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Resident Evil 4 remake review: head and shoulders above the rest
10:00 am | March 17, 2023

Author: admin | Category: Computers Gadgets | Tags: | Comments: Off
Review Information

Time played: 11 hours (completed)
Difficulty: Standard
Platform: PS5  

I remember the original Resident Evil 4 as an action-packed, mutant-fuelled, guns-blazing, epic quest to infiltrate a Spanish cult and rescue the President’s daughter. It’s only now I look back on it that I realize it may not have been as slick and cool as I had once thought.

This is where the remake swoops in like special agent Ada Wong on a zipline to save the day. Coming in to patch the narrative holes, fix the questionable voice acting, and give the battles and monsters a much-needed face-lift. It turns out that 18 years on, Resident Evil 4 needed a remake more than I thought.

Resident Evil 4 price and release date

  • What is it? A remake of 2005’s Resident Evil 4 
  • Release date: March 24, 2023 
  • Price: $59.99 / £49.99 / AUS$79
  • What can I play it on? PC, PlayStation, Xbox 

Guns blazing

Leon parrying Dr. Salvador's chainsaw attack

(Image credit: Capcom)

It’s been a long time since I felt like an actual threat in a Resident Evil game and not just like some poor bystander whose luck had run out. While I immensely enjoyed Resident Evil 7 Biohazard in all its horrors, being hunted at every turn was welcomely terrifying but draining. So when I got to jump into the depths of the Los Illuminados cult armed to the teeth and with all the combat knowledge to go with it, I couldn’t have been happier. 

The quick action combos, multiple weapons, and melee choices in Resident Evil 4 give you immense freedom in combat. You can’t become complacent, either; as you progress on your mission, the cultists develop different skills that demand new tactics. 

The villagers are chaotically vicious but relatively low-skilled in their pursuit, while the monks opt for a more methodical approach using shields, armor, and crossbows to back you into a corner. Finally, the miners take the best bits of both, opting for chaotic rage and utilizing shields and projectiles. 

One of the more dangerous sequences was my siege on the castle. While shielding Ashley, I was tasked with navigating the crowds of mutated monks armed with bludgeoning weapons, shields, and, scarily enough, catapults that launched flaming boulders. Unfortunately, you won’t be able to parry those. Luckily, I enjoyed every encounter I had with the cult members; I liked the variations and found the fights a good way to show off new weapons and skills.

Leon looking at El Gigante

(Image credit: Capcom)

Many of the bigger fights also stood out to me. Despite the difficulty of monsters like the xenomorph-esque Verdugo and the blind but vicious Garrador, the experience was memorable in all the right ways. The Verdugo’s design immediately captivated me; it’s horrific, and I wouldn’t want to face up against it in real life, but getting to fight this monstrous beast was thrilling. The deformed alien-like creature was smart, swift, and powerful; every move you made had to be pinpoint accurate otherwise, you’d end up impaled on its scorpion-like tail.

The Resident Evil 4 remake has a strict code of conduct, and as long as you see it through and play by the rules, it won’t stab you in the back

Then there was the Garrador. Trapped in a small chamber, there’s nowhere to hide. Every time you fire a shot or accidentally knock a hanging chain, Garrador will pinpoint your location and charge full pace at you like a blade-covered bull. This was a fight of strategy as much as firepower; there’s nothing quite like feeling strong and smart while beating up your enemies.

Even the stealth was thrilling and smooth. I never once found myself caught out on an invisible ledge that prevented me from dishing out an assassination or circling my target desperately trying to find the stealth kill prompt. Every time I died in combat, it was always my fault. There was never a glitchy NPC that attacked me during one of my finishing kills or a crazily overpowered boss that I had to cheat my way through. While it may be hard at first, Resident Evil 4 has a strict code of conduct, and as long as you see it through and play by the rules, it won’t stab you in the back. 

A style and substance two for one deal

Saddler looking at Leon

(Image credit: Capcom)

Apart from the epic fights, I felt as if this remake excelled at cleaning up the narrative of the original. This time around, I felt like the cult leader Saddler and his right-hand man Lord Salazar were frightening and intimidating. It was nice not to put a face to the ultimate bad guy straightaway; it made meeting Saddler in the flesh for the first time far more memorable. 

I also warmed to Ashley more this time around. I’m not a fan of escort missions, but this felt less like protecting a helpless kitten and more like having a useful and intelligent partner that could be helpful in sticky situations. 

Gone are the shrill screams every time she jumps from a tall-ish ledge; instead, she shows guts in the face of danger. One of my favorite moments with Ashley had to be her stint as a crane operator as she used a wrecking ball to break through a concrete wall. While at the time, I was busy fighting hordes of violent miners, it was nice not to worry about our escape route as she had this covered.

One for the wish list

cult members praying at an alter

(Image credit: Capcom)

Among the ridiculous explosions, evil corporations, and slightly confusing lore Resident Evil's job has always been to make the player feel connected to the story. While Village did a great job at creating a sympathetic character with realistic connections to its wider narrative, the Resident Evil 4 remake is the most invested I've ever been in this series.

