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Metaphor: ReFantazio review: truly a turn-based RPG for the ages
2:30 pm | October 15, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, PC
Release date:
October 11, 2024

Shin Megami Tensei and Persona series developer Atlus is back with its first original franchise in years in the form of Metaphor: ReFantazio. This new game trades in the modern-day Japan backdrop for a decidedly dark fantasy setting - something we haven’t really seen from Atlus since the Etrian Odyssey series.

However, Metaphor’s take on fantasy is remarkably different from its peers - and it’s highly ambitious. The game presents a world racked by discrimination and a broken class system in which church and state very much operate hand in hand. It explores how peoples’ fear and anxiety can be weaponized against them - and how that can cause people to confidently act against their own best interests time and again.

This - paired with an evolution of Atlus’s challenging ‘press turn’ battle system that merges the best elements of the developer’s other franchises - makes for a constantly engaging role-playing game (RPG) that never once grew stale across its mammoth 80-hour runtime. With all that said, Metaphor: ReFantazio is easily the best RPG of the year, one of Atlus’s best games to date, and shouldn’t be missed whether you’re familiar with the developer’s back catalog or not. 

Fight for your right

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio’s world is inhabited by numerous humanoid tribes, each with their own defining features such as horns, wings, or facial markings. Most of the tribes tend to keep to themselves, with rarely a nice thing to say about one another. Most have also fallen into the teaching of the Sanctist Church, which also acts as the world’s primary governing body.

Our protagonist hails from the eldan tribe, a near-extinct race defined by the fact that they have no, well, defining physical features at all. They are the closest to resembling real-world humans and thus are the most shunned of all of Metaphor’s societies. What the game refers to as ‘humans’ are instead towering, demonic monstrosities that roam the land, terrorizing countryside and communities both. You can see a bit of meta-commentary starting to form there, then, but to divulge more here would be to encroach on spoiler territory.

The story in Metaphor begins as the world is thrust into a rite of royal succession. The culprit is a high-ranking military man known as Count Louis. After assassinating the king in cold blood and placing a curse on the prince that puts him into a coma, we, as the prince’s aide, are tasked with bringing the Count to justice. However, that’s much easier said than done; while the populace knows Count Louis to be the culprit, discontent with the royal family and the Sanctist Church have made him a popular figure and thus a frontrunner to succeed the throne.

Best bit

Metaphor: ReFantazio

(Image credit: Atlus)

The battle system in Metaphor: ReFantazio is its crown jewel. Archetypes are a phenomenal evolution of both Personas and Shin Megami Tensei’s highly customizable demon builds. Being encouraged to change up your party and archetype composition between quests and dungeons means you’ll constantly have your thinking cap on when it comes to clearing content as efficiently as possible.

Much of Metaphor’s narrative revolves around the ‘Tournament for the Throne’- a contest set into motion by the deceased king. It’s here where our protagonist and his band of comrades must make a name for themselves in order to be considered worthy of Louis’ attention.

It’s an eclectic and diverse bunch, too. There’s Strohl - a nobleman’s son bent on killing Louis after razing his village to the ground - as well as Hulkenberg, a decorated royal knight who blames herself for being unable to protect the family in her charge. And that’s just the first two party members; the rest each have their own vibrant personalities, motivations and backgrounds that are equally rich and tragic. I’m also a huge fan of the wide variety of British accents used in the game’s English dub, ranging from East London ‘cockney’ and Welsh to Irish and Liverpudlian.

Overall, Metaphor: ReFantazio presents a constantly gripping story that I found incredibly difficult to step away from. It’s a veritable virtual page-turner where I often found myself playing into the wee hours of the night just to unfurl the next chain of unpredictable events. 

Royal beggars

Metaphor: ReFantazio

(Image credit: Atlus)

The flow of gameplay in Metaphor: ReFantazio feels like a broad mixture of systems from other Atlus games. Like the Persona series, Metaphor features a calendar, but it only covers about four months as opposed to a year. The tradeoff there, then, is that you’re not attending school in Metaphor, and therefore there’s more you can do in a single day. Days are broadly split into two halves; day and night. Performing an activity consumes one of these halves, unless you’re exploring a dungeon, which will take up the whole day.

