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Lexar Play 2280 review: really needs a price cut
2:21 pm | October 1, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Lexar Play 2280: One-minute review

I would recommend the Lexar Play 2280 if you’re able to find it at a heavily reduced price. At the moment, the 2TB model will set you back around $229.99 / £174.99 and the 4TB is available for $379.99 / £329.99. This wouldn’t be too bad in most cases but it’s important to note that this is a dynamic random access memory (DRAM)-less model that uses host memory buffer (HMB) technology. A reliance on HMB would normally be associated with a much cheaper product and, although not a complete disaster on PS5, does mean that you lose a lot of potential speed on console.

When drives with DRAM, like the blazing fast Samsung 990 Pro and licensed models like the Seagate Game Drive M.2 SSD for PS5, can easily be found at similar prices to the Lexar Play 2280, there are very few reasons to consider this model above the others. 

It’s a shame, as the Lexar Play 2280 still manages to scrape by in real-world scenarios. Though slower than other models in our copy testing, it achieved an okay reading of 6,135MB/s on the internal PS5 benchmark and offered perfectly serviceable performance with no major hiccups in the games themselves. The 2TB and 4TB capacities are also a good fit for most modern game libraries, especially if you own lots of large titles like Call of Duty: Modern Warfare 3 and Horizon Forbidden West

With an 8TB model on the way later this year, I could still see the Lexar Play 2280 finding a good niche as a lower-cost alternative to many of the best SSDs for PS5 or best PS5 external hard drives. Lots of the manufacturer’s other drives have received substantial price cuts in the time after release, especially around major sale periods, so I’m optimistic that this will eventually be the case.

The Lexar Play 2280 SSD viewed from above.

(Image credit: Future)

Lexar Play 2280: Price and availability

  • 2TB is $229.99 / £174.99
  • 4TB is $379.99 / £329.99
  • Very high price for the specs

You can pick up the Lexar Play 2280 via Amazon. A 2TB model is available, which costs $229.99 / £174.99, in addition to a 4TB variant for  $379.99 / £329.99. Both of these prices seem extremely high for what you’re getting, especially considering the lack of DRAM. You can easily find higher-spec alternatives at roughly the same prices, including premium options like the Samsung 990 Pro, Corsair MP600 Pro LPX, or Seagate FireCuda 530.

Even other Lexar drives are much better value. The 4TB Lexar NM790, another HMB model with a PS5 compatible heatsink fitted, costs just $281.99 / £229.99 at the time of writing. This is about where I would expect the Lexar Play 2280 to be, so it’s a little baffling that it’s currently not available at around this price.

Lexar Play 2280: Specs

Lexar Play 2280: Design and features

The Lexar Play 2280 has quite a stylish design, though not as elaborate as some competitors. It's fitted with an absolutely mammoth heatsink, one so large that I was initially slightly worried that it wouldn't fit in the PS5. Thankfully, the installation process was very smooth and it slotted in nicely under the console’s SSD bay cover. The heatsink is predominantly black, though does have two silver fin-like shapes on top that give it some extra flair. It’s also labeled with a white Lexar Play logo, creating some pleasant contrast. 

In terms of features, this is an HMB drive. As previously outlined, this means that it does not have any DRAM. DRAM is usually used to store mapping information, effectively telling your machine where to find certain pieces of data quickly. This can improve performance and drive longevity, but often makes SSDs with DRAM more expensive than other models. In an HMB drive, this information is all normally stored memory of the host device instead. This is no problem for a PC but is not something that is currently supported by the PS5.

In practical terms, this can lead to much more uneven performance on your console. Sony itself states that users with an HMB drive “may experience slower-than-expected performance because the PS5 console does not support HMB.”

The Lexar Play 2280 SSD stood upright on a desk mat.

(Image credit: Future)

Lexar Play 2280: Performance

Despite the lack of DRAM, I found that the Lexar Play 2280 performed acceptably on the whole when you don’t consider the price. The 4TB configuration achieved a 6,134MB/s read speed in the console’s internal SSD benchmark, which is towards the lower end of what you would expect but still above the 5,500MB/s recommended by Sony.

It’s the kind of reading that you would find with a budget drive, which goes even further to show that the current cost of this model is a little ridiculous. For the sake of comparison, this figure is far below the just over 6,500MB/s achieved by the Samsung 990 Pro in the same capacity - a top-end drive that is a little cheaper than the Lexar Play 2280 right now.

Performance was just about okay in my other testing, which saw me copying a wide variety of files to the drive from the PS5’s internal storage. A 69.75GB installation of Zenless Zone Zero took 34 seconds to copy, while the 49.97GB Star Wars Outlaws was fully playable in 24 seconds. A 90.23GB installation of Alan Wake 2 copied in a respectable 48 seconds and the 85.72GB The Last of Us Part 2 came in at 38. Stellar Blade, which is 31.46GB, was copied in 17 seconds.

The Alone in the Dark remake, which comes in at 30.67GB, was copied in 18 seconds, and finally, the 9.49GB Asphalt Legends Unite was copied in 17. That very last figure is particularly high for the relatively small file size, demonstrating some of the shortcomings associated with HMB drives.

Thankfully unless you sit around moving games all day, you likely won’t notice a lot of this. I’ve been using the drive for a few weeks now, playing my usual rotation of games on it. During that time I did not experience any noticeable in-game performance differences when compared to playing on the PS5’s internal storage. Don’t get me wrong, the performance of the drive is fine overall, but just nowhere near what you would want or expect for the price.

The Lexar Play 2280 SSD viewed from the side.

(Image credit: Future)

Should I buy the Lexar Play 2280?

Buy it if...

You want a high-capacity drive
The Lexar Play 2280 is available in both 2TB and 4TB capacities. This could make it a solid option to consider if you’re after a particularly large model for your game library.

You find it on sale
The one thing the Lexar Play 2280 needs to properly compete in the SSD space is a sizable price cut. If you can find it at the right discount, this model could be a great alternative to more premium options.

Don't buy it if...

You want top performance
The performance of the Lexar Play 2280 is fine for a HMB model, but it’s not what you would expect for the price. Consider high-end options like the Samsung 990 Pro if performance is your biggest concern. 

Also consider...

If you want to weigh up the Lexar Play 2280 against some other options, here are two great alternatives.

Seagate Game Drive M.2 SSD for PS5
The Seagate Game Drive M.2 SSD for PS5 is a great officially licensed pick. It loses out in terms of capacity, with just 1TB and 2TB options, but is worthwhile if you want a drive that will deliver flawless PS5 performance. 

For more information, check out our full Seagate Game Drive M.2 SSD for PS5 review

Samsung 990 Pro
The 4TB model of the Samsung 990 Pro is often available on sale for around the same price at the Lexar Play 2280. It’s significantly faster, features DRAM, and has a more stylish overall design.

For more information, check out our full Samsung 990 Pro review

The Lexar Play 2280 SSD viewed from the bottom.

(Image credit: Future)

How I tested the Lexar Play 2280

  • Used for over two weeks
  • Tested daily in my PS5
  • Compared to other SSD models

I tested the 4TB Lexar Play 2280 for over two weeks, fitting the drive to my personal PS5 and ensuring that it was used during my daily play sessions. During that time I was careful to assess the performance of the drive, both in-game and when moving a wide variety of files around on the system. I also recorded the data from the in-built PS5 storage benchmark.

I constantly compared the experience using the drive to my previous hands-on testing with a wide range of other PS5 SSD models. This included the Samsung 990 Pro, WD Black SN850, WD Black SN850P, Seagate Game Drive M.2 SSD for PS5, Samsung 980 Pro, and more.

Read more about how we test

First reviewed October 2024.

CRKD Atom review: a surprising novelty that is perfect for retro gaming
3:00 pm | September 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

CRKD Atom: One-minute review

The CRKD Atom is far and away the smallest controller I have ever tested. Billed as a collectible keychain controller by its manufacturer, the Atom is an impressively compact 3 inches (about 76mm) from left side to right. This alone makes it remarkably portable-friendly and is easily stored in your pocket or even on your keychain.

A range of attractive colorways also add to the Atom’s collectability factor, and the controller sits at a reasonable price, thus making that collectible nature broadly more achievable for those who are interested. And of course, for stalwart CRKD heads, the Atom has the manufacturer’s app integration, allowing you to scan for your product’s overall rarity and unique number via near-field communication (NFC).

It’s a neat little controller in the aesthetics department, then, but I’ve also been impressed by its overall gaming performance. Compatible with Nintendo Switch, PC, and mobile devices, I found the CRKD Atom to have pin-sharp responsiveness across both wired and Bluetooth connections. As such, it’s an excellent choice for retro games or ones that don’t need to rely on analog sticks to play.

CRKD Atom

(Image credit: Future)

CRKD Atom: Price and availability

  • List price: $19.99 / £19.99 / AU$33
  • All colorways are the same price
  • Available at CRKD’s website and Amazon in all regions

The CRKD Atom is available to purchase now from the brand’s official website or its Amazon store page. All color options retail at $19.99 / £19.99 / AU$33, making for an affordable bite-sized controller that doesn’t price gouge on some of the nicer variants. There are eight colorways available, and they are as follows: 

  • Atomic Purple: translucent, dark purple design 
  • CRKD Grey: a matte grey finish with pink and orange face buttons 
  • Glacier Blue: translucent, icy blue colorway 
  • Hot Pink: a striking matte pink finish 
  • Leaf Green: an airy, bright green finish 
  • PAL Grey: a matte grey design with multi-colored face buttons inspired by the European SNES controller 
  • Sky Blue: a light blue matte finish 
  • Yuzu Yellow: bright yellow with nicely contrasting black face buttons and d-pad 

Amazon stock tends to fluctuate greatly between designs, but all colors are more reliably available on CRKD’s official website. Do keep in mind, though, that as the Atom is under $25 / £25 on the brand’s own site, you will have to pay a little extra for shipping.

I mentioned the CRKD Atom is the smallest controller I've ever tested. It's also the cheapest, with the closest point of comparison being the GameSir Nova Lite which retails at $24.99 / £29.99 (around AU$40). Similar to the affordable GameSir wonder, the CRKD Atom is a cheap controller that I can wholeheartedly recommend.

CRKD Atom: Specs

CRKD Atom

(Image credit: Future)

CRKD Atom: Design and features

  • CRKD hasn’t skimped on quality despite the Atom’s small size
  • Very much a ‘what you see is what you get’ design
  • May just be too small for some

Like other impressively compact devices such as the Game Boy Micro, the CRKD Atom’s most striking design trait is its size. It’s so small that it could legitimately fit inside a Nintendo Switch Joy-Con controller. Of course, given its stature, the Atom has to miss out on analog sticks (though if CRKD does eventually make a follow-up with Hall effect thumbsticks, I’d be very impressed). Additionally, ZL and ZR - typically triggers on the best Nintendo Switch controllers - have been converted to tiny, tactile buttons nestled between the larger L and R bumpers.

