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Final VR2000 review: capable FPS gaming earbuds
3:00 pm | July 28, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , | Comments: Off

Final VR2000: Two-minute review

If all you’re after is a pair of gaming earbuds to use while playing online first-person shooter (FPS) titles like Counter-Strike 2 or Call of Duty: Modern Warfare 3, then don’t hesitate to buy the Final VR2000. The boutique Japanese audio brand has crafted a formidable pair of gaming headphones, which offer the same excellent design and features of the Final VR3000 but with an audio profile that has been specifically tuned for competitive play.

Designed for enhanced binaural audio, they offer an impressively immersive and detailed soundstage that gives every vital audio cue a clear sense of direction. Everything from distant gunfire to nearby footsteps comes through in vivid detail, giving you a clear edge over your opponents. They’re also lightweight, as comfortable to wear as many of the best gaming earbuds, fully compatible with PC in addition to every major console plus mobile, and come with five pairs of ear tips and removable ear hooks to help ensure the perfect fit.

That said, the middling microphone of the Final VR3000 is still very much present here. Your in-game comms will be perfectly serviceable, but using them in conjunction with a standalone microphone is definitely the way to go for frequent chatters. There’s also the matter of the audio tuning, which lacks bass and leads to a slightly tinny overall sound. This is ideal for hectic shooters, where you don’t want to become overwhelmed by loud gunfire and explosion effects, but makes them a poor fit for more cinematic single-player titles and music.

The Final VR2000 earbuds next to the corner of a PS5 DualSense Wireless Controller.

(Image credit: Future)

Final VR2000: Price and availability

  • $69.99 / £59.99 / around AU$115 
  • Available via Amazon
  •  Cheaper than the Final VR3000

The Final VR2000 earbuds come in at $69.99 / £59.99 / around AU$115 and are readily available at Amazon in the US and UK. This is $10 / £10 / around AU$5 less than the Final VR3000. While those headphones are definitely a better fit for a more general audience, this small saving makes the Final VR2000 the clear choice if you intend to play lots of FPS games. They are also cheaper than many of the best wired gaming headsets, making them a strong alternative if you want to keep costs down.

Final VR2000: Specs

Final VR2000: Design and features

The most visible difference between the Final VR2000 and the Final VR3000 is that this pair comes in a dark green color rather than plain black. This is a clear nod to their intended audience, embracing the military aesthetic in an understated and classy way. Everything else about the earbuds is practically identical, meaning that they still have an angular shape which fits very well in the ear. 

They are likewise worn with the cable pointed upwards and hooked around the top of each for additional support, like a pair of in-ear-monitor (IEM) headphones. Both of these factors keep them feeling secure and comfortable, even over lengthy sessions which is definitely a plus on the occasion that a particularly grueling match drags on into overtime.

Materials feel high-quality across the board and the same five alternate ear tips are also included with the Final VR2000 too, on top of a small carrying pouch and removable ear hooks. The ear tips are color-coded and, again, provide a brilliant fit once you work out the correct size for you. Because of this, you likely won’t need to use the included ear hooks at all, which is a good thing as they remain as fragile and fiddly to install as ever.

The only other notable element of the Final VR2000 are the audio controls present on the cable of the right earbud. They’re pleasantly clicky and offer a volume up, volume down, and pause button - though unfortunately these don’t work outside of mobile platforms.

A close up shot of the Final VR2000 earbuds.

(Image credit: Future)

Final VR2000: Performance

The Final VR2000 perform excellently in any of the best FPS games. They offer fantastic binaural sound, lending everything an impressive sense of direction. This is especially useful in competitive scenarios, where being able to identify the origin of a footstep or other audio cues can make a difference between a win or a loss. As wired earbuds, you also don’t need to worry about any possibility of latency or delay.

