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The Final Fantasy VII Remake Intergrade Switch 2 version is better than I expected — it isn’t flawless, but the game is still absolutely brilliant
3:20 pm | January 21, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Ever since I first played it on the PS5 a few years ago, I’ve been certain Final Fantasy VII Remake Intergrade is a gaming masterpiece – the inarguable best way to play the role-playing game (RPG) classic that is Final Fantasy VII. But now that it’s coming to the Nintendo Switch 2, is the game still as excellent?

TL;DR, yes, but I’m left feeling like the Switch 2 edition is only the second best way to play the best way to play Final Fantasy VII.

I’m not the only person who loves Final Fantasy VII Remake. Former TechRadar Computing Hardware expert Jackie Thomas gave it five stars out of five back when it released on the PS4 almost six years ago, and the story, music, and general beauty of the game haven’t changed with this port.

But as you’d expect, going from a home console to a handheld hybrid, some technical downgrades are to be expected – with both texture quality, framerate, and fidelity dips noticeable, though playing in Docked mode does give it a noticeable visual bump.

Final Fantasy VII Remake Switch 2 screenshot of Yuffie

(Image credit: Square Enix)

That said, are you playing on the Switch 2 for graphical superiority? If you are you might want to rethink your console choice, as the true beauty of the Nintendo hybrid is its ability to game on the go, and for an tens-of-hours-long RPG – that’ll hold your attention between 30 and 90 hours based on whether you want to focus on the story, complete a few side quests along the way, or seriously devour every piece of additional content across both the main campaign and bonus Intermission downloadable content (DLC) episode – is essential for more time-strapped gamers.

Finding time to play all of that at home can be tough, especially if you share your TV. Taking Final Fantasy 7 Remake on the go as part of your morning commute, on trips if you travel regularly, or simply enjoying it in portable mode on the couch while someone else uses the main screen in your home entertainment setup makes finding the time much more manageable – meaning you can actually start enjoying the games you buy, and not just stare at them in your ever-growing digital library.

If this convenience is what you crave, you’ll love Final Fantasy VII Remake Intergrade on the Nintendo Switch 2. For everyone else, this game is still required reading, but you’d be better served by its PlayStation 5 edition (provided you have access to the console).

Final Fantasy VII Remake Switch 2 screenshot showing Cloud and Barrett

(Image credit: Square Enix)

Final Fantasy 7 Remake is part one of Square Enix’s recreation of the 1997 RPG, Final Fantasy 7. While it is, in some ways, simply a third of a game, the care and attention put into every inch of this title doesn’t leave you feeling shortchanged.

As I mentioned in the intro you can easily spend close to 90 hours playing Remake if you sink your teeth into every challenge the game has to offer, including finishing every side mission, earning the high score in every minigame, completing the game on Hard mode (which requires a whole replay), and besting the greatest foes in Shinra’s virtual battle zone.

I can say, as someone who has done exactly this, you won’t regret the time you spend in Midgar, but even if you simply focus on the main quest-focused story (including the Intermission story featuring Yuffie), then you’ll still be savouring Final Fantasy VII for around 30 to 40 hours.

Even if you’ve played the 1997 version, there’s plenty to enjoy here too.

The Remake expands on the story in a way that better fleshes out each character, the relationships between the key players, and (if I’m honest) makes the experience much more engaging rather than what could at times feel like a slog.

There are a few new twists and turns to discover as well, but every single one feels like a worthy addition to the mythos and the core story FFVII is telling – rather than fluff that would detract from its message.

Combat ready!

Final Fantasy VII Remake Switch 2 screenshot of Cloud, Tifa and Barrett

(Image credit: Square Enix)

The gameplay has had a tune-up, too.

I enjoy turn-based battling, but Final Fantasy VII’s approach to combat is undeniably more active and approachable to a wider audience. At the same time, I appreciate the “Classic” difficulty mode the game introduces, which helps to return some of the accessibility offered by turn-based combat if you want it.

If playing regularly, you must actively attack and block with your character to charge ATB so you can perform more powerful skills and spells. In Classic mode, the characters all fight and guard automatically, letting you simply focus on which enemy to target and when you want to use those more powerful moves.

It’s not a substitute for the slower pace of turn-based fights, but feels closer to it if you require a slightly calmer pace.

Final Fantasy VII Remake Switch 2 screenshot showing Cloud on a bike

(Image credit: Square Enix)

In any case, with this more active approach to combat comes complexity where lots can be happening at once – especially in bigger fights that have Cloud, Tifa, and Barrett slashing, punching, and firing away at a small army of Shinra guards and bots returning fire – but the Switch 2 did its best to keep things flowing smoothly.

There’s no in-system way to track framerate, but the gameplay did seem to hold steady at 30 frames per second (fps) as Square has promised. If you’re used to higher rates, you’ll notice some frameyness to the game in handheld mode, but honestly, it doesn’t detract from the experience – especially since this isn’t a game like a shooter where 60fps-afforded precision is essential.

There are also a few noticeable texture and model downgrades compared to the PlayStation version, which are even more apparent if, like me, you’re used to the PS5 rendition rather than the PS4 edition of Remake. When you dock your Switch 2, however, things do start to look a lot better, and even in handheld mode, there is an undeniable beauty to Final Fantasy VII Remake that persists even if the overall quality has taken a hit.

Again, as I mentioned in my intro, it’s also not like you’re choosing the Switch 2 for its graphical fidelity. Quality is the price we pay for handheld convenience, and I’ll hold firm to the fact that this port does look great, even if not quite as great as the PlayStation edition. It just comes down to what you value more.

Final Fantasy VII Remake Switch 2 screenshot showing Sephiroth

(Image credit: Square Enix)

The only other point I’ll make on the Switch 2 vs PlayStation comparisons is cost.

At launch, the Switch 2 Final Fantasy 7 Remake Intergrade will cost you $39.99 / £39.99 / AU$69.95. It’s a reasonable price of entry in my mind, but you should note that a twin pack of Remake and its part 2 Rebirth on PS5 will set you back $59.99 / £59.99 / AU$159.95 (it’s not such a great deal based in Australia at full-price, though I’ve seen it on sale for much less in each of these regions meaning it’s a better deal than these numbers make it look).

Two games for effectively the price of one-and-a-half (or even for the price of one if you get the twin pack with a discount) is clearly a good deal. So if you have access to both consoles, and won’t appreciate the convenience of handheld mode, or would appreciate the better value proposition, then you might want to consider your options for how to experience Final Fantasy VII.

Final Fantasy VII Remake Switch 2 screenshot showing materia

(Image credit: Square Enix)

Should you play Final Fantasy 7 Remake Intergrade on the Switch 2?

Play it if…

You want to experience one of the greatest RPGs ever made again
FFVII is beloved for a reason, and the remake is simply the best way to experience the story in 2026.

You care about portable gaming
The game runs really well on the Switch 2 in handheld mode. Sure, it isn’t graphically perfect, but that’s not what the Switch 2 is for.

You like games with lots of content
You can easily spend over 50 hours playing this title if you devote yourself to its bonus content and DLC in addition to its main story, you might even stretch to closer to 90 hours if you want to complete hard mode too. So if you like long games this is a solid pick up.

Don’t play it if…

You have a PS5
The Nintendo Switch 2 version is good, but for the most cost-effective and best quality way to experience FFVII on console, you should play the PS5 version if you can.

You want high quality and performance
This title still looks beautiful on the Switch 2, but it does look more framey and overall looks lower quality than non-handheld versions.

You want turn-based action
The appeal of classic RPGs is turn-based combat, and while this remake maintains elements of that style of gameplay it’s a very different experience.

Final Fantasy VII Remake Switch 2 screenshot showing Aerith praying

(Image credit: Square Enix)

Accessibility

Final Fantasy VII Remake Intergrade has several difficulty controls to help with accessibility.

There’s Classic mode if you’d prefer a simpler battle system, but also the ability to always have max HP, a full ATB gauge, and constantly deal max damage (among other effects) that can make the game more approachable.

Beyond this, there are subtitles for all cutscenes, and there isn’t a built-in colorblind mode, which can unfortunately make a couple of fights and minigames a little tougher if you are colorblind.

How I reviewed Final Fantasy VII Remake on Nintendo Switch 2

I’ve already put over 80-hours into Final Fantasy VII Remake and its DLC episode on my PS5 – as I mentioned in my review, I enjoyed it so much I went out of my way to get every trophy – so I already knew my thoughts on its mechanics and its story before booting this title up, and had a great point of reference for the Switch 2 version.

The focus of this review was to test how well the Nintendo Switch 2 can handle the game I love. To test this, I played the title over many, many hours in both docked and handheld mode, made sure to explore both the main story, side quests, and minigames, and made notes about its technical capabilities.

I reviewed this game using a standard Nintendo Switch 2 when in handheld mode, and on a Amazon Fire TV Omni QLED with a Sonos Beam (Gen 2) soundbar, and an 8BitDo Ultimate 2 controller in docked mode.

The Seagate FireCuda 530R is an okay PS5 SSD, but it’s another victim of the ongoing RAM shortage
2:30 am | January 20, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Playstation | Tags: , , | Comments: Off

Seagate FireCuda 530R with heatsink: One-minute review

The Seagate FireCuda 530R with heatsink could be one of the best SSDs for PS5 but, at least for the moment, the pricing is out of control. The 1TB model is difficult to find, while the 2TB and 4TB variants come in at an eye-watering $365 / £220 and $599 / £539.99 respectively at third party sellers on sites like Amazon and Newegg.

This makes it almost impossible to recommend at these prices, especially when alternatives like the WD Black SN850P and Lexar NM790 with Heatsink are in stock cheaper. Of course, this is entirely being driven by the ongoing RAM shortage (which also affects SSDs with DRAM chips), so I will look to update this review if and when they come down to more reasonable rates.

Pricing aside, the Seagate FireCuda 530R with heatsink is a solid, if somewhat unremarkable, PS5 SSD. With quoted read speeds of up to 7,400 MB/s read and 7,000 MB/s write (for the 1TB model) it’s one of the fastest models on the market on paper - though I found its performance to be less impressive in the real world than these figures would suggest.

The Seagate FireCuda 530R with heatsink on a colorful fabric desk mat.

(Image credit: Future)

The 2TB model that I tested scored an underwhelming 6,030MB/s speed on the internal PS5 storage benchmark putting it behind both the WD Black SN850P and Lexar NM790 with Heatsink, not to mention the company’s own officially licensed Seagate Game Drive M.2 SSD for PS5. Still, it’s comfortably above the 5,500 MB/s speed recommended by Sony and doesn’t increase loading times in any noticeable way.

As you would expect for a model marketed towards PS5 owners, the Seagate FireCuda 530R with heatsink comes with a chunky heatsink fitted out of the box. It’s very similar to the one found on the Seagate Game Drive M.2 SSD - albeit with a colorful orange line graphic rather than a blue one. As is the case with that drive, I found it to be perfectly effective.