Despite the omissions that keep the Atom’s size (and presumably, costs) to a minimum, CRKD hasn’t ditched its penchant for quality. Materials feel great in spite of the pad’s near-nonexistent weight, with solid casing and delightfully tactile buttons.

CRKD Atom

(Image credit: Future)

On the Atom, in addition to those bumper and ‘trigger’ buttons, you’re also getting a d-pad, four face buttons with the typical Switch layout, Start and Select, and a Home button in the center. There’s also a USB-C port at the top, an NFC touchpoint on the back for use with the CRKD app’s collection system, and a groove at the bottom-left of the controller where you can thread through the included wrist strap.

The Atom is a lovely collectible item - especially given its price - but if you are planning on playing games with it, definitely don’t underestimate its tiny size. True to its name, the Atom is minuscule and thus isn’t well-suited to folks with larger hands. It certainly isn’t best suited to longer gaming sessions, either, given your hands will be closely wrapped around its small casing. On the flip side, the Atom does make for a fun, affordable gift for younger players.

CRKD Atom: Performance

  • Excellent responsiveness 
  • 10-hour battery life is decent, given its size 
  • Well-suited to retro gaming 

A lack of analog sticks makes the CRKD Atom a poor choice for most modern games. However, it seriously excels at retro gaming, and titles that don’t require the use of analog sticks. Nintendo Switch Online’s retro libraries are a great example, and during my testing I found myself diving into games including The Legend of Zelda: A Link to the Past, Blaster Master, and Fire Emblem. Other Switch hits like Mario Kart 8 Deluxe, Nintendo World Championships: NES Edition, and Vampire Survivors are also fantastic fits for the CRKD Atom.

You can expect solid results via Bluetooth connectivity, too. The Atom is brilliantly responsive when used wirelessly, and the pairing process on both Switch and mobile was near-instantaneous. However if you’d prefer a more reliable connection overall, the Atom does support a wired USB-C connection which also makes it usable on PC.

CRKD Atom

(Image credit: Future)

There are some ancillary functions available on the Atom, too, accessible via button input macros. For example, you can change the d-pad to instead function as a left or right analog stick by holding Select and left or right on the d-pad respectively for five seconds. I didn’t get much use out of this feature, really; the SNES-style layout already makes the Atom a poor fit for titles that primarily make use of analog sticks, and it certainly doesn’t benefit from the additional sensitivity that sticks provide. A more useful inclusion, however, is the ability to take screenshots by pressing the Start and Select buttons simultaneously.

In terms of battery life, you’re getting an impressive 10 hours with the CRKD Atom. That’s not a lot in the grand scheme of things, especially compared to the 20 hours from the 8BitDo Ultimate or the 40-50 hours from the Nintendo Switch Pro Controller. However, given its size - and the fact that the Atom is best suited to shorter play sessions - this is more than an adequate amount of battery life, I feel.

Should I buy the CRKD Atom?

Buy it if...

You’re after a truly portable controller
The Atom’s small size makes it a perfect choice for portable gaming on both Nintendo Switch and mobile devices.

You’re a collector
Eight lovely color options and a relatively low price tag make the Atom a fantastic collector’s item.

Don't buy it if...

You want a proper controller
There’s no avoiding the fact that the Atom is a novelty gamepad. A great novelty, for sure, but without analog sticks, grips, gyro, and other Switch controller hallmarks, those after a more fully-featured controller should consider something else.

Also consider...

If the CRKD Atom isn’t quite to your liking, we’ve highlighted a couple of other fantastic controllers that are well worth your consideration. 

8BitDo Ultimate
Having tested several Nintendo Switch controllers over the years, I still think 2022’s 8BitDo Ultimate is the best of the bunch. Sublime build quality, Hall effect thumbsticks, and the inclusion of a charging dock all make for superb value for money. You’re also getting full gyro support, but the gamepad does lack an NFC touchpoint for amiibo scanning.

For more information, read our full 8BitDo Ultimate review.

Nitro Deck
CRKD’s very own Nitro Deck is one of the best Nintendo Switch accessories you can buy. It’s a fantastic controller/dock for handheld Switch players who’re after something sturdier and more reliable than the Joy-Con controllers.

For more information read our full Nitro Deck review. 

How I tested the CRKD Atom

  • Tested for one week
  • Platforms tested: Nintendo Switch, PC, mobile
  • Primarily used Bluetooth connectivity, with USB-C wired connection on PC

I tested the CRKD Atom over the course of a week, primarily playing titles on Nintendo Switch. Given its small size, I found the Atom to be better suited to shorter play sessions overall. That, paired with the SNES-style layout, made it a great fit for Nintendo Switch Online’s retro library, as well as games like Mario Kart 8 Deluxe and Vampire Survivors that don’t require the use of an analog stick.

I also found the Atom to pair well with various retro compilations on PC, including Sonic Origins Plus, Mega Man Zero/ZX Legacy Collection, and the Final Fantasy Pixel Remaster titles. As the Atom doesn’t include a 2.4GHz or Bluetooth adapter in the box, I went with a USB-C wired connection on PC. 

Read more about how we test

First reviewed September 2024

PowerA OPS v1 review: a cheaper v3 Pro alternative that gets the job done
4:56 pm | September 27, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

PowerA OPS v1: One-minute review

The PowerA OPS v1 is a wireless PC controller that's also compatible with mobile devices and cloud gaming services. Being a cheaper alternative to the PowerA OPS v3 Pro, it understandably misses out on some of that controller's standout features. Those include Lumectra RGB lighting, 'quick-twist' thumbsticks and the remappable bumper buttons.

That said, the OPS v1 is still a decent option if you're on a budget. Drift-resistant Hall effect thumbsticks are present here, as well as four remappable buttons on the rear which can be programmed on the controller itself with a dedicated button. You're also getting a Turbo button function and support for 2.4Ghz, Bluetooth and USB-C connectivity.

One particularly impressive aspect of the OPS v1 is that the textured grips on this controller actually feel nicer than on the OPS v3 Pro. On the more expensive gamepad, I found the textured grips to be a touch too rough over longer play sessions. Here, they are unintrusive and provide the perfect amount of grip for comfortable sessions of any length.

The controller itself - and its various buttons, bumpers and triggers - do feel quite cheap overall with some rather flimsy-feeling plastic being used. It's not horrendous by any means, but certainly a downgrade when compared to the v3 Pro and many of the best PC controllers out there today.

PowerA OPS v1

(Image credit: Future)

PowerA OPS v1: Price and availability

  • $49.99 / £49.99 for the standard model
  • Special Fortnite edition for $54.99 / £54.99
  • Available at PowerA in the US and Amazon in the UK

The PowerA OPS v1 launched in August 2024, and is available to purchase for $49.99 / £49.99. It's available at PowerA's own website in the US, but those in the UK will need to rely on retailers like Amazon to secure the bag there. A Fortnite edition is also available (pictured throughout the review) which features a distinct livery. This one comes in slightly pricier at $54.99 / £54.99.

This is significantly cheaper than the PowerA OPS v3 Pro which costs $99.99 / £99.99 and is a solid alternative at half the price. As mentioned, the lower price point does mean that the OPS v1 is pared back when it comes to features, so you may wish to keep that in mind when comparing the two models.

Admittedly, at this price point, the OPS v1 has some very stiff competition in the form of the GameSir T4 Kaleid which goes for $41.99 / £41.99. You are losing out on wireless connectivity with GameSir's pad, but it's more than made up for in excellent build quality, superb micro switch buttons, and a lovely RGB profile.

PowerA OPS v1: Specs

PowerA OPS v1

(Image credit: Future)

PowerA OPS v1: Design and features

  • Cheap-feeling build
  • Textured grips are preferable compared to the OPS v3 Pro
  • Rather plain, all-black aesthetic

As a more budget-friendly controller, you can expect the PowerA OPS v1 to be slightly pared back in terms of design and feature set, especially compared to the OPS v3 Pro. Firstly, build quality on the OPS v1 is lacking in comparison, with a cheaper plastic presumably to keep the gamepad's costs down.

Much like with the Razer Wolverine V3 Pro, I'm also not a fan of the plain, all-black aesthetic for the OPS v1's standard model. The special edition Fortnite version is certainly more eye-catching, though, and is the model I'd recommend going with if you're willing to spend 5 bucks extra (and, naturally, if you're a fan of the free-to-play shooter).

One aspect of the OPS v1's design I do really like is the texture on the rear of the grips themselves, and on the bumpers and triggers. The textured grips on the OPS v3 Pro were a little too rough for my liking. Here, though, they're a comparatively light touch and actually feel far more comfortable as a result. The added texture on the bumpers and triggers is also a really nice touch.

PowerA OPS v1

(Image credit: Future)

As for features, the OPS v1 shows up with the Hall effect thumbsticks that are swiftly becoming the standard for third-party controllers. It's now quite rare that I test a controller that lacks Hall effect, but it is great to see more affordable gamepads adopt the technology. Sony and Nintendo, please take notes.

The OPS v1 also shares some features with its pricier counterpart. You're still getting four remappable buttons on the rear of the pad, as well as three-stage trigger locks and three types of connectivity (2.4GHz, Bluetooth and wired via USB-C). The box includes a USB-C cable, too. But unlike the v3 Pro, there's sadly no charging dock bundled with the OPS v1.

PowerA OPS v1: Performance

  • Perfectly responsive during wireless play
  • A decent 20 hours of battery life
  • Like the OPS v3 Pro, trigger locks don't work great

There's really not much to complain about when it comes to the PowerA OPS v1's performance while actually gaming. I tested games across a wide variety of genres in my Steam library, including Street Fighter 6, Final Fantasy 14 Online, Cyberpunk 2077 and Shin Megami Tensei 5: Vengeance. All that is to say the OPS v1 is a perfectly adequate controller no matter what kind of single-player games you're into.

A 2.4GHz wireless adapter is included in the box, offering 500Hz polling rate which is solidly responsive for wireless play. I'd still recommend going wired if you're interested in playing the best fighting games or the best FPS games for peak responsiveness, but you can't go wrong either way here.

PowerA OPS v1

(Image credit: Future)

Unfortunately, as was the case with the v3 Pro, the OPS v1's trigger locks are hit-and-miss. When unlocked, or set to lock halfway, the triggers work perfectly fine. However, I found that the highest notch simply didn't work for any of the games I tested. That's a huge shame as it's a feature that's always nice to see on cheaper gamepads.

As for battery life, you're getting around 20 hours here according to the manufacturer. I did find this to be accurate during my time testing the controller, as I did have to charge up from empty after around a week of play that consisted of 2-3 hour sessions each day. Expect the OPS v1 to take a few hours to charge back to full, too, when hooked up via USB-C. For optimum efficiency here, I'd recommend charging with the cable included and potentially leaving it hooked up overnight so you don't have to wait.

Should I buy the PowerA OPS v1?

Buy it if...

You’re looking for a solid and affordable PC controller
Coming in below the $50 / £50 mark, the PowerA OPS v1 offers good value and a decent feature set given its price tag.

You’re after a versatile and customizable PC controller
With Hall effect sticks, remappable buttons and trigger locks, there's plenty of options for customization on the OPS v1.

