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Like a Dragon: Infinite Wealth review – the bonds we share
6:00 pm | January 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: January 26, 2024 

Like a Dragon: Infinite Wealth is a special game with an enthralling narrative that expertly weaves its new characters and plot points with the series’ past. It’s a story that’s as thrilling and intense as it is heartwarming and - occasionally - genuinely hilarious.

That said, it is a story that’s got plenty of that ‘for the fans’ energy about it. Of course, this is exactly what longtime Like a Dragon fans will want to hear. But it can understandably leave complete newcomers feeling a little lost.

Infinite Wealth knows this, though, and confidently leans into the fact that it’s a capstone on a story that’s nearly 20 years in the making. And for newer players, it still has its own narrative that’s wholly unique and captivating. But, fans who’ve stuck with Yakuza since its earliest days will be rewarded with a tale that feels deeply personal and plenty bittersweet. Best of all, Infinite Wealth hasn’t lost its ability to make you smile and laugh to balance out its bleaker moments.

Gripping narrative aside, Infinite Wealth iterates greatly on the switch to a turn-based battle system that started with 2020’s Yakuza: Like a Dragon. New and returning party members have access to even more classes and skills. Additionally, enemy AI has been vastly improved, and boss fights feel significantly less spongy while still offering a high degree of challenge.

All that plus some of the best side content in a Yakuza game to date and you have a game that could potentially take you upwards of 100 hours to finish. However, it was all so compelling that I never once felt the game was overstaying its welcome. 

Across the pond

Like a Dragon: Infinite Wealth Honolulu envionrment

(Image credit: Sega)

Taking place a few years after the last game, Like a Dragon: Infinite Wealth sees protagonist Ichiban Kasuga resume a quiet life, helping former yakuza members ease back into the civilian world. After a viral video frames him as a fraudster, however, he’s offered the chance to escape the spotlight by trekking over to Honolulu, Hawaii. Here, his mother - once thought to be deceased - seems to be alive and well.

Aided by native Hawaiian cab driver Eric Tomizawa, exchange student Chitose Fujinomiya, and the Dragon of Dojima himself, Kazuma Kiryu, Kasuga soon learns that there’s much more to his mother’s whereabouts than initially thought. What follows is a story that - as we’ve come to expect from the series - slowly unravels a plot with multiple factions at play and potentially thousands of lives at stake.

Best bit

Like a Dragon: Infinite Wealth Kiryu meets Kasuga

(Image credit: Sega)

Like a Dragon: Infinite Wealth’s narrative is comfortably one of the series’ best. In an early scene, Kasuga’s relief when Kiryu comes to his rescue is palpable, and their bonding throughout always made me smile.

Like a Dragon: Infinite Wealth takes a dual-protagonist approach this time around. At first, I wasn’t sure how to feel about this; Kasuga is firmly positioned as the new face of the franchise, and taking time away from his story initially felt jarring. However, Kiryu’s got no shortage of unfinished business left to attend to. And as a result, his side of the story simultaneously plays out like a victory lap and more definitive closure. For the most part, though, Infinite Wealth’s story is well-paced and offers ample time to explore both Honolulu and the returning setting of Yokohama’s Isezaki Ijincho district.

It’s fantastic to see Yakuza: Like a Dragon’s cast all return, too, and here they’re better fleshed out than before. Nanba, Koichi Adachi, and Saeko Mukoda have all matured greatly, and their personalities shine brighter than ever. Additionally, the Geomijul faction’s head, Seonhee, is now a fully-fledged party member and along with Chitose adds some much-needed female rep that the previous game sorely lacked. 

Take it outside

Like a Dragon: Infinite Wealth combat showcasing Kasuga and Kiryu performing a combo attack

(Image credit: Sega)

Ryu Ga Gotoku Studio is clearly much more confident in the direction it’s taking the mainline series now, and this really shows in Like a Dragon: Infinite Wealth’s battle system. As such, it’s worth noting now that many of the flaws from Yakuza: Like a Dragon’s debut attempt at turn-based battling have been addressed here (as noted above) but there are plenty of additions that made me actively seek out fights in the hub cities.

The first big change you’ll notice is that characters can now move in a defined radius in battle. This opens up tons of new options in combat. You can position characters to attack an enemy from behind, guaranteeing a critical hit. Several abilities have also been reworked to activate in a long, straight line or a circular area-of-effect, thus hitting multiple targets at once. These can be occasionally tricky to line up, as enemies also tend to move around during your turn, but nailing these abilities for big damage and crowd control always feels fantastic.

There’s a whole bunch of new classes to swap your party members into. A personal favorite of mine is the Aquanaut, who fights with a surfboard and can deal huge water damage to enemies while providing buffs to allies. The Samurai’s great, too, if you’re looking for a straightforward damage powerhouse. The agile Kunoichi’s another strong addition, able to continuously boost agility which then allows other abilities to hit even harder. Oh, she can throw bees as well.

One very welcome addition here is that by leveling these classes, you’re able to carry their skills to others. Essentially, this means you can patch up a class’s weaknesses with more powerful abilities. At a certain point in the story, you’ll also unlock access to all the previous game’s classes, giving you even more options. 

Unfortunately, classes are still locked by gender. This means Saeko, Chitose, and Seonhee won’t have access to classes like Aquanaut and Action Star. And the lads won’t be able to become Geodancers or Night Queens. It’s a bit of a missed opportunity that I feel prevents the class system from being as deep as it otherwise could have been.

Stay a while

Like a Dragon: Infinite Wealth

(Image credit: Sega)

It wouldn’t be a Like a Dragon title without reams of compelling side content. Infinite Wealth provides some of the best in the series to date. You’ve got the usual helping of side stories acting as optional quests, which typically unlock handy rewards such as new weapons or helpful ‘Poundmate’ allies to call into battle.

The first of two meaty side content offerings is the Sujimon League - Pokémon battling with a delightfully Yakuza twist. Defeating enemies in battle (or at dedicated ‘Raid’ spots on the world map) gives you a chance to recruit a baddie to your side. With them, you can compete in turn-based Sujimon battles to climb your way through the ranks, even earning gym badges on the way. It’s so hilariously on the nose that I can’t help but love the cheekiness of it all. 

It’s surprisingly deep, too, with Sujimon all possessing elemental types and special abilities. Some - and I’m not kidding here - can even evolve into a much more powerful Sujimon when upgraded enough. And best of all, as I was thinking it would be awesome to use my Sujimon in actual battles, the game answered. Kasuga can unlock the unique Sujimancer class that lets him summon Sujimon to perform magical abilities. It’s so utterly charming and brilliant.

For something a bit more laid back, then, you’ve got Dondoko Island, which unlocks early in the story. Something of an Animal Crossing-style ‘home away from home,’ here you’re greeted by popular real-life Japanese mascots Gachapin and Mukku and invited to save the island from a gang of pirates. Yes, really.

Accessibility

Like a Dragon: Infinite Wealth accessibility options

(Image credit: Sega)

There’s a solid amount of accessibility options here. Players can change subtitle colors, add speaker names and a background for subtitles, too. There’s three major colorblind settings for those that need them. Additionally, in-battle action prompts can be disabled should players prefer to not worry about the timing on certain abilities.

Dondoko Island tasks Kasuga with cleaning up trash, catching bugs and fish, and crafting furniture and buildings to increase the island’s tourist rating. Eventually, you can even invite guests to the island to stay and spend money; many of which are familiar faces from throughout the series. Is it the most exciting content ever? No, but it’s not supposed to be. I found Dondoko Island to be a nice, laidback experience that was perfect for breaks in between the often dramatic narrative.

One last bit of side content I really loved was Aloha Links. And it’s really super simple; Kasuga can greet certain NPCs with a dedicated ‘Aloha!’ greeting button, and they’ll register to the Aloha Links app as a friend. It’s a small but very wholesome addition that comes with its own rewards, and of course invites exploration to discover all the applicable NPCs.

