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Samsung’s tri-fold smartphone may not be coming as soon as previously reported
9:51 pm | September 3, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Samsung's much-anticipated tri-fold smartphone might be coming later than recently reported. According to new information out of Korea, the device will be announced next month at the earliest, and is due to be released in November. This comes contrary to what we heard yesterday, when the same source, weirdly enough, claimed it would be going official by the end of this month. Of course, after such a long wait, a month or two more isn't that big of a deal. Huawei is launching its second-generation tri-fold device this month, however, and the Mate XTs will be the main competitor to...

Pixel 10 replacements in the US come with a physical SIM slot
8:31 pm |

Author: admin | Category: Mobile phones news | Tags: , | Comments: Off

The Pixel 10, 10 Pro and 10 Pro XL are the first Google phones to lack physical SIM slots in the US. The trio comes with dual eSIM capabilities, allowing them to use 2 profiles at a time and store up to 8 profiles on the phone at any given time. It appears that certain users who returned their Pixel 10 units due to hardware issues have received replacement units with a physical nano-SIM slot. Pixel 10 Pro XL original (top) and replacement unit (bottom) Several users on Reddit shared that their replacement Pixel 10 Pro units have the nano-SIM slot, which would signify these units...

vivo X300 Pro’s charging spec revealed through new certification
7:22 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The vivo X300 Pro has been spotted in the 3C database, having been certified by the Chinese authority recently. This has revealed the fact that it will support 90W wired charging, which is identical to its predecessor. Thanks to a prior certification, we also know that it will come with a 6,500 mAh battery, which will be 500 mAh bigger than the X200 Pro's. There will be a version of the X300 Pro featuring BeiDou satellite messaging support. The X300 Pro is expected to launch alongside the X300 in October, both powered by MediaTek's yet-unannounced Dimensity 9500 SoC. The X300 Pro is...

Garmin Fenix 8 Pro announced with LTE and satellite messaging, version with microLED too
6:24 pm |

Author: admin | Category: Mobile phones news | Tags: , | Comments: Off

Smartphone makers had started to encroach on Garmin’s satellite messaging devices by adding satellite capabilities to high end smartphones. More recently, Google released the Pixel Watch 4, the first smartwatch with satellite SOS. What’s Garmin to do? Well, release a watch with LTE and satellite connectivity of its own, of course. Meet the Garmin Fenix 8 Pro. The Pro has LTE, allowing it to do voice calls and texts independently of a smartphone. Additionally, the LiveTrack location sharing feature can work over LTE and can deliver weather forecasts – again, all without a phone. Note...

Infinix Xpad 20 Pro is now official with Helio G100 SoC, 4G LTE built-in
5:27 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Infinix launched the Xpad 20 in late May, and today it's joined by the Xpad 20 Pro in the brand's roster. The Pro model was spotted in some certifications around a month ago, and now it's been listed by Shopee in Thailand, marking its official debut. Infinix Xpad 20 Pro official marketing materials The Xpad 20 Pro has a 12-inch 2000x1200 IPS LCD touchscreen with 90Hz refresh rate and 450-nit peak brightness, the MediaTek Helio G100 Ultimate SoC at the helm, 8GB of LPDDR4X RAM, 256GB of UFS 2.2 storage, a microSD card slot for expansion up to 1TB, an 8 MP rear camera with...

Everybody’s Golf Hot Shots is one of the series’ better entries, even if its characters are a tad annoying
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Everybody's Golf Hot Shots is the latest entry in the beloved casual sports franchise. Developer Hyde (Digimon Survive) is taking over from stalwart Clap Hanz here, but it nonetheless retains the series' captivating charm.

Review information

Platform reviewed: PS5
Available on: PS5, Nintendo Switch, PC
Release date: September 5, 2025

If you've felt let down by the recent run of Mario Golf entries and aren't keen on more sim-like titles such as PGA Tour 2K25, then Everybody's Golf Hot Shots occupies a satisfying middle ground. It's a more fulfilling and content-rich outing than, say, Mario Golf: Super Rush, but also has plenty of shotcraft depth. Wrapped in a pleasingly colorful art style, it's almost a best of both worlds situation.

