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Asus ProArt PZ13 2-in-1 laptop review
6:33 pm | November 4, 2024

Author: admin | Category: Computers Gadgets Pro | Tags: , , | Comments: Off

Asus ProArt PZ13: 30-second review

Specs

CPU: Qualcomm Snapdragon X Plus
Graphics: Adreno X1
RAM: 16GB
Storage: 1TB SSD
Rear Ports: 2 x USB-C 4.0, microSD reader
Front Ports: None
Connectivity: Wi-Fi 6E, Bluetooth 5.3
Audio: Dual speakers, average quality
Camera: Rear 13MP, Front 5MP
Size: 297.5 x 202.9 x 9.4 mm, 0.85 kg
OS installed: Windows 11 Home Copilot+
Accessories: Keyboard cover, Asus Pen 2.0 stylus

The Asus ProArt PZ13 complements the two ProArt laptops from Asus and, of the three, is the one that raises the most interest. It's essentially a tablet and laptop in one and is not only packed with AI processing power but also features a DCI-P3 colour gamut 13.3-inch OLED screen that will instantly appeal to creatives.

However, while this machine runs on Windows 11 Home, it's powered by Qualcomm's Snapdragon X Plus, which is partnered with Adreno X1 graphics. That combination produces a performance that excels in many tasks, especially with Adobe and creative apps, which for the most part it handle absolute ease. However, with some apps, including our 3DMark and PCMark benchmarking software as well as many games, they refused to run.

Through testing, many aspects made this machine stand out, and it truly is a viable alternative to the Microsoft Surface Pro 11, offering excellent battery life and a lightweight but ultimately robust build. General performance across Adobe apps such as Photoshop and Premiere Pro was excellent, even without the full compatibility for Premiere Pro, with high-resolution images from the Sony A7 IV and Canon EOS R5 C being handled easily. The touchscreen and stylus, with all those points of sensitivity, made working directly on the images a fluid process. Likewise, editing 4K video, with a little storage capacity boost from a Samsung T5 EVO 8TB, was equally smooth, even if the edits for the particular piece were relatively simple.

It's worth noting, that Premiere Pro isn't 100% compatible as with several other apps, and as you start to install further apps and games, the limitations of the ARM processor become apparent. So, not yet the best video editing laptop option, even with the broad color space coverage - although during installation of Premiere Pro, for example, there is a note that Adobe is working on the ARM version of the software. Until then, the Intel version will be used. In reality, most jobs run smoothly enough, but as the processing power demands increase or more graphically demanding tasks are applied, the machine does, at present, start to struggle.

Likewise, when it came to gaming, things weren't so smooth, as quite a few of the games refused to load at all since they were designed for different processing architectures. So, while this tablet has power and puts in impressive performance, at present, there are some compatibility issues.

Asus ProArt PZ13: Price & availability

ASUS ProArt PZ13

(Image credit: Alastair Jennings)

Priced at around $1,099.99, the Asus ProArt PZ13 is available through retailers such as Best Buy, Amazon, and the Asus website. 

  • Price: 4/5

Asus ProArt PZ13: Design & build

ASUS ProArt PZ13

(Image credit: Alastair Jennings)

The ProArt PZ13 is designed as a two-in-one machine, so that you can use it as a creative tablet or laptop. As such, it comes with a removable keyboard, which is sleek and slim and doubles as a protective case and stand, although the link between the keyboard and monitor free moving so unlike a laptop won't support itself. This essentially means that on a table you can open it up like a laptop of the stand will support the monitor, however, on a lap that support is a little more tricky although not impossible. 

One standout feature especially it you're working out in the field is that the PZ13 is IP52-rated, meaning it's dust-resistant and splash-proof, as well as being far more durable than your average tablet or laptop. This is something Asus has emphasised across its full line of ProArt laptops, and sure enough, in use, the ProArt has travelled through a variety of photo and video shoots, as well as delivering workshops and lectures, and not always in the most computer-friendly environments, where it proved to be an excellent, robust choice.

When it comes to size and weight, the PZ13 is slim and well weighted, measuring 29.75 x 20.29 x 0.90 cm and weighing just 850g. As you'd expect for a tablet, there's also a stylus, and if you want to remove the keyboard for a more slimline machine, it's quickly detached from the base. The case, of which the keyboard is part, further enhances the design with a green finish and a kickstand that enables you to prop up the screen when used as a laptop, although it's not ideal when supported on a lap. 

A clever feature of the design is that the magnetic keyboard can be detached, rotated 180 degrees, and folded under the screen where it holds in place. This means that the keys are against the screen rather than facing down, offering a far more comfortable feel to the tablet compared with other devices.

The overall design and build is excellent, with a high-quality feel throughout the usage and design of the machine. Connecting to external devices is also quick and easy using one of the two USB4 ports, one of which can be used as the power in. There are also the usual array of wireless connection options including Bluetooth and Wi-Fi.

