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Apple is reportedly scrapping its AI-powered Health+ service
12:01 am | February 7, 2026

Author: admin | Category: Mobile phones news | Comments: Off

A report last year claimed that Apple is working on a new AI-powered Health+ service that can give suggestions based on the gathered health data and even suggest form correction during exercise via the iPhone camera. However, the latest rumor is that the company is scaling back those efforts. A few months after Apple moved its Health and Fitness teams under the Services group, led by Eddy Cue, the company is giving up on its rumored Health+ service because Cue thinks Apple isn't competitive enough. According to internal sources, Eddy Cue wanted Apple to move faster and be more...

The entry-level iPad is now rumored to get Apple Intelligence support this year
10:02 pm | February 6, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Apple's latest entry-level iPad dates from March last year, and it comes with the A16 Bionic chip paired with 6GB of RAM. A new rumor from a usually reliable source in Japan today claims that a new entry-level iPad will be made official sometime this spring. This device will look identical to its predecessor, but will be powered by the A18 chip (first seen in the iPhone 16) and will get 8GB of RAM. That means it will support Apple Intelligence, since that RAM amount appears to be the minimum required. It seems like the SoC upgrade and the extra RAM might be the only changes made to...

AT&T announces kid-friendly amiGO Jr. Phone and amiGO Jr. Watch 2 aimed at kids 12 and under
8:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

AT&T just announced a smartphone designed specifically for kids aged 12 and under. The AT&T amiGO Jr. Phone was created in collaboration with Samsung – it is essentially a custom version of the Galaxy A17 (5G). The most important addition is the amiGO app, which gives parents remote control and an overview of the kid’s phone. The app works on both Android and iOS devices. AT&T amiGO Jr. Phone With the app, you can see the kid’s real-time location. You can set up Safe Zones to get an instant notification in case Junior goes off on an unplanned adventure. The app also shows a...

AT&T announces kid-friendly amiGO Jr. Phone and amiGO Jr. Watch 2 aimed at kids 12 and under
8:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

AT&T just announced a smartphone designed specifically for kids aged 12 and under. The AT&T amiGO Jr. Phone was created in collaboration with Samsung – it is essentially a custom version of the Galaxy A17 (5G). The most important addition is the amiGO app, which gives parents remote control and an overview of the kid’s phone. The app works on both Android and iOS devices. AT&T amiGO Jr. Phone With the app, you can see the kid’s real-time location. You can set up Safe Zones to get an instant notification in case Junior goes off on an unplanned adventure. The app also shows a...

OnePlus Pad Go 2 review
7:44 pm |

Author: admin | Category: Mobile phones reviews | Comments: Off

Here’s when the Oppo Find N6 is officially launching
7:03 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Today, Oppo has revealed when it plans on launching the Find N6 in China. According to an official Weibo account, the device is coming very soon after the Chinese New Year. That falls on February 17, and given that there are holidays in China even afterwards, it's probably safe to assume that the Find N6 will most likely appear in very late February or early March. That's in line with its predecessor, which last year was unveiled on February 19 and released on February 26. Oppo is promising that the Find N6 will have an even smaller crease than the Find N5, since people responding to polls...

I tested Samsung’s outrageously fast 500Hz OLED gaming monitor and it blew my mind – but there’s a huge catch
7:00 pm |

Author: admin | Category: Computers Computing Gadgets Monitors Peripherals & Accessories | Tags: | Comments: Off

Samsung Odyssey OLED G6 G60SF: One-minute review

OK, let's try to get one thing clear. The Samsung Odyssey OLED G6 G60SF is brand new. It's a super-fast 27-inch OLED gaming monitor that runs at an epic 500Hz refresh rate. It's brighter than previous Samsung 27 inchers. But it doesn't actually sport Samsung's very latest OLED panel technology.

Indeed, the whole narrative around the various generations of Samsung's QD-OLED technology has gotten very complicated of late. In some ways, it's easier to say what this monitor is not than what it is.

