Right on time, today Realme launched the Narzo Power in India. As we assumed based on the company's teasers, this is nothing but a rebranded Realme P4 Power (but with fewer RAM/storage options, at least for now). That model arrived about a month ago.
Realme Narzo Power in Titan Silver and Titan Blue
Thus, the Narzo Power has a 6.8-inch 1280x2800 AMOLED touchscreen with 144Hz refresh rate and 6,500-nit peak brightness, the MediaTek Dimensity 7400 Ultra SoC at the helm, 8GB of RAM, 128/256GB of storage, a 50MP main camera with OIS, an 8MP ultrawide, a 16MP selfie camera, and a...
Cast your mind back to 2022, when BBC smash hit period drama Peaky Blinders was wrapping up its sixth and final season. Loveable local gangster Tommy Shelby (Cillian Murphy) was tricked into believing that he was about to die from syphilis, making himself a recluse in the process.
However, this was all a lie, with Tommy tracking down the doctor responsible but failing to kill him. In this moment, Tommy learned the ultimate lesson of grace, and his legacy was forever changed (and more importantly, left on a high).
At least, this was the case until new Netflix movie Peaky Blinders: The Immortal Man. We've picked up with who's left of the gang in 1940, with Tommy's now grown-up eldest son Duke (Barry Keoghan) involved in a plot to foil the Second World War. In short, he's helping the Nazis distribute counterfeit money across the country, making him rich to the tune of £70 million in the process.
But never fear! It's Tommy to the rescue... well, at least after he's done dithering over whether it's the right thing to do. Duke's aunt Kaulo (Rebecca Ferguson) and Tommy's sister Ada (Sophie Rundle) are on hand to try and coax him back to Birmingham, and I bet they wish they hadn't bothered.
The biggest problem with The Immortal Man is how overwhelmingly depressing it is. The first half struggles to get itself going, with the second half abruptly ending in unnecessary tragedy.
If you're looking for jaunty fights, slick laughs and Tommy back on fighting form, you've come to the wrong place. Netflix has instead penned a funeral to the show we once loved, and simultaneously paved the way for an incredibly uninspiring sequel series.
I'm not joking when I say that I never want to watch Peaky Blinders: The Immortal Man again
It breaks my heart to be the bearer of such bad news after an agonizing four-year wait, but let's dig deeper into what's gone so wrong. More than anything else, it's the actual storyline that The Immortal Man has chosen to flesh out.
Fans have been waiting a long time for a spectacular Tommy Shelby comeback, wanting more of the same explosive energy that we got during the original series run. Instead, Tommy has become a man who is incredibly unsure of himself.
He's got good reason to be, as fans will find out in the first 20 minutes. But sadly, this all makes for incredibly drab viewing. It's easy to sum the entire movie up as this:
The first 45 minutes is Shelby continuous saying "No, I can't possibly go back to Birmingham" to the few people on hand to listen. The middle 25 minutes is Tommy at his best, punching and shooting layabouts who don't respect their elders. For the final 40-odd minutes, we're back to misery, as Tommy has all but given up the ghost.
Our original crew has practically dissipated before our eyes, too. By the time The Immortal Man closes out, we're largely left with new or B-plot characters, none of whom we actually give a damn about. That's not amazing news if the BBC does intend to develop a sequel series in the future…
In essence, it's out-and-out dread, which isn't exactly what you want to sit down and stream after a long week. Tommy's ending in season 6 was much more fitting too, and I really wish it remained his final hurrah. The Immortal Man ends suddenly, sadly, and with little resolution for the characters we dedicated almost a decade to.
Not everybody else is a great fit either
Stephen Graham is onscreen for all of 5 minutes. (Image credit: Netflix)
When we talk about period dramas, the term 'iPhone face' is sometimes bandied about. This describes someone who looks so modern that you just know they've seen an iPhone, therefore is not a successful fit for a story set in the past. Barry Keoghan suffers from something I'm going to term 'iPhone haircut'.
