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Frostpunk 2 review: A post-apocalyptic simulator that’s as beautiful as it is brutal
8:00 pm | September 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PlayStation 5, Xbox Series X, Xbox Series S
Release date: September 21, 2024 

A few hours into my first campaign in city-building survival game Frostpunk 2, I was asked whether I thought parents should be able to accompany their kids into quarantine. A mother had been waiting outside, desperate to sit with their unwell child. Relaxing the law could help my trust with the locals; however, it was a risk nonetheless. Ultimately, I thought it was fair to let them in. Within moments of this decision, I was notified the mother had died of the same disease with a second popup letting me hear the thoughts of their bereaved husband, who ‘wasn’t sure how they could manage without them.’

It was painful, and depressing, a fitting ambiance for the broader context of the world. In Frostpunk 2, empathy can often feel inessential, frequently undermined by the brutal but engaging task at hand. However, despite the overwhelming urge to check that feeling at the door, this complex and moreish city builder wants you to learn from your mistakes, consider the alternatives, and often fail dramatically anyway. But regardless of how it goes, you’ll never be left without a story to tell.  

For those unfamiliar with the series, Frostpunk 2 takes place thirty years after the original game, in an alternative history where a volcanic winter has left society in an eternal state of ice. With limited technological resources and a city of vulnerable souls, your job is to steward the remaining civilization to utopia through excavation and exploration in frosty outer wilds - simple, right? But of course, no. The journey is naturally plagued with problems like disease and trust issues. However, if you brave the many (many) storms, your nurtured society can thrive and live on in this eternal freeze.

A screenshot of chaos breaking out in city-building game Frostpunk 2

(Image credit: 11 bit studios)

My first run at Frostpunk 2 was a chaotic balancing act as I acquainted myself with the cohesive medley of systems needed to survive in the icy post-apocalypse. Thankfully, suppose you are a little rusty like myself or a newcomer to the series. In that case, developer 11 Bit Studios softens the landing with variant difficulty settings and a short but sweet tutorial that wraps up the basics of how to play. Through this opening act, you’ll learn to break the ice (literally) to explore, find, and excavate your resources and manage your society through laws and research upgrades. While the bulk of Frostpunk 2’s mechanics come later - and through harsh lessons - this introductory level was the perfect amuse-bouche to the feast that is the rest of the game.

Best Bit

A screenshot of a law passing in Frostpunk 2

(Image credit: 11 bit studios)

When a law passes, or something (probably damning) happens in your society, a tannoy plays overhead, that's delivered by a warm but sarcastic British voice actor who doesn't hold back with their sass. While almost every statement made me giggle guiltily, a standout came after I passed a law forcing children into apprenticeships where they said, “Don't shield your apprentice from the dangerous aspects of your job; this is how they learn.” It’s a harsh world, and not one aspect of Frostpunk 2 lets you forget it.

Through this introduction, you’ll also get acquainted with Frostpunk 2’s striking visual style, which makes the most of its late-1800s-style setting with burnt orange and copper mechanized industrial buildings and parchment paper script. After spending hours staring into the quiet blue-toned abyss, I found myself leaning towards the warmer parts of my screen almost instinctively to stay snug despite the 26-degree forecast outside. It’s clear that considerable care has been taken with each detail, and I was always pleased to find and inspect the finer notes, like the graffiti details on the drawings that accompany pop-up choices or unique features on character designs.

Get resources or die trying  

A screenshot of a structure showing Frostpunk 2's 1800s-esque design

(Image credit: 11 bit studios)

Frostpunk 2’s story mode is broken into sections that unlock as you achieve specific parameters, like finding alternate fuel sources, to keep the city of New London afloat. Success leads to another goal, and failure, well, that ends in exile. Despite my best efforts, my attention span was constantly drawn away from my pressing larger goals by the more minor but equally urgent issues like food management and rising crime rates due to youth delinquency. That is, in essence, Frostpunk 2’s central ethos, though - holistically managing and considering your ever-present and ever-changing parameters and goals that come with the cost of keeping thousands of people alive.

A screenshot from city-building game Frostpunk 2

(Image credit: 11 bit studios)

As such, there is no easy answer, and I’d often have to sacrifice the quality of life of my workers to maintain the incoming supply of goods to satisfy the consequent demand. It was often a rough decision, especially when my mismanagement got them here in the first place. Soon enough, that would lead to societal discord, which meant appeasement and new regulations to keep them on side. 

Surprisingly, with such harrowing situations and heady topics, I never wanted to disengage from the nightmare, and instead, I fell deeper into the systems, hoping to tunnel my way to success. Where the general ambiance kept me engaged, Frostpunk 2’s off-kilter humor also worked well to lighten the emotional load. Sarcastic tannoys and schadenfreude-filled situations occur often enough that those bitter failures don’t feel so bad, and equally, triumph isn’t to be celebrated too quickly either. 

You can improve your citizens' lives, though, and that’s through innovation. The Idea Tree plays a significant part in your survival throughout Frostpunk 2, and you’ll need to choose avenues to research at a cost of currency and time. There are political factions to consider when bettering your society, too, and no group will agree wholeheartedly. Still, you can invest in projects like Asbestos lining to help keep heating costs down… if you dare.  

It’s not the end of the world  

A screenshot of the idea tree from city-building game Frostpunk 2

(Image credit: 11 bit studios)

Speaking of factions, city management inevitably includes politics, and you’ll have to manage the needs of these various groups to keep things running smoothly. This is done through the lawmaking process, where you broker deals in backrooms with certain factions to get enough votes on your side to get laws passed. As with The Idea Tree, not all factions will agree on the best course forward, and it’s your job to decide which direction will do the least harm. 

As much as it pained me to do so, I often sided with religious zealots because their ideals felt a little less harsh than the other factions and because their numbers, thanks to my tinkering, remained so strong. You can easily negotiate too close to the sun here, too, though, as on more than one occasion, I made too many promises and got myself stuck, humbled, and unable to pass any meaningful laws without compromising my vision.

An ominous soundtrack accompanies your endeavors, blending the world's ferocious howling winds with symphonic sounds. As with the visual flourishes, the score feels appropriately solemn, offering fleeting moments of optimism through its clever orchestration. The intricacy of the music speaks to the detail that extends across Frostpunk 2’s vast pool of systems that I’m barely scratching the surface on, - if you haven’t yet got this impression, it’s definitely a game that is best explored for yourself. 

Despite having so much fun with Frostpunk 2, some recurring issues with inconsistent frame rates did rear their head, muddling my otherwise smooth playthrough. Thankfully, due to the game’s slower nature, none of those issues directly impacted my playthroughs by too much, and I’m optimistic that 11 Bit can solve said issues before launch. 

Once you've tried your hand at the main story aspects of the game, you can also jump over to the Utopia Builder mode, which offers a more sandbox approach to the gameplay, allowing you to pick certain parameters of a playthrough before you dive in. Equally as difficult and just as enjoyable, this mode was a great way to throw caution to the wind and test out some of my theories without feeling too heartbroken when I’d inevitably fail.

Accessibility

In Frostpunk 2, you can access the settings menu from the main title page as well as in-game, and you can toggle most features whilst in-game or before starting a session. Here, you can find a slider to toggle the UI text size, as well as an option to slow down game time when messages appear on the screen. For audio, you can set sliders for SFX and Music. Plus, if you have a specific keyboard setup, you can rebind the keys to your preference.  Requested more here.

Should I play Frostpunk 2?

Play it if...

You want a city builder with a harsh edge
Managing a city is no small task, and when the post-apocalyptic winds and resource scarcity rear their heads, you won’t always come out on top. 

You think you could be a politician
A significant aspect of success in Frostpunk 2 is managing factions and, subsequently, your council's needs and wants. Making backdoor deals and condemning the unruly is part of the challenge, and it takes some clever maneuvers to stay in favor of your citizens.

Don't play it if...

You want a cozy game to relax with
From child labor to frostbite and disease, Frostpunk 2’s solemn world is full of terror that isn’t for the faint of heart.  

How I reviewed Frostpunk 2

I played Frostpunk 2 on PC in both the Story and Utopia Builder Modes for around 25 hours. During this time, I experimented with various difficulty options, researched different skills in The Idea Tree, and supported a variety of the factions we were presented with.

I played Frostpunk 2 on an AOC 27-inch QHD VA 144Hz gaming monitor with a Logitech MX Master 3S mouse and a Logitech G915 TKL keyboard. For sound, I used my external Creative Pebble V2 computer speakers and my Audio Technica ATH-MX50X headphones, which were plugged into a Scarlett 2i2 interface. My gaming PC has an RTX 3080, and an AMD Ryzen 9 3950X.  

Planet Coaster 2 preview: a game that made me miss a summer I’ve never had
4:00 pm | September 14, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Tags: | Comments: Off

As a huge fan of both theme parks and computer games, 2016’s Planet Coaster was in many ways a dream game for me. Since playing Bullfrog’s seminal game, Theme Park, back in the mid-90s, first on the Amiga and then on PC, I have been obsessed with theme park management strategy games

As you can imagine, then, the announcement earlier this year that Planet Coaster 2 was to come in late 2024 (pre-orders are now live, and it launches on November 6, 2024), made me very happy given my history with the PC game and theme park sims.

For context, in Planet Coaster, I vividly remember plotting my parks on paper, then creating them in the game, dividing the map into different themes, just like the beloved theme parks I visited as a kid. Building the parks, and rides, of my dreams (and sometimes my guests’ nightmares) captured some of the magic from those magic kingdoms, but Theme Park also reminded players that these parks aren’t just for fun: they are made to create money.

By placing a French Fries stall, hiking up the salt content, and then putting a drinks stall next to it with inflated prices (and extra ice), I was able to squeeze extra money out of my thirsty punters. As a kid, it was my first lesson that capitalism can be evil… but also fun.

But anyway, while the original Planet Coaster gave me hundreds of hours of enjoyment, there were plenty of things that could be improved. So, when I got the opportunity to have some early time with the sequel, I was keen to jump the queue and see what was new.

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Splash back

The biggest change with Planet Coaster 2 is the inclusion of water park features, including pools, flumes, and new themes. Frontier has experience with this, having worked on the Rollercoaster Tycoon 3 expansion pack (old person speak for DLC) Soaked, which added flumes.

Weirdly, I’m not as interested in water parks as theme parks, but being given more things to play with when designing a park is always welcome.

While water park features aren’t the only new things in Planet Coaster 2, it would have been understandable if Frontier had called it a day there. During my time playing the game, it’s clear just how big an undertaking adding water rides has been.

Of course, there are all the additional art assets and models, but it also introduces an entirely new physics system to accurately simulate water, slides, and more.

For players of the original game, creating pools, adding features, and building water slides will feel familiar. Slides are built piece-by-piece in the same way as rollercoasters, and while new players may feel a bit lost, it’s intuitive enough to get the hang of pretty quickly, while also being flexible enough that you can create some pretty spectacular rides in not much time. 

