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I tested Samsung’s top OLED TV of 2025, and its beautifully bright images and anti-reflection screen makes this year’s OLED TV battle even more interesting
5:00 pm | June 21, 2025

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Samsung S95F: Two minute review

The Samsung S95F is the brand’s 2025 flagship OLED TV, delivering a premium set of features with the performance to match, pushing brightness levels for this kind of TV to some new highs.

The Samsung S95F boasts an impressive list of features, including a number of AI-based enhancement tools for picture, such as 4K Upscaling Pro and Real Depth Enhancer, and sound, such as AI Sound and Active Voice Amplifier Pro, as well as an AI assistant for live TV show analysis and recommendations.

Picture quality on the S95F is excellent overall. Delivering staggering brightness levels that produce punchy vibrant colors, as well as rich contrast, black levels and extremely realistic textures, the S95F is a sight to behold even compared to the best OLED TVs.

One thing to note here is that I reviewed the 55-inch version, which uses a new-gen QD-OLED screen, as does the 65-inch and 77-inch version, though the 83-inch size uses the same W-OLED new-gen panel as the LG G5. The benchmark measurements in this review are from the 55-inch model – I have also measured an 83-inch version, and included some information about that in the Picture Quality section, but those tests weren't done in our usual testing areas, and the set was tested pre-release, so may not totally match what you'll buy today, but I've included them for reference.

Its OLED Glare Free 2.0 screen delivers the same impressive reflection-beating performance as its predecessor, the Samsung S95D, but improves on black crush issues I found with the S95D. There is still some black crush present, and motion does require some tweaking to get to your own tastes, but the S95F still delivers picture quality that’s up there with the best TVs.

Built-in sound is punchy, accurate and delivers plenty of solid bass for such a thin TV, while also delivering clear speech and effective virtual surround sound. Atmos effects are still a little lacking and the soundstage can feel narrow at times, but most will be pleased with the S95F’s sound quality. Cinephiles: I’d still recommend one of the best soundbars.

The S95F is a physically stunning TV with a razor-thin, sharp and sleek design that gives it a premium look. Its One Connect Box, its external box for cable management and housing of ports, keeps things neat and tidy: excellent for those looking to wall-mount. Its stand requires a two person installation due to its weighty, metal design but it just makes the S95F feel that much more premium.

Tizen 9.0 is used as the smart TV platform for the S95F and it’s an improvement over previous generations. It’s smooth, mostly stutter-free and has plenty of picture settings, including AI ones, to tweak the picture to your liking. Recommendations are very good and although the home page can look a little cluttered and some settings are buried in menus, it’s definitely an upgrade over previous generations of Tizen.

The S95F is easily among one of the best gaming TVs of 2025. It supports 4K, 165Hz, VRR with AMD FreeSync Premium Pro, ALLM and HDR10+ gaming across four HDMI 2.1 ports, as well as boasting an ultra-low 9.5ms input lag time. Its Game Hub offers tons of cloud gaming options for those without a console and delivers razor-sharp performance and picture when gaming.

To get this premium performance, you have to pay a premium price. The S95F is similarly priced to its closest rivals, namely the LG G5, and while the price may be a bit lofty for some at launch, there will no doubt be discounts throughout its life cycle. For now though, it still mostly justifies its high price tag.

Should you buy this or the LG G5, which we also gave five stars to? I think the LG G5 just has the edge in most cases, thanks to its Dolby Vision support and the way it keeps black tones as dark and accurate as possible in more conditions. I think the Samsung is the better choice in really bright rooms where you know reflections are a challenge, or for aesthetes who love the idea of the One Connect box keeping cable clutter out of the way.

Samsung S95F review: Prices & release date

Samsung S95F with canyon on screen

(Image credit: Future)
  • Release date: May 2025
  • 55-inch: $2,499 / £2,499 / N/A
  • 65-inch: $3,399 / £3,399 / AU$5,295
  • 77-inch: $4,499 / £4,299 / AU$7,995
  • 83-inch: $6,499 / £6,799 / AU$9,995

The Samsung S95F is the brand’s 2025 flagship OLED TV, sitting above the mid-range Samsung S90F and the entry-level Samsung S85F in its OLED TV lineup. The 55-inch model I tested launched at a price of $2,499 / £2,499, with the popular 65-inch model available for $3,399 / £3,399 / AU$5,295.

Several weeks on from launch, prices remain largely unchanged, although we've seen a $200 / £200 discount on the 55-inch model and sometimes the 65-inch model. There's sure to be more price drops throughout the year, as is normal for TVs.

Samsung S95F review: Specs

Screen type

QD-OLED

Refresh rate

Up to 165Hz

HDR support

HDR10+, HDR10, HLG

Audio support

Dolby Atmos

Smart TV

Tizen

HDMI ports

4 x HDMI 2.1

Built-in tuner

ATSC 3.0 (US)

Samsung S95F review: Benchmark results

Samsung S95F review: Features

  • Glare Free 2.0 matte screen
  • NQ4 AI Gen 3 processor with AI tools
  • One Connect box for external connections

Samsung S95F one connect box

(Image credit: Future)

The Samsung S95F uses a QD-OLED panel in its 55, 65 and 77-inch models, but the largest 83-inch model uses the new Primary Tandem RGB, or ‘four-stack’, OLED panel: the same used in the LG G5.

The S95F comes with the OLED Glare Free 2.0 screen: an updated version of the anti-reflection, matte screen found in its predecessor, the Samsung S95D.

It’s equipped with the NQ4 AI Gen 3 processor, which offers AI based enhancements such as Real Depth Enhancer, 4K AI Upscaling Pro, Auto HDR Remastering Pro, Color Booster Pro and AI Motion Enhancer Pro. There are also AI Customization settings for both picture and sound which can be tweaked.

