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MacBook Neo sales projected to be strong, interesting news surfaces about the Neo 2
9:31 pm | March 11, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Last week, Apple launched the MacBook Neo, its cheapest MacBook yet, but obviously not a cheap machine per se - just cheaper than the other MacBooks. The Neo is now expected to ship around 4.5 to 5 million units this year, with 2-2.5 million before the end of June. The laptop is currently being exclusively assembled by Quanta, with Foxconn perhaps becoming a second supplier in the near future. Luxshare is actively seeking to become an assembler for the Neo 2, aligning with its intention to become the world's largest laptop assembler, for which it's already rapidly expanded its...

YouTube on TV is getting unskippable ads
8:24 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

YouTube's biggest growth these past few years has come from viewership on TVs, and the Google-owned company is now looking to make some more money from that. One way to do it is the introduction of unskippable 30-second ads on TVs. These are now available for advertisers globally. The company explains to advertisers that its AI "dynamically optimizes between 6-second Bumpers, 15-second standard, and 30-second connected TV-only non-skippable ad formats, ensuring your campaign reaches the right audience at the right time". Obviously, the solution is to pay for YouTube Premium if you...

YouTube on TV is getting unskippable ads
8:24 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

YouTube's biggest growth these past few years has come from viewership on TVs, and the Google-owned company is now looking to make some more money from that. One way to do it is the introduction of unskippable 30-second ads on TVs. These are now available for advertisers globally. The company explains to advertisers that its AI "dynamically optimizes between 6-second Bumpers, 15-second standard, and 30-second connected TV-only non-skippable ad formats, ensuring your campaign reaches the right audience at the right time". Obviously, the solution is to pay for YouTube Premium if you...

John Carpenter’s Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

John Carpenter's Toxic Commando is everything that I wanted from a new game by World War Z developer Saber Interactive. It has all the moreish zombie shooting that you would expect from that team, though now noticeably enhanced by thoroughly modernized gunplay that not only looks and feels great, but actually lets you aim down your weapon's sights properly for the first time.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 12, 2026

The charming ‘80s action movie script and a shift to more open levels also lend Toxic Commando a suitably distinct identity compared to its strictly linear spiritual predecessor. The same is true of the addition of vehicles, which benefits from some surprisingly meaty driving mechanics clearly inspired by the success of the studio’s MudRunner and SnowRunner games. Throw in seamless cross-play with up to three friends, and you have the recipe for an incredible time.

The campaign could certainly be a bit longer, and the progression system is definitely slightly too grindy for my taste (even when accounting for multiple playthroughs at each difficulty), but it’s hard to grumble when this modestly-priced release otherwise delivers such strong foundations.

With the promise of post-launch downloadable content (DLC) on the way, this is one co-op adventure that I’m going to come back to time and time again.

Going commando

A John Carpenter's Toxic Commando screenshot that shows the player fighting a Sludge Mass boss in an underground industrial environment.

(Image credit: Focus Entertiainment)

Set in the near future, Toxic Commando takes you to an infested wasteland that’s been walled off from the rest of civilization. Once the site of a high-tech mining operation, it turns out that humanity has accidentally awakened the Sludge God - an occult, ancient being that corrupts everything that it touches with an insidious black ooze.

You’re one of the self-proclaimed toxic commandos, four low-cost, somewhat bumbling mercenaries that have been brought in by the mining company’s desperate CEO to unwittingly assist in the cover-up by blasting everything in your path.

It’s a decent framing narrative that’s explained through cutscenes dripping with ‘80s style, complete with dramatic animated title cards and a pleasingly retro film grain effect. Dialogue is unapologetically cheesy, and while some might find the constant quipping of the four playable characters a tad grating, a handful of well-executed jokes meant that I was eager to watch each successive cinematic on my first playthrough.

Unfortunately, there are some moments where the game’s lower budget becomes evident: the odd bit of floaty animation and a particularly jarring moment where a cutscene late in the game seems to end a few seconds too prematurely immediately spring to mind.

A John Carpenter's Toxic Commando screenshot that shows the player engaging a group of zombies with an AK style rifle in the ruins of a burning shed.

