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Double Dragon Gaiden: Rise of the Dragons review: kick it old school
5:21 pm | July 27, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off
Review information:

Platform reviewed: PC
Available on:
Nintendo Switch, PlayStation 5, PlayStation 4, Microsoft Windows, Xbox Series X|S, Xbox One
Release date:
27 July 2023

Double Dragon Gaiden: Rise of the Dragons makes a strong first impression. The side-scrolling beat-’em-up revival initially seems like it might have it all: the art style is detailed but pleasingly retro and, much like a dragon, combat burns hot. Your first attempt to save the city is exhilarating.- I say attempts, plural, because Double Dragon Gaiden is a roguelike, sorta, and tumbling back to the main menu is a big part of it.

However, this euphoria doesn’t last. The roguelike structure and the ability to unlock new characters hint at longevity, but really each additional character just builds on the initial four. Once I’d successfully taken out the four gangs terrorising the city and the shadowy figure that acts as the game’s final boss, I felt the compulsion to play more Double Dragon Gaiden bleed out of me. I don’t feel bad though, I had a blast anyway. 

Most of this is down to the simple but effective combat style. You tap the attack button to string a combo together and occasionally punctuate this by pushing a direction and the special move button to unleash a few different specials. 

Enter the Dragons

Double Dragon Gaiden Rise of the Dragons combat

(Image credit: Secret Base Pte Ltd)

The four initial characters (the titular Dragons  Billy Lee, Jimmy Lee, Marian and Uncle Matin) all feel distinctly different, and the other characters you can unlock are several boss characters and elites from the game that each bring their own flavour to the mix. That said, for me, one fighter stood out from the pack. Marian, a police officer trying to help cleaning up the city with the help of her gun and several other heavy weapons. Marian is a ranged character primarily, and her combos involve unloading a gun into the enemy, while her specials involve mines, rocket launchers and other militarised hardware.

However to counter this, Marian can’t pick up dropped enemy weapons and her throw button  is replaced with a dodge-roll that has her coming up with a powerful baton swing. As she rolls across the floor, she’ll pick up food or other consumables, making her surprisingly powerful when the game tosses a screenful of enemies at you.

Best bit:

Combat in a purple room in Double Dragon Gaiden Rise of the Dragons

(Image credit: Secret Base Pte Ltd)

After powering up Marian’s rocket launcher special, I managed to launch it at some bunched-up enemies resulting in an  explosion of coins and gems, all before the announcer shouted “well done” and a hotdog dropped from the sky. Bliss.   

This difficulty grows organically. The game is structured so that you can tackle each of the city’s four gangs in any order you want, with the surviving gangs getting stronger with each criminal empire that you topple. By the end of each run on the normal difficulty level, you’ll be fighting an entire screen of wall-to-wall bad guys.

This means characters like Marian are incredibly strong, their mobility giving them a strong sense of survivability. On the flipside, characters like Matin are strong and slow which is fun because you can pick enemies up and throw them into low-orbit, but he’s too sluggish to use effectively as you get assailed on all sides.

Your mileage might vary here depending on how skilled you are, but as an idiot with a controller, I found it better to move fast and hit hard and stuck with Marian and Billy Lee. This duo gave me the tools to handle most problems.

Yes, you’ll be controlling two fights most of the time like it’s some sort of WWE wrestling match or, for gamers of a certain age, it’s basically Mario Kart: Double Dash, except instead of Baby Park you get cold blooded vigilante murder.

Dragon on a bit

Double Dragon Gaiden Rise of the Dragons

(Image credit: Secret Base Pte Ltd)

Your special bar can be used to tag in your partner, which you can use to interrupt an enemy combo or to mix up move sets to keep a combo going, or because your current fighter needs some time to heal up. Your new fighter rockets in from off screen, but your current fighter doesn’t immediately vanish, and there can be a moment when you are both performing special moves or, worse, the character you were just controlling has been bounced into the air and is being juggled as you desperately try to turn the tide with your incoming challenger.

This is the best part of the game, and something that pairs nicely with the character upgrades you can buy with your in-game cash at the end of each level. This can be something like your character giving your co-op partner a full heal and a damage boost when you die, or a flat damage boost to your basic attacks or a special ability. These often feel bespoke, but they’re quite simple really, a little extra flair to make your runs feel unique. 

