Platform reviewed: PC Available on: PC, PS5, Xbox Series X|S Release date: October 14, 2024
You've seen New World before, sure, but have you seen New World: Aeternum? This soft relaunch of Amazon Game Studio's flagging 2021 MMORPG is what the company is calling a 'spiritual sequel' to the original. In layman's terms, that means next-gen console support, new story campaign cinematics, and a refined controller-friendly combat system that doubles down on the game's action RPG setup.
This is, spoiler alert, mostly the same game as before - but New World: Aeternum already had a solid foundation and the inclusion of console players could potentially breathe fresh life into this game.
Some of the best MMORPGs have been years in the making and Amazon's stubborn dedication to improving its first big MMORPG title is commendable. With a vast game world and diverse array of player versus player (PvP) and player versus environment (PvE) content, there's certainly a lot that New World: Aeternum offers - especially for a fresh player.
Getting it right the second time
New World: Aeternum is in some ways an MMO that’s stronger than the sum of its parts. It is, in a nutshell, an extremely competent and refined effort that skates close to excellence in so many areas yet doesn’t always stand out.
It’s a rework that’s a culmination of three years of tweaks and painfully learned lessons from Amazon. It isn’t, however, a radical departure from what was offered before - you’ve got the same weapons, the same art style, and the same world - with a few exceptions like new cutscenes. In some ways, it’s a little awkward reviewing this title as a new player in 2024.
So, if New World doesn’t stand out - then why is it just so damn fun to pick up and play? There is an intangible sense of fun to New World that makes it both an approachable and incredibly cohesive MMORPG experience. There's nothing new here, but there's something about this game that just works.
For example, there’s an intuitiveness to the open world in New World: Aeternum that makes sense right away. The game’s core gameplay loops of questing, PvP, and gathering all integrate seamlessly into a game world that just begs you to get out and explore. The world of Aeternum is full of trees, plants, and ores ready to harvest and if you don’t find yourself wandering off in search of hemp, herbs, or lumber, then you’re simply missing out on one of this game’s strongest aspects.
Even without the superb gathering and crafting, there’s no doubt that New World is one of the most pick-up-and-play MMOs I’ve played in a long time when it comes to the overall experience. There’s a little bit of something for everyone here - dungeons, player-owned housing, and excellent crafting all wrapped up in a well-thought-out and refreshingly simple manner.
Your favorite MMO, now with cutscenes
One of the biggest additions to New World: Aeternum is the inclusion of a more cohesive main quest storyline - one that’s now complete with cutscenes, improved world-building, and a streamlined questing experience.
I played through the entire main story quest line for this review and my thoughts are that it’s pretty good but not outstanding. The story isn’t anything mind-blowing but there are decent characters, compelling boss fights with actual mechanics, and a modern quest design that breaks away from the usual MMO tropes of killing ten skeletons and such.
Best bit
Exploring the world of Aeternum is constantly entertaining. You'll be questing, fighting enemy players, and gathering any number of players along the way in a vast and interactive game world. Rarely will you be stuck hanging around in camp.
If you really beeline it through the quest, expect it to take you around 30 hours until you hit the final boss fight - which, I have to say, is rather excellent (no spoilers, sorry). It’s an experience you can completely take on solo in the vein of a single-player action RPG but I’d highly recommend taking the time out to engage with the game’s excellent side-quests, crafting, and PvP aspects along the way. You can play solo, sure, but New World’s strong suit remains the extracurricular activities.
The beauty of Aeternum is in the myriad distractions it offers. Plus, I’d note that while the main quest does introduce you to the vast majority of zones and themes within the game, it doesn’t really deep-dive into PvP, group content, or end-game gearing. You'll have to work those out for yourself or ask a member from New World's vibrant community of console and PC players.
Jack of all trades
As previously mentioned, there’s a wide range of both PvE and PvP content within this game, ranging all the way from basic dungeons and solo world PvP to 10-man raids and 20 vs 20 player battlegrounds. There is, quite simply, a lot of content in New World: Aeternum and it’s all underpinned by a refreshed console-friendly combat system.
With the new combat - it’s a mixed bag but mostly good. As previously stated, New World has a relatively stripped-down action RPG system that encourages movement and dodging rather than providing a piano-like array of spells and abilities. You’re essentially going to be switching through two weapons, both of which have just three abilities on the bar at once. There’s nothing wrong with this (in fact, it’s perfect for controller support), but don’t expect an incredibly in-depth set of abilities to use as per the traditional MMORPG experience.
I gave all sixteen of New World’s weapons a whirl during my playtime and every single one brings something to the table in regard to class fantasy, mechanics, and abilities. Want to bonk your enemies on the head with a giant hammer? No problem. Conversely, you may want to plink at your enemies at a distance with the musket or bow. All weapons are fine choices and offer a diverse range of builds and play styles. I personally like the musket, although I found hitboxes to be frustratingly inconsistent unless I was using the game’s Dark Souls-style lock-on system to track my enemies.
Fans of action-orientated combat will find a lot to like with New World: Aeternum; especially if you’re the kind of person who likes to try different builds. Not only is changing your character’s attribute points incredibly cheap but you’re never locked into one particular weapon or armor type with New World. Don’t hesitate to try out the various weapons and find the right one.
In terms of content, this game is chock-full of stuff that’s readily available to both solo and group players. While a chunk of the high-end PvE stuff is locked behind the maximum level of 65, an easy-to-use matchmaking system means it’s easy to get a group without the need to join a guild or clan. New World is one of the most solo-friendly MMOs I’ve played for a while - and one that respects your time if you’re looking for something relatively casual.
A bland new world
Earlier in my review I alluded to the fact that New World is a perfectly competent MMO but it doesn’t particularly stand out in one area. The PvE? Well executed. The PvP? Yep, that’s pretty good too. There's not one single aspect of New World that really knocked me off my seat during my initial 40 hours of gameplay, however.
If there’s one area where I think New World falls down on, it’s that it lacks a solid identity. All the boxes are ticked here to make an incredibly engaging MMO but nothing feels special in the way that, say, World of Warcraft circa 2004 did.
Take the overall art style and premise, for example. New World is loosely set in the age of sail but Amazon deemed it fit to stuff in as many generic fantasy and historical tropes as it could into the world of Aeternum. One minute you’re fighting pirates, the next minute you’re fighting Roman Legionaries, the next minute ghosts. There’s a lot of variety in the game world but it feels like Amazon just threw together generic historical Assassin’s Creed-like concepts rather than building something with a really cool and unique angle.
There’s no doubt that the development team can design engaging environments and game mechanics but I never really felt that strong sense of class fantasy that you get with some MMOs. The world is a little bland, unfortunately, and New World doesn’t particularly stand out as either a PvP game par excellence or a PvE powerhouse in the way that modern retail World of Warcraft does save its superb crafting and gathering system. Still, this is a good game with an intangible sense of fun and one that no doubt has a solid future should Amazon continue to commit to content updates.
Should I play New World: Aeternum?
Play it if...
You want an approachable MMO New World: Aeternum features an extensive array of content that can be enjoyed both as a solo player and as a group. The barrier to entry for most content is relatively low and the world is also intuitively built around an excellent gathering and crafting system.
You particularly enjoy crafting and professions There's something just really, really fun about New World: Aeternum's crafting system. Exploring the game world for valuable resources, building a camp, and crafting your own gear. There are plenty of professions to explore in New World and they all work together to create a superb in-game economy that's unaffected by the micro-transactions common in other MMOs.
Don't play it if...
You want to push high-end PvE content New World: Aeternum has a 10-man raid at max level but it's not as packed as its competitors when it comes to high-level PvE content. It's a jack-of-all-trades game that's suited to players who value variety over one particular end-game content type. Watch this space though, as raids are a relatively new addition to the game and could be expanded upon going forward.
Accessibility
New World: Aeternum has an extensive list of accessibility features, including text-to-speech, font size scaling, and colorblind modes. It also has some superb aim assist options for both controller and mouse and keyboard setups. All these options are easy to find in the 'Accessibility' menu within the games settings menu.
How I reviewed New World: Aeternum
I played New World: Aeternum for 40 hours before writing this review. That was enough time to play through the entire main story quest line, see most of the zones in-game, and test out the game's PvE and PvP content. While the game is incredibly vast, I made sure to sample most of what New World has objectively before making an assessment.
When it comes to reviewing MMORPGs, I draw upon almost two decades of experience to determine how New World: Aeternum stacks up. Just a few of the titles I've played include World of Warcraft, Guild Wars 2, Black Desert Online, Lost Ark, Eve Online, ESO, and most recently Throne and Liberty.
The PlayStation 5 Pro is Sony’s enhanced mid-generation gaming console, and it is categorically better than its PS5 brethren. I’ve spent the best part of a full week with the PS5 Pro now, and have been consistently impressed with its upgrades. Time and again the PS5 Pro has wowed me with incredible graphical quality and wonderfully high frame rates and given me crisper, smoother images and experiences over my base PS5 in almost every game I've tried.
From confirmed PS5 Pro enhanced games, to ‘regular’ PS5 games and PS4 games, and on both a 60Hz 4K TV and 120Hz-capable 4K gaming monitor, I have been blown away by the experience on the PS5 Pro. On a technical level, this is going to be the best way to enjoy the rest of the generation, but there’s a sting in the tail that means that it isn’t quite a slam dunk.
While it delivers on its brief of delivering a mid-gen graphical upgrade - though perhaps not quite to the same degree as the PS4 Pro did when capitalizing on the rise of 4K TV adoption - its graphical boosts, while tangible, aren’t seismic or groundbreaking; certainly not for the vast majority of PS5 players anyway. As such evolutionary-not-revolutionary steps won’t be enough to persuade most.
It also has a price problem which I find frustrating, sad, and baffling in equal measure. At $700 / £700 it is the most expensive Sony home console ever; and this is a mid-generational upgrade, remember - not a wholly new system. It also doesn’t come with a disc drive or a vertical stand which means you’re looking at north of $800 / £800 to even mirror the setup you got originally with a $500 / £450 launch PS5. Considering the PS5 Pro is a premium gaming console and one that will most appeal to PlayStation gaming enthusiasts like myself, it’s hard not to feel disappointed. Pair this with the baffling decision to leave out a disc drive - most enthusiasts are physical media proponents and the most likely to have physical game collections - and the disappointment grows a little more.
The key upgrade is really the convergence of graphical fidelity and performance with games now able to tap into the PS5 Pro’s hardware and features to shine in both ways - at the same time. The wizardry of Sony’s proprietary Playstation Spectral Super Resolution (PSSR) helps enormously in its AI-driven upscaling tech, and the results are glorious. The likes of Horizon Forbidden West and HorizonZero Dawn Remastered, and The Last of Us Part 1 and Part 2 Remastered, truly shine on PS5 Pro and have new performance modes that run incredibly smoothly at high frame rates and have a level of detail you’d be hard pushed to say weren’t a full-fat fidelity mode.
The boost to ray tracing that’s on offer is absolutely beautiful too. Coming on top of the boosts to fidelity and performance, you can now enjoy some of the best ray-tracing PS5 has to offer in a performance mode, targeting 60 frames per second, which is truly special in games like Marvel’s Spider-Man 2. The boosts to non-enhanced PS5 and particularly PS4 games are harder to discern currently, but the games I've tested show what can be achieved with the PS5 Pro’s hardware.
If you were thinking of upgrading your TV to a 120Hz screen, or have recently got one such monitor or TV, then the benefits of the PS5 Pro grow further still with extra modes in the likes of Horizon Forbidden West that offer even more refined balances of graphics and performance to target super-high levels of fidelity and intermediate frame rates such as 40 frames per second. However folks with TVs that aren't 120hz capable can still get great benefits that I can attest to - the moment-to-moment experience of a game’s Performance Pro (or other similarly named) modes is brilliant and means you'll be getting a wonderful image and resolution and, in effect, making the absolute most of your TV’s 60Hz refresh rate.
The aforementioned PSSR is in many ways the headline act of the PS5 Pro’s upgraded feature set with it being the first AI-driven upscaling tech in a Sony home console, and the results discussed above mean that it has great promise and is offering something impressive already. Combined with upgrades to memory, graphics card, storage, and Wi-Fi, the PS5 Pro does offer more than just a niche graphical upgrade package too.
In particular, the boost to 2TB of storage in the Pro makes a huge difference that would otherwise cost around $100 / £100 to add to any other PS5, while the addition of Wi-Fi 7 for better internet connectivity, is welcome, especially considering the Pro starts off life as a digital console.
