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I tested LG’s new party speaker tuned by will.i.am and I Just Can’t Get Enough – here’s why
1:12 pm | September 1, 2025

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LG xboom Stage 301: two-minute review

If you’re looking to get the party moving, the LG xboom Stage 301 could be the perfect Bluetooth speaker for you. This floor monitor-inspired party speaker aims to unleash powerful bass, AI-optimized sound, and karaoke features – for casual users and performers alike. But can it live up to the hype? Well, yes – yes it can.

During my time testing the LG xboom Stage 301, I was hooked on its clean, impactful, yet controlled sound. Bass is meaty, sure, but it doesn’t overwhelm sounds elsewhere in the frequency range. There’s also AI calibration and EQ modes so that you can uncover the perfect tuning for your space and the genre of music you’re playing.

Even when blasting bass-heavy house tunes at top volumes, the LG xboom Stage 301 didn’t produce distorted or overly compressed audio – like the best Bluetooth speakers around, it’s a disciplined, talented sonic companion. It may not be capable of ‘hi-res’ Bluetooth audio, and its front-facing design means that you get pretty directional audio, but I was still very impressed with the speaker’s sonic capabilities.

This thing doesn’t only sound good, though, it’s also rammed full of features – most of which are accessible through the LG ThinQ companion app. Auracast, multi-speaker pairing, a sleep timer – you name it. There are even some fun (but kinda gimmicky) DJ sliders and sound effects, a karaoke mode (if you’ve got mics or a guitar to plug in), and Healing Therapy sounds, for when you want to wind down.

Design-wise, this model is a hit too. It has a quality dual-bar LED light system, which can be synced to your music or customized from scratch in LG’s companion app. Elsewhere, a classic black finish, well-sized buttons, and a classy speaker grille all combine for a solid overall look.

You can also angle this speaker upwards, stand it upright, or mount it on a stand, making it a very versatile option.

What’s more, this model is actually priced pretty well – something LG hasn’t always got right with its other Bluetooth speakers. It comes in with a list price of $299.99 / £299.99 / AU$449, but you’ll already spot it going for less in some territories.

Now, you probably won’t get the maximum 12 hour battery life LG quotes – that is unless you have lights off and play music at a low volume, but you can use this speaker plugged in, which also enables the speaker to hit its maximum power output. You can also replace the battery, which is handy if you run out of juice and want to slot a second in to keep the party going.

Overall, I’m feeling highly positive about this model. The IPX4 waterproof rating is average for a stage-style model, but won’t compete with typical party speakers like the IP67-rated Earfun UBoom X, for instance. There are a couple of small technical quirks in the app, too, but otherwise, it’s a really useful companion.

And in the end, the LG xboom Stage 301 stands tall as a versatile, fantastic-sounding, and feature-rich model that’s up there with some of the best party speakers I’ve tested. LG’s xboom range – produced alongside will.i.am – has been a bit of a mixed bag so far. But the Stage 301 is, without a doubt, one of the highlights of this line, and I’m more than happy to recommend it.

LG xboom Stage 301 angled upwards

(Image credit: Future)

LG xboom Stage 301 review: price and release date

  • $299.99 / £299.99 / AU$449
  • Launched in April 2025

The LG xboom Stage 301 was announced at CES 2025 as part of a new Bluetooth speaker range, alongside the LG xboom Bounce and LG xboom Grab. It’s the largest, and, as you’d expect, priciest speaker in the line-up, which was launched in collaboration with producer and artist will.i.am.

Although the Stage 301 has a list price of $299.99 / £299.99 / AU$449, I’ve already seen it going for less – it’s down to under £250 in the UK via LG's digital store, for instance. It’s worth noting that there’s no stand included for Concert Mode, so you’ll have to purchase one separately.

LG xboom Stage 301 review: specs

Weight

14.7lbs / 6.7kg

Dimensions

12.3 x 12.2 x 11.1 inches / 312 x 311 x 282mm

Connectivity

Bluetooth 5.4, 3.5mm, USB (MP3 playback)

Battery life

12 hours

Speaker drivers

2x 2.5-inch midrange woofers, 1x 6.5-inch subwoofer

Waterproofing

IPX4

Person pressing the play button on the LG xboom Stage 301

(Image credit: Future)

LG xboom Stage 301 review: features

  • Incredibly feature-rich companion app
  • Customizable lights and EQ, room calibration, DJ and karaoke modes
  • 12-hour battery life, but can play while charging

As is usually the case, LG has packed a ton of neat smart features into this speaker. There’s classic stuff like multi-point connectivity and multi-speaker pairing (with xboom models), for example. But with the LG ThingQ companion app, you can access so much more.

You can customize the speaker’s LED lights, with a variety of presets with differing colors and motion patterns. You can also enable AI Lighting, which analyzes playback and produces optimal lighting for your audio content. I made use of the AI mode and it worked great – it really made my music come alive.

The lights aren’t the only thing you can customize though. You can also adapt the speaker’s sound to fit your needs with EQ settings. There are a handful of presets here, such as Bass Boost and Voice Enhance, but the AI sound option was the one that piqued my interest the most. This performs a real-time “genre analysis” of the media being played, in order to output the best possible audio, and again, I could really hear the difference in the best way here.

One issue I had, though, is that while listening to music, changing to a different EQ causes playback to cut out for a split second. That was a bit jarring when I simply wanted to activate Bass Boost in a pinch, say. In addition, the custom equalizer option only uses three bands, which is a bit basic compared to a Bluetooth speaker like the Sony ULT Field 3, which has a seven-band alternative.

Anyway, let’s go back to the good stuff. Something I personally appreciated was an AI calibration tool, which tailors the speaker’s sound to your listening space. After you perform this, the app provides a before and after, making the difference more tangible to listeners. This is a really smart inclusion from LG, and it genuinely improved the clarity of my tunes.

