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I’ve used the DXRacer Martian Pro for three months and don’t want to sit in another gaming chair ever again
7:00 pm | February 7, 2026

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

DXRacer Martian Pro: One-minute review

I knew the DXRacer Martian Pro would be one of the best gaming chairs I've ever sat in, and three months with it have only confirmed my suspicions.

Why did I know this?

I tried a similar chair at CES 2025 – one that can heat you up and cool you down thanks to built-in tech, and I have genuinely thought about it every week since then – and the Martian Pro somehow also takes things up another notch with an in-built massager too, increasing its comfortable gaming chair credentials further still.

When it’s a cold day, you can turn on the seat heater to warm you up, the fan to cool you down, and the massager to relax you. I promise it’s as great as it sounds

What’s more, despite all these technological features, it still feels soft and comfortable for long working days and gaming sessions thanks to plenty of cushioning, a 4D lumbar airbag you can tune perfectly to your needs, and a magnetic headrest you can position perfectly every time. Did I mention the 4D armrest,s too?

All that’s to say, this gaming chair not only hits the essentials, but it also puts the cherry on top for a superbly comfortable experience.

DX Racer Martian Pro

(Image credit: Future)

My only gripe is that it’s useless without charge – the electronic recliner will power off too, leaving you stuck in one position with no way to change it. This is easily solved if you’re always near a plug for the power cable, or willing to charge the battery for wireless use, but the latter can be a little tedious (especially as the battery can drain fast) – so think twice about this chair if sockets are at a premium.

DXRacer Martian Pro: Price and availability

  • Costs $899 / £580
  • Premium features justify premium price
  • Only available in one color at the time of reviewing

The DXRacer Martian Pro will set you back $899 / £580 (Australian pricing isn’t available at the time of reviewing) and can be picked up from the DXRacer store.

This price, especially the US cost, puts it into the higher tier of gaming chairs, which makes sense given that this chair is enhanced with various technological goodies.

These upgrades make it an attractive offering over less technologically impressive alternatives if you have the cash to splash, but if you’re on a budget, you can get by with less flashy alternatives.

DX Racer Martian Pro

(Image credit: Future)

DXRacer Martian Pro: Specs

Price

$899 / £580

Dimensions

49.6 x 27.6 x 21.9in / 126 x 70 x 56cm

Max user weight

275lbs / 125kg

Min seat height

17.7in / 45cm

Seat width

22in / 56cm

Warranty

2 years

DXRacer Martian Pro: Design and aesthetics

  • Classic black look with minimalistic accents
  • Premium feel
  • Some noticeable branding

The DXRacer Martian Pro comes in one design: black with red arrow accents.

It’s certainly not as loud design-wise as my trusty Spider-Man themed seat, and it definitely sits towards the professional end of gaming chairs, but it’s not a plain design either, if that is essential for your needs.

The fabric choice is a faux leather that feels premium to the touch, and is easy to wipe clean, with the accents being stitched on in red. Though I’d be careful not to spill anything too much on the chair, as the seat and backrest have some mesh elements (to help with airflow from the heater and ventilation) that I wouldn’t want to pour a lot of liquid on.

DX Racer Martian Pro

(Image credit: Future)

As for the armrests, they feature the 4D adjustments we expect from gaming chairs worth their salt – they can be moved up/down, pulled in/out, pushed forward/backward, and can tilt left/right to provide the ideal position.

Once you’ve set your armrests’ stance, they’ll then lock into place securely.

The side controls that adjust the backrest tilt and the airbag lumbar support are plasticky and feel a little less premium than the actual chair itself, but they don’t ruin the overall aesthetic experience delivered by DXRacers’ Martian Pro.

DXRacer Martian Pro: Comfort and adjustability

  • Plenty of adjustment options
  • Built in heater, fan and massager
  • Cushiony despite the gizmos

Even ignoring the massaging and heating enhancement, the DXRacer Martian Pro chair has a full range of comfort and adjustment options.

Firstly, using a control on the side of the chair you have the ability to recline the backrest gradually from further forward than you’d want to about as close to horizontal as possible without this chair becoming a bed – though with the back massager active this ultra recline supremely relaxing to the extent you could drift off (definitely, totally, assuredly not speaking from experience).

Then there’s the 4D armrests I mentioned above, and of course, the height adjustments you’d expect from a standard office chair.

The seat is a good size too, with enough room to sit comfortably cross-legged when I want.

Though for the lumbar support, I’d maybe knock a point off simply because the airbag design can be a little more finicky to adjust compared to a traditional pillow. The advantage is that once set, you don’t need to worry about it slipping out of place, but finding the comfiest position took more time than I’d have liked.

DX Racer Martian Pro

(Image credit: Future)

Your neck pillow, on the other hand, is much easier to get right. The magnetic attachment makes it supremely easy to find the exact right spot for it on the headrest, while holding it securely in place once you’ve made your placement decision.

But of course I can’t not devote some space to the heating, cooling, and the massager.

Starting with that third one, the massager is activated by pressing the M-button on the side of the chair and can swap between different modes by pressing it again, or switched off by holding the button down.

The massage is delivered by in-built actuators – four pairs (one for your right and one for your left) which start at your lower back and end around your shoulder blades – and while its isn’t especially intense, it can provide some much-needed relaxation during a stressful gaming session, or your work day.

Just note, it can be a little noisy.

Now for the heating and ventilation. These are built into the seat and activated via two buttons found below the right armrest – one for each option. Long pressing once activates the heating/cooling, then quick pressing it changes the setting between three strengths – long pressing again turns it off.

I was surprised by how quickly the heating kicks into gear even at the lowest setting, and over the colder months when I’ve been testing this chair, it has provided me with some much needed warmth. The fan is also great for cooling you down, and I expect I’ll be relying on it plenty come the summer.

Despite being jam-packed with electric gizmos, the chair feels pretty darn comfy. I use it all day, every day for work and enjoy every moment – and not simply because of the heater and the massager.

DX Racer Martian Pro

(Image credit: Future)

DXRacer Martian Pro: Assembly

  • All required tools included in the box
  • A little heavy thanks to electrical components
  • Can be built alone, but would recommend getting a friend

Putting the DXRacer Martian Pro together was fairly straightforward. I was able to assemble it all on my own using just what came in the box, thanks to the clear instructions.

However, given the inclusion of massaging and heating components, this can make parts of the chair a little heavier than normal, so having an assistant to aid your construction is advisable, as it should make the process even smoother.

DX Racer Martian Pro

(Image credit: Future)

Should I buy the DXRacer Martian Pro

Buy it if…

You want great comfort
With a full suite of adjustment controls and a built-in massager, this gaming chair is the complete comfort package.

You need to feel toasty/cool
The heater and fan are so useful and effective in this seat, and definitely make this seat an easy pick for me over a lot of the competition.

You’re after something for work and play
While it boasts a couple of red accents, this black gaming chair looks appropriate for both your home office and at your gaming station.

Don’t buy it if…

You have no spare plugs near your chair
You can use this chair wirelessly, but it is a major battery sink, and when it’s out of charge, it loses quite a lot of functionality, including the ability to recline. Sitting near a constant power source is therefore advised.

You’re after something affordable
I’d say this DXRacer chair is solid value, but it’s still quite pricey, which makes it a tough buy if you’re looking to stick to a low-ish budget.

Also consider

DX Racer Martian Pro

Secretlab Titan Evo 2022

AndaSeat Kaiser 3E XL

Price

$899 / £580

$549 / £469 / AU$799

$389 (around £290 / AU$580)

Dimensions

49.6 x 27.6 x 21.9in / 126 x 70 x 56cm

51.2 x 27.6 x 19.3in / 130 x 70 x 49cm

54.3 x 29.1 x 29.1in / 138.0 x 74.0 x 74.0 cm

Max user weight

275lbs / 125kg

285lbs / 130kg

395lb / 180kg

Min seat height

17.7in / 45cm

17.7in / 450mm

18.1in / 460mm

Seat width

22in / 56cm

18.5in / 470mm

21.1in / 535mm

Warranty

2 years

3 years

3-years

Secretlab Titan Evo 2022
This popular gaming chair is a strong alternative without any tech bells and whistles. It’s comfortable with plenty of adjustment options. Importantly, it's a lot cheaper than the Martian Pro too.

For more information, check out our full Secretlab Titan Evo 2022 review

AndaSeat Kaiser 3E XL
We called this one of the best value gaming chairs you can buy today in our review, thanks to its style, lack of gimmicks, and comfortable shape. It misses out on bells and whistles, but could be a solid pick-up if you're on a budget.

For more information, check out our full AndaSeat Kaiser 3E XL review

How I tested the DXRacer Martian Pro

I tested the DXRacer Martian Pro over a few months of UK Winter, giving me plenty of reason to use the in-built heater. It was my work office chair every day I worked from home during that time, and I also used it for PC and handheld gaming most days as well.

I also compared it to a handful of other gaming chairs we’ve tested, and of course, my trusty Spider-Man Anda Seat seat.

Mewgenics is the latest roguelike from The Binding of Isaac creators, and it’s just as chaotic, cursed, and cantankerous as you’d expect – and I just can’t put it down
5:00 pm | February 6, 2026

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s finally here; after a tumultuous few years of will-they-won’t-they development, Edmund McMillen (The Binding of Isaac’s creator) and his frequent collaborator Tyler Glaiel (for The End is Nigh and Aether) are finally ready to share their latest creation – Mewgenics.

Review info

Platform reviewed: PC and Steam Deck
Available on: PC via. Steam
Release date: February 10, 2026

Mewgenics is a game that does exactly what it says on the tin – its core mechanic is selective cat breeding – but if you’re looking for a life simulator, that it is not. Instead, you’ll march your army of superpowered pussycats through harsh battlefields (read: sewers, junkyards, and other such dismal settings), fight your way through turn-based encounters against grotesque foes, and develop winning formulas that will eventually lead your feline friends to victory.

It’s a surprisingly compelling and complex game, offering ample collectible items, a healthy number of achievements, and plenty of replayability. If you spent the 2010s haunting the virtual halls of Newgrounds or playing titles like The Binding of Isaac and Super Meat Boy, you’ll feel the warm embrace of nostalgia, but you won’t get bored quickly thanks to the creative ways Mewgenics plays with the roguelite formula. It’s unforgiving, in places, and won’t always let you take the easy route, but it’s great fun the whole way through.

That same strength could be a weakness for some players; the raunchy humor, slightly monstrous art style, and energetic dialogue might register as dated to some. Stripped away from its tone, however, the game still stands as a thoroughly enjoyable, well-paced, and amply versatile addition to your Steam library. Plus, it’s Steam Deck compatible, where it feels right at home.

No purr-lace like home

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Welcome to Boon County, where the cats are cute, the real estate market is booming, and both of those statements are only half true. In this rundown part of town lies your humble home, a shack-like property inhabited by your collection of cats. From these modest beginnings shall spring forth legend, however, because it’s here you’ll collect, breed, and care for a cat army.

That means ensuring there’s enough food, cleaning up their waste (and, er... corpses, occasionally), decorating your home, and shopping for both supplies and in-level items. You can also prune the genetic pool by shipping off cats to allies you’ll meet along the way to unlock various features and perks, so from the get-go, there’s plenty of macro management to dig your teeth into.

Along that vein, it’s important not to underestimate the importance of this hub; even in the early game, the cats you keep around shape the outcomes of the battles to come, whether that’s due to the mutations and stats they carry or because they have a penchant for infighting and can leave permanent injuries on one another.

When you’ve had your fill of cat care and it’s time to end the day, your cats can choose to fight each other or mate, leaving you with new messes to clean up. Later in the game, it’s possible to steer these interactions a little more by seconding your cats in groups as you gain new rooms for your shack. I had great fun selectively breeding in some mutations that I found especially cute, even if they did come at the detriment of some of my cats; I can’t help it, their goofy little snaggle teeth are irresistible.

New strays will also arrive each day, offering an easy way to fill out your party when you’re low on soldiers, or the gene pool is getting too slim. Over time, though, stockpiles will run low, and at that point, you can venture out with four cats of your choice to battle foes and bring home vital supplies like food and money; and here’s where the meat of the game begins.

I can’t fight this feline anymore

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Upon selecting your chosen warriors, you’ll be able to assign them to one of four classes to begin with; this increases to more than 12 over time, each with unique abilities and passives that you’ll curate over the course of your travels; those, too, can be passed on to descendants. There are over 1,200 abilities and passive traits in the game, so no two runs will play the same – this variation made the game pretty hard to put down.

There are seven stats each cat will come pre-loaded with: strength (melee and damage), dexterity (range and damage), constitution (HP and regeneration), intelligence (mana regeneration), speed (initiative and movement), charisma (max mana), and luck (chance-based events like critical rolls).