The level design is always interesting and has some aesthetic quirks that make it feel unique. The criminal empires found within Double Dragon Gaiden basically flicked through the big book of bad guy stereotypes and found a page they vibed with, but that doesn’t mean it’s not well done and vibrant throughout. 

Honestly, can't think of any more dragon puns

Purchase upgrade screen in Double Dragon Gaiden Rise of the Dragons

(Image credit: Secret Base Pte Ltd)

There are some issues, of course. The game’s floor hazards are often frustrating  as are the platforming sections that involve you climbing a scrap pyramid or leaping across some grassy cliffs as rocks tumble to the floor. Both of these segments, and any other times when you are asked to navigate the environment rather than just scrap with people, actually kind of suck.

Also in the suck pile are the scorpions that attack you alongside one particular gang. These ne’er do wells can’t decide if they want to be Mad Max junklords or pyramid-inhabiting god-worshippers and have settled on a mix of the two. Yes, it’s cool to see a gang with a unique identity, but the heaps of scorpions? They can get into the bin.

Pair that off with the thumping soundtrack, and you can easily see why Double Dragon Gaiden’s introduction is like a kick to the head. Sadly, the title quickly loses its impact. You’ll enjoy the time you spend with Double Dragon Gaiden. It’s likely to be a game you’ll wind up remembering fondly, but it’s unlikely to be something into which you pour dozens of hours.  

Accessibility features 

Not only is there no accessibility menu here, there’s not even a way to turn on subtitles - although it’s not really needed as the only voice I can recall is the announcer yelling enthusiastically as you batter people. If you have any specific access requirements, they probably won’t be met here.  

How we reviewed 

I rolled the credits on Double Dragon Gaiden a few times over 10 hours with the game and played it on PC with a combination of playing on the keyboard and the Xbox Elite Controller Gen 2. I’d use a controller given the choice. I played in single player, and a little bit in co-op and also tried out the Nintendo Switch version, which was fluid and responsive without slowdown too.  

We've compiled the 10 best beat 'em ups on PC if you're looking to take your combat skills to the next level, but if you're looking for something more retro, why not check out our list of the best GBA games?

OnePlus Ace 2 Pro coming with Snapdragon 8 Gen 2 in August
5:19 pm |

Author: admin | Category: Mobile phones news | Comments: Off

China Joy is an annual digital and entertainment expo, taking place in Shanghai, and this year’s edition saw Liu Fengshuo, President of OnePlus Products Line, speak in front of the audience about the brand’s plans for the near future. The executive revealed the Ace 2 Pro smartphone is coming next month, and it will be powered by a Snapdragon 8 Gen 2 chipset. He also said the new smartphone will have a “groundbreaking, first in the industry” cooling technology. The new heat dissipation solution will stick to the stacking sheet design, but materials will be different, inspired by...

OnePlus Ace 2 Pro coming with Snapdragon 8 Gen 2 in August
5:19 pm |

Author: admin | Category: Mobile phones news | Comments: Off

China Joy is an annual digital and entertainment expo, taking place in Shanghai, and this year’s edition saw Liu Fengshuo, President of OnePlus Products Line, speak in front of the audience about the brand’s plans for the near future. The executive revealed the Ace 2 Pro smartphone is coming next month, and it will be powered by a Snapdragon 8 Gen 2 chipset. He also said the new smartphone will have a “groundbreaking, first in the industry” cooling technology. The new heat dissipation solution will stick to the stacking sheet design, but materials will be different, inspired by...

Realme GT5 name officially confirmed
4:24 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme unveiled the GT3 in February, and we recently heard that it will be succeeded by the GT5. Those rumors have turned out to be true since Realme has officially confirmed the GT5 moniker as it set up a booth at the China Joy 2023 exhibition in China, confirming the existence of GT5. The brand also confirmed that the GT5 will be powered by the Snapdragon 8 Gen 2 SoC. While we await more details from Realme about the GT5 series, leakster OnLeaks claims the GT Neo 6 will be marketed as GT5, presumably outside China. That's hardly a surprise since the Realme GT3 is a rebadged GT Neo 5...

