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I got stranded on an alien planet, wrote a song, and my clone cut off his own arm on the kitchen counter – The Alters is supremely weird, but fantastic
8:00 am | June 17, 2025

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Tags: | Comments: Off

I wasn't quite sure what to expect from The Alters, the latest game from developer and publisher 11 Bit Studios. From the trailers I'd watched, it seemed almost like parts of several different games were grabbed and hastily cobbled together into something that shouldn't work - and yet, much like my hastily-cobbled-together base in-game, it does.

Review information

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X/S
Release date: June 13, 2025

Following Jan Dolski, a construction specialist on a space mission to find the ultra-rare element Unobtaini- sorry, ‘Rapidium’, The Alters meshes together survival, management sim, third-person action adventure, and decision-based narrative elements with apparent grace and ease. There's a well-struck balance here, never tipping too far in any one direction, keeping you constantly engaged and on your toes. Less than two hours in, I was already having a blast.

Predictably, things go wrong almost immediately for poor Jan, and despite finding an abundance of Rapidium, he's left stranded on a hostile planet with an approaching sunrise that will scorch him and his base to an irradiated crisp. Alone, desperate, and running out of options, he follows the highly questionable directions of a crackly voice on the base comms to utilize Rapidium’s mysterious qualities and create a duplicate of himself: an ‘alter’. After all, many hands make light work - and the rest of the original crew are too dead to help out.

Seeing double

Screenshot from The Alters (2025).

Needless to say, this planet is not exactly hospitable. (Image credit: 11 Bit Studios)

The thing is, Jan’s duplicates aren't exactly that. The core premise of The Alters is right there in the name, with each alternate Jan Dolski having a distinct - though familiar - personality and memories of a life that went a different direction at one pivotal moment or another. It's an excellent central conceit for both a story and a game. Need a miner to help gather the resources required to survive on this desolate planet? Good news: in another life, Jan chose to pursue his father’s mining career. Bad news: Miner Jan has a substance abuse problem and crippling self-esteem issues, and you're going to have to deal with that now.

This is where the narrative segment of the game comes in, with a wide variety of both one-on-one chats and group interactions to be had with Jan’s parallel selves. It's reminiscent of chatting to your crew aboard the Normandy between missions in the Mass Effect series; although instead of a sleek spaceship, your base of operations in The Alters is a thin, blocky structure housed on a gyro inside a gigantic tire. It gives the story a sort of twisted road trip vibe, which I loved - check out Overland and Get In The Car, Loser! If you’re interested in some other very weird virtual road trips.

Best bit

Screenshot from The Alters (2025).

(Image credit: 11 Bit Studios)

Jan's rolling base is certainly unique - just don't question the physical logistics of how such a vehicle would remain upright.

The ‘mobile base’ is just one part of the fantastic and occasionally goofy world-building on display here. True to 11 Bit Studios’ Polish heritage, the life Jan left behind to join this mission is a corporate sci-fi dystopia with a distinctly Eastern European flavor. Janky Europop plays from a jukebox in the social room you can build for the Alters to relax in; Jan’s childhood home is a nondescript mining town with brutalist concrete architecture; two Jan Dolskis bond over their shared love of pierogi. While the planetary backdrop of Jan’s current predicament might be a bit more par for the course, the injection of a little cultural identity helps massively in creating a more unique, interesting setting. The soundtrack is pretty good too, an appropriate blend of synthy overtures and foreboding background music.

I won’t delve too much into the plot to avoid spoilers (this is a story best experienced as blind as possible), but I will say as a lifelong sci-fi lover that the story is solid. The writing and voice acting are both excellent, with some interesting supporting characters and plenty of dialogue that serves to flesh out the characters and move the story along. Particular props go to Alex Jordan, who voices not just Jan but also all of his titular alters - and make no mistake, despite sharing the same origins, this is a greatly varied group of characters who don't always get along. Listen up, Geoff Keighley, because I fully expect to see him nominated for Best Performance at the next Game Awards.

