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NEO S controller review – retro hardware that prioritizes customization and convenience
4:00 pm | May 19, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

One-minute review

The NEO S is the newest product from CRKD, the creator of one of the best Nintendo Switch accessories in the Nitro Deck. Despite its compact size, there are a surprising amount of features stuffed into the controller that help it stand out in an oversaturated market of controllers for Nintendo’s console. But, if you want something more versatile, the NEO S is also compatible with PC, smart TVs, and mobile which makes for a great all-rounder. 

Given its extensive range of features that pit its capabilities above its peers, there’s a lot that goes into making the NEO S a controller worth adding to your collection. For those after a new go-to Nintendo Switch controller, the NEO S is cheaper than a pair of official Joy-Con controllers as well as the Nintendo Switch Pro Controller. Plus, it offers Hall effect thumbsticks to prevent stick drift, alongside neat extras like adaptable triggers and re-mappable back buttons to help further customize your experience. 

These are features that a lot of budget Nintendo Switch controllers don’t offer, but can drastically improve your gaming experience and mark the NEO S as a standout product in its price range. 

The corner of the CRKD Neo S controller.

(Image credit: Future)

Price and availability

  • $49.99 / £49.99 
  • US and UK availability
  • Slightly pricier than third-party controllers from PowerA and PDP 

The NEO S costs $49.99 / £49.99, and is available through the CRKD store page or via Amazon store. When compared to other ‘collectible’ controllers on the market, the NEO S isn’t an expensive controller by any stretch of the imagination but still falls a little short of being a hugely budget-friendly option for the Nintendo Switch. However, once you factor in that the controller isn’t exclusively compatible with the Nintendo Switch, since you can also connect via PC, mobile, and Smart TV, its price tag does begin to justify itself.  

Specs

A top down view of the CRKD Neo S controller.

(Image credit: Future)

Design and features

The design of the NEO S is its main appeal. As we saw with CRKD’s Nitro Deck variants, the controller initially sells itself on its collectability. Although the unit we are reviewing is the ‘Classic Clear’ variation, the controller launched as part of a collection of nine controllers, all sporting various, vibrant designs. 

The ‘Classic Clear’ design is quite literal, offering a translucent clear shell that allows you to see all the inner workings. Both thumbsticks and the d-pad and home buttons are black, and both triggers and back buttons are a light gray, but a pop of color is added through the face buttons. As a whole, the design of the controller is a blatant stab at replicating the retro side of 90s hardware, especially with its translucent design and vibrant buttons. It’s a sturdy build, though the face buttons somewhat betray the NEO S with a cheap feel compared to the rest of the controller.

The bottom left hand side of the CRKD Neo S.

(Image credit: Future)

One of the main concerns I had about the design of the NEO S prior to use was its potential discomfort during longer gaming sessions due to its rectangular shape. For players used to using controllers with grips, the NEO S will feel like a drastic difference since it's a very flat gamepad. But, even though the product looks as though it’ll be uncomfortable in your hands after using it for a few hours, curves on the back support your hands and provide a grip for overall more comfortable gaming. 

The design of the back of the controller and where your hands naturally sit during use provide easier access to the pair of re-mappable back buttons. This is ideal if you need to quickly input something without moving your hands from the sticks or buttons on the front of the controller. Even though it does stray from the traditional controller shape in favor of something reminiscent of early Nintendo consoles like the SNES and NES, it's clear that the NEO S has been made with its ergonomics in mind to ensure it's consistently comfortable to use. 

Performance

The NEO S is incredibly easy to set up straight out of the box regardless of which platform you’re connecting it to. For Nintendo Switch, it’s as simple as holding down the central CRKD button in the controller connect screen from the main menu while you can use the USB-C cable that comes with the controller to connect to a PC. 

There are a lot of in-built features that make the NEO S feel like a high-quality product, especially given its reasonable price tag. You’ll feel the benefits of rumble, which you can increase or decrease the intensity of via the app, and motion controls which are essential for games on the Nintendo Switch like The Legend of Zelda: Tears of the Kingdom and Splatoon 3. For those looking for a more reactive gaming experience, you can fine-tune everything from trigger to thumbstick sensitivity. 

Due to the amount of individual features you can customize, the experience can be tailored to suit your exact needs. Although you can use the controller straight away, there are noticeable dead zones for games that require fast movement such as Super Smash Bros. Ultimate, meaning that there are certain distances you have to move your thumbsticks before inputs register in- game. Fortunately, the controller also comes with a no deadzone mode which you can toggle on and off in the same way you’re available to adjust trigger sensitivity and remap the back buttons.

The back of the CRKD Neo S.

(Image credit: Future)

This can all be done through the CRKD app, where you can scan in your controller to see your product number and its rarity. This is great if you’re an avid collector of hardware, and lean into the collectible side of CRKD products. However, alongside accessing all this information, a large button labeled ‘CTRL’ (also referred to as CRKD CTRL) is your gateway to customizing your controller and also installing any future firmware updates. Even if you’ve never personalized a controller before, the app does a great job at walking you through it step by step so you know exactly what you’re doing. 

All in all it’s a neat bit of tech that offers everything you could need for a Nintendo Switch controller. Paired with a battery life that lasts around eight and a half hours from my testing, given I only had to charge it once during my 20-hour testing period, it’s a vital addition if you need a decent spare gamepad or something far more comfortable than the Joy-Con. But although its offerings don’t necessarily fall short when connected to a PC, Smart TV, or mobile, they do feel more tailored to the Switch which is why we hold our comparison so close to alternative third-party controllers designed for the system. 

Should I buy the NEO S?

Buy it if...

Don't buy it if...

 Also consider

If you’re not keen on the NEO S, take a look at these two alternatives.

The CRKD Neo S controller.

(Image credit: Future)

How I tested the NEO S

  • Tested for 25 hours
  • Tested across Nintendo Switch and PC 
  • Compared to other third-party controllers at the same price point

I tested the NEO S controller on both Nintendo Switch and PC for over 20 hours on a variety of games. For the Nintendo Switch, I tested the controller within games like The Legend of Zelda: Tears of the Kingdom, Animal Crossing: New Horizons, and Super Smash Bros Ultimate, whereas I used it for games like Stardew Valley, Duck Game, and Tekken 8 on PC. The programmable back buttons and customizable dead zones of the controller gave me the opportunity to personalize my settings to suit whatever game I was playing, which is a feature many alternative products lack. 

Given the mid to high price point for a third-party Nintendo Switch controller, I wanted to see how it stacks up against its competitors - especially given the emphasis on the collectible side of the product over its performance.

To ensure thorough and honest testing, I used a variety of other controllers at a similar price, such as the PDP Afterglow, and during the testing period within the same games, and can say with confidence that the NEO S offers a solid, more personal performance due to its customizable features, alongside a sturdy build quality and unique design that makes it a product well worth considering if you’re looking for an alternative gamepad that also looks the part. 

Read more about how we test

First reviewed May 2024

Turtle Beach Recon Cloud Controller review: excellent for Xbox, awful for Android
5:00 pm | May 18, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

Two-minute review

The Turtle Beach Recon Cloud Controller is a more expensive variant of the Turtle Beach Recon Controller that introduces a detachable phone mount and wireless support for Android devices and PC.

Despite these new additions, it maintains all the functionality of the original Turtle Beach Recon Controller when used as a wired controller for Xbox or PC. This makes it a solid wired option, though the cheap-feeling phone mount and input latency while playing in wireless mode make it difficult to recommend considering the high asking price.

Like the Turtle Beach Recon Controller, the Turtle Beach Recon Cloud Controller has a lot in common with the standard Xbox Wireless Controller. It has roughly the same shape, satisfying buttons and robust thumbsticks, a similar concave D-pad, and equally smooth triggers. Everything feels reassuringly familiar in the hands – but there are several key additions that really set the Turtle Beach Recon Cloud Controller apart.

A close-up shot of the Turtle Beach Recon Cloud Controller.

(Image credit: Future)

For starters, there are the on-board audio controls that sit just above the Xbox Home button. With a headset plugged into the controller’s 3.5mm jack, these can be used to adjust the overall game volume, adjust chat volume, quickly mute the microphone, and alternate between a range of in-built equalizer (EQ) settings. There’s also a Pro Aim Focus Mode, which decreases the sensitivity of the right thumbstick for more careful aiming, and a Superhuman Hearing mode that boosts the sound of key in-game audio cues like enemy footsteps. Each of these settings is accompanied by a bright LED indicator and, while it all makes for quite a complex-looking set of controls, it’s surprisingly easy to get used to.

On the back of the controller, you’ll find two rear buttons that can be mapped to a range of inputs using either the controller itself or the compatible Turtle Beach Control Centre software. In addition to the 3.5mm jack, the bottom of the controller offers a switch to toggle between the wired and wireless modes and a small Bluetooth pairing button. A standard USB Type-C port is located on the top of the controller, above a screw hole for the detachable phone mount. This phone mount itself is very simple and features an extending clasp that can fit a wide range of models. Thanks to the presence of a small kickstand, it can also be used as a basic standalone phone stand when it’s not attached to the controller. Unfortunately, while the controller feels high-quality, the phone mount is mainly constructed from a thin and cheap plastic. 

Worse still, slotting in a phone makes the controller extremely top-heavy and therefore massively uncomfortable to use. I tested the Turtle Beach Recon Cloud Controller with a Samsung Galaxy S23 Plus, and found that the uneven weight quickly left both of my wrists feeling sore. This is a complete deal breaker for a mobile controller, as it renders the Turtle Beach Recon Cloud Controller almost impossible to use for an extended period of time while you’re out and about. By far the best way to play is to use the phone mount’s kickstand to position your phone on a desk – though at this point, you’re better off saving some cash and picking up the standard Xbox Wireless Controller (which is also readily compatible with Android) instead.