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Whether or not your guests will want to ride your creations, however, is another question. By testing your rides before they open, you’ll be able to see if the ride works as intended (I.E it doesn’t launch the test dummy into the stratosphere due to a misjudged hump),  and you’ll get feedback on how exciting, scary and how nauseous it’ll make the riders. It’s here where the real art of constructing a theme park ride comes in – you’ll need to balance all of those aspects. Too scary and few people will want to ride it, if it makes people too ill then not only will it put people off riding, but you’ll also have to deal with people throwing up all over your lovely park. You can lower these values by making adjustments to the ride – lowing drops and banking corners for example – but if you make the ride too tame, its excitement will drop and people won’t want to ride.

As with the first game, I can tell this part of building your park could be a huge – and enjoyable – time-sink as you try to build the ultimate ride.

In Planet Coaster 2, more customization options allow you to add design elements to the ride, including coaster cars, and while I only had a short time with the game, it’s clear that it’s going to offer a huge amount of tools to help you craft and tweak almost every aspect of your park.

While I wasn’t overly excited by the inclusion of pools and water slides, I ended up really liking them. Building both was fun and intuitive, and the pools especially looked fantastic.

I didn’t notice much of a visual upgrade over Planet Coaster, but that was still a fine-looking game that was both realistic and cartoony. However, the pools in Planet Coaster 2 look fantastic. Clear, realistic water that sparkles under a cloudless sky made me want to crawl through the screen and dive in. It made me nostalgic for the summer – before I remembered that here in the UK we’d just endured one of the wettest and miserable summers in recent memory.

Interestingly, it seems like the weather in Planet Coaster 2 won’t always be perfect. I didn’t see it in action, but the launch trailer shows guests running for shelter during rainy weather, and I noticed a weather forecast icon in the game’s menu.

While the eternally sunny weather of the first game gave us UK players a nice bit of escapism, including different weather conditions for the sequel, more realistic weather in the sequel will add to the realism – and could bring some interesting challenges – and opportunities. Rainy weather could make guest numbers drop, but some carefully placed umbrella stores could help raise profits – especially if you can, like in Rollercoaster Tycoon, up the prices when the rain starts to fall. There’s that evil capitalism working again.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

I also got a glimpse of a few new themes – Mythical and Resort – and my mind is already fizzing with ideas of how I can use them in my parks.

Plus ça changing room

As I mentioned earlier, the original Planet Coaster did a lot of things right – but there were plenty of things that needed improvement, and from my short time with Planet Coaster 2, I found some of those were indeed fixed – but I still had a few concerns.

Making paths in the original, for example, could sometimes be annoyingly fiddly, and you could end up with some ugly bodge jobs when trying to make certain things, such as large plazas. The good news is that Planet Coaster 2 mainly fixes this with new path-making tools that make things much more simple, and give you additional settings to tweak, to help you get the desired effects. I found this made creating paths easier – when on the ground, at least. Creating stairs and bridges seemed to be more complicated – but that might just have been me being a bit rusty.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

Putting down shops, food stalls, and guest services, such as toilets and new changing rooms (which need to be added for your guests to use the pools), seems a bit over-complicated as well. In the version of Planet Coaster 2 that I played, some shops and facilities were just ‘shells’ – basically empty buildings that were elaborately themed. Placing them in the park didn’t give me the actual facilities themselves – I would have to find those, then either place them in the park, place the shell over them, or add them by editing the shell’s blueprint (the name for ready-made, yet customizable, pre-built elements).

Confusingly, some facilities in the default Planet Coaster theme were included, while other themes just included the shell. I’ll clarify with Frontier about whether this is just because I was playing a limited preview version of the game, or if this will be the case in the full version as well. I hope not.

By searching for the actual shop or facility to add to the shell, I was reminded about another issue that I’ve had with the original Planet Coaster, which seems to be still present in the sequel. It can be difficult to find certain building parts, and while there is a decent tagging system in place that lets you search, you still need to remember where certain things are located, as there are a few different menus where the item could be. Sometimes things are in the ‘Shops and Facilities’ menu. But then there are also the ‘Scenery’ and ‘Building’ menus, which can also have items you need – and you’ll need to remember which menu they are in. When you start expanding the game with DLC, which will be inevitable considering the various expansion packs the original game got, these menus become more unwieldy, so finding things can take even longer.

Planet Coaster 2 screenshot people swimming in a pool

(Image credit: Frontier Developments)

I was also shown a level in the campaign mode. I felt that the campaign of Planet Coaster was not that engaging – I usually spent my time playing in sandbox mode, with unlimited money. While this gives you more freedom, it also means you miss out on the challenge and management aspects of the game. So, with Planet Coaster 2, I’m hoping to have more reasons to play the campaign and to dig into the (hopefully) more expansive management options.

From what I played, that might not be the case. The level required me to build a park but only in a certain part of the map, for reasons that didn’t make too much sense. However, unless I was being thick (a likely possibility), once in the game I wasn’t given any onscreen guidance for where to build or suggestions on how to hit the goals to allow me to progress. Eventually, a kindly press representative of Frontier took pity on me and informed me I was building in the wrong part of the map.

This confusion, along with not being sure where to find parts to build facilities and how to make paths on higher levels, makes me worried that the interface of Planet Coaster 2 needs a bit of a rethink with more onscreen help and tips. After all, if an (admittedly a bit stupid) longtime player of the original game can get lost, what hope do newcomers have?

Planet Coaster 2 screenshot people sun bathing

(Image credit: Frontier Developments)

Open for business

While some doubts remain, from the time I had with Planet Coaster 2 I am very excited to play the full release when it launches in November. It’s a charming and fun game that’s clearly been made by people who love the subject matter.

I can see myself playing this game a heck of a lot, and I can’t wait to see what the imaginative community makes with the new and improved tools – as before, PC gamers will be able to easily add other user’s creations to their own parks via the Steam Workshop.

As a fun toy that lets my imagination run wild, my inner child could not be more excited for Planet Coaster 2. The part of me that enjoys playing challenging games, however, will need a bit more convincing.

Planet Coaster 2 releases on November 6, 2024, on PC, PS5, Xbox Series X, and Xbox Series S.

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Marvel vs. Capcom Fighting Collection: Arcade Classics review: the best way to experience a treasure trove of long-lost fighting games
6:00 pm | September 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PS4, Nintendo Switch, PC (Xbox version coming in 2025)
Release date: September 12, 2024 

The fact that Marvel vs. Capcom Fighting Collection: Arcade Classics exists is a miracle - a veritable glitch in the timeline. After both companies seemingly burned its bridges after Marvel vs. Capcom Infinite’s disastrous reception, any kind of comeback for the Versus series became one of gaming’s white whales.

And yet here we are in 2024, with a brand new collection that makes seven Capcom-developed Marvel games available to play once again on modern consoles and PC. Sure, Marvel vs. Capcom 2: New Age of Heroes is handily the standout title here, but the other six games (some of which have never received console ports before) are plenty worth checking out for casual and curious players.

Those expecting a content-rich experience won’t find it here, though. These are your bread-and-butter arcade ports and thus lack any additions brought to various other console ports over the years. However, with casual and ranked online play support alongside in-depth training modes and music and image galleries, there’s plenty to enjoy if you want to pick up one of these fighting games for regular play.

Reality stone

Marvel vs. Capcom

(Image credit: Capcom)

Marvel vs. Capcom Fighting Collection: Arcade Classics includes seven arcade titles, and they are as follows: 

  • X-Men: Children of the Atom (1994)
  • Marvel Super Heroes (1996)
  • X-Men vs. Street Fighter (1996)
  • Marvel Super Heroes vs. Street Fighter (1997)
  • Marvel vs. Capcom: Clash of Super Heroes (1998)
  • Marvel vs. Capcom 2: New Age of Heroes (2000)
  • The Punisher (1993)

The collection is available on Nintendo Switch, PlayStation 4 (and on PS5 via backwards compatibility) and PC. The initial omission of an Xbox announcement was puzzling to some, but Capcom has since confirmed it’ll be coming to Xbox One (and therefore Xbox Series X and Series S via backwards compatibility) sometime in 2025.

You might have noticed that one of the games in this collection isn’t like the others. The Punisher is a two-player beat ‘em up and released at a time when Capcom was arguably the king of the subgenre, launching around the same time as the Final Fight series, Dungeons & Dragons: Tower of Doom, and the legendary Alien vs. Predator. The Punisher beat ‘em up may not be as fondly remembered as other Capcom greats, but it’s well worth a playthrough or two here, especially if you can grab a buddy for a co-op session. 

Best bit

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

Marvel vs. Capcom 2: New Age of Heroes is the crown jewel of this collection. This 3-vs-3 team fighter features a colossal 56-character roster shared between iconic Marvel and Capcom representation. It’s not the most balanced fighter out there with a very clear set of top-tier (and low-tier) characters, but there’s so much fun to be had in its assist system that lets you tag in fighters for massive combo potential. 

Then you have the run of fighting games from 1994’s X-Men: Children of the Atom to 1998’s Marvel vs. Capcom: Clash of Super Heroes. While Marvel vs. Capcom 2 may be the culmination of these games that came before it, I’d implore you not to write them off as novel curios here - especially as they offer plenty in terms of gorgeous visuals and compelling gameplay systems.

Marvel Super Heroes, for example, turns the iconic Infinity Gems into a gameplay mechanic. They drop into a match as collectible items and offer various buffs upon activation, such as increasing movement speed or adding projectiles to your attacks. Some characters also synergize with certain gems, offering unique abilities like Psylocke’s ninjitsu or temporary invincibility for Juggernaut.

The first Marvel vs. Capcom game is also incredibly good fun. It’s got one of the more unique ‘pre-Marvel 2’ character rosters, featuring the likes of War Machine and Venom on the Marvel side, and Jin Saotome (Cyberbots: Fullmetal Madness) and Strider Hiryu (Strider) among the Capcom picks. Presentation-wise, MvC 1 is phenomenal and showcases jaw-dropping team attacks that change depending on your chosen team of two. 

Getting jazzy

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

The centerpiece of the collection is unarguably Marvel vs. Capcom 2: New Age of Heroes. As one of the most well-documented and highly-requested fighting games to receive the port treatment, very little can be said about it that hasn’t been already. While it was infamously looked down on at the time of release by seasoned fighting game players, it’s since grown to become one of the most beloved games in the community for a number of reasons.

MvC 2 might be a favorite among fighting game pros, but it always had extremely strong casual appeal. It was the ultimate ‘who would win in a fight’ game years before guest characters were commonplace in the genre - and with its 3-vs-3 tag team setup and massive 56-character roster, there are countless opportunities for team synergy and dazzling combos.

Now, it is worth noting that MvC 2 is infamously, comically unbalanced. As mentioned earlier, there is a very clear set of top-tier characters that handily outclass the rest of the roster. At the highest level of play, it’s extremely common to run into teams featuring Cable, Sentinel, Magneto, or Storm largely thanks to their strong full-screen abilities. And as the game is true to its arcade version without any kind of balance changes, it’s something you’re bound to run into if you jump into online ranked play.