Overall, Like a Dragon: Infinite Wealth made me extremely confident in the series’ future. It presents a wholehearted, earnest story about caring for those closest to you and the importance of not leaving any regrets behind. Paired with some of the best turn-based combat I’ve played in years and a dizzying amount of quality side content, I can confidently say Like a Dragon: Infinite Wealth is an early game of the year contender. 

Like a Dragon: Infinite Wealth is an early game of the year contender. Want to learn about our pick for last year? Consider checking out our list of the best games of 2023. 

Tekken 8 review – all bark, all bite
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: PS5
Available on:
PS5, Xbox Series X|S, PC
Release date:
January 26, 2024

If you’ve been waiting for a fighting game that will push you to your mental limits, but reward you through a level of satisfaction unfelt in the genre when successful, then Tekken 8 is bound to deliver. The seamless fluidity of combat will raise the hair on the back of your neck, and hits feel heavy enough to knock the air out of your lungs in real-time - Tekken 8 is nothing short of a revelation. Offering an evident step up from the previous installment to the fast-and-furious fighting game franchise, there’s a huge amount that marks Tekken 8 as what I can confidently call one of the best fighting games in recent memory.

Tekken 8's most immediate impact is the visuals, bringing the roster of beloved characters - and some new faces - to life in a way we've never seen before. But as soon as fights start flying, you'll see combat that keeps you sweaty palmed at the edge of your seat. The entire experience of Tekken 8 is designed to draw you in, stick with you, and keep you thinking about every fight to see how you can improve. Each match, character interaction, slow-motion K.O., and flurry of blows will have you analyzing how you can simply be better.  

You'll have some help getting there, though. Newly implemented control schemes such as Special Style, and the introduction of Arcade Quest - which serves as a way to get familiar with the game's basic mechanics and controls in a more hands-on way rather than a simple tutorial - also make the game more approachable than ever. For anyone who has been intimidated by Tekken in the past or anyone who’s been considering returning to the series after some time away, all of these features help you feel ready for anything no matter your skill level. 

If you don’t know, get to know 

Tekken 8

(Image credit: Bandai Namco)

Whether you’re looking for an expansion to the story that Tekken has been carefully weaving together since the launch of the first game in 1994, or you’re looking for a way to refine your skills and combos, Tekken 8 offers everything you need and more. For most, The Dark Awakens will be your first port of call - a single-player story mode that whisks you through the history of the game and why its ensemble is constantly going toe to toe in combat. 

This is where you get to witness the cinematic experience of Tekken 8. Cutscenes entwine together so seamlessly that you could easily re-watch the entire story without any combat and still feel as involved. As you work your way through the chapters on offer, it’s as if puzzle pieces are slotting together to help you understand the fighter’s motives and reasonings behind their fury. The campaign experience also gives you plenty of chances to test out different move sets and see which characters are fun to play so you’ll know when you’re ready to jump online. 

Although fairly short, having taken me about three hours to complete, The Dark Awakens wastes no time in answering questions that players have had about the series for years. But, even though I praise how satisfying it is to have age-old questions finally answered - or at least touched on in passing - many new players may leave with more questions than they came with. 

There is a lot to learn about Tekken before jumping into its story mode, and, while everyone gets a firm introduction to who people are and they each have their relationship with characters like Kazuya and Jin explored, there’s a firm chance that new players will complete the mode feeling nowhere near as satisfied as those returning. 

Practise makes perfect 

Tekken 8 Fighters Lounge

(Image credit: Bandai Namco)

On the other hand, Arcade Quest is ideal for anyone more interested in honing their combat skills, filling that role better than a narrative exclusively involving the roster and lore of the series. This mode focuses on you as a Tekken player, which takes the form of a cutesy yet slightly dead-behind-the-eyes customizable avatar, and how you can become one of the best. That’s the dream, being able to waltz into an arcade and immediately assert your dominance as a top contender, but it’s not that simple. Especially not with Tekken. Luckily, the charismatic friend you meet the moment you start the mode, Max, is willing to break down everything from how to block and punish to how to pull off your first air combo as you explore arcades across the map and fight willing NPCs.

Information about how the game works is presented to you in a far more digestible way than any previous Tekken game in Arcade Quest, making it a lot easier to feel inspired to keep pushing forward rather than feeling disheartened as your opponent whips out combos you’ve never seen before. This is a feeling I’m not unfamiliar with in fighting games, but, with Arcade Quest, I could at least take some time to understand why I was missing opportunities to punish a move following a block, or where I missed a window to bring out a combo. 

The in-depth tutorial-esque game mode also ensures you have plenty of players to fight against to make sure you’ve perfected your skills in each area too. This feeds into the emphasis Tekken 8 places on how practice makes perfect. Tekken 8 wants you to know that you should constantly be striving to be better - a sentiment echoed throughout the narrative of both story modes. 

Power is everything 

Tekken 8 Asuka and Leroy fighting

(Image credit: Bandai Namco)

The Dark Awakens and Arcade Quest set you up nicely to feel prepared enough to take the fight online,  which is where you see Tekken 8's true colors shine. As the selling point of the series, there’s always a lot of expectation resting on how Tekken’s combat has been improved over the last game, and, while it’s hard to build on a foundation that has already been set in stone, there’s something about Tekken 8 that feels utterly unmatched when compared to previous games.

Attacks in Tekken 8 carry a weight with each hit. Even basic inputs and beginner combos feel earth-shattering, which is amplified as you start to string together attacks that strip chunks from the health bar of your opponent. Because of how satisfying it feels as you start to master combos, you're motivated enough to learn more convoluted inputs which in turn, make you a fiercer competitor. You can almost physically feel the payoff when you successfully land one in a match, and before you know it, training paired with My Replay & Tips feels like a second home while you learn everything there is to know about your favorite fighter's moveset. 

The heat system, a new mechanic that lets you deliver a chain of hard-hitting attacks if timed right or at least some chip damage if you attack into a block, also helps encourage the concept of tangible impact. Hits are designed to be hard and fast when this ‘heat’ is active, and you’re capable of drastically changing the pace of a match with one well-timed activation against an unsuspecting opponent. As a result, you never know what to expect from your fellow fighters, and this is how Tekken 8 keeps you watching with bated breath and biding your time to fight back. 

Accessibility settings:

Tekken 8 Accessibility menu

(Image credit: Bandai Namco)

Tekken 8’s accessibility options come in the form of its color settings, which can be altered depending on a variety of conditions. You can also change the overlay on the characters to make them easier to spot in versus battles. This is the only accessibility option the game offers as dialogue is already subtitled, but you cannot alter the size.  

Visuals and models are more polished than ever before. The larger-than-life aesthetics elevate Tekken’s roster, with costumes and poses defining personalities. These visual cues make it easier to connect with the characters you’ve been playing. Idle animations and stages ooze charm, and, if you weren’t fighting for survival in each battle, it would be incredibly easy to lose yourself in the details of the game.

Animations have also been enhanced, which makes matches just as enthralling to watch as they are to play. Moves feel explosive, and characters crash to the floor making visual impacts that stick through each battle. You can even punt your enemies straight through the walls on stages like Ortiz Farm to add to the explosive nature of each match. With Tekken 8, there’s no such thing as half effort. You’re either all in, or you’ll be quickly searching for your next opponent having taken a huge loss. The style of the game reflects this at every turn.

The fluidity of the animations and the tension created by the speed of each battle boils down to an experience unlike any other. The high I get from a win in Tekken 8 is something I find myself constantly chasing, and it’s a feeling I haven’t tapped into through games like Street Fighter 6 or Super Smash Bros. Ultimate. In comparison, Tekken 8 essentially offers it to me on a silver platter and tells me I need to work for it, bit its supportive modes are there with me every step of the way. It’s safe to say that it feels as if a new standard has been set for fighting games, and it’ll be a hard standard to exceed for whoever feels brave enough.

If you’re looking for a way to improve your playing, it’s worth checking out our guide to the best fight sticks.  

Another Code: Recollection review – rewriting the past
3:04 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: January 19, 2024 

Another Code: Recollection brings two cult classic puzzle adventure games to the Nintendo Switch. Containing both the Nintendo DS game Trace Memory (which was titled Another Code: Two Memories over in Europe and Japan) and its Nintendo Wii sequel Another Code: R - A Journey into Lost Memories, this collection represents the very first time that this latter title has been officially released in the US.