Metaphor repurposes Persona’s social link system as ‘Followers.’ There are 14 of these that’ll gradually unlock over the course of the game, and includes your party members and non-player characters (NPCs) that play a key role in the narrative. Improving your standing with your followers is crucial, as you can unlock various benefits such as increased battle experience, cheaper rates at shops, and new Archetypes to take into combat (more on those later).

You’ll also have opportunities to perform activities that increase the protagonist’s five Royal Virtues. These are Courage, Wisdom, Tolerance, Eloquence and Imagination, and upgrading them is essential to unlocking further bonuses with your Followers. My tip would be to spend your free days improving these, if you don’t have any dungeons to explore or present Follower conversations to see to.

Tasks like these will most often be done in the days you have before a plot-crucial deadline, which usually comes in the form of clearing one of the game’s major dungeons. I often found myself planning out my days in advance, and there’s a great deal of satisfaction in clearing up your to-do list with enough time to spare.

What's your Archetype?

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio employs Atlus’s ‘press turn’ style of battle system most commonly found in the Shin Megami Tensei series. Essentially, on your turn, you’ll have up to four actions based on the number of characters in your party. By attacking, guarding, or using an item, you’ll consume one of these actions by default. However, hitting an enemy’s elemental weakness (or passing a character’s action onto another) will only consume ‘half’ of it, thus increasing the number of actions you can perform in a whole turn. On the other hand, if an enemy dodges, blocks or repels your attacks, you’ll lose precious actions or possibly even your whole turn.

As a result, battles will typically either be a resounding success or a crushing disaster. Mercifully, Atlus has thrown in some lifelines this time. You can choose to restart a battle at any time (with enemy weakness and resistance analysis carrying over), and the game isn’t instantly over if the protagonist dies in battle.

The real genius of Metaphor’s battle system, though, is Archetypes, which feel more like traditional RPG classes that each bring their own sets of skills and abilities.These are Persona-esque summoned entities in appearance, but they really feel more like Shin Megami Tensei’s demons, with all the customizability and player expression those bring.

Also, there are zero restrictions on party members equipping different Archetypes. Unlike Persona, it’s not just the protagonist that gets free reign. As a result, different quests and dungeons will typically require you to change up your party and Archetype composition each time. For example, some enemies may be susceptible to a specific element, encouraging you to bring along magic casters. Others, rather humorously, might be enraged if they so much as see a staff, implying you should bring along a number of melee-based Archetypes.

Metaphor: ReFantazio

(Image credit: Atlus)

Now, party members do have base stats to consider. Hulkenberg has high Endurance by default, making her excel with tankier Archetypes like the Knight or the Brawler. Heismay (a former knight hailing from the mouse-like eugief tribe) is physically weaker but has naturally high Agility, meaning Thief and Gunner Archetypes are perfect for him. Strohl is something of an all-rounder, making him handy for trying out specialist Archetypes like Merchant (which has attacks that literally cost money) and Faker (which specializes in applying debuffs to enemies).

Archetypes also have some leeway in which skills they can equip with up to four free slots with which they can inherit skills from others. This means that you can carry over skills that you regularly rely on should a quest or dungeon require you to change up your Archetypes. Each also has its own set of resistances and elemental weaknesses, which you’ll need to take into account to avoid enemies getting too much of an advantage.

To summarize, I think this is Atlus’s most rich and in-depth battle system to date. You simply can’t plow through the entire game relying on the same handful of Archetypes; you’re constantly asked to adapt to the situation at hand. This means you’ll get plenty of use out of every party member (there’s little room for choosing favorites here), and discovering which Archetypes are best suited to each - not to mention unlocking more powerful versions of them - is an adventure in itself.

Delightfully dystopian

Metaphor: ReFantazio

(Image credit: Atlus)

While not the most visually stunning game on the market, Metaphor: ReFantazio nonetheless sells its setting with incredible art direction. The brutalist architecture of the royal capital of Grand Trad is striking, as are its dingy alleyways where the least fortunate in society congregate. Even in more seemingly well-to-do areas like the castle town of Martira or the port of Brilehaven feel like they’re subtly stagnating, helped in part by the deliberately drab color palette that goes a long way to sell the grim fantasy setting. It’s certainly Atlus’s grittiest-feeling game - probably since the PlayStation 2’s Digital Devil Saga.

The game’s soundtrack is also a highlight with renowned composer Shoji Meguro returning for the score. Here, he trades in the infectious pop beats of Persona and the grimy rock sound of earlier Shin Megami Tensei games for something more orchestral and offbeat. The battle themes are the crowning achievement here, for sure; while they took some time to grow on me, the fast-paced, almost overbearing chanting really helps drive battles forward.