By no means is this a dealbreaker; I anticipate that a whole new audience of casual fans - be they modern Marvel heads or Capcom fanatics - will be mixing and matching their favorite characters on either side of the roster. Hopefully, this’ll lead to a thriving online scene for MvC 2 that hasn’t been seen since its now-delisted Xbox Live Arcade port. 

Night at the museum

Marvel vs. Capcom Fighting Collection: Arcade Classics

(Image credit: Capcom)

Marvel vs. Capcom Fighting Collection: Arcade Classics is a fantastic way to play these seven titles on modern hardware, but it’s also a great work of game preservation in itself. Each game has its own gallery of concept art, much of which has never been disclosed by Capcom before. It’s a fascinating trip down memory lane and provides superb insight into each game’s design. Full soundtracks are also available to listen to, which is always a nice bonus.

Other welcome extras include a range of display filters, side banners (though I prefer to play with these turned off), the choice to play English or Japanese versions of each game, and the ability to toggle the selection of secret characters. Furthermore, difficulty settings and the option to set one-button specials are perfect for casual players who just want to jump in for some solo arcade mode fun.

Lastly, each game features an authentic marquee card that’s accessible from the collection’s pause menu. These will give you insight into each character’s special moves as well as how to activate unique game mechanics. Full move lists and a brand new training mode can also be accessed if you really want to get stuck in and learn your favorite characters inside and out.

Accessibility

Marvel vs. Capcom Fighting Collection: Arcade Classics is light on dedicated accessibility features, but what’s here is welcome. An option for one-button specials is a highlight, removing the need for relatively complex button inputs. Controls are also fully remappable for each title, and a variety of display options lets you choose a filter and aspect ratio of your preference. The Versus games in particular are known for bombastic on-screen visuals effects, and thankfully, there is a light reduction setting to help minimize the intensity of some effects.

Should you play Marvel vs. Capcom Fighting Collection: Arcade Classics?

Play it if...

You want to know what all the fuss is about
Capcom’s Versus games are highly regarded, but it’s been impossible to play them on a readily available collection until now. If you’re a Marvel and/or Capcom fan who’s always been interested in checking out these landmark titles, this is an exceptional collection for you. 

You want to pick up a new fighting game
There are six fighting games here that are going to draw in entirely new audiences for the first time in years. If you’re interested in learning a new fighting game with classic sensibilities, then this collection comes highly recommended.

You love diving into the history of games
The collection’s various galleries are packed with concept art and development tidbits that are utterly fascinating to peruse.

Don't play it if...

You’re after something more modern and balanced
These are older games that weren’t overly concerned with balance. If the idea of incredibly cheap team compositions or broken mechanics are irksome to you, then you might want to give this collection a miss.

How I reviewed Marvel vs. Capcom Fighting Collection: Arcade Classics

I played Marvel vs. Capcom Fighting Collection: Arcade Classics on PC for around 10 hours. That included arcade mode playthroughs of all titles, a full run of The Punisher beat ‘em up game, and a good bit of time perusing gallery mode and some time in training mode, too. I primarily used the Razer Wolverine V3 Pro controller for gameplay and the Razer BlackShark V2 X to enjoy the collection’s robust audio and soundtracks.

First reviewed September 2024

Nvidia GeForce Now review: a great option for eclectic, on-the-go gamers
3:00 pm | September 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Nvidia GeForce Now: Two-minute review

GeForce Now (GFN) is a monster cloud game streaming service. With three distinct payment tiers – each providing access to gaming rigs of differing power levels and over 1,800 top games to play through them – it's one of the most comprehensive cloud gaming services around. It's not without its downfalls, and it may be better suited to a specific kind of gamer, but there's a lot to like about GeForce Now. Not least the ability to play games in all their Ray Traced glory on an RTX 4080 equivalent rig, from wherever you have good internet access.

One big draw for GFN users is the option of a free tier, and even a reasonably priced day pass should the mood strike you on your day off. In fact, there's a great deal of choice for GFN users depending on what you're willing to spend. Spend nothing and there's going to be a couple of big caveats. For one thing, Nvidia reserves the right to sell free tier users' data (including your IP address) to its partners. Aside from that little nugget, GeForce Now's free tier offers only one-hour-long sessions with ads between them, which means depending on the game you're playing and the server popularity, you could be waiting in a queue for a while each time you're booted to the lobby.

Still, as long as you can find a machine that meets the low-as-anything system requirements (and you can see the text) you're good to go either in a browser or with the GeForce Now app. I've been playing Doom: Eternal and Dishonored 2 on my Samsung Galaxy A15 from home, which while a little awkward with the small UI, is super convenient. The bottom line here is, yeah, GFN is portable as heck.

Of course, your experience on any tier is going to depend on how stable your internet connection is. And while most normal coffee shops might pose an issue, you'll be hard-pressed to find an internet cafe today that doesn't provide the minimum 25Mbps needed for 1080p gaming at 60fps. Gaming on IOS or Android is even easier provided you play games with a resizable UI, since dropping to 720p requires just 15Mbps internet speeds. That said, I would recommend using an Ethernet cable whatever device you're using, especially if you're going to attempt any kind of competitive gaming, because you just don't know when the Wi-Fi will drop out.

Working with 70Mbps for most of my time playing over Wi-Fi, I did see a bit of a packet loss spike when my partner started downloading movies. Otherwise, I had no major issues playing in 4K at 120fps without an Ethernet cable.

That was with the Ultimate Tier, which gives exclusive access to Nvidia's RTX 4080 servers. And while the top tier of GeForce now is a little more expensive than its main contender Amazon Luna, Nvidia has done the honorable thing in keeping the Ultimate tier down at the same price as it would have been to play with an RTX 3080. And as far as hardware goes, Amazon can't contend with GeForce Now. Its Tesla T4 GPU servers sit closer to the RTX 2080 Super in terms of real-world performance, which means missing out on a whole two generations of gaming advancement.

GeForce now remains one of the most convenient, reliable, and straightforward game streaming services considering the reasonable system and internet speed requirements, and simple, fairly priced payment tiers. 4K streaming at 120fps is the cherry on the cake.

The Geforce Now Game Library.

(Image credit: Nvidia)

Nvidia GeForce Now: Price and availability

  • Free Tier isn't actually that bad 
  • $9.99 / £9.99 per month for Priority, or Ultimate tier for $19.99 / £19.99 
  • Day passes are a little expensive 

GeForce Now is the same price across the board for US and UK users and is available in loads of other countries across the globe with differing tier options. For the UK and US, you can choose from Free, Priority, and Ultimate tiers which are limited to one-, 6-, or 8-hour sessions, respectively, with increasing server priority and hardware specs at the higher end.

Nvidia's choice to opt for a straight-up three-tier subscription means there's no confusion over what you're paying for. You can't add extra bundled channels for Ubisoft, Retro, or Family games like Amazon Luna allows, but it's simple and easy to understand. The ability to purchase each game individually on your platform of choice through GFN means you won't lose access to your games, too. 

As long as you already have bursting Epic, Xbox, Ubisoft, and Steam libraries, and no high-powered gaming rig to play them, GeForce Now Ultimate is well worth the fee. That's especially true considering it's the same price as the RTX 3080 tier was previously. If you already have a middling gaming rig and don't go out much, it's probably not worth the price of a subscription just to add a few fps and some RTX capabilities to your games.

The fact you can jump in and try out GeForce Now for free is a great option, though, if you've already spent your cash on a new game.

There's also the option of both Priority and Ultimate day passes – 24 hours of gaming for £3.99/£3.99 or £7.99/$7.99. Compared to the monthly price, these are a little pricey for just 24 hours of game time. 

Nvidia GeForce Now: Specs

Geforce Now being played on a mobile phone.

(Image credit: Nvidia)

Nvidia GeForce Now: Features and interface

  • Clunky UI with a controller
  • Easy to drop in and out of games that would eat up storage
  • Server timeout means queuing & reloading mods 

No matter your platform, the Amazon Luna interface is simple and easy to navigate. It shares a lot in common with video streaming services, as each game is presented through a panel where you can then view a trailer or further details. When you’ve found a game that you want to try, you simply hit the prominent “Play now” button and wait a few moments for it to begin. Some titles take a little longer than others to start, but I found that I could get into most games in under twenty seconds which is an impressive result.

When you’re in-game, you can hit a shortcut to open a basic overlay that displays the option to quit or begin live streaming via Twitch. In addition to capturing your gameplay, the Twitch streaming option supports external microphones and webcams giving you everything that you need to capture your reactions. Multiplayer games also allow you to start a Luna Couch session. This gives you a short code that you can share with your friends, allowing them to quickly jump into your game without the need for their own subscription. It’s a fantastic feature and one that I found worked surprisingly well, even while playing with friends with less reliable internet connections.

Games can be played using touch-screen controls, a compatible controller such as an Xbox Wireless Controller, or a keyboard and mouse if you’re on PC. You also have the option to use your phone as a wireless controller via the Luna Controller app in a pinch, though the lack of physical inputs and cumbersome layout make this a little more trouble than it's worth.

If you're struggling to find games to play, the Luna home screen lets you sort games by a variety of criteria, including different genres and age ratings. You can save your favorites to the ‘Playlist’ tab, making for a simple way to keep track of any longer games that you might want to dip in and out of.

Geforce Now installed on a computer.

(Image credit: Nvidia)

Nvidia GeForce Now: Game library

  • Heaps of online multiplayer games
  • Not so many retro games
  • Mod lovers beware the free tier 

For GeForce Now players, there are more than 1,800 games to choose from at the time of writing. Sure, there are going to be a few games in your library that aren't supported, but your average gamer will find most of their favorites up there. In particular, there are a lot of competitive online games compared to other streaming services.

Against Xbox Game Pass, the number of games available is tenfold for GFN players, and while GeForce Now doesn't give access to as many retro games or versatile bundle options as something like Amazon Luna, it lets you make the most of the hardware it offers through a vast and relevant library. 

There are even a good deal of strategy games for those who, like me, aren't big into role-playing games (RPGs) and online battle royale games, though you'll likely want to avoid getting the free tier if you rely on lots of mods. You'll need to redownload your mod library every session, so the fact-free tier is limited to an hour could see you downloading your game's entire mod library once per hour. It makes the free tier far less appealing for us sandboxers.

Should I use GeForce Now?

 Use it if…

You want access to a high-spec rig for less
GeForce Now is a brilliant budget alternative if you can't afford the upfront cost to build your own RTX 4080-powered gaming PC.

 Don’t use it if…

You play games with heaps of mods
Timeout and you'll have to spend a while reinstalling your mods list onto the virtual machine. This happens each time your session restarts and it can be painful if you're in it for the convenience. Vanilla gamers won't have to worry. 

Also consider...

Still not sure that you're desperate for 4K gaming at 120fps? Here’s how GeForce Now compares to two other cloud game streaming services. 

Amazon Luna
Amazon Luna is one of the best alternatives if you're not big on current, competitive multiplayer titles. There's more retro games to pick from, and more package options so you can customise your experience. It doesn't allow for 4K gaming, however, and is available in far fewer countries.

For more information, check out our full Amazon Luna review.