(Image credit: Focus Entertiainment)

Crucially, all nine missions are plenty enjoyable thanks to a good range of objectives and plenty of unique mechanics to explore. They take place in increasingly large semi-open-world maps that offer a surprising amount of freedom. There’s always an objective marker on screen guiding you to the next story location, but you’re able to wander off and explore as a team without any penalties.

This is a massive departure from the very linear structure of World War Z, but taking the time to get to know each environment is vital as you crank the difficulty up. Hidden supply caches feed you a steady stream of valuable ammunition and health items, and rare Sludge Seeds (often nestled behind an army of powerful enemy types) can grant a vital second chance if you run out of lives.

Vehicles are littered throughout the maps to help you get around and are a key part of many objectives. Hopping into an armored all-terrain vehicle with a mounted gun dramatically increases your firepower, for example, while those who choose the comparatively fragile ambulance can give the team a much-needed health top-up.

SludgeRunner

A John Carpenter's Toxic Commando screenshot that shows the player driving an ambulance through a patch of mud in a forest clearing as a single sludge zombie approaches.

(Image credit: Focus Entertiainment)

Even if you choose the most kitted-out vehicles, you’re never close to invincible thanks to a range of environmental threats. Muddy terrain will stop you in your tracks as your tires lose traction, giving the many, many sludge zombies the opportunity to surround your vehicle and chip away at its overall health.

Most of the cars are equipped with an in-built winch that can be deployed to get you out of sticky situations with a well-placed pull, leading to delightfully frantic moments that have you crying out to your squad, desperately trying to free yourself before foes arrive.

Vehicles require plenty of fuel too, which has to be obtained from your environment and manually topped up whenever needed. There are generally a few cans of it in most locations, but the constant threat of running dry and ending up stranded without a ride adds a nice extra layer of tension.

I do wish the campaign was a little longer with a few more maps (I managed to roll credits in just under ten hours), but there are at least plenty of reasons to replay. There are four classes to choose from, each fulfilling the standard damage-dealing, healing, support, and tank archetypes with substantial ability trees to unlock and some unique specializations.

On top of this, the weapon arsenal is pretty meaty with a varied selection of assault rifles, shotguns, SMGs, pistols, sniper rifles, and so on - not to mention some powerful limited-use heavy gear that you can only acquire in the maps themselves.

Best bit

A John Carpenter's Toxic Commando screenshot that show

(Image credit: Focus Entertiainment)

Like World War Z, many of the levels in Toxic Commando have dramatic moments where you have to defend an area from thousands of zombies at once. The sense of scale is superb, and watching your prepared defences and gunfire cut through the oncoming horde is a consistent delight.

In addition to an overall power level that affects its damage, each gun can be fully customized with a modest but impactful selection of attachments. They all come with corresponding visual upgrades, lending a solid sense of progression to kitting out your favorite gear.

When you max out a gun’s level, you can even ‘prestige’ it a la Call of Duty: Black Ops 7, resetting its unlocks in exchange for unique skins. Sadly, leveling everything up is especially grindy and would require you to undertake multiple full playthroughs for each gun. This can be frustrating, basically locking you into committing to a specific one, as high-level weapons are essential for tackling hard and very hard difficulty missions. I’m optimistic that this can be addressed in a post-launch balance update, though.

Some new special enemy types also wouldn’t go amiss. Don’t get me wrong, there's an okay selection here already, but the current roster of ‘tanky ones’, ‘exploding ones’, ‘fiery ones’, and so on isn’t anything that hasn’t been done countless times before in other zombie games. At least they’re endlessly satisfying to mow down.

Should I play John Carpenter's Toxic Commando?

Play it if...

You want a highly enjoyable co-op shooter
If you’re looking for the kind of game that’s perfect for some mindless fun with friends after a hard day of work, then John Carpenter's Toxic Commando has you covered with its endless armies of sludge monsters.

You loved World War Z
It’s different, but John Carpenter's Toxic Commando is a strong follow-up to Saber Interactive’s World War Z with a host of interesting new mechanics. Like that game, I’m sure it’s only going to grow and get better with time, too.

