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HMD Crest 2 Pro leaks with 6,000 mAh battery
9:02 pm | March 30, 2026

Author: admin | Category: Mobile phones news | Comments: Off

The HMD Luma is the only smartphone from the brand to launch in 2026 so far, but we may soon see a new addition to the India-exclusive Crest lineup. X user @smashx_60 shared an official-looking render and key specs for the upcoming HMD Crest 2 Pro. HMD Crest 2 Pro The device reportedly features a 6.78-inch Super AMOLED display with FHD+ resolution and a 120Hz refresh rate. We can spot a punch-hole cutout up top, which is said to house a 50MP front-facing camera. The device will reportedly feature Qualcomm’s Snapdragon 4 Gen 4 chipset and the largest battery ever fitted on an HMD...

Oppo teases the Find X9s Pro ahead of its unveiling in April
7:37 pm |

Author: admin | Category: Mobile phones news | Comments: Off

vivo just announced the X300s alongside the X300 Ultra, and Oppo is unveiling its competitor to the latter next month in the form of the Find X9 Ultra. But the company is also eager to let us know that it has an X300s competitor of sorts in the pipeline as well, namely the Find X9s Pro. The company has just published the teaser video you can see below on its official Weibo account. The Find X9s Pro will have a 200MP main camera and a 200MP periscope telephoto camera, which is a setup that has also been rumored in the past for the non-Pro Find X9s. There's also a 50MP ultrawide, and...

Oppo teases the Find X9s Pro ahead of its unveiling in April
7:37 pm |

Author: admin | Category: Mobile phones news | Comments: Off

vivo just announced the X300s alongside the X300 Ultra, and Oppo is unveiling its competitor to the latter next month in the form of the Find X9 Ultra. But the company is also eager to let us know that it has an X300s competitor of sorts in the pipeline as well, namely the Find X9s Pro. The company has just published the teaser video you can see below on its official Weibo account. The Find X9s Pro will have a 200MP main camera and a 200MP periscope telephoto camera, which is a setup that has also been rumored in the past for the non-Pro Find X9s. There's also a 50MP ultrawide, and...

I tested H2O Audio’s affordable, no-frills, bone-conduction running headphones — and there’s something to be said for simplicity
6:42 pm |

Author: admin | Category: Computers Fitness Headphones Gadgets Health & Fitness | Comments: Off

H2O Audio Tri Run: Two-minute review

The H2O Audio Tri Run are bone conduction headphones designed for runners and cyclists who want to listen to music while staying aware of their surroundings. They undercut rivals on price and strip everything back to the essentials. No app, no frills, just good enough audio and a straightforward experience.

They’re not for swimming, despite their IPX8 waterproof rating. H2O Audio already makes a range of multi-sport devices, including the H2O Audio Tri 2 Pro Multi-Sport. But the Tri Run rely solely on Bluetooth with no onboard storage, so there’s no point taking them to the pool because the water will block the signal. What that waterproofing means is you don’t need to worry about sweat, rain or cleaning them with water.

Bone conduction transmits sound through your cheekbones, bypassing your ear canal. (To find out more, we have a handy how bone conduction works guide.)

They’re cheap, reliable and mostly comfortable. Sound is acceptable for the form factor, the fit is secure, and they’re genuinely easy to use. But battery life is just fine, the neckband design won’t suit everyone, and competition is fierce in this space. Let’s get into it.

The h2o audio tri run bone conduction headphones on a stone surface

(Image credit: Future)

The Tri Run have a neckband design with the bone-conduction transducers sitting against your cheeks, between your ear's tragus and your high cheekbone. It’s a style you’ll either get on with or you won’t.

I’m not entirely sure I get on with them. I can never quite put my finger on what it is with a design like this. It’s not uncomfortable exactly, but I’m always aware of the transducers sitting against my face in a way that I’m not with other styles of bud. I have a lot of hair, which may not help with the fit of the ear hooks, and during colder testing sessions, a high-collared jacket displaced them more than once.

There’s a small rubber accessory in the box that can be used to tighten the fit for smaller heads, but that didn’t resolve things for me. It may just be that I’ve tested too many comfortable wireless buds recently and I've been spoiled by them. Either way, it’s worth flagging because comfort here is highly subjective, and if you haven’t tried neckband-style buds before, don’t assume they’ll feel comfortable.