The Turtle Beach Recon Cloud Controller with a mobile phone attached.

(Image credit: Dashiell Wood / Future)

Throughout my testing, there were occasional instances where the controller would feel sluggish as a result of input latency. None of the games I tested were ever unplayable, but it definitely detracted from my enjoyment of fast-paced mobile titles like Call of Duty: Warzone Mobile. This issue persists while using the controller with game-streaming services like Xbox Cloud Gaming and Amazon Luna, exacerbating any existing delay caused by your internet connection. Many of the best features of the Turtle Beach Recon Cloud Controller, like the onboard audio controls, are also completely unavailable in Bluetooth mode, which seems like a bizarre limitation.

It’s worth noting that the controller can also be used with a PC via Bluetooth, where it feels much snappier than on Android, but you still lose quite a bit of functionality. Strangely, there's no way to use the Turtle Beach Recon Cloud Controller wirelessly with an Xbox. All of this is a huge shame given the impressive 30-hour battery life, not to mention its superb performance as a wired controller. In wired mode, the controller is fast and responsive. The onboard audio controls are hugely useful if you often play online with friends and are a great match for games that require frequent communication like Tom Clancy’s Rainbow Six Extraction or Fortnite

As all of these features are already available on the more affordable Turtle Beach Recon Controller, there’s very little reason to consider the Turtle Beach Recon Cloud Controller instead.

The mobile phone mount of the Turtle Beach Recon Cloud Controller.

(Image credit: Dashiell Wood / Future)

Price and availability

  •  $79.95 / £69.99
  •  Available from Turtle Beach and other retailers in the US and UK
  •  Not widely available in Australia

The Turtle Beach Recon Cloud Controller costs $79.95 / £69.99 and is available from Turtle Beach and other retailers such as Amazon. It costs $20 / £20 more than the Turtle Beach Recon Controller, which comes in at $59.95 / £49.99, so you’re paying a hefty premium for the removable phone clip and the addition of Android functionality. This price also puts the Turtle Beach Recon Cloud Controller at roughly $20 / £15 above the Xbox Wireless Controller. As the Xbox Wireless Controller works well with Android, those after a peripheral to use with their phones would be better off buying one and using the leftover cash to pick up a third-party phone stand.

Specs

The Turtle Beach Recon Cloud Controller being used with a PC.

(Image credit: Dashiell Wood / Future)

Should I buy the Turtle Beach Recon Cloud Controller?

Buy it if...

Don't buy it if...

 Also Consider

If you’re not keen on the Turtle Beach Recon Cloud Controller, these two lower-cost alternatives are definitely the way to go. 

A photo showing the Turtle Beach Recon Cloud Controller on a desk.

(Image credit: Dashiell Wood / Future)

How I tested the Turtle Beach Recon Cloud Controller

  • Tested for over 11 hours
  • Used with Xbox, PC, and Android
  • Compared to hands-on experience with other controllers

I went hands-on with the Turtle Beach Recon Cloud Controller for more than 11 hours. During this time, I endeavored to spend a good amount of time testing the controller with an Xbox Series S console, a PC, and a compatible Android phone. 

On Xbox and PC, I tested a broad range of games including online titles such as Call of Duty: Modern Warfare 3 and Fortnite where I aimed to try out the on-board audio controls with a SteelSeries Tusq gaming headset. I also spent some time in a range of single-player games including Hatsune Miku: Project DIVA Mega Mix+ and Fallout 4.

In order to evaluate the mobile performance, I tested the controller with a Samsung Galaxy S23+, playing popular mobile titles such as Call of Duty: Warzone Mobile, Vampire Survivors, Diablo Immortal, and Genshin Impact. I also utilized a range of game streaming services, including Xbox Cloud Gaming, Amazon Luna, and Antstream Arcade in order to test the streaming performance.

Read more about how we test

First reviewed May 2024

Razer Kishi Ultra review: the best mobile controller on the market
6:00 pm | May 12, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

One-minute review

The Razer Kishi Ultra is quite simply the best mobile controller on the market. It offers an unparalleled portable gaming experience thanks to its supremely comfortable full-size grips, smooth thumbsticks and Hall effect triggers, gorgeous mechanical buttons, and an abundance of high-end features like customizable RGB lighting and punchy haptics. 

When paired with an iPad Mini or compatible big-screen mobile phone, the Razer Kishi Ultra can give many of the best handheld consoles a serious run for their money. It’s absolutely perfect for all kinds of native mobile titles from retro favorites like Sonic the Hedgehog to recent hits such as Honkai: Star Rail and Call of Duty: Warzone Mobile. It also works well with a range of game streaming services, not to mention a selection of console emulators, making it easier than ever to enjoy your favorite games on the go.

Its excellent companion app even offers a handy virtual controller mode that ensures compatibility with software that doesn't otherwise offer dedicated mobile controller support - an excellent inclusion that adds even more value to the overall package. The Razer Kishi Ultra might be expensive compared to much of the competition, but it’s well worth splashing out on if you won’t settle for anything but the best.

The corner of a Razer Kishi Ultra attached to an iPad Mini.

(Image credit: Dashiell Wood / Future)

Price and availability

  • $149.99 / £149.99 / AU$269.95 
  • Available via Razer and other retailers
  • More expensive than most mobile controllers 

There’s no getting around the fact that the Razer Kishi Ultra is expensive. At $149.99 / £149.99 / AU$269.95, it costs much more than competitors like the Backbone One which is priced at $99.99 / £99.99 / AU$179. That said, the Razer Kishi Ultra offers far superior controls which I believe justifies the added cost. 

Things become a little less straightforward when you compare the Razer Kishi Ultra to the Nintendo Switch Lite, though. The Razer Kishi Ultra is only $50 / £50 / AU$60 less than the Nintendo Switch Lite and, while the Nintendo Switch Lite is less comfortable to use, it is easier to transport and boasts compatibility with all of the best Nintendo Switch games. Your decision between the two is ultimately going to come down to the types of games that you enjoy. If you want a new way to play your favorite mobile titles, the Razer Kishi Ultra is simply unbeatable.

Specs

The Razer Kishi Ultra placed on a colorful blue desk mat.

(Image credit: Dashiell Wood / Future)

Design and features

The design of the Razer Kishi Ultra is effectively a cross between the Razer Wolverine V2 Chroma and a traditional extending mobile controller like the Razer Kishi V2. It features two sides of a full-size controller that sandwich a spring-loaded back that can extend to accommodate a wide range of devices. Three sets of rubber cushions, which can be slotted into both sides of the spring-loaded back, are included in the box, offering a small degree of customizability when it comes to the fit around your device.

The controller attaches to your phone or tablet through a USB Type-C connector, which is located on the right-hand side. In addition to the iPhone 15 Series and Android phones, the Razer Kishi Ultra can fit a 6th-generation iPad Mini and a variety of small Android tablets. This is quite rare given the tiny size of most mobile controllers and means that the Razer Kishi Ultra is a brilliant match for iPad Mini owners, especially those who want to enjoy the many controller-compatible titles found on Apple Arcade.

The top of the Razer Kishi Ultra attached to an iPad Mini.

(Image credit: Dashiell Wood / Future)

The grips themselves are constructed of a quite thick, robust plastic with a pleasant grippy texture on their undersides. The face buttons use Razer’s Mecha-tactile switches, which are extremely responsive and very pleasantly clicky. The same switches are used for the two small customizable inputs, which are located on the top of the controller right next to full-size Hall-effect triggers and large shoulder buttons. They are also used for the clicky D-pad, which features a very thin and slightly concave design.

The thumbsticks of the Razer Kishi Ultra are full-size and positioned asymmetrically. While they unfortunately do not make use of Hall effect technology, they do both feature an “anti-friction ring” that Razer claims will enhance durability. While I have yet to see whether they will stand the test of time, I found that they were very smooth and still a huge upgrade compared to the stubby, awkward thumbsticks of the Backbone One. The controller also features a standard home button, a menu button, an options button, a screenshot button, and a unique Razer Nexus button - which opens the Razer Nexus app.

A small strip of RGB lighting also runs down the side of each grip. It’s bright and very eye-catching, lending the entire controller a more premium look. This is in addition to a small indicator LED on the right-hand side of the controller, which is mainly used to show a successful connection during the quick setup process. In terms of ports, on the bottom of the controller you will find a 3.5mm jack, which can be used to connect a wired gaming headset or a pair of the best gaming earbuds, and a USB Type-C port. 

In addition to acting as a charging passthrough, allowing you to charge your device while you play, the Type-C port can be used to connect the Razer Kishi Ultra to a PC where it functions as a standard wired controller - though a cable to do so is not included in the box.

The side of the Razer Kishi Ultra.

(Image credit: Dashiell Wood / Future)

Performance

The Razer Kishi Ultra is by far the best-performing mobile controller that I have ever tested. The high quality of its build is apparent right out of the box thanks to the delightfully smooth black plastic and the controller’s reassuring heft. Although it makes this mobile controller particularly difficult to transport, its large size is easily its best asset as it offers enough room for full-size controls. The thumbsticks are an absolute dream, finally offering a mobile controller experience that feels truly console-quality. The same can be said of the buttons, which are well-positioned and almost identical in size to those found on the Xbox Wireless Controller.

I first tested the Razer Kishi Ultra by clasping it around an iPad Mini and was absolutely blown away. I sampled a range of Apple Arcade titles, including the recently added Dicey Dungeons+ and Sonic Dream Team, and everything worked seamlessly from the get-go. The grips themselves are incredibly comfortable too and, having spent some time with the beautifully crisp display of the iPad Mini, I don’t think that I could ever go back to the Nintendo Switch Lite again.

