Organizer
Gadget news
Metal Eden is a lightning fast sci-fi shooter, but its awful dialogue made me wish I could play it on mute
6:00 pm | September 2, 2025

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Metal Eden is Doom meets Ghostrunner with a little bit of Metroid thrown in. It’s a fast-paced sci-fi shooter all about clearing dense combat arenas, wall-running and jumping through parkour challenges, and occasionally turning into a large metal ball and rolling around.

Review information

Platform reviewed: PS5
Available on: PC, PS5, Xbox Series X and Series S
Release date: September 2, 2025

It’s easy to see the inspiration behind each of its constituent elements, but that doesn’t mean that the resulting formula isn't a lot of fun. It's elevated by a strong art direction, some surprisingly slick shooting that wouldn't feel out of place in some of the best FPS games, and a couple of unique mechanics that help the game form an identity of its own.

Still, there is room for improvement, namely in the narrative department. The dialogue feels strangely written and occasionally hard to follow, almost like it's been poorly translated. It's unfortunate and undermines an enjoyable experience that I would otherwise wholeheartedly recommend.

Back to the future

A Metal Eden screenshot.

(Image credit: Deep Silver)

Hailing from the developers of the criminally underrated twin-stick shooter Ruiner, Metal Eden takes us to another far-flung future where things have gone seriously wrong. Humanity has developed Cores, little robotic disks that store an uploaded consciousness and can be slotted into artificial bodies, and the technology paved the way for space travel.

You play as Aska, a high-tech android warrior with a special regenerating core that effectively allows her to be repeatedly reprinted after death. Stranded on an abandoned lunar city, it’s your job to mow down legions of rogue security robots on a mission to rescue millions of colonists trapped as cores in storage.

The narrative focus on Aska’s regeneration seems like it would lend itself naturally to a roguelike format, but Metal Eden is actually a wholly linear experience with eight total levels that vary between about twenty to forty minutes in length. I love shorter games, but this brevity was a little disappointing.

I hit the credits in a single sitting and, while there is scope for some repeat playthroughs to chase high scores and find the small number of hidden resources scattered around each map, I don’t think it’s unreasonable to expect more given the $39.99 / £32.99 asking price.

That brief length does at least lead to a campaign that’s very tightly paced and engaging. The bulk of each mission is a combination of shooting and parkour, both of which are well-implemented.

The shooting is tight with high-quality animations and meaty sound effects across an impressively varied arsenal. This includes a range of projectile weapons such as your basic machine pistol, a shotgun, and an SMG, plus some more futuristic energy launchers.

Getting to the core of it

A Metal Eden screenshot.

(Image credit: Deep Silver)

Stronger enemies are equipped with powerful armor that absorbs the bulk of projectile damage, forcing you to switch to an energy weapon to break through it, which lends encounters an enjoyable sense of rhythm. Combat arenas are compact, with walls that you can leap off and sometimes vertical layers to keep things interesting, and staying perpetually on the move is essential for survival.

With a foe’s armor out of the way, you can rip out its Core and consume it for a quick health top-up and to charge a powerful armor-destroying punch or throw it to trigger an explosion. You’re soon equipped with a jet-pack and elemental grenades, too, and quickly chaining all of your moves together to survive wave after wave of adversaries is a source of constant satisfaction.

A Metal Eden screenshot.

(Image credit: Deep Silver)

It’s all so good that I really wish there was some kind of separate survival mode that challenges you to last as long as possible available after the credits roll. Fingers crossed, we’ll see something like that added in a future update.

Combat success is rewarded with vials of Dust, a currency used to upgrade your gear. Each weapon has two distinct upgrade paths that dramatically alter its abilities.

Your SMG, for example, can be outfitted with a powerful grenade launcher for taking out groups or a set of iron sights that enable a long-range semi-automatic sniper mode. These upgrades can dramatically affect the appearance of each weapon, too, so every choice feels satisfyingly substantial.

Aska has a robust skill tree, too, with plenty of impactful options that do everything from automatically reloading your last weapon when it’s not in use to causing you to regenerate armor on top of health with every core consumed.

Absolutely balling

A Metal Eden screenshot.

(Image credit: Deep Silver)

New enemies and environmental hazards are introduced at a steady pace, forcing you to frequently tweak your strategies to maintain an advantage. The larger levels also unlock the imaginatively named Ball Mode, which, as the name would suggest, lets you transform into a fast-moving metal orb whenever you wish.

Rolling into enemies at high speed deals huge amounts of damage, and if that wasn’t enough, you’re armed with an electric blast and homing missiles too. It’s a tad overpowered, but it provides a refreshing break from the more intense encounters of other areas.

Best bit

A Metal Eden screenshot.