The band itself is light at 14g, flexible and sturdy, with a matte rubberized finish. Controls sit on the right side, with three physical buttons for power/playback, and volume up and down.

The buttons are easy to use on the move. I always tend to prefer a physical press to touch controls when I’m running, so there’s no ambiguity about whether it’s registered. The middle button, which handles power and play/pause, is responsive.

The volume buttons occasionally took a moment or two to register, but there’s a helpful audio tone when you hit max volume, which I liked — although you may reach that much sooner than you’d expect.

There’s no app here or companion software, so there’s nothing to tweak or change. Just turn them on and they pair seamlessly. Then every time you switch them on, they tell you whether your battery is high or low.

The h2o audio tri run bone conduction headphones on a stone surface

(Image credit: Future)

The audio is far from the level of quality you’d get from the best headphones, the best earbuds or even the best open earbuds. These are affordable bone-conduction headphones and they sound it. But I think how much that matters depends almost entirely on what you like to listen to.

Tracks with presence in the highs and mids come through well here. I found poppy, energetic tracks, such as New Constellations’ Hot Blooded sounded bouncy and enjoyable. There’s clarity in the upper ranges, vocals sit forward in the mix and there’s enough going on to make a run feel good. Podcast lovers are also well-served with clear, undistorted voices at most volume levels.

Bass-heavy music is a different story. Something like Hanumankind’s Big Dawgs, which is a staple on my workout playlist, simply doesn’t hit. There’s no low-end weight, so if you like listening to bassy tracks, you’ll notice the absence.

The volume is adequate in most quieter conditions. Running on my own down an off-road path, I could hear everything I needed to, but I could hear just as well running through the city first thing in the morning too.

Things were different in windy and noisy environments — I struggled to push the volume high enough, but that’s par for the course with most open designs.

Also, at high volumes you might notice a mild vibrating sensation in your cheeks or jaw. That’s a known side effect of bone conduction. It never reached the point of discomfort for me with the Tri Run, but it’s worth knowing about.

H2O Audio quotes six hours of battery life, and in testing I got almost exactly that. That said, six hours is on the lower end for bone-conduction headphones. The Shokz OpenRun Pro 2, for example, offer a huge 12 hours of battery, double what you get here. Granted, we’d consider them a high-end option, but with weaker audio and fewer features, I might have expected battery life to stay stronger.

It’s a similar story with open earbud rivals, like the Shokz OpenFit 2+, which offer 11 hours. That said, the Tri Run do offer an hour more than some other budget bone conduction headphones, such as the Jabees 7Seven, which only offer five hours.

the h2o audio tri run bone conduction headphones on a stone surface

(Image credit: Future)

Overall, there’s nothing wrong with the H2O Audio Tri Run. They fit securely, they’re easy to use, they’re waterproof, and they deliver acceptable sound for the form factor.

For a certain kind of runner or cyclist, someone who wants cheap, reliable, no-fuss awareness of their surroundings and mainly listens to poop and podcasts, they’ll get the job done without complaint.

But for everyone else, the value proposition is shakier than the price tag suggests. You won’t have to spend much more to get noticeably better performance, which we’ll get to below. The open earbud market in particular has expanded rapidly enough that there are now strong alternatives at similar prices.

If the neckband style suits you and simplicity is genuinely what you’re after, the H2O Audio Tri Run make sense. Otherwise, it’s worth shopping around — if you can get the Shokz OpenRun Pro 2 on sale for this kind of price, we'd recommend those. And if you'll switch from neckband bone-conduction buds to wireless open earbuds, the Huawei FreeArc are an excellent option at around the same price.

H2O Audio Tri Run review: Specifications

Drivers

Bone conduction

Active noise cancellation

No

Battery life

Up to 6 hours

Weight

14g

Connectivity

Bluetooth

Frequency range

Not specified

Waterproofing

IPX8

H2O Audio Tri Run review: Price and release date

The h2o audio tri run bone conduction headphones on a stone surface

(Image credit: Future)
  • How much does it cost? $99.99 / £76 / AU$145
  • When did it first come out? Released in February 2026
  • Where can you get it? Available globally

At $99.99 / £76 / AU$145, the Tri Run headphones sit at the more affordable end of the bone conduction market. That price makes sense when you think about the trade-off here. You’re paying for situational awareness rather than audio quality, and that’s a reasonable exchange if open-ear listening is a priority for you.

