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I’ve been playing Plants vs Zombies for years, and this remake is the definitive edition — with a catch
2:00 pm | December 26, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Of all the older games getting a reboot, refresh or remaster lately, I didn’t have 2009’s Plants vs. Zombies on my bingo card or wish list. In its original form, it’s a fantastic puzzle-meets tower defence game, where sentient and weaponized plants are used to protect an unseen dweller (the player) of a simple suburban house against an expanding variety of zombies.

With cartoon-like visuals and a simple presentation, there wasn’t much more I wanted out of the original PvZ. It also works very well in mobile form on both Android and iPhone.

But along came Plants vs Zombies: Replanted anyway, and I simply had to give it a go to see if it has stood the test of time, albeit with a lick of paint.

Review info

Platform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch
Release date: October 23, 2025

Starting with those visuals, from what I can see support for higher resolutions and HD textures do make this version of PvZ look cleaner and sleeker that the 2009 one. But that arguably comes at the cost of a little charm and art direction, with the bold lines and shadows that helped lower-res assets stand out, somewhat flattened and dulled with an HD sheen. This gives the impression of the graphics looking both more and less refined in certain cases, with mild inconsistencies between the seed packets of plants and how they appear when planted.

This extends a little into the menus too, which seem to mix elements from different versions of the game over the years. In general this is fine but they occasionally felt like something was off with them, perhaps throwing too much into the mix compared to the purity of the original PC version.

a screenshot from Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

A lack of precise refinement might be a bit of a theme here, as various bugs and glitches initially popped up around the release of Plants vs. Zombies: Replanted. Not many stood out to me other than the odd placement of an asset or two (see the screenshot above), but subsequent patches seem to have paved over a suite of these issues; obviously not ideal, but at least PopCap is taking action.

Art style choices aside, in motion PvZ: Replanted looks fantastic in my eyes. The way the ‘peashooters’ – a cute sentient pea plant that fires, you guessed it, peas – bop to the game’s fun, light and a little jingly music still brings a smile to my face. As does the huge creativity of all the other plants at the player’s disposal.

a screenshot from Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

Unlocked as you advance through the game's levels, which take place on from the front and back lawns, and escalate from there, these plants vary from offensive, defensive, support and augmenting variants. All have a unique design that shows off the creative and left-field ideas that smaller developers had a bounty of, and the scope to explore, in the noughties.

The same applies to the zombies, which start off with that classic Shaun of the Dead shambling style and evolve into all sorts of fun, and challenging, variants. Developer PopCap’s sense of humour extends from just the design to a virtual almanac that describes the plants and the zombies, along either their individual personalities, in a very wry and quirky way.

Tower defence with brains

a screenshot from Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

All this means Plants vs. Zombies is a lot of fun today. Not only is the idea of beating back a zombie invasion of a lawn or back yard amusing, it’s rather in-depth too.

Having played PvZ on multiple platforms I’m well-versed at forming established patterns of vegetable, spore, or fruit throwing plants, supported by defensive walls of nut plants, and paid for by carefully laid out grids of sunflowers – sunlight is the main currency of PvZ battles, and needed to fund the deployment of your selected plants.

So far this is all very much the same as the original. And maybe to a fault, as there are the occasional difficulty spikes amid a normally very balanced progression, which I recall being present in the original game.

As an experienced PvZ-er, I’m not against these, and I do enjoy some of the levels that change up how you tackle your defence, such as being given random plants on a conveyor belt rather than pre-selecting them. This injects a dose of chaos, but can fall foul of randomization not landing in one’s favour.

Small changes, like being able to speed up the game’s action can up the challenge, and help speed past the odd slow section where you’re left waiting a wave of zombies but have already got your core defensive lines and sunlight economy sorted. Equally, the light and fun music and just general pleasant vibe of Plants vs. Zombies: Replanted is so nice, I never felt like I wanted to hurry through it.

The meat – or should that be marrow – of Plants vs. Zombies: Replanted lies in how it’s combined all of the content from other versions of PvZ into one. There’s the co-op and versus multiplayer modes of console versions, the option to maintain a plant garden that came with the original, and all manner of mini games.

a screenshot from Plants vs. Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

The latter shine, with one offering bigger sums of sunlight falling from the sky, which means a turbocharged economy and thus a lot more scope to mix up your defences with a host of plants that might be too expensive to use in volume in the standard game mode.

Another mode introduces cloud cover that can reduce the output of your sunflowers or put them to sleep, meaning you need to economise for such eventualities or make use of plants that aren’t directly reliant on sunlight to produce sun. It’s a fun mode that offers a nice challenge for PvZ veterans.

a screenshot from Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)
Best bit

a screenshot of Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

A quirky, creative take on defending against a zombie apocalypse combined with some fun mechanics, means the core Plants vs Zombies experience still impresses today.

All these modes and mini games will keep your attention well after the main adventure part is completed. Some are better than others, but all are worth a quick spin and make Plants vs. Zombies: Replanted a great game to dip into, especially as it even works reasonably well on a Steam Deck.

I still reckon the core adventure mode remains the true highlight, with its charm, style, creativity and well-paced progression on enemies and plant powers.

a screenshot from Plants vs Zombies: Replanted

(Image credit: Future / Roland Moore-Colyer)

Part of me wishes PopCap hadn’t played it so safe with a few more fresh nuances to the adventure to really pull back players well-versed in Peashooter placement, even if that extended to refining the visuals that little bit more.

Nevertheless, I think Plants vs. Zombies: Replanted is easily the definitive version of a left-field game that I’ve sunk plenty of time into. And even putting aside nostalgia, it’s a fantastic puzzle and tower defence game that’s so very much worth your time today.

Should you play Plants vs. Zombies: Replanted?

Play it if...

You’re after a brilliant tower defence game
Plants vs. Zombies: Replanted is simply a wonderful and creative take on the tower defence genre, with a dose of puzzling thrown in for good measure.

You want a fun holiday game With levels and mini-games you can simply jump into, Plants vs. Zombies: Replanted is a great game to dip in and out of during the holiday season.

Don't play it if...

You’re a PvZ purist
Changes to the original game’s art style might not appeal to everyone, with visuals looking a tad flat in places.

You have Game of the Year editions of PvZ
Previous versions of PvZ in Game of the Year packages offer nearly as much as Replanted, without the art style changes.

Accessibility

There’s no dedicated accessibility menu in Plants vs. Zombies: Replanted, but you can tweak a few settings like lowering the game’s speed to half speed and opting for a high contrast viewing mode.

As the game is available on multiple platforms, you have the option to play on the platform that most suits you, with PC and mouse control being the one I’d recommend.

How I reviewed Plants vs. Zombies: Replanted

I played some five hours of Plants vs. Zombies: Replanted, getting through most of the adventure mode, which I’ve already finished in previous versions of PvZ, and trying out various mini-games.

I’ve not flirted with the multiplayer options, but they follow the form of previous console releases. I played PvZ: Replanted on my Steam Deck and on my desktop gaming PC, and over that time the game received several updates, which appeared to squash some bugs and refined the remaster. As such, my review covers what I’d consider to be the most complete version of the game.

First reviewed December 2025

Corsair’s new Void v2 MAX Wireless takes one of the best mid-range gaming headsets and makes it even better
9:00 pm | December 25, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Corsair Void v2 MAX Wireless review: one-minute review

If you’re in the market for a new headset, you don’t want to sleep on Corsair’s new Void Max Wireless V2. It’s the upgraded version of the Corsair Void Wireless V2, one of the best wireless gaming headsets we’ve tested, adding Sonarworks SoundID through iCue and simultaneous dual connectivity to the mix, to the tune of a small price increase.

It offers solid connectivity, offering both 2.4GHz wireless and Bluetooth across PC, PlayStation 5 (using the dongle), Nintendo Switch 1 and 2, and mobile, with an Xbox version sold separately. Plus, with extensive battery life of up to 130 hours over Bluetooth and up to 70 hours over wireless, the Void v2 MAX is comfortable and performs great on test, making it a fantastic headset for long gaming sessions.

Still, I wish it had a wired option, and perhaps a detachable microphone – that would have perfectly rounded out the feature set in this Max version, for me, but it’s nonetheless a fantastic mid-range option with ample fun and useful features.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: price and availability

  • List price: $149.99 / £119.99 / AU$249
  • Announced September 2025
  • Lands in the mid-range of wireless gaming headsets

Sitting comfortably in the mid-range price bracket, Corsair’s Void v2 MAX Wireless justifies its price with a neat design, decent customizability and some great sound smarts, offering a slightly more interesting look and experience than the more budget-friendly alternatives. It skips the deluxe design, features and audio specs from much more pricey options like the SteelSeries Arctis Nova Elite while still hitting the mark on most of the must-haves.

It’s $30 / £20 / AU$60 more expensive than the original Void v2 Wireless released in April 2025, and while it largely offers the exact same experience, the added option for simultaneous 2.4Ghz and Bluetooth connectivity in addition to the Sonarworks SoundID through iCue sweetens the deal.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: Specs

Corsair Void v2 MAX Wireless

Price

$149.99 / £119.99 / AU$249

Weight

10.7oz / 303g

Drivers

Custom 50mm driver

Compatibility

PC, PS5 (with dongle), Nintendo Switch 1 and 2, Mobile. Xbox version sold separately.

Connection type

Simultaneous 2.4GHz and Bluetooth connections.

Battery life

Up to 70 hours (2.4GHz), Up to 130 hours (Bluetooth)

Features

Custom 50mm Neodymium drivers, omnidirectional microphone, RGB lighting, dual connectivity, custom button mapping

Software

Dolby Atmos Spatial Audio (PC), Corsair iCUE (PC), Tempest 3D Audio (PS5)

Corsair Void v2 MAX Wireless review: Design and features

  • Easy, quick connectivity
  • Stylish design
  • Flip-to-mute mic – but it’s not detachable

There are no significant design changes between the standard and Max versions of Corsair’s Void v2 headset. Out of the box, the Corsair Void v2 MAX Wireless comes with just the headset, USB 3.0 dongle, USB 3.0-to-USB-C charging cable, and a QR code to open out the instruction manual.

Available in white and black, the design of these headsets is sleek yet unmistakably gamer-coded headsets thanks to the two slim RGB light strips. The geometric cups are cushioned with breathable memory foam padding, and the adjustable frame ensures a comfortable fit over your head. There are two buttons on the left: one to turn the headset on and off, and the other is customizable to different functions, as well as a small scroll wheel to control the volume on the side.

Corsair VOID Max

(Image credit: Future)

The mic arm can be flipped up to mute input or keep it out of your face when not in use, but it’s a real shame they didn’t opt to make it removable for this more premium option – if they had, these would be more socially acceptable to use in place of the best wireless headphones while you’re out and about. Instead, the Corsair Void v2 MAX Wireless remains confined to my gaming desk. To the same end, I wish they’d offered a dongle adapter with this version; the USB 3.0 receiver feels dated when many consoles and machines are moving towards USB-C.

After charging, it’s simple to set up the headset; if you’re using the dongle, it’ll automatically pair with your headset, or you can pair via Bluetooth by pressing and holding the lower of the two buttons on the left side of the headset. When using the Void v2 MAX Wireless on PC, you’ll want both the Dolby Access app and the Corsair iCUE software; the former allows you to enable Dolby Atmos Spatial Audio, while the latter offers device customisation. When playing on PS5, simply head to the console’s sound settings and enable the Tempest 3D Audio.

Corsair VOID Max Wireless v2

(Image credit: Future)

Corsair Void v2 MAX Wireless review: Performance

  • Superb battery life
  • Lightweight and comfortable in use
  • Excellent audio performance

As you can expect from Corsair, performance is reliably good across the board. The audio and microphone quality is great, and they’re comfortable to wear, to boot.

I’ve been using the Corsair Void v2 MAX Wireless as my main gaming headset for a month, often playing for hours on end, and I’ve yet to experience any discomfort. Its memory foam cushions, lightweight design and excellent battery life make it a go-to for extended gameplay sessions, whether I’m hooked up to my Nintendo Switch 2, PS5 or my PC.

I’m still not quite over my Baldur’s Gate 3 era, and the Corsair Void v2 MAX Wireless headset was the perfect companion to enjoy the rich audio landscape of the Sword Coast and the lively voice acting of its fantastic cast. The headset’s noise suppression works wonderfully in tandem with iCue software’s EQ, meaning everything was rendered with great clarity and depth. I also spent some time in Valorant on PS5, finding it super easy to pick out environmental cues thanks to the impressive audio clarity and Tempest 3D Audio.

Corsair VOID Max Wireless v2

(Image credit: Future)

Dual connectivity worked well on test, and came in handy a few times I wanted to answer calls or listen to a podcast on my phone while playing a less audio-reliant game, and when I used the headset to chat with friends over Discord, I received several comments on the solid microphone quality.

Best of all, I could complete most of my testing without ever needing to recharge the headset, because it offers around 70 hours of battery life via 2.4GHz wireless and an impressive up to 130 hours on Bluetooth; based on my testing, that’s an accurate benchmark from Corsair.

Should you buy the Corsair Void v2 MAX Wireless?

Buy it if...

