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Razer Edge review – a competent yet pricey Android handheld
4:26 pm | October 24, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

The Razer Edge is a mobile gaming handheld with some rather fantastic qualities. Bundled with the Razer Kishi V2 Pro mobile controller, it upholds Razer’s reputation for supreme build quality. The tablet part of the Edge is smartly designed, boasting a 6.8-inch AMOLED screen with impressively sharp image quality. The controller’s lovely, too, featuring satisfyingly tactile buttons and adjustable width should you wish to swap out the Edge tablet for your phone.

It’s certainly not cheap, though, and this price tag brings the Razer Edge’s value proposition into question. While it’s generally very solid at what it offers, it doesn’t offer much of an experience that you can’t just get with your phone and a cheaper mobile controller like the Backbone One.

Overall performance is pretty standard for a contemporary mobile device. Fitted with the Snapdragon G3X Gen 1 processor, the Razer Edge offers comparable performance to smartphones from recent years and is on par with the likes of the OnePlus 9 Pro or the Samsung Galaxy S21 Ultra. All in all, while we can’t quite recommend it as one of the best handheld games consoles, it’s a competent tablet that offers adequate native play.

Price and availability

The Razer Edge comes in at $399.99 / £449.99 and is available to buy now from Razer’s official website. US buyers can also head to Newegg to secure a unit, and those of you in the UK can rely on Amazon for stock, too.

There’s no getting around the fact that the Razer Edge is an extremely expensive bit of kit. While the bespoke tablet and included Razer Kishi V2 Pro go some way to justify the high price tag, you may find better value in combining your phone with a mobile controller like the aforementioned Backbone One or Turtle Beach Atom, both of which are in sub-$100 / £100 territory. Alternatively, the Razer Kishi V2 Pro by itself costs $129.99 / £129.99 and is compatible with most Android phones that have a USB-C port.

Design and features

Razer Edge

(Image credit: Future)

The Razer Edge tablet itself is quite brilliant. Its compact 6.8-inch screen size is perfect for portable play and is comparable to the Nintendo Switch OLED’s 7-inch display. The gorgeous AMOLED display allows for rich color depth and very sharp image quality, allowing vibrant games like Fortnite and Honkai Star Rail to really stand out.

The tablet’s rather light on buttons, with two for volume and a larger one for locking and unlocking the device. On the bottom, you’ll also find a microSD port if you want to bolster the unit’s 128GB of internal storage up to a maximum of 2TB. You’ve also got a 3.5mm headphone port and support for Bluetooth, meaning the Edge is compatible with both the best wireless gaming headsets and best wired gaming headsets.

As is usually the case with Razer products, I’m also really impressed with the build quality. Despite its lightweight and remarkably slim form factor, it ultimately feels sturdy and durable, lending the device a premium feel that’s fitting of its price tag.

The Razer Kishi V2 Pro controller, I’d argue, is even more impressive than the tablet itself. It’s delightfully comfortable in the hands and features wonderfully clicky buttons that feel ultra-responsive when playing games installed directly onto the Edge’s storage. Razer’s HyperSense haptics also feature here, offering contextual rumble that while not quite as strong as the vibration found in the PS5’s DualSense controller, still offers pleasant feedback when playing some of the best Android games.

A few shortcut buttons on the controller are a welcome quality-of-life touch, too. You’ll find a screenshot button, one that takes you to the tablet’s Android-based Home menu, as well as a button dedicated to bringing you to the pre-installed Razer Nexus app (more on that later). Overall, it’s one of the nicest mobile controllers I’ve used to date, with an overall higher quality feel than that of its competitors.

My favorite feature the Razer Edge brings to the table is its virtual controller option. Togglable on a per-app basis, it allows you to assign button and analog stick inputs to on-screen controls. For example, you can drag and drop a button module over the on-screen Fire button in PUBG Mobile and click ‘RT’ to assign it to the right trigger, allowing you an alternative method of firing over pressing the screen.

I found the virtual controller mode to be a far more responsive and comfortable way of playing mobile games on the Razer Edge. As someone who often finds his hands covering up much of a mobile screen - occasionally leading to unfortunate accidental inputs - the virtual controller felt like a much more reliable way to play. That, and it meant I was leaving far fewer fingerprints on the Edge’s lovely display.

Performance and battery life

Razer Edge

(Image credit: Future)

The Razer Edge’s gaming performance isn’t quite state-of-the-art in the mobile space. Its processor is about on par with the Snapdragon 888, which was a popular choice for smartphones that launched around two to three years ago. That’s not to say the performance is terrible, or that it struggles, though. I was able to natively run Honkai Star Rail, PUBG Mobile, and Genshin Impact at a stable 30fps with medium graphics settings applied across the board.

That said, switching to 60fps across these games proved taxing on the Edge leading to inconsistent frame rates and causing the device’s internal fan to run loud. This is also where I could feel the Edge begin to warm up, so I ultimately had to settle for lower performance as a compromise.

Alongside playing games natively, the Razer Edge also supports cloud gaming and game streaming via services like Xbox Cloud Gaming, Nvidia GeForce Now, and Steam Link. Cloud gaming performance is about on par with that of my Samsung Galaxy S21 Ultra. The Edge connected to cloud-based titles quickly, but ultimately offered a pretty subpar experience. A fast, stable internet connection will help here, mind, but I found overall cloud gaming performance to be more inconsistent here than on my Galaxy S21 Ultra.

Image quality while playing games like Forza Motorsport and PowerWash Simulator via Xbox Cloud Gaming was fairly grainy, and the occasional spot of lag muddied the experience. Input latency was quite noticeable, too; in PowerWash Simulator, washing away the last few specks of muck from Squidward’s house proved a challenge as a result of imprecise camera movement. This isn’t solely the Razer Edge’s fault, to be clear, as cloud gaming stability can vary wildly depending on internet speeds and connection quality. But I have had better experiences with Xbox Cloud Gaming when playing on Xbox Series X.

Thankfully, the Razer Edge performed wonderfully with Steam Link. Essentially Steam’s version of remote play (a service that lets you stream games from a nearby console or PC), tethering my library to the Edge via the Nexus app was a breeze. What was even better was that I was able to stream games like Horizon Chase Turbo and Station to Station at a high framerate with excellent image quality.

On-board audio performance is quite strong, too. The Edge has a set of rear-firing speakers built into the tablet. The overall sound profile was very clear, meaning you can go without headphones and still have a quality audio experience. For multiplayer shooters like PUBG Mobile, though, you may still want to opt for play with a headset, as the in-built speakers don’t handle directional audio such as footsteps and bullets quite as clearly.

The Razer Edge does disappoint when it comes to battery life, however. Much like a smartphone, battery life will vary depending on your activity, but from a full charge, I was only able to play games on the handheld for roughly three to four hours before needing to top up. Lighter tasks, though, like watching YouTube videos or streaming audio via Spotify, allowed the Edge to last around ten hours when left on in the background. Charging from empty to full, via USB-C, will take approximately two hours.

Software

Razer Edge

(Image credit: Future)

The Razer Edge houses the Nexus app, which is accessible via a dedicated button on the Razer Kishi V2 Pro controller, or through an on-screen icon on the Android home menu. It’s a fairly simple app that’s quite similar to the Backbone’s app in that it houses shortcuts to several other applications within it. These include links to Xbox Cloud Gaming, Nvidia GeForce Now, and Steam Link which are all pre-installed on the device. PS Remote Play is also supported, but it wasn’t installed by default. Thankfully, it’s easy to add by downloading from the Google Play Store.

Scrolling down, you’re able to run games installed on the device via their own shortcuts (complete with lovely background art, too). Below that, you can browse a variety of games categorized by genre, not unlike how Apple Arcade organizes its library.

Nexus is a nicely laid-out app, but I did run into one major problem with it. Occasionally, the app elected to not recognize the Kishi V2 Pro’s inputs, even after rebooting. This left me to reach over and use the touchscreen instead, which was a mild annoyance.

Should I buy the Razer Edge?

Overall, the Razer Edge is a competent handheld gaming device with a handful of brilliant features like HyperSense haptics, virtual controller, and, of course, that gorgeously sharp AMOLED display. However, the performance it offers falls in line with smartphones that are a couple of years old, and the device’s price point makes it very hard to wholeheartedly recommend as a result. 

Buy it if...

Don't buy it if...

How we tested the Razer Edge

I spent a week testing the Razer Edge and its various features, for a total of about 25 hours. With pre-installed games like Honkai Star Rail and PUBG Mobile, I ensured features like the virtual controller and HyperSense haptics were enabled, finding they provided a smoother and more immersive gaming experience. I also spent much time playing games via Xbox Cloud Gaming and Steam Link, in order to get a good feel on how the Edge handles cloud streaming. 

For other top handheld gaming recommendations, consider browsing our guide to the best Nintendo Switch accessories or best handheld games consoles for more suggestions for fantastic hardware. 