And really, I could go on all day about the app’s copious options. I’ve not even mentioned the Healing Therapy sounds, which are great if you want a bit of ambience or just want to wind down at night. On top of that, there’s a sleep timer, Auracast, customizable shortcut button (called MY Button), and a tab that integrates locally stored music files. Whew. I did say there was a lot.

But perhaps some of the more unique options are the DJ and karaoke related modes. DJ mode allows you to alter playback with delay, wah, phaser, and flanger effects, play drum and ‘club’ sound effects, and even layer vocal samples that you can record in the companion app. These sounds aren’t perfectly responsive, but it's a fun little mode to play around with.

Meanwhile, karaoke mode can be accessed if you hook a microphone or guitar up to the Stage 301. It includes vocal effects like helium, robot, and soprano if you fancy switching things up a bit, and you can alter volume or reverb using control knobs on the reverse side of the speaker.

So, there’s a lot of options at your fingertips with the LG xboom Stage 301, but does it have the battery life to keep the party moving? Well, even though LG quotes battery life at twelve hours, your mileage will almost certainly vary. See, if you’re using AI sound mode with volume high and both lights on, you won’t get close to that. With this setup, I lost 20% capacity in about 40 minutes. If you’ve got the lights off and you’re keeping volume low-high in Clear Voice mode, though, you can expect a ton more playtime.

That max 12 hours is standard for this type of speaker, though most users will probably struggle to get that much. Instead, I found it best to keep the Stage 301 playing while plugged into the power socket. You get louder max volume and don’t have to worry about the speaker dying on you. It’s worth noting, too, that the battery is replaceable. So, if you’re not near a socket, you could insert a second battery to keep the tunes blasting well into the early hours.

  • Features score: 4.5/5

LG xboom Stage 301 with person holding phone next to it with the LG ThinQ app

(Image credit: Future)

LG xboom Stage 301 review: sound quality

  • Clean, rhythmic bass
  • Limited distortion and compression
  • By design, sound is pretty directional

When we tried the LG xboom Stage 301 at CES 2025, our Managing Editor of Entertainment, Matt Bolton, said that it offered “bass that felt suitably deep but not overwhelming at all”, while also providing “tons of space for the rest of the music to leap out at you”. So, after putting the speaker through its paces in our music testing space, does this still ring true?

Well, before I give a definitive answer, let’s talk bass, which is the most important aspect of the Stage 301’s sonic abilities. I’ll start by saying that our first impression was very much accurate. This speaker didn’t spit out the heftiest bass I’ve ever heard, but that’s not inherently a bad thing. Low-end output remains meaty, but it doesn’t smother sounds elsewhere in the frequency range.

In addition, bass output is both clean and responsive. When blasting Fascinator by Max Dean, the hard-hitting kick drum sounded pleasingly deep and rapid, never sounding lethargic or unrhythmic. Sub-bass entering the fray around the minute-mark was also handled really well – every note was clear and impactful, resulting in an immersive, almost hypnotic listening experience.

If you feel like you do want a bit more low frequency weight, you can always enable Bass Boost in the speaker’s companion app or set your own custom EQ.

When bumping various bass-heavy bangers, vocal chops in the mid-range – as well as high-pitched percussion – were both well-defined in the mix, so you’ll get a disciplined, yet exciting listen out of the Stage 301. Even with a ballad like Solji’s Rains again, rain sound effects were true-to-life rather than staticky, while the delicate vocal performance was replicated adeptly, indicating that this model has the talent to handle a range of genres.

I tested the Stage 301 at a range of volumes, even cranking it up to the max for a bit. Something I realized was that peak loudness is only available if you’re using the speaker while its AC adapter is plugged in – it’s a fair bit quieter while battery powered. But when listening at top volumes, I was impressed with the lack of distortion and noticeable signal compression.

One shortcoming here, which may seem obvious, is that the Stage 301’s front-facing design limits the soundstage to a degree. For example, I tried listening to music from behind the speaker, and both mid-range and treble sounds were a bit muffled and far less prominent. This speaker is designed to fire audio towards listeners, rather than be a true 360-degree stereophonic hub, like the Marshall Kilburn III, say, so just ensure you work around its build and most will love what they hear.

And as one final note, there aren’t any ‘hi-res’ Bluetooth codecs here. The best this speaker can manage is AAC – there’s no LDAC or Snapdragon sound to uncover, something LG has experimented with on other products like the LG Tone Free T90S earbuds, which are fantastic by the way.

But still, you can expect a decently detailed, full-sound from the Stage 301. For so many speakers, ‘hi-res’ Bluetooth audio really isn’t the bottleneck. It’s well engineered drivers and enclosures, quality materials, and intelligent tuning that make a world of difference.

  • Sound quality score: 4.5/5

Volume and reverb knobs on the reverse side of the LG xboom Stage 301

(Image credit: Future)

LG xboom Stage 301 review: design

  • Classy, customizable LED lighting
  • Three different ways to stand the speaker
  • IPX4 waterproof rating

When I reviewed the LG xboom Buds, I was very critical of their looks. How could a pair of buds designed alongside the fashion-savvy will.i.am look so plain and uninspired? Well, LG can consider itself redeemed, because I love the look of the Stage 301!

First of all, I’m a huge fan of the dual bar LED lights, which can sync up to your music for a highly immersive listening experience. Unlike a party speaker like the original Tribit Stormbox Blast, this model takes a much classier approach to LEDs. They’re housed behind a speaker grille and don’t appear cheap – there’s also a million ways to customize them via LG’s companion app.