Far from being simple ports, however, Another Code: Recollection offers two full-on remakes that don’t shy away from making some pretty surprising changes to their source material. All of the puzzles across the two games have been fully reworked to take better advantage of the Nintendo Switch hardware and a smattering of additional scenes have been added to the first game.

The biggest alterations are evident in the new version of Another Code: R, however, which is substantially shorter than its original incarnation. A lot of work has also been done to try and bridge the gap between what was otherwise two quite mechanically and thematically disparate titles, including a significantly changed ending that, while still very in keeping with the tone of the original, makes it very difficult to declare whether this reimagining should be considered the definitive version.

Short and sweet

A screenshot showing Ashley and D from Another Code.

(Image credit: Nintendo)

Set on the remote Blood Edward Island off the coast of Washington State, Trace Memory sees you take control of Ashley Robbins - a young teenager who has traveled to the island to reunite with her missing father. She’s joined by her aunt Jessica, who promptly goes missing in the grounds of the island’s mysterious ancient mansion leaving Ashley to try and get to the bottom of things.

Armed with the DAS (a suspiciously Nintendo Switch-shaped device that can take photos and store useful tidbits), you navigate around the environment and solve a series of puzzles to progress. You’re soon joined on your adventure by D, a young amnesiac ghost of a former mansion resident, and the pair agree to team up to find Ashley’s family and recover D’s lost memories. 

While the DS game was played from a top-down perspective, Another Code: Recollection shifts the camera to a more modern third-person view with a full 3D version of the world to explore. It’s a major change, but one that seems like an appropriate way to help modernize what would otherwise be an unapologetically old-school adventure game. There are still some clear hallmarks of the portable format, however, like the small cast of characters and focus on compact interior areas.

It’s in some of these interiors that the new camera can become a little awkward, too. It’s extremely slow by default (which can mercifully be adjusted in the settings menu) and often hovers a little too close behind Ashley for comfort. Navigation is cumbersome when her upper body takes up so much screen space and, although it’s by no means a complete dealbreaker, it definitely detracts from the overall presentation at times. 

Accessibility features

The accessibility menu in Another Code.

(Image credit: Nintendo)

Another Code: Recollection features several accessibility options. This includes a variety of different hints for in-game puzzles, a navigation assist mode and an autoplay setting for dialogue. Voice acting is accompanied by text throughout.

Dialogue fares much better though, as it plays out in charming visual-novel sequences with shifting manga panel-style boxes and chunky bubbles of text as characters go back and forth. It’s a pleasant visual effect that perfectly compliments the attractive, painterly art direction and greatly enhances what would otherwise be a plain barrage of text. The new addition of voice acting similarly introduces a more cinematic quality to most scenes, though the very occasional instance of less-than-stellar line delivery during major narrative sequences is jarring.

The pace of events is often extremely slow, thanks in no small part to the sheer abundance of explanatory dialogue. However, Ashley and D make for a compelling pair, and the constant trickle of new clues makes it very difficult not to become wrapped up in their mystery if you’re a fan of a more traditional adventure. With supernatural elements and a hearty dose of sci-fi, it all pays off wonderfully in a memorable ending, too.

 Pleasant puzzling 

A puzzle in Another Code

(Image credit: Nintendo )

Given how much Another Code relied on DS hardware for its puzzle solving, making particular use of the stylus and touch-screen, it’s not too surprising that Another Code: Recollection takes things back to the drawing board in this respect. There’s a good variety of mechanics in the changed puzzles here, including the surprisingly frequent use of motion control for everything from tilting a stuck key through a miniature obstacle course to using a candle to uncover a hidden message on heat-sensitive paper. 

These mechanics work well when they appear and the difficulty of the puzzles overall is almost perfectly balanced. Intriguing clues are hidden around the environment and there's plenty of optional character dialogue to help guide you.

If that’s not enough, some new settings do a great job of making the game more approachable. A handful of hints can be displayed on-screen at any time, walking you through each puzzle before finally revealing the complete answer - a great option to have if you’re entirely stumped. There’s also an optional navigational assist mode that highlights key items and adds a prominent compass around Ashley’s body that always points you in the right direction.

Best Bit

An Another Code screenshot.

(Image credit: Nintendo)

After spending hours in a confined mansion, the first time you step foot in the spacious Lake Juliet resort feels almost liberating. Exploring this fresh environment is often a literal walk in the park.

These are superb additions for newcomers that could come in especially handy as you move into the much larger environments of the second game, Another Code: R. Set two years later, it takes place in a sunny camping resort called Lake Juliet. You meet an older, stroppier version of Ashley who has been roped into a family camping weekend when she would much rather be at band practice with her friends. Things take a strange turn after she encounters a young runaway, however, and she begins to uncover a conspiracy that’s intimately connected with both her past and the history of the resort.

The more open structure of this sequel gives you a little greater freedom to explore at your own pace, taking in the lush scenery of the forest setting. Several new mechanics are introduced, including the RAS - a wrist-mounted version of the DAS that has you completing quick-time-event style code-breaking sequences to open electronic doors. Most of the puzzles are not hugely different from those found back in the mansion, though some stand-out favorites - like a segment that sees you trying to recover a floating briefcase with a remote control boat - offer more than enough variety to keep things fresh.

An Another Code screenshot showing a road.

(Image credit: Nintendo)

The approach taken with the story of Another Code: R is a little baffling, though. While it’s safe to say that the original runtime of over 15 hours was far too long, cutting about nine hours of content and dramatically changing the ending is a bold choice for a remake. Thankfully, the new story elements feel right at home and the cut content consists mainly of quite repetitive sections. However, it’s still easy to see why some might prefer the original version and, while it makes Another Code: Recollection considerably more interesting for returning players, it’s difficult not to think that newcomers are missing out on the ‘true’ experience.

Either way, Another Code: Recollection is still an enjoyable adventure with plenty of puzzles and a narrative that makes it well worth experiencing - especially now that it’s more approachable than ever.

 For more Nintendo Switch game recommendations, see our guides to the best Nintendo Switch games or the best cozy Switch games. 

Thrustmaster Ferrari 488 GT3 racing wheel review – kicks like a horse
2:25 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The Thrustmaster Ferrari 488 GT3 is undoubtedly one of the most impressive, eye-catching racing wheels you could add to a sim racing setup. Officially licensed by automobile manufacturer Ferrari, this incredible replica (taken from the GT Championship car of the same name) is as versatile as it is aesthetically pleasing.

The wheel’s immaculate build quality, on-board LEDs, action buttons, and dials make it an exceptionally capable sim racing wheel. Especially for games that offer full support for the Thrustmaster Ferrari 488 GT3, including F1 23, iRacing, and Assetto Corsa Competizione.

The incredible amount of options and customizability the wheel provides is, unfortunately, something of a double-edged sword. The GT3 isn’t really made with newcomers in mind, and there’s considerably more to the initial setup process than plug-and-play add-ons like the Thrustmaster T248 or the Logitech G923.

Price is also a factor in the GT3’s enthusiast target market. Coming in at $249.99 / £199.99, it’s already on the pricier side. And that’s before factoring in the cost of a compatible wheel base (like the T818 or T300 servo base) and extras like pedals and a gear shifter - none of which are included with the wheel itself. If budget and ease of setup are factors into your buying decision, then consider checking out our guide to the best racing wheels and best PS5 racing wheels for a range of alternatives.

Design and features

Thrustmaster Ferrari 488 GT3

(Image credit: Future)

What’s immediately apparent about the Thrustmaster Ferrari 488 GT3 racing wheel is its phenomenal build quality. Its carbon fiber faceplate and rubber grips ensure the wheel is resistant to wear and tear, and sits firmly and comfortably in your hands. Its 11 action buttons, dials, and switches add up to a lot to get used to, but they’re all carefully placed towards the edges of the faceplate. This placement means they’re all within reach of your thumbs and don’t require you to take a hand off the steering wheel.