From a purely aesthetic view, the PS5 Pro console is immediately cut from the PS5 family cloth in terms of design and build and sports all the aesthetic touches to the ports that you’d want from another PS5 console. Coming in at around the same thickness as the PS5 Slim, and the same height as the launch PS5, the Pro is a curvaceous and pretty slick-looking thing.
The sleek white panels - a matte finish, not shiny like the Slim - are elegant, while the black middle and lines of black fins new on the Pro provide excellent contrast. It offers the same ports as the PS5 Slim too so you’re well covered with two USB-Cs on the front, two USB-As on the back, an HDMI, an ethernet, and the power port on the back. Sadly, those panels are not interchangeable with those that fit the PS5 Slim, and it also doesn’t come with a disc drive or a vertical stand which does seem at odds with its positioning as a premium PlayStation-enthusiast console.
The PS5 Pro is the most complete PS5 package now, but its core benefits and upgrades are a little niche, and the advancements are subtle - not ground-breaking - so it’s not going to be a good value investment for everyone.
If you’ve a keen eye for detail, are a PlayStation fanatic who wants to be at the bleeding edge of the brand’s console and wants the most performant PlayStation console going, or you’re a graphics obsessive who wants the best experience going, or are a PS5 user with a new 120Hz-capable gaming TV or PS5 monitor, then the gaming experiences provided by the PS5 Pro are going to be very tempting indeed. For everyone else, it’s just going to be too expensive.
PS5 Pro: Price and availability
List price: $699.99 / £699.99 / AU$1,199
Does not include a disc drive or vertical stand
Launched on November 7, 2024
Since the day of its reveal, the PlayStation 5 Pro’s price has been a big talking point - and it remains so. Cutting to it, $700 / £700 for a mid-generation upgrade console is steep and makes it the most expensive Sony home console ever. It also comes in at $200 / £220 more than the list price of the PS5 Slim, the current ‘base’ version of the console.
By comparison, the PlayStation 4 Pro launched at the original PS4’s price which felt right - especially given the base console’s simultaneous permanent price drop. If the PS5 Pro’s price had come even a little closer to the PS5’s price ($499.99 / £479.99) then this new console would be seriously tempting, and more so for existing PS5 owners.
The extra sting in the price department is that the PS5 Pro console does not come with a disc drive or vertical stand. The latter Sony has previous form with in regards to the PS5 Slim also not coming with one, but the lack of a disc drive, when positioned as a premium, enthusiast console is a big disappointment - and a bit baffling, despite being offset by some of the other PS5 Pro specs on offer.
A welcome point in this category though is, unlike the PS5 at launch, the PS5 Pro is widely available everywhere at time of writing. PS5 Pro pre-orders briefly sold out at PlayStation Direct on the day they started (September 26), but since then stock at Sony’s own storefront and other retailers has remained steady and readily available.
PS5 Pro: Specs
PS5 Pro: Design and features
Slick design form and chic new take on the PS5-family aesthetic
Digital console with no disc drive by default
Updated console covers aren’t interchangeable with existing PS5 plates
The overall design of the PS5 Pro is very in keeping with the PS5 generation of console and accessories; a symphony in black and white curves, but done in its own style that’s both fresh and new but also familiar. The white panels are not as shiny as they are on the PS5 Slim, instead having a more matte finish, while the fins that split the console across its middle are pretty striking from a design point of view and one that I really quite like, providing a stylish flash of black across the sea of white.
The form and overall build share features with the original launch PS5 and the newer Slim model, too. The four-sectioned exterior and overall slender form is very reminiscent of the PS5 Slim, while the Pro comes in bigger than that standard console, and is just about as tall as the original PS5. In cold hard numbers, the PS5 is 15.2 x 3.5 x 8.5in / 388 x 89 x 216mm (WxHxD) in size and weighs 6.8lbs / 3.1kg.
In the box, in addition to the console itself, you get a standard DualSense Wireless Controller, a power plug for your region, an HDMI 2.1 cable, a USB-C to USB-C cable for the controller, and all the necessary paperwork.
The PS5 Pro is a digital-only console by default meaning there’s no disc drive included. This needs to be bought separately and applied as you would on the PS5 Slim - fortunately, the Pro is compatible with the pre-existing PS5 disc drive. There’s also no vertical stand included so the PS5 Pro is also a horizontal console by default with the squat version of the detachable legs included in the box.
The PS5 Pro follows suit with the PS5 Slim by offering two USB-C ports on the front of the console toward the power button, and where the PS5 Pro’s LED lights are too (i.e. not at the ‘flare end’ as on the launch PS5). On the rear, it’s a more familiar situation to those with any PS5 with the power port, HDMI port, two USB-A ports, and an ethernet port finishing the set. The arrangement of the ports is also more in line with the PS5 Slim however, with the HDMI port further up or the left-hand side (depending on your view) compared to the launch PS5.
The shell of the PS5 Pro is divided into four plates - each named after a PlayStation shape to ensure you don’t ever mix them up, and all are removable with a similar level of force as the other PS5s. It is a great shame, however, while the arrangement of the PS5 Pro generally means that the larger lower panels are exactly the same as the PS5 Slim - a fact reinforced by the disc drive’s compatibility - but the smaller, top panels aren’t the same size which is a great shame. I tested this myself to confirm it, so fans who want to adorn the Pro in their choice of colorway will likely have to wait for Pro-specific panels to become available.
Under the console covers, the PS5 Pro has the same PS5 SSD bay that the previous models had and can be engaged with in exactly the same way too as I experienced by installing my Sabrent Rocket 4 Plus SSD during testing.
When you boot the PS5 Pro up, you’ll be greeted by a user interface that is exactly the same as the other PS5 models. It’s a slick and easy-to-navigate setup process as well as a wider layout to move around, and aside from a few more menu options and toggles, it’s identical and will be very familiar to current PS5 owners. If you need to transfer data from a PS4 or another PS5 to get going, then there’s a simple process to do so when first using the Pro.
PS5 Pro: Performance
Excellent performance blending fidelity and performance simultaneously...
...however, advancements aren't groundbreaking or revolutionary
Supporting specs offer further benefits
The proof was always going to be in the performance and graphics pudding, so I installed a whole host of games on the PS5 Pro and my regular PS5 to compare the differences. So far in my testing, I've seen impressive things in those enhanced games I've been able to run.
The effect of the beefier GPU, and the impact of PSSR is tangible and genuine, and it clearly helps developers enhance their games to offer their definitive versions. It’s an exciting proposition for the remainder of the PS5 generation and I already have high hopes for Sony's first-party studios and games like Marvel's Wolverine, and whatever is coming next from Naughty Dog, et al.
The PS5 Pro allows the Northlight engine in Alan Wake 2 to really shine. Instead of adding any more modes, the game takes advantage of the Pro by offering boosts to its quality and performance modes through increased ray-tracing effects, and increased detail. The boost to both modes compared to my base PS5 was immediately noticeable. Ray tracing, reflections, and lighting are all greatly improved in quality mode, while visual boosts and framerate smoothness combine in performance mode.
Horizon Zero Dawn Remastered immediately feels like a game built (well, rebuilt) for PS5 Pro. The moment I booted into the game and started enjoying the cutscenes and getting into the action, I was knocked down by the gorgeous lighting, fabulous reflections, lifelike water and hair detail, and an overall image quality that was stupendous.
This was the case in both games’ ‘Pro’ version of the existing Resolution and Performance graphics settings. Despite the lack of description in the menu as to exactly what was happening in each, I found the Favor Performance Pro to be the best way to enjoy the game: blending the brilliant upgraded visuals and effects with a smooth, high frame rate gave me a brand new experience in Horizon that I’d never had before.
A third setting is available; a Balanced Pro version does exist on 120Hz capable displays that seem to enable the Pro to get higher frame rates than 30fps while knocking only a bit of quality off (so probably a 40fps mode, something made possible, and excellent, with Variable Refresh Rate) to get even more of the best of both worlds should the display be the right match.
In Horizon Forbidden West, the Resolution and Performance Pro modes remain the same as in the remastered first game, but the Balanced Pro mode is described as very high fidelity at 40fps when playing on a 120Hz-specced display. When playing on my gaming monitor that is HDMI 2.1 capable, this was perhaps my favorite setting of the bunch on both games.
The Last of Us Part 1and The Last of Us Part 2 Remastered are both brilliant too. The games share identical display options and respond and present themselves in the same way. The new ‘Pro’ mode is an absolute dream and now my favorite way to play these games and experience their worlds. This mode renders the game at 1440p, then uses PSSR to upscale to 4K and targets 60fps. The results are spectacular, and I really had difficulty telling the difference between the overall image quality of the Pro mode with the PS5’s Fidelity mode. World details such as foliage, lighting, and reflections are extra beautiful and things like the details on Joel and Ellie’s backpacks are crisper than ever - all while running at a smoother, higher frame rate.
Zipping around New York in Marvel’s Spider-Man 2couldn’t possibly have felt or looked better but here we are - the game is staggeringly brilliant on PS5 Pro. The two settings - Fidelity Pro and Performance Pro are both beautiful on PS5 Pro. The former offers incredible ray-tracing, reflections, and overall sharpness, with a few options to change the intensity of some options which can be altered to gain some performance back.
The latter mode, is also something else, though. Offering a smooth 60fps while retaining the image quality of standard (PS5) fidelity mode through PSSR, it presents an extraordinary combination of graphics and performance - and all ray-tracing features are on by default in this setting.
Not to be outdone by its studio-mate, Ratchet & Clank: Rift Apart is also wonderful to play, and just look at on PS5 Pro. The game features the same two settings as Marvel’s Spider-Man 2 (but one fewer ray-tracing settings, the reflections and interiors) with the Performance Pro mode being a standout once again with all ray-tracing features present and PSSR doing some excellent heavy lifting to create a fantastic image, and experience.
I have taken Demon’s Souls for a quick spin around the block too which is excellent in its dedicated PS5 Pro mode - it’s literally called ‘PS5 Pro’. Comparing it to the cinematic and performance modes that remain in the game, it’s hard to tell the difference between the overall image quality of the former, and the smooth frame rates of the latter in the dedicated Pro mode.
It’s also worth noting that the PS5 Pro, during the above extensive game testing, doesn't blow as loudly as its mid-gen predecessor - the PS4 Pro - did compared to that generation’s base console. I have found the PS5 Pro to run no louder than the base PS5 at its loudest, and actually quieter a lot of the time.
These are just some of the games I’ve had the chance to test so far - and they paint a special picture looking forward to the full list of enhanced games, as well as those yet to come out. The fact remains that if you're playing a game that’s been enhanced for PS5 Pro, you absolutely will get an enhanced experience - the Pro is noticeably and clearly better, making games look even more stunning and run super fast and smooth, simultaneously. We can now have the best of both worlds, and the results often feel like playing the definitive version of games. This is especially the case if you have a 120Hz-capable display that can unlock any balanced or 40fps modes too - this is the point at which the PS5 Pro’s impact and performance can offer more and be even more compelling.
A note on PSVR 2 games
Sony has said that the PS5 Pro’s enhanced graphics will boost and benefit PSVR 2 games greatly. However, I haven’t had the chance to test PSVR 2 with the PS5 Pro yet but will be updating this review, as and when I get the chance to fully explore this. Sony's blog post running down the list of enhanced games at the PS5 Pro's launch did include Kayak VR: Mirage, however, so we're hopeful of some tangible benefits to PSVR 2 gaming.
As well as making non-enhanced PS5 games look even better with the hardware giving them a boost, the PS5 Pro does include a new, dedicated boost mode of sorts for PS4 games: you can enable an option to enhance image quality for PS4 games.
The games do look great on PS5 Pro, but I have struggled to really pick out clear differences and upgrades, and have often found myself reaching for highlights and really peering to see what might be different or enhanced. I’ll continue testing this with more PS4 games to see if there’s anything definitive but it’s not quite clear what the setting does right now. I tried this with Doom, Call of Duty Modern Warfare, Infamous Second Son,Dishonored 2, Red Dead Redemption 2, and Days Gone.
The PS5 Pro features a 2TB SSD which allows so much more breathing room in terms of storage. For reference and as an example of what the boost means in real or day-to-day terms, I had 17 games installed - from 11.6GB Astro’s Playroom to the 130GB Horizon Forbidden West - and still had 353GB of space left to use.
There’s also more storage on the SSD by default: whereas the original PS5 only had about 667GB free to use from its 825GB SSD (80% of the drive), the PS5 Pro allows you to use 1.89TB of its 2TB drive, which is 94.5% of the drive. This is excellent and helps to provide a storage situation where you may not even need a PS5 SSD that you once previously did. With 1TB SSDs costing just north of $100 / £100, broadly speaking, this extra capacity upgrade is not inconsiderable.