The 13.3-inch, 3K (2880 x 1800) OLED 16:10 aspect ratio screen is fully touch responsive and also features stylus support. The screen-to-body ratio is 87% so essentially covers most of the front of the tablet when used with the stylus which provides one of the most responsive and natural-feeling digital work surfaces available. What really stands out about the screen, aside from the 100% DCI-P3 colour gamut, is the surface itself. While glossy, reflections are well managed, and the viewing angle is superb, making it easy to adjust and enhance images directly on the screen.

When it comes to physical ports, again, the PZ13 is tailored to creative users, and while there are only a couple of options with two USB4 ports and an SD Express 7.0 slot if you're on the move then this should for the most part suffice. One of those USB4 ports is used for the power, although it can also be used for accessories and storage when not connected to power. These ports can be used to maximise transfer speeds to the machine and ensure that when dealing with high-resolution video stored on an external device, the speed of transfer is fast enough to keep up with the pace of the application—specifically, Premiere Pro in this test.

Overall, the Asus ProArt PZ13 is one of the sleekest tablet/laptops available. The size and connectivity options, touch screen and USB4 ports when coupled with the full version of Windows, make this an excellent choice in terms of design for creative users.

  • Design: 4.5/5

Asus ProArt PZ13: Features

ASUS ProArt PZ13

(Image credit: Alastair Jennings)

The big features of the ProArt PZ13, aside from the large 13.3-inch OLED touch display with a 2880 x 1800 resolution, include its two-in-one design and integration with AI toolsets and CoPilot.

As a tablet, the computing power delivered by the Snapdragon X Plus chip, while not as powerful as Intel or AMD alternatives, provides solid AI-enhanced performance, especially for creative apps that support this technology. 

The ProArt PZ13 is equipped with the Snapdragon X Plus X1P 42 100 Processor (3.4GHz, 30MB Cache, up to 3.4GHz, 8 cores, 8 threads) alongside the Qualcomm Hexagon NPU, which offers up to 45 TOPS (trillion operations per second) and supports AI processing. Graphics are handled by a Qualcomm Adreno GPU, which is relatively untested with larger creative apps, but despite the lack of full support, especially for Premiere Pro the tablet still delivered an impressive performance during testing.

Due to its tablet design, the RAM and ROM are fixed, with 16GB LPDDR5X on board and a 1TB M.2 NVMe PCIe 4.0 SSD. However, as we did in this test you can utilise the USB4 ports to boost the storage at up to 40Gbps. 

One of the standout software features enhanced by artificial intelligence is the Asus suite of AI-powered workflow apps, and these are accessible through the ProArt Creator Hub. This suite includes applications such as the AI-powered StoryCube, which utilises the machine's AI capabilities to help organise media files.

Alongside the apps, the Creator Hub enables you to manage system resources. If an application requires more allocated processing power than others, the Hub lets you assign resources as needed. It also provides an overview of hardware performance, such as heat levels and usage, and allows you to switch between modes depending on whether you need longer battery life or full power.

For creative users the Hub also gives you quick control over various display settings, including colour gamut adjustments. This feature enables you to quickly switching between modes such as standard, vivid colours, sRGB for web content, DCI-P3 for cinematic tones, and Display P3 for photography.

When you combine these display modes with Asus 2.0 stylus support, you get a highly natural way of interacting with the screen and pen strokes, making the PZ13 ideal for both photographic and art-based work.

As for power, the PZ13 comes with a 65W power supply but is also compatible with most PD power banks and stations. During testing, it was paired with a Bluetti AC60 and charged in the field via USB Type-C. Internally, it houses a 70WHrs, 3S1P, 3-cell Li-ion battery, which offers a surprising amount of battery life, considering the tasks the tablet was used for.

  • Features: 4/5

Asus ProArt PZ13: Performance

ASUS ProArt PZ13

(Image credit: Alastair Jennings)
Benchmarks

Crystal Disk Read: 5130.53MB/s
Crystal Disk Write: 4883.76MB/s
GeekBench CPU Single: 10746
GeekBench CPU Multi: 2294
GeekBench Compute: 10073
PC Mark: n/a
CineBench CPU Multi: 5494
CineBench CPU Single: 1065
Fire Strike Overall: 906
Fire Strike Graphics: 860
Fire Strike Physics: 13589
Fire Strike Combined: 455
Time Spy Overall: n/a
Time Spy Graphics: n/a
Time Spy CPU: n/a
Wild Life: 11377
Windows Experience: n/a

The ProArt PZ13 is by no means the first two-in-one tablet in this price range, but considering the competition, it packs a surprising amount of processing power for the price.

From the outset, it's worth noting that there are some compatibility issues with certain applications. For instance, Adobe Premiere Pro on installation shows a message indicating that it hasn't been programmed for use with the ARM processor. However, the Intel version of the application can still be used. 

In practice, through the test Premiere Pro worked without issue, handling files from the Sony A7 IV, and delivering an impressive performance, capable of editing and grading FHD and 4K video footage with relative ease.