With that in mind, the Samsung Odyssey OLED G6 G60SF lacks a couple of the very latest QD-OLED panel features. First, it doesn't have the so-called RGB-stripe subpixel structure. And it lacks the new panel filter that reduces the purple-tint problem in ambient light.

We'll get to the implications of those shortly. But for now, what we're dealing with here is a 27-inch 1440p OLED monitor with a very high refresh rate that will appeal to gamers who value speed above almost, but not quite, all else.

Samsung Odyssey OLED G6 G60SF monitor on a desk in a home office

(Image credit: Future)

If it's sheer speed you demand, look no further than the Samsung Odyssey OLED G6 G60SF. The combination of 500Hz refresh and the usual OLED upside of incredible pixel speed makes for a sizzling gaming experience. This monitor is seriously fast.

It's also punchy thanks to updated QD-OLED panel technology. However, this isn't actually Samsung's very latest tech and that does show in a few areas. The non-standard triangular subpixel structure slightly compromises sharpness, while the QD-OLED purple-tint problem in bright ambient light remains.

More particular to this monitor are disappointing SDR calibration, a lack of USB-C connectivity and somewhat lofty price point. All of which means this isn't an automatic choice for those seeking a 27-inch 1440p gaming monitor. But for esports addicts and other speed freaks, it will still be hard to overlook.

Samsung Odyssey OLED G6 G60SF: Price & availability

  • How much does it cost? $799 / £699 / AU$1,699
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

At $799 in the US, £699 in the UK and $1,699 in Australia, the Samsung Odyssey OLED G6 G60SF is pretty steep for a mere 27-inch 1440p monitor.

At this price point you can choose from all manner of LCD monitors (many featured in our best monitors buying guide) up to 49 inches, offering all kinds of resolutions and aspect ratios from 4K and beyond.

Of course, this is an OLED gaming monitor, and they all come with a price premium. However, even in that context, the Samsung Odyssey OLED G6 G60SF isn't exactly cheap. We've seen 27-inch OLEDs below $500 now and then, albeit not models that run at 500Hz.

  • Value: 3 / 5

Samsung Odyssey OLED G6 G60SF: Specs

Acer Predator X32 X Specifications

Screen size

27-inch

Resolution

2560 x 1440

Panel technology

Samsung QD-OLED

Refresh rate

500Hz

Response time

0.03ms

HDR

DisplayHDR 400 True Black

Brightness

300 nits full screen, 1,000 nits peak HDR 1.5% APL

Connectivity

HDMI 2.1 x2, DisplayPort 1.4, USB-A hub

Samsung Odyssey OLED G6 G60SF: Design

  • Slim bezels
  • Compact base
  • Large power supply brick

If you liked the look of Samsung's previous Odyssey gaming monitors, you're going to love the new Odyssey OLED G6 G60SF. Because it's a dead ringer in design terms.

For the most part, that's good news. This is a slick-looking and well constructed monitor with a modern vibe, thanks to slim bezels on all four sides of its QD-OLED display panel.

It also offers decent ergonomics with both height and tilt adjustment and a reasonably compact stand base that doesn't take up too much desktop space. The main blot on the ergonomic and design copybook, therefore, is the massive external power supply brick.

Samsung Odyssey OLED G6 G60SF monitor on a desk in a home office

(Image credit: Future)

No doubt it helps to keep the chassis of the monitor slim, but it does make cable management and general tidiness that bit trickier. Speaking of cables, notable by its absence is support for a USB-C input cable.

You do get HDMI and DisplayPort, both of which support the full 500Hz refresh rate. And, yes, this is unambiguously a gaming monitor, so USB-C is that bit less relevant. But at this price point, you'd have thought Samsung might have thrown it in, anyway. That way you can easily, say, share this monitor between your gaming desktop and a work laptop.