Ghostrunner 2 review – Blood, sweat, and mostly tears
6:00 pm | October 23, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: October 26, 2023

Gliding through Ghostrunner 2 can be a balancing act. On one end of the precarious see-saw, you feel like an unstoppable cyber-ninja that can defeat even the fiercest of foes. On the other, you’re faced with furiously complex challenges and frustrating bugs, which go a long way in slowing you down. 

Luckily, the objective of Ghostrunner 2 is simple. Mr tall, dark and swordy is set in an apocalyptic future where humanity is confined in one last liveable city, Dharma Tower. Here, there is a dangerous threat of the Asura, a group of Ghostrunners hunted to near extinction. This blood-thirsty organization plagues Dharma Tower and is hell-bent on destroying it and bringing about a new age ruled by Ghostrunners. Alongside the Interface Council, a group of humans fighting for freedom, you must navigate the tower and the outside world to bring down these enemies. 

It’s a lot of pressure to place on a new Ghostrunner; for better or worse, you’ll feel this stress throughout your time in Ghostrunner 2. While you’re gradually introduced to all the mechanics in your arsenal, meaning you can slowly get to grips with traversing the high-stakes and dangerous environment, the skill ceiling spikes and ebbs throughout your playthrough. The next challenging section could be right around the corner, and you won’t know until you’re in the thick of it.  

Soaring through the skies 

cyber cathedral

(Image credit: 505 Games)

Ghostrunner 2’s biggest draw is its fast-paced traversal and action sequences. You can’t help but feel cool as you’re racing through cybernetic cathedrals and pokey alleyways that crisscross Dharma Tower. You have multiple abilities that make navigating these locations simple, which is more than welcome when you’re flying hundreds of stories up in the air. 

The setting is incredible; as a fan of futuristic cityscapes, Ghostrunner 2’s environment is a predictable win for me. But to be fair, it is expertly crafted and beautiful. Inside Dharma Tower, you’re constantly bombarded with cybernetic neon lights and ominous towers that reach up into the heavens. Outside in the wastelands, you’re greeted with a different reality, one full of monstrous creatures and magnificent landscapes that reach as far as the eye can see.  

Best Bit:

Ghostrunner riding on his bike

(Image credit: 505 Games)

Slashing my way through a gigantic cyber worm whilst riding a rocket-fast motorcycle. This beast took 10 minutes to drive through and presented multiple new and dangerous obstacles for me to overcome in mere moments. It was an adrenaline-filled ride that left me shaking.  

It’s here where you also realize the scale of Ghostrunner 2. Climbing to the top of old derelict factories set in the apocalyptic deserts in search of Asura members is frighteningly beautiful. I’m not a massive fan of heights, so when you’re skimming the cloud line standing on a precarious rusty sheet metal, my heart starts to race more than I’d like to admit. 

You can’t wall run and latch onto every structure, but this isn’t an issue, as everything you can use is signposted to make snap decisions in the heat of the moment. While I did have more than a few fumbles where I just missed a ledge or overshot a jump and tumbled into a black abyss, the environmental traversal was easy and fluid almost all of the time. 

Having something simple and fun to rely on when the stakes are so high is excellent. Usually, you’re racing across corridors filled with enemies, so not having to think about whether you’ll make that crucial jump is a stress reliever. Instead, you can worry about the several enemy types that all call for different attacking approaches and when mixed, may change your way of overcoming a problem. 

Know your enemy

mutant enemy in the wastelands

(Image credit: 505 Games)

You’ll have to face up against several types of goons while navigating Ghostrunner 2. You have the classic enemies, which merely hold a blade, as well as two kinds of gun-wielders, one with an automatic rifle and another with a slow-firing rifle. There are also various other types with more complex abilities. Some shoot a laser beam that you cannot block, some jump towards you, crashing down and knocking you back, while others dual wield katanas and must be stopped with pinpoint timing. 

All these enemies call for different attacking approaches; some you can face head-on, others you need to conserve stamina during a fight to dodge or block. More complicated enemies call for careful planning and the use of barriers as shields. These groups of enemies are also found in various locations, all of which are laid out differently. This means no encounter is the same; you’ll likely have to consider different approaches and strategies when encountering a new group of enemies. 

While it may seem like a lot of effort, the quick respawns help ease the pain. It means you can rapidly dive in and out of combat, trying new strategies or killing off the enemies in different orders to see what works best. However, killing off every single enemy in a complex and nail-biting acrobatic fight only to be shot by a lone ranger hidden up in a corner is still infuriating. It puts a dampener on what are otherwise fun fighting sequences. 

A glitch in the system

Ghostrunner in hacking sequence

(Image credit: 505 Games)

Despite Ghostrunner 2 being full of astounding settings and thrilling fight sequences, a couple of aspects weigh it down. In a few instances, I encountered rendering issues, which saw my character fly into a glitching maw of darkness, unsure where I was meant to go or if one step would send me flying off the map; I had to stay deathly still. This problem didn’t happen often, but combined with the long loading screens, pausing the fast-paced action can be quite frustrating. 

The problem lies in the random encounters with mere goons, which are made needlessly hard

There were also a couple of times when the difficulty became too much with no real sense of progression. One of the boss fights you come up against involves you fighting the Architect; this is an excruciating sequence that demands flawless accuracy and fast reactions. However, the difficulty here isn’t the issue; it’s a major boss fight. The problem lies in the random encounters with mere goons, which are made needlessly hard thanks to the layout you’re fighting in, and the groups of enemies attacking me.  

On a few occasions, I was forced to forgo the fast-paced fights for hiding behind barrels and waiting for my shuriken ability to charge up so I could take enemies out one at a time from a distance. This isn’t how you’re meant to play Ghostrunner 2, but sometimes all you need to do is progress, so cyber ninjitsu be damned. The worst part is that all this pain and hard work is ultimately useless, as all you’re rewarded with is an open door, and more enemies to fight off. Ghostrunner 2’s reward just isn’t worth the risk.  

Coming out on top 

Ghostrunner fighting an enemy

(Image credit: 505 Games)

Despite its fluctuating skill ceiling and occasional rendering issues, Ghostrunner 2 is still a fantastic thrill ride through a cybernetic and dystopian world. You not only get to enjoy the creative and marvellous settings but also get to know the group of humans striving to make Dharma Tower safe for all. While you don’t get to spend much face-to-face time with your team, you do get to have a chat over your intercom every now and then, usually whilst you’re fighting through hordes of undead wasteland creatures. It’s not a game-changing feature, but it does make for some nice background noise. 

If you’re a fan of fast-paced, action-packed games, then Ghostrunner 2 should be high up on your list of titles to check out. Its fluid fights, thrilling abilities, and fantastic visuals will keep you hooked from start to finish. 

All I’ll say before you dive in is to remember to take deep breaths often, and regardless of what happens, don’t take it out on your controller; it didn’t do anything to deserve being broken into a thousand pieces. 

Accessibility  

Ghostrunner 2 settings screenshot

(Image credit: 505 Games)

There isn’t a dedicated accessibility settings page in Ghostrunner 2. However, you can find some features that may help customize the game to your liking. For example, there are subtitles which you can change the size of. As well as turning the camera shake or the UI on or off. Otherwise, there is a combat assistance that you can use to help during brutal fights. Like the first game, this feature gives you a shorter cooldown for special skills, slower fights, and even the ability to take more than one hit.

How we reviewed

There aren’t various difficulty settings in Ghostrunner 2. However, I refrained from using combat assists to better understand how difficult this cybernetic slasher is. While I did manage to complete it, it wasn’t necessarily the cleanest run, as I replayed various sections a tear-inducing number of times. 

I also had some technical difficulties while playing through Ghostrunner 2. My PC isn’t the newest spring chicken, but with a 3070Ti, it can often handle everything thrown at it, so the hitches and stutters were disconcerting.  

For more thrilling fights, check out these best fighting games, as well as the best survival games, which are sure to keep you on your toes. 

Metal Gear Solid: Master Collection Vol. 1 review – solid sneak
10:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: , , | Comments: Off

Platform reviewed: PS5

Available on: PS5, PS4, Xbox Series X|S, Nintendo Switch, PC

Release date: October 24, 2023

It’s rare to see a series commit to a feeling as hard as the Metal Gear stealth games. Whether you’re diving into Metal Gear or Metal Gear Solid 2, you’ll fill the same role: a super-spy sneaking his way into an enemy stronghold with nothing on you but a pack of smokes and a will to succeed.

From there, each game plays out like an action-thriller, equal parts stealth and explosive violence as your operative pulls a thread and unravels a sprawling conspiracy as time ticks away. Often this will involve throwing down with some fantastic bosses and a few giant mechs too - the Metal Gears hinted at in the title. Meanwhile, the same motifs come up again and again: terse radio calls, military firepower, and that slightly anxious feeling in the pit of your stomach, the nervousness you get just before you get spotted in a neighborhood-sized game of hide-and-seek tag. 