As a result, the Seagate FireCuda 530R with heatsink could be a great pick for the right price. At the moment, I wouldn’t rush to add it to your basket though given the inflated rates.

The Seagate FireCuda 530R with heatsink on a colorful fabric desk mat.

(Image credit: Future)

Seagate FireCuda 530R with heatsink: Price and availability

  • 1TB is $130 / £145 / around AU$290, 2TB is $365 / £220 / around AU$440, 4TB is $599 / £539.99 / around AU$1080
  • Prices vary and are hard to pin down
  • Stock is hard to find in the US and UK

In the US the Seagate FireCuda 530R with heatsink costs around $130 for the 1TB model - though I wasn’t able to find any retailers carrying stock of that variant at the time of writing. 2TB and 4TB models are easier to find though with stock available at Newegg. There, 2TB goes for $365, while 4TB is $599. Both of these prices come from a third-party seller and are disproportionately high, so I would avoid buying them for now.

In the UK it’s even harder to find, as it’s currently out of stock at Amazon. Historical price data shows that the 1TB model cost around £145, while the 2TB was £220 when both were in stock. The 4TB model is currently available at Overclockers UK, where it costs £539.99.

Seagate told me that a 1TB model of the drive is currently meant to cost $114.99 / £158.99, while 2TB and 4TB are supposed to be $194.99 / £271.99 and $394.99 / £516.99 respectively - though the representative was careful to clarify that “SSD prices are currently very volatile” and “can change daily” (that latter part was even in bold for emphasis).

Seagate FireCuda 530R with heatsink: Specs

Price

$130 / £145 / around AU$290 (1TB) / $365 / £220 / around AU$440 (2TB) / $599 / £539.99 / around AU$1080 (4TB)

Capacity

1TB / 2TB / 4TB

Quoted read speed

7,400 MB/s

Quoted write speed

7,000 MB/s

Durability

5,050 TBW

Warranty

5-year

Seagate FireCuda 530R with heatsink: Design and features

  • Chunky heatsink fitted out the box
  • Readily PS5 compatible
  • Good warranty coverage

The Seagate FireCuda 530R with heatsink looks remarkably similar to the Seagate Game Drive M.2 SSD for PS5, though with some small aesthetic differences. For starters, the chunky heatsink of the FireCuda bears a little ‘FireCuda’ logo print and a subtle orange decal. Despite the size of the heatsink, this model easily fits into the PS5’s storage bay.

It comes well-packaged in a plastic tray with a little foam insert to keep the pins safe and a little pack of documentation. In there you’ll find an advert for Seagate’s Rescue data recovery service, a basic manual with some general advice on fitting the SSD, and information about the drive’s warranty.

In applicable regions you get five years of limited warranty coverage here, which should be enough to see you through the rest of the PS5’s lifespan and is on par with what’s offered by the competition. The drive’s quoted 5,050 TBW durability is also excellent.

The Seagate FireCuda 530R with heatsink on a colorful fabric desk mat.

(Image credit: Future)

Seagate FireCuda 530R with heatsink: Performance

  • Underwhelming benchmark score
  • Decent real-world performance
  • Heatsink seems effective

Despite the lofty quoted speeds, the Seagate FireCuda 530R with heatsink achieved quite an underwhelming result in the PS5’s internal storage benchmark coming to just 6,030MB/s which is on the lower end of the results for SSDs that I’ve tested. Still, this is more than fast enough for the PS5 and in my testing didn’t impact playing in any noticeable way.

While the substantially cheaper Lexar NM790 with Heatsink caused occasional stutters in demanding games like Marvel’s Spider-Man 2 and Assassin’s Creed Valhalla, the Seagate FireCuda 530R with heatsink was silky smooth in every title that I tested.

Its performance in my usual real-world file transfer tests was also decent. Copy to the SSD from the PS5’s internal storage, 68.75GB of Warhammer 40,000: Space Marine 2 took just 44 seconds to transfer. The drive performs very well with even larger file sizes too, with the 86.33GB Ghost of Yotei copied in just 45 seconds. A combination of both games totaling 154.7GB only took 1 minute and 24 seconds.

Smaller titles were a little bit slower, with the 16.85GB Wuchang: Fallen Feathers taking eight seconds and the tiny 1.2GB C Smash VRS taking just two.

Copying from the SSD back to the console, Warhammer 40,000: Space Marine 2 and Ghost of Yotei were ready in 4 minutes and 41 seconds and 6 minutes and 5 seconds respectively, while both at once took 10 minutes and 17 seconds. Finally, Wuchang: Fallen Feathers was ready to launch after 1 minute and 13 seconds while C Smash VRS took 13 seconds. These figures are all perfectly adequate, though realistically more dependent on the PS5’s internal write speed than anything else.

There was no noticeable slowdown throughout my testing, which would indicate that the chunky heatsink does its job well and curbs thermal throttling.

The Seagate FireCuda 530R with heatsink on a colorful fabric desk mat.

(Image credit: Future)

Should I buy the Seagate FireCuda 530R with heatsink?

Buy it if...

You find it for the right price
The Seagate FireCuda 530R with heatsink is far too expensive for what it is at the moment. Stock is also hard to find and I’m hopeful that prices will become more reasonable when supply is a bit more plentiful.

You’re after a 4TB model
Unlike the company’s officially licensed Seagate Game Drive M.2 SSD for PS5, the Seagate FireCuda 530R with heatsink is available in a 4TB model. This gives you a compelling reason to choose it, despite the lack of PlayStation branding, if you feel you need a hefty amount of storage space.

Don't buy it if...

You want the fastest performance for your money
Drives like the Samsung 990 Pro with heatsink proved faster than the Seagate FireCuda 530R with heatsink in my testing - so I’d recommend them instead if you’re after the very top performance.

Also consider...

After some alternatives to the Seagate FireCuda 530R with heatsink? Here are two to consider.

Seagate FireCuda 530R with heatsink

Lexar NM790 with Heatsink

WD Black SN850P

Price

$130 / £145 / around AU$290 (1TB) / $365 / £220 / around AU$440 (2TB) / $599 / £539.99 / around AU$1080 (4TB)

$94.99 / £74.99 (1TB) / $159.99 / £129.99 (2TB) / $269.99 / £233 (4TB)

$119.99 / £107.99 / AU$199 (1TB), $189.99 / £184.99 / AU$339 (2TB), $319.99 / £329.99 / AU$699 (4TB), $749.99 / £705.99 / around AU$1,170 (8TB)

Capacity

1TB / 2TB / 4TB

1TB / 2TB / 4TB

1TB / 2TB / 4TB / 8TB

Quoted read speed

7,400 MB/s

7,400 MB/s

7,300 MB/s (8TB: 7,200 MB/s)

Quoted write speed

7,000 MB/s

6,500 MB/s

6,600 MB/s

Durability

5,050 TBW

1000TBW (1TB) / 1500TBW (2TB) / 3000TBW (4TB)

600TBW (1TB)

Warranty

5-year

5-year

5-year

Lexar NM790 with Heatsink
Our current go-to budget pick is this drive from Lexar. Performance is less consistent than the Seagate FireCuda 530R with heatsink, but prices are substantially lower across the board - especially if you’re shopping for a 4TB model.

For more information, check out our full Lexar NM790 with Heatsink review

WD Black SN850P
The WD Black SN850P is the way to go if you’re after a super high capacity 8TB drive as one of the few models on the market of that size. It’s perfectly speedy, though still quite expensive for what you get.

For more information, check out our full WD Black SN850P review

How I tested the Seagate FireCuda 530R with heatsink

  • Tested for a week
  • Tried with multiple games
  • Compared to other PS5 SSDs

I tested the Seagate FireCuda 530 with heatsink for a week, fitting it to my personal PS5 console. During that time I evaluated its performance with a range of copy tests, in addition to recording the console’s internal benchmark score and trying it with a range of installed games to determine whether the SSD would cause any impact on smoothness.

Throughout my time with the SSD I compared the experience to my hands-on testing of other models including the Samsung 990 Pro with Heatsink, WD Black SN850P, Lexar NM790 with Heatsink, Seagate Game Drive M.2 SSD for PS5, Lexar Play 2280 and more.

Read more about how we test

First reviewed January 2026

This Nintendo Switch 2 case doubles up as a cross-body bag, and I kinda love it
2:30 am | January 16, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Gaming Accessories Nintendo | Tags: | Comments: Off

Hori Adventure Pack for Nintendo Switch 2: review

It’s no secret that the Nintendo Switch 2 is an expensive piece of kit, so if you recently got your hands on one, it’s crucial to keep it protected. So, in steps the Hori Adventure Pack for Nintendo Switch 2 – a sturdy cross-body case that’s licensed by Nintendo itself.

This model is a little different from others I’ve tested, due to its versatile design. It can be held like a typical case, thanks to a built-in handle, which adjusts automatically as you lift it up. But there’s also a strap that enables you to wear the Adventure Pack like a cross-body bag. You can change the tightness of the fit to suit you, and it works pretty well. Personally, I don’t think this looks all too stylish, but if you need free hands, the strap is a welcome option. When you don’t want to use said strap, it can easily slot into a mesh fabric pouch on the reverse side of the case, ensuring that it looks tidy at all times.

A big positive of the Hori Adventure Pack is its generous storage space. It’s a little too small to hold your console, dock, and all the wires – well, you could cram them all in, but it’s going to be a very tight squeeze. Still, there’s plenty of room for your console inside, and the case’s outer pocket is large enough to house some of the best Nintendo Switch 2 accessories.

Woman opening the Hori Adventure Pack for Nintendo Switch 2

(Image credit: Future)

There’s a specific pouch to hold your Nintendo Switch 2 console with the Joy-Con 2 controllers attached. It’s a touch narrow, so you’ll have to carefully place your system inside, but there is a velcro strap to keep it secure. You’ll also find six game cartridge slots inside the case – not the highest amount I’ve seen, but enough for a short trip away, for example.

Looks-wise, the Hori Adventure Pack is decent. It has a rubber-like handle and upper half, which looks fairly stylish, but is susceptible to picking up dust and marks. The rest of the case is made up of a scratch-resistant fabric and a net to conceal the carry strap. It comes in all black and isn’t anything flashy, but it will suit those who prefer an understated aesthetic.

Is this the most sturdy case I’ve tested? Well, perhaps not – it doesn’t have the tough exterior of the Nacon Protection Case XL for Nintendo Switch 2, say. But it’s still a pretty resilient model. It has a padded, robust feel to it, and when I dropped the case from waist height, there weren’t any signs of damage.