Don't play it if...

You’re after more nuanced zombies
The idea of sludge zombie enemies is pretty interesting, but the selection of types here isn't anything that hasn’t been done before. Look to other zombie games like Dying Light or the Resident Evil series if you’re after a more unique take on the undead.

Accessibility features

John Carpenter's Toxic Commando doesn’t have a dedicated accessibility menu or many standard options like colorblind modes, but there are still a few useful settings.

The game features subtitles by default, which can be increased or decreased in size as needed. You can also add a background to make the subtitles a little easier to read. Keyboard and mouse controls can be fully customized on PC, and controller players have the option to enable aim assist.

A John Carpenter's Toxic Commando screenshot that shows the player shooting a large boss with a mounted turret.

(Image credit: Focus Entertiainment)

How I reviewed John Carpenter's Toxic Commando

I played more than ten hours of John Carpenter's Toxic Commando on PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card.

These specs were more than sufficient to run the game on its high visual preset with DLSS set to native. During my time with the game, I completed the entire campaign and experienced a mixture of both solo and co-op play, forcing a handful of my TechRadar colleagues to go commando and face the sludge legion.

I frequently compared my experience to my playthroughs of other zombie shooters, including the likes of Left 4 Dead, Back 4 Blood, and World War Z, in addition to other games by Saber Interactive, like MudRunner and Warhammer 40,000: Space Marine 2.

First reviewed February-March 2026

My first-ever Pokémon adventure is still fantastic on the Switch 2, but I wish the LeafGreen asnd FireRed rerelease had something to make it a little more special
8:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I was six when my Pokémon journey began. In 2004, I got a Game Boy Advance SP and went to a local toy store with my parents to get two games — I chose Sonic Advance 2 and Pokémon LeafGreen.

I’d play FireRed later, as well as Yellow, Ruby, Sapphire, Emerald, and so on through the series (though I did stop doubling up for most generations from Diamond onwards), but LeafGreen was where it started. So it felt right for me to celebrate the series’ 30th birthday by enjoying the Nintendo Switch rerelease.

It’s everything I remember it being.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: February 27, 2026

The look, the sound, the sense of adventure, it's all there perfectly recaptured on Nintendo’s latest system, and on Friday, 27th February, from 6pm until 3am, I couldn’t put this game down — I literally fell asleep on the sofa with my Switch 2 controllers in my hands.

When I awoke — at 1pm the next day — I grabbed a glass of water, nestled back into the groove in my couch, and picked up where I left off. I was in my own personal corner of heaven.

I adore this game. It hits the nostalgia sweet spot in a way only a few titles ever hope to be able to, and at the same time, I think it delivers the quintessential Pokémon experience that anyone can enjoy (be they newcomers or longtime fans like me). In fact, if you have yet to experience the phenomenon, this might be an excellent jumping-in point.

I do, however, feel this special release needed something a little more to completely justify itself to returning fans — beyond being simply existing in a way that isn’t a GBA cartridge.

Ivysaur fighting a Vileplume

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Let’s Go

Remakes of the original Red and Green, which kicked off the series, FireRed and LeafGreen follow the same classic beats of the Kanto region that players first experienced in 1996.

You begin in Pallet Town where in Professor Oak’s Lab you choose one of Bulbasaur, Charmander or Squirtle to be your starting companion before heading off on your adventure to catch and train more Pocket Monsters (aka Pokémon), and defeat eight powerful Gym Leaders, the Elite Four, and Kanto’s champion — while also foiling the plans of the evil Team Rocket, and collecting 150 Kanto ‘mons for your PokéDex (Mew isn’t available in the Switch version for now).

There’s a sense of exploration to Kanto that isn’t so present in later titles. While there are hints you can learn by talking to non-player characters (NPCs), there’s not often a clear ‘Go here next’ sign to follow — especially in the middle section of the story, post gym three, where you are much freer to explore the remainder of the map.

Trainers wanting to battle near Bill's house

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

This imbues FireRed and LeafGreen with a sense that this is a proper adventure rather than a pre-defined story you’re wandering through the beats of.