Xbox Cloud Gaming
While the Xbox Cloud Gaming library is nowhere near as vast, there are loads of great deals for members. EA Play membership is included with the Ultimate version and it's a little cheaper for us UK folks at the high end. Although it doesn't come with 4K 120fps capability it's also one to consider for those switching between PC and Xbox a lot.

For more information, check out our full Xbox Cloud Gaming review.

How I tested GeForce Now

  • Played a few hours a day of Baldur's Gate 3, Hellblade, and Ark Survival: Evolved over 186 Mbps Ethernet on a low-spec laptop
  • Went wireless with the Nvidia Shield and laptop to check the stability over 70Mb/s 5GHz Wi-Fi
  • Tested packet loss while downloading movies 

Taking GeForce Now out and about to places with different internet speeds was important to get a sense of its portability and reliability when lots of strangers were also there flicking through TikTok. I also tested it around the house on a few different devices, from the Nvidia Shield to a low-spec laptop with no dedicated graphics card, and even my Samsung Galaxy A15.

I made sure to check how downloading large files over the same Wi-Fi router would affect it, and whether it was stable when moving around the house, checking my internet speeds in each room over 5GHz Wi-Fi. I also tested over Ethernet connection on both my crap work laptop and my own RTX 3060 PC to see if it was worth adding the Ultimate tier to improve visuals.

Read more about how we test

First reviewed August 2024

PlayStation Pulse Elite review: excellence in PS5 audio, powered by planar drivers
1:00 pm | September 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

PlayStation Pulse Elite: Two-minute review

The PlayStation Pulse Elite is the next official headset from Sony for the PS5, offering a more premium wireless audio companion for the current-gen console.

The new features and tech inside the Elite, its superb audio quality, depth, and detail, and its ease and speed of connectivity across the PS5 and PlayStation Portal connectivity mean it’s an easy recommendation to make and gives many of the best PS5 headsets a run for their money.  

Like its gaming earbud brethren, the PlayStation Pulse Explore earbuds, there are some hugely enticing selling points with the Pulse Elite headset. The first is the inclusion of planar magnetic drivers to provide stellar gaming audio, and the second is the PlayStation Link connectivity compatibility. Both are excellent features and make for a compelling gaming headset package for those looking to upgrade their audio game, make a jump up from 2020’s Pulse 3D headset, and certainly those that are enjoying the PlayStation Portal too.

The planar magnetic drivers provide some of the best audio I’ve experienced on PS5. All the way up the sound spectrum, from booming bass, to rich middles and pitch-perfect highs, and in all game genres and scenarios the audio absolutely sings. 

The Elite’s PlayStation Link connectivity is a feature that’ll be attractive to some - though it admittedly does remain somewhat niche right now. However, what it does mean is that the Elite is a perfect companion for the PlayStation Portal and will connect directly to it wirelessly via Sony’s new proprietary wireless connection, PlayStation Link; a huge bonus given there are only two devices that offer this (officially) - the other being the Pulse Explore buds.

It’s not all roses though as I personally find the design and build strangely shaped and of a bulbous form when it's on your head. Plus the set is a bit heavy compared to its direct competition. Even though you won’t see this bulbous shape when you’re wearing it, you’re reminded of it by anyone you live with, as well as the overall weight of the headset.

The mic isn’t a world-beater but it’s still wonderfully clear and crisp and has a very tidy retractable design that means it disappears into the headset when you don’t need it. The same plus point on design impacts the controls too, all of which are neatly and intuitively positioned for interaction.

Overall, if you’re looking for a PS5 headset upgrade or something to buy that’ll service your gaming on the console and on PlayStation Portal then the Pulse Elite is easy to recommend.

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a vase and a DualSense controller

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Price and availability

  • List price: $149.99 / £129.99 / AU$239.95
  • Faces stiff competition at this price point
  • Widely available in most regions

Launching in February of 2024, the price point of the PlayStation Pulse Elite is about right for what it offers - a premium official PS5 headset with more than its predecessor, the Pulse 3D. However, it does still face extremely stiff competition, particularly from third-party brands such as SteelSeries and Turtle Beach. 

Facing direct competition from the former’s Arctis Nova 5 (priced at the same point) and the Arctis Nova 7P (a little bit more expensive) means the Elite is in a crowded room. The Turtle Beach Stealth 700 Gen 2 MAX and slightly cheaper Stealth 600 Gen 2 MAX also provide direct matchups.

As I say, however, with the Elite offering a superior experience compared to the other official model, the Pulse 3D, the pricing feels about right - especially with those planar magnetic drivers, which are usually reserved for super-premium headsets like the Audeze Maxwell.

The Elite will also benefit hugely from any price cuts or sales - if it ever drops to the $100 / £100 mark - therefore almost the same level as a Pulse 3D - then the proposition becomes a no-brainer for PS5 owners.

PlayStation Pulse Elite: Specs

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a vase

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Design and features

  • Bulbous design won’t be for everyone
  • Great connectivity to PlayStation Portal as well as PS5
  • Neat retractable mic and button set

The Pulse Elite shares the same design aesthetic and language as the PS5 family of consoles and accessories. Sweeping white curves and contrasting black elements work together once again to make for a striking design that’s easy on the eye and very slick. It’s a solid and pleasing evolution of the Pulse 3D design and looks immediately like a worthy successor.

Overall the shape and design of the headset do mean it’s much bulkier in mass and weight than its predecessor. When wearing it on your head the Elite has a distinctly bulbous appearance which is not flattering, to say the least. While you may not see it yourself, it’s enough for me to make it noteworthy and bring it to attention. You’re also reminded of that design when examining its weight. Coming in at 12.2oz / 347g, it’s nearly two ounces (almost 60 grams) heavier than the Pulse 3D and weightier than the likes of the SteelSeries Arctis Nova 5 too (9.5oz / 266g).

Completing the minor qualms I have with the design is a tiny note about the leatherette material on the cups. I noticed it slides around (against the harder plastic underneath) under your fingers when you hold the cups which is slightly disconcerting and detracts from the premium feel of a headset that costs comfortably north of $100 / £100 - though ultimately makes no impact on use or experience.

A PlayStation Pulse Elite headset on a headset stand on top of a wooden surface next to a DualSense controller

(Image credit: Future/Rob Dwiar)

However, beyond these issues, the headset’s build is robust and can survive a bump, while it’s also flexible enough to find the right fit to wear for hours.

The buttons and onboard controls are also a success. The retractable mic is housed in one of the wireless gaming headset’s ‘arms’ (the narrow white plastic parts which the cups are attached too) - the slightly longer one on the left-hand side - and features slick textures in the form of the PlayStation face button shapes to give it grip. It’s also got a visible-but-not-distracting LED and a mute button. On the right-hand headset arm, there’s a dual-purpose power and PlayStation Link connection button, volume controls, and the USB-C and 3.5mm audio jack ports. The underside of the top headband also has a charging port that can connect to the included wall-mountable charging dock which is a welcome feature to have thrown in.

While it’s made for PS5 and PlayStation Portal (via PlayStation Link) it can be taken to PC too with the use of another Link dongle (or the same, if you don’t mind unplugging it and replugging the dongle in all the time) which makes it very convenient when moving between the two platforms. Note that an extra dongle would require another purchase of $20 / £20 from PS Direct or a go-to online retailer. The headset’s Bluetooth connectivity is a good bonus too for pairing with mobile devices, and there’s also an audio jack connection to make it truly multiplatform if you don’t mind being tethered.

A close up picture of the PlayStation Pulse Elite headset's microphone

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Elite: Performance

  • Stupendous audio from brilliant planar magnetic drivers
  • Neat and tidy, and crystal clear retractable mic
  • Solid battery life and reliable quick charge function

Cutting to it, the Pulse Elite is a brilliant-sounding PS5 headset, and produces some of the best audio I’ve experienced on the console. There was much hype and chatter about the inclusion of planar magnetic drivers in an official PS5 gaming headset, and the move is something that has paid off in spades. 

The smallest environmental details in Stalker: Shadow of Chernobyl - a game rightly praised for its audio work - were beautifully and hauntingly conveyed to me. Meanwhile, the comic book-like sounds in Assassin’s Creed Chronicles were crisp and punchy; and the bombastic soundscapes of sci-fi adventure Star Wars Outlaws and power fantasy bullet-fest Warhammer 40,000: Space Marine 2 were out of this world. 

Of course, neodymium drivers from brands like SteelSeries, Razer, and Turtle Beach sound spectacular too, especially with tuning via each set’s dedicated apps, but there’s something extra rich and detailed about the planar magnetic ones in the Pulse Elite which always had me coming back for more.

In terms of multiplayer, and the microphone, I was treated to similar joys in Ghost Recon Breakpoint and Saints Row with weapon noises, voices, and vehicle roars sounding beautiful while my voice easily carried over them to my teammates. On that note, the mic is very solid but unspectacular - it won’t blow your teammates away or have you recording podcasts with it, but it’s easily clear enough for flawless communications, even in the busiest of Diablo 4 encounters.

A close up picture of the PlayStation Pulse Elite headset next to a vase

(Image credit: Future/Rob Dwiar)

In terms of comfort and use, the Pulse Elite shines brightly too. On the latter, being an official set has its advantages, and using it with the PS5 and Portal is easy, seamless, and so intuitive. Everything from changing EQ settings on the PS5 to connecting to the Portal via PlayStation Link is super easy. Even using the mic is easy given those aforementioned grips ensuring you hold it a particular way, away from the mute button.

Comfort-wise, I did notice my ears getting a bit warm in the Elite’s cups in the hotter weather recently, but otherwise, I never had to take off the headset due to ear or headache and could keep it on all day happily.

The battery life of the Pulse Elite won’t win any prizes, but its quoted 30 hours is a decent and very welcome improvement on the Pulse 3D that’ll easily have you covered. From a full charge on day one of my testing, I easily reached the 30-hour mark and had juice to spare. The quick charging feature is a welcome addition too and can get you back up and running in minutes - I experienced more than two hours of juice when charging the headset for just 10 minutes to test Sony’s quoted numbers.

All in all, the Pulse Elite is a very capable and attractive headset for PS5 users (or prospective PS5 Pro owners) - and especially those who also use the PlayStation Portal. If you’re after the latest in gaming headset driver tech and something to cover those two devices the Elite is a great fit. It’s simply a superbly easy, convenient, and excellent PS5 headset to use on both the console itself and the handheld Portal, and combining that with some of the best audio available on the market is a truly winning combination.

How I tested the PlayStation Pulse Elite headset

Buy it if...

You want some of the best drivers for audio in gaming going
The planar magnetic drivers in the Pulse Elite headset are the real deal: the headset has given me some of the finest PS5 gaming audio I’ve ever listened to. The audio is rich, super detailed, and just a joy at every turn. If you want the best or latest in gaming audio drivers, then the Pulse Elite is right up there.

You want something that’s a perfect PlayStation Portal companion
If you’re embracing the PS5 remote play device and want a headset that’s perfect for it, having been designed with it in mind - and one that will be a brilliant PS5 headset too - then the Pulse Elite is a no-brainer. 