Based on these, certain classes will align better with different cats, but the further you get in the game, and the more chaotic your approach to breeding has been, the more often you’ll find yourself with some pretty busted combinations.

I managed to score a necromancer carrying many cleric traits, loaded it up with a bunch of perks for healing, and created the most monstrously good wham-bulance (high damage, high heal) since I discovered the Soraka/Yuumi bottom lane combination in League of Legends. A niche reference point, but if you know, you know.

After equipping any items you may have to boost stats and grant new abilities to your kitties, it’s time to head out on the road, where you’ll face enemies ranging from zombie kitties to strange psychic eldritch beasts, tom cats to bomb-lobbing mousers, and beyond in randomized battle encounters.

There’s a fantastic range of enemies to fight (over 200), each with their own abilities and behaviours; a personal favorite is a pair of giant shark cats, which I realised all too late can devour your brave soldiers in one bite – and there’s no coming back from this particular death.

Best bit

One of my Clerics picked up a passive that effectively made it dyslexic, swapping around letters and numbers in their abilities. Confusing, yes, but as a dyslexic person myself, utterly hilarious.

Outside of perma-death situations (which there are quite a few of!), enemies will down your teammates, and their fainted bodies can take damage three times before exploding into chunks of bone and meat.

This is more than just an inconvenience in-fight; each time one of your cats becomes downed, it will pick up conditions like injuries and jinxes. Sure, they’ll heal up a little at the end of combat, but these injuries limit their stats for the rest of the run, and items or abilities that cure these conditions are few and far between.

Speaking of which, in between battles, you’ll pick up various items (of which there are over 900) and face different encounters. In these encounters, a random party member will choose from different stat-based options, and, based on your stat points, a probability-based outcome decides if the interaction helps or hinders your crew.

The luck element of the game is often cruel, and there’s no room for sentimentality with your party; your front-line soldiers will die sometimes, and when that happens, you run the risk of losing everything you gained in the process.

A game that keeps on giving

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

There are multiple pathways to travel, starting with the Alley and branching off to the Sewer and Graveyard. These lead on to the Caves and the Junkyard, respectively, and that’s just in the first act. Later, you’ll unlock more roads to travel with their own challenges. For example, in the Desert, the extreme heat leads to health loss over time unless you keep your cats cool and watered.

Survive a run, and you’ll be able to take your newly buffed up cats back home, where they’ll retire (likely into your selective breeding programme) and no longer be able to go out on battles – with a few exceptions.

All the above is basically just a precursor to the game in its entirety; I’ve played a solid 30 hours, and I’m still only 20% of the way through. There’s a reported over 200 hours of gameplay, so I’ve no concerns about tiring too quickly of Mewgenics. I’d assume that’s before you factor in unlockable achievements, too, meaning much like The Binding of Isaac, I expect superfans to see hours well into the thousands worth of kitty cat combat.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

It helps that the game has excellent music, consistently great art, and some really well-designed levels. Some of the boss fight song lyrics had me chuckling even as my ill-fated kitties erupted into a spray of body parts and blood, and the rest of the soundtrack has enough pace and variation to keep me locked in to the addictive gameplay loop.

Every time I’ve sat down to play, I’ve unlocked some fresh hell for my cats to endure – one of the latest is a monstrous doomsday cat called Guillotina, who turns up at my cats’ home every week or so to fight retired cats.

The chaos is almost certain to continue amplifying as I delve further into the world of these calamitous kitties, and while I don’t know if it will have such a broad appeal as the comparatively simple The Binding of Isaac, I hope long-time fans of it and other creative roguelikes in the genre will give it its due. I certainly intend to!

Should you play Mewgenics?

Play it if...

You loved The Binding of Isaac and Super Meat Boy
Lovers of the grotesque roguelikes of yore, rejoice; Mewgenics is the game for you. It has its own twist, but I think even players who aren’t typically tactical play fans will get a real kick out of it.

You enjoy strategizing around the long game
While the runs themselves are immersive, it’s important in Mewgenics to consider the greater impact of your choices; does losing certain cats risk your gene pool? Are they carrying items you might want for future runs? Is there enough food on the table back at home?

Don't play it if...

You’re prone to developing emotional attachments to pixels
These cats are not for loving; they’re for lobbing onto a battlefield and keeping alive long enough to breed and reap the rewards. That didn’t stop me from growing attached, and it stung each time a cat I particularly liked passed on.

You’re faint of heart
If you don’t want to see cats humping, exploding, and fighting, I’m surprised you made it this far in the review. Though you can alter how graphic certain parts of the game are in the settings.

Accessibility features

Mewgenics is hit-or-miss with accessibility; there are no subtitle adjustments, difficulty adjustments or colorblind settings, but text boxes are pretty large by default and you can change the size of UI elements like the status bar, tooltip size and adjust the noise and grain and flicker levels. The controls are mappable, too. Some more work could be done here; a clearer font and colorblind settings wouldn’t go amiss, but hopefully that’s something we see in a later update.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

How I reviewed Mewgenics

I spent over 30 hours in Mewgenics, covering the first act and most of the second as well as some side quests; enough to get a good sense of the gameplay, though I’m sure there’s plenty still to come as the game goes on.

I played on both my gaming laptop (Dell’s Alienware M16 R1) and my Steam Deck paired with my Corsair Void v2 MAX Wireless gaming headset, and it played wonderfully on both.

First reviewed January-February 2026

Mewgenics is the latest roguelike from The Binding of Isaac creators, and it’s just as chaotic, cursed, and cantankerous as you’d expect – and I just can’t put it down
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s finally here; after a tumultuous few years of will-they-won’t-they development, Edmund McMillen (The Binding of Isaac’s creator) and his frequent collaborator Tyler Glaiel (for The End is Nigh and Aether) are finally ready to share their latest creation – Mewgenics.

Review info

Platform reviewed: PC and Steam Deck
Available on: PC via. Steam
Release date: February 10, 2026

Mewgenics is a game that does exactly what it says on the tin – its core mechanic is selective cat breeding – but if you’re looking for a life simulator, that it is not. Instead, you’ll march your army of superpowered pussycats through harsh battlefields (read: sewers, junkyards, and other such dismal settings), fight your way through turn-based encounters against grotesque foes, and develop winning formulas that will eventually lead your feline friends to victory.

It’s a surprisingly compelling and complex game, offering ample collectible items, a healthy number of achievements, and plenty of replayability. If you spent the 2010s haunting the virtual halls of Newgrounds or playing titles like The Binding of Isaac and Super Meat Boy, you’ll feel the warm embrace of nostalgia, but you won’t get bored quickly thanks to the creative ways Mewgenics plays with the roguelite formula. It’s unforgiving, in places, and won’t always let you take the easy route, but it’s great fun the whole way through.

That same strength could be a weakness for some players; the raunchy humor, slightly monstrous art style, and energetic dialogue might register as dated to some. Stripped away from its tone, however, the game still stands as a thoroughly enjoyable, well-paced, and amply versatile addition to your Steam library. Plus, it’s Steam Deck compatible, where it feels right at home.

No purr-lace like home

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Welcome to Boon County, where the cats are cute, the real estate market is booming, and both of those statements are only half true. In this rundown part of town lies your humble home, a shack-like property inhabited by your collection of cats. From these modest beginnings shall spring forth legend, however, because it’s here you’ll collect, breed, and care for a cat army.

That means ensuring there’s enough food, cleaning up their waste (and, er... corpses, occasionally), decorating your home, and shopping for both supplies and in-level items. You can also prune the genetic pool by shipping off cats to allies you’ll meet along the way to unlock various features and perks, so from the get-go, there’s plenty of macro management to dig your teeth into.

Along that vein, it’s important not to underestimate the importance of this hub; even in the early game, the cats you keep around shape the outcomes of the battles to come, whether that’s due to the mutations and stats they carry or because they have a penchant for infighting and can leave permanent injuries on one another.

When you’ve had your fill of cat care and it’s time to end the day, your cats can choose to fight each other or mate, leaving you with new messes to clean up. Later in the game, it’s possible to steer these interactions a little more by seconding your cats in groups as you gain new rooms for your shack. I had great fun selectively breeding in some mutations that I found especially cute, even if they did come at the detriment of some of my cats; I can’t help it, their goofy little snaggle teeth are irresistible.

New strays will also arrive each day, offering an easy way to fill out your party when you’re low on soldiers, or the gene pool is getting too slim. Over time, though, stockpiles will run low, and at that point, you can venture out with four cats of your choice to battle foes and bring home vital supplies like food and money; and here’s where the meat of the game begins.

I can’t fight this feline anymore

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Upon selecting your chosen warriors, you’ll be able to assign them to one of four classes to begin with; this increases to more than 12 over time, each with unique abilities and passives that you’ll curate over the course of your travels; those, too, can be passed on to descendants. There are over 1,200 abilities and passive traits in the game, so no two runs will play the same – this variation made the game pretty hard to put down.

There are seven stats each cat will come pre-loaded with: strength (melee and damage), dexterity (range and damage), constitution (HP and regeneration), intelligence (mana regeneration), speed (initiative and movement), charisma (max mana), and luck (chance-based events like critical rolls).

Based on these, certain classes will align better with different cats, but the further you get in the game, and the more chaotic your approach to breeding has been, the more often you’ll find yourself with some pretty busted combinations.

I managed to score a necromancer carrying many cleric traits, loaded it up with a bunch of perks for healing, and created the most monstrously good wham-bulance (high damage, high heal) since I discovered the Soraka/Yuumi bottom lane combination in League of Legends. A niche reference point, but if you know, you know.

After equipping any items you may have to boost stats and grant new abilities to your kitties, it’s time to head out on the road, where you’ll face enemies ranging from zombie kitties to strange psychic eldritch beasts, tom cats to bomb-lobbing mousers, and beyond in randomized battle encounters.

There’s a fantastic range of enemies to fight (over 200), each with their own abilities and behaviours; a personal favorite is a pair of giant shark cats, which I realised all too late can devour your brave soldiers in one bite – and there’s no coming back from this particular death.

Best bit

One of my Clerics picked up a passive that effectively made it dyslexic, swapping around letters and numbers in their abilities. Confusing, yes, but as a dyslexic person myself, utterly hilarious.

Outside of perma-death situations (which there are quite a few of!), enemies will down your teammates, and their fainted bodies can take damage three times before exploding into chunks of bone and meat.

This is more than just an inconvenience in-fight; each time one of your cats becomes downed, it will pick up conditions like injuries and jinxes. Sure, they’ll heal up a little at the end of combat, but these injuries limit their stats for the rest of the run, and items or abilities that cure these conditions are few and far between.

Speaking of which, in between battles, you’ll pick up various items (of which there are over 900) and face different encounters. In these encounters, a random party member will choose from different stat-based options, and, based on your stat points, a probability-based outcome decides if the interaction helps or hinders your crew.

The luck element of the game is often cruel, and there’s no room for sentimentality with your party; your front-line soldiers will die sometimes, and when that happens, you run the risk of losing everything you gained in the process.

A game that keeps on giving

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

There are multiple pathways to travel, starting with the Alley and branching off to the Sewer and Graveyard. These lead on to the Caves and the Junkyard, respectively, and that’s just in the first act. Later, you’ll unlock more roads to travel with their own challenges. For example, in the Desert, the extreme heat leads to health loss over time unless you keep your cats cool and watered.

Survive a run, and you’ll be able to take your newly buffed up cats back home, where they’ll retire (likely into your selective breeding programme) and no longer be able to go out on battles – with a few exceptions.

All the above is basically just a precursor to the game in its entirety; I’ve played a solid 30 hours, and I’m still only 20% of the way through. There’s a reported over 200 hours of gameplay, so I’ve no concerns about tiring too quickly of Mewgenics. I’d assume that’s before you factor in unlockable achievements, too, meaning much like The Binding of Isaac, I expect superfans to see hours well into the thousands worth of kitty cat combat.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

It helps that the game has excellent music, consistently great art, and some really well-designed levels. Some of the boss fight song lyrics had me chuckling even as my ill-fated kitties erupted into a spray of body parts and blood, and the rest of the soundtrack has enough pace and variation to keep me locked in to the addictive gameplay loop.

Every time I’ve sat down to play, I’ve unlocked some fresh hell for my cats to endure – one of the latest is a monstrous doomsday cat called Guillotina, who turns up at my cats’ home every week or so to fight retired cats.

The chaos is almost certain to continue amplifying as I delve further into the world of these calamitous kitties, and while I don’t know if it will have such a broad appeal as the comparatively simple The Binding of Isaac, I hope long-time fans of it and other creative roguelikes in the genre will give it its due. I certainly intend to!