As always, the S95F supports HDR10+, HDR10 and HLG HDR formats, but there is no support for Dolby Vision. It also supports Dolby Atmos enhanced sound format, but there is no support for DTS.

For audio, the S95F comes with a built-in 4.2.2 channel speaker array, totaling 70W of power. It has the Object Tracking Sound+ (OTS+) system for more accurate sound mapping as well as AI Sound mode with voice enhancement. It also supports Samsung’s Q-Symphony feature, where the TV can be used in tandem with compatible Samsung soundbars as an extra speaker.

The S95F is also a well equipped gaming TV, with four HDMI 2.1 ports that support 4K, 165Hz, VRR (AMD FreeSync Premium Pro included), ALLM and HDR10+ gaming. Its Game Hub is a useful portal for housing all things gaming, including cloud based gaming apps from Xbox, Luna, Nvidia GeForce Now and more.

In terms of physical features, the S95F’s most significant addition is the One Connect Box, an external box designed to house all connections such as HDMI and USB, connected to the TV by a single cable that carries power as well as video. For US viewers, the S95F carries an ATSC 3.0 tuner.

The S95F uses Samsung’s Tizen as its smart TV platform and has access to all major streaming apps such as Netflix, Prime Video and Disney Plus, as well as UK based apps such as ITVX and BBC iPlayer. Tizen has several hubs to house relevant apps including Home, the aforementioned Game, Ambient and Daily+.

  • Features score: 5/5

Samsung S95F review: Picture quality

  • Spectacular color and brightness
  • Very effective anti-reflection screen
  • Improved black levels over the S95D

Starting with my measurements of the 55-inch S95F’s performance using out-of-the-box settings, the TV hit 2,132 nits of HDR peak brightness (measured on a 10% HDR white window pattern) in Filmmaker Mode. When I measured a pre-release version of the 83-inch model at a Samsung event, which has a different type of OLED screen (the same as the LG G5), I measured 2,388 nits of peak HDR brightness in Filmmaker Mode on that model, which is a good 10% step up over the smaller option.

The LG G5, for comparison, measured 2,268 nits in HDR peak brightness in Filmmaker Mode, so sits closer to the 83-inch version of the S95F, which makes sense.

The 55-inch S95F achieved 2,135 nits of peak HDR brightness in Standard mode, while the 83-inch version hit 2,102 nits in the same test. The LG G5 hit 1,850 nits in Standard Mode, so the S95F has a clear edge over its rival in that kind of mode.

I also measured the 55-inch S95F’s Movie mode brightness, as I found myself using this mode with some movies in brighter conditions, and it hit 2,109 nits of peak HDR brightness.

As for HDR fullscreen brightness, important for sports, daytime and bright room viewing, the 55-inch S95F clocked 390 nits in Filmmaker Mode (measured on a 100% white HDR window pattern), making it the brightest 55-inch OLED we’ve tested. It beat the previous champion, the LG G5, which clocked in 331 nits in its Filmmaker Mode.

However, the the 83-inch version of the S95F I tested crushed its smaller sibling, achieving 465 nits of fullscreen brightness in Filmmaker Mode – a figure you expect from the best mini-LED TVs.

With SDR fullscreen brightness however, the LG G5 still holds the crown, hitting 327 nits in Filmmaker Mode, whereas the S95F clocked in at 181 nits.

The S95F’s most unusual feature is its OLED Glare Free 2.0 screen, which like its predecessor, the S95D, eliminated mirror-like reflections even with bright overhead lights on in our testing room.

The issue with mirror-like reflections is that they're actually on a different focal plane to the TV, so when your eye catches them, you have to focus away from the rest of the screen. That's why they're so annoying, and are quite fatiguing to deal with. On the S95F they're reduced to just a haze at most.

I found when I tested the S95D that the matte screen caused black crush, particularly in Filmmaker Mode, so you lost detail in the dark areas OLED is supposed to excel in – and thankfully the S95F has improved this. There were still some instances of black crush in dark scenes in movies like The Batman and Nosferatu, but they were minimal in comparison.

I did find when watching dark movies in bright rooms, setting Dynamic Tone Mapping from the default Static to Active in Filmmaker Mode gave it a solid brightness boost without sacrificing black levels or contrast too much, and helped to reduce the black crush.

Samsung S95F with Elphaba from Wicked on screen

The S95F displays spectacular, vivid colors especially with HDR movies such as Wicked (Image credit: Future)

Where the S95F really shines with its picture is its colors. Watching a 4K stream of Elemental on Disney Plus, fire characters – as well as Ember’s glass and vase-making – deliver stunning, glistening reds and oranges with a real vivid punch in highlight areas of the screen.

A 4K Blu-ray of Wicked also demonstrated natural but vibrant colors, particularly in the Wizard & I scene where Elphaba stands among pink flowers. I preferred Filmmaker Mode’s accuracy, but those looking for a brighter dose of color can select Movie mode for something that's bold but still realistic.

It’s no surprise the 55-inch S95F delivered such spectacular HDR colors, because when I measured its HDR color gamut coverage, it yielded results of 100% and 89.3% in the DCI-P3 and BT.2020 color spaces. These are not only phenomenal results, but it’s also the first time a TV has hit 100% DCI-P3 in my time testing TVs. I measured the 83-inch S95F at 94.9% of P3 color gamut coverage, however – this is surprisingly low, considering the LG G5 with the same panel achieved 99.6%, so it might be best to take it with a pinch of salt, since I tested it pre-release.

Black levels and contrast are still excellent on the S95F, particularly when viewed in dimmed or pitch black conditions. Watching The Batman, the subway fight and crime scene sequences showed deep black levels with brilliant contrast between dark areas and light areas from light sources such as lamps, torches and flashbulbs. Shadow detail was great as well, with objects on walls still visible even in dark sections.