Samsung Odyssey OLED G6 G60SF monitor on a desk in a home office

(Image credit: Future)
  • Design: 4 / 5

Samsung Odyssey OLED G6 G60SF: Performance

  • Extremely fast
  • Vibrant colors
  • Limited SDR presets

The headline feature of the Samsung Odyssey OLED G6 G60SF is its 500Hz refresh rate. Combined with the incredible response speed of all OLEDs, which the monitor industry pretty much universally rates at 0.03ms, and you have a recipe for incredible speed.

That's very much the subjective experience, too. This thing is hella quick, with remarkably little motion blur and essentially no discernible input lag. Put simply, esports fans who play online shooters and appreciate this kind of speed will love this thing.

Of course, the most serious of esports aficionados will probably still favour an even higher refresh rate and smaller 1080p monitor. So, the question then becomes, how is this monitor for everyone else?

Samsung Odyssey OLED G6 G60SF monitor on a desk in a home office

(Image credit: Future)

Well, with a 2560 by 1440 native resolution, the pixel density is moderate at best compared to a 4K panel of the same size. So, this isn't the crispest or sharpest of displays. That's slightly exacerbated by the panel's triangular rather than RGB-stripe subpixel structure. If you like sharp fonts, this isn't the display for you.

It also suffers from the usual purple tint in bright ambient light that all QD-OLED displays suffer. Well, all bar a new generation of panels, but that tech isn't used here. Then there's the matte anti-glare coating. Sure, it reduces reflectivity. But it also robs this monitor of that sense of inky, almost infinite contrast that glossy OLED monitors deliver in the right circumstances.

Make no mistake, this is still a punchy, vibrant display, as indicated by an increased full-screen brightness rating of 300 nits. By way of example, there's a dark indoor scene in Cyberpunk 2077 involving sizzling arcs of electricity leaping across the screen. And it's absolutely stunning. That's perfect per-pixel lighting, OLED style, for you. No LCD monitor comes close. But with a glossy coating, it would have been even more incredible.

The Odyssey OLED G6 G60SF's factory calibration in SDR mode could be a lot better, too. The OSD doesn't actually offer the usual sRGB or DCI-P3 color presets, and none of the various modes that are offered deliver a properly balanced SDR experience. They're all overly warm in terms of color temperature, and are also oversaturated.

In mitigation, SDR content is actually really nicely calibrated in HDR mode. So, you can actually just run this thing in HDR mode for everything. But the SDR calibration and preset limitations are a little odd.

  • Performance: 4 / 5

Should you buy the Samsung Odyssey OLED G6 G60SF?

Samsung Odyssey OLED G6 G60SF scorecard

Value

At around $799, the Odyssey OLED G6 G60SF is pretty expensive even for a 27-inch OLED monitor. But then if you want a 500Hz OLED, good luck finding one much cheaper.

3 / 5

Design

Samsung's usual Odyssey design and build quality features again, which is generally good. But at this price point, the lack of USB-C connectivity is disappointing.

4 / 5

Performance

There's no questioning the incredible speed of the Odyssey OLED G6 G60SF. But the resolution is mediocre and the 27-inch experience isn't exactly cinematic.

4 / 5

Final score

The Odyssey OLED G6 G60SF is a bit of a niche offering. If you want the ultimate in OLED speed, however, it absolutely delivers.

4. / 5

Buy the Samsung Odyssey OLED G6 G60SF if...

You want the ultimate in speed
The Odyssey OLED G6 G60SF is ridiculously fast thanks to the combination of 500Hz refresh and 0.03ms response.

You want awesome HDR
Thanks to OLED's perfect per-pixel lighting, the Odyssey OLED G6 G60SF has far better HDR performance than any LCD monitor, including mini-LED models.

Don't buy it if...

You want lots of pixels
With a native resolution of 2560 by 1440, the Odyssey OLED G6 G60SF isn't exactly a high-DPI monitor. That's OK for games, less so for everything else.

You want cinematic thrills
At this price point you have plenty of options if you want a really immersive, cinematic experience. At just 27 inches, this is a modestly-sized monitor for the money.