Too many cooks

Screenshot from The Alters (2025).

See that weird glowing stuff? That's Rapidium - and Jan's going to need a lot of it to make more alters. (Image credit: 11 Bit Studios)

Speaking of not getting along, though: we're all going to need to get along, or we're all going to die.

Befriending Jan’s alters isn't enough to survive with the radioactive sunrise mere days away. You need to put them to work, whether that's producing food or equipment aboard the mobile base or gathering resources in the dangerous environment outside.

This is mostly done through a series of menu screens, which have clean, well-designed UIs, and managing your alters takes up a decent portion of your time in-game. They're quite proactive; for example, if an alter in the workshop finishes building all the tools you've queued up for manufacturing, they'll suggest moving to a different assignment, prioritizing stations aboard the base with unfinished workflows and no assigned staff.

It's not the deepest management sim system I've ever seen - 11 Bit Studios previously developed Frostpunk and Frostpunk 2, which offers great complexity for hardcore fans of the genre - but it works well as one component of a broader story-driven survival game and keeps the focus on the micro rather than the macro. You can only have a maximum of six alters out of a possible nine (although two of them, Technician Jan and Scientist Jan, are mandatory for the plot - so it's more like picking four out of seven).

Screenshot from The Alters (2025).

Laying out your base smartly (as I have very much not done in this screenshot) is key to making the most of your limited resources. (Image credit: 11 Bit Studios)

You're also responsible for the base itself, meaning that you'll need an alter - or yourself - on hand to carry out repair work when needed, and you'll need to modify and expand the base to match the evolving demands of your journey across the planet's surface to a promised rescue rendezvous. Thanks to the two-dimensional nature of your base-in-a-giant-tire, rooms are laid out in a grid and can be moved and slotted together Tetris-style to make the most of your available space.

This is another balancing act; everything needs to be correctly connected to function, and every new room added increases the total weight of your base and thus the amount of resources you'll need to travel to the next area. There's always a tradeoff; should you build the alters private cabins to help improve their mood, or make them bunk together in a far more space-efficient dorm room? Do you really need that greenhouse for manually producing proper food, when you could all survive perfectly well on processed organic mush?

Venturing forth

Screenshot from The Alters (2025).

Scanning for mining deposits as you explore each new area is a vital task if you want to stay alive. (Image credit: 11 Bit Studios)

Of course, even with your alters hard at work, this is a team effort. Real boy Jan doesn't get to sit on his hands while his clones do all the heavy lifting, no, sir. You need to make use of every precious hour before sunrise comes, because every single job your alters can do is also something you could also be doing yourself.

This is where the third-person exploration and action elements of the game come into play - though I use the word ‘action’ quite generously here, since The Alters doesn't really have traditional combat. When I said ‘hostile planet’ earlier on, I wasn't talking about angry local megafauna or marauding aliens. The areas outside the base are populated by strange, pulsating anomalies, which can deliver a potentially lethal dose of radiation on contact. Luckily, you can research and build the Luminator: a magic UV flashlight that can be used to target the floating cores of the anomalies and shrink them into a stable ball of useful resources with an admittedly rather satisfying vwoosh.

It's perhaps the weakest component in The Alters’ otherwise flawless assembly of disparate parts, but it's far from a deal-breaker. The anomalies just aren't a particularly engaging threat, although later on, some more interesting variants do show up. One variety has two cores and rhythmically grows and shrinks in size; another warps spacetime in close proximity, causing you to lose hours in seconds while you remain within its radius.

Screenshot from The Alters (2025).

I like the design of the Ally Corp spacesuits Jan and his alters wear - and even their standard-issue on-base clothes have little variations to help keep the alters distinct. (Image credit: 11 Bit Studios)

The rest of the off-base gameplay is a bit more appealing; you explore, gather resources, and map out locations for fixed mining stations, which must then be connected to the base by setting up pylons before being operated by yourself or one of the alters. Your rolling base only makes pit stops at a handful of locations throughout the game, and the maps aren't that large, but they do feel densely populated and hand-crafted - no sprawling procedurally-generated wilderness here. Sometimes, you'll stumble across wreckage from your original crashed ship, and can recover personal effects that certain alters might appreciate, improving their mood.