The Razer Kishi Ultra is also a brilliant performer with mobile phones. Testing Call of Duty: Warzone Mobile on a Samsung Galaxy S23+ felt almost indistinguishable from a fully-fledged match of Call of Duty: Modern Warfare 3 on console. Swapping over to an iPhone 15 Plus, this strong performance carried over to game streaming services including Amazon Luna and Xbox Cloud Gaming, in addition to the Delta Game Emulator, which all worked perfectly.

If that wasn’t enough, the Razer Nexus app is snappy and responsive, boasting a helpful list of titles with full controller compatibility that massively simplifies the process of finding new things to play. 

Image 1 of 2

The virtual controller software of the Razer Nexus app.

(Image credit: Riot Games)
Image 2 of 2

A screenshot of the Razer Nexus app.

(Image credit: Razer)

The app also offers a range of calibration settings, RGB customization, and basic button remapping for the two additional inputs. By far the most impressive feature it offers is the virtual controller mode, however, which allows you to map various controller inputs to certain points on the screen. This means that you can use the controller to play games that don’t offer any dedicated controller support, such as the hugely popular League of Legends: Wild Rift. The setup process was a little fiddly, requiring a lot of experimentation to find the right layout, but it worked very well once configured. 

Although it's sadly not currently supported by iOS, those playing with an Android device can also make use of the brand-new Razer Sensa HD haptics. They’re powered by a mode that automatically converts game audio into haptic feedback. It isn’t currently supported by many titles, but it leads to surprisingly detailed haptic sensations where it’s offered. Taking the example of Jetpack Joyride, the minigun jetpack created a suitably light buzz while each crashing footstep of the Lil' Stomper powerup conveyed a real sense of weight.

When it comes to performance as a wired PC controller, the Razer Kishi Ultra is adequate. The haptics are still a strong suit, though the overall shape makes PC play awkward. While I wouldn’t advise anyone to go out and buy a Razer Kishi Ultra specifically to use it for PC gaming, it would certainly do in a pinch.

Should I buy the Razer Kishi Ultra?

Buy it if...

Don't buy it if...

Also consider

Consider these two alternatives if you want something smaller or considerably more budget-friendly than the Razer Kishi Ultra.

The Razer Kishi Ultra attached to an iPad Mini being used to play Hitman: Blood Money.

(Image credit: Dashiell Wood / Future)

How I tested the Razer Kishi Ultra

  • Tested for more than 15 hours 
  • Tested with a range of devices 
  • Compared to similar products

I tested the Razer Kishi Ultra for more than 15 hours, using it as my primary mobile controller for almost a month. During that time, I played a wide range of mobile titles and used the controller with multiple devices including an iPad Mini, iPhone 15 Plus, and Samsung Galaxy S23+. In addition to a good selection of native mobile titles, I tried the controller with several game streaming services and a few console emulators. While out and about, I used the controller with a SteelSeries Tusq gaming headset.

I made sure to experience every hardware feature, in addition to everything in the Razer Nexus app. I was also careful to test the controller’s functionality when wired with a PC, using it to play through a significant portion of Like a Dragon Gaiden: The Man Who Erased His Name, where I compared my experience to using other controllers such as the DualSense Wireless Controller and Turtle Beach Stealth Ultra. 

Read more about how we test

First reviewed May 2024

Homeworld 3 review: glorious space spectacle lost in the action
9:00 pm | May 10, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC
Release date:
May 13, 2024

Emerging from the belly of a captured ship in developer Blackbird Interactive’s sci-fi strategy PC game Homeworld 3, my squadrons of fighters and bombers race to ambush the enemy. Each ship leaves a primary-colored exhaust trail against the black vacuum of space, and soon, as my ships weave around their foes, the sky is knitted in the clashing colors of a dogfight. 

Time is of the essence in this mission, as I have no access to reinforcements and must destroy two power generators before my insurgent force is wiped out. I tell my interceptors, adept single-pilot fighters, to use their overcharge ability. They divert power from their shields to their weapons and pick off the last of the enemy's fighters, opening up the space for my bombers to destroy the power generator. 

The next generator is well-covered by a gauntlet of turrets that will shred any ship that gets too close. Between my pilots and the objective is a cluster of asteroids that should provide cover on their approach. I slow the game speed to a crawl and add movement waypoints that keep the space rock between my ships and the turrets. Turning the speed back up to normal I watch as my pilots ignore my granular orders and fly straight into the turrets’ line of fire.

Not for the first time, my attempts to play Homeworld 3 with tactical precision are thwarted by the game’s AI pathfinding.

A screenshot showing the player completing objectives in Homeworld 3.

(Image credit: Gearbox Publishing)

Returning to a golden age 

It's been more than 20 years since the release of Homeworld 2, the sci-fi strategy game that launched Relic Entertainment, the developer that went on to make Dawn of War and Company of Heroes. The series tells the story of the Hiigara people on their epic pilgrimage across the galaxy to return home and refound their ancient empire. 

Now in the hands of Blackbird Interactive, a studio founded by Homeworld’s art director, Rob Cunningham, Homeworld 3 picks up the story after a similar time gap. The Hiigaran have flourished after the events of the first games, but their prophet and guide, Karan S’Jet, has disappeared, and in her absence a strange anomaly has begun to spread through the galaxy. This malicious nebula is turning once-thriving planets and space stations dark. 

Your mission in Homeworld 3 is to lead the Hiigaran fleet, piloted by Imogen S’Jet, Karan’s successor, into the anomaly to learn its source and defeat it.

While you don’t need to know anything of the first games to follow events in Homeworld 3, there’s an excellent ‘Previously on’ style video accessible through the home screen that covers all of the core details while also introducing you to the series' striking art style. Inspired by the paintings of Peter Elson, Chris Foss, and John Harris, Homeworld’s ships are all made of blocky steel and daubed in clashing primary color paint, immediately evoking the galaxy-spanning stories of classic sci-fi stories.

A busy fight above an icy planet in Homeworld 3.

(Image credit: Gearbox Publishing)

Once you get through the opening cinematics and into the first mission, Homeworld 3 feels instantly familiar. You can zip the camera about the battlefield, taking in all the action at once or zooming it close to glory in all the detailed textures. Ships, too, move much as they did in the old games, rolling and diving in tight formation with their wingmates, leaving colorful exhaust trails in their wake. Even the backdrops of vivid nebula and glinting space dust evoke the earlier games.

It’s when the battles begin that Homeworld 3 really comes alive, though. This strategy game glories in scale. You can zoom your camera in close to a fighter, marveling at the detail of the fixed-wing craft, and then watch it become a single gnat in a swarm of ships rolling and tumbling around the hull of a giant destroyer.

When two fleets come together, the sky explodes with lasers, flak shots, cannon fire, and clouds of missiles. A welcome addition is the new tactical pause feature, which allows you to enjoy the spectacle unfold. The pause doesn't actually halt the game; instead, it slows the action to treacle speeds. If anything, that’s better than a complete pause, as it lets you watch the barrages of missiles, splutters of flak shrapnel, and searing lasers cut up the sky like deadly glaciers.

A screenshot showing multiple ships in Homeworld 3.

(Image credit: Gearbox Publishing)

Rock, paper... lasers 

While it turns Homeworld 3 into a generator of sci-fi battle portraiture, the new pause feature also nods to the tactical complexity Blackbird Interactive is reaching for.

Each of Homeworld 3’s units acts as hard and soft counters for one another, much like an intricate game of rock, paper, scissors. If you’re facing a squadron of bombers, you should tackle them with fast-moving fighters, whereas a suppression frigate will take out any kind of strike craft with ease, though it will struggle against assault frigates and torpedo boats. A destroyer, meanwhile, can easily face larger ships but struggles against smaller craft.

In theory, instead of just sending whatever ship is to hand, you’re always to deploy the ‘right’ counter of an incoming enemy. With the pause feature, it is easier to take the time to select your units and target the ships they’re strongest against.

Best bit

A screenshot showing various small space ships in Homeworld 3.

(Image credit: Gearbox Publishing)

The new tactical pause and hotkey to turn off the HUD lets you enjoy the spectacle of your fleet going hammer and tongs on your enemy. 

The ideal player would be able to exploit the vulnerability of each enemy that made up an enemy fleet, peeling back the waves of attackers like layers of an onion.

In practice, however, trying to adapt to the battlefield with that level of granularity proves to be a fool's errand. There are too many different ship types with too many strengths and weaknesses to track. And the fleets you face are made up of such a variety of vessels that, while your bombers may be correctly targeting a frigate, there is almost certainly an anti-bomber unit in the mix. You don’t have the time, and I don’t have the patience to defuse the different layers of an enemy fleet. 

In most battles, I simply press F4 to select all of my military units and order them to attack all the targets that threatened my objectives. This strategy rarely fails me. Sure, I lost many more units than perhaps a better commander might, but it carried me through every mission of the campaign quite easily.

A battle happening in an asteroid field in Homeworld 3.

(Image credit: Gearbox Publishing)

Hard cover 

Another new system that hints at greater tactical play than I could achieve was terrain. Homeworld 3’s maps are filled with huge space stations, the wreckage of impossibly big capital ships, and asteroids hundreds of times bigger than your largest vessel. This makes the maps feel full and lived in, in a way many space strategy games don’t attempt.

The new scenery isn’t only for aesthetics though. Your ships can hug terrain for cover and to stay out of sight of enemy ships and their sensors. One early mission has you ambush a long-range torpedo ship with short-range fighters by approaching through the abandoned tunnels and shattered hull of a capital ship. 

Terrain should allow clever commanders to wrap their fleets around the possibilities of a map, but I often couldn’t rely on my units’ AI to use the mega structures how I intended. I would create a chain of waypoints for my ships, being sure to send them on the far side of targets to use the terrain for cover from enemy sensors and weapon fire. My ships would sometimes get stuck on the terrain or fly on the wrong side, breaking up the fleet formation and exposing them to attack.