Unfortunately there are some performance issues that Atlus should look to iron out with future updates. Atlus targets 60 frames per second (fps) here, but it can chug as low as 30fps in busier city areas and when traveling between zones. It does hold up better in battles and in dungeons, but overall performance is currently a blemish on an otherwise pristine package.

Accessibility

Metaphor: ReFantazio has no dedicated accessibility features, though it does have a robust difficulty selection for those who want to tailor their experience. Players can also choose to enable a network function that shows how others spend their in-game days, offering a handy bit of guidance in case you’re torn between multiple choices.

Should I play Metaphor: ReFantazio?

Play it if...

You want a truly unique dark fantasy RPG
By combining the best bits of its other series and marrying those with a firmly gripping narrative, Atlus has crafted a truly unique turn-based RPG that’s also among the best stories it has ever told.

You love highly customizable parties
Metaphor’s Archetypes mean that no two quests or dungeons are going to feel the same, and you’ll be constantly encouraged to switch up your composition, skills, and abilities for the best chance at success. 

Don't play it if...

You prefer modern settings
The grim fantasy setting of Metaphor: ReFantazio may not be to your liking if you’re more at home with Persona’s comfier modern-day adventures. 

You don’t like turn-based combat
If you prefer action RPGs or faster-paced battle systems, you might not get on with the relatively slower turn-based affair here - even if the UI and animations are perfectly snappy and responsive.

How I reviewed Metaphor: ReFantazio

My full playthrough from start to credits for Metaphor: ReFantazio lasted around 85 hours on the Normal difficulty setting. During this time, I was able to max out all Follower ranks, unlock most Archetypes and complete most side quests in addition to completing the main story.

Being a fan of the RPG genre and having played almost all major Atlus releases since the PS2’s Shin Megami Tensei 3: Nocturne, I’ve been able to experience the developer’s growth of its turn-based battle systems and storytelling over the years. With Metaphor: ReFantazio, I found a relatively much more mature story and arguably its most refined battle system to date.

I played through the game on PS5 on an LG CX OLED TV, using a DualSense Edge controller, occasionally playing with a JBL Quantum 910P gaming headset which really helped the game’s soundtrack to pop.

First reviewed October 2024.

Visions of Mana review: a thoroughly decent RPG that lacks ambition
6:57 pm | August 29, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on: PC, PS5, PS4, Xbox Series X|S
Release date: August 29, 2024

Visions of Mana is the first original entry in the legendary Square Enix roleplaying game (RPG) franchise after a smattering of well-received remakes and remasters. Does the new game live up to venerated titles of the series’ history? Well, that’ll all depend on what kind of experience you’re looking for.

Off the jump, the most noticeable thing about Visions of Mana is its jaw-dropping visuals. This vividly-colored world really jumps out on an HDR-compatible display, and the game staunchly sets itself apart from the grimdark photorealism of other modern RPGs. Mana’s graphics aren’t state of the art but its visuals nonetheless leave a lasting impression - particularly within its larger cities and sprawling explorable zones.

Being an action RPG, developer Square Enix has managed to craft an interesting - if occasionally cumbersome - combat system. With straightforward combo strings and a range of magic spells, it’s a simple combat system that adds depth with Visions of Mana’s impressive class system that - when applied to the game’s five playable party members - allows you to unlock tons of abilities for highly customizable play. This is easily Visions’ strongest selling point, and worth checking out for alone.

With that all said, I can’t in good conscience say that Visions of Mana will stand the test of time. It’s a highly repetitive game from start to finish, and while its plot has bags of potential with some strong initial narrative hooks, statically-animated cutscenes, and ho-hum voice acting takes much away from the overall experience. Visions of Mana reminds me of Tales of Arise in that sense; a fundamentally great game that fumbles on some of the genre’s core foundations - ultimately leading to a game that likely won’t live long in the memory, and sadly not among the best RPGs we've played this year.

Sell your soul

Visions of Mana

(Image credit: Square Enix)

Visions of Mana is set in a beautiful world with an unenviable burden. Once every few years, the patron Faerie visits each major region of the world to choose an alm - a person of incredible talent and willpower. These alms are typically assigned the element that governs the region they hail from, be that fire, earth, light, darkness, the moon, and so on. These alms, along with a person chosen as a protective ‘Soul Guard’, must make a pilgrimage to the Mana Tree at the center of the world to offer up their lives as sacrifices to sustain life for everyone else.