Brothers in arms

Keeping those alters happy is no laughing matter, however. They can go hungry or become depressed, get injured on the job, or fall sick from radiation poisoning if you force them to work outside for too long. Sometimes you'll find two or more of them in disagreement, at which point you'll need to find a solution - and it's not always possible to stay on everyone’s good side.

Some of these disputes are key to the overarching plot, while others are merely for character development and establishing personal conflicts - but I really appreciate how The Alters makes you stand on your decisions, even the smaller ones. A lesser game would have you pick a side and mete out judgment, with corresponding mood shifts based on your choice, but here you have to back up your words with actions or deal with the consequences. When one alter argues that we need more protection from radiation, while another insists that we should stop gathering irradiated metals altogether, you're expected to follow through on your decision. Fail to build that radiation shield quickly enough after choosing to support that plan? Tough, now both alters have lost some respect for you.

Screenshot from The Alters (2025).

I probably spent more time playing the beer pong minigame than I needed to. But I needed Jan's alters to understand that he's the king, and there's no beating him. (Image credit: 11 Bit Studios)

Fortunately, there are plenty of ways to boost your alters' mental states. Assigning them to work that fits their specialism is a good start, but you can also prepare better food, play beer pong (which has its own minigame), build a gym or a therapy room, or even settle in for a movie night with all of your alternate selves. Hilariously, the ‘movies’ you can uncover from the ship’s scattered wreckage are all live-action shorts made by YouTube comedy duo Chris & Jack, which can be viewed in their entirety while the Jans provide occasional commentary. It's weird, but great. Hell, the only thing you can't do is exactly what I would do in this situation, which is a sloppy make-out session with my clones.

Whatever your methods, ensuring that your self-made crew is healthy in body and mind is of paramount importance. An unhappy or rebellious alter will work fewer hours; an injured one can't work at all. It all plays into the core idea that Jan - perhaps every version of him, in fact - simply wasn't cut out for this job, and you're constantly flying from one near-catastrophe to another. I opted to pick Doctor Jan as my final alter quite late in the game, and I'm glad I did: Miner Jan decided to overwork himself not long after, and kept coming back to base with increasingly severe radiation sickness.

The human touch

Screenshot from The Alters (2025).

It's nice to find your alters gathered to relax in their off-time during the (rare) periods when everyone seems to be getting along. (Image credit: 11 Bit Studios)

In short, The Alters is nothing short of an artistic triumph. It's a cheerfully strange game with a lot of heart, using its premise to ask genuine philosophical questions about the nature of memories and identity, but also managing to remain grounded in a story about people just trying to survive a terrible situation. At one point, Jan leads the alters in a (shockingly good) impromptu musical number. It's silly, but it's hard not to like how downright earnest it all is. It feels like something that was created with genuine love and care, an increasing rarity in today’s game industry landscape.

I wouldn't call it an extremely challenging game overall, so if you're expecting a gritty, difficult survival experience, you might be disappointed - although I've been a fan of management sims for a while, so players less familiar with the genre may find it a bit tougher to stay on top of each new crisis. There are separate difficulty settings for the anomaly combat and the resource economy, which is a nice touch.

Lastly, as a PC game, I found it ran well both on my RTX 4080 gaming PC and an older RTX 3060 gaming laptop, at 1440p and 1080p, respectively.

The game isn't particularly long, either - my first playthrough clocked in at just shy of 20 hours, and I felt was taking my time with it - but there's certainly some room for replayability based on the different available alters and multiple endings. After getting what I'd like to call a ‘good’ ending, I'm already itching to start over and say all the mean things I avoided saying the first time around. Watch out, space: here comes Asshole Jan.