Realme GT5 name officially confirmed
4:24 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme unveiled the GT3 in February, and we recently heard that it will be succeeded by the GT5. Those rumors have turned out to be true since Realme has officially confirmed the GT5 moniker as it set up a booth at the China Joy 2023 exhibition in China, confirming the existence of GT5. The brand also confirmed that the GT5 will be powered by the Snapdragon 8 Gen 2 SoC. While we await more details from Realme about the GT5 series, leakster OnLeaks claims the GT Neo 6 will be marketed as GT5, presumably outside China. That's hardly a surprise since the Realme GT3 is a rebadged GT Neo 5...

F1 Manager 23 review – a tough yet rewarding strategy affair
4:04 pm |

Author: admin | Category: Computers Gadgets | Comments: Off
Review information

Platform reviewed: PC
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: July 31, 2023

F1 Manager 23 may be a game about strategy, stats and spreadsheets, but you still need the composure of one of a Formula 1 driver to play it.  Yes, unlike F1 23’s brand of real-time, on-track racing, your playtime here will largely be behind the scenes, running the day-to-day management of a Formula 1 team throughout the 2023 season. But you'll still need split-second decisions and nerves of steel to get your boys on the podium. As a big fan of the motorsport, I was eager to get stuck in trying my hand at guiding my team to an eventual victory.

We kick off the opening race weekend at the balmy climes of Bahrain and its international circuit. It’s my first year as team principal for the Williams Racing team, which in recent years has found itself floundering at the back of the Constructors’ Championship. Established driver Alex Albon and rookie Logan Sargeant show bags of promise – they just need a firm hand to guide them back up to being staunch midfield contenders.

This proves to be easier said than done. You’re not exactly behind the wheel, but running a Formula One team means spinning all the plates in the background. That entails designing and manufacturing upgraded car parts, formulating pit strategies for every race weekend, ensuring your staff are happy week-on-week, improving and maintaining your facilities, and keeping the board satisfied. Falling behind in any one of these can have disastrous outcomes on the track.

But there’s a beauty in that, I feel. Most of F1 Manager 23’s systems will have an effect on another, so you’re constantly engaged in a balancing act behind the scenes to ensure your drivers have the best possible practice, qualifying, and race sessions. When it all goes to pot, you’ll be despairing and tempted to load an old save. But when everything falls into place and your strategies pay off, you’ll feel a deep sense of satisfaction. Especially so if you’re manning a backmarker team like Williams, Haas, or AlphaTauri. 

Meet the team

F1 Manager 23

(Image credit: Frontier Developments)

Upon starting a fresh F1 Manager 23 career, your progress begins at the start of the season at your team’s headquarters. It’s effectively your hub of complete control, providing an overview of every aspect of your team in neatly organized tabs. There is some obtuseness to navigate through for new players, however.

For one, the tutorial provided for first-time managers only provides an overview of each section and doesn’t really offer any practical application to how certain decisions will affect the team. You’re told that upgrading car parts is vital but given no recommendations as to what you should be focusing on first. Aside from a brief introduction to each section, you’re mostly left to your own devices to figure things out. This won’t be an issue for seasoned F1 Manager players, but newcomers can have a frustrating start to the season as a result.

Another strange part of the tutorial is that you’re forced to leave your first practice session to the AI, which in turn, leads to suboptimal driver preparation for qualifying and the race itself. I understand that Frontier Developments probably wanted to strike a balance between tutorialization and getting new players stuck in, but as boring as it may be at first, I think some extra guidance and practical advice could go a long way here.

When you do get to grips with your headquarters, though, you’ll find that you have an acute degree of control over your season. For example, facility and car upgrades take time, and won’t be immediately available for the next Grand Prix. I found a lot of enjoyment in researching the race calendar and planning out which upgrades will be most beneficial ahead of time. Similarly, allocating hours to wind tunnel and MFD testing for new parts meant I could develop an edge over rival teams, who will also be constantly improving their own cars.

What just Verstappened

F1 Manager 23

(Image credit: Frontier Developments)

Headquarters management is just one half of F1 Manager 23. The track is where you’ll get to put your careful preparation and hastily-developed upgrades into action. The weekend format follows the real-life F1 season; 23 rounds at circuits across the globe split into practice, qualifying, and race days with some tracks also hosting a shorter sprint race.

You can simulate all of these if you’d like, leaving results up to the AI. However, I strongly recommend managing all of them, even the less-interesting practice sessions. Practice, divided into three one-hour sessions, is where your drivers learn the lay of the land. And there’s a lot of enjoyable strategy to experience here. But if that sounds like a lot of playtime to you, that’s because it is. However, you can elect to speed up time by several increments if you want to get through each session at a quicker clip.