That said, some games present challenges. For example, Hogwarts Legacy refused to load beyond a certain point just going to a black screen, and many other games experienced similar issues, although some did play without issue. So, if you're considering this device for gaming, it might be best to wait until full support arrives for the CPU and GPU, those games that do play, play smoothly. However, for video streaming and playback, the speed of the machine is clearly evident.

In regular use, the PZ13 performs exceptionally well. For tasks like Google Docs and web browsing, the laptop ran for a full working day—well over 10 hours with some breaks—without needing a charge. With more power-intensive applications such as Photoshop and Premiere Pro, the battery life dropped more swiftly. However, it still managed a solid 4-6 hours, again factoring in breaks during working sessions.

While the PZ13 generally feels like using any other high-powered PC laptop or tablet, you may occasionally notice that some applications, particularly games, won't load. Overall, the performance of this two-in-one is exceptional with the high quality screen, along with the robust yet stylish design making it a great option if you're looking for an on-the-go solution.

  • Performance: 4/5

Should you buy the Asus ProArt PZ13?

The Asus ProArt PZ13 2-in-1 design is an ideal option for creative professionals, but it does have its limitations. The incredible touch screen and its pressure point sensitivity, along with tablet-to-laptop flexibility and AI-powered features, make it perfect for artists, photographers, videographers, and content creators who need a lightweight computer. However, its ARM-based Snapdragon X Plus processor does create compatibility issues with certain applications, especially those that demand high processing power or still need to be optimised for ARM architecture.

All things considered, this is a great machine that balances battery life, features, and power. As long as gaming isn't high on your priorities and creative applications such as the Adobe suite are, then this is a perfect choice. 

ASUS ProArt PZ13

(Image credit: Alastair Jennings)

Buy it if...

Portability is a priority

If you need a lightweight, versatile device with a long battery life for creative work on the move, the ProArt PZ13 excels. It's perfect for those who travel frequently or require a compact yet powerful setup for fieldwork.

It would help if you had a colour-accurate display

The OLED display with 100% DCI-P3 support makes it an excellent choice for photographers, videographers, and graphic designers. Its vibrant and accurate colour reproduction is ideal for creatives working with visual content.

Don't buy it if...

It would help if you had extensive port options

With only two USB-C ports and a microSD slot, connectivity may be limited without the use of external hubs or dongles. If you rely heavily on multiple peripherals or wired connections, this could be a drawback.

You rely on heavy-duty apps

The ARM-based Snapdragon X Plus chip might struggle with more demanding software that isn't optimised for ARM architecture. If your workflow involves power-hungry apps or games, this limitation may affect performance.


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Yo-Yo Desk 90 standing desk converter review: a great standing desk if you don’t want to replace your tabletop
4:28 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

If you’re looking to try a sit-stand desk without investing in a full electric tabletop, look no further; the Yo-Yo Desk 90 is a fantastic split-level desk converter that will get you started on your quest to increase your time spent standing.

With this clever, 15-height standing desk converter, any desk can be transformed into a standing desk, provided it’s sturdy and large enough to house it. Luckily, it comes in three sizes; the Yo-Yo desk converter 80, 90 and 120, with the numbers correlating to the width of the surface. For this review, I tested the Yo-Yo Desk 90.

So, how does the Yo-Yo desk stand up against some of the best standing desk converters and even the best standing desks? We put it to the test. 

Yo-Yo Desk 90 desk converter: Specs

Made from engineered wood with aluminium, the Yo-Yo Desk 90 desk converter is a robust unit of a standing desk converter, available in both black and white colorways.

In itself, it weighs 20kg, but it can support up to 15kg, meaning your laptop, monitor and a few other peripherals can safely stand upon its 89cm x 59cm top surface and 89cm x 32cm keyboard tray. The main worktop lifts from 15cm to 35cm high, and the keyboard from 0 - 35cm, offering a good range of height for most people - though if you’re on the taller side (and if you also want to use a standing mat) it will be a little on the low side.

For what it is and for its build quality, I’m pretty happy with the price of the Yo-Yo desk 90 desk converter. At £329.95 (£199.95 / £379.95 in its smaller and larger configurations, respectively), it’s a darn sight cheaper than a full standing desk, but of course you lose some of the height potential and electronic features. There are regular discounts, too, so watch out for those to save a little extra. 

With its smooth-action gas spring, the Yo-Yo Desk 90 offers 15 adjustable heights, and allows you to swiftly and safely switch from sitting to standing in seconds using easy-press levers on each side.

Yo-Yo Desk 90 desk converter: Shipping & unboxing

Arriving in just one box, the Yo-Yo Desk 90 is impressively easy to set up - though you’ll need two people to lift its 20kg frame out of its packaging and onto a desk. Inside, you’ll find the main frame and the unattached keyboard tray, two keyboard tray brackets, eight screws and a Philips Screwdriver.