Wi-Fi 7 is a welcome inclusion too and I definitely experienced quicker and more stable download speeds and connection to my PlayStation Portal on my home internet. Your mileage may vary depending on the quality of the internet, but it should represent improvements across the board given the upgrade.
The day-to-day gaming performance of the PS5 Pro is, all in, a joy to behold and use in action. PSSR works wonders and provides a brilliant experience by blending the best of fidelity and performance modes. While I have found the upgrades tremendous so far, I also recognize that such changes are largely subtle and aren’t revolutionary - as a result, I can still see most PS5 owners sticking with their launch or PS5 Slim models.
But for folks like me who have a keen eye for detail and performance, the results are terrific and wholly worthwhile. If the new hardware continues to be embraced by devs, the PS5 Pro could set the standard and be the definitive way to enjoy the rest of the PS5 generation - and also hint at where the PS6 could take things when it comes along.
Should you buy the PS5 Pro?
Buy it if...
You’ve always wanted fidelity and performance modes at the same time in games One key reason the PS5 Pro exists is to prevent folks from having to choose between quality and frame rates - and it absolutely succeeds in offering that with ‘Pro’ performance modes now offering both, in particular.
You want the latest advancements in console gaming tech and ray tracing capabilities The PS5 Pro’s advanced ray-tracing combined with the wizardry of PSSR and its beefier graphics card means the console offers the very latest tech going on consoles - and boy does it show, with all three combining to make superb gaming experiences.
You have got or are going to get a 120Hz TV or monitor for gaming The PS5 Pro on a non-120Hz display still makes games look and play amazing, but if you’ve got or are getting a 120Hz HDMI 2.1-specced display for gaming then the benefits increase and the enhancements get even more tangible.
You’re a PlayStation fan and want the most performant PlayStation console going Simply put, many PlayStation fans will always want the best PlayStation experience that’s available - a totally legitimate position and one that the PS5 Pro offers. Such fans who adopt the Pro will not be disappointed with its performance.
Don't buy it if...
You’d want maximum value from a graphical upgrade While tangible, PS5 Pro’s graphical upgrades are more subtle and evolutionary rather than groundbreaking so the price tag of the Pro is a very hard one to swallow. If you’re hoping for something more groundbreaking for $700 / £700 then the Pro isn’t quite offering that and the better value option is the original PS5 or the PS5 Slim.
You already have a PS5 and are totally satisfied with the experiences it provides If you already have a PS5 Slim or launch model, enjoy the exciting experiences it provides, and aren’t one to strive for higher numbers than those you have already then you can likely skip the PS5 Pro and stay as you are.
Also consider
If you're not totally sold on the PS5 Pro, then here are some other consoles to consider by comparison.
PS5
The PS5 (Slim or launch model) is still a brilliant games console and will provide wonderful gaming experiences. If you’re not a graphics obsessive or someone who desires the most power and capability from their PlayStation console then the PS5 is a brilliant console in 2024.
For more information, check out our full (original) PS5 review, and stay tuned for our full PS5 Slim review.
Xbox Series X
Microsoft’s full-fat current-generation console is a fine machine on the other side of the console divide, and offers its own suite of specs, experiences, and games, especially through Xbox Game Pass. If you’re on the lookout for a home console that will offer the best graphical experience for the enormous game library on this side of the canyon, then this is the machine to go for.
Although rumors of a successor rumble on, the Nintendo Switch is arguably the best handheld home gaming console, which sets it well apart from the likes of the PS5 Pro. If you’d been eyeing up a handheld games console next, rather than a mid-generation upgrade, then the Nintendo Switch is a great option to consider.
Tested for many hours a day for around a week, playing and running a range of games
Compared design, build, features, and performance directly to PS5 Slim and launch PS5
Tested download speeds, transfers, load times, and gameplay improvements
I tested the PS5 Pro for about a week for review. I installed nearly 20 games from both my PS5 and PS4 libraries on it and compared them running on the PS5 Pro to my standard PS5 console. I spent hours observing how the games looked and performed in all modes - and tinkered with settings - on the PS5 Pro compared to the PS5 which allowed me to spot differences between the two consoles.
Comparisons between the models didn’t stop at games, however, as I also compared the PS5 Pro on a physical level to the PS5 Slim and base PS5 launch model, looking at physical appearance, dimensions, weight, footprint, taking console covers off and reapplying them, adding an M.2 SSD, port arrangement, using it both vertically and horizontally, testing noise pollution, as well as observing download and install speeds and testing connectivity through Wi-Fi and ethernet.
I also, simply, used it as my daily gaming platform, playing a variety of games, both single-player and online, browsing the menus and engaging with different settings, moving games and apps from storage locations, and more.
I used the PS5 Pro on both a gaming monitor and TV for testing; the former being an Acer Predator X32Q FS 4K screen that offered a quality screen to test the Pro’s 120Hz capabilities, and the latter being a Samsung Q6F QLED 4K TV, enabling me to test it with a non-120Hz display.
The GameSir Tarantula Pro is yet another winner from one of our favorite third-party gamepad brands. After seriously impressing us with the GameSir Kaleid, GameSir Nova, and the GameSir X2S Type-C mobile controller, it has now followed up with something a bit different.
The GameSir Tarantula Pro features a symmetrical thumbstick layout much like the PS5’s DualSense. However, this controller is compatible with PC, Nintendo Switch, and iOS and Android devices. Not only does that make it one of the very few Nintendo Switch controllers with symmetrical sticks, but it’s also perfect for gamers who prefer that layout on PC and mobile.
Otherwise, the Tarantula Pro is packed to the gills with desirable controller features, including drift-resisting TMR (that’s short for tunnel magnetoresistance, for those curious) sticks, trigger stops, nine (yes, nine!) remappable buttons, and even near field communication (NFC) scanning for amiibo figures on Nintendo Switch. You’re also getting excellent build quality here, as well as an impressively compact design that’s shorter than the average asymmetrical Xbox-style gamepad.
Perhaps the controller’s coolest feature, though, has to be its quick switching for button layouts. With a quick touch of the multifunction button on the rear of the pad, you can swap between Xbox and Switch face button layouts. These buttons are LED-powered too, and leads to a very stylish controller aesthetic in tandem with the small strip of RGB lighting underneath the central remappable button. All this lighting is fully customizable, too, letting you add a personal touch to the controller which is always welcome.
There’s a lot you can do with the GameSir Tarantula Pro, then, and it might take a while for you to fully grasp and remember all the multifunction button macros. But overall, this is an impressively robust Pro-adjacent controller that - like most other GameSir pads - comes at an aggressively affordable price. It can absolutely be considered one of the best PC controllers and best Nintendo Switch controllers released this year.
GameSir Tarantula Pro: Price and availability
$69.99 / £69.99 (around AU$105)
Available from October 10, 2024
Comparable in price to the 8BitDo Ultimate and Nintendo Switch Pro Controller
The GameSir Tarantula Pro is available to buy now for $69.99 / £69.99 (around AU$105), and you can purchase one either from GameSir’s own website or the brand’s Amazon store page. It is worth noting, however, that the bundle with the charging stand will cost you a bit extra, at $79.99 / £79.99.
This is a pretty competitive price point that places it squarely in the same bracket as some of the best Nintendo Switch controllers, including the 8BitDo Ultimate and the Nintendo Switch Pro Controller.
You’re getting exceptional value for money here; the Tarantula Pro’s feature set vastly outclasses what you’ll find on other similarly priced gamepads. If you’re after a PC or Switch controller that offers optimal performance across a wide variety of game genres, then the GameSir Tarantula Pro comes highly recommended.
GameSir Tarantula Pro: specs
GameSir Tarantula Pro: design and features
Smart, compact design
Symmetrical stick layout
Swappable button layout is a blessing
The most immediately noticeable design element of the GameSir Tarantula Pro is its symmetrical thumbstick layout, making it ideal for players who prefer a PlayStation-style layout over the offset, asymmetrical design seen on most Xbox and Nintendo Switch compatible controllers. These sticks are joined by a large, tactile d-pad and the usual face buttons, as well as a smattering of remappable buttons, trigger locks, and a rear multifunction button.
Compared to controllers with an Xbox Wireless Controller-esque silhouette like the Razer Wolverine V3 Pro or GameSir’s own T4 Kaleid, the Tarantula Pro is impressively compact in terms of size. It’s about as wide as those gamepads, but slightly stouter in terms of top-to-bottom length. The subtle, camo-like finish on the front of the controller’s shell (not to mention the pleasing RGB light strip) lends it a pretty eye-catching look too.
The charging bay is a nice addition as well, though it is lacking in build quality compared to the controller itself. It’s basically a charging dock sat atop a rather flimsy plastic frame, powered by a USB Type-C cable. You’ll want to handle this with extra care, as that thin frame seems like it’ll be prone to snapping under even slight pressure. Still, its lightweight and unassuming design means it can take up desk space without being the least bit intrusive.
I’ve saved my favorite feature for last here; the GameSir Tarantula Pro features a swappable face button layout that’s incredibly slick. By holding down the multifunction and ‘A’ (or ‘B’ for the Switch layout) buttons for a few seconds, the controller will swap between Xbox and Switch layouts. This is accompanied by a satisfying mechanical whirr, and the buttons will even change color based on your chosen layout (multicolored for Xbox, white for Switch).
This addresses my biggest issue with multiplatform controllers like the T4 Kaleid; they may work across PC and Switch, but you’re typically stuck with a single layout for the face buttons. The Tarantula Pro sidesteps this entirely by letting you swap layouts on the fly, thus aligning it with your platform of choice. It’s worth noting that the controller will work regardless of button layout, but this is a nice, thoughtful extra for those who often find themselves glancing at the face buttons to better align themselves.
GameSir Tarantula Pro: performance
GameSir’s TMR thumbsticks are delightfully responsive
A whopping total of nine remappable buttons is excellent for competitive players
Multifunction button is handy for accessing more features on the fly
The GameSir Tarantula Pro is an absolute joy to use across PC and Nintendo Switch, and it’s honestly replaced the T4 Kaleid as my go-to PC controller. This is, in part, down to the fact that this new controller can be used wirelessly. You’re getting a 2.4GHz dongle included in the box, allowing you to connect to PC wirelessly with no fuss. Over on Switch, you can also rely on Bluetooth connectivity.
The controller is exceptional to play games with, offering drift-resistant TMR thumbsticks which GameSir claims have greater longevity and durability than traditional Hall effect sticks. That’d take a good few years to know for sure, but in my time with the pad, I found these thumbsticks to be brilliantly responsive. Meanwhile, while I prefer floating circular d-pads like that of the Razer Wolverine V3 Pro, the Tarantula Pro’s still feels great thanks to its micro switch feedback, allowing for very swift and decisive inputs.
You’ve got plenty of options when it comes to tailoring your very own Tarantula Pro experience too. Trigger locks allow you to switch between full-press Hall effect and more immediate micro switch presses. As mentioned, there are also nine remappable buttons (two on the rear of the controller next to the grips, four more around the central menu buttons, and three all in that central touchpad-style button (that’s one in the center, and two on the top which essentially act as two extra bumpers).
Remappable buttons aren’t for everyone, and having nine of them is arguably overkill, but if you’re the kind of person to make use of secondary inputs - be that for shooters or fighting games, for example - then you’ll be flush with options. To assign these, simply hold the multifunction button, your desired remappable button, and then the button you wish to assign. It’s quite a convoluted process at first glance, but very easy to get used to.
Battery life unfortunately isn’t the best ever here. I managed around 12 hours on a full charge during my playthrough of the Silent Hill 2remake. That’s not dreadful, but is outclassed by other pads at this price range. Charge time also isn’t the greatest ever, coming in at around 3 hours whether you use the charging dock or USB-C.
Lastly, I’ll touch on the GameSir Connect software for PC, which is really quite good. It’s got a simple, one-screen interface that contains most of the gamepad’s customization options. That includes the RGB profile, trigger and stick deadzone alteration, remappable button mapping, and the activation or disabling of certain functions such as gyro aiming. It’s not particularly robust but offers most of what you’ll need all on one handy screen.
Should I buy the GameSir Tarantula Pro?
Buy it if...
You want a real kitchen sink of a controller Bespoke Hall effect sticks, nine remappable buttons, trigger stops, and a handy multifunction button all make for an impressively robust gamepad that’s ideal for tinkerers.
You’re after a controller that’s perfect for both PC and Switch If PC and Switch are your go-to gaming platforms, the GameSir Tarantula Pro is ideal for you. Especially with its quick-switch face button layouts.
Don't buy it if...