When it comes to their overall tuning, the bass has been noticeably decreased compared to the much heavier sound of the Final VR3000. Crystal clear mids mean that spoken dialogue comes through clearly but music still sounds flat and pretty lifeless on the whole. This is not necessarily a bad thing though, as these headphones are clearly not intended for single-player cinematic titles or more general music listening. In a hectic FPS, the lack of bass prevents loud effects like gunfire or explosions from becoming too overwhelming and makes it much easier to focus on more important sounds like the aforementioned footsteps or communications from your teammates.

The biggest disappointment here is the in-line microphone, which is far from one of the best microphones and decidedly average at best. It sounds quite muffled and does a very poor job of blocking out background noise, which might be a dealbreaker if you intend to use these headphones as your primary mode of communication in a loud environment. It’s a real shame, especially given the fact that many cheaper earbuds aimed towards FPS gamers offer substantially better microphones. 

Should I buy the Final VR2000?

A close up shot of the Final VR2000 earbuds.

(Image credit: Future)

Buy it if...

You play lots of online FPS games
If you’re after a pair of earbuds to use in competitive FPS games, then you will struggle to find options that are better suited to that purpose than the Final VR2000.

You value a comfortable design
These are some seriously comfortable earbuds and come packed with everything that you need to find the perfect fit. Pick them up if you’re after a pair that can be worn for hours at a time.

Don't buy it if...

You don’t own a separate mic
With a focus on FPS gaming like this, it’s a shame that the microphone of the Final VR2000 is so mediocre. Look at other options if you don’t already own a separate mic.

Also consider...

Still not keen on the Final VR2000? Here are two other wired options to consider.

Final VR3000
This slightly more expensive pair also from Final are much better suited to general gaming. They offer the same immersive sound, but with much richer bass that’s perfect for single-player adventures.

For more information, check out our full Final VR3000 review

SteelSeries Tusq
The SteelSeries Tusq underwhelm when it comes to overall build quality, but come in much cheaper than the Final VR2000 and offer a far better mic to boot.

For more information, check out our full SteelSeries Tusq review.

A close up shot of the Final VR2000 earbuds on a wooden surface.

(Image credit: Future)

How I tested the Final VR2000

  • Used for over two weeks
  • Tested with PC, PS5, and Xbox Series S 
  • Compared to other gaming earbuds 

I tested the Final VR2000 for just over two weeks. During that time I played a wide range of FPS games, including Counter-Strike 2, Team Fortress 2, Call of Duty: Modern Warfare 3, Call of Duty: Advanced Warfare, and Call of Duty: Vanguard. I predominantly played using a PC and PlayStation 5, though I also tested the headphones with an Xbox Series S over a few rounds of Fortnite

I endeavored to try the headphones with a range of other genres, too, in order to assess their performance. This involved continuing my ongoing playthrough of Rise of the Ronin, in addition to some hours in The Last of Us Part 2 Remastered and The Sims 4.

Throughout my time with the earbuds, I compared my experience to my hands-on testing of other models including the Final VR3000, Final VR500, Turtle Beach Battle Buds, SteelSeries Tusq, and more, finding them to be a capable FPS-oriented alternative.

Read more about how we test

First reviewed July 2024

BenQ Zowie EC2-CW review: no-nonsense esports performance
9:38 pm | April 25, 2024

Author: admin | Category: Computers Computing Gadgets Mice Peripherals & Accessories | Tags: | Comments: Off

BenQ Zowie EC2-CW: Two-minute review

The BenQ Zowie EC2-CW is a no-frills wireless gaming mouse intended for high-level esports play. It trades flashy specs and extraneous features for supremely reliable performance and comfortable ergonomics, making it easy to recommend if you’re searching for a plug-and-play mouse specifically for use in competitive first-person shooter (FPS) titles like Counter-Strike 2. For everyone outside of that niche, however, the high asking price and plain design mean that you’re likely to be better served by more mainstream options.

A wireless version of the existing Zowie EC2-C, which is a popular pick for professional FPS players, the Zowie EC2-CW sports a highly ergonomic right-handed asymmetrical factor that fits in your palm like a glove. It remains impressively comfortable over extended periods of use, which is especially important if you’re going to be undertaking lengthy practice sessions.