  • Originally reviewed in February 2026
Brave Ark tablet launches with massive 12.95″ LCD and 14,550mAh battery, a desktop mode too
5:52 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Brave is a new company headquartered in India – no, it has nothing to do with the browser – that just launched its first device, a large Android tablet. It’s called the Brave Ark and it combines a sizable 12.95” 144Hz LCD (2,880 x 1,840px) with Android 15, which features a custom Desktop Mode. The USB-C port allows you to add a second display to the mix. This Desktop Mode supports fully-resizable windows for advanced multitasking. The Brave Ark has a Desktop Mode and supports a stylus The tablet is powered by the old but still fairly fast Snapdragon 8s Gen 3 (4nm, using...

Mewgenics is the latest roguelike from The Binding of Isaac creators, and it’s just as chaotic, cursed, and cantankerous as you’d expect – and I just can’t put it down
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s finally here; after a tumultuous few years of will-they-won’t-they development, Edmund McMillen (The Binding of Isaac’s creator) and his frequent collaborator Tyler Glaiel (for The End is Nigh and Aether) are finally ready to share their latest creation – Mewgenics.

Review info

Platform reviewed: PC and Steam Deck
Available on: PC via. Steam
Release date: February 10, 2026

Mewgenics is a game that does exactly what it says on the tin – its core mechanic is selective cat breeding – but if you’re looking for a life simulator, that it is not. Instead, you’ll march your army of superpowered pussycats through harsh battlefields (read: sewers, junkyards, and other such dismal settings), fight your way through turn-based encounters against grotesque foes, and develop winning formulas that will eventually lead your feline friends to victory.

It’s a surprisingly compelling and complex game, offering ample collectible items, a healthy number of achievements, and plenty of replayability. If you spent the 2010s haunting the virtual halls of Newgrounds or playing titles like The Binding of Isaac and Super Meat Boy, you’ll feel the warm embrace of nostalgia, but you won’t get bored quickly thanks to the creative ways Mewgenics plays with the roguelite formula. It’s unforgiving, in places, and won’t always let you take the easy route, but it’s great fun the whole way through.

That same strength could be a weakness for some players; the raunchy humor, slightly monstrous art style, and energetic dialogue might register as dated to some. Stripped away from its tone, however, the game still stands as a thoroughly enjoyable, well-paced, and amply versatile addition to your Steam library. Plus, it’s Steam Deck compatible, where it feels right at home.

No purr-lace like home

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Welcome to Boon County, where the cats are cute, the real estate market is booming, and both of those statements are only half true. In this rundown part of town lies your humble home, a shack-like property inhabited by your collection of cats. From these modest beginnings shall spring forth legend, however, because it’s here you’ll collect, breed, and care for a cat army.

That means ensuring there’s enough food, cleaning up their waste (and, er... corpses, occasionally), decorating your home, and shopping for both supplies and in-level items. You can also prune the genetic pool by shipping off cats to allies you’ll meet along the way to unlock various features and perks, so from the get-go, there’s plenty of macro management to dig your teeth into.

Along that vein, it’s important not to underestimate the importance of this hub; even in the early game, the cats you keep around shape the outcomes of the battles to come, whether that’s due to the mutations and stats they carry or because they have a penchant for infighting and can leave permanent injuries on one another.

When you’ve had your fill of cat care and it’s time to end the day, your cats can choose to fight each other or mate, leaving you with new messes to clean up. Later in the game, it’s possible to steer these interactions a little more by seconding your cats in groups as you gain new rooms for your shack. I had great fun selectively breeding in some mutations that I found especially cute, even if they did come at the detriment of some of my cats; I can’t help it, their goofy little snaggle teeth are irresistible.

New strays will also arrive each day, offering an easy way to fill out your party when you’re low on soldiers, or the gene pool is getting too slim. Over time, though, stockpiles will run low, and at that point, you can venture out with four cats of your choice to battle foes and bring home vital supplies like food and money; and here’s where the meat of the game begins.