Later games in the series amp up the cinematic production but also the intricacies of the stealth action and the combat - the latter of which making you feel like a cornered animal with your back to the wall, desperately trying to hit the enemy hard before scurrying back to a safe place to lick your wound and count your remaining ammo. But no matter how much extra computing power flows into the series, the original Metal Gear and the games that crept out after it never lost that core feeling of stealthy action.

Excuse the history lesson, but there’s no way around it. Metal Gear Solid: Master Collection Vol. 1 packages up the first five games in the franchise into one bumper collection of tactical espionage action. This means you get Metal Gear, Metal Gear 2: Solid Snake, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater, in addition to a heap of special features and regional add-ons like the superb VR Missions. These are re-releases rather than full remasters, so fans of the original games will find that they play exactly how you remember, and look a tiny bit shinier. 

A solid recommendation

Screenshot of Snake's face in Metal Gear Solid 3

(Image credit: Konami)

For new players, it’s hard to emphasize quite how influential the Metal Gear Solid games in particular were, and the good news is that they’ve mostly aged well, and are definitely worth picking up even now all these years later. Metal Gear and Metal Gear 2 are top-down and have a sort of retro chic because they’re old enough to be the sort of games that current indies are trying to riff off of. Metal Gear Solid is the only one in the bunch to have aged badly, but there will still be a good audience for how difficult the stealth actually is here to pull off, compared to the more forgiving - and much more interesting - detection systems in Metal Gear Solid 2 and Metal Gear Solid 3

In every case, the mechanical act of playing the game is tight and interesting. The systems here are every bit as solid as stealth games like Hitman, Combat still works. Later games have location based damage and you can take soldiers out of the fight by shooting their gun arm, or slow them down by hitting them in the legs. However, it's imprecise, so often you'll find something cool has happened by accident - a grenade you threw in panic has crippled a response team's ability to keep up with you, or a stray bullet meant for someone else has stopped a guard being able to shoot you. Better yet, hit an alert guard in the radio in Metal Gear Solid 2 and he'll be unable to report seeing you, keeping the alarm un-raised and giving you time to clean up your mess. 

Best bit

Snake hiding on board an oil tanker

(Image credit: Konami)

Metal Gear Solid 2’s tanker prologue was iconic then, and it’s iconic now. Sneaking around a rain-slick tanker’s deck picking off Russian Spetsnaz is a perfect example of how auteur Hideo Kojima obsesses over not just the vibe of his work, but also the way each mechanic interacts with each other. 

But the controls are where things start to suffer. Holding your gun ready to fire and moving requires you to hold two of the face buttons on your controller in tandem, and it’s often easier to move yourself into position to take out an enemy than to actually aim your weapon. Bizarrely, this works to make combat feel like something to be avoided, and it encourages you to get your sneak on. 

Although how you do that is up to you. Something quite incredible about all three of the Metal Gear Solid games included here is how intricate they are, and the options that they give you. Take the humble cardboard box. In Metal Gear Solid you can use it to hide yourself from enemies and surveillance cameras, but you can also use it to ship yourself around the Shadow Moses facility by stowing away on trucks like an early iteration of fast travel. You can even get a wolf to urinate on it, covering you in their scent so that wolves in the game no longer attack you. 

This is a recurrent theme - the intricate interactions, not the wolf urine. Although cardboard boxes do play a large part of every Master Collection game - who knew - there’s a huge number of simple systems that actually turn out to be incredibly complex, making the games feel impossibly deep even though they’re actually very simple.

Sneak and destroy

Solid snake hides in first area of Metal Gear Solid

(Image credit: Konami)

Soldiers in all three games feel intelligent but are actually very stupid indeed. They follow pre-set paths and behave in predictable ways, but the first time you’re cornered in Metal Gear Solid 2 and the game’s radar turns off to give way to a tight-angle shot of a squad clearing out the area they had previously trapped you in? You’ll jump to your feet. You’ll feel a rush of adrenaline that few games can match. Better yet, each of the stealth masterpieces have tight runtimes. Players used to the long-winded arcs of modern games will probably be stunned by how quickly Metal Gear Solid lets you get into the heart of its mystery, and it’s easily finishable in a handful of hours if you’re moving with purpose. The other games in the collection are the same: you get to the meat quickly, and then things keep moving at a steady pace until the credits roll. 

I don’t know how much I subscribe to auteur theory, but I will say Hideo Kojima and his team of collaborators managed to make one of the most interesting stealth games of all time with Metal Gear Solid, before doing it all over again with Metal Gear Solid 2: Sons of Liberty and then accidentally inventing the survival genre with the slightly lesser Metal Gear Solid 3: Snake Eater 10 years before anyone else. Metal Gear and Metal Gear 2: Solid Snake are also worth playing, but don’t quite hit the same high notes. 

The games’ stories pinball between spy fiction and some absolutely ridiculous conspiracy theories and supernatural elements. It’s to the credit of the writing team that these twists always feel earned and no matter how ridiculous things get, most players will be along for the ride every step of the way. Where it gets grim are the archaic parts that fans have long tried to wave off as foibles of auteur Hideo Kojima. There’s no other word for it but gross when Metal Gear Solid hero Solid Snake celebrates sneaking into an enemy base by skeezing all over his school-age intelligence operator Mei Ling, before immediately changing tack to hit on the older doctor that was on the same call. It’s easy to see the tip of the hat to James Bond , but it feels less like leading-man charm and more like 007 had drunkenly staggered into a family reunion to try his luck with everyone he wasn’t related to. 

In Metal Gear Solid 2, Snake can hide inside a locker and kiss the posters of half-naked women taped inside with a loud lip-smacking noise. I grew up with these games, and I adore them even now, but it’s hard to defend the treatment and view of women in just about every game in the series. Metal Gear Solid 3 lets you switch to first-person mode during cutscenes just to look at the barely concealed chest of the KGB spy Eva during cutscenes. It won’t hinder most people’s enjoyment of the game, but this is the sort of thing that titillates teenagers, and as a man now in my mid-30s often spending cutscenes trying to shovel snacks into my mouth, I often found myself wishing Hideo Kojima and his team of writers had made their spies a little less horny and a lot more covert with their intentions.

Regardless, this collection is both a treasure trove in terms of video game preservation but also a terrific option for new players who are starved by the drought of top-notch stealth. While the fact these versions are a repackaged collection of the 2012 remasters may annoy some, there's no denying that every game here has stood the test of time, despite the fact half of the games included are over 25 years old. 

Dig in, they don’t do tactical espionage action like this anymore. 

Accessibility

Outside of basic subtitling, there's next to nothing here. Each of the games in the collection comes with its own option menu, but it's exclusively full of options to turn off blood or other details related to how the game works. Accessibility isn't catered for at all here. 

How we reviewed

I played through each of the games in the Metal Gear Solid: Master Collection Vol. 1 on PS5. This took around 35 hours, but I found I already had the muscle memory to get through most of the areas in Metal Gear Solid and Metal Gear Solid 2 promptly, massively reducing how much I had to puzzle or stealth my way through as long-optimized routes from over a decade ago appear to be seared into my brain.

I also tried several of the included extra content packs, which added more stealth but felt somewhat superfluous; a nice addition for players who  may feel the need to sneak even after the credits have rolled. 

If you're craving more sneaking, see how Assassin’s Creed Mirage is the series’ first true stealth game. For more general recommendations, check out the best single-player games on PC

Airlite Pro Wireless headset review – seriously lightweight
2:20 pm | October 20, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The Airlite Pro Wireless headset is a decent contender when it comes to picking out which headset you want to couple with your Xbox Series X|S or PC. While it falls short of competing headsets around its own price range, it still has some solid features worth exploring.

Specifically, if you’re a fan of audio with a strong bass profile or enjoy noise cancellation while gaming, then the Airlite Pro Wireless is a suitable choice. The built-in game and voice chat controls are especially helpful when gaming with a large group of people. However, the Airlite Pro Wireless doesn’t compete with the official Xbox Wireless headset’s suite of customizable audio options, which allows for booming bass and overall crisper audio. 

If you’re in the market for a relatively no-fuss headset that will provide audio of decent quality, then the Airlite Pro is certainly worth considering. But you may want to take a look at our best Xbox Series X headset list for recommendations on headsets that offer more at the same price. 

Price and availability

The Airlite Wireless Pro headset is a decent low-to-mid-range product. It’s currently priced at $79.99/ £69.99/ AU$129.95. While not a budget price, it comes in cheaper than headsets like the Turtle Beach Stealth 700 Gen 2, which goes for $150 / £120 / AU$249 or the SteelSeries Arctis 7X Wireless Headset, which is priced at $149 / £174.99. However, if you’re looking for a cheaper headset, you’d be better off with the reliable Nacon RIG 300 Pro HX wired headset, which you can get for $29.90 / £29.99 (around AU$44.89).

In terms of availability, if you’re in the US or the UK, you should have no problem picking up this headset. You can either buy the Airlite Pro Wireless at retailers such as Amazon or purchase it at the official PDP store.  Unfortunately, the availability in Australia was more limited, with Amazon having little stock.  