You want a headset that’s tuned and designed to be integrated into the PS5
I
f you like official, then this is the best official PS5 headset available today, and its integration into the PS5 family is a worthy point of attraction - out of ease and convenience but also audio-wise, as the headset can make the most of the Tempest 3D audio capabilities in the machine, as well as the built-in EQ settings now on the PS5.

Don't buy it if...

You need true multiplatform connectivity
For this price, you can now get truly multiplatform wireless gaming headsets, like the Arctis Nova 5 from SteelSeries, that will cover you across all the major consoles. If you need this type of connectivity then the Elite won’t scratch that itch.

You need a lightweight, sleek gaming headset
The Pulse Elite has quite a bulbous design which isn’t that appealing aesthetically, and is also on the heavier side of the gaming headset spectrum so might be one to avoid if those are sticking points for you.

You don’t play on PlayStation Portal
While we love the direct connection to Sony’s remote play device the Elite offers, and its performance just on PS5, if you don’t have the Portal and can remove this feature from your list of needs then the rest of the PS5 headset market opens up to you.

Also consider...

If you’re still not entirely sold on the PlayStation Pulse Elite then check out these two excellent similar products for comparison and consideration.

SteelSeries Arctis Nova 5 Wireless
You might not get the Portal compatibility with the Nova 5 headset but you get compatibility with almost everything else, particularly with the 5X version. This is a superb one-and-done wireless gaming headset that augments all of SteelSeries’ excellence with a new companion app with hundreds of game audio presets to choose from on the fly.

For more information, check out our full SteelSeries Arctis Nova 5 Wireless review.

Sony PlayStation Pulse 3D Wireless headset
The  Pulse 3D headset that launched in 2020 alongside the PS5 offers a more streamlined option to the Elite. If you’re not fussed about PlayStation Link or planar magnetic drivers, then it’s still a brilliant wireless PS5 headset that offers great comfort, awesome audio, and reliable mics - for less money.

For more information, check out our full Sony PlayStation Pulse 3D Wireless headset review.

How I tested the PlayStation Pulse Explore earbuds

  • Tested for around two months
  • Compared it directly to other headsets and earbuds
  • Tested across game types and compatible devices

I’ve used the Pulse Elite headset for a couple of months now, and have learned to live with it as my daily driver for gaming and work purposes. 

For gaming, I have embraced it as a single-player companion and have put it through many game types including the first Stalker game, a full playthrough of Assassin's Creed Chronicles, my full review playthrough of Star Wars Outlaws, and some parts of Warhammer 40,000: Space Marine 2. It was in these games that I also tested the headset directly with the PlayStation Portal. I also used it online with friends playing Ghost Recon Breakpoint, Diablo 4 and the Saints Row reboot.

Elsewhere I used the headset for work regularly, both in meetings and calls, and music listening throughout the day. I also tested the Bluetooth functionality with my phone and listening to music and have been able to compare it to other headsets in my setup such as the Pulse Explore earbuds, SteelSeries Arctis Nova 5X, and the SteelSeries Arctis Nova Pro Wireless.

Read more about how we test

First reviewed July to September 2024.

Astro Bot review: an engrossing and joyful platformer that’s one of 2024’s best games
3:00 pm | September 5, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5
Release date: September 6, 2024 

Sony surprised players with the genre-defining Astro Bot Rescue Mission back in 2018. Japan Studio’s PSVR captured our hearts with fun platforming and brilliant use of the DualShock 4 controller. While 2020’s Astro’s Playroom was a glorified tech demo for the PlayStation 5, it still had the charm and soul of its predecessor and left me wanting more.

And more has finally come. With Astro Bot, Asobi Studio has created one of the best modern platformers in history, and definitely one of the best PS5 games going. Now with no virtual headset required! Platform mascot giants like Mario and Sonic really need to watch out for Astro, as he can stand toe to toe with them. Astro Bot is also a celebration of PlayStation’s history, and the game brings plenty of nostalgic memories to the fore. The game makes me feel excited about Astro’s future but also makes me appreciate the past.

Astro Bot starts off with our adorable and lovely mascot Astro as he flies in a PS5-inspired spaceship but gets caught by a giant green alien that rips it apart. Crash landing on a desert planet, Astro now has to scour different galaxies to find all the missing parts and put the spaceship back together again. While Astro Bot isn’t a story-heavy game, the setup is simple enough for a family-friendly adventure that lets the most important aspect do the talking: the action and gameplay. 

A screenshot of Astro in a dungeon-type setting in the game Astro Bot

(Image credit: Team Asobi/SIE)

A journey across the universe

Astro’s unique abilities are built to complement the game’s colorful and astounding level design. From a chicken jetpack to clapping monkey cymbals, there’s always a sense of awe and wonder about how you’re going to progress through the levels or find a collectible with them. For example, there’s a level completely dedicated to a mouse ability that makes Astro small, and Asobi designed some really clever ways to hide collectibles. 

There are a few instances where you have to crawl under something while in Astro’s small form, then switch to being normal-sized again to uncover the secret underneath. Another ability has Astro curl up into an indestructible ball like Samus and cross dangerous areas that he normally couldn’t like an entire path filled with spikes. Astro Bot constantly rewards you for thinking outside the box and keeps you engaged throughout each level.

Best bit

A screenshot of Astro on a tightrope in the game Astro Bot

(Image credit: Team Asobi/SIE)

Astro Bot’s ingenious level design makes every planet feel distinct and memorable. The sheer creativity in designing Astro’s abilities around each of the levels continually keeps the gameplay fresh and exciting.

The main collectibles in Astro Bot consist of Astro finding other bots scattered throughout the universe’s levels. Some are plain, but many others are cameos from PlayStation’s first-party franchises and also quite a few third-party ones. There’s nothing more exciting than finding a cameo bot and discovering which franchise it's from. Astro can also find map pieces that help unlock new features, such as camera mode and a gacha machine. Don’t worry though, no real-world currency is involved. Instead, in-game coins are commonly spread around levels and can be spent on the gacha machine to purchase new cosmetics like costumes for Astro and skins for his ship.

One type of collectible I found annoying was the portals to Lost Galaxy levels, which act as a type of bonus level. In a few of the normal levels, you can find a portal that leads to a brand-new level in a separate galaxy. When this happens, the game treats the current level as complete, meaning you have to start it over even if you didn’t get to the intended normal end. It detracts from the game’s pacing a bit, especially if you’re trying to find as many collectibles as you can the first time around on a new level.

A screenshot of Astro on a DualSense-shaped rocket ship in the game Astro Bot

(Image credit: Team Asobi/SIE)

A little help

Astro Bot also takes advantage of the DualSense Wireless Controller to a huge degree. The haptic feedback feels lifelike as Astro jumps onto platforms with a thud. It doubles as an indicator of whether you’ve landed correctly, which is helpful for a platformer because you need to be as precise as possible. Elsewhere, every time Astro punches an enemy or shoots laser beams from his tiny legs, there’s a particular vibration that matches the action that runs through the DualSense, making the experience feel more immersive.

The adaptive triggers are put to good use too. For example, when Astro descends into a level riding his PS5 DualSense-shaped ship, you can hold down on the L2 and R2 triggers to fire off thrusters to move faster. Some of the collectibles can actually only be found this way, making it a compelling reason to start the level even earlier. A few of Astro’s new abilities, such as the frog-shaped boxing gloves, get a feeling of springy tension with the adaptive triggers when he’s punching enemies from a distance, too.

Fortunately, after completing a level at least once, on subsequent attempts you can spend a few coins that you’ve accumulated to summon a bird that puts out a signal when an undiscovered collectible is nearby. It’s a convenient way to mop up any remaining collectibles you missed the first time around and makes finding collectibles much less of a headache.

Astro Bot’s main campaign can be completed in between 10-15 hours. Completionists, however, might be looking at 20 or a little bit more hours to conquer everything the game has to offer, including finding all its collectibles. The game isn’t difficult by any means, but there are a few surprises at the end that might make you want to pull your hair out. So in rare instances, player skill is involved.

The relatively short run time for Astro Bot might leave some wanting more, especially since it’s a full-priced game, but those hours are filled with some of the best modern platforming gameplay ever. You won’t regret a single hour or penny. 

A screenshot of Astro on a beach setting in the game Astro Bot

(Image credit: Team Asobi/SIE)

Accessibility

Astro Bot has a good amount of accessibility options, such as the ability to change all the gyro controls to stick, in order to accommodate those who can’t perform motions. There are also plenty of visual aids like aiming reticles that can help players perform specific actions easier. Camera options allow you to do things such as recenter the camera.

Should you play Astro Bot?

Play it if...

You love platforming games and nostalgia
Astro Bot’s level design is unparalleled and surpasses its predecessors. It also expertly blends PlayStation’s legacy into a fun and family-friendly game. You won't find another game like this. 

You enjoy games that embrace the DualSense's features
While some games implement the bare minimum with DualSense features, Astro Bot was made with them in mind. Asobi Studio went all out in trying to make the game as immersive as possible right down to the smallest details, and the results are a huge success.

You’re looking for a short and sweet adventure
Astro Bot bucks the trend of many developers and publishers wanting their games to last forever. Astro Bot only stays around for a few hours, but it’s an unforgettable experience. 

Don't play it if...

You don’t want to feel joy
This might sound like a joke but I’m not really kidding: Astro Bot brings unbridled joy to anyone who plays it, so if you're after more serious affairs, you'll have to move on.

How I reviewed Astro Bot

I played about 22 hours of Astro Bot on PlayStation 5 with a DualSense Wireless Controller, and I’m currently on my way to earning the Platinum trophy. I played it through my PlayStation Portal as well when I was cleaning up the rest of the collectibles after beating the main campaign.

I played the game on an Insignia 50" Class F30 Series LED 4K UHD TV, using the Razer Leviathan V2 X Bluetooth gaming speaker. I also recently revisited Astro’s Playroom to check out the new content updates Sony added in, mainly finding the new collectible bots. Astro Bot takes all of Rescue Mission and Playroom’s ideas up a notch. 

First reviewed August/September 2024

Backbone One 2nd Gen review: one of the best mobile controllers gets better
12:07 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Two-minute review

As the name would suggest, the Backbone One 2nd Gen is the second version of the Backbone One mobile controller. It’s available in two distinct flavors, a plain Black and the white PlayStation Edition. Which of these you choose will ultimately boil down to your personal aesthetic preferences, though I think the PlayStation Edition edges ahead thanks to the smooth DualSense Wireless Controller style clear plastic used for its buttons, which feels slightly more premium than the rougher plastic of the Black and is reminiscent of some of the best PC controllers.

Both the Black and PlayStation Editions can be purchased with either a USB-C, which will work with most Android phones and the iPhone 15 series, or a Lightning connector for older iPhone models. While it may be tempting to pick up the Lightning model if it's the connector found on your phone, I would suggest that you hold off on your purchase until you have upgraded to a more recent iPhone if you already have any plans to do so. As USB-C is now the dominant standard across iOS and Android, you run the risk of splashing out on a Lightning controller that you can't use with your next device.