Yo-Yo Desk 90 desk converter: Assembly

Once unboxed, it’s as simple as attaching the side cap to the connecting arm, using the provided screwdriver to affix the keyboard tray brackets to the tray and then hang the tray brackets on the rotating bracket holders before tightening everything up.

Yo-Yo advertises that this takes only five minutes, and I’m sure that’s true if you know exactly what you’re doing, perhaps having installed a Yo-Yo Desk before - but for me, it took about 10 minutes.

Yo-Yo Desk 90 desk converter: First impressions

Yo-Yo Desk 90 during our review in an office environment

(Image credit: Yo-Yo )

 When I first saw the fully built Yo-Yo Desk 90 on my workstation, I was pretty happy with the results. Sure, it’s not exactly a looker, but it does offer plenty of real estate and impressively smooth motion. It takes a little while to get used to the controls, for some reason - it feels almost as though you really want to crank the levers, but the gas canisters do their job well of smoothly and effortlessly switching between the tabletop and standing configuration.  

Yo-Yo Desk 90 desk converter: Design

The Yo-Yo Desk 90 is a split-level sit-to-stand desk, meaning it offers a keyboard and mouse tray as well as a higher surface for your monitor and any other peripherals - it supports clamp-mounted monitor arms, too - meaning you’ll have no trouble filling its 89cm x 59cm top surface and 89cm x 32cm keyboard tray.

While its overall look is very functional, it’s well thought-through; the extra depth squeezed into the keyboard tray where the frame cuts into the way the unit compresses in such a way that the keyboard doesn’t need to be repositioned every time. 

There are a few drawbacks to note. A big one for me is that, especially with these mechanical controls, I’d have liked to see a cable port in the rear of the worktop to keep cables tidy and clear of the mechanisms. I also found the keyboard tray regularly falls off, becoming unhinged from its hooks as the day goes on. It’s not the end of the world if you’re only placing your keyboard and mouse on there, but I wouldn’t load it up with anything that can be spilled or broken too easily just in case.

Yo-Yo Desk 90 desk converter: Performance

Yo-Yo Desk 90 during our review in an office environment

(Image credit: Yo-Yo )

The Yo-Yo Desk 90 desk converter is wonderfully easy to adjust, smoothly transitioning between its 15 height settings with minimal effort - though you’ll need to keep an eye out for loose cables that might get caught during use. It’s whisper-quiet, too, meaning it won’t disturb your colleagues.

It does wobble ever so slightly, but I could say that for many a desk I’ve worked on over the years, and of course that also comes down to the surface it’s standing upon. 

Yo-Yo Desk 90 desk converter: Accessories

While Yo-Yo doesn’t offer any accessories that can be integrated into the desk, there are a number of add-ons available, from office chairs to monitor arms and other peripherals. 

For more office furniture accessories, we reviewed the best standing desk mats

Yo-Yo Desk 90 desk converter: Final verdict

If you already have a tabletop you like, or don’t want to invest in a full standing desk setup, the Yo-Yo Desk 90 desk converter is a fantastic option that will meet most people’s needs. 

Granted, it’s a bulky alternative, and if you really value the feng shui of your deskspace you might find it a little too makeshift for your needs, but its range of heights, sturdy frame and smooth adjustment system work effectively. It’s a shame about the keyboard tray, and that this issue seems to be problematic for a fair few customers, but if you don’t mind the mild inconvenience of re-hooking it once or twice a day, it’s not the end of the world.

Overall, it’s a great product, and it’s a mainstay for many offices for a reason. 


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Mario & Luigi: Brothership review: a vibrant new era for Nintendo’s dynamic duo
3:01 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: November 7, 2024

Mario & Luigi: Brothership is an excellent return to Nintendo’s otherwise languishing role-playing game (RPG) spin-off series, packed chock-full of charm, wit, and whimsy, plus pleasingly detailed combat mechanics that will deliver hours of fun.

In their latest gander, the mustachio'd brothers are whisked away to the land of Concordia and on a quest to reunite its fragmented lands following the destruction of the Unitree that once connected them. It’s a tale with a strong narrative theme; that the bonds between friends, family, and even foes have innate power. In classic Nintendo style, every possible aspect of the game centers itself around its morals to charming effect.

To go with its delightful tone is a robust combat system, largely following suit of its series predecessors but with the added flair of Luigi Logic, new Bros Attacks, and a power-up system called Plugs. It’s silly and fun, offering a moderate challenge as you time your attacks and counters between the two brothers. However, later in the game, the sheer number of enemies can become a bit repetitive, and you’ll likely end up skipping your fair share of battles. Overall, though, it’s very rewarding, and there’s a great variety of enemies and interesting bosses to tackle, making it a standout Nintendo Switch game of 2024.

However, like other recent releases such as The Legend of Zelda: Echoes of Wisdom, Brothership also suffers from occasional performance issues. These are particularly prevalent when there are several enemies on screen or heavy particle effects, affecting even the island navigation map later in the game when more areas are unlocked.