Should you play Mewgenics?

Play it if...

You loved The Binding of Isaac and Super Meat Boy
Lovers of the grotesque roguelikes of yore, rejoice; Mewgenics is the game for you. It has its own twist, but I think even players who aren’t typically tactical play fans will get a real kick out of it.

You enjoy strategizing around the long game
While the runs themselves are immersive, it’s important in Mewgenics to consider the greater impact of your choices; does losing certain cats risk your gene pool? Are they carrying items you might want for future runs? Is there enough food on the table back at home?

Don't play it if...

You’re prone to developing emotional attachments to pixels
These cats are not for loving; they’re for lobbing onto a battlefield and keeping alive long enough to breed and reap the rewards. That didn’t stop me from growing attached, and it stung each time a cat I particularly liked passed on.

You’re faint of heart
If you don’t want to see cats humping, exploding, and fighting, I’m surprised you made it this far in the review. Though you can alter how graphic certain parts of the game are in the settings.

Accessibility features

Mewgenics is hit-or-miss with accessibility; there are no subtitle adjustments, difficulty adjustments or colorblind settings, but text boxes are pretty large by default and you can change the size of UI elements like the status bar, tooltip size and adjust the noise and grain and flicker levels. The controls are mappable, too. Some more work could be done here; a clearer font and colorblind settings wouldn’t go amiss, but hopefully that’s something we see in a later update.

Screenshot of Mewgenics

My cleric developed a form of dyslexia, and as a dyslexic it took me a second too long to realize it wasn't just my own reading comprehension behind my confusion. (Image credit: Edmund McMillen and Tyler Glaiel)

How I reviewed Mewgenics

I spent over 30 hours in Mewgenics, covering the first act and most of the second as well as some side quests; enough to get a good sense of the gameplay, though I’m sure there’s plenty still to come as the game goes on.

I played on both my gaming laptop (Dell’s Alienware M16 R1) and my Steam Deck paired with my Corsair Void v2 MAX Wireless gaming headset, and it played wonderfully on both.

First reviewed January-February 2026

Nioh 3 taking the series to an open-world format works shockingly well — thanks to that and its style-switching combat, it’s become one of the best soulslikes I’ve ever played
5:00 pm | February 4, 2026

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Six years since the last game (and after a brief trip over to Ancient China in Wo Long: Fallen Dynasty), Team Ninja’s premier soulslike series returns with Nioh 3. And my word, was it worth the wait.

Review information

Platform reviewed: PC
Available on: PS5, PC
Release date: February 6, 2026

Nioh 3 will feel familiar to fans of the other two titles in, but it’s clearly taken inspiration from other Team Ninja games that were released in the interim. Here we have the addition of a semi-open-world akin to Rise of the Ronin, and even a new style shift mechanic that isn’t wholly unlike the moveset variety of Ninja Gaiden 4 or Stranger of Paradise: Final Fantasy Origin.

In short, Nioh 3 feels like a culmination of most things Team Ninja has put out over the past decade. It’s a brilliant evolution of what makes the series so special in the first place, maintaining that lightning-fast combat and dizzying build variety.

Meanwhile, the formula has evolved to bring something entirely fresh to the table. As much as I adore Nioh 2 and think it’s one of the best soulslike games out there, I don’t know if I can go back after the brilliance of Nioh 3.

Though as much as I’ve loved my time with Team Ninja’s latest outing, there are undoubtedly blemishes. Performance on PC is a bit all over the place; graphics options are plentiful, but the game does struggle in denser environments and has a habit of forcing DLSS, at least on my rig.

As for the game itself, Ninja Style - which I love, by the way - does feel a little over-tuned. Few enemies are able to keep up with your high evasion in this style, and the trade-off of not being able to replenish your stamina via a Ki Pulse (an ability that refills a portion of stamina with a carefully-timed R1 press) isn’t much of a downside.

Aspects of Nioh 3 like this, as well as the ability to fast-travel between shrines, freely respec at any time, and the sheer versatility offered by the style switching system, make for a game that feels overall a little easier than prior entries.

While not as much of a cakewalk as Wo Long felt at times (with its immensely generous parry system, especially), there’s a much more lenient difficulty curve in Nioh 3 that should feel more welcoming to newcomers, but could frustrate series diehards who may not feel reasonably challenged until much later sections of the game.

Shifting across time

Protagonist Takechiyo, in ninja attire, takes on a boss riding a demonic horse

(Image credit: Koei Tecmo)

In the original Nioh, players took on the role of a set character - Irish swordsman William. Nioh 2 gave us agency to create our own characters, albeit relegating us to an unnamed protagonist.

Nioh 3, meanwhile, feels like a combination of both. We play as a character known as Tokugawa Takechiyo, though we still have full control over their appearance and gender via the returning character creator.

Best bit

The player wields a kusarigama weapon against a demon in Nioh 3

(Image credit: Koei Tecmo)

Nioh 3’s dual styles are a real breath of fresh air for the series, and a multi-faceted mechanic in its own right. The game rewards strategic use of both Samurai and Ninja styles, but if you prefer one or the other, it’s still perfectly playable from start to finish. You just might find that some areas and bosses give you a bit of a harder time if you stick to just one style.

After a brief tutorial section, Takechiyo is thrust back in time to the Warring States period of Japanese history when their brother, Kunimatsu, enacts a coup brought on by jealousy of Takechiyo being chosen to succeed the seat of the shogun. There, players will side with Tokugawa Ieyasu in an effort to prevent legendary warlord Takeda Shingen - in league with an army of yokai - from claiming the seat for himself.

It all starts off in typical Nioh fashion. You’ll pair up with (or face off against) known figures from the Warring States period, including Hattori Hanzo and Ii Naotora. And roving bandits will be the least of your worries, as once again, Japan has been overrun by yokai - demonic entities that take on several monstrous forms.

The Nioh games usually take place over a number of years, but Nioh 3 has expanded this concept and features events across multiple generations at various periods of time - each one offering a whole new map to explore. I was greatly surprised at the variety of locales on offer, and Team Ninja has done a wonderful job providing a broad range of settings, some of which very much came out of leftfield.

It takes two (styles)

Nioh 3

(Image credit: Koei Tecmo)

So how’s combat, then? Well, Team Ninja has taken a boldly different approach this time around. The core gimmick of Nioh 3’s combat is its dual styles. Samurai Style is, broadly, Nioh as you know it.

You can switch between mid, high, and low stances for a variety of different moves depending on your weapon type of choice. New here, though, are Martial Arts, which you can activate upon filling a gauge by landing attacks or successfully guarding. The style feels a good bit stronger and weightier than what I was used to in Nioh 2.

That provides a noticeable divide between Samurai and Ninja styles. The latter, then, is a much more agile form. You move much quicker in combat, and your dodging ability and attack speed are greatly enhanced. As mentioned, Ninja’s trade-off is that you can’t recover Ki via Ki Pulses, as you can in Samurai Style. However, you recover Ki very quickly while in this form, thus offsetting the drawback a fair bit, at least in the first half of the game before the challenge level really ramps up.

Ninja Style was definitely my preferred way to play much of Nioh 3. And given that Samurai and Ninja have their own unique weapon types and armor sets - of which you can form loadouts for both - you certainly can pick one style and stick with it. But as I progressed through the game, I found plenty of scenarios that played to the strengths of both.

Ninja’s ability to use magic, for example, makes it great for crowd control and dispatching enemies with elemental weaknesses. Samurai is fantastic in one-on-one duels against tougher opponents, though, as proper use of Martial Arts can quickly drain an opponent’s Ki for a quick and easy critical hit.

Get out there

A frosty vista in Nioh 3, a Crucible location looms in the background, depicted by glowing red orb and spikes

(Image credit: Koei Tecmo)

Nioh 3’s shift to open field level design brings many, many worthwhile changes with it. You’ll no longer pick missions from a simple map screen. Instead, more detailed levels are baked into a larger, explorable environment.

Each explorable area is divided into smaller parts, each with an exploration level. You’ll passively increase this as you explore, including finding new shrines, treasure chests, or clearing bases overrun by bandits or yokai. Increasing the exploration level of an area will gradually reveal things you can find within.

Getting as much exploration done as possible is certainly worth it, too. You’ll often find textbooks that allow you to learn new skills and Martial Arts, as well as no shortage of Samurai and Ninja’s Locks. These automatically grant you a skill point for their respective style and the weapon types therein. No longer do you have to grind out weapon usage in order to earn these skill points. If you find a new weapon type you’re desperate to try, you can load some points into it with little hassle.

That’s doubly true in Nioh 3, as you can freely reset and reallocate skill points at zero cost. I love this change, as it means you’re more actively encouraged to settle into a build that’s right for you.

Like in Code Vein 2, if you fancy a quick build change in Nioh 3, it’s blissfully easy to do. This also goes for your more general stats, which you level up at shrines. And handily, a diagram on this screen will let you know which stats work best for each weapon type. Super convenient, and means you’ll be spending less time stressing over builds, and more time trying them out.

Thorough exploration also ties into the revamped Titles system, which is now broken down into categories and offers various permanent buffs and stat increases, such as healing item drop rates, stealth effectiveness (yes, you’ll really be racking up the backstabs in Nioh 3), and general melee attack damage against certain foes. Basically, actions like taking over bases or simply dispatching enemies in either Style will earn you points in their respective categories, which you can periodically redeem in the Titles menu.

There’s just a lot of stuff that contributes to your overall power in Nioh 3. To the point where it can make the first couple of chapters a bit of a cakewalk. Bosses, by and large, still present a steep challenge, and you’ll still run into a fair few gatekeepers to your progress. But overall, I’d say Nioh 3 is a touch easier than its direct predecessor.

Feeling the heat

Takechiyo faces off against a large demonic boss in Nioh 3

(Image credit: Koei Tecmo)

That is, of course, until you reach one of several Crucible areas. Crucibles are another addition I really love. Effectively acting as mid and end-of-chapter levels, a Crucible is an enormous yokai realm that comes with various gameplay modifiers - one of which is a reduction to your maximum health upon taking damage.

This makes Crucibles particularly dangerous. However, the rewards for exploring within are very much worth it, as it’s in these areas that you’ll typically find higher-end gear and earn more experience generally upon killing enemies. Crucibles are definitely a step-up in difficulty, and the demonic tone shift within them provides a suitably climactic bookend to each major area.

I didn’t think it was possible for Team Ninja to one-up Nioh 2 in as many ways as it has with Nioh 3, but I’m beyond pleased that it does. It’s a fresh-feeling take on the soulslike formula in general, combining Nioh’s satisfyingly quick action with a richer, more fleshed-out world to explore.

The game could definitely use some work on PC in the performance department, and there are certainly some enemy types I wish the developer had left in the past (the snake-like Nure-Onna is the bane of my existence). But crucially, it’s a game I’ve often been unable to put down, if only to see what kinds of wonderful locations and bosses await around each and every corner.

Should I play Nioh 3?

Play it if...

You want an awesome open world to get stuck into
Nioh 3’s shift to an open-field format follows in the footsteps of Elden Ring and Code Vein 2, in providing a richly-detailed, explorable world that’s jam-packed with things to see and do. Exploration objectives aren’t overwhelming, either, with a reasonable amount to find in each designated area.

You like changing gameplay styles on the fly
Samurai and Ninja styles add yet another layer of depth to Nioh’s excellent combat. Shifting between the two depending on the situation is a wonderful little puzzle in and of itself, but the game doesn’t discourage sticking with one or the other if you’d prefer.

You were hoping for a smoother difficulty curve
Nioh 3 does an excellent job of easing new players into its brand of challenge. An easier early game compared to its predecessors is great for those who want to get to grips with exploration and testing out new builds. Still, it’s by no means an easy game, with later chapters and Crucible sections making damn sure of that.

Don't play it if...

You’re not keen on loot-heavy games
Unlike most of its peers, Nioh 3 (like the other games in the series) isn’t shy of showering you with loot on a near-constant basis. Enemies erupt into weapons, armor, and trinkets upon death, meaning inventory management can quickly become an issue.

You need to clear your backlog first
Nioh 3 is a massive game. Even after my 50 or so hours with it, I certainly hadn’t seen and done absolutely everything the game has to offer. If you’re the completionist type, I definitely still recommend Nioh 3, but be sure to make room for it before getting stuck in.

Accessibility

Nioh 3 has some basic accessibility options. Full controller assignment and keybinds are supported. Furthermore, subtitle options include size and the ability to display the speaker, and sound effect captions.

