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Samsung Galaxy Z Flip7 FE in for review
6:00 am | July 23, 2025

Author: admin | Category: Mobile phones news | Comments: Off

This is the Samsung Galaxy Z Flip7 FE. It's on sale (ours shipped a few days earlier than the projected July 25th date), starting from €999, and you have a choice of Black and White. The Flip7 FE is nearly identical to the Galaxy Z Flip6, only it runs an in-house 4nm Exynos 2400 with 8GB of RAM. The older Flip6 packs a Snapdragon 8 Gen 3 with 12GB of RAM. We'll run our own tests, but the Snapdragon will likely be a bit faster than the new Exynos. On the surface, the Flip7 FE doesn't seem like much of an upgrade, especially considering that you can find the Galaxy Z Flip6 with twice the...

Wuchang: Fallen Feathers is 36 hours of pure soulslike bliss, even if one level threatened to put me on my villain arc
5:00 am |

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Developer Leenzee’s Wuchang: Fallen Feathers surprised me in the most pleasant of ways. Going into the soulslike action role-playing game (RPG) for review, I was expecting a competent game that would ultimately struggle to stand out in the space, similar to a Lords of the Fallen or Mortal Shell. What I found instead was a deeply and constantly compelling action game that I consider to be the best soulslike game since 2023’s exceptional Lies of P.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: July 24, 2025

A dark take on the Ming Dynasty era of Chinese history, Wuchang: Fallen Feathers tells a shockingly grim tale, replete with themes of cyclical violence, abduction, forced marriage, and no shortage of grotesque body horror.

All this sets the backdrop to what is an incredibly refreshing soulslike experience. The game has that classic, Dark Souls-style level design, offering plenty to explore and multiple areas you can branch off into at any given time. Combat also has shades of Bloodborne, greatly rewarding evasion over blocking, and featuring a relatively careful selection of weapons that all pack their own unique skills.

Add in the fact that you can respec your skill tree limitlessly and for free, and you also have a game that encourages you to mix up your style frequently. Some levels and bosses, for example, are best countered with specific weapons, skills, status afflictions, and so on. Whenever I got stuck on a particularly demanding boss fight, I usually found that a few tweaks to the skill tree could make a world of difference.

Difficulty-wise, it’s not the hardest soulslike ever, and if you’ve cut your teeth on rock-hard titles like Lies of P, Sekiro: Shadows Die Twice, or Nioh 2, you’ll be well-prepared for the horrors in Wuchang: Fallen Feathers. That’s not to say it’s a cakewalk, though.

A handful of bosses will certainly stop you in your tracks, and levels will typically have one or two key hazards to be aware of. Sometimes Wuchang takes this a little too far; two different flavors of poison swamp in a row is a bit much, one level is littered with landmines that are needlessly difficult to spot, and the final area (without spoiling anything, of course) is an exercise in pure unbridled frustration to the point where I actually needed to get up and go out for a walk before I realized the temptation to hurl my DualSense into orbit.

Even still, Wuchang: Fallen Feathers is one of those rare instances where, after rolling credits, I immediately wanted to play through it again. And thanks to the game supporting New Game Plus at launch, it’s easy to dive right back in, chasing down its multiple endings with all your gear, skills, and levels intact.

Hope is the thing with feathers

Wuchang: Fallen Feathers

(Image credit: 505 Games)

You play as the titular Wuchang, a formidable pirate warrior who, at the start of the game, has been struck with a bout of amnesia. Unfortunately, that’s the least of her worries, as she’s also been afflicted with a disease known as the Feathering - an excruciatingly painful malady that drives people to madness, beasthood, and things even worse than that.

Wuchang is a special case, as she’s able to harness Feathering to bolster her combat prowess. In gameplay, this primarily comes in two forms - Skyborn Might and the Madness gauge. I’ve been over both in my original Wuchang: Fallen Feathers hands-on, but I’ll explain further why they’re now some of my all-time favorite soulslike mechanics.