Don't buy it if...

You're hoping for better build quality
The PowerA OPS v1 sadly falters in the build quality department, with cheap-feeling plastic for its casing, buttons, and triggers.

Also consider...

If the PowerA OPS v1 misses the mark for you, we’ve got a couple of other suggestions that we’ve tested and reviewed for your consideration below.

PowerA OPS v3 Pro
This smartly-priced Pro controller locks in with Hall effect sticks and gorgeous Lumectra RGB lighting, making it worth checking out at the sub-$100 / £100 price tag. There are some design frustrations here, but it's still a very capable gamepad.

For more information, read our full PowerA OPS v3 Pro review.

GameSir T4 Kaleid
This is still my favorite budget-priced PC controller that's also compatible with Nintendo Switch. It's wired only, but comes in slightly cheaper than the OPS v1 and offers excellent build quality, sublime micro switch buttons and a lovely RGB profile.

For more information, read our full GameSir T4 Kaleid controller review. 

How I tested the PowerA OPS v1

PowerA OPS v1

(Image credit: Future)
  • Tested for one week, 2-3 hour sessions each day
  • Played primarily on PC across a wide variety of games
  • Compared and contrasted to the pricier PowerA OPS v3 Pro

I tested the PowerA OPS v1 over the course of about a week, tackling 2-3 hour gaming sessions each day. During my time with the gamepad, I found I only needed to charge it up once. That total time lasted around 20 hours, lining up with PowerA's battery life claim.

I made sure to test a wide variety of games on PC, including Cyberpunk 2077, Fields of Mistria, Vampire Survivors, Street Fighter 6 and Final Fantasy 14 Online. This is a mix of my go-to games and some I determined to be a great fit for the budget OPS v1.

Read more about how we test

First reviewed September 2024

EA Sports FC 25 review – have we reached peak football sim?
8:00 pm | September 26, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC, PS4, Xbox One, Nintendo Switch
Release date: Early Access: September 22, 2024 | Full release: September 27, 2024

EA’s approach to its annual football simulator is not unlike Apple’s approach to iPhones. Time and again, the developer has gotten away with making minor upgrades to a flagship product that it knows will fly off the shelves, regardless of the extent to which those upgrades improve the product itself. Sure, EA Sports FC 24 marked a radical departure for the series in naming terms, but it was essentially FIFA 23 with slightly better graphics and a new logo. That’s not necessarily a criticism, just the truth.

The same is, to an extent, true of EA Sports FC 25, however this year, it feels like we’ve reached a point where the overall experience is so good that it’s hard to chastise EA for making small improvements to an already excellent foundation. To continue the Apple analogy, the iPhone 16 Pro Max isn’t an earth-shattering upgrade over the iPhone 15 Pro Max, but it’s still the best iPhone ever made. In the same way, EA Sports FC 25 is, without question, the best football game ever made. The tweaks have added up.

While reviewing EA’s newest FC entry, I found myself asking, “What more could I want from a football game?”. Yes, many elements are bafflingly similar to FC 24 – not even the color scheme has changed; the main menu had me questioning whether I’d booted up the correct title – but the customarily small tweaks made to graphics and gameplay add up to a near-perfect footballing experience.

 Get your Pep on

EA Sports FC 25

The new Player Roles system in EA Sports FC 25 (Image credit: EA Sports)

Let’s get the “what’s new?” question out of the way early doors. The major additions to this year’s FC title are two-fold: FC IQ and Rush. The former is the umbrella term for what EA is describing as the "most significant change to tactics in over a decade", while the latter is a new 5v5 mode that can be played in Ultimate Team, Career, Clubs, and Kick-Off.

FC IQ is for the football purists. In a nutshell, you’re now given the freedom to break away from traditional formations and implement match strategies that more closely align with those of real-world managers. You’ve seen Ancelotti's Real Madrid fluidly shift between 4-3-3 and 4-5-1 formations on TV, and now you can recreate such transitions – and come up with new ones – for your virtual team in FC 25.

EA Sports FC 25

In-game tactical suggestions in EA Sports FC 25 (Image credit: EA Sports)

Much of this strategizing is done in pre-match menus, which newcomers or tactics-averse players might find jarring, but FC IQ also introduces an in-game tactical suggestions tool that feels a lot more accessible. A press of the down button in-play will now bring up a list of recommended tactical changes (Tiki Taka, Park The Bus, etc.) that the FC 25 overlords deem to be the best course of action for the current match situation. Selecting one of these tactics will temporarily expand the mini-map for an at-a-glance look at how that tactic has influenced player positions, and the commentators will respond to these changes, too  (“rather than hurt the opposition further, they’re now just trying to keep the ball and frustrate them”), which makes them feel real and consequential.

The other big feature of FC IQ is an all-new Player Roles system. As with formations, you’re now able to grant individual players the freedom to operate outside of their traditional positions in hybrid roles. Inverted fullbacks, deep-lying midfielders, and attacking wingbacks are now very much part of the FC experience – even in Ultimate Team – and while many players will no doubt ignore this new mechanic entirely, it’s nice to be given yet another string to your tactical bow.

Still from Rush in EA Sports FC 25

The new Rush mode in EA Sports FC 25 (Image credit: EA Sports)

A quick word on Rush, which is this year’s completely-unnecessary-but-totally-harmless (and occasionally fun) new mode. It’s essentially a 5-a-side off-shoot for Ultimate Team, Career, Clubs, and Kick-Off, with smaller pitches and a basketball-style energy. I imagine it’s what the game of football would become if American sports executives were in charge of FIFA (check out the luminescent Nike-sponsored stadium), and while I don’t expect many players will return to it again and again, it’s certainly a fun diversion for a few hours. Let’s call it a happy medium between normal matches and Volta.

The (really) beautiful game 

Still from EA Sports FC 25

Christopher Nkunku in action for Chelsea in EA Sports FC 25 (Image credit: Future / Axel Metz)

My mother used to regularly mistake old FIFA gameplay for real-world football matches (“Who’s playing?” she would say), but I’d forgive her for making the same mistake with FC 25. Truly, these are the best sports game graphics ever, and although I can’t put my finger on what, exactly, is different this year, FC 25 looks noticeably prettier than FC 24.

I think it’s the players’ faces. Sweat and hair look more life-like than ever before, and players now visibly grimace, curse, and just generally have more personality. Sure, that’s been the case every year, but FC 25 takes things to another level. Marquee players, in particular, look stunningly real; go and play a few matches with Haaland, Bellingham, and Mbappe, and you’ll see what I mean.

Gameplay, too, feels fast and responsive, and you won’t get any of that ‘new FIFA sluggishness’ that seemed to plague so many previous entries in the series. Seriously, I’m not sure where EA goes next when it comes to gameplay and graphics.

Refreshing the classics 

Still from EA Sports FC 25

Jude Bellingham in EA Sports FC 25 (Image credit: EA Sports)

In my EA Sports FC 25 preview, I talked a lot about how FC 25 could be the dream game for Career mode lovers, and although I was already pretty happy with the way Career mode played in FC 24, EA has made yet more welcome tweaks to my favorite aspect of the series.

Before you even dive into a new Career save, you’re now given more options to customize the way you like to play. For instance, if, like me, you’re not fussed about conducting regular team training, you can now toggle an option to have the game automatically deal with training sessions for you (if you’re really lazy, you can even set player Energy and Sharpness levels to remain at 100% for the entirety of the season). You can give yourself a transfer embargo, too, and determine both the level of wind and weather effects and their respective influence on ball mechanics (trust me: set both to ‘high’).

Still from EA Sports FC 25

The new Career interface in EA Sports FC 25 (Image credit: Future / Axel Metz)

Once you’re past the set-up screen, you’ll notice that the Career interface has been massively streamlined. The main screen now comprises a Task List and an interactive social media feed where you can see how fans react to club announcements, as well as those made by popular transfer accounts like The Athletic and, of course, Fabrizio Romano. This new widget adds another level of authenticity to proceedings, and the Task List, while perhaps simplifying things a little too much, does at least mean that you don’t have to keep dipping into your inbox to remove notifications. As before, information relating to your squad, transfers, and calendar can be found on different tabs.

Best bit

Still from EA Sports FC 25

(Image credit: Future / Axel Metz)

I know this sounds weird, but seeing the level of realism in Christopher Nkunku’s in-game braids for the first time made me appreciate just how far sports game graphics have come (top tip: play a Premier League match in the rain for the most authentic experience).

Other Career upgrades include playable youth tournaments – where you can develop young players in 5v5 Rush matches – and Live Start Points, which let you dive into real-world club situations as they happen throughout the season. There’s no option to sim or part-play these youth tournament matches, but I suppose that’s the point: it forces you to actually familiarize yourself with nondescript youngsters. It’s a great feeling, too, when you end up bringing one of these youngsters onto the pitch in a proper first-team match. Live Start Points are a great idea, but I haven’t had a chance to try these out yet as the season has only just begun.

Ultimate Team, for its sins, finally felt like less of a pay-to-win experience in FC 24 – or at least, it was easier to compete with points-buying players through SBCs alone – and that trend continues in FC 25. The new Duplicate SBC Storage mechanic, which lets you store untradeable duplicates for use at a later date, is a game-changer for SBC fans (you no longer need to needlessly quick sell potential assets), and the mind-boggling number of card types means that highly-rated gold players are relatively easy to buy, even at the start of the game.


 Accessibility

The Accessibility menu in EA Sports FC 25

The Accessibility menu in EA Sports FC 25 (Image credit: Future / Axel Metz)

EA Sports FC 25 offers a comprehensive suite of accessibility options, including settings for color blindness, subtitles, button remapping, and increasing the size of the player indicator. These can all be found in a dedicated Accessibility Settings tab. The game has six difficulty levels – Beginner, Amateur, Semi-Pro, Professional, World Class, Legendary, and Ultimate – and features support for 21 languages. 


 Should I play EA Sports FC 25?

EA Sports FC 25

(Image credit: EA Sports)

 Play it if…

 Don’t play it if…

 How I tested EA Sports FC 25

I played EA Sports FC 25 for 10 days ahead of its official release. During that time, I had access to all modes and features and was able to compete against real-world players as part of EA’s Early Access promotion. I played on PS5, using a standard DualSense controller, on a Samsung QN95A Neo QLED 4K TV, with audio coming via a five-speaker Bose Lifestyle 550 Home Entertainment System. I’ve played every FIFA / EA Sports FC game since FIFA 13, and also reviewed FIFA 22, FIFA 23, and EA Sports FC 24 for TechRadar Gaming.

First reviewed September 2024.

The Legend of Zelda: Echoes of Wisdom review: a charming throwback adventure
3:01 pm | September 25, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: September 26, 2024

Despite borrowing plenty of elements from both titles, The Legend of Zelda: Echoes of Wisdom definitely falls closer to the recent The Legend of Zelda: Link’s Awakening remake than The Legend of Zelda: Tears of the Kingdom. This is a traditional Zelda experience through and through, with plenty of puzzles to complete, intricate dungeons to master, and a more linear fantasy story to discover.

