Organizer
Gadget news
New World: Aeternum review: Amazon’s ailing MMORPG gets a much-needed second wind
2:00 pm | November 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: October 14, 2024

You've seen New World before, sure, but have you seen New World: Aeternum? This soft relaunch of Amazon Game Studio's flagging 2021 MMORPG is what the company is calling a 'spiritual sequel' to the original. In layman's terms, that means next-gen console support, new story campaign cinematics, and a refined controller-friendly combat system that doubles down on the game's action RPG setup.

This is, spoiler alert, mostly the same game as before - but New World: Aeternum already had a solid foundation and the inclusion of console players could potentially breathe fresh life into this game.

Some of the best MMORPGs have been years in the making and Amazon's stubborn dedication to improving its first big MMORPG title is commendable. With a vast game world and diverse array of player versus player (PvP) and player versus environment (PvE) content, there's certainly a lot that New World: Aeternum offers - especially for a fresh player.

New World: Aeternum screen shot

(Image credit: Amazon)

Getting it right the second time

New World: Aeternum is in some ways an MMO that’s stronger than the sum of its parts. It is, in a nutshell, an extremely competent and refined effort that skates close to excellence in so many areas yet doesn’t always stand out.

It’s a rework that’s a culmination of three years of tweaks and painfully learned lessons from Amazon. It isn’t, however, a radical departure from what was offered before - you’ve got the same weapons, the same art style, and the same world - with a few exceptions like new cutscenes. In some ways, it’s a little awkward reviewing this title as a new player in 2024.

So, if New World doesn’t stand out - then why is it just so damn fun to pick up and play? There is an intangible sense of fun to New World that makes it both an approachable and incredibly cohesive MMORPG experience. There's nothing new here, but there's something about this game that just works.

For example, there’s an intuitiveness to the open world in New World: Aeternum that makes sense right away. The game’s core gameplay loops of questing, PvP, and gathering all integrate seamlessly into a game world that just begs you to get out and explore. The world of Aeternum is full of trees, plants, and ores ready to harvest and if you don’t find yourself wandering off in search of hemp, herbs, or lumber, then you’re simply missing out on one of this game’s strongest aspects.

Even without the superb gathering and crafting, there’s no doubt that New World is one of the most pick-up-and-play MMOs I’ve played in a long time when it comes to the overall experience. There’s a little bit of something for everyone here - dungeons, player-owned housing, and excellent crafting all wrapped up in a well-thought-out and refreshingly simple manner.

New World: Aeternum screen shot

(Image credit: Amazon)

Your favorite MMO, now with cutscenes

One of the biggest additions to New World: Aeternum is the inclusion of a more cohesive main quest storyline - one that’s now complete with cutscenes, improved world-building, and a streamlined questing experience.

I played through the entire main story quest line for this review and my thoughts are that it’s pretty good but not outstanding. The story isn’t anything mind-blowing but there are decent characters, compelling boss fights with actual mechanics, and a modern quest design that breaks away from the usual MMO tropes of killing ten skeletons and such.

New World: Aeternum screen shot

(Image credit: Amazon)
Best bit

New World: Aeternum screen shot

(Image credit: Amazon)

Exploring the world of Aeternum is constantly entertaining. You'll be questing, fighting enemy players, and gathering any number of players along the way in a vast and interactive game world. Rarely will you be stuck hanging around in camp.

If you really beeline it through the quest, expect it to take you around 30 hours until you hit the final boss fight - which, I have to say, is rather excellent (no spoilers, sorry). It’s an experience you can completely take on solo in the vein of a single-player action RPG but I’d highly recommend taking the time out to engage with the game’s excellent side-quests, crafting, and PvP aspects along the way. You can play solo, sure, but New World’s strong suit remains the extracurricular activities.