Colorblind settings are limited, but there does exist an option to alter the color perception settings of important text and loot rarity color patterns. There is also an option for the game to play a sound effect when you get near an object that you can interact with, such as doors, characters, and items.

How I reviewed Nioh 3

My playthrough of Nioh 3 lasted around 50 hours, including the main campaign and a huge chunk of exploration and side objectives.

I played the game on PC (via Steam) for this review, with an Nvidia GeForce RTX 5060 GPU and primarily using the 8BitDo Ultimate 2 as my controller of choice. I also made use of the Nacon RIG 900 Max HS gaming headset to experience the game’s atmospheric audio design.

First reviewed February 2026

I’ve spent 15 hours in Highguard, but I’m not desperate to play any more
2:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

To many, Highguard promised to be the anticipated spiritual successor to hit battle royale Apex Legends. After all the developer, Wildcard Entertainment, is made up of Respawn Entertainment veterans, and links to Apex and Titanfall were mentioned in the new title's marketing.

Platform reviewed: PC
Available on: PS5, PC, Xbox Series X, Xbox Series S
Release date: January 26, 2026

At first glance, the comparison holds: it’s a squad-based 3v3 shooter with fantastic-feeling gunplay, a similar weapon progression system, a comparable art style, and, perhaps most importantly, the same shadow-drop release strategy (well – until an early The Game Awards reveal gave away the secret). But I’ve spent 15 hours in Highguard in its first week, and I’m not convinced that it can hold people’s attention as long as Apex has. It still feels a few major and minor tweaks away from being a Legendary hit – but a few months’ wait could see it transform into a gem.

Highguard is set in a fantasy-meets-guns world, and sees you loot and shoot in matches lasting between six and 30 minutes. Rounds take place in medium-sized maps, and they see each squad scavenging for supplies and gear, before trying to carry a spawning Shieldbreaker artifact to the opponents’ base and, if successful, embark on a raid wherein they must plant and defend explosives to lower a base’s health.

That’s a thoroughly truncated version of how the rounds work. Highguard can be a little complicated at times, and the game does little to clear up what various limited-respawn rounds or overtime timers actually mean. I’d played at least 10 matches before it all became clear: this is just Capture the Flag and Search and Destroy, with extra frills.

A still from Highguard, showing horseback combat.

(Image credit: Wildcard Entertainment)

As of launch, these Raid battles are all that's available: no single-player, no other round styles.

The heart of the action

At its core, Highguard is a fantastic shooter. It feels crisp, frenetic, responsive; firing guns, traversing the environment and juggling hero powers all feels amazing. The tense and tactical squad combat ported over from Apex feels even more heart-pounding when you’ve got an objective to destroy or enemy carrying a Shieldbearer to fell. But that nourishing main course is surrounded by a few lukewarm entrees.

Take Wardens: the game launched with eight, but they’re not all equal. You’ll scarcely play a match without someone picking Kai, whose instant ice walls dictate the movement of battles, or Una and their summonable grenade-lobbing wisps. But other heroes barely get used, with powers that are too situational to be worth picking.

A still from Highguard, showing the ram attacking a base.

(Image credit: Wildcard Entertainment)

Similarly, the guns aren’t balanced at launch. Assault rifles, the revolver, and sniper rifles are all solid, but close-quarters guns like shotguns and SMGs don't justify inventory space, either for their slow time-to-kill, lack of function over distance, or simply being outclassed by a similar weapon. You can only carry two guns, after all (plus a raid weapon, like a sledgehammer or rocket launcher), so it pays to choose wisely.

Possibly the most damning part of the game, and the thing that stops it from matching Apex, is that it can grow repetitive. Matches feel similar: you’re always spawning in the same spots, picking the same wardens, using the same guns, playing on the same small maps, and opening chests to find the same restricted pool of loot.

This latter is the problem that needs fixing the most. There are no health pick-ups, since it refills on its own. There are no ammo pick-ups, since you spawn with all you’ll need. Attachments don’t exist. There's little need to hunt for the perfect weapon, since you spawn with whichever guns you'd like. And since gear rarity is tied to progression, with better weapons and shields spawning in each subsequent round, there’s no need to keep opening chests in the hopes of a rare game-changer until you're on the last round, when every chest has them.

A still from Highguard, showing Kai's ice wall ability

(Image credit: Wildcard Entertainment)

I found myself longing for the battle royale title, where the rhythm of the match would be dictated by randomness: where the drop ship began, and what gear and power-ups I found.

Repetitive gameplay can suit some shooters like Call of Duty, where you’re always seconds from a gunfight. But in Highguard, you’ve got minutes of downtime spent mining for resources or waiting for the Shieldbreaker to spawn, in which to ponder “could I be doing something better with my time?”.

At launch, there are five maps, chosen at random. They all consist of some main areas: your enemy’s base and your team’s base, which you choose from a limited pool before the match begins. The number of loot chests feels inconsistent between them, but generally predictable in each: the red gun chests and blue support chests are largely in those three central points.

A still from Highguard, showing a character using the LMG in a firefight.

(Image credit: Wildcard Entertainment)

Despite what some online commenters say, I never found the maps were too big; you’re always told where the Shieldbreaker will spawn next, and where air support crates will drop, so it’s easy to make an informed decision as to where the enemy will be – and they're quick to traverse, with ziplines and a mount-summoning system that feels ripped straight out of Elden Ring.

Taking the High(guard) road

It’s a little hard to review Highguard, given that the game will change in the short and long term. Wildcard has promised at least a year of season - sorry, Episodes, coming every other month.

These promise new wardens, weapons, matches, bases, and cosmetics, and I see the game only getting better as the year goes on. They come alongside numerous patches and tweaks, with two coming in the first week of release.

A 5v5 mode was released due to negative first-impression response from gamers, but it plays far worse than 3v3, given how the game is clearly optimized for six players. And a few changes to raid rounds, including reduced attacker lives and a longer respawn timer, mean you spend more time twiddling your thumbs and less time fighting.

A still from Highguard, showing a character shooting a machine pistol at a base.

(Image credit: Wildcard Entertainment)

Both, in my eyes, make the game worse, but they show the developers’ eagerness to experiment and make changes. I’m hopeful that many of the issues other players and I have had with Highguard can be fixed in the near future.

The in-game store updates every few days, with daily and weekly challenges too, so there are still reasons to come back in the short term. And, thankfully, there are plenty of cosmetics to buy via earned-in-game currencies (though you can spend money on premium ones, if you like).

One other thing I hope to see more of in the future? Some story, other than a few brief lines heroes exchange at the beginning of matches, and what can be inferred from the maps, the fantasy-meets-guns world is a total mystery. Something about a new continent? About some kind of academy? Factories? Your guess is as good as mine, but I'm eager to learn more. Apex basically told its entire story through character introduction trailers, and I suppose Highguard will be the same.

Should you play Highguard?

Play it if...

You love tense, tactical, crisp gunplay
Apex's tight and crisp gunplay is back here in force, and it'll particularly appeal to gamers who love objective-based styles of online shooter.

You're playing long after release
Wildcard’s long road map for Highguard ensures it’s only going to get better, so the older the publish date of this review is, the more it’s worth recommending… hopefully.

You're curious
Highguard is free to play, and even its microtransactions feel unobtrusive. If you're even the least bit curious, there's no harm in trying it out.

Don't play it if...

You want long-range or close-quarters firefights
The long-distance Battlefield-style large-map play, and close-quarters Call of Duty-style firefights, exist together in Highguard. Don't play if you only like one or the other.

You're expecting a battle royale
Due to the Apex link, many people were likely hoping Highguard would be more of the same. It plays similarly, but scratches a very different kind of itch.

Accessibility

Highguard has a small handful of accessibility features: subtitles and support for ten languages (including English, Spanish, and French).

That's not the biggest list I've ever seen, but just like the in-game content, it's possible that Wildcard will improve this over time.

Visually, many of its features can be turned off to improve performance or cater to visual accessibility. You can remove chromatic aberration and motion blur, toggle the FOV slider, and tweak the quality of effects, shading, foliage, and more.

How I reviewed Highguard

At the time of writing this review, my play time for Highguard on Steam stands at 15 hours. A small handful of those will be from opening day issues: failing to get into the tutorial, games crashing, and loading issues. But I’d estimate at least 12 of those are playing various raid matches. I made sure to play multiple rounds with each character, although there are some I found myself favoring more.

I also briefly tested 5v5 mode when it came out, and checked back in for each patch during the first week.

I played on my custom-built PC, which uses an RTX 3060 Ti, Asrock Z590 Phantom Gaming, and 16GB RAM. I played both on Wi-Fi (22Mbps average speed) and Ethernet (70Mbps average speed). My monitor is the Eve Spectrum 4K 144Hz, and I alternated audio between the Creative Pebble Nova speakers and AKG N9 headphones. For controls, I used the Clutch GM41 Lightweight mouse and the Logitech G213 Prodigy keyboard.

First reviewed February 2026

Dragon Quest VII Reimagined is so good you can’t tell it’s a remake of a game from more than twenty years ago
6:00 pm | February 2, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

If you could condense every RPG ever made down to its core components, stir them into a hearty stew, and then feast on the resulting concoction you’d get Dragon Quest VII – the most RPG to ever RPG.

Its grand plot takes our heroes – a plucky band of budding upstarts hungry to explore the wider world – on an adventure across not only the globe, but through time too as they seek to defeat a great evil that has brought terror to their land. They’ll develop their skills in their chosen class (or Vocation as the DQ series prefers to call them), and use their abilities to battle a wide variety of monsters in turn-based combat.

As trope-fuelled as it gets, I nevertheless found I simply couldn’t put Dragon Quest VII Reimagined down – to that point that several times during this review process my TV had to check if I was still there as it had been on for so long.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, Nintendo Switch, PS5, Xbox Series X|S, PC
Release date: February 5, 2026

It helps that the story and characters are utterly engaging, but that was true for the original. Reimagined knocks things up a few pegs by boasting a litany of excellent quality of life updates that would make anyone forget the original released over 25 years ago.

While still turn-based, the combat has had a major tune up. With powerful ‘Let Loose’ effects, auto-battle options, the ability to speed up animations, or even take out enemies in the overworld before a fight can break out, the combat of Dragon Quest VII Reimagined feels faster while accessible.

You can still experience the meatiness of grinding through turn-based bout after turn-based bout, but in those moments when you’re tired of weaker foes you can much more easily power through to the next objective than you could in similar RPGs.

Dragon Quest VII Reimagined

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

There’s also a tweak to the Vocation system. Moonlighting, when unlocked, lets you choose two jobs at once. This not only creates opportunities for more creative builds, but also makes it less of a slog to unlock the higher-tier vocations which ask you to first master lower-tier ones.

Of course I can’t ignore Dragon Quest VII Reimagined’s most noticeable glow up: the aesthetics. Many a 2D game has lost its charm in the transition to 3D, but with its toyish diorama-like look Reimagined bucks this trend by heaping the charm on by the shovel load. To call it beautiful is an understatement, and yet – as is so true for every way this title has been ‘reimagined’ – the graphical changes feel true to the original's stylings, which were of course provided by the late great Akira Toriyama.

If you love classic RPGs, or if you’ve never quite gelled with them: play Dragon Quest VII Reimagined. You won’t regret it, I promise you.

In with the old, in with the new

I touched on several of Dragon Quest VII Reimagined’s reworks in my intro, but let’s go into some of them in a little more depth – starting with one I didn’t mention yet: custom difficulty options.

You can, of course, choose the basic Easy, Normal, and Hard difficulties when you boot up this game, but you could instead tweak different settings to suit your challenge preferences.

For me that’s making enemies stronger, my characters’ attacks weaker, but keeping progression at a normal pace – landing my difficulty as a sort-of Hard-lite. Though, I have now slowed down my progression to make the game a little more challenging – with the settings menu letting you make tweaks anytime during your playthrough.

Dragon Quest VII Reimagined

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

Then let's talk combat. I thought I’d feel auto-battling is a cheat, but it only serves to make those easier mob fights feel like less of a slog than I’ve found they can be in other turn-based RPGs. We’ve all been there – wishing an enemy wouldn’t spawn because we’re tired of the same-old fights we’ve mastered – and with auto-battle, I can just use these moments to quickly grab a drink or snack while still progressing my adventure.

Just a word of advice: tougher fights will always warrant full player control.

Precise controls will let you prepare your synergies, and let you choose when to activate your Let Loose ability – rather than the auto-battler just firing off as soon as possible. When characters are sufficiently ‘worked up’ – I’m not 100% sure what causes this (it was probably explained in some text I skipped through) – they can let off a powerful effect and still take an action on their turn.