Sporting an on-trend fade and more sticker-style tattoos than I could count, Keoghan's styling completely takes us out of the 1940s moment. Thanks to Saltburn, Eternals, Master of the Air, The Banshees of Inisherin, Crime 101 and the upcoming four Beatlesmovies, the man is absolutely everywhere, so perhaps it was already going to be difficult to buy him as anyone other than a modern actor.
Even so, it speaks to the disjointed feeling that The Immortal Man hosts, a patchwork of old and new that sits in a no-man's land in between. There's light to be found in the dark, including multiple touching tributes to Helen McCrory's character Polly Gray and, ironically for something so bleak, the best lighting in a Netflix movie I've possibly ever seen.
On the whole though, these minor wins don't make up for the dull and depressing bigger picture. My advice? Watch The Immortal Man's trailer before binging Peaky Blinders season 1-6 all over again. Trust me, it's a much better use of your time.
And of course, you can also follow TechRadar on YouTube and TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.
The Honor 500 series launched just three months ago in China and is yet to be available globally, but Honor is now ready with its first 600-series device. The Honor 600 Lite is now official and already on open sale in Malaysia and Slovakia.
Honor 600 Lite in Desert Gold and Velvet Grey
The device is built around a 6.6-inch AMOLED display with FHD+ resolution, a 120Hz refresh rate and 6,500 nits peak local brightness. The panel also features a pill-shaped cutout housing its 16MP selfie cam and an optical fingerprint scanner.
Honor 600 Lite gets a 6.6-inch AMOLED display,...
Alongside the Nothing Phone (4a) and Nothing Phone (4a) Pro, today Nothing also introduced the Headphone (a), the first Nothing-branded affordable pair of over-ear headphones.
It comes in four colors: pink, yellow, white, and black. It's advertised to get 135 hours of battery life on one charge, which is quite an exceptional amount if we dare say so ourselves. Furthermore, a five-minute recharge will deliver five hours of playback. It weighs 310g, and sports memory foam cushions. It has an IP52 rating for dust and sweat resistance.
The Headphone (a) has the same controls as the...
Say what you will about Nothing, but the company certainly has bold and recognizable designs. The new (4a) series arrives with the latest evolution of those designs and shakes up the formula of the (3a) series.
Nothing Phone (4a) and Nothing Phone (4a) Pro
The (3a) and (3a) Pro from last year were largely differentiated by their cameras. The new Pro model still offers a better camera than its vanilla sibling, but only just – instead, it now also stands out with a bigger display, faster chipset, better build and a Glyph Matrix similar to the Phone (3) flagship.
The Nothing...
Say what you will about Nothing, but the company certainly has bold and recognizable designs. The new (4a) series arrives with the latest evolution of those designs and shakes up the formula of the (3a) series.
Nothing Phone (4a) and Nothing Phone (4a) Pro
The (3a) and (3a) Pro from last year were largely differentiated by their cameras. The new Pro model still offers a better camera than its vanilla sibling, but only just – instead, it now also stands out with a bigger display, faster chipset, better build and a Glyph Matrix similar to the Phone (3) flagship.
The Nothing...
The Nothing Headphone (a) are just about the dream tech version 2.0 launch. As the follow-up to the Nothing Headphone (1), launched in 2025, they fix the sound problems I had with those headphones, they keep the excellent stuff I liked, and they somehow cut the price in half in the process (in one country, at least).
What more could you ask from something that's looking to go from audio also-ran to ranking among the best headphones available today? At their official price of $199 / £149 / AU$329, I think the Nothing Headphone (a) are arguably the best cans in their category — just with a few reasons why you might want to choose something else over them.
Let's start with the most important area: the sound. As soon as I fired these up, I felt a sense of relief. Nothing's first headphones baffled me in my Nothing Headphone (1) review with their oddly narrow soundstage that felt like the breadth of a song's traffic was being crammed down a single-lane road.
The Nothing Headphone (a) immediately feel like a big expansive highway in comparison – it's an open, wide and free-flowing soundstage that allows songs to spread out and to feel more energetic, emotive and satisfying. And when I say "in comparison", I mean I broke out the original $299 / £299 / AU$549 model for a listen, and while they have their strengths (a nicely refined frequency balance), the new model is so much more enjoyable to listen to.