The S95F was great for black and white movies, as scenes from Oppenheimer showed deep black tones, vibrant white tones and a full range of gray tones with fantastic depth and texture.

Samsung S95F with stopwatch on screen

Textures and details are given a near 3D-like quality on the S95F (Image credit: Future)

Speaking of textures, the S95F showed a near 3D-like quality for every 4K movie I used. Clearly, the Real Depth Enhancer was hard at work, as every facial feature, skin tone and object looked accurate, lifelike and refined. I found the S95F’s upscaling was effective when viewing an HD stream of Fight Club. While not as successful with lower resolution TV shows, textures were definitely still upscaled.

Motion for the S95F was responsive, though I did find that Blur and Judder reduction needed to be set at 5 each, though this may require some adjusting for some. A panning shot of a cliffside in No Time To Die was smooth without the dreaded soap opera effect with these settings. For Sports, I opted for Standard Mode with these settings and found the action smooth without any ghosting of the ball during a stream of a soccer game.

The S95F is an overall fantastic TV, but I put it side-by-side with the LG G5 and while the S95F was better for bright room viewing, I couldn’t help but admire the G5’s richer, inkier black levels. It did make the S95F’s black levels look gray in bright conditions by comparison. The matte screen obviously is a compromise, but thankfully some tweaking of the S95F’s settings mentioned above can narrow the gap. It's even better if you can view in dimmed conditions.

  • Picture quality score: 5/5

Samsung S95F: Sound quality

Samsung S95F speakers

(Image credit: Future)
  • 4.2.2 channel, 70W speaker array
  • Object Tracking Sound+ (OTS+) for accurate mapping
  • Dolby Atmos, but no DTS support

The Samsung S95F comes equipped with a built-in 4.2.2 channel speaker array, with 70W of total power. It includes AI Sound mode options and supports Dolby Atmos soundtracks. There is no support for DTS soundtracks, however. There are two preset sound modes to choose from: Standard and Amplify.

With the S95F set to the Amplify sound mode, the Batmobile/Penguin chase scene in The Batman produced hefty, impactful bass and rumble from the Batmobile’s engine and explosions. The OTS+ system was effective at mapping effects such as screeching tyres and gunfire and keeping the action on screen and sound tightly connected and controlled.

Throughout Wicked, the S95F’s speakers also delivered clear vocals and speech as well as a very good balance between said vocals and the uplifting and powerful score, which was itself delivered with clarity and precision.

While its built-in sound is very good, I couldn’t help but find the soundstage narrow in places and that its volume needed to be pushed to get the full experience. When pushed too high however, there can be some buzz from the bass. For a proper cinematic experience, one of the best Dolby Atmos soundbars remains recommended.

Samsung S95F review: Design

Samsung S95F top perspective

The Samsung S95F is a super-slim and sleek TV (Image credit: Future)
  • Super slim, modern design
  • One Connect Box for external connections
  • Solid, sleek metal base

The S95F is a sight to behold. Razor-thin with a bezel-less screen, the S95F is incredibly sleek and has an appealing modern look. It comes with a weighty, black metal stand and while assembly requires two people, once attached it gives the TV a floating look and feels solid and sturdy.

The S95F comes with the brand’s One Connect Box, which houses the S95F’s many connections, including four HDMI 2.1 ports, three USB ports, an optical port, tuner ports for broadcast TV and an Ethernet port. This box is then connected to the S95F via a single cable and the box itself can be housed on the back of the stand. It’s ideal for those looking to wall-mount their TV with minimal cables.

For remotes, the S95F comes with the SolarCell remote, a small remote with volume control, app shortcuts and the new AI button, for AI assistant shortcuts. The remote can be charged via USB-C or the solar panel on the remote. UK users will also find an older-style remote with numbered buttons in the box as well as the SolarCell remote.

  • Design score: 5/5

Samsung S95F review: Smart TV & menus

Samsung S95F with home screen on page

Tizen 9.0 is an improvement over previous generations of the Tizen smart TV system (Image credit: Future)
  • Tizen smart TV platform
  • Home, Game, Ambient and Daily+ hubs for apps
  • Good number of picture settings

The S95F uses Samsung’s own Tizen smart TV platform, with this year’s version called Tizen 9.0. It has access to all the major streaming apps, but UK users should note it does not include Freeview Play for broadcast TV, instead using Samsung’s own Samsung TV Plus. UK based streaming apps are still available however.

Tizen 9.0’s home page is split into three sections: For You, which houses AI-tailored content recommendations (which are mostly accurate and effective based on my own experience) Live, for live TV and Apps, for a fuller apps page list. For You is the default and while there is a large banner at the top of the screen, a neat, customizable row of apps sits at the bottom of the screen and is easily accessible.

Aside from the Home page, there are three other main hubs: Game for gaming based applications; Ambient, for an ambient mode in place of standby; and Daily+ for lifestyle and workplace based apps.

Menu and settings navigation is made easier thanks to a quick menu, which I didn’t find as effective as LG’s but is still a welcome addition. Accessing the right menus and settings can be long-winded and navigation can stutter on occasion, but it was a mostly smooth experience.

As well as the usual picture and sound settings, of which there are a good amount for picture customization, there are a number of AI-based tools including AI picture and sound modes. There is an AI assistant as well. A press of the remote’s AI button on a TV show on Samsung TV Plus gave me a summary of the show and recommended similar shows.

  • Smart TV & menus: 4.5/5

Samsung S95F review: Gaming

  • 4K, 165Hz, VRR, ALLM and HDR10+ gaming
  • Ultra-low 9.5ms input lag time
  • Game Hub for cloud based gaming apps

The S95F is an extremely well featured TV for gaming. It features four HDMI ports that support 4K, 165Hz, VRR with AMD FreeSync Premium Pro supported, ALLM and HDR10+ gaming. Samsung’s Game Hub continues to be an excellent portal for everything gaming related including a healthy choice of cloud based gaming apps from the likes of Xbox, Nvidia GeForce Now and Luna.

