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The Fractal Scape has no business offering this many features for a wireless headset at this price
2:00 am | February 17, 2026

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Fractal Scape review: one-minute review

The bar keeps being raised in gaming peripherals lately, and as such, there’s no room for overpriced or feature-bloated models whose specs don’t translate to a great user experience. Fractal Design clearly knows this very well as it enters the wireless gaming headset market with a $200 model that looks like something Apple would try to sell you for $500, and comes with a charging dock and feature set that you’ll be more accustomed to seeing from pricer Astro headsets.

The looks will be a big selling point for many, as you’d expect from Fractal and its reputation for understated, Scandi-style PC cases. Available in both black and white, it’s got a grown-up look quite apart from the gaming peripherals of yesteryear, and with a detachable mic and Bluetooth connectivity, you can quite comfortably leave the house wearing the Fractal Design Scape as your smartphone’s headset without broadcasting an overstated ‘gamer gear’ look to the world and its judging eyes.

Also included is a wireless charging station, which will juice up the headset with up to 40 hours of use when RGB is disabled, and up to 24 when it’s enabled. Taking the headset out of the magnetic dock automatically powers it on, which feels like an incredibly decadent feature for this price.

While the materials and design generally lend themselves well to comfort – with a particular shout-out due to the high-grade memory foam earcup covers – this definitely favors a smaller head size, and I have concerns about the amount of padding on the headband itself. If you’ve got a larger head, you may start to feel the headband dig in during longer sessions.

It’s not perfect then, but that imperfection is effectively offset by how generous Fractal has been by adding not just a detachable boom mic but a built-in omnidirectional mic too. Not to mention fundamentally crisp and clear sound with some meaty bass response.

Fractal Scape wireless headset sat on a table in its charging dock.

(Image credit: Future)

Fractal Scape review: price & availability

  • List price: $199.99 / £169.99 (around AU$285)
  • Astro-like features for a far lower price
  • Priced competitively against Razer Blackshark V2 Pro and PlayStation Pulse Elite

The price point is a big win for Fractal out of the gates. How the manufacturer has managed to bundle a high-quality headset and charging station that look ready to sit in the window of an Apple store is anyone’s guess, but somehow that very thing has been achieved. The choice of two mics and strong construction materials and finish quality are further bonuses that make this a frontrunner in the $150-$200 market.

The competition? Probably still two members of the old guard. PlayStation’s official PS5 Pulse Elite headset features similarly elegant looks and hassle-free wireless operation, while Razer’s older Blackshark V2 is more of an all-rounder that features similar device compatibility to the Scape.

A close-up of the Fractal Scape's plush ear cups

(Image credit: Future)

Fractal Scape review: Specs

Fractal Design Scape

Price

$199.99 / £169.99 / around AU$285

Weight

11.8.oz / 338g

Compatibility

PC, Mac, PS5, PS4, Nintendo Switch, iOS/Android

Connection type

2,4 GHz Wireless via USB-A dongle, Bluetooth 5.3, Wired via USB-C to USB-A cable

Battery life

40 hours RGB off, 24 hours RGB on

Microphone

1x detachable unidirectional 50–16 000 Hz, 1x omnidirectional (built-in)

Fractal Scape review: Design & features

  • Typically minimalist looks
  • Wireless dock will beautify your desk
  • Sensible controls layout

Fractal’s headset was never going to be an aggressive, overwrought affair. Its cases are recognizable for their elegant minimalism, and the same is very much true of this Scape. It’s reminiscent at first glance of Steelseries’ Arctis range, but has a ‘debadged’ look and the most minimal of RGB zones that carries through the Scandi operation’s less is more philosophy.

The dock features magnetic connections that keep the headset in place and carries through the understated look, guaranteed to bring some culture and sophistication to your desk, no matter how many Funko Pops it’s sharing the real estate with. A USB-A dongle is hidden on the underside of that dock so that you can plug the dongle into the dock and use the USB cable from the dock to your device’s USB port, keeping things nice and clean and giving you a bit more choice over where to position the dock.

In addition to the usual physical controls at the rear of each earcup (power, wireless/Bluetooth connection, and mic mute on the left, RGB on/off on the right), there’s a ‘control crown’ in the upper-left rear which controls volume and provides some multimedia controls for pausing music and skipping tracks. While every other control works well, feels sturdy, and is easy to find without having to take off the headset, I find the control crown a bit fiddly. It’s too small to make precise volume changes easily, and pressing and holding the crown to pause or skip feels awkward.

With that said, it’s extremely impressive that the two mic options have bespoke mute mechanics. The boom arm is flip-to-mute, whereas the built-in omnidirectional is controlled with a button.