Skyborn Might is a combat resource you can accrue in several ways, up to a maximum of five stacks. The main method of building it up is to perform a ‘shimmer,’ which is essentially a well-timed dodge that completely negates damage. The game’s five weapon types - longswords, axes, spears, one-handed swords, and dual blades - also all have their own ways of building Skyborn Might once you unlock them in the skill tree (more on that later).

Best bit

Wuchang: Fallen Feathers

(Image credit: 505 Games)

I was constantly impressed by the level design in Wuchang: Fallen Feathers. There’s plenty to explore in each level, shortcuts are handled smartly, and there’s occasionally multiple major areas you can branch off into if you’re struggling to make progress and fancy a change of scenery. In that sense, it reminds me somewhat of how the original Dark Souls handled its level design back in 2011.

Longswords, for example, grant a charge upon hitting an enemy with the second attack in the light attack combo string. One-handed swords can build it automatically over time. Spears, meanwhile, have their own resource that can be converted into multiple Skyborn Might stacks if played effectively.

So, what is Skyborn Might for? It has two main uses. Your weapon comes equipped with two skills - one signature skill unique to that weapon, and another known as a Discipline, which you can unlock on the skill tree. Discipline skills can be applied to any weapon in their respective family, and each weapon type has around three or four skills you can unlock, not dissimilar to the Nioh series’ unlockable moves.

If you’re running a magic-focused build, Skyborn Might is also used to cast spells. This is an approach that I really love. Wuchang has no separate magic bar that you need to keep on top of, a la Dark Souls 3 or Elden Ring. Instead, you’ll need to decide how to best spend your Skyborn Might charges; do you go all-in on the offensive with your weapon skills, or hang back with spells? It’s an elegant system that rewards a careful balance of offense and defense.

Going berserk

Wuchang: Fallen Feathers

(Image credit: 505 Games)

The Madness gauge, meanwhile, is decidedly more complex. Madness builds up when you die or kill humanoid enemies, and decreases when killing enemies afflicted with Feathering. There are thresholds at 50% and 90%, at which point Wuchang’s eyes glow red, and you can make use of Madness-related abilities unlocked via the skill tree. To get to these thresholds, you can also make use of certain items that boost the amount of Madness you have.

It’s a risk/reward system, though. If you reach full Madness, you’ll both deal and take more damage. And if you die while fully maddened, a dangerous demon will manifest where you last dropped your level-up currency (called Red Mercury in this game).

During my initial preview, I felt this mechanic could get frustrating and tiresome. After all, introducing another powerful enemy to an already-frustrating section is bound to go south, right? What I didn’t know back then is that the demon attacks indiscriminately, meaning it can be used to your advantage to distract or take down powerful foes.

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

I now think this is an ingenious inclusion; while the demon doesn’t spawn in boss fights, if you’re stuck on a particularly tough area or elite enemy, it can lend an involuntary helping hand and grant you much-needed room to breathe. Killing the demon will also reset your Madness to zero, so there’s still a choice in whether you want to engage it or not, depending on the type of play style you’re going for.

Madness initially seems like something you wouldn’t want to deal with, but when managed right, it becomes a powerful tool and a certified ace up Wuchang’s sleeve. Like many things in the game, it’s all about balance. Madness can be risky, but the power it grants Wuchang shouldn’t be ignored, especially for the game’s more challenging encounters.

Dressed for the occasion

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

There are plenty of ways to make Wuchang more capable throughout your playthrough, which is where the skill tree comes in. Leveling up in Wuchang: Fallen Feathers is a bit different than your average soulslike. You still get currency for leveling and buying items upon defeating enemies, but you’ll instead convert that currency into Red Mercury Essence, which are effectively skill points.

The skill tree in Wuchang is pretty sizable and divided into six main branches - one for each weapon type, and another for ancillary features like improving healing flask potency and unlocking powerful Madness-related buffs. The skill tree is still dotted with upgrades for your main stats (including health, stamina, weapon, and magic attack power), but you’ll also spend your points on new abilities, ability modifiers, and bone needle items, which can be used to temporarily add a status element to your weapon.