Right out of the box, Everybody's Golf Hot Shots packs tens - if not hundreds - of hours of content. There's a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that's suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.

That's not to say there aren't a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You'll have to unlock the rest, and while that's no bad thing in isolation, you'll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you're only getting one or two levels per 9 or 18-hole run, you'll realize that progression feels like it's stuck in the rough.

Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you'll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.

Tee time

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

There are two big single-player modes in Everybody's Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.

These special rules can be quite fun, and range from casual-friendly modifiers like 'tornado' cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the 'impossible pin' rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.

Completing these events increases your rank gauge, and when it's full, you can progress to the next tier and face off against an unlockable golfer.

Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game's cast of golfers. This is also where you'll be able to unlock them as permanent additions to the roster - and thankfully, you typically only have to clear a golfer's first challenge to get them.

You've also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there's solo play if you just fancy practicing your drive alone.

Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you'll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that'll send your ball unpredictably flying. It's great fun, and a suitably Mario Party-esque take on the standard golf formula.

Call me Albert Ross

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

Of course, heaps of content would mean nothing if the act of golfing wasn't fun to engage with. And thankfully, Everybody's Golf Hot Shots offers some of the series' most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.

Best bit

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

Everybody's Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.

There are nuances within, though. You'll need to time the hit carefully in order to ensure the ball doesn't veer off course in the air. On top of that, you'll have wind to contend with, and you can add top, back, and side spin to further influence the ball's travel and carry. The ball's lie (or how sloped the surface it's resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.

Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it'll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.

You will find that most of the game's initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These 'weaker' characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.

You can also permanently improve a golfer's stats by purchasing food items from the main menu's shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.

Stuck in the sand

Everybody's Golf Hot Shots

(Image credit: Bandai Namco)

I say 'in theory' earlier in regards to progression because while I like the general structure, improving any given character's capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you'll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.

It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You'll need to be in it for the long haul and have some patience with Everybody's Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it's an experience best played in short bursts, in my experience.

Although the experience is somewhat tarnished by grating voice lines, and game performance isn't always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.

These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody's Golf Hot Shots is an easy game to love. While the usual series developer isn't behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you're the patient type.

Should you play Everybody's Golf Hot Shots?

Play it if...

You want the best casual golf game in years
Handily putting Mario Golf in its place and giving sim-heavy titles something to think about, Everybody's Golf Hot Shots marries a charming visual style with in-depth golfing gameplay.

You want a metric ton of content
There are plenty of courses, characters, costumes, and more to unlock in Everybody's Golf Hot Shots. It's a game that could potentially last you years if you're after an all-in-one golf game.

Don't buy it if...

You prefer much faster progression
If you can't get used to the slow rate at which you unlock things in Hot Shots, then this may be one to miss. Especially as you'll spend your first 10-20 hours with incredibly basic characters and gear.

Accessibility

Everybody's Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The 'gimme putt' setting will automatically putt the ball past bogey if it's close enough to the hole. Plus, there are various styles of shot gauge if you're having trouble with the default three-point button system.

How I reviewed Everybody's Golf Hot Shots

I played Everybody's Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily using the DualSense Wireless Controller. During play, I mainly tackled Challenge Mode and World Tour to rank up and unlock various things such as characters, courses, and costumes.

I also spent some time in standard stroke and match play, as well as Wacky Golf, to get a general feel of all modes and the game's performance across its many courses.

First reviewed August 2025

I time-travelled to save the world in Cronos: The New Dawn and it felt like going back two decades to play Dead Space again
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

A few hours into Cronos: The New Dawn, I saw it. A corpse slumped against the wall, a message scrawled in blood above him: “Don’t let them merge”. If it wasn’t already clear that the latest survival horror game from Bloober Team was drawing from some of the genre's greats, that warning, a nod to “cut off their limbs” seen in equally foreboding lines of jagged crimson in Dead Space, hammered the point home as subtly as a boot stomp to the skull.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Mac
Release date: September 5, 2025

A feeling of déjà vu was a running theme in my time playing through Cronos. Here’s the main character, gun hoisted high in Leon S. Kennedy’s iconic pose from Resident Evil 4. Here are my limited crafting resources straight out of The Last of Us, ones I must choose to make either ammo or health items. Here are my gravity boots, pinched from Isaac Clarke’s locker on the USG Ishimura.