The BenQ Zowie EC2-CW gaming mouse on a colorful mousepad.

(Image credit: Future)

While I personally experienced the highest level of comfort with the medium-sized EC2-CW, there are also two additional models available: the EC1-CW and the EC3-CW. The EC1-CW is longer and wider and the EC3-CW is a little shorter. Each version differs by a few grams in weight but is otherwise identical in terms of features. I suspect that the EC2-CW is going to be the best option for the majority of players, but it's still excellent to see alternatives for those with bigger or smaller hands. That said, there isn’t a single model that is suitable for left-handed users at the moment which is a disappointment.

Although manufacturer BenQ declined to offer any exact details regarding the construction materials and components used in the mouse, making them seem like some kind of closely guarded trade secret, it’s safe to say that the exterior is made of a smooth black matt plastic. This means that I also can’t say for sure what kind of micro switches are used for the main buttons, but can vouch for their satisfying level of actuation depth and ability to provide accurate, clean inputs. The mouse also features two additional buttons on its left side, which are both generously sized and fit well under the thumb thanks to their slightly curved shape. 

The scroll wheel is made of a rubberized material, with pronounced ribs. Scrolling uses a careful notched motion that requires a fair amount of force to turn, which took me a little while to get used to. In the long run, however, the more precise controls proved extremely beneficial and helped prevent any unfortunate accidental weapon-switches in even the most high-intensity moments of ranked Call of Duty: Modern Warfare 3.

The BenQ Zowie EC2-CW gaming mouse on a colorful mousepad.

(Image credit: Future)

Hidden just below the scroll wheel are three miniscule white LED lights. These illuminate while the mouse is receiving power, denoting the current charge level on a scale of one to three. It's a useful way to keep track of your remaining battery life which is quoted to last roughly 70 hours - a figure that I found was generally accurate no matter my choice of settings. On the underside of the mouse, you will find the mode switch (which alternates between wired and wireless mode), a report rate switch button, and a DPI switch button. LED lights positioned alongside intuitive labels show your current report rate, which can be switched between 125 Hz, 500 Hz, and 1000 Hz. 

There is also an RGB LED denoting your current sensitivity, which can be raised to a limit of 3,200 DPI. This is quite a modest figure, ten times lower than the 32,000 DPI of other premium mice like the Logitech Pro X Superlight 2. While this might be a dealbreaker for some, most professional Counter-Strike 2 players actually tend to favor a sensitivity as low as 400 DPI or 800 DPI. Handily, both a 400 DPI and 800 DPI mode are built-in - an essential addition when there is no available companion software meaning the mouse is restricted to its range of out-of-the-box presets. 

The BenQ Zowie EC2-CW gaming mouse on a colorful mousepad.

(Image credit: Future)

Another area where the Zowie EC2-CW appears to be behind the competition is in its relatively hefty weight of 2.79oz (79g). This is higher than many other wireless gaming mice at this price range, but seems to be a considered choice rather than an oversight. Playing at 800 DPI, the weight lends a fantastic level of precision that would simply wouldn’t be able to achieve otherwise. Accidental movement is almost impossible, helping you keep your sights on target in titles where one pixel of inaccuracy can cost your team the win. A replacement set of adhesive skates is also provided in the box, ensuring that you can keep the level of friction consistent if the set that comes preinstalled begins to wear out.

Even though the mouse can be charged through a front USB-C port using the lengthy cable packed in the box, which is also used for wired play, it comes packed with its own compact charging dock. The mouse connects to the dock through two metal contacts on its underside, easily slotting into place. In addition to providing easy charging, the dock doubles as a wireless receiver, reducing the potential for signal interference by drastically cutting down the distance that would be present with a traditional wireless dongle. I've suffered from the occasional signal dropout or odd moment latency using other wireless mice via a wireless dongle, but did not experience anything of the kind with the Zowie EC2-CW with its wireless receiver. 

The BenQ Zowie EC2-CW gaming mouse on a colorful mousepad.