Should I buy The Alters?

Buy it if...

You want a meaningful story
The Alters delivers emotional beat after beat across its whole plot, taking the time to muse on human nature while keeping its focus on Jan's struggle for survival.

You like base-building
From fitting together rooms in your mobile base to laying out connected pylons and power lines to support your fast-travel mining outposts, The Alters has a little something for everyone who likes to build stuff.

Don't buy it if...

You want an intense survival experience
Simply put, the various elements of The Alters all work to serve the central narrative - if you want a game that's all hardcore survival or management sim, look elsewhere.

You want fast-paced action
This isn't exactly a slow-paced game - seeing 'SUNRISE IN 3 DAYS' will certainly get you galvanized - but the infrequent combat sections are fairly basic.

Accessibility

There are a small number of accessibility features available in The Alters, primarily focused on reducing some intrusive visual effects (like those caused by certain anomalies, or when Jan is drunk after too much beer pong). There's also the option to adjust the font size of the subtitles and change the entire HUD scale - potentially useful for anyone who struggles to read small text.

A notable omission is a colorblind mode, although this might be a game where it wouldn't actually make much difference; most of the management menu screens are fairly monochrome, and the game broadly manages to avoid overlapping UI elements.

How I reviewed Mario Kart World

I played through the majority of The Alters on a gaming PC equipped with an RTX 4080 GPU and Ryzen 9 5950X CPU, at 1440p resolution, and got a consistent 60+ fps at max settings. I also played a short segment of the game on my laptop, which has an RTX 3060, and found similarly reliable performance at 1080p once I'd tweaked the graphical settings a little.

It took me about 20 hours to complete a full playthrough of the game, which I spread out over the course of a week. I played with a mouse and keyboard, but you can use a controller too if that's your preference. The game is also available on PS5 and Xbox Series X and Xbox Series S.

First reviewed June 2025

Dragon Age: The Veilguard review: old gods, new magic
6:00 pm | October 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X, Xbox Series S, PC
Release date:
October 31, 2024

Dragon Age: The Veilguard offers a flawed yet engrossing story-driven action role-playing game (RPG) experience. Uplifted by a compelling cast of supporting characters, an impressively dynamic combat system, and gorgeous environments, Veilguard never quite escapes the long shadow of its predecessors. This makes for a memorable third-person fantasy adventure which, while likely to appeal to long-time fans of the series, may bamboozle newcomers with its onslaught of proper nouns and specialist terms.

It’s been nearly a decade since the RPG veterans at BioWare released Dragon Age: Inquisition, the predecessor to Veilguard. Despite this gap, Veilguard builds directly and insistently upon plotlines and themes developed in Inquisition, to the extent that the 2014 RPG often feels like required reading for this latest release.

This issue is baked into the RPG’s core premise. You play as ‘Rook’, a troubleshooter employed by Varric, a sassy and lovable bard from Dragon Age 2 and Inquisition who is putting together a team to stop the ancient elven mage Solas (another Inquisition character) from ending the world in a catastrophic ritual.

Three characters in Dragon Age: The Veilguard in a statue-laden avenue

(Image credit: EA/BioWare)

After an exciting twist, you’ll put together a team of talented misfits while squatting in Solas’ magical interdimensional summerhouse, using a network of portals to zip across the world to put out fires, make friends, and try to prevent an impending apocalypse. These trips involve journeys to gorgeous, explorable environments where you’ll traverse beautiful vistas, battle bad guys, and solve problems. Sometimes you’ll make tough ethical decisions along the way which affect the main story, too, though such opportunities are more scarce than would be ideal.

As pitches for a grand adventure go, it’s strong, if a little by the numbers. However, if you don’t know who Varric or Solas are or why the world of Thedas is in this mess, you may find yourself adrift. Contrary to the likes of Baldur’s Gate 3 and Metaphor: ReFantazio which stand alone, Veilguard exists under the long shadow of its predecessors, building on existing themes and plotlines while rarely establishing new threads. Though there is an in-game repository of information (known as the ‘codex’), the vast reams of text on offer can often feel off-putting rather than inviting.