A large space station falling into pieces in Homeworld 3.

(Image credit: Gearbox Publishing)

Homeworld 3 has huge space boots to fill, continuing the path of one of the strategy genre’s best-regarded series. 

When it comes to its artistic stylings, Blackbird Interactive has exceeded my hopes. The level of detail in the ships and maps is glorious, and I found myself forever slowing the action down, turning off the HUD, and flying my camera through battles to find the best shot of these Battlestar Galactica-style scenes. 

Unfortunately, while a competent PC strategy game, much of its nuance is lost between a new terrain system that doesn’t live up to what was promised and a system of hard and soft counters that becomes overwhelmed by the scale of the game’s battles.

It’s still easy to recommend Homeworld 3, as there is a lot of fun to be had in watching fleets of spaceships pummel each other in slow motion among the carcass of a long-dead space station. It’s just not the stellar game or sequel I hoped for after waiting 20 years. 


Accessibility

Image 1 of 2

The accessibility menu in Homeworld 3.

(Image credit: Gearbox Publishing)
Image 2 of 2

A second screenshow showing the accessibility menu in Homeworld 3.

(Image credit: Gearbox Publishing)

In addition to the new tactical pause, it's easy to slow the game action in 25 per cent increments, which allows you to take a lot more time over your decisions as the complexity of the battles builds.

Through the accessibility menu, you have control over the appearance of subtitles, changing their scale and adding a background to make the text more legible. There is also unit selection assist, double-click delay, and a HUD contrast slider. You can also change all the in-game colors in the UI, making it easier to see different types of units.


Should I play Homeworld 3?

A dramatic space battle in Homeworld 3.

(Image credit: Gearbox Publishing)

 Play it if...

 Don't play it if...

How we tested Homeworld 3

I spent more than 12 hours playing Homeworld 3 for review on my HP OMEN 880 gaming PC running a Core i7 processor and GTX 1070 graphics card. I completed the campaign and replayed multiple missions, attempting different strategies. I spent the rest of my time in the War Games roguelike mode.

I tested the game's modern and legacy control schemes and played on medium graphics settings, though I turned them up to epic to see the difference in quality. On my machine, medium settings provided the best performance. I used an Acer KG271 monitor, a Sony WH-1000XM4 headset, a Razer Taipan mouse, and a Trust Taro Wired Keyboard.

HyperX Cloud III Wireless Review – fantastic battery life and booming audio
5:00 pm | May 5, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

One-minute review

The HyperX Cloud III Wireless cuts the cord on one of HyperX’s longstanding models and brings it into the twenty-first century, where wireless headsets seem to rule the roost. The big draw here is with its rated 120 hours of runtime, which is among the very best wireless headsets out there, and means you won’t be having to charge the Cloud III Wireless regularly.

Its bass-heavy audio and solid imaging make it an excellent choice for games, although it isn’t the best I’ve tested for music. There is spatial audio present, although that can be quite hit-and-miss. The same also goes for the NGenuity software which, while lightweight, offers only basic functionality compared to the competition.

The Cloud III Wireless is well-made, offering plush memory foam earcups and fantastic comfort for extended periods, so long as you adjust the headset correctly. Its mic is clear for communication over Discord or conferencing apps, and while it lacks the overall richness of features compared to other options from SteelSeries and Razer, this remains a competent choice.

HyperX Cloud III Wireless

(Image credit: Future)

Price and availability

  • $149.99 / £169.99 / AU$279
  • Available in the US and UK
  • Much better value in the US

Much like with the JBL Quantum 910X, the Cloud III Wireless is cheaper across the pond in the US than it is in the UK, being $149.99 and £169.99 in terms of retail pricing. That puts it in a similar ballpark to other class leaders such as the SteelSeries Arctis Nova 7X, with its $179.99 / £174.99 price tag, and while it’s slightly more expensive, you do get wider compatibility and connectivity options with Bluetooth, although HyperX’s competitor has a much longer battery life. 

It’s also comparable in price to one of our favorite wireless gaming headsets, the Razer BlackShark V2 Pro, with its £179 / $179 price tag, and while the Cloud III Wireless is cheaper in the USA, it’s roughly equivalent in the UK, meaning this has got a lot to live up to. The Cloud III Wireless is also available in Australia at a price of AU$279.

Specs

HyperX Cloud III Wireless

(Image credit: Future)

Design and features

The Cloud III Wireless is a signature headset from HyperX in terms of its design, carrying the same recognizable shapes as the brand’s previous entries. In fact, squint, and you might think you’re looking at the Cloud Alpha Wireless instead.

The most noticeable differences here compared to the Alpha Wireless are the lack of red stitching on the headband, and slightly angular earcups compared to the perfect ovals found on other headsets in the HyperX range. The Cloud III Wireless also comes with bright red aluminum forks, as well as speckled black and red wiring from the headband to the earcups, which looks excellent.

This is a well-made headset, with no creaks or odd noises from the plastic. Its headband and earcups are noticeably plusher than the Cloud Alpha Wireless, while the cups are deep, aiding comfort and also helping the Cloud III Wireless to provide some class-leading passive noise isolation. At 11.6oz / 330g, this sits in the middle of over-ear gaming headsets weight-wise and feels reasonably comfortable to wear for extended periods, although the slightly lighter clamping force can mean the Cloud III Wireless moves around on your head if not adjusted properly.

Luckily, this is a comfortable headset to wear for extended periods, once configured for your head properly. I had little trouble setting it up for hours of use and found the Cloud III Wireless to be one of the more comfortable headsets I’ve used, especially with those deeper earcups. There isn’t much room for adjustment around those earcups, however, as the Cloud III Wireless doesn’t fold flat, or offer much rotation there.

As with other HyperX headsets, the Cloud III Wireless features physical controls which are well-distributed across both earcups. The left-hand option features a power button and mic mute, as well as a USB-C port for charging and a place for slotting the detachable boom mic into. The right-hand side is home to a tactile and textured volume roller. Luckily, the buttons are different sizes, so it’s easy to find the one you want with ease.

While this headset solely connects via the bundled 2.4GHz receiver, it is at least quite a small option compared to other receivers which can be quite bulky and protrude out from a USB port on your PC, PS5, or Switch. The Cloud III Wireless’ receiver also boasts a detachable USB-A adapter alongside its initial USB-C connector, therefore improving compatibility.

HyperX Cloud III Wireless

(Image credit: Future)

Performance

The Cloud III Wireless sounds superb in games with overall solid positioning in the likes of Counter-Strike 2 and other high-paced first-person shooter titles where finding the overall position of an enemy in time to pepper them with bullets is of top priority. In addition, engine notes in the likes of Forza Horizon 5 and F1 22 were clear, while explosions and gunfire in CS:2 had fantastic power thanks to the prominent low-end.

A word of advice - don’t enable the DTS Headphone:X spatial audio when listening to music, as it muddies the entire experience and can make some tracks sound as if they are being played from the next room, or down a loudspeaker. It is better with games, although only works in fully supported titles such as Forza Horizon 5. With games that don’t have full DTS Headphone:X support, the Cloud Wireless III has mixed results, occasionally spitting out a crunched-up mess as it attempts to process the signal. You’re better off leaving it off completely for the best performance.

As is typical for gaming headsets, the Cloud III Wireless has a lot of bass and this is particularly noticeable when listening to music. Rush’s Sweet Miracle offered plenty of low-end grunt, while Daryl Hall and John Oates’ Maneater presented more low-end than competing headsets, especially against Hall’s leading vocal on the verse lines.

HyperX Cloud III Wireless

(Image credit: Future)

Mids and highs are clearer than the low end, with the Cloud III Wireless representing vocals especially well such as on James Taylor’s Caroline I See You, while the top-end hi-hats on Could You Be Loved by Bob Marley were bright and crisp. The Cloud III Wireless doesn’t offer the widest soundstage, as busier recordings such as Rush’s Sweet Miracle can feel hemmed in with this particular set, while the prominent bongos on Earth, Wind and Fire’s September feel closer to my right ear than on other similarly-priced headsets and audio-focused headphones.

The Cloud III Wireless’ boom microphone is clear, offering a good amount of body from its pickup in my testing, while its rejection of noise other than voices is also pretty good. Compared to other options though, it lacks some low-end so recordings can sound a little open-ended at the bottom, although the mid-range where your voice lives is more than adequate.

Connectivity over the 2.4GHz receiver is convenient, and I had no trouble pairing the Cloud III Wireless to my PC. It’s a simple case of plugging the receiver into a spare USB-C or USB-A port and turning the headset on. The Cloud III Wireless flashes a green LED, bleeps, and then connects. The same also went for use with my Nintendo Switch.

The main reason for purchasing the Cloud III Wireless over its rivals is its especially long battery life of up to 120 hours. It means that you won’t be charging this head for a good couple of weeks for more intensive use, and for longer if you’re using it less frequently. In my fortnight of testing the Cloud III Wireless, I only had to charge it once, and it otherwise chugged along nicely. For reference, the SteelSeries Arctis Nova 7X will only last for 38 hours between charges, while the Razer BlackShark V2 Pro only offers up to 24 hours, meaning this Cloud III Wireless has them both beat in terms of endurance.

Unfortunately, the Cloud III Wireless falls down with its software control. HyperX’s NGenuity software has never been the best option for peripheral controls, and that continues with the Cloud III Wireless. For a headset priced so optimistically against the competition, NGenuity feels cheap, only offering basic customization for picking an EQ preset or creating your own from a ten-band EQ. Otherwise, it provides toggle switches for mic monitoring and spatial audio, as well as volume control for the headset and microphone.