Strap on the reverse side of the Hori Adventure Pack for Nintendo Switch 2

(Image credit: Future)

Let’s finish things off by talking about value. This case is typically priced at $34.99 / £26.99 / AU$54.95, which is reasonable given the amount of storage space on offer and the versatility of its design. I’ve also seen Hori's Adventure Pack go on sale in some territories, with its price dropping as low as £18.89 on My Nintendo Store in the UK.

Considering that the official Nintendo Switch 2 Carrying Case will set you back $39.99 / £20.99 / AU$39.95 – a stylish choice, but one that has a lot less storage space – I think you’re getting good bang for your buck from the Adventure Pack. All things considered, then, this is a strong case from Hori, and its combination of a unique design with a modest price tag ensures that it's well worth considering.

Hori Adventure Pack for Nintendo Switch 2 review: price & specs

Price

$34.99 / £26.99 / AU$54.95

Dimensions

12.6 x 5.7 x 3.9 inches / 320 x 146 x 100mm

Weight

0.7lbs / 300g

Number of game card slots

6

Compartments

4

Handle

Yes

Color

Black

Hori Adventure Pack for Nintendo Switch 2 on table

(Image credit: Future)

Should you buy the Hori Adventure Pack for Nintendo Switch 2?

Attributes

Notes

Rating

Design

Versatile build, sturdy feel, solid look, but not the most flashy and can pick up marks.

4/5

Storage

Plenty for console and accessories, OK amount of game slots, not enough room to house dock.

4/5

Value

Comes at a modest price considering its robust build and generous storage.

4/5

Buy it if…

You want a bag-style case
Perhaps the most enticing aspect of the Hori Adventure Pack is its ability to double up as a traditional case with a handle, while also serving as a cross-body bag. That versatility makes it incredibly practical when taking your Switch 2 on the go.

You want to store your accessories too
Unlike the official Nintendo Switch 2 case, there’s plenty of room in the Hori Adventure Pack to store a few accessories, such as the Hori USB Camera for Nintendo Switch 2.

Don’t buy it if…

You need room for your Switch 2 dock
Although you can pack a few accessories into this case, it’s not really ideal for housing your dock. I tried inserting mine, and although it just about fit inside, the fit was realistically too tight. If you want a case that does it all, your best option is the official Nintendo Switch 2 All-In-One Carrying Case.

You’re looking for something flashy
This case isn’t the most eye-catching or premium-looking, although it’s certainly very practical. If you want something sleek and colorful, then I’d suggest checking out the Belkin Charging Case for Nintendo Switch 2.

Hori Adventure Pack for Nintendo Switch 2: also consider

Nintendo Switch 2 Carrying Case & Screen Protector
This slim and stylish case is still one of my favorites, and my go-to if I’m not taking my dock on the go. It doesn’t have as much storage space as this Hori model, but it’s lightweight and sturdy, and even comes with a basic screen protector.

Read our full Nintendo Switch 2 Carrying Case & Screen Protector review.

Nacon Protection Case XL for Nintendo Switch 2
This one’s not available in the US or Australia, but if you’re in the UK, it’s a top-tier option. With a sturdy build, enough room for your dock and system, and plenty of game card slots, it really is the full package. It’s very cheap for the amount of storage space available, which helped to earn it a stellar four-and-a-half-star review.

Read our full Nacon Protection Case XL for Nintendo Switch 2 review.

Hori Adventure Pack for Nintendo Switch 2 review: how I tested

Reverse side of the Hori Adventure Pack for Nintendo Switch 2

(Image credit: Future)
  • Tested over the course of multiple days
  • Took it with me to the office and on walks
  • Trialled by a Nintendo Switch 2 owner and life-long gamer

I took my Switch 2 on the go inside the Hori Adventure Pack for multiple days in a row. During this time, I also packed in a couple of accessories and made sure to try out both the handle and strap carrying methods.

In order to get a measure of this case’s durability, I dropped it from various distances and also gave the exterior a good scratch. After this, I checked for any wear and tear to ensure the model was as sturdy as advertised. I also compared this case to rivals on aspects like storage space and looks.

More generally, I’m a day-one Nintendo Switch 2 owner, a lifelong gamer, and an experienced tech reviewer with a ton of experience with Switch 2 accessories. I’ve trialled a range of products, including cases, but also screen protectors like the DBrand Prism 2.0, and cameras, like the Hori Piranha Plant Camera for Nintendo Switch 2.

Read more about how we test

First reviewed: December 2025-January 2026

I’ve already played Star Wars Outlaws on PS5, but Gold Edition makes it worth revisiting on Nintendo Switch 2
4:00 am | January 11, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

Star Wars Outlaws Gold Edition is an excellent version of the 2024 open-world Star Wars game. It runs incredibly well overall, with a frame rate that rarely dips below its 30 frames per second (fps) target while also pushing some impressive ray tracing effects. It might just be the best Nintendo Switch 2 port that we’ve seen yet, especially considering the fact that the original release would sometimes stutter on more powerful hardware like the PlayStation 5.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PS5, Xbox Series X and Series S, PC
Release date: September 4, 2025 (Nintendo Switch 2)

The value proposition of this version is also off the charts. Rather than its usual Standard Edition, Deluxe Edition, Gold Edition, and Ultimate Edition release strategy, Ubisoft has opted to include all the Gold Edition content out of the gate for anyone buying on Nintendo Switch 2.

This means you get the full season pass with two substantial new story chapters that take a total of about 10 hours to beat. Oodles of cosmetics for protagonist Kay Vess and her companion Nix are also included, plus the short pre-order bonus Jabba’s Gambit mission.

While I could lament the fact that the handful of cosmetics from the Ultimate Pack haven’t been thrown in too (though they are still purchasable separately via the eShop if you want them), this is still an incredible amount of content that encompasses all the major DLC additions since launch.

It’s an easy sell at the asking price of $59.99 / £49.99 / AU$89.95 (or even less on sale) when you consider that the Gold Edition costs $109.99 / £104.99 / AU$169.95 on other platforms.

I find your lack of faith… disturbing

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

Everything we loved in our original Star Wars Outlaws review rings true for this newer version.

If you’re a fan of the Star Wars universe, then you’re going to love the peerless faithfulness of this adaptation. As an intergalactic rogue forced to go on the run after a heist gone wrong, you explore a series of large open-world planets as you gradually put together a crew and navigate relationships with some of the galaxy’s most notorious criminal clans.

Set between The Empire Strikes Back and Return of the Jedi films, familiar locations like the desert plains of Tatooine are wonderfully represented and seamlessly presented alongside new additions like the sandy Toshara Moon or dense jungle world of Akiva.

Best bit

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

The five planets of Star Wars Outlaws are all a fan’s dream. It includes the perfect mix of nostalgic favorites like Tatooine alongside some more interesting and beautiful inclusions like the snowy world of Kijimi.

Everywhere you explore looks superb on Nintendo Switch 2, especially in handheld mode. On the console’s 1080p screen, it appears delightfully crisp and, although the quality of 3D models does take a small hit, the overall experience feels about on par with that of an Xbox Series S, which is a very impressive result.

In some regards, it actually looks better here than on the Series S, with improved ray-tracing effects in interior environments. Wandering around the densely populated city of Mirogana early in the game, the lighting effects appear rich and complex. Locations are crafted with a high level of detail throughout the game, and I’m glad that the enjoyment of occasionally stopping to soak it all in and pore over every small element of a space hasn’t been lost in the jump over to less talented hardware.

Things do fare a little worse when the system is docked, though. Playing on a 4K TV, I noticed upscaling was used very liberally, which lends certain areas quite a blurry look. Anywhere with lots of plants, for example, tends to look rather fuzzy, and Kay’s hair suffers from some noticeable aliasing. The pop-in in the open world becomes more noticeable in docked mode, too. When you’re zooming around on your speeder, you’ll regularly see little bushes or shadows appearing in the distance - but you get used to this very quickly.

More powerful than you could possibly imagine

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

If you’ve experienced Star Wars Outlaws on another platform, then you’ll also need to acclimatize to the frame rate when jumping over to the Nintendo Switch 2 version. It's locked to 30fps here, a change that was especially noticeable as I compared the game with its PS5 port side by side.

When you’re actually playing, it is less apparent, though, and developers Massive Entertainment do deserve some serious credit when it comes to just how well Star Wars Outlaws Gold Edition maintains that frame rate target.

A screenshot of Star Wars Outlaws Gold Edition on Nintendo Switch 2.

(Image credit: Ubisoft)

Stutters are extremely rare, and I only noticed them starting to crop up in moments of very intense action with multiple explosions, many enemies on screen, moving vehicles, and the like, all at once. Importantly, the experience is never rendered unplayable, and I think the odd hiccup is a worthwhile trade-off for the opportunity to dip in and out of this game on the go.

I’ve been playing Star Wars Outlaws Gold Edition sporadically since it launched back in September, and I did initially experience a few unexpected crashes in longer play sessions. With time, these seem to have been remedied through various patches, though, so those jumping in today can expect a relatively flawless experience.

With all of this said, Star Wars Outlaws Gold Edition nets an easy recommendation as one of the best Nintendo Switch 2 games. If you’ve played it before, it’s a joy to re-experience in handheld mode with all the new DLC included. If you’re a newcomer, then you don’t need to worry about suffering a compromised experience due to your choice of hardware.

Should I play Star Wars Outlaws Gold Edition on Nintendo Switch 2?

Play it if...

You want a huge open-world experience on the go
Star Wars Outlaws Gold Edition offers tens of hours of content that’s wonderful to dip into on the go. With all major DLC included, this is an experience that you’re going to keep coming back to.

You’re a big Star Wars fan
Fans of the Star Wars universe will love the attention to detail of Star Wars Outlaws, all of which has been preserved wonderfully in this brilliant port.

Don't play it if...

You’re sick of open-world games
I enjoy Star Wars Outlaws, but it certainly doesn't reinvent the wheel in terms of Ubisoft open-world games. If you want a more novel experience, pick up something else from the Nintendo Switch 2’s expansive library, like Mario Kart World.

Accessibility features

Star Wars Outlaws Gold Edition has a dedicated accessibility menu on Nintendo Switch 2 with a number of useful settings and presets.

By default, the HUD has been scaled up to 150% in handheld mode, with large text size enabled.

There are also four menus designed to address gameplay, cognitive, color, vision, and hearing needs. Color settings can be fully customized, and there is a range of difficulty options.

How I reviewed Star Wars Outlaws Gold Edition on Nintendo Switch 2

I played nearly 15 hours of Star Wars Outlaws Gold Edition on Nintendo Switch 2, constantly comparing my experience of the game with that of the PlayStation 5 and Xbox Series X and Series S versions.

I primarily played in the console’s handheld mode, but also endeavored to spend a few hours in docked mode in order to assess its performance.

Of the two modes, handheld mode is definitely the strongest as the smaller screen does a good job of smoothing over many of the visual cutbacks. While playing in docked mode, I relied on the official Nintendo Switch 2 Pro Controller.