You were hoping for better battery life 12 hours isn’t terrible. But you’ll find greater amounts with competing controllers like the 8BitDo Ultimate (around 20-30 hours) and the Nintendo Switch Pro Controller (40-50 hours).
Also consider...
Not sure about the GameSir Tarantula Pro? We’ve got a couple of other options reviewed here for your consideration.
8BitDo Ultimate Among the very best Nintendo Switch controllers you can buy today, the 8BitDo Ultimate is an impressive package featuring Hall effect sticks, remappable buttons, and a charging dock.
Nintendo Switch Pro Controller While sorely lacking in features compared to the competition, practically nothing has the official Switch controller beat on battery life. If you want to potentially play through an entire, lengthy RPG without needing to charge, then this is your best bet.
I tested the GameSir Tarantula Pro over the course of a fortnight, primarily on PC but also with some of the best Nintendo Switch games. In endeavored to make use of the controller’s features where best applicable, such as micro switch trigger stops for quicker inputs in fighting games like Street Fighter 6and Granblue Fantasy Versus: Rising, as well as a number of remappable buttons in shooters like Halo Infinite for quick access to jumping, grenades and melee attacks.
The GameSir Tarantula Pro is currently my go-to PC controller, and I’ve been using it to play through Silent Hill 2 and Dragon Age: The Veilguard. This is largely because I’ve also found the controller to be a comfortable fit thanks to its symmetrical design, and the ability to play wirelessly is a boon on PC for eliminating the need for extra cables.
Platform reviewed: Nintendo Switch Available on: Nintendo Switch Release date: November 7, 2024
Mario & Luigi: Brothership is an excellent return to Nintendo’s otherwise languishing role-playing game (RPG) spin-off series, packed chock-full of charm, wit, and whimsy, plus pleasingly detailed combat mechanics that will deliver hours of fun.
In their latest gander, the mustachio'd brothers are whisked away to the land of Concordia and on a quest to reunite its fragmented lands following the destruction of the Unitree that once connected them. It’s a tale with a strong narrative theme; that the bonds between friends, family, and even foes have innate power. In classic Nintendo style, every possible aspect of the game centers itself around its morals to charming effect.
To go with its delightful tone is a robust combat system, largely following suit of its series predecessors but with the added flair of Luigi Logic, new Bros Attacks, and a power-up system called Plugs. It’s silly and fun, offering a moderate challenge as you time your attacks and counters between the two brothers. However, later in the game, the sheer number of enemies can become a bit repetitive, and you’ll likely end up skipping your fair share of battles. Overall, though, it’s very rewarding, and there’s a great variety of enemies and interesting bosses to tackle, making it a standout Nintendo Switch game of 2024.
However, like other recent releases such as The Legend of Zelda: Echoes of Wisdom, Brothership also suffers from occasional performance issues. These are particularly prevalent when there are several enemies on screen or heavy particle effects, affecting even the island navigation map later in the game when more areas are unlocked.
It’s an unfortunate issue, as the game is so beautifully visualized that you want to lavish on every detail. The new 3D sprites for its cast of characters are a welcome visual upgrade, adding new depth of emotion and gesture both in and out of combat. Its lush and well-detailed overworld offers a reasonable amount of exploration, though some of the earlier levels feel underdeveloped when you revisit them towards the end of the game.
While it’s not exactly a contender for game of the year, I thoroughly enjoyed my time with Brothership. The game is great fun, but it’s also warm and inviting, blending some of the franchise's most beloved Mushroom Kingdom friends and foes with charming new Concordian companions to create a rich world filled with love and connection. There’s a real resonance in how Mario & Luigi: Brothership delivers its moral lesson, but entwined with bonny Nintendo flair and slapstick nonsense that makes the game feel truly special.
You can make me whole again
Once transported to Concordia, Mario and Luigi and their new guides Connie and Snoutlet sail the open seas in search of fragmented islands from the former continent of Concordia with a mission to reconnect them to the new Unitree. Each island bears a distinctive theme; from the dance and rhythm-crazed populace of Twistee Island to the rival fire and ice villages of Heatfreeze Island and the desert dwellers of Allsand Island.
The game’s main hub, Shipshape Island, also teems with life, populated by side characters like three gossipy hens that’ll give you clues for side quests as well as equipment and resource shops for stocking up between islands. Along the way, the crew of adventurers grows to welcome a plethora of new characters, with my personal favorite being a band of kids going by the moniker of the IDLE group. As with all of the new companions, Brothership relishes in exploring the bonds they share and create, and there’s a wealth of relations explored through the lens of Concordia. From parental to sibling, found family and friendship to rivalry, and even bonds of love, Nintendo deftly toes the line of cheesiness, keeping the game firmly in the realm of fuzzy feelings.
It’s not just Concordians that decorate the storyline; throughout the game, you’ll encounter familiar faces from the Mushroom Kingdom, from predictable appearances like Princess Peach, Starlow, and Bowser to welcome surprises like Birdo and even a first-time Mario & Luigi appearance for Dorrie.
This does, however, mean the game can be pretty wordy, often splicing the action with extended character development and conversation that can make the game drag a little at times. In saying that, I did find it hard to breeze through some of the dialogue where I truly enjoyed watching the story play out, especially thanks to its quirky comedy and hyperanimated style. The volume of characters also means there’s a little pressure on some of the characters to condense their personality. Starlow, for example, is a little subdued compared to previous entries in the series, especially when it comes to her love-hate relationship with Luigi.
Land, Ho!
The main quest line is pretty extensive, totaling around 40 hours if you skip every side quest, based on my total game time which was 50 hours after completing a vast majority of optional quests. Occasionally, there are split decisions thrown into the narrative that slightly alter the means or order of storyline progression, but overall it’s pretty linear.
Using Shipshape Island, Mario and Luigi navigate through channels across the oceans of Concordia to scope out the dispersed islands and connect them to the Unitree. The duo then unceremoniously launch themselves upon these islands’ shores, punctuated by an excellent running gag of Luigi never quite sticking the landing, before venturing to solve an ongoing issue for the island’s population or rescue missing Concordians.
Exploring each island is fun, and the game’s new Bros Moves add new dimensions to exploration, especially when boosted later in the game. The first move unlocked, UF-Bro, is easily my favorite; it’s ridiculous but comes in pretty handy and allows for creative level design. There are some pacing issues in level development, however, and it's especially noticeable later in the game when you hop between more complex levels and the fairly basic initial islands. Plus, a lot of time is spent running around thanks to the sparsity of teleportation pipes and very simple maps.
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With the main quest completed and balance restored, the pair must activate each island's lighthouse, thus tethering the entire land mass to Shipshape Island. Especially towards the end of the game, it’s delightfully silly to see Shipshape lug around an entire continents-worth of islands.
There’s also a wealth of side quests to enjoy, an abundance of puzzles, a respectable level of collect-a-thon objectives, and bundles of items and equipment to hoard. Many quests see the mustachio’d bros reconnect or resolve issues between loved ones, with progressively more memorable and interesting missions as the game develops. Some quests need to be completed before the main story progresses, unlocking fun easter egg interactions and unique items that make them feel worthwhile.
Best bit
Birdo isn’t in the game an awful lot, but there are some great moments in there for the flirtatious pink dinosaur. In particular, one side quest sees an admirer smitten by Birdo’s beauty seeking Mario and Luigi’s help to unite with her. It’s a fun and ever-so-random jaunt that’ll give franchise fans a chuckle.
Occasionally, you even get the opportunity to remote-control Luigi, either by stationing him strategically while using Mario to move around the level or even fully controlling him - though there are only a handful of moments where you get full Luigi action. The main mechanic for giving Luigi some autonomy is Luigi Logic, which triggers when there’s an interactive object or puzzle mechanic he can help with. Broadly, it’s great fun, and can also save time when it comes to farming coins and items, but there are quite a few times when Luigi will get left behind off-screen, which causes Mario to stop in his tracks, turn about-face, and find his stranded sibling. It’s not frequent, but the separation anxiety can be a bit irritating at times.
Otherwise, the main areas to explore are in the game’s dungeons; the Great Lighthouses, and later in the game, various enemy strongholds. The level design for dungeons is pretty consistently well-balanced throughout the game, offering a decent level of challenge and platforming fun while still incorporating a healthy dosage of combat opportunities; though perhaps a little too healthy in places.
Timing is everything
Combat in Mario & Luigi: Brothership is fun and engaging, leveraging the same timed attack and counter mechanic as previous games in the series with the added twist of power-up Plugs and Luigi’s Logic as well as inventive new Bros Attacks to mix things up.
Plugs offer a solid level of variety and dynamic gameplay to battles and become pretty much essential as the baddies scale. Certain combos create enhanced attack, defense, and support abilities during combat, which you can bolster further with clever choices in equipment and leveling bonuses - though you can easily make most compositions work if your timing is solid and your stats are balanced.
Some of the Bros Attacks are more satisfying than others. For example, in Flash Clock, Mario & Luigi dash across a monochrome battlefield where time stands still, taking turns to wallop the enemy if you hit their corresponding attack buttons in good time. That’s eminently more engaging than Mix Tornado, in which you frantically lob orbs of Mario’s fireballs and Luigi’s ice into a spinning tornado in the hopes you complete it enough to whip the enemy into a frenzy.
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Every story must have a villain, but Mario & Luigi: Brothership has several; the most prominent of which being Bowser and the mysterious Zokket. We all know and love Bowser and his modus operandi, and Brothership conveys it with wonderful whimsy. Zokket’s forces, however, are slightly more sinister.
Co-captained by Ecks, Ten, and Shun (AKA the Extension Corps), Zokket’s army is on a quest to harvest and spread ‘Glohm’ throughout Concordia and sever the connections between its denizens. Both monsters and the Mario brothers alike can be inflicted by this gloom, which is designed much like Legend of Zelda: Breath of the Wild’smalice. In battle, it serves as a new gameplay element that prevents the infected brothers from working together on high-damage attacks and Bros Attacks.
There’s a wide range of enemies in the game, with each offering a fairly distinct move set, and the bosses are pretty fun across the board. The slapstick style and expressive animations keep combat light and fun, but later in the game, the grind becomes a little excessive. Especially as I’d leveled well, I ended up skipping a fair few encounters, even with newer enemies I hadn’t yet tired of, but I still enjoyed pretty much all of the key boss fights.
Bursting with life - literally
While the character design maintains the stylistic simplicity of the wider Mario universe, its aesthetic value is high, which really brings the Mario & Luigi franchise into the modern era of gaming following the ten years of its absence.
Brothership brings the world of Concordia to life with exuberant color and sound. It’s bright, well-stylized, and lush, and the 3D sprites massively expand the depth of emotion and motion possible for the various characters. Combat animations are punchy and energizing, and the music perfectly accents the on-screen action to keep you locked in.
That does mean, however, that it’s even more of a disappointment to see frame rate drops, which get progressively worse as the game progresses. Towards the end of the game, even the island navigation screen drops frames significantly due to the volume of cubic sparkle effects on screen, and some of the wonderfully animated cutscenes heavily feature the same particle effects and thus suffer the same fate.
When there are many enemies on screen or a series of consecutive graphically intense attacks, combat can also suffer - which is less than ideal when there are timed attacks to tackle. I didn’t experience an unforgivable level of performance issues, and hopefully, at least some of these can be fixed in a later patch. Still, it’s always disappointing to see, especially when the game is so lovely to look at.
Otherwise, animations are broadly smooth. I gladly sacrificed a few turns and counters during combat to enjoy every detail of enemy attack animations, and the cutscenes are just delightful. I even nearly shed a tear during a few, though I’m especially soppy when it comes to a good tear-jerker.
Should I play Mario & Luigi: Brothership?
Play it if…
You want a modernized Mario & Luigi RPG While Brothership does well to capture what made earlier games popular among fans, it's added in a good amount of depth and aesthetic appeal to make the game feel contemporary.
You want a moderate challenge, but a lot of heart It's no Baldur's Gate 3, but Brothership takes an earnest swing at combat. It's pretty approachable, and will give you the option to dial down the difficulty of combat, but only after you've given it a good go.
Don’t play it if…
Performance issues grate on you It's far from a poor performance, but the occasional frame rate drops are disappointing, and especially when you're trying to enjoy the beautifully animated world of Concordia.
Accessibility
There are no dedicated accessibility settings on Mario & Luigi: Brothership. There’s one difficulty setting, but if you lose a combat or time-based mini-game a few times, you’re offered an easy mode to help you overcome the challenge. This is particularly disappointing when combat is so heavily based on timed and held button inputs, and where there are multiple times that visual cues are delivered by color. Players with congenital red-green color blindness, in particular, would have great difficulty in performing many Bros Attacks and puzzles.