That said, affordable here is relative. The Shokz OpenRun Pro 2, our top pick for running in our best workout headphones guide, costs $179.95 / £169.00 / AU$319.00, which is a lot more. But it also offers significantly better performance.

And if you want some excellent bone conduction headphones that can handle swimming too from this same brand, the H2O Audio Tri 2 Pro Multi-Sport, our top pick in our best bone conduction headphones guide, comes in at £152 / $199.99 / AU$289.

There are also other budget bone conduction headphones on the market now too. Like the Jabees 7Seven bone conduction headphones for swimming and running, which are significantly cheaper at $59.99 / £47.99 / AU$99. They’re not perfect or topping any of our guides, but for the price, they’re terrific.

It’s also worth mentioning here that if open listening is your priority, there are now so many excellent buds to choose from as well. Yes, they’re a bit different to what the Tri Run headphones offer. But, for example, the Huawei FreeArc open buds are only £99.99 (roughly $130, AU$200). Yes that’s a little more, but you’re getting a great fit and much better sound quality.

So yes, the Tri Run might be cheaper than some rivals, but with no standout features they’re not automatically good value. It makes sense if you’re on a tight budget or simplicity is genuinely your priority. Otherwise, spending a little more gets you more.

H2O Audio Tri Run: Scorecard

Attributes

Notes

Rating

Features

Bone conduction, IPX8 and physical buttons are welcome. But there's almost nothing else, and battery life isn't great.

2.5 / 5

Performance

Clear and enjoyable for pop and podcasts, lacking in low-end and struggles to compete in noisy environments.

3.5 / 5

Design

Light, secure and waterproof with simple controls that work well on the move. Comfort will be subjective.

4.5 / 5

Value

They’re affordable but not exactly a bargain. Some rivals offer a far better experience for a small increase in price.

3.5 / 5

Should I buy the H2O Audio Tri Run?

The h2o audio tri run bone conduction headphones on a stone surface

(Image credit: Future)

Buy them if...

You like to keep things simple
No app, no touch gestures, no features. You turn them on and they work. If that’s all you want, they deliver.

You know you like the neckband design
If you’ve tried this style before and you’re a convert, they’re a reliable and affordable choice.

You’re on a budget
At $99.99 / £76 / AU$145, they’re an affordable bone-conduction option, and you’re getting a solid and dependable package here.

Don't buy them if...

You could spare more
You don’t have to spend much more to get a boost in performance. If your budget has flexibility, shop around.

You want the best sound from an open design
There are other open-ear headphones at a similar or high price that offer more low-end presence and overall audio quality.

You like an app and extra features
There’s nothing beyond the basics here. No EQ, no customization and no companion app. If that matters to you, look elsewhere.

H2O Audio Tri Run: Also consider

Huawei FreeArc

If you're not wedded to the neckband-style but still want to hear your surroundings, check out these open buds from Huawei. Sound is excellent for the form factor, they're comfortable and they're only $20/£20 more than the Tri Run.

Read our full Huawei FreeArc review

H2O Audio Tri 2 Pro Multi-Sport

The H2O Audio Tri 2 Pro Multi-Sport are much more expensive, but they have a strong battery life, complete waterproofing, and onboard storage as well as a special Playlist+ feature that untethers you from your phone during a run or swim.

Read our full H2O Audio Tri 2 Pro Multi-Sport review

How I tested the H2O Audio Tri Run

Becca Caddy wearing the h2o audio tri run bone conduction headphones

(Image credit: Future)
  • Tested for two weeks
  • Used with an iPhone 16 Pro
  • Ran with them in all sorts of environments

I tested the H2O Audio Tri Run over two weeks, taking them out running across a range of environments. Busy streets, a canal path and open countryside. I also kept wearing them after runs, grabbing a coffee and working in a cafe, to get a sense of how versatile they are beyond their stated purpose.

I paired them with an iPhone 16 Pro, using Spotify for music during runs and YouTube for video content. Testing took place in typical UK weather conditions (think wind, sun, rain all within the space of a day) and I made a point of trying them with different layers and necklines. From a light spring fitted running jacket to a high collared running coat, as I know this can make a real different to the way neckband-style headphones fit.

I’ve been reviewing consumer tech for more than 15 years now with a particular interest in how we use technology beyond the marketing claims. What fits into your life, what you’ll still reach for long after the novelty has worn off, and what’s reliable and comfortable enough to become a genuine daily staple.