The beauty of Aeternum is in the myriad distractions it offers. Plus, I’d note that while the main quest does introduce you to the vast majority of zones and themes within the game, it doesn’t really deep-dive into PvP, group content, or end-game gearing. You'll have to work those out for yourself or ask a member from New World's vibrant community of console and PC players.

New World: Aeternum screen shot

(Image credit: Amazon)

Jack of all trades

As previously mentioned, there’s a wide range of both PvE and PvP content within this game, ranging all the way from basic dungeons and solo world PvP to 10-man raids and 20 vs 20 player battlegrounds. There is, quite simply, a lot of content in New World: Aeternum and it’s all underpinned by a refreshed console-friendly combat system.

With the new combat - it’s a mixed bag but mostly good. As previously stated, New World has a relatively stripped-down action RPG system that encourages movement and dodging rather than providing a piano-like array of spells and abilities. You’re essentially going to be switching through two weapons, both of which have just three abilities on the bar at once. There’s nothing wrong with this (in fact, it’s perfect for controller support), but don’t expect an incredibly in-depth set of abilities to use as per the traditional MMORPG experience.

I gave all sixteen of New World’s weapons a whirl during my playtime and every single one brings something to the table in regard to class fantasy, mechanics, and abilities. Want to bonk your enemies on the head with a giant hammer? No problem. Conversely, you may want to plink at your enemies at a distance with the musket or bow. All weapons are fine choices and offer a diverse range of builds and play styles. I personally like the musket, although I found hitboxes to be frustratingly inconsistent unless I was using the game’s Dark Souls-style lock-on system to track my enemies.

New World: Aeternum screen shot

(Image credit: Amazon)

Fans of action-orientated combat will find a lot to like with New World: Aeternum; especially if you’re the kind of person who likes to try different builds. Not only is changing your character’s attribute points incredibly cheap but you’re never locked into one particular weapon or armor type with New World. Don’t hesitate to try out the various weapons and find the right one.

In terms of content, this game is chock-full of stuff that’s readily available to both solo and group players. While a chunk of the high-end PvE stuff is locked behind the maximum level of 65, an easy-to-use matchmaking system means it’s easy to get a group without the need to join a guild or clan. New World is one of the most solo-friendly MMOs I’ve played for a while - and one that respects your time if you’re looking for something relatively casual.

New World: Aeternum screen shot

(Image credit: Amazon)

A bland new world

Earlier in my review I alluded to the fact that New World is a perfectly competent MMO but it doesn’t particularly stand out in one area. The PvE? Well executed. The PvP? Yep, that’s pretty good too. There's not one single aspect of New World that really knocked me off my seat during my initial 40 hours of gameplay, however.

If there’s one area where I think New World falls down on, it’s that it lacks a solid identity. All the boxes are ticked here to make an incredibly engaging MMO but nothing feels special in the way that, say, World of Warcraft circa 2004 did.

Take the overall art style and premise, for example. New World is loosely set in the age of sail but Amazon deemed it fit to stuff in as many generic fantasy and historical tropes as it could into the world of Aeternum. One minute you’re fighting pirates, the next minute you’re fighting Roman Legionaries, the next minute ghosts. There’s a lot of variety in the game world but it feels like Amazon just threw together generic historical Assassin’s Creed-like concepts rather than building something with a really cool and unique angle.

There’s no doubt that the development team can design engaging environments and game mechanics but I never really felt that strong sense of class fantasy that you get with some MMOs. The world is a little bland, unfortunately, and New World doesn’t particularly stand out as either a PvP game par excellence or a PvE powerhouse in the way that modern retail World of Warcraft does save its superb crafting and gathering system. Still, this is a good game with an intangible sense of fun and one that no doubt has a solid future should Amazon continue to commit to content updates.

New World: Aeternum screen shot

(Image credit: Amazon)

Should I play New World: Aeternum?

Play it if...

You want an approachable MMO
New World: Aeternum features an extensive array of content that can be enjoyed both as a solo player and as a group. The barrier to entry for most content is relatively low and the world is also intuitively built around an excellent gathering and crafting system.