Your two drivers will run their practice plan, and give feedback on how the car feels. Then, between stints, you can make adjustments in the pit lane – via a set of sliders – that’ll help narrow down your cars’ optimal performance. There’s an intricate balancing act to perform here, as moving one slider will affect another.

Best bit

F1 Manager 23

(Image credit: Frontier Developments)

Managing to pull off an optimal practice session pays dividends for the qualifying round, and in turn the race itself. Seeing your carefully laid-out plans come to fruition help F1 Manager 23 feels fantastically rewarding. 

A strong practice setup will then govern your chances of qualifying. Much like the real thing, it’s split into three elimination-style rounds, with the ten best drivers finding their place in Q3. The nice thing about qualifying is it’ll automatically set tire and fuel usage to the fastest-possible parameters - though you can manually adjust these if you feel the need.

During the race itself, however, you’ll need to be carefully managing these parameters to ensure a smooth race. For example, putting your tires in Attack mode for too long will run them hot, degrading them faster and increasing the risk of accidents. Setting fuel to Push will make you faster overall, but over-reliance on this means you won’t have enough to finish the race. Lastly, you can also employ your ERS (energy recovery system) which briefly helps to increase pace and make overtaking easier.

Managing these settings for both your cars is a surprisingly intense balancing act, and there’s certainly a learning curve here. In one rather embarrassing example, I’d managed to push Alex Albon into a high points scoring position. But aloof fuel management led to him running out of fuel just before the checkered flag. Trying again by loading a previous save, I got both cars to the end outside of the points but was able to keep the board happy with a consistent performance.

Changing history

F1 Manager 23

(Image credit: Frontier Developments)

If you haven’t the time for a full race, F1 Manager 23 also provides a selection of optional scenarios for you to challenge yourself with. I found these to be great little distractions that put me in specific situations, helping me to improve various aspects of on-track management one scenario at a time.

First up is Race Replay. This mode, impressively, updates after every real-life F1 Grand Prix, and mimics the results of each. In Race Replay, you can experience each race managing a team of your choice, or select a Race Moment scenario. These are cool in that they highlight a standout moment from the real-world race, and task you with overcoming the effect of it. An example is the moment from the 2023 Silverstone race; as McLaren, you’re tasked with getting both Norris and Piastri on the podium after a safety car incident.

The second optional mode, Exclusive Scenarios, is similar to Race Moments but dialed up a notch. Here’s where you’ll be expected to pull off some truly outstanding results, such as getting both Haas cars on the podium or guiding Ferrari reserve driver Antonio Giovinazzi to a race win at Monza. I found many of these scenarios to be a cut above career mode in terms of difficulty, and make for excellent side content if you really want to flex your managerial muscle.

It’s easy to be frustrated when playing as a backmarker or midfield team in F1 Manager 23, as you’re not going to get solid results right off the bat. Rome wasn’t built in a day, though, and the real beauty of F1 Manager 23 is that you feel you’re constantly working towards improving your team over a long period of time. If you stick with it, and secure your first points, I promise you’ll feel elated. Or alternatively, just pick Red Bull Racing if you want to win absolutely everything. 

Accessibility

F1 Manager 23 isn’t flush with accessibility options, but what’s there is appreciated. You’re able to mute background noise during team radio conversations, as well as enable subtitles. There are some robust colorblind options, too, allowing you to change the colors of various user interface modules to be able to parse them more easily. 

How we reviewed F1 Manager 23

We played F1 Manager 23 over the course of a week, playing a significant chunk of career mode, both as backmarker Williams and world champions Red Bull, to get a feel for overall difficulty based on the teams chosen. Significant time was also spent in the optional Race Replay and Exclusive Scenario modes to gauge the amount of side content the game has to offer. 

After more management? Check out our list of the best PC strategy games available to play right now. Or for something more action-packed, our list of the best racing games provides high-speed thrills for players of all kinds.

Disney Illusion Island review – a whimsical metroidvania-lite adventure
4:00 pm |

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off
Review information

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: July 28, 2023

2D platformers are a dime a dozen on Nintendo Switch, but rarely are they as polished or charming as Disney Illusion Island. A fairly open-ended platformer that supports co-op play and featuring some of the best 2D visuals on the hardware, it’s well-suited for players of all ages looking for their next platforming fix.