That might be a turn-off to some, but will undoubtedly be a huge draw for others. I can’t deny that there’s something incredibly refreshing about the return to the 2D format. As brilliant and innovative as it is, the shift to a more freeform open-world has definitely sacrificed some of the more careful, considered design of older games like The Legend of Zelda: A Link to the Past.

Nearly every aspect of Echoes of Wisdom feels finely crafted, with the introduction of some clever new mechanics successfully differentiating it from what we’ve seen before. I think that it will be remembered as one of the best Zelda games, perhaps even one of the best Nintendo Switch games, because of this, but it’s not a title that is without its flaws.

Girl power

Zelda moves around in a pot in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

Echoes of Wisdom marks the first time that the series’ titular princess takes the starring role. Link has vanished, swallowed up by one of the countless purple rifts enveloping the kingdom of Hyrule and spewing out legions of shadowy monsters. The king has been replaced by a sinister clone that sentences his daughter, Princess Zelda, to death, confining her to the castle’s dungeon until her execution. It’s here that you meet Tri, a mysterious fairy who becomes your companion throughout the game.

Tri grants Zelda a suite of magical abilities in order to facilitate her escape and eventual defeat of the malevolent force behind the rifts. This begins with the power to create echoes, copies of certain objects that can be placed at will. From tables, giant crates, and beds that can be stacked to form bridges to floating blocks of water and bouncy trampolines, there are countless echoes to discover and experiment with. Any that you find are added to a growing library and can be brought out at any time, adding a fantastic collectible element.

You quickly learn Bond, which allows you to bind yourself to objects and carry them while you move. You can even activate Reverse Bond, which causes you to follow the movement of your bound object. While this whole system is not as expansive as the building of Tears of the Kingdom, these powers are leveraged in a plethora of interesting ways once you escape into the world of Hyrule and begin your quest in earnest. Puzzles frequently require the intelligent use of echoes and Bond. A large rock, for an abstract example, might be positioned on the opposite side of a grate. You can’t reach it normally, but you can use Bond to move it around.

Zelda uses water blocks to traverse in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

If the rock needs to be placed in a high position, perhaps on top of an out-of-reach pressure plate, you can simply create a stack of echoes to climb as a makeshift ladder in order to drag it up. It’s all delightfully intuitive and, importantly, remains so as the complexity ramps up. Many puzzles also have multiple solutions and I found that the vast majority of the time, if I expected a certain strategy to work, it would.

This openness can be a bit of a double-edged sword at times, though. Many dungeons contain platforming challenges that, although tricky, are very enjoyable to finally crack. Unfortunately, almost all of these can be bypassed by simply stacking up long chains of beds in order to bridge across them. This is in itself a lot of fun and rewards experimentation in a way, but does feel like a bit of a waste of the otherwise superb level design.

Free roam

Zelda chats to a Deku Scrub in The Legend of Zelda: Echoes of Wisdom

(Image credit: Nintendo)
Best bit

Zelda swims around in The Legend of Zelda: Echoes of Wisdom.

(Image credit: Nintendo)

One side quest sees you tracking down a lost horse that you can then ride around the map at high speeds. It’s a delightful diversion and comfortably the best optional encounters that I’ve found in the game so far.

Although it follows a very linear story that is broken up into clear digestible chunks, Echoes of Wisdom does feature something of an open world. You’re free to wander around any accessible area as you please, though large portions of the map are blocked off until you reach about the halfway point in the story. There’s not a huge amount to do in this version of Hyrule, but there is just enough to make a little exploration worthwhile.

Hidden chests are littered throughout the world, filled with rupees and the occasional smoothie ingredient. These can be eaten raw as a quick health top-up or combined into powerful drinks with a variety of special effects such as elemental resistance at a handful of smoothie vendors. There are a decent number of unique combinations to find and the whole system is pleasantly reminiscent of the creative cooking introduced in The Legend of Zelda: Breath of the Wild. You can even make your own rather ineffective ‘Dubious Smoothie’ by adding in a splash of monster guts, a detail that I found quite amusing.

Zelda crafts a tough smoothie.

(Image credit: Nintendo)

There are a good number of side quests too, most of which have you collect and summon a specific echo at the behest of an NPC. They’re quick to complete and don’t offer much in the way of useful rewards, but do result in some quite amusing and memorable interactions that help the world feel that much more alive.

On top of those found in dungeons, Hyrule is also packed with enemy creatures to fight. Combat is one of the most significant areas where Echoes of Wisdom departs from previous entries, as Zelda does not possess any conventional combat abilities at first. She can toss heavy rocks to deal damage in a pinch, or create echoes of previously defeated foes to fight on her behalf. This is a blast at first but unfortunately wears out its welcome quickly.

Even with a button to direct your minions toward a specific enemy, they’re just too slow and unresponsive. I often found myself skipping running past entire fights, purely because I didn’t want the hassle of managing an army of unreliable slimes. Thankfully, you unlock more combat abilities as you progress, including a magical sword that lets you transform into a swordfighter form.

In this form, Zelda dons Link’s trademark attire and effectively gains all of his abilities. You can slash with a sword, get shots off with a bow, and eventually toss explosive bombs. Your strength in this form can be upgraded too, with special collectibles hidden at the end of dungeons or in the most hard-to-reach corners of the map.

Miniature mayhem

Zelda traverses the world with a companion.

(Image credit: Nintendo)

The whole of Echoes of Wisdom is rendered in an adorable, miniaturized visual style that makes everything from the characters to individual trees and buildings look like it was plucked from a cute diorama. It’s very similar to the look of Link’s Awakening and, sadly, means that Echoes of Wisdom suffers from many of the same performance problems.

Frame rates are a little higher overall, especially within dungeons, but are still prone to significant drops. This is understandable in particularly intense moments, especially when you’re dealing with lots of enemies and summoned creatures on the same screen, but is pretty inexcusable when it happens at random points in the world.

The particularly awful performance of one snowy area late in the game is almost unbearable in both handheld and docked mode, which is a massive shame and does spoil an otherwise attractive part of the world. Hopefully, there will be patches to address at least some of these problems down the line.

Otherwise, there’s an awful lot to like in Echoes of Wisdom. It’s cute, charming, and, despite relying on an older formula, it is packed with a handful of novel ideas that make it well worth your while.

Accessibility

There are no dedicated accessibility settings on The Legend of Zelda: Echoes of Wisdom. The game allows you to choose between a normal and Hero difficulty setting, with the latter designed for more experienced players, but that’s it. This is very disappointing, especially given the reliance on holding button inputs to use abilities. A few basic options to alter the control scheme to remove longer inputs would go a long way to make the game more accessible.

Should I play The Legend of Zelda: Echoes of Wisdom?

Zelda solves a puzzle in a dungeon.

(Image credit: Nintendo)

Play it if…

You want a traditional Zelda adventure
If the more open structure of Tears of the Kingdom and Breath of the Wild weren’t for you, then the more linear progression of Echoes of Wisdom might be right up your alley.

You want to play as the princess
As one of the only entries in the series where you can play as Princess Zelda, Echoes of Wisdom should be on your radar if you’ve always wished that you could play as the princess.

Don’t play it if…

Performance is your top priority
As good as it looks, Echoes of WIsdom has its fair share of performance issues. This is a game to avoid if you particularly care about a stable frame rate, at least until any potential patches arrive.

How I reviewed The Legend of Zelda: Echoes of Wisdom

I played over 15 hours of The Legend of Zelda: Echoes of Wisdom on Nintendo Switch OLED. During that time I completed the main story and played in a combination of both handheld and docked mode. In docked mode, I played on a 1080p monitor and used a Nintendo Switch Pro Controller. In handheld mode, I played using the standard Pastel Pink Joy-Con controllers and used a pair of Final VR500 earbuds.

Throughout my time with the game, I was careful to compare my experience with other adventure titles and plenty of past entries in The Legend of Zelda series including The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Majora’s Mask, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Link’s Awakening, The Legend of Zelda: Oracle of Ages, plus plenty of time in the original The Legend of Zelda.

First reviewed August 2024.

Sony Inzone M10S review: beautiful design, uncompromising performance
7:00 pm | September 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Sony Inzone M10S: Two-minute review

The Sony Inzone M10S is a major departure from the rest of the Sony Inzone monitor lineup. Known for PlayStation-oriented products and closely associated with many of the best monitors for PS5, it might come as a surprise that this 27-inch OLED display has been designed specifically for competitive PC gaming. Its sleek black aesthetic is a major shift from the PS5-inspired white panel look of the Sony Inzone M9 and Sony Inzone M3 too, potentially pointing towards a more standalone future for the brand.

If that is the new trajectory of the Sony Inzone name, then it's off to an incredibly promising start. This first foray into the PC esports market is a huge success. The Sony Inzone M10S is expensive compared to most of the competition, but that high price tag is reflected in almost every facet of the monitor’s top-notch overall design, features, and performance.

The 1440p OLED panel offers a lightning-fast 0.03ms gray-to-gray response time and a wonderfully smooth 480Hz refresh rate, ensuring that no part of your performance in intense competitive first-person shooters like Counter-Strike 2 and Valorant is held back by your monitor’s technical specs. It also offers some genuinely useful visual settings, including a dedicated 24.5-inch display mode that accurately simulates a tournament experience by mirroring the standard tournament monitor size.

A close-up shot of the Sony Inzone M10S monitor.

(Image credit: Future)

The FPS Pro+ mode is also a surprising highlight. By default, it creates an almost gray, desaturated-looking picture but seems to significantly boost the appearance of primary colors like Red and Green. This helps key UI elements, like the red enemy indicators in Call of Duty: Modern Warfare 3 stand out, improving your ability to see vital information when it counts.

The stand of the Sony Inzone M10S is also superb. It combines an impressively small, disk-like base constructed from durable metal with an attractive monitor arm that offers a full 360-degree rotation. The base takes up very little desk space and can easily fit underneath an elevated keyboard, allowing you to easily achieve a wide range of positions and focus entirely on your game rather than trying to fit everything on a single surface.

It also has plenty of elevation options, with 30 degrees of tilt and an adjustable height of up to 12 cm. Although plainer than other Sony Inzone models, the Sony Inzone M10S looks fantastic overall thanks to its seriously thin side profile and understated, classy aesthetic. From an esports perspective, the Sony Inzone M10S delivers in all respects and is easily one of the best gaming monitors out there today.

That said, there are more suitable, cheaper options for those who want something geared towards general gaming. The Sony Inzone M10S does not feature any in-built speakers and fans of sprawling adventures like Horizon Forbidden West may prefer a lower refresh rate but a higher 4K resolution panel to really soak in all the details. Although the Sony Inzone M10S does have an automatic in-built PS5 mode, which works well on the whole, dedicated console players will also be better off with alternatives as the console is unable to make full use of this model’s 480Hz refresh rate.

The Sony Inzone M10S being used to play Counter-Strike 2.