The speaker itself also has a well-finished black exterior alongside red-detailed ‘xboom’ logos on either side. Being able to see the drivers behind the grille is a nice touch too. The handle is conveniently placed as well, and 14.7lbs / 6.7kg is fairly lightweight for a model of this size and shape, making it fairly easy to transport.

In addition, buttons on top of the speaker are well-sized and backlit, while the volume control can be twisted clockwise or anti-clockwise to crank things up (or tone them down).

Something I really loved about this speaker, though, was its ability to be stood in various positions, enabling you to find the optimal sound and display type. It can be placed flat like a regular Bluetooth speaker, but I personally enjoyed using it in Street Mode, an upward-angled configuration that made me feel like I was at a rave. There’s also Concert Mode, but this requires a stand, which is sold separately.

Finally, this speaker is IPX4-rated, essentially meaning it's splash resistant. Although that’s disappointing against IP67-rated party speakers like the JBL Xtreme 4, say, IPX4 is fairly standard for a stage speaker like this. It may not be the best for outdoor environments, though, so if you’re not totally sold on the wedge design, maybe look to a typical party speaker, such as those in the ‘Also consider’ section.

  • Design score: 4.5/5

Handle and xboom logo on the LG xboom Stage 301

(Image credit: Future)

LG xboom Stage 301 review: value

  • Competitively priced against rivals
  • Already on sale in some markets
  • Very good all-round quality

LG doesn’t always get it right when it comes to pricing. I can recall testing out the LG XBoom Go XG8T and being totally bamboozled by its sky-high $379.99 / £400 (about AU$600) list price. We weren’t quite bowled over by the $179.99 / £139 / AU$299 cost of the LG xboom Bounce, either, which couldn’t stack up to rivals in its price-class.

But when it comes to the LG xboom Stage 301, it’s a different story. This speaker is priced competitively if you stack it against rivals like the JBL Partybox range or the Bose S1 Pro+ PA system. It's even on par in terms of cost against Bluetooth speaker/karaoke machine hybrids like the Tribit Stormbox Blast 2, which has a list price of almost $300 / £260.

For new DJs looking for a stage speaker, it’s fairly affordable too, with a lot of the more industry-specific models costing well upwards of $300 / £300 for similarly designed alternatives. Considering the versatility of the Stage 301 for casual listening, karaoke, and even DJing, it’s a strong value pick.

It’s already on sale in some territories too. In the UK, for instance, you can scoop the speaker up for less than £250, which is well worth it. Sure, this isn’t a budget product, and if you want mics and a stand you’ll have to purchase them separately. But with a combination of great sound, features galore, and neat looks, you certainly get what you pay for.

  • Value score: 4.5/5

Person lifting tab on the reverse side of the LG xboom Stage 301

(Image credit: Future)

Should I buy the LG xboom Stage 301?

Attributes

Notes

Rating

Features

Standard battery life, but AI features rock and it has customizable sound and lights.

4.5/5

Sound quality

Clean, impactful, but disciplined bass, controlled audio at higher volumes.

4.5/5

Design

Attractive lights, neat positioning options, IPX4 waterproofing is average.

4.5/5

Value

Well-priced against rivals, strong quality all round, overall well-worth it.

4.5/5

Buy it if...

You want plenty of bass
The LG xboom Stage 301 produces clean, impactful bass, but it never sounds overwhelming or muddy. When blasting a range of house tunes, I was treated to rapid, responsive, and rhythmic low-end output that had me hooked.

You’re looking for a versatile party speaker
The LG xboom Stage 301 is ideal for parties thanks to its floor speaker style design, immersive lighting, and pumping bass output. It even has DJ and karaoke modes if you want to make use of those. Wired connectivity is also handy if you want low-latency audio for performances.

Don't buy it if...

You want a rugged audio companion
This model is only IPX4-rated, meaning it’s not going to be ideal for outdoor use if it’s raining, or if you’re poolside, for example. IPX4 is normal for a model like this, but I would’ve liked to see LG push the boundaries.

You’re expecting ultra-long battery life
The LG xboom Stage 301 is a powerful stage speaker and won’t have the battery life of typical party rivals, such as those listed down below. Even compared to rival options, it's got a fairly standard battery life, and you’ll have to keep things very minimal to get the max 12 hours of playtime, as listed.

LG xboom Stage 301 review: also consider

LG xboom Stage 301

Tribit Stormbox Blast 2

Sony ULT Field 7

Price

$299.99 / £299.99 / AU$449

$299.99 / £257 (about AU$490)

$499 / £399 (about AU$770)

Weight

14.7lbs / 6.7kg

19.2lbs / 8.7kg

14 lbs / 6.3kg

Dimensions

12.3 x 12.2 x 11.1 inches / 312 x 311 x 282mm

18.8 x 10.2 x 7.6 inches / 477.5 x 259.1 x 193mm

20 x 9 x 9 inches / 512 x 224 x 222mm

Connectivity

Bluetooth 5.4, 3.5mm, 6.3mm (mic/guitar) USB (MP3 playback)

Bluetooth 5.4, 3.5mm, mic ports

Bluetooth 5.2, 3.5mm, 6.3mm (mic/guitar), USB

Battery life

12 hours

30 hours

30 hours

Speaker drivers

2x 2.5-inch midrange drivers; 1x 6.5-inch woofer

2x 45W mid-range drivers; 2x 15W tweeters

2x 46mm tweeters; 2 x 114mm woofers

Waterproofing

IPX4

IP67

IP67

Tribit Stormbox Blast 2
It’s safe to say I was blown away by the Tribit Stormbox Blast 2 when I tested it at the start of 2025. It offers phenomenal thumping bass, customizable LED lights, and wonderful battery life – it really is the full package. Pair that with a karaoke mode, IP67 waterproofing, as well as a regularly discounted price, and you’re looking at a class-leading party speaker. Read our full Tribit Stormbox Blast 2 review.