It’s a strong premise with an immediate hook, and as such, the initial story beats in Visions of Mana are exceptionally compelling. That’s especially so considering regions that fail to deliver an alm to the Mana Tree are met with catastrophe. As a result, we’re given a setup with immediately high stakes, and it paints a picture of an incredibly cruel and unfair world where anything short of perfection is met with disaster.

Our protagonist, Val, has been chosen as the Soul Guard for the latest pilgrimage. What complicates matters is that his significant other, Hinna, has also been selected as the alm of fire. Again, this is a fantastic hook; Val and Hinna are excited to travel the world, but neither wants to have to permanently say goodbye at journey’s end. A quandary arises; do they give into the sacrifice to avert widespread chaos, or do they try and find another way that doesn’t require such a price?

Unfortunately, I found that Visions of Mana’s narrative doesn’t quite explore its themes as well as it should. The game’s darker moments don’t really land due to some extremely static cutscenes with near-unchanging facial expressions. Narratively, such moments also aren’t given much time to really set in, especially as we move from area to area at a surprisingly rapid pace. Things do pick up again in the final acts, thankfully, but large chunks of the story are left feeling hollow and underdeveloped which is a shame.

Our main characters, similarly, don’t offer a whole lot in terms of personality or quirks beyond surface-level stuff. Their designs are lovely and varied, but they almost uniformly feel quite cookie-cutter in terms of overall character development which takes much of the drama out of the plot.

Fight it out

Visions of Mana

(Image credit: Square Enix)

Combat, similarly, is quite the mixed bag. The good news is that Visions’ combat system is very straightforward, making it an easy game to just pick up and play. The bad? This simplicity is let down by some pretty clunky movement and combat feel. 

The characters and their various weapon types have a range of basic and special attacks that can be strung together for combos. Each party member can also learn a variety of spells and activate devastating Class Strikes for big damage when that move’s gauge is full.

Visions of Mana’s class system is easily the game’s most impressive feature. Each of the game’s five party members has a base class when you first meet them. Then, eight more classes are unlocked as you progress through the game, governed by each of the game’s elementals. That makes for a total of 45 classes, with each party member having access to nine each.

Classes get stronger by unlocking new abilities in the Elemental Plot skill tree. Here, each class has a strictly linear track of skills to unlock, redeemable with skill points earned through battle. That linearity might seem disappointing, but it’s somewhat offset by the fact that classes are able to mix and match many of these skills. 

Best bit

Visions of Mana

(Image credit: Square Enix)

I loved the class customization aspect of Visions of Mana. I was hugely impressed by the variety of classes on offer, as well as their unique aesthetics, weapon types, and various spells and abilities that can be unlocked. The fact you can take some spells from one class and apply them to another only heightens this, allowing for some truly fluid combinations within your three-person party.

As an example, I was able to turn Palamena into a damage powerhouse with the Darkness-aligned Reaper class. She has naturally high magic stats, so assigning spells of various elements to this class meant she could adapt to any given situation. Careena, meanwhile, works great as a buffer and healer and most of her classes revolve around this, so kitting her out with spells and skills to both buff characters and minimize the risk of status effects allowed her to be a mainstay in my team of three.

Characters can then further be augmented with the use of Ability Seeds. You’ll find these by opening chests or converting enemy Corestones (items that are randomly dropped from enemies containing their essence) into them once you unlock the ability to do so. Ability Seeds can provide skills and benefits not found within the Elemental Plot tree, and can really help a character reach their full potential.

You’ve got plenty of options when it comes to character builds, then, and that’s awesome. Sadly, the act of combat itself can be a bit cumbersome. Overall movement feels quite slow and occasionally unresponsive. When you jump, your character loses a bunch of momentum which seems counterintuitive for the kind of game this is. The flow of combat, overall, feels similar to Ys 8: Lacrimosa of Dana, albeit less polished and significantly slower. This is a shame, as the vast amount of customization in Visions of Mana has laid the groundwork for what could be a truly excellent combat system. Here’s hoping Square Enix can apply some finer touches via post-launch patches. 

