of Assassination – Signature Edition brings one of my favorite games ever to Nintendo Switch 2, and I just can’t put it down
4:55 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

It’s hard to overstate just how much there is to do in Hitman World of Assassination – Signature Edition. This Nintendo Switch 2 port of the latest entries in the legendary stealth series comes crammed with everything from 2016’s Hitman, its follow-up Hitman 2, and the most recent instalment Hitman 3 plus heaps of downloadable content (DLC).

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

You get a total of three main story campaigns, tied together by a servicable overarching plot. Storytelling has never been the main appeal of Hitman, however, which lies instead in its highly replayable, richly detailed global locations.

There are 21 here (or 25 if you count the more limited tutorial and Sniper Assassin stages) ranging all the way from a high-profile Paris fashion show to the annual meeting of a sinister secret society on a remote North Atlantic island, the top of a skyscraper in sun-drenched Dubai, and the high-tech rain-swept streets of Chongqing.

Each of these is an expansive open-world sandbox that is designed to be replayed over and over again. As Agent 47, the world’s greatest assassin, your objective is always the elimination of a highly guarded target - but how you approach that is entirely up to you.

Feedback loop

Hiding with a pistol in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

You could sprint through a stage and shoot your target in the face, before mowing down legions of guards on the way to an extraction point like a bald John Wick, but careful stealth is always more effective and rewarding. The likes of Splinter Cell’s Sam Fisher might rely on futuristic tech to remain undetected, but Agent 47 just needs a simple change of clothes to get by. Knock out a guard and you can steal their outfit, exploring otherwise restricted areas and getting close to your target without the fear of being stopped.

Dress up as a member of a maintenance crew, and you might be allowed to tamper with dangerous equipment - setting up the perfect, undetectable accident kill. Agent 47 can become almost anyone, anywhere, and the possibilities that this opens up are practically endless. You’re always free to experiment, but those who prefer a more guided experience can follow dedicated mission stories - elaborate, showstopping eliminations that require multiple steps to pull off.

Every playthrough contributes to a location’s overall mastery level that unlocks new weapons, tools, starting locations, and so on. You might go in for the first time armed with just a silenced pistol and your trusty fibrewire, but before you know it you have access to compact sniper rifles, undetectable poison syringes, lockpicks, explosive rubber ducks, throwable decoys, flash grenades, and so much more. You can even start armed with a floppy fish to slap enemies over the head.

Best bit

Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

Every location in Hitman World of Assassination – Signature Edition is superb, though the New York bank of the Golden Handshake mission remains a firm favorite. It’s a wholly indoor environment, but that doesn’t mean that it’s small. There are multiple floors to explore and some great Mission Stories including a full-on bank heist to pull off.

Even when you’ve finished the main story, this Signature Edition comes with the fantastic Patient Zero side campaign on top of heaps of bonus missions to master. You also have Escalations (bite-size challenges that layer-on absurd conditions to often hilarious results), live-service Elusive Target contracts that can only be attempted once, seasonal challenges and stages, the Sniper Elite-esque Sniper Assassin levels, and a roguelike Freelancer mode.

For the $59.99 / £54.99 asking price the value is undeniable, though it is a shame that a small amount of content is gated behind further paywalls. Some cosmetic packs, for example, and, more significantly, the extra Sarajevo Six campaign are locked behind additional $4.99 / £4.49 purchases.

There’s so much here already that most players likely wouldn’t even notice, but for die-hard Hitman fans like me who have already paid for such extras on multiple other platforms, it’s a shame that this Nintendo Switch 2 version isn’t truly 100 percent complete.

Missed shot

Pretending to be a bartender in Hitman World of Assassination – Signature Edition

(Image credit: IO Interactive)

With gigantic crowds of NPCs and complex AI interactions, Hitman World of Assassination is a very technically demanding game. The Nintendo Switch 2 port runs at a level that I would consider just about good enough, provided that you don’t intend to play a lot with the system docked. In handheld mode, texture quality and resolution takes an obvious hit compared to the Xbox Series X and PlayStation 5 versions, though this isn’t hugely noticeable on the smaller screen unless you compare the images side by side.