Sony ULT Field 7
The Sony ULT Field 7 has a lot in common with LG’s party-ready speaker, and thanks to price-cuts, it’s now well-worth considering. Both the Sony and LG are almost equal in weight, each offer ports for guitars and mics, and they each assume a unique build in what is a fairly ‘same-y’ market. You’ll get better battery life and wraparound sound from the ULT Field 7, but its build isn’t as optimal for DJs as the LG speaker and the lighting isn’t as classy. Read our full Sony ULT Field 7 review.

How I tested the LG xboom Stage 301

Button controls on top of the LG xboom Stage 301

(Image credit: Future)
  • Tested across the course of one week
  • Mainly used in the music testing space at Future Labs
  • Predominantly tested using Tidal

I tested the LG xboom Stage 301 Bluetooth speaker across the course of one week, spending most of my time with the unit in our music testing space at Future Labs.

During the testing period, I spent hours on end blasting tunes from a variety of genres, though I did put more of an emphasis on bass-heavy tracks to get the best out of the model. On top of that, I ran through the TechRadar testing playlist, which is standard practice for me when trialing audio gear.

When listening to music, I typically used Tidal, but I also tried bumping some tunes from my library on Spotify. I listened at a variety of angles and volumes, exhausted all of the features in the LG companion app, messed around with various lighting calibrations, and used the speaker in its various standing positions.

  • First reviewed: September 2025
  • Read more about how we test
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Hell Is Us is a surprisingly enjoyable and accessible semi-soulslike – just don’t expect a cheerful story
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Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Another month, another attempt to capture the magic of FromSoft’s genre-defining epic (even if French-Canadian developer Rogue Factor claims it isn’t). Yes, action-adventure game Hell Is Us sits with one foot in the soulslike category, but that's not a criticism; it takes what it needs from Dark Souls and its ilk, discards what it doesn't, then absconds in the night with a suitcase full of dodge-rolls and ominous-sounding characters.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: August 12, 2025

See, as a big fan of FromSoft’s games, I've come to the conclusion that it's almost impossible to properly capture the magic of a game like Bloodborne or Elden Ring. Many have tried, and there have been some successes; Lies of P and Remnant II were two recent standout examples for me. I think the trick is not trying to mirror exactly what FromSoft does; it's taking the formula and doing your own thing with it.

Does Hell Is Us succeed in this regard? For the most part, yes. If you're a fan of either action-adventure or the best soulslike games - or are curious about getting into the oft-impenetrable latter genre - it's worth a look. The setting is unique and interesting, the gameplay is enjoyable, and it's more forgiving overall than most games within the soulslike genre, even if the underlying DNA is impossible not to notice.

Screenshot from the game Hell Is Us.

Needless to say, the 'Week of Peace' did not go so well. (Image credit: Rogue Factor / Nacon)

Hard times

Straight off the bat, this game is bleak - the world you inhabit feels dark and dangerous, poised to collapse into unmitigated chaos at any moment, with only small glimmers of hope left. Wracked by a long and bloody civil war, the setting of Hadea is an insular, vaguely eastern European nation with a rich history of animosity between two religious factions, the traditionalist Palomists and the more progressive (but still pretty damn zealous) Sabinians.

By 1992, the war has reached a fever point, with brutal pogroms, fighting in the streets, and virtually every crime against humanity you could care to list. Seriously, this game is not for the faint-hearted; you're going to see some pretty visceral evidence of those crimes against humanity.

Screenshot from the game Hell Is Us.

Yep, that's a mass grave. Don't expect a cheery time in Hadea. (Image credit: Rogue Factor / Nacon)

It's all rather horrible, but it does have a purpose. Although Rogue Factor didn’t seek to evoke any singular real-world conflict, the setting certainly echoes events like the Bosnian War, the Georgian Civil War, and the Croatian War of Independence. There's even a thinly-veiled UN imitator called the Organized Nations, characterised by their blue helmets just like in real life. Considering that Hadea is entirely fictional, there's an unsettling weight of reality to it all that stands as a testament to the quality of the world-building.

Our protagonist, Remi, doesn't really give a shit about any of this, though. He's come back to Hadea to find his parents, from whom he was separated as a young child. Naturally, said parents turn out to be entwined in the core narrative. See, that civil war is merely the backdrop; the real meat of the story here concerns an outbreak of bizarre, violent creatures, an ancient religious order, and a mysterious black-ops group doing nefarious things under the cover of Hadea’s present conflict.

Screenshot from the game Hell Is Us.

The framing narrative is well-implemented, even if they do use the 'well, that's not how it happened' joke sometimes when you die. (Image credit: Rogue Factor / Nacon)

Uncovering the mystery

The story is told via a framing narrative, which sees Remi - immediately recognisable as Elias Toufexis, best known as the iconic baritone of Adam ‘I Never Asked For This’ Jensen in the newer Deus Ex games - being drugged and interrogated by a deeply unpleasant man with a chainsmoking habit and about sixteen chins. See, Hell Is Us loves its classic environmental storytelling, but it's also not above using actual cutscenes. There are also proper dialogue scenes with some (non-player characters) NPCs, which serve to both progress the story and deliver optional exposition about the world.

For the most part, I found the characters believable and (usually) likable. From sardonic war journalist Tania to the kind-hearted Abbot Jaffer, these NPCs inject the world with humanity and authenticity. Unfortunately, Remi himself doesn't have quite the same screen presence. He's the cold, brooding type, which mercifully does mean that he doesn't chatter to himself constantly while you're exploring or solving puzzles, but also results in him feeling a bit flat. Early in the story, it's revealed that he's a diagnosed sociopath with a military past, but this seems to serve mainly as a convenient reason to make him largely unbothered by the insanity unfolding around him.