(Image credit: Future)

It’s a fantastic inclusion on the whole, especially when you consider that it’s quite compact and easy to fit into your setup. Although using the wireless receiver is definitely the way to go, a more conventional USB receiver and dongle extender are also included here giving you plenty of options. 

If you have the budget to spend and truly value reliability and performance in competitive FPS titles above leading specs and a flashy design, it’s easy to recommend the Zowie EC2-CW. If that’s not you, however, be sure to check out some of the top alternatives listed later on.

BenQ Zowie EC2-CW: Price & availability

  • How much does it cost? $119.99 / £129.99 / AU$179
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

The Zowie EC2-CW costs $119.99 / £129.99 / AU$179. It is readily available in the US, UK, and Australia either directly from BenQ or via third-party retailers like Amazon. Although this is very much a high-end price tag, it comes in slightly cheaper than some of the leading alternatives such as the ASUS ROG Harpe Ace Aim Lab Edition, which costs $139.99 / £139.99 / AU$189.

Given the more modest specs of this mouse, you’re definitely paying a large premium for the ergonomic shape and wireless receiver. If you’re willing to compromise on the wireless connectivity, you can pick up the wired Zowie EC2 for just $44.99 / £64.99 / AU$99 which boasts the same fantastic design. If you are set on a wireless gaming mouse, however, the comfort offered by the Zowie EC2-CW definitely makes it worth considering even at this lofty price.

The BenQ Zowie EC2-CW gaming mouse on a colorful mousepad.

(Image credit: Future)

BenQ Zowie EC2-CW: Specs

Should you buy the BenQ Zowie EC2-CW?

Buy it if...

You value ergonomics above all else
By far the most compelling aspect of Zowie EC2-CW is its ergonomic design, which is incredibly comfortable in the hands. With three sizes to choose from, you’re likely to find the perfect fit.

You don’t mind a plain design
The Zowie EC2-CW looks about as understated as they come, which could be quite appealing if you’re tired of the RGB-laden aesthetic of much of the competition.

You want a dock
The wireless receiver not only cuts down on the potential for signal interference but also doubles as a convenient charging dock, making it easy to keep the Zowie EC2-CW topped up with juice.

Don't buy it if...

You’re left-handed
The Zowie EC2-CW is asymmetrical and designed exclusively for right-handed users. With no left-handed option available at the moment, this is one to avoid if you need a left-handed mouse.

You want more impressive specs
Although it performs fantastically, the Zowie EC2-CW doesn’t have particularly impressive specs on paper. If you want the highest possible DPI or the lightest weight, consider other options.

BenQ Zowie EC2-CW: Also consider

How I tested the BenQ Zowie EC2-CW

  • Tested for three months
  • Tested with top esports titles
  • Used daily for both work and gaming

I spent three whole months using the Zowie EC2-CW as my main mouse. This meant daily use for productivity tasks and internet browsing, plus a lot of gaming.

While I predominantly focused on PC esports FPS titles like Counter-Strike 2 and Call of Duty: Modern Warfare 3, I also played plenty of other games. This included lots of nefarious scheming in Evil Genius 2, a playthrough of The Caligula Effect: Overdose, some Team Fortress 2 with friends, and more. I made sure to test the mouse using its wireless receiver, in addition to its wireless dongle and a wired USB-C connection.

As a hardware writer at TechRadar covering gaming hardware, I have no shortage of hands-on experience with gaming peripherals. In addition to maintaining our guide to the best mice for CS:GO and CS2, I’m a dedicated FPS player with an almost embarrassing number of hours spent in all the latest and greatest titles.

Read more about how we test

First reviewed April 2024

Synapse Review – Mind palace mayhem
6:19 pm | July 7, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off
Review Information

Platform reviewed: PS5 / PSVR 2

Available on: PS5 / PSVR 2

Release date: July 4, 2023 (Out Now) 

PSVR 2 finally has another exclusive to shout about. Synapse is the next game from nDreams (Fracked, Phantom: Covert Ops), and it taps into the growing reputation of the VR roguelike, a genre that is slowly being refined by savvy developers, generating innovative results. 