There’s something tough about the battles, too, that presents a more engaging challenge than the most recent generations. EXP isn’t shared amongst your whole team in these classics, keeping your party at a more balanced level to your foes, and there isn’t an abundance of Pokémon to choose from to build a perfect team early on, like you can in later entries.

I’m playing through the game as a Nuzlocke — a fan-made challenge based on the Pokémon: Hard Mode web comic by Nick Franco which imposes a few extra rules limiting how many ‘mons you can catch, and forcing you to release any that are defeated in battle — and after Nuzlocking later generations, where the concept of losing two companions to a Rattata in a single fight is inconceivable, I haven’t been entirely respectful of the difficulties LeafGreen can present and faced the consequences.

Snorlax sleeping

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Hunting for something shiny

You can tell I adore LeafGreen and FireRed as much now as I did the original Game Boy games, but as I’m sitting playing them on my Nintendo Switch 2, I am left wanting more.

Unlike other Game Boy Advance ports on the Switch consoles, these aren’t part of the GBA catalogue you can access via the Switch Online + Expansion Pass membership, which costs $49.99 / £34.99 / AU$59.95 for 12 months. Instead, the games cost $19.99 / £16.99 / AU$30 each.

Best bit

The grassy safari zone

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

The chiptune music is everything. The eeriness of Lavender Town, the tension of Gym Battles, the bombastic adventure exploring the routes between towns, it always perfectly captures the mood and is easily my favorite thing about these games.

There are some advantages to keeping these games separate from the emulator, such as indefinite offline play and Pokémon Home integration, and some of the Nintendo Classics emulator’s tools (like rewind) could enable exploits the series tends to avoid (though that didn’t stop the return of arbitrary code execution with these Switch ports).

However, if Nintendo and The Pokémon Company are asking us to pay a premium for these entries compared to other GBA games on the Switch system, I would have liked something a little more than a simple rerelease (though I do appreciate the inclusion of event tickets, which you can unlock after defeating the Elite Four).

I’m not asking for much. Maybe a new small area to help with filling out the National Dex, challenge mode options like a randomizer or releasing them as a double pack with Ruby and Sapphire.

The fossils in Mt Moon

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Perhaps I’m just spoiled by still having both of the original cartridges in a box under my bed alongside my aged Game Boy Advance, so I can play the originals whenever I want, but given this is the series 30th birthday, an extra splash of special to these launches would have been a cherry on top of what is otherwise a superb return to Kanto.

Should you play Pokémon LeafGreen and FireRed?

Play it if...

You want the best Kanto experience
Whether you're a newcomer or a long-time Pokémon fan these games are the best way to enjoy the series' first region and its story.

You have a second Switch in your home
If you live with family or friends and there's a few Switches in your home these are excellent pickups as you can enjoy multipl;ayer battling and trading like you're back in 2006.

Don't buy it if...

You hate Pokémon
These games define what it means to be a classic Pokémon, in both good and bad ways. If you don't love the typical formula then you won't enjoy these remakes.

A traded Farfetch'd

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Accessibility

Pokémon LeafGreen and FireRed don't have any specific in-built accessibility features, but they don't need them to be accessible.

The game's turn-based battles and simpler exploration allow you to play completely at your own pace in a way that should be approachable to almost everyone. You only ever need to be able to press one button at a time, so if you can do that, you can enjoy Pokémon LeafGreen.

How I tested Pokémon LeafGreen / FireRed

I have mostly played Pokémon LeafGreen for this review, and I have been enjoying it on my Nintendo Switch 2. To best mimic my classic GBA experience, I’ve played a lot of this game in handheld mode, though I did also play a lot in docked mode — especially during longer sessions where my Switch’s battery life became a concern.

On my Amazon Fire QLED TV, the classic game actually looked pretty good. I was expecting a blurry mess, but the sprites maintained their handheld charm.

My docked controller of choice is usually my 8BitDo Ultimate 2, though I did use my Joy-Cons a lot in my testing, so I could play a little more lazily on my couch.

First reviewed February-March 2026.