First reviewed January 2026

I can’t stop playing Assassin’s Creed Shadows on Nintendo Switch 2 now it no longer crashes all the time
5:30 pm | January 10, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

Assassin's Creed Shadows is hands-down one of the best Assassins Creed games of the last decade, but does it run well on the Nintendo Switch 2?

The short answer is "Yes, but...", because it's hard to call this particular port an all-round win. At launch, my answer would have been "No", as I was plagued by hard crashes and constant frame rate fluctuation that made the game near unplayable.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2
Release date: December 2, 2025 (Nintendo Switch 2)

Thankfully, Ubisoft has bucked the trend in more ways than one with Assassin's Creed Shadows. Not only did the Switch 2 port land mere months after the game's console release, but a major patch arrived just two weeks later, fixing a vast majority of the game-breaking issues. I'm reviewing the (now broadly) fixed port, so I won't languish on those early problems too much.

We reviewed the game itself earlier this year, scoring it an impressive 4.5/5 for its rich combat system, ample content, and dual-protagonist system, and all of these highlights naturally carry across to the Switch port.

The story pacing is a little slow in places, and as Managing Editor Rob Dwiar noted, it peters out the further you get along in Naoe and Yasuke's journey, but broadly speaking, it's a brilliant game worth picking up. If you want our full thoughts on the game's story, combat system and beyond, check out our original review.

Performance, on the other hand, is naturally very different on Nintendo’s hybrid handheld console, and concerns over whether the Switch 2 could handle such a meaty game – especially in handheld mode – were clearly justified. Still, I'm impressed.

No man left behind

Assassin's Creed Shadows

(Image credit: Ubisoft)

Shadows is the first Assassin's Creed game to really capture my interest since Black Flag. However, being a Nintendo fan can spell disappointment when it comes to ports; not only do you have to wait longer for a well-optimized version, but the optimization process can also involve removing some content.

With this Switch 2 port, however, you get full access to the game in its entirety (barring, as of writing, the DLC) as well as cross-save, meaning you can pick up where you left off on your PS5, Xbox, or gaming PC.

You do benefit from a few further features fit for the Switch 2's form factor - and, contain your excitement, that means touchscreen menus. Of course, the real benefit is being able to crack your way through the game's many side quests and explorable regions without being glued to your TV or desktop.

Best bit

Assassin's Creed Shadows

(Image credit: Assassin's Creed Shadows)

Assassin's Creed Shadows is a massive game with plenty to explore and do. This makes it a great fit for playing on the go, as it's perfect to dip in and out of.

More than this, though, some elements of the game have been revamped to suit the Switch 2, and the game makes great use of the console's hardware. Switching from docked to handheld mode is seamless, with automatic UI adjustments for easy transitions, for example.

Impressively, the Nintendo Switch 2 can convincingly render 16th-century Feudal Japan in great detail despite the obvious hardware limitations, achieving this feat with clever optimizations for both handheld and docked modes. In fact, having experienced how bad it could be pre-patch, I can appreciate all the more the ways Ubisoft has crammed this massive, sprawling game into such a small package.

A downgrade, but no downer

Assassin's Creed Shadows

(Image credit: Ubisoft)

In part, that's thanks to Nvidia's Deep Learning Super Sampling (DLSS) technology, which works to upscale lower resolution images in the background. Although capped at 30fps, the game remains highly immersive and visually stunning, especially now that this framerate is more stable post-patch.

Where pre-patch, dense areas and busy combat could lead to huge stutters and even forced ejection to the menu, the game now runs impressively smoothly, though I wouldn't quite go as far as to call it buttery. You'll still occasionally find loading into a new area a bit choppy, and loading screens themselves can be quite intensive on the system.

You're obviously not getting the fidelity of a more powerful console like the PS5 Pro's Ray Tracing tech, but all things considered, the world is rich and immersive. When you hone in on the finer details, you'll notice the cracks more; the lack of light and shade and textures like water look a little cartoonish, crowds of NPCs are thinner, the level of detail in distant objects is lower, and the movements of clothing and facial expressions all suffer a little, but it isn't enough to prevent you from enjoying the game overall.

Docked and handheld mode respectively.

There are more glaring issues that break immersion, like the occasional pop-in and anti-aliasing shimmer. In docked mode, these feel more offensive, but Assassin's Creed Shadows really shines in handheld mode, where the smaller screen can compensate for the game's overall quality, plus a dedicated algorithm keeps variable refresh rate (VRR) enabled even at 30 FPS, according to developers.

Despite this, and that I preferred playing in handheld mode overall, the game can be almost blurry at times, and you'll most certainly notice the difference in the level of detail.

Fundamentally, all the moments that really matter in an Assassin's Creed game stick the landing in the post-patch version of the game; combat is snappy and rewarding, unlocking vantage points oozes grandeur and marvel, and naturally, the world is a delight to explore on foot, too.

If you're coming across from a more powerful console, prepare for an adjustment period, but if it's your first time playing Assassin's Creed Shadows, you may come away thinking that's how the game was always meant to play, and that's a real testament to a well-made port.

Should you play Assassin's Creed Shadows on Nintendo Switch 2?

Play it if...

You want a huge open-world AC game to sink hours into
Shadows is the next big Assassin’s Creed game and if you’ve been after another experience like that of Odyssey or Valhalla then Shadows will not disappoint with its large world and the amount of things to do.

You’ve been pining for a Feudal Japan setting for Assassin’s Creed
The wait for Assassin’s Creed to take the adventure to Feudal Japan has been absolutely worth it. The landscapes, characters, and history of the place are perfect for the series and Shadows capitalizes on that well.

You enjoy different combat playstyles
If you’re an action-adventure fan who likes to constantly mix things up in combat or have multiplayer playstyle options, then those offered by Naoe and Yasuke could scratch quite the itch.

You want an open-world game with rewarding exploration
Shadows shakes up the series’ traditional exploration and offers something far more nuanced, immersive, and rewarding. Nothing is fed to you, and areas aren’t suddenly filled after reaching viewpoints; the world entices you to explore it and the satisfaction of doing it is excellent.

Don't play it if...

You prefer the smaller Assassin’s Creed adventures
Assassin’s Creed Mirage this is not, and if you prefer the more focused, small-scale adventures that the series has been known for in the past, then Shadows might be a bit overwhelming.

You don’t want to devote hours to resource-gathering and location completing
While there’s so much to do across Shadows’ landscapes, you’ll need to spend a good while gathering resources to get the most out of the hideout mode and complete a lot of minigames and locations to unlock the top skills.

Accessibility

Ubisoft’s modern suite of strong accessibility options is available in Assassin’s Creed Shadows. There are multiple difficulty levels (all of which are described in full) that affect combat and stealth, and you can also change the game to have one-hit assassinations. If you want to make exploration easier, you can turn on guidance for that to make discovery more straightforward.

There are options to change or turn off graphic effects such as blood, as well as alter the camera, and change inputs for actions. There are also plenty of options for subtitles, text size, background color for text, and language options. The game also features modes to cater to Red-Green and Blue-Yellow colorblindness.

Assassin's Creed Shadows

(Image credit: Ubisoft)

How I reviewed Assassin's Creed Shadows on Nintendo Switch 2

I've spent 20 hours in Assassin’s Creed Shadows on Nintendo Switch 2, comparing my experience against that of our original reviewer and Xbox Series X performance to assess how well optimized the game is for the console.

In that time, I explored vast swathes of feudal Japan, engaged in plenty of combat sequences, developed my hideout and progressed through the storyline to make my comparisons.

I reviewed Assassin’s Creed Shadows on my Nintendo Switch 2 in both handheld and docked mode using a Corsair Void Max Wireless v2 headset and through the Switch 2 speakers.

First reviewed January 2026

Using Atari’s 2600+ Pac-Man edition takes me back to pumping all my pocket money into arcades
4:00 pm | January 3, 2026

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

As a retro console, the Atari 2600+ is a strong example of how to do things right. The fact that it allows you to use cartridges rather than pre-loaded ROMs not only allows you to pick up rereleased games for it but also gives your classic Atari 2600 cartridges a new lease of life. And despite its few missteps, the Atari 2600+ Pac-Man Edition builds from this strong base.

In our original Atari 2600+ review, we described how the retro console was a ‘loving recreation of the original hardware’ and that’s very much the case with the Pac-Man Edition. The main differences? It now comes with a wireless CX40+ joystick, rather than the awkward wired one we criticised in our original review. Oh yeah, and every inch of it is covered in Pac-Man styling.

Honestly, if you’re of a certain age – which I am – and prone to nostalgia – no doy – you’ll likely be charmed by this console. From the yellow color that references the puck-shaped protagonist’s hue to the light-up image of him being chased by his ghostly foes on its front, this edition wears its affiliations on its sleeve. And, as a game, Pac-Man is every bit the classic you remember – even if the original 2600 port that’s also included is a bit of a bust.

Atari 2600+ Pac-Man Edition review: price & availability

A closeup of the switches on the Atari 2600+ Pac-Man Edition, showing the Game Select switch and Game Reset switch.

(Image credit: Future)

Given the game's ghostly antagonists, it’s pretty apt that the Atari 2600+ Pac-Man Edition was released on October 31, 2025. You can buy it for a list price of $169.99 / £129.99 / AU$260.99, which feels pretty decent value to me.

Yes, retro consoles like the SNES Mini or PlayStation Classic were cheaper at $79.99 / £69.99 / AU$119.95 and $99.99 / £89.99 / AU$149.99, respectively, but they were glorified emulators in an attractive package. Although it’s technically still using emulation, the Atari 2600+ runs off cartridges rather than ROMs and is backwards compatible with the original cartridges, making it far more flexible than these consoles.

I’m less convinced by the pricing of its games, though. New cartridges retail for $29.99 / £24.99 / around AU$50.48 each. This feels like a fair price for some original retro game cartridges perhaps – after all, they have an innate collector’s value that re-released games don’t.

But I’ve bought recent AAA games like Clair Obscur: Expedition 33 for this kind of money, which does force me to ask whether they’re really equivalent in terms of the new labour that’s gone into them. Charging modern market prices for ports of decades-old games feels like it's becoming a bit of a trend these days, and it's not one I'm totally comfortable with.

Atari 2600+ Pac-Man Edition review: design

A closeup of the Atari 2600+ Pac-Man Edition and CX40+; a small amount of Pac-Man 7800 can be seen on the screen.

(Image credit: Future)

I’ve gotta hand it to Atari: it knows how to pull all of the little levers and buttons in my soul to get my nostalgia flowing. The look of the Atari 2600+ is delightfully retro – it's redolent of those 6am Saturday mornings where my brothers and I would sneak downstairs early to play luridly colored, blocky pixel worlds like Pitfall! and Frogger.

The Atari 2600+ maintains so many of the details that made the original iconic. Toggles still run along its top edge, triggering everything from power and reset functions to switching between color and black & white and setting player difficulty on either side. Atari has resisted the temptation to tidy up – even little details like the way the cartridge awkwardly juts out have been kept exactly as you remember them, which is definitely to Atari’s credit.

But, naturally, given this is a Pac-Man special edition, not quite everything is as you remember it. First off, there’s that bright yellow colorway, which is 100% on-brand for anything involving the pill-necking ghost chomper. Additionally, the 2600’s usual front wood veneer has been replaced with a light-up panel showing Pac-Man in flight from the game’s spectral antagonists – I love these little details, and they show a real thoughtfulness to Atari’s design process here.

A closeup of the CX40+ next to the Atari 2600+ Pac-Man Edition.

(Image credit: Future)

Rather than the CX40 joystick that was packaged up with the standard Atari 2600+, the CX40+ included here comes with a few upgrades. Most materially, the wired connection we criticized in our original review because of its awkward connection to the back of the console has been exorcized here, replaced with much superior wireless dongle connectivity.

Aesthetically, it has also had a glow-up, adorned with the same banana yellow colorway and a cute Pac-Man symbol on top of the stick. My only grumble here is that Atari didn’t send me any of the Ghost Edition CX40+ optional accessories they sell, which are similarly branded with the colors and likeness of Blinky, Inky, Pinky, and Clyde and are objectively adorable. Come on, guys: it’s like you’re actively trying to trigger my FOMO.

Sadly, one thing hasn’t changed about the CX40+, though: it’s still as uncomfortably stiff to use as when we reviewed the standard 2600+. Trying to be as charitable as possible to Atari – and looking back on my vague childhood memories through the increasingly frosted windows of middle age – I do actually think this is an accurate recreation of how the original joysticks used to handle. I suspect, though, that this faithfulness won’t make its turgid handling more forgiving in the eyes of modern gamers.

Atari 2600+ Pac-Man Edition review: performance

A three-quarters view of the Atari 2600+ Pac-Man Edition and the CX40+ joystick.

(Image credit: Future)

Firing up Pac-Man 7800 triggered almost primal memories in me. Playing the game takes me right back to my childhood, feeding coin after coin into an arcade slot to spend a little longer running round its dark mazes and gobbling up pixelated fruit. It’s a heady nostalgic hit.

However, I will admit that this joy is slightly undermined by how much duller my reflexes are some 35 years hence. Coupled with the stiffness of the CX40+’s stick, I found myself dying with an almost lemming-like alacrity. I’ve improved somewhat over my time testing it, partly as a result of learning to anticipate upcoming turns and move the stick way before I hit the bend, but I’m still bad at it. Honestly, Pac-Man and I have a slightly toxic relationship: I love it, and it clearly hates me.

Even when you take away the nostalgia, though, the gameplay is still as addictive and frustrating to a newcomer. My partner is hardly a committed gamer, but she quickly found herself hooked by the addictive ‘just one more turn’ gameplay loop. There were points she’d be enraged at how pointlessly she’d died – and then she’d fire it up again regardless, which is about as firm an endorsement as she can offer.

The Atari 2600+ Pac-Man Edition and CX40+ set up and plugged into the LG TQ520S-P, with Pac-Man 2600 on the screen.

(Image credit: Future)

Unfortunately, while this is nominally a twin-game pack, I can’t really say the same for Pac-Man 2600. Within seconds of booting it up, I could see why it’s always been such a controversial port. In almost every regard, it sits in the original Pac-Man’s shadow

To adapt the arcade hit to the more modest hardware of the Atari 2600, the graphics were devolved considerably. Power pills are now squares, and Pac-Man looks like he’s lost all enthusiasm for his work. Worse, the ghosts flicker and regularly overlap, making it hard to know when some of them might decide to peel off, while I could honestly never tell when a power pill had worn off, as their appearance was almost indistinguishable either way.

Fundamentally, Pac-Man 2600 might be a nice game to have in your collection. But it’s more of a curiosity, fun to revisit in the same way that archive footage of the Nintendo Virtual Boy or Sinclair C5 is amusing. I recommend you play it, even if I think 95% of the time you’ll go straight to the more loyal port of Pac-Man 7800.

Fortunately, you’re not limited to playing either – as the console is fully backward compatible, you can play any old Atari games you still have or start building your own retro collection from scratch. This is the real strength of the Atari 2600+ for me: so many retro gaming devices force you to make do with a limited catalogue or skirt into ethically murky territory. The Atari 2600+ makes it far easier to start getting into retro gaming, without having to fuss about buying 30-year-old CRTs from eBay.

Should I buy the Atari 2600+ Pac-Man Edition?

A closeup of the switches on the Atari 2600+ Pac-Man Edition, showing the Power switch and TV Type switch.

(Image credit: Future)

Buy it if...

You’ve got serious Atari nostalgia
If you’re wanting to get into Atari retro gaming, this is one of the best ways to do it. Not only can you pick up re-released games, but it’ll run any of those old Atari cartridges you have in the attic.

You love Pac-Man
Alright… this one’s pretty obvious. But if you loved Pac-Man back in the day and are charmed by this console’s styling, then you’ll want to opt for this over the 2600+ standard edition.

Don't buy it if...

You want cheap retro games
Atari’s rereleased games are not cheap, costing $29.99 / £24.99 per cartridge. Second-hand OG cartridges can be more affordable, although this naturally varies with rarity – typical prices may range from $5 / £5 to $70 / £30.

You don’t like a stiff joystick
Compared to modern, responsive Hall-effect thumbsticks, the CX40+ is stiffer than an 18-year single malt. That’s probably true to the original design, but you might find it requires more force than you’re used to.

How I tested the Atari 2600+ Pac-Man Edition

A man holding the CX40+, playing Pac-Man.

(Image credit: Future)

I tested the Atari 2600+ over the course of several days, both hooking it up to my 65-inch TCL C8K and a 24-inch LG TQ520S-P monitor.

I played both Pac-Man 7800 and Pac-Man 2600, trying out as many of the different game settings as possible, including different difficulty levels and speed modes.

  • First reviewed: December 2025
  • Read more about how we test
Octopath Traveler 0 is yet another fantastic RPG for the series, but it’s less Octopath than ever
2:00 pm | December 3, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , , | Comments: Off

Octopath Traveler 0 is a different kind of Octopath game.

It still features the series’ distinctive HD-2D aesthetics, the tried and tested break and boost battle system, and even returning characters and locations. It also mixes things up from the now well-understood formula.

Review info

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, PC
Release date: December 4, 2025

The plot, for example, doesn’t feature the namesake eight-character storylines – the octo paths, as it were. Instead, your adventure focuses on your own player-created character for the first time, who is on a quest of retribution against the villains that destroyed their home town – each embodying the vices of Wealth, Power, and Fame.

You are still joined by other adventurers – over 30 in fact, though I haven’t unlocked them all yet – however, they are along for your ride rather than you following each of their distinct journeys like we would in the other series entries.

The eight-person theme isn’t wholly lost, thankfully, with combat being redesigned to feature eight-person parties – a team of four in the front, and four in the back. I’ll go into more details on why I love this change below, but know that it provides a lot more depth and customisation possibilities to party composition without making fights feel too trivially easy.

Octopath Traveler 0 two villains on a balcony

Something wicked this way comes (Image credit: Square Enix)

Both of these changes make sense; however, when you remember Octopath Traveler 0 isn’t a new game. It’s adapted from the Octopath: Champions of the Continent mobile gacha game. A free-to-play system necessitates a wide array of characters to unlock, can’t have its story focus too much on your party because you might not own those travelers, and would want to allow for bigger teams so you can use more of the cool units you’ve invested in financially.

Now, Octopath Traveler 0 isn’t a gacha game. I’m just saying you can feel remnants of the game it’s based on from what’s presented, and it can feel a little jarring at first because it isn’t Octopath as we’ve known it – in fact, you could convince me it's a lost 2D Final Fantasy at times.

Stick with this adventure, however, and you’ll see it has plenty to offer on an engaging adventure that will keep you entertained for tens and tens of hours – no additional purchases necessary.

Revenge and reconstruction

Octopath Traveler 0 wandering through a craggy town

(Image credit: Square Enix)

As I mentioned in the intro, in terms of its story, Octopath Traveler 0 doesn’t feel very ‘Octopath’ at all. Rather than following eight plots for eight distinct adventurers which coalesce into a finale, you instead follow your own adventure – and can recruit over 30 different heroes to your party.

You create your own custom character for this game and then must face stories focused on the corrupting influences of Wealth, Power, and Fame – where you'll find the meat of the plot.

This focus on a linear story with a more limited opportunity to explore branched tracks is very different from Octopaths that have come before, but it’s not a wholly negative change. My gripe is simply that the less free-form plot feels better suited to a classic Final Fantasy 2D entry rather than an Octopath adventure.

It's not a bad adventure, though, in fact, it's a very compelling one with proper villains you can’t help but hate – a real classic RPG story. I simply found the change of pace a little jarring for this series specifically.

Octopath Traveler 0 looking at a destroyed town

Time to rebuild (Image credit: Square Enix)

There's also the Rekindling the Flame plot, which has the protagonist reconstruct their old home town by finding its surviving residents and rebuilding the long destroyed features that made it a home.

It's not as in-depth as a true cosy town simulator, but it is a delightful change of pace from the action-focused adventure. Plus, channelling your retribution into something more constructive can yield useful benefits – including the ability to power up your allies. So it's worth pursuing even if vengeance is your only goal.

To battle!

While the plot might not feel very Octopath, the turn-based combat feels more Octo than ever. That’s because your group now consists of eight fighters – a four-person front row and a four-person back row – which allows for a much more diverse team composition than the series’ usual four-person limit.

Only the characters in the front row can take actions, but each hero can swap with their partner behind them so that they can take a turn, and there are unlockable skills that allow your back row to support the folks in front of them without needing to take an action, or allow your front row to use a skill and tag out in a single move.

Octopath Traveler 0 battle against crabs on a beach

(Image credit: Square Enix)

For example, in my currently build I’ve paired up a cleric who can automatically heal the person in front of them with my squishy spell caster as their health can run low very quickly without support, and my tank who can provoke attacks is paired with an ally who has a skill that lets her fire her bow and instantly tag out – so she can swap in for a quick damage burst and then let my tank keep taking the hits.

Best Bit

Octopath Traveller 0 looking at a battle arena

(Image credit: Square Enix)

Combat feels like such a step up from the previous game, thanks to the bigger party allowing for more personalization of your team than ever, and setting off an Ultimate Technique never gets old.

The other big change is that your created character has unlocked a special skill called an Ultimate Technique. As the name implies, this charged ability (you can’t just spam it all the time) allows the protagonist to perform a big burst – you can unlock options like performing a mass heal or dealing a powerful strike, among others – that can turn the tide of battle in your favor.

As you improve your town, you'll rebuild the training grounds so other party members can unlock their techniques too – I told you there’s a reason to play house even if your only goal is violence.

None of this is to say fights are trivial thanks to your ultimate moves and larger team. Boss battles and higher-level bouts can still present a challenge if you don’t prepare yourself. You can push your luck into higher-level locations to some extent, but for main quests, you'll find even adventures three or four levels above where you currently are can prove trickier than expected if you aren’t careful.

Octopath Traveler 0 fighting a monsterous witch

(Image credit: Square Enix)

Octopath or not, it's still delightful

Octopath Traveler 0 is a really enjoyable RPG experience, whether it feels truly Octopath to me or not.

Because all of the changes still work. The cohesive, more solo story is an awesome adventure that feels like the fantasy epic that RPGs have taken players on for decades, and the combat is compelling and with some many team members allows for some really creative and personal party composition.

There’s also been a simplification of path actions, which is a lot easier to follow than the confusing web of abilities offered in Octopath Traveler 2 – even if it strips away the identity of each character further than their lack of a unique plot already does.

If you love the Octopath series, a new adventure through Osterra will appeal, while fans of more typical RPGs may find this entry to be more accessible than ever, given that it follows a more standard story structure.

I’ve had a delightful time on my adventure, and at the end of the day, that’s all that really matters.

Octopath Traveler 0 adventuring through a forest

(Image credit: Square Enix)

Should you play Octopath Traveler 0?

Play it if…

You want a classic RPG
Octopath Traveler 0 feels like a classic RPG. You've got a meaty plot and robust turn-based combat system to sink your teeth into.

You like to choose your own adventure
While not quite as free and open as Octopath usually is, this entry does feature a branching plot and a wide variety of characters to customize your team around.

You crave 2D beauty
I don't care how many times I see HD 2D aesthetics; they'll always be beautiful, and Octopath Traveler 0 is as pretty as a picture.

Don't play it if…

You want a cozy town builder
While rebuilding your home is a core plot of this story is still mostly focused on combat and adventure than cozy vibes.

You want proper Octopath
If Octopath‘s distinct brand of RPG is what you crave, then you won't hate this title; it just might not quite hit the spot for you.

You hate turn-based tactical combat
Turn-based combat isn’t for everyone, and while Octopath's break and boost system does some things to liven up the combat, it won't make turn-based action everyone's bag.

Acessibility

In terms of accessibility as a turn-based RPG, Octopath Traveler 0 has the advantage that players can take combat at their own pace – you can take 5 seconds or 5 minutes to make a move if you need.

The cutscenes are also played out as text dialogue that you can have play automatically, one message at a time, or at a faster auto speed if you want to rush through. Again, allowing you to enjoy the game at your own pace.

Most major cutscenes are also voiced, making it even easier to follow the plot if you hate excessive reading (as someone who’s dyslexic, voice acting is always a massive help for me).

How I reviewed Octopath Traveler 0

I played Octopath Traveler 0 on my Nintendo Switch 2, mostly playing undocked, but I did make sure to load the game up on my TV too to get a sense of the grander scale it has on a 55-inch QLED screen.

During my playthrough, I tried not just to follow the mainline quest but also to explore the sidequests and other adventuring opportunities to get a feel of the whole experience Octopath Traveler 0 offers.

First reviewed November-December 2025

I’ve spent nearly 50 hours barely surviving in Stalker 2: Heart of Chornobyl, and its PS5 release is the most fun I’ve had trying not to die in a post-apocalyptic open-world
4:00 am | November 21, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

The first thing that struck me in Stalker 2: Heart of Chornobyl – recently released on PlayStation 5 – wasn't the claws of a mutated creature or a bandit's hail of bullets, but the first-person shooter's stunning visual presentation.

Incredibly atmospheric, brimming with absorbing details, and endlessly immersive, GSC Game World's passion project immediately places you in a brutal, believable post-apocalyptic world capable of conjuring a lifetime of nightmares.

Review info

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 20, 2025 (PS5)

Of course, if you laced up the boots of the titular wasteland wanderer and braved the game's unforgiving open-world when the Ukrainian developer released it on Xbox platforms and PC a year ago, you're well aware of Stalker 2's adept ability to transport you to its fictional take on the Chernobyl Exclusion Zone – the tragic site of 1986's Chernobyl nuclear power plant disaster.

That said, while its original release was technically advanced and artistically brilliant, it was also brought down by numerous bugs, graphical and performance glitches, and other annoyances that often made it more frustrating than fun.

Following 12 months of fixes, patches, and additional polish, however, most of those issues have been squashed like an irradiated insect, making the title's PS5 launch leaps and bounds better than what some Xbox and PC players suffered through.

PlayStation 5-powered post-apocalypse

Stalker 2

(Image credit: GSC Game World)

Given that the existing versions of the game also benefit from these same updates and improvements, it's worth noting that Stalker 2 is now in a much better place regardless of what platform you're playing on. Still, thanks to several PS5 – and, especially, PS5 Pro-specific upgrades and features – this latest trip to the Zone is easily the best yet.

For starters, the PS5 version offers both performance (targeting 2K resolution at 60 FPS) and quality modes (targeting 4K resolution at 30 FPS), while the PS5 Pro bumps the former even further, with performance aiming for 4K at 60 FPS. During my testing, playing primarily in performance mode on the PS5 Pro, I enjoyed a consistently fast, fluid experience. Both platforms also crank the immersion with a number of DualSense features, from adaptive trigger and haptic feedback support to clever integration of the controller's built-in speaker and touchpad.

PS5 Pro players also enjoy some additional bells and whistles, including more realistic shadows, lighting, reflections, and volumetric effects that push the graphical presentation to the platform's horsepower-pushing limits. More than mere back-of-the-box bullet points, these PS5 and PS5 Pro improvements combine to deliver tangible, experience-enhancing details and touches that truly make the forbidden Zone come to life…and death.

The DualSense delivers

Stalker 2: Heart of Chornobyl

(Image credit: GSC Game World)

Prominent displays of the PS5's extra power, like the rumble of a patrolling helicopter being felt through the DualSense – even as the pilots' communications crackle through the controller's speaker – will immediately have you questioning how you played Stalker 2 without Sony's proprietary tech in your hands.

It's truly the best implementation of the DualSense I've experienced since Astro Bot pleased my palms last fall.

But it's often far subtler moments, like unexpectedly wading into a radioactive puddle, that'll have you scooping your jaw from the floor. First, you'll likely spy the incredibly realistic reflections of the surrounding environment on the water, then notice your own shadow staring back at you.

Dare to delve further into the potentially deadly pool, and you'll see it ripple in time with your every footstep. But your cautious movements aren't the only ones stirring up the murky water, as hovering insects create tiny circles on its surface, while falling leaves cause a gentle lilting effect. Short of the DualSense spraying an actual mist in your face, I can't imagine how such moments could be more tangible.

While the culmination of these lulling effects could almost fool you into thinking you're playing a health spa simulator, the rampaging, mutated boar that's about to skewer you with its splintered tusks will quickly snap you back to reality. Stalker 2 is as brutal as it is beautiful, so you'll want to resist pausing too long to soak in its cinema-rivalling presentation.

Expectation-subverting shooter

Landscape screenshot from Stalker 2 Heart of Chornobyl

(Image credit: GSC)

While the game is generally billed as a first-person shooter, it's focused as much on unforgiving, survival horror gameplay as it is clip-emptying action. In fact, its steep difficulty – even on its "normal" setting – makes other post-apocalyptic action games feel like a picnic.

On top of standard survival elements, such as scarce ammo and resources, limited inventory space, and the constant, foreboding sense that your next breath could be your last, Stalker 2 tasks you with managing a number of other hazards. In addition to monitoring your health and stamina, you'll need to keep a close eye on thirst and hunger levels, as well as bleed damage following any encounter that's gone south.

Of course, given that the game takes place in an open world that woke up on the wrong side of a nuclear disaster, there's also the persistent threat of falling victim to radiation poisoning. But not to worry, as the rapid, tension-ratcheting ping of your radiation detector – frantically emitting from the DualSense – will let you know when you're about to become the Zone's next pile of ash. Whether or not you react to the warning fast enough to save your skin is another story.

Best bit

Stalker 2

(Image credit: GSC Game World)

Stalker 2: Heart of Chornobyl consistently stacks the odds against you, frequently putting you face-to-face with mutated creatures, deadly anomalies, and evil-doing humans that are rarely happy to see you. There's nothing more rewarding than surviving a seemingly unbeatable encounter by the skin of your teeth… then looting the poor saps that tried to end you.

Toss in the fact that the massive map's absolutely brimming with all manner of mutated wildlife, human adversaries, and anomalies that can suddenly turn your seemingly normal surroundings into a death trap devoid of any scientific explanation, and, well, Stalker 2 will never be mistaken for another shooter that makes you feel like a world-saving space marine or super-soldier.

When a perfect storm of these aforementioned threats gets the best of you, the game can even feel a bit unfair and, if you haven't saved in a minute, border on frustrating. On the plus side, a number of rewarding gameplay loops – from upgrading your weapons and gear to progressing the story and piecing together the Zone's puzzle-like mysteries – should keep you engaged, even as the harsh world repeatedly throws you to the figurative – and sometimes literal – wolves.

But these elements, too, bring their own set of stressors. A strict durability system means weapons and gear can break down, while saddling yourself with too many items can lead to your Stalker becoming overencumbered. So even when you’re not under immediate threat, the game isn’t about to let you take a breather.

While Stalker 2 isn't for the faint of heart, its refreshing mix of survival-focused first-person action and an incredibly atmospheric, nerve-fraying open-world allows it to stand out from the post-apocalyptic fragger pack. Its unique take on the genre is further elevated by the PS5's ability to deliver the prettiest, most immersive version of the game yet. If its buggy launch last year kept you from breaching the borders of the Chornobyl Exclusion Zone, now's a great time to strap on the gas mask and give it a go.

Should you play Stalker 2: Heart of Chornobyl PS5?

Play it if...

You've been waiting for the best version of the game
In addition to the PS5 and PS5 Pro versions of the game benefiting from a year's worth of bug-squashing patches and game-enhancing updates, they also feature noticeably improved graphics and performance. On top of that, the game makes some of the best use of the DualSense the tech has ever seen.

You like your first-person shooters with a bit more meat on them
Stalker 2 is not a run-and-gun, linear shooter, but a survival-focused fragger that drops you in a punishing open-world you could lose 100 hours in. It has much more in common with a sprawling RPG or a survival horror game than an FPS campaign, like you'd find in Call of Duty.

You wanted to play last year, but were put off by the buggy launch
Regardless of all the PS5 perks that come with this latest release of Stalker 2, the game has been continuously updated and patched for the last year. All versions of the game have benefited from these fixes, making it the perfect time to brave the Zone on any platform.

Don't play it if...

You prefer a more directed, fast-paced first-person shooter
Stalker 2 isn't a guided, story-driven game filled with boss encounters and set pieces. While it has a critical narrative path, it's more of a meandering, exploration-rewarding experience that largely allows you to forge your own path at your own pace.

You're not craving a steep challenge
Filled with brutal foes and even harsher environments, Stalker 2 is far from a power fantasy, but rather a deeply challenging, survival-focused game that's most rewarding when you just barely survive encounters by the skin of your teeth.

Accessibility features

Stalker 2 contains a number of standard accessibility features, allowing users to adjust settings like subtitle size and subtitle background opacity. It also includes color blind modes, Protanopia, Deuteranopia, and Tritanopia, as well as the ability to toggle user interface elements, such as object markers, threat indicators, crosshair color, and mission notifications.

An Immersive Mode also allows you to disable the entire HUD for a more cinematic experience. Rookie, Stalker, Veteran, and Master difficulty settings are available to support a variety of skill levels, while an Expedition Mode lets you pair any of those settings with a more rigid save system.

How I reviewed Stalker 2: Heart of Chornobyl

I spent nearly 50 hours in Stalker 2, splitting my time between main missions, side quests, optional activities, and free-roaming exploration. Having previously played 40 or so hours of the game's Xbox Series X version, I reviewed the PlayStation release on a PS5 Pro. I tested both quality and performance modes and, while I didn't notice a significant difference between the two, I spent the majority of my time in the latter.

I played on a TCL 4K TV, with HDR enabled. I listened to the game through my television's built-in stereo speakers, rather than headphones or earbuds (as I normally would), so I could appreciate the full suite of DualSense features, which includes a good deal of audio effects delivered through the controller's speakers.

First reviewed November 2025

Call of Duty: Black Ops 7 has some of the best multiplayer and zombies in the series, but also one of the worst campaigns
4:00 am | November 19, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

Playing the co-op campaign of first-person shooter Call of Duty: Black Ops 7 feels like diving into season 13, episode 21 of a low-budget network TV show with no prior context.

Review info

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, PC
Release date: November 14, 2025

Set ten years after the events of 2012’s Black Ops 2, it opens with returning hero David Mason heading to the coastal city-state of Avalon with his squad to track down the source of a sinister broadcast purportedly from deceased terrorist Raul Menendez.

Your first mission involves infiltrating the high-tech headquarters of The Guild, a futuristic tech company that’s the apparent source of the video, and right from the get-go, it’s obvious that corners have been cut.

Cutscenes seem a little cheaper than usual, with awkward animations and juvenile, stilted dialogue that’s nowhere near the cinematic espionage excellence of last year’s Black Ops 6.

Back to the future

Call of Duty: Black Ops 7.

(Image credit: Activision)

The pacing is also far too abrupt, front-loaded with big exposition dumps that propel the plot forward at a frankly overwhelming clip.

Early on, the team is exposed to a hallucinogenic red gas, with most sequences taking place inside a dream-like haze. There are some striking visuals, like a fractured memory of Menendez’s Nicaraguan compound or an impossibly twisted L.A. Highway, though they mostly boil down to mowing down waves of reskinned enemies from the Zombies mode and then taking on overly tanky boss fights.

Each mission is structured like a raid from an MMO (massively multiplayer online game), a la Destiny 2; the antithesis of the highly scripted, set-piece driven action that has made previous campaigns so great. In the real world, a handful of missions take place in Avalon with a semi-open-world structure reminiscent of the widely disliked open combat missions of 2023’s Modern Warfare 3.

Call of Duty: Black Ops 7.

(Image credit: Activision)

The map, originally designed for Warzone, is far too large, so you end up having to trudge your way between different objectives.

A few special abilities, like a super jump or a grapple hook that allow you to quickly gain momentum and deploy a wingsuit, provide a welcome, faster method of traversal, but are ultimately a solution to a problem that a Call of Duty campaign should have never suffered from in the first place.

It’s also hard to shake the fact that most of Avalon doesn't really fit in with the rest of the 2035 setting. This is most apparent when you reach an area that first appeared in Black Ops 6 as the Skyline multiplayer map. The rooftop apartment is entirely unchanged from its depiction in that game, which was set more than four decades prior in 1991.

The only real setting that seems suitably futuristic is a segment in the neon-lit streets of Tokyo, in which you play as an entirely different team of characters for no apparent reason, jumping between rooftops using your wall-jump - a new move for Black Ops 7. It’s a clear highlight despite the jarring new faces, and it’s sad that there aren't more moments with tightly designed parkour like this throughout.

Warzone woes

Call of Duty: Black Ops 7.

(Image credit: Activision)

As with the setting of Avalon, a significant number of mechanics in the co-op campaign feel ripped right out of Warzone.

There are weapon boxes littered around the world so that you can gear up, replenishable armour plates protect you from hits, and weapons have different rarity levels that you can upgrade as you go at designated stations. The user interface is indistinguishable too; there are no checkpoints to save your progress within missions, and you can’t even pause the game if you want to take a break.

Despite all of this, I certainly didn’t hate playing through the campaign. It’s nowhere near as boring as the sloppy story in the aforementioned Modern Warfare 3, namely as a result of its co-op. With a friend or three in tow, it all becomes absolutely hilarious.

Big Harper in Black Ops 7.

(Image credit: Activision)

The writing is rough across the board, so ripe for moments of inadvertent comedy like a ludicrous dream sequence in which you fight a giant version of Harper - one of the playable characters and returning face from Black Ops 2 - or when the main baddie is defeated by an anti-tank missile to the face, only to reappear completely fine mere seconds later.

After you finish the campaign, you’re unleashed into the extraction-shooter-like Endgame, and it’s surprisingly quite a lot of fun.

Dropping into a gas-filled Avalon with countless other players, it has you completing mini-challenges to level up your ‘Combat Rating’ and unlock special perks that do everything from massively boost your firing speed to causing a burst of electricity that stuns enemies every time you reload. You’re working on a strict time limit, and if you’re killed before you can reach an extraction point, you lose all of your progress, so it’s inherently very high stakes and reminiscent of a roguelike in the best of ways.

The map is split into multiple difficulty areas, and progressing through each one is very satisfying. It all culminates in a very challenging boss fight that requires you to team up with other players on the server, an enjoyable moment of collaboration that’s a great little send-off.

In addition to quickly levelling up your weapons and gear for use in other modes, beating the boss with multiple characters rewards you with some great-looking skins, giving you a genuine reason to come back and replay it.

The format is also clearly ripe for expansion, and I’m intrigued to see what kind of additions will come to the Endgame throughout the year.

Place, Japan

Call of Duty: Black Ops 7.

(Image credit: Activision)

On the multiplayer front, Black Ops 7 fares much better. Building on the incredibly strong foundations laid with Black Ops 6, this is comfortably one of the most engaging multiplayer offerings yet. The maps, a bit of a weak point last year, are all absolutely fantastic, and there are loads of them to master. The ones set in Japan in particular look simply stunning, with gorgeous details and impressive lighting that conveys a brilliant atmosphere.

Best bit

Call of Duty: Black Ops 7.

(Image credit: Activision)

Black Ops 7 offers a new multiplayer Skirmish mode that features 40 players on massive maps. It’s a pleasant change of pace compared to the usual small-scale environments in the Black Ops series and channels some of what makes Battlefield 6 great.

Small maps like Blackheart, Homestead, and Cortex flow wonderfully and don’t suffer from awkward spawn locations. The work especially well with the hectic new Overload game mode, which has two teams clashing for possession of a bomb-like device that needs to be placed in specific locations to score.

The map themes themselves are brilliantly varied, too, with some evocative concepts that I wish had been explored in the campaign. Scar, for example, is set in a distant Alaskan village that’s being torn apart by attacking robots, while Colossus has you exploring the rusted wreckage of the once beautiful resort that was memorably destroyed in Black Ops 2.

The wall jump adds another dimension to traversal, augmenting the existing Omnimovement system (which allows you to sprint in any direction) by giving more skilled players the opportunity to hop above the heads of enemies on vertical routes that require multiple tricky jumps to cross.

Inspecting a weapon in Black Ops 7.

(Image credit: Activision)

Gear Overclocking from Advanced Warfare is back, too, meaning that your most used equipment can be upgraded with new abilities to increase its effectiveness. This pairs nicely with Weapon Prestige, where you can reset your weapon level in exchange for special attachments and exclusive camos, and ensures that, unlike past releases, you’re not going to run out of levels to grind any time soon.

The guns themselves are all very satisfying to use and well-balanced. Assault rifles and SMGs are definitely the most versatile and popular options, though sniper rifles and marksman rifles are still very viable given their incredible damage output, and shotguns such as the fully automatic Akita absolutely dominate at close range.

With a deluge of new maps set to arrive in Season One and the imminent addition of the classic Nuketown, this is shaping up to be one of the greatest years of multiplayer Call of Duty yet.

Arcade action

Call of Duty: Black Ops 7.

(Image credit: Activision)

Like multiplayer, Zombies builds on everything that worked in its Black Ops 6 iteration.

There’s one Round-Based map at launch, and it’s absolutely massive, featuring an upgradeable truck to help you get around. There are heavy references to the legendary TranZit map from Black Ops 2, including some returning areas that have been lovingly recreated and incorporated seamlessly.

It continues the long-running and nigh-impenetrable storyline that’s been going all the way since World at War, with a brand new main quest that requires multiple hidden steps to complete. Long-time Zombies fans will absolutely love it, but if chasing esoteric easter eggs isn’t your speed, there’s a more basic Survival mode that’s perfect for unwinding with friends as you mow down waves of the undead.

This is in addition to Dead Ops Arcade 4, a light-hearted top-down challenge mode that has you running through small combat arenas with retro twin-stick controls, trying to last for as long as possible. This isn’t the deepest mode by any means, but it’s an enjoyable diversion and well worth trying for a handful of runs.

With all of this said, it should be obvious whether Black Ops 7 is for you.

If you’re primarily invested in the multiplayer or Zombies, then you’re going to have a fantastic time - the maps are great and it’s hard to overstate just how refined and polished the minute-to-minute action here feels. The co-op campaign is a very different story, though, and a big miss despite the strong Endgame.

Should I play Call of Duty: Black Ops 7?

Call of Duty: Black Ops 7.

(Image credit: Activision)

Play it if…

You’re after some fantastic multiplayer
The multiplayer is fantastic in Black Ops 7. It’s fast-paced, and new mechanics like wall jumping work well. The lineup of maps is also great this year.

You’re a big Zombies fan
The first Zombies map is a hit too. Its huge scale is impressive, and die-hard fans will love working their way through the challenging main quest. For everyone else, the Survival mode and Dead Ops Arcade 4 are a blast.

You live for a good grind
In addition to the usual overall Prestige grind, Black Ops 7 has Gear Overclocking with new upgrades to unlock and Weapon Prestige, ensuring that you won’t run out of things to level any time soon.

Don’t play it if…

You’re expecting a proper Black Ops 2 follow up
The campaign here can be funny, but it's ultimately a mess and not the sequel that Black Ops 2 deserved. If you really care about that game’s story, then you should give this sequel a miss.

Accessibility features

Call of Duty: Black Ops 7 has a good number of accessibility features.

The UI features a number of reliability options, including the ability to increase subtitle size, adjust background color, adjust the size of text in menus, and fully customize the colors of important information. The multiplayer HUD can also be edited to your liking and made significantly larger if required.

There are multiple control layouts to choose from, with presets for simplified controls on controller and settings to reduce the need for lots of motion. On both console and PC, you can choose to play the game with either a controller or keyboard and mouse.

How I reviewed Call of Duty: Black Ops 7

I played more than 30 hours of Call of Duty: Black Ops 7 for this review, including roughly 12 hours in both the campaign and Endgame in solo and co-op and the rest of that time in the other modes.

I played on PC using a 5070 Ti-powered model from retailer Scan. It features a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I Gaming Wifi motherboard, Intel Core Ultra 7 265K CPU, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Nvidia 5070 Ti manufactured by Asus.

This setup allowed me to play the game smoothly on custom graphics settings at 1080p with everything set to either Ultra or High. For peripherals, I relied on a Razer DeathAdder V3 Pro mouse and Cherry XTRFY K5V2 keyboard in addition to an Astro A20 X PC gaming headset for audio.

In addition to playing a lot after its public launch, my time with the game included roughly a day of early access. I evaluated the game against previous Call of Duty releases, namely Black Ops 6 and other recent entries like Modern Warfare 3, Modern Warfare 2, and Black Ops Cold War.

First reviewed October-November 2024

The BattlerGC Pro is one of the best retro gaming controllers I’ve ever tested
1:00 am | November 12, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: , | Comments: Off

BattlerGC Pro: one-minute review

I’ve spent this past week being seriously impressed with the BattlerGC Pro.

To me, it’s everything a modern take on the iconic GameCube controller should be, making it one of the best Nintendo Switch 2 accessories to date. Compatible with Switch and Switch 2 as well as PC, its real ace in the hole is the included wireless GameCube adapter, which works brilliantly with Nintendo’s sixth-generation purple wonder as well as its successor, the Wii.

While the Nintendo Switch 2 GameCube controller is a great recreation, it’s very much a case of ‘what you see is what you get.’ The BattlerGC Pro takes that template and fully modernizes it, bringing Hall effect sticks, remappable rear buttons, and multiplatform compatibility to the table. Its d-pad and clicky triggers, especially, are a monumental improvement over Nintendo’s official controller.

The BattlerGC Pro is probably not going to be your go-to for many of the best Nintendo Switch 2 games, given its adoption of the GameCube controller’s unorthodox face button layout. But it’s a dream to use with Nintendo Switch Online’s growing GameCube library. And of course, compatibility with original hardware and PC means it’s excellent if you still have a GameCube or Wii game collection, or you enjoy your games enhanced via emulation.

There are some slight issues to make note of here. Battery life isn’t particularly impressive, and the Home button is smack in the center of the pad, meaning you really have to reach your thumbs over to press it. But these are very tiny blemishes on what is otherwise a very accomplished retro-facing controller.

In short, don’t feel like you have to shell out for a second-hand WaveBird to enjoy wireless play on GameCube or Wii. The BattlerGC Pro is much more cost-effective and, ultimately, a much better controller overall.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: price and availability

  • List price: $69.95 / £59.99 / AU$99.95
  • Available to buy now from Retro Fighters or regional retailers
  • Slightly pricier than the official Switch 2 GameCube controller ($64.99 / £58.99 / AU$89.95)

You can pick up the BattlerGC Pro controller today for the retail price of $69.95 / £59.99 / AU$99.95. It’s available in various colors from manufacturer Retro Fighters’ website (Black, Purple, and a translucent ‘Glacier’ color, too), or regional big box retailers.

The BattlerGC Pro actually comes in slightly more expensive than the official Nintendo Switch 2 GameCube controller, which retails at $64.99 / £58.99 / AU$89.95. That said, I think the features offered by the BattlerGC Pro - not to mention its multiplatform compatibility - certainly make it well worth the extra asking price.

BattlerGC Pro review: Specs

Price

$69.95 / £59.99 / AU$99.95

Weight

7oz / 198g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

Compatibility

Nintendo Switch, Nintendo Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Battery life

Around 10 hours

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: design and features

Like the OG Xbox’s ‘Duchess’ to the ‘Duke’ controller, the BattlerGC Pro looks and feels like an intelligent revision of the Nintendo GameCube controller. Or more accurately - given the feature set - the wireless WaveBird variant.

Years and years of third-party controller features and refinements have clearly informed the design of the BattlerGC Pro.

First of all, the BattlerGC Pro does address some of the original GameCube controller’s shortcomings. There are two shoulder buttons here as opposed to just the one, and the triggers have been completely redesigned. As has the d-pad, which is slightly bigger and offers a more satisfying press. The thumbsticks can also click inwards now, offering L3 and R3 button inputs. But for the most part, that GameCube layout remains unchanged.

The rear of the BattlerGC Pro houses two remappable buttons, as well as a switch for swapping between 2.4GHz and Bluetooth wireless connectivity options. You’ll also find a small ‘program’ button back here, which can be held in conjunction with other buttons to assign those remappables to your liking.

I’m a huge fan of the GameCube’s aesthetic, and it’s been successfully replicated and modernized with the BattlerGC Pro. The color scheme is on point, from the purple casing to the green, red, and yellow of the A and B buttons and C-stick, respectively. New additions are made tastefully, and are discreet enough (like those remappable buttons) that they don’t intrude on that classic GameCube look.

BattlerGC Pro

(Image credit: Future)

BattlerGC Pro review: Performance

One look at that GameCube-style button layout should be enough to tell you that the BattlerGC Pro is not designed with modern games in mind. I confirmed as much by jumping into Hyrule Warriors: Age of Imprisonment and Xenoblade Chronicles X: Definitive Edition, and had to actively look at the controller to reorient myself.

But realistically, you’re not buying the BattlerGC to enjoy the latest releases on Switch 2 or PC with. It’s specifically designed for use with GameCube titles, or other games that aren’t hampered by a reliance on that unorthodox button layout. On this front, the BattlerGC Pro really delivers.

I sampled games across systems that the BattlerGC Pro is compatible with. Starting with Luigi’s Mansion and F-Zero GX on Nintendo Switch Online, then moving onto original GameCube hardware with killer7, Tales of Symphonia, and Phantasy Star Online Episode 1 & 2, using that wireless GameCube adapter, which slots into the console’s controller ports. The pairing process was blissfully simple, too; I just had to hold in the Home button, and the adapter recognized the controller in seconds.

The experience felt incredible across both platforms and certainly helps to breathe new life into the GameCube library. Even over a wireless connection, input latency was impressively untraceable. There’s just something so nice about revisiting an older platform with a wireless connectivity solution.

The biggest disappointment, though, is definitely with the BattlerGC Pro’s battery life. 10 hours is far from awful, but do expect to be topping it up a lot more often than Nintendo’s own Switch 2 GameCube controller, as well as the Nintendo Switch 2 Pro Controller.

BattlerGC Pro

(Image credit: Future)

Should I buy the BattlerGC Pro?

Buy it if...

You own original GameCube or Wii hardware
The BattlerGC Pro presents a fantastic excuse to dust off your GameCube or Wii console and get stuck in with some classic games. Especially with its wireless connectivity options.

You want a multiplatform-capable retro-friendly controller
Compatible with both Switch consoles and PC, as well as Wii and GameCube, the BattlerGC Pro is great for arcade-style titles on more modern platforms, as well as the classics.

Don't buy it if...

You hate the GameCube controller layout
The GameCube controller’s weird button layout certainly isn’t for everyone. And you’re going to be stuck with it here.

You were hoping for more battery life
At just 10 hours, the BattlerGC Pro does falter somewhat on battery life. Consider the official Switch 2 GameCube controller or the Switch 2 Pro Controller if you want to charge your pad up less often.

BattlerGC Pro review: Also consider

If the BattlerGC Pro isn’t impressing you, here are a couple of strong Switch 2-facing alternatives for you to consider as well.

BattlerGC Pro

Nintendo Switch 2 GameCube controller

Nintendo Switch 2 Pro Controller

Price

$69.95 / £59.99 / AU$99.95

$64.99 / £58.99 / AU$89.95

$84.99 / £74.99 / AU$119.95

Weight

7oz / 198g

7.4oz / 210g

8.3oz / 235g

Dimensions

6 x 3 x 2.8in / 152 x 76 x 71mm

5.5 x 3.9 x 2.6in / 140 x 100 x 65mm

5.8 x 4.1 x 2.4in / 148 x 105 x 60mm

Compatibility

Switch, Switch 2, PC, GameCube, Wii, Wii U (requires Wii U GameCube adapter)

Nintendo Switch 2

Nintendo Switch 2

Connection type

Wireless (2.4GHz, Bluetooth, GameCube adapter), Wired (USB-C)

Wireless (Switch 2 native)

Wireless (Bluetooth), Wired (USB Type-C)

Battery life

Around 10 hours

Around 25-30 hours

Around 40 hours

Nintendo Switch 2 GameCube Controller
Specifically designed for use with Nintendo Switch Online’s GameCube game library, the Switch 2 GameCube controller is a warts-and-all re-release of the original. It adds gyro aiming and a GameChat button for online play, but expect a very similar-feeling pad overall. Great battery life, too.

Read our full Nintendo Switch 2 GameCube Controller review

Nintendo Switch 2 Pro Controller
Easily the best controller for Switch 2. It offers impressively smooth thumbsticks, rock-solid build quality, and class-leading battery life of around 40 hours. It’s pricey, but worth every penny and a massive upgrade over the Joy-Con 2 controllers.

Read our full Nintendo Switch 2 Pro Controller review

How I tested the BattlerGC Pro

  • Tested for one week
  • Used across Switch 2, PC, and original GameCube hardware
  • Compared to the official Switch 2 GameCube controller and Switch 2 Pro Controller

I tested the BattlerGC Pro for this review over the course of a week. While I primarily used it to play games on Nintendo Switch 2 - including Hyrule Warriors: Age of Imprisonment, Arcade Archives 2 Ridge Racer, and Puyo Puyo Tetris 2S - I also had the chance to try it out with original GameCube hardware.

This is an edge the BattlerGC Pro has over the likes of the Switch 2 GameCube Controller and Switch 2 Pro Controller - its multiplatform capabilities. I can highly recommend it to those who own an original GameCube or Wii console, thanks to its wireless connectivity solution.

First reviewed November 2025

Read more about how we test

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