(Image credit: Future)

Sony Inzone M10S: Price and availability

  • $1099.99 / £1,199
  • Pricey for 1440p
  • Available via Sony

The Sony Inzone M10S is avaiable for $1,099.99 / £1,199 via Sony. This is towards the higher end of what you would expect to pay for a 1440p OLED monitor, though there are few points of comparison due to the lack of many other 1440p models at 480Hz. Still, there are some slightly cheaper alternatives with similar specs out there, like the Asus ROG Swift PG27AQDP which costs $999 / £949.

Whether the Sony Inzone M10S is worth it for you will come down to just how willing you are to pay extra for its esports features and more premium design. Of course, the monitor is also likely to receive discounts sometime after launch as we’ve typically seen from other Inzone models. If you’re able to find it around the price of other 480Hz OLED 1440p displays in a few months time, then it’s a no-brainer.

If you’re willing to sacrifice the refresh rate, you can easily find 4K OLED monitors like Alienware AW3225QF for around the same price as the Sony Inzone M10S. While 1440p (or lower) is the preferred resolution of competitive gamers to maximize performance, these would be better options for more general players and PS5 (or soon to be PS5 Pro) owners who want to make the most of their console’s visual capabilities.

Sony Inzone M10S: Specs

The Sony Inzone M10S with its in-built crosshair mode visible on screen.

(Image credit: Future)

Sony Inzone M10S: Design and features

  • Near-perfect stand
  • Useful visual modes
  • OLED burn in protections

The star of the Sony Inzone M10S’s design is easily its stand. It’s an impressive piece of engineering that is incredibly stable despite its distinctive shape. It features a small integrated cable tidy, which I found offered more than enough room for two HDMI cables, a display port cable, and the monitor’s power cable at the same time.

The base of the stand is a 4 mm thin metal disk with a 15.9 cm diameter, which is brilliantly compact compared to the large profile of most gaming monitors. The base is thin enough to sit beneath a keyboard, freeing up desk space and allowing for a wide range of possible playing positions. It also offers a smooth 360-degree pivot, making it easy to adjust viewing angles or change the position of the display. You can also tilt the panel down by 5 degrees or up by 25 degrees for even more precise adjustment.

No matter your choice of position, the stand remains perfectly balanced and stable which means no annoying wobble if you slam down on keys while you play. The fact that the LED power indicator, located on the right-hand side of the monitor, is invisible when viewed from the front helps further reduce distractions.

On the back of the monitor, you will find a large power button and a small thumbstick for editing the settings. This is accomplished through an on-screen menu, with a range of intuitive tabs for all your picture modes, gaming assist, and other settings options. The interface is nothing groundbreaking, but it all works well and offers a high degree of customizability. At launch, the Sony Inzone will also be compatible with the existing Inzone Hub PC software which will offer another way to adjust these settings.

The small base of the Sony Inzone M10S

(Image credit: Future)

In terms of dedicated gaming features, you get full Nvidia G-sync support in addition to Vesa Certified Adaptive Sync. The monitor also offers Display HDR True black 400 HDR, allowing for more vibrant colors. It is worth noting that some visual settings, including the brilliant FPS Pro+ mode, are not compatible with HDR though. The in-built brightness equalizer does a formidable job eliminating the slight unevenness associated with OLED panels and the optional black equalizer increases the brightness of dark scenes to improve visibility.

Like some other gaming monitors, there’s an in-built frame rate counter, timer, and series of green or red on-screen crosshairs that are a lot of fun to play around with if you’re trying to land some no-scope AWP hits in Counter-Strike 2. There’s also a dedicated 24.5-inch display mode, which introduces black bars around the screen to simulate the 24.5-inch size of a tournament display.

The possibility of burn-in is always a worry with any OLED monitor, but the Sony Inzone M10S offers a good selection of settings to combat it. This ranges from a mode that automatically dims your screen after a few moments, to one that targets and dims static images and a pixel shift that almost unnoticeably moves your screen picture by a row of pixels every few hours. They all work as expected, but I did quickly disable the setting that dims static images as the occasional change in brightness of the taskbar was quite distracting.

Image 1 of 3

The base of the Sony Inzone M10S.

(Image credit: Future)
Image 2 of 3

The in-built crosshair function.

(Image credit: Future)
Image 3 of 3

The thin side profile of the Sony Inzone M10S

(Image credit: Future)

Sony Inzone M10S: Performance

  • Leading performance
  • 480Hz is beautifully smooth
  • Ideal for Counter-Strike or Valorant

There is no way to fault the performance of the Sony Inzone M10S. The 480Hz refresh rate and 0.03 GtG response time create a wonderfully smooth experience. Going from a 75Hz and a 144Hz display, the difference was immediately noticeable and made for a much more responsive experience in Counter-Strike 2. Rocket League was also a delight, as were Tom Clancy’s Rainbow Six Siege, and Valorant. A lot of this excellence will depend heavily on your PC specs though, and I had to spend a little while tweaking settings in order to achieve anywhere close to a solid 480 fps at 1440p in most esports titles.

The default color configurations are all solid, but the monitor was quite dim out of the box presumably as a power-saving measure. This was quickly remedied by increasing the brightness to around the 80% mark, which I found hit the perfect balance of brightness and clarity. Throughout my testing, I observed zero ghosting no matter what I threw at the monitor. On top of the excellent FPS Pro+ mode, there’s a more conventional FPS Pro mode that offers a less drastic version of the same effect in addition to a MOBA/RTS setting and your usual range of Cinema and Game modes. Outside of FPS games, I would recommend keeping the monitor on either the Standard or sRGB setting for the most accurate and well-balanced color profiles or enabling HDR.

Although it looks nothing like previous Sony Inzone monitors, the Sony Inzone M10S does still offer some PlayStation-specific features. This includes an automatic PS5 mode, which is enabled when the monitor detects that it’s connected to a PS5. PC gaming is definitely the focus, but everything that I tested on PS5 from Grand Theft Auto 5 to Star Wars Outlaws and Doom Eternal also looked absolutely stunning with HDR and the vibrant OLED colors. This isn’t a model that you should buy specifically for PS5 gaming, but this will be good for those players who rely on a PC for competitive shooter titles but prefer to experience games like RPGs or adventure games with a console.

The Sony Inzone M10S in 24.5-inch mode.

(Image credit: Future)

Should you buy the Sony Inzone M10S?

Buy it if...

You’re an esports player or aspiring competitor
The Sony Inzone M10S offers everything that a professional or aspiring esports player would need. This includes a 480Hz refresh rate and snappy 0.03ms GtG response time in addition to a useful FPS Pro+ profile.

You want a compact stand
The stand of the Sony Inzone M10S is easily one of the best on the market. It’s compact, leaving plenty of room for your keyboard and mouse, but still comes packed with a huge number of useful features.

Don't buy it if...

You want something for more general gaming
The Sony Inzone M10S has been designed with a very specific audience in mind. There are cheaper 4K options out there that are better suited for more general gaming, especially if you’re playing on PS5.

Also consider

If you’re not sure whether the Sony Inzone M10S is for you, then consider these two strong alternatives.

Alienware AW3225QF
The Alienware AW3225QF is a premium monitor that comes in larger than the Sony Inzone M10S and boasts the same response speed, in addition to HDR and a 4K resolution for around the same price. It is half the refresh rate, though.

Read our full Alienware AW3225QF review

Gigabyte M32UC
If you want a more budget-friendly but still quite high-spec option, consider the Gigabyte M32UC. It’s less suited to esports due to its 1 ms response time but offers a 32-inch 4K display at a fraction of the price of the 1440p Sony Inzone M10S.

Read our full Gigabyte M32UC review

The Sony Inzone M10S after being removed from its box.

(Image credit: Future)

How I tested the Sony Inzone M10S

  • Tested with a variety of competitive games
  • Used as my primary monitor
  • Available profiles and settings tested

I tested the Sony Inzone M10S for over a week. During that time, I used the monitor as my main display for both PC and PS5 gaming. I played a wide variety of esports titles, including Counter-Strike 2, Valorant, Rocket League, Fortnite, Tom Clancy’s Rainbow Six Siege, Counter-Strike: Source, and more. I also tried a few older titles, including some multiplayer matches of Quake 2. I played predominantly in 1080p and 1440p in the 27-inch mode, though I also played a handful of matches with the 24.5-inch setting enabled.

During my time with the monitor, I endeavored to test each of its available features. This included the various display profiles and the in-built crosshair settings. I played a broad mix of games on PS5, including Call of Duty: Modern Warfare 3 and a few hours of Horizon Forbidden West. I compared my experience to my hands-on testing of other gaming monitors and TVs throughout.

Read more about how we test

First reviewed September 2024

Asus ROG Tessen review: brilliant mobile FPS performance
7:00 pm | September 21, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

Asus ROG Tessen: Two-minute review

The Asus ROG Tessen is an excellent mobile controller that’s well-suited for FPS gaming in spite of some small setbacks. Its overall design is mostly superb, with durable metal rear paddles and a unique folding mechanism that makes it even easier to take on the go. Its tactile face buttons and d-pad are satisfying to use, though the latter is definitely better suited for fast-paced competitive games than any retro titles or traditional platformers, even if it is on par with the feel of some of the best PC controllers.

While not utilizing Hall effect technology, its thumbsticks perform well and the triggers are a highlight - delivering a quick but satisfying motion that makes every match of Call of Duty: Warzone Mobile that much more enjoyable. Throw in some pretty RGB lighting (which is unfortunately controlled by a rather underwhelming app) and compatibility with most mobile phone cases and you have a very strong overall package.

Even so, there are a few areas with room for improvement. The more angular design of its grips won’t be for everyone and I found that they could often be a little uncomfortable during longer sessions, digging into the palms of my hands. It’s by no means the worst, but it is one of the few areas where the comparable Backbone One 2nd Gen takes a clear lead.

There’s also the fact that the Asus ROG Tessen only officially supports Android despite being a wired USB-C controller. I’m sure there’s some nitty gritty technical reason why this is the case, but it’s still disappointing now that iPhone 15 (and soon iPhone 16) series phones use the connector standard. The lack of a 3.5mm audio jack for headphones is also a notable, and mildly annoying, omission. Hopefully, a small hardware revision will be able to remedy these complaints in the future.

Overall, the Asus ROG Tessen is still remarkably close to being a best-in-class mobile controller at its price range. If you’re willing to look past these few minor frustrations, it offers a very capable and enjoyable mobile gaming experience.

The Asus ROG Tessen folded.

(Image credit: Future)

Asus ROG Tessen: Price and availability

  • $109.99 / £109.99 / AU$179
  • Available via Asus and Amazon
  • Slightly more expensive than the Backbone One

The Asus ROG Tessen costs $109.99 / £109.99 / AU$179 and is available directly from Asus or at online retailers such as Amazon. It comes in slightly more expensive than the Backbone One 2nd Gen which costs $99.99 / £99.99 / AU$179.99. This price seems quite fair given the additional features found on the Asus ROG Tessen though, such as the rear paddles and folding mechanism.