It seems a bit intimidating at first, but remember, you can reset skill points whenever you desire by resting at a shrine (this game’s equivalent of bonfires or sites of grace - effectively, checkpoints). Resetting is completely free, and you can choose to either refund all skill points or just a few to put somewhere else.

Wuchang: Fallen Feathers

(Image credit: 505 Games)

What this means, then, is that you are strongly encouraged to mix up your skill point distribution from time to time, and Wuchang’s level and boss design back this up. Some bosses, for example, can be made much easier by unlocking the longsword’s Deflect discipline, which can parry weapon-based attacks. Deflect is powerful, but it’s not universal, and won’t work against spells or enemies that attack with, say, their hands.

Wuchang also places great importance on status effects and being able to resist them. In most soulslikes, status effects can be a mild annoyance, but Wuchang often expects you to have an answer to them. One area, for example, is set on a chilly mountain, and Wuchang will gradually accrue Frostbite while here. To combat this and other status effects, you can ingest status-fighting items or pieces of armor made with those resistances in mind.

The game can occasionally lean into this a bit too much for my liking, though. Having two flavors of ‘poison swamp’ style areas back to back is certainly a choice. Moreover, one very annoying enemy type builds up Despair when in view, instantly killing Wuchang should it fill up. Then there’s the game’s final area, which may as well be the final boss of all poison swamps, complemented by relentlessly hostile enemies with massive pools of health.

No spoilers, of course, but this one area was a bit of a black mark on the whole experience for me, and its massive size definitely made it outstay its welcome as I found myself begging and pleading for it all to be over.

An exceptional soulslike experience

Wuchang: Fallen Feathers

(Image credit: 505 Games)

Even with that final area almost making me want to commit to the life of a hermit, it did not completely spoil what has been one of my favorite gaming experiences of the year. Wuchang: Fallen Feathers is an expertly crafted soulslike with some of the subgenre’s most impressive level design. It’s so rare for these types of games to instill the same wonder that makes FromSoftware’s output so special, but I was always so curious to see what Wuchang had in store around each and every corner.

Areas are also punctuated by some truly incredible boss fights. There’s a good variety here, too, from nimble humanoid warriors to hulking monstrosities. These encounters are where Wuchang’s phenomenal soundtrack shines, too. One boss later in the game really caught me off guard with a blistering metal track that nonetheless felt perfectly in place given the boss’s appearance and context.

If you swear by soulslikes as one of your favorite kinds of gaming experiences, then Wuchang: Fallen Feathers might just land on your personal game of the year list, because it’s certainly found a place on mine.

Should I play Wuchang: Fallen Feathers?

Wuchang: Fallen Feathers

(Image credit: Leenzee Games)

Play it if…

You want old-school Souls-inspired level design
Wuchang’s areas are impressively broad, with critical paths that aren’t always obvious. That means you’ll be doing plenty of organic exploration, and you might just find yourself wandering into new areas entirely.

You’re after something new from the subgenre
The game has plenty of ideas all its own, most of which are incredibly compelling. The Skyborn Might and Madness systems do wonders for Wuchang’s combat, and you’ll need to master both to overcome the game’s more challenging boss fights.

Don’t play it if…

Status effects really annoy you
Wuchang does not shy away from throwing status afflictions at you at any given chance. The abundance of poison swamps, frostbitten climes, despair-inducing hallways, and corrupted caves will definitely test your patience.

You hate keeping track of NPC questlines
There are a lot of side quests in Wuchang: Fallen Feathers, most of which are tied to the game’s many side characters. Sometimes these characters can be quite difficult to find, and if you end up beating an area or boss too early, you risk these quests abruptly coming to an end until your next playthrough.

Accessibility

Dedicated accessibility settings for audio and visuals are unfortunately minimal in Wuchang: Fallen Feathers at launch, including the lack of colorblind options. You can choose to display the game’s control scheme on-screen, and you can fully remap controls to your liking in the settings menu. But there isn’t anything noteworthy beyond that.