As with Samsung’s TVs, the S95F is no slouch with gaming performance either. An ultra-low 9.5ms input lag time delivers a smooth experience with no hint of screen tear or stutter in performance whatsoever. Playing Battlefield V, intense combat sequences were exciting to play and targeting was easy, snappy and extremely responsive.

The S95F also delivers superb picture quality for gaming, with several levels in Battlefield V given a truly bright, vibrant and dynamic look filled with color and detail. Again Real Depth Enhancer Pro gave the picture a hyper-realistic look with fantastic detail in every object on screen.

  • Gaming score: 5/5

Samsung S95F review: Value

  • Performance and features justify price
  • Closely priced with rivals
  • Still a premium priced TV

Value is a tough area to judge for the Samsung S95F, as it carries most of the features you’d ever need while also delivering high-quality performance, but this all comes at a premium price.

The 55-inch model I tested costs $2,299.99 / £2,299 (roughly AU$3,554) at the time of writing. The S95F’s main rival, the LG G5, 55-inch model costs $2,199.99 / £2,199.99 / AU$3,495 at the time of writing, making the G5 the more tempting of the two. Expect prices to battle throughout the year, reducing over time.

I’d usually recommend the S95F’s step-down sibling – the S90F – as a cheaper alternative, because the 55-inch model there costs $1,799 / £1,899 / AU$3,299. However, there is no guarantee of getting a bright QD-OLED screen over a dimmer mid-tier W-OLED screen, which means I can’t recommend it for certain. At 65 inches, you are guaranteed a QD-OLED panel, though, so at that size the S90F is a great option – here's our full 65-inch Samsung S90F review.

The S95F is a premium priced TV, there’s no getting around it. While there are a number of cheaper options available, it does deliver an undoubtedly premium experience and does strongly justify its price.

  • Value score: 4/5

Should you buy the Samsung S95F OLED TV?

Samsung S95F with Gotham from The Batman on screen

The Samsung S95F showcases superb contrast between light and dark tones, shown here in The Batman (Image credit: Future)
Samsung S95F 55-inch

Attributes

Notes

Rating

Features

The Samsung S95F offers a stacked list of smart and gaming features, along with superb picture quality and solid audio quality. There is still no Dolby Vision HDR support though.

5/5

Picture quality

The S95F delivers a near-complete picture experience, especially when with colors. Black levels may not be as deep as some rivals, but they're rich enough.

5/5

Sound quality

Delivering clear, punchy and accurate sound, most people will be pleased with the S95F's sound. Bass could be better controlled and the soundstage could be wider, however.

4/5

Design

It's unbelievably thin, extremely modern looking and features the useful One Connect Box. the S95F is easily one of the best designed TVs available.

4.5/5

Smart TV and menus

Finding the right settings isn't always easy, but Tizen provides a very smooth experience with new AI tools should you want to use them.

4.5/5

Gaming

Ultra-responsive performance and a full list of features, the S95F is an excellent TV for gaming.

5/5

Value

The S95F is a premium priced TV, but offers great features and performance for the money.

4/5

Buy it if...

You want to watch in a bright room
The S95F's OLED Glare Free 2.0 screen eliminates reflections, making it ideal for viewing in bright rooms. View Deal

You want a bright, colorful picture
The S95F's color display is spectacular, especially with HDR sources. Paired with its high brightness, and you get a phenomenal picture experience.View Deal

You want an OLED TV for gaming
The S95F's gaming performance is smooth and responsive, it has a ton of features and its picture is sublime for gaming. View Deal

Don't buy it if...

You want Dolby Vision HDR
Like all Samsung TVs, the S95F doesn't support Dolby Vision HDR, instead featuring support for HDR10+. View Deal

You're on a budget
As it's a flagship OLED TV, it does come with a premium price tag. Even though it covers a lot of the bases, it will outstretch most budgets: at launch at least. View Deal

You want accurate, out-of-the-box Filmmaker Mode
A small complaint, but some tweaks need to be made to Filmmaker Mode when viewing in bright conditions, which isn't the case with the rival LG G5. View Deal

Also Consider

Samsung S95F

LG G5

Sony Bravia 8 II

Samsung QN90F

Price (55-inch)

$2,499 / £2,499 (roughly AU$4,199)

$2,499 / £2,399 / AU$4,199

$3,499 / £2,499 / AU$4,195

$1,799.99 / £1,699 (roughly AU$2,788)

Screen type

QD-OLED

OLED

QD-OLED

Neo QLED / mini-LED

Refresh rate

165Hz

144Hz

120Hz

144Hz

HDR support

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

HDR10, HLG, Dolby Vision

HDR10, HLG, HDR10+,

Smart TV

Tizen 9.0

webOS 25

Google TV

Tizen

HDMI ports

4x HDMI 2.1

4x HDMI 2.1

4 (2x HDMI 2.1)

4 x HDMI 2.1

LG G5 OLED TV
The S95F's main rival, the LG G5 delivers elite performance with a similar number of features to match. Its black levels are richer in most conditions, but the S95F is still better for viewing in bright rooms thanks to its Glare Free screen. This will come down to personal preference.

Read our full LG G5 reviewView Deal

Sony Bravia 8 II QD-OLED TV
Sony flagship OLED TV for 2025 is currently under review, but from what we've seen so far, its real strength lies in its sound. The S95F has it beat for brightness and gaming features. Watch this space for our full review.

Full review TBCView Deal

Samsung QN90F mini-LED TV
The Samsung QN90F offers higher fullscreen brightness and its own glare free screen, making it a solid TV for sports. Its the mini-LED equivalent of the S90F in Samsung's 2025 lineup, so if you're looking a feature-packed TV but with mini-LED, this is your best option.