Design

headset on table

(Image credit: Future)

The overall design and feel of the Airlite Pro Wireless is sturdy and bulky while maintaining a degree of simplicity. In the classic Xbox style, it’s mostly black with some green outlines running through it, meaning it blends in with Xbox’s aesthetic seamlessly. 

However, if you prefer headsets that have a bit more flash to them, then you may want to look elsewhere. The Airlite Pro Wireless design is fairly straightforward and considerably bulky, so it lacks the style of something like the Razer BlackShark V2.

The mic can be bent towards or away from you depending on your preference, and the fact that it can entirely flip up, out of the way is a massive plus, especially if you just want to listen to music while working without having the mic up in your face. Unfortunately, you can’t detach it, so the mic may still get in your way.

While this headset is also lightweight despite its bulky size, the headband does begin to hurt after using it for upwards of four hours. That’s something to keep in mind if you want to wear the headset to listen to music, watch videos or play games for longer sessions with friends. In shorter bursts, though, this headset's over-the-ear cushioning is adequately comfortable. 

Performance and battery life

Headset on monitor

(Image credit: Future)

Setting up the Airlite Pro Wireless for use was straightforward and easy. Using a USB dongle means that connecting the wireless headset to your PC, Xbox Series X|S, or Xbox One is simple. However, I did have to fully charge the headset first; this took me around a couple of hours, and that juice lasted for 16 hours of use. 

The Airlite Pro Wireless’ best feature is its sound quality. The 50mm drivers provide good quality bass, which makes experiencing in-game music such as Blasphemous 2’s ethereal soundtrack beautifully engaging. You can also enjoy all your Spotify playlists thanks to the decent sound quality here. The icing on the cake in terms of audio has to be its noise-cancelling mic which ensures that your teammates can hear you loud and clear, even in the most heated battles when I’m screaming for support in the backline while an enemy Winston is harassing me in Overwatch 2. The built-in game/chat balancing also works well to automatically level the in-game noise and group chat audio, so you can always hear your friends scream at you for feeding the enemy team.  

The Airlite Pro Wireless is a decent option for an Xbox Series X|S or PC headset

For its price, this feature ticks all the boxes, like deep bass and clear audio. However, if you’re looking for top-shelf audio quality, then it may be a good idea to check out the Turtle Beach Stealth Pro, with its flawless active noise cancelling and incredible sound. 

The durable build means that you can be pretty rough with the Airlite Pro Wireless without it ending in a broken headset. While you shouldn’t drop it out of a second-story window any time soon, you don’t need to worry about breaking it if you drop it on a table as you rush off to get the door. 

Overall, the Airlite Pro Wireless is a decent option for an Xbox Series X|S or PC headset if all you’re worried about is audio quality. However, compared to some other headsets even, priced around its range, it left me unimpressed with its style and comfort. 

Should I buy the Airlite Pro Wireless headset?

Headset on mic stand

(Image credit: Future)

Buy it if…

You’re looking for a cheaper gaming headset with good audio quality
Many players will be happy with the audio quality of the Airlite Pro Wireless; the game/chat balancing and deep bass capabilities mean that the headset makes the most of in-game soundtracks. 

You want a headset with Xbox compatibility
Thanks to its USB dongle, it's pretty easy to set up your connection to Xbox consoles and PCs. The color scheme also blends nicely with the Xbox black and green style. 

Don’t buy if 

You’re looking for a high-quality headset
The Airlite Pro Wireless is around the lower end of the gaming headset price spectrum, meaning there are plenty of other cheaper options available which can be just as good as what this headset offers

For more great peripherals, check out our guides to the best gaming chairs and the best gaming monitors that you can add to your setup right now.

SteelSeries Arctis Nova 7P headset review – comfort, quality, and perfect for co-op
1:25 pm |

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Although it might not cross your mind initially, having one of the best PS5 headsets will take your experience with the console to the next level. I spent a lot of time relying on the built-in speakers of my TV to enjoy what the PS5 has to offer, but now I've had a chance to use the SteelSeries Arctis Nova 7P during my gaming sessions, I don't think I will ever play without a headset again. 

But even though the SteelSeries Arctis Nova 7P headset is designed to be paired with the PS5 primarily, anyone who also primarily uses PC as their platform of choice should consider this headset. It works seamlessly, providing the same quality audio as you can expect when in use on PS5 and only excluding the built-in compatibility with existing PS5 audio features.

Between its extensive audio profile covering every high to low note, its comfort, and its crystal clear microphone, there’s a lot that goes into why the SteelSeries Arctis Nova 7P headset is well worth adding to your setup. 

Price and availability

The SteelSeries Arctis Nova 7P is available for purchase right now for $179.99 / £174.99 (around AU$349) from a variety of retailers. US consumers will be able to buy the headset from SteelSeries, or retailers such as Amazon and Best Buy, whereas UK shoppers can also purchase via the manufacturer’s site, or places such as Argos and Amazon.

In comparison to alternative premium gaming headsets such as Razer's Blackshark v2 Pro which is currently available for $199.99 / £179.99, the SteelSeries Arctis Nova 7P falls ever so slightly cheaper - despite not cutting corners on any of the quality. The Turtle Beach Stealth Pro headset is another great example that falls among a similar price range, setting you back a whopping $329 / £279 - but as we highlighted in our review, its quality dips within its microphone, which is something the Arctis Nova 7P excels in. 

SteelSeries Arctis Nova 7P - design and features

SteelSeries Arctis Nova 7P

(Image credit: SteelSeries)

Out of the box, it’s clear that the Arctis Nova 7P is a high-quality headset. Its build is incredibly strong, featuring a sturdy, metal form factor to help give it that premium feel. It’s got a deep blue-hued headband across the top for enhanced comfort, and the ear cups are made of a pleasantly soft material. The entire product is white aside from its blue band to mimic the stylings of the PS5. 

In terms of features, buttons are kept incredibly simple, with a power button on the right cup alongside the Bluetooth button you’ll use to connect the headset to your device, and a mic mute button on the left cup alongside a volume wheel for quick adjustment while in-game. These buttons are, for the most part, easy to use and in comfortable positioning, making them easy to use when the headset is being worn.

One complaint I would have is how close the Bluetooth and Power buttons are, which sometimes results in me pressing the wrong thing when trying to turn the headset on and wondering why it's taking so long to connect. For a premium headset, it’s a fairly basic setup, and it would’ve been nice to be able to access EQ presets on the device itself.

One notable feature regarding the design of the SteelSeries Arctis Nova Pro headset is its comfort during longer gaming sessions. I wear glasses when sitting in front of screens, and more often than not wearing a headset simultaneously will result in a dull ache or a feeling of abrasion behind my ears where the cups of the headset have been resting for too long, but the soft cups of the Arctis Nova 7P mean this problem is avoided entirely.

The microphone also neatly tucks away within the left cup of the headset, so when you’re just playing games by yourself, you won’t have to worry about a mic getting in the way. When you do need it though, it’s incredibly simple to pull out and move to the position you need due to its flexible mic arm, rather than it being rigid and stuck in one place.

SteelSeries Arctis Nova 7P - performance and battery life

SteelSeries Arctis Nova 7P

(Image credit: SteelSeries)

Being a higher-end SteelSeries headset, the performance is very impressive. It’s simple to connect to both PC and PS5 with the included USB dongle. The sound profile is incredibly clear, and even at low volume levels, you are able to hear even the most subtle sound effects or noises within a game. It’ll impress users who love a strong bass profile, too.

The headset features support for 360 spatial audio, which makes in-game listening far more immersive and captivating. The Arctis Nova 7P is also compatible with the PS5’s Tempest 3D Audio. 

The custom high-fidelity drivers within the headset offer an impressive range, so you’ll be able to pick up on even the most subtle noises within games, or the lowest notes within songs. This is ideal for any titles like the best FPS games which require you to be on high alert for audio cues like player footsteps, or distant gunshots to signify where your opponent is hiding. 

This high-quality performance is carried over to the microphone - which is ideal for anyone who wants to make the most of the best multiplayer games on PC. With AI-powered noise canceling, you’ll be able to tailor performance to filter out background noises. Over voice channels and calls, the microphone consistently offers clear output so your teammates will always be able to hear you clearly. For titles like Fortnite, Apex Legends, and Overwatch 2 - it’s a fantastic companion for a competitive or co-op-oriented gamer. 

As claimed by the manufacturer, the SteelSeries Arctis Nova 7P is said to boast an impressive 38-hour battery life, but since taking it out of the box and using the headset for about three weeks on and off, I've only found myself charging it once - so I can confidently say that statement tracks. 

Battery life is an essential consideration when it comes to the best wireless gaming headsets since you don't want to have to worry about charging mid-match, and you’re free to use the headset for hours on end with no tether to a charging cable. As someone who is constantly forgetting to charge their tech, the battery life of the Arctis Nova 7P was a relief when I was jumping in and out of multiplayer games and Discord calls and simply not having to deal with a depleting battery light or audio signifier. 