You want long battery life
Offering an impressive up to 70 hours of battery life via 2.4GHz wireless and up to 130 hours on Bluetooth, you can game for days on end without reaching for your charging port.

You want dual connectivity
If you’ve got a burning desire to listen simultaneously across devices or be able to take calls while gaming, this presents an easy option.

You want a great all-rounder
It’s simple to use, comfortable, offers great connectivity, looks great, and performs well on test; what more can you ask for?

Don't buy it if...

You were hoping for Xbox compatibility
Unfortunately, the Corsair Void v2 MAX Wireless isn't compatible with Xbox, although there is a specific model available for Xbox users.

You have a premium headset already
While it’s really impressive for its price point, the Void v2 MAX Wireless isn’t a premium headset-beater, so you’re best off sticking with a pricier model if you already own it.

Also consider...

Still not sold on the Corsair Void v2 MAX Wireless? Here’s how it compares to more of the best gaming headsets.

Corsair Void v2 MAX Wireless

Razer BlackShark V3 Pro

SteelSeries Arctis Nova Pro Wireless

Price

$149.99 / £119.99 / AU$249

$249.99 / £249.99 / around AU$510

$349.99 / £329.99 / AU$649.00

Weight

10.7oz / 303g

12.9oz / 367g

11.9oz / 337g

Compatibility

PC, PS4, PS5, Nintendo Switch, iOS, Android

PC, PS4, PS5, Xbox One, Xbox Series X, iOS, Android

PC, PS4, PS5, Nintendo Switch, iOS, Android

Connection type

Wireless (via USB 3.0 dongle), Bluetooth

Wireless (via USB 3.0 dongle), Bluetooth

Wireless (via base station), Bluetooth, 3.5mm wired

Battery life

Up to 70 hours

Up to 70 hours

Up to 44 hours

Features

Custom 50mm Neodymium drivers, omnidirectional microphone, RGB lighting, dual connectivity, custom button mapping

Razer TriForce Titanium 50mm drivers, advanced passive noise isolation, detachable microphone, dual connectivity

Custom 40mm Neodymium drivers, retractable microphone, rechargeable lithium-ion batteries, dual connectivity, AI-powered noise-canceling mic

Software

Dolby Atmos Spatial Audio (PC), Corsair iCUE (PC), Tempest 3D Audio (PS5)

THX Spatial Audio (PC), Windows Sonic Spatial Audio (PC/Xbox), Tempest 3D Audio (PS5)

360 Sonar Spatial Audio (PC), Tempest 3D Audio (PS5)

Razer BlackShark V3 Pro
It’s a fair bit pricier, but the Razer BlackShark V3 Pro is one of the best gaming headsets we’ve reviewed. Offering much the same features but throwing Xbox compatibility into the mix as well as awesome ANC, it’s a superb set of wireless audio-givers.

For more information, check out our full Razer BlackShark V3 Pro reviewView Deal

SteelSeries Arctis Nova Pro Wireless
Again, a pricier option compared to Corsair’s Void Max v2, but with a few extra features that sweeten the deal, such as a wireless base station for dual connectivity rather than one through Bluetooth, plus a fully retractable mic that makes it a little more discreet if you want to use them while you’re out and about.

For more information, check out our full SteelSeries Arctis Nova Pro Wireless reviewView Deal

How I tested the Corsair Void v2 MAX Wireless

Corsair VOID Max Wireless v2

(Image credit: Future)
  • Used as my main gaming headset for four weeks
  • Connected to my Nintendo Switch 2, PC and PS5
  • Played a variety of games across genres

Typically, I use my iconic Razer Kraken Kitty V2 wired headset, but putting this to one side to try the Corsair Void v2 MAX Wireless granted a better all-round experience and the benefits of dual connectivity. I used it with my Nintendo Switch 2, gaming PC, and PlayStation 5, playing everything from first-person shooters to RPGs like Baldur’s Gate III and Assassin's Creed: Shadows to see how the headset works in different environments.

I used all of the advertised features, and exhaustively used the headset over my four weeks of testing to see what the long-term experience is like and ensure comfort, performance, and software all work as promised.

First reviewed November-December 2025

Read more about how we test

I played Yakuza Kiwami on Nintendo Switch 2, and the Dragon of Dojima’s debut feels as good as ever
2:00 pm | December 24, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

The Dragon of Dojima has smashed his way onto the Nintendo Switch 2 once again – this time with a port of Yakuza Kiwami – a remake of the first game released in Ryu Ga Gotoku Studio’s iconic series. This excellent action role-playing game (RPG) has landed on Nintendo’s latest console almost ten years after its initial release on PS3 and PS4, so does it hold up?

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: November 13, 2025 (Switch 2 version)

Well, before I answer that and get into the nitty-gritty, allow me to set the scene.

Yakuza Kiwami follows the story of Kazuma Kiryu – a yakuza who is expelled from the Tojo Clan after being accused of murdering his patriarch, Sohei Dojima. After spending ten years in prison, Kiryu is forced to find his feet in truly chaotic circumstances. His childhood friend, Yumi, has gone missing. His sworn brother Nishiki is spiralling after being appointed as a yakuza boss. And the Tojo Clan is frantically searching for 10 billion yen, which has seemingly been stolen. The story is compelling as ever, and kept me engaged from start to finish.

I’ve spent more than 15 hours playing through the main and side stories in Yakuza Kiwami for Nintendo Switch 2. And as someone who played – and thoroughly enjoyed – the PS4 version of this remake, my hopes were pretty high. Here’s how it stacked up against my expectations.

Making the Switch 2 a new console

Kiryu attacks a ruffian in Yakuza Kiwami

(Image credit: Sega)

Good news, Yakuza fans, this is a very strong port of Kiwami. First of all, the game runs at an impressive 60fps, which is the same as the PS4 version. I was glad to see that the framerate rarely ever dropped with my Switch 2 docked or in handheld mode, keeping the action flowing when it mattered most.

There was the very occasional drop during heat actions, but this was minor and had no impact on gameplay whatsoever. The title also displays at 1080p, meaning you get very solid performance, all things considered. Of course, as a port of a decade-old game, the visuals aren’t the flashiest, but Kiwami certainly looks as good as you’d hope on Switch 2.

Other than one cutscene in Chapter 1, which appeared to be a little low-res, in-game movies also looked as good as they did on PS4. The murkiness of 2005 Kamurocho, the vibrancy of yakuza fashion, and the character animations all look as character-filled as I’d hoped.

Another good thing about the Switch 2 version is that load times have been kept nice and brief. So, whether you’re heading into a fast food joint or going to the Serena bar, transitions feel swift and seamless.

Best bit

Kiryu attacks Majima with a human-sized cone in Yakuza Kiwami

(Image credit: Sega)

Majima just loves getting beaten up by Kiryu. Only to help the Dragon of Dojima ‘get stronger’, apparently. Anyway, I found him hiding under a giant cone and then used it to crush him in combat. The sheer creativity of this series never fails to wow me.

Yakuza Kiwami isn’t only nice to look at and smooth performing, but it’s also a joy to control on Switch 2. I mainly played through it with the Joy-Con 2 controllers, piecing combos together, switching into different battle styles, and general movement feels just like it should.

There are a few small options that also help to make this a great port. For instance, you can carry over data from the original Nintendo Switch version of the game, straight onto Switch 2 if you’re mid-way through your adventure, say. There are also more text languages available than in the PS4 version, for example, which is a nice touch. And obviously, being on Switch 2, you can also play on the go, which is a key reason to pick this edition over home console alternatives.

Overall, this is a great way to play Yakuza Kiwami – an awesome game in its own right. Speaking of, let’s talk a little more about the game itself, which has been a favorite of mine for a number of years.

KIRYU-CHAN!

Majima in a police uniform in Yakuza Kiwami

(Image credit: Sega)

Yakuza Kiwami’s story covers some pretty heavy ground. Kiryu aims to help a vulnerable child find her mother; he has to survive in an increasingly hostile Kamurochō, and the internal politics of the Tojo Clan leave him in some extremely precarious situations. But the heaviness of Kiwami’s story is weighted against some truly bizarre – oftentimes hilarious – sub-stories and events.

Perhaps the most obvious example I can think of is just about every interaction with Goro Majima, who is nicknamed ‘The Mad Dog of Shimano’. This troublemaker has a sadomasochistic obsession with Kiryu and will fight you at every turn through a battle system called Majima Everywhere. He claims this is to revive the ‘true’ Dragon of Dojima – the full-strength Kiryu that existed before spending a decade imprisoned.

Usually, you’ll just have a scrap in the streets of Kamurochō, but some of your encounters are phenomenally bizarre. Majima will dress up as a police officer, hide in a comically oversized traffic cone, and even get into drag. All with the purpose of fighting you. There are so many hilarious moments, and these episodes will make it clear why Majima is such a fan favorite.

As you continue to battle it out and improve your Majima Everywhere rank, you’ll unlock skills for the Dragon combat style. This is a bit different, as you simply spend EXP to gain proficiency in the other styles: Brawler, Rush, and Beast. I’d argue that the pure volume of fights required to advance the Majima Everywhere plotline and gain all of the Dragon skills is too high, and can grow tiresome after a while. But still, there are a lot of brilliant moments sprinkled throughout this segment of the game.

My Judgement

Two policemen tell Kiryu to 'freeze' in Yakuza Kiwami

(Image credit: Sega)

I mentioned EXP earlier, which you gain through beating street punks, defeating bosses, eating food…you name it. This can be spent on upgrading health, learning combat skills, and the like. The way your power scales as the game goes on feels fitting for a yakuza who’s been long out of the game, and adding new moves into the mix as you become more familiar with the combat system is a strong design choice.

And speaking of combat, it’s seriously addictive. The various battle styles are well-differentiated, piecing together combos feels satisfying, and building up your heat gauge to unleash powerful – and sometimes zany – finishing moves is seriously gratifying. You’re not getting the most complex or deep action mechanics ever, but that’s honestly not a flaw – the fact that the simplistic combat feels this rewarding is a feat in itself.

Before I come to my conclusion, I have to mention that the story is executed very well overall. There are plenty of twists and turns, plenty of emotion-filled moments, and a wonderful cast of characters. You’ll have the odd errand to run in the main story, and this can slightly disrupt the pace of the adventure, but aside from these occasional bumps in the road, Kiwami is a real blast to play through.

There are also some funny, action-packed, and plot-enriching sub-stories to explore. Most of these are non-essential, but you can get some amazing rewards if you take the time to see them through. You’ll hear a ton of groovy and heartfelt tracks throughout these substories, and just in Kamurochō generally, which I regularly come back to listen to.

All in all, Yakuza Kiwami is great on Nintendo Switch 2. This version runs smoothly and looks very good for the most part, although the game does, of course, show its older-gen roots. Load times are short, everything feels easy to control, and the game itself is strong in terms of its narrative, gameplay, and soundtrack. If you haven’t played Yakuza Kiwami yet, then it’s all too easy to recommend it on Nintendo Switch 2.

Should you play Yakuza Kiwami on Nintendo Switch 2?

Kiryu stands beside a dog in Yakuza Kiwami

(Image credit: Sega)

Play it if...

You want to enjoy Yakuza on the go
This is a smooth-performing and good-looking version of Yakuza Kiwami, whether played in docked mode or handheld mode. Being able to take Kiryu’s journey on the go is a massive plus, and the Switch 2 version is a very solid one indeed.

You’re looking for a more digestible RPG
Sure, if you were to take on all of the substories, you could probably spend more than 80 hours in Yakuza Kiwami. However, players taking on the main story and a small bit of side content can expect to see the adventure through in around 20-25 hours. If you want a shorter action RPG to blast through, Kiwami is a nice choice.

Don't play it if...

You’re new to the series
It may seem counterintuitive, but the first game in the series isn’t the best to start with, in my view. For Switch 2 players, I’d recommend picking up Yakuza 0 Director’s Cut first. This is a prequel to Kiwami and takes you through the backstory of Kiryu and Majima, and even touches on how their paths intersect.

You’re expecting real next-gen magic
This is a port of an almost decade-old remake, so if you’re expecting some flashy next-gen magic, you may be disappointed.

Accessibility features

There are quite a few options available in the settings menu, like camera control customization, subtitles in a range of languages, different difficulty and gore levels, and the choice to toggle display tips on or off. Unfortunately, there’s no colorblind mode, though, which would’ve been a nice touch.

How I reviewed Yakuza Kiwami on Nintendo Switch 2

Kiryu stands outside a fast food joint in Yakuza Kiwami

(Image credit: Sega)

I spent more than 15 hours playing through the main story and a handful of side stories in Yakuza Kiwami on Nintendo Switch 2. I usually played in docked mode, with my Switch 2 console connected to the Sky Glass Gen 2 TV and Marshall Heston 120 soundbar. However, I did play in handheld mode on occasion, where I usually listened to in-game audio with my Sony WH-1000XM6 headphones.

I’ve played Yakuza Kiwami on the PS4 before, and spent in excess of 50 hours on the game. As a result, I had a strong understanding of what would make this a successful port. I’m also a big fan of the Yakuza series in general, with Yakuza 0 standing as my favorite game in the franchise.