Take a hike

Visions of Mana

(Image credit: Square Enix)

Visions of Mana absolutely nails it in the presentation department. This is a richly colorful game, and the vibrant palette really helps its world to feel alive. It’s not quite an open world here; rather, we have a number of large, explorable zones that are filled with a manageable amount of things to do.

Scattered throughout these gorgeous zones - which range from volcanic jungles to mesmerizing landscapes of ice - are treasure chests, optional combat shrines, and various environmental interactions that make use of your collected elements. The game isn’t absolutely awash with side quests, though the ones that are here boil down to simple monster-slaying or fetch quests that typically amount to little reward. Unlike The Witcher 3 or Final Fantasy 16, you’re not really missing much - narratively or otherwise - by skipping side quests in Visions of Mana.

The soundtrack also sadly doesn’t do much to stand out among the bustle of cities or the throes of combat. It very much takes a back seat and sounds quite low in the mix at default settings. Some later boss and area themes really do slap, however, so it’s not a total dud. It’s just not up to the very high standard set here by the likes of Secret of Mana or Trials of Mana.

In better news, Visions of Mana is superbly optimized on PlayStation 5. The game’s performance mode is especially impressive, managing to hold a smooth 60fps in most occasions, with the odd noticeable dip happening in busier areas or encounters. While I did note a couple of instances where the game froze up for a couple of seconds during exploration, these were thankfully a very rare exception to an otherwise pleasantly stable experience. 

Accessibility

Visions of Mana has a very basic - but welcome - accessibility suite. Subtitles are supported, as well as text language support for English, German, French, Spanish, and Japanese players. You can also fully customize the game’s control scheme and adjust camera sensitivity settings.

Should I play Visions of Mana?

Play it if...

You want a simple and cozy action RPG
Visions of Mana is far from groundbreaking, but it just might scratch that itch if you’re looking for a breezy, straightforward action RPG experience. 

You love class customization
The various classes and the cross-class customization they bring in terms of build variety add much-needed depth to the game, and it’s definitely its biggest selling point.

Don't play it if...

You were hoping for a stronger narrative
Despite its very strong initial hooks, Visions of Mana fails to keep the momentum going through its 30-hour runtime. 

You prefer fluid, fast-paced combat
Combat in Visions of Mana often feels clunky with cumbersome movement and alarmingly short melee attack range. 

How we reviewed Visions of Mana

I played Visions of Mana to story completion, which took around 30 hours. All the while, I sprinkled in plenty of environment exploration, completing numerous side quests and trying out various class combinations with the game’s five heroes. I played the game on PS5 on an LG CX OLED TV with a DualSense Edge controller, but do note that there aren’t any notable haptic feedback or adaptive trigger implementations here.

First reviewed August 2024.

Granblue Fantasy: Relink review – an early contender for action RPG of the year
6:00 pm | January 31, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, PC
Release date: February 1, 2024 

Granblue Fantasy: Relink is finally here, and regardless of whether you’re familiar with the franchise or not, it’s been worth the wait for what is ultimately an unmissable experience for action role-playing game (RPG) fans.

Relink’s flow is fast and energetic - something that you’ll feel throughout every aspect of the title. That goes for story progression, combat, side quests, and even cutscenes. The action RPG rarely feels like it’s dragging its heels, and this is accentuated by a compact 15-20 hour campaign that’s delightfully eager to get you to endgame content as soon as possible.

Even if you’re only staying for the story, you’ll still get an excellent slice of well-told narrative and blisteringly-paced combat that only gets better as you upgrade your favorite characters and weapons. However, you’ll likely find you want to stay with Granblue Fantasy: Relink for the long haul, as the base game has an exceptional amount of content before we’ve even had a whiff of post-launch extras or downloadable content (DLC). 

Skies unknown

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink takes the series’ protagonist (Gran or Djeeta, who you’re freely able to switch between) and their crew to the Zegagrande Skydom - a mass of floating islands in the sky - in their continued search for the fabled land of Estalucia, said to be a utopia among the clouds. It’s a tale that carries on the events of the original mobile game’s story. And while having some prior knowledge here is nice, it’s far from essential outside of understanding the occasional reference.

That’s because Granblue Fantasy: Relink boasts a newcomer-friendly narrative that’s still plenty entertaining. Plus, a fully-featured glossary will get you up to speed on any concepts or terminologies that may be foreign if you haven’t engaged with the series to date. Unsure as to what a ‘skydom’ even is, or want to learn more about the races that inhabit them? The glossary’s got your back. The pre-established lore can be daunting, but the game supports you entirely when it comes to learning about the wider franchise.