I can’t fight this feline anymore

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Upon selecting your chosen warriors, you’ll be able to assign them to one of four classes to begin with; this increases to more than 12 over time, each with unique abilities and passives that you’ll curate over the course of your travels; those, too, can be passed on to descendants. There are over 1,200 abilities and passive traits in the game, so no two runs will play the same – this variation made the game pretty hard to put down.

There are seven stats each cat will come pre-loaded with: strength (melee and damage), dexterity (range and damage), constitution (HP and regeneration), intelligence (mana regeneration), speed (initiative and movement), charisma (max mana), and luck (chance-based events like critical rolls).

Based on these, certain classes will align better with different cats, but the further you get in the game, and the more chaotic your approach to breeding has been, the more often you’ll find yourself with some pretty busted combinations.

I managed to score a necromancer carrying many cleric traits, loaded it up with a bunch of perks for healing, and created the most monstrously good wham-bulance (high damage, high heal) since I discovered the Soraka/Yuumi bottom lane combination in League of Legends. A niche reference point, but if you know, you know.

After equipping any items you may have to boost stats and grant new abilities to your kitties, it’s time to head out on the road, where you’ll face enemies ranging from zombie kitties to strange psychic eldritch beasts, tom cats to bomb-lobbing mousers, and beyond in randomized battle encounters.

There’s a fantastic range of enemies to fight (over 200), each with their own abilities and behaviours; a personal favorite is a pair of giant shark cats, which I realised all too late can devour your brave soldiers in one bite – and there’s no coming back from this particular death.

Best bit

One of my Clerics picked up a passive that effectively made it dyslexic, swapping around letters and numbers in their abilities. Confusing, yes, but as a dyslexic person myself, utterly hilarious.

Outside of perma-death situations (which there are quite a few of!), enemies will down your teammates, and their fainted bodies can take damage three times before exploding into chunks of bone and meat.

This is more than just an inconvenience in-fight; each time one of your cats becomes downed, it will pick up conditions like injuries and jinxes. Sure, they’ll heal up a little at the end of combat, but these injuries limit their stats for the rest of the run, and items or abilities that cure these conditions are few and far between.

Speaking of which, in between battles, you’ll pick up various items (of which there are over 900) and face different encounters. In these encounters, a random party member will choose from different stat-based options, and, based on your stat points, a probability-based outcome decides if the interaction helps or hinders your crew.

The luck element of the game is often cruel, and there’s no room for sentimentality with your party; your front-line soldiers will die sometimes, and when that happens, you run the risk of losing everything you gained in the process.

A game that keeps on giving

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

There are multiple pathways to travel, starting with the Alley and branching off to the Sewer and Graveyard. These lead on to the Caves and the Junkyard, respectively, and that’s just in the first act. Later, you’ll unlock more roads to travel with their own challenges. For example, in the Desert, the extreme heat leads to health loss over time unless you keep your cats cool and watered.

Survive a run, and you’ll be able to take your newly buffed up cats back home, where they’ll retire (likely into your selective breeding programme) and no longer be able to go out on battles – with a few exceptions.

All the above is basically just a precursor to the game in its entirety; I’ve played a solid 30 hours, and I’m still only 20% of the way through. There’s a reported over 200 hours of gameplay, so I’ve no concerns about tiring too quickly of Mewgenics. I’d assume that’s before you factor in unlockable achievements, too, meaning much like The Binding of Isaac, I expect superfans to see hours well into the thousands worth of kitty cat combat.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

It helps that the game has excellent music, consistently great art, and some really well-designed levels. Some of the boss fight song lyrics had me chuckling even as my ill-fated kitties erupted into a spray of body parts and blood, and the rest of the soundtrack has enough pace and variation to keep me locked in to the addictive gameplay loop.

Every time I’ve sat down to play, I’ve unlocked some fresh hell for my cats to endure – one of the latest is a monstrous doomsday cat called Guillotina, who turns up at my cats’ home every week or so to fight retired cats.