It’s an unfortunate issue, as the game is so beautifully visualized that you want to lavish on every detail. The new 3D sprites for its cast of characters are a welcome visual upgrade, adding new depth of emotion and gesture both in and out of combat. Its lush and well-detailed overworld offers a reasonable amount of exploration, though some of the earlier levels feel underdeveloped when you revisit them towards the end of the game.

While it’s not exactly a contender for game of the year, I thoroughly enjoyed my time with Brothership. The game is great fun, but it’s also warm and inviting, blending some of the franchise's most beloved Mushroom Kingdom friends and foes with charming new Concordian companions to create a rich world filled with love and connection. There’s a real resonance in how Mario & Luigi: Brothership delivers its moral lesson, but entwined with bonny Nintendo flair and slapstick nonsense that makes the game feel truly special.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

You can make me whole again

Once transported to Concordia, Mario and Luigi and their new guides Connie and Snoutlet sail the open seas in search of fragmented islands from the former continent of Concordia with a mission to reconnect them to the new Unitree. Each island bears a distinctive theme; from the dance and rhythm-crazed populace of Twistee Island to the rival fire and ice villages of Heatfreeze Island and the desert dwellers of Allsand Island.

The game’s main hub, Shipshape Island, also teems with life, populated by side characters like three gossipy hens that’ll give you clues for side quests as well as equipment and resource shops for stocking up between islands. Along the way, the crew of adventurers grows to welcome a plethora of new characters, with my personal favorite being a band of kids going by the moniker of the IDLE group. As with all of the new companions, Brothership relishes in exploring the bonds they share and create, and there’s a wealth of relations explored through the lens of Concordia. From parental to sibling, found family and friendship to rivalry, and even bonds of love, Nintendo deftly toes the line of cheesiness, keeping the game firmly in the realm of fuzzy feelings.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

It’s not just Concordians that decorate the storyline; throughout the game, you’ll encounter familiar faces from the Mushroom Kingdom, from predictable appearances like Princess Peach, Starlow, and Bowser to welcome surprises like Birdo and even a first-time Mario & Luigi appearance for Dorrie.

This does, however, mean the game can be pretty wordy, often splicing the action with extended character development and conversation that can make the game drag a little at times. In saying that, I did find it hard to breeze through some of the dialogue where I truly enjoyed watching the story play out, especially thanks to its quirky comedy and hyperanimated style. The volume of characters also means there’s a little pressure on some of the characters to condense their personality. Starlow, for example, is a little subdued compared to previous entries in the series, especially when it comes to her love-hate relationship with Luigi.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

Land, Ho!

The main quest line is pretty extensive, totaling around 40 hours if you skip every side quest, based on my total game time which was 50 hours after completing a vast majority of optional quests. Occasionally, there are split decisions thrown into the narrative that slightly alter the means or order of storyline progression, but overall it’s pretty linear.

Using Shipshape Island, Mario and Luigi navigate through channels across the oceans of Concordia to scope out the dispersed islands and connect them to the Unitree. The duo then unceremoniously launch themselves upon these islands’ shores, punctuated by an excellent running gag of Luigi never quite sticking the landing, before venturing to solve an ongoing issue for the island’s population or rescue missing Concordians.

Exploring each island is fun, and the game’s new Bros Moves add new dimensions to exploration, especially when boosted later in the game. The first move unlocked, UF-Bro, is easily my favorite; it’s ridiculous but comes in pretty handy and allows for creative level design. There are some pacing issues in level development, however, and it's especially noticeable later in the game when you hop between more complex levels and the fairly basic initial islands. Plus, a lot of time is spent running around thanks to the sparsity of teleportation pipes and very simple maps.

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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

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In-game screenshot from Mario & Luigi: Brothership

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In-game screenshot from Mario & Luigi: Brothership

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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

With the main quest completed and balance restored, the pair must activate each island's lighthouse, thus tethering the entire land mass to Shipshape Island. Especially towards the end of the game, it’s delightfully silly to see Shipshape lug around an entire continents-worth of islands.

There’s also a wealth of side quests to enjoy, an abundance of puzzles, a respectable level of collect-a-thon objectives, and bundles of items and equipment to hoard. Many quests see the mustachio’d bros reconnect or resolve issues between loved ones, with progressively more memorable and interesting missions as the game develops. Some quests need to be completed before the main story progresses, unlocking fun easter egg interactions and unique items that make them feel worthwhile.

Best bit

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

Birdo isn’t in the game an awful lot, but there are some great moments in there for the flirtatious pink dinosaur. In particular, one side quest sees an admirer smitten by Birdo’s beauty seeking Mario and Luigi’s help to unite with her. It’s a fun and ever-so-random jaunt that’ll give franchise fans a chuckle.