Regardless, Granblue Fantasy: Relink’s story is simple but effective. It’s primarily concerned with hopping the player from place to place and keeping a brisk pace while doing so. This focus means that its cutscenes and writing, while excellent on their own, don’t overshadow the best part of Granblue Fantasy: Relink; its phenomenal combat. 

Steel resolve

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink sees you taking a squad of four characters into its various missions, but you’ll only be controlling whoever’s in the lead slot. In single-player, your other party members are AI-controlled. This feature isn’t as much of a hindrance as it may sound, though, as you’re able to swap other characters into the lead slot any time during a mission. And you may want to, as the AI can often forget they have access to crucial buffs and skills and, occasionally, stand directly in front of oncoming attacks without even attempting to evade them which did lead to the occasional frustrating death.

Most characters have a suite of bread-and-butter combos, which are usually a string of basic attacks followed by a strong attack input. This attack style is universal across the cast, but each character also has their own traits and powerful skills to set them apart. The protagonist’s main gimmick, for example, is that their skills become stronger (up to four levels) as you dish out combos.

Most others on the cast are just as unique and interesting. Narmaya can swap between two unique stances for what is essentially two different move sets, similar to how she plays in Granblue Fantasy Versus: Rising. Vaseraga, on the other hand, is a juggernaut who can land charged attacks to build up a gauge that lets him access even more potent abilities.

Best bit

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink’s story boss fights are the highlight here. Often towering in scope, each brings forward unique mechanics that make learning every encounter feel satisfying and rewarding.

The main takeaway here is that Granblue Fantasy: Relink simply feels excellent to play. I had a blast playing with the immensely varied roster of characters and working out how their playstyles could best synergize with a party of four. There’s so much experimentation here that allows you to shape an ideal group. You can have dedicated healers and support characters among your ranks. Or if you’re feeling bold, go all-out offensive with powerhouse characters to rinse bosses quicker at the expense of the team being more vulnerable.

Completing quests and objectives affords you mastery points, which can be spent on every character's exhaustive skill tree, each of which is split into offensive and defensive skills and stat boosts. On top of that, characters’ weapons can be forged, leveled up, and affixed with items that add more stat modifiers. Then there’s sigils, which are essentially equippable motes that offer further stat upgrades. And these are essential for shaping character builds to your liking.

That said, Relink isn’t solely a numbers game. Stats help, of course, and beefier characters are required for more challenging quests. But evasive options like dodges, guards, and parries mean that skilled players are rewarded for getting right in a boss’ grill without backing down.

It certainly can be a lot to take in, though, especially as you begin unlocking new characters. It can take time to figure out where to invest your mastery points and upgrade materials best. Thankfully, Relink does a solid job of introducing all these systems over time. And quest rewards are typically plentiful, meaning you’ll be doing very little grinding even in the early stages of its endgame. 

A picture worth a thousand words

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink provides an excellent entry point for series newcomers, and presents slick combat with a moreish progression loop. To top it all off, the RPG is incredibly beautiful. Despite being fully 3D, Relink nails the painterly look of the mobile game. 

Characters feature detailed cel-shading with hand-drawn touches like armor and weapon wear, and they’re brought to life by fantastic motion capture during cutscenes and superb voice acting across the board in both Japanese and English. The voice cast is also retained from the mobile game and Granblue Fantasy Versus Rising, so if you’ve gelled with these characters for a while, you’ll feel like you’re being reintroduced to old pals in Relink.

Environments look similarly exceptional, with breathtaking vistas and skyboxes that offer an immense sense of scale, despite most maps being relatively small. It’s a wonderfully colorful game, too, really popping with HDR enabled, and bound to shine on any of the best gaming TVs.

Accessibility

Granblue Fantasy Relink accessibility

(Image credit: XSEED Games)

There aren’t any dedicated accessibility options for Granblue Fantasy: Relink at launch. However, the game does feature a combat assist mode that helps more demanding combos and playstyles feel much more surmountable for those who need or prefer a more streamlined approach.

Performance is a big winner here, too. On PlayStation 5, there are options for fidelity (4K at 30fps) and performance (1080p at 60fps) modes. I primarily played with the latter and never once encountered noticeable frame drops. Even split-second performance dips are quite rare against the game’s most monumental boss fights.