It’s perfectly fine to be influenced by other works, especially when they are as iconic and genre-defining as the ones I’ve listed above. But when it just feels like you’re retreading the same path with less confidence and not bringing enough new ideas, what’s really the point of it all?

Following in their footsteps

The main character from Cronos looking at a message written in blood on the wall

(Image credit: Bloober Team)

Now, that opening may read like I came away massively disappointed by Cronos: The New Dawn. In some aspects, I certainly did. It is painfully derivative in many areas, to the point where it made me question if anything has changed in sci-fi survival horror games in the last 20 years.

But, unsurprisingly, given its influences, it’s also a game that plays well. Combat is tense, shooting is solid, resource management is challenging, exploration is unsettling, and the environments drip with atmosphere. And there are kernels of ideas that, if only they were more fully realised or executed better, could have elevated the game beyond a decent – if standard – survival horror.

Let’s start with the premise: you play as the Traveler, an undefined being encased in a cross between a spacesuit and a diving suit. The game starts as you're activated by a mysterious organisation known as The Collective and told to travel through time to extract important survivors after an apocalyptic infection dubbed the ‘Change’ turns most people on Earth into grotesque and amalgamated monstrosities.

The nexus point of the disaster is Poland in the 1980s, which at least makes for a unique setting that’s far from the spaceships and abandoned mining planets we usually find ourselves stomping around. There’s an inventiveness to the world design, too, which not only sees the infestation overrun dilapidated buildings, roads, and subways with a gloopy and pulsating biomass, but also fractures entire structures to create floating, twisted, and mind-bending new forms.

Add to that violent sandstorms and heavy snowfall, and safe to say, it’s not a pleasant stroll. I had to seriously pluck up some courage to carefully inch forward in many locations, especially towards the latter half of the game, when everything is so consumed by the effects of the infection and dotted with poisonous pustules that you feel suffocated by it – even if this trap is overplayed a dozen too many times.

Skin-crawling

An enemy approaches in the distance in Cronos The New Dawn

(Image credit: Bloober Team)

Visually, it is disgusting (in all the right ways), but huge credit has to go to the audio. It masterfully ramps up that oppressive and stomach-churning atmosphere with all sorts of sloshing and wheezing and bubbling that gives a terrifying sense of life to the coagulated mass that surrounds you. One of the best gaming headsets is recommended.

If Cronos was all just trudging through fleshy corridors, then Bloober Team would have smashed it. Unfortunately, other parts of the game don’t excel in the same way and are merely fine or disappointing in comparison.

Combat is one. The gimmick here is that dead enemies remain on the ground and can be assimilated by other creatures to become larger and stronger foes – hence the bloody message of “don’t let them merge”. Fortunately, you come equipped with a torch. Nope, it’s not a bright light, but a burst of flames that can incinerate corpses and stop this merging from taking place.

Best bit

An out of order elevator in Cronos The New Dawn

(Image credit: Future)

Cronos: The New Dawn finds its identity more as the game progresses and the section in the Unity Hospital is when the game hits its stride. It’s one of the scariest and creepiest places to explore, as you descend further into the bowels of the building, where the infection has taken even greater hold and you uncover some horrifying secrets about the impact of the Change.

That leads to the main flow of combat. Take down targets with your weapons, then prevent any survivors from merging by setting the bodies ablaze. It’s a setup that can create some tense encounters – ones where you’re busy dealing with one target, only to hear the awful sounds of two bodies smushing together in the distance (shoutout to the audio design again), and knowing there’ll be an even greater threat if you don’t introduce them to the cleansing flames immediately.

The problem is that I could count on one hand the number of times I felt seriously threatened by the risk of enemies merging. Too many encounters had too few enemies, were in too small spaces, or were littered with too many (respawning) explosive barrels, that I could comfortably handle the situation. It was only towards the end of the game when I felt overwhelmed in some encounters, needing to more strategically pick my targets, hurriedly craft ammo on the fly, and regularly reposition to burn dead enemies so they couldn’t merge.