In Synapse, your mission is complicated: enter the mind of the once-respected, now dangerous Colonel Peter Conrad and tackle his procedural mind baddies to prevent imminent disaster. You’ll wipe out increasingly complex arenas full of goons as you progress deeper into his subconscious with the aim of extracting his juicy secrets.

Along the way, you’re coached by a handler who has a history with the colonel, and as you namelessly rage against the dying of the light, they bite at each other and allow you to unravel tantalizing bits of sub-narrative intrigue. 

The Colonel and The Handler are voiced by David Hayter (Solid Snake) and Jennifer Hale (Commander Shepard, Rivet), respectively, and, as legends of the voice-acting game, they put a real shift in and elevate the experience considerably, even if the story is ultimately quite predictable.

The player levitates an enemy with neon-tinged telekenesis in Synapse

(Image credit: Sony)

But that’s not really the draw of Synapse. As the trailers have shown, it’s mostly about indulging your inner Jean Grey as you activate traps, move platforms, and lob barrels at bad guys. This is tempered by a weapon in your other hand, which you’ll use to tap heads and speed up your body count. 

It’s a pretty tricky game (as roguelikes tend to be), and I wouldn’t recommend Synapse as somebody’s first VR experience. But if you’ve beaten Half-Life Alyx or The Light Brigade and you’re looking for more of that high-intensity shooter action, Synapse delivers in its own endearing way. It’s not breaking any new ground, but it has some fun ideas, and most importantly, it’s a welcome stocking stuffer in the PSVR 2’s library, which is starving for reliable exclusives at present.

My favorite thing about Synapse is how it augments this compelling fantasy with the unique features of the headset

My favorite thing about Synapse is how it augments this compelling fantasy with the unique features of the headset. The PSVR 2’s eye-tracking means you just have to look at the object you want to fling in order to highlight it, which speeds up the pace of combat considerably. The tracking isn’t perfect all of the time, but when it works, it’s a treat and adds a level of compelling nuance to the gunfights. 

Texture work, assets, and enemy models are nice and detailed up close, but while it feels like Synapse has an ‘art style’ of its own, it doesn’t ground me in the fantasy of being in another person’s mind with the same efficacy as the likes of Psychonauts. Terracotta artifacts of The Colonel’s consciousness sit stoically in the background of certain stages, but I was left wishing that they would come and truncate the action. The static monochrome backgrounds make the Colonel’s mind seem dull. 

A technicolor door looms against a monochrome background

(Image credit: Sony)

There’s a decent amount of variety as you push through the zones toward Hayter’s hippocampus, but you’ll eventually note the similarities in architecture, so it’s not quite a different run every time. Enemies range from your typical grunts to frustrating flying leather monsters and minigun-toting brick heads that look like The Heavy from Team Fortress 2

Best Bit

The player detonates a barrel while firing their pistol in Synapse

(Image credit: Sony)

The Sense Controller’s Adaptive Triggers allow you to gently levitate a barrel towards your target and then pull hard to crush it and cause a deadly explosion. You will almost certainly end up murdering yourself several times with this feature before you figure out the required tensile strength, but, once you do, it’s extremely satisfying. 

The most annoying foes, however, are the ceaseless phantoms that run at you, all with the aim of exploding and taking you with them. Sometimes, you’ll be backed into a corner and you won’t have the means to deal with them, but worse still is when they’re far enough away, and you get the drop on them with a deft shot, only for them to explode at a considerable distance from you and still deal damage despite your best efforts. It’s a nuisance that speaks to the game’s limitations.