Amazon Spring Deal Days: Google Pixel 10 series, vivo X300, Poco F8 Ultra get discounted
7:21 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Spring is the perfect time to start a new hobby, spend some quality time outdoors in the sun or buy a new smartphone. Amazon kicked off its Spring Deals sales event, and there are a bunch of offers on deck. The Pixel 10 series is available with some nice discounts. We start off with the Pixel 10 Pro Fold, which can be had for €1,429. It was the first foldable to bring IP68 ingress protection and also offers a great 8.0-inch LTPO OLED folding screen, triple cameras with a dedicated 5x telephoto and Google’s clean take on Android 16 with 7 promised updates. ...

Apple iPhone 17e in for review
6:22 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Apple iPhone 17e is on sale as of today, and we managed to get ours from the store and in for review! It starts from €700/£600/INR 64,900 and 256GB - last year's 16e had a base storage of 128GB and cost the same at launch (except in India). So double the storage for the same price - nice! The boz contents are the same - you get a SIM tool and a USB-C cable, but it's a nice braided one. So what's new on the iPhone 17e? MagSafe, for one. Ask anyone to say what they'd like added to the cheapest iPhone, and they'll unanimously answer - a ProMotion, 120Hz display. And MagSafe will...

Amazon Spring Deal Days: Galaxy, Xiaomi and Redmi tablets, Galaxy and Apple Watches too
5:23 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Amazon’s Spring Deal Days are the first major sales event from the retailer for this year. Here we will focus on tablets and smartwatches, but we will also have a look at smartphone deals soon. The Samsung Galaxy Tab S10 FE and Tab S10 FE+ are 10.9” and 13.1” tablets, respectively, with 90Hz IPS LCDs. Both are powered by the Exynos 1580 chipset and have expandable storage. The smaller slate has an 8,000mAh battery, while the larger one has a 10,090mAh battery. Samsung Galaxy Tab S10 FE and Tab S10 FE+ £125...

Honor Magic9 to sport a bigger battery than the OnePlus 15T while being a similar size
4:24 pm |

Author: admin | Category: Mobile phones news | Comments: Off

According to a new rumor from China, Honor is currently testing the upcoming Magic9 with a 6.36-inch flat OLED screen and a battery capacity around 8,000 mAh. The phone will also have a periscope telephoto camera, an ultrasonic in-display fingerprint sensor, and support for wireless charging. If this pans out, then the Magic9 will be smaller than its predecessor, and it will also pack the biggest battery of any phone of a similar size to date. It will steal that crown from the soon to be unveiled OnePlus 15T, which is going to sport a 7,500 mAh battery in a similarly sized...

Wahoo KICKR Run Treadmill review: One of the most impressive indoor experiences money can buy – if you have the budget
3:47 pm |

Author: admin | Category: Computers Exercise Equipment Gadgets Health & Fitness | Tags: , | Comments: Off

Wahoo KICKR Run: One minute review

If you have the budget and the space, the Wahoo KICKR Run is one of the most impressive indoor running experiences you can buy. The deck feels as good as, if not better than, many commercial gym treadmills, with a smooth belt, 15% incline, -3% decline and subtle side-to-side tilt that mimics running on real roads and trails.RunFree mode, which automatically adjusts the belt to your pace, is genuinely clever and brilliant for intervals (high-intensity bursts followed by periods of recovery pace) and fartlek training (varying the speed) once you have learned how to use it. And if things do get spicy the safety rails and responsive emergency clip give you confidence that you won’t be sent flying.On the downside, the console is too minimal: you only see pace and incline on the built-in display, so you are pushed into the Wahoo app if you want time and distance, and realistically into using a second screen if you also want to watch a film or TV series while you run.It is expensive and it doesn’t fold up, and the dependency on an external app will annoy some runners, but as a serious training tool that can replace a gym membership, it absolutely delivers.