A look at the Fractal Scape's plush headband

(Image credit: Future)

Fractal Scape review: Performance

  • Strong and precise sound
  • Great battery performance
  • Headband comfort can be an issue

Great care has clearly been taken to build a lot of comfort into these cans. That’s most evident when you give the earcup cushions a squeeze and find the most luxuriously squishy memory foam pads you ever squished. This is seriously high-grade material, equivalent to flagship Bose models.

And it’s a vital piece of the comfort puzzle, because the Scape offsets its middleweight heft (11.9oz / 338g is on the lighter side of average for wireless sets now) with a lot of clamping force. The idea is that the tighter the earcups clamp around your ears, the less weight hangs from the headband on top of your head. Plus, you get a nice bit of passive noise cancellation and a tight acoustic chamber for low-end frequencies to resonate in.

A closer look at the Fractal Scape's design and ear cups

(Image credit: Future)

That works on two of three fronts. It’s great at blocking out noise, and the bass response sounds full-bodied. But personally, I still notice the weight of the headband during longer sessions, and when I examine its construction, I find considerably less padding and considerably lower-grade cushion material.

It’s still absolutely possible to adjust the Scape so that it sits comfortably for marathon sessions, by extending the headband as big as possible and thereby placing more emphasis on the horizontal clamping force. But it’s something to keep in mind if your mind is kept within a larger skull.

The sound quality isn’t audiophile stuff, but with a standard-issue 20Hz-20KHz frequency response range, its drivers are more than capable of articulating power, detail, and nuance all at the same time in your game mix. Even with a Discord buddy shouting callouts with their 2011 headset mic.

The battery goes for just as long as the specs suggest, and during my real-world testing, I found more than 40 hours could transpire before I got the beeps. It’s so welcome to have an RGB off button on the headset rather than having to delve into Fractal’s (actually very decent, zero-footprint, web-only) software app, and similarly, I found that enabling the lighting didn’t quite reduce the charge life down to 24 hours. Perhaps I like to play at a lower volume than Fractal does.

Onto the choice of mics. It’s a double-edged sword, this feature, because although it’s incredible value to have two inputs on one headset, the noise cancellation on the unidirectional boom mic isn’t very strong, and external noises can leak into your voice chat. That’s even more true when using the omnidirectional mic, obviously. So: yes to dual mic design, no to the noise cancellation. This is the sort of thing that can be remedied in firmware updates, though, and I really hope it is because otherwise this is an exemplary package, and it’s priced low enough to have established brands like Razer, Logitech G, and Corsair worried.

A side shot of the Fractal Scape headphones, showcasing the attached microphone.

(Image credit: Future)

Should you buy the Fractal Scape?

Buy it if...

Your desk needs a centerpiece
The Scape’s wireless charging dock exemplifies the same Scandi minimalism that Fractal made its name with in the case market.

You’re not into flashy RGB
It’s very handy to have an RGB off mode and save some battery life instead.

You like talking but hate boom mics.
There’s a choice of a detachable unidirectional boom mic and a built-in omnidirectional, giving you a very rare choice of outputs.

Don't buy it if...

You’ve got a large head
This headset’s built around a particularly snug fit. Works great on smaller heads, but bigger craniums may notice the headband digging in.

You play in a noisy space
The noise cancelling on the boom mic still allows some ambience through, and even more so when using the omnidirectional option.

You want one headset to rule them all
The combination of a wireless docking station and a lack of Xbox compatibility means this isn’t the all-in-one battlestation headset you’re looking for.

Also consider...

Does this Fractal leave you in two minds? Consider these premium wireless alternatives.

Fractal Scape

Razer BlackShark V2 Pro

PlayStation Pulse Elite

Price

$199.99 / £169.99 / around AU$285

$199 / £199 / AU$349

$149.99 / £129.99 / AU$239.95

Weight

11.84oz / 338g

11.2oz / 320g

12.1oz / 347g

Compatibility

PC, Mac, PS4, PS5, Nintendo Switch, iOS/Android

PS5, PC, Nintendo Switch

PS5, PlayStation Portal, PC, Mac

Connection type

2.4 GHz Wireless via USB-A dongle, Bluetooth 5.3, Wired via USB-C to USB-A cable

Bluetooth, 2.4GHz wireless (Hyperspeed dongle)

Wireless (PlayStation Link via dongle), Wired (3.5mm audio jack), Bluetooth

Battery life

40 hours RGB off, 24 hours RGB on

70 hours

30 hours

PlayStation Pulse Elite
Sony doesn’t do its official console peripherals by half measures. Not only is the Pulse Elite an object d’art, but its specs stack up very competitively among other wireless headsets in the $150-$200 bracket.

For more information, check out our full SteelSeries PlayStation Pulse Elite review

Razer Blackshark V2 Pro
It’s no longer the latest and greatest Blackshark in Razer’s pool, but it’s still pretty great. Wireless, full of features and boasting a ridiculous 70-hour battery life, the V2 can usually be found for less than retail now, too.