For long-time series fans, this is a feature, rather than a bug. Seeing answers and resolutions to long-time mysteries (some of which date back to the original Dragon Age: Origins in 2009) makes for some powerful and rewarding catharsis. However, regardless of its impressive combat and strong writing, Veilguard is defined by its past. While the RPG never outright collapses under the weight of its predecessors, it certainly buckles and bends with regularity.

Fight club

Archery-based combat in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

Veilguard’s combat system is a courageous offering, combining engaging, kinetic action with occasional moments of thoughtful strategy. As you battle, you’ll use a real-time combination of attacks, dodges, parries, and special skills to win victory. Much like BioWare’s sci-fi series Mass Effect, combat exists in real-time but may be paused at the touch of a button, allowing you to direct your comrades or select some of your more powerful, cooldown-based abilities. These abilities vary wildly depending on your build. As a Rogue, I had access to special bombs, daring shooting techniques, and devastating sword attacks, all of which could be refined and tweaked as I leveled up.

Abilities can be strung together in combos, where certain actions ‘detonate’ corresponding status ailments (such as ongoing damage over time or a flat damage reduction), creating a satisfying magical explosion. What’s more, given that these abilities work on a cooldown, you often have to choose between damaging combos and necessary combat utility. Is it better to heal or to unleash a maelstrom of deadly necrotic magic? Do I have my ally taunt my opponents, or should I order them to make me temporarily invulnerable with an inspiring shout? Questions like this keep Veilguard’s combat engaging hundreds of battles into the campaign.

The party combat wheel in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

All of this is punctuated by a slick system of parries and dodges, allowing you to rapidly react to enemy attacks. Parry at the right time, and you’ll perform a ‘perfect parry’, sometimes stunning your opponent and, depending on your build, offering you significant buffs to damage. This adds an ebb and flow to battles, rewarding you for attentive play. However, those looking for a more laid-back experience can easily customize Veilguard’s combat difficulty to suit their needs, tweaking granular elements from parry windows to enemy health.

This sort of customisability is at the forefront of Veilguard. Not only is the character creation process detailed enough to give Starfield and Cyberpunk 2077 a run for their money with its wide range of body types and permutations, but you also have access to a massive advancement tree which varies depending on your class. This tree contains dozens of nodes, each unlocking novelties ranging from significant passive buffs to brand-new abilities. Each of the game’s three core classes (Warrior, Rogue, and Mage) boasts a completely different tree and, thanks to the meaningful choices on offer, I always found myself looking forward to my next level up.

Bonding moments

The companion screen in Dragon Age: The Veilguard

(Image credit: EA/BioWare)

BioWare RPGs tend to live and die on the strength of their supporting cast, and Veilguard is no exception. While I shall do my best to avoid spoilers, rest assured that the cast of supporting characters in Veilguard is diverse and relatable.

Each companion’s personal storyline is a coherent multi-part adventure, composed of dramatic set-piece battles, gripping dialogue, and gentle walk-and-talk scenes framed against Veilguard’s jaw-dropping environments. Having a gut-wrenching discussion about family trauma is one thing, but doing so on a sprawling, torchlit coastline at dusk elevates the scene to new heights. Though these scenes are occasionally undermined by slightly janky facial animations, such flaws rarely detract from the meaningful exchanges on the screen.

Best Bit

Taash from Dragon Age: The Veilguard

(Image credit: EA/BioWare)

Getting to know Taash, a brusque dragon hunter, was a particular highlight. Without spoiling too much, Taash’s story is intimate and relatable, addressing themes of family, identity, and personal growth in a moving and refreshing way. It’s arguably one of the strongest personal storylines in a Bioware game to date.