How I reviewed Wuchang: Fallen Feathers

I played Wuchang: Fallen Feathers from start to finish on PlayStation 5, with my first playthrough clocking in at just shy of 36 hours. That included defeating the vast majority of the game’s bosses (both mandatory and optional), thorough exploration of each area, and the completion of most side quests. I’m now well into my second playthrough on New Game Plus, which carries over your levels, skill tree progress, and equipment.

I played primarily with the DualSense Wireless Controller on an LG CX OLED TV, occasionally hooking up my RIG 900 Max HS gaming headset to experience the game’s fantastic music and ambient sound design.

First reviewed July 2025

Samsung Galaxy F56 gets disassembled on video
2:29 am |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung launched the Galaxy F56 back in May, and today the device is starring in a disassembly video. So if you've always wanted to take a look at its insides, this is definitely for you. It's not often that we get to see video teardowns of mid-rangers, so this should be interesting. [#InlinePriceWidget,13855,1#] As usual, we enter the phone through the back, removing the glass cover. Then it's a matter of unscrewing a lot of screws. The frame is plastic, the ports have rubber gaskets around them, and the battery comes off by removing a lot of adhesive. In the end, the F56...

Nothing is rumored to be working on a new type of smartphone
12:13 am |

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Nothing has recently launched the Phone (3), billed as its first proper flagship device, but the company is now rumored to be exploring new avenues. Namely, it's said to be adding 'Lite' or 'T' branded models to its lineup, as "Pro models are just not cutting it", according to an Indian leaker over on X. We're not sure which Pro models those are - the only recent Nothing handset with that branding is the Phone (3a) Pro, a mid-ranger that's better-specced than the non-Pro Phone (3a). Looks like Nothing could be adding 'Lite' or 'T' branded phones to their lineup..Pro models are just not...

Samsung Galaxy A56, A36 and A26 are now available in the US
11:00 pm | July 22, 2025

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After skipping some Galaxy A phones last year, Samsung is now bringing the entire Galaxy A lineup to the US, not just the Galaxy A56 as initially promised. So in a way, Samsung overdelivered this time around. Now, US customers can choose between the Galaxy A26, Galaxy A36 and the Galaxy A56. All three handsets can now be found on Samsung's official web store in the country. The range-topper Galaxy A56 starts at $499 for the 128GB configuration, available in Awesome Lightgray and Awesome Graphite. As for the Galaxy A36, it's available in Awesome Black and Awesome Lavender, starting...

Google Pixel 10 Pro and Pixel 10 Pro XL now shown in all colors too
11:00 pm |

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Yesterday some leaked renders showed us the upcoming Google Pixel 10 in all of its upcoming colorways, and today the Pixel 10 Pro and Pixel 10 Pro XL have received the exact same treatment. Let's start with the smaller one. The Pixel 10 Pro will allegedly be offered in Obsidian, Porcelain, Moonstone, and Jade. As usual with Google color names, Obsidian stands for black/dark gray, and Porcelain is white. Moonstone is a slate blue-gray as you can see, while Jade is a soft pistachio green with gold accents. Google Pixel 10 Pro leaked renders The Pixel 10 Pro XL comes in...

Arcade Archives 2 Ridge Racer lovingly preserves Namco’s legendary arcade game and is perfect for quick handheld Switch 2 sessions
11:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PS5, Xbox Series X|S
Release date: June 5, 2025

Namco’s Ridge Racer is my favorite racing game series of all time. A stellar blend of arcade drifting, superb visuals, and vibes-driven soundtracks have made it a legendary racing franchise, particularly with entries like Ridge Racer Type 4 for the original PlayStation, and Ridge Racer 6 on Xbox 360 - both of which remain my favorites in the series to this day.

It’s a franchise that has been long-dormant to my chagrin, with the last mainline entry - Ridge Racer Unbounded - coming from FlatOut and Wreckfest developer Bugbear Entertainment in 2012. And honestly, the less said about that game, the better.