Best bit

Dragon Quest VII screenshots

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

I adore the monster designs in the Dragon Quest series. Despite being undeniably monstrous, I love the quirkiness every enemy is imbued with through its animations, name, and stylings. It plays very well into the child-like wonder of this game, and every new encounter made me chuckle.

This gimmick, especially when combined with moonlighting – which gives you two options when letting loose for greater versatility – can turn the tide of a battle, and has saved me from a pinch or two without making bouts feel trivial (an ideal sweet-spot).

What these improvements do mean is Dragon Quest VII Reimagined feels a lot more accessible than other titles in this genre.

Given its slower pace, turn-based gameplay is generally quite accessible as players can take five seconds to five hours to decide and input a move (and there’s no Expedition 33-esque parry mechanic to fuss over between your turns). At the same time this slower pace can transform into a grind that not everyone enjoys, which is why some classic remakes have turned to something different like with Final Fantasy VII Remake.

Dragon Quest VII Reimagined

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

Dragon Quest VII Reimagined finds its sweet spot by instead offering these tools like battle speed-up, auto battle, instant victories and moonlighting to keep everything that makes turn-based excellent, while eliminating as many of its deficiencies as possible.

A critical hit!

To make matters better, Dragon Quest VII Reimagined only has one major fault and that’s I wish finding tablet fragments felt more special in the early game.

Things do pick up eventually, but at first too many pieces are simply found on the floor of people’s homes. I wish more of these supposedly rare artifacts would be treated with respect – locked behind a mini boss fight, or puzzle, or side mission.

As it stands, the loop of Reimagined’s first 10-or-so-hours can become repetitive when you reexplore lands in the present day after saving them in the past – as you simply wander around, searching every home and talking to strangers until someone gives you the broken stone you’re seeking.

Dragon Quest VII screenshots

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

I’d also say the game can feel a bit too easy at times – especially after unlocking moonlighting and extra party members. This was even after I slowed myself down by going to full-on Hard mode. I did still find bouts that posed a challenge, but I had to be careful to not over-level with auto-battle and make fights easier than I wanted.

Otherwise I’d say Dragon Quest VII Reimagined hits the mark in so many ways. The combat is well-tuned, the music is a delight, and I’ve already gushed about the visuals but know that I could say I love them a hundred times more.

This is the quintessential RPG experience, and one everyone should experience – I’d especially recommend it to my fellow Nintendo Switch 2 players, this was the console I reviewed it on, and it shone in both handheld and docked mode.

Should you play Dragon Quest VII Reimagined?

Play it if…

You’re an RPG purist
Even with its reimagined elements this title feels true to the original version and its genre in a way that purists will adore.

You’re not an RPG purist
This title threads the needle of genuinely appealing to both newcomers and genre fanatics. If you hate RPGs, I genuinely think Reimagined could be what converts you.

You have a Switch 2
I’m sure this title is excellent on its other platforms, but I felt it really shone on the Nintendo Switch 2, and might have cemented itself as one of the system’s must-play games.

Dragon Quest VII screenshots

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

Don’t play it if…

You hate cuteness and cliché
I found the style, monsters and story of Reimagined to be undeniably charming with a healthy dollop of silliness, though I did speak to some who didn’t vibe with this game to quite the same level as me.

You want something short
As with many others in the RPG genre, Dragon Quest VII Reimagined will keep you hooked for a long while. Things are a tad speedier than the original thanks to elements like auto-battle, but if you’re a fan of shorter experiences this ain’t it.

Accessibility

The pace of turn-based action already allows for more accessible gameplay than more action-packed titles, but Dragon Quest VII Reimagined does boast a few specific accessibility tools such as all of its dialogue being written out on screen, and there being a handful of colorblind modes that should help with the odd puzzle section.

Dragon Quest VII screenshots

(Image credit: ARMOR PROJECT / BIRD STUDIO / SQUARE ENIX)

How I tested Dragon Quest VII Reimagined

I played Dragon Quest VII Reimagined on my Nintendo Switch 2, predominantly in docked mode but I did still spend plenty of time with this title in handheld mode while I travelled. Otherwise I used mostly standard hardware, except for relying on my 8bitdo Ultimate 2 controller for a lot of my docked experience.

On my Amazon QLED TV the visuals looked absolutely gorgeous, and he iconic Dragon Quest soundtrack came through my Sonos Beam Gen 2 soundbar and Sub Mini setup nicely too. Though both elements they still shone through on the Switch 2’s LCD and in-built speakers.

Throughout my whole testing process I didn’t experience any noticeable performance issues – everything ran as smoothly as I could want.

First reviewed February 2026

The Razer BlackShark V3 gaming headset might blend in with Razer’s existing crowd, but the second you set it up, you just know it’s something special
7:00 pm | February 1, 2026

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

Razer BlackShark V3: One-minute review

The Razer BlackShark V3 wireless gaming headset is a truly fantastic piece of kit, which has finally convinced me to move on from the same headset I've been using for years. The sleek black design strays from the tacky-looking appearance of a lot of gaming headsets without losing the iconic branding of Razer products, but it never feels garish.

Controls on both earcups are straightforward and easy to use, too, giving you all the power you need in one convenient place rather than having to mess around with additional software. Plus, with 70 hours of battery life when fully charged, you're able to sink into all your favourite games with no threat of interruption.

Its crystal clear audio when gaming, paired with the outstanding microphone quality, makes it the only headset you need for your gaming setup too rather than needing platform-specific products.

The detachable microphone also makes it adaptable to suit your style, whether you're playing with friends over Discord or roaming around in-game while listening to some tunes. It's hard to want to use another headset once you've spent time with the BlackShark V3, which is high praise coming from a creature of comfort who doesn't like to change their peripherals often.

Razer BlackShark V3 wireless headset

(Image credit: Future)

Razer BlackShark V3: Price and availability

  • List price: $149.99 / £149.99 / AU$350
  • Not exactly a budget-friendly headset, but quality makes it worth investing
  • Has almost identical features to the (more expensive) BlackShark V3 Pro

The Razer BlackShark V3 wireless headset launched in July 2025, so a reasonable two years after the previous version: the BlackShark V2 HyperSpeed. Having also used the V2 HyperSpeed in the past, I can safely say those two years of extra baking time definitely paid off, and there are some noticeable differences to make the additional $20/£20 cost worthwhile. Such as a new set of Razer Triforce Titanium 50mm Drivers, a lightweight ergonomic design which really feels as if it's putting comfort first, and a shiny new HyperClear Super Wideband 9.9mm Mic to make sure none of your audio gets missed.

Compared to other premium wireless gaming headsets on the market, like the SteelSeries Arctis Nova Pro 7P Gen 2 or Astro A20 X, the BlackShark V3 isn't an extortionately priced product. In fact, the $149.99 price tag is a reasonable ask for what you're getting, considering how many premium wireless gaming headsets fall closer to the $200 mark.

It's not an eyewatering asking price compared to something like the SteelSeries Arctis Nova Elite, yet it still feels like a worthy upgrade if you're used to rocking budget-friendly gaming headsets. Having launched alongside the Razer BlackShark V3 X Hyperspeed, a tempting $99/£99/AU$179.95 headset, you may be convinced to cut costs and go for something that sounds almost identical in name. But you'd be doing yourself a complete disservice in doing so, which I need you to trust me on.

Razer BlackShark V3: Specs

Razer BlackShark V3

Price

$149.99 / £149.99 / AU$350

Weight

9.5oz / 270g

Compatibility

Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch, PC, Mobile

Connection type

2.4 GHz Wireless / USB Wired / Bluetooth

Battery life

Up to 70 hours

Features

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic,

Software

Razer Audio

Razer BlackShark V3: Design and features

  • Black design is more elegant than RGB-intense gaming headsets
  • Super lightweight design for long-term comfort
  • Despite its middle-ground price tag, it definitely feels like a high-end product

The Razer BlackShark V3 wireless gaming headset looks practically identical to the other Razer BlackShark V3 sets: the V3 Pro and the V3 X HyperSpeed. It's got a sleek black design with subtle Razer branding on the earcups and headband, which I appreciate since so many gaming headsets would take any opportunity to shove colours and logos in your face, which is somewhere I found the Astro A20 X fell short, since its design verged on slightly too in-your-face. But it doesn't need an interesting or quirky design to be a good product. In fact, it's a perfect example of something being so simple yet so incredibly satisfying.

Razer BlackShark V3 wireless headset

(Image credit: Future)

Both the headband and the earcups have firm cushioning and padding, and aren't made of that horrible glossy material a lot of cheaper headsets use, similar to a headset like the SteelSeries Arctis Nova 5, which boasts a similar build quality and black design. The headband used a breathable, almost netted fabric, and each earcup is made from breathable Sportsweave memory foam. Since the headset almost prides itself on being for esports, these elements have clearly been carefully designed to cater to being comfortable for competitive players. But for more casual gamers like me, they just feel like a nice treat.

Despite the firmness of the cushioning on both the headband and earcups, I was surprised at how comfortable they were in use. Usually, firmer earcups make wearing glasses when gaming uncomfortable as they push the arms into the side of your head, so I was shocked when I never experienced this discomfort.

All the controls you need are located on the ear cups too, which reduces the need for external software if you don't fancy downloading, with the left featuring all the important buttons like a textured power button alongside a smooth mic mute, so there's no chance of pressing the wrong thing when wearing the set.

Razer BlackShark V3 wireless headset lying down on a wooden surface

(Image credit: Future)

In addition, a dial on the front of the ear cup is where you control your audio level, which is far easier to use than a scroll wheel on the bottom - something that most of the headsets I've used in the past specialise in. Now that I've had the convenience of a larger dial, I never want to go back to relying on these wheels, which are so easily knocked and altered.

The left cup is specifically for optimising your audio setup to suit what you're playing. Here, you've got a configurable roller which you can use for footsteps scaling in games like Battlefield 6 or Arc Raiders, game-chat balancing so you can sort out your game audio and Discord audio without having to open your audio mixer, and mic monitoring. This convenient wheel is accompanied by a smart switch button, too, in case you need to change your connection in an instant. Basically, the entire headset has been designed to make your life a lot easier and give you more game time rather than wasting precious minutes on sorting your peripherals.

Razer BlackShark V3 wireless headset lying down on a wooden surface with the microphone pointing up

(Image credit: Future)

The mic plugs into the right ear cup, too, which in itself boasts a sturdy build quality and matches the same sleek black design of the rest of the headset. If I had one complaint, it would be that the size of the foam cover is quite large, and it does feel pretty invasive given the short length of the mic as a whole.

That, and you can't conveniently store the microphone on or around the headset if you don't want to use the mic - you're at the mercy of your own ability to keep it safe when unplugged. Again, if you're used to the convenience of a compact headset like the SteelSeries Arctis Nova 5, then this may be a frustration. But these are such minor inconveniences that were almost instantly outweighed by the joy of using the headset.

Razer BlackShark V3: Performance

  • Seamless setup, which means you can jump straight into use
  • Might as well be noise-cancelling
  • Customisable to suit whatever sort of gamer you are, competitive or not

Given I'd been using the SteelSeries Arctis Nova Pro headset until now, which I really praised as my holy grail, I thought the audio quality of a cheaper headset wouldn't be as impressive, and I couldn't be more mistaken. In fact, it's hard to express how impressive the sound quality of this mid-range headset really is without you hearing it for yourself.

The SteelSeries Arctis Nova Pro headset is by no means of bad quality. In fact, I was amazed by it when I first tested it and kept using it long after. However, I often found myself frustrated by all the wires that accompany it. After meeting the BlackShark V3, I feel as though I've got all the same sound quality as the Arctis Nova Pro with the satisfaction of a wireless headset.

Razer BlackShark V3 wireless headset

(Image credit: Future)

From the second you set it up and start using the BlackShark V3, you're met with rich, deep audio, whether that's in-game or if you're just listening to some tunes while you do something else. For music-oriented games like Sword of the Sea and Herdling, two games I played during my testing of the BlackShark V3, the clear audio and almost noise-cancelling capabilities (though not actually part of the design) helped me to really sink into the game and experience each and every note in their soundtracks.

Even just watching YouTube videos or listening to in-game dialogue feels more intense, especially given the headset's ability to block out external audio without being completely noise-cancelling. The memory foam earcups really help in this regard, and they really help you from getting distracted by any noise around you.

This is also helped by the almost 70-hour battery life when fully charged, since you're rarely interrupted by those tedious beeps that remind you to plug it in. Battery life is a huge selling point with wireless headsets, which is another place the SteelSeries Arctis Nova 5, or any SteelSeries headset for that matter, becomes a close competitor with the BlackShark V3. If you do find yourself listening to these obnoxious reminders, what makes the Razer BlackShark V3 wireless headset worth investing in alone is the fact that a 15-minute charge provides you with an additional 6 hours of battery life.