That said, this controller does not offer any iOS support, so those who often switch devices would be better off saving the cash and picking up a Backbone One 2nd Gen instead. I would also recommend that those who can stretch for the $149.99 / £149.99 / AU$269.95 Razer Kishi Ultra do so, as that controller is significantly more comfortable, offers iOS support, and features Hall effect components - though loses in terms of portability due to its much larger size.

Asus ROG Tessen: Specs

The RGB strips of the Asus ROG Tessen.

(Image credit: Future)

Asus ROG Tessen: Design and features

  • Great overall look and feel
  • Folding mechanism
  • Fits most phone cases

Much of the Asus ROG Tessen looks and feels premium. It has a very similar design to most telescopic mobile controllers, though with the addition of two hinges on its extending portion. These allow the controller to be folded cleanly in two for greater portability. As a result, I had no trouble fitting the Asus ROG Tessen in a rucksack and could even cram it into the large pockets of my cargo jeans. Despite its compact form factor, there’s still plenty of space for a full phone case when you’re using the controller which is very convenient.

It is a tad unfortunate that, due to the orientation of the mechanism, the thumbsticks are left sticking out when the controller is folded, making it easy to catch them on your bag if you’re not careful.

The controller has pleasantly springy triggers with a good level of travel and shoulder buttons that are clicky and responsive. Thumbsticks are on the smaller side and have little friction, though I found them to be smooth and perfectly comfortable to use. The face buttons and d-pad are mechanical with a very pronounced tactile click. They’re enjoyable to press and the shallow travel distance of the d-pad is ideal for quickly organizing your gear in a battle royale like Call of Duty: Warzone Mobile.

It’s not perfect in games that require extensive use of the d-pad for movement, though, and I soon found myself missing the softer, more spongy d-pad of the Backbone One 2nd Gen after a few hours of Dead Cells. On the back of the controller, you’ll find two rear paddles, both made of aluminum and sporting a pleasant grippy texture. They’re easy to press and well-positioned and the use of metal gives them a more premium feel.

In addition to the standard home, menu, and start buttons, the Asus ROG Tessen features a dedicated button to open the Armoury Crate software. This is, unfortunately, extremely basic, with an ugly UI and few features beyond button remapping and the ability to configure the bright RGB strips located on the bottom of each grip. These lighting elements, on top of a few subtle printed graphics and plenty of different textures, lend the controller quite a distinctive aesthetic - which is appreciated.

The rear paddles of the Asus ROG Tessen.

(Image credit: Future)

Asus ROG Tessen: Performance

  • Best for fast-paced games
  • Compatible with native titles and cloud gaming
  • Grips can be uncomfortable

The Asus ROG Tessen is a fantastic fit for fast-paced games, particularly first-person shooter (FPS) titles. I was impressed with its snappy responsiveness in both Call of Duty: Warzone Mobile and Call of Duty Mobile. The use of a wired connection also eliminates any potential latency and facilitates pass-through charging via a USB-C port on the bottom of the right-hand grip.

I was pleasantly surprised by the performance of the thumbsticks, which have more than enough motion for navigating tight corners in Asphalt Legends Unite and power through dungeons in Zenless Zone Zero.

As previously mentioned, the d-pad is very shallow so can be quite harsh on your fingers if you’re playing very d-pad-centric titles. In addition to native games, the Asus ROG Tessen performed well when it came to cloud gaming, with full compatibility with Amazon Luna and Xbox Cloud Gaming.

The rear paddles are easy to reach and can be fully customized through a range of possible inputs. My only real complaint with the Asus ROG Tessen is that the very angular shape of its grips can be uncomfortable over extended playing sessions. Spending a few long train journeys with the controller, I found that they uncomfortably dug into the palms of my hands after just a few hours which wasn’t ideal.

This won’t be a problem if you intend to play in shorter bursts, but could be a very compelling reason to choose another product if you love to pour hours into mobile games at a time.

The left-hand grip of the Asus ROG Tessen.

(Image credit: Future)

Should I buy the Asus ROG Tessen?

Buy it if...

You value FPS performance
With its lovely tactile buttons and handy remappable rear paddles, the ASUS Rog Tessen is a great fit for playing fast-paced FPS games on your phone.

You want some premium features
Although similarly priced to the Backbone One 2nd Gen, the Asus ROG Tessen sports some premium features like RGB lighting and its remappable rear inputs.

Don't buy it if...

You play for very long periods
The biggest issue with the Asus ROG Tessen is its quite angular grips, which can be uncomfortable over long play sessions. Consider an alternative like the Razer Kishi Ultra if you want to game for hours with ease.

Also consider

Not fully sold on the Asus ROG Tessen? Here are two very strong alternatives to consider.

Backbone One 2nd Gen
The Backbone One 2nd Gen is a small revision of the original Backbone One design. Like the Asus Rog Tessen, it’s compatible with most phone cases but has more comfortable grips and offers iOS support.

Read our full Backbone One 2nd Gen review

Razer Kishi Ultra
The Razer Kishi Ultra is the definitive mobile controller if you have the budget. Incredibly comfortable with full-size console controls, RGB lighting, rumble effects, and more, it’s easily the leader in the mobile controller space.

Read our full Razer Kishi Ultra review

The Asus ROG Tessen lying flat on a desk.

(Image credit: Future)

How I tested the Asus ROG Tessen

  • Tested for over a month
  • Tried with top mobile games
  • Directly compared to other mobile controllers

I tested the Asus ROG Tessen for over a month, using it as my main Android gaming controller. I paired the controller with a Samsung S23 Plus and played a wide variety of games. This included native mobile titles like Call of Duty: Warzone Mobile, Call of Duty Mobile, Vampire Survivors, Don’t Starve: Pocket Edition, Diablo Immortal, Asphalt Legends Unite, Zenless Zone Zero, Genshin Impact, and more.

I also tried the controller with various game streaming services, such as Amazon Luna and Xbox Cloud Gaming. On Amazon Luna, I played Watch Dogs Legion, Mighty Switch Force Collection, River City Girls, and Star Wars Outlaws while Xbox Cloud Gaming saw me enjoy a few hours of Forza Horizon 5.

During my time with the controller I relied on a pair of Beats Solo 4 and Beats Studio Buds+ headphones for audio and compared my playing experience with my hands-on testing of many other mobile controllers such as the Backbone One 2nd Gen, Turtle Beach Atom, Scuf Nomad, and Razer Kishi Ultra.

Read more about how we test

First reviewed September 2024

PowerA OPS v3 Pro review: a decent PC controller with some notable flaws
3:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

PowerA OPS v3 Pro: One-minute review

The PowerA OPS v3 Pro controller makes a strong case with a variety of desirable features. Those include Hall effect sticks with novel ‘quick-twist’ tech, six remappable buttons, micro switches in the face buttons and d-pad, and the brand’s patented Lumectra RGB lighting.

It’s a solid effort on paper, but there are a few things that hold the OPS v3 Pro back from becoming one of the best PC controllers out there. The gamepad simply falls short in many of its design aspects. Its remappable buttons on the rear of the controller feel awkwardly placed, and the ones at the top jut out just a little too broadly. Elsewhere, the micro switch face buttons aren’t particularly tactile, and the relatively low trigger lock sensitivity prevents the highest setting from working across most games I tested.

It’s definitely not all bad news, though, and there’s still plenty to like about the OPS v3 Pro. As ever, I’m a huge fan of PowerA’s customizable Lumectra lighting. The quick-twist thumbsticks are intuitive and a genuinely great addition, allowing you to play with taller shafts without the need to swap them out entirely. Furthermore, the clicky d-pad and bumpers are a delight, and that 30-plus hour battery life seriously impresses.

A bit of a mixed bag overall, then, but if you’re looking for a sub-$100 / £100 PC controller, the PowerA OPS v3 Pro still offers plenty of great features to offset those negatives.

PowerA OPS v3 Pro

(Image credit: Future)

PowerA OPS v3 Pro: Price and availability

  • $99.99 / £99.99 / AU$179
  • Cheaper than other controllers with comparable feature sets
  • Available at PowerA in the US and Amazon in the UK

The PowerA OPS v3 Pro launched in August 2024, and is available to purchase for $99.99 / £99.99. In the US, it can be bought directly from PowerA, whereas UK shoppers will need to rely on Amazon to secure the gamepad. In Australia, JB Hi-Fi is your best bet.

In terms of price, the OPS v3 Pro is significantly cheaper than other controllers with comparable feature sets. Those include the Razer Wolverine V3 Pro ($199.99 / £199.99) and the Xbox Elite Wireless Controller Series 2 ($179.99 / £159.99). 

The relatively lower price point of PowerA’s controller naturally comes with some caveats, such as lesser build quality overall and a lack of polish on features like the trigger locks and textured grips. However, those looking for a competent ‘Pro’ level controller with a robust feature set will find one here.

PowerA OPS v3 Pro: Specs

PowerA OPS v3 Pro

(Image credit: Future)

PowerA OPS v3 Pro: Design and features

  • Innovative quick-twist thumbsticks
  • Textured grips feel quite rough
  • Lumectra RGB is still very impressive

There’s plenty to like about the PowerA OPS v3 Pro’s design. One of the controller’s headline features is its ‘quick-twist’ thumbsticks. This lets the player raise or lower the height of the stick’s shaft without needing to swap it out entirely. It’s a really handy solution that makes the controller a great option for folks who value no-fuss customization.

As was the case with the PowerA Enhanced Wireless Controller for Nintendo Switch, the v3 Pro also features the brand’s bespoke Lumectra RGB lighting. Lumectra lets players do a few fancy things with their RGB preferences. By holding the dedicated ‘LED’ button on the rear of the gamepad, you can cycle through six different RGB zones - the d-pad, face buttons, left and right sides of the controller, and both thumbsticks) and apply different colors and patterns to each. You can be quite reserved with Lumectra, or go buck wild with various RGB flavors should you choose, and I’ve always been a fan of it because of this. Above all, it’s fun to mess around with.

PowerA OPS v3 Pro

(Image credit: Future)

In terms of features, you’re getting the usual ‘Pro’ controller setup. Micro switch face buttons and d-pad, Hall effect thumbsticks, six remappable buttons, three-stage trigger locks and textured grips. The rear of the gamepad has buttons dedicated to Lumectra customization and remappable button input assignment, as well as a three-way switch that lets you swap between 2.4GHz, Bluetooth, and USB-C connectivity. A 3.5mm headphone port rounds off the feature set in terms of design. It is worth noting here that the OPS v3 Pro is strictly a PC controller and won’t work on consoles. For platform-specific pads, consider browsing our guides to the best PS5 controllers or the best Xbox controllers instead.

While there is plenty to like here, the PowerA OPS v3 Pro is hampered by a few key design weaknesses. For one, the textured grips - while usually welcome on a controller like this - feel very rough to the touch. This, along with the awkward placement of those rear remappable buttons (they’re slightly misaligned with where your fingertips naturally rest) lead to a slightly uncomfortable play experience. While it doesn’t render the v3 Pro unusable, you may want to consider a more standard Xbox Wireless Controller or even a GameSir T4 Kaleid for longer gaming sessions from a comfort perspective.