More generally, I’ve been a Nintendo Switch 2 owner from launch, and have reviewed a wide range of games for the console. This includes other RPGs like Dragon Quest I & II HD-2D Remake and Raidou Remastered: The Mystery of the Soulless Army, but also titles from other genres, like Kirby Air Riders and Drag x Drive.

First reviewed December 2025

SteelSeries Arctis Nova 7P Gen 2 review: a highly versatile headset that’s become my daily driver
1:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

SteelSeries Arctis Nova 7P Gen 2: two-minute review

If you’re looking for a PS5 headset that boasts unrivaled customization options, the SteelSeries Arctis Nova 7P Gen 2 is an endlessly versatile wireless gaming headset option. And while it is indeed a tweaked version of the multiplatform model, one that swaps out the control wheel on the right earcup for one that dials in sidetone, this headset can be used on a whole host of platforms to great effect.

After using the headset for 100 hours, I’ve found myself keeping it on for music listening and work calls throughout the day. It’s a Gen 2 version of an existing headset, with a larger battery that I’ve found to be good for just over 50 hours, and a few extras in terms of software compatibility. Having also used a SteelSeries Arctis Nova 5 review, I can say with confidence that this is a big step up in terms of user experience and comfort.

All in all, the SteelSeries Arctis Nova 7P offers everything I want from a PS5 headset, and I’ve been impressed by the custom audio profiles for games like Fortnite and Alan Wake 2. While the Arctis app is easy to use on mobile, some features, like creating custom EQ profiles, are locked to the desktop app. I’d love to see full functionality on the mobile app, as having to jump between devices to use the full suite of features is a little frustrating. Similarly, you have to use the desktop app to update firmware.

Audio quality for the SteelSeries Arctis Nova 7P is great across the board and has held up while I’ve been testing the headset with gaming, work calls, and music listening sessions.

There’s a handful of music EQ profiles to play around with, and they offer the usual Bright, Heavy, Bass Boost options you’ll find on most EQing programmes these days. I love the fact that Side Tone is controlled via a wheel on the right ear cup, as it allows me to dial it up for online, voice-chat heavy games, and then back down for when I’m playing a single player title.

Black headphones from the side, with a retractable microphone extended

(Image credit: SteelSeries)

Battery life was pretty much bang on the 54 hours claimed by the manufacturer (my estimate was 52 hours following a full charge), though I did find that the battery drained a little quicker when using both the Bluetooth and 2.4Ghz functions simultaneously. As such, I never actually ran out of battery (besides the testing for battery life), as a quick charge at the end of the day would boost the headset up enough to last comfortably more than the following day’s usage.

Retractable microphones are my preference in a gaming headset, and I’ve really appreciated being able to neatly slot away the microphone while I’m using the headset for music or single-player games. Other gaming headsets I’ve owned have had detachable microphones, and sooner or later, they get misplaced, rendering the device useless for certain kinds of games. The red light that indicates muting is a nice touch too, giving me a clear signal that, yes, I am indeed muted on a call once again.

I’ve unfortunately also had two instances requiring me to hard-reset the device. This seems to happen due to an endless cycling of the Bluetooth pairing when connecting and reconnecting between multiple devices. To reset the headset, you have to remove the foam from one of the earcups and then use a pin to poke down into a very tiny hole.

This isn’t ideal, and particularly frustrating when you don’t have the right tool on hand to initiate the fix. I’ve kept the headset’s firmware updated throughout this review, so for now, I’m unable to say whether this issue is something that’s prevalent and planned to be fixed.

Black headphones resting on a green surface

(Image credit: SteelSeries)

SteelSeries Arctis Nova 7P Gen 2: price and availability

  • List price: $199 / £179.99 / AU$399
  • More expensive than the Gen 1 version at launch, which was $179.99 / £174.99 (about AU$310)
  • Competitive pricing with a great feature set that matches rivals

The SteelSeries Arctis Nova 7P launched in October 2025. It’s positioned somewhere in the middle of the mid-range premium gaming headsets in terms of cost, and it’s in-line, though slightly more expensive than the Gen 1 version due to its refreshed and updated feature set.

At $199 / £179.99 / AU$399, the headset has a number of competitors like the Turtle Beach Stealth 700 Gen 3. It’s exactly the same price as the Stealth 700 Gen 3, and shares many of the same features, though the Turtle Beach has the SteelSeries beat on battery life by a considerable margin.

Then there’s the Razer Kraken V4, a cheaper alternative ($179 / £179 / AU$329) to the SteelSeries Arctis Nova 7P. You get a little less battery life and THX Spatial Audio, which really improves the audio experience. Unfortunately, this THX Spatial Audio is only available on PC, so if you’re a console gamer, you may find the SteelSeries Arctis Nova 7P’s suite of software features a lot more useful in your setup.

For the price, the SteelSeries Arctis Nova 7P does offer great value for money in terms of build quality and features. It doesn’t have Active Noise Control (ANC), though you can’t find another headset that does in this price range. In fact, ANC is very uncommon in the gaming space as of yet, so for now at least, the SteelSeries Arctis Nova 7P feels fully featured.

It’s also worth mentioning that, despite having launched in October of this year, there have already been deals and discounts for Black Friday that brought the headset down by $20 on average. Even if you can’t find a deal on the SteelSeries Arctis Nova 7P headset, it’s still great value for money for what you’re getting.

Black headphones resting on a black stand, against an orange and green background

(Image credit: Future)

SteelSeries Arctis Nova 7P Gen 2: specs

SteelSeries Arctis Nova 7P Gen 3

Price

$199 / £179.99 / AU$399

Weight

11.5oz / 326g

Drivers

40mm carbon fiber with brass surround

Compatibility

PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile

Connection type

Wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth

Battery life

54 hours

Features

Retractable boom noise-cancelling microphone, Simultaneous wireless and Bluetooth audio, AirWeave memory foam ear cup material, Fast Charge (6 hours in 15 minutes).

Software

SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)

Black headphones resting on a green surface

(Image credit: Future)

SteelSeries Arctis Nova 7P Gen 2: design and features

  • Comfortable and lightweight design that feels sleek and unobstructive
  • Simultaneous 2.4Ghz wireless and Bluetooth audio is a real winner
  • Three cleanly designed colorways

The SteelSeries Arctis Nova 7P comes in three colors: Black, White, and Pink, though the design largely follows the same of other Arctis Nova headsets. Comparing it to my own SteelSeries Arctis Nova 5, the 7P is noticeably improved in build quality. It’s slightly heavier, and the headband is a PVD (Physical Vapour Deposition)-coated steel that’s much more sturdy. At a glance, however, this is the same design we’ve seen from other SteelSeries gaming headsets, just a little bit more premium-feeling.

In comparison to the weight of competitors like the Turtle Beach Stealth 700 (14.3oz / 408g) and the Kraken V4 (12.3oz / 397g), the SteelSeries Arctis Nova 7P is noticeably lighter (11.3oz / 326g). I often find gaming headsets too bulky and heavy for extended use, though the SteelSeries Arctis Nova 7P has been superbly comfortable to wear all day. I was given the Black color variant for review, and it’s a big upgrade on the White model I’ve used for the SteelSeries Arctis Nova 5 (which discolored and yellowed a little after a few months of use).

Another thing I like about this headset is the retractable microphone. It slots neatly into the left earcup and can be pulled out and replaced smoothly. There’s even a small red LED on the tip of the microphone to indicate when the device is muted. Personally, I need a little bit of Side Tone in my gaming headsets, which usually plays back a bit of my speech audio into the headset while using the microphone. The 7P version here has an adjustable dial on the right earcup to adjust Side Tone, a nice feature that’s exclusive to the PlayStation-centric version I’ve been testing

A small black USBC dongle

(Image credit: Future)

There’s a mute button, a volume wheel, and two pairing buttons that activate Bluetooth and 2.4GHz connections, respectively. These all feel solid, though there’s nothing particularly interesting to report about them. Other headsets might use a click here and there on their volume wheels, but I can’t say I was left wanting with the SteelSeries Arctis Nova 7P’s more straightforward offering.

This 7P variant is multiplatform across PC, mobile, Mac, PS5, PS4, Nintendo Switch 2, Meta Quest 2 and Quest 3, and Nintendo Switch, as are the 7 and 7X variants. The difference between the models is that in the 7, the right ear cup has a chatmix volume wheel (tailored for PC functionality), rather than the 7P and the 7X’s Side Tone wheel. The PS5 doesn’t use chatmix, so the Side Tone wheel is more useful if you’re primarily playing on PlayStation. If you want proper Xbox compatibility, the 7X is the headset that’ll connect to Xbox devices. The 7 and 7P will not.

Having separate buttons for each connection type works like a charm, and they even have slightly different sound effects upon activation. This streamlines a potentially finicky process that can often crop up with simultaneous connectivity devices like this.

Black headphones on a black headphone stand against an orange background

(Image credit: Future)

SteelSeries Arctis Nova 7P Gen 2: performance

  • Fantastic sound across gaming, music, and work calls
  • Arctis app’s custom game profiles truly make a difference
  • Comfortable and versatile enough to become a daily driver

The SteelSeries Arctis 7P excels in audio quality, mostly leaning on the Arctis app to offer a deep level of customization in how your in-game audio is mixed. I’ve played hundreds of hours of online games like Fortnite, Battlefield 6 and Arc Raiders using the headset, and found in-game audio to rise to the occasion, regardless of what I’m playing. I often chose to use the headset without the companion app, instead relying on default settings to play a whole host of games. I found the audio to be well-balanced and with adequate levels of bass without needing to tweak things in-game.

Similarly, the SteelSeries Arctis Nova 7P will perform great when streaming music, though it’s not really positioned as a music-first product, lacking noise cancelling and the clarity you’ll get from a dedicated set of more audio-focused headphones.

Generally, the headset features solid audio quality and performance in default settings, with very few issues with stuttering or streaming, whether connected to Bluetooth or 2.4Ghz signals. I had quite a few problems with the SteelSeries Arctis Nova 5 in this respect, frequently finding that my audio would glitch or cut out entirely from time to time. Whatever’s been finetuned for the 7P model has ironed out these issues completely, and I’ve had a very smooth experience switching between Bluetooth and 2.4Ghz modes so far.

A huge plus point of the SteelSeries Arctis Nova 7P is its compatibility with the companion Arctis app, which adds flexibility and features. You can download the Arctis app on your phone, and from there you can tweak the Bluetooth audio, the 2.4Ghz audio, and microphone profiles on the fly. It’s a robust app that has custom profiles for games like Battlefield 6, Kingdom Come Deliverance 2, and Fortnite.

Black headphones on a black stand, on a green surface

(Image credit: Future)

In online competitive titles, enemy footsteps are bumped up in the EQ mix, and the difference is stark. Having spent around a hundred hours playing Arc Raiders on the headset with the “FPS Footsteps” custom profile enabled, I’ve been able to hear enemies sneaking up behind me, saving me from a potential ambush.

Unfortunately, custom EQ settings are locked to the desktop app, so if you want to make your own audio profiles, you’ll need to load up another device. I’d like to see this compatibility added to the mobile app, as having to open up my laptop and connect my headset to a separate platform really complicates what should be a simple process.

Microphone quality isn’t perfect out of the box, but after some tweaking in the Arctis app, it sounds great when playing online with other players. At this price point, the audio quality from the microphone is standard, but nothing to write home about, though I’ve had reports from my regular gaming group that the microphone sounds noticeably better than on my SteelSeries Arctis Nova 5.

All in all, however, I have very few gripes with how the Steel Series Arctis Nova 7P performs day to day. The simultaneous Bluetooth and 2.4Ghz connections have made the headset a staple for me, whether I’m gaming, working, or chatting to pals on Discord.

Black headphones on a headphone stand, next to a blue product box.

(Image credit: Future)

Should I buy the SteelSeries Arctis Nova 7P Gen 2?

Buy it if...

You want a comfortable and light gaming headset
The Steel Series Arctis Nova 7P is the most comfortable gaming headset I’ve reviewed so far. It’s noticeably lighter than its direct competitors, while still having great build quality and a sturdy headband.

You want custom audio profiles for games like Fortnite
Arctis offers custom audio profiles specifically tailored for a whole host of games. Some amplify enemy footsteps, while others bump up the high-end to do justice to soaring orchestral soundtracks.

You want to run two audio streams simultaneously
The SteelSeries Arctis Nova 7P offers simultaneous Bluetooth and 2.4GHz wireless audio streams. This means you can run your Discord chat over Bluetooth, and your game audio through 2.4Ghz. This is seamless and very easy to manage on the fly.

Don't buy it if...

You want to make your own EQ profiles easily
Unfortunately, you’ll need to use a desktop app to create and manage EQs you’ve made yourself. This is frustrating, as the mobile app has every other piece of functionality covered. Still, this is a niche issue, and most won’t need to open their desktop even once.

SteelSeries Arctis Nova 7P Gen 2: Also consider

Still not sold on the SteelSeries Arctis Nova 7P? Here are two competitors that might better fit your needs.