Now, developer Hamster has injected some life into the series once again, with a fantastic port of the original Ridge Racer for Nintendo Switch 2, PS5, and Xbox Series X|S. Arcade Archives 2 Ridge Racer is a package featuring the 1993 arcade version of the game, with a handful of modes and plenty of settings for customizing your experience.

It is very light in the content department, though. You’re not getting anything like Type 4’s 300+ cars or Ridge Racer 7’s tremendous campaign. As you might expect for an arcade racer of its time, you’re getting one track, a single car, and a half-dozen music tracks. If that relative lack of content is an issue, you might want to give Arcade Archives 2 Ridge Racer a miss.

That’s not to say that there aren't at least a few things to do. The track varies and extends based on your selected difficulty, as well as the car’s top speed. The ‘Original’ mode packs in plenty of customizable options to tailor your experience, and chasing online leaderboard times is a moreish endeavor. For $16.99 / £14.99, there’s a good amount on offer for the low cost of entry.

Slide through the curves

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

Ridge Racer is perhaps the arcade racing game in its purest form. Similar to peers like Daytona USA, you’re tasked with completing a number of laps, while doing your best to pass other cars and hit checkpoints within the time limit, thus granting you a time extension - valuable seconds needed to continue the race.

Ridge Racer comes in four flavors of difficulty, each changing things up quite significantly. Novice offers a simplified course layout over two laps. Intermediate is the same course extended to three laps with a higher top speed. Advanced includes the full course layout, while Time Trial (shortened to T.T. in-game) pits you against a single driver on the full course with an even higher top speed.

Even though there’s just one track, it’s a visual treat even today, and it’s impressive just how much variety is packed into a single circuit. The full course takes you through a city, beachside resort, construction site, countryside, and more over just a couple of minutes. Lovely environmental touches like planes flying overhead and the time of day gradually shifting make for an atmospheric racing experience, too. Blasting through it all at around 220km/h is a real treat, especially once you’ve nailed down the drifting and handling.

Drifting, in particular, is definitely the pioneering gameplay feature of the Ridge Racer series, and that started as early as this first entry. The trick is to let go of the throttle and feather the brakes while turning, thus whipping your car around tight corners without losing much speed.

Nailing it here feels incredibly satisfying, especially when the game punishes you with quite severe speed loss if you hit a wall or another driver. Drifting would be refined in future entries, but it's impressive how good of a job Namco did in this first outing.

Drift into the lead

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

So what other modes are on offer in Arcade Archives 2 Ridge Racer? If you want to challenge the online leaderboards, there are a few ways to do so. Hi Score Mode is a true-to-arcade experience where you must achieve the best race time you can on a single credit.

Caravan Mode has you racing for five minutes straight, with your score recorded in distance traveled. In both Hi Score and Caravan, you’re also able to choose your difficulty, each of which has its own leaderboard. Finally, Time Attack Mode is a gauntlet that has you setting times in each of the game’s four difficulties consecutively.

Best bit

Arcade Archives 2 Ridge Racer

(Image credit: Hamster Co.)

Chasing down faster times in the game’s various online leaderboards is a shockingly addictive experience. This is where most of the replay value lies, too, especially as there’s just a single track to race on that evolves depending on the difficulty you select.

There’s a good amount to do, then, if you’re a high score chaser, and plenty of varied ways to go about it. What you might notice, though, is that outside of Original Mode, track position doesn’t really matter. It’s all about going as fast as you can, setting the fastest times, or going as much distance as you possibly can.

Original Mode is the most malleable of the bunch. It’s the most casual of the modes, offering save states, and is the only mode that actually pauses when you hit the pause button. You’ll also have the option of playing Japanese or English ‘SD’ or ‘DX’ ROMs, with the only major difference being DX’s addition of a clutch button, mimicking the arcade cabinet releases.

There are plenty of settings, too. Full button layout customization is offered, as well as various display settings, including wallpapers for the 4:3 resolution, screen layout with the option for widescreen, and various CRT filters (though I much preferred to play without these for cleaner image quality).

You can also choose from six distinct music tracks before loading into a race. Ridge Racer is known for routinely having some of the best soundtracks to grace the genre, though I can’t say that’s the case in this first entry.

