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I spent 30 hours sneaking through Metal Gear Solid Delta: Snake Eater and it’s still as incredible as the original, because it’s almost the exact same game
11:00 am | August 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Konami’s 2004 stealth classic Metal Gear Solid 3: Snake Eater is one of the best games ever made. Yet the idea of a remake didn’t exactly conjure the joy that one would usually get from hearing their favourite game is getting remade. After the fallout between Konami and series creator Hideo Kojima and the 10-year series hiatus that ensued (not counting the dreadful Metal Gear Survive), I had my doubts.

Review info

Platform reviewed: PS5 Pro
Available on: Xbox Series X, Xbox Series S, PS5, PC
Release date: August 29, 2025

And yet, Metal Gear Solid Delta: Snake Eater is fantastic; there are no awkward changes to the story or pacing like the Silent Hill 2 remake, or really any attempts to touch the game I love so much… because it is still that game.

Metal Gear Solid Delta is firmly in the Dead Rising Deluxe Remaster or The Legend of Zelda: Link’s Awakening camp of remakes as it is so beholden to the source material that it struggles to find an identity of its own outside of the fact that it looks pretty now.

Remember the Alamo

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater represents the earliest point in the Metal Gear timeline, in which you play as Naked Snake before he goes on to become the legendary soldier Big Boss in the midst of the Cold War. A rescue mission gone wrong means he has to battle his mentor, The Boss, destroy the not-quite-a-Metal-Gear, Shagohod robot, and prevent the Cold War from becoming a hot one.

Naked Snake is by far the most compelling protagonist in the series, by the sheer virtue of being the most relatable. Both Solid Snake and Raiden were bred to be the greatest possible soldiers, while Naked Snake is just a guy.

Early on you see him pull a stupid grin because he realises he can drop a beehive on someone; he completely blanks out sleeper agent Eva’s advances because he’s so enamoured with the cool gun she gave him. These little touches make him a far more compelling character and allow for the finale to deliver an absolute gut punch at its emotional climax.

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Your main adversaries this time are the Cobra unit, a group of legendary soldiers like one who shoots bees out of his mouth or the sniper who is 100 years old and can die of old age if you save the game during his fight and come back later.

Then there’s the main antagonistic trio of Snake’s mentor, The Boss; series staple Revolver Ocelot in his awkward early years; and Volgin, a sadistic colonel who is as filled with pomp as he is an abhorrent human being.

There really isn’t a character in Snake Eater that feels underdeveloped. I’m not typically a big audio log person, but I found myself returning to the codec call screen to chat with Snake’s allies – even after beating the game many times before now – just because I love the banter between them.

There are even characters who appear for literally one scene – like the Soviet scientist Aleksandr Granin – and are unforgettable thanks to Kojima’s signature monologue and exposition sequences.

The mission, or your beliefs?

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater moved the series away from its then-standard military base infiltrations – where stealth was more straightforward – and moved into the Russian jungles. Now that you’re dealing with foliage, caves, mountains, and the odd encampment, stealth is very freeform.

In Metal Gear Solid Delta, it’s all pretty much how you remember it, the only difference being that the game’s control scheme has been updated to be more in line with later entries in the series. It introduces the over-the-shoulder camera and crouch-walk from Metal Gear Solid 4 (which was implemented into the 3DS version of Snake Eater) and makes the controls more in line with a standard third-person shooter (triggers to aim and shoot, circle to crouch etc.). But you shouldn’t expect something revolutionary.

Snake Eater’s other major addition was that of survival mechanics. You could change camo to help you blend into environments, eat food (including snakes, funnily enough) to keep your stamina up, and heal various injuries and ailments. In the original these were accessed through the pause menu, but while that’s still the case, this time it’s been streamlined somewhat.

Holding up on the d-pad will open up a camo menu for you, showing some combinations that you can switch to in an instant; when you’re injured, pressing up will take you straight to the cure screen too. Again, it’s nothing transformative, but it’s a nice quality of life update. You also get an autosave every time you enter a new area, which makes doing the hardest challenge run – Foxhound rank – less obnoxious.

Best bit

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

Snake Eater is a game filled to the brim with memorable moments, but the updated visual fidelity and foliage really add to the intensity of the sniper battle with The End. What was already one of the best boss battles in the series gets a boost from it being even harder to find your opponent.

But Metal Gear Solid Delta isn’t really doing anything new. All of the level layouts, enemy placement and items are the exact same as they were on the PS2. It’s so strictly beholden to the original that you can interrogate guards, and they will still give you codes to use in the PSP’s Metal Gear Acid, which isn’t even a game you can buy officially anymore. Plus the opening and closing credits are ripped straight from the original (a lot of Hideo Kojima name drops), with you having to go into the extras menu to actually see the new development team.