SteelSeries Arctis Nova 7P Gen 3

Turtle Beach Stealth 700 Gen 3

Razer Kraken V4

Price

$199 / £179.99 / AU$399

$199.99 / £179.99 / AU$399.95

$179 / £179 / AU$329

Weight

11.5oz / 326g

14.3oz / 405g

12.3oz / 350g

Drivers

40mm carbon fiber with brass surround

60mm Eclipse™ Dual Drivers

Razer TriForce Titanium 40mm Drivers

Compatibility

PS5, PS4, Nintendo Switch 2, Nintendo Switch, PC, Mac, Mobile

PC, Xbox, PlayStation, Nintendo Switch, Android, iOS

PC, PlayStation 5, PlayStation 4, Nintendo Switch, Steam Deck, Android, iOS

Connection type

Wireless (2.4Ghz via dongle), Wired (audio jack), Bluetooth

Wired (USB-A), Wireless (2.4GHz, Bluetooth 5.2)

Wired (USB-A), Wireless (Bluetooth 5.3, 2.4GHz USB dongle)

Battery life

54 hours

80 hours

Up to 50 hours

Features

Retractable boom noise-cancelling microphone, Simultaneous wireless and Bluetooth audio, AirWeave memory foam ear cup material, Fast Charge (6 hours in 15 minutes).

Flip-to-mute mic with AI noise reduction, CrossPlay Dual transmitters, remappable Mode button, and wheel

Razer HyperSpeed Wireless technology, Retractable Razer HyperClear Super Wideband Mic, THX Spatial Audio

Software

SteelSeries GG/Sonar, SteelSeries Arctis Companion App (iOS & Android)

Swarm 2

Razer Synapse

Turtle Beach Stealth 700 Gen 3 Wireless
The closest competitor to the SteelSeries Arctis Nova 7P is the Turtle Beach Stealth 700 Gen 3. It’s exactly the same price, but it does have more battery life. It’s also much heavier, however, and overall has a much more bulky design.

For more information, check out our full Turtle Beach Stealth 700 Gen 3 review.View Deal

Razer Kraken V4
The Kraken V4 is a slightly cheaper alternative here. It has more bespoke technology applied to its microphone and audio drivers, with particular care taken to ensure the microphone quality punches well above its weight. The battery life is only slightly less than the SteelSeries Arctis Nova 7P’s, and it similarly features a retractable design for its microphone.

For more information, check out our full Razer Kraken V4 review.View Deal

Black headphones resting on a green surface

(Image credit: Future)

How I tested the SteelSeries Arctis Nova 7P Gen 2

  • Tested daily for a month, between gaming and work sessions
  • Used primarily on PS5 Pro, but also on my MacBook Air, and Google Pixel 7
  • Compared directly to the Steel Series Arctis Nova 5, which I’ve now used daily for over a year

The SteelSeries Arctis Nova 7P has become my daily driver for the last month or so. I’ve been using it as my main gaming headset, playing Arc Raiders and Fortnite with pals online. I’ve also used the headset for work, joining meetings and presentations, and using the microphone to speak. I’ve regularly had both audio streams running simultaneously using the Bluetooth and 2.4Ghz wireless functions, especially while gaming.

On my PS5 Pro, I’ve tested the custom audio profiles in the Arctis app. Audio for Fortnite, Clair Obscur: Expedition 33, and Battlefield 6 all offered distinct differences when paired with their respective custom profiles. Primarily, I’ve played around 60 hours of Arc Raiders, a game where audio is particularly vital. The FPS Footsteps profile saved my life a bunch of times by lifting low-end audio and making enemy footsteps clear and pronounced.

On my MacBook Air, I used the SteelSeries Arctis Nova 7P to listen to music, and applied some of the dedicated music profiles from the Arctis app to test audio quality. During my testing, I was able to compare the headset to the SteelSeries Arctis Nova 5 and noted the upgrades offered by the newer version. I also paired the SteelSeries Arctis Nova 7P to my Google Pixel 7 to test calls, Discord Mobile audio, and to access the Arctis app’s full suite of features.

First reviewed October-December 2025

Read more about how we test

The Razer Kishi V3 Pro converted me to mobile gaming after a decade on consoles
11:00 pm | December 21, 2025

Author: admin | Category: Computers Gadgets Gaming Mobile Gaming | Tags: | Comments: Off

Razer Kishi V3 Pro review: Two-minute review

The Razer Kishi V3 Pro is a very capable mobile controller that comes with reliable and remappable inputs, a comfortable form factor, great software, and a very high price tag. It’s a top choice for those who want a console-style experience on the go thanks to its great analog triggers, full-size thumbsticks, and intuitive design, but doesn’t quite feel as sturdy as a dedicated standalone controller.

With that said, the Kishi V3 Pro is reliable enough that it disappears into your hands once you get a game going, either from the home screen or the brilliant Razer Nexus app, which serves as a launcher as well as a home base for settings and calibration. It’s precise enough to give you a real edge in games like Fortnite and Call of Duty: Mobile, and also works well in platformers like Dadish 3D as well as 2D classics like Jetpack Joyride. It also supports a variety of remote play, streaming, and emulation solutions, so however you like to play the Kishi V3 Pro has you covered.

The Kishi V3 Pro costs as much as the outgoing Razer Kishi Ultra did at launch – that is to say more than most mobile gaming controllers and nearly as much as a Nintendo Switch Lite. That said, the Kishi V3 Pro is a way to access a console-like gaming experience for less than a dedicated gaming handheld, so long as your phone is powerful enough to run your favorite titles.

Razer Kishi V3 Pro review: Price & availabiltiy

Razer Kishi V3 Pro resting on a snowglobe, with holiday items around

(Image credit: Jamie Richards / Future)
  • $149.99 / £149.99 / AU$269.95
  • Available from Razer and third-party retailers
  • More expensive than many mobile and standalone controllers

The Razer Kishi V3 is a rather expensive bit of kit. In fact, it’s more expensive than any of the options on our list of the best mobile controllers except the outgoing Razer Kishi Ultra, which comes in at the same RRP. With that said, the Kishi V3 Pro offers more functionality than many of its rivals, with additional shoulder buttons and paddles on the grips.

The Kishi Ultra has been relegated to the ‘Classic Models’ section of Razer’s website, but can still be had at a discounted price in the UK and US as stock is cleared to make way for the new Kishi V3 Pro, and considering that the two controllers offer nearly the exact same functionality, it could be worth checking for deals on the older model before looking for the Kishi V3 Pro.

You should have no issues getting your hands on the Razer Kishi V3 Pro, as Razer is one of the most popular and widely distributed gaming brands - it just depends on how much money you’re willing to spend. As was the case for the Kishi Ultra, the Nintendo Switch Lite comes in at just $50 / £50 / AU$60 more than the Kishi V3 Pro, which offers a more dedicated handheld gaming platform with a large library of exclusive games.

However, I’d argue that the Kishi V3 Pro unlocks handheld-style gaming for the phone you probably already have, for a bit cheaper than a dedicated console. Through this lens, I think the Kishi V3 Pro offers decent value for money.

Razer Kishi V3 Pro review: Specs

Price

$149.99 / £149.99 / AU$269.95

Dimensions

110.8 mm X 244.8 mm X 64.3 mm

Weight

0.59lbs / 268g

Connection type

Wired (Type-C)

Compatibility

iPhone, iPad Mini, Android

Software

Razer Nexus App (iOS / Android)

Razer Kishi V3 Pro review: Design and features

  • Resembles the Razer Kishi Ultra
  • Extends up to eight inches
  • Can fit small tablets

The Razer Kishi V3 Pro is an extending mobile controller that closely resembles a Razer Kishi Ultra, just without the RGB light strips in the handles.

It’s composed of a regular controller that’s been split down the middle by a spring-loaded extending spine with a maximum length of eight inches. That means it can accommodate any phone, so long as it has a USB-C port to connect to the controller, as well as the iPad mini. The controller comes with three pairs of rubber cushions which you can mix and match between to suit your handset, or eschew entirely if your phone is too bulky.

The two controller halves use the asymmetrical design that Xbox and Nintendo Switch fans will be used to, but even as a PS5 player I found the Kishi V3 Pro very comfortable to hold and use. The grips are rounded but substantial, and while the whole thing is made of plastic the textured panels on the grips themselves are a welcome addition and add valuable traction to what is overall a compact control surface – with that said, the Kishi V3 Pro is large enough to need a bag if you’re taking it out and about.

Razer Kishi V3 Pro right handle showing USB-C port and headphone jack

(Image credit: Jamie Richards / Future)

The construction of the Kishi V3 Pro isn’t quite as robust as a standalone controller, though, and the controls themselves are a mixed bag in terms of feel.

I love the resistance in the adaptive shoulder triggers (an impressive feature on its own), but the adjacent bumpers have no travel at all – similarly, I love the dish-like design of the D-pad but not its clicky action. I was, however, impressed with the smoothness of the full-sized thumbsticks and encountered no sticking or drifting in my 10 or so hours with the Kishi V3 Pro. The sticks are reasonably tall and feel very precise during gameplay.

On that note, the best thing about the Kishi V3 Pro is just how much control it offers. As well as your standard layout, the Kishi V3 Pro sports assignable back and shoulder buttons, which can be mapped to mirror any other button on the controller via the free Razer Nexus app. These buttons are thoughtfully placed and genuinely useful, allowing you to, say, reload without having to stop aiming in Call of Duty: Mobile, or quickly open the map in Fortnite. I never experienced any issues in-game that I’d blame on the controller – it’s very reliable and responsive. There are also some bespoke controls in the small hom escreen, screenshot, and Razer Nexus buttons, all of which are welcome additions.

As mentioned, the Razer Kishi V3 Pro connects via USB-C, and sports a handy LED that lights up when a connection is made. As well as connecting your phone or tablet to the controller, this USB-C connection allows for pass-through charging via another USB-C port and audio via a dedicated 3.5mm jack – a rare sight on any phone accessory and holy grail for headset users. That USB-C port can also be used to connect the Kishi V3 Pro to a PC to use as a standalone wired controller.

And if you’re an Android user, you’ll get to experience Razer’s Sensa HD haptics. The Kishi V3 Pro offers an impressive amount of rumble, with more precision than I expected to feel from a mobile controller – but because the haptics respond to in-game audio, there is a bit of a delay between on-screen action and feeling the aftershock. This feature is unavailable on iOS, but since most of the best gaming phones are Android models anyway, I’m sure this feature will find many fans.

The left grip of the Razer Kishi V3 Pro

(Image credit: Jamie Richards / Future)

Razer Kishi V3 Pro review: Performance

  • Console quality gaming on the go
  • Fantastic Nexus software
  • Hit and miss virtual controller mode

As someone who has only gamed seriously on dedicated consoles up until this point, I was surprised by just how immersive using the Kishi V3 Pro felt.

The frame holds your phone in place sturdily and lets you focus on the important stuff – the games themselves. Like all the best controllers, the Kishi V3 Pro is so reliable that it disappears into your hands and makes you feel connected to the game – inputs are always accurate and responsive.

That unlocks a lot of potential for mobile games like Red Dead Redemption, which is playable on a touch screen, but offers a much better experience when you can aim accurately and take in the gorgeous visuals with an unobstructed view. Having spent a good amount of time riding through the deserts of New Austin in Red Dead Redemption 2 for PS4, I was surprised at how similar the two experiences felt.

The Razer Kishi V3 Pro on the Fortnite home screen

(Image credit: Jamie Richards / Future)

I spent plenty of time with the Kishi V3 Pro in the newly released Fortnite: Chapter 7, running and gunning in Zero Build Battle Royale. I was able to get a competitive edge thanks to the precision of the thumbsticks for moving and aiming, as well as the mappable multi-function buttons (I assigned the map and pickaxe to the shoulder bumpers and slide and weapon select to the back buttons).

Again, I was quite amazed at how close the experience felt to playing on an actual console, and was clocking up Victory Royales like it was nobody’s business. What’s more, I was able to play for hours at a time without so much as a sign of cramp – if you’re looking for a mobile controller that’s comfortable enough for marathon sessions, the Kishi V3 Pro is a great pick. I’d even suggest that it’s more comfortable than my original Nintendo Switch.

The Razer Kishi V3 Pro with a phone bracketed playing Red Dead Redemption

(Image credit: Jamie Richards / Future)

The Kishi V3 Pro, like other Razer mobile controllers, supports and is supported by the Razer Nexus app, a launcher and hub for your compatible mobile games. Nexus also lets you toggle XInput and audio haptics before jumping into your game of choice, set favorite games, and browse popular Kishi-compatible titles, with easy links to the Google Play Store or App Store.

The app also offers the inventive Virtual Controller mode, which allows you to overlay controls on unsupported titles, effectively allowing you to play games that don’t support the Kishi V3 Pro natively.

However, Virtual Controller didn't always respond well when I tested the mode on Brawl Stars, despite Razer Nexus highlighting the game as a great candidate, and I couldn't figure out how to get Alto's Adventure (also highlighted) to respond either. TechRadar's Gaming Editor Dashiell Wood had Virtual Controller up and running during testing for our Kishi Ultra review, so I know the potential is there, but I didn't find it too effective.

As someone who typically avoids tacked-on software, I’m happy to report that Nexus is anything but an afterthought – in fact, it’s a thoughtfully laid-out and feature rich companion that helps you get the most out of the Kishi V3 Pro.