HyperX Cloud III Wireless

(Image credit: Future)

Should you buy the HyperX Cloud III Wireless?

Buy it if...

Don't buy it if...

Also consider...

If the HyperX Cloud III Wireless isn’t your jam,  then you should consider these two multi-platform marvels instead:

How I tested the HyperX Cloud III Wireless

I tested the HyperX Cloud III Wireless for two weeks, using it as my main headset during that time. I used it for playing a wide range of games on both PC and Nintendo Switch, as well as for conferencing duties on PC during working hours. As for games, I tested the Cloud III Wireless with a range of titles where directional audio was of major importance, including the likes of Counter-Strike 2, Forza Horizon 5, and F1 22. I also streamed music through Spotify and with high-quality MP3 files for understanding how the headset handles music. With the microphone, I tested it with online gaming sessions and recorded tested files in Audacity.

Read more about how we test

First reviewed May 2024

GameSir Nova controller review: one step forward, one step back, but still a quality budget controller
5:00 pm | May 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

GameSir Nova controller: One-minute review

The GameSir Nova controller drops the ‘Lite’ part of its companion gamepad. Given that and its slightly higher price tag, you’d expect the Nova to be better than the GameSir Nova Lite. However, this isn’t necessarily the case, as while the Nova does do certain things better, it’s undoubtedly worse in other areas.

There are some very welcome upgrades here, including superb-feeling digital triggers, phenomenal HD Rumble implementation, and some lovely customizable RGB - all of which are rare for gamepads this cheap. However, one puzzling aspect of the GameSir Nova is the downgrade in overall build quality compared to its cheaper counterpart.

What we’re left with is a budget controller we’d still highly recommend, but it’s one that feels more like an alternative option with its own advantages and drawbacks, as opposed to being flat-out better than the Nova Lite.

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Price and availability

  • $34.99 / £39.99
  • Exactly $10 / £10 pricier than the GameSir Nova Lite
  • US and UK availability

Despite being more expensive than the GameSir Nova Lite, the standard GameSir Nova still falls well within that 'budget' price bracket. It’s $34.99 / £39.99 and can be purchased either from the brand’s website or its Amazon store page.

There are two colorways available for the GameSir Nova, both at the same retail price. They have a decidedly retro-inspired look, with one calling on the design of the US Super Nintendo Entertainment System controller with its white plastic and purple face buttons. The other is a pleasing translucent blue/green, bringing to mind similar Nintendo 64 and Game Boy Color models.

It’s a price point that’s to be expected from the GameSir brand. Elsewhere, the GameSir T4 Kaleid, which ranks on our list of the best PC controllers, is similarly affordable at $41.99 / £41.99.

GameSir Nova controller: Specs

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Design and features

The strangest thing about the GameSir Nova is that while it’s about 3.5oz (100 grams) heavier than the Nova Lite (likely because of the HD Rumble and a larger battery), it feels rather listless due to a hollow build. Give the controller a solid tap and you can feel that hollowness echo its way through the shell of the gamepad.

While not quite a deal-breaker for the controller, it does feel less sturdy and solid than the Nova Lite despite being slightly weightier. It leaves overall build quality feeling like something of an afterthought, which is disappointing given the brand’s pedigree of solidly built budget controllers. 

While we also criticized the (otherwise excellent) GameSir X2s Type-C mobile controller for its cheap-feeling plastic, we can point to both the Nova Lite and the T4 Kaleid as examples of GameSir absolutely nailing build quality. So the standard Nova does disappoint somewhat on this front.

Thankfully, the Nova makes up for this with some lovely aesthetic flourishes. I adore both the translucent and SNES-inspired colors and find them much more appealing than the Nova Lite’s basic black or white. The purple face buttons complement both, too. There are also some eye-catching RGB rings around both analog sticks. So while build quality is a bit of a bust, the GameSir Nova certainly has the looks.

In terms of modules, the GameSir Nova fills out the standard Nintendo Switch Pro Controller layout with asymmetrical sticks and a Home and Screenshot button in the center alongside the Start and Select buttons. There are some noteworthy extras here, though, including two remappable buttons for secondary inputs on the rear, a Function button to customize various aspects of the controller (more on that later), and comfortable digital triggers that work excellently on Nintendo Switch.

GameSir Nova

(Image credit: Future)

GameSir Nova controller: Performance

While the GameSir Nova is compatible across multiple platforms, I found it to be the best fit for Switch overall, given its option for Bluetooth connectivity and the inverted A/B/X/Y button layout that Nintendo Switch controllers are known for. That said, it’s still perfectly serviceable on PC and mobile devices, making for a versatile gamepad so long as you’re not fussed about it lacking PS5 and Xbox console support.

What really surprises me with the GameSir Nova is the phenomenal implementation of HD Rumble. While I don’t think it’s quite the same tech as Nintendo uses in its official controllers, GameSir’s attempt is incredibly convincing. It feels especially immersive in Mario Kart 8 Deluxe, seemingly traveling the vibration across the controller during drifts and shaking forcefully when being hit with an item. 

Super Mario Odyssey feels exceptional here, too, with the HD Rumble bouncing pleasantly in line with the plumber’s acrobatics. It’s my favorite feature the GameSir Nova brings to the table, and this alone makes it worth considering over the Nova Lite. It’s impressively tactile and the closest thing you’ll get to the DualSense’s haptic feedback on Nintendo Switch.

As is the case with most of the brand’s controllers, the GameSir Nova features Hall effect analog sticks and triggers. These are fantastic and achieve two key things: preventing stick drift over long-term use and ensuring it’ll have a longer lifespan than gamepads that don’t utilize the tech.

The digital triggers, too, are sublime, at least on Nintendo Switch where pressure-sensitive trigger inputs are practically non-existent. These are an excellent fit for Splatoon 3’s simple shooting mechanics as well as swift item usage in Mario Kart 8 Deluxe.

GameSir Nova

(Image credit: Future)

The initial pairing sequence is a little tricky, so I’ll save you from having to dig out the manual by explaining it here. On Nintendo Switch, you’ll need to go to the Change Grip/Order controller menu and hold down a combination of the Home and X buttons for a few seconds. It should successfully pair with no issues after that. Pairing to mobile devices is Home and the B button, while for PC, it’s Home plus the Y button.

As with the Nova Lite, the GameSir Nova features a robust Multifunction button that can customize several facets of the controller. With it, you can assign secondary inputs to those two back buttons (L4 and R4), calibrate the analog sticks’ dead zones, and customize the gamepad’s RGB colors and patterns. Unlike the Nova Lite, the standard Nova supports motion controls. Thus, gyro calibration can also be done through the Multifunction button by laying the controller on a flat surface.

Sadly, battery life isn’t particularly exceptional with the GameSir Nova. Despite having a 1,200mAh battery in comparison to the Nova Lite’s 600mAh battery, I got around 12 hours from the Nova on a full charge; that’s only a couple of hours more than its counterpart. Mileage may vary here, of course, and the addition of HD Rumble, gyro support, and RGB lighting will eat into the battery life more. Still, it falls short for a console that’s known for controllers with impressively high battery lives, such as the 8BitDo Ultimate’s 20 hours or the Nintendo Switch Pro Controller’s astonishing 40-50 hours.

Should I buy the GameSir Nova?

Buy it if...

Don't buy it if...

Also consider...

Want to learn about a broader range of top Nintendo Switch and PC controllers? Consider the following options, which are some of our favorite alternative picks.

How I tested the GameSir Nova

  • Tested for 15-20 hours
  • Tested with Nintendo Switch and PC games
  • Stacked up against the GameSir Nova Lite and other popular Switch controllers

I tested the GameSir Nova across both Nintendo Switch and PC for approximately 15-20 hours in total. I covered a broad range of games with the controller, including big Nintendo Switch hits like Mario Kart 8 Deluxe and The Legend of Zelda: Tears of the Kingdom, alongside titles that heavily feature gyro aiming such as Splatoon 3. On PC, I ran through some stalwarts in my Steam library via a Type-C wired USB connection, including Tekken 8, Granblue Fantasy Versus: Rising, and Final Fantasy 14 Online.

I was especially keen to know how the Nova stacked up against its Nova Lite counterpart. Here, I learned that despite the additional features, the Nova isn’t necessarily better given its relatively cheap build quality. Overall, I see the Nova as a good sidegrade to the Nova Lite, and both offer something that makes them worth considering individually.

Read more about how we test

First reviewed April 2024

Endless Ocean Luminous review – splendid Switch spelunking
4:00 pm | April 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: May 2, 2024 

Endless Ocean Luminous is the third game in the Arika-developed series of deep-sea diving adventures. But having been absent since the days of the Nintendo Wii, you may not know that it’s something of a cult series in Nintendo’s repertoire. That said, it offers something wholly unique and compelling on Nintendo Switch and is very easy to recommend for those after a more laid-back experience that puts chill exploration and treasure hunting above all else.

There’s no action or violence to be had in Endless Ocean Luminous, and if you go into it with the right expectations, you’ll find a game that offers an incredible sense of adventure. Each new discovery of sea life or sunken treasures feels meaningful as you fill out your catalog. On top of that, there’s a wider mystery to solve that’ll keep you coming back dive after dive. 

Piercing the veil

Endless Ocean Luminous

(Image credit: Nintendo)

Endless Ocean Luminous is a third-person deep sea exploration game set in the fictional Veiled Sea. It’s a somewhat supernatural location that procedurally shifts with each new dive you embark on. Plus, it’s filled with well over 500 sea creatures to catalog - from the most mundane fish to colossal mythical beings. Your goal - in addition to logging all these species - is to solve the mysteries of the Veiled Sea and return life to the World Coral (essentially the core of the ocean) which will in turn save the planet’s underwater ecosystem. Some rather high stakes for what is otherwise a very relaxing experience.