Granted, it does bring back some of the things I would not expect, including things that were taken out of later re-releases like the Snake Vs Monkey mode, which isn’t as fantastic as the other half of that Metal Gear x Ape Escape crossover, but it’s a fun little distraction.

Plus, there’s a “Legacy Mode” option that lets you revert to the original control scheme complete with fixed cameras, a visual filter, and the old versions of the opening theme and main menu.

Kuwabara kuwabara

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

The other major change with Metal Gear Solid Delta is how it looks, with the Russian jungle rendered beautifully in Unreal Engine 5, and I really can’t fault it on that front. The character models do present an issue, though. On paper they look great, and some characters really take to the new style – like Volgin, whose facial scarring looks much better and more identifiable with the new tech. But others like Ocelot and The Boss, look somewhat uncanny at points, with their faces feeling off at certain angles.

This is paired with Metal Gear Solid Delta using the original voice recordings from Metal Gear Solid 3 with only minor new lines recorded to cover for the different control scheme and a couple of easter eggs during codec calls. Metal Gear voice acting is always quite over the top, and as such feels a little weird coming out of the mouths of these hyper realistic character models.

Metal Gear Solid Delta is in a weird spot. I don’t think a massive overhaul like the Resident Evil remakes would have gone down well in a post-Kojima release, so I get why Konami remade it this way (and frankly it’s probably the way I wanted to see it remade). But, at the same time, I don’t really get a sense of what the series looks like going forward like I could with the Silent Hill 2 remake because it is so faithful.

But regardless, it’s still a remake that feels great to play and (mostly) looks fantastic. It doesn't do much to carve out its own unique identity, but as an entire package Metal Gear Solid Delta is as much of a masterpiece as the original Snake Eater was in 2004.

Should you play Metal Gear Solid Delta: Snake Eater?

Play it if...

You haven’t played Snake Eater in a while
While Metal Gear Solid Delta: Snake Eater doesn’t have a whole lot to actually update the game, it’s a nice way to return to it. The updated controls – while not transformative – do streamline things somewhat, and the game looks fantastic.

You haven’t played a Metal Gear game
As much as the purist in me shudders at not starting with Metal Gear Solid (which you can get in the Master Collection), some just don’t vibe with older games. So out of the modern Metal Gear games available, it’s the best starting point for the story compared to 5.

You like a game with a good story
The original Metal Gear Solid 3 is one of my favourite stories in gaming, and it’s untouched here, and even after playing through it god knows how many times, the story still hits. It’s a far more personal story than your typical spy thriller but has the usual world-ending threat and camp silliness of your average Bond film.

Don't play it if...

You want a new experience from Snake Eater
Ultimately this is an incredibly faithful remake. Outside of updated visuals and the controls from the 3DS version, it’s almost literally the exact same game down to the smallest details. So if you don’t enjoy remakes akin to Link’s Awakening and Dead Rising Deluxe Remaster and prefer something transformative like the Resident Evil remakes, you’re not going to get your money’s worth.

Accessibility

Metal Gear Solid Delta: Snake Eater features a number of accessibility options.

The majority of these are control-based allowing you to swap held inputs into tap. For example, when dragging an enemy, you typically would have to hold the button the entire time, but you have the option now to tap once to grab and tap again to let go.

There are also in-depth subtitle options allowing you to choose sizes, backgrounds, and speaker names with separate options for gameplay and cutscenes. There are colourblind filters present, but these are specifically for the UI and don’t seem to have any effect in-game.

A Metal Gear Solid Delta: Snake Eater screenshot.

(Image credit: Konami)

How I reviewed Metal Gear Solid Delta: Snake Eater

I played 30 hours of Metal Gear Solid Delta: Snake Eater on PS5 Pro on a Samsung Q60D TV and a Samsung HW-T450 soundbar.

During this time I completed a 16 hour run of the game on Normal in the New Style with the majority of hidden items and weapons collected, defeated every enemy and boss non-lethally, attained the Tsuchinoko rank, and learnt the parry timing of the final boss the hard way.

I also completed the Virtuous Mission in Legacy mode on Hard and completed the New Game+ on Extreme, attaining the Foxhound Rank which is the toughest challenge in the game - made a bit less extreme thanks to autosaves.

First reviewed August 2025

Honor Magic8 series coming by mid-October, rumor claims
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Author: admin | Category: Mobile phones news | Comments: Off

Honor's Magic8 series has been the subject of numerous leaks, and now we get a hint about its possible launch timeline. Tipster Fixed Focus Digital on Weibo claims that Honor's flagship Magic8 series will be unveiled in mid-October, marking an earlier launch than the Magic7 lineup, which was announced in late October and went on sale early November 2024. Honor Magic7 Pro As per previous rumors, the Magic8 series could include up to four models, including the standard Magic8, Magic8 Pro, Magic8 Mini, and a Magic8 Ultra. Rumors suggest that the Mini and Ultra variants could be...