There are 40mm drivers under the mesh (Image credit: Future)
And this improvement has come without any major downsides, though there's one quirk worth discussing. My unit came with the 'More Bass' setting activated out of the box, and this was certainly much more generous with the bass than the Headphone (1) was, to the point of wandering into the 'bass-heavy' category.
This was no problem at all with electronic or pop music — the strength of the lower frequencies gives a glorious foundation to deep drum machines or sinking synths. It's also well integrated into the overall balance, despite being so muscular, with the Headphone (a) having no problems delivering lower mids that can stand up to, or transition from, the bassier parts.
But it was too much for some tracks with real instruments. In Regulars by Allie X, the double bass that opens the song sounded like the instrument was collapsing under its own vibrations. I pulled up the EQ in the Nothing app, saw it was set to 'More Bass', switched to 'Balanced' instead, and immediately the double bass went back to sounding like a double bass, instead of a quadruple bass.
This took a bit of a punch out of electronic songs when I switched back to those, but the bass still had good depth, its integration with the rest of the sound was still excellent. But Nothing's superb app gives a nice option here that I decided to take it up on: I set one of the controls to be an instant EQ switch, so I could get the extra bass if I wanted it.
The oval section is more rounded on these headphones than the original (Image credit: Future)
The Headphone (a) provide loads of space for the mid-range to express itself, with a nice chunkiness to guitars, the ability to handle a lot of complex instruments going on at once, and a nice clarity to vocals through it all.
Moving to the treble, it's again just very well worked into the sound, able to stand up for itself without ever feeling harsh or like it's overblowing in order to be heard even when songs get really energetic.
But there is a slight softness of detail to the Headphone (a)'s sound. They're not poor in this area by any means, but switching to the similarly-priced Sennheiser Accentum Plus reveals a slightly more convincing edge to the guitar strings and tambourine in Fleetwood Mac's Go Your Own Way, and more texture to the beat of sticks on drumskins in Sonny Rollins' St. Thomas. There's also better instrument separation in the mix.
The Sennheiser Accentum Plus also have a more neutral sound overall, but this comes alongside a shortfall in bass depth and less dynamic attack in playback. I probably prefer the Nothing Headphone (a) overall for sound given my personal predilection for electronic music, but if you're more of an acoustic fan, you may be better off leaning towards the Sennheiser.
This doesn't change when switching to Hi-Res Audio and listening over USB-C, or with LDAC higher-quality wireless, both of which are supported here (along with a 3.5mm headphone jack). The USB-C mode maybe had a little extra lightness of touch with instrument separation and detail, but any difference was minor.
The overall design vibe is a little more 'regular' than the original Nothing headphones (Image credit: Future)
The Sennheiser cans are also much lighter than the Headphone (a) at 227g, versus 310g for the Nothings. That's an improvement on the 329g that the Headphone (1) weigh, but is still higher than most of the competition, and means they still need a stronger clamping force to stay on your head than lighter competition.
Again, this isn't inherently a bad or good thing, but you will 'feel' them more than other headphones, and the synthetic pads aren't designed to be particularly breathable, so left the sides of my head feeling warm over time.
It's probably worth talking about the overall design for a moment here, which is very similar to the original, but has been 'softened' in a way that makes them feel less like they make you look like a cyborg (a good thing), but the ear cups look less like cassette tapes (a shame). Aluminum is now plastic, and gentler curves to the raised section in the middle of ear cups makes all the difference.
Original flavor on the left, new flavor on the right (Image credit: Future)
Sadly, I don't love the new yellow and pink colorful options. I think there's not enough color for it to really work – the yellow in particular looks like a fried egg, because the rounded yellow mound is surrounded by white. I think there needed to be more color throughout. I love the changes in the white and black models, though – undeniably Nothing, but more mainstream than the divisive Nothing Headphone (1).
Nothing has kept a quirk of headphone design that I don't like here, in that the size is adjusted at the top of the head, rather than by the ears, which I find makes it harder to make micro-adjustments, but isn't a big deal overall.
The headband adjustment is way higher up than on most cans (Image credit: Future)
What is a big deal is that Nothing has kept the fantastic set of controls from the Headphone (1). In particular, the roller for volume control is my favorite control system on any pair of headphones, period. It feels so high quality, it moves reliably under the thumb, and audible clicks tell you that it's moving up through volume tiers. Anything else feels crude in comparison.