Occasionally, you even get the opportunity to remote-control Luigi, either by stationing him strategically while using Mario to move around the level or even fully controlling him - though there are only a handful of moments where you get full Luigi action. The main mechanic for giving Luigi some autonomy is Luigi Logic, which triggers when there’s an interactive object or puzzle mechanic he can help with. Broadly, it’s great fun, and can also save time when it comes to farming coins and items, but there are quite a few times when Luigi will get left behind off-screen, which causes Mario to stop in his tracks, turn about-face, and find his stranded sibling. It’s not frequent, but the separation anxiety can be a bit irritating at times.

Otherwise, the main areas to explore are in the game’s dungeons; the Great Lighthouses, and later in the game, various enemy strongholds. The level design for dungeons is pretty consistently well-balanced throughout the game, offering a decent level of challenge and platforming fun while still incorporating a healthy dosage of combat opportunities; though perhaps a little too healthy in places.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

Timing is everything

Combat in Mario & Luigi: Brothership is fun and engaging, leveraging the same timed attack and counter mechanic as previous games in the series with the added twist of power-up Plugs and Luigi’s Logic as well as inventive new Bros Attacks to mix things up.

Plugs offer a solid level of variety and dynamic gameplay to battles and become pretty much essential as the baddies scale. Certain combos create enhanced attack, defense, and support abilities during combat, which you can bolster further with clever choices in equipment and leveling bonuses - though you can easily make most compositions work if your timing is solid and your stats are balanced.

Some of the Bros Attacks are more satisfying than others. For example, in Flash Clock, Mario & Luigi dash across a monochrome battlefield where time stands still, taking turns to wallop the enemy if you hit their corresponding attack buttons in good time. That’s eminently more engaging than Mix Tornado, in which you frantically lob orbs of Mario’s fireballs and Luigi’s ice into a spinning tornado in the hopes you complete it enough to whip the enemy into a frenzy.

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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

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In-game screenshot from Mario & Luigi: Brothership

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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)
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In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

Every story must have a villain, but Mario & Luigi: Brothership has several; the most prominent of which being Bowser and the mysterious Zokket. We all know and love Bowser and his modus operandi, and Brothership conveys it with wonderful whimsy. Zokket’s forces, however, are slightly more sinister.

Co-captained by Ecks, Ten, and Shun (AKA the Extension Corps), Zokket’s army is on a quest to harvest and spread ‘Glohm’ throughout Concordia and sever the connections between its denizens. Both monsters and the Mario brothers alike can be inflicted by this gloom, which is designed much like Legend of Zelda: Breath of the Wild’s malice. In battle, it serves as a new gameplay element that prevents the infected brothers from working together on high-damage attacks and Bros Attacks.

There’s a wide range of enemies in the game, with each offering a fairly distinct move set, and the bosses are pretty fun across the board. The slapstick style and expressive animations keep combat light and fun, but later in the game, the grind becomes a little excessive. Especially as I’d leveled well, I ended up skipping a fair few encounters, even with newer enemies I hadn’t yet tired of, but I still enjoyed pretty much all of the key boss fights.

Bursting with life - literally

While the character design maintains the stylistic simplicity of the wider Mario universe, its aesthetic value is high, which really brings the Mario & Luigi franchise into the modern era of gaming following the ten years of its absence.

Brothership brings the world of Concordia to life with exuberant color and sound. It’s bright, well-stylized, and lush, and the 3D sprites massively expand the depth of emotion and motion possible for the various characters. Combat animations are punchy and energizing, and the music perfectly accents the on-screen action to keep you locked in.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

That does mean, however, that it’s even more of a disappointment to see frame rate drops, which get progressively worse as the game progresses. Towards the end of the game, even the island navigation screen drops frames significantly due to the volume of cubic sparkle effects on screen, and some of the wonderfully animated cutscenes heavily feature the same particle effects and thus suffer the same fate.

When there are many enemies on screen or a series of consecutive graphically intense attacks, combat can also suffer - which is less than ideal when there are timed attacks to tackle. I didn’t experience an unforgivable level of performance issues, and hopefully, at least some of these can be fixed in a later patch. Still, it’s always disappointing to see, especially when the game is so lovely to look at.

Otherwise, animations are broadly smooth. I gladly sacrificed a few turns and counters during combat to enjoy every detail of enemy attack animations, and the cutscenes are just delightful. I even nearly shed a tear during a few, though I’m especially soppy when it comes to a good tear-jerker.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

Should I play Mario & Luigi: Brothership?

Play it if…

You want a modernized Mario & Luigi RPG
While Brothership does well to capture what made earlier games popular among fans, it's added in a good amount of depth and aesthetic appeal to make the game feel contemporary.

You want a moderate challenge, but a lot of heart
It's no Baldur's Gate 3, but Brothership takes an earnest swing at combat. It's pretty approachable, and will give you the option to dial down the difficulty of combat, but only after you've given it a good go.

Don’t play it if…

Performance issues grate on you
It's far from a poor performance, but the occasional frame rate drops are disappointing, and especially when you're trying to enjoy the beautifully animated world of Concordia.