Read our full Samsung QN90F reviewView Deal

How I tested the Samsung S95F OLED TV

  • Tested over a week
  • Tested in different lighting conditions in our testing lab
  • Measurements taken using Portrait Displays' Calman color calibration software

Before my critical testing, I first spent time establishing the most accurate picture modes that I would use for both subjective testing and objective measurements. I landed on Filmmaker Mode and sometimes used Movie mode, depending on lighting conditions.

I tested the S95F's using reference scenes from both Standard Dynamic Range (SDR) sources, such as DVD, Blu-ray and broadcast/low-resolution TV, and High Dynamic Range (HDR) sources, such as 4K Blu-ray and 4K streaming.

For 4K Blu-ray, I used a Panasonic DP-UB820 4K Blu-ray player, our pick for the best 4K Blu-ray player.

I used these sources to analyse the S95F's picture quality, focusing on color, contrast, black levels, textures, upscaling, as well as sound quality and motion for sports and movies.

I also watched the S95F with various different lighting conditions to test the effectiveness of its OLED Glare Free anti-reflection screen.

For objective measurements, I used a Klein K10A colorimeter, Murideo Six G 8K test pattern generator and recorded measurements using Portrait Displays' Calman color calibration software.

I focused on SDR and HDR brightness measurements, with a focus on peak (10%) and fullscreen (100%) brightness, color and grayscale accuray by taking the average of the Delta-E values (the margin for error between the source pattern signal and what's shown on screen) and HDR color gamut coverage, focusing on DCI-P3 (also called UHDA-P3) and BT.2020 color spaces.

I also analyzed the S95F's gaming performance using an Xbox Series X, and a Leo Bodnar 4K HDMI Input Lag Tester to analyze its input lag in milliseconds.

For more on how we test TVs at TechRadar, check out the link.

AI+ smartphones’ designs and colors officially revealed, launch postponed to July
3:30 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Last month, we learned that AI+, a smartphone brand part of NxtQuantum Shift Technologies, led by Realme India's former CEO Madhav Sheth, will launch its first smartphone by the end of June. This revelation came from Indian online retailer Flipkart, which has now revealed that the smartphones will arrive in July instead. Flipkart also shared images of two smartphones and showed one in five colors. Its back panel has two cameras, with the text on the camera island confirming the primary camera uses a 50MP sensor. AI+ smartphones The second smartphone looks similar to the AI+...

The Garmin Descent Mk3i is a 5-star dive watch that blows the Apple Watch Ultra 2 out the water
2:00 pm |

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: | Comments: Off

Garmin Descent Mk3i: Two-minute review

Sitting at the top of Garmin’s recreational dive watch family, and by extension the best swimming watch for divers, the Descent Mk3i’s AMOLED display – 43mm or 51mm – uses a scratch-resistant sapphire crystal lens – something that’s more important than you might realize in scuba diving, where you and your buddy can be exposed to a variety of hard materials like other watches, knives and the natural topography, such as rocks and wrecks.

I didn’t treat the Descent Mk3i any differently to how I dive with any of my own watches (slap it on and forget about it without being overly cautious), and so far, the display has proven to live up to its scratch-resistant claims. That titanium case has also held up well during testing, but be aware that the Mk3 without air integration is a stainless steel model.

Getting used to the five physical buttons can take some getting used to, but take the time to explore their functionalities, and you’ll be swimming. And on that, if you’re not swimming and are instead in a dry environment, you can use the touchscreen to navigate the Decent Mk3i.

Where this dive computer stands out against virtually all of its rivals is with its SubWave sonar technology, which enables diver-to-diver communication up to 30 meters. None of my buddies have one of these for me to try it with, but you can be sure that I’ve done my fair share of research on the feature and it comes highly recommended. However, I’ve just highlighted the biggest problem of SubWave-based communication – you need to be diving with like-minded Garmin fans.

Garmin Descent Mk3i

(Image credit: Craig Hale)

If you are in that position, especially if you’re running a dive school, then you’ll also love being able to monitor the tank pressures of up to eight divers (who are within a tighter 10-meter range).

Compared with other recreational watches, the Garmin Descent Mk3i is much closer to the boundary of tech diving – apart from single gas mixes, you can also set it up for multi-gas dives and rebreathers, so if you plan on going deeper or staying for longer, then your requirement to use different equipment and gasses will be supported by this high-end watch.

It also works all the way down to 200 meters – that’s way below recreational diving limits, but is a welcome upgrade over most watches, which cut out at 40 meters (around 10-20 metres short of maximum recreational diving limits). Many rivals can withstand water pressures down to 100-200 meters, but they tend to stop tracking your diving activity way before this.

When you’re on land, the sensors take regular readings of your heart rate, respiration rate, pulse oximetry and more to estimate your in-the-moment health like the rest of the best Garmin watches, and these metrics feed the Dive Readiness score.

There’s even a Jet Lag Adviser to offer guidance on light exposure, sleep schedule and exercise – perfect for those action-packed dive holidays. Although the science behind preventing decompression sickness is still being developed, we do know that physical exertion can bring on the effects, so being advised of your dive readiness before you get in the water is a handy tool.

Garmin Descent Mk3i

(Image credit: Craig Hale)

Unlike the Apple Watch Ultra 2, which lives on my left wrist 24/7 (apart from when it’s charging), the Descent Mk3i’s battery life promised 30 whole hours of diving, which was more than enough to cover my weekend of four dives. And on the weeks when I wasn’t diving, I made a habit of charging it on a Sunday evening – that 10-day battery life is a game-changer, even with all the sensors going every few seconds.