(Image credit: Deep Silver)

Multiple levels feature rail riding mechanics. Whizzing down neon blue ziplines is a blast, especially when you add obstacles that you need to dodge and shooting flying enemies into the mix.

Unfortunately, every mission is filled with jarring, awkward dialogue that lets the overall package down. In early segments, Aska frequently chats with Nexus, an almost comically edgy companion that spouts melodramatic, cringeworthy cliches. His constant wittering is like nails on a chalkboard, and I almost cheered when he was replaced by a substantially less annoying figure later on.

The voice acting is serviceable on the whole, but line deliveries have very strange intonation that I found distracting at times. Conversations are also written in a manner that feels inescapably off. They’re sometimes hard to follow and have this stilted quality to them that’s reminiscent of dodgy machine translation. I can’t quite decide whether this is an intentional stylistic choice; most of the characters are robots after all, but it's disappointing nevertheless.

It's especially noticeable in the cutscenes, which are otherwise extremely high quality and absolutely gorgeous to look at. On that note, the whole game is visually impressive with a minimalist, industrial look, though there are occasional stutters even in console performance mode.

All of this would be a lot easier to forgive at a lower price point, but as it stands, it stops me from making a more wholehearted recommendation.

Should you play Metal Eden?

Play it if…

You want fast-paced shooting
The shooting action in Metal Eden is superb. There’s loads of depth thanks to the large variety of weapons and a substantial upgrade system, and learning how to best use all your abilities is a blast.

You loved Ghostrunner
The parkour is also a highlight. If you enjoyed the likes of Ghostrunner, then you’re going to feel right at home here.

Don’t play it if…

You’re interested in the story
The world of Metal Eden certainly looks the part, but it’s undermined by awkward, cringeworthy dialogue.

You crave something more long lasting
There’s no getting around the fact that this is a particularly short game. If you’re after an experience that will last more than a few hours, you’ll need to look elsewhere.

Accessibility features

There are a few accessibility options in Metal Eden. This includes a few color blindness filters, the ability to enable subtitles, and adjust their size and background color. The game also features four difficulty levels to choose from.

How I reviewed Metal Eden

I played Metal Eden for more than four hours on PlayStation 5 using the DualSense Wireless Controller and a pair of Final VR500 gaming earbuds.

In that time I reached the end credits on the standard difficulty and experienced the vast majority of what the game has to offer. I fully upgraded each of the weapons in my arsenal and unlocked the bulk of Aska’s upgrade tree, too.

First reviewed August 2025

I’ve played hundreds of hours of Helldivers 2 on PS5, and can confirm that it’s just as great on Xbox
5:09 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Xbox | Comments: Off

It still seems surreal that Helldivers 2 is 18 months old. A year and a half on from the PlayStation 5 and PC release of a co-op shooter that captured millions of players, it’s finally come to Xbox consoles as well.

Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X and Series S, PS5, PC
Release date: August 26, 2025 (Xbox)

Back in February 2024, we awarded the game four out of five stars and have since called it one of the best PS5 games, but if there’s one title that’s shown the potential of live service gaming, it’s Helldivers 2. Arrowhead’s third-person shooter has grown exponentially, meaning that Xbox players have entirely new systems and mission types to play with, as well as a whole new faction.

That means it’s easily one of the best Xbox Series X games and a smorgasbord of pseudo-fascistic flag-raising, but it does come with some growing pains.

A winning formula remains

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

If you’re new to Helldivers 2 and have only an Xbox console, what’s all the fuss about?

Basically, Helldivers 2 is a co-op shooter that has you landing on different locations on planets, completing objectives, then working to ‘get to the chopper’ and extract via dropship.

No two excursions play out quite the same way. Different biomes offer unique challenges, like thick fog or biting cold, while you’ll also come up against one of three enemy factions. All of this plays out against the backdrop of ‘The Galactic War’, which sees you and every other player across PS5, PC, and now Xbox, working to liberate planets.

Back in 2024, that meant a series of mission types that were fairly predictable, carried out against bug-like Terminids and Terminator-esque Automatons. Both carried their own challenges, but anyone jumping in now will also be tasked with fighting the Illuminate.

The most technologically advanced of all foes encountered thus far, they range from carpet-bombing ships and flying enemies to the genuinely pretty scary zombie-like creatures that can easily overrun a squad.

New toys, new problems

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Thankfully, there’s plenty of firepower granted by Super Earth, with rifles, explosives, and much more that were there from launch.

Tailoring your loadout to the objective at hand remains just as important as ever, like popping a turret down while you’re uploading important data, or having a suite of rapidly reloading air support when on a hunting mission.

Much of this is tackled in the game’s tutorial (which remains just as chortle-worthy as it ever was), but the game beyond has outgrown that initial gauntlet. For example, there are new vehicles and even mechs to pilot, which have been added since launch, but there’s no room for them in the tutorial, so you’re left to your own devices once you unlock them.