Accessibility

There are no dedicated accessibility settings on Mario & Luigi: Brothership. There’s one difficulty setting, but if you lose a combat or time-based mini-game a few times, you’re offered an easy mode to help you overcome the challenge. This is particularly disappointing when combat is so heavily based on timed and held button inputs, and where there are multiple times that visual cues are delivered by color. Players with congenital red-green color blindness, in particular, would have great difficulty in performing many Bros Attacks and puzzles.

In-game screenshot from Mario & Luigi: Brothership

(Image credit: Nintendo)

How I reviewed Mario & Luigi: Brothership

I played over 40 hours of Mario & Luigi: Brothership on Nintendo Switch OLED. During that time I completed the main story and played in a combination of both handheld and docked mode. While docked, I played on a 1080p monitor and used a Nintendo Switch Pro Controller. In handheld mode, I played using the standard Joy-Con controls.

To draw comparisons, I've reflected on my experience with other series entries such as Mario & Luigi: Dream Team and Mario & Luigi: Bowser's Inside Story as well as other turn-based RPGs like Octopath Traveller, alongside different games from the wider Mario franchise such as Super Mario: Odyssey.

First reviewed November 2024.

Red Magic 10 series is getting official on November 13
2:49 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Red Magic 10 series finally has an official announcement date: the event is set for November 13 at 15:00 Beijing time (that's 11 PM on November 12 in LA, 2 AM in New York, 7 AM in London, 8 AM in Berlin and Paris, and 12:30 PM in India). The Red Magic 10 series is now up for reservation in China, and if you do take this free step then you can receive your device as soon as within half an hour after placing the full order on the day of the event in some regions. You'll also receive exclusive perks worth CNY 599 ($85) and a limited number of custom gifts. The Red Magic 10 series...

Slitterhead review: a refreshing curiosity that’s not without its hurdles
2:01 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PS5, PS4, Xbox Series X|S, PC
Release date: November 8, 2024

Slitterhead is a weird horror game. The combat is a bit stiff, it reuses environments (and sometimes missions), and lacks voice acting outside of the occasional fully-voiced scene. Yet it’s probably the most refreshing game I’ve played in a while, and is far more than the sum of its parts. Behind that veneer of rust and dirt is a compelling storyline that uses its horror elements to craft a brilliant mystery that had me rethinking the entire story constantly.

You play as Hyoki: a lost spirit in the fictitious town of Kowlong with the ability to possess human beings (as well as the occasional dog). However, Kowlong is plagued with Slitterheads: monsters who assume the form of human beings in order to feed on them. Among these humans are Rarities, beings who have a unique connection with the spirit and are able to retain their consciousness while possessed, while having their own combat abilities to boot.

Visions of an impending apocalypse lead Hyoki to team up with a young woman named Julee and a mysterious man named Alex to destroy the Slitterhead populace to change their fate. However, the spirit discovers it is able to go back in time while retaining memories; however, this reveals another layer, as each time they go back, things aren’t as they once were. One aspect I loved about this tale is that it tackles the hypocrisy of a spirit that takes over the consciousness of people, battling evil beings that take over the consciousness of people. This led to me getting invested in the lives of those on both sides of the story.

Head like a haunted house

A main character facing down an enemy in Slitterhead

(Image credit: Bokeh Game Studios)

Despite being directed by horror royalty Keiichiro Toyama (creator of Silent Hill and Siren), horror is more of a backdrop in Slitterhead, as the game plays out like a detective story. You’ll be trying to figure out just what is happening in Kowlong while simultaneously figuring out who in the crowded city is secretly a monster. The main gameplay loop is heading into a mission, investigating, before running into a Slitterhead who you’ll need to take out.

As the adventure progresses, you’ll run into more and more Rarities who join your cause. Between missions, you’ll be able to chat with them a la Persona’s social links and learn more about each of them. These range from people of all walks of life, doctors, a high school student, the homeless, and even an elderly woman. Despite some having more screen time than others (the story is mainly focused on Julee and Alex), I loved learning about the characters I was taking into battle.

The regular humans have a club and two unique skills (as well as two slots for your rarities bonus skills), while you can bring two Rarities out on a mission with you, who have their own unique skill sets based on their personalities. Edo – who lived as a boxer before being forced to live on the streets – is a fast-paced, hard-hitting character with a moveset designed around getting in the opponent's face and wearing them down. Meanwhile, Julee – who is compassionate and has reservations over human lives being used by Hyoki in service of Slitterhead destruction, has abilities to avoid damaging non-player characters (NPCs) and reviving a number at once.

Combat isn’t the most in-depth in terms of combos. You have a standard combo and a heavy attack alongside four unique skills depending on which Rarity combo you take into the field. But where the combat really shines is in the possession mechanic; switching about from host to host is near-mandatory and adds an extra layer of strategy to what could’ve been a barebones beat 'em up. This is complemented by a For Honor-esque parry system, which can send you into a slow-mo state to really while on your enemies.