I used its settings to remap the multi-function buttons and increase the polling rate of the thumbsticks, but there are also settings for things like the input range for the triggers or setting thumbstick deadzone size. It’s a great app that elevates the Kishi V3 Pro from a peripheral to an experience of its own.

The Razer Kishi V3 Pro with a Xiaomi Pad Mini bracketed, open to the home screen of Call of Duty Mobile

(Image credit: Jamie Richards / Future)

Should I buy the Razer Kishi V3 Pro?

Buy it if...

You want all the controls
With a full-size standard layout and four assignable bonus buttons, the Kishi V3 Pro is adaptable and responsive in all gameplay scenarios. View Deal

You want to play on a small tablet
Unlike some controllers, the Kishi V3 Pro supports the iPad mini and smaller Android tablets, making it a great choice for these users. View Deal

Don't buy it if...

You’re on a budget
The Kishi V3 Pro is mighty expensive, even considering its expansive feature set. If you’re looking to save, most every other mobile controller is cheaper. View Deal

You want something super-portable
While you’ll have no problems fitting the Kishi V3 Pro in a backpack, it’s far from pocketable – its large size means travel will require more forethought than some care to give. View Deal

Also consider

Consider these alternatives if the Razer Kishi V3 Pro isn't quite the right mobile gaming controller for you.

Razer Kishi V3 Pro

Backbone One 2nd Gen

Asus ROG Tessen

Price

$149.99 / £149.99 / AU$269.95

$99.99 / £99.99 / AU$179.99

$109.99 / £109.99 / AU$179

Dimensions

110.8 mm X 244.8 mm X 64.3 mm

6.93 in x 3.70 in x 1.34 in / 176mm x 93.98mm x 34.03mm

7.5 in x 3.6 in x 1.5 in / 191.5 mm x 92 mm x 40 mm

Weight

0.59lbs / 268g

0.30 lbs / 138 g

0.29 lbs / 136 g

Connection type

Wired (Type-C)

Wired (Type-C / Lightning)

Wired (Type-C)

Compatibility

iPhone, iPad Mini, Android

iPhone 15 Series, Android / iPhone 14 series, and earlier

Android

Software

Razer Nexus App (iOS / Android)

Backbone App (iOS / Android)

Armoury Crate (Android)

Backbone One 2nd Gen
For about $50 / £50 / AU$90 cheaper than the Kishi V3 Pro, the Backbone One offers a great mobile gaming experience for iOS users.

Read our full Backbone One 2nd Gen reviewView Deal

Asus ROG Tessen
The Asus ROG Tessen is our pick for the best mobile controller for Call of Duty Mobile, and it’s a great choice for other shooters too. If you’re looking for a controller to go to battle with, it’s worth a look.

Read our full Asus ROG Tessen reviewView Deal

How I reviewed the Razer Kishi V3 Pro

  • Tested for approximately 8 hours of game time
  • Tested on Android and iOS with a range of games
  • Almost ten hours of game time
  • Tested with a variety of games
  • Tried a range of devices too

Though I wasn't counting closely, I estimate that I clocked in for approximately 8 hours of game time with the Razer Kishi V3 Pro across a variety of games.

I tested the controller with an iPhone 15 and Oppo Find X9 Pro to ensure it works well across both iOS and Android, as well as with the Xiaomi Pad Mini Android tablet. I played a variety of games, from demanding console ports like Fortnite and Red Dead Redemption to staples like Call of Duty: Mobile and Jetpack Joyride. I also tried out platformer Dadish 3D and horror side-scroller Carrion, and tested the Virtual Controller mode with Brawl Stars.

I focused on first and third-person games to get a good sense of the thumbsticks’ performance, and played competitive online games to test how the controls held up in high-pressure scenarios. I also tested the 15W pass-through charging and headphone jack, and dove deep into the Razer Nexus app to activate features like the multi-function buttons and audio haptics.

Read more about how we test

First reviewed December 2025

The Competitor is a no-nonsense symmetrical Xbox controller that barely puts a foot wrong
8:00 pm | December 19, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

The Competitor: one-minute review

The Competitor is an Xbox and PC-compatible controller from manufacturer Hyperkin that adopts a DualSense-like appearance and symmetrical thumbstick layout. While it does feature niceties like drift-resistant Hall effect sticks and triggers, I’ve found it to be a blissfully simple controller.

The Competitor has no fancy RGB lighting, no gyro sensors, no trigger locks, no wireless connectivity options, and no supporting apps or software. It’s also impressively cheap, has a nice design, and a great idea or two of its own. Its straightforward nature serves it well, and it’s one reason why it’s one of the best Xbox controllers I’ve tested in quite a while.

Some of my favorite controllers in recent years have been the likes of the Razer Wolverine V3 Pro and GameSir Tarantula Pro - both gamepads that are stuffed with desirable features that definitely make their price tags trend upward. The Competitor’s stripped-back, simplistic nature is actually quite refreshing in comparison, and is a staunch reminder that controllers don’t need to be a smorgasbord to remain appealing in the contemporary market.

There are some slight missteps. I’ve never been a fan of the PlayStation-style D-pad adopted here, the Menu and Share buttons are rather awkwardly-placed, and - while this is certainly personal preference and not indicative of The Competitor’s quality - it lacks wireless connectivity. Though at its relatively low price point, it’s easy to forgive these shortcomings.

The Competitor

(Image credit: Future)

The Competitor review: price and availability

  • List price: $49.99 / £39.99 (around AU$74.95)
  • Available from most major retailers in the US and UK
  • Compares in price to similarly cheap controllers like the GameSir Kaleid

You can get The Competitor today for $49.99 / £39.99 (around AU$74.95), making it one of the cheaper Xbox and PC controllers that’s actually worth recommending. Readily available at Amazon in the US and the UK, you’ll also likely find it at your local retailers of choice, including Best Buy in the US and Argos in the UK.

The cheaper Xbox controller spectrum has gotten broader in recent years, with pads like the GameSir Kaleid ($49.99 / £59.99) and 8BitDo Pro 2 ($44.99 / £39.99) also coming in at similar price points. The Competitor, rather fittingly, has some tough competition in the space, then, but I’d definitely say it’s comparable in quality to those aforementioned pads.

The Competitor review: Specs

Price

$49.99 / £39.99 (around AU$74.95)

Weight

7.1oz / 200g

Dimensions

6.2 x 5.0 x 2.5in / 158 x 127 x 64mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Connection type

Wired (USB-C)

Battery life

N/A

The Competitor

(Image credit: Future)

The Competitor review: design and features

The Competitor differs from most Xbox controllers in its symmetrical thumbstick layout and design that’s practically identical to that of the DualSense Wireless Controller. You’ll find the same boomerang-esque shape here, with similarly designed D-pad and face buttons.

I wouldn’t say build quality is luxurious, certainly not up to the DualSense standard, but it does the job at its price point. That is to be expected, though, given the lower price. Otherwise, nothing about the controller screams cut corners or lazy design; it’s an extremely tight ship. Usually, you’d expect one or two blemishes to stand out on budget-friendly controllers.

But my only issues, really, are the slightly awkward placement of the central Menu and Share buttons, as well as the spongy-feeling PlayStation-style d-pad. However, the latter comes down to personal preference more than anything else.

The color scheme of The Competitor is quite pleasing, too. It sports a black and white aesthetic in a sort of ‘X’ pattern across the front of the pad. The face buttons and d-pad have a translucent, glossy finish that feels quite nice against your thumbs, too.

The Competitor

(Image credit: Future)

The Competitor review: Performance

The Competitor is a strictly wired controller. However, that’s not strange at its relatively low price point, so easy to forgive. That said, if you’d prefer a wireless model, you may be better off checking out similarly priced gamepads like the Xbox Wireless Controller or 8BitDo Pro 2.

What isn’t a guarantee for cheap controllers is the inclusion of drift-resisting Hall effect thumbsticks, but they are here on The Competitor. The sticks themselves feel great, too, with solid responsiveness and a rugged textured finish around the edges.

The Competitor features two remappable buttons on the rear of the controller. And these are easy enough to customize by holding the mapping button on the back, in conjunction with one of these rear buttons and one of the main ones on the front.

These remappable buttons are assigned by default, which I typically find a touch annoying. However, this is alleviated by a handy feature you don’t see on all that many controllers. There are lock switches for both remappable buttons, which can prevent them from being pressed in entirely. It’s arguably a bit of a workaround to keep them unassigned, but I welcome the ability to manually enable or disable them in such a way.

The Competitor

(Image credit: Future)

Should I buy The Competitor?

Buy it if...

You want an affordable, effective controller
The Competitor simply does what it says on the tin (or, um, the cardboard box, I suppose). It’s a straightforward gamepad with no obvious flaws, available at a fittingly competitive price point.

You’re looking for a drift-beating option with light features
Hall effect sticks and two remappable buttons are present here. It’s on the lighter side in terms of features, but it’s really all a controller at this price needs to stand out.

Don't buy it if...

You want a more robust D-pad
Some game genres, like fighting games and platformers, benefit from a more well-rounded d-pad than the one on The Competitor. I actually love the circular design of the Xbox Wireless Controller's d-pad, and would recommend it over The Competitor if that's something that will be important to you.

You’re on PS5
The Competitor isn’t compatible with PlayStation hardware, despite the DualSense-looking design. Consider checking out our best PS5 controllers guide if you’re shopping for a Sony gamepad instead.

The Competitor review: Also consider

If The Competitor isn’t quite competitive enough for you, here are a couple other options very much worthy of consideration.

The Competitor

Xbox Wireless Controller

GameSir Super Nova

Price

$49.99 / £39.99 (around AU$74.95)

$59.99 / £54.99 / AU$74

$44.99 / £49.99 / AU$89

Weight

7.1oz / 200g

8.5oz / 241g

9.3oz / 263g

Dimensions

6.2 x 5.0 x 2.5in / 158 x 127 x 64mm

5.9 x 4.1 x 2.4in / 150 x 105 x 60mm

6.1 x 4.2 x 2.3in / 156 x 106 x 59mm

Compatibility

Xbox Series X, Xbox Series S, Xbox One, PC

Xbox Series X, Xbox Series S, Xbox One, PC

PC, Switch, Switch 2

Connection type

Wired (USB-C)

Wireless (Xbox), Wired (USB-C)

Wireless (Bluetooth, 2.4GHz USB dongle), Wired (USB-C)

Battery life

N/A

Varies, around 20-40 hours

15 hours

Xbox Wireless Controller
Always an incredibly solid choice, the official Xbox Wireless Controller isn’t big on bonus features, but it offers incredible reliability and is available in countless color options these days.

Read our full Xbox Wireless Controller review

GameSir Super Nova
While losing Xbox compatibility, this is a fantastic and affordable wireless controller for PC and the Switch family of consoles. I’d go for this one if you’re after a PC controller and interested in a budget-friendly wireless option. Oh, it comes with a charging dock and some lovely color options, too.

Read our full GameSir Super Nova review

How I tested The Competitor

  • Tested for one week
  • Primarily tested on PC
  • Played a wide range of games

I tested The Competitor over the course of about a week, putting the wired wonder through its paces primarily on a gaming PC with my Steam library. All my go-to games were present here, including Final Fantasy 14 Online, Tekken 8, Elden Ring Nightreign, and Tokyo Xtreme Racer.

Given the shape and feel of the controller, I tried to compare the experience of playing with The Competitor to that of the DualSense Wireless Controller. Obviously, the PlayStation controller is more feature-rich, with bespoke haptic feedback and adaptive triggers, as well as its touchpad. Build quality isn’t quite as strong with The Competitor, in comparison, but it’s certainly not miles off, given the price.

First reviewed December 2025

Read more about how we test

After 13 hours, Dispatch has given me hope that the tell-your-own adventure genre of video games will see a renaissance era
4:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

You would think the concept of a mature superhero story would be played out by now; who has room for yet another ragtag team of outcasts with questionable morals and a habit for swearing, but come together against all odds and become one messed-up found family? And yet, AdHoc Studio's episodic, choice-based narrative game, Dispatch, has proved me wrong.

Review info

Platform reviewed: PC
Available on: PC, PS5, Nintendo Switch, and Nintendo Switch 2
Release date: October 22, 2025

Set in an alternate Los Angeles where enhanced individuals, demons, and aliens are the norm, in Dispatch, you play as Robert Robertson, a superhero who goes by the name Mecha Man. But after his mission to take down the supervillain Shroud goes wrong, Robert is forced to take a break from his hero duties.

Feeling dejected and forced into early retirement, he's soon approached by the celebrated hero Blonde Blazer, and in exchange for repairing his suit, Robert joins the Superhero Dispatch Network (SDN), an organization aiding the people of LA.

Dispatch

(Image credit: AdHoc Studio)

Tell-your-own-adventure games are so back

AdHoc's first game was created by a team of Telltale Games alumni along with other industry veterans, so it makes sense that it manages to capture the spirit of what made Telltale's stories so memorable in the first place. From the very first episode, I was taken with Dispatch, and it made me realize how much I've missed these interactive stories after their long absence.

With its eight-episode runtime, Dispatch is structured like an animated TV series and looks the part, too, with its remarkable animation and fluid art style that pop like the panels of a comic book. Thankfully, though, this isn't just another run-of-the-mill mature superhero drama that has become popularized these past few years. Yes, it does have the dark humor and violence that are typically present in these stories, but this game manages to successfully set itself apart from shows like Invincible, The Boys, or Peacemaker by being original enough.