Razer BlackShark V3 wireless headset's dongle on a wooden surface

(Image credit: Future)

You don't need to do any sort of additional setup to get an incredibly solid performance from the headset, though the option is there if you want it, courtesy of the additional Razer Audio software you can download. I don't usually bother with messing around with many settings, especially since I don't often find myself needing to enhance my audio to hear things like footsteps or distant gunshots, but it felt rude not to at least try it out in a game of Arc Raiders.

So, I downloaded the Razer Audio app and started playing around, and was once again pleasantly surprised with how easy it was to take your audio customisation that one step further. Paired with the configurable wheel, it feels as if the Razer BlackShark V3 headset really has been designed to enhance your gaming. Even though the packaging blatantly says it's an esports headset, all these details and ways to make your gaming experience that little bit easier by utilising all the audio cues of other players certainly reinforce that factor.

Although you can use Razer Synapse to customise things like your EQ settings and play around with THX Spatial Audio, the dedicated audio app definitely feels easier to use. Plus, having it conveniently on your phone rather than a desktop means you can more seamlessly customise your settings across platforms rather than having one setup on PC, and then others programmed in the app for console.

Razer BlackShark V3 wireless headset lying down on a wooden surface with the ear cups facing toward the camera

(Image credit: Future)

The buttons are incredibly well-positioned on both earcups, too. Unless you're a frequent connection switcher or a competitive gamer, you rarely need to use the left cup. And, the added texture on the power button makes using the buttons a breeze rather than having to go through that awkward fiddly phase of hitting the wrong thing when you change your headset, and you're not quite used to where everything is. Yes, I'm definitely projecting, but it's one of those little things that you don't really appreciate until you experience it.

Its impressive performance doesn't stop at its stellar button placement and crystal clear audio either. The 9.9mm HyperClear Super Wideband detachable mic offers astounding quality given its mid-range price tag, so much so that I actually received compliments on the "noticeable upgrade" compared to my old headset when jumping into a Discord call with my friends.

Should I buy the Razer BlackShark V3?

Buy it if...

You find that comfort is key to a good session
The BlackShark V3 wireless gaming headset has been designed to be just as comfortable as it is impressive. If you often find yourself tethered to your setup for hours on end, having a comfortable headset is a must, and not once did I find any part of the headset uncomfortable, even as someone who wears glasses when gaming.View Deal

You're looking for a way to really get the most out of your audio
If you've ever been intimidated by all the additional software that comes with gaming headsets these days, the Razer BlackShark V3 and Razer Audio app do everything they can to make it more accessible. It's got all the flourishes you need to really make the most of the headset without being inundated with options and not knowing where to start. View Deal

You feel like your current headset isn't offering you the richest sound quality
What separates a good headset from a great headset is its audio quality, so if you're underwhelmed with what you're currently receiving, the BlackShark V3 is bound to impress with its audio quality. Even without tampering with any of the sound settings, this headset is built to offer you crystal clear audio from the moment it is fresh out of the box and switched on. View Deal

Don't buy it if...

You constantly jump in and out of calls, but don't want a massive mic in your face
It's hard to advise against the BlackShark V3, but the fact that there isn't any way to keep the mic safe and sound on the headset could definitely put some players off. If you like the convenience of how a SteelSeries mic tucks into the earcup, or a Turtle Beach headset mic slides neatly up the side of the headband, this set might feel like more of an inconvenience.View Deal

Also consider...

Still not sold on the Razer BlackShark V3 wireless gaming headset? Here's how it compares to two similar sets.

Razer BlackShark V3 wireless

Astro A20 X

SteelSeries Arctis Nova 5

Price

$149.99 / £149.99 / AU$350

$179.99 / £169.99 / AU$349.99

$129.99 / £129.99 / AU$139.95

Weight

9.5oz / 270g

10.23oz / 290g

9.5oz / 266g

Compatibility

PS5, Xbox Series X|S, Xbox One, Nintendo Switch, PC, Mobile

PS5, PS4, Nintendo Switch, Nintendo Switch 2, PC, Android, iOS

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, Mac, Mobile

Connection type

2.4 GHz Wireless / USB Wired / Bluetooth

Bluetooth / Lightspeed Wireless / Wired USB-C

Wireless (2.4GHz via dongle), Wired (USB-C), Bluetooth 5.3

Battery life

Up to 70 hours

40 hrs (default lighting), 90hrs (RGB off)

Up to 60 hours

Features

THX Spatial Audio, detachable Razer HyperClear Super Wideband 9.9mm mic,

Detachable 48kHz / 16 bit omni microphone, Lightsync RGB, Playsync Base

360-degree spatial audio, retractable ClearCast 2.X mic

Software

Razer Audio

Logitech G Hub (PC) / Logitech G app (mobile)

SteelSeries Arctis Nova 5 Companion App (mobile), SteelSeries GG

Astro A20 X
The Astro A20 X is a similarly priced product to the BlackShark V3, but it packs a bit more personality in its design through its RGB. If you don't fancy its flashy appearance, turning the RGB off ensures a battery life of up to 90 hours, beating the BlackShark, and this headset also boasts impressive audio quality alongside a fantastic detachable microphone.

For more information, check out our full Astro A20 X review.View Deal

SteelSeries Arctis Nova 5
The quality of gaming audio that the SteelSeries Arctis Nova 5 offers is what makes it a suitable competitor against the BlackShark. With this SteelSeries headset, you're also getting a crystal clear mic, alongside a plethora of customisation options to ensure you're getting the very best out of your audio.

For more information, check out our full SteelSeries Arctis Nova 5 review.View Deal

How I tested the Razer BlackShark V3

  • Compared with my beloved SteelSeries Arctis Nova Pro headset
  • Used every day for gaming and other media
  • Mic tested in Discord calls and Google meets

As soon as I realised just how quality the BlackShark V3 was, I ditched my old SteelSeries Arctis Nova Pro headset. So, for two weeks, I've relied on this bit of kit to carry me through all sorts of adventures in games like Sword of the Sea, Once Upon a Katamari, and even made the most of its customization in a couple of rounds in Arc Raiders. Outside of gaming, it's also accompanied me for hours upon hours of Spotify sessions and the odd evening watching Netflix. If anything, these almost all-nighters definitely put the battery life to the test, too.

I also spent around 10 hours testing the BlackShark V3 with the PS5 in a decent session of Red Dead Redemption 2. I will admit, I wasn't jumping in for the fast, gunslinging combat, so I can't comment on how immersive that is. But, I must say the BlackShark V3 is phenomenal when it comes to showing off the natural sound design. Birdsong is clear as day with this headset, and I could've quite happily spent a lot longer riding around on my horse and tracking down every bird I could hear - something that I'd missed out on entirely when just relying on my TV's default speakers.

To test the microphone, I used the BlackShark V3 for meetings, voice calls, and multiplayer games like Peak, R.E.P.O., Outlast Trials, and shouting at my friends over Discord. Although I'd already put my old SteelSeries headset to one side, I did dust it off for a quick comparison, alongside my wireless Razer Kraken Hello Kitty and Friends edition Bluetooth headset, and they just don't compare.

First reviewed December 2025-January 2026.

Read more about how we test

This Nintendo Switch 2 case may not be the most stylish, but its storage space and low price impressed me
7:00 am | January 31, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Nintendo | Tags: | Comments: Off

Hori Puff Pouch for Nintendo Switch 2: review

Looking to protect your precious new Nintendo system? Then the Hori Puff Pouch for Nintendo Switch 2 could be worth checking out. This soft case is licensed by Nintendo itself, and has a range of compartments to help you organize your gaming gear – so is it worth picking up?

Well, if you’re not a massive fan of hard cases, it may tempt you. Yes, this is a pretty soft model, although it does still have a solid amount of padding to keep your console safe. You’ll find said padding on either side of the console compartment, which will soak up any impact in the event that you drop the case.

However, there are two other compartments – one in the center of the case, and a net in the front. These aren’t protected by much padding at all. So if you’re housing accessories in there, they may not be as well protected as they’d be in tougher models like the official Nintendo Switch 2 All-In-One Carrying Case, which is in our guide to the best Nintendo Switch 2 accessories.

Still, there’s plenty of room to house the power cable and adapter and a couple of other gadgets, like the official Nintendo Switch 2 Camera and a Nintendo Switch 2 Pro Controller, for example. As a mid-sized case, this one’s not really big enough for your dock – I was able to cram it in, but it was a bit of a tight fit. Other than the three main compartments, there are also six slots for Nintendo Switch 2 or original Switch games, which isn't the most I’ve ever seen, but plenty if you’re going on a short trip.

Person opening up the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

When it comes to this case’s design, I have fairly mixed feelings. One thing I do like is the handle, which adapts in length when you lift it up – as seen on the Hori Adventure Pack for Nintendo Switch 2. The handle also flows around the edge of the case, meaning you can pick the case up by its side if you'd prefer. On top of that, the zip is secure, and a hook and loop fastener inside the case keeps your console in place effectively.

However, I’m not a huge fan of how this thing looks. It reminds me of a purse – and not a particularly stylish one. The square-patterned design, the soft feel, the puffed-out appearance… it just doesn’t do it for me. Another thing worth noting is that the fabric exterior is very prone to picking up dust and fibers, which isn’t an issue I face with the official Nintendo Switch 2 Carrying Case & Screen Protector.

In spite of that, this is still a pretty well-priced case overall. The Puff Pouch comes in with a list price of $29.99 / £24.99 / AU$49.95, but I’ve seen it going for less in some territories – it’s going for as little as £17.50 with some retailers in the UK. Is it the most durable or stylish case I’ve tested? No. But the Hori Puff Pouch should still keep your console nice and safe, and provides a very decent amount of storage – soft case lovers should at least consider it at this price.

Person grabbing the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

Hori Puff Pouch for Nintendo Switch 2 review: price & specs

Price

$29.99 / £24.99 / AU$49.95

Dimensions

12.3 x 7 x 3.9in / 313 x 178 x 100mm

Weight

0.4lbs / 186g

Number of game card slots

6

Compartments

3

Handle

Yes

Color

Black

Person grabbing handle on Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)

Should I buy the Hori Puff Pouch for Nintendo Switch 2?

Attributes

Notes

Rating

Design

Not the sleekest or sturdiest, prone to picking up dust, but decent padding and handle.

3/5

Storage

Well-sized compartments with six game slots, not really large enough for dock.

4/5

Value

Not the most secure or stylish, but moderately priced.

3.5/5

Buy it if…

You want a cost-efficient option
The Puff Pouch has a list price of $29.99 / £24.99 / AU$49.95, but I’ve already seen it going on sale for less. It offers a good deal of quality for the price you pay, so it’s worth checking out if you’re on a budget.

You’re not a lover of the hard cases
If you’re not a huge fan of hard cases, then the Puff Pouch is a nice option. It’s soft, but well-padded, meaning that it’ll still protect your console effectively.

Don’t buy it if…

You need a case that will house your dock
Although you could potentially cram your dock into the Hori Puff Pouch, it would be a real tight fit, and not particularly secure. If you need a true all-in-one option, I’d suggest checking out the Nacon Protection Case XL for Nintendo Switch 2, or Nintendo’s official alternative – I’ve listed the latter in the ‘Also consider’ section if you want more details.

You’re looking for something super stylish
I’m not a huge lover of the Puff Pouch’s design. It looks a little like a purse to me, and not a particularly beautiful one. If you want something a little sleeker, my top recommendation would be the official Nintendo Switch 2 Carrying Case & Screen Protector.

Hori Puff Pouch for Nintendo Switch 2: also consider

Nintendo Switch 2 All-In-One Carrying Case
This is the case I use for my Nintendo Switch 2 day in, day out, and it should definitely be on your radar if you need some protection for your console. Nintendo’s official all-in-one case has individual compartments for your system, your dock, Joy-Con 2, a Pro Controller, cables… you name it. It’s spacious, highly protective, and offers top build quality. It’s expensive, and I wish the handle were wider, but for an all-in-one storage solution, it’s about as good as it gets. Read our full Nintendo Switch 2 All-In-One Carrying Case review.

Hori Adventure Pack for Nintendo Switch 2
If you’re after a similarly sized option to the Puff Pouch, then I’d recommend checking out the Hori Adventure Pack for Nintendo Switch 2. You can carry this case traditionally with a handle, or switch things up a bit and use it as a cross-body bag. It’s pretty sturdy, has enough room for a handful of accessories, and doesn’t cost all too much either. Read our full Hori Adventure Pack for Nintendo Switch 2 review.