The chaos is almost certain to continue amplifying as I delve further into the world of these calamitous kitties, and while I don’t know if it will have such a broad appeal as the comparatively simple The Binding of Isaac, I hope long-time fans of it and other creative roguelikes in the genre will give it its due. I certainly intend to!

Should you play Mewgenics?

Play it if...

You loved The Binding of Isaac and Super Meat Boy
Lovers of the grotesque roguelikes of yore, rejoice; Mewgenics is the game for you. It has its own twist, but I think even players who aren’t typically tactical play fans will get a real kick out of it.

You enjoy strategizing around the long game
While the runs themselves are immersive, it’s important in Mewgenics to consider the greater impact of your choices; does losing certain cats risk your gene pool? Are they carrying items you might want for future runs? Is there enough food on the table back at home?

Don't play it if...

You’re prone to developing emotional attachments to pixels
These cats are not for loving; they’re for lobbing onto a battlefield and keeping alive long enough to breed and reap the rewards. That didn’t stop me from growing attached, and it stung each time a cat I particularly liked passed on.

You’re faint of heart
If you don’t want to see cats humping, exploding, and fighting, I’m surprised you made it this far in the review. Though you can alter how graphic certain parts of the game are in the settings.

Accessibility features

Mewgenics is hit-or-miss with accessibility; there are no subtitle adjustments, difficulty adjustments or colorblind settings, but text boxes are pretty large by default and you can change the size of UI elements like the status bar, tooltip size and adjust the noise and grain and flicker levels. The controls are mappable, too. Some more work could be done here; a clearer font and colorblind settings wouldn’t go amiss, but hopefully that’s something we see in a later update.

Screenshot of Mewgenics

My cleric developed a form of dyslexia, and as a dyslexic it took me a second too long to realize it wasn't just my own reading comprehension behind my confusion. (Image credit: Edmund McMillen and Tyler Glaiel)

How I reviewed Mewgenics

I spent over 30 hours in Mewgenics, covering the first act and most of the second as well as some side quests; enough to get a good sense of the gameplay, though I’m sure there’s plenty still to come as the game goes on.

I played on both my gaming laptop (Dell’s Alienware M16 R1) and my Steam Deck paired with my Corsair Void v2 MAX Wireless gaming headset, and it played wonderfully on both.

First reviewed January-February 2026

Mewgenics is the latest roguelike from The Binding of Isaac creators, and it’s just as chaotic, cursed, and cantankerous as you’d expect – and I just can’t put it down
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

It’s finally here; after a tumultuous few years of will-they-won’t-they development, Edmund McMillen (The Binding of Isaac’s creator) and his frequent collaborator Tyler Glaiel (for The End is Nigh and Aether) are finally ready to share their latest creation – Mewgenics.

Review info

Platform reviewed: PC and Steam Deck
Available on: PC via. Steam
Release date: February 10, 2026

Mewgenics is a game that does exactly what it says on the tin – its core mechanic is selective cat breeding – but if you’re looking for a life simulator, that it is not. Instead, you’ll march your army of superpowered pussycats through harsh battlefields (read: sewers, junkyards, and other such dismal settings), fight your way through turn-based encounters against grotesque foes, and develop winning formulas that will eventually lead your feline friends to victory.

It’s a surprisingly compelling and complex game, offering ample collectible items, a healthy number of achievements, and plenty of replayability. If you spent the 2010s haunting the virtual halls of Newgrounds or playing titles like The Binding of Isaac and Super Meat Boy, you’ll feel the warm embrace of nostalgia, but you won’t get bored quickly thanks to the creative ways Mewgenics plays with the roguelite formula. It’s unforgiving, in places, and won’t always let you take the easy route, but it’s great fun the whole way through.