As a whole, my experience with the SteelSeries Arctis Nova 7P has opened my eyes to a whole new level of expectation when it comes to gaming headsets. Even though the product still has its flaws, such as the button placement, it's something that I would greatly recommend to anyone looking for a trustworthy headset that is a guaranteed gateway to more immersive gaming and clearly communication for co-op sessions. 

Should I buy the SteelSeries Arctis Nova 7P wireless headset?

SteelSeries Arctis Nova 7P

(Image credit: SteelSeries)

Buy it if...

Don't buy it if...

How we tested the SteelSeries Arctis Nova 7P

I used the SteelSeries Arctis Nova 7P across PC and PS5 for around three weeks. During this time, I've played games such as Sea of Thieves, Wizard with a Gun, Lies of P, and The Mortuary Assistant, all of which have sounded incredibly crisp and clear and made use of the headset's fantastic audio profile. In particular, using the headset for horror games has helped me pick up on several audio cues like footsteps behind me or gentle whispers which I may have missed if I had played relying on speakers instead. 

In addition, I've tested the headset during Discord calls to see how easy it was to connect and how clear the audio through its microphone sounded, and I've used it to listen to music which once again has made full use of the audio profile.

If you’re specifically looking for a headset for your Xbox, we’ve got a list of the best Xbox Series X headsets. But, if you’re looking for additional ways to make the most of your PS5, we’ve got a list of the best PS5 accessories too.  

PDP Rematch Glow wireless controller review – short of a glowing recommendation
1:03 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The PDP Rematch Glow wireless controller’s bold Super Mario aesthetic may give off the impression that it’s for younger audiences, but it’s really a controller for almost every Nintendo Switch owner. This is largely because of its impressively sturdy build quality and modules that come close to rivaling the feel of those found on the Nintendo Switch Pro Controller.

And that’s for the best, as the unique selling point here - that glow-in-the-dark effect - really doesn’t amount to much. The effect is quite weak, and doesn’t last very long. Plus, it’s only substantially glowy in truly dark environments, meaning its use case is extremely limited. Still, it’s a fitting gamepad if you’re looking to get your spook on over Halloween by turning off the lights and playing the best horror games.

And while the Rematch Glow’s lack of gyro aiming and choice of micro-USB connectivity is disappointing, it’s by and large a solid wireless controller that’s both responsive and packs a seriously impressive amount of battery life. It comes recommended, then, if you’re after a reliable wireless gamepad that offers a comparable experience to some of the best Nintendo Switch controllers on the market.

Price and availability

You can buy the PDP Rematch Glow controller right now. It’s available at most big box retail outlets such as Amazon, as well as Walmart and Best Buy in the US, while UK buyers can grab one from Argos. It’ll run you $54.99 / £44.99 (around AU$86.99), a decent bit cheaper than the Nintendo Switch Pro Controller and 8BitDo Ultimate’s price of $69.99 / £59.99. However, these gamepads are of a higher quality overall, so the gulf in price is largely to be expected. 

Design and features

PDP Rematch Glow

(Image credit: Future)

If you’re planning on picking up Super Mario Bros. Wonder, then there really isn’t a more thematic gamepad to play it with than PDP’s Rematch Glow. The series of yellow stars set on a matte black background is very pleasing to the eye, and the aesthetic is complemented by yellow triggers and shoulder buttons, and a wonderfully shiny gold-hued D-pad.

Sadly, the Rematch Glow’s standout feature - the fact those stars can glow in the dark - is underwhelming. It’s old-school glow-in-the-dark, too, meaning you’ll have to subject the controller to bright lights throughout the day for it to activate effectively. And, whenever I managed to get the glow effect working, it didn’t last particularly long, rendering the whole feature to be a bit gimmicky.

The Rematch Glow’s form factor and button layout is strikingly similar to that of the Nintendo Switch Pro Controller, so players who have experience with that gamepad should feel at home with PDP’s. It’s got the same asymmetrical stick layout, similarly sized face buttons, and comfortable textured grips to ensure the pad won’t slip from your grasp in particularly intense moments (looking at you, Splatoon 3 bonus stage).

There are some differences, though. Oddly, the Rematch Glow’s Start and Select buttons placement have been swapped around with the screenshot and Home functions. This was a little tricky to get used to, as I often found myself back on the Nintendo Switch’s Home menu when I just wanted to save my game. Similarly, I accidentally took a screenshot of Link’s rather stoic expression in The Legend of Zelda: Tears of the Kingdom a few times when I intended to open up the Purah Pad instead.

It’s not the only design oddity the controller bears, either. It’s got two programmable rear buttons, where you can assign secondary inputs. However, they’re both connected to one larger paddle, which is made from quite flimsy plastic. 

Lastly, PDP has opted to use a micro-USB port for charging and wired play. It’s a strange, outdated choice that falls behind the USB-C standard of most Nintendo Switch controllers. It’s not a huge issue, as the Rematch Glow comes packed with a micro-USB cable (not to mention its incredible battery life meant I rarely needed to charge the thing), but something you should be aware of as it’s another cable you’ll need to carry with you when traveling. 

Performance and battery life

PDP Rematch Glow

(Image credit: Future)

The PDP Rematch Glow performs very solidly as a Pro-adjacent Nintendo Switch controller. I primarily played with the controller wirelessly, and had no issues whatsoever in regards to response time or input delay. Pairing the controller to my Switch was a breeze, too, simply requiring me to hold down the pairing button at the top with the console’s ‘Change Grip/Order’ menu open. Plus, unlike otherwise excellent controllers like the 8BitDo Ultimate, you’re able to turn on your Switch wirelessly with the Rematch Glow by pressing the Home button.

The Rematch Glow’s modules - those being its sticks, buttons, and triggers - all feel fantastic. The sticks have a pleasant concave design that snugly accommodates my thumbs. Its triggers and shoulder buttons feel a little soft but have a very short travel time making them more responsive to compensate. The face buttons are also wonderfully tactile, with a clicky feel that makes playing titles that employ heavy use of them, like Hyrule Warriors: Definitive Edition and Astral Chain, even more of a joy to play.

One weakness when it comes to the gamepad’s performance is those rear paddle buttons, as they’re quite stiff to press. You are able to remove them via a sliding switch which pops the plastic paddle off the gamepad easily. But this then causes your middle fingers to rest unnaturally on the back of the controller.

Furthermore, the controller doesn’t support motion-based gyro controls at all. This may be a dealbreaker to some buyers out there, as it means that aiming in games like Splatoon 3 and Metroid Prime Remastered becomes significantly harder when you instead need to rely on the analog sticks.

Easily the best thing about the PDP Rematch Glow, though, is its battery life. You’ll get approximately 40 hours on a full charge, which makes it an excellent controller for playing longer titles with, such as Xenoblade Chronicles 3 or Fire Emblem Engage. Over a two-week period of testing, I only needed to charge the controller once, a quality on par with that of the Nintendo Switch Pro Controller.

Despite its faults, the PDP Rematch Glow is a solid third-party Nintendo Switch controller that sits alongside other quality pads in the manufacturer’s line-up such as the PDP Realmz controller. If you’re not particularly fussed about its weak glow-in-the-dark gimmick or fiddly rear paddle buttons, you’re still getting a high-performance gamepad that’s comparable to some of the console’s best.

Should I buy the PDP Rematch Glow wireless controller?

PDP Rematch Glow

(Image credit: Future)

Buy it if...

Don't buy it if...

How we reviewed the PDP Rematch Glow

I tested the PDP Rematch Glow over a period of two weeks, where I made it my go-to Nintendo Switch controller. A variety of games were tested, from big-hitters like Super Mario Odyssey and Bayonetta 3 to indie gems like Hollow Knight and Crypt of the NecroDancer. The lack of gyro controls presented a problem in some multiplayer-focused games like Splatoon 3, but overall, I found the Rematch Glow to be a solidly-performing controller in spite of its shortcomings. 

Looking for more Nintendo Switch goodies? Consider browsing our guide to the best Nintendo Switch accessories for choice picks in upgrading your portable experience.

Hellboy Web of Wyrd review – great adaptation, rubbish roguelike
6:20 pm | October 18, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: October 18, 2023 

Hellboy Web of Wyrd is a fantastically faithful take on the iconic Dark Horse Comics character, right down to creator Mike Mignola’s distinctive aesthetic. It’s also, unfortunately, a slightly rubbish game.

Set in 1982, against the backdrop of the Falklands War - the chief giveaway that developer Upstream Arcade is made up of Brits - Web of Wyrd sees Hellboy exploring the Butterfly House, a mysterious manor that’s somehow tied to spikes in psychic energy around the world. From there, he has to dive into the Wyrd (pronounced ‘word’, not ‘weird’), a dimension shaped by the rules of narrative and ruled by the Norse Norns and One Thousand and One Nights’ Scheherazade, and figure out why it’s spilling over into the real world.

Upstream Arcade is best known for 2019’s twin-stick shooter West of Dead, which coincidentally featured the cranky tones of Hellboy actor Ron Perlman. Despite that connection, he didn’t return to voice Big Red in Web of Wyrd, with the late Lance Reddick instead delivering one of his final performances here.