The rave-inspired music ranges from tolerable to borderline insufferable, and had me pining for the pristine blend of funk, house, and UK garage found in Ridge Racer Type 4. Though special mention does have to be given to Speedster - Track 5 - which houses an iconic sample that's also used in the Jet Set Radio soundtrack. That's plus points in my book.

Ridge Racer also has the dishonor of featuring what is perhaps the series’ most irritating announcer. Delivering lines with the overly charismatic cadence of an American game show host, you’ll hear “hey, somebody’s right on your tail!” countless times during a single race.

Should you play Arcade Archives 2 Ridge Racer?

Play it if...

You want an authentic arcade racer experience
Ridge Racer was arguably the breakout arcade racer of its day, and while it lacks the wealth of content enjoyed by its many sequels, there’s a purity here that’s hard to find in contemporary racing games.

You love the thrill of online leaderboards
Chasing the best times possible in Ridge Racer is where most of its fun lies. The game is perfect for quick pick-up-and-play sessions, especially on the Switch 2’s handheld mode.

Don't play it if...

You were expecting more content
As mentioned, a single track and car is a far cry from what future Ridge Racer games would offer. I’m seriously hoping for a full-fledged series compilation release in the future, because this original game is definitely the series in its most basic form.

Accessibility

There aren’t really any contemporary accessibility options in Arcade Archives 2 Ridge Racer. Being able to adjust screen and button layouts depending on your preferences is nice, but there’s not a whole lot beyond that.

How I reviewed Arcade Archives 2 Ridge Racer

I’ve clocked in four hours of playtime in Arcade Archives 2 Ridge Racer so far. That’s more than enough to experience each of its modes many times over, and most of that time was spent climbing the online leaderboards for each mode.

I played the game on Nintendo Switch 2, using the Nintendo Switch 2 Pro Controller to play in docked mode. Though the vast majority of my playtime was spent in handheld mode, usually on lunch breaks or just before settling in for the night.

OnePlus 15 and OnePlus Ace 6 now rumored to launch together, here’s when
9:49 pm |

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According to a new rumor from China, the OnePlus 15 will launch in the country in October, but not alone. It will allegedly be unveiled alongside the Ace 6 (and possibly the Ace 6 Pro as well), which is an interesting change in strategy for the brand, which last year unveiled the OnePlus 13 in October and the Ace 5 in December. But wait, there's more. For quite some time now, the OnePlus 15 has been rumored to downgrade to a "1.5K" screen resolution, and lose the Hasselblad camera collaboration. It should compensate for that with the best battery life ever on a OnePlus flagship. And it...

Samsung Galaxy A17 5G spotted on Geekbench with the same old chipset
8:49 pm |

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Last month, we heard that the Samsung Galaxy A17 will feature optical image stabilization (OIS) for its main camera, which will be a first for the A1x series. But with Samsung spending money on the camera, it seems that there wasn’t enough left for a chipset upgrade – the Galaxy A17 5G has surfaced on Geekbench with the same chip as its predecessor. The Exynos 1330 (S5E8535) was previously used on the Galaxy A14 5G and Galaxy A16 5G. This 5nm chip has two Cortex-A78 cores @ 2.4GHz and six Cortex-A55 cores at 2.0GHz, plus a Mali-G68 MP2 GPU. Samsung Galaxy A17 5G (SM-A176B)...

iQOO Neo11 and Neo11 Pro specs leak
7:49 pm |

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The iQOO Neo10 launched in China in November, and today some details about its successor (and its Pro version) have been leaked. Both devices should come with a 6.8x-inch display with "2K" resolution, a metal frame, an ultrasonic in-display fingerprint sensor, and support for 100W wired charging. One of the handsets will be powered by the Dimensity 9500 SoC, the other by the Snapdragon 8 Elite. It's unclear what other differences there might be between them. The screen will come from a Chinese supplier, by the way. iQOO Neo10 Pro Last year, the iQOO Neo10 Pro used the Dimensity...

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