You particularly enjoy crafting and professions
There's something just really, really fun about New World: Aeternum's crafting system. Exploring the game world for valuable resources, building a camp, and crafting your own gear. There are plenty of professions to explore in New World and they all work together to create a superb in-game economy that's unaffected by the micro-transactions common in other MMOs.

Don't play it if...

You want to push high-end PvE content
New World: Aeternum has a 10-man raid at max level but it's not as packed as its competitors when it comes to high-level PvE content. It's a jack-of-all-trades game that's suited to players who value variety over one particular end-game content type. Watch this space though, as raids are a relatively new addition to the game and could be expanded upon going forward.

Accessibility

New World: Aeternum has an extensive list of accessibility features, including text-to-speech, font size scaling, and colorblind modes. It also has some superb aim assist options for both controller and mouse and keyboard setups. All these options are easy to find in the 'Accessibility' menu within the games settings menu.

How I reviewed New World: Aeternum

I played New World: Aeternum for 40 hours before writing this review. That was enough time to play through the entire main story quest line, see most of the zones in-game, and test out the game's PvE and PvP content. While the game is incredibly vast, I made sure to sample most of what New World has objectively before making an assessment.

When it comes to reviewing MMORPGs, I draw upon almost two decades of experience to determine how New World: Aeternum stacks up. Just a few of the titles I've played include World of Warcraft, Guild Wars 2, Black Desert Online, Lost Ark, Eve Online, ESO, and most recently Throne and Liberty.

The peripherals I used during this review include the Logitech G Pro wireless gaming mouse, the Logitech Pro Tenkeyless gaming keyboard, and the Logitech G735 wireless gaming headset. I also tested the game using the standard Xbox Wireless controller (2024). My monitor is the 27-inch LG 27GP850-B, which runs at 1440p/185Hz.

First reviewed October 2024.

Throne and Liberty review: an old-school, beautiful, and divisive MMORPG
10:33 am | October 8, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: October 1, 2024

Throne and Liberty is a new free-to-play massively multiplayer online role-playing game (MMORPG) from Korean developer NCSoft, a dev team that’s been well-known previously for such classics as the Lineage series. To date, the game has already been out - and relatively well received - in the Korean domestic market but the developer has teamed up with Amazon Games Studio to bring the game to the West.

Throne and Liberty is the publishers' third attempt to crack the Western MMO market after Lost Ark and New World - two games that have looked to refresh the genre’s stagnant popularity in recent years. Throne and Liberty is a decidedly classic take on the genre, however, with a massive focus on group player-versus-player (PvP) conflict, world content, and a relatively basic tab-target combat system. It’s the spiritual successor to the Lineage games of old and one that looks to induct itself within the ranks of the best MMORPGs by harkening back to the genre’s glory days.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Having a whale of a time 

I’ve played my fair share of MMOs over the years, and I’ll say it right off the bat - Throne of Liberty is hands-down one of the most beautifully presented MMORPGs yet. Graphically, the game pushes the genre forward with thoughtfully crafted environments that emphasize both scale and verticality across sweeping vistas. As soon as you load in you’ll be impressed at the ambitious scale and beauty of this game, and there’s rarely a zone that disappoints in this regard.

There’s nothing radical about Throne and Liberty’s world - it’s a fairly standard high-fantasy fare. But, it executes it exceptionally well on a relatively grounded aesthetic that plays well with the brutality present in the world of Solisium. You’re going to be scrambling across vast deserts, descending into dimly-lit vampire crypts, and soaring high across the map on a massive flying whale called Gigantrite - easily the coolest thing in the entire game world.

Adding to the coolness factor is the game's excellent mount system. I don’t usually get excited about MMORPG mount systems but in Throne, all players have access to druid-style shapeshifting powers from the offset. Alongside a ground-based wolf/cat travel form, players can also transform into a bird-in-flight mode and an aquatic swim mode, which makes traversing the world engaging and enjoyable. 