The main narrative beats will unravel over the course of Endless Ocean Luminous’ story mode, which also serves as a tutorial for the majority of the game’s mechanics. Here, you’ll learn how to scan fish to add them to your catalog, call fish to swim beside you (or on you in the case of crustaceans and mollusks) as well as take photos among other things. It’ll also introduce you to the Mystery Board, a set of 99 secrets to uncover as you explore the Veiled Sea.

The story mode is quite short at just a couple of hours, but its role as an onboarding tool is somewhat diminished by the way you need to go about unlocking each chapter. Essentially, chapters won’t unlock until you’ve scanned a certain number of sea creatures, which you’ll do in the Solo Dive and Shared Dive (that’s online play) modes. Exacerbating things is the fact that the final chapter is locked until you’ve completely finished the Mystery Board, which can take an excruciating amount of time.

Overall, though, the story mode isn’t lacking in charm. There’s some fun dialogue between your AI guide, Sera, and a plucky diver named Daniel who accompanies you throughout the journey. There’s also a nice pro-environmental message here, even if it’s only puddle-deep.

Take the plunge

Endless Ocean Luminous

(Image credit: Nintendo)

The bulk of your playtime will be spent in the Solo and Shared Dive modes. Upon starting a new dive, Endless Ocean Luminous will create a seed that procedurally generates a map for you to explore. You can even share these seeds via code with other Endless Ocean Luminous players, which can be handy if you’ve come across a particularly great discovery and want to help others reach 100% completion.

There’s a really impressive variety of biomes in the Veiled Sea. Warm water shallows, intricate cave structures, abyssal crevices, ice caverns, ancient sunken cities and much more are waiting to be explored. Most creatures also tend to prefer certain biomes, so thorough exploration of each area is strongly encouraged if you want to see everything the game has to offer.

There are plenty of sea creatures to discover in Endless Ocean Luminous, though it is worth noting that, well, you may want to give the game a miss if you have thalassophobia. Your diver can’t be harmed in any way (nor can they run out of oxygen) but the game doesn’t shy away from presenting you with some frightening-looking creatures. I’ve been caught off guard more than once by a colossal shark or giant squid appearing right behind me. 

Mystery Machine

Endless Ocean Luminous

(Image credit: Nintendo)

What I find to be the most fascinating aspect of Endless Ocean Luminous is the Mystery Board. It’s a stone tablet you’ll unlock very early on in story mode, and it presents you with 99 tasks to complete as you explore the Veiled Sea. These mysteries can range from scanning certain rare creatures (known as UMLs, or unidentified marine lifeforms) or finding particular treasures, to solving more complex riddles like guiding certain creatures to stone dais you can find dotted around the map.

While ticking off mysteries is fun, the process isn’t without its flaws. For one, you get absolutely no hints whatsoever about any of the mysteries; they’re displayed as “???” in the Mystery Board menu until you’ve completed them. I think some guidance in the form of even vague hints would be nice here, as it’s not always clear what you should be looking for.

Furthermore, unlocking the final story chapters requires the full completion of the Mystery Board, meaning you may need to grind the game out by exploring different seeds that generate new maps to explore. Thankfully, while these maps are procedurally generated, there does seem to be some intelligence to it; I found that newly generated maps always featured sea creatures, biomes, treasures, and mysteries that I hadn’t previously encountered.

Dive in

Endless Ocean Luminous

(Image credit: Nintendo)
Best bit

The most magical experience I had in Endless Ocean Luminous was uncovering a new type of biome for the first time. Discovering somewhere new, with glittering caverns of ice, ancient ruins, and teeming with all kinds of unpredictable creatures, many of which were prehistoric or mythical, was an absolute joy.

Fortunately, uncovering the mysteries of Endless Ocean Luminous doesn’t need to be a solo endeavor. By hopping into the Shared Dive mode, you can share a map with up to 29 other players online, allowing for 30 in total. I managed to get some online time pre-launch thanks to a session with Nintendo, and it’s clear that this is where players could find themselves sinking most of their time in the game. That is, if you want to fill out the completion list more efficiently.

What makes the online suite in Endless Ocean Luminous so good is that it feels like a genuinely cooperative endeavor. Players can tag sea creatures and treasures with various unlockable emotes, highlighting them on the map for everyone to see. This alone makes filling your database and completing the Mystery Board a lot easier. I can imagine players also sharing their seed codes online with others post-launch, allowing them to scan sea life or pick up treasures that may have eluded them.

There is no voice chat support when playing Endless Ocean Luminous online, which is admittedly realistic but may be a letdown for some. However, the game does somewhat compensate for this with several emotes and stickers you can present to other players. There’s also a ‘diving buddy’ system that registers other players you pass during a dive. You even give them a little wave, which often made me smile.

There are definitely some performance drops when playing online, and I did notice the framerate (which usually targets 30fps) dip periodically in busier areas and when a number of other divers are around. Thankfully it’s not game-breaking at all, and connection quality throughout my session remained stable with no noticeable lag. Mileage may vary here post-launch, of course, especially if you’re playing with divers from across the globe.

Overall, I loved my time with Endless Ocean Luminous and it’s certainly one of the most unique Nintendo Switch exclusives out there. It’s a fantastic, no-stress experience that I often found to be just the tonic I needed after a day at the desk. If you have a love of sea life and a thirst for engaging exploration, Endless Ocean Luminous is extremely easy to recommend. 

Accessibility

(Image credit: Nintendo)

Endless Ocean Luminous doesn’t have much in the way of accessibility settings. However, there are numerous options for adjusting how the camera operates in-game which can help. Players can invert both the X and Y axes, set rotation speed, and enable an auto-follow. That’s just about everything available, though. 

Should I play Endless Ocean Luminous?

Play it if...

Don't play it if...

How we tested Endless Ocean Luminous

I played Endless Ocean Luminous for approximately 20 hours on my Nintendo Switch OLED. This was enough time to fill out the majority of the creature and treasure catalogs in addition to roughly two-thirds of the Mystery Board’s objectives. 

I played primarily in docked mode using the GameSir Nova Lite controller, with a handful of hours in handheld mode where I found performance to be comparable to docked play, albeit with a knock to resolution and overall image quality. I also found a heightened level of immersion when pairing the game with a pair of wireless earbuds. In this case, the Asus ROG Cetra Speednova buds were excellent at honing in on the swelling sounds of the deep.

AndaSeat Kaiser 3 XL review: bursting at the seams with features – and value
7:00 pm | April 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Andaseat Kaiser 3 XL: Two-minute review

If you're looking for a great value, do-it-all chair, with all the bells and whistles of some of the bigger brand options (most notably Secretlab) then the AndaSeat Kaiser 3 XL is absolutely the chair for you.

At $500 / £500, the XL gets you an incredibly comfortable, plush, bucket-seat design, combining an impeccable feature set that includes 4D magnetic armrests, in-built adjustable dual-lumbar support, a magnetic pillow headrest, an impressive steel chassis, and some of the best castor wheels I’ve ever seen on a gaming chair. This thing is a monster of a gaming chair, that comes in seven different color combinations in the Premium PVC leather option alone. Swap to fabric mode and you get another two variants on top of that.

It’s still not the cheapest out there, and you are penalized going for the XL over the L (by $100 / £100 depending on your region), but it makes for a darn fine gaming chair, perhaps one of the best gaming chairs out there right now, regardless of your size.

The only downside is that some of the stitched-on logos look kind of pixelated, and its bucket-seat design is a bit antiquated these days as well. In fact, most chair manufacturers (such as the Razer Iskur line, and the Secretlab Titan series) have opted for a more mature look in recent years, one that fits in just as well in a professional office as it does in a gaming room.

Still, if you can look past all that, for the price, it’s hard to be too critical of the AndaSeat Kaiser 3 XL; should you pick one up, it’ll be all the gaming chair you need for many years to come.

AndaSeat Kaiser 3 XL: Price and availability

The AndaSeat Kaiser 3 XL gaming chair in an office and gaming space on a wooden floor

(Image credit: Future/Zak Storey)

Right now, you can pick up the AndaSeat Kaiser 3 XL from a number of major US retailers, including Amazon. It’s available in a variety of color schemes, including the black PVC leather option our review unit was finished in, along with mint green, maroon, and white as well (although the latter will typically cost you $50 extra). As standard it clocks in at just shy of $500.

You can also get a few more colorways when buying directly from AndaSeat, where there’s a wider variety of schemes to choose from. Additionally, if the XL isn’t for you, then you can opt for the slightly cheaper L variant instead, and save yourself $50 in the process (sorry tall people).

For the UK, Amazon and AndaSeat directly are still your best bet (with pricing starting from £500), and the same goes for Europe. In Australia, you can get it shipped from AndaSeat directly (priced in USD) and JB HiFi has the chair available at $750 AUD.

AndaSeat Kaiser 3 XL: Specs

AndaSeat Kaiser 3 XL: Design and features

The AndaSeat Kaiser 3 XL gaming chair in an office and gaming space on a wooden floor

(Image credit: Future/Zak Storey)

The AndaSeat Kaiser 3 XL follows a very similar design to some of its competition. You still get the five-pronged ergonomic base, some absolutely stunning roller casters (they’re super smooth to glide about on), a full-on bucket seat with comfortable bolsters that aren’t too aggressive, full reclining and locking backrest (pivoting from 90 to 165 degrees), magnetic, four-direction (4D) armrests, a magnetic headrest pillow, and of course the creme de la creme, built-in adjustable dual lumbar support.

The list is quite extensive. Combine that with a plush PVC leather fabric, and some seriously impressive cushioning, and the Kaiser 3 XL is easily one of the most comfortable gaming chairs you can get right now.