Burn, baby, burn

A hidden cat in Cronos The New Dawn

(Image credit: Bloober Team)

It isn’t a disaster, just a shame that Cronos doesn’t really make the most of its main idea. Instead, the overwhelming feeling I had was that I was just playing Dead Space again, swapping between the limited ammo in my pistol, shotgun, and rifle to blast away everything. Outside of rare encounters, the mechanics of merging and burning feel like massively underused and unimpactful parts of the game.

It’s a common feeling. Take your main objective of ‘rescuing’ the specific survivors. I use quotation marks there because the actual process of saving them is kept ominously vague, and is instead best described as extracting and absorbing their soul to gain the knowledge needed to save humanity.

It’s here when I thought Cronos might step up from its clear inspirations with some fresh ideas. Not only is there a morbid mirroring at play (wait, are we the baddies?), but those other lives bouncing around inside your head lead to all sorts of different visions and hallucinations, depending on the characters you choose to save.

In its cleverest moments, who’s knocking about in your noggin can influence the environment or completely change how you perceive things in the world to create some genuinely spooky moments. Once again, though, outside of less than a handful of instances, this idea isn’t explored any further when it’s rife for some really interesting, exciting, and unique possibilities.

It frustrates and disappoints me more than anything. I really want to be clear that Cronos: The New Dawn isn’t a bad game: it plays fine, looks good enough, and runs well. Although I’d stick to performance mode on consoles if you can to get a smooth 60fps, as the quality mode feels far too jittery.

I just can’t help but feel that with the way it relies so heavily on what worked in classic survival horror games from yesteryear, I may have travelled back two decades myself to play it.

Should I play Cronos: The New Dawn?

A time anomaly in a building in Cronos The New Dawn

(Image credit: Bloober Team)

Play it if…

You’re looking for your next survival horror fix
Survival horror fans who are craving a new game will find enough to enjoy here, even if it’s mostly just playing the hits.

You want a different setting and an intriguing story
Signalis this ain’t, but the setting, story, and commentary in Cronos does tickle the brain in new ways, even if some aspects are too enigmatic

Don’t play it if…

You want an action game
This isn’t the bombastic and set-piece rollercoaster of a modern Resident Evil. Cronos is tense, slow, full of dread, and light on ammunition.

You have any aversion to body horror
Cronos relies heavily on body horror for its story, enemy design, and environments, so if you find this overly unsettling, then it’s best to avoid.

Accessibility

Cronos offers a range of standard accessibility options, including three color blind modes for green, red, and blue color blindness, as well as the option to add clear interaction indicators and subtitles in multiple languages that can be fully customised in terms of size and color.

The game has one Normal difficulty setting, with a Hard mode unlocked after you finish the game once. To customise the difficulty, though, you can adjust settings to get a more generous aim assist and alter whether you hold or tap for quick time events.

A center dot can be added to help alleviate motion sickness, while the game also provides options to reduce or turn off camera shake and sway.

How I reviewed Cronos: The New Dawn

I played Cronos: The New Dawn for around 16 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller. I mainly played in Performance mode, but I also tried Quality mode for a brief time and found the graphical improvements minimal compared to the benefits of a smoother frame rate.

I swapped between playing audio through a Samsung HW-Q930C soundbar and a SteelSeries Arctic Nova 7, and I definitely suggest headphones for the best experience.

I completed the main game and spent a lot of time exploring the environment to uncover as much of the story and as many hidden extras as I could find.

Sony moves the wired external monitor feature of Xperia 1 phones behind a paywall
4:29 pm |

Author: admin | Category: Mobile phones news | Comments: Off

A Sony Xperia phone connected to a Sony Alpha camera used to be a staple of Sony’s marketing – this highlighted a cool feature that allowed the phones to work as an external monitor by using the Monitor & Control app (or the External Monitor app on older devices). This used to be free, but someone over at Sony decided that the company can make a few bucks off this and now charges a subscription. Sony’s Monitor & Control app Here’s what happened – the wired external monitor functionality is now behind a paywall. You need to pay $5 a month or $50 a year to use it. You can...