On either side of the top-center Thrustmaster logo are four warning LEDs (two on each side) that can provide further information at a glance while racing. I found these to be entirely optional, but they do give an added layer of immersion for things like low fuel warnings or pit entry reminders.

Handily, the dials situated at the bottom of the wheel allow you to change out button profiles if you find yourself hopping from game to game. What’s more, the wheel is compatible with PlayStation 5, Xbox Series X|S, PC, and last-gen consoles. This variety ensures the wheel has a high level of versatility; you’ll just need to make sure you’re also buying a wheelbase that’s compatible with your platform of choice. I tested the Thrustmaster Ferrari 488 GT3 racing wheel with the T818 base, for example, which exclusively works on PC.

Performance

Thrustmaster Ferrari 488 GT3

(Image credit: Future)

One of the highlights of the Thrustmaster Ferrari 488 GT3 racing wheel is its excellent force feedback. By default, I found the wheel to provide immersive, realistic feedback as I rocketed down straights and hit the brakes through tight corners. Racing at Monza in F1 23, for example, the wheel shook and provided strong (but not insurmountable) resistance as I slammed the brakes at that tight turn one. Then, navigating that long right-hand corner at the end of the lap felt more satisfying than ever, as the wheel registered feedback accurately as I carefully balanced my turning angle.

The on-board action buttons provided a very welcome layer of immersion, too. I was able to tell the pit crew to get ready for my entry at the push of a button. I was also able to access the team radio and navigate its options via a button press and with navigation from the directional encoder.

Changing gears felt incredibly easy, too, thanks to the large rear paddles that I’d bound to shifting both up and down. These do feel a little clunky and heavy at first, but they’re certainly not unresponsive. And after a period of adjusting, shifting gears eventually felt like second nature.

When it comes to steering, the GT3 feels ultra-responsive and customizable thanks to the T818 base. This higher-end wheelbase allows for a rotation up to 1080 degrees (and as little as 270, all adjustable in the base’s PC control panel). Thanks to the wheel’s comfort and responsiveness, performing full rotations to get through particularly tight corners never felt uncomfortable or unnecessarily challenging.

Should I buy the Thrustmaster Ferrari 488 GT3 racing wheel?

Thrustmaster Ferrari 488 GT3

(Image credit: Future)

The Thrustmaster Ferrari 488 GT3 racing wheel definitely isn’t one that I’d recommend for beginners given its breadth of customizability and the need for a wheelbase. It’s an expensive investment, but one that racing sim enthusiasts will get a lot of use out of thanks to its expert craftsmanship, exceptional performance, and fantastic force feedback. 

Buy it if...

Don't buy it if...

How we reviewed the Thrustmaster Ferrari 488 GT3 racing wheel

I tested the Thrustmaster Ferrari 488 GT3 racing wheel for about a week, with it fitted to the T818 wheelbase for PC. I aimed to test the wheel on a number of racing games, including F1 23, Assetto Corsa Competizione, and Forza Motorsport. I was particularly impressed with the GT3’s robust and accurate force feedback and range of on-board buttons that provided quick and easy access to a number of in-game features such as pitting and accessing team radio.

Check out our list of the best racing games for a range of top recommendations. Additionally, you may find a great price on the best peripherals by checking out our list of the best PS5 racing wheel deals.

Apollo Justice: Ace Attorney Trilogy Review – No objections!
6:00 pm | January 22, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, Nintendo Switch, Xbox One, PS4
Release date: 26th January 

The Apollo Justice: Ace Attorney Trilogy is, in many ways, a fresh chance at stardom for its titular character. For all the Ace Attorney has endured with audiences for over two decades, Phoenix Wright and its initial cast remain the face of the franchise, taking the limelight from any newcomers wishing to usurp the beloved star.

 Following the critical and commercial success of the original trilogy of legal drama-esque visual novels headlined by the beloved icon, Shu Takumi and his team took the bold decision to set the character aside for a fourth mainline entry in the series in 2007, centering the action on all-new plucky upstart Apollo Justice.

Pushing aside your beloved headliner for someone new runs the risk of alienating a fanbase, and it’s difficult to determine whether this decision was a successful one. While this new entry was certainly a critical and commercial success upon release, many clamored for the return of Phoenix Wright and co. beyond the supporting roles they’re given here, by the time the fifth entry was finally released six years later, Wright was back on the cover and in the driving seat for proceedings in future titles. Apollo was now being overshadowed in what was supposed to be his own trilogy.

Phoenix Wright remained the franchise star, and Apollo was overlooked. It didn’t help that, until now, it was far more difficult to play these games compared to the seemingly endless releases offered to the original trilogy in the following years. By comparison, the Apollo Justice trilogy received just a single port to mobile devices in the mid-2010s, with the games otherwise stuck on the now-obsolete DS and 3DS.

However, good things come to those who wait, and the long-awaited remaster of the Apollo Justice: Ace Attorney Trilogy provides a platform for these characters and stories to be reintroduced to audiences and judged on their own merits. Importantly, without the pressure of following up a beloved trilogy for a fervent fanbase. And with a remaster like this, Mr Justice should have no problem making new friends with modern audiences!

Same old attorney 

Woman frowning

(Image credit: Capcom)

On the surface, not much has changed with this new release. The Apollo Justice: Ace Attorney Trilogy brings all three entries in the trilogy together in a single collection, remastered with all-new visuals to cater to modern HD and 4K displays. To accommodate for the loss of the second screen from Nintendo’s former handhelds, gameplay when examining evidence or interrogating witnesses has been adjusted to work with just a single screen. Beyond that, the experience and story remain largely unchanged, and there are no new storylines or cases included either.

Best Bit

objection speech bubble

(Image credit: Capcom)

No matter how many times you play an Ace Attorney game, finding the right moment to shoot an objection in the heat of a court trial never gets old. Doing so at one particular moment towards the end of the final episode of Apollo Justice is one particularly strong example. 

The 14 cases (plus two what-if scenarios previously released as DLC) included in this collection across three games chart the story of Apollo Justice, an up-and-coming attorney who eventually trains under the guidance of Phoenix Wright at the Wright Anything Agency during an era of wavering trust in the courts. Mr Wright lost his attorney’s badge for seven years for his use of falsified evidence, leaving him to make a living as an underground gambler while his young daughter put on magic shows to make ends meet. Apollo’s judicial debut marks the start of his search for Justice and a chance for Wright to turn his life around, while they work with other defense attorneys and detectives to drag their clients out of ever-more-precarious mysteries and legal jeopardy.

Even compared to the original trilogy, already known for its at-times larger-than-life storylines involving spirit mediums, the interrogation of a parrot, and the rather eccentric prosecutors you come to face, be prepared for ever-more outlandish mysteries this time round. Without diving too far into spoilers, by the end of this trilogy, you’re performing seances in ancient kingdoms (and that’s just the start!) as Apollo seeks his reason for defending and pursuing the life of a public defender.

 Fresh coat of paint

Woman dressed up

(Image credit: Capcom)

Even at its most outlandish, this legal drama-but-anime approach to storytelling provides some of the tightest character-driven writing you can find. The story is constantly twisting and turning while keeping the player involved as you investigate crime scenes and use evidence to turn the tide of the case in the courtroom and save your client from life in prison. Picking out contradictions in testimony remains as tricky and satisfying as ever. Taking advantage of new techniques to pick apart testimony keeps things fresh, even if it is at times frustrating to work out, which is the statement to hurl the correct piece of evidence you need to progress the case toward the solution you’ve already begun to piece together.

If this offered nothing more than a chance to enjoy the humorous, engrossing writing of this tightly-packed trio of visual novel classics that’s barely aged a day since its original release, this would be an easy recommendation. What’s most impressive is the effort made by Capcom to enhance the experience and give these games the greatest chance of success.

Compared to the remaster of the first trilogy, this is a stark visual upgrade over the original release of these games. The first game in this collection, Apollo Justice, first made its debut on the Nintendo DS, with this remaster retaining its sprite-based look. These have been cleaned up to an even higher standard than what we saw for Wright’s trilogy, with sprites redrawn and backgrounds enhanced to ensure they hold up on modern displays. The result is a joy whether experienced on a crisp portable display or blown up on a large TV or monitor.