Best Bit

Screenshot from the game Hell Is Us.

(Image credit: Rogue Factor / Nacon)

A handful of sections later in the game pit you against literal hordes of weaker enemies, which are so much fun to carve through with reckless abandon.

Many of the people you encounter while journeying across Hadea have side-quests to offer you, though this is usually done in a roundabout way; in typical soulslike fashion, there's no world map or objective markers. Instead, you might hear a soldier complaining about running low on his medication - and wouldn't you know it, later on, you'll find a bottle of the very pills he needs. Sometimes, the clock is ticking; I found a woman with a starving infant hiding from Sabinian soldiers, and by the time I returned with some bottles of baby formula, I was met with a shoebox with a pacifier on top. That hurt a little, honestly.

Screenshot from the game Hell Is Us.

You can talk to many characters, but don't expect them all to be friendly or helpful - there's a war on, after all. (Image credit: Rogue Factor / Nacon)

There's little handholding here, which admittedly had me wishing for a wiki on a few occasions while I was reviewing the game, but it's not quite as oblique as the average Souls series entry, instead feeling strangely more like a retro point-and-click adventure game. Remi has a chunky tablet device that doubles as an inventory screen and ‘investigation log’, noting down key information you come across and helpfully sorting the stuff you find into quest-critical items and the many, many lore snippets you can uncover.

Often, the pace is slowed by the inclusion of a puzzle, and these range from laughably easy to moderately head-scratching. Thankfully, these puzzles rarely outstay their welcome; even when you're hunting for the right combination of arcane sigils to unlock a door in some ancient ruin, you can expect to be set upon by ravenous monsters at any given moment.

Screenshot from the game Hell Is Us.

Remi's stolen APC takes you from A to B across Hadea, and also serves as a sort of mobile base of investigations. (Image credit: Rogue Factor / Nacon)

Fight for your life

Speaking of monsters: let's talk combat. This is where Hell Is Us cribs from FromSoft’s homework the most, with the classic block-dodge-parry mechanics that should feel immediately familiar to any soulslike enjoyer. Of course, virtually every action consumes stamina, which is tied directly to your health bar, meaning that taking even a single hit immediately makes the fight harder.

Simply put, the combat gameplay is solid. Attacks that can be countered are telegraphed by the enemy pulsing red, with a reasonably generous parry window, but Rogue Factor still manages to distinguish itself from the usual business thanks to the ‘healing pulse’ mechanic. There’s no refillable healing flask here, and actual healing items are relatively sparse; instead, dealing damage to enemies releases particles, which periodically coalesce into a ring around you. At this point, you can tap a button to regain a bit of health based on the damage you’ve dealt, but you have to be fast, as the ring dissipates after barely a second.

Screenshot from the game Hell Is Us.

As is typical of soulslike combat, you can lock onto enemies to more easily dodge and parry their attacks. (Image credit: Rogue Factor / Nacon)

You also get a gradually expanding suite of extra abilities. These take three forms: glyphs that can be slotted into your weapons and consume ‘Lymbic Energy' (read: mana), powerful relics with long cooldown timers, and programs for the owl-like tricopter drone that perches on Remi’s shoulder and doubles as your flashlight in dark areas. You get three glyphs each across two equipped weapons, one relic, and four drone slots, making for a total of eleven abilities equipped at once - meaning there's plenty of build diversity available here, even if Remi doesn't have a traditional stat sheet. Most of these abilities are pretty fun - I was particularly partial to the drone skill that let me grab onto it and zoom forward, dealing heavy damage to anything in my path.

The creatures besieging Hadea are invulnerable to conventional weaponry, with the only way to kill them being ‘Lymbic weapons’. Unfortunately, there's not a huge amount of variety here: you get a regular sword, twin axes, a polearm, and a hulking great sword, filling the usual melee weapon archetypes. These can be upgraded and imbued with elements (Grief, Rage, Terror, and Elation), but all this does is make them hit harder and determine which type of glyphs you can equip on them. I quickly settled into using a Polearm of Terror and Twin Axes of Rage, but if you're the sort of gamer who enjoys experimenting with every new weapon you find, you might be disappointed here.

Screenshot from the game Hell Is Us.

Some of the boss battle arenas are visually striking. (Image credit: Rogue Factor / Nacon)

There's another issue with the combat that doesn't emerge until later in the game, though: some of those special abilities are pretty dang overtuned. For example, once I got my hands on the max-level Rage Spike glyph (an explosive ranged attack), most fights became comically easy, with Remi repeatedly blasting enemies to smithereens from far outside melee range. It's not a massive issue for me, since you have to conquer a good chunk of the game to become that powerful, but it did trivialize the majority of encounters towards the tail end of the story.

Rise to the challenge - or don't

Speaking of difficulty, Hell Is Us isn't overly punishing. I experimented with all three difficulty levels (described as Lenient, Balanced, and Merciless), which purely affect the combat and can be further fine-tuned in the settings to adjust enemy health, damage, and aggression, and found that the highest difficulty gave the ‘truest’ soulslike experience. Yeah, I know that customizable difficulty options are a personal affront to the most die-hard fans of the genre, but I honestly think it's a good inclusion: on ‘Lenient’ difficulty, even someone who has never played a soulslike before could have a good time here.

Screenshot from the game Hell Is Us.

There's no shortage of ominous tombs to plunder in Hadea. (Image credit: Rogue Factor / Nacon)

There's also no real penalty for dying; you just respawn at your most recent save point, and the enemies you killed remain dead (although there is an optional setting to make death fully reset any progress from your previous save). Hostiles *do* respawn, however, if you leave one of the game’s many areas by travelling between them in the armored vehicle Remi commandeers in the opening act. You can stop this - and render an area permanently safe - by collapsing Timeloops, which are large ferrofluid-looking orbs that sustain the creatures you face.