How I reviewed Mario & Luigi: Brothership
I played over 40 hours of Mario & Luigi: Brothership on Nintendo Switch OLED. During that time I completed the main story and played in a combination of both handheld and docked mode. While docked, I played on a 1080p monitor and used a Nintendo Switch Pro Controller. In handheld mode, I played using the standard Joy-Con controls.
To draw comparisons, I've reflected on my experience with other series entries such as Mario & Luigi: Dream Team and Mario & Luigi: Bowser's Inside Story as well as other turn-based RPGs like Octopath Traveller, alongside different games from the wider Mario franchise such as Super Mario: Odyssey.
Platform reviewed: PlayStation 5 Available on: PS5, PS4, Xbox Series X|S, PC Release date: November 8, 2024
Slitterhead is a weird horror game. The combat is a bit stiff, it reuses environments (and sometimes missions), and lacks voice acting outside of the occasional fully-voiced scene. Yet it’s probably the most refreshing game I’ve played in a while, and is far more than the sum of its parts. Behind that veneer of rust and dirt is a compelling storyline that uses its horror elements to craft a brilliant mystery that had me rethinking the entire story constantly.
You play as Hyoki: a lost spirit in the fictitious town of Kowlong with the ability to possess human beings (as well as the occasional dog). However, Kowlong is plagued with Slitterheads: monsters who assume the form of human beings in order to feed on them. Among these humans are Rarities, beings who have a unique connection with the spirit and are able to retain their consciousness while possessed, while having their own combat abilities to boot.
Visions of an impending apocalypse lead Hyoki to team up with a young woman named Julee and a mysterious man named Alex to destroy the Slitterhead populace to change their fate. However, the spirit discovers it is able to go back in time while retaining memories; however, this reveals another layer, as each time they go back, things aren’t as they once were. One aspect I loved about this tale is that it tackles the hypocrisy of a spirit that takes over the consciousness of people, battling evil beings that take over the consciousness of people. This led to me getting invested in the lives of those on both sides of the story.
Head like a haunted house
Despite being directed by horror royalty Keiichiro Toyama (creator of Silent Hill and Siren), horror is more of a backdrop in Slitterhead, as the game plays out like a detective story. You’ll be trying to figure out just what is happening in Kowlong while simultaneously figuring out who in the crowded city is secretly a monster. The main gameplay loop is heading into a mission, investigating, before running into a Slitterhead who you’ll need to take out.
As the adventure progresses, you’ll run into more and more Rarities who join your cause. Between missions, you’ll be able to chat with them a la Persona’s social links and learn more about each of them. These range from people of all walks of life, doctors, a high school student, the homeless, and even an elderly woman. Despite some having more screen time than others (the story is mainly focused on Julee and Alex), I loved learning about the characters I was taking into battle.
The regular humans have a club and two unique skills (as well as two slots for your rarities bonus skills), while you can bring two Rarities out on a mission with you, who have their own unique skill sets based on their personalities. Edo – who lived as a boxer before being forced to live on the streets – is a fast-paced, hard-hitting character with a moveset designed around getting in the opponent's face and wearing them down. Meanwhile, Julee – who is compassionate and has reservations over human lives being used by Hyoki in service of Slitterhead destruction, has abilities to avoid damaging non-player characters (NPCs) and reviving a number at once.
Combat isn’t the most in-depth in terms of combos. You have a standard combo and a heavy attack alongside four unique skills depending on which Rarity combo you take into the field. But where the combat really shines is in the possession mechanic; switching about from host to host is near-mandatory and adds an extra layer of strategy to what could’ve been a barebones beat 'em up. This is complemented by a For Honor-esque parry system, which can send you into a slow-mo state to really while on your enemies.
Who can it be now?
The biggest issue the game faces is also in part due to the time loop mechanic. The missions mostly take place in the same few city blocks, which can lead to a bit of repetition, and while the mandatory mission replays will have new tricks, you are still replaying parts. This becomes an issue later in the game as you’ll play the same two missions multiple times in a row to progress the story.
The other problem is that sometimes the objective of the game is unclear. It’s easy to get lost in the city, and without a map system, it’s a bit of a pain to navigate when there are no waypoint markers. This gets especially rough at a point in the middle where you need to find two hidden Rarities to progress, where I combed through the same missions a few times before cracking it.
Best bit
One of Slitterhead’s most investing moments is investigating the Echoes of Love Society. While these missions are slower-paced, this storyline opens up some interesting questions about the nature of Slitterheads and the ethical issues surrounding your mission.
Visually, the game is a bit of a mixed bag; the neon-soaked streets of Kowlong are gorgeous, and the character models for the main characters look great, but the human fodder characters is a bit less polished, which really stands out if you take them into a cutscene. Meanwhile, the creature design from Siren designer Miki Takahashi is nothing short of phenomenal. The different breeds of Slitterhead are disgusting and impressive bits of body horror to boot. While the game isn’t too scary, these monsters are unsettling, especially when you see them transform.
Slitterhead also reunites Toyama with Silent Hill composer Akira Yamaoka – which is all I should need to tell you to let you know the music and sound design are fantastic. The soundtrack ranges from the oppressive industrial sounds Yamaoka is famed for to some nice lo-fi beats that make the menus a joy to navigate. And the titular monsters sound just as gross as they look.
Still, Slitterhead is not without its problems, but these are mostly relegated to the gameplay. While the combat is fun and engaging, it could do with a bit more combo variety. Meanwhile, the reused missions and environments don’t necessarily feel like padding, but they can be grating at certain points. However, it’s more than worth moving past those flaws to find one of the most unique and interesting horror experiences in a long time.
Should you play Slitterhead?
Play it if...
You’re after a unique experience from a horror legend Slitterhead does take inspiration from Toyama’s previous games, like Siren’s Sightjacking mechanic. But Slitterhead is a unique beast that’s more about detective work and intense combat than straight-up horror. Plus, the time loop mechanic adds an extra layer to an already interesting story.
You like strategically focused combat encounters Slitterhead’s possession mechanic is a cool thing in many ways, from traversal to just seeing who and what you can take control of. However, it adds an extra layer to combat as you’ll be constantly switching between hosts to flank enemies, while careful consideration of what rarities is a must.
Don't play it if...
You’re after a highly polished AAA game I rarely encountered glitches in Slitterhead, but it’s not as polished as your usual AAA affair. While the Rarities, cutscenes, and environments look lush, NPC character models are a bit lackluster, and the awkward use of voice acting is an unfortunate flaw.
You can’t stomach body horror Slitterhead’s grotesque horror is tough to stomach; you’ll constantly see human heads explode into viscera as their Slitterhead forms burst out. This is even worse for the bosses, as you see the transformation even slower and in more detail as their necks extend and contort.
Accessibility
The accessibility features in Slitterhead need some work. While the option to fully rebind your controls is a welcome addition, outside of multiple language options, subtitles (without closed captioning), and difficulty options, there’s not much else to talk about here unfortunately.
How I reviewed Slitterhead
I played Slitterhead for around 18 hours completing the game’s main storyline (including the true ending) and unlocking all of the rarities and a majority of the costumes. In my playthrough, I played on Hard difficulty for the majority before switching to Medium when the level replays were introduced.
If you’re a content creator who needs a portable microphone for a convention, or even just some on-the-go video making, you really can’t go wrong with the JBL Quantum Stream Wireless. This pocket-friendly lapel mic comes with a convenient charging case, much like a pair of wireless earbuds, and works readily with your phone right out of the box. You simply insert the included Lightning or USB-C dongle and you’re ready to go.
I’ve been impressed with the performance during my testing and found that the JBL Quantum Stream Wireless delivers clear sound even in quite loud environments, especially when paired with the noise-canceling capabilities of the compatible JBL Headphones mobile app. The manufacturer touts a 24-hour battery life, with six hours from the microphone and another 18 from its charging case, and this figure was broadly accurate - giving you more than enough juice for an entire day.
Factor in a few more handy features, such as the onboard microphone mute button, and you have a very robust overall package. My one complaint would be that the included windshield, useful for outdoor recording, is a touch fiddly and can be quite hard to securely install.
Potential buyers should also weigh up whether they actually need a lapel mic. The performance is good for a small, portable device, but you will still get superior sound quality from many of the best microphones for streaming - which would be a better choice if you want to record at home.
JBL Quantum Stream Wireless: Price and availability
$99.95 / £89.99
USB-C and Lightning variants
Launched in March 2024
The JBL Quantum Stream Wireless is readily available for $99.95 / £89.99 directly from JBL and at retailers like Amazon. This might seem like a fair chunk to spend on any microphone, but means that this model sits neatly between super-budget offerings and more premium portable microphones from companies like Rode and DJI. The DJI Mic, for example, features two transmitters and a similar storage space but comes in at roughly double the price of the JBL Quantum Stream Wireless.
JBL Quantum Stream Wireless: Specs
JBL Quantum Stream Wireless: Design and features
Portable size
LED power indicators
Good app
The design of the JBL Quantum Stream Wireless shares quite a lot in common with your average pair of wireless gaming earbuds. Its black carrying case is compact, with a subtle embossed JBL logo and a small row of four white LED indicators used to denote its current charge level. On the back of the case, you can find a type-C charging port, compatible with the included charging cable.
The top of the case opens up like a lid on a hinge, revealing slots for the clip-on microphone and dongle. Both are secured by magnets, though just the microphone also has two metal contacts that allow it to charge while it’s in the case. Removing the microphone gives you a good look at its design, which is mainly constructed from plastic. The front has a smooth grooved pattern, with a little JBL logo, while the back has a generously sized clip for attaching it to your clothes.
On the side of the microphone is a small button, which can be used to quickly mute it. There’s also a bright indicator LED, which is red when the microphone is disabled. Otherwise, it flashes white before turning a solid color when paired with your phone.
There’s very little to report about the dongle itself, which is rectangular and quite light and thin. It attaches to your phone via a type-C or Lightning connector depending on your model of choice, but also has its own USB port for pass-through charging. This is a great little feature and means that you don’t have to worry about not being able to charge your phone while the microphone is in use.
Most of the microphone’s core features are accessed through the JBL Headphones mobile app or JBL Quantum Engine PC software, both of which are compatible with this product. Given the clear focus on portability, I mainly relied on the app which offers the option to check battery levels, alter mic gain, enable AI noise canceling, flick between a few preset effects, and tweak power settings like LED brightness and the automatic power off.
The software isn’t anything revolutionary, but it’s got a decent selection of options and is, importantly, very responsive and well-presented.
JBL Quantum Stream Wireless: Performance
Effective noise cancellation
Works well at events
Great battery life
It’s hard to fault the performance of the JBL Quantum Stream Wireless. I mainly tested the product at events, including the busy halls of Gamescom, and found that it did a great job of cutting through the background noise to deliver perfectly understandable recordings despite its small size.
You do notice a dip in quality when things get quite loud, with my voice often taking on a slightly robotic edge in particularly large crowds, but that was still preferable to the frankly incomprehensible recordings produced by my phone’s microphone in the same areas. This is also true of its performance outdoors, particularly with loud wind or vehicles. Expect a more natural sound when you’re out on a calm day.
It is a tad unfortunate that the included windshield is so fiddly, though. It clips on the top of the microphone via two little holes but is quite hard to align. I struggled to do it in poor lighting and was often unsure whether it was actually attached. This is not a dealbreaker, but it is worth bearing in mind if you intend to use the windshield a lot.
In terms of battery life, the JBL Quantum Stream Wireless is more than capable. I only have to charge up the case every couple of days with semi-frequent use and never had the microphone die during a recording session. Unless you want to wear it, turned on, for hours and hours at a time, you’re not going to run into any problems here.
Should I buy the JBL Quantum Stream Wireless?
Buy it if...
You want a plug-and-play solution The JBL Quantum Stream Wireless is incredibly easy to use. You simply clip the microphone to your clothes, plug the included dongle into your phone, and you’re ready to go.
You want to create content on the go The JBL Quantum Stream Wireless is a good option if you’re looking to take your content creation out and about, improving the quality of your audio recordings compared to your phone.
Don't buy it if...
You want a desktop microphone instead Unless you intend to capitalize on its portability, the JBL Quantum Stream Wireless is not for you. For more general gaming or streaming, consider a standard desktop microphone instead.
You need even more features More expensive models offer even more expansive feature sets and could be a better pick if you want a more professional recording setup.
Also consider...
If you’re not keen on the JBL Quantum Stream Wireless, you can consider these two top gaming and content-creation microphones instead.