Dispatch is workplace comedy and also a redemption story at its core. But it's not Robert who is looking for it; rather, the team he is forced to take under his wing.

At the SDN, it's Robert's job as a dispatcher to oversee the Z-Team, a group of former villains and anti-heroes that have been recruited to do some good. There's drama, rivalry, and some hilarious interactions to be found with this bunch, as well as frequent sex jokes, but at its core, Dispatch tells a sincere story about second chances and proving to yourself that you're more than your past mistakes.

Dispatch screenshot showing Robert Robertson in a mecha suit

(Image credit: AdHoc Studio)

Since he's leading the team, choosing how to approach Robert's personality is up to the player, and choices will have a rippling effect on those around you. My version of Robert was a compassionate, all-around good guy who believed in his team, and through certain dialogue options, the game does a great job of humanizing these ex-villains through witty banter, corny yet genuinely funny gags, heartfelt moments that offer an insight behind the mask, and the natural familial environment that comes with it all.

While all this is going on, there's also the looming threat of the primary antagonist, Shroud, voiced by the excellent Matt Mercer. Shroud's overall presence in the main narrative is lacking until late in the game, and I would have liked to have spent more time exploring his history with Robert. That being said, when he eventually makes his reappearance, his arrival presents an exhilarating conflict that pays off thanks to the game's solid build-up and how invested I became in rehabilitating the Z-Team.

Similarly, I was hoping for more about Robert's backstory, too, more so a deeper look into his relationship with his absentee superhero father and what his life was like as Mecha Man before he became entangled with the Z-Team, and it's something I would love to delve more deeply into in a potential follow-up season.

Dispatch

(Image credit: AdHoc Studio)

Clocking in to save the day

As an interactive narrative adventure, Dispatch lets you sit back and watch the story play out while clicking your preferred dialogue options throughout. But outside of this, and executing quicktime event (QTE) scenarios that feel genuinely thrilling when they're combined with flashy fight scenes, the game offers additional ways to make you feel more involved in creating your preferred world state.

During Robert's SDN shifts is where the core gameplay takes place and where you must use your wits to strategically assign heroes to missions across LA by matching the requirements to the character traits and their respective attributes for maximum success.

It's a sort of management sim, with different mission types that present unique challenges, requiring you to use your initiative to figure out the best course of action while also completing a series of hacking mini-games that feel incredibly rewarding when you achieve your tasks.

For players who are looking for a more relaxing time, the game also offers a Cinematic Mode, which disables QTEs during the main story, and an option for unlimited hacking attempts, so there's no need to stress about messing up and ruining your playthrough.

Missions and hero training also go hand in hand. Depending on your performance during shifts, heroes can earn XP that can be used to level up their attributes, as well as unlock additional skills that increase their chances of top marks.

Dispatch

(Image credit: AdHoc Studio)

Synergy abilities between a pair of heroes can also make or break a job, and reaching max synergy will add another major buff to the success rate. Heroes also have specific characteristics that will make them the right fit for a caller's request, like a runaway train that needs someone with high Vigor and Combat stats; that's a job for Punch Man or Golem. Having trouble with a demonic threat? Malevola is your best bet.

Personal choices, low morale, and narrative events like someone leaving work early or heroes sabotaging each other can also impact your daily shifts. At one point, the game asks you to pick a new addition to the Z-Team, newcomer Waterboy or the famous Phenomaman, and either choice will have a positive and negative impact on missions due to their attributes.

If you choose Waterboy, he's a weak character from the start with poor attributes, but he's a clean slate, meaning you can build him up however you like, and I ended up pouring his XP into making him an agile fighter. On the other hand, if you add Phenomaman to your team, he's incredibly strong from the start and can complete a variety of missions easily, but he has a terrible debuff that makes him depressed whenever you fail a mission.

The entire concept is an inspired idea that feels like an evolution in the long-standing, tailored narrative genre, offering more autonomy to the player beyond simply selecting certain dialogue options.

Dispatch

(Image credit: AdHoc Studio)

Building bonds

The game consists of eight episodes, with every cliffhanger leaving me at the edge of my seat, but, oh, how I wish there were more, if only so I could spend more time with these characters. Before even reaching the finale, every single member of Robert's circle, whether it be the anxious yet charming Waterboy, the charismatic Prism with her illusion powers, the devil from down under Malevola, or the literal bat man Sonar, had grown on me.

There wasn't a single member of the Z-Team that I disliked enough to wish I could boot from my team, and that's mainly thanks to the endearing way each distinctive hero is written and presented within the group, and the fantastic cast that voices them.

The bonds that Robert builds with the Z-Team, as well as the accompanying characters like Chase and Royd, feel so authentic by the final episode that I didn't want to say goodbye.

But the shining star for me was Invisigal, voiced by the amazing Laura Bailey, an abrasive and complicated ex-thief with a desire to be a hero. Her chemistry with Robert is one of the strongest facets of the game and overall storyline, and she quickly became a standout character among the bunch by matching Aaron Paul's sarcastic energy, who is also excellent in his role.

Dispatch

(Image credit: AdHoc Studios)

Dispatch excels in almost every way, but its endearing superheroes are the highlight of the game for me. Robert Robertson, every member of the Z-Team, and even the accompanying characters like Chase and Royd, stand out thanks to their distinctive personalities and the excellent voice work from an all-star cast.

Yes, Dispatch also features romance, but it's not a deeply rooted aspect of the game, unlike other personally tailored adventure games that let you smooch your companions. This isn't necessarily a negative thing, but your options are very limited to either Invisigal or Blonde Blazer, and both are equally enjoyable as the other.

The thing is, the Z-Team is comprised of a bunch of great personalities that I would have loved to explore in additional playthroughs if given the chance beyond platonic relationships.

Nevertheless, despite being all-in on winning Visi's heart from the get-go, at times, it felt as if the game was pushing me towards her anyway, so much so that it almost feels like her and Robert are the canon pairing.

There are also many points in the game where your decisions will make or break your potential bond with Visi, and even if you don't romance her, her prominent role in the narrative presents major repercussions depending on your decisions, including an ambiguous outcome that leaves questions about the possibility of a season 2.

Should you play Dispatch?

Play it if...

You enjoy superhero stories told in episodic format
Dispatch is a workplace comedy set in a universe where superheroes are the norm, but thanks to its remarkable animation and a heartfelt storyline, it sets itself apart from what we're already familiar with.

You're looking for a game with lovable characters
Dispatch's characters are the highlight of the game, so if you're looking for a chaotic group of former villains turned heroes, turned found family to fall in love with, you're in for a treat.

You're a fan of choice-based narrative games
If you've previously enjoyed Telltale Games, you'll love AdHoc Studio's Dispatch, which takes place over the course of eight bite-sized episodes with impactful choices to be made.

Don't play it if...

You're not a fan of choose-your-own adventure games
Dispatch is a choice-based narrative game and structured like an animated superhero TV series, so if you don't want to sit back and watch the story play out or only interact through dialogue options and mini-games, this game might not be for you.

Accessibility

Dispatch offers a ton of accessibility features, including a Cinematic Mode that turns off QTEs during scenarios, an Unlimited Hacking Attempts option, a colorblind mode with intensity options, visual warping and additive FX monitoring, and subtitle size options.

Some filters also replace licensed music and offer options to censor profanity and mature visuals.

How I reviewed Dispatch

It took me roughly 13 hours to complete Dispatch on my gaming PC with my Logitech G G715 wireless gaming keyboard and Logitech G703 wireless gaming mouse, which just included the main storyline using the game's main Interactive mode.

I also tested the Cinematic Mode, which turns off QTEs, on my Gigabyte M28U 28-inch 4K gaming monitor, repeated some scenarios to discover alternative outcomes, and compared the game's gameplay elements to Telltale's The Walking Dead and The Wolf Among Us.

First reviewed December 2025

The Nex Playground is a fine entry-level video game console for preschoolers, elderly individuals and anyone interested in light fitness
10:00 pm | December 17, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Nex Playground: two-minute review

More of a purpose-built living room toy box, the Nex Playground is quick to set up, easy to understand, and designed to get bodies moving immediately. Yes, you’ll notice the technical ceiling in visuals and occasional frame stutters, and the Play Pass model won’t work for everyone. But as a family-friendly, camera-controlled alternative that’s safe, approachable, and surprisingly versatile, from party chaos to light fitness, it delivers on its core promise: making play feel effortless for all ages.

The console has carved out a rare lane in gaming, so much so that it reportedly outsold both the PlayStation 5 and Xbox Series gaming consoles during one week in November 2025. That outcome isn’t hard to understand: as development budgets climb, hardware R&D gets pricier, and tariffs add pressure, mainstream gaming has become an increasingly expensive form of entertainment. At the same time, the motion-control boom of the mid-to-late 2000s, the massive growth of mobile gaming, and the rise of free-to-play games have expanded the audience, making it easier than ever for anyone to pick up a controller.

Spending over a year with the Nex Playground, I’ve realized that this small cube-shaped gaming console is the little engine that could. On a surface level, this device feels like an extension of what Nintendo did with the Wii. Outside of an included remote to select games alongside managing settings and your account, the 40+ games available are all controlled through an ultra-wide camera that sits on the console’s front panel.

All of that comes at a cost of an MSRP of $249 (around £188 / AU$380 - worldwide availability TBC), despite a handful of retailers selling the Nex Playground at a sale price of $199. This definitely places it as a cheaper alternative to more mainstream consoles. When it comes to games, users of the console are provided five games to start with: a full-scale version of Fruit Ninja, Whack-a-Mole, Goal Keeper, mini-game-centric Party Fowl, and rhythm title Starri. They all do a great job in setting the tone for what the Nex Playground is actually capable of.

An image of the Nex Playground by itself, showing off its cubic shape and bottom ventilation.

(Image credit: Future)

Anyone looking to go deeper into the console’s library of games will need the Play Pass subscription service, which opens users up to over 40 games that, unfortunately, can’t be purchased individually. Some folks may also have an issue with the service only being available in three-month $49 and one-year $89 intervals.

Regardless, the variety of games does offer something for everyone, with age ranges split between preschool level to around 10 years old. It also helps that the Playground is kidSafe+ COPPA certified and lacks any online play capabilities. So games are family-friendly, lacking mature or inappropriate content here.

Alongside fun games like Tennis Smash and Arrow Party, there are more action-oriented options like Sword Slash Adventure, which has some clever RPG elements, alongside Aeon Guard. There are also various licensed IP games, including Bluey, Teenage Mutant Ninja Turtles, Miraculous, Barbie, and Peppa Pig, among others. There is also a fitness section featuring games such as Nex Fitness and Zumba Fitness. These games control fairly well and are definitely fun in short bursts or at parties.

Most of the games outside a handful lack depth, length or visual fidelity compared to what’s coming out of mainstream consoles, and many have some performance issues. In fact, many look like games that would be either on the Wii in 2006 or early 2010s mobile games. That’s because the Nex Playground isn’t that powerful when it comes to performance specs.

What’s packed into this small cube is run by an Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM. That’s enough to play these games at 4K resolution and up to 120 frames per second. With the specs, that trade means very low poly models, unsophisticated lighting and lack of post-processing effects. So don’t expect anything like Ray Tracing and the likes. When it comes to storage, there’s 64GB of SSD storage, which is fine, as many of the games don’t get any larger than a few gigabytes anyway.

Nex Playground review: price and availability

  • List price: $249
  • Available now in the US, worldwide availability to be confirmed
  • Available through the Nex Playground store alongside other retailers, including Amazon and Walmart

Currently available in the US, the Nex Playground can be purchased right now through the manufacturer’s online store or through other retailers, including Amazon and Walmart. It's available at a retail price of $249, though some retailers occasionally have it listed at an introductory sale price of $199.

Though it’s not directly available in the UK and Australia, individuals in those territories can still purchase the device from the US storefront through services like Big Apple Daddy or Amazon. The price alone places the Nex Playground below mainstream consoles, including the Nintendo Switch 2, PlayStation 5, and both Xbox Series X and Xbox Series S.

In a modern world where development costs are pushing price points of games to nauseating degrees, the Nex Playground comes packed with a five-game starter pack.

Buyers looking for a bigger selection will need the Play Pass subscription. That’ll run users $49 for three months or $89 for a year. And the catalog of around 40 games has been steadily growing as well. Out of all of the games I played, more than half of the 40+ games provide adequate levels of entertainment. Regardless, for what users pay for the console and the subscription service, it’s definitely worth it.

Nex Playground review: Specs

Price

$249 (around £188, AU$380)

Weight

14.2oz / 403g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

CPU

Amlogic A311D2-NOD

GPU

Mail-G52 MC4

RAM

16GB LPDDR4X

Frame rate

Up to 120fps

Resolution

Up to 4K

Optical

N/A

Storage

64GB SSD

The Nex Playground console alongside its included remote accessory

(Image credit: Future)

Nex Playground review: design and features

The Nex Playground is beautiful with its yellow and teal accents at the top and off-white on everything else. With dimensions of 5 x 5 x 5 inches (127 x 127 x 127mm) and an overall weight of 0.89lbs / 14.2oz (430g), it’s impressively portable, and there’s a handy carrying case available for purchase through the Nex Playground site for $24.97.