The Backbone One 2nd Gen offers all of the same features as the original Backbone One, which is to say that it’s a capable mobile controller. There have been some choice upgrades this time around, though, including improvements to its d-pad and buttons. The buttons are just as tactile as the original, but feel a little firmer and less fragile to the touch. Although it looks largely unchanged, the d-pad is also a vast improvement. It’s much less stiff and is absolutely butter-smooth in its motion. It allows for much faster, more accurate inputs that are absolutely perfect for fast-paced mobile games like Call of Duty: Warzone Mobile or Dead Cells.

Image 1 of 2

The left hand grip of the Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)
Image 2 of 2

The right hand grip of the Backbone One 2nd Gen on a bright blue desk mat.

(Image credit: Future)

There have also been improvements to how the controller fits around your phone. The Backbone One 2nd Gen can extend a little further, letting it comfortably clasp my iPhone 15 Plus. The fiddly rubber adapters that were included with the original Backbone One have been replaced with slick magnetic ones that are remarkably quick to change once you get the hang of it. The included large adapters even allow the controller to be used with most phone cases - completely eliminating one of my biggest complaints with the original model.

The only problem with the Backbone One 2nd Gen is less the fault of the controller and more reflects changes in the mobile controller market. There wasn’t much competition when the Backbone One first launched in 2020. Now, however, there are loads of compelling alternatives to choose from, some of which offer comparable features at a fraction of the price. Even within its price range, it’s still facing stiff competition from similarly designed Bluetooth alternatives such as the Scuf Nomad. While the Backbone One 2nd Gen still comes out ahead thanks to its quality build, a small price cut would have made this revision much more competitive

The Backbone One 2nd Gen and Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Price and availability

  •  $99.99 / £99.99 / AU$179.99 
  • Black and PlayStation Edition available 
  • Discount for original owners 

Every model of the Backbone One 2nd Gen costs $99.99 / £99.99 / AU$179.99 and is easy to find at retailers like Amazon. This includes the licensed PlayStation Edition, not to mention the Lightning and USB-C variants of each. Existing Backbone One owners with an active Backbone+ subscription, which costs $3.99 / £3.99 a month, can claim a 30% discount from the official store when they upgrade to the 2nd Gen model without needing to trade in their controller.

Even without that offer, the controller is frequently available on sale. You can often find it for $69.99 / £69.99, which is an absolutely killer price for what you’re getting. Given the rise of cheaper alternatives like the GameSir X2s Type-C, which costs only $45.99 / £49 / AU$69, it’s a shame that this discounted rate is not the standard rate.

Backbone One 2nd Gen: Specs

The right hand grip of the Backbone One 2nd Gen PlayStation Edition on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Design and features

  • Same great design as the Backbone One
  • Improved d-pad and buttons 
  • Now fits a phone case 

On the surface, very little has changed between the Backbone One and the Backbone One 2nd Gen. The Backbone One 2nd Gen maintains the same overall design, with two halves of a regular controller separated by an extending mechanism where your phone rests. The biggest changes here are in the buttons which are extremely tactile and have a pleasant, audible click. The same was true of the original model, but they are now a little firmer and more consistent.

The d-pad has also received an overhaul and is vastly improved. It’s less stiff and has quite a bouncy feel to it. The closest point of comparison is the d-pad of the Nintendo 2DS, minus all of the sponginess. The little adapters, located on either side of the extending back, have been upgraded too. They are now attached magnetically, rather than weakly slotting in, and are therefore much easier to swap out. A pair of large adapters is included in the box, which fit perfectly around my iPhone 15 Plus in its official silicone case. You can even use the controller without any adapters fitted at all, which could come in handy for those with a particularly thick phone.

Like the original Backbone One, the Backbone One 2nd Gen features charging passthrough via a USB-C port on its right-hand grip. The left-hand grip has a 3.5mm headphone jack, which is perfect if you have a wired pair of any of the best gaming earbuds

The Backbone One 2nd Gen is also compatible with the Backbone app. It allows you to tweak your controller settings and can be accessed at any time by hitting the orange Backbone button on the controller. It’s a decent hub, but the optional Backbone+ subscription leaves a sour taste. It costs $3.99 / £3.99 a month and unlocks some additional features such as video capture, in-app voice chat, and some in-game perks. 

Thankfully, no integral features are paywalled but that just leaves this subscription feeling like a bit of a waste of money overall. Luckily, a free trial is available so you can at least see if it is for you before committing to a payment plan.

The Backbone One 2nd Gen PlayStation Edition with a phone fitted on a bright blue desk mat.

(Image credit: Future)

Backbone One 2nd Gen: Performance

  • New d-pad and buttons are great
  • Great for mobile games and game streaming 
  • Compatible with lots of games and apps

If you’ve ever used the original Backbone One, then you’ll know pretty much exactly what to expect from the performance of the Backbone One 2nd Gen. The only real differences come from the improved buttons and d-pad, which do make games that require extensive use of the d-pad or rapid button inputs more satisfying and responsive. The controller is compatible with a wide range of games and apps, including some game streaming services such as Amazon Luna and GeForce Now, and offers a much more console-quality experience than relying on on-screen touch controls - though it’s still a little behind the incredible comfort offered by more premium alternatives like the Razer Kishi Ultra.

I tried a wide variety of games including Zenless Zone Zero, Genshin Impact, Call of Duty: Warzone Mobile, Minecraft, Diablo Immortal, and much more, and was very satisfied with the performance. While perfectly compact, the Backbone One 2nd Gen sits comfortably in the hands and never feels too cramped even over periods of extended use.

Being able to use the controller with a phone case attached is also a bit of a game changer. One of the biggest issues with the original Backbone One was the fact that you needed to constantly take off your phone case in order to use it - leaving your precious device unprotected and giving you one more thing to keep track of on the move. I would say that this difference alone makes the Backbone One 2nd Gen a worthwhile upgrade if you are a phone case user, especially if you have access to the 30% discount or find it on sale. If you don’t own a Backbone One but are currently shopping for one, then this is definitely the model to go for.

A close up shot of the left hand grip of the Backbone One 2nd Gen.

(Image credit: Future)

Should I buy the Backbone One 2nd Gen?

Buy it if...

Don't buy it if...

Also consider

If you’re not interested in what the Backbone One 2nd Gen brings to the table, then seriously consider these two other excellent mobile controllers. 

A close up shot of the bright orange Backbone button.

(Image credit: Future)

How I tested the Backbone One 2nd Gen

  • Tested over a week
  • Compared to other mobile controllers 
  • Tested against the original Backbone One model 

I tested the Backbone One 2nd Gen mobile controller over the course of a week. During that time I played with both the regular Black version and the PlayStation Edition using my iPhone 15 Plus. I tried a wide variety of compatible mobile games, sourcing suggestions from the Backbone App. This included plenty of Call of Duty: Warzone Mobile and Zenless Zone Zero, in addition to a few hours in Dead Cells, Diablo Immortal, Minecraft, and some streamed games via Amazon Luna.

Throughout my time with the controller, I compared its performance to other mobile controllers such as the Razer Kishi Ultra, Scuf Nomad, GameSir X2s Type-C, Rog Tessen, and, of course, the original Backbone One. For my audio, I relied on the wired Final VR500 earbuds and a pair of Beats Solo 4 headphones.

Read more about how we test

First reviewed August 2024

Warhammer 40,000: Space Marine 2 review: grim, glorious, and bloody brilliant
7:00 pm | September 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: September 9, 2024 

Loud, boisterous, and gleefully violent, Warhammer 40,000: Space Marine 2 delivers a thrilling power fantasy. Saber Interactive’s third-person slaughter-fest invites you to step into the power-armored boots of a 10-foot-tall superhuman Space Marine as you carve your way through hordes of alien Tyranids and Chaos cultists. Crunchy, bloody, and immensely satisfying, Space Marine 2’s core gameplay loop distinguishes the title, ensuring that occasional moments of ambitious overreach or old-school jankiness are easily forgotten.

Warhammer 40,000: Space Marine 2 is a lovingly maintained relic of a bygone era. To stomp through its gorgeous, detailed levels is to bask in the third-person glory days of the late 2000s. The pressures of 2024’s open-world-saturated design environment are nowhere to be seen here. Space Marine 2’s punchy single-player campaign and generous co-op missions are linear, well-structured affairs. This allows for an attention to detail when it comes to encounters and level design alike and, while this may be off-putting to some, those wishing to nestle into the comforting embrace of a traditional action game will find their desires met.

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine in front of an epic city wall

(Image credit: Saber Interactive/Focus Entertainment)

However, this is not to say that Space Marine 2 rejects the advantages of modern design approaches either. When it comes to realizing the immense scale of Games Workshop’s beloved Warhammer 40,000 dystopian sci-fi universe, Space Marine 2 makes generous use of modern hardware. Awe-inspiring vistas come almost every minute in Space Marine 2. Looming gothic structures loom across busy battlefields populated by swarms of enemies. The Space Marines themselves tower over human and alien foot soldiers alike, a sense echoed by weighty animations which capture the sheer bulk and presence of these immense killing machines.

That said the game occasionally bites off more than it can chew. The scale of its ambitions cause some sections of the campaign to feel rushed. For instance, while they look great at a distance, many of your mortal human allies during the campaign use canned and dull animations - a stark contrast to the gorgeous and deliberate movements on show from the Space Marines themselves. Allied tanks stay quiet, their massed machine guns pointing at the enemy seemingly never to fire. Additionally, though chocked full of unlockables, Space Marine 2’s co-op mode asks for a serious amount of grinding from players, leading to a stolid progression system that lets down the otherwise joyful co-op missions.

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine and guardsmen inspecting tanks

(Image credit: Saber Interactive/Focus Entertainment)

Party like it's 2011

Missteps aside, the combat loop at the core of Space Marine 2 reaches lofty heights. At its best, it induced in me a Doom-like flow state of action and re-action, with controls shifting seamlessly between ranged attacks and melee cut and thrust. This alone is an exceptional achievement. 

Space Marine 2 boasts a panoply of over-the-top weapons, each of which feels like a violent, adolescent fever dream brought to life. Brutal automatic rifles stand alongside deadly plasma weapons and precision laser snipers. While the selection in melee is a little more limited, it is no less captivating. Warhammer 40,000’s iconic chainsword (that’s a sword that’s also a literal, actual chainsaw) is captured lusciously. Its blades roar with each attack as the weapon’s side radiators billow with excess heat. On the other end of the spectrum, we have the Thunder Hammer, a heavy, deliberate weapon specialized in crowd control through massive swings crowned with explosive detonations. 

In contrast to what you might expect from a third-person action game, Space Marine 2 does not use a cover system. Instead, Space Marines recover health by slaying enemies in dramatic executions. These brutal over-the-top animations elicited excited shouts of “bruh!” from myself and anyone else who chanced into the living room at the time. Smaller targets can be executed with a well-timed parry, while larger foes must be beaten into submission with crunchy melee attacks or ruthless barrages of gunfire. This fluid process does a great deal to feed into the power fantasy at the heart of Space Marine 2, refining the system as it was first introduced in Warhammer 40,000: Space Marine (2011). 