While hit and miss on design aspects, then, one thing that does boost the v3 Pro’s value is the inclusion of a charging stand. Much like the 8BitDo Ultimate, the v3 Pro’s stand is incredibly convenient; simply hook it up to your PC via USB-C, magnetically attach the gamepad to the top and you’re good to go. Charge time is a little slow at 3-4 hours from empty to full, so we’d recommend an overnight charge to avoid waiting.

PowerA OPS v3 Pro: Performance

  • Sublime d-pad and bumpers
  • Top notch 30-hour battery life
  • Micro switch face buttons miss the mark

Much like the PowerA OPS v3 Pro’s overall design, performance has a number of hits and misses, too. The controller cannot be faulted on battery life; during my two weeks testing the controller - which included around two to three hours of gaming across most days - I never once needed to charge it. PowerA touts battery life of around 30 hours, and this appears to be accurate in my experience.

In terms of individual buttons and such, the d-pad and bumpers, powered by micro switches, are sublime. They have the perfect amount of clicky tactility and are simply a joy to use, especially with competitive games that often require rapid inputs. Games I tested that fit this criterion include Guilty Gear Strive, Final Fantasy 14 Online, and Fortnite. I found the controller to be a good fit for all three. Plus, with a 1,000Hz polling rate when wired to PC (and 500Hz via 2.4Ghz wireless), it’s fantastically responsive on its target platform. 

PowerA OPS v3 Pro

(Image credit: Future)

Other areas of the gamepad are a bit of a letdown when it comes to overall performance. For one, while there are three stages of trigger lock, the lowest sensitivity setting (with the shortest trigger press) failed to work across all games tested. The trigger press simply didn’t register at this setting. And for the other two, there really isn’t much difference. 

As a result, I think you’d be better off leaving the trigger lock settings entirely default. This is a shame, as the Razer Wolverine V3 Pro’s trigger lock settings are similar - with three distinct settings - and work beautifully on PC and console. It’s things like this that firmly cement the OPS v3 Pro as the more budget option with decidedly less polish.

Another problem area lies with the micro switch face buttons. While perfectly responsive, there’s a slight bump on the way down as you press the button. While certainly not a huge issue, it does take away much of the tactility and thus the novelty of having micro switch-based buttons.

Should I buy the PowerA OPS v3 Pro?

Buy it if...

You’re looking for a good value PC controller
Controllers with this kind of feature set tend to push well above $100 / £100. The OPS v3 Pro comes in at just under that, making it relatively more affordable than its ‘Pro’ level competition.

You’re after a versatile and customizable PC controller
Fully customizable Lumectra RGB, delightful quick-twist thumbsticks and half a dozen remappable buttons make for a highly versatile controller.

Don't buy it if...

A top-quality level of design is a must-have in your controllers
Between awkwardly placed remappable buttons, rough textured grips and face buttons that feel slightly off, there are a lot of smaller frustrations with the OPS v3 Pro that build up to an experience that’s not as satisfying as it could be.

Also consider...

If the PowerA OPS v3 Pro isn’t quite doing it for you, we’ve got a couple of other options that we’ve tested and reviewed for your consideration below.

Razer Wolverine V3 Pro
This is the absolute best premium PC and Xbox controller you can buy right now. It’s much pricier, but it makes up for all the OPS v3 Pro’s shortcomings with more satisfying tactile feedback, better build quality and compatibility with Xbox.

For more information, read our full Razer Wolverine V3 Pro review.

GameSir T4 Kaleid
It’s a cheaper option and doesn’t have nearly the same number of features as the OPS v3 Pro. However, this is my favorite budget-friendly PC controller, with sublime-feeling Hall effect thumbsticks, tactile micro switch buttons and a gorgeous translucent build complete with RGB lighting.

For more information read our full GameSir T4 Kaleid controller review. 

How I tested the PowerA OPS v3 Pro

PowerA OPS v3 Pro

(Image credit: Future)

I tested the PowerA OPS v3 Pro across a wide variety of games on PC, including some of the best fighting games like Guilty Gear Strive, Tekken 8 and the newly-released Marvel vs. Capcom Fighting Collection: Arcade Classics. Here, I found the superbly responsive d-pad and bumpers to be a perfect fit for this genre. Elsewhere, I made sure to test a wide range of titles, including Fortnite, Fall Guys, Final Fantasy 14 Online and Elden Ring.

One aspect that surprised me most about the OPS v3 Pro was its ultra-resilient battery life. During my two weeks with the gamepad, from full charge, I never once had the top up, which leads me to believe that PowerA’s estimates of 30 hours is absolutely doable here.

During my testing of the PowerA OPS v3 Pro, I integrated it into my overall gaming PC setup which includes the Razer Fujin Pro gaming chair, an AOC Gaming 24G2SP monitor and Razer BlackShark V2 X wired headset.

Read more about how we test

First reviewed September 2024

Frostpunk 2 review: A post-apocalyptic simulator that’s as beautiful as it is brutal
8:00 pm | September 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PlayStation 5, Xbox Series X, Xbox Series S
Release date: September 21, 2024 

A few hours into my first campaign in city-building survival game Frostpunk 2, I was asked whether I thought parents should be able to accompany their kids into quarantine. A mother had been waiting outside, desperate to sit with their unwell child. Relaxing the law could help my trust with the locals; however, it was a risk nonetheless. Ultimately, I thought it was fair to let them in. Within moments of this decision, I was notified the mother had died of the same disease with a second popup letting me hear the thoughts of their bereaved husband, who ‘wasn’t sure how they could manage without them.’

It was painful, and depressing, a fitting ambiance for the broader context of the world. In Frostpunk 2, empathy can often feel inessential, frequently undermined by the brutal but engaging task at hand. However, despite the overwhelming urge to check that feeling at the door, this complex and moreish city builder wants you to learn from your mistakes, consider the alternatives, and often fail dramatically anyway. But regardless of how it goes, you’ll never be left without a story to tell.  

For those unfamiliar with the series, Frostpunk 2 takes place thirty years after the original game, in an alternative history where a volcanic winter has left society in an eternal state of ice. With limited technological resources and a city of vulnerable souls, your job is to steward the remaining civilization to utopia through excavation and exploration in frosty outer wilds - simple, right? But of course, no. The journey is naturally plagued with problems like disease and trust issues. However, if you brave the many (many) storms, your nurtured society can thrive and live on in this eternal freeze.

A screenshot of chaos breaking out in city-building game Frostpunk 2

(Image credit: 11 bit studios)

My first run at Frostpunk 2 was a chaotic balancing act as I acquainted myself with the cohesive medley of systems needed to survive in the icy post-apocalypse. Thankfully, suppose you are a little rusty like myself or a newcomer to the series. In that case, developer 11 Bit Studios softens the landing with variant difficulty settings and a short but sweet tutorial that wraps up the basics of how to play. Through this opening act, you’ll learn to break the ice (literally) to explore, find, and excavate your resources and manage your society through laws and research upgrades. While the bulk of Frostpunk 2’s mechanics come later - and through harsh lessons - this introductory level was the perfect amuse-bouche to the feast that is the rest of the game.

Best Bit

A screenshot of a law passing in Frostpunk 2

(Image credit: 11 bit studios)

When a law passes, or something (probably damning) happens in your society, a tannoy plays overhead, that's delivered by a warm but sarcastic British voice actor who doesn't hold back with their sass. While almost every statement made me giggle guiltily, a standout came after I passed a law forcing children into apprenticeships where they said, “Don't shield your apprentice from the dangerous aspects of your job; this is how they learn.” It’s a harsh world, and not one aspect of Frostpunk 2 lets you forget it.

Through this introduction, you’ll also get acquainted with Frostpunk 2’s striking visual style, which makes the most of its late-1800s-style setting with burnt orange and copper mechanized industrial buildings and parchment paper script. After spending hours staring into the quiet blue-toned abyss, I found myself leaning towards the warmer parts of my screen almost instinctively to stay snug despite the 26-degree forecast outside. It’s clear that considerable care has been taken with each detail, and I was always pleased to find and inspect the finer notes, like the graffiti details on the drawings that accompany pop-up choices or unique features on character designs.

Get resources or die trying  

A screenshot of a structure showing Frostpunk 2's 1800s-esque design

(Image credit: 11 bit studios)

Frostpunk 2’s story mode is broken into sections that unlock as you achieve specific parameters, like finding alternate fuel sources, to keep the city of New London afloat. Success leads to another goal, and failure, well, that ends in exile. Despite my best efforts, my attention span was constantly drawn away from my pressing larger goals by the more minor but equally urgent issues like food management and rising crime rates due to youth delinquency. That is, in essence, Frostpunk 2’s central ethos, though - holistically managing and considering your ever-present and ever-changing parameters and goals that come with the cost of keeping thousands of people alive.

A screenshot from city-building game Frostpunk 2

(Image credit: 11 bit studios)

As such, there is no easy answer, and I’d often have to sacrifice the quality of life of my workers to maintain the incoming supply of goods to satisfy the consequent demand. It was often a rough decision, especially when my mismanagement got them here in the first place. Soon enough, that would lead to societal discord, which meant appeasement and new regulations to keep them on side. 

Surprisingly, with such harrowing situations and heady topics, I never wanted to disengage from the nightmare, and instead, I fell deeper into the systems, hoping to tunnel my way to success. Where the general ambiance kept me engaged, Frostpunk 2’s off-kilter humor also worked well to lighten the emotional load. Sarcastic tannoys and schadenfreude-filled situations occur often enough that those bitter failures don’t feel so bad, and equally, triumph isn’t to be celebrated too quickly either. 

You can improve your citizens' lives, though, and that’s through innovation. The Idea Tree plays a significant part in your survival throughout Frostpunk 2, and you’ll need to choose avenues to research at a cost of currency and time. There are political factions to consider when bettering your society, too, and no group will agree wholeheartedly. Still, you can invest in projects like Asbestos lining to help keep heating costs down… if you dare.  

It’s not the end of the world  

A screenshot of the idea tree from city-building game Frostpunk 2

(Image credit: 11 bit studios)

Speaking of factions, city management inevitably includes politics, and you’ll have to manage the needs of these various groups to keep things running smoothly. This is done through the lawmaking process, where you broker deals in backrooms with certain factions to get enough votes on your side to get laws passed. As with The Idea Tree, not all factions will agree on the best course forward, and it’s your job to decide which direction will do the least harm. 

As much as it pained me to do so, I often sided with religious zealots because their ideals felt a little less harsh than the other factions and because their numbers, thanks to my tinkering, remained so strong. You can easily negotiate too close to the sun here, too, though, as on more than one occasion, I made too many promises and got myself stuck, humbled, and unable to pass any meaningful laws without compromising my vision.

An ominous soundtrack accompanies your endeavors, blending the world's ferocious howling winds with symphonic sounds. As with the visual flourishes, the score feels appropriately solemn, offering fleeting moments of optimism through its clever orchestration. The intricacy of the music speaks to the detail that extends across Frostpunk 2’s vast pool of systems that I’m barely scratching the surface on, - if you haven’t yet got this impression, it’s definitely a game that is best explored for yourself. 