That wouldn’t be so bad if you didn’t have to start from scratch on Xbox. When Helldivers 2 launched on PS5 and PC, I bemoaned the lack of cross-progression, but a year and a half on, it seems it’s still not coming.

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

That means if you have the game on PC and want to pick up where you left off on Xbox, you can expect to complete the tutorial and start off as a level one trooper again, shorn of all your shiny toys.

Given how many fun things I’ve been playing with on PS5, many of which are tied to premium Warbonds, it’s a shame there’s no option to pick up where I left off on Xbox. Then there’s the Warbonds themselves.

For the uninitiated, Warbonds act like battle passes, although they thankfully don’t expire. Each is themed on a certain type of weapon or damage type, and there are now well over a dozen. If you’re jumping in fresh, that’s a lot to catch up on, and while it’s hardly mandatory because so many of the free weapons are fun to use, it’s worth mentioning that it could be overwhelming.

The new Halo-themed Warbond is included, too, and offers weapons like the assault rifle and SMG, but it’s a ‘Legendary Warbond’, so it’ll set you back around $15.

Hellacious

Helldivers 2 promotional screenshots.

(Image credit: PlayStation Publishing LLC)

Still, one upshot of being stripped back to basics is that it highlights just how right Arrowhead got it when developing Helldivers 2’s shooting and movement mechanics.

Best bit

A Helldivers 2 promotional screenshot.

(Image credit: PlayStation Publishing LLC)

It’s still a treat to drop an airstrike on just about anything, but there’s a special kind of magic when it accidentally lands on your teammates' heads and your entire party groans in voice chat.

Weapons are fun to use but have heft, and walking while shooting, or letting off lengthy bursts, can cause a huge penalty to accuracy. With some weapons requiring two players to load, or you to be totally stationary to change mags, there’s a ton of subtle intricacies to learn while you do your best to defend Super Earth.

Then there are the stratagems, which still produce screen-filling explosions and are an absolute rush to drop on a whole fleet of enemies (or, as is often the case, your own comrades through fluke or foolishness).

Outrunning a bunch of bugs or an Illuminate bombing run, triggering a cinematic artillery drop behind you, and just making it to the dropship on time for departure remains an experience unmatched in co-op gaming, and it’s somehow even funnier when you realize one buddy didn’t make it after all.

Should I play Helldivers 2 on Xbox?

Play it if…

You missed out thus far
Helldivers 2 was a cultural phenomenon last year for a reason, and the Xbox version has lost none of its magic in the jump between platforms.

You’ve got a group of friends to play with
It’s not a prerequisite, but having friends to play Helldivers 2 with makes the entire experience more rewarding. It’s the perfect game for regaling friends with war stories of heroism and stupidity, and it’s hard not to play with a smile plastered on your face.

You’re a fan of Halo ODST
Helldivers 2 has a neat Warbond for Halo’s ODST, and it pays reverence to an underrated entry in a franchise that’s sadly lost its way in recent years. The big draws are the weapons, like the firecracker-like SMG and the classic Halo assault rifle, both of which feel great to use.

Don’t play it if…

You’re already playing on another platform
If you wanted to pick up Helldivers 2 on a second platform because you want to play away from the PC and don’t have a PS5, it’s worth remembering there’s no cross-progression. That’s a real shame, but levelling up to earn weapons (and purchasing warbonds) is a fly in the ointment.

Accessibility features

As with the PS5 version, there are a few accessibility features on offer in Helldivers 2 on Xbox.

Reticules can be changed in shape and color, while subtitles are available and in multiple sizes. There’s also text-to-speech and speech-to-text functionality.

How I reviewed Helldivers 2 on Xbox

Having spent countless hours spreading Managed Democracy on PS5 (and a chunk on PC, too), I jumped into the Xbox Series X version of the game and played for a few days across conflicts with all three enemy factions and playing with friends and strangers alike.

Whether it was the sound of airstrikes in my Logitech Astro A50X headset or making use of the adjustable triggers in my Xbox Elite Controller Series 2, I had a blast but also tried to come at the game from the perspective of someone that’s new to the series.

First reviewed August-September 2025

Realme’s 10,000mAh phone is coming sooner than you may expect
5:02 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme has been working towards pushing normal-sized phones to 10,000mAh battery capacity. Earlier this year, the company showed off a prototype that measures only 8.5mm thick and weighs 215g. A version ready for stores will not be ready this year, though – but it is coming fairly soon. According to VP of Realme Chase Xu, the 10,000mAh phone will be ready for launch at the beginning of 2026. It’s not clear whether this will be based on the Realme Chill Fan Phone concept, which was shown off at the 828 Fan Festival. This concept device has a cooling fan paired with a built-in Peltier...