Who can it be now?

A close up of a character in Slitterhead

(Image credit: Bokeh Game Studios)

The biggest issue the game faces is also in part due to the time loop mechanic. The missions mostly take place in the same few city blocks, which can lead to a bit of repetition, and while the mandatory mission replays will have new tricks, you are still replaying parts. This becomes an issue later in the game as you’ll play the same two missions multiple times in a row to progress the story.

The other problem is that sometimes the objective of the game is unclear. It’s easy to get lost in the city, and without a map system, it’s a bit of a pain to navigate when there are no waypoint markers. This gets especially rough at a point in the middle where you need to find two hidden Rarities to progress, where I combed through the same missions a few times before cracking it.

Best bit

A crouching character sneaking around a level in Slitterhead

(Image credit: Bokeh Game Studios)

One of Slitterhead’s most investing moments is investigating the Echoes of Love Society. While these missions are slower-paced, this storyline opens up some interesting questions about the nature of Slitterheads and the ethical issues surrounding your mission.

Visually, the game is a bit of a mixed bag; the neon-soaked streets of Kowlong are gorgeous, and the character models for the main characters look great, but the human fodder characters is a bit less polished, which really stands out if you take them into a cutscene. Meanwhile, the creature design from Siren designer Miki Takahashi is nothing short of phenomenal. The different breeds of Slitterhead are disgusting and impressive bits of body horror to boot. While the game isn’t too scary, these monsters are unsettling, especially when you see them transform.

Slitterhead also reunites Toyama with Silent Hill composer Akira Yamaoka – which is all I should need to tell you to let you know the music and sound design are fantastic. The soundtrack ranges from the oppressive industrial sounds Yamaoka is famed for to some nice lo-fi beats that make the menus a joy to navigate. And the titular monsters sound just as gross as they look.

Still, Slitterhead is not without its problems, but these are mostly relegated to the gameplay. While the combat is fun and engaging, it could do with a bit more combo variety. Meanwhile, the reused missions and environments don’t necessarily feel like padding, but they can be grating at certain points. However, it’s more than worth moving past those flaws to find one of the most unique and interesting horror experiences in a long time.

A character in Slitterhead in front of a neon sign

(Image credit: Bokeh Game Studios)

Should you play Slitterhead?

Play it if...

You’re after a unique experience from a horror legend
Slitterhead does take inspiration from Toyama’s previous games, like Siren’s Sightjacking mechanic. But Slitterhead is a unique beast that’s more about detective work and intense combat than straight-up horror. Plus, the time loop mechanic adds an extra layer to an already interesting story.

You like strategically focused combat encounters
Slitterhead’s possession mechanic is a cool thing in many ways, from traversal to just seeing who and what you can take control of. However, it adds an extra layer to combat as you’ll be constantly switching between hosts to flank enemies, while careful consideration of what rarities is a must.

Don't play it if...

You’re after a highly polished AAA game
I rarely encountered glitches in Slitterhead, but it’s not as polished as your usual AAA affair. While the Rarities, cutscenes, and environments look lush, NPC character models are a bit lackluster, and the awkward use of voice acting is an unfortunate flaw.

You can’t stomach body horror
Slitterhead’s grotesque horror is tough to stomach; you’ll constantly see human heads explode into viscera as their Slitterhead forms burst out. This is even worse for the bosses, as you see the transformation even slower and in more detail as their necks extend and contort.

Accessibility

The accessibility features in Slitterhead need some work. While the option to fully rebind your controls is a welcome addition, outside of multiple language options, subtitles (without closed captioning), and difficulty options, there’s not much else to talk about here unfortunately.

A running character in Slitterhead

(Image credit: Bokeh Game Studios)

How I reviewed Slitterhead

I played Slitterhead for around 18 hours completing the game’s main storyline (including the true ending) and unlocking all of the rarities and a majority of the costumes. In my playthrough, I played on Hard difficulty for the majority before switching to Medium when the level replays were introduced.

I played the game on my PlayStation 5 Slim on a DualSense wireless controller (although it felt wrong to play with the Astro Bot Controller). For my screen, I used a Samsung Q65T 50-inch QLED 4K TV, and for my audio, I switched between the PlayStation Pulse 3D Wireless headset and a Samsung HW-T450 Soundbar.

First review November 2024

Tablet market grew by 20% in Q3, Apple lead narrows
1:54 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A new report from IDC is out detailing the worldwide tablet shipments for the third quarter of this year (that's July to September), and the market overall grew by 20.4% reaching 39.6 million units. As you'd probably expect, Apple still dominates, with 12.6 million units shipped and a 31.7% market share. While shipments have grown by 1.4% compared to Q3 2023, Apple's market share has actually dropped from 37.7%. Samsung is in second with 7.1 million shipments and a 17.9% market share, having had 18.3% growth in shipments but a market share dip from 18.2% a year ago. Amazon is in...

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