Later entries, originally released on Nintendo 3DS, saw a shift in style where animated 3D models replaced flat character sprites. These have also been given some love for the remaster and look great, offering a greater degree of expression without looking out-of-place juxtaposed against the game’s still-2D backgrounds. For all three titles, you have the option of playing these titles in order or revisiting a favorite episode or scene via the episode selection menu.

Case closed

Person shouting

(Image credit: Capcom)

Although there’s nothing new in terms of story for long-term fans revisiting the games, there’s plenty of bonus content fans will appreciate. The Orchestra Hall is a music player collecting over 170 tracks, not just from the trio of games included in this collection but also from special orchestra concerts performed across Japan in celebration of the series. You even have chibi renderings of the characters performing along to the music. A special art gallery filled with concept art for all three games is another welcome inclusion.

Accessibility features

Characters on stage

(Image credit: Capcom)

Apollo Justice: Ace Attorney Trilogy offers an autoplay feature that should ease strain from repeatedly pressing buttons in order to advance text, as well as to disable bright screen flashes. There’s also a story mode for those who don’t wish to participate in cross-examinations and investigations and only wish to experience the story of these games. 

Perhaps most exciting of all is the Animation Studio. Through the likes of the sadly defunct Twitter bot @AceCourtBot and other glorious recreations, fans have had plenty of fun over the years creating original goofy courtroom shenanigans starring these beloved characters. This suite of tools provides the character models and animations, background music, and vocal shouts of objection necessary for this fervent set of fans to go wild with crafty shenanigans at the character’s expense. Expect many all-new high-quality fan edits in the coming months.

It all comes together for a collection crafted with care for a forgotten protagonist in a beloved series. While you can make the argument, that there’s nothing new being offered here for long-term fans, this is easily the best way to play an oft-overlooked trio of games from one of the most consistently-inventive visual novel franchises around.

For more stellar titles like this, check out the best single-player games and the best story games available to play right now. 

Howl review – If you go into the woods today
7:46 pm | January 19, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series, PC, Nintendo Switch
Release date: January 23, 2024

As kids, we were taught to fear what lurks in the forest: strange sounds, silent shadows, and dense trees blocking out the Sun’s warm, illuminating rays. Any manner of horrors could lurk within the thickets. All it takes is the howl of a wild beast to set your mind racing. This fear is capitalized on in Howl, an indie, tactical, turn-based folktale about a girl wandering the woods searching for her lost brother.

The monsters in this folktale are real. Twisted wolf-like beasts lurk within, turning all who hear their howls into monsters. But our protagonist, the Prophet, is deaf, so she’s unaffected by their wailing. This part of her being is a strength, not a weakness. It reflects developer Mi'pu'mi Games’ commitment to diverse characters, as seen in its previous title, The Flower Collectors, which featured a wheelchair-bound protagonist.

Though the woods are dangerous, they’re also beautiful. The “living ink” art style perfectly captures that folktale feeling; it gives Howl the appearance of a children’s pop-up book, one made to warn them about wandering too far from home. It reminds me of the backgrounds in Disney’s animated 101 Dalmatians. There’s also a rich soundscape on offer in Howl; the narrator’s soft voice and the discordant, folksy guitar melody simultaneously soothe and unnerve as the Prophet makes her way through levels, one tile at a time. 

Read the room

A forest path

(Image credit: astragon Entertainment)

The Prophet starts with four action points per round. She can walk, attack, wait, or end rounds early, a system well explained by in-game hints and prompts. After each of her actions, the enemies take one; if they land an attack on her, the queue gets cleared, and the round ends. Fortunately, they’re very predictable, always walking toward the Prophet in the most direct route possible, but favoring horizontal moves over vertical. It’s a lot like Into the Breach, especially when you turn on Howl’s assistance mode. It clearly marks out where your foes will go after each of your moves, so you don’t have to keep track of everything in your head.

Each round becomes a series of decisions that have to be painstakingly thought out. The Prophet’s only got two hit points and three arrows, so her options are severely limited—prepare to die, a lot. Fortunately, there’s a rewind ability that lets her redo a round, and restarting the bite-sized levels is quick and easy, meaning the difficulty never gets frustrating.

Best Bit:

Group of wolves in the woods

(Image credit: astragon Entertainment)

Planning and executing the perfect strategy to lay waste to a pack of wolves is a thrilling experience. It feels like I genuinely outsmarted them.

Of course, she powers up as Howl progresses. You can spend the skulls you collect by killing monsters to unlock new paths on the overworld map that lead to new abilities. These are powered up with confidence, which is gained by beating levels in a set number of rounds and saving people. This system encourages you to go back and perfect earlier levels that once proved too tough, adding a fair bit of replayability to Howl. I loved giving the beasts a spanking with my overpowered Prophet once I’d gotten an exploding arrow or a smoke bomb that damages and confuses enemies caught in its radius.

Interestingly, you can only use these abilities on certain turns during each round. The stealthy smoke bomb and shawdowstep on turn two, force and vault on turn four, and exploding or piercing arrows on turn six. The Prophet can’t just unleash hell whenever she likes; she sometimes has to bide her time to strike the deadliest blow at the most opportune moment. Or, sometimes, she has to put down her bow and move out of harm’s way rather than going for the kill.

New enemy types are also added, each with different abilities, attack styles, and hit points. New hazards come into the environment, too. There are fires that damage anything still on them at the end of a round, destructible barbs you can blast enemies into, and holes in the floor you can jump over to make a quick escape. Through Howl continuously expanding upon a relatively simple tactical combat system, layers of complexity build alongside your skill, making for a perfect difficulty curve that remains challenging yet rewarding. 

A complex journey

The sunsetting over a forest

(Image credit: astragon Entertainment)

As the Prophet ventures deeper into the woods, she stumbles upon ruined towns and eventually the source of the Howl. The narrator paints a nostalgic picture of the idyllic life people lived before this plague, creating an emotional attachment to the strangers that can be saved along the way. Her words also make you feel as though you’re currently living in a folktale being told, perhaps to children listening intently, fretfully pulling their covers tighter around themselves whenever the Prophet gets into danger.

Accessibility features

Chapter 2 map of the world

(Image credit: astragon Entertainment)

Howl has a narrator and subtitles that cannot be turned off. There’s also an assist mode that displays the moves the enemies will make, but things can get jumbled when there are lots of foes in a small space. 

The writing is sparring yet paints a complete picture of old characters and the mythos of the world of Howl. Folklore and spirituality go hand in hand, be it some sort of paganism or more mainstream religions, and there’s an undertone that permeates everything in Howl, from the title of Prophet to the source of the plague itself; something transformative spreading via sound, passed on from person to person, turning them into mindless beasts, can be read as a critique on the way many organized religions preach their views and impose them on others.

What complicates reading Howl as a criticism is the Prophet’s very existence. She’s the hero of the story, saving townsfolk and slaying beasts, ultimately fulfilling the role of savior promised in many religions. While an interesting theme, I can’t help but feel it and the mystery of the plague could have been explored or interrogated more thoroughly—this is exacerbated by the fourth and final chapter being relatively short compared to the first three, making the ending seem abrupt.

Despite concluding a little too rapidly for my liking, Howl is a wonderfully crafted game. There’s no bloating or wasted material; every system compliments another and forms a surprisingly complex series of combat puzzles. That, combined with the gorgeous art, wistful writing, and thought-provoking, if slightly undercooked ideas, make Howl a delightful experience. 

For more incredible games that will let you explore fantastic lands check out the best indie games and the best single-player games that are available right now. 

Sony Inzone H5 review – hits the mid-range sweet spot
5:42 pm | January 16, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off

The Sony Inzone H5 finds itself in the middle of the pack of the company’s gaming headset range. However, the set is less ‘middle of the road’ and much more ‘hits the sweet spot’ given its balance of performance, features, and pricing. In many ways, I found all my expectations to be greatly exceeded.