If you take a Secretlab Titan Evo 2022 XL and put it side-by-side with the Kaiser 3 XL, the feature set is darn near identical. They look alike aside from some slight tweaks to the sizing and the backrest is different, and AndaSeat does have a more aggressive, traditional bucket shape. But the bolster stitching, the logo placement, the armrests, and the little plate on each arm are all practically the same. 

The AndaSeat Kaiser 3 XL gaming chair in an office and gaming space on a wooden floor

(Image credit: Future/Zak Storey)

That’s not necessarily a bad thing, but it feels like you’re paying for a slightly different bucket, castor wheels, base and materials, and a few dimension tweaks, rather than anything majorly different between the two brands. That different bucket and base does lead to some dimension differences. 

The seat base on the Kaiser 3 XL is slightly wider, the bolsters on the Kaiser around the waist area are slightly narrower and slightly broader in the shoulder department, and it’s a slightly lower chair as well (we’re literally talking half an inch in some cases). And it also doesn’t rise quite so high as the Titan Evo does, or the Noblechairs Hero, but that’s really it.

However, the Kaiser 3 XL has one big advantage and that’s the price. The 3 XL is nearly $100 / £100 cheaper than the Secretlab Titan Evo XL, which is a huge price drop by comparison, particularly as you‘re getting practically the exact same feature set.

AndaSeat Kaiser 3 XL: Performance

A user's thumb pressing into the armrest of an AndaSeat Kaiser 3 XL gaming chair

(Image credit: Future/Zak Storey)

But how does the AndaSeat Kaiser 3 XL perform? Well, let me preface with the fact I’m a 5-foot-8.5-inch human (174 cm), the Kaiser 3 XL is suggested for folk 5’11" and above, and I can wholeheartedly say, that is absolutely not true. That’s not to say it's too small for the larger person either; some of my 6-foot-plus colleagues had a blast using it too.

The only awkwardness about being such a short human, by comparison, is how heavy this thing is, and moving the packing box around. AndaSeat has gone above and beyond on the design of the Kaiser 3 XL and there are some seriously premium materials. Whether that’s the PVC leather, the seriously impressive internal bracing, or the awesome amount of steel in the overall construction it’s made this thing an absolute solid unit. Not once have I had any comfort issues at all, even over longer eight-hour days, sat at home working away or in long gaming sessions.

Construction is an absolute breeze, and AndaSeat includes a fairly impressive manual with it too. Everything is packed in the box well, and there are a few nice touches in the accessory box. Building it and working around the tilt arm is a little nerve-wracking, particularly as it comes with a security screw and a strap around the base unit, but otherwise, if you’ve built one gaming chair, you’ll know what you’re doing with the Kaiser 3 XL.

The AndaSeat Kaiser 3 XL gaming chair in an office and gaming space on a wooden floor

(Image credit: Future/Zak Storey)

A lot of the branding and logos are a little disappointing as many of them are stitched rather than embossed making it look somewhat like you’re staring at a 360p screen in some places, and the magnetic covers that go over the screws securing the base to the backrest are somewhat weak.

The showpiece, the integrated lumbar support, however, is impeccable. There are two dials located on either side of the chair back, and you simply twist them to adjust the support to your liking. It’s very much a fire-and-forget thing. You set it up once, and then you’re good to go for the foreseeable future.

For those cross-legged sitters out there, the Kaiser 3 XL supports that too, and the base bolsters aren’t quite as aggressive as something like Corsair’s T3 Race. Admittedly it’s not quite as smooth and squishy as the Secretlab’s Titan Evo is, but it’s certainly a close second, especially given that it’s $100 / £100 cheaper.

Andaseat Kaiser 3 XL: Should you buy it?

Buy it if...

Don't buy it if...

Also consider...

How we tested the AndaSeat Kaiser 3 XL

I spent more than a week with the AndaSeat Kaiser 3 XL putting it through its paces. I’m 5’8.5”, and weigh in at around 156lbs (75kgs) or so. I built and assembled the chair at home, before testing it in all manner of sitting positions. I used it in video calls and spent countless hours gaming, and writing in it as well. I tried different lumbar positions, with and without headrests, and also different heights and armrest orientations too, to really get to grips with how it felt. I documented that entire process, taking notes throughout my time using the chair.

I also got a number of my close colleagues and friends, all of whom are different shapes and sizes, to sit in it, and provide me with their feedback on how they felt the chair was, before collating that information and using it in my review.

Turtle Beach VelocityOne flightstick review – a compact, feature-packed flight sim controller, for less
7:30 pm | April 27, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

One-minute review

Flight sim peripherals are expensive. Thrustmaster’s Warthog HOTAS is the gold standard at north of $400 and Logitech’s cheaper X56 is still more than $200. Turtle Beach wants to undercut them both with this HOTAS-flightstick hybrid and, like a veteran Tom Cruise attempting some bit of cinematic aerial derring-do, it pulls it off in style. 

There are 27 programmable buttons nestled around the joystick, laid out sensibly in an ambidextrous design that makes it easy to dial in useful mappings whichever hand you operate it with. The feel of those buttons isn’t uniformly ‘premium’, with some noticeably wobblier or flimsier than others, but something had to give if Turtle Beach was going to deliver all this for $120. 

It’s not a traditional HOTAS, and purists might not get on with using the throttles and flightstick all on the device. For beginner virtual pilots and space-conscious aviators who don’t want to jam up all their USB slots with flight peripherals though, the VelocityOne absolutely sticks the landing and is a top PC controller or Xbox controller for flight enthusiasts

Price and availability

The Turtle Beach VelocityOne flightstick resting on a light surface

(Image credit: Future/Phil Iwaniuk)
  • $122.99 / £119.99 / AU$250
  • Significantly cheaper than Thrustmaster and Logitech HOTAS
  • Available in the US and UK

The Turtle Beach VelocityOne flightstick represents great value for money and that all begins with the design foundation Turtle Beach put in place to combine HOTAS inputs with a regular flightstick. Somebody in the headset-strewn corridors of Turtle Beach HQ can pat themselves on the back for that one. 

Slapping all the combined inputs of both peripherals onto one unit obviously makes it easier to hit a lower price point than the big players in flight sim controllers.

There aren’t outright cut corners when it comes to build quality, but you can feel where some cost-saving switches and button caps have been drafted in to keep things affordable. That does mean that those after a no-compromise, truly premium control experience will find more to like in Thrustmaster’s incredibly weighty and well-constructed Warthog HOTAS. For everyone else, it’s a steal at this price point. 

Turtle Beach VelocityOne flightstick: Specs

Turtle Beach VelocityOne flightstick: Design & features

The Turtle Beach VelocityOne flightstick resting on a light surface

(Image credit: Future/Phil Iwaniuk)

There’s a striking but sensible design to this unit, which works like a hybrid of a HOTAS and a flightstick. It’s laid out symmetrically, with banks of input buttons in two neat rows on either side of the stick. 

But there are inputs hidden all over this thing. You just keep finding them. The textured metal ring around the base of the flightstick? That’s a dial. You twist it to register an input. On the stick itself? Not only two hat switches, a trigger, buttons, and a scroller, but also an OLED display. Honestly, it’s like a 2000s rapper and a reality show production team got their hands on this thing. It’s just missing the aquarium. 

At either side are the throttles, which give you a pleasing little click at 0% and 100% to give you some haptic feedback that you’re at either extreme. There’s even a trackpad, which defaults to a highlight cursor in Microsoft Flight Simulator so you can look around and select different cockpit controls that you don’t have mapped to an input - unlikely, given the plethora available here.

The Turtle Beach VelocityOne flightstick resting on a light surface

(Image credit: Future/Phil Iwaniuk)

The joystick itself feels beautifully smooth across its axes, and it’s designed with a lot of stiffness. That’s great in some, but not all, scenarios. When you’re making big inputs – think dogfighting in a space combat sim – it’s great to have that resistance to keep your movements precise. But if you’re trying to get a commercial jet full of holidaygoers down onto the runway without evacuating their extortionately-priced egg and cress sandwiches all over the gangway, you don’t want to feel too much centering spring around the zero point as it tends to ‘snap’ you back to that center position.

This isn’t necessarily a flaw of the joystick, but a nuance that takes a bit of getting used to. You can counteract it with an increased deadzone. 

The OLED display can be programmed to show you a selection of useful readouts, and although I tended to forget to look at it while I was in-game, I was captivated by it when I first plugged the unit in and saw it light up. 

Speaking of lights, there’s backlighting under each of the two banks of buttons on the base, a ring at the base of the joystick, and some subtle backlighting around the thumb buttons on the top of the joystick. These are split down the middle into a turquoise and orange colour scheme which gives the VelocityOne a distinct look. A look that I’m onboard with, if you’ll excuse the fantastic aviation pun. 

Turtle Beach VelocityOne flightstick: Performance

The Turtle Beach VelocityOne flightstick resting on a light surface

(Image credit: Future/Phil Iwaniuk)

The make-or-break moment for a control device with this many inputs is what happens when you load up your game and head over to the controls menu, praying to every known deity that there’s a control scheme already established for it. 

Thankfully to all those deities, Microsoft Flight Simulator on both PC and Xbox knows the VelocityOne well and has a sensible layout for it that maps most of the controls you’d want, where you’d want them. 

I did a little bit of tweaking to the defaults, which is to be expected given the breadth of planes within that title. Everyone has slightly different needs depending on whether they specialize in haring about in prop planes or doing super-serious Airbus routes as realistically as possible. What matters is that there’s a decent starting point for everyone.

The Turtle Beach VelocityOne flightstick resting on a light surface

(Image credit: Future/Phil Iwaniuk)

This is such a time saver. However, that’s (nearly) where the control profiles end. XPlane 11 and 12 recognize it right off the bat and offer a ready-made profile, but otherwise, it’s up to you to map your own inputs in games like Elite: Dangerous and War Thunder

Not a huge deal, but it would be nice to see some more profiles added in the future. 