Samsung Galaxy Z Fold5 and Z Flip5 get One UI 8 beta update in Korea
4:03 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Samsung recently seeded the One UI 8 beta for the Galaxy S23 series and a bunch of Galaxy A series phones. Now, the company has started rolling out the beta update for the older Galaxy Z Fold5 and Galaxy Z Flip5. The update is currently rolling out for the fifth generation Samsung foldables in South Korea as the One UI 8 Beta program has gone live. Interested users can register for the beta program by downloading the Samsung Members app. Apart from new features, the beta update also includes the latest September Android security patch, according to screenshots shared...

The vivo X300 Pro will use a “deeply customized” 200MP 1/1.4″ Samsung sensor for its tele cam
3:04 pm |

Author: admin | Category: Mobile phones news | Comments: Off

We’ve been hearing a lot about vivo X300 Pro’s camera upgrades – the upcoming camera flagship is said to use Sony’s LYT-828 1/1.3” sensor (an improved version of the LYT-818 used in the X200 Pro and Ultra) and an upgraded 200MP telephoto module. The telephoto module will use a 200MP sensor from Samsung. Vivo exec Han Boxiao revealed on Weibo that this sensor is “deeply customized” and vivo will have exclusive use of it. It’s called the ISOCELL HPB “Thanos”. vivo X300 Pro’s telephoto camera module (left) In addition to the new sensor, vivo has greatly improved the optics for the...

Realme 15T arrives with Dimensity 6400 and 7,000mAh battery
2:07 pm |

Author: admin | Category: Mobile phones news | Comments: Off

As expected, Realme announced its Realme 15T today in India as the third entry in the Realme 15 series. The T-series model features a slightly smaller 6.57-inch AMOLED display (FHD+ 120Hz), rated at a peak brightness of 4,000 nits. The device features a 50MP selfie camera and an in-display optical fingerprint sensor embedded in the screen. Realme 15T Realme went with the Dimensity 6400 chipset, which is paired with 8GB RAM and 128/256GB storage. Realme 15T inherits the massive 7,000mAh battery from the 15 series models but it dials down to 60W fast charging instead of the 80W speeds...

Oppo Find X9 design leaked, phone listed on Geekbench
1:09 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Oppo Find X9 is rumored to launch in October alongside the Find X9 Pro, and possibly another model. The phones have been part of several leaks in the recent weeks, and now we have another one that suggests the base model’s design. As per a render shared by tipster PhoneArt (UniverseIce), the Find X9 will sport a rectangular rear camera module. This would be a departure from the circular unit that we’ve seen in the Find X8 lineup. The image shows a triple rear camera setup on the Oppo Find X9 along with the Hasselblad branding. The front of the phone is seen with a punch-hole...

Tecno Spark Slim and Pova Slim introduced with impressively slim bodies
12:00 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Earlier this year we got the chance to go hands-on with the Tecno Spark Slim – a concept phone measuring just 5.75mm. That device is now ready for prime time and is accompanied by a second model – the Tecno Pova Slim. As the names suggest, both phones come with slender profiles, almost matching the concept version. Tecno Spark Slim comes in at 5.93mm and weighs 156 grams, which is very impressive, even more so for a mid-ranger. Pova Slim is 5.95mm and weighs the same. To reach these numbers, Tecno had to rework the internal components like the battery, speaker, SIM card slot, and the...

Google Pixel 10a will stick to Tensor G4, claims tipster
10:36 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Google Pixel 10a rumors are starting to surface, with the latest suggesting that the upcoming affordable Pixel will be disappointing to many. The phone is expected to launch early next year. According to a tipster, the Pixel 10a will be equipped with last year's Tensor G4 SoC, which is found on the Pixel 9a and other 9 series phones. This aligns with earlier speculation that Google plans to take significant cost-cutting measures with its next affordable Pixel. The tipster further reveals that the upcoming A series Pixel phone will also offer the same UFS 3.1 storage as the 9a. It...

Even more details about the iQOO 15 leak, including main camera specs
9:40 am |

Author: admin | Category: Mobile phones news | Comments: Off

The upcoming iQOO 15 has been in the rumors a lot lately, and the brand itself has even acknowledged the name already (it's skipping "14" most likely to avoid any run-ins with tetraphobia in Asia). Today more details about this phone have been outed in China, including its main camera's specs. This will have 50 MP resolution and will use a 1/1.5" type sensor. The device will also have a 50 MP periscope telephoto camera, which was missing from the iQOO 13 but present in the older iQOO 12. iQOO 13 The iQOO 15 is once again said to feature a 6.8-inch top-spec flat Samsung screen with...

« Previous PageNext Page »