Outside of the ultra-wide camera on the left side, the right side features a small horizontal LED bar that lights up when the device is switched on. On the bottom side, panels are small holes for ventilation purposes. The back panel is where the HDMI and USB-C power port are located. The USB-C power cord also has a string connected to the magnetic camera cover. It connects and disconnects fairly easily from the ultra-wide camera. This will give parents a sense of relief in terms of privacy concerns.

The Nex Playground is an incredibly simple machine and one that’s very easy to set up, then. Just plug in the HDMI cord alongside the power adapter, and users are ready to go.

Also included is a Roku-sized remote to move the on-screen cursor, make selections, return to previous menus, or go to the Home screen. Users initially will use the remote for the simple start-up screen, which also requires a phone to create a Nex Playground account for various settings. After that, the setup is complete, and you’re good to go.

The rear side of the Nex Playground showing off its HDMI and USB-C ports

(Image credit: Future)

Nex Playground review: Performance

As mentioned previously, the specs lean more toward a lower spec Android TV boxes include popular options like the Beelink GT King II, the Khadas VIM4 SBC, and a range of generic streaming players from brands such as SZ Tomato through its Amlogic A311D2-NOD CPU, Mail-G52 MC4 GPU, and 16GB LPDDR4X RAM.

Don’t expect anything on the level of Cyberpunk 2077 or even Super Mario Odyssey. The visuals here will remind many of something one would play on a smartphone in the 2010s or a higher-res Nintendo Wii game. Expect simple texture, animation, and lighting work all around that does exactly what it’s supposed to do.

To put things into perspective, Fruit Ninja made its debut in 2010 for iOS devices. Seeing it on the Nex Playground is fine as it runs great, but it’s just Fruit Ninja in 4K. Some games can rely on cool visual design that makes up for the lack of visual fidelity, such as Sword Slash Adventure and Aeon Guard.

Though it’s worth noting that some games I played had performance issues, with some going below 30fps. For example, when too many explosions and effects are happening in games like Arrow Party and Kart Racer Miniacs: Steering Madness, there are noticeable dips in frame rate.

One thing for sure is that the performance of the ultra-wide camera and AI-motion engine is top-notch when it comes to actually controlling games. If there’s an outstanding example of how well camera-based controls have evolved over the decade, the Nex Playground’s catalog of software is definitely it. Pulling an imaginary arrow with a friend feels really good in Arrow Party, and moving side to side while trying to serve in Tennis Smash does feel like an evolution of Wii Sports' Tennis.

The Nex Playground in a powered-on state, with the included privacy cap placed over the camera.

(Image credit: Future)

Should I buy the Nex Playground?

Buy it if...

You need an affordable gaming console
Not only is the Nex Playground currently available at a $249 MSRP, but the cost of its Play Pass is also affordable.

You want an attractive, compact console that’s simple to set up
Setup is effortless; just connect the HDMI for video, plug it into a power outlet, and you’re ready to go. The process is simple enough that even kids or individuals who aren’t technologically savvy can jump in and start playing with ease.

You want a nice amount of games available that work really well
Several dozen games are available on the console, and most of them are fun to play solo or with friends. Most importantly, there’s a little something for everyone.

Don't buy it if...

You want games that offer significant amounts of depth and length
Most of the games offered on the Nex Playground are more for short bursts than anything incredibly deep.

You want to avoid subscriptions and buy individual games
Outside of the five games that come with the Nex Playground, the other several dozen games require a Play Pass service subscription that can only be purchased in three-month or one-year intervals. This also means that users can’t buy games individually.

You want cutting-edge graphics
The price and form factor alone should let anyone know that this isn’t going to be a graphical powerhouse. Most of the games on the Nex Playground are definitely mid-range mobile phone or Wii era visuals.

Nex Playground review: Also consider

The Nex Playground is certainly for a specific niche, so here are a couple of other console options worth considering, too.

Nex Playground

Nintendo Switch 2

Xbox Series S

Price

$249 (around £188 / AU$380)

$429.99 / £395.99 / $AU699.95

$399.99 / £349.99 / AU$599

Weight

14.2oz / 403g

18.8oz / 535g

68oz / 1,920g

Dimensions

5 x 5 x 5in / 127 x 127 x 127mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

10.8 x 5.9 x 2.6in / 275 x 151 x 65mm

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI Output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-A, HDMI output

Battery life

N/A

2-5 hours

N/A

Features

Ultra wide Camera control, Nex AI-Motion Engine, Remote Control

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

512GB Storage, Xbox Game Pass

Nintendo Switch 2
Users looking for a more traditional console that’s more family-friendly can look to the Nintendo Switch 2, which provides a wide variety of games that appeal to all age groups. Not only can you get more traditional first-party and third-party games, but the hybrid form factor lends to good portability.

Read our full Nintendo Switch 2 review

Xbox Series S
If a simple box and controller setup is what you’re looking for, then the Xbox Series S has a large library of modern games, backwards compatibility with previous Xbox generation titles, and is ideal for the Xbox Game Pass subscription service as well.

Read our full Xbox Series S review

How I tested the Nex Playground

  • Tested over the span of a year
  • Played a large share of the games including the starting five pack
  • Experienced the games included with the Play Pass subscription

I’ve owned the Nex Playground for about a year, which gave me plenty of time to really learn the ins and outs of this unique console. Beyond the five games included out of the box, my Play Pass subscription opened up access to more than 40 additional games.

The games that came closest to a traditional console experience were Sword Slash Adventure (RPG), the Wii Sports-inspired Tennis Smash, Arrow Party, and Aeon Guard. Together, they made it easy to see how well the ultra-wide camera and AI-powered motion engine work in tandem.

First reviewed December 2025

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Octopath Traveler 0 is yet another fantastic RPG for the series, but it’s less Octopath than ever
2:00 pm | December 3, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , , | Comments: Off

Octopath Traveler 0 is a different kind of Octopath game.

It still features the series’ distinctive HD-2D aesthetics, the tried and tested break and boost battle system, and even returning characters and locations. It also mixes things up from the now well-understood formula.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PC
Release date: December 4, 2025

The plot, for example, doesn’t feature the namesake eight-character storylines – the octo paths, as it were. Instead, your adventure focuses on your own player-created character for the first time, who is on a quest of retribution against the villains that destroyed their home town – each embodying the vices of Wealth, Power, and Fame.

You are still joined by other adventurers – over 30 in fact, though I haven’t unlocked them all yet – however, they are along for your ride rather than you following each of their distinct journeys like we would in the other series entries.

The eight-person theme isn’t wholly lost, thankfully, with combat being redesigned to feature eight-person parties – a team of four in the front, and four in the back. I’ll go into more details on why I love this change below, but know that it provides a lot more depth and customisation possibilities to party composition without making fights feel too trivially easy.

Octopath Traveler 0 two villains on a balcony

Something wicked this way comes (Image credit: Square Enix)

Both of these changes make sense; however, when you remember Octopath Traveler 0 isn’t a new game. It’s adapted from the Octopath: Champions of the Continent mobile gacha game. A free-to-play system necessitates a wide array of characters to unlock, can’t have its story focus too much on your party because you might not own those travelers, and would want to allow for bigger teams so you can use more of the cool units you’ve invested in financially.

Now, Octopath Traveler 0 isn’t a gacha game. I’m just saying you can feel remnants of the game it’s based on from what’s presented, and it can feel a little jarring at first because it isn’t Octopath as we’ve known it – in fact, you could convince me it's a lost 2D Final Fantasy at times.

Stick with this adventure, however, and you’ll see it has plenty to offer on an engaging adventure that will keep you entertained for tens and tens of hours – no additional purchases necessary.

Revenge and reconstruction

Octopath Traveler 0 wandering through a craggy town

(Image credit: Square Enix)

As I mentioned in the intro, in terms of its story, Octopath Traveler 0 doesn’t feel very ‘Octopath’ at all. Rather than following eight plots for eight distinct adventurers which coalesce into a finale, you instead follow your own adventure – and can recruit over 30 different heroes to your party.

You create your own custom character for this game and then must face stories focused on the corrupting influences of Wealth, Power, and Fame – where you'll find the meat of the plot.

This focus on a linear story with a more limited opportunity to explore branched tracks is very different from Octopaths that have come before, but it’s not a wholly negative change. My gripe is simply that the less free-form plot feels better suited to a classic Final Fantasy 2D entry rather than an Octopath adventure.

It's not a bad adventure, though, in fact, it's a very compelling one with proper villains you can’t help but hate – a real classic RPG story. I simply found the change of pace a little jarring for this series specifically.

Octopath Traveler 0 looking at a destroyed town

Time to rebuild (Image credit: Square Enix)

There's also the Rekindling the Flame plot, which has the protagonist reconstruct their old home town by finding its surviving residents and rebuilding the long destroyed features that made it a home.

It's not as in-depth as a true cosy town simulator, but it is a delightful change of pace from the action-focused adventure. Plus, channelling your retribution into something more constructive can yield useful benefits – including the ability to power up your allies. So it's worth pursuing even if vengeance is your only goal.

To battle!

While the plot might not feel very Octopath, the turn-based combat feels more Octo than ever. That’s because your group now consists of eight fighters – a four-person front row and a four-person back row – which allows for a much more diverse team composition than the series’ usual four-person limit.

Only the characters in the front row can take actions, but each hero can swap with their partner behind them so that they can take a turn, and there are unlockable skills that allow your back row to support the folks in front of them without needing to take an action, or allow your front row to use a skill and tag out in a single move.

Octopath Traveler 0 battle against crabs on a beach

(Image credit: Square Enix)

For example, in my currently build I’ve paired up a cleric who can automatically heal the person in front of them with my squishy spell caster as their health can run low very quickly without support, and my tank who can provoke attacks is paired with an ally who has a skill that lets her fire her bow and instantly tag out – so she can swap in for a quick damage burst and then let my tank keep taking the hits.

Best Bit

Octopath Traveller 0 looking at a battle arena

(Image credit: Square Enix)

Combat feels like such a step up from the previous game, thanks to the bigger party allowing for more personalization of your team than ever, and setting off an Ultimate Technique never gets old.

The other big change is that your created character has unlocked a special skill called an Ultimate Technique. As the name implies, this charged ability (you can’t just spam it all the time) allows the protagonist to perform a big burst – you can unlock options like performing a mass heal or dealing a powerful strike, among others – that can turn the tide of battle in your favor.

As you improve your town, you'll rebuild the training grounds so other party members can unlock their techniques too – I told you there’s a reason to play house even if your only goal is violence.

None of this is to say fights are trivial thanks to your ultimate moves and larger team. Boss battles and higher-level bouts can still present a challenge if you don’t prepare yourself. You can push your luck into higher-level locations to some extent, but for main quests, you'll find even adventures three or four levels above where you currently are can prove trickier than expected if you aren’t careful.

Octopath Traveler 0 fighting a monsterous witch

(Image credit: Square Enix)

Octopath or not, it's still delightful

Octopath Traveler 0 is a really enjoyable RPG experience, whether it feels truly Octopath to me or not.

Because all of the changes still work. The cohesive, more solo story is an awesome adventure that feels like the fantasy epic that RPGs have taken players on for decades, and the combat is compelling and with some many team members allows for some really creative and personal party composition.

There’s also been a simplification of path actions, which is a lot easier to follow than the confusing web of abilities offered in Octopath Traveler 2 – even if it strips away the identity of each character further than their lack of a unique plot already does.

If you love the Octopath series, a new adventure through Osterra will appeal, while fans of more typical RPGs may find this entry to be more accessible than ever, given that it follows a more standard story structure.

I’ve had a delightful time on my adventure, and at the end of the day, that’s all that really matters.

Octopath Traveler 0 adventuring through a forest

(Image credit: Square Enix)

Should you play Octopath Traveler 0?

Play it if…

You want a classic RPG
Octopath Traveler 0 feels like a classic RPG. You've got a meaty plot and robust turn-based combat system to sink your teeth into.

You like to choose your own adventure
While not quite as free and open as Octopath usually is, this entry does feature a branching plot and a wide variety of characters to customize your team around.

You crave 2D beauty
I don't care how many times I see HD 2D aesthetics; they'll always be beautiful, and Octopath Traveler 0 is as pretty as a picture.

Don't play it if…

You want a cozy town builder
While rebuilding your home is a core plot of this story is still mostly focused on combat and adventure than cozy vibes.

You want proper Octopath
If Octopath‘s distinct brand of RPG is what you crave, then you won't hate this title; it just might not quite hit the spot for you.

You hate turn-based tactical combat
Turn-based combat isn’t for everyone, and while Octopath's break and boost system does some things to liven up the combat, it won't make turn-based action everyone's bag.

Acessibility

In terms of accessibility as a turn-based RPG, Octopath Traveler 0 has the advantage that players can take combat at their own pace – you can take 5 seconds or 5 minutes to make a move if you need.

The cutscenes are also played out as text dialogue that you can have play automatically, one message at a time, or at a faster auto speed if you want to rush through. Again, allowing you to enjoy the game at your own pace.