The render distance has also been reduced by a fair amount, and there’s more pop-in than other platforms - even the Xbox Series S. When the image is static, it looks about on par with the Xbox One and PlayStation 4 versions of the game to my eyes - which is not the worst result when you consider the battery life and cooling limitations of a handheld console. The frame rate is stable in most situations too, averaging between 40 and 50 fps, but is prone to dips in certain areas of specific stages.

The streets of the leafy Vermont suburb Whittleton Creek, for example, are noticeably more jittery, as is the dense rainforest of Ambrose Island. Signature Edition also seems buggier than other versions with small visual issues, like floating objects and doors sometimes vanishing when opened, decreasing immersion. Neither of these complaints amount to anything that renders the game unplayable, but I am hopeful that things will be smoothed out in future patches.

Getting a pat down in Hitman World of Assassination – Signature Edition.

(Image credit: IO Interactive)

As for the docked experience, this is unfortunately where it all falls apart a little bit. Blowing the picture up on a big screen allows you to appreciate some of the complex lighting, weather, and reflection effects at play, but makes the cutbacks much more apparent. Again, the experience is never horrifically bad, but if you want Hitman World of Assassination on a big screen you will unavoidably be much better served by the PS5 or Xbox Series X and Series S editions.

There are also some areas where I feel as though developer Io Interactive has really missed the opportunity to make some simple changes to really take advantage of the Nintendo Switch 2 hardware. Foremost is the game’s control scheme, which is effectively identical to other console versions. There’s no Joy-Con 2 mouse aiming here, or even basic gyroscope support which is disappointing given how much it would improve precision aiming with long-range weaponry.

Hitman World of Assassination is also still limited by the lack of a proper offline mode. Sure, you can technically play the game without an internet connection - but you have to sacrifice access to literally all your progression. Unless you’re keen to run around with default loadouts, you have to be online. While I like to play at home, this could be a dealbreaker for those looking for a new favorite to play on the go.

With all that said, is Hitman World of Assassination – Signature Edition worth picking up? I would say yes as, despite this version’s flaws, you’re still getting a fully playable version of one of the greatest stealth games ever made. There’s plenty here to keep you busy and, with a few updates under its belt, we could be looking at a must-have Nintendo Switch 2 release.

Should I play Hitman World of Assassination – Signature Edition?

Play it if…

You want a top quality stealth game
Hitman World of Assassination is still one of the greatest stealth games ever made. If you love sneaking around, then this Nintendo Switch 2 release is the perfect excuse to pick it up.

You after a game with heaps of content
I’ve already spent hours in Hitman World of Assassination – Signature Edition and barely scratched the surface of what’s on offer. Pick this up if you want a content-rich game that will keep you occupied for hundreds of hours.

Don’t play it if…

You’re keen to play docked
Graphically, Hitman World of Assassination – Signature Edition is solid in handheld mode but lacking when the Nintendo Switch 2 is docked. If you mainly play on a TV, you’ll be better off with one of the other console versions of the game instead.

Accessibility

There are unfortunately no dedicated accessibility settings in Hitman World of Assassination – Signature Edition. The game features subtitles, which are enabled by default, and some basic assist settings including an aim assist.

How I reviewed Hitman World of Assassination – Signature Edition

I played Hitman World of Assassination – Signature Edition for more than 10 hours on Nintendo Switch 2, experiencing every location in the game at least once.

I’m a die-hard Hitman fan, and have spent more than 900 hours in Hitman, Hitman 2 and Hitman 3 on Xbox One and Xbox Series S, in addition to roughly 200 hours in Hitman World of Assassination on PC and PlayStation 5 so I compared my experience closely to that.

First reviewed June 2025

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