To do this, you have to track down specific enemies marked as ‘Timeloop Guardians’, kill them, then take a special item to the Timeloop and chuck it inside. These are mostly optional, but you do get loot for each Timeloop you shut down, and doing so is its own reward anyway; there's a lot of backtracking to be done if you're shooting for 100% completion, so it's nice to return to a region and find it free of enemies.

Then again, the hostiles you face are actually pretty fun to fight. The ‘Hollow Walkers’ are a brilliantly creepy piece of enemy design, feeling like something straight out of the SCP Foundation universe, with unsettling, jerky movements and eerie vocalizations. Some Hollow Walkers are paired with a ‘Haze’, a floating ball of the aforementioned elemental emotions which must be slain before its linked Walker can be harmed - and if you're not quick enough, the Haze will reform and you'll have to kill it again.

These are another good example of strong audiovisual design, with the Rage Haze unleashing a barrage of attacks and screaming with fury, while the Elation Haze cackles maniacally as it zooms around. The creatures were unleashed by the negative human emotions that spiked because of the Hadean civil war, and that plays nicely into their design.

Screenshot from the game Hell Is Us.

That's a Timeloop: kill the guardians nearby to shut it down and stop them from coming back for good. (Image credit: Rogue Factor / Nacon)

Sadly, a lack of diversity again hampers enjoyment a little here, as you basically fight the same measly selection of enemies over and over throughout the game. There are three tiers of enemy threat levels, but only the Hazes actually change in appearance and moveset from tier to tier; the Hollow Walkers merely get bigger health bars and more damaging attacks, and there are only five types of Walker to encounter. There's also a surprising dearth of boss fights - a common staple of both the action-adventure and soulslike genres - with only four real bosses to be found throughout the entire course of the game. The final boss, disappointingly, is just four much bigger versions of a basic enemy type. Clearly, no lessons were learned here from the final boss of the original Destiny campaign.

Hadean tourism

If I’m being honest, though, my criticisms are small. I really enjoyed my time with Hell Is Us, which clocked in at just shy of 30 hours for my review - and I was doing my best to do and see everything, which is possibly why I ended up being so overpowered. I played with both a gamepad and my usual mouse and keyboard, and although the game advises using a controller, I didn’t have any problems playing with the latter.

The biggest issue I have with the game is that I want more, which is quite the double-edged sword. The game is divided into three acts, but the third act is essentially just the underwhelming final battle, followed by a ten-minute cutscene that didn’t quite wrap things up to my satisfaction. Sure, it leaves things open for downloadable content (DLC) or an expansion and perhaps even a sequel (which I genuinely hope we get), but the finale feels a bit rushed, and it’s a shame not to end on a high note.

Screenshot from the game Hell Is Us.

Arriving on the shores of the peaceful Lake Cynon reminds the player that underneath the violence of the civil war, this world can be quite beautiful. (Image credit: Rogue Factor / Nacon)

Still, it’s a super experience overall that I’d recommend to anyone who enjoys either soulslikes specifically or just dark action-adventure games in general. It runs on Unreal Engine 5 (which may set off alarm bells for some gamers), but I found it to be reasonably well-optimized, with no noticeable performance issues at 1440p on my RTX 5060 desktop or at 1080p on the RTX 4060 gaming laptop I also used for testing. Hadea is genuinely beautiful at times, too. For every dank cave and bombed-out village, there’s a vibrant field of flowers or the crumbling majesty of an antediluvian ruin.

If you like good melee combat and won’t be turned off by graphic depictions of war crimes, Hell Is Us is definitely worth a shot. Just be prepared to consult Google from time to time - or, like I did, keep a pen and notepad handy, so you don’t forget exactly where you were supposed to take those baby formula bottles.

Should you play Hell Is Us?

Play it if...

You love brutal melee combat
The combat in Hell Is Us is a definite strength of the game, with a satisfying weight to your strikes and (on higher difficulties) a constant feeling of peril, meaning every enemy needs to be taken seriously.

You’re keen to get into soulslikes
As a sort of almost-soulslike action-adventure with fully customizable difficulty, Hell Is Us could provide a more accessible avenue into the frequently gatekept genre spawned by FromSoft's legendary series.

You want to get lost in a dark world
The setting of Hadea is grim and unsettling in the best of ways, making for a seriously engrossing gameworld - provided you can stomach some of the bleaker stuff on show here.

Don't play it if...

You want in-depth RPG mechanics
One of my main criticisms of Hell Is Us is the lack of diversity in its weapon selection, and with no customizable stats for Remi himself, this isn't a game that encourages deep buildcrafting - though there is a decent range of equippable special abilities.

You’re looking for a chill game
This game is anything but relaxing. The combat is challenging, and the gameworld is bleak and filled with horrors both man-made and beyond human comprehension.

Accessibility

We've got the usual selection of accessibility options here, with three color blind modes - Deuteranope, Protanope, and Tritanope - which can be adjusted to varying degrees of color correction, as well as being able to reduce or disable motion blur and camera shake.

There are also gameplay accessibility options, which let you independently adjust the health, damage, and aggression of enemies, plus some customization options for the HUD and the ability to automate enemy lock-ons.

Of note is a directional audio indicator: this displays an on-screen marker denoting the direction and distance of gameplay-related sounds, including enemy attack sounds in combat and the identifying noise emitted by Timeloop Guardians. Considering how important directional sound can be in Hell Is Us, this is a good inclusion for hearing-impaired players.

How I reviewed Hell Is Us

I played Hell Is Us from start to finish, which took me a little under 30 hours - though I was being very thorough in my exploration, and a speedy player less concerned with 100% completion could likely beat the game far quicker.