That same strength could be a weakness for some players; the raunchy humor, slightly monstrous art style, and energetic dialogue might register as dated to some. Stripped away from its tone, however, the game still stands as a thoroughly enjoyable, well-paced, and amply versatile addition to your Steam library. Plus, it’s Steam Deck compatible, where it feels right at home.

No purr-lace like home

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Welcome to Boon County, where the cats are cute, the real estate market is booming, and both of those statements are only half true. In this rundown part of town lies your humble home, a shack-like property inhabited by your collection of cats. From these modest beginnings shall spring forth legend, however, because it’s here you’ll collect, breed, and care for a cat army.

That means ensuring there’s enough food, cleaning up their waste (and, er... corpses, occasionally), decorating your home, and shopping for both supplies and in-level items. You can also prune the genetic pool by shipping off cats to allies you’ll meet along the way to unlock various features and perks, so from the get-go, there’s plenty of macro management to dig your teeth into.

Along that vein, it’s important not to underestimate the importance of this hub; even in the early game, the cats you keep around shape the outcomes of the battles to come, whether that’s due to the mutations and stats they carry or because they have a penchant for infighting and can leave permanent injuries on one another.

When you’ve had your fill of cat care and it’s time to end the day, your cats can choose to fight each other or mate, leaving you with new messes to clean up. Later in the game, it’s possible to steer these interactions a little more by seconding your cats in groups as you gain new rooms for your shack. I had great fun selectively breeding in some mutations that I found especially cute, even if they did come at the detriment of some of my cats; I can’t help it, their goofy little snaggle teeth are irresistible.

New strays will also arrive each day, offering an easy way to fill out your party when you’re low on soldiers, or the gene pool is getting too slim. Over time, though, stockpiles will run low, and at that point, you can venture out with four cats of your choice to battle foes and bring home vital supplies like food and money; and here’s where the meat of the game begins.

I can’t fight this feline anymore

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

Upon selecting your chosen warriors, you’ll be able to assign them to one of four classes to begin with; this increases to more than 12 over time, each with unique abilities and passives that you’ll curate over the course of your travels; those, too, can be passed on to descendants. There are over 1,200 abilities and passive traits in the game, so no two runs will play the same – this variation made the game pretty hard to put down.

There are seven stats each cat will come pre-loaded with: strength (melee and damage), dexterity (range and damage), constitution (HP and regeneration), intelligence (mana regeneration), speed (initiative and movement), charisma (max mana), and luck (chance-based events like critical rolls).

Based on these, certain classes will align better with different cats, but the further you get in the game, and the more chaotic your approach to breeding has been, the more often you’ll find yourself with some pretty busted combinations.

I managed to score a necromancer carrying many cleric traits, loaded it up with a bunch of perks for healing, and created the most monstrously good wham-bulance (high damage, high heal) since I discovered the Soraka/Yuumi bottom lane combination in League of Legends. A niche reference point, but if you know, you know.

After equipping any items you may have to boost stats and grant new abilities to your kitties, it’s time to head out on the road, where you’ll face enemies ranging from zombie kitties to strange psychic eldritch beasts, tom cats to bomb-lobbing mousers, and beyond in randomized battle encounters.

There’s a fantastic range of enemies to fight (over 200), each with their own abilities and behaviours; a personal favorite is a pair of giant shark cats, which I realised all too late can devour your brave soldiers in one bite – and there’s no coming back from this particular death.

Best bit

One of my Clerics picked up a passive that effectively made it dyslexic, swapping around letters and numbers in their abilities. Confusing, yes, but as a dyslexic person myself, utterly hilarious.

Outside of perma-death situations (which there are quite a few of!), enemies will down your teammates, and their fainted bodies can take damage three times before exploding into chunks of bone and meat.

This is more than just an inconvenience in-fight; each time one of your cats becomes downed, it will pick up conditions like injuries and jinxes. Sure, they’ll heal up a little at the end of combat, but these injuries limit their stats for the rest of the run, and items or abilities that cure these conditions are few and far between.