Most major cutscenes are also voiced, making it even easier to follow the plot if you hate excessive reading (as someone who’s dyslexic, voice acting is always a massive help for me).

How I reviewed Octopath Traveler 0

I played Octopath Traveler 0 on my Nintendo Switch 2, mostly playing undocked, but I did make sure to load the game up on my TV too to get a sense of the grander scale it has on a 55-inch QLED screen.

During my playthrough, I tried not just to follow the mainline quest but also to explore the sidequests and other adventuring opportunities to get a feel of the whole experience Octopath Traveler 0 offers.

First reviewed November-December 2025

Metroid Prime 4: Beyond was worth the wait – even if it occasionally gets lost in the desert
6:00 pm | December 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Metroid Prime 4: Beyond's title screen is somewhat indicative of the game as a whole. The hypnotic, curvy eye motif and mysterious purple hue are backed by yet another belter of a title screen track; a series staple I'm glad is intact here. The presentation is immediately absorbing, and it's hard to suppress the goosebumps at the feeling that Metroid's 3D subseries is truly back. And then the whole aesthetic is ruined by a massive 'Nintendo Switch 2 Edition' logo slapped dead center of the display.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: December 4, 2025

Nevertheless, Metroid Prime 4: Beyond absolutely holds up against the games that came before it. It's leagues ahead of Metroid Prime 3: Corruption and its Wii Remote waggling gimmicks and unsatisfying exploration. Beyond also returns to an atmospheric feel very much in line with the original Prime.

The usual biomes are all present here - dense jungle, arid desert, abandoned mines, motorcycle dealership, et al - but all feel richly developed with distinctly alien traces. Ancient ruins, industrial installations, and evidence of twisted experiments lend each major area a rich history long before the arrival of protagonist Samus Aran.

Samus charges up her beam cannon to fight a robot in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Of course, this is helped by just how gorgeous of a game Metroid Prime 4: Beyond really is. Naturally you'll get the most out of it with the Nintendo Switch 2 Edition and its support for 4K resolution. Returning developer Retro Studios clearly put a ton of work into environmental design, and an impressive amount of detail helps most areas stand out as a real visual treat.

But I can't quite say Beyond stands shoulder-to-shoulder with the GameCube masterpieces that came two decades before it. The large open desert is the feature that Nintendo arguably made the most noise about in Beyond's marketing, but its enormous size and barren nature ultimately make it serve little outside of boring, needless padding.

Enemy variety is alarmingly lacking, too, with just a couple of actually threatening types across all areas. Bosses follow suit; they often share simlar types of attacks and don't make much use of the various power-ups you'll accrue throughout the game.

There's clearly some rustiness on display here, 18 years on from the last mainline Prime entry. But when Metroid Prime 4: Beyond is firing on all cylinders, it still delivers a deeply rewarding and satisfying first-person adventure.

Can't complain about the View(ros)

Samus drives through the desert on her motorcycle in Metroid Prime 4 Beyond, with an abandoned facility in the background.

(Image credit: Nintendo)

If you're not caught up on the Metroid Prime games or the Metroid series in general, don't worry; like most games in the long-running franchise, Metroid Prime 4: Beyond is designed to be enjoyed as a largely standalone entry. There are callbacks, such as the presence of the Galactic Federation and returning antagonistic bounty hunter Sylux, but don't feel like you have to get up to speed in any sense.

Beyond begins, unsurprisingly, in the same way a lot of these games do. Samus Aran responds to a distress call to aid in pushing back against a Space Pirate invasion at a Galactic Federation base. Things go awry when a mysterious artifact being kept in the base is activated, teleporting Samus and swathes of the base's personnel to the planet Viewros.

Not much is known about Viewros. Like Metroid Prime 2: Echoes' Aether, its existence appears to be something of an anomaly, undiscoverable on any galactic chart. It's on Viewros that we uncover the plight of the Lamorn, a now-extinct alien race that may or may not have invited tragedy upon themselves. The goal, then, is to reactivate Viewros's master teleporter and return Samus and the displaced Gal Fed troopers' home.

Samus fends off a pack of ravenous wolves in Metroid Prime 4 Beyond

(Image credit: Nintendo)

I really like Beyond's story. It's pretty unintrusive, and can largely be discovered through data logs and environmental details via Samus's scan visor. Uncovering the dark fate of extraterrestrial factions isn't anything new for Metroid, but the Lamorn are a particularly fascinating species in their aptitude for psychic abilities and technological prowess.

Much, too, has already been made of the Galactic Federation troopers, with fans worrying that their chatty nature might be at odds with the series' trademark feeling of isolation. I'm happy to say they're really not that bad, and a couple are even quite endearing.

Mackenzie is perhaps the worst offender, but not because of his socially awkward quipping. Rather, like a PlayStation Studios character, he has a habit of spelling out puzzle and progression answers to you before you've even properly had a chance to look around.

There's an element of hand-holding that just isn't welcome, especially when you're prompted to open the map to view an annoyingly unskippable animation showing you exactly where you need to go. That really becomes an issue towards the end of the game when you're just trying to do your 100% item and scan cleanup before the point of no return.

Third eye

Samus attains the Grapple Lasso power-up in Metroid Prime 4 Beyond

(Image credit: Nintendo)

In typical series fashion, Samus loses the lion's share of her abilities after being transported to Viewros. The game doesn't really make a song and dance of it this time, which is just as well; it beats the rather contrived ways Samus has undergone her nerfs in the past.

Best bit

Metroid Prime 4 Beyond

(Image credit: Nintendo)

Metroid Prime 4: Beyond's atmosphere is incredible. Paired with some headphones, the world of Viewros comes alive with wonderful audio design. Gorgeous visuals, lighting, and environmental design all really help ground Samus in this otherworldly setting.

Progression in Metroid Prime 4: Beyond, then, is as you'd expect if you're familiar with the series. You'll explore through a number of different areas, encountering roadblocks as you go that require you to discover power-ups elsewhere to progress.

On Viewros, Samus is able to inherit the psychic abilities of the Lamorn race. This lets her do things like open special doors, uncover hidden platforms, and make use of a psychic beam power-up that can be momentarily controlled to activate switches or hit multiple enemies.

Otherwise, power-ups are played safe in Metroid Prime 4: Beyond. Having the 'psychic' label doesn't stop morph ball bombs, the grapple beam, and various beam cannon types from acting the same than they used to. Even modifiers like fire and ice behave like you'd expect; dealing damage over time or freezing enemies solid respectively.

A look at the great bridge in the Fury Green area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

My guess is that Retro Studios didn't feel the need to push the boat out too much in regards to Samus's abilities. It's a robust kit that plays to the series' strengths of combat and exploration.

This time, though, the ball has been dropped when it comes to the boss fights. In fact, there's not many bosses to speak of, at least when compared to other games in the Prime sub-series. Unfortunately, this lack of quantity has not translated to a higher level of quality.

Bosses all share a handful of similar attacks, such as generating a wave of energy that Samus must jump over, or rolling around the arena at high speeds. They rarely, if ever, require Samus to make use of her various beam types, and it's not until the truly exceptional final boss that Retro presents a challenging and memorable fight - one of the best in the series, actually.

The Volt Forge vista in Metroid Prime 4 Beyond, gazing at three towering structures

(Image credit: Nintendo)

Level design and progression also isn't quite as ambitious or winding as we've seen in past games. Metroid Prime 4: Beyond definitely leans on the more linear side. That's not necessarily a bad thing; some of the series' best games, including Metroid Dread and Fusion, are fairly straightforward entries.

Like those games, Beyond more than makes up for it in the atmopshere department. The dense wilderness of Fury Green, the derelict, harshly-lit laboratories of Ice Belt, and the impressive industral scale of Volt Forge all lend their own unique atmospheric flavor, and it's a joy to scour these environments for items and snippets of lore.

Some areas are more painfully linear than others. There are rather annoying combat gauntlets in Volt Forge and the Great Mines, for example, that require at least a couple trips through for both story progression and late-game item hunting. Mercifully, you're never required to hop between gimmicky visor types in this game like Prime 1 and 2, but they show an occasional lack of care and ambition in overall level design.

At least backtracking for items is a pretty painless and actually quite enjoyable affair here. Once you have a certain beam power-up, you can activate a droid in each biome that will reveal item locations on the map. This, paired with some really handy shortcuts in each level, make going for 100% completion doable and worthwhile on your first playthrough.

Deserted

Samus sits atop the VI-O-LA motorcycle in the desertous Sol Valley in Metroid Prime 4 Beyond

(Image credit: Nintendo)

But this leads me onto easily the weakest element of Metroid Prime 4: Beyond, and it's the barren Sol Valley. This is a massive, arid expanse, in the corners of which sit the game's major locations. And good lord is it dull.

Designed for exploration with Samus's new VI-O-LA motorcycle - which she gets partway through an earlier area - Sol Valley just isn't very interesting. It's simply an enormous stretch of desert with very little in it. Presumably, this is stripped back so the original Nintendo Switch can handle while maintaining 60fps performance.

The motorcycle is fun to drive, at least. It's fast and performs turns and drifts in a satisfying manner. It's even equipped with weaponry to help shoot down a few rather pesky enemy types that periodically bother you while you're out and about.

Unfortunately, the mostly flat terrain of the desert doesn't really play to the bike's strengths. There are a few jumps, and chunks of Green Energy crystals that can be smashed and collected for a handful of optional power-ups, but the desert largely just serves as unenjoyable padding in an otherwise pretty short game.

The good stuff

Samus gazes out into the fog in the Ice Belt area of Metroid Prime 4 Beyond

(Image credit: Nintendo)

I've been pretty critical of many elements in Metroid Prime 4: Beyond, but I do want to leave this review on a few high notes; things the game does exceedingly well. Samus feels better than ever to control in 3D, with tightened-up movement and improvements to physics in her morph ball form.

When Samus has all her abilities late in the game, and you're uncovering the last few rooms in each major biome, the game really comes alive. Backtracking and 100% item collection is superbly paced, and it feels as satisfying as ever to tear through areas with a fully-kitted bounty hunter.

I also really didn't hate the Galactic Federation troopers Samus partners with at various points in her journey. Yes, it's really annoying when Mackenzie points out the obvious or forces you into an unskippable map animation, but there's good chemistry between each of the team members.

Samus isn't with them for overly long, just a handful of sections. One that really stands out is when she partners with a couple of them to take down a massive gunship. And seeing your base camp in Fury Green evolve over time as troopers file in is endearing; you can even catch dialogue between them if you visit at certain times.

But once again I really just have to gush about how gorgeous of a game Beyond is, in both the visuals and soundtrack department. It's easily the best-looking game on Switch 2 so far, and a 4K 60fps lock (or 1080p at 120fps in performance mode) shows a real technical wizardry on both Retro and Nintendo's part.

Multiple control options are also welcome, and all are a success. You have your standard twin-stick movement more in line with contemporary first-person shooters. Or you can make use of the Joy-Con 2 for gyro aiming. Mouse controls are also excellent, providing a level of accuracy that you can't get on other control types without locking onto enemies first.

Flaws and all, I still think Metroid Prime 4: Beyond is a brilliant entry in the series. If the desert was a touch smaller, and there were a few extra rooms to explore in each biome, it'd be on its way to sitting alongside the first two Prime games in quality. But, this is nonetheless a really welcome three-dimensional return for Samus, and I really hope it won't be her last.

Should you play Metroid Prime 4: Beyond?

Samus rides the VI-O-LA motorcycle for the first time in Metroid Prime 4 Beyond

(Image credit: Nintendo)

Play it if...

You want to see what the Switch 2 hardware can do
Beyond is an utterly gorgeous game, to the point where I can't quite believe it's running on Nintendo hardware even with the Switch 2's improvements. Dense, atmosphere-rich environments are backed up by a wonderful soundtrack and audio design, too.

You love the Metroid Prime series
Each game in the Prime series has its own unique set of issues, and Beyond is no different. However, this is still very much a satisfying adventure that holds up well compared to those that came before it.

Don't play it if...

You really don't like massive deserts
Desert-like environments aren't the most inspiring biomes at the best of times, and Beyond's is a real slog to visit time and time again.

You're hoping for a long adventure
At around 15 hours (or less if you're not going for 100%), Beyond is a pretty lean game that may be a bit too short for those looking at the full-fat price tag.

Accessibility

Metroid Prime 4: Beyond has some accessibility features worth highlighting, though unfortunately not much. You can enable a background for subtitles for increased legibility, and fully remap button profiles in all control settings. You can also adjust cursor, camera, and stick sensitivity to fine-tune a setup that's right for you.

How I reviewed Metroid Prime 4: Beyond

My playthrough of Metroid Prime 4: Beyond lasted just over 15 hours on Normal difficulty. This was a 100% completion run, with all items and scans collected. That may sound short, but is still very much in line with the length of most Metroid titles, including those within the Prime subseries.

I primarily played in the default control scheme on a Nintendo Switch 2 Pro Controller, mixing it up with the support for mouse controls later in the game during some boss fights and item hunts. I also switched occasionally between docked play on an LG CX OLED TV, and handheld play with the RIG R5 Spear Pro HS gaming headset for enhanced audio.

First reviewed November/December 2025

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