Besides being deep in the Apple ecosystem, the only reason I can think of stopping me from moving over to Garmin fully is the fact that it still has a relatively clunky UI, but that’s hard to solve given how unbeatably feature-ridden it is. It has features like Garmin Pay and a voice assistant, but it’s not quite as slick as native Apple or Google watches.

On the whole, though, if you can look past the high price point, I think the Garmin Descent Mk3i might just be the best all-in-one smartwatch for divers you can buy today, and even with its four-figure price tag, it still represents good value for money on the basis that you get one of the most comprehensive and reliable sports trackers in the business.

Garmin Descent Mk3i: Specifications

Component

Garmin Descent Mk3i (model tested: Carbon grey DLC titanium with black silicone band, 51mm)

Battery life

Up to 10 days (4 days always-on display, 30 hours diving mode)

Charging cable

Garmin proprietary clip charger with USB-C connection

Diving depth rating

200m

Sensors

GPS, GLONASS and Galileo satellite systems, heart rate, pulse oximeter, altimeter, compass, gyroscope, accelerometer, thermometer, ambient light sensor, depth sensor

Gas mixes

Air, Nitrox and Trimix, up to 100% O2; 1 bottom gas and up to 11 deco and/or backup gases

Component

Garmin Descent Mk3i (43mm)

Price

Starts at $1,400 / £1,250 / AUD $2,500

Dimensions

43 x 43 x 14.13 mm

Weight

68.3g with bands

Case/bezel

Fiber-reinforced polymer / stainless steel

Gas mixes

Air, Nitrox and Trimix, up to 100% O2; 1 bottom gas and up to 11 deco and/or backup gases

GPS

GPS, Galileo, GLONASS

Battery life

Up to 10 days (30 hours diving mode)

Connection

Bluetooth, Wi-Fi

Water resistant

Yes, 200m depth

Garmin Descent Mk3i: Price and availability

Garmin Descent Mk3i

(Image credit: Craig Hale)
  • $1,400 / £1,250 / AUD $2,500 for 43mm
  • $1,600 / £1,600 / AUD $3,200 for 51mm
  • T2 tank pressure transmitter: $500 / £430 / AUD $900

The top-of-the-range Garmin Descent Mk3i (with transmitter) is a $2,000+ wearable, which puts it right at the top of its class, but it could still end up costing you less than buying a dedicated dive watch and a second fitness tracker for land.

To fully benefit from the Mk3i’s capabilities, you’ll need to pair it with the T2 tank pressure transmitter for a fair chunk more cash.

If you’re on a tighter budget, there’s also the Descent Mk3. The removal of the ‘i’ in its name means it won’t work with the tank pressure transmitter, but you can save yourself some cash and pick it up for $1,200 / £1,100 / AUD $1,250.

Garmin Descent Mk3i: Scorecard

Garmin Descent Mk3i

(Image credit: Craig Hale)

Category

Comment

Score

Value

It’s loaded with more features than most rivals, but it’s still very expensive

4/5

Design

Rugged and durable design with high-end titanium finish on Mk3i models

5/5

Features

There’s no denying this is the ultimate watch for outdoor and diving enthusiasts

5/5

Performance

Responsive operating system and long-lasting battery life

5/5

Garmin Descent Mk3i: Should I buy?

Garmin Descent Mk3i

(Image credit: Craig Hale)

Buy it if...

You want something that can do it all

It’s expensive, but there’s not much that comes near to offering as much functionality as the Descent Mk3i.

You’re a tech-reational diver

You can push the limits of recreational diving with this watch, which offers tools to support tech diving.

You spend a lot of time outdoors

Superb GPS tracking, detailed body metrics and endless workout options help you to go wild.

Don't buy it if...

You’re on a budget

There are watches that offer similar metrics and tank pressure monitoring for less money.

You’re a novice diver

Chances are you don’t need everything the Descent Mk3i offers, so why not consider a Fenix 8?

Also consider...

Garmin Fenix 8

A high-quality all-in-one dive watch for true outdoor enthusiasts.

Read our Garmin Fenix 8 review

Suunto Ocean

A user-friendly, minimalist dive watch with support for wireless air pressure monitoring

Read our Suunto Ocean review

First reviewed: June 2025

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Releasing a follow-up to 2021's critically acclaimed It Takes Two was never going to be easy. But Swedish Hazelight Studios proved it was more than up to the challenge when it released co-op action adventure Split Fiction for Xbox Series X|S, PS5, and PC in March 2025.

Review info

Platform reviewed: Nintendo Switch 2 (and PS5)
Available on: Nintendo Switch 2, PS5, Xbox Series X|S, PC
Release date: June 5, 2025 for Switch 2 (March 6, 2025, on other platforms)

Split Fiction took the lauded co-op experience of It Takes Two to a new level, offering more varied environments and gameplay and a lot more explosive (literally, at times) action. Now, the hit co-op adventure has been ported to the Nintendo Switch 2, releasing as part of the new console's launch lineup alongside titles such as Deltarune, Mario Kart World, and Hitman World of Assassination – Signature Edition. But does this Switch 2 port of the co-op game manage to maintain the magic?

Mostly, yes. Split Fiction on Switch 2's brilliantly fun, character-driven story and overall gameplay mechanics remain the same, but there's a distinctive drop in visual and performance quality compared to the PS5. Pair this with a multitude of confusing local and online co-op play options and a less-than-optimal Tabletop mode experience and there's some frustrating niggles to this Switch 2 port.

However, overall, this is a solid port that's, for the most part, well-suited to the Switch 2's versatility. Just don't expect the same level of polish as the other platforms.

Worlds collide

A screenshot of the protagonists from Split Fiction

(Image credit: Hazelight Studios)

Split Fiction begins at Rader Publishing, where fantasy writer Zoe and sci-fi writer Mio are summoned, along with others, under the premise that their stories are finally going to be published. What CEO J.D. Rader has up his sleeve, though, is far from a sit-down chat and contract signing. Instead, he introduces "The Machine," which can create a complete simulation of a writer's world. While everyone is excited at the prospect of jumping into their stories, with each becoming encased in their individual bubble simulation, Mio is (rightfully) suspicious of the technology and gets in a fight with the staff, only to fall into Zoe's bubble.