It’s a relief to say that Reddick is excellent, and he wisely avoids any hint of a Perlman impression. His Hellboy is world-weary, more likely to complain than to quip, taking each of the plot’s twists and turns on the chin with the tone of a demon-cum-superhero who’s been there, done that, and beaten the Nazis up a few times already - all the more appropriate for the game’s roguelike rhythms.

Lost in the source

Hellboy web of wyrd

(Image credit: Good Shepherd Entertainment)

From the Butterfly House - a simple hub where you can chat with Hellboy’s fellow Bureau for Paranormal Research and Defense (B.P.R.D.) agents and upgrade your gear - you dive into one of four pockets of the Wyrd: medieval Italy, the Scottish woods, Russian ruins, and a collapsed Brooklyn subway tunnel.

The four worlds offer the game’s best expression of its source material, each rendered in simple set-dressing, distinct hues, and inky pools of black. This is likely the closest we’ll ever get to Mignola’s art rendered in pixels and is by far Web of Wyrd’s finest accomplishment.

No one draws this world quite like Mignola, but Web of Wyrd gets remarkably close, and like Hellboy’s creator the game uses its pitch-black negative space to good effect, chiefly to draw the eye where it should be: the next thing Hellboy has to punch. Each of the four locales is populated by a range of enemies both big and small. The little guys all go down with one hit, and in so doing restore a little of Hellboy’s ‘Toughness’ - a regenerative shield buffer that sits on top of his less-regenerative health bar.

Best bit

Hellboy web of wyrd

(Image credit: Good Shepherd Entertainment)

Exploring the best recreation of Mignola’s distinctive aesthetic yet, with shadows so deep you worry Hellboy might get lost in them. You can’t deny that Web of Wyrd looks the part.  

The Big Bads pop up one or two at a time and require more of a pummelling to take down. Unfortunately, Hellboy’s moveset is a little too comics-accurate, meaning there’s not a whole lot of variation to what he does. There’s a light punch, there’s a heavy punch, there’s a gun. Enemy attacks can be blocked or dodged, and you can also equip one of three Charms that can either repel enemies, create a one-hit shield, or deal a small hit of instant damage that penetrates an enemy’s Toughness and goes straight to their health bar.

Once you get the hang of the combat, it doesn’t change much from the game’s first fight through to its hundredth. This isn’t helped by an embarrassingly limited range of enemies - until you reach the game’s final stages you’ll only find two or three variants of Big Bad in each area, and not much difference between them. The overwhelming majority of them are simply big lads with bigger swords (or fists), and fights swiftly feel entirely interchangeable.

Incredibly barebones

Hellboy web of wyrd

(Image credit: Good Shepherd Entertainment)

In true roguelike fashion each trip into the Wyrd is procedurally generated, stitching together a slightly different layout of big spaces for fights and narrow passageways to get you to fights. Given that the scraps themselves are so similar, the main variation comes down to which buffs and currency drops the game throws your way each run. There aren’t many of those either though, and all too quickly I settled into a repetitive rhythm, knowing exactly which power-ups I’d pick from the small pool available, with no real incentive to ever mix it up. The game simply ran out of ways to surprise me, and did so within the first hour.

It doesn’t help that character progression outside each Wyrd run is pretty barebones too. You can add a little to Hellboy’s Health and Toughness or make his guns - a choice of pistol, shotgun, or grenade launcher - a little more punchy, but upgrades are hard-earned and infrequently impactful. The numbers go up, but the game never really changes. This might have been helped by a more gradual drip feed of the available weapons and charms, but players get the full set almost off the bat, and then there’s not much left to look forward to.

Where there are still surprises to be found is the story. Developed in conjunction with comics publisher Dark Horse, Web of Wyrd uses its roguelike structure smartly, sending you on loops through the four worlds that deepen each time, unpacking layers of the Wyrd and eventually revealing the game’s real villains - a surprisingly deep cut reference to the ‘Hellboy and the B.P.R.D.’ spin-off series.

Each world has its own sub-story, darting from deals with the devil to otherworldly fae, told through the bosses’ mid-fight barks and a smattering of lore entries dotted around to be read at your leisure in the Butterfly House. 

The game doesn’t have a whole lot to say, but the story’s twists and turns are well thought through, and the writers have clearly had fun playing with the looping narrative - always just enough to seem self-aware, and never so much as to slip into wink-wink-nudge-nudge territory.

Hellboy fans - and I count myself all too deep among them - will doubtless enjoy exploring Mignola’s art made interactive, and the one-two of Lance Reddick and a sharp script keep Web of Wyrd trundling along. But there’s just not enough game to fill the gaps in the story, none of the mechanical depth to reward diving back into the same old Wyrd again and again and again.

Just like the comics that inspired it, Web of Wyrd is sadly paper-thin.

 Accessibility features 

Hellboy

(Image credit: Good Shepherd Entertainment)

There are no dedicated accessibility features, though options to tweak enemy cooldowns and add attack warnings could help anyone struggling with the timing of combat. Controls are remappable too, but there are no colorblind filters or options to adjust text size or readability. 

 How we reviewed 

I played 17 hours of Web of Wyrd, not quite finishing off the storyline but progressing through several of the roguelike narrative loops and unlocking the majority of the game’s lore entries. 

Our list of the best superhero games might be of interest for a more engaging adventure.

Super Pocket review – portable perfection
5:52 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The very first handheld by HyperMegaTech (a new brand from Evercade makers Blaze Entertainment) is nothing short of a triumph in almost every regard. The Super Pocket is a fantastic retro player that boasts a convenient pocket-size design and a solid selection of built-in games from either Capcom or Taito depending on which of the two licensed editions you buy.

The small rear shoulder buttons can take some getting used to given their small size, but everything from Space Invaders to Street Fighter 2: Hyper Fighting otherwise controls fantastically out the box thanks to the tactile face buttons and an impressive D-pad. Like some of the best handheld games consoles, the Super Pocket’s operating system also includes a host of desirable features like multiple save states, cathode-ray tube (CRT) TV scanline filters, and an optional easy mode that helps make even the hardest arcade games that much more accessible.

The compatibility with Evercade cartridges is a complete game changer for budget portable systems too, granting Super Pocket owners access to a growing library of affordable cartridges that house everything from classic Namco arcade games to modern indie titles like Micro Mages and Foxyland. Our testing found that the games on Evercade cartridges perform just as well as the built-in ones meaning that, for an MSRP of under $60 / £50, you’re getting an absolutely unbelievable level of value from this package.

Super Pocket review - Price and availability

At just $59.99 / £49.99, the Super Pocket is one of the most affordable retro gaming handhelds on the market. 

It’s not quite as cheap as some of the more budget offerings from manufacturers like My Arcade (who sell versions of their licensed Pocket Player for $39.99 / £29.99) but boasts a considerably better selection of built-in games, far superior build quality, and several desirable software features that would normally only be found on more high-end alternatives like the Evercade EXP. Seriously, it’s hard to overstate just how good value the Super Pocket is.

The handheld is readily available at a range of global retailers. In the US it can be found at Amazon and Best Buy while in the UK it’s sold at Amazon, Game, and Argos. Many of those retailers also sell a selection of compatible Evercade cartridges, which typically cost $19.99 / £17.99 each and include a wide range of licensed games.

Super Pocket review - Design and features

Super Pocket

(Image credit: Future)

The first time you open the box, you’re sure to be struck by just how small the Super Pocket is in the flesh. This is a truly minuscule system that, at just 3 x 0.49 x 0.98 inches (7.8 x 1.25 x 2.5 cm) in size, is easily smaller than most modern phones. I was able to fit the Super Pocket into my pocket comfortably no matter what I was wearing - a real blessing if you intend to use it to keep yourself entertained during a commute.

The overall design is obviously very reminiscent of the Nintendo Game Boy but with some welcome modern refinements. The smooth, rounded corners feel great in the palms of your hands and allow for comfortable playing sessions. Furthermore, the D-pad is very responsive and the face buttons are also excellent with a springy tactile feel that is absolutely perfect for button mashing.

On the bottom of the Super Pocket you can find a 3.5mm headphone jack, power switch, and two LEDs (one to indicate whether the device is on and the other to show whether it is currently receiving power). There’s also a USB-C charging port, mercifully removing the need to constantly swap out pricey single-use batteries. The rear of the device is adorned with the volume rocker, shoulder buttons, and an Evercade cartridge slot for if you’re planning to build up your collection of games beyond those pre-installed on the unit.

There are currently two versions of the Super Pocket on the market; a mint green and black Taito Edition and a yellow and blue Capcom Edition. Both versions come with their own unique built-in library of games, focusing specifically on popular titles from their respective publishers. While the Taito Edition is, in my opinion, the most aesthetically pleasing and contains more games (with 18 total), I would most recommend the Capcom Edition if you only intend to buy one.