I used my gaming desktop, which uses an AMD Ryzen 7 5800X3D and Nvidia RTX 5060 with 32GB of RAM, as well as an Acer Predator gaming laptop with an Intel Core i7, RTX 4060, and 16GB of RAM. On desktop, I used an Asus ROG keyboard and mouse and a Razer Raptor 27 gaming monitor. With the laptop, I used a Scuf Instinct Pro gamepad.

I frequently took the time to adjust both the difficulty level and graphical settings in several in-game locations to get a good idea of both how much challenge the game presents and how well it runs. I naturally also tested out each new weapon and ability the game gave me - though I quickly found my favorites and stuck with those for the majority of the game.

First reviewed August 2025

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I’ve used the Bosch ErgoMaster Series 6 for two weeks, and it’s already replaced my blender, food processor, and whisk
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Bosch ErgoMaster Series 6: one-minute review

The Bosch ErgoMaster Series 6 (sometimes known as the Serie 6) is an ergonomically designed stick blender, particularly well suited for users with limited hand mobility as a result of its curved body that sits comfortably in the hand, and trigger-style control.

The ErgoMaster has a 1,000W motor, and comes with a blending foot, a mini-chopper with two blades (one for general use, one for ice), a balloon whisk, and a 600ml mixing vessel. Attaching and removing accessories is easy, requiring no awkward twisting motions, and many of the components are dishwasher-safe for easy cleanup.

During my tests, the main blender foot produced silky-smooth sauce and soup in just a couple of minutes, while the mini-chopper attachment processed herbs, onions, garlic, cheese, and nuts quickly and evenly. The ErgoMaster's instruction manual offers advice on quantities, how to prepare ingredients, and the length of time for which you should blend.

The balloon whisk worked especially well, whipping egg whites to stiff peaks even faster than my hand mixer (ideal for meringue and light sponge cakes).

The only attachment that didn't meet my expectations was the mini-chopper's ice blade, which took a lot longer than anticipated, and produced ice that was quite unevenly crushed.

The ErgoMaster has a premium build, sporting a stainless steel body and soft-touch handle for comfort, but I found that the metal heated up noticeably when I'd been using the blender for several minutes (when blending soup and sauces, for example). Fortunately, the grip itself never became hot, but it did take the appliance some time to cool down after use.

Overall, the ErgoMaster Series 6 is a super-versatile multifunction blender that's particularly beneficial for those with hand mobility issues, although if you want to process ice regularly, you'd benefit from picking up a personal smoothie-maker as well.

Bosch ErgoMaster Series 6: price and availability

  • List price £99.99 (about $140 / AU$210)
  • Often available for less during sales events
  • Not widely sold outside Europe

The Bosch ErgoMaster Series 6 stick blender was released in 2023, and has a list price of £99.99 (about $140 / AU$210), although it’s often available for a discount, particularly during sales events such as Amazon Prime Day and Black Friday.

It’s available direct from Bosch, and from third-party retailers such as John Lewis and Amazon. You’ll find today’s best prices below. Note that the ErgoMaster Series 6 isn’t sold widely outside Europe.

Its price is pretty much standard for a high-end hand blender, and similar to the Ninja 2-in-1 Immersion Hand Blender and Mixer, for example. If you want something a little less expensive, the ErgoMaster Series 4 sports a plastic body rather than stainless steel, and is priced at £84.99 (about $110 / AU$180).

  • Value score: 4,5/5

Bosch ErgoMaster Series 6: design

  • Comfortable to hold and easy to operate
  • Particularly good for people with restricted mobility or hand strength
  • Includes well-made mini-chopper and balloon whisk attachments

The Bosch ErgoMaster Series 6 is a solidly made stick blender that, as the name implies, is particularly comfortable to hold and use. The body of the blender, containing the motor, has a curved shape that sits better in the hand than a straight-sided cylinder, and rather than a button, the blender is activated by gently squeezing a large trigger-style control.

It’s a thoughtful design, and would be particularly good for anyone who doesn’t have full strength in their fingers, since the trigger doesn’t require much pressure and its operated using your whole hand, rather than just a single digit. The more firmly you hold the trigger, the faster the blender will mix.

The blender's body is stainless steel, while the hand grip is made from a soft-touch plastic. The trigger button is ridged to prevent slipping.

Onions chopped using Bosch ErgoMaster Series 6 blender

The mini-chopper attachment is great for preparing onions and garlic (Image credit: Future)

The ErgoMaster Series 6 comes with a set of attachments for different ingredients: the standard blender for soups and sauces; a mini-chopper with two blades (one for ingredients such as cheese, nuts, and vegetables, and one for ice), and a whisk. To remove an attachment, hold down two large buttons on the handle (one on either side) and pull gently. To attach one, simply push it gently into place. There’s no need for awkward twisting movements that you might find uncomfortable if you have limited mobility in your hands.

You also get a tall mixing vessel with a capacity of two and a half cups, or 600ml, which is useful for blending or whisking wet ingredients such as cream or eggs. It’s a useful addition, and its shape makes it possible to whisk relatively small quantities that might be tricky to whip in a bowl without spillage.

The only downside is that this vessel isn’t totally cylindrical, which means it can be difficult to remove thick ingredients with a spatula. Ingredients tend to become stuck on the flat sides where the volume measurements are embossed. The tall vessel also has no pouring spout.

Meringue prepared using Bosch ErgoMaster Series 6 blender

The balloon whisk attachment is excellent, although it can be tricky to scrape all your cream or meringue out of the mixing vessel when you're done (Image credit: Future)

Not all of the blender's components are dishwasher-safe, but the metal blending attachment, the whisk, the large vessel, the bowl of the mini-chopper, and the chopper’s two blades all are, which makes maintenance easy.