Mio spawns in Zoe's magical, fantasy world, much to both's chagrin, alongside a suspicious-looking glitch. When the writers approach the glitch, they're pulled into Mio's story, a chaotic sci-fi thriller full of explosives, dogfights, and lasers.

It's the perfect setup for what you should expect in Split Fiction. With each level, you jump from Zoe's enchanting fantasy world to Mio's explosive, sci-fi world – one minute you're flying dragons and the next you're lobbing bombs in a cyber game show.

As you'd expect, Mio and Zoe are, on the surface, polar opposites. From the start, Zoe is painted as an optimistic, bubbly daydreamer, while Mio is surly, suspicious, and sarcastic. But, once they realize Rader's intentions are (as Mio predicted) sinister, they must work together to find all the glitches and escape the simulation.

The protagonists of Split Fiction.

(Image credit: Electronic Arts)

We put a little bit of ourselves into everything we write. Through their adventure, Zoe and Mio discover this is more true than they thought. Their friendship grows as they come face-to-face with the surreal, funny, magical, and darker aspects of their lives that have made their way into their work – allowing them to see they have more in common than originally thought.

This character growth is well-paced, with some emotional twists that you'll likely see coming a mile off, as the writing isn't amazing. But it's the visual interpretations, the worlds, and how they portray the story's emotional beats that hit hardest. The metaphors may be on the nose at times, but they do help you to understand both writers without the need for words.

But don't worry, this isn't a heavy adventure. Instead, Split Fiction carefully walks the line between thrilling action and laugh-out-loud silliness. Its gameplay, too, keeps you guessing. As with It Takes Two, Hazelight isn't afraid to experiment with different genres and gameplay mechanics here, throwing in platforming, shooting, puzzles, and more, resulting in the perfect formula for co-op partners who struggle to agree on what to play.

A clear split

A screenshot of the protagonists from Split Fiction

(Image credit: Hazelight Studios)

While Split Fiction, at its core, is a great game, its Switch 2 port is a noticeable downgrade from its PS5 counterpart – and this is clear from its opening splash screen showing the title. In TV (docked) mode, the splash screen's blacks are blocky, and the frame rates on the animation are noticeably lower than on PS5. Even sitting on the main menu, I spotted issues before playing, with the shadow renders on the Rader Publishing sign flickering. In-game, the visual drawbacks are apparent, too.

While the cutscenes look alright, the visuals are considerably less polished than on PS5, with character hair textures a bit frazzled at the ends and the graphics overall looking less refined and detailed. It's not a huge surprise, given Split Fiction on Switch 2 runs at 1080p/30fps, a drastic drop from the 4K/60fps of the PS5. If you've not played Split Fiction on another platform, you may not notice these issues, but you'll likely still clock a few.

During actual gameplay, there's occasionally a clear blur when characters move quickly, and the shadow rendering is less than optimal, resulting in dark, poorly lit areas and flicking shadows. While the worlds and characters still look good, again, they're nowhere near as impressive as on PS5. The visual refinement isn't quite there, which can result in Mio looking a bit like a cartoon character at times. For the most part, this isn't a huge issue, but the blur and darker areas can make it slightly harder to navigate certain areas where careful footing is critical.

Split Fiction

(Image credit: Hazelight)

This is particularly frustrating in Tabletop mode. While the general visual and performance aren't so obvious when playing in Handheld and Tabletop mode, the shadows are a killer. This is mainly because playing Split Fiction in Tabletop mode is a less-than-optimal experience. Firstly, this is because it's really hard to see what's going on on your side of the screen anyway when there are two of you gathered around the screen. In TV mode, I can struggle at times to keep track of my character and their footing, but on a smaller screen, it's a much bigger challenge, especially when you hit those darker areas.

My partner and I struggled to play Tabletop in our living room, pondering if our 30+-year-old eyes were to blame while also questioning how anyone could play optimally on the go. If we struggled in our living room, huddled up on our sofa to try and see the screen, how feasible is it to play in an airport or on a train? This is exacerbated by the fact that you cannot play Split Fiction with just one set of Joy-Con 2 controllers, like you can with other Nintendo co-op games. Instead, you need to own two sets of controllers to play. This is great if you have another set, but less than ideal if you find yourself needing to shell out $95 / £75 on top of the game price to play with a friend locally.

The audio, however, in TV mode and Tabletop mode is impressively loud and detailed, especially for the latter. So, at least that's something.

Play nice with others

A screengrab from the game Split Fiction

(Image credit: Hazelight Studios)

Where Split Fiction confused the heck out of me was its numerous co-op play options. Trying to work out who I could play with locally and online and on what platform seriously hurt my head (even with the information boxes beside some). So, here's what I eventually worked out.

Playing couch co-op with a friend is easy; just select the 'Play Local' option. The 'Play Local Wireless' option has three choices: 'Host through Local Wireless,' 'Find and join through Local Wireless,' and 'Host a game using GameShare.' Hosting and joining local wireless only lets you play Split Fiction with a friend on Nintendo Switch 2 who is in your vicinity, and doesn't seem to require an internet connection. It does, however, seem to require your friend to own Split Fiction.

If you want to play Split Fiction with a friend on the original Nintendo Switch, you can't do this online. Instead, you need to use the GameShare option to stream it to them (the quality will drop a bit more), but they must be in your vicinity. You can also use this option to play with a friend on Switch 2, where you can utilize the console's GameChat feature, allowing you to see and speak to your friends while you play. Local GameShare doesn't seem to require an internet connection, nor does the other person need the game, so it's probably the better option over local wireless.