That is paired with a 'rocker' control underneath, which is also super-intuitive. Nudge it one way to skip forward, and the other way to skip back. At the top of the right ear cup is a round multi-function custom button that was set to trigger your Voice Assistant by default; I changed it to EQ control, as I mentioned, but it can also work as a camera remote trigger (a new feature for this model) or a mic mute button, or a few other options.
The roller control at the top, with the rocker underneathFutureThe fully customizable button on the outside of the earcupFutureThe on switch, USB-C and headphone jack port on the bottomFutureThe Bluetooth pairing button hides on the inside of the earcupFuture
And you'll absolutely want to play around with this, because Nothing's app is so good. Not only are the headphones customizable in so many ways — different noise cancellation options, different spatial audio types, multiple EQ controls — it's also just really simple to find the key features you want to turn on and off, such as the low-lag mode for gaming, or dual-device connectivity (which really should be on by default, but most devices have it off, so I won't knock Nothing hard for that).
We recently knocked the Sony WF-1000XM6 earbuds for making it hard to find its essential features, so it's nice to see Nothing show how it should be done.
I mentioned spatial audio options before, and while you don't get head tracking or Dolby Atmos here, there are two options with processing handled by Nothing: Concert and Cinema. Concert does a good job of moving sound out from the ear cups, and making it feel like more of a speaker setup across and in front of you.
Cinema adds more left and right sound to that, while also pushing the EQ a little more towards the treble — going for more of a 'surround sound' experience and boosting voices, I suspect — and I found it useful for picking dialogue out of movie soundtracks, so I'd happily use it when watching while traveling.
Speaking of traveling, the noise cancellation here is strong, though not mind-blowing, and that's just fine for this level. Walking along a busy road while listening to music, I wasn't bothered by outside sounds at all. I could hear podcasts clearly while on public transport. The Transparency profile also works as advertised, and never makes things robotic or tinny.
But I want to briefly call out here that Nothing provides the best sounds to indicate what noise mode you're in. Switching to Transparency is announced by an exhaled breath as if sound is escaping; noise canceling is announced by the sound of something being sucked down and then slammed shut. There's no ambiguity here, and no annoying voice.
Nothing promises a phenomenal 75 hours of battery life with active noise cancellation turned on, and 135 hours with it turned off. I couldn't possibly test both claims fully in my time with them so far, even if I used them every waking hour. But I can say that they seem to live up to it, with the battery indicator dropping by 20% after around 13 hours of use.
This makes them essentially best in class, and phenomenal value. In general, I'd say these are about as good as headphones value gets in this space between the budget and premium options. There are only really two knocks against their value worth mentioning.
The first is that it's a shame they don't have an auto-pause feature (also called wearer detection) for when you take them off. It's pretty standard even in affordable stuff these days and while I'm not mad about it since they offer so much elsewhere, it's still surprising.
The second is that in lieu of a hard case (presumably dropped for cost reasons; again, it's understandable) they come with what I can only describe as a swimbag. Yes, it's like a smooth plastic fabric. Yes, it closes with a drawstring. Yes, it made me kind of nostalgic. No, it doesn't feel like a premium addition.
(Image credit: Future)
The thing with the Nothing Headphone (a) is that all the knocks I have against it are either minor like the above, or are more subjective, like the weight and clamping force.
There are enough little downsides or quirks that I can't quite give them full marks, but make no mistake that I think these are excellent headphones, that they'll be ideal for a lot of people, and that they're superb value.
Nothing Headphone (a) review: Price & release date
Released on March 13th, 2026
$199 / £149 / AU$329
The Nothing Headphone (a) arrive with an impressive price of $199 / £149 / AU$329, meaning that they come in at half the price of the earlier Nothing Headphone (1) and their £299 launch price in the UK, while they're a third cheaper than the $299 Headphone (1) price in the US. In Australia, the drop from AU$549 for the Headphone (1) is between those two percentages.