Speaking of which, in between battles, you’ll pick up various items (of which there are over 900) and face different encounters. In these encounters, a random party member will choose from different stat-based options, and, based on your stat points, a probability-based outcome decides if the interaction helps or hinders your crew.

The luck element of the game is often cruel, and there’s no room for sentimentality with your party; your front-line soldiers will die sometimes, and when that happens, you run the risk of losing everything you gained in the process.

A game that keeps on giving

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

There are multiple pathways to travel, starting with the Alley and branching off to the Sewer and Graveyard. These lead on to the Caves and the Junkyard, respectively, and that’s just in the first act. Later, you’ll unlock more roads to travel with their own challenges. For example, in the Desert, the extreme heat leads to health loss over time unless you keep your cats cool and watered.

Survive a run, and you’ll be able to take your newly buffed up cats back home, where they’ll retire (likely into your selective breeding programme) and no longer be able to go out on battles – with a few exceptions.

All the above is basically just a precursor to the game in its entirety; I’ve played a solid 30 hours, and I’m still only 20% of the way through. There’s a reported over 200 hours of gameplay, so I’ve no concerns about tiring too quickly of Mewgenics. I’d assume that’s before you factor in unlockable achievements, too, meaning much like The Binding of Isaac, I expect superfans to see hours well into the thousands worth of kitty cat combat.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

It helps that the game has excellent music, consistently great art, and some really well-designed levels. Some of the boss fight song lyrics had me chuckling even as my ill-fated kitties erupted into a spray of body parts and blood, and the rest of the soundtrack has enough pace and variation to keep me locked in to the addictive gameplay loop.

Every time I’ve sat down to play, I’ve unlocked some fresh hell for my cats to endure – one of the latest is a monstrous doomsday cat called Guillotina, who turns up at my cats’ home every week or so to fight retired cats.

The chaos is almost certain to continue amplifying as I delve further into the world of these calamitous kitties, and while I don’t know if it will have such a broad appeal as the comparatively simple The Binding of Isaac, I hope long-time fans of it and other creative roguelikes in the genre will give it its due. I certainly intend to!

Should you play Mewgenics?

Play it if...

You loved The Binding of Isaac and Super Meat Boy
Lovers of the grotesque roguelikes of yore, rejoice; Mewgenics is the game for you. It has its own twist, but I think even players who aren’t typically tactical play fans will get a real kick out of it.

You enjoy strategizing around the long game
While the runs themselves are immersive, it’s important in Mewgenics to consider the greater impact of your choices; does losing certain cats risk your gene pool? Are they carrying items you might want for future runs? Is there enough food on the table back at home?

Don't play it if...

You’re prone to developing emotional attachments to pixels
These cats are not for loving; they’re for lobbing onto a battlefield and keeping alive long enough to breed and reap the rewards. That didn’t stop me from growing attached, and it stung each time a cat I particularly liked passed on.

You’re faint of heart
If you don’t want to see cats humping, exploding, and fighting, I’m surprised you made it this far in the review. Though you can alter how graphic certain parts of the game are in the settings.

Accessibility features

Mewgenics is hit-or-miss with accessibility; there are no subtitle adjustments, difficulty adjustments or colorblind settings, but text boxes are pretty large by default and you can change the size of UI elements like the status bar, tooltip size and adjust the noise and grain and flicker levels. The controls are mappable, too. Some more work could be done here; a clearer font and colorblind settings wouldn’t go amiss, but hopefully that’s something we see in a later update.

Screenshot of Mewgenics

(Image credit: Edmund McMillen and Tyler Glaiel)

How I reviewed Mewgenics

I spent over 30 hours in Mewgenics, covering the first act and most of the second as well as some side quests; enough to get a good sense of the gameplay, though I’m sure there’s plenty still to come as the game goes on.

I played on both my gaming laptop (Dell’s Alienware M16 R1) and my Steam Deck paired with my Corsair Void v2 MAX Wireless gaming headset, and it played wonderfully on both.

First reviewed January-February 2026

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