How I tested the Hori Puff Pouch for Nintendo Switch 2

Person opening up the Hori Puff Pouch for Nintendo Switch 2

(Image credit: Future)
  • Tested over the course of multiple days
  • Took with me to the office and on walks
  • Trialed by a Nintendo Switch 2 owner and life-long gamer

I tested the Hori Puff Pouch for Nintendo Switch 2 over the course of a couple of days, using it as the primary mode of transport for my system. I also tried slotting a couple of accessories into the case, including the Hori Piranha Plant Camera for Nintendo Switch 2 and a couple of third-party controllers.

To test the case’s durability, I made sure to drop it from a variety of distances and give the exterior a good scratching. Following this, I had a look for any wear and tear, to check if the model was as sturdy as advertised on Nintendo’s online store. I also compared this case to rivals on aspects like storage space and looks.

More generally, I’m a day-one Nintendo Switch 2 owner, a lifelong gamer, and an experienced tech reviewer. I’ve reviewed a whole lot of Switch 2 accessories too – I’m talking everything from cases through to screen protectors like the DBrand Prism 2.0 and cameras like the Hori USB Camera.

Cairn’s complete dedication to its arduous climb may turn off many, but I found it to be a fulfilling, gratifying, and thoughtful adventure
5:00 pm | January 29, 2026

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

In Cairn, almost every person Aava meets as she ascends Mount Kami and every loved one who leaves her messages from back home, all continuously ask the same question: “Why are you attempting this climb?” It’s a question I kept asking myself when another slip cost me many minutes of careful progress, when my backpack was bereft of food and drink, and when I couldn’t see a clear path upwards. We shared the same answer, though. Sheer stubbornness and dogged determination to reach the top of the damn thing.

It’s amazing what innate and primal feelings an ultimately pointless challenge to climb a big mountain can draw out from us. It’s the same push that’s driven people into keyboard-smashing and mouse-crushing rage just to complete Bennett Foddy’s ridiculous climbers GIRP and Getting Over It.

Review info

Platform reviewed: PS5
Available on: PS5, PC
Release date: January 29, 2026

Cairn, the climbing adventure from French-based developers, The Game Bakers, thrives on exactly that same desire to conquer a seemingly insurmountable task. And it fully commits to that idea. Sure, there is a well-written story, some charming characters, and a few other elements thrown in, but this is a game where you’ll spend 15 hours or more carefully and deliberately climbing a mountain – and probably falling a few dozen times, too.

Why do we fall, Bruce?

Screenshot from Cairn

(Image credit: Future / The Game Bakers)

It starts, though, in a climbing gym. A place that’s very familiar to me, as I’ve been indoor bouldering for over three years now. While there’s a minimal UI and no in-depth tutorial, the controls and the objective are obvious here, with clearly labelled handholds to guide you.

Best bit

Screenshot from Cairn

(Image credit: Future / The Game Bakers)

Of course, successfully completing a climb is unquestionably the most satisfying part of the game, but I was surprised by how much time I spent in the game's photo mode, too. Usually, I wouldn't look twice, but Cairn offers so many picture-worthy vistas and moments that I lost count of the number of times I took a break to enjoy the scenery and beautiful environment crafted by The Game Bakers.

Getting to grips with the controls doesn’t take too long. You simply control one limb at a time, move it to where you want to go within reach, and press a button to set it down in that position, with Aava grasping an edge or planting her foot if possible. I did experience some clipping through the walls and unnatural limb positions, but these glitches seem inevitable when there’s so much freedom to choose your path.

The game automatically picks which limb it feels is best to move each time based on your balance and weight distribution. I found it works well the majority of the time, though it can cause issues in more panicked moments if the wrong body part you didn’t want to move suddenly comes away from the wall and leaves you in trouble. There is an option to choose which specific limb to use manually, which I made the most of when tackling some risky sections, but you shouldn’t need it for every movement.

I do like to think that my climbing experience helped me to understand and work out an approach to some of the game’s problems, especially when I got to exploit some ideas or techniques that I’ve picked up or seen implemented by others. I think that speaks to The Game Baker’s dedication to getting its core climbing mechanics right, that you can find your way through some routes with genuine climbing technique.

Screenshot from Cairn

(Image credit: Future / The Game Bakers)

This isn’t intended as a boast, but I do wonder how well Cairn will play out to someone with zero experience of or interest in climbing. We are far from the obvious handholds and clearly directed paths of an Uncharted or an Assassin’s Creed game, a further step from the more arcade-y and puzzle-based climbs of Jusant, and not even close to the ludicrousness of a Bennett Foddy-like.

There are maps and guides you can find in some areas of the mountain, but these offer little more than a difficulty gradient and an intended line up increasingly treacherous rock faces of Kam – the specifics of how you follow it are up to you to solve. And you don’t really get feedback on your moves until you’ve made them. Something that may look good could actually put Aava under huge stress, her arms and legs shaking as the camera slowly zooms in to warn you that a fall is imminent unless you change something.

A meditative state

Screenshot from Cairn

(Image credit: Future / The Game Bakers)

So, Cairn isn’t easy, and the path to the top is littered with reminders of past climbers who have abandoned their ascent, gone missing during a climb, or died attempting the challenge.

And yet, even in the face of all this, Aava and I continue to press on, because it’s so satisfying when everything goes just right. We’re unleashing the same screams of anguish, exclamations of exhaustion, and bursts of expletives every time we fall, but also entering the same meditative state when seeing a wall and unleashing the same roars of triumph after finally nailing a tricky section.

You’re rewarded for exploring areas or routes away from the obvious path as well, with a stunning vista that shows off the clean art style and gives the minimal audio a chance to stand out. You can also find food, items, secrets, and hidden points of interest that help further reveal Aava’s character, the lore of the mountain, and the lives of the community that used to live on it.

What I like most about this is that Cairn plays these straight. There are perhaps elements of mysticism and fantasy at play, but there is no grand reveal or bonkers conspiracy hidden in the mountain; instead, the aim is to simply expand the world, understand Aava better, and have a rest between climbs.

Screenshot from Cairn

(Image credit: Future / The Game Bakers)

These moments of downtime, when you can set up your bivouac, are also when you need to engage most with the game’s survival elements. Foraging for food, collecting water, maintaining your health, and mending your climbing gear are all important parts to ensure you reach the top.

I could take or leave these distractions, which aren’t too obtrusive but also not massively engaging. Luckily, there’s a toggle to turn them off completely if you’d prefer, as well as a couple of other assist features that offer better fall protection and more auto-saves.

Much like The Game Bakers’ brilliant boss rush gauntlet, Furi, there’s a level of dedication to a singular idea in Cairn that might put off many who don’t gel with the concept. And even I’ll admit that the game’s punishing nature did make me want to give up multiple times – especially in its gruelling final sections.

But it all comes back to that repeated question: why climb the mountain? Well, when I climb, there’s little else quite so satisfying when you flash a route or puzzle a path through a seemingly impossible problem. When it clicks, Cairn offers exactly that, just on a much grander scale, and somewhere where I can experience it without giving up the safety of a comfy crash mat.

Should you play Cairn?

Play it if…

You play games for the challenge
Cairn isn’t easy, so if you get a lot of satisfaction from games that pit you against tough challenges to overcome, you’ll find a lot to enjoy here.

You appreciate a good story and atmosphere
While it’s not the focus, I was drawn in by Cairn’s story, characters and atmosphere, which gives the game an excellent framework around all the climbing.

You’re a climber
Beginner, intermediate, and expert climbers will all find a lot to like in Cairn, thanks to its clear love of and dedication to the sport.

Don’t play it if…

You want a light and silly climber
As I said, this is nothing like the no-less-challenging but breezier climbing games we’ve seen before, and definitely not as forgiving as a puzzle platformer.

You’re irritated by survival mechanics
The game’s survival elements are fairly light touch, and you can completely disable them if you want, but if you want the full experience, they can be a small irritant.

You’re scared of heights
This one goes without saying, right?

Accessibility

Cairn offers fully remappable controls and size options for subtitles. Outside of that, the rest of the accessibility features are all to do with adjusting the difficulty of the climbing mechanics and intensity of the game’s survival systems.

With the former, you can switch on more obvious feedback when you grab holds and automatically skip some quick time events. For the latter, you can simply turn features on or off, including the need to eat or drink, the need to stock up and maintain your climbing equipment, the ability to quickly recover from a fall, and add more regular auto-saves.

How I reviewed Cairn

I played Cairn for around 18 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller. I also played a couple of sessions on the PlayStation Portal, which worked well but was a bit more fiddly than I would have preferred.

Audio was played through a Samsung HW-Q930C soundbar or SteelSeries Arctic Nova 7, which helped pick out the minimal yet effective audio design throughout the game.

While the main game took 15 hours to complete, there are reasons for multiple playthroughs if you want to find more secrets, try different routes, or tackle the terrifying 'free solo' mode, where you can't use pitons.

First reviewed January 2026

Alienware 16X Aurora
7:00 pm | January 28, 2026

Author: admin | Category: Computers Computing Consoles & PC Gadgets Gaming Gaming Computers Gaming Laptops PC Gaming | Tags: , , , | Comments: Off

Alienware 16X Aurora: Two minute review

Compared to the Area-51 line of gaming laptops from Alienware, the 16X Aurora is more about simple on-the-go power than benchmark-breaking performance. Starting at $899 (£1,449, AU $2,549), the Alienware 16X Aurora serves as one of the best gaming laptops you can buy under $1K, thanks to its Intel Core 7, Nvidia GeForce RTX 5060, and 16GB DDR5 RAM. It’s enough to play any big AAA title at 1080p with respectable frame rates, do some light creative content curation, and perform general computing tasks.

Despite all of that, it remains just as portable as a MacBook Air or Razer Blade 16 while maintaining solid performance power alongside the cool design Alienware has spent the past several decades being known for.

The look of the 16X Aurora features anodized aluminum on the top and bottom panels beyond the magnesium alloy interior frame, which balances a nice weight of around 5.66 pounds (2.57 kg) with less than an inch in height when closed. A beautiful deep blue colorway and smooth curvatures around the edges remain in line with Alienware’s design philosophy. Adding a nice amount of ports (no SD Card slot, unfortunately) makes this gaming laptop something that both PC gamers and creators can appreciate.

Alienware 16X Aurora on a desk

(Image credit: Future)

This is why the mid-tier configuration (which is the model Alienware sent to me for review) of the 16X Aurora provides great 1440p performance and portability that allows the laptop, alongside its pretty chunky power adapter brick, to sit in a standard-sized laptop backpack. What we have is an Intel Core Ultra 9, Nvidia GeForce RTX 5070 laptop GPU, 32GB DDR5 RAM, and 1TB SSD storage.

That’s enough for modern games like Doom: The Dark Ages and Assassin’s Creed: Shadows to be played at nice frame rates and max settings if used in conjunction with Nvidia’s DLSS upscaling technology. Configuration options don’t get higher than a 5070, as the highest $2,699 price point just increases RAM and SSD storage size. At that price, users are better off getting a gaming laptop with less RAM and SSD storage and going for a higher GPU like a 5070 Ti or 5080.

While the speakers may be below average in sound quality, the other highlight of the 16X Aurora is the beautiful 2560 x 1600 display that also manages to pump out a 240Hz refresh rate. This is definitely perfect for competitive gamers who want to play Call of Duty: Warzone and Fortnite with the comforts of playing on a gaming desktop. Beyond that, image quality is awesome as well, even if only SDR is available.

One of the biggest things where the 16X Aurora does disappoint is battery life, which is, on average, around four hours. If that wasn’t a big enough issue, charging is relatively slow as well.

Users who don’t mind having to constantly have their battery charger on them at all times are still going to have much to love about the 16X Aurora. Not only does it travel incredibly well space-wise, but it also has enough performance power to play today’s most popular games at good frame rates.

Alienware 16X Aurora: Price and availability

  • How much does it cost? It starts at $899.99 (around £1,449 / AU$2,549)
  • When is it available? Now
  • Where can you get it? From Dell’s online store or other digital retailers

Interested readers can purchase the Alienware 16X Aurora now through Dell’s online store or other digital retailers, including Amazon. The starting price of $899 (£1,449, AU$2,549) provides some solid 1080p performance through the Intel Core Ultra 7 processor, Nvidia GeForce RTX 5060, 16GB, and 1TB SSD storage, and there are customization options that almost provide parity among the various territories.

The only outlier is the lack of a mid-range review configuration for Australia, requiring 2TB SSD storage when matched with an Intel Core Ultra 9, Nvidia GeForce RTX 5070, and 32GB DDR5 at AU$3,899. In the US and UK, the configuration I reviewed comes with a 1TB SSD for $1,999.99 (£1,799).