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Author: admin | Category: Mobile phones news | Comments: Off

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Author: admin | Category: Mobile phones news | Comments: Off

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Author: admin | Category: Mobile phones news | Comments: Off

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Realme GT 8 and OnePlus Ace 6 tipped to feature impressive batteries
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Author: admin | Category: Mobile phones news | Comments: Off

The Realme GT 8 has been rumored to arrive in October - and that's the same month in which the OnePlus Ace 6 is supposedly arriving as well. These two phones don't just share that similarity, but another one as well. According to a new rumor out of China, they will both have a battery capacity around 8,000 mAh. That would make them record-breaking for each of the two brands, since neither Realme nor OnePlus have so far launched a smartphone with such a huge battery. Realme GT 7 They would also match the Honor Power, the mainstream device that brought an 8,000 mAh battery to the...

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Author: admin | Category: Mobile phones news | Comments: Off

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Herdling is a surprisingly well-rounded atmospheric adventure that belies its short play time – and it’s right at home on the Switch 2
4:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Nintendo | Comments: Off

While it's one of, if not the oldest professions, herdsmen aren't often represented in video game format, and after playing Okomotive's Herdling, I struggle to understand why. Sure, if you asked me to come up with my dream game tomorrow, I probably wouldn't start with "herding cattle", but Herdling takes the idea and expands it into a mystical, uncanny world filled with fantastic beasts and terrifying foes.

Your role is simple: finding, taming, caring for, and guiding a herd of great calico-patterned horned beasts called Calicorns and ushering them to the mountain's peak. Along the way, you'll encounter various puzzles, obstacles, and foes.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PC, Xbox, and PS5
Release date: August 21, 2025

From its painterly art style to its rich, emotive music, the world of Herdling is vivid and expansive, and delightful to explore thanks to a decent variety of mechanics in each level and plenty to discover and explore.

You'll traverse verdant fields, discover abandoned man-made structures, both modern and mystical, and cross treacherous woods and mountain climes to reach the summit. While it's not terribly long, offering 4-6 hours of gameplay, Herdling is littered with collectibles and discoverable content, making for a good amount of replayability.

Seen, but not herd

The game opens in a seemingly deserted city, as the protagonist awakens on the streets with a seemingly singular purpose: to find and herd Calicorns. This slightly claustrophobic cityscape acts as your tutorial ground, though there's little to no instruction.

Things aren't all as they seem, though; the presence of human life is tangible everywhere in the early stages of the game, whether that's in trains hurtling past the open fields, lights flickering in buildings, or cars crossing open highways. Still, the manufactured world seems at odds with your new companions, so you dust off the concrete and head out into the open plains on your quest to reach the mountain's peak, gathering more fluffy friends along the way.

It's unclear why, bar the Calicorns, you seem to be so alone in this slightly uncanny world; Herdling asks not why, but how you'll navigate the treacherous path to the summit. And that "how" is largely dictated by your herd.

You'll find a host of Calicorns along your journey, which you can tame with a good old-fashioned head scratch and name. By standing behind them and facing in the direction you want to travel in and waving your shepherd's crook, you can steer your Calicorns and command them to stop, go, or slow down.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

You can also activate stampede mode for a speed boost, which is refuelled by guiding your herd over blue flowers and increases the more Calicorns you have tamed. Performance drops are fairly frequent during stampede mode, and as you'd expect, it becomes more challenging to guide your flock at high speeds.

In narrower portions of the map, navigation can be frustrating, especially as you collect more Calicorns, and there were more than a few moments where I feared I'd never safely negotiate the herd out of some slightly jammy corners. On the one hand, that could be by design, but I'm never a fan of chance taking the reins.

You'll find yourself inventing all kinds of methods to keep your herd compact and controlled, but sometimes even pausing their motion can't stop the scamps from going on walkabouts. After all, they are wild animals.

Screenshots from Herdling, played on Switch 2

Your Calicorns aren't your wards; they're your companions, and help you as much as you do them! (Image credit: Okomotive)

Until you find your dream

The game is largely linear, but that doesn't make your journey easy; you'll have to decide on the best paths to take, navigate in and out of some tight spots with your growing, occasionally mischievous herd, and care for them to ensure they survive their passage – and yes, that does mean they can die.

Upon taking damage, the Calicorns' vibrant coat, often dusted with petals from running amidst the flower fields and storing up stampede powers, will become slick with blood, a wound you can only heal by scrambling about the map level in search of berries to feed your friends. There is also an Immortal mode for the faint of heart; thankfully, in my first playthrough, I didn't need it.