Ayaneo discontinues Snapdragon 8 Elite based Pocket FIT console due to rising costs
6:29 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Things aren’t getting better – they are getting worse. The current semiconductor shortages are affecting RAM, SSD and CPU prices and companies are pulling the emergency brake. Ayaneo just announced that the Konkr Pocket FIT 8Elite is now shipping, after a delay of several months. Unfortunately, the Indiegogo post announcing this ends on a somber note: Please also note that due to the recent increase in storage component prices, future production costs will rise significantly. As a result, after this upcoming restock, Pocket FIT 8Elite will very likely be the final production batch, and...

vivo X300s announced with 200MP main camera and optional Photography Kit
5:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

In addition to the X300 Ultra camera flagship, vivo is also introducing the X300s today – this one fills a gap between the small 6.3” X300 (CNY 4,600 for a 12/256GB model) and the large-but-pricey 6.78” X300 Pro (CNY 5,600 for a 12/256GB phone). The vivo X300s has a starting price of CNY 5,000 (there’s a more detailed breakdown below) and features a 6.78” 144Hz OLED display with 1,260 x 2,800px resolution (20:9) and 10-bit colors. It’s an LTPO panel (BOE Q10 Plus), which makes it nearly identical to the Pro display (it’s missing Dolby Vision, but that’s about it). The vivo X300s has a...

vivo X300s announced with 200MP main camera and optional Photography Kit
5:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

In addition to the X300 Ultra camera flagship, vivo is also introducing the X300s today – this one fills a gap between the small 6.3” X300 (CNY 4,600 for a 12/256GB model) and the large-but-pricey 6.78” X300 Pro (CNY 5,600 for a 12/256GB phone). The vivo X300s has a starting price of CNY 5,000 (there’s a more detailed breakdown below) and features a 6.78” 144Hz OLED display with 1,260 x 2,800px resolution (20:9) and 10-bit colors. It’s an LTPO panel (BOE Q10 Plus), which makes it nearly identical to the Pro display (it’s missing Dolby Vision, but that’s about it). The vivo X300s has a...

vivo X300 Ultra is official with near 1″ 35mm camera, new 200MP 85mm zoom
3:33 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The vivo X300 Ultra has just arrived officially! It continues the refinement of the series and doesn't diverge from the core specs of its predecessors. That means, its camera system has gotten better with both better hardware and software, but it's fundamentally the same 14mm + 35mm + 85mm premier-quality setup. The vivo X200 Ultra brought the large sensor 1/1.28-inch 14mm ultrawide, and the X300 Ultra seemingly reuses it for 2026. The 85mm zoom may sound the same - 200MP 1/1.4-inch - but it uses Samsung's newer ISOCELL HP0 sensor, which brings twice as fast autofocus (vivo claims...

AirDrop support for older Galaxy S devices is getting closer
3:12 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Android makers never quite managed to make a local file sharing solution that is as good as Apple’s AirDrop – and they tried. So, as the saying goes, if you can’t beat them, join them. The Samsung Galaxy S26 series (S26, S26+, S26 Ultra), the only phones that run stable One UI 8.5 at the moment, already have official AirDrop support via the Quick Share feature. And soon, older models will get it too. A number of people are reporting that their Quick Share settings screen has a new “Share with Apple devices” toggle. However, while the feature is visible, it doesn’t actually work for...

‘None of your decisions from the first game matter’ — Life is Strange: Reunion wants you to have your cake and eat it
2:37 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Before I detail what makes narrative adventure game Life is Strange: Reunion quite so egregious, I think it’s important to clarify that I love this series and my issues with the latest instalment are not the result of pure malice, but rather come from a desire to return to the dizzying heights of Life is Strange and its excellent sequel Life is Strange 2.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 26, 2026

The franchise may now be helmed by a new studio, Deck Nine, (the studio behind the somewhat underwhelming spinoff Life Is Strange: Before the Storm) rather than original creators Don’t Nod (who have since put out the sublime spiritual successor Lost Records: Bloom & Rage) but the team showed incredible promise with its 2021 entry Life Is Strange: True Colors.

It wasn’t perfect, but it still delivered a well-written, emotional tale with a cast of decently memorable characters and a perfectly realized, beautiful setting.