DJI Mic 2 If you have more to spend and want a similar set of microphones but with two receivers and compatibility with more specialist video equipment, consider the DJI Mic 2.
JBL Quantum Stream Studio JBL also offers a robust option for content creators in the JBL Quantum Stream Studio. It’s not as portable, but it is still simple to use and offers great performance for the price.
I tested the JBL Quantum Stream Wireless over a period of roughly five months with an iPhone 15 Plus. During that time I took the microphone to a variety of gaming events and tested it in a wide range of conditions both indoors and outdoors. I was careful to evaluate its performance and test all of the available features in its mobile app.
The Beyerdynamic MMX 330 Pro brings the German brand’s noted pro audio pedigree to the gaming world, in the form of an open-back gaming headset that’s light on features, but promises big things in the realm of sound.
At first glance, you’d be forgiven for not realizing this is a piece of gaming hardware, given the lack of flair. The monotone palette is only slightly alleviated by specks of orange, but if you’re willing you can customize your own design via Beyerdynamic’s website.
Compared to some of the best wired gaming headsets, the MMX 330 Pro is pleasingly slim. It’s also light, which makes it comfortable. The plush ear pads and thoughtfully designed headband also help in this regard, although I did find the MMX 300 Pro to be slightly more comfortable, as the inside of its drivers didn’t push into my ears as much as those on the MMX 330 Pro.
The detachable analog cable is thick yet doesn’t weigh down the headset. The strain reliefs aren’t the strongest, so I don’t have complete confidence they’ll resist splitting over time, but they offer more protection than on some other gaming headsets. The inline controller has a volume wheel and a mute button, although there are no mic volume controls as there are on the MMX 300 Pro, which is an odd omission, but not one I missed greatly.
Unlike the MMX 300 Pro, the MMX 330 Pro sports an open-back design, intended to impart a more natural sound and create a greater sense of space. I didn’t find this added to the immersion or increased my perception of the in-game ambiance, but I personally prefer closed-back designs. There is also a loss of low-end compared to the MMX 300 Pro, which was already lacking in that department.
All this isn’t to say that the sound of the MMX 330 Pro is poor, though. True to many of Beyerdynamic’s headphones and headsets, the audio balance is superb, with most frequencies coming across clearly and precisely. In this regard, it certainly ranks among the best gaming headsets.
The microphone quality is similarly great, rendering voices with clarity and doing a good job of preventing unwanted sound from being picked up. It’s also very well made, with the gooseneck design making it easy to manipulate yet secure enough to remain in position. It can also be rotated out of the way easily.
There’s no denying that the MMX 330 Pro is incredibly expensive, even eclipsing some of the best wireless gaming headsets. Oddly, it’s also more expensive in North America, which Beyerdynamic claims is due to certain market conditions and launch timeframe concerns.
Whatever the reasons, the fact is there are gaming headsets available that pack in more features for less money, yet still provide terrific audio quality. If you don’t mind sticking to cables, then the Epos H3 wired gaming headset is a brilliant alternative, and for those who want less clutter, the Razer BlackShark V2 Pro is one of the best wireless gaming headsets around.
Beyerdynamic MMX 330 Pro review: price and availability
$329 / £259 / AU$499
Black only (unless customized)
More expensive in the US
The MMX 330 Pro costs $329 / £259 / AU$499 and is available in black only. However, you can customize it with your own designs via Beyerdynamic’s website, letting you add engravings and your own photos to have emblazoned on the drivers.
The MMX 330 Pro costs the same as the MMX 300 Pro in the UK, EU, and Australia; in the US, however, it’s more expensive: $329 as opposed to $299 for the MMX 300 Pro. Having contacted Beyerdynamic, a representative explained the increase comes down to regional costs and distribution logistics, as well as the headset's launch timeline. Regardless, it’s still a bad deal for those in North America.
The only major difference between the 300 and the 330 is the open and closed-back designs. I did, however, notice a softer earpad material on the MMX 330 Pro, and the lack of mic volume controls on the inline controller.
For a wired gaming headset, the MMX 330 Pro sits towards the higher end of the market. The Epos H3, one of the best wired gaming headsets, is much cheaper. In our Epos H3 review, we were very impressed with its detailed audio quality, which made it great for both gaming and listening to music. There is also a wireless version available in the form of the Epos H3 Hybrid, although this is close to the same price as the MMX 330 Pro.
The MMX 330 Pro is also considerably more expensive than the best wireless gaming headset, the Razer BlackShark V2 Pro. Not only does this headset ditch the cables, but it also has more features, including software that allows you to alter various sound settings and modes.
Beyerdynamic MMX 330 Pro review: specs
Beyerdynamic MMX 330 Pro review: design and features
Surprisingly slim
Not quite as comfortable as the MMX 330 Pro
No extra features
In line with Beyerdynamic’s other headsets, the MMX 330 Pro adopts a muted aesthetic, with only a few dashes of orange contrasting with the monochromatic color scheme. It certainly isn’t as brash as some other gaming headsets, which may or may not please players depending on their preferences.
For a gaming headset, the MMX 330 Pro is refreshingly slender, with minimal protrusion from the drivers. Beyerdynamic’s other headsets can verge on the unwieldy, including the MMX 200 Wireless, which is also less comfortable. The MMX 330 Pro still isn’t what you’d call portable, though, and the lack of driver swivel means they aren’t the easiest to hang around your neck.
Compared to the MMX 300 Pro, the earpad material here is more plush and feels slightly baggier but also softer. The thickness of the cushioning is about the same, but it didn’t feel quite as comfortable, with the inside of the drivers pressing into my ears with more force than those on the MMX 300 Pro. This isn’t to say the MMX 330 Pro is uncomfortable, but fatigue did set in sooner than it did with the MMX 300 Pro.
The headband, though, is just as excellent as it is on the MMX 300 Pro. The fontanelle that helps to relieve pressure at the top of the head really does work, and I experienced hardly any aching on the top of my head after extended sessions with the MMX 330 Pro, which I am liable to feel with many other headsets. It also seems durable, although it is easily replaceable (as are the earpads).
The detachable 3.5mm analog cable feels premium, although the strain reliefs don’t appear to be the most resilient, so I wouldn’t be surprised if they began to split over time. They also attract dust too easily, which is hard to remove. It’s also hard to tell when the plug is fully inserted into the headset socket – again similar to the MMX 300 Pro – as there’s no audible click or physical feedback, but this is a minor gripe.
Despite its length, the cable has no noticeable effect on the weight of the MMX 330 Pro when wearing it. And as with the best PS5 headsets, it’s unobtrusive when plugged into a DualSense controller, making it easy to use with the console.
The in-line controller feels well-made too. It features a volume wheel that operates smoothly and a mic mute button. However, there are no mic volume controls as there were on the MMX 300 Pro, which may bother some people, but I rarely used them when they were present.
One issue that’s plagued every Beyerdynamic headset I’ve tried is the poor driver height adjustment, and the MMX 330 Pro is no exception. The mechanism feels clunky and stiff, making it hard to maneuver, and while it does offer a secure hold once set in position, the engineering isn’t on par with the rest of the headset – and isn’t what you’d expect from a gaming headset at this price point.
The microphone is, however, up to the standards you would expect. The gooseneck is easy to adjust yet secure, and the cloth tip feels thicker and more durable than on other gaming headsets. Although it doesn’t detach or retract, it can be rotated 360 degrees, allowing you to move it out of the way completely.
As with the MMX 300 Pro, there are no extra features on the MMX 330 Pro. The simplicity is refreshing, letting you plug and play without having to worry about connectivity and setups. However, for a gaming headset at this price, more adjustments and settings would’ve been welcome, so you could dial in the perfect sound according to your individual preferences.
Beyerdynamic MMX 330 Pro review: performance
Great gaming sound
Open-back design lends more space
Weaker low-end than the MMX 300 Pro
Beyerdynamic’s famed audio quality is present and correct on the MMX 330 Pro, with frequencies appearing crisp and clear. Beyerdynamic claims the open-back design adds a greater sense of space, allowing you to perceive sounds more naturally.
While gaming, I did notice a more airy sound, but I wouldn’t exactly call this an improvement. The claim that it makes it easier to tell where sound is coming from wasn’t something I experienced during my time with the MMX 330 Pro.
Personally, I prefer the isolation and depth of sound you get from closed-back headsets. Beyerdynamic points out that it has less bass than the MMX 300 Pro because of the open-back design, and this is noticeable. The low-end of the MMX 300 Pro was already a touch on the weaker side, but here it is even more so. It’s not completely devoid of impact, but if you’re going to be using a headset for listening to music as well as gaming, then the 300 Pro is the slightly better choice.
As with the MMX 300 Pro, the microphone on the MMX 330 Pro renders voices with clarity and precision, and blocks unwanted noises from registering with aplomb, including coughs and other plosive sounds.
Should I buy the Beyerdynamic MMX 330 Pro?
Buy it if...
You want an open-back design The open-back design of the MMX 330 Pro means a greater sense of space, so if that’s what you prefer, this fits the bill.
You want a simple headset No setup, no buttons, no software: the MMX 330 Pro is plug-and-play all the way.
Don't buy it if...
You want to tinker with settings Unfortunately, the aforementioned simplicity means there are no sonic adjustments to make or different modes to select, so you’re stuck with what you get.
You’re on a budget The MMX 330 Pro is one of the most expensive wired gaming headsets on the market, and US customers will be especially aggrieved that it’s more expensive for them.
Also consider...
Beyerdynamic MMX 300 Pro The closed-back counterpart to the MMX 330 Pro, the MMX 300 Pro offers a deeper bass response as a result of its tight isolation. I found the comfort levels to be slightly improved too, and it’s also cheaper in the US than the MMX 330 Pro. However, it still suffers from the same lack of features and connectivity options, being a wired-only headset also.
Razer BlackShark V2 Pro If you have your heart set on a gaming headset with no cables, then you can’t do much better than the Razer BlackShark V2 Pro, as it’s our pick as the best wireless headset around. Not only is it cheaper than the MMX 330 Pro, it also has more features thanks to its integration with Razer’s Synapse software – and we still found its audio quality to be class-leading.
I have over 20 years of gaming experience, and I have tested numerous headphones and headsets during that time. These include Beyerdrynamic’s other gaming headsets, such as the MMX 200 Wireless and the MMX 300 Pro.
Platform reviewed: PS5 Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC Release date: October 25, 2024
Call of Duty: Black Ops 6 feels like a throwback in the very best of ways. Lead developers Treyarch and Raven Software have smartly combined some of the most successful elements from entries across the long-running first-person shooter (FPS) series to craft a highly polished experience that excels in almost every regard.
Classic systems such as the traditional prestige mechanics, which offer the most dedicated online players the opportunity to partially reset their progress for exclusive rewards, or the simple but effective weapon attachments still haven’t lost their luster in 2024. It’s not all things that we’ve seen before though, as a handful of clever new innovations, like the flagship ‘omnimovement’ system, and the most high-fidelity graphics we've seen yet successfully drive the franchise forward and keep each facet of the experience feeling fresh.
The result is one of the best FPS games in almost a decade and a must-play for fans of the genre. There are still a couple of sore spots, like a handful of poorly designed multiplayer maps, that hold things back from total perfection, but, with plenty of new content on the way through a barrage of seasonal updates, the next twelve months of Call of Dutyare well-positioned to be some of the greatest yet.
On the run
The Call of Duty: Black Ops 6 campaign picks up roughly ten years after the story of 2020’s Call of Duty: Black Ops Cold War. Set in 1991, it’s loosely centered around the events of the Gulf War, though with more of an eye towards covert espionage than boots-on-the-ground conflict. You play as a group of CIA operatives, sent into Iraq to intercept the Iraqi Minister of Defense and bring him back to the government in one piece.
As you might expect, this simple task goes wrong in a matter of minutes when a mysterious military force emerges from the shadows to thwart your mission. Reunited with the fan-favorite rogue spy Russel Adler, it soon becomes apparent that this organization, known as Pantheon, has close ties with the CIA, forcing the team off the grid. It’s a classic Mission Impossible-style premise and, while nothing particularly complex or sophisticated, is a perfectly serviceable framework for a series of absolutely stellar set pieces.
Best bit
In a strong field, one particular campaign sequence sees you work as a team, cinematically swapping between characters to break into a shady casino is an absolute treat.
Variety elevates every moment campaign, with all manner of surprising mechanics and environments crammed into its roughly nine-hour runtime. There’s a refreshingly open assassination segment early on, with a variety of possible approaches that incentivises at least a couple of replays. Later on, you’re stealthily infiltrating a political fundraising event, investigating different possible leads, and scanning clues with a high-tech spy camera before a hair-raising motorcycle chase.