Despite having so much fun with Frostpunk 2, some recurring issues with inconsistent frame rates did rear their head, muddling my otherwise smooth playthrough. Thankfully, due to the game’s slower nature, none of those issues directly impacted my playthroughs by too much, and I’m optimistic that 11 Bit can solve said issues before launch. 

Once you've tried your hand at the main story aspects of the game, you can also jump over to the Utopia Builder mode, which offers a more sandbox approach to the gameplay, allowing you to pick certain parameters of a playthrough before you dive in. Equally as difficult and just as enjoyable, this mode was a great way to throw caution to the wind and test out some of my theories without feeling too heartbroken when I’d inevitably fail.

Accessibility

In Frostpunk 2, you can access the settings menu from the main title page as well as in-game, and you can toggle most features whilst in-game or before starting a session. Here, you can find a slider to toggle the UI text size, as well as an option to slow down game time when messages appear on the screen. For audio, you can set sliders for SFX and Music. Plus, if you have a specific keyboard setup, you can rebind the keys to your preference.  Requested more here.

Should I play Frostpunk 2?

Play it if...

You want a city builder with a harsh edge
Managing a city is no small task, and when the post-apocalyptic winds and resource scarcity rear their heads, you won’t always come out on top. 

You think you could be a politician
A significant aspect of success in Frostpunk 2 is managing factions and, subsequently, your council's needs and wants. Making backdoor deals and condemning the unruly is part of the challenge, and it takes some clever maneuvers to stay in favor of your citizens.

Don't play it if...

You want a cozy game to relax with
From child labor to frostbite and disease, Frostpunk 2’s solemn world is full of terror that isn’t for the faint of heart.  

How I reviewed Frostpunk 2

I played Frostpunk 2 on PC in both the Story and Utopia Builder Modes for around 25 hours. During this time, I experimented with various difficulty options, researched different skills in The Idea Tree, and supported a variety of the factions we were presented with.

I played Frostpunk 2 on an AOC 27-inch QHD VA 144Hz gaming monitor with a Logitech MX Master 3S mouse and a Logitech G915 TKL keyboard. For sound, I used my external Creative Pebble V2 computer speakers and my Audio Technica ATH-MX50X headphones, which were plugged into a Scarlett 2i2 interface. My gaming PC has an RTX 3080, and an AMD Ryzen 9 3950X.  

Planet Coaster 2 preview: a game that made me miss a summer I’ve never had
4:00 pm | September 14, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Tags: | Comments: Off

As a huge fan of both theme parks and computer games, 2016’s Planet Coaster was in many ways a dream game for me. Since playing Bullfrog’s seminal game, Theme Park, back in the mid-90s, first on the Amiga and then on PC, I have been obsessed with theme park management strategy games

As you can imagine, then, the announcement earlier this year that Planet Coaster 2 was to come in late 2024 (pre-orders are now live, and it launches on November 6, 2024), made me very happy given my history with the PC game and theme park sims.

For context, in Planet Coaster, I vividly remember plotting my parks on paper, then creating them in the game, dividing the map into different themes, just like the beloved theme parks I visited as a kid. Building the parks, and rides, of my dreams (and sometimes my guests’ nightmares) captured some of the magic from those magic kingdoms, but Theme Park also reminded players that these parks aren’t just for fun: they are made to create money.

By placing a French Fries stall, hiking up the salt content, and then putting a drinks stall next to it with inflated prices (and extra ice), I was able to squeeze extra money out of my thirsty punters. As a kid, it was my first lesson that capitalism can be evil… but also fun.

But anyway, while the original Planet Coaster gave me hundreds of hours of enjoyment, there were plenty of things that could be improved. So, when I got the opportunity to have some early time with the sequel, I was keen to jump the queue and see what was new.

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Splash back

The biggest change with Planet Coaster 2 is the inclusion of water park features, including pools, flumes, and new themes. Frontier has experience with this, having worked on the Rollercoaster Tycoon 3 expansion pack (old person speak for DLC) Soaked, which added flumes.

Weirdly, I’m not as interested in water parks as theme parks, but being given more things to play with when designing a park is always welcome.

While water park features aren’t the only new things in Planet Coaster 2, it would have been understandable if Frontier had called it a day there. During my time playing the game, it’s clear just how big an undertaking adding water rides has been.

Of course, there are all the additional art assets and models, but it also introduces an entirely new physics system to accurately simulate water, slides, and more.

For players of the original game, creating pools, adding features, and building water slides will feel familiar. Slides are built piece-by-piece in the same way as rollercoasters, and while new players may feel a bit lost, it’s intuitive enough to get the hang of pretty quickly, while also being flexible enough that you can create some pretty spectacular rides in not much time. 

Planet Coaster 2 screenshot of people riding a roller coaster

(Image credit: Frontier Developments)

Whether or not your guests will want to ride your creations, however, is another question. By testing your rides before they open, you’ll be able to see if the ride works as intended (I.E it doesn’t launch the test dummy into the stratosphere due to a misjudged hump),  and you’ll get feedback on how exciting, scary and how nauseous it’ll make the riders. It’s here where the real art of constructing a theme park ride comes in – you’ll need to balance all of those aspects. Too scary and few people will want to ride it, if it makes people too ill then not only will it put people off riding, but you’ll also have to deal with people throwing up all over your lovely park. You can lower these values by making adjustments to the ride – lowing drops and banking corners for example – but if you make the ride too tame, its excitement will drop and people won’t want to ride.

As with the first game, I can tell this part of building your park could be a huge – and enjoyable – time-sink as you try to build the ultimate ride.

In Planet Coaster 2, more customization options allow you to add design elements to the ride, including coaster cars, and while I only had a short time with the game, it’s clear that it’s going to offer a huge amount of tools to help you craft and tweak almost every aspect of your park.

While I wasn’t overly excited by the inclusion of pools and water slides, I ended up really liking them. Building both was fun and intuitive, and the pools especially looked fantastic.

I didn’t notice much of a visual upgrade over Planet Coaster, but that was still a fine-looking game that was both realistic and cartoony. However, the pools in Planet Coaster 2 look fantastic. Clear, realistic water that sparkles under a cloudless sky made me want to crawl through the screen and dive in. It made me nostalgic for the summer – before I remembered that here in the UK we’d just endured one of the wettest and miserable summers in recent memory.

Interestingly, it seems like the weather in Planet Coaster 2 won’t always be perfect. I didn’t see it in action, but the launch trailer shows guests running for shelter during rainy weather, and I noticed a weather forecast icon in the game’s menu.

While the eternally sunny weather of the first game gave us UK players a nice bit of escapism, including different weather conditions for the sequel, more realistic weather in the sequel will add to the realism – and could bring some interesting challenges – and opportunities. Rainy weather could make guest numbers drop, but some carefully placed umbrella stores could help raise profits – especially if you can, like in Rollercoaster Tycoon, up the prices when the rain starts to fall. There’s that evil capitalism working again.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

I also got a glimpse of a few new themes – Mythical and Resort – and my mind is already fizzing with ideas of how I can use them in my parks.

Plus ça changing room

As I mentioned earlier, the original Planet Coaster did a lot of things right – but there were plenty of things that needed improvement, and from my short time with Planet Coaster 2, I found some of those were indeed fixed – but I still had a few concerns.

Making paths in the original, for example, could sometimes be annoyingly fiddly, and you could end up with some ugly bodge jobs when trying to make certain things, such as large plazas. The good news is that Planet Coaster 2 mainly fixes this with new path-making tools that make things much more simple, and give you additional settings to tweak, to help you get the desired effects. I found this made creating paths easier – when on the ground, at least. Creating stairs and bridges seemed to be more complicated – but that might just have been me being a bit rusty.

Planet Coaster 2 screenshot of the new themes

(Image credit: Frontier Developments)

Putting down shops, food stalls, and guest services, such as toilets and new changing rooms (which need to be added for your guests to use the pools), seems a bit over-complicated as well. In the version of Planet Coaster 2 that I played, some shops and facilities were just ‘shells’ – basically empty buildings that were elaborately themed. Placing them in the park didn’t give me the actual facilities themselves – I would have to find those, then either place them in the park, place the shell over them, or add them by editing the shell’s blueprint (the name for ready-made, yet customizable, pre-built elements).

Confusingly, some facilities in the default Planet Coaster theme were included, while other themes just included the shell. I’ll clarify with Frontier about whether this is just because I was playing a limited preview version of the game, or if this will be the case in the full version as well. I hope not.

By searching for the actual shop or facility to add to the shell, I was reminded about another issue that I’ve had with the original Planet Coaster, which seems to be still present in the sequel. It can be difficult to find certain building parts, and while there is a decent tagging system in place that lets you search, you still need to remember where certain things are located, as there are a few different menus where the item could be. Sometimes things are in the ‘Shops and Facilities’ menu. But then there are also the ‘Scenery’ and ‘Building’ menus, which can also have items you need – and you’ll need to remember which menu they are in. When you start expanding the game with DLC, which will be inevitable considering the various expansion packs the original game got, these menus become more unwieldy, so finding things can take even longer.

Planet Coaster 2 screenshot people swimming in a pool

(Image credit: Frontier Developments)

I was also shown a level in the campaign mode. I felt that the campaign of Planet Coaster was not that engaging – I usually spent my time playing in sandbox mode, with unlimited money. While this gives you more freedom, it also means you miss out on the challenge and management aspects of the game. So, with Planet Coaster 2, I’m hoping to have more reasons to play the campaign and to dig into the (hopefully) more expansive management options.

From what I played, that might not be the case. The level required me to build a park but only in a certain part of the map, for reasons that didn’t make too much sense. However, unless I was being thick (a likely possibility), once in the game I wasn’t given any onscreen guidance for where to build or suggestions on how to hit the goals to allow me to progress. Eventually, a kindly press representative of Frontier took pity on me and informed me I was building in the wrong part of the map.

This confusion, along with not being sure where to find parts to build facilities and how to make paths on higher levels, makes me worried that the interface of Planet Coaster 2 needs a bit of a rethink with more onscreen help and tips. After all, if an (admittedly a bit stupid) longtime player of the original game can get lost, what hope do newcomers have?

Planet Coaster 2 screenshot people sun bathing

(Image credit: Frontier Developments)

Open for business

While some doubts remain, from the time I had with Planet Coaster 2 I am very excited to play the full release when it launches in November. It’s a charming and fun game that’s clearly been made by people who love the subject matter.

I can see myself playing this game a heck of a lot, and I can’t wait to see what the imaginative community makes with the new and improved tools – as before, PC gamers will be able to easily add other user’s creations to their own parks via the Steam Workshop.

As a fun toy that lets my imagination run wild, my inner child could not be more excited for Planet Coaster 2. The part of me that enjoys playing challenging games, however, will need a bit more convincing.

Planet Coaster 2 releases on November 6, 2024, on PC, PS5, Xbox Series X, and Xbox Series S.

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