Playing online, you can make use of Split Fiction's Friend's Pass to play the full game online with a friend who doesn't own it. All you need to do is select 'Play Online', and you can invite your Switch 2 friend. You can also crossplay with those on other platforms (PS5, PC, and Xbox Series X|S) by entering their EA account name. If you are using the Friend's Pass, your pal will need to download the Friend's Pass to their console before you can play.

The number of co-op play options can be a bit overwhelming, and playing with a Switch 2 or current-gen platform player is pretty straightforward, but I was disappointed to not be able to play online with an original Switch friend.

A solid but less-than-optimal experience

A screengrab from the game Split Fiction

(Image credit: Hazelight Studios )

Split Fiction offers the same thrilling fun on Switch 2 as on other platforms, but don't expect the same level of polish here. While Tabletop mode, in theory, offers the opportunity to take your co-op playthrough on the go, it's not the most optimal experience, and you'll likely find playing in TV mode more enjoyable.

Overall, this is a pretty solid Switch 2 port, with some annoying niggles, but I advise picking up this co-adventure on another platform for the best experience all-round.

Should you play Split Fiction Switch 2?

Play it if...

You want a full-fledged co-op adventure to sink your teeth into
Split Fiction
is a lot of fun and offers around 15 hours of playtime, depending on how much you explore and how many side stories you do. This is a fully-fledged, full-length action-adventure co-op game that you can play over a few sittings, making it well worth its $50 price tag.

You want a varied gameplay experience
The gameplay mechanics vary throughout this game, with Mio and Zoe each getting a unique new ability with each level. Hazelight, too, throws in different mechanics, like platforming, puzzles, and shooting elements, to shake up the gameplay now and then. The jump between varying sci-fi and fantasy levels, too, keeps things fresh, and each level within these worlds is different from the last. So, don't expect to get bored.

You and your co-op partner have different genre tastes
My partner would play a fantasy game over sci-fi any day of the week, so a full-on sci-fi action-adventure would not be his cup of tea. Despite not being a huge fan of Split Fiction's sci-fi levels, he thoroughly enjoyed the game, as the jump between genres meant he never had to linger in one he disliked too long. While I enjoyed aspects like puzzles and platforming, he preferred the shooting and action elements. The variety of genres and mechanics incorporated means this game should suit you and your buddy, no matter your tastes.

You need an exciting co-op game to play on the go
While the Tabletop experience isn't necessarily optimal, the ability to whack out this co-op game with your buddy while waiting for a flight, out for drinks, or on the train is welcome. Just make sure you have a second controller stashed away.

Don't play it if...

You don't have someone to play with
Whether that be online or locally. Split Fiction is a co-op game and must be played with two human players (there's no AI player two coming to help you.) Thankfully, the Friend's Pass means you can play with a Switch 2 player who doesn't own the game online, and you can easily play with a friend in person, but if you don't need a soul who'd play this game with you, you may not get to play it at all.

You want visuals and performance on par with the other platforms
Split Fiction
on Switch 2 doesn't look as good as on PS5, Xbox Series X|S, and PC, and the frame rates are much lower. On PS5, for example, you get 4K at 60fps, while the Switch 2 port seems to be 30fps at 1080p. This isn't as noticeable in Tabletop mode, but you can spot it in TV mode. So, if you want the most optimized version, get it on another platform.

You've only got one set of controllers but want to play local on the same Switch 2
Unlike many other co-op games on Switch 2 and Switch, you can't play Split Fiction locally (in-person with someone else) on the same Switch 2 with just one set of Joy-Con 2s. To do this, you need two sets of Joy-Con 2s (or other Switch 2 controllers), as you can't use one Joy-Con 2 per person. If you want to play this way but only have one controller or set of controllers, and don't want to shell out for more, it may be worth holding off on picking it up.

You want a co-op game for kids
Unlike It Takes Two, Split Fiction has some crude humor, mild sexual innuendo, swearing, and some graphic violence. As such, it's rated PEGI 16 and in the UK, and isn't recommended for younger children (though the ESRB has rated it a Teen (13+). Either way, if you planned to play this with your six-year-old, you probably shouldn't. If you've not played it yet, It Takes Two offers an experience more suited to younger teens, and has some mild violence and the occasional bad language.

Accessibility features

Split Fiction offers a solid selection of accessibility features. In the Options menu, there is an Accessibility tab that allows you to reconfigure the controls for Mio and Zoe. The options include the ability to change button-bashing prompts and toggle spinning/wiggling prompts, so you just need to hold the button, or they complete automatically, the option to turn on subtitles and closed captioning, the ability to skip gameplay areas, and to reduce enemy damage.

You can also remap controls and make adjustments to the camera and controller rumble under other tabs in this section.

How I reviewed Split Fiction on Switch 2

I played Split Fiction for roughly 18 hours across PS5 and Nintendo Switch 2. During my playtime, I completed the main story as well as all the side quests I could find. Having played the game on both platforms, I was able to compare and contrast the experience on PS5 and Switch 2, primarily focusing on the Switch 2 version's performance, visuals, audio, and overall experience.

I reviewed Split Fiction on Nintendo Switch 2, playing local co-op with my fiancé using a Nintendo Switch 2 Pro controller and a set of Joy-Con 2 controllers. We primarily played in the console's TV mode with my Samsung Q80T QLED TV, but also played in Tabletop mode to test what effect this mode had on the experience. I tested the GameShare function by sharing my Switch 2 game with my Nintendo Switch Lite and the crossplay functionality by beginning a game between my Switch 2 and PS5.

I also tested whether I could play Split Fiction online with someone with an original Nintendo Switch by trying to GameShare and online play with a friend (this didn't work).

Split Fiction on Switch 2, first reviewed June 2025

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