One highly memorable mission even takes on a wholly unexpected survival horror edge, equipping you with an overpowered grapple hook and bombarding you with legions of imagined zombies and powerful boss monsters.
In between each mission, you’re sent back to your safehouse, which offers its own suite of activities. Levels are littered with cash, which can be hoovered up and spent on safehouse upgrades to unlock new perks and gear going forward. Quite a few puzzles are hidden across its grounds too, giving achievement hunters plenty of incentive not just to blitz through the story.
This is also without a doubt the best-looking campaign in Call of Duty history, surpassing even the visual excellence of 2022’s Call of Duty: Modern Warfare 2. Multiple areas are breathtakingly realistic, with absolutely stunning, highly detailed textures and advanced lighting effects. Some of the more abstract scenes also allow the developer to really show off its artistic chops, with bright primary colors and an effective dream-like atmosphere. Performance is delightfully smooth on PlayStation 5 to boot, with resolutely stable frame rates even in the most intense moments.
Back to basics
This year’s multiplayer experience smooths out many of my biggest frustrations with recent entries, returning to a formula that will feel immediately familiar to long-time fans. The painfully convoluted weapon attachment system of Call of Duty: Modern Warfare 3 is no more, superseded by a simplified selection of accessories that still offers plenty of customization without ever seeming overwhelming.
Rather than countless barely distinct options, each attachment category is populated by a handful of more significant mods. Some provide little buffs, while others bring much bigger bonuses alongside a noticeable drawback or two. Player perks have also been whittled down and are finally available right from the start of a match rather than staggered intervals.
You can choose up to three per loadout, with every perk sorted into a distinct Enforcer, Recon, or Strategist category. While you are free to mix and match between these categories to create your own custom builds, equipping three perks of the same type yields some very powerful bonuses. Picking three Enforcer ones, for example, gives you a major movement speed and health regeneration boost after each successful kill. These combinations are significant enough to tangibly impact play, but everything is still well balanced with no particular set taking a clear lead.
The brand-new ‘ominmovement’ system, which lets you sprint, slide, and dive in any direction, is well integrated and leads to countless thrilling moments. Diving backwards off a tall ledge while peppering an enemy with bullets feels completely natural and it’s almost hard to believe that movement hasn’t always been this way. Combined with the high number of more compact 6v6 maps in its 16-map line up, most online matches have an absolutely incredible sense of pace.
There are some notable exceptions, though, mainly thanks to a small number of quite poor maps. Scud, which is set against the ruins of a decimated desert outpost, is a particularly sore example with far too many open sightlines that encourage slow games to a crawl as players favor sitting in key positions with sniper rifles. Rewind, a delightfully 1990s strip mall, is significantly better but still feels a little empty in a 6v6 format given its large size. These complaints will almost inevitably be addressed in future updates as more maps arrive, but it does still slightly dampen the online experience at launch.
Army of the dead
The round-based zombies mode is another area where Call of Duty: Black Ops 6 borrows plenty from past games. For the uninitiated, the Zombies mode is deceptively simple - you drop into one of two maps with up to three friends and try to survive against increasingly powerful waves of the undead. Mowing down shambling creatures yields cash, spent on unlocking new areas of the map, buying new weapons, or sticking your gear through a Pack-a-Punch machine for an additional bit of kick. It's an incredibly effective formula and significantly more enjoyable than the more open-world Modern Warfare Zombies found in last year’s game.
That’s far from everything to discover, however, with a raft of easter eggs ranging from cute little references to entire story sequences hidden for the most dedicated players. Exclusive cosmetics, secret achievements, and plenty of level XP reward those who dig deep. I’ve already spent hours in the Zombies mode and, while I did manage to survive to round 41 and find the hilarious zombie bowling minigame on the Liberty Falls map, I still feel like I’m barely scratching the surface of everything that it has in store.
All three major components of Call of Duty: Black Ops 6 are an absolute blast and are so brimming with content that they would even work well as entirely standalone games. As a complete package, the level of quality here is something that we haven’t seen from the franchise in years. Call of Duty is well and truly back.
Should I play Call of Duty: Black Ops 6?
Play it if…
You want a blockbuster campaign The Call of Duty: Black Ops 6 campaign is the franchise at its best, filled with memorable set pieces and engaging mechanics.
You love frantic multiplayer The online multiplayer is also a treat, with fast-paced encounters and a new ‘omnimovement’ system that practically generates action-movie moments.
Zombies is your go-to The round-based zombies offering in Call of Duty: Black Ops 6 is some of the best it’s been in years. Expect hours of entertainment if you manage to pull together a few friends for a squad.
Don’t play it if…
You prefer larger-scale maps The 16 launch maps in this year’s installment are mostly quite small. If you prefer larger maps, stick with the likes of 2022’s Call of Duty: Modern Warfare 2 and its huge Ground War mode instead.
Accessibility
There are plenty of accessibility features in Call of Duty: Black Ops 6. This includes a wide array of subtitle options for the campaign, and the ability to customize the colors of the entire UI and apply a range of visual filters.
The controls can be fully remapped across the board in both controller and keyboard play, with a range of assist settings that can remove the need to hold certain inputs if required.
How I reviewed Call of Duty: Black Ops 6
I'm a regular Call of Duty player with prior experience reviewing the series in addition to a wide range of other FPS titles. I completed the Call of Duty: Black Ops 6 campaign in a single sitting, clocking in at roughly ten hours including the time I spent exploring the safehouse and replaying a few missions.
I then spent around twenty hours (and counting) in its multiplayer mode, trying out all of its available playlists and maps. During that time I reached the maximum level and began Prestige 1. I also played multiple Zombies matches with friends and solo, getting to grips with its mechanics and the two launch maps.
I played on PlayStation 5 using a DualSense Wireless Controller. For audio, I relied on a pair of Astro A50 X headphones, which I found really helped the detailed sound effects shine. Throughout my time with the game, I compared my experience with that of other Call of Duty games.
Secretlab Titan Evo NanoGen Edition: Two-minute review
The Secretlab Titan Evo NanoGen Edition is a new variant of the classic chair from the brand featuring some brand-new materials. While there’s a familiar chair under the hood, these materials elevate this edition a little beyond its brethren in terms of sheer comfort.
The new soft materials - which Secretlab refers to as NanoGen Hybrid Leatherette and NanoFoam Composite - are legitimately excellent and make for an extremely comfortable chair. The former is an exceptionally soft leatherette that’s a joy to touch, and a material that Secretlab claims is its toughest and plushest yet, offering enhanced stain resistance. latter is a supportive yet delightfully comfortable composite that feels like it has memory foam qualities when you lean back into it. Overall, it does make for some of the comfiest chair materials I’ve experienced in years.
As comfortable as these new materials are - and they really are, don’t get me wrong - I don’t think they’re so good that a regular Titan Evo would feel uncomfortable comparatively. The reality is that a regular Titan Evo is still going to be a great gaming chair, provide excellent support and comfort, and come in a chunk cheaper. This is the NanoGen’s biggest challenge; to justify the jump in cost and convince most people to get it.
More generally, though, as a premium chair, the price is still quite aggressive in the face of the competition. With the likes of the Herman Miller x Logitech Embody and the Razer Fujin Pro coming in substantially more expensive.
Aside from the materials and price tag, the NanoGen shares almost everything else with the now well-established Titan Evo line - everything that makes that chair our pick for the best gaming chair money can buy. From an easy-as-pie construction to a robust and weighty build, plus a host of support- and comfort-enhancing features like excellent armrests and a robust set of adjustability options to a slick and chic finish to every part, the NanoGen Edition channels everything great about the Titan Evo under its new hood.
As a result, all in, the NanoGen largely justifies the price tag and its position as one of the most comfortable gaming chairs. It’s a superb chair and the new materials are not just gimmicks - they make a wonderful difference in terms of comfort and support.
Secretlab Titan Evo NanoGen Edition: Price and availability
List price: R size: $799 / £669 / AU$1,099; XL size: $849 / £719 / AU$1,199
Available in Pure White and Pure Black only
Available in US, CA, EU, AU, NZ, SG, MY; coming soon to the UK
Coming in at the above prices, this new Titan Evo does come in notably higher than other models adding $250 / £200 over a regular Titan Evo size, and a jump of $200 / £180 for the XL size.
Whether the materials alone are worth this extra investment will likely depend on your preferences, needs, and budget. However, even at this early part of my review, I wouldn’t go as far as saying that the NanoGen Edition makes the other Titan Evo chairs obsolete or ‘uncomfortable’ by comparison at all. As a result, this new edition has its work cut out for it to really warrant and justify the higher price tag.
However, this still comes in much cheaper than the likes of the Herman Miller x Logitech Embody and the Razer Fujin Pro and offers that trademark Secretlab premium gaming chair feel and experience.
In turn, the NanoGen Edition is still much more expensive than the AndaSeat Kaiser 3 XL, a spacious chair that could provide some stern value-based competition.
Secretlab Titan Evo NanoGen Edition: Specs
Secretlab Titan Evo NanoGen Edition: Design and aesthetics
White look is very chic
Signature Secretlab design and build quality
An equally office-friendly aesthetic
At a glance, the NanoGen Edition looks identical to a Titan Evo chair. The chair has a simple, restrained, and chic look in the white finish sent to us for review, and I can imagine the black chair looking equally as slick and perhaps even more office-friendly than the white.
There are no wild flourishes adorning the all-white finish on our chair and it’s a symphony in clean white leatherette material. However, the slight chink in this is the inclusion of a grey armrest and headrest, which are soft and comfortable, but next to the white of the rest of the chair have an almost dirty look. It’s not a huge detractor by any means but something that’s noticeable given that ultra-clean finish elsewhere.
The overall design is straight from the Titan Evo line too, so with that in mind, the build quality and feature set are excellent. It is so well built and robust that you can have serious confidence in this, no matter your seating preference or how aggressively you might shoot about your space.
The fabulous castors are as smooth as ever, on the wide wheelbase that provides excellent stability given its (quite large) footprint. The armrests are also a delight. The NanoGen Edition chair features Secretlab’s PlushCell Memory Foam Armrest Tops on its all-new heavy-duty full metal 4D armests, both of which are superb.
There are so many customization options with the armrests themselves - which also offer a great range of adjustment, 50% more than previous iterations - that I’m still tinkering to get the perfect setup weeks into testing. They are sturdy as heck too, while the armrest tops are wonderfully comfortable, swallowing up your elbows in soft cushioned goodness.
The magnetic fixing of the armrest top means you can swap out to another material too should you wish at another time adding further customizability. The only other way it could get even more customizable would be to attach the new Secretlab Ergonomic Recliner.
Secretlab Titan Evo NanoGen Edition: Comfort and adjustability
Wonderfully soft materials
New foam is extremely comfortable
Plenty of adjustability
In short, the Secretlab Titan Evo NanoGen Edition is one of the comfiest chairs I’ve sat on. The new NanoFoam within the chair and the NanoGen Leatherette material that finishes it combined with the brilliant design, build, proportions, and frame of a Titan Evo make one seriously comfy chair.
Sinking into the seat or back and being embraced by the NanoFoam finished in that super-soft new leatherette is really something - and also offers something different to the Secretlab Titan Evo SoftWeave chairs. I’m looking forward to it remaining my go-to daily driver when I'm in the office, but it won’t quite displace the Herman Miller Embody I have at home.
The NanoGen Edition shares the majority of its adjustability options with the wider Titan Evo line so if you’re familiar with those chairs at all, then you’ll be right at home with this one too. Given that I’m used to a shorter chair in the Embody, I have found that if you’re a sloucher or someone who doesn’t totally sit right back into their chair, you’ll need to get used to that - there’s no use to the chair unless you actually lean and sit into it after all.
Working from the ground up, underneath are the usual levers for seat height adjustment and tilt adjustment. On the seat itself, you have a lever for the back recline (which can go all the way to…), on the side, there’s the wheel for the built-in lumbar support (a joy to have), and then there are the armrests.
I have found these to be a particular highlight; as someone who leans a lot on their elbows, the memory foam material was extremely comfy straight away, but the excellent range of adjustability means you won’t be short of different positions for support either. Finishing it off, the magnetic cushion for your head is a soft delight too, but you can remove it if you prefer.
As we know from the brand, it’s all supremely easy to adjust - though you may find yourself tinkering for weeks, like me, chasing that perfect setup.