For a game that you can run through in an hour or two (with the right luck and equipment), the pool of baddies is sufficient, but I often found myself hoping that Synapse would throw a few extra spanners into the works. For example, when you first face heavy enemies, you learn that you have to literally pull their armor off with telekinesis so you can hit their weak spot. I had assumed this kind of mechanical fun would extend to the rest of the game’s special enemies, but there’s no such luck.

the player reloads in Synapse

(Image credit: Sony)

The base-level enemies all look very similar to each other, too, barring changes in weaponry. They also share the same voice lines which, as you might expect, eventually start to grate. Broadly, it also became very annoying to have to hunt the last few enemies on a map, as they seem to spawn in chunks regardless of where you are. 

That said, dispatching these bad dudes with the tools at your disposal is solid fun, especially when you start to collect extra abilities with the ‘Defiance’ you earn from kills and pickups. Each level has its own set of stalls you can approach to grab health, upgrades, and weaponry, and you can upgrade the stalls by completing mini-missions within your run. This is where the roguelike elements manifest.  

When you die, you can redeem said missions to earn more currency and upgrade points, spending these on a permanent skill tree in the game’s hub to better yourself. 

Haptic feedback does a lot of the work in making the guns feel nice, as they can feel a bit toy-like in practice, lacking heft and recoil. The grenade launcher and shotgun, in particular, feel a bit weak. I used the pistol, mostly, which comes into its own with an ability that turns the last bullet in each mag into a grenade, which saved my ass countless times. 

The player kills a pair of phantoms with rapid pistol shots

(Image credit: Sony)

Broadly, the abilities available to you are more than mere stat buffs and meaningfully change the game, such as providing homing shots. Some even offer interesting gambits, like reducing or improving the power of explosions, which could help or hinder you depending on your loadout. All of these factors meld to create a challenge that is well worth the effort it takes to fight, die and come back stronger as you endeavor to persevere.

Unfortunately, there are a few run-killing glitches in the game. I lost my telekinesis hand a few times and couldn’t retrieve it, and on one awful occasion, had a Heavy blow up the cover I was holding onto, leaving me trapped in place in front of a firing squad. 

Either way, I beat Synapse on my third run without very many upgrades unlocked, and my VR aptitude was pushed to its very limits, offering a challenge that made the experience exhilarating. 

The abilities available to you are more than mere stat buffs

At one point, I was protecting a giant neon cube I had found as I slowly edged my way up a seemingly endless flight of stairs, fighting off a serious horde of nasties. I began talking to the inanimate object, and I was emotional when they nearly fell off the edge of the map - they became my best friend and saw me through to the game’s first ending. Unfortunately, that homegrown narrative meant more to me than any facet of the game’s story. 

So when the adrenaline had subsided, and I redeemed almost every unlock, I found it hard to meaningfully come back to Synapse with just the promise of more narrative. I still enjoyed the gunplay and environmental tinkering, but the broader lack of variety hampers the game’s replayability. Even with all these caveats, Synapse would easily make it into a list of the best games on PSVR 2, especially as one of the hardware’s few exclusives. It’s a substantial experience, not a tech demo, and we need more of those. 

Accessibility features 

Synapse has an accessibility menu that allows players to activate a vignette with varying degrees of intensity, which will help with motion sickness while moving. You can also choose to swap between incremental and smooth turning depending on your experience with VR, change dominant hands, and add subtitles. However, Synapse conspicuously misses navigation alternatives like teleportation or blink movement, meaning that players are forced to move in a realistic fashion with the left stick – a big ask for VR newbies. 

How we reviewed Synapse 

I completed Synapse’s core campaign and then continued running through its zones with a range of different weapons, picking up nearly all of the game’s unlockable abilities. I made sure to test out every part of the game’s combat toolset and use different ability combinations as possible so as to test every aspect of Synapse’s combat mechanics.

If you're looking to get the most out of your PSVR2, we've got a list of all the best PSVR2 games. We've also got a great list of all the best PS5 games if you're looking to put the headset down for a bit.

Review: Qpad QH-90
3:02 am | April 12, 2013

Author: admin | Category: Cameras | Tags: , | Comments: None

Review: Qpad QH-90

This manufacturer knows how to treat you like a pro gamer. These nearly top-of-the-line headphones from QPad, the Swedish purveyor of fine gaming ware[……]

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