The blender is accompanied by a manual with diagrams explaining how to prepare different ingredients, and how long it will take to blend or chop a particular quantity. For example, a smoothie made using a 40:60 ratio of fruit to liquid should take 60-90 seconds to blend at full power in the tall mixing vessel.

  • Design score: 5/5

Bosch ErgoMaster Series 6: performance

  • x

I started testing by preparing some ingredients for a pizza sauce (you can find the sauce recipe on Good Food) using the mini-chopper attachment and the cutting blade, and following the preparation instructions in the manual.

Herbs don’t need any special preparation, so I added my basil to the bowl and gave it a few pulses of around one second each. After around six pulses, the leaves were chopped into small, even fragments ideal for cooking (the manual suggests it could take up to 10 pulses).

The chopper also worked very well for preparing onion (roughly chopped into wedges first) and garlic (peeled, but added whole). I was impressed by how evenly and quickly the ErgoMaster prepared all of these ingredients. If you have a condition such as arthritis, for example, you might find fine knifework difficult and usually opt for pre-chopped ingredients. With this blender, you’ll be able to buy cheaper whole produce and prepare it easily yourself.

Once my pizza sauce had cooked down, I used the main blender foot to whizz it all to a smooth consistency. Exactly how long this takes will depend on the quantity and consistency of the ingredients, and the desired texture. I wanted my sauce as smooth as possible, and found that blending took about three minutes.

It wasn’t much faster than using my jug blender (which would be my usual choice; it too has a 1,000W motor, the same as the ErgoMaster), but then you don't have to pour hot liquids, and there’s much less washing up afterwards. The only requirements are that you take the pan off the heat and ensure the end of the blending foot is submerged before you start the motor – and don’t immerse it beyond the "maximum" level.

I was surprised by just how quiet the blender foot was in use. It registered under 40dB, which is around the same as the hum of my fridge. It was louder when mixing harder ingredients, but still far less noisy than a jug blender.

I also used the ErgoMaster to prepare a roasted red pepper and sweet potato soup (the soup recipe is also from Good Food). Although the ingredients were tougher, the overall volume was lower, and the blending process took about the same time.

While blending the soup and sauce, I noticed that the body of the blender was heating up. The handle itself never became hot, but the metal part below was distinctly warm after the motor had been running for a few minutes, and it took quite a long time to cool back down afterwards.

The mini-chopper made light work of cheese, breaking it down into crumbs ideal for melting. It’s necessary to cut it into 1cm cubes first, but this is certainly easier on the hands than using a box grater, particularly for hard cheese such as parmesan. I used 100g of mature cheddar, and it was finely chopped in 20 seconds.

Our standard battery of blender tests here at TechRadar also includes nuts. I used 150g of shelled, toasted hazelnuts, which I was preparing to use in dukkah. The smaller the nuts, the longer you need to pulse the blender, and it took the maximum recommended 30 seconds to break them down; but there was none of the dust that’s usually created when I chop nuts using my Kenwood food processor. Another win for the ErgoMaster.

The only ingredient that the ErgoMaster really struggled with was ice. As per the instruction manual, I used the chopper’s ice attachment with 100g of ice, and pulsed for five seconds. When I released the trigger, the ice was barely touched. Chopping it to a usable texture took closer to a minute, and even then it was rather rough. If you want to chop ice regularly (particularly in large volumes), you’d be better served by a smoothie maker.

By contrast, the whisk attachment is superb, and performed even better than my Dualit hand mixer. I used the tall mixing vessel with the whisk, and it whipped two eggs to stiff peaks in 30 seconds. I used these to make a half-quantity of meringue (see the Lightest Ever Meringues recipe on Good Food) and they were ready to be baked within two minutes.

Overall, the Bosch ErgoMaster Series 6 is a great stick blender, particularly for those with mobility issues in their hands, and an excellent chopper and whisk. It’s a piece of cake to use, and could happily replace several small appliances in the typical kitchen. Just avoid ice, and you won’t be disappointed.

  • Performance score: 4.5/5

Should you buy the Bosch ErgoMaster Series 6 ?

Bosch Serie 6 ErgoMaster score card

Attribute

Notes

Score

Value

A premium blender with a price tag to match, but can often be found discounted. Not widely available outside Europe, though.

4.5/5

Design

Ergonomic, with comfortable grip and trigger operation. Excellent accessories, most of which are dishwasher-safe.

5/5

Performance

Purees, whisks, and chops almost all ingredients effortlessly. Just don't bother with ice.

4.5/5

Buy it if

You have limited hand strength or mobility

This is a thoughtfully designed stick blender that's comfortable to hold, and doesn't require any awkward pressing or twisting motions to operate or swap accessories.

You want fewer appliances in your kitchen

This multifunction device can easily replace both a blender and electric whisk, and may make your food processor redundant, too, if you only tend to chop small quantities of ingredients at a time.

Don't buy it if

You want to make slushies

Ice is the ErgoMaster's one weakness. If you're a fan of slushies, opt for a personal smoothie-maker instead.

You're on a tight budget

There are good-quality stick blenders available for less, including the ErgoMaster Series 4 , which is essentially the same but has a plastic chassis rather than stainless steel.

How I tested the Bosch Serie 6 ErgoMaster

I used the Bosch ErgoMaster Series 6 in my kitchen for two weeks, during which time I prepared a selection of my favorite recipes that I'd normally prep using a jug blender to compare the results for speed, texture, and noise.

As with all our stick and jug blender reviews, I also tested the ErgoMaster's performance with onions, cheese, nuts, and ice to see how quickly and evenly it could process these common ingredients. For more details, see how TechRadar tests, rates, and reviews products.

First reviewed August 2025.

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