Given how this standalone story was received, I simply don’t understand why Deck Nine wanted to bring back Max Caulfield (the protagonist of the first game) for 2024’s disastrous Double Exposure, let alone double down by adding her childhood friend (and let’s be honest, practically canon love interest), Chloe Price, to this new entry as well.

Have your cake

A Life is Strange: Reunion gameplay screenshot that shows

(Image credit: Square Enix)

If there’s one word to describe Reunion, it’s "cowardly". This is nothing short of an embarrassing attempt to make amends with fans after Double Exposure, executed so sloppily that it even managed to annoy me as someone that didn’t appreciate the direction that game went in the slightest. The problem is a heavy reliance on retconning, with basically every event in that game’s latter half being completely undone in minutes.

Reunion starts by asking you to recap some of your choices from Double Exposure, who you chose to date, for example, in addition to some key decisions from Life is Strange 1, like whether you saved Arcadia Bay or Chloe. What does any of this change, exactly? Practically nothing, as it’s quickly revealed that you broke up with your chosen love interest off-screen in the handful of months between entries, and the destructive world-altering events of the last game’s finale have all been forgotten thanks to a convenient widespread case of what the characters dub “storm amnesia”.

You may recall that friend-turned-antagonist Safi Llewellyn-Fayyad closed out Double Exposure by vowing to travel the country, creating a team of super-powered individuals like some kind of hipster avengers, but all of this is quickly hand-waved away by the simple explanation that she gave up and came home after a few weeks.

None of your decisions from the first game matter either, as it turns out that both possible timelines have merged into one thanks to the supernatural events of the previous entry. Not only is Chloe alive and well, but the whole town of Arcadia Bay and all of its residents are completely intact.

It completely undermines the gravity of one of the most memorable decisions in not just the series but all of gaming, and the entire reason why many (including me) fell in love with these titles in the first place. I do understand that many fans will likely be pleased by the idea of everyone getting a happy ending — but it’s cheap and, being frank, not the kind of choice a studio should make for a story that it didn’t even originally create.

Tinderbox

A Life is Strange: Reunion gameplay screenshot that shows

(Image credit: Square Enix)

I could forgive much of this if Reunion still had a decent mystery at its core, which sadly isn’t the case. The main thrust is that Max’s beloved Caledon University is about to go up in smoke thanks to some kind of arson attack, and it's up to her to use her timey-wimey powers to travel back in time to fix it.

Of course, her double exposure power from the last game has been completely forgotten, replaced with rewind a la Life is Strange 1. The ability, which lets her rewind time for a short duration, seems like it would be quite useful for sleuthing, but it’s hardly used and ultimately feels like an afterthought.

There are multiple moments where it could come in handy, too, like one agonizing sequence that has you distracting a series of characters in order to sneakily inspect the contents of the folders they’re carrying. There is literally nothing stopping Max from simply grabbing the folders (which are all just lying on tables) and taking a look before rewinding a few minutes. In fact, she literally does what I’m describing later on to get her hands on someone’s bag, so I can only assume that the studio either didn’t consider the possibility in that instance or just wanted to pad the runtime.

I’m leaning towards the latter as padding is a theme elsewhere too; the mystery progresses at a painfully slow pace right up until Max walks into a room and has the story’s most important events literally explained to her (and by extension the player) in a magical sequence of moving images.

A Life is Strange: Reunion gameplay screenshot that shows

(Image credit: Square Enix)

There’s no joy in exploration either, as environments are lifeless and sterile with ugly lighting that conveys no sense of atmosphere at all — a far cry from the lovely, painterly look of the first two games or even the warm, cozy appearance of True Colors.

Most are ported directly from Double Exposure, so they already feel quite stale, and that’s before you even consider that they’ve been massively cut down this time around. The university's quad, for instance, now has no accessible buildings adjacent to it (explained as the result of storm damage, though little is visible as that would require changing the models a lot), which really hampers your ability to explore.

World-building is a major problem in general. Nothing about the story feels genuine, with awkward interactions that verge on almost Lynchian at times. Nobody ever really discusses anything beyond that which is immediately relevant to Max’s understanding of the main mystery which, combined with the dire facial animation and some worryingly unfinished looking moments where the camera fades to black or pans away in order to avoid having to show what would be some rather complex scenes, gives the impression of a world populated by malfunctioning animatronics rather than real people.