At the highest $2,699 (£2,399, AU$3,899) configuration, you still get the Intel Core Ultra 9 and Nvidia GeForce RTX 5070 alongside 64GB DDR5 RAM and 4TB SSD storage. One thing that’s constant across all options is the 16-inch 2560 x 1600 display pumping out a 240Hz refresh rate alongside the 1080p webcam.

Alienware 16X Aurora on a desk

(Image credit: Future)

There is value to be had at the lower $899 price point. This places it in direct competition with budget gaming laptops like the Acer Nitro V 15, shaving less than half an inch off the display real estate but providing some outstanding battery life with comparable performance power.

Going into the mid-to-high range options is where the higher prices kick in. However, when you begin looking to spend that kind of money, there are other interesting options. At the highest range of premium laptops, the Razer Blade 16 is what we consider the best overall gaming laptop. Not only does it have the portability and gorgeous display, but can be pushed to 4K-level performance, and also offers better speakers.

  • Value: 2.5 / 5

Alienware 16X Aurora: Specs

The Alienware 16X Aurora is available in several configurations, some of which you can find below:

Alienware 16X Aurora (Review)

Alienware 16X Aurora (Cheapest)

Alienware 16X Aurora (Highest)

Price:

$1,999.99

$899.99

$2,699.99

CPU:

Intel Core Ultra 9 275HX

Intel Core 7 Processor

Intel Core Ultra 9 275HX

Graphics:

Nvidia GeForce RTX 5070

Nvidia GeForce RTX 5060

Nvidia GeForce RTX 5070

RAM:

32GB DDR5

16GB DDR5

64GB DDR5

Screen:

16-inch 2560 x 1600 display with 240Hz refresh rate

16-inch 2560 x 1600 display with 240Hz refresh rate

16-inch 2560 x 1600 display with 240Hz refresh rate

Storage:

1TB SSD

1TB SSD

4TB SSD

Ports:

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

2x USB-A 3.2 Gen 1 (5 Gbps) ports, 2x Type-C, 1x HDMI 2.1, 1x universal audio jack (RCA, 3.5 mm), 1x RJ45 Ethernet port, 1X power-adapter port

Wireless:

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

MediaTek Wi-Fi 7 MT7925, 2x2, 802.11be, MU-MIMO, Bluetooth wireless card

Camera:

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

1080p at 30 fps, FHD RGB-IR HDR camera, Dual-array microphones

Weight:

5.66 pounds (2.57 kg)

5.66 pounds (2.57 kg)

5.66 pounds (2.57 kg)

Dimensions:

0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)


0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)

0.92 in × 10.45 in × 14.05 in (23.40 mm × 265.43 mm × 356.98 mm)

Alienware 16X Aurora: Design

  • Weighs 5.66 pounds and less than an inch thick in height when closed
  • Plenty of ports, yet lacks an SD Card slot
  • No biometric security or camera shutter

The Alienware 16X Aurora's design is certainly unique, offering stylish vibes that you're not going to get anywhere else when it comes to gaming laptops in its class.

The deep blue (or 'Interstellar Indigo') color really does blend well with the sleek angles, giving the Alienware 16X Aurora' a unique spaceship aesthetic. The Alienware logo is on the top panel, which is made up of anodized aluminum, as is the bottom of the laptop.

Unlike the Area 51, don’t expect elaborate RGB lighting on anything outside of the single-zone keyboard when opened. Thankfully, there are enough configuration options for color and effects through Alienware’s Command Center app. The interior frame is made up of magnesium alloy, which helps in terms of keeping the 16X Aurora lightweight 5.66 pounds (2.57 kg). When closed, the gaming laptop is less than an inch high at 0.92 inches.

Alienware 16X Aurora on a desk

(Image credit: Future)

On the left-hand side is an Ethernet jack, single USB-A, 3.5 headset jack and a status-indicating LED. That’s matched on the rear with another USB-A, two USB-Cs, and single HDMI port. As mentioned earlier, the lack of an SD Card slot is disappointing, considering the bigger Area 51 laptop has one.

When open, the 16X Aurora features that lovely 16-inch 2560 x 1600 display with a 1080p web camera at the top. It’s a shame that there aren’t any biometric security features in terms of the camera, and the lack of a fingerprint scanner.

Meanwhile, while using the keyboard and touchpad below the speakers feels nice, it would have been good to see it come with mechanical switches like its bigger Area-51 sibling.

  • Design: 4 / 5

Alienware 16X Aurora: Performance

  • Can handle resource-heavy AAA games at 1080p and 1440p
  • Several performance settings through Alienware Command Center
  • Lovely-looking 16-inch 2560 x 1600 display with 240Hz refresh rate

One of the first games that I tested to push 2560x 1600 performance on the Alienware 16X Aurora was Senua’s Saga: Hellblade II. An audio/visual masterpiece, it’s a fantastic way to see what a laptop or desktop can do in terms of image quality and frame rate. The 16X Aurora managed to hit an average of 30fps with max settings and around 50fps thanks to Nvidia’s DLSS upscaling technology.

This was nearly constant with other single-player games as well. I got similar results with Assassin’s Creed Shadows and Black Myth: Wukong on Ultra High settings at around 27fps. Meanwhile, 2025 awards darling Clair Obscure: Expedition 33 worked well on the 16X Aurora, reaching an average of 60fps as well. Finally, Doom: The Dark Ages, provided around 46fps.

Alienware 16X Aurora on a desk

(Image credit: Future)

When it came to multiplayer and competitive games, the Alienware 16X Aurora also provided some solid numbers. Marvel Rivals on ultra settings at native resolution provided an average of 44.7fps. Playing a couple hours of Roblox, every game room performed over 200fps as well. Playing Forza Horizon 5 lent an average frame rate between 60 and 110fps. Even fighters like Street Fighter 6 ran well at max settings with 60fps. As mentioned previously, DLSS, alongside other tech like Frame Generation, can help improve frame rate performance depending on the supported game.

Alienware 16X Aurora Benchmarks

Here's how the Alienware 16X Aurora performed in our suite of benchmark tests:

Geekbench 6 (Multi Core): 19,715; (Single Core): 3,028
Crossmark Overall: 2,321; Productivity: 2,183; Creativity: 2,477; Responsiveness: 2,292
3DMark Fire Strike: 31,480; Steel Nomad: 2,987; Time Spy: 13,594
25GB Copy Test: 1,780 MB/s
Cyberpunk 2077 (1080p, Medium): 43fps
Assassin’s Creed Shadows (1080p, Medium): 63 fps; (1080p, Ultra High) 36fps
Black Myth: Wukong (1080p, Medium) 111fps; (1080p, Cinematic) 45fps

Add Alienware Command Center’s ability into the mix, and general 1440p performance is great when placed in Overdrive mode. At this point, the 16X Aurora’s fans whirr into action while making use of the gaming laptop’s Cryo-Chamber cooling system. One thing that’s for certain is that it doesn’t get loud when performing general gaming tasks, but can turn into a jet engine when pushing specs.

The 16X Aurora can handle modern games at native resolution with strong visual fidelity and competitive performance. Most importantly, games look fantastic on the lovely display. Though it lacks HDR capabilities, image quality and color accuracy is great overall. Playing games with exceptional art design like Dispatch and Lumines Arise are a treat with this display. 100% DCI-P3 and ComfortView Plus makes this great for content creators who use Adobe Suite software, including Photoshop and Premiere Pro. On the other hand, the pure gaming performance of this display is above average as well thanks to its 240Hz refresh rates and G-Sync capabilities.

Alienware 16X Aurora on a desk

(Image credit: Future)

However, it's too bad that the stereo speakers that come inside the 16X Aurora let the laptop down. These speakers feature Dolby Atmos, but often sound hollow while lacking audio nuance. If the cooling fans are engaged at max, hearing anything is incredibly difficult. Listening to music or gaming isn’t a great experience, but audio during video conferences is fairly standard. In adequate lighting conditions alongside a quiet room, using Zoom and Google Meet sessions isn’t that bad. Just don’t expect any webcam software enhancements or the likes here, though the 1080p webcam works well enough.

Taken as a whole, the 16X Aurora delivers a well-rounded experience in terms of game performance and visual quality. Though the audio doesn’t match everything else, that’s what good gaming headsets are for.

  • Performance: 4.5 / 5

Alienware 16X Aurora: Battery life

  • Battery life is around four and a half hours
  • Charging takes around two hours
  • Requires a large power brick adaptor

Gaming laptops aren’t known for their long battery lives, and the Alienware 16X Aurora serves well as an example of this. The six-cell 96Wh Lithium-Ion battery on average lasts just a few hours when the laptop is being used for general computing tasks.

During our Web Surfing (Battery Informant) test, we were only able to get 4 hours and 23 minutes of usage before the laptop ran out of juice. During everyday testing, I was able to get around half of that; meaning users are going to have to carry the large adapter with them at all times.

Don’t expect any quick charging out of the 16X Aurora either, as it’ll take around two hours for this to charge to full. Through the USB-C with DisplayPort, users can also charge a power adapter of adequate power; however, GPU performance will be limited.

  • Battery Life: 2.5 / 5

Should you buy the Alienware 16X Aurora?

Alienware 16X Aurora? Scorecard

Value

The lower spec $899 configuration puts it at the top of most laptops within that range, but the higher $1,999 price tag for more powerful configurations are expensive purchases.

4/ 5

Design

That classic Alienware styling is always a winner, in addition to its portability in size and weight. Despite some great port variety, the lack of an SD Card slot and biometric security in some form is an issue.

4 / 5

Performance

At 1080p and 1440p resolutions, this gaming laptop can handle the best in visually arousing AAA games and high frame rate competitive titles.

4.5 / 5

Battery Life

Less than four and a half hours of battery life is good enough for a bi-coastal trip. Anyone needing more is going to need that large power brick with them.

2.5 / 5

Total

Though battery life, speakers and price are concerns, the Alienware 16X Aurora provides good portability with its slim and light design, great performance and a lovely 16-inch display.

4 / 5

Buy the Alienware 16X Aurora if...

You want solid 1080p or 1440p performance
Anyone wanting excellent 1440p performance will appreciate the Intel Core Ultra 9, Nvidia GeForce RTX 5070 and 32GB DDR5 for many big AAA titles.

You need a lovely display and high frame rates
The 16-inch 2560 x 1600 display is great for playing games and watching or creating content, while also providing a high 240Hz refresh rate.

You want a portable laptop
Weighing less than six pounds while almost an inch thick when closed makes this a great portable gaming laptop. Add those Alienware-specific design elements alongside a slew of ports, and this is one of the coolest-looking laptops in its class.

Don't buy it if...

You need long battery life
Expect around four hours of battery life for general usage. Attempting to play resource-intensive games means significantly less time between charges.

You want better speaker quality
The Dolby-certified speakers lack high volume levels, and are fairly hollow in audio quality.

You want something affordable
The 1080p lower-end Nvidia RTX 5060 configuration at $899 is a great price but our $1999 review configuration with the 5070 and Intel Core Ultra 9 is definitely pricey.

Also consider

If my Alienware 16X Aurora review has you considering other options, here is another laptop to consider:

Razer Blade 16
Anyone looking for style, portability, and serious power may want to look into the Razer Blade 16 if their pocket is deep enough.

Read our full Razer Blade 16 review

Acer Nitro V 15
If absolute power isn’t your primary concern, and affordability is of the most importance, then the Acer Nitro V 15 is a solid option.

Read our full Acer Nitro V 15 review

How I tested the Alienware 16X Aurora

  • Tested the gaming laptop over the span of a week
  • General computing tasks include Google Docs and Tidal
  • Games played include Clair Obscure: Expedition 33, Forza Horizon 5, Senua’s Saga: Hellblade II, Dispatch, Roblox, Neon Inferno, Lumines Arise and Street Fighter 6

During my week with the Alienware 16X Aurora, I split my time between general computing tasks and gaming. Most of my everyday usage of the gaming laptop started with software like Google Chrome and music streaming service Tidal. Google Chrome allowed me to see how the laptop handled day-to-day tasks, alongside how many tabs could be open at once. Tidal was more of a test of speaker quality through a hi-fi audio music streaming service.

When it came to games, I used Clair Obscure: Expedition 33, Senua’s Saga: Hellblade II, and Forza Horizon 5 to test more resource-intensive games. Lower resource-intensive games were used to push frame rates and display refresh rates, and these included Street Fighter 6 and Roblox. Games that I used to showcase color vividness in the display included Dispatch, Neon Inferno and Lumines Arise.

Read more about how we test

  • First reviewed December 2025
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