The Hohem iSteady V3 Ultra is the best small smartphone stabilizer for subject tracking I’ve ever tested
4:00 pm |

Author: admin | Category: Computers Gadgets Phone Accessories Phones | Comments: Off

Hohem iSteady V3 Ultra: two-minute review

Hohem’s new smartphone stabilizer, the iSteady V3 Ultra, is the latest in the manufacturer’s long-running range of mobile gimbals. Like most products of this type, clamping your phone onto the arm will keep its movements smooth and level while you’re filming content – but here, the main selling point is the built-in AI-assisted tracking functionality.

The iSteady V3 Ultra comes with a tracking module that, through the use of a built-in 2MP camera, is able to keep the attached phone constantly pointing at a tracked subject, no matter how much they move. The V3 Ultra’s handle has 360 degrees of motion so, when set up on its built-in mini tripod, it can track a moving subject even if they circle right around it multiple times. And, unlike some of the other tracking modules, this one is able to follow not only human faces and bodies, but other objects too.

I should also note that all of the above applies not only when capturing content using Hohem’s own camera app, but also first-party and third-party camera apps like Zoom, TikTok, and Instagram. And, because the tracking module can be pointed forwards or backwards, it’ll work with both the main rear camera(s) and front-facing camera of any smartphone.

While testing the iSteady V3 Ultra, I found this tracking to be the clear standout feature. It’s accurate and reliable, and surprisingly adaptable too.

I was able to use the gimbal’s joystick to manually adjust my position in the frame, and the module would continue tracking me while keeping me in the new position rather than just in the dead center of the frame, which is brilliant for those times you want to use the rule of thirds and keep yourself off-center.

I should point out that you can also track using software, via the Hohem Joy app – but it will keep subjects centered at all times. I much preferred the versatility and adaptability of the module-based tracking. And as a nice bonus feature, the AI tracker module doubles as a fill light with a choice of cool, warm, and neutral tones, plus fully adjustable brightness.

There’s a lot to like about this stabilizer besides its tracking capabilities, too. The compact, folding design of the device isn’t anything I haven’t seen before on competitors or Hohem’s own range, but it’s easy to unfold and set up. The built-in mini tripod, which consists of three metal rods that are pulled out of the handle, is sturdy, and a standard tripod thread mount on the base means you can attach the entire thing to an even sturdier full-size tripod or similar should you wish.

An extension rod, concealed in the handle, provides up to about 20cm of extra reach on the gimbal arm. It’s useful if you want to fit more in the frame while using the iSteady V3 Ultra handheld.

I’m also a big fan of the removable remote control module, which comes with a 1.22-inch touchscreen. I first encountered one of these on the Hohem iSteady M7, a larger and pricier smartphone stabilizer, and was pleased to see the concept transferred down the range to a more portable and affordable model.

The controller has a wireless range of up to 10m / 33ft, and its joystick, button, and touchscreen let you adjust the gimbal arm angle, change settings, and stop/start recording from a distance. The screen also provides a live view from the AI tracker module’s camera, so you can set tracking subjects remotely too.

In my time with the Hohem iSteady V3 Ultra, I’ve only encountered one major issue: sound from the gimbal’s motor gets picked up by my iPhone 13’s mic. This results in a quiet, but noticeable, background noise in all the videos I’ve recorded using the built-in mic; when I recorded using the DJI Mic 3 instead, the noise wasn’t audible.

It’s an irritating issue, but it’s not exclusive to this model. I went back and re-tested the Hohem iSteady M7 and Insta360 Flow Pro 2 with the same phone, and found the noise got picked up on these gimbals too. Still, if you’re going to rely on your smartphone’s built-in mic to record videos while using the iSteady V3 Ultra, do be aware that you’ll likely hear this sound in the background. I’ve included a short video clip below so that you can hear it for yourself.

While it’s really the only major problem I have with the iSteady V3 Ultra, it’s a fairly notable one. If you’re using an external microphone for vlogging, it’s not going to be an issue for you; if you’re relying solely on your phone’s mic, you may want to look elsewhere.

The only other potential flaw with the V3 Ultra is that it uses a standard grip on the arm rather than a quick-release magnetic grip of the type seen on the recent DJI and Insta360 smartphone gimbals. This is more of a preference thing, however – some may prefer having the grip built into the gimbal arm, as it reduces the number of components required.