The story, for the most part, is standard RPG fare. You’re part of a chosen few blessed with celestial powers trying to stop an evil king from exploiting said powers and dominating the world. It’s a mostly forgettable string of RPG tropes but the main quest does ground you in the world nicely, offer decent set-piece events, and serve as a good introduction to the various systems in the game - of which there are many.  

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Mix and match

One such system that may throw MMO veterans in Throne of Liberty is the game's class system - or rather, lack thereof. Throne does away with the usual ‘pick your class’ at character creation for a more flexible system based on weapons. Every player picks two of seven weapons to carry; which include a flexible range of melee, ranged, and spell-casting options.

It’s not uncommon to see myriad ‘hybrid’ roles in Throne since the system encourages players to experiment and synergize between the various combinations. Not only can you pick and choose between weapon combinations, but the deep skill specialization system means that every weapon can tweaked toward specific build goals like elemental damage, increased threat, or greater area of effect. 

Throne and Liberty screen shot showing in-game action

(Image credit: NCSOFT / Amazon Games)

During my playthrough I gravitated toward a dagger and wand combo; an awkward mix of an archetypal rogue who also happens to heal like a priest. It wasn’t the most elegant combo but I like how Throne’s non-traditional class system encourages players to think creatively about which weapons to pair up with each other. The game's upgrade system favors that you choose a role and stick to it, however, so be prepared to do your homework and plan out your build accordingly.

Best bit

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Riding the giant flying whale Gigantrite above the skies of Solisium, taking in the sweeping vistas. I also loved how ‘alive’ Throne and Liberty’s game world felt, with hundreds of players engaging directly with world quests. 

Combat for the most part is handled with a mix of a tab-target system and a more 'active' action combat style that includes elements like parrying, blocking, and an emphasis on ground effect spells. The tab targeting system is more reminiscent of classic MMORPGs like World of Warcraft but lacks the latter’s refinement, depth, and overall weight. The active elements for the most part do add something, however, as both player-versus-player and player-versus-elite encounters utilize parry windows and defensive abilities to mix up the gameplay.

Overall, Throne’s combat isn’t bad - the game feels fine to play, but it does suffer from being a compromise between two distinct types of systems. You’re essentially left with combat that doesn’t quite feel as engaging as the gorgeous graphics, world design, and interesting class system warrant. There’s room for a high-skill ceiling, sure, but you’ll never quite find yourself wanting to grind through hundreds of monsters like with Black Desert Online.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

World up

The world of Solisium is, however, chock-full of stuff to do. As previously mentioned, the main quest will effectively take you on a full world tour of this game’s breadth of content and encourage you to spread your wings as you go.

When you’re leveling up, you’ll be introduced to world exploration quests, contract quests, group dungeons, and open-world dungeons. For the most part, your quests outside of the main storyline will consist of killing boars, goblins, and gathering resources - you know, MMO stuff. Where this game really shines is with the sheer variety of content on offer and how this content is placed within the greater world.

For example, world quests are sometimes cooperative, sometimes competitive, and sometimes complete and utter open warfare. Often, these game modes depend on the day-night cycle or specific timing, which can make the world feel alive and unpredictable if you’re not paying attention. It’s not uncommon for your quest objectives to intersect with an area that’s currently being battled over by dozens of guilds jostling to contend a local world quest, for example. 

I, for one, particularly loved the open-world dungeons that are scattered across the world. These dungeons aren’t instanced in the traditional sense so everyone is welcome to rock up and stake their claim to the loot. 

In the daytime, these dungeons can operate like traditional questing hubs. In the night-time, however, the doors close behind you, and suddenly the whole area turns into one giant player-versus-player arena. Since players are effectively locked out on death, the dungeons turn into one giant Battle Royale game with increasingly higher stakes. It’s a superb concept and one that’s not commonly found among other modern MMOs.