Missing persons

A Life is Strange: Reunion gameplay screenshot that shows

(Image credit: Square Enix)

Deck Nine clearly wants to distance itself from Double Exposure, though given how many of that game’s major characters still appear here, the handful of absences are painfully obvious. Noteworthy undergraduate student Diamond Washington is completely missing in action, as is Max’s friend and fellow educator, Gwen Hunter.

Having been hounded out of her university job thanks to a misunderstanding in the previous game, not bringing Hunter back in an entry so slavishly devoted to creating the perfect “happy ending” is a massive missed opportunity, and especially stings given the real-world parallels with transgender women being bullied out of academia.

Then there’s Chloe. I can’t pretend that part of me wasn’t glad when she burst through Max’s door on the hunt for answers about the strange visions she’s been having, quickly sinking into her former (girl)friend’s embrace. It’s like she never left, and therein lies the rub. Still a punk rock rebel with a “stick it to the man” attitude at the age of nearly 30, this doesn’t come across like an authentic adult Chloe but rather an insincere facsimile of her child self.

Are we really expected to believe that her traumatic past and years out on the open road have barely changed her after more than a decade?

Contrast this with the way that Lost Records: Bloom & Rage engages with the idea of aging to great effect, particularly with its presentation of Nora, a similarly cool character as a teenager and many players’ primary love interest in that game. It’s uncomfortable when the adult Nora arrives and turns out to be something of a facile conformist, but this entirely believable evolution forces you to re-evaluate your relationship with her and shines a new light on both your past and future interactions.

A Life is Strange: Reunion gameplay screenshot that shows

(Image credit: Square Enix)

I’m not arguing that Chloe should have come back unrecognizable by any means, but a scrap of development to gesture to an existence outside of this series’ plot would have gone a very long way to make her more believable.

The segments where you actually get to play as Chloe are underwhelming in the grand scheme of things, too. Her ability to backtalk, first introduced in Before the Storm, has been stripped down massively. Originally a way of outsmarting opponents with witty comebacks by carefully considering whatever they had just said, it now involves selecting the right option using information that was invariably shown to you immediately beforehand.

The mechanic’s treatment is honestly emblematic of this entire affair: a shallow imitation of things taken wholesale from much better games. If your entire enjoyment of a new Life is Strange game boils down to seeing your favorite characters unconvincingly thrown around like action figures, then you’re going to be right at home here. For those of us who fell in love with the games for their narratives, I’m hoping that whatever the studio has planned next represents the new beginning this series now so desperately needs.

Should I play Life is Strange: Reunion?

Play it if...

You're simply desperate to see Chloe again
If your one wish is to see Chloe Price show up in a game again, with no regard to how it affects the story of other entries, then Life is Strange: Reunion is probably good enough for you.

Don't play it if...

You're expecting a decent mystery
The mystery at the heart of Life is Strange: Reunion is poorly paced and sloppy. There are many better mysteries to discover in the rest of the series or other narrative adventure games.

You're after a true sequel
This doesn't feel like a true sequel to any of the other Life is Strange games, thanks to a huge amount of awkward retconning. Describing it as more like fan fiction would be an insult to AO3 authors.

You need high production values
This is by far the worst-looking game in the franchise, with many scenes spoiled by cheap animations and awkward dialogue.

Accessibility features

Life is Strange: Reunion has an admirably expansive suite of accessibility options.

This includes a range of pre-sets for low vision, low motor, low audio, or low sensory profiles, plus a huge number of individual settings. Key options include the ability to enable longer decision times for important choices (though there are quite a few of those in the game), highlight key objects and items that can be interacted with in the world, and even skip gameplay sequences if desired.

Subtitles are featured throughout the game and can be altered to your liking in the UI menu. There are multiple font styles, text size options, and the ability to enable a subtitle background to make them easier to read.

The game also offers a range of toggleable trigger warning screens, which can alert you to death, blood, suicide, violence, intense effects, drug use, sex, and high brightness scenes. A separate warning for loud sounds can also be enabled.

How I reviewed Life is Strange: Reunion

I completed Life is Strange: Reunion in roughly 12 hours on my PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card.

This allowed me to play the game smoothly on its highest graphics preset at 1080p, though it still didn't look too great. I played using my usual Razer DeathAdder V4 Pro mouse and Cherry XTRFY K5V2 keyboard, plus Logitech desktop speakers for audio.

First reviewed March 2026

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