This is because, while the likes of Space Invaders and Bubble Bobble are plenty of fun, nothing can really beat having immediate access to 12 brilliant Capcom games when the lineup includes bangers like Street Fighter 2: Hyper Fighting, Final Fight, and Mega Man. Still, you’re going to be having a good time no matter which you choose. A handy list of all the games included in both can be found on the HyperMegaTech website, so be sure to give it a read before making your decision.

Super Pocket review - Performance and battery life

Super Pocket

(Image credit: Future)

For such a small device, the Super Pocket performs incredibly well when it comes to playing games. In fact, we didn't experience any noticeable slowdown or graphical issues during our testing. The 320x240px IPS screen might not sound too impressive on paper, especially when compared to something like the Nintendo Switch OLED’s 720p display, but it punches well above its weight thanks to the 2.8” (~7cm) size. Games look crisp with vivid colors and there are even a couple of additional display options (including both CRT scanline filters and alternate display resolutions) to tweak their look to your liking in the software. 

This strong performance continues when utilizing Evercade compatibility, with the inserted cartridge’s selection of games appearing on a separate tab on the main menu. These cartridges can be hot-swapped (provided, of course, that you are not currently playing an Evercade game) which makes alternating between them a breeze.

Super Pocket

(Image credit: Future)

Beyond the games, the Super Pocket’s operating system is another highlight as, in addition to the above display options, you can also make use of six save states and peruse a brief guide on how to use Evercade cartridges. Navigating through its menus is super snappy, and making a new save state is almost instantaneous, lending the overall experience a very polished and premium feel.

The single front-facing speaker performs well despite its size as the sound produced is punchy and effective. The volume can be turned up surprisingly loud, but it’s worth noting that there’s some noticeable distortion when you’re on the highest setting. As this is a mono speaker, the inclusion of a 3.5mm headphone jack is also welcome and allows you to experience stereo sound when you plug in a compatible wired gaming headset.

As both editions charged quickly and comfortably lasted over 4 hours of play during our testing, the battery life is also very unlikely to give you any grief either.

The small form factor does come with some downsides, though, as the tiny shoulder buttons can take a bit of getting used to. They’re very clicky and, overall, not the most satisfying to press. This seems like a fair trade-off given the portability, though, as it's hard to imagine how these could have been greatly improved without increasing the Super Pocket’s overall size.

Your mileage with the 2.8” (~7cm) screen is also likely to vary dramatically depending on the quality of your eyesight - especially if you want to experience titles at their intended aspect ratio with the Pixel Perfect display mode. If this is applicable to you, you would be much better off considering larger options like the Evercade EXP instead.

On the whole this is still a fantastic package and a wonderful way for those curious about retro gaming to begin to explore the wider Evercade library without breaking the bank. Even if you don't wish to expand your collection, however, you're getting a very capable, feature-rich retro handheld that comes with a formidable collection of built-in games.

Should I buy the Super Pocket?

Super Pocket

(Image credit: Future)

Buy it if...

Don't buy it if...

How we reviewed the Super Pocket

I took the Super Pocket on the go with me for over a week, playing it whenever possible on public transport and in spare moments at my desk. I also spent some time using the handheld at home and was careful to sample every pack-in game across both editions. My favorites included the cute puzzler The Fairyland Story from the Taito Edition and the original Mega Man from the Capcom Edition

In addition to those titles, I used a sample Evercade cartridge provided by HyperMegaTech in order to test the handheld’s performance while playing Evercade games like Burger Time and Sly Spy.  

To see how other retro systems have held up, read our Evercade EXP review or our PlayStation Classic review.

World of Horror review – portents of apocalypse
5:02 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, PS4, Nintendo Switch, PC, Mac
Release date: October 19, 2023

How can a game set in a fictional Japanese town circa 1984 speak so eloquently of our current predicament? How does an anthology of loosely connected mini-scenarios about evil cults, deranged killers, and malevolent deities capture so vividly that distinctly 21st-century mix of alienation and ceaseless anxiety? World of Horror from Panstasz, feels so relevant, perhaps, because all of its core elements - not just the narrative finery but the mechanical scaffolding underneath, too - work in tandem to evoke the trademark mood of our post-Covid existence: anticipating yet another catastrophe lurking somewhere within tomorrow's headlines.

Working mostly on his own for the past six years, Polish dentist Pawel Kozminski has crafted a singular hybrid as bizarre and fascinating as the misshapen abominations that populate it. World of Horror is an endlessly replayable roguelike adventure that borrows its character progression from RPGs, its branching paths from Choose Your Own Adventure books, and the occasional bout of pixel-hunting from hidden-object games. In other words, it plays like an experimental Fighting Fantasy campaign, one where you’ll fight a man with an itch so bad he’s scratched his face off instead of an orc with a big axe, one where the rules change on a whim, and with little warning.

Mysteries abound

Screenshot from World of Horror showing text choices and decisions

(Image credit: Panstasz/Ysbryd Games)

Over the span of a relatively short playthrough (roughly an hour - if you manage to survive this long, that is), you’re tasked with solving a series of paranormal mysteries in order to finally gain access to the lighthouse overlooking the seaside town of Shiokawa where evil energies have converged. If you can find the keys and climb to the top of the cursed structure before the Doom meter - indicating the impending arrival of an elder god - reaches 100% and the community lives to see another dawn. There are 24 different scenarios, each with multiple endings, though a typical run sees you embroiled in no more than four or five.

For each of these investigations you’ll head to different districts in search of clues; tackle random encounters that require either combat or a successful attribute check to resolve favorably; and choose whether to risk pursuing optional quests that may provide you with vital information for the final showdown with the villain du jour. Recruiting allies, purchasing equipment, and learning spells help even out the odds (at the expense of valuable resources), all assist you in what little time remains until the darkness engulfs your hometown.

Key ingredients

Screenshot from World of Horror showing text choices and decisions

(Image credit: Panstasz/Ysbryd Games)

A fairly static premise, on paper, but World of Horror is significantly animated by two essential qualities. First, and most immediately apparent, is the striking presentation. Inspired by the art of manga legend Junji Ito, Kozminski’s menagerie of nightmares consists of masterfully drawn manifestations of our contemporary anxieties and fears. Consider, for example, what the ghastly roommate you discover curled foetus-like inside a ceiling cavity above your bed says about urban solitude, or what the 'lumpy' police officer whose face is a featureless bulb of pulsating flesh about eroding trust in state authority. The fact that these images were designed in MS Paint, Microsoft’s ancient graphics editor that first saw release in the mid-80s - roughly the era when the game is set, adds another layer to their uncanny aura. The effect further enhanced by the mesmerizing austerity of a 1-bit palette.

Best bit

Being transported (often unwittingly) into one of World of Horror's extradimensional locations injects an extra-strong dose of weirdness in an already strange game. Their icy wastelands and boundless deserts hiding both grave dangers and great rewards. 

Second, and most ingenious, is World of Horror’s eagerness to infect its investigation mechanics with your protagonist’s state of disorientation, constantly subverting, rejigging, and otherwise obfuscating its basic systems. The standard nine-district exploration grid is abandoned completely during the Far-Out Fable of a Fear Festival scenario after you become helplessly lost in a forest taken over by cultists; Perilous Parable of the Peculiar Painting features an escort mission in which you rescue an artist’s assistant from a gruesome fate; and Vicious Verses of a Violent Vigil requires careful timekeeping to perform the various stages of a ritual at the behest of your dead uncle. Elsewhere, your standard array of Choose Your Own Adventure-style choices (“Search the Statue” or “Break the Statue”?) gives way to moments of jarringly hands-on mechanics, most memorably when you need to guide a needle in to a friend’s eye to save them from the parasites breeding within entirely with your mouse.

Peer closely, beyond the surface narrative choices provided with each random event or encounter, and you realize the game is littered with tiny pockets of opacity. There are hidden interactions amidst its gorgeously cluttered interface as well as secret connections between tantalising dead-ends in one scenario and items stumbled upon in another. How do you open the sigil-marked locker in the Spine Chilling Story of School Scissors? How do you persuade the classmate exiled to the roof of the high school to share her secrets? Through trial and error, copious note-taking, and repeat playthroughs you may be able to glean some answers - after more than 30 hours with the game, I’m still overwhelmed with questions. In short, World of Horror brilliantly channels the confusion and uncertainty of a hapless teenager faced with unfathomable entities of limitless power.

World of Horror’s paranoia has you besieged in every single one of your sanctuaries

As does their sense of isolation and mistrust of this hostile world, even if it’s the one that they’re trying to save. Most of the mysteries you’re tasked with solving originate in places that are uncomfortably familiar, involving people that you already know: a relative’s house in the country, a psychopath stalking the school’s corridors, the crowds gathering outside your favorite ramen shop. World of Horror’s paranoia has you besieged in every single one of your sanctuaries including the ultimate one - your own home - in one of its more unusual cases, the Silent Hill 4-inspired Restless Rumors of a Residential Recluse. “If nothing else, you’re at least safer in here” reads a line from that scenario. And it’s probably true for a moment or two until a stranger with a hideously grinning mask starts banging at your door trying to get in.