All in all, I’m generally impressed with the Hohem iSteady V3 Ultra. Its standout tracking skills and remote control make it the best small stabilizer around at the moment – although I expect the likes of DJI and Insta360 to offer strong competition in the near future.

Hohem iSteady V3: price and availability

  • Priced from $169 / £169
  • Black and white color finishes available
  • Available to order now

The iSteady V3 Ultra has an MSRP of $169 / £169 / AU$299 and is available to order now at Amazon or the Hohem online store. I’m also told by Hohem’s PR representative that it will be sold at Best Buy from September 14, 2025. An Australian launch will follow – expect an update to this review once it's confirmed.

Given the gimbal's specs and features, that feels like a competitive price to me. In comparison, the Insta360 Flow 2 Pro currently retails for $159.99 / £144.99 / AU$199.99, and the DJI Osmo Mobile 7P is $149 / £135 / AU$219, so you’ll pay a slight premium for the iSteady V3 Ultra, but in my opinion, its tracking capabilities and remote control module make it worth the extra outlay.

Hohem iSteady V3 Ultra: specs

Dimensions:

98 x 44 x 160.5mm (folded)

Weight:

428g / 15.1oz

Compatible phone weight:

Up to 400g / 14.1oz

Compatible phone thickness:

Up to 12.5mm

Compatible phone width:

58 to 98mm

Connectivity:

Bluetooth, USB-C

Battery life:

4 hours (with AI tracking and fill light) / 9 hours (balanced and stationary)

Should I buy the Hohem iSteady V3 Ultra?

Hohem iSteady V3 Ultra smartphone gimbal

(Image credit: Future | Sam Kieldsen)

Buy it if...

You want the best small stabilizer for tracking
Not only does the AI module offer the best tracking we've seen on a compact gimbal, it lets you track more than just people and pets.

You like to shoot from a distance
The tracking talent, combined with the remote control unit, makes this a great gimbal for remote shooting. It's basically a camera operator that fits in your pocket.

Don't buy it if...

You’re on a tight budget
The V3 Ultra is a little pricier than its DJI and Insta360 flagship rivals, and a lot pricier than entry-level alternatives.

You don't want to use an external mic
If you don't want unwanted gimbal motor noise in your videos, you'll need some kind of external microphone.

Hohem iSteady V3 Ultra review: Also consider

Insta360 Flow 2 Pro
The Flow 2 Pro’s big party trick is native support for subject tracking in hundreds of third-party iPhone camera apps, plus an included LED fill light. With no tracking module, Android users are left out in the cold, however, and trackable subjects are limited to people and pets. The iSteady V3 Ultra is a little more advanced in this regard.

Read our in-depth Insta360 Flow 2 Pro review

DJI Osmo Pocket 3
The Osmo Pocket 3 is a self-contained camera rather than a smartphone gimbal, but offers much of the same functionality – superbly stabilized 4K capture and subject tracking – in a much more compact and easier to deploy package. You’ll pay a little more for it, but it’s a great all-in-one alternative for vlogging.

Read our in-depth DJI Osmo Pocket 3 review

How I tested the Hohem iSteady V3 Ultra

  • One week of use
  • Tested with an iPhone 13
  • Used for B-roll and vlogs

I used the Hohem iSteady V3 Ultra for around a week in total, testing it out both handheld and set up on its built-in mini tripod. It was used with my Apple iPhone 13's front-facing and rear cameras, both indoors and outdoors, and I recorded video using a range of apps (the iPhone camera, Hohem Joy, Instagram) and both the iPhone's own microphone and a DJI Mic 3.

First reviewed September 2025

iOS 26, iPadOS 26, macOS Tahoe 26 developer beta 9 rolling out
3:32 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Apple has released the ninth developer beta of iOS 26, iPadOS 26 and others ahead of the September 9 iPhone 17 launch event. The latest beta is also available for macOS 26 Tahoe, watchOS 26, tvOS 26, and visionOS 26. The eighth developer beta for Apple products was seeded on August 25. Developers or users who’ve registered for the beta program can head to the Software Update page on their Apple devices to download and install the latest developer beta 9. It is likely that Apple is adding the finishing touches to iOS 26, iPadOS 26, and others before releasing them to the public in...

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