For more information, check out our full Razer Blackshark V2 Pro review

How I tested the Fractal Scape

  • Weeks of daily use on PC, PS5 and iPhone
  • All connection types tested
  • Tested in online games, Discord comms, and work calls

This being a wireless product with a ton of usability options, including an on/off RGB battery saving setting, it was important to stress-test the Scape’s stated battery capacity and wireless stability.

That meant tracking hours of use without charge, putting in some long mountaineering sessions in Cairn, and plenty of Discord walk-and-talks to test out the wireless range.

First reviewed February 2026

Read more about how we test

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I’ve spent 18 hours taking down Big Pharma in High On Life 2, and it’s exactly what a sequel should be
8:11 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

High on Life is a game that a lot of people love, but I just couldn't get on with it thanks to its at-times obnoxious comedy and slow, clunky gameplay, so I didn't know how to feel going into Squanch Games' first-person shooter (FPS) sequel. High on Life 2, however, is a remarkable step up in quality from the original, and it's felt right from the beginning.

Review info

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: February 13, 2026 (April 20 on Switch 2)

After taking down the G3 Cartel, the unnamed bounty hunter has become a superstar in the galaxy. You'll experience the highs of fame throughout the intro of the game, which manifests itself as a montage that sees you appear on talk shows and reality TV, take down kaiju, and perform a lot of stabbing. But the world comes crashing down soon after as you become the galaxy's most wanted, while yet another entity wants to turn the human race into drugs.

The formula of High on Life 2 remains mostly the same, but instead of hunting down bounties, you're hunting the ranks of a corrupt pharmaceutical company in order to find out the identity of its CEO, and, y'know, kill them too before the massive court hearing to legalize humans for use in drugs takes place. This almost-episodic structure not only keeps things pretty brisk throughout the runtime of the game but also allows it to take wild swings that, for the most part, stick.

You'll be solving murder mysteries on expensive yachts, traveling through various conventions, and casually running into your target on the street. Each of the main hunts felt wholly unique. And this is helped by a unique chapter design, with my highlight – the finance wizard target – embedding classic tropes, genres, and references in a way that feels far more meaningful than your usual "lol remember retro games" throwback.

Funny games

An in-game screenshot from first-person shooter High on Life 2

(Image credit: Squanch Games)

Chances are, how you felt about High on Life came down to its stars, the talking guns known as Gatlians. Personally, I found Justin Roiland's Kenny to be nigh-unbearable thanks to the voice performance being the annoying voice he does in Rick and Morty.

High on Life 2 brings most of the sentient weapon cast back, and while I still find Betsy Sodaro's Skweezy to be a bit too much, the return of Michael Cusack as Knifey and Tim Robinson as Creature were welcome returns. And the new additions – namely Ralph Ineson as Sheath and the duo of Travis and Jan – are the highlights of the game.

Comedy is rough in games, but High on Life 2, for the most part, is a far funnier joke. There are still occasional stinkers that made me roll my eyes, but for the most part, I found myself chuckling more, be it from the random non-player character (NPC) dialogue, dumb side quests, or the news reports from Jason Testicles recounting what you just did on a mission. Although my absolute favorite jokes in the game were ones that were so dumb, like your hideout having a "Crane Machine" based around sitcom Frasier or a subplot about Jar Jar Binks (no relation).

Skate or die

An in-game screenshot from first-person shooter High on Life 2

(Image credit: Squanch Games)

Where High on Life 2 steps up the most, however, is the gameplay. Gone is the slow, clunky, awkward shooter of the original, and it's all thanks to a plank of wood. High on Life 2's skateboarding mechanic is a game-changer; levels have ample opportunity for you to grind and slide about while dispatching enemies at will. What was once sluggish now feels akin to arena shooters of years past and is uber satisfying once you get skating down. Although it really would've benefited from gyro aiming.

My only wish is that the guns felt as good as the skating. While some of them get a lot better once you've stacked them with upgrades (Creature is a strong example of this), for the most part, the guns – mostly Skweezy and Gus – lack much impact. Gus, in particular, is a contender for one of the worst-feeling shotguns I've used in a shooter for how weak he feels, to the point where I only ever really used him for his disk ability, which I loved. Just like with the comedic chops, the new guns introduced in this game, like Sheath – which is a Halo Battle Rifle – and Bowie – shocker, a bow – were the highlights of the game.

A screenshot from High on Life 2

(Image credit: Squanch Games)

High on Life 2 has an incredible intro that packs a ton of storytelling and gags into an effective tutorial segment, chronicling the G3 killer at the height of their fame before the events of the game bring it all crashing down.