Something of a spiritual successor to the Sega Genesis / Mega Drive’s Castle of Illusion and World of Illusion, two of that console’s best games, Disney Illusion Island is more than worthy of holding your attention until fellow co-op platformer Super Mario Bros. Wonder launches later this year.

Disney Illusion Island differs from its roots with an adoption of a metroidvania-style format. That means it’s not just a straight dash from left to right. Rather, the world map is somewhat open-ended, with many avenues gated off until you’ve found a new ability that lets you progress further. The game doesn’t wholly commit to the formula, and still has broadly linear progression as you explore the map, but it’s a welcome change that incentivizes combing areas for secrets and collectibles.

And while Disney Illusion Island is primarily aimed at younger audiences, that doesn’t mean it’s devoid of difficulty. Checkpoints are aplenty, but the game still lets its slick, satisfying movement shine through platforming challenges that have a pleasantly steady difficulty curve. 

On top of that, you can also choose a difficulty level before starting the game that either increases or reduces the number of hits you can take. During play, I didn’t notice any changes to enemy layout or platforming toughness, which is a slight shame. Still, it’s nice to have the option for a tougher or easier challenge depending on your preferences. 

Tiptoe through the tulips

Disney Illusion Island

(Image credit: Disney Interactive Studios)

What’s immediately noticeable about Disney Illusion Island is just how gosh-darn pretty it is. Playable characters and NPCs have a resemblance to the newer Mickey Mouse animated shorts, which translates beautifully to a 2D sidescroller format. The world itself is even more gorgeous, largely featuring a pleasantly warm color palette that really pops on the Nintendo Switch OLED’s handheld display.

The quality of animation is impressive across the board, too. Our four playable characters – Mickey, Minnie, Donald and Goofy – all play identically, but each have a unique identity when it comes to their animations. Mickey’s confident strides are well-realized here, but I particularly love Donald’s snappier, often impatient-looking movement that fits him to a tee. Goofy’s dumpy, comical run cycle is also a highlight that had me grinning when I first saw it.

Best bit

Disney Illusion Island

(Image credit: Disney Interactive Studios)

Disney Illusion Island gets so much right, but for us, the moment-to-moment platforming challenges are what keep the game consistently engaging. No two areas are the same, and you'll constantly be taking on new challenges as the difficulty curve steadily increases.

There’s a delightful level of attention to detail with each character, too. No matter which you pick to play as, they’ll all receive the same traversal abilities throughout the game, but all four are given unique tools to get the job done. For example, one of the earliest power-ups you’ll get is a double jump. For Minnie, this comes in the form of a life-sized paper airplane. Donald, meanwhile, gets a giant firework with matching sound effects. It’s a small, but nonetheless charming addition that gives a little extra incentive to try out each of the four heroes.

The game is a metroidvania at its core, meaning you’ll be collecting a whole bunch of new abilities as you progress. These extra skills are honestly quite standard, such as being able to swim, using a grappling hook on certain pieces of scenery and a ground pound to destroy brittle platforms. However, the rate at which you get these abilities is well-paced, and the areas in which you receive them are always flush with platforming challenges to help you get to grips with each.

Rounding out the presentation are occasional, lovingly animated cutscenes, featuring the characters’ contemporary voice actors (you might recognize Donald and Goofy’s actors from the Kingdom Hearts series). There’s plenty of good chuckles to be had in these cutscenes thanks to some sharp writing and delivery, and while not every joke lands, it’s all deliciously tongue-in-cheek; perfect for a narrative that’s aimed at younger audiences.

House of Mouse

Disney Illusion Island

(Image credit: Disney Interactive Studios)

Disney Illusion Island presents a pretty captivating world, then, and it’s just as fun to explore as it is to gawk at. Developer Dlala Games has nailed movement in this game. It’s crucial to nail simple acts like running and jumping in a platformer, and here that movement is quick, responsive, and doesn’t feel the least bit floaty.

It’s not long before the map starts to mix up its platforming, forcing you to make use of multiple abilities at once, making traversal and progression constantly brisk and satisfying. Part of me wishes these power-ups were a touch more inspired, as none break new ground in the subgenre, but what’s here works and serves to form Disney Illusion Island’s platformer-centric format.