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine battling a Tyranid warrior

(Image credit: Saber Interactive/Focus Entertainment)

Bruh? Bruh.

Space Marine 2 builds on its predecessor in every conceivable respect. The battles are louder, the setpieces more dramatic and the central campaign more audacious - with the notable exception of its lackluster finale. 

Throughout the roughly 12-hour-long main campaign, you play as Demetrian Titus - the star of the first game. A roller coaster rather than a sandbox, Space Marine 2’s campaign takes advantage of a linear mission structure to dole out gorgeous cutscenes and satisfying setpieces at an impressive, if occasionally overwhelming, pace. You’ll fight through alien-infested jungles, ancient facilities, forgotten tombs, and towering megacities to defend humanity from a sinister conspiracy and an alien menace. 

Despite this breadth, the campaign rarely loses its grounding, thanks, in part, to the supporting cast. For most of the campaign, you’ll be followed by two subordinates who’ll back you up and even revive you should you fall. Their constant presence adds a sense of camaraderie, reinforcing the sense of siblinghood at the heart of Space Marine culture. 

Co-op mode doubles down on this sense of camaraderie, offering six exciting missions which each slot into the story of the single-player campaign, adding plenty of extra context and worldbuilding. However, though these missions fully capture the well-paced ebb and flow of the campaign missions, the fact that there are only six available at launch makes the co-op feel like an ancillary feature, subordinate to the main story. 

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine battling a Tyranid warrior

(Image credit: Saber Interactive/Focus Entertainment)

You want it darker?

What is never subordinate, however, is the rich Warhammer 40,000 setting which is lovingly and impressively presented throughout. Die-hard fans will notice references to significant events throughout the canon which help to place Space Marine 2 in a wider context. That said, the title remains remarkably accessible for a newcomer. The first few hours of the campaign gently dole out key concepts, ensuring that the exposition never gets bogged down in unnecessary minutia. Space Marine 2 also boasts the most dramatic and impressive opening crawl and prologue mission that I’ve ever seen for a Warhammer 40,000 game.

Best bit

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine on the Battle Barge inspecting other units

(Image credit: Saber Interactive/Focus Entertainment)

Between missions, Titus and pals rearm and recuperate on the battle barge, a massive spaceship that houses an entire company of Space Marines. Little snippets of dialogue and visual storytelling in this area give a welcome sense of continuity between missions which helps you feel like you’re part of a protracted military campaign.  

What’s more, the writers take the opportunity to deliberately crack the image of the stoic, Space Marine killing machine through occasional glimmers of human dialogue. While you shouldn’t expect hyper-developed characters, these Space Marines feel well-rounded. This is especially true in softer moments of conversation. Some of the dialogue between the supporting cast (whom you control in co-op mode) is so earnest and wholesome that it veers towards the homoromantic.

This sort of hidden depth is a hallmark of Space Marine 2. While its characters, storylines, and set pieces lack the depth of more story-heavy action-adventure titles like The Last of Us, they absolutely contain more than meets the eye. Coupled with an exceptionally satisfying combat system and a heartfelt dedication to the source material, this quality helps lift Space Marine 2 comfortably out of forgettability and easily into the realm of the genuinely entertaining. While elements of Space Marine 2 may feel rushed or overstretched, the title stands on its own two feet, distinctive, bombastic, and proud.  

Screenshot from Warhammer 40,000 Space Marine 2 showing an Ultramarine taking on some chaos Space Marines

(Image credit: Saber Interactive/Focus Entertainment)

Accessibility

Space Marine 2 offers bare-bones accessibility features, sporting a colorblind mode and adjustable subtitles. Players can also toggle off-screen markers allowing for clearer gameplay - useful for those with visual impairments. There are also a range of difficulty modes. 

Unfortunately, the title offers little else when it comes to accessibility. An adjustable parry window or an option for automatic parries would have been most welcome. An option for colour cues to distinguish between heavy and light melee attacks is also conspicuously absent. 

 Should you play Warhammer 40,000: Space Marine 2? 

Play it if...

You love action-packed combat
Space Marine 2’s core combat loop is remarkably satisfying and likely to please action game fans of all stripes.

You want an immersive Warhammer 40,000 adventure
Like its predecessor, Space Marine 2 brings Warhammer 40,000 to life with impressive dedication and skill and will delight long-time fans of the universe.

You want a satisfying title that doesn’t take years to finish
I was able to wrap up Space Marine 2’s campaign in 12 hours, making it a memorable sci-fi adventure that doesn’t demand buckets of time.  

Don't play it if...

You’re looking for a deeper narrative-driven Warhammer 40,000 experience
While Space Marine 2’s characters feel fleshed out, there are no great philosophical or emotional exchanges here. For that, you’ll be better served by Warhammer 40,000: Rogue Trader.  

You’re just here for the multiplayer
While Space Marine 2’s multiplayer offering places thrilling combat and gorgeous visual design front and centre, it’s held back by a narrow mission pool and steep unlock curve.  

Screenshot from Warhammer 40,000 Space Marine 2 showing three Space Marines from the multiplayer mode

(Image credit: Saber Interactive/Focus Entertainment)

How I reviewed Warhammer 40,000: Space Marine 2

I played Warhammer 40,000 Space Marine 2 for roughly 16 hours, taking time to complete the campaign, replay some of my favorite missions, and play through almost every co-op mission with both AI allies and other players. Since the game was in a pre-release state, there was an insufficient pool of players to evaluate the PvP mode. 

I reviewed the game in performance mode on PS5 using a Dualsense Wireless Controller on a 48-inch LG C2 OLED 4K TV. The game ran smoothly and, while there were some frame rate drops, these were few and far between, amounting to less than half a dozen over my 16-hour playtime.  

Ace Attorney Investigations Collection review: check and mate
6:00 pm | September 3, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch, PlayStation 4, Xbox One, PC
Release date: September 6, 2024 

Why should Phoenix hog the spotlight? Why are we always trying to find the good in people? Why don’t we wear a quaff red suit with more ruffles than an 18th-century aristocrat? What if we just want to send some bad guys behind bars by uncovering guilt, rather than saving people?

What if I just want to be a pompous prosecutor with a pompadour? Ace Attorney Investigations Collection might be the for you.

This latest Ace Attorney remastered collection from developer Capcom completes the set of bringing every game in the beloved franchise to modern consoles, and for those of us in English-speaking territories also brings the final untranslated adventure in the series to the West for the very first time. 

This set houses two games in the Nintendo DS-era spinoff starring Miles Edgeworth as the protagonist (Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor's Gambit), but two Switch games (also available on PlayStation 4, Xbox One, and PC) of which only the first ever made its way outside Japan upon its initial release. Poor sales led to the second game remaining unlocalized from 2011 until now. 

Enhanced Interrogation

Character artwork of Ace Attorney Investigations Collection

(Image credit: Capcom)

A few enhancements have been brought to the collection over the original adventure. All art has been redrawn for HD screens, although those who love the pixel-art walking animations of characters in investigation sequences can use them if desired. With the new art remaining the only option for dialogue and the pixel art backgrounds standing up to scrutiny poorly on larger screens, however, the new art was certainly preferable. A gallery allows you to revisit old illustrations and listen to music (including orchestral arrangements of some songs) at will, with character designs and bonus illustrations also a welcome bonus.

The major appeal of this new title is the move from the courtroom to the mind and machinations associated with the role of prosecutor. In this role, you’ll investigate the scenes of crimes - murder and otherwise, though the latter will likely lead to murder at some point. This is Ace Attorney, after all - and uses logic and reasoning to find the true culprit and bring them to justice.

Notably, in this game such justice is inflicted all without entering a courtroom, as you freely move Edgeworth through crime scenes using the analog stick to seek out clues and speak to suspects. Speaking to suspects involves testimony and cross-examination using evidence that plays identically to such scenes in the court in mainline games, but you won’t see Miles standing at the prosecutor’s bench during your time in the world of Ace Attorney Investigations

A screenshot of the pixel artwork of Ace Attorney Investigations Collection

(Image credit: Capcom)

For those used to the point-and-click puzzling through environments associated with mainline entries in the series, the ability to control these pint-sized protagonists at will and wander around environments in search of anything suspicious is an unusual feeling that takes some time to adjust. The actual mechanics of finding points of interest to add clues to your evidence is functionally identical otherwise, as is speaking to characters and examining evidence, but it serves as a way to differentiate the two characters and their approach.

Acting as a prosecutor rather than a defense attorney, your arsenal of tools to uncover the truth alongside your approach to each case is different from those of Phoenix Wright. Alongside clues, you’ll pick up on pieces of logic that will be added to a bank of logic statements. Collect a bunch from your investigations and you’ll be able to combine them to create new leads or deepen your understanding of a case, perhaps finding the thing you need to uncover the truth in the process.

Best bit

A screenshot of Edgeworth and a chess piece from Ace Attorney Investigations Collection

(Image credit: Capcom)

Using Mind Chess to bide your time as your opposition witness slips new information, only to use that moment to speak up, brings dynamism to the game’s frequent confrontations that never gets old. 

In the third case of the first game involving kidnapping and murder inside of a theme park based around the lovable police mascot, it’s possible to piece together the existence of three used cups in the kidnapper’s hideout alongside a trio of folding chairs to reveal that there are actually three kidnappers involved in the case instead of the original two you first believed, a vital clue in unmasking the real culprit.

While a cool idea in theory, it also reveals the biggest flaw with this game’s unique approach: it’s too simple. At their best, Ace Attorney games thrill through their challenge, the complex investigations spanning a mass of environments, interrogations, and cross-examinations, confounding conundrums that only become clear of a culprit at the very end. Here, logic rarely involves more than a few statements that can easily be pieced together and, by consequence of them being highlighted as logic statements in the first place, only make it more clear what the key pieces of evidence are when you confront and cross-examine statements from witnesses and suspects later.

Investigations are also disappointingly streamlined. Rather than spanning numerous environments and crime scenes that intersect to unveil the truth, you’re locked into a single environment at a time to investigate for every clue before moving to the next in a railroaded fashion that feels lacking in freedom and control. Together with logic, it makes much of the game feel formulaic.

Rook-ie Mistake

A screenshot of in-game action from Ace Attorney Investigations Collection

(Image credit: Capcom)

At least, it feels too simple at first. This is a game of two halves, quite literally in this case. For much of the first game in this spin-off duology, I had yet to encounter prior to this review, I found myself somewhat saddened by how simplistic I found the experience compared to the puzzling heights of The Great Ace Attorney or twisting tales of the mainline titles. Towards the end of the first game, I finally saw the potential of the idea, before the second game expanded affairs further with new mechanics that completely transformed the title into one of the most dynamic in the series to date.