High on Life 2's peak is its boss fights. The majority of them are thoroughly enjoyable and wholly unique, from your standard gunfights to puzzle-based encounters and a final boss that is a true gauntlet of how well you know your weapons. Senator Muppy Doo in particular is a highlight, as it has him embed himself in your suit, and you have to continue the fight through the pause and settings menus, with a conclusion that I can't say I've ever seen in a game (well, I have, but it'll make sense when you get there).

Also, the breadth of dumb side stuff returns. You can still go to the movies, but this time around, there's a selection of emulated retro games (with classics like Super 3D Noah's Ark, Bible Adventures, and Gourmet Warriors) as well as the likes of speed dating, the comedy club, and helping out random citizens around the world. I got super into the skateboarding time trials present in each of the hub areas, trying to get the highest times possible, and I spent an embarrassing amount of time watching old commercials in my room (but the Glover N64 commercial popped me big time).

The King Is Half-Undressed

An in-game screenshot from first-person shooter High on Life 2

(Image credit: Squanch Games)

Unfortunately, High on Life 2 feels like it could've used a little longer in the oven. Firstly, the visuals – while generally good-looking stylistically – have that smeared-in vaseline look at times. I also found the game either way too bright or impossible to see when I had HDR enabled, with no way to actually adjust the HDR in-game aside from a general gamma slider, so I had to disable it from the console settings to make it less obnoxious.

Performance issues weren't always present, but when the framerate issues hit, they really hit. There's a specific boss that takes place in a field, which is probably the longest boss fight in the game as it is, but the framerate absolutely tanked during this segment, making what should've been a highlight to cap off a great section of the game an annoyance.

This was on PS5 Pro too, mind you, so I can't imagine what the base PS5 or Xbox Series S versions are like. There isn't even a performance option either, just which upscaling mode you wish to use – but frankly, I didn't see a difference between PSSR and TSR in either performance or looks.

Worst of all, however, were the glitches. Multiple times, I would get stuck in the maps or fall through the ground, including one where I was amid a great side quest about going to the zoo with another character, but once I reloaded my last checkpoint, I was locked out of the mission. I also would occasionally get random freezing; while the game never crashed, these could last for a good 20 seconds at their worst. The glitches got even worse towards the end of the game, with the final boss bugging out on me multiple times, between my weapons entirely locking up or the ground just straight up disappearing, sending me into a freefall.

High On Life 2 won me over in ways I didn't expect when it was first announced. It's a funnier, bolder, and – crucially – faster sequel that turns it from a novelty into a strong FPS contender in its own right. But it's also a game that could've seriously used some more time in development as far as performance is concerned.

Aside from those issues, it's a wonderfully imaginative FPS campaign with a Ratchet & Clank-esque level of playfulness when it comes to weapons, set pieces, and levels, and it has turned me from a naysayer to someone who is looking forward to the next one.

Should you play High on Life 2?

Play it if...

You're after a unique, fast-paced FPS experience
High on Life 2 takes you through some wonderfully varied levels that make the game feel like it's at a breakneck pace. And the addition of skateboarding makes for blissful movement that feels ultra satisfying once you get it down.

You liked the first game
High on Life 2 is just High on Life, but bigger, funnier, and more confident. It feels like a game that is exactly what a sequel should be, meaningfully building on what worked in the original while targeting its shortcomings.

Don't pt if...

You're sensitive to performance issues
High On Life 2 really could benefit from some extra polish; the visuals can look rough in places, the framerate absolutely tanks itself during certain moments, and the glitches are plentiful.

You really don't like the humor of the first
I didn't love the original game's humor, but there were still some funny jokes in there, even if they were marred by annoying characters or poor delivery. While I'd say it's better on the whole, humor is still pretty similar this time around, with awkward over-the-top exposition, and more.

Accessibility features

High on Life 2 has a number of accessibility features, like speaking indicators, subtitles, and UI size options, and an option for "hyper legible text" for the subtitles, which gives it a bolder font.

There are colorblind options for Deuteranope, Protanope, and Tritanope with a slider to tune how severe these are. But conversely, a lack of rebindable controls and lackluster input settings fall a bit flat.

An in-game screenshot from first-person shooter High on Life 2

(Image credit: Squanch Games)

How I reviewed High on Life 2

I played High on Life 2 for 18 hours. In this time, I finished the main campaign, all of the skating challenges, and delved into a good amount of side content like the trip to the zoo, escape room, and comedy club.

I played the game on a PS5 Pro between a Samsung Q60D TV with a Samsung HW-T450 soundbar and a Samsung Odyssey G5 gaming monitor with a PlayStation Pulse 3D Headset.

First reviewed February 2026

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Author: admin | Category: Mobile phones reviews | Comments: Off

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Author: admin | Category: Mobile phones news | Comments: Off

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