Overall, Granblue Fantasy: Relink adds another quality product to the franchise that’s been steadily growing in popularity in the West. It puts forward a confidently fast-paced combat system with layers upon layers of customization and depth. Its extensive endgame will keep you coming back for more, long after you’ve rolled credits, with no shortage of challenging boss encounters. If you’re a series veteran or simply an enjoyer of action RPGs, Granblue Fantasy: Relink makes for essential play. 

Looking to build up your gaming library? Be sure to check out our guides to the best RPGs and the best PS5 games for more titles like Granblue Fantasy: Relink.

Sea of Stars review – a traditional RPG with modern wit
5:33 pm | August 28, 2023

Author: admin | Category: Computers Gadgets | Tags: , | Comments: Off
Review Information

Platform reviewed: PC
Available on: Nintendo Switch, PS5, PS4, Xbox Series X|S, Xbox One, and PC
Release date: August 29, 2023

As the heroes of Sea of Stars, Valere, and Zale, squared up to do battle against a giant worm, a tense beat began to play, before slowly opening into a dramatic score. The way the game’s first boss fight played out followed suit, in a way, with Sea of Stars’ first giant enemy (an enormous worm) smashing the sides of the arena all while the encounter continually escalated. After a fierce back and forth with more than a few close calls, the worm perished in a dramatic and cathartic animation. The battle was won, and I felt great. 

This is the magic at the heart of Sea of Stars. This indie RPG from Sabotage Studio faithfully recreates the thrill of classic turn-based battles that define the best JRPGs while elevating itself through the use of modern genre-blending design principles.

Sea of Stars is all about adventure, offering stunning pixel art visuals, diverse locales, and a simple yet engaging plot. However, Sabotage’s latest RPG is more than just an homage to the classic, early installations of Final Fantasy and Dragon Quest. With Sea of Stars, Sabotage has taken a holistic approach to design, making the game world feel broad, grounded, and cohesive.

Sea of Stars’ writing has a cheeky irreverence reminiscent of indie classic Undertale

Background NPCs have dialogue that makes sense and is consistent with the world, while even small towns have areas you can explore if you’re inclined to go searching for hidden treasure. NPCs also have custom animations to help underscore their quirks, reinforced by character ‘voices’, which are captured by contrasting text sounds for different speakers. There’s even a fishing minigame. These little details add up to give Sea of Stars a depth that exceeds the sum of its parts. 

What’s more, Sea of Stars’ writing has a modern twist, with some cheeky irreverence reminiscent of indie classic Undertale sprinkled in. Characters might make little nods to the tropes that bind the world together, or, in the case of one particular pirate, almost break the fourth wall entirely. This sense of self-awareness keeps the game fresh, offering Sea of Stars a momentum that carries it through its weaker moments. 

A matter of timing

Zale, Valere and Garl battle The Elder Mist

(Image credit: Sabotage)

Beneath its pixelated veneer, Sea of Stars is a surprisingly innovative title, daring to conflate genres in its attempt to build something novel. Though combat is turn-based, the game rewards you for some good timing whenever your character attacks or receives damage. Time a button press right, and you’ll get an offensive or defensive bonus. This little quirk adds an element of tension and excitement to even the most routine of battles.

Character skills also follow suit, requiring you to press buttons when prompted, or hold down buttons and release them at the right moment. In isolation, they amount to very simple mini-games, but, in the context of the game’s battles, they enable you to learn and grow alongside the characters. So, as Valere levels up, so too does your ability to get the timing right on her Moonerang attack. 

Best bit

The party move through the overworld past an immense sleeping dragon

(Image credit: Sabotage)

Our heroes descended into a valley, passing a giant dragon called ‘The Sleeper”. Seeing the dozy titan up close brought me into the world of Sea of Stars in a big way, hinting at a whole universe of myth and potential - all while proving that sprites can be just as awe-inspiring as polygons. 

Combat in Sea of Stars offers a satisfying depth that is made apparent by the game’s approach to regular attacks. Hit someone with a normal attack and you’ll not only recover MP, your spellcasting resource, but you’ll also generate Live Mana, which can be used to Boost characters when they use skills and attacks in battle. Reminiscent of the excellent action economy in Octopath Traveller 2, boosting makes your character more effective, while also imbuing their basic attacks with the character’s signature element.