Wahoo KICKR Run: Specifications

Component

Wahoo KICKR Run

Max speed

4:00 min/mile (around 15 mph / 24.1 km/h)

Incline range

3% to +15% motorised grade

Side-to-side tilt

±0.5° lateral tilt for simulated camber

Running surface

Approx 69 x 22 in / 175 x 56 cm

Dimensions (L x W x H

Approx 72 x 38 x 58 in (about 183 x 97 x 147 cm)

Weight

Around 410 lb / 186 kg

Motor

3.0 HP continuous motor

User weight limit

Around 250 lb / 113 kg (may vary by region / firmware)

Connectivity

Wi-Fi and Bluetooth; integrates with Wahoo app, Zwift Run and other platforms

Controls

Paddles for quick speed and incline changes; physical safety key and stop button

Extras

Laptop / tablet shelf, two bottle holders, USB charging, transport wheels

Wahoo KICKR Run: Price and availability

  • $5,249.99 / £6,000
  • Premium price
  • Often on sale

Currently available on sale in the US for $5,249.99 direct from Wahoo and major partners. In the UK the device can be purchased from specialist retailers at around £5,999.99. The treadmill is not currently available in Australia.Whichever region you are in, this is very much a premium treadmill. Even in the US market, reviews place it squarely in the high-end tier alongside Peloton and Technogym models, and often a touch above many mainstream home treadmills.It is not a casual purchase, but if you normally pay for a gym membership mainly to use a treadmill, it is credible as a long-term replacement.The KICKR Run itself does not require a subscription just to switch it on and run (unlike other equipment such as Echelon), but its smartest features are woven into Wahoo’s subscription ecosystem. Wahoo’s training subscription costs $17.99 a month / $179 a year in the US, and £14.99 a month / £149.99 a year in the UK. This subscription gives access to Wahoo’s structured workouts, training plans, analytics and content across sports.

  • Value score: 4/5

Wahoo KICKR Run: Design

Wahoo KickR Run

(Image credit: Wahoo)
  • Simulates road camber
  • Wide access
  • Minimal console

Although it is a substantial, non-folding treadmill, the KICKR Run is perfect for a garage or dedicated room and feels sensibly sized rather than monstrous.The running surface is long and wide enough for fast running, yet the overall frame is trimmed down compared with many gym behemoths, in part because of the lack of an integrated console screen. The deck feels responsive, solid and durable, as good as, or better, than, any gym treadmill.Full-length safety bars, a safety clip and a big stop button offer security, but the button is very stiff making it difficult to engage. Thankfully the safety clip is fast- acting.The console is deliberately minimal, with simple read-outs of the elevation and speed. Data such as duration and distance have to be viewed in the Wahoo app, which I found rather irritating. That means your phone becomes a data screen and you need a second device if you want to watch anything while you run.There are also three mystery buttons which, upon investigation, I discovered control the pages in the app – again, everything about the design is pushing the user towards a Wahoo subscription.Paddle controls adjust the incline and pace and are a welcome alternative to buttons. Press them lightly for small adjustments, or push further for larger jumps. This feels very intuitive once you have used it a couple of times. A generous shelf in front of you happily holds a laptop or tablet, so you can watch films or use Zwift while you run. There are two bottle holders and some extra storage for snacks or small items, plus USB charging to keep devices topped up.The deck can tilt gently side to side by around 0.5°, simulating road camber and adding a subtle feeling of running on real terrain rather than a perfectly flat slab.In testing it ran happily off a standard 15-amp circuit in a garage without tripping anything. Once in place it has wheels, so you can shuffle it forwards or sideways, but it is not the sort of treadmill you wheel in and out every day.Rather than leaving you to assemble it yourself, Wahoo’s partners do a proper delivery and setup. Beforehand you share measurements and a short video of the access route and the room so they can confirm it will fit, then they bring it in, build it, and check it is running correctly. That is a big part of why this feels closer to commercial kit than flat-pack gear.