In the second game, Miles Edgeworth uses a new talent to get the truth out of his adversaries: Mind Chess. Rather than your typical ‘health bar’ that reduces whenever you use the incorrect piece of evidence, you instead enter a new Matrix-like environment where you converse with your opponent-of-sorts in a more dynamic fashion. As they share their side of events you can choose to retaliate with words or bide your time in the hope of leaking more information, at which point you can shoot a pawn at their words to break their defenses and, eventually, Checkmate them into bringing more information.

In a way that even the most enthralling in-game cross-examinations fail to achieve, the achievement of this mechanic is in its bringing of the intensity and pressure of a real interrogation to the series. A time limit forces you to act and react to statements on the fly, with real consequences if you mess up. It’s easier to fail, but more satisfying to catch their knight in the act or corner them with a well-timed counter to their words backed up by the facts of the case that force them to confess or share new evidence.

If I were to call the first Ace Attorney Investigations a decent, entertaining experience but perhaps the weakest title in the franchise, its sequel bursts into Western markets as one of the stronger entries to date for this mechanic alone. As cases become more brooding and dark the mechanic opens up new avenues to seek out the truth, and alongside featuring the better of the two overarching stories single-handedly makes a case for the collection’s existence solely for being the reason this title has its first English localization after 13 years. 

Accessibility 

Alongside language options, the game provides options to turn off screen shaking and flashes, remove controller vibration for those with sensitive hands, and adjust the transparency of the text box. Autoplay of text is also possible with a chance to set the amount of time text remains on screen after fully rendering before proceeding to the next text box.

Should I play Ace Attorney Investigations Collection?

Play it if...

You love Miles Edgeworth
Whereas Phoenix Wright or Apollo Justice hog the spotlight, Miles Edgeworth only appears as a prosecutor for a few select cases. This is the chance for him to take the lead role, and fans of the character will enjoy the game for that opportunity alone. 

You want something new from Ace Attorney
As much as each game introduces new ideas and stories, many keep the same core gameplay. From walking around the environment to flipping the script to avoiding the courtroom, this is Ace Attorney as you’ve never seen it before

Don't play it if...

You lack patience
Since skipping any case without playing it first will prevent you from appreciating the game’s story, you will have to work through a few weaker cases in the first game to reach the collection’s best moments. Those lacking the patience to work through those may feel bored or give up before reaching the best part,

How I reviewed Ace Attorney Investigations Collection

I played the game on a Nintendo Switch OLED model primarily in handheld mode, although sections of the game were also played on an ASUS VG27AQL1A gaming monitor in docked mode. I primarily played the game with AirPods for audio and put in roughly 30 hours of time to the experience in total across both games.

First reviewed August/September 2024.

Rode PodMic USB microphone review: jack of all connections, but not quite masterful
2:00 pm | September 1, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Rode PodMic USB: One-minute review

You can see the rationale here: Rode’s XLR-based PodMic has been a staple of spoken-word recordings for half a decade now, delivering incredible value microphones for streaming for under $100 / £100. But not everyone has an audio interface capable of running XLR inputs, particularly not those with an eye for low-cost setups who might be drawn to the PodMic in the first place. So why not release a model with a USB-C input too?

On paper that sounds great. It means you can connect the PodMic USB directly to your PC or Mac and just start recording into a DAW. No fuss, no added audio interface expense. And don’t get me wrong, the setup really is that easy here. 

It sounds pretty good right out of the box too, through either connection type. The sound characteristics seem to favor the mid-range more than the highs, and while I personally prefer a more whispery, pronounced high end for spoken word recordings, ultimately that comes down to personal preference. 

However, what's less subjective is the topic of price. Manufacturing a USB microphone with two connections has pushed the price up to $199.99 / £199.99, double that of the original XLR-only PodMic. And that’s a problem, because a big part of the reason everyone loved the PodMic was its price, and how favorably it compared to rival mics in that same range. 

There’s a flaw in this proposition, then, but it doesn’t mean you won’t still enjoy its considerable benefits if you buy one. The construction quality is absolutely fantastic, typical of a storied studio mainstay like Rode, and the mic monitoring input is a great nice-to-have. Throwing in a stand might have sweetened the deal a little though, and considering the price it’s disappointing that this mic can’t be used to record USB and XLR tracks simultaneously.

Rode Podmic USB

(Image credit: Future)

Rode PodMic USB: Price and availability

  • List price: $199.99 / £199.99 / AU$329.99
  • Double the price of the XLR-only model
  • Tough competition like the Shure MV7 at this price point

Price is the only major downside of the PodMic USB, but it’s a considerable one. Retailing for $200 / £200 means it’s going up against spoken word mic royalty like the Shure MV7, and it doesn’t offer a standout feature or discernibly better audio quality to draw you away from the latter. The fact that the extra outlay is due to an added connection type which can’t be recorded in series means it’s unlikely that most users will feel a real sense of added value here. 

Rode PodMic USB: Specs

Rode PodMic USB: Design and features

  • Professional, sleek appearance 
  • Straightforward setup 
  • Direct mic monitoring input 

One of the best things about this mic is its look and feel. You get the sense you’re holding studio equipment as soon as you take the capsule out of its packaging and feel its 1.9lb/900g weight. While that might not be ideal for travel, it certainly conveys a sturdiness and premium construction which remains consistent under deeper scrutiny. 

Pulling away the rubber guard to reveal the XLR connection is like opening the briefcase from Pulp Fiction, so pristine and glowing are the pins and shielding. And while some mics in this space make a more explicit play for streamers by adding RGB lighting, Rode retains a sophisticated, professional studio gear aesthetic throughout. 

The supplied pop shield fits snugly over the capsule and does its job well. If you’re thinking of using this as an instrument mic it’s best used without the shield, and it’s nice to see the mic’s versatility accounted for by the easy shield fixing. 

Rode Podmic USB

(Image credit: Future)

Rather than a cradle, the mic capsule mounts to an arm or stang directly via a characteristically solid hinged metal bracket. It’s easy to get the angle you need from this design, and while a supplied stand would certainly have sweetened the deal at this high pricing, one can have no qualms about how it fixes to a boom arm. 

Setup via the USB-C connection couldn’t be much simpler. You run the cable directly from the USB-C connector at the base of the mic into your PC or Mac’s USB-C port via the cable provided. If you’re short on USB-C connections on your motherboard you could use a USB-C to USB-A cable instead, but that isn’t supplied with this mic. 

Via XLR it’s only slightly more involved, requiring an audio interface to convert that analog XLR input into a digital signal. Connecting that way does mean you forgo the use of Rode’s Unify, Connect and Central software programs for this mic, but if fidelity must be maintained at all costs, the option’s there.

Rode Podmic USB

(Image credit: Future)

This model is particularly light on physical, on-mic controls. A scroll wheel for mic monitoring gain is the one and only control here, in fact, which shouldn’t be a dealbreaker for the vast majority of use cases but when compared to the MV7’s gain/monitoring slider and mute control, it looks a little bit barebones. 

Mic monitoring sounds great, though. It’s common for these live mic monitoring signals to run hot and distort much more easily than the recording signal, but that isn’t the case here - you get a usable, representative tone. 

On the software side, there are three different programs that can be used specifically with the PodMic USB when you connect via USB: Rode Central, Rode Connect, and Rode Unify. Central is the top-level companion app that gives you all your basic controls, while Connect and Unify work more like mixers. After an initial foray, I found that I didn’t end up using any of them, preferring to just work in Ableton and add plugins to sculpt the sound. I can see the value of all three, but streamers, podcasters, and producers will all probably have their preferred software without the need to dip into these.

Rode Podmic USB

(Image credit: Future)

Rode PodMic USB: Performance

  • Warm, full and a bit mid-focused
  • Decent guitar amp recording
  • Deals with ambient noise and knocks well

Rode’s name is hallowed in pro audio, so the fundamental sound of this mic was never going to be called into question. With the original PodMic having done the rounds for over five years now too, this is a known quantity for sound quality. 

However, sound quality is a blend of science and perception. There are specs involved, like the 48KHz sample rate via USB-C which can’t be debated, but there’s also the way its sound reproduction hits your ear. I found the PodMic USB lacks a little of the sparkle I look for from a vocal mic, at least out of the box. 

With some EQ and low pass, I can dial in that whispery, grainy high-end that makes podcasts, streams, and voiceover tracks sound glossy and broadcast-ready, so it’s not that the mic lacks fidelity. Far from it. It captures a lot of warmth and detail from a vocal source. It’s just that its natural tuning seems to emphasize midrange more than I’m used to, so I feel like dialing it back at the DAW level. That’s true when connecting via an XLR cable, or by USB-C. 

Rode Podmic USB

(Image credit: Future)

It’s the same sound characteristic story when you put this mic in front of a guitar amp speaker, although I found in this scenario the mid-emphasis works better. It’s particularly well-suited to my Mesa 2X12 closed-back cabinet - it seems to reproduce that tight, dry sound particularly well. 

A decade ago, vocals and instrument recordings at this fidelity for $200 / $200 - via USB, no less - would have been dreamland. How far we’ve come…

In a less studio-y environment like Discord or Twitch streaming where mechanical keyboards are clacking away and desk knocks are commonplace, the PodMic USB stands up well to audio intrusions. Its cardioid polar pattern tunes out keyboard noise if it’s placed so that the keyboard’s behind it, and using the supplied shock mount it suppresses knocks admirably.

Should I buy the Rode Podmic USB?

Buy it if...

You loved the original PodMic but want a simpler setup
No need for audio interfaces with this version - just hook it up via USB and start recording.

You record vocals and instruments
Guitar amp recordings turn out particularly well through this robust cardioid capsule.

You like a lot of midrange
The mids are emphasized in this model, so if you prefer a warm vocal sound this is worth investigating.

Don't buy it if...

Having two connection types isn’t a big deal
Retaining the original XLR input and adding USB has doubled the PodMic’s original pricing - if you don’t need both, opt for the original XLR model.

You want to record multiple speakers at once
The PodMic USB’s cardioid polar pattern is great at picking up one source, but it’s not suited to a room of podcasters speaking at once.

You don’t own a boom arm
No stand or arm is supplied with this mic, so if you don’t have additional budget to buy one you should consider another option.

Also consider...

Still not fully sold on the Rode PodMic USB? Here are two other strong gaming microphones to consider. 

SteelSeries Alias
A little more inspired by the gaming world, featuring a striking aesthetic and similarly great out-of-the-box audio.

For more information read our full SteelSeries Alias review

Audio-Technica AT2040USB
A little more specialized for vocals thanks to its hypercardioid polar pattern, and produces lovely, creamy spoken word recordings.

For more information read our full Audio-Technica AT2040USB review.

Rode Podmic USB

(Image credit: Future)

How I tested the Rode PodMic USB

  • Two weeks of professional and personal use
  • Used for in-game comms, Discord chat, and as an instrument mic
  • Both inputs tested

The PodMic has been my daily driver in online games, Discord chitchat, and recording voiceover tracks for YouTube for two straight weeks. In addition, I set it up on a stand in front of my guitar amp’s speaker cone and recorded some instrument audio. For both vocal and instrumental recordings, I ran an XLR signal through a Focusrite audio interface into Ableton. 

Read more about how we test

First reviewed August 2024.

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