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Xiