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Honor Magic6 Lite battery life test
7:47 pm | February 14, 2024

Author: admin | Category: Mobile phones news | Comments: Off

We just received the Honor Magic 6 Lite a couple of days ago – it’s a €400 mid-ranger with a 6.78” 1220p-class display (10-bit, 120Hz) and 108MP main camera. While the review is in progress, we wanted to share our findings about the battery life. The Magic6 Lite has a 5,300mAh battery with support for 35W fast charging. It is powered by a Snapdragon 6 Gen 1, a 4nm chip from 2022 (built on Samsung’s 4LPE node). For comparison, the Magic5 Lite had a 5,100mAh battery (40W charging), Snapdragon 695 and a 6.67” 1080p-class display. With an Active Use score of 13:08, the Honor Magic6 Lite...

vivo V30 Pro launch date and key specs confirmed
6:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Earlier this month, vivo launched its vivo V30 and that device will soon be joined by the V30 Pro which is going to launch on February 28 in Thailand. The landing page for the device has a few teaser images alongside some camera samples and key specs. These include a 50 MP VCS main cam with OIS alongside a 50MP telephoto module with 2x optical zoom and a 50MP ultrawide camera. vivo V30 Pro camera samples vivo V30 Pro camera samples pt.2 V30 Pro will also be equipped with Zeiss lenses – a first for the vivo V-series and will feature vivo’s signature Aura Light....

Samsung Galaxy S24 series’ Instant Slow-Mo will trickle down to these older devices
5:35 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Samsung Galaxy S24 series comes with a feature called Instant Slow-Mo, which turns a regular video into a slow-mo clip with the help of AI, eliminating the need to record a video in native Slow-Mo mode. A Samsung Community moderator has revealed Instant Slow-Mo will also come to Samsung's older devices. Samsung will bring Instant Slow-Mo to eight devices, including the Galaxy S23, Galaxy S23+, Galaxy S23 Ultra, Galaxy Z Fold5, Galaxy Z Flip5, Galaxy Tab S9, Galaxy Tab S9+, and Galaxy Tab S9 Ultra. Basically, devices powered by the Snapdragon 8 Gen 2 or newer chips will get the Instant...

Samsung Galaxy S24 series’ Instant Slow-Mo will trickle down to these older devices
5:35 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Samsung Galaxy S24 series comes with a feature called Instant Slow-Mo, which turns a regular video into a slow-mo clip with the help of AI, eliminating the need to record a video in native Slow-Mo mode. A Samsung Community moderator has revealed Instant Slow-Mo will also come to Samsung's older devices. Samsung will bring Instant Slow-Mo to eight devices, including the Galaxy S23, Galaxy S23+, Galaxy S23 Ultra, Galaxy Z Fold5, Galaxy Z Flip5, Galaxy Tab S9, Galaxy Tab S9+, and Galaxy Tab S9 Ultra. Basically, devices powered by the Snapdragon 8 Gen 2 or newer chips will get the Instant...

Specialized Turbo Vado 5.0 review: Urban e-bike with mass appeal
5:07 pm |

Author: admin | Category: Computers Gadgets Hybrid & Electric Vehicles Vehicle Tech | Comments: Off

Specialized Turbo Vado 5.0: One minute review

The Specialized Turbo Vado 5.0 IGH is the latest incarnation of its commuter or urban e-bike, which I first tested when it was on version 4.0. We ranked it as the best overall electric bike for any rider on our best electric bikes list, os the 5.0 has big shoes to fill. 

Still, that was a couple of years ago, and there are currently a few variations on this one model theme. The 5.0 IGH edition I’ve been testing, which boasts a Cast Black/Silver Reflective finish in a range of frame sizes, features a dynamic powertrain. 

That gives you power delivery as you need it, while the bike itself offers an upright and relaxed ride that’s perfect for more casual cyclists. It’s built using a quality selection of components and has everything you need to get from one place to another, including full mudguards, lights, and a rear luggage rack. It isn’t the lightest bike you’ll ever ride, but that battery and motor combination plus a belt drive more than takes care of that.

Specialized Turbo Vado 5.0: Price and availability

Specialized Turbo Vado 5.0

(Image credit: Future)
  • $4,500 / £5,500 / around AU$6,896 for single battery 
  • Available from the manufacturer directly

The Specialized Turbo Vado 5.0 IGH currently costs $5,500 US / £4,500 UK and is available via the Specialized website or from resellers. 

If you can’t stretch to this latest model then it is well worth investigating the earlier editions, in either the Turbo Vado 3.0 or Turbo Vado 4.0 variants, which will likely set you back less.

Specialized Turbo Vado 5.0: Design

Specialized Turbo Vado 5.0

(Image credit: Future)
  • Practical urban cruiser-style e-bike
  • Impressive array of quality components
  • Frame is aluminium alloy but it's a bulky bike

As you’d expect from Specialized and a bike with a premium price tag, the Specialized Turbo 5.0 IGH looks good and feels like it’s very well made. It’s quite a hefty thing, with no obvious weight stat shown on the Specialized website. Safe to say, you wouldn’t want to have to lug it up and down a flight of stairs too often. However, the frame is fashioned from E5 aluminum and some of the cables are worked through the frame to enhance the bike’s minimalist styling.

The component selection is largely excellent too, with Rockshox Recon forks, a Rivo Sport saddle, Ergon GA30 grips fitted to Specialized’s own allow handlebars with a compact Specialized computer as the centerpiece and SRAM brake discs front and rear being the main highlights. 

Meanwhile, the powertrain setup is a tried-and-tested Specialized 2.2 motor, which features 90Nm of torque powered by a Specialized 710Wh battery. The drive goes through a Gates cassette and belt arrangement, ensuring the same smooth power delivery that made the earlier bikes a success.

Getting the power down to the road is done via Specialized rims fitted with chunky Pathfinder Sport Reflect tires, which look good and give the bike a well-planted look too. Thankfully, Specialized does include most of the necessary accessories with this bike, using its super-comfortable pedals, Lezyne Ebike Power 310 Lumen headlight, and Spanninga Commuter Glow taillight to complete the package. A practical kickstand and nigh-on-essential mudguards round it out nicely.

  • Design Score: 4.5/5

Specialized Turbo Vado 5.0: Performance

Specialized Turbo Vado 5.0

(Image credit: Future)
  • Smooth power delivery thanks to belt drive
  • Powered assistance up to 15.5 miles per hour
  • Automatic gear changes make riding a breeze

If you’re after an easy ride around town, or anywhere else for that matter, the automatic Internal Gear Hub (or IGH) fitted to the Vado 5.0 is ideal. That dynamic gear change is perhaps what makes the e-bike so appealing as it’s a breeze to ride. All you need to do is set off and, as you apply pressure on those flat pedals, the bike works it all out for you (a little like the software in the Cowboy 4) and adjusts the powertrain setup to suit the terrain and your pedalling style. Hit a steep hill and the system will offer up to four times the regular power to get you up and over a peak.

This all works just as it should, which is a relief as riding the Vado 5.0 without any power assistance soon reveals just how hefty this bike is to move using pedal power alone. The compact MasterMind monitor in the middle of the handlebars shows you all of the ride information, including if you’re in a particular mode with Sport being the perkiest of them all. This is supplemented by plus and minus buttons over on the left-hand side, next to the hand grip, which can be used to manually change settings if you prefer.

Specialized also has its accompanying app, which can be used to work in tandem with the MasterMind to alter settings if you wish, although I’ve found everything can be done well enough on the bike itself. However, the app can also be used to deploy the Turbo System Lock, which means your bike can be secured if you’re out and about and don’t have a third-party lock with you. The Vado 5.0 is effectively disabled once you’ve engaged it, and there’s a motion sensor alarm too for added peace of mind.

I also rather like the integrated Garmin Radar on this bike, which can give you a nudge when traffic is approaching from behind up to a range of 140 meters. I got some good use from the rear luggage rack, which can handle loads of up to 27kg and it proved handy for shopping trips into town. Usefully, especially considering the family-friendly style of this bike, there’s the ability to hook up a through-axle trailer too.

The up-to-80mm of travel you get from those spongy RockShox front forks is really effective, even if you’re only using the bike in an urban environment. They allow you to flip the bike easily up over raised sidewalks and the like, while also absorbing most types of potholes without fuss. This is complemented by those chunky wheels and tires, which help soak up any lumps and lumps, especially at the rear where there’s no moving suspension. The accommodating saddle and hand grips along with the upright riding position make this a bike you can ride all day and not feel drained at the end of it.

  • Performance score: 4/5

Specialized Turbo Vado 5.0: Battery life

Specialized Turbo Vado 5.0

(Image credit: Future)
  • Around 62 miles/100km of range from a full battery
  • Easy to charge if plugged in overnight
  • Battery can be charged on or off the bike

As is the case with any electric bike, the battery life is very much dependent on how much you make use of the motor. In the case of the Specialized Turbo Vado 5.0 IGH you’re unlikely to be riding it without power assistance as without it the two-wheeler is heavy going. 

Nevertheless, even when used for a full day out, I found the bike was fine for charge when I got back and was easily brought back up to full power with a plug-in wall charger, so it was good to go the next day. It’s everything you’d expect from a bike of this class and quality.

  • Battery life score: 4/5

Specialized Turbo Vado 5.0

(Image credit: Future)

Specialized Turbo Vado 5.0: Scorecard

Buy it if...

Don't buy it if...

Also consider

How I tested the Specialized Turbo Vado 5.0 electric bike

I was loaned the Specialized Turbo Vado 5.0 for a couple of weeks, during the winter period, which meant it was subjected to a wealth of mainly inclement conditions. However, despite it getting drenched regularly, the e-bike performed admirably and did really well when battling against strong winds thanks to the electric powertrain.

The e-bike was also charged a couple of times and subsequently tested on a variety of surfaces. Thanks to the thicker tyres the Specialized Turbo Vado 5.0 proved more than capable on softer tracks and paths, but came into its own on cycle paths in and around town. 

First reviewed: February 2024

Samsung announces update to fix the bland displays on the Galaxy S24 series
4:39 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung has finally formally announced the update that will fix the bland displays on the Galaxy S24 series. The firmware is coming to the Galaxy S24, Galaxy S24+, and Galaxy S24 Ultra this month and will contain a "Vividness" slider within the Advanced settings of the Display. The menu exists in the current software but lacks this specific slider. Samsung specifically says that it chose to make the default screen setting a more natural one but is giving in to user feedback - so now users that would like their Super AMOLED punchier can crank up the slider to their liking. Samsung...

Mario vs. Donkey Kong review: can we skip to the good part?
4:02 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date:
February 16, 2024

Mario vs. Donkey Kong is full of charm and head-scratching puzzles that are oh-so-satisfying to solve, but it struggles to cement itself as a must-play Nintendo Switch release. Nintendo’s latest puzzle-platformer is an expanded remake of the Game Boy Advance title which was released back in 2004, and, while it certainly looks much brighter for a fresh coat of paint (and significantly more pixels to play with), frustrations and clunkiness hold it back from reaching its full potential. 

The short-but-sweet puzzler has a simple premise. Donkey Kong becomes enamored with Mini Marios - cute, seemingly sentient wind-up toys based on everyone’s favorite red-hatted plumber - and, in a fit of desperation, ends up breaking into the toy production factory to take the lot for himself. Mario, set on getting his own in-universe merch back on the shelves, embarks on a chase to catch Donkey Kong and take the Mini Marios back from him. God forbid a gorilla have hobbies, I suppose. 

The opening cutscenes depicting all this look fantastic on the Nintendo Switch OLED model, with gorgeous colors and details (such as Donkey Kong’s soft fur texture) that make me genuinely want to see some kind of short animated series created in the same style. While not quite as spectacular, the in-game visuals are also delightful, and with smooth, reorchestrated music to seal the deal, the entire package looks and sounds significantly more polished than ever before.

Big brain moments

Mario vs. Donkey Kong jungle level.

(Image credit: Nintendo)

At the heart of Mario vs. Donkey Kong is its puzzle-platforming action, which consists of a series of bite-size levels to navigate Mario through, with the goal generally being to collect three presents (collectibles) and a Mini Mario from each. Players are introduced to a wide variety of different elements - from colored switches which activate certain platforms, to climbable ropes, throwable springs, and more - all of which you’ll have to master to ‘perfect’ each level.

Best bit

Mario leading a group of Mini Mario toys in a Mario vs. Donkey Kong level.

(Image credit: Nintendo / Future)

Levels where players lead a troop of Mini Marios into a toy box before taking on a boss fight were my personal favorite, largely because they add some variety to the puzzling action which can, at times, feel samey. The lil’ fellas also make really cute noises, which adds to their charm. 

The way these elements work in tandem is a joy - there’s little more rewarding than working out innovative ways to utilize all the different tools on offer to progress, especially when the solution is not immediately obvious. At the same time, it doesn’t feel like every puzzle has a set method that you have to follow to grab all the presents and get to the goal. Mario is equipped with some particularly nimble special moves, including a backflip, handstand, and handstand jump, which can be executed to launch him to taller platforms and collectibles. Bouncing around in this way feels brilliant, and just about offsets the fact that Mario’s regular jump is much less impressive than usual in this game. 

These regular puzzles are broken up into a handful of slightly different levels. You can expect to take on shorter challenges to chase down a key to unlock a chest full of 1-Ups, boss fights against Donkey Kong (which involve throwing objects at him repeatedly), and also stages in which you have to lead a line of Mini Marios safely into a toy box. These add some much-needed novelty to the overall experience, and I really wish that Mario vs. Donkey Kong leaned more into this variety.

Trials and tribulations 

A Fire Mountain level in Mario vs. Donkey Kong.

(Image credit: Nintendo)

Unfortunately, despite the game’s relatively short runtime (I perfected every level in around 11 hours), things take far longer than you’d hope to become challenging enough to be interesting. Most of my first five hours with the game felt like a drag. Of course, some level of difficulty curve is to be expected, and I’m sure no one would expect the stages to be extremely challenging from the get-go. However, this was the case throughout the majority of the game’s initial worlds - I was only really hooked on it once I unlocked the extra ‘plus’ worlds, which are only available after a significant number of levels are completed.

Even though the early puzzles weren’t particularly mind-boggling, you can still expect to lose your fair share of lives on them just due to the general clunkiness of the game. Players are taught early on that they can pick up and throw enemies around to use as extra platforms and knock other foes off the screen entirely. To do this, you’ve first got to jump on top of their heads, which is very simple in theory, but, in practice, this isn’t always the case. 

A combination of Mario’s generally heavy feel in this game (his regular jump doesn’t go nearly as high as it does in the regular platforming games) and awkward enemy hitboxes mean that, at some point or another, you’re very likely going to end up taking damage from them when it appears you were perfectly lined up to land safely on their head. I noticed this was particularly prevalent with the explosive Bob-ombs. Perhaps it’s their rounded shape, but it seems far easier than it should be to catch your foot on the corner of them and, assuming that you’re playing on the ‘classic’ difficulty mode, be forced to restart the entire level as a result. 

Diamonds in the rough

A Merry Mini-Land level in Mario vs. Donkey Kong.

(Image credit: Nintendo / Future)

Levels typically aren’t long, so losing lives in this way will never set you back too far. However, the frustration comes from knowing exactly what you need to do to complete the level, yet still being made to redo it all because the controls and mechanics let you down. The game’s emphasis is placed on puzzles rather than platforming, meaning you’re never really meant to pull off any particularly difficult jumps. However, it feels that poor execution in this area bloats out the whole experience with annoyance. 

If you’re able to push through these grievances, however, there’s still plenty to enjoy. There are two new world themes to enjoy that weren’t included in the original GBA version - the amusement park-themed Merry Mini-Land, and the icy Slippery Summit. Both of these also have additional ‘plus’ versions, adding a generous handful of new levels that are totally fresh. 

Accessibility features

Other than the choice of two difficulty modes which can be switched between whenever you want, there are no dedicated accessibility features in Mario vs. Donkey Kong, nor are there any options to change the game’s controls from the default settings. 

The easier ‘casual’ difficulty setting allows you to take five extra hits from hazards like enemies or spikes before you lose a life, and utilize additional checkpoints in levels to respawn from when you do take damage. Casual mode also turns off the time limit for each level entirely.

As well as two-player local co-op, which changes levels up slightly and offers an alternative way to play, you’re able to unlock a Time Attack mode, which challenges you to beat everything as fast as you possibly can. Doing so will earn you a shiny medal on the level’s icon on the menu. It may be a relatively small incentive, but it certainly helps add a bit more replayability, since there’s otherwise little point in diving straight back in as you already know all the puzzle solutions. 

All in all, Mario vs. Donkey Kong is a mixed bag. Once the extra ‘plus’ worlds were unlocked, I couldn’t put the game down, but the thanks to the boredom I’d faced up to that point as well; as the hitbox-related frustrations, perfecting every level didn’t come with the sense of fulfillment I’d hoped for. There’s plenty of fun to be had here, no doubt, but it’s perhaps best enjoyed in smaller chunks, and only for those who have the patience to retrace their steps even when they feel they shouldn’t need to.

Looking for more games to play? You can find some excellent recommendations on our list of the best Nintendo Switch games. You can also check out what’s releasing soon with our roundup of upcoming Switch games. 

The Android photo picker now shows photos stored in the cloud too
3:43 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Android 13 introduced a privacy-focused photo picker – instead of granting apps full access to your gallery, it let you select only a few photos (and/or videos) which would be made available to the app. This only worked with files stored locally on your phone, however. Now Google has introduced an update that lets you select files stored on the cloud just as easily. Here’s how that works: This gives you seamless access to photos and videos you have uploaded from other devices. An alternative use case is to move photos and videos to the cloud to free up your phone’s...

Samsung Galaxy A35 runs Geekbench with Exynos 1380
2:47 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Galaxy A55 is expected to run on the new Exynos 1480 – we saw as much in a Geekbench scorecard. Its sibling, the Galaxy A35, will instead use the previous chip, the Exynos 1380, and we have the Geekbench result to prove it. The Samsung Galaxy A45 (SM-A356E) was equipped with 8GB of RAM and Android 14 (undoubtedly with One UI 6.x on top). The 1380 chip is fabbed at Samsung’s 5nm EUV foundries and has four Cortex-A78 cores (2.4GHz) and four A55 cores (2.0GHz), plus an ARM Mali-G68 GPU. Samsung Galaxy A35 (SM-A356E) Geekbench 6.2.2 scorecard The Exynos 1380 was used only in a...

Samsung Galaxy A35 runs Geekbench with Exynos 1380
2:47 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Galaxy A55 is expected to run on the new Exynos 1480 – we saw as much in a Geekbench scorecard. Its sibling, the Galaxy A35, will instead use the previous chip, the Exynos 1380, and we have the Geekbench result to prove it. The Samsung Galaxy A45 (SM-A356E) was equipped with 8GB of RAM and Android 14 (undoubtedly with One UI 6.x on top). The 1380 chip is fabbed at Samsung’s 5nm EUV foundries and has four Cortex-A78 cores (2.4GHz) and four A55 cores (2.0GHz), plus an ARM Mali-G68 GPU. Samsung Galaxy A35 (SM-A356E) Geekbench 6.2.2 scorecard The Exynos 1380 was used only in a...

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