I should note that they Headphone (1) have been available for as little as $254 / £199 / AU$350 in sales events, though — but I have no doubt the Headphone (a) will see juicy discounts too.
Instead of putting them in direct competition with high-end releases from the likes of Bose and Sony, the Headphone (a)'s mid-to-low price tag puts them up against the likes of Sennheiser's Accentum Plus or Soundcore Space One Pro.
Nothing Headphone (a) review: Specs
Drivers
40mm
Active noise cancellation
Yes
Battery life (ANC off)
135 hours
Weight
310g
Connectivity
Bluetooth 5.4, LDAC, USB-C audio, 3.5mm jack
Frequency response
20Hz - 40kHz
Waterproofing
IP52
(Image credit: Future)
Should I buy Nothing Headphone (a)?
Attribute
Notes
Score
Features
They're generally best-in-class for features, but miss just a few minor options.
4.5 / 5
Sound quality
Expansive and exciting with excellent balance, but a little soft on detail.
4.5 / 5
Design
The best controls of any headphones, and a premium build – but a little heavy.
4 / 5
Value
An excellent mix of features and performance for a very fair price.
4.5 / 5
Buy them if…
You want excellent all-rounders for Android or iPhone No matter which platform you're on, the Headphone (a) deliver an excellent range of features, great sound, and their mighty battery life.View Deal
You like a big and energetic sound The Nothing Headphone (a) deliver fun and dynamic audio that's finely balanced, and is much more expansive than the Nothing Headphone (1).View Deal
You don't like to think about charging 75 hours with ANC on, and 135 hours without it, are as good as it gets in headphones right now.View Deal
Don’t buy them if…
You want a neutral, hi-fi sound They're well-balanced, but still like to juice up songs a little — the Sennheiser Accentum Plus can deliver a more neutral sound with a little more instrument separation.View Deal
You don't like to 'feel' your headphones Nothing has made these lighter than its first pair, but they're still heavier than most other options, and clamp the head more firmly as a result.View Deal
You need a protective case If you don't treat your headphones very well in your work or gym bag, the flimsy plastic drawstring sack the Nothing Headphone (a) come with won't do much to help them.View Deal
Nothing Headphones (a) review: Also consider
Sennheiser Accentum Plus If you'd like a more 'hi-fi' sound than the Nothing provide, in a lighter body, then these are ideal. They're a bit more detailed and neutral, and battery life is great at 50 hours. You'll miss out on a lot of features in comparison, though – but we do like them, as our Sennheiser Accentum Plus review explains.View Deal
Sony WH-1000MX4 Still available to buy over five years since they launched, and now available for a price in the same range as the Nothing Headphone (a). Good sound, great noise cancellation, a super-comfortable fit, and a hard case, for those who want one. They have a solid range of features, but not as many as the Nothing – and the battery life is 30 hours with ANC on. Still, they're great cans – you can read our original Sony WH-1000XM4 review there.View Deal
How I tested the Nothing Headphone (a)?
These look a little more natural on the head than the Headphone (1), thanks to some tactical curvier design (Image credit: Future)
Used for a week in my day-to-day life
Tested largely over standard Bluetooth and USB-C hi-res wired audio
Tested with a pre-release update to the Nothing X app
To test the Nothing Headphone (a), I started carrying them everywhere with me and made them part of my normal life. I used them on both walking and public transport commutes, around the house, and at the office.
I compared them directly to the Nothing Headphone (1), Sennheiser Accentum Plus and Sony WH-1000XM4 headphones, switching back and forth, as the headphones I think are the biggest alternative options. I had access to an early version of the Nothing X app with support for their features, so some details may change there before launch.
I lead TechRadar's AV team, and I've been reviewing audio gear for well over a decade, from the budget end of things all the way to up to high-end audiophile tech. I reviewed the earlier Nothing Headphone (1), as well as this newer model.
My favorite thing about WWE 2K26 is a relatively minor feature. At the start of every match, you get the choice of what actions your character will take. Do you bumrush your opponent and try to knock them down out of the gate? Do you go in for a staredown or a handshake? Or do you hang back and play to the crowd? Yearly sports games don't tend to feature massive overhauls, but this implementation of a little bit of psychology shows me that deep down, Visual Concepts gets it.