Secretlab Titan Evo NanoGen Edition: Assembly
Takes around 30-45 minutes solo
All tools provided
Magnetic parts make it easy
Unlike other premium chairs, such as those from Herman Miller which can roll straight out of the box ready to go, the Secretlab NanoGen Edition does require some construction. Coming neatly and securely flat packed, my XL version was a bit weighty in its box but I could easily slide it around our office carpet on my own to get it in position.
The actual construction of the chair doesn’t take long at all, even on one's own with an XL size. There are essentially only three parts to it - the wheelbase, the seat, and the back - which makes it easy to process which parts slot into others. My time was about 30 minutes all in (maybe 45 if you count some checking of the instructions), though if you’ve built a Secretlab chair before, expect your time to be lower.
The large-scale instructions on the box are easy to follow and consist of only a few steps, with some minor ‘sub-steps’. You also get all the tools included in the box which is excellent. Magnetic armrests and covers to hide screws are then the icing on the cake and make finishing the chair’s build easy as pie.
The screws are easy to attach and tighten even for someone with small slightly-different hands like mine, and the only time I really found it awkward was when aligning the backrest to the seat. Otherwise, there’s no awkward alignment for bits or the need for a flashlight, and it’s eminently doable on your own - plus you get to squeeze and caress that exquisite material up close all the while.
Should you buy the Secretlab Titan Evo NanoGen Edition?
Buy it if...
You’re after some supremely soft and comfortable materials for your gaming chair The NanoGen material and NanoFoam within this chair make for excellent comfort. The chair is supremely soft and comfortable on your posterior and back, and the brilliant armrests complete the whole package.
You want the latest in materials from Secretlab If you were already sold on a Secretlab chair, and are now on the lookout for the best and latest materials going from the brand, then the NanoGen Edition is for you.
You want a chair for long work and play sessions Combining the comfort of the new materials as well as the pedigree of the Titan Evo means this chair is a joy for long periods of work and play, and the easiest of recommendations for those looking for something for hours of comfort.
Don't buy it if...
You’re not sold on paying more for the materials The materials on the NanoGen edition are superb but the jump in price means the ‘regular’ Titan Evo could represent better value for your money if you’re not convinced about the new materials and their fancy names.
You’re on a tight budget Yup, it seems like an obvious point to make but as good as they are Secretlab chairs still require a healthy investment - and one that only increases with the new NanoGen materials.
Also consider...
If you’re still not convinced by the NanoGen Edition, then these two other chairs could be worth considering.
Secretlab Titan Evo 2022 The ‘regular’ Titan Evo chair is still an absolute belter and our pick for the top gaming chair overall you can buy right now. It shares a lot with the NanoGen Edition but crucially comes in a bit cheaper and is still an excellently comfortable gaming chair. If you want comfort from Secretlab but are looking to save money, then the regular Titan Evo could be the way to go.
AndaSeat Kaiser 3 XL If you’re looking for a larger chair but want to maximize value and get some great comfort-focused features at the same time then the AndaSeat Kaiser 3 XL is a fine alternative. Featuring incredibly comfortable and plus materials as well as all the trimmings from lumbar support to 4D arms, it's a great value proposition.
How I tested the Secretlab Titan Evo NanoGen Edition
Tested over the course of multiple weeks
Compared to other gaming chairs from the likes of Herman Miller
Tested in all positions
I tested the Secretlab Titan Evo NanoGen Edition by deploying it as my go-to, daily office chair, and used it over the course of four weeks.
I used it for long stretches of work and also some handheld gaming, and gave each feature and element of the chair a thorough testing in all seating positions, from leaning back, to cross-legged, and everything in between.
Fortunately, I was also able to directly compare it against other chairs we have in the office, notably a Herman Miller Aeron which is currently being reviewed too.
Platform reviewed: PS5 Available on: PS5, PC Release date: October 31, 2024
PlayStation Studios holds the keys to a staggering number of franchises, but the company really, really wants you to know about Horizon.
That’s the impression I’ve been getting ever since Horizon Zero Dawn debuted on the PlayStation 4 back in 2017, with the company catapulting protagonist Aloy to the front of as many marketing campaigns as possible since. Perhaps that’s down to Hermen Hulst moving from developer Guerilla Games up the ladder to become the boss of Sony’s first-party output, but whatever the case, the franchise is here to stay.
And, while we’re due a blocky version of Aloy’s adventures this year with LEGO Horizon Adventures, we’ve also got a drop-dead gorgeous remaster of the PS4 original coming to PlayStation 5.
If you’ve not caught up with Aloy and her robot-slaying bow skills, Horizon: Zero Dawn Remastered offers the best opportunity to do so as one of the best PS5 games of recent years. If you’re a seasoned member of the tribe, however, you may find less to enjoy.
A post-post-apocalypse, again
It’s worth noting that attaching ‘Remastered’ to the title of the base game actually feels a little like a misnomer in this context. This is far more impressive than a new lick of paint over the first, original version of the game. That’s not to say it isn’t drastically prettier (which I’ll come to shortly), but if you’re expecting the game to feel a little less special based on that title, you may be surprised.
Within ten minutes, I played as a young Aloy wandering the subterranean halls of a lab that’s been buried for centuries. Aside from the way the light bounces off the water, reflecting intricately across the walls, when Aloy first grabs her Focus (the gadget she uses to navigate the world), the way its purple-hued UI contrasts with the cavernous corridors made me sit forward in my chair.
Exteriors also showcase a significant glow-up. I found there to be more dynamic lighting and lens flare on display, both from the sunlight over mountains and trees and from the angry eye of the Watcher machines, but it’s the foliage that feels most impressive.
Aloy walks through it as it sways and reacts to her movements, and she reaches out her hands to touch it in return. Cutscene motion capture has been redone in many spots (at least according to Sony), but some slightly iffy animations with the younger Aloy feel a little off, notably when she falls awkwardly into the aforementioned lab.
That’s alleviated after the time jump that sees her reintroduced as an adult, however, and from that moment on you’d struggle to tell the difference between this remaster and the second game in the series, 2022’s Horizon Forbidden West.
It’s not just Aloy that sees a glow-up, either. Her mentor, Rost, has more detail in his character model, with a more realistic beard than I remember in 2017, and while some unnamed non-player characters (NPCs) look much the same, all named characters have drastically improved detail in their features and clothing, right down to stitching on outfits.
That extends to the machines that roam the world, too, with everything from the Watcher to the Thunderjaw to the Stormbird having clearer, more mechanical details like robotic sinews and circuitry.
Time for another look
Sure, it’s prettier than the 2017 original, but Zero Dawn was never a slouch in the visual department. In fact, the reason fewer people were talking about it was likely its awkward release timing alongside the Nintendo Switch and The Legend of Zelda: Breath of the Wild - another open-world game that enjoyed the benefit of being attached to an established franchise.
With that in mind, this remaster marks a great opportunity to look at Zero Dawn free of those contemporaneous comparisons, and it’s remarkable just how well the game’s underlying mechanics hold up.
It’s a game full of satisfying moments, most notably in combat. Whacking a robot to see its armor plating fly off and sparks fly remains just as enjoyable now as it was in 2017, and while stealth remains a formulaic process of wandering between patches of long grass, there’s something so kinetic about Zero Dawn’s bow and trap combo that makes it no wonder Sony is reportedly working on a game-as-a-service within this universe.
Using the tripcaster to fell a colossal mechanical beast, or sliding away from a Strider while triggering slow motion to fire a fire arrow at the canister on its back are made more tactile by the improved rumble and haptic triggers of the DualSense wireless controller this time around, and while the sound of the Focus through the controller speakers still feels a little annoying at times, the whole thing tickles the brain so nicely that I’d suggest Horizon is to third-person combat what Destiny is to first-person shooters.
Best Bit
There’s a moment right at the start of the game where a young Aloy wanders through the ruins of a lab that’s been buried underground. The way the light in the area reflects off the water in the cave-like lab is a great early showcase of this remaster’s graphical fidelity.
Everything is executed to such an impressive level of finesse that I can see myself grinding levels to earn skills for Aloy all over again, and that’s even with features from the sequel missing like vertical traps and a charged spear attack. That means coming back from Forbidden West doesn’t feel as jarring as it could have done, and if you’ve not played Zero Dawn before playing the sequel then there’s never been a better time.
A big part of why it feels so good to play is the performance mode options, which are pretty much a straight transplant from Horizon Forbidden West. Horizon Zero Dawn Remastered runs in 4K in Favor Resolution mode but can run in Favor Performance Mode at 30, 40, and 60 frames per second (FPS) modes with tradeoffs at each level on PC, while the PS5 version offers just a 60 FPS version.
I will say that while Resolution mode is often my preference for increased detail, the Performance mode quickly became my standard way to enjoy the remaster. That’s mostly down to the increased fluidity which can be felt throughout just about any animation, whether it’s Aloy running or aiming her bow. Whichever mode I tested, however, I didn’t see frame drops of any real consequence, nor any major drop in visual fidelity.
The only real disappointment when returning from the sequel is that Horizon Zero Dawn’s world is noticeably flatter in terms of topography. There are still hills and craggy cliffs to climb, but Forbidden West added more in the way of verticality to its terrain which makes things feel a little less varied here.
"I’ve been here before"
Horizon: Zero Dawn Remastered is £45 / $50 for anyone jumping in for the first time, but if you already own it you’ll get it for just £10 / $10. For that, it’s hard not to be tempted given what’s on offer visually, and given it’s been free on various PlayStation promotions in the past, you may be surprised to know you already have access to it.
This Remaster also includes the Frozen Wilds expansion which adds a new region, quests, and skills for Aloy to unlock, making it a truly complete edition - except we’ve already had a Complete Edition… and a PS5 performance patch, too.
That might mean you’re less excited to go back than you otherwise would have been, but you can import your save if you left off at any point prior. The process is very simple, and leans on cloud saves too - I was grateful to have found some old saves from back in 2018 that I could use to get back to some of the game’s most impressive machines. You can also start a New Game+ from your prior save. The Photo Mode is also great, offering a whole host of options with which I snagged the majority of the shots in this review and it’s easy to dive in and out of it from the pause menu.
Your level of enjoyment in Horizon Zero Dawn Remastered will likely depend on how much time you’ve spent with it before. If it turned you into a lifelong fan of Aloy’s adventures, then you’ll undoubtedly pay the modest fee for a visually stunning facelift of the first chapter. If you finished it and put it down, there may be less reason for you to return.
You’ll be disappointed if you’re looking for new content, but that’s not what this Remaster is about. It’s a stunning game, and if you want to revisit the game - or you missed Frozen Wilds and want to see that in all its glory - then this is the definitive and best-looking version of the game to play now.
Should you play Horizon Zero Dawn Remastered?
Play it if...
You flat-out missed it last time Horizon has become a big franchise for PlayStation, and this is a great way to experience its beginnings if you’ve not played the PS4 or upscaled PS5 version.
You want to enjoy your PS5’s graphical prowess As far as PlayStation exclusives go, Horizon Zero Dawn Remastered is a great way to show off the console’s power with some genuinely impressive visuals and character models.
You’re looking for more Horizon If you’ve been hankering for more PS5 Horizon content after finishing Forbidden West then this is the way to get it - even if it’s retreading old ground in terms of benign a remastered of the original, the cheap upgrade price of $10 / £10 represents exceptional value, and it almost feels like a whole new adventure.
Don't play it if...
You’re looking for new content for the game Aside from the inclusion of Frozen Wilds, there’s little new here that wasn’t around at launch in 2017. The low upgrade pricing helps entice, but unless you’re a huge Horizon fan, you’ll likely dip in and dip out.
Accessibility
Horizon Zero Dawn Remastered follows on from Forbidden West with an array of accessibility features including remappable buttons, hold/press options for commands, adjustable weapon wheel speed, and co-pilot functionality to allow a second controller to be used to mirror controls. There are also a series of difficulty settings to make the game easier or more challenging, including modifiers to damage dealt, damage taken, and an auto heal option.
You can opt to have quest destinations automatically show on screen or to be able to explore and find them by yourself, while subtitles are offered in multiple sizes and with or without backgrounds. Tinnitus sounds can also be switched off entirely, and there are audio and vibration cues when action prompts are shown on screen.
The biggest omission, however, is colorblind modes. While these were added post-launch with Forbidden West, they’re simply not here in Zero Dawn Remastered. Here’s hoping it’s patched in soon.
How I reviewed Horizon Zero Dawn Remastered
I played the game from the beginning for around 10 hours, before jumping into a late game save from the PS4 version to tackle bigger, endgame-level machines for a further five hours.
I spent half of the time in Performance mode, and the other half in the quality mode to test the differences between them. All of this was done on a base (launch) PlayStation 5 console with a Sky Glass 4K TV and the SteelSeries Arctis Nova 7P.