It’s that suffocating loneliness and profound, muted sadness encapsulated in the blank faces of your expendable companions (nothing like Persona’s complex interrelationships here) that lingers in the mind after you’ve turned off World of Horror. And it’s what makes reaching the lantern at the top of the lighthouse to lift the veil of darkness from your hometown such a rewarding denouement, a genuine sigh of relief. For a few moments at least, until the button reading 'New Game' beckons and evil stirs once again. 

Accessibility

Accessibility menu from the game World of Horror

(Image credit: Panstasz)

Like the classic Mac adventures it alludes to, World of Horror can be played exclusively by mouse. A standard controller option is also available for the PC, though I never managed to get it working on Steam. There are numerous 1- and 2-bit palettes to choose from as well as an option to scale the size of the main window. The game is playable in seven languages including French, German, and Japanese.

How we reviewed World of Horror

I engaged intermittently with World of Horror during its Early Access, completing several playthroughs at various stages of its three-year development cycle. I played approximately 12 hours of the final version, making sure to check out the new characters and scenarios. Most of that time was spent with the standard campaign but I also devoted a couple of hours to the brutal Endless mode. I played both on my more powerful desktop PC and an older laptop. The game worked smoothly on both but, the latter experience, tucked in bed with the lights off, gave rise to some very interesting nightmares.

If you want more scares, check out our lists of the best horror games, and best indie horror games you can play right now.

Super Mario Bros. Wonder review – sheer joy in video game form
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming Nintendo | Tags: | Comments: Off
Review info:

Platform reviewed: Nintendo Switch

Available on: Nintendo Switch

Release date: October 20, 2023

Playing Super Mario Bros. Wonder reminded me what video games are all about: having fun. Nintendo’s latest side-scrolling platformer has refined and built upon the 2D Mario installments that came before it, adding an onslaught of original, creative ideas that never feel old, loads of secrets to uncover, visuals that pop, and tiny details that are a genuine joy to spot. 

From start to finish, Super Mario Bros. Wonder is a delight. With this new Nintendo Switch release, the developers have been afforded more creativity than ever before when it comes to spicing up the numerous levels for Mario and his friends to traverse, thanks to the inclusion of the titular Wonder Effects. Triggered by finding a Wonder Flower in a course, these are weird and wonderful events that can alter the very way that a level is played and make each one a truly memorable experience. 

Some Wonder Effects offer an additional amount of challenge, others are a visual spectacle to behold, and others exist seemingly with the sole purpose of making players smile. I wrote in my extended preview that I’ve never played a game that’s made me smile as fast as Super Mario Bros. Wonder, and now that I’ve completed it, I can confirm that I never stopped smiling throughout my time with the game, with the Wonder Effects being one of the main reasons why. Of course, discovering these firsthand is a massive part of the fun, so I won’t go into specifics here beyond what I discussed in my preview, but needless to say, they’re so much more than a simple gimmick, but an intrinsic yet eccentric part of the experience. 

Best bit:

Peach seen avoiding a large enemy during a Wonder Effect in Super Mario Bros. Wonder.

(Image credit: Nintendo / Future)

After I thought I’d finished the game, I revisited one of the worlds and found a hidden area that I’d completely missed the first time around and had the thrilling realization that I had plenty more to explore. 

More intrinsic still is Wonder’s overall charm, which goes far beyond its bright, colorful coat of paint. Everyone and everything is so expressive: characters’ hats are seen almost flying off their heads when they plummet down gaps, their gaze grows more determined as they shift from a gentle stroll to a faster sprint, and Goombas look up in fear as they see you about to land on their heads. Certain details are hidden in the game’s music and sound effects, too: ground pounds are preceded by drum rolls, and background tracks lower in pitch when someone transforms into their chunky elephant form using an Elephant power-up. There are too many to list here, but all of these things contribute to Wonder feeling like the liveliest 2D Mario game to date - it feels like walking into a side-scrolling version of The Super Mario Bros. Movie.

 Badge of honor 

Luigi seen using the Parachute Cap badge in Super Mario Bros. Wonder.

(Image credit: Nintendo / Future)

Super Mario Bros. Wonder doesn’t rely solely on Wonder Effects to spice up its platforming experience - the addition of Badges is an enormous deal for replayability, accessibility, and accommodating differing playstyles. There are numerous to unlock throughout the game, and they’re divided into three categories - Action, Boost, and Expert - and one can be equipped at a time. 

Boost Badges include the Auto Super Mushroom and Safety Bounce Badges - the first of which transforms player characters into their larger ‘Super’ forms at the start of each level (or each time they respawn), while the latter prevents them from dying by falling down pits or into lava. Elsewhere, Expert Badges such as Jet Run (which forces players to zoom forward without stopping) and Invisibility (you’ll never guess what that one does) exist to provide an extra challenge for anyone who dares take them on. 

Action Badges, like the self-explanatory Crouching High Jump and Parachute Cap Badges, give players new movement options which they can utilize at any point, giving Mario and his buddies new ways to run, leap, and soar. While none are required to access areas in any of the ‘regular’ levels (more on that shortly), they can make certain maneuvers easier, and it’s fantastic fun to explore stages in different ways by using alternate abilities. The feeling is almost akin to playing 3D Mario titles such as Odyssey, in which talented players can parkour and catapult themselves pretty much wherever they please with enough practice. 

I imagine that experimenting with Action Badges will be popular in the speedrunning community, although it’s worth noting that the double and triple jump,  previously included in past Mario games as built-in special moves, aren’t present in Wonder. This is a pity, as being able to combo these special jumps into Action Badges would have added even more possibilities for free-flowing action. 

Secrets, spice, and all things nice

Elephant Luigi seen taking out Piranha Plants in a Break Time! level in Super Mario Bros. Wonder.

(Image credit: Nintendo / Future)

Even if you’re not too bothered about mixing and matching the Badges you use during the majority of the game, Badge Challenge levels provide a short but sweet outlet to test your skills and learn the quirks of each ability in stages that are purpose-built to make use of them. These levels, alongside the bite-size ‘Break Time!’ stages (one of which, for example, has you knock out a few Piranha Plants on musical note blocks, before playing a nostalgic Mario tune) break up the longer regular stages nicely and help add even more variety to Wonder’s vast array of action. 

While some stages unlock in a linear manner, many can be accessed in any order in free-roam sections. Not only is this brilliant for the simple matter of being able to choose what sequence to play them in (which is a relief, as some are genuinely difficult), but these parts of the map can be home to secret areas and levels, encouraging players to investigate every last inch of the overworld. Secrets exist within courses, too - alternative exits and paths can be found in several levels, meaning there’s a great deal of replayability for anyone who wants to discover everything.

In case it wasn’t already abundantly clear, I adore Super Mario Bros. Wonder. Not only does it wholeheartedly feel like an innovative rebirth for 2D Mario, but it can’t be overstated how well-polished it is. As well as the adorable and amusing subtleties that populate every pixel and exude personality, the controls are responsive, everything runs smoothly even when the action gets chaotic, and in my time playing, I didn’t encounter any bugs or glitches. Although not an absolute necessity for enjoyment, Wonder looks stunning on the Nintendo Switch OLED, with the console’s screen suited to making vivid colors pop.

While I’ve completed literally everything that the game has to offer, I can’t stop thinking about Super Mario Bros. Wonder. It’s impossible to imagine it being anything but a must-play title for any Nintendo Switch owner - particularly for anyone who grew tired of the repetitive 2D New Super Mario Bros. series. If you like feeling happy, you’ll love Super Mario Bros. Wonder.

Accessibility features

The options menu in Super Mario Bros. Wonder.

(Image credit: Nintendo / Future)

Super Mario Bros. Wonder offers plenty of features for a more accessible experience. Controls can be adjusted, allowing players to swap the buttons used to jump and run, and controller vibration can be strengthened and weakened.

Of the 12 playable characters, Nabbit and the Yoshis are immune to damage, meaning that anyone can switch to them if they’re having trouble with a level. It does feel unfortunate, however, that this damage immunity can’t be applied to all characters, or removed from Yoshi and Nabbit if fans of the characters want to play without the additional feature.

The aforementioned Boost Badges, such as the Auto Super Mushroom Badge and Safety Bounce badge, are also very helpful in providing support to players as and when they need it. However, it’s worth noting that Badges must be unlocked, so they’re not all available right from the start of the game.

Elsewhere, Talking Flowers can speak in 15 different languages, and their dialogue is automatically subtitled - they can be adjusted to speak without subtitles, or just via in-game text.

How we reviewed

I spent around 27 hours playing Super Mario Bros. Wonder to 100% completion. It took me roughly 17 hours to finish the main story, but it could be done faster if players are less focused on finding all the collectibles and hidden levels. I played on a Nintendo Switch OLED model, in a mix of handheld and TV modes. 

For more Nintendo goodness, be sure to check out our list of the best Nintendo Switch games. You can also read our roundup of upcoming Switch games releasing in 2023 and beyond. 

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