Veilguard draws each of its companions from a different faction and, by extension, a different region of the setting. This ensures that their differences in opinion seem organic rather than forced. It follows that an upstanding and knightly Grey Warden would be skeptical of a dubious assassin from the cutthroat, Venice-inspired nation of Antiva.

Unfortunately, not every aspect of Veilguard’s storytelling is as consistent or impressive as these character-driven vignettes. The RPG’s explorable environments boast plenty of side quests, but almost all of them are forgettable and leave little scope for decision points and player agency. In one particularly disappointing showing, you meet a fan-favorite character from Dragon Age 2, only for her to have you fight a series of repetitive arena battles as she offers repeated, canned dialogue after each of your victories. While Veilguard rarely stumbles to this extent, the side-quests often feel rushed and do little to broaden the fantasy.

Despite its high barrier to entry, the main story does demonstrate opportunities to make meaningful decisions as a player character. One particularly gut-wrenching decision forced me to choose between two missions offered by different companions. There was only time for one, and, no matter what I did, somebody was bound to lose out. When I made my decision, the venomous disappointment of the offended party felt compelling and realized.

It’s these moments that cement Veilguard’s place in the Dragon Age canon. While flawed, janky, and rushed in places, BioWare’s latest delivers a coherent and rewarding adventure that will delight fans of the series. However, those newer to Dragon Age will need to hit the books if they want to enjoy everything Veilguard has to offer.

Should you play Dragon Age: The Veilguard?

Play it if...

You’re a Dragon Age fan
For fans of the Dragon Age setting, Veilguard is an absolute treat. If you’ve been yearning to return to Thedas, you’ve come to the right place. The campaign is a whistle-stop tour of yet-unexplored locales - a wish come true for long-time fans.

You love ensemble casts
Veilguard
treats its supporting characters with love and attention. Invest time and effort into this RPG’s ensemble and you’ll be rewarded with resonant, relatable, and memorable character drama.

You enjoy character customization
The character creation systems in Veilguard are as comprehensive as they come. In addition to extensive face and body customization which includes a wide range of gender presentations, you can also choose from six meaningful backstories which affect dialogue in the game proper.

Don't play it if...

You're concerned about having to learn a whole new fantasy setting
While it’s entirely possible to enjoy Veilguard as a newcomer, complex in-setting terms and weighty pre-existing plotlines come at you thick and fast. If you’re new, make sure you’ve got a wiki open in another tab or you’re liable to have a confusing time. If you’re looking for a fantasy epic with less of a buy-in, we recommend Baldur’s Gate 3.

You’re looking for a full-on open-world experience
Veilguard
frames its main campaign and companion missions amidst a range of gorgeous and varied environments. While there are places to explore and things to collect, the side-quests are far thinner than would be ideal. Those looking for an open-world RPG will be better served by Elden Ring or Diablo 4.

Accessibility

Dragon Age: The Veilguard offers a broad range of accessibility options. The game offers filters for colorblind players with Protanopia, Deuteranopia, and Tritanopia. Subtitle size and frequency can also be customized. Visual effects such as motion blur, camera shake, and depth of field can also be adjusted.

Combat and exploration are highly customizable. Difficulty in battle can be tailored to remove requirements for quick and precise input timing while the glint distance on objects can be adjusted along with objective marker and waypoint visibility. There are also sliders for the camera and aiming sensitivity.

Rook, the main character, from Dragon Age: The Veilguard

(Image credit: EA/BioWare)

How I reviewed Dragon Age: The Veilguard

I spent over 35 hours with Dragon Age: The Veilguard, taking time to explore the central campaign, companion storylines, and numerous side-quests. I took the time to experiment with all three classes as well as a wide range of different builds. I also replayed certain set pieces throughout the game to test the extent to which making different choices would affect the story.

I played the game on PS5 on a 48-inch LG C2 OLED 4K TV with a Dualsense Wireless Controller. The game mostly ran smoothly, but I did occasionally notice input lag when in menus. That said, the lag was rarely sufficient to meaningfully detract from the experience.

First reviewed October 2024