I'm happy to say that Resident Evil 4 joins Capcom’s ever-growing list of brilliant remakes. More than simply improved graphics, the team has smoothed down the original’s rough edges, making its story, combat, and boss fights land better than they ever did before. If this is what is possible in a remake, then I can't wait to see what Capcom does next. 

Dead Space review – redefining a survival horror classic
8:37 pm | February 3, 2023

Author: admin | Category: Computers Gadgets | Tags: , | Comments: Off
Review information

Time played: 15 hours
Platform: PS5 

It’s been 15 years since we first walked the metal corridors of the USG Ishimura, a mining ship once built to crack planets into pieces, now overwhelmed by hellish creatures. If you return to the original Dead Space, you’ll find it’s held up less well than its sequels. Its controls are clunky, its color palette muddy, and its combat fiddly. In an era of remakes and remasters, Dead Space is one of the few that justifies it. A classic of the genre, that is ripe to find a new audience.

Once again, you step into the heavy boots of engineer Isaac Clarke and search the decks of the derelict Ishimura, looking for answers and the missing crew, your girlfriend among them.

EA Motive has faithfully rebuilt Isaac Clarke’s survival horror adventure for a new audience, giving it far more than a graphical facelift. This isn’t a remaster, after all, but a remake. The developer has redesigned sections of the game and made use of all the technology modern consoles can bring to bear – the haptics and adaptive triggers of the PS5’s DualSense controller, in particular – and it breathes new life into this old adventure.

Depending on how much exploration you do aboard the USG Ishimura, you can expect the experience of Dead Space to last anywhere from 12 to 25 hours. That’s about the right length, given the intensity of the action. If you’re a returning fan, you may not be scared by the Necromorphs in their various forms. For me, it was like greeting old friends, and it rekindled my love for the series.  

Necromorphs in the Dead Space remake

(Image credit: EA )

Dead Space price and release date

  •  What is it? A ground-up remake of the original Dead Space  
  •  Release date: Out now 
  •  Price: $69.99 / £69.99 / AU$109.95  
  •  What can I play it on? PS5, Xbox Series X | S, PC 

New Arrivals   

While the story of Dead Space remains broadly the same in the remake, a significant change is that Clarke is now a fully-voiced protagonist, instead of his previous mute self. Gunner Wright, returning from Dead Space 2 and Dead Space 3, does a masterful job of bringing urgency to the situation. He only speaks when in conversation with his crew or other people he meets aboard the ship, so you don’t have to worry about him making jokes or talking to himself. 

EA Motive hasn’t been beholden to the original game’s design, making transformative changes for the better. Some of the first game’s more frustrating moments have been retooled, to become more enjoyable, while still challenging. This is helped by the new zero-gravity flight controls, retrofitted from Dead Space 2. Boss fights, like your battle with the Leviathan, a gaping maw armed with grabbing tentacles, are still tough, but your new freedom of movement gives you finer control to dodge attacks. It’s not that the fight is easier, but you have more responsibility for your failures. If the Leviathan grabs you, it feels like your fault for not getting out of the way, not a failure of the fiddly controls like in the original game.

New mechanics spice up the established formula, such as circuit breakers and security gate doors, which give you a way to modify encounters. Circuit breakers let you kill the lights in an area to power up a lift or doors a set of doors you need to get to your objective, heightening the tension by forcing you to fight blind, in other moments, you can turn off the life support, keeping the lights on but meaning you’re running on limited time. 

It’s a small inclusion, but it means that you’re often thrown into desperate struggles instead of just gingerly walking down a hallway or doing some light puzzle-solving. The security ratings are locked behind levels of clearance from level 1 and up, which grant you access to everything from secret doors hiding goodies to extra side missions, chests, and schematics. They’re a great incentive for backtracking or replaying the story again in New Game+.

Isaac flies around in zero gravity

(Image credit: EA)

Obliteration Imminent  

In the Dead Space remake, your old guns have new weight, thanks to the smart use of the DualSense controller and a redesigned dismemberment system. Each weapon feels radically different through the PS5’s gamepad, and seeing the impact of your shots, blasting off Necromorph limbs lands much more effectively than in the original. 

It also helps that the Dead Space remake runs incredibly well on PS5, too. You’ve got your choice between the performance mode that runs the game in 1440p, that’s enabled by default, and the ray tracing mode, which makes Dead Space run at 30fps but features jaw-dropping visuals in 4K. I spent the majority of my time with the game with ray tracing enabled to check out the gorgeous lighting and real-time reflections, but later favored performance mode for the fully-fledged 60fps when the combat encounters wrapped up near the finish line in those last few chapters. 

Dead Space works as a self-contained story for first-time players, but there’s so much more lore added for those returning fans like myself that strengthens its connection to the sequels. 

The future is looking bright for the Dead Space series, and, hopefully, the success of this remake will mean that Dead Space 2 could receive the same treatment, or even possibly a Dead Space 4 later down the line. All I know is that 2023 is shaping up to be an amazing year for the genre, especially with Silent Hill 2 and Resident Evil 4 set to receive similar treatment in the months to follow.  

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