If you’re looking for one of the best PS5 headsets in that mid-range price bracket, then you should consider the H5, especially if you’re after something more feature-rich than the relatively bare-bones (albeit still very solid) Sony Inzone H3. Furthermore, the H5 offers a quality audio and party chat experience that easily holds its own in the face of the much pricier Sony Inzone H7 headset.

Standout aspects of the Sony Inzone H5 include its exceptional audio and pristine microphone quality. When paired with the headset’s equally excellent battery life, you’ve got a product that easily justifies its mid-range price tag. An incredibly high level of comfort is another string to its bow, too. With only a couple of minor gripes to contend with, I highly recommend the Sony Inzone H5 if you’re looking for a mid-range powerhouse for your PlayStation 5 console or PC.

The Sony Inzone H5 gaming headset comes in white or black and has a retail price of $149.99 / £139.99, firmly placing it in the mid-range bracket alongside similarly excellent PS5 sets like the SteelSeries Arctis 7P+ Wireless. Readily available to buy from Sony’s official online store or retailers like Amazon, Best Buy, and Currys, it’s also significantly more affordable than the Sony Inzone H7 ($229 / £169).

Design and features

Sony Inzone H5

(Image credit: Future)

The Sony Inzone H5 shares the same sleek, curved, and white design aesthetic as the other members of the Inzone headset family while also maintaining the impressive build quality we’ve come to know from the range. The outer headband has a subtle textured feel and the ear cups are built with a sturdy plastic that’s resistant to wear and tear. 

The plush ear pads and head cushion provide a superb level of comfort that makes the headset pleasant to use for longer periods. I did find the cushioning began to irritate my ears after around four to five hours of constant use. This was swiftly remedied with a quick 10-20 minute break, however.

The headset features an on-board microphone that unfortunately cannot be removed from the device. This makes it largely unsuitable for on-the-go or outdoor usage. That being said, the mic is built to the same high level of quality found all over the headset and has enough flexibility and sturdiness to rest in a position that suits you best.

Lastly, several onboard inputs set the H5 apart from the cheaper H3 model. Next to the power button on the right cup are two switches that affect game-to-chat audio balancing. On the rear of the left cup, you’ve got a volume dial as well as the USB-C and 3.5mm jack ports for wired use (both cables included along with the wireless dongle). I found all of these modules to be easily locatable while the headset was being worn, making quick adjustments during play incredibly easy to do.

Performance and battery life

Sony Inzone H5

(Image credit: Future)

Regardless of whether you primarily play on PS5 or PC (PS4 isn’t listed on the box, but the headset will work on Sony’s last-gen machine), the Sony Inzone H5 offers fantastic audio quality for both play and casual music listening. Better yet, its built-in 360 Spatial Sound support helps bring the best PS5 games’ audio design to the forefront by improving dynamic range. Not only does this help the best single-player games feel that much more immersive, but the headset’s ability to pick up on the volume and direction of even very subtle sounds makes it an excellent choice for online multiplayer games where spatial awareness can be key to success.

Dropping into matches of PUBG Battlegrounds, I felt I was able to make progress more effectively, especially in those opening few circles where listening out for distant noises is crucial in surviving while you loot and build your loadout. And in the realm of single-player, I was even more enraptured by the bustling streets of Like a Dragon Gaiden: The Man Who Erased His Name’s Sotenbori district.

The headset’s bass profile is especially impressive, providing punchy lows that don’t register as overly muddy or drown out other audio. This strength in bass was especially welcome when paired with Guilty Gear Strive’s thunderous metal soundtrack. It also helped to highlight particularly meaty explosions in games like Returnal and Doom Eternal.

Voice chat quality is also a particular high note. Jumping into a party chat with friends to play online multiplayer in Gran Turismo 7 and Granblue Fantasy Versus: Rising, I was clearly heard by others, and I found my voice registered with an impressively high level of clarity. Overall, the Sony Inzone H5 is a fantastic choice for players who regularly play with friends online.

Another highlight of the Sony Inzone H5 is its brilliant battery life. You’ll get roughly 25-28 hours on a full charge. However, I did notice a relatively long charging time, taking approximately three to four hours to go from empty to full. As a result, it’ll pay to charge the headset overnight if you’re able to do so.

Rounding out the package is the Inzone Hub, which is the range’s dedicated PC customization app. Overall, this app is a fairly mixed bag, and its PC exclusivity means that PS5 players will have to rely on their console’s relatively limited audio settings to tinker with their sound. As far as I could tell, EQ settings on PC did not save to the headset for use on PS5. That’s a shame, as it’s a feature enjoyed by the RIG 600 Pro HS headset and its dedicated PC and mobile app.

The Inzone Hub has basic equalizer and dynamic range controls. There are a couple of preset EQs for bass boosting and general music listening, and users are also able to make their own custom profiles to better suit their preferences, which is welcome. However, aside from toggling spatial sound and automatic power-off, that’s really all you’re getting from the Inzone Hub.

Should I buy the Sony Inzone H5?

Sony Inzone H5

(Image credit: Future)

Overall, the Sony Inzone H5 is extremely easy to recommend if you’re looking for a new PS5 headset and operating with a mid-range budget. While PS5 players may miss some of the extra customization afforded to PC players via the Inzone Hub app, the out-of-the-box experience still impresses with high-quality, immersion-enhancing audio and a terrific microphone that makes it ideal for online play and party chatter. It’s definitely one of the best wireless gaming headsets available in the mid-range price bracket. 

Buy it if...

Don't buy it if...

How we reviewed the Sony Inzone H5 gaming headset

I tested the Sony Inzone H5 over a week and a half, primarily with PS5 games that boast rich audio design such as Gran Turismo 7, Returnal, and PUBG Battlegrounds. I also hooked it up to my PC with the USB dongle and found the rather basic Inzone Hub app to still offer some customization that helped titles like Final Fantasy 14 Online and Doom Eternal stand out even more when played via Steam.

In comparison to my usual, everyday headset - the RIG 600 Pro HS - I found audio and mic quality to be comparable in quality. However, the Sony Inzone H5 certainly wins when it comes to build quality and slightly edges out in the realm of comfort.

Looking for more PlayStation 5-focused hardware? Be sure to have a browse of our best PS5 controllers and best PS5 accessories pages for top recommendations. 

Prince of Persia: The Lost Crown review – the refreshed prince
8:01 pm | January 11, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC
Release date: January 18, 2024

As soon as you wrap up Prince of Persia: The Lost Crown’s tutorial and get into the magical mountain where the meat of the game takes place, you’ll be hooked. This first hour or so is all movement, bouncing around to take the fight to the scores of undead that uneasily stride into your path in each room, and it’s hard not to fall in love with it. 

This is the new Prince of Persia, the same as the old Prince of Persia. The Lost Crown is a two-dimensional side-scrolling action game that takes that 1989 idea of the original Prince of Persia and infuses it with metroidvania sensibilities. The end result has the same intensity as its genre stablemates Dead Cells and Metroid Dread, but The Lost Crown is its own beast, with a kineticism that outstrips any other metroidvania I’ve ever played.

New hero Sargon pinballs around The Lost Crown’s open world as equal parts acrobat and dancer. Fights will often involve springing into a diving attack from a wall jump, knocking enemies up from the flagstones below, or parrying attacks with ease. 

Honestly, though, The Lost Crown is better in movement but flails a bit when it asks you to get stuck in with the combat. Luckily, you spend most of the time holding down the right trigger to sprint around, barely stopping to brutalize the infinitely respawning enemies dotted around the map. 

While there is some awkward friction, it’s hard not to see Prince of Persia: The Lost Crown as a bold and thoughtful blueprint for reinventing a franchise. While it’s not for this review to talk about the state of AAA game development, and I can’t claim to know how much Prince of Persia: The Lost Crown cost to make, it feels like it’s blazing a trail for a world where more experimental visions of your favorite games can be tried out, instead of rote retreading of games everyone is, secretly, a little bit bored of. 