This latter is vital for dealing with 'Locks', a system whereby powerful attacks from enemies can be weakened or even prevented by hitting them with the right combination of damage types in a given time window. Sea of Stars transparently counts down to every foe’s next move, allowing you to spend your turn wisely and plan accordingly. In keeping with the best traditions of the turn-based RPG, Sea of Stars’ battles feel like dramatic, fast-paced puzzles, challenging players to find efficient solutions to increasingly complex threats.  

That said, a lack of character customization is conspicuous. When characters level up, you can select which stats to increase, but the choice of skills and abilities available to each party member is determined by story beats, rather than player decisions. Though this grants each character a more distinctive set of actions that reinforces their role in the story, it does detract from player agency in a way that had me missing Bravely Default 2’s job system.  

Will it blend? 

the party look out over a cliffisde

(Image credit: Sabotage)

Every other facet of Sea of Stars attempts to blur genre divides, borrowing techniques from across the rich tapestry of modern games to create something novel and refreshing. 

Not only does Sea of Stars place a greater emphasis on traversal than most JRPGs, but the game’s dungeons also borrow from the likes of The Legend of Zelda: Tears of the Kingdom by allowing the player to acquire items that let them interact with the world in new and interesting ways. A grappling hook you find in a necromancer’s lair is a particular gem: it not only allows you to solve the dungeon’s own puzzles but also gives you a tool with which to gain the upper hand over enemies in combat.

The story, too, borrows from outside of the established JRPG toolbox. While the narrative’s bare bones follow the traditional “chosen heroes go off to defeat a great evil” mold, Sea of Stars offers twists that alter the flavor just enough to keep it interesting. Early on in the story, serious and superpowered Solstice Warriors Valere and Zale are joined by Garl, a wholesome young man who loves cooking, meeting new people, and looking out for his friends. 

Having a non-magical party member early on helps place the epic struggle of the Solstice Warriors in a wider context

Seemingly transplanted from Stardew Valley or Animal Crossing: New Horizons Garl’s wholesomeness adds a much-needed counterbalance to Valere and Zale’s stoic determination. Having a non-magical party member early on helps place the epic struggle of the Solstice Warriors in a wider context by allowing us to view their quests through the eyes of an average Joe, all while humanizing the whole affair with Garl’s good-natured gentleness.  

A pirate troupe perform for an inn that's fallen on hard times in Sea of Stars

(Image credit: Sabotage)

Much like Undertale, Sea of Stars isn’t afraid to draw on tropes when needed, skillfully discarding them once they lose their luster. For instance, at one point in the tale, you encounter a group of charming, fourth-wall-breaking pirates. Though initially presented as a comedic interlude, they swiftly gain depth as they’re transplanted from a wholesome trading port to a tavern on a haunted island. In this new context, their irreverent comedy takes a whole new tone, as they take to the stage to lift the locals’ spirits. What was once played for laughs is now used to make a comparatively serious point about hope in dark places. The grief-ridden patrons of the tavern are distracted from their woes, if only for a moment, by these zany pirates. Sea of Stars is full of these moments of theatrical contrast and is all the stronger for it. 

This sense of theater is consistent across the entirety of Sea of Stars. Every story beat is tinged with JRPG melodrama but never feels imprisoned by it, allowing the game to occasionally blur genres and move beyond the established JRPG formula. Though the relatively flat main protagonists and lack of customization options do stifle the game’s flair, Sea of Stars remains an enchanting adventure that will please old-school RPG fans as well as those looking for a cozy adventure.  

Accessibility 

Sea of Stars accessibility relics menu

(Image credit: Sabotage)

Though Sea of Stars doesn’t offer support for colorblind players or those with other visual impairments, the title does offer numerous ways of tweaking the core game experience to make its combat accessible to a range of players. Much like Final Fantasy 16, Sea of Stars offers players Relics which allows them to customize elements of the game difficulty. Some soften or even remove quick-time elements, while others heal the party between engagements, allowing players to tailor their experience to better suit their preferences. 

How we reviewed Sea of Stars 

I played 10 hours of Sea of Stars making my way through a range of boss encounters, dungeons, puzzles, and a sizable chunk of the story. I played the game on PC with a Dualsense PS5 controller, which handled smoothly.

During my time with the game, I sampled the fishing mini-game as well as Wheels, an in-universe strategy game reminiscent of Gwent or Triple Triad. I also spent time experimenting with different party compositions and battle strategies.  

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