Nobody wants to ruin a perfect run with a herd member's passing, but it's doubly heartbreaking when you factor in how personable and cute these creatures are. Each has a unique design, with different horn shapes, sizes, and ages, expressed through their quizzical and expressive wide red eyes.

Some even have personality traits that play out as you rest in camp between levels. Needy Calicorns will follow you around camp until they receive affection, while playful ones will try to engage you in a game of fetch. It's incredibly charming and raises the stakes in the game overall.

As the game progresses, the world expands to include more mysticism. Ancient monuments and grand structures become the backdrop for your quest, and the farther you climb, the more enchanting the world becomes; and the farther you feel from the vaguely post-apocalyptic vibes in the earlier game levels as your protagonist becomes increasingly enmeshed with their herd.

There are environmental threats at different levels, including spiky surfaces and even ice calving beneath your Calicorn's feet (or hooves? You can't really see them...), but the real fear factor comes from the cryptid-esque giant owls that seem to have a real taste for Calicorn.

These are the primary antagonists in Herdling, but their menace takes various forms. From high-stakes stealth navigation through the birds' nest to high-speed chases as they snipe at you from the air, these great beasts pose a genuinely terrifying threat to your herd.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

You can really appreciate the calmer moments in the game in contrast to the terror, though. The great, sprawling landscapes are gorgeous, and the soft-touch sound design wonderfully captures the emotion of every moment. Activating stampede mode launches a tremendous Galop-esque burst of sound and color, where more peaceful moments feature little more than the sounds of nature and the sprinkling of keys.

Of course, as Herdling is an indie title, it does lack polish in areas; animations are occasionally a bit awkward, especially as Calicorns descend slopes, and tight or enclosed spaces can be challenging to navigate. That's especially true as your herd grows, which may well be by design, but if you're playing using a controller like I did on my Switch 2, you might find yourself in peril (or just fiddling with herd positioning) more often than you'd like, which can impact the pace of the game.

Still, I really enjoyed my time as a Calicorn shepherd. The game hints at themes of homeship, nature, found family, death, and rebirth, giving the player ample perspectives through which to enjoy its wordless narrative. Herdling cleverly implements its key herding mechanic but offers enough ways to play and explore that players of all ages and skillsets can enjoy this minimalist yet profound odyssey to find a new home.

Screenshots from Herdling, played on Switch 2

(Image credit: Okomotive)

Should I play Herdling?

Play it if…

You love a creative indie title
Blending a rare (if not original) herding concept with its beautiful art style, Herdling is a truly creative indie gem.View Deal

You want something atmospheric and cozy
With a gorgeous soundscape, music, and fantastic visuals, Herdling certainly delivers on atmosphere, but it's surprisingly cozy too with its Calicorn care mechanics. View Deal

Don’t play it if…

You want a long play
With just 4-6 hours of gameplay per save, it's not one that will keep you going for days, though there's a good amount of replayability.View Deal

You want a story-driven narrative
Herdling leaves you to connect the dots, and if you aren't prepared to do some thinking, you might not appreciate this one. View Deal

Accessibility features

Herdling has a handful of dedicated accessibility settings. You can toggle controller vibration, sprint, auto-run, display HUD, herding direction indicator, Calicorn immortality, and button holds. There are no dialogue lines, but there are various language settings for the menus and tutorial.

How I reviewed Herdling

I played through Herdling twice (10 hours) on Nintendo Switch 2 using both the Pro Controller, Joy-Con 2, and handheld mode.

During my time with the game, I compared my experience with other indie titles, especially those launched on Switch 2, making certain to note any issues with performance or game quality.

First reviewed August 2025

Google Search AI Mode makes restaurant reservations easier, is available in 180 countries
3:42 am |

Author: admin | Category: Mobile phones news | Comments: Off

Today Google has announced some new improvements to AI Mode in Search. First off, the function has expanded to now be available in 180 new countries and territories, though it's still limited to English only and the EU countries aren't getting it yet. Next up, AI Mode now has agentic capabilities, starting with finding restaurant reservations (rolling out from today). Soon this will also expand to local service appointments and event tickets. So you can ask about getting a dinner reservation, including with multiple constraints and preferences (like party size, date,...

Google Search AI Mode makes restaurant reservations easier, is available in 180 countries
3:42 am |

Author: admin | Category: Mobile phones news | Comments: Off

Today Google has announced some new improvements to AI Mode in Search. First off, the function has expanded to now be available in 180 new countries and territories, though it's still limited to English only and the EU countries aren't getting it yet. Next up, AI Mode now has agentic capabilities, starting with finding restaurant reservations (rolling out from today). Soon this will also expand to local service appointments and event tickets. So you can ask about getting a dinner reservation, including with multiple constraints and preferences (like party size, date,...

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