Hail to the prince

Character fighting enemies in a forest

(Image credit: Ubisoft)

If you haven’t noticed yet, movement is the most satisfying part of Prince of Persia: The Lost Crown. Sargon is lithe and immediately has access to a full suite of movement-based abilities. From the very start of the game, he can wall jump, sprint, slide across cobbles, and sling himself through the sky, gripping metal rings and flag poles right out of the Super Nintendo classic Aladdin

You’ll unlock more abilities throughout the game; this is a metroidvania after all. But you never feel like you’re missing out in the way you do in games like Dying Light 2 or Mirror’s Edge Catalyst, where your movement is initially hampered. When you do get extra objects to help you get around, like a bow and arrow (mostly used for traversal and puzzle solving) or even air dashes, they feel like they’re adding layers to a fleshed-out set of skills rather than papering over glaringly obvious gaps that have been there since the start of the game.

Best bit:

Character traversing buildings while being shot at

(Image credit: Ubisoft)

Coming back to the openly derisive blacksmith god Kaheva after besting a particularly tough challenge they set for you, they go to call you a mortal again - as they have many times before - but then correct themselves, addressing you instead as warrior. It felt well earnt. 

Combat is similar in that you’re given access to a variety of different moves. Your repertoire of abilities will let you knock enemies into the air or off ledges, and while the base attack is that same dull three-hit combo (that can be expanded into four later in the game), you’ll often be moving around instead of fighting from a stationary position, so you’ll rarely notice.

The problem with fighting in The Lost Crown is more about impact. Even the lowliest minion can take a real beating, which feels at odds with how nimble you are. When it takes 10 hits to send even the most mediocre of enemies to the shadow realm, the rhythm of combat feels a little off. This isn’t as noticeable in the boss fights: those are supposed to be hard to fight. But when the game throws a handful of enemies at you in one of several scripted fights, it’s a real chore when even ostensibly human assassins are shrugging off repeated sword strikes.

Combat is brutal, too. Enemies hit hard, so dodging and parrying are essential if you don’t want to get turned into a meaty paste. I’m bad at melee combat games, so it’s potentially a skill issue, but I found parrying to have a brutally short window and pulling one off successfully can be incredibly frustrating. 

Upgrades - doled out by the titanic god Kaheva at her blacksmith or an old woman squatting in a tent - do little to make the combat feel punchier, and so I found the best option was just to avoid the fights as I explored. 

Time to kill

Character fighting giant lion-like enemy

(Image credit: Ubisoft)

Obviously, it’s a Prince of Persia game post 2003’s Sands of Time, so there’s a heavy time element. The story involves Sargon and his gang of ancient heroes wandering into a cursed mountain. There are no real surprises here, but the narrative is well-handled, and there are a few different side quests that encourage you to explore.

The aforementioned upgrade system is fairly by the numbers, with the addition of an amulet system that lets you pick up extra perks and slot them into empty sockets. More powerful amulets take up more sockets, and it can add a bit more customization to vary your playstyle. Personally, I was a big fan of an amulet that made every parry generate a little time bubble that slowed down enemies within it. I sucked at parrying, but it made parrying so valuable in encounters where you were getting swarmed that it made it worth trying to pull them off again and again. 

Accessibility Features

Accessibility features for Prince of Persia: The Lost Crown

(Image credit: Ubisoft)

There's a wealth of accessibility options here. The option of a high contrast mode or subtitles (with several settings for font size and opaque backgrounds) feel well implemented and will greet you on first start up.

However, there's a host of toggles to change play, too.  Options to make tough platform sections skippable and combat easier will allow people to customise their play experience. Auto-aim can be adjusted, and assistance for targetting enemies in melee is also available.

My most memorable moments with Prince of Persia: The Lost Crown aren’t the story or the combat but the platforming puzzles of jumping through spinning buzzsaws and skipping like a stone through chambers filled with puddles of poison, whirling blades, and hordes of enemies. That dizzying sense of speed is the unique thing that The Lost Crown brings to the metroidvania genre though, and it’s something that will keep me coming back to it again and again.  

For more thrilling titles just like this one, check out the best single-player games and the best story games that are all available to play right now.

War Hospital review – this WW1 sim’s studied in the FrostPunk school of strategy games
2:45 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: January 11, 2024

I should have turned away the villagers when I had the chance. An exclamation bubble had appeared next to my Casualty Clearance Station, the intake tent for my hospital, and a nurse informed me that the residents of a nearby hamlet had come down with a mysterious illness. I wanted to be the hero, something that rarely ends well in World War 1 strategy game War Hospital

If I had said no then my staff morale would have taken a hit, and it was already trickling away with each soldier who died on the operating table, but it would have been one swift knock. Now, there are ten villagers all seeking treatment, on top of all the wounded who are arriving from the front after the Germans’ latest push, and my exhausted doctors are running out of medicine.

In the heroic version of this story, there would be a last-minute arrival of much-needed supplies, or the doctors would rally, working through the night to treat every last patient. In War Hospital, a game that’s studied in the Frostpunk school of strategy, there are no free victories. If I push my doctors, they will collapse from the work and not be able to help the next patients who arrive. If I don’t prioritize the soldiers, then I won’t have enough troops to withstand the next assault on our frontlines. If I leave the civilians queued up waiting for care, and they die before they see a doctor, then the morale hit will end my tenure as the hospital’s administrator. 

Best bit

A screenshot from the rehabilitation ward in War Hospital.

(Image credit: Nacon)

Look closely at the biographies of VIP patients, you may recognise a few of them. I’m glad to say I played a small part in getting Clive Staples Lewis back to England so he can write his Narnia books. 

No, instead, I take each one of their patient cards that is waiting in my in-tray and slide it over the denied tray. Each one of them will die without treatment, but because they weren’t in line for a doctor, there’s less of a hit to morale; my staff accepting the civilians were already dead.

There are no easy choices in War Hospital, and as the Major in charge of running the operation, you face each and every one of them. You assign patients to doctors, make choices about their care in the operating room, and, if they survive, you choose where to send them after they have been rehabilitated. If a soldier is still fit to fight, you can send them back to the front line, strengthening your defenses; off to work at HQ, awarding you with a draft point you can trade for resources; or even release them from active service, for a boost to morale. 

All of these choices create a sense of responsibility; every soldier who lives is, in part, thanks to you, but you also play a role in every name etched into the memorial in the cemetery. 

World Ward

A screenshot of the in tray in War Hospital.

(Image credit: Nacon)

You're always low on something in War Hospital, so you must balance your needs to provide the best care you can. While you can order medicine if you have the draft points, your engineers can produce it in the pharmacy, but engineers are also who you use to upgrade your facilities and produce food. Run out of medicine and your doctors can’t treat anyone, and patients will die as they wait, run out of food and your staff and patients will starve; both outcomes see your morale dropping. If it reaches zero, then your campaign will end.

You also have to contend with the enemy, though only indirectly. German forces periodically attack the frontline just north of the hospital and the effectiveness of their defence is down to how many rehabilitated wounded you send to the front. Send too few and the lines will be overrun and it’s game over. 

War Hospital certainly has its weaknesses. Useful information can be hidden away in submenus, there are typos in the text, and the voice acting is uneven. Its biggest failing is that it doesn’t have an autosave function, which became apparent after I hit a bug which meant I had to quit the game, losing an hour’s worth of unsaved play. Even a timed save every ten minutes would be appreciated. But, it speaks to how absorbing a game War Hospital is that I went an hour without even thinking to save.

Meaningful choices

An operation in War Hospital.

(Image credit: Nacon)

While the systems in War Hospital are simple – even a little blunt when you dissect them – they combine to create poignant choices. My trauma ward is perpetually full, I often lack the resources to produce the meds my patients need, so they sit in long queues waiting to be treated. In one case, I remember a patient who arrived in good condition who I put at the back of the queue, as he would be able to hold out to see a doctor, whereas the patients in critical condition had a more immediate need. 

The soldier waited for more than a day, slowly moving up the queue but still hanging in there. I put the engineers working in the pharmacy to produce medicine on a 24-hour shift to try and ease the backlog and it was working. Bit by bit he edged forward.