In Disney Illusion Island, you’re getting a cozy, somewhat easygoing platformer that’s nonetheless worth your time

One element I think will be divisive is that Disney Illusion Island doesn’t feature combat of any kind, despite having enemies players will need to avoid while platforming. This isn’t so much a complaint as it is something I thought was just worth mentioning for those who might prefer a more action-heavy title like Hollow Knight or Metroid Dread. Bosses are present, but these utilize your existing abilities rather than have you confront the enemy directly. The game’s highly enjoyable platforming does make up for this, though, and fans of the genre will find Disney Illusion Island scratches that itch more than adequately.

And if you vibe with the game’s fluid platforming, you’ll definitely want to scour the whole map for hidden items, of which there are many kinds. Collectible cards and ‘Mickey Memorabilia’ are the primary objects here, with the latter forming a charming database of the mouse’s long history. 

My favorite, though, are the secret Mickey symbols dotted throughout the world. You’ll need a pair of keen eyes to spot some of these, as they can blend into the background quite ingeniously. Unlike other collectibles, they’re also not marked on your map, so you’ll have a real scavenger hunt on your hands if you wish to find them all.

In Disney Illusion Island, you’re getting a cozy, somewhat easygoing platformer that’s nonetheless worth your time. Gorgeous visuals, smart level design, charming cutscenes and no shortage of collectables pack a whole lot of goodness into its relatively short length. If you’re excited for Super Mario Bros. Wonder, I can’t recommend Disney Illusion Island enough. 

Accessibility

In Disney Illusion Island, there’s quite a handy suite of accessibility settings to aid players of all kinds. You’re able to adjust options like screen shake, display tells for certain secrets and adjust the time allotted for timed platforming elements.

In the ‘Player’ menu, you can freely adjust the amount of health afforded to you, as well as toggle various assists for a number of abilities. Lastly, subtitles are customizable, allowing players to adjust their size, color and opacity. Overall, a pretty fleshed out accessibility suite.

How we reviewed Disney Illusion Island

We played Disney Illusion Island through to its conclusion, picking up as many collectibles along the way as we could on our first playthrough. We finished the game in roughly seven hours, thoroughly testing (and enjoying) its style of platforming, and the various secrets and unlockable gallery content provided by optional secret hunting. 

Looking for more Nintendo Switch goodness? Feel free to check out our regularly-updated best Nintendo Switch games list, featuring top and tested recommendations for Nintendo's portable wonder.

Samsung profits sinks by 95% in Q2, memory chip demand improves
3:32 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Following yesterday’s big Unpacked event, Samsung published its financial report for Q2 2023. The results are on par with the previously posted guidance and show yet another gradual decline compared to the values from a year ago. Revenues for the April, May and June months totaled KRW 60.01 trillion ($46.89 billion) which is a 22% decrease compared to Q2 2022. Operating profit for Q2 2023 was KRW 0.67 trillion ($523.52 million) which is a 95% drop from last year’s KRW 14.12 trillion. Samsung’s press release states that declining smartphone shipments were the main reason behind the...

Samsung profits sinks by 95% in Q2, memory chip demand improves
3:32 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Following yesterday’s big Unpacked event, Samsung published its financial report for Q2 2023. The results are on par with the previously posted guidance and show yet another gradual decline compared to the values from a year ago. Revenues for the April, May and June months totaled KRW 60.01 trillion ($46.89 billion) which is a 22% decrease compared to Q2 2022. Operating profit for Q2 2023 was KRW 0.67 trillion ($523.52 million) which is a 95% drop from last year’s KRW 14.12 trillion. Samsung’s press release states that declining smartphone shipments were the main reason behind the...

You can run any app on the Galaxy Z Flip5’s cover screen, sort of
2:39 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The biggest upgrade to the Samsung Galaxy Z Flip5 is its bigger, folder-style cover display. It's more than three times bigger than the one of the Flip4, but out of the box is a bit limited. Luckily, you'll be able to expand its functionality using Samsung's backed-in software and the official tinker tool called Good Lock (only available in select markets, unfortunately). The easiest way to add some apps to the cover screen is to go into the Flip5's Settings, then 'Labs', and enable the 'Apps allowed on cover screen'. This will make Maps, Google and Samsung's respected Messages...

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