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

Guild wars

I think you’re already sensing a theme here - Throne and Liberty is a player-versus-player MMO through and through. In this game, PvP is everywhere if you’re willing to look for it. This is a game designed from the ground up with PvP - and particularly group PvP - in mind. 

At around level 30 the world quickly opens up into areas where, depending on various criteria like world time or weather, open PvP is in session. While it’s entirely possible to wait it out on the sidelines until peace is declared once again, you always need to be on your guard for prowling enemies. 

If you’re a fan of the true wild-west element of old-school MMORPGs you’ll be at home here. It’s a kill-or-be-killed world that’s often enjoyable but potentially frustrating. During my initial leveling, for example, there were several instances of high-level players camping world quest hand-in zones. While power discrepancies are smoothed by Throne and Liberty’s stat squishing system, you’ll frequently encounter experienced players looking to rack up kills. 

Solisium is a harsh world, and to survive, you’re going to have to join a guild. Unlike more casual-friendly titles on the market, this game emphasizes guilds above nearly all else. This is a super old-school MMO approach and one that actively encourages players to band together into massive 70-person guilds.

While it’s possible to progress outside of a guild, to properly get the most out of this game you must at least join some kind of guild. Doing so, for example, unlocks a new vendor, currency, and various exclusive quests. You’ll also be able to tag along with your guild to the massive one-thousand-player-plus castle siege events that are the mainstay of Throne and Liberty’s end-game content. 

Throne and Liberty screen shot

(Image credit: NCSOFT / Amazon Games)

While it’s refreshing to see such an emphasis on group content in a modern MMO, I’m struggling to recommend Throne and Liberty for a casual player here; the kind of player who likes to jump on for an hour or two, use the group finder tool, and generally go with the flow. If you’re looking for a pick-up-and-play MMO, then you’ll likely find the game too punishing unless you find a guild that fits your playstyle.

I haven’t even mentioned the cash shop either, which enables players to essentially trade real money for in-game currency. Yes - currency that can be used in the auction house to buy high-end gear. In theory, players can skip out on the grind by simply pulling out the credit card; something which will no doubt set off alarm bells for seasoned MMO veterans. 

In my time with the game, I wasn’t able to fully grasp whether this will in effect descend into a ‘pay to win’ model, but I’m absolutely sure this setup will prove divisive for a Western audience. It’s entirely possible to earn all gear without paying a penny, but it sure seems that the game is catering to players with deep pockets.

It's a shame this potential 'pay to win' stigma surrounds Throne of Liberty as the game genuinely has a lot going for it in terms of world-building and content. The question is, will it appeal to a wider audience than a select few hard-core individuals?

Accessibility

I’m pleased to note that Throne and Liberty features an extensive suite of accessibility features. These include multiple colorblind modes, settings for photosensitivity, and multiple text and UI scaling options. All these options are easy to find in the 'Accessibility' menu within the games settings menu. 

Should I play Throne and Liberty?

Play it if...

Don't play it if...

How I reviewed Throne and Liberty

I played Throne and Liberty for 30 hours before writing this review, which was enough in-game time to finish the main story quest and comfortably get up to the maximum level. I made sure to sample most of the game's content, including both daily and world quests as well as the instanced and open dungeons.

I've played many MMORPGs over the years including World of Warcraft, Guild Wars 2, Black Desert Online, Lost Ark, Eve Online, ESO, and many others. During this review, I drew upon over two decades of experience playing these games to get a feel of how Throne and Liberty stacks up and how I think it'll be received. 

The peripherals I used during this review include the Logitech G Pro wireless gaming mouse, the Logitech Pro Tenkeyless gaming keyboard, and the Logitech G735 wireless gaming headset. My monitor is the 27-inch LG 27GP850-B, which runs at 1440p/185Hz. 

First reviewed September/October 2024.