Review info
Platform reviewed: PS5 Available on: PS5,Xbox Series X|S, PC, Nintendo Switch 2 Release date: March 13, 2026 (Early access on March 6, 2026)
Since returning with WWE 2K22, these games have gotten steadily better with each release, and WWE 2K26 is no different. The grappling feels better thanks to the aforementioned change and an updated stamina system that forces you to play tactically; the roster is huge, and the updated match types are mostly winners. But as is the tale with the WWE 2K series, its improvements are undercut by what feels like new ways to make money.
Hotdogging and grandstanding
(Image credit: Visual Concepts/2K)
One major change to WWE 2K26 is the absence of the traditional "buy a pack, get x wrestlers" DLC model. This year introduces the ringside pass, of which there will be 6 across the entire year. There's also a free route, which is how you unlock WWE Legends this year as opposed to previous years, where there was an in-game shop or unlock-everything DLC to grab. I don't blindly hate battle passes in games, but in 30 hours of playing WWE 2K26, I've barely hit the halfway point of the first pass.
Sure, there are ways to gain levels faster, such as your MyRise playthrough or Showcase mode – the latter of which is one-and-done – while the quickest ways seem to be through The Island and MyFaction, two modes that are playable without spending a penny but far easier for those who do invest. Paired with the ability to buy level skips, it feels like a rough trade from simply getting the characters you pay for – especially when there are still characters locked to MyFaction card drops through random number generating (RNG) on top of that. And while you can complete these battle passes at any time across the year, you can only work towards one at a time, meaning anyone who isn't playing consistently from day one will get left behind.
This is paired with another symptom of the yearly sports release, that some things just don't get touched. Aside from the ability to book intergender matches, MyGM – which should be my favorite mode as someone who was begging for a booker mode in these games from 2008-2022 – remains practically unchanged from WWE 2K25, and thus my same issues persist (namely, the super restrictive class and alignment systems).
Best in the World
(Image credit: Visual Concepts/2K)
The highlight of this year's modes is 2K Showcase – the yearly mode focusing on a story, be that of a wrestler, a family, or a show in which you play recreations of classic matches – with this year's focusing on cover star CM Punk. While there are some notable omissions from the mode, like the absence of Jeff Hardy, Chris Jericho, and Daniel Bryan from WWE, stopping those feuds from being included, it's a lengthy selection that covers the bases.
Punk notably had a very public falling out with WWE in 2014 before returning in 2023, and part of this year's Showcase is imagining what would happen if he didn't leave. These include the likes of his planned showdown with Triple H at Wrestlemania 30, taking on AJ Styles at his first Wrestlemania, and fighting Bray Wyatt as The Fiend. These are the absolute highlights of this mode and made me wish deep down we could've seen them happen in real life.
I typically prefer MyRise – a storyline featuring a created character – most years, but sadly, I'm a bit let down by this year's edition. Don't get me wrong, The Comeback and the story of The Archetype is one of the best stories told in the series to date, but you can feel the budget ripped out of this mode as you play.
As opposed to the separate men's and women's division stories of previous years, it's pretty much the exact same story across both, with recurring dialogue and events, just with women instead of men in roles. And like last year, side quests are gone entirely; instead, you play Rise matches, which are simple exhibition matches against wrestlers to earn stars. These are fine as a side thing to buff your character, but you're forced to play them between pretty much every main storyline, and it feels like tedious, artificial padding.
Boy Stable
(Image credit: Visual Concepts/2K)
After hating it last year (I called it "a superfluous mode that feels focused on money"), The Island returns this year, and shockingly, it feels a lot more interesting. Instead of still images and text, the mode features actual cutscenes this year, making it feel like an extension of MyRise in ways.
But once again, you create a new character for The Island, and this character’s stats are upgraded via VC – the game’s premium paid currency, which can also be earned in-game. So if you want to play one of the mode's towers, which challenge you to play a gauntlet of matches on one health bar, you're going to have a far rougher time with your base stats. Plus, you can battle other players online on The Island, and I don't need to tell you that the person who spends money will have a better time.