Accessibility features

There is little to help with accessibility in War Hospital. The game does feature subtitles in all cinematics and in-game dialogue, and you can control the game with a gamepad on a PC as well as a console. However, the lack of autosave functionality is particularly unfriendly. 

Then, when the patient was next in line for treatment, after his long wait, a VIP case in critical condition arrived. I tried putting the VIP in second place in the queue, but the prognosis told me they would die if they waited, taking the outsize reward I would get for saving their life with them. So I picked up the card of the patient who had waited all day, slid them into the denied tray and let them die, bumping them.

It wasn’t the wrong choice – I used the reward from treating the VIP to buy trauma meds – but it was a meaningful one, and War Hospital is full of them.

For more games like War Hospital, be sure to check out our list of the best PC strategy games. You can find even more varied recommendations on our roundup of the best PC games.

Turtle Beach Stealth Ultra review – one of the best Xbox pro controllers yet
7:46 pm | January 5, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

There are few controllers that are more visually striking than the Turtle Beach Stealth Ultra, a seriously high-end Xbox gamepad that boasts a miniature full-color display for tweaking settings, reading messages, and assigning extra inputs while you play. It also grants the ability to conveniently adjust audio levels on the fly, which is a game-changer for folks who regularly play online with friends.

The Turtle Beach Stealth Ultra benefits from premium materials and excellent RGB lighting, too. The tactile mechanical switches are an absolute joy to use in everything from fighting games to first-person shooter (FPS) titles, while the Hall effect thumbsticks should help keep the controller operational without drift for years to come.

Although the lack of interchangeable thumbsticks is a minor annoyance (the included rubber thumbstick caps don’t offer quite the same versatility) the controller’s biggest shortcoming is the Turtle Beach Control Center 2 software. Buggy and ugly on both PC and mobile, it urgently needs some serious polish. 

Thankfully, the wide variety of settings that can be tweaked on the controller’s in-built display means that you can sidestep the software to a degree, but it’s still a disappointing blemish on what is otherwise comfortably one of the best Xbox controllers

Price and availability

The Turtle Beach Stealth Ultra is available to buy now for $199.99 / £179.99 (around AU$329.95). It’s available directly from the Turtle Beach website or at a range of retailers like Amazon and Best Buy in the US or Amazon, Game, and Argos in the UK. Availability seems a little more limited in Australia, but it is currently in stock in the region at JB Hi-Fi.

This price is $20 / £20 more expensive than the Xbox Elite Wireless Controller Series 2, which seems reasonable given the addition of a high-tech display. This is a different story over in Australia, though, where it costs an eye-watering AU$100 more than the Elite Series 2 which is just too much to ask even with the desirable specs.

While the Turtle Beach Stealth Ultra excels when it comes to controlling the headset audio of your game, if this is the one feature that you’re looking for it may be worth saving some cash and picking up the Turtle Beach Recon Controller instead. This brilliant wired alternative costs $59.95 / £49.99 / AU$99.95 and is more limited, but does give you the ability to tweak some important audio settings for a fraction of the price.

Design and features

The Turtle Beach Stealth Ultra Xbox controller.

(Image credit: Future)

 The Turtle Beach Stealth Ultra feels absolutely fantastic in the hands. Its form factor will be familiar to anyone who has ever used the standard Xbox Wireless Controller, but with the Xbox button now moved down to accommodate a small screen. There are also four rear buttons that can be mapped to basic inputs or software features like the pro aim focus mode - which reduces thumbstick sensitivity for easier aiming.

The plastic grips themselves sport a pleasant grooved design and slight color variations between the black and bronze plastic elements, in addition to some small decals, lend the controller an almost sci-fi look. This is further enhanced by the bright RGB lighting, which runs down the grips and has a range of customizable presets. The lighting is not just for show either, as it illuminates to indicate charging and flashes red when the battery is low. 

A robust carrying case, magnetic charging stand, and wireless dongle are all included in the box, alongside four rubber thumbstick caps. There’s also a lengthy 10ft / 3m USB-C cable to plug in the stand or the controller for use over a wired connection. The wireless dongle can be slotted either directly into your PC or Xbox or into a USB port in the charging stand itself - a smart way to reduce the number of precious USB ports that the controller occupies on your system.

The Turtle Beach Stealth Ultra controller's inbuilt display.

(Image credit: Future)

The real star of the show is the display, however, which can be controlled using the face buttons with the click of the input focus button (which is found right below the standard Xbox Share button). You can tweak almost any setting on the display, from button mapping, trigger and thumbstick dead zones to vibration strength, lighting, and much more.

Although it’s a little fiddly to use at first, being able to navigate complex settings without any additional software is a massive convenience. The option to save and quickly alternate between up to ten distinct profiles is similarly excellent and allows for so much more customization than the measly three profiles found on the Xbox Elite Series 2.

Even more features become available when you plug a gaming headset into the 3.5mm jack, with buttons to change the game volume, chat volume, mic gain, or even alternate between several equalizer (EQ) settings. The best of these is by far the superhuman hearing mode - which boosts certain sounds and makes it easier to hear enemies in games like Fortnite.

Performance

The Turtle Beach Stealth Ultra controller and an Xbox Series S console.

(Image credit: Future)

The Turtle Beach Stealth Ultra performs very well where it counts. The face buttons are pleasantly tactile and very responsive, which makes it perfect for a wide range of games. Although I was initially a little disconcerted by the slightly strange concave design d-pad, I actually found that it worked quite well during my testing with its shape allowing me to slide my thumb across its surface to make quick and accurate inputs.

The Hall effect thumbsticks are also smooth and of a decent size, but it’s worth noting that they cannot be removed and swapped like the Elite Series 2. While I have never personally relied on alternate thumbsticks, it is a noticeable omission at this price. 

In addition to Bluetooth connectivity, it’s compatible with Xbox Series X, Xbox Series S, Xbox One, and PC via the controller’s proprietary dongle. I found this could be a little tricky to pair at times but, thankfully, things stay reliably connected once set up. The controller can also be used with Android phones via Bluetooth.

Battery life can vary dramatically depending on your choice of settings, with an included power saving mode reducing the brightness of the lighting and in-built display for optimum battery performance. Turtle Beach claims that the controller can last up to 30 hours during play, though I was only able to squeeze out just over 18 hours of play once I had tweaked everything to my liking. 

Although this definitely isn’t the best battery life we’ve ever seen, the on-screen battery indicator will always let you know when it's time to recharge so you’re very unlikely to actually find yourself running out of juice during a play session.

The biggest let down here is the Turtle Beach Control Center 2 software. Although it contains many of the same settings found on the controller, its janky, unappealing presentation and constant bugs make it a nightmare to actually use.

This is true for both PC and mobile versions. On the latter, I even found that the notification feature (which should allow you to read phone notifications on your controller) was far too inconsistent - at least when paired with my iPhone 13 Mini. It’s difficult to say whether this was the result of my phone settings or the controller itself, but it’s disappointing nonetheless.

Should I buy the Nacon Evol-X Pro controller?

The Turtle Beach Stealth Ultra controller place on its stand on a wooden surface.

(Image credit: Future)

 The color display of the Turtle Beach Stealth Ultra means that it’s quite unlike anything else on the market right now. It’s a very practical addition too, as it makes changing your controller settings more convenient than ever. If you have the cash to splash and want to pay a little more for the huge amount of added functionality, this is a great choice.

Buy it if...

Don't buy it if...

How we reviewed the Turtle Beach Stealth Ultra

I used the Turtle Beach Stealth Ultra as my primary controller with an Xbox Series S console for over three weeks. In addition to this, I frequently used the controller with my PC over both a wired and wireless connection.

During my time with the controller, I tested it with games such as Fortnite, Modern Warfare 3, and Like a Dragon Gaiden: The Man Who Erased His Name. I also made sure to experiment with all the available features that I could find, in addition to the controller’s companion software on PC and mobile.

If you’re shopping for Xbox accessories, see our guides to the best monitors for Xbox Series X or the best Xbox Series X headsets. 

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