  • Design score: 4/5

Wahoo KICKR Run: Features

The treadmill console

(Image credit: Lily Canter)
  • RunFree mode
  • -3% decline and +15% incline
  • Paddle controls

The headline feature is the intuitive RunFree mode which uses sensors to gauge your speed. This lets you run at any pace without needing to adjust the belt speed manually.For easy and moderate running, RunFree feels very natural once you have learned to relax into it. It is particularly good for fartlek workouts and unstructured speed play, in which you simply surge when you feel like it and let the treadmill follow. At higher speeds it can feel a little wild. If you are not ready for the acceleration, you can suddenly feel like you are being pulled along faster than you intended. You quickly learn to keep a hand close to the rails or paddles when you are pushing towards your top pace. Alternatively you can set a pace limit to ensure you don’t go off the rails.The clever treadmill can also automatically adjust incline and decline, so when you are following a route or a structured session, the hills happen under your feet without manual input (as long as you have a paid Wahoo subscription).With +15% incline and -3% decline, you can do serious uphill repeats, long uphill hikes, and rare downhill practice – something many gyms do not offer.

  • Features score: 5/5

Wahoo KICKR Run: Performance

  • Smooth underfoot
  • Versatile tilt
  • Impressive speed range

In use, the KICKR Run is impressively smooth. The belt feels tight and well-aligned, with none of the looseness or lag that can make you stumble on cheaper machines. The motor keeps up easily with changes in pace, and even under harder efforts the deck feels rock-solid.With a top speed around 4:00/mile (about 15 mph), it has far more headroom than many home treadmills; realistically, most recreational runners will never touch the ceiling.Being able to run and hike at 10–15% for prolonged periods makes it a fantastic tool for hill strength, and the -3% decline and lateral tilt make downhill and cambered-road training possible without hunting for the perfect hill outside.Noise levels will depend on your environment, but in testing it felt in line with other serious treadmills rather than unusually loud or quiet; the limiting factor is more likely to be the sheer presence and weight of the machine than the sound.

  • Performance score: 5/5
Scorecard

Category

Comment

Score

Value

Expensive but impressive quality

4/5

Design

Innovative but too app reliance

4/5

Features

Outstanding

5/5

Performance

Exceptional

5/5

Wahoo KICKR Run: Should I buy?

Buy it if...

You have a serious budget and want a gym-quality treadmill at home

This is not a budget machine, but if you get what you pay for.

You want proper hill and downhill training

The combination of 15% incline, -3% decline and lateral tilt is rare and excellent for real world preparation.

RunFree suits your training style

If you like to run more by feel than by buttons, RunFree mode and smart grade control will be a genuine upgrade, not just a gimmick.

You already use, or are happy to use, the Wahoo ecosystem

If you have Wahoo sensors, trainers or bike kit, adding the KICKR Run plus a Wahoo subscription ties everything together neatly.

Don't buy it if...

You want a simple, all-in-one treadmill with everything on the built-in screen.

Here, time and distance live in the app, and the console is intentionally minimal.

You dislike relying on external apps and subscriptions

The best experience comes from leaning into the Wahoo app and, optionally, its paid subscription.

You need something compact or foldable

This is still a big, heavy unit; it may be more compact than a commercial gym machine, but you are not sliding it under a bed.

Your priority is a cheap way to move more

There are many under-desk and budget treadmills that will boost your step count for a fraction of the price.

Also consider

NordicTrack Commercial 2950

If you want something more content-led, the NordicTrack pairs a big HD screen with a generous incline and decline range and a deep library of iFit classes.

Read our full NordicTrack Commercial 2950 review

Echelon Stride

If space and budget are tighter, the Echelon Stride is a great beginner option. It is a more compact, auto-folding treadmill that works neatly with the Echelon Fit app, although you do sacrifice some power, cushioning and long-run comfort compared with larger premium machines.

Read our full Echelon Stride review

Technogym Run

At the very top end, the Technogym Run is the pick for those who want a gym-grade experience at home. Its slatted, track-like belt, powerful motor and slick content platform feel seriously premium, but it demands both a dedicated space and a very generous budget.

Read our full Technogym Run review

How I tested

Tester Lily Canter on the treadmill

(Image credit: Lily Canter)

Once the treadmill was set up in my garage I used it for longer runs up to 10k, hill reps, easy downhill runs and interval sessions. I used the app to track my sessions and set up a laptop on the console to watch Netflix whilst I ran. The testing period was four weeks.

First reviewed: January 2026

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