PC and Xbox compatibility is handled pretty seamlessly, too. That flashy OLED display lets you know when you’re in compatibility mode for either platform, and I had precisely zero turbulence when plugging it into either device. It was recognized and functional without any hassle.

Should you buy the Turtle Beach VelocityOne flightstick?

Buy it if…

Don’t buy it if…

How I tested the Turtle Beach VelocityOne flightstick

  • Tested for several months
  • Tested with Microsoft Flight Simulator, Ace Combat 7, Elite: Dangerous
  • Compared with Thrustmaster and Logitech HOTAS

Thankfully the air miles involved in testing this one were virtual, otherwise I’d have a hell of a carbon footprint to offset. Microsoft’s serious Flight Sim drank up the testing hours, along with more fantastical experiences where fighting and loop-de-loops are a bit more commonplace.

Stellar Blade review – Near Automata
5:00 pm | April 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5
Release date: April 26, 2024 

Stellar Blade is an immensely impressive game that presents slick, sublimely animated combat, jaw-dropping environmental design, and one of the best soundtracks I’ve heard in years. Despite some irksome omissions, occasionally abstract quest design and wonky platforming sections, it’ll undoubtedly be a game-of-the-year contender for many. If you have a PlayStation 5, then Stellar Blade is an essential play.

This PS5-exclusive action game comes courtesy of Shift Up, a relatively new Korean developer. The team was previously responsible for the hugely popular mobile game Goddess of Victory: Nikke and consists of staff that worked on MMO Blade & Soul. There’s some serious talent at the studio, then, and that really shows with its first AAA console endeavor. 

Parasite EVE

Stellar Blade: EVE and her drone look across the dangerous wasteland

(Image credit: Sony / Shift Up)

In Stellar Blade, you play as EVE, an ‘angel’ (read: elite combat specialist) fighting for an entity named Mother Sphere to reclaim a post-apocalyptic Earth from a hellish force known as the Naytiba. After a particularly strong ‘Alpha’ Naytiba kills EVE’s closest comrade, she’s rescued by Adam (yes, the religious overtones are quite apparent in Stellar Blade), a freedom fighter who guides her to the city of Xion.

The restoration of Xion - the last bastion of humanity - and the eradication of the monstrous Naytibas form the backbone of Stellar Blade’s narrative. There’s a good amount of lore and backstory throughout, but none of it really amounts to much until the final third of the game. Until then, EVE, alongside Adam and cheery engineer Lily, is largely tasked with gathering important resources for Xion in exchange for information on where they can find the especially threatening Alpha Naytiba variants.

It’s not quite accurate to say that nothing happens in the game’s earlier hours - some segments do hint at grim truths as to the nature of Stellar Blade’s near-hopeless world - but even after rolling credits, I felt I still had several questions unanswered when it came to the story.

While EVE is the star of the show, there are plenty of side characters that resonate with their own stories and sidequests. Kaya, for example, runs a junk shop in the hopes that it’ll help her track down her missing sister. There’s also an android-like singer that lacks a body whom EVE will help to rebuild over the course of a few sidequests.

To address the elephant in the room, much has been made of EVE and her provocative design. For those curious, she’s rarely - if ever - outright objectified by cutscenes, narrative beats, or camera angles. The game is more than comfortable in giving the character room to breathe, and typically avoids outright flaunting her. Yes, there’s a handful of revealing costumes you can unlock for her, but plenty are more conservative, ultimately offering a good variety of cosmetics.

She’s also incredibly cool both in and out of combat; always maintaining a level head and remaining deeply empathetic to those she’s charged to protect. I found that the game’s pre-launch marketing did something of a disservice to the kind of character EVE actually is, and you may be surprised by how well-rounded she becomes throughout the course of the narrative.

Style and substance

Stellar Blade; EVE faces off against the powerful Abaddon boss

(Image credit: Sony / Shift Up)

Stellar Blade is an action game first and foremost, so it’s unsurprising that EVE is kitted out with a wealth of attacks and abilities to make her fight against the Naytiba as effective - not to mention as stylish - as possible. For starters, light and strong attacks are bound to Square and Triangle respectively. 

One look at EVE’s moveset menu shows that she has access to a broad list of combos that employ a mix of both. And while it’s tempting to pick a couple of favorite combos, true mastery of Stellar Blade’s combat comes in learning which combos are best for any given situation. For example, light attack combos are good for dispatching smaller grunts, while more advanced strings are better for destroying shields or handling crowds effectively.

EVE also has access to Beta skills - and later Burst skills - which both have their own gauges. These are especially powerful attacks, but you’ll only gain access to them by routinely charging up each gauge, which is done by attacking as well as successfully parrying or Perfect Dodging enemy skills. 

That’s much easier said than done on the standard normal difficulty. The window of time you have to parry or dodge perfectly is fairly slim. Some stronger attacks also require perfect timing to counter, so you’re strongly encouraged to learn enemy move sets to in turn gain access to EVE’s best skills on the regular.

This comes to a head in the game’s many boss fights. While I’ve not found them as soul-crushingly difficult as those in Lies of P, Stellar Blade’s bosses - for the most part - are far from a cakewalk. Smart skill usage and expertly-timed evasive maneuvers are always required in these fights. Thankfully, dying in Stellar Blade is a minor inconvenience; you won’t lose any form of currency and, at worst, you’ll just have to deal with some respawned enemies to get back to where you left off.

Best Bit

Stellar Blade

(Image credit: Sony / Shift Up)

I was consistently blown away by Stellar Blade’s incredible soundtrack. From mellow, vocal-driven overworld themes to punchy rock tracks for the bosses, there’s a ton of variety and it all goes immensely hard, complementing the slick combat and epic fights perfectly.

Where Stellar Blade differs is in a handful of areas that break from a typical soulslike structure. There are a couple of open-exploration zones where EVE can tick off side quests and collect powerful upgrade materials (not to mention collectible cans that gradually allow her to carry more items). There’s also a handful of areas where EVE’s combat abilities are largely disabled, and she needs to rely on the projectiles offered by her companion drone.

There’s much variety in combat, level design, and exploration, then. And you’ll be able to add even more to EVE’s repertoire through skill points, which can unlock entirely new combat moves, dodging abilities, and Beta and Burst skills to make her even more formidable.

On top of all that, you're also getting a New Game Plus mode upon completion. In addition to one unlockable outfit, your entire progress (including skills, items, cosmetics and more) carries over into your second playthrough. That’s awesome news, as you'll get to keep EVE’s powerful arsenal for the earlier game, which in turn makes obtaining Stellar Blade’s multiple endings all the easier. 

May your memories live on… forever

Stellar Blade; an Alpha Naytiba boss makes its appearance

(Image credit: Sony / Shift Up)

An area where Stellar Blade rarely puts a foot wrong is in its presentation. It’s an utterly gorgeous game filled with brilliantly realized environments. Nier Automata’s inspiration rings very clearly here, especially with levels set in ruined, overgrown cities and sprawling deserts.

The game runs excellently across all three graphics modes too. The highest fidelity option, Resolution, locks the game to 30fps while offering supreme-quality visuals at 4K resolution. Performance, meanwhile, offers 60fps at 1440p resolution. The Balanced graphics option, then, targets 4K 60fps, but makes use of dynamic resolution to keep gameplay smooth and stable.

One of Stellar Blade’s more surprising aspects has to be its show-stopper of a soundtrack. Simply one of the best of this console generation, it’s an eclectic mix that leans heavily on vocal performances. Once again, the Nier vibes are strong, but Stellar Blade’s soundtrack manages to carve its own memorable identity. Boss fights are a particular highlight here, too, opting for fast-paced electronic scores or full-on heavy metal. Meanwhile, levels and larger zones dial things back and bring the vocals to the forefront, giving you an entrancing audio companion with which to explore Stellar Blade’s world.

Overall, Stellar Blade is essential if you're looking for a highly polished character action game with some light soulslike elements sprinkled throughout. Its gorgeous visuals, soundtrack, and unique atmosphere elevate the game to being perhaps the most unique PS5 exclusive since Returnal. 

Accessibility

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Stellar Blade accessibility 1

(Image credit: Future)
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Stellar Blade accessibility 2

(Image credit: Future)
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Stellar Blade accessibility 3

(Image credit: Future)
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Stellar Blade accessibility 4

(Image credit: Future)

Stellar Blade’s accessibility options, as we’ve come to expect of PlayStation-exclusive titles, are plentiful. If you’re not overly familiar with action games and feel you’ll struggle with the pace of combat, the Story difficulty offers an assist that slows time, allowing you to more easily react to incoming attacks with parries or dodges.

Beyond difficulty settings, you’re able to resize HUD elements, access three colorblind settings (protanopia, deuteranopia, and tritanopia), and reduce motion blur and camera shake. Lastly, you can apply different levels of auto-aim to EVE’s ranged abilities and set it so that QTEs (quick time events) complete without the need for inputs.

Should I play Stellar Blade?

Play it if...

Don't play it if...

How we tested Stellar Blade

I played Stellar Blade for just over 30 hours on PlayStation 5 for this review, using a DualSense Edge controller. This playtime included completing the main story and ticking off the vast majority of side quests and collectibles. 

I tested each of Stellar Blade’s graphical options (Resolution, Balanced, and Performance) during this time, eventually settling on the Balanced setting which provided a stable halfway house between visual fidelity and rock-solid performance. In fact, rarely did I notice any significant frame drops even during more hectic encounters while playing on my LG CX 4K OLED TV. Throughout my playtime, I paired Stellar Blade with the excellent JBL Quantum 910P gaming headset, which allowed the game’s exceptional soundtrack and audio design to really stand out. 

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