Best Bit
(Image credit: Visual Concepts/2K)
The CM Punk Showcase mode, filling in the blanks of his decade-long WWE absence, was filled with genuinely great 'What If?' moments, like him retiring Kurt Angle at Wrestlemania 35 or answering John Cena's US title open challenge.
But ultimately, I think, why would I want to spend money on this? I received a review code for the Monday Night Wars Edition of the game, which comes with a substantial amount of VC anyway, but I still feel like I'm wasting it to buff up a character I frankly don't care about. And given MyRise has gotten smaller both years The Island has been included, I can't say I'm a fan of this tradeoff from one of my favorite modes to one I can't see myself thinking about too often.
I'd much rather save the VC for MyFaction – the game's Ultimate Team equivalent. But not because I'm madly into MyFaction, but because exclusive versions of superstars are often locked behind this mode's RNG. Do you want Drew McIntyre's 2010 version with his fantastic theme song? Better hope you get him. What about Booker T's iconic King Booker gimmick? Well, you're going to need to get five Oddities cards, which are random drops. Plus, you straight up can't play certain missions or challenges without having access to certain cards, so get spending, I guess.
WWE 2K26 continues the series tradition of frustrating me with every entry. There's a fantastic wrestling game in there; the roster is great, the showcase is an excellent piece of throwback and fantasy about one of the best wrestlers of all time, and MyRise continues to be a fun story despite feeling majorly cut back. But the Ringside Pass is another red flag on top of the existing red flags of previous years and something that will need to be significantly tweaked for me to consider it a suitable replacement for the previous method.
Should you play WWE 2K26?
Play it if...
You want a great wrestling game WWE 2K26 is great grappler that improves upon last year's entry in solid iterative ways. It's not going to be a major overhaul for series regulars, but smart changes make for a more engaging battle system. And there's a lot of it among the specific modes.
You're a fan of wrestling history The CM Punk Showcase mode is already a brilliant edition in its own right, but the inclusion of those "what if I never left" matches offers an interesting take on what is one of the most significant events in wrestling history.
Don't play it if...
You get fomo You won't unlock everything in WWE 2K26. It's updated all year with new exclusive characters locked to MyFaction cards, and with the addition of grindy battle passes this year, that's only going to get worse.
You're extremely averse to microtransactions You can play WWE 2K26 entirely without spending a penny, but some of the modes are made far more accessible and easier for those willing to put a bit of coin in.
Accessibility features
WWE 2K26's accessibility features are mainly focused around mini-games. You can change the timing-based pinfall minigame to a rapid press motion if you please, or change the rapid press submission game to a slider, alongside the option to include held inputs for both, but these won't be changed for any online modes. Outside of that, there's not much to write home about, with four difficulty options and manual AI sliders. However, there are no options for colorblindness, unfortunately.
During this time, I played all of Showcase mode, a Babyface men's division run of MyRise, and the first few chapters of a Heel women's division run. I played a few months of My GM and Universe mode, a few chapters of The Island, and about four hours of MyFaction – mostly the towers. I also played a good few regular matches along the way.
The vivo X300 Ultra was showcased at MWC 2026, but the company did not reveal much about its design or hardware specifications at the time. As MWC draws to a close, however, vivo has now confirmed some details about the phone’s camera hardware.
In a Weibo post, vivo product manager Han Boxiao revealed that the X300 Ultra will feature a 200MP primary rear camera.
The main camera will use the Sony LYTIA-901 1/1.12-inch sensor and offer a focal length of 35mm. vivo claims that the new sensor can capture 30% more light per pixel than before.
According to vivo, the new sensor also...
It’s almost time for Nothing to unveil its latest (a)-series phones. The brand is hosting a product launch event where we’ll see the debut of the Phone (4a) and Phone (4a) Pro, and you can tune in to the announcement from the video below at 10:30 GMT time.
We have a pretty good idea of what to expect from the Phone (4a), which we even saw in person at MWC. The device will come in four color options with the all-new Glyph Bar, replacing the usual Glyph Lights seen on previous Nothing smartphones.
It should launch with a 6.78-inch AMOLED (FHD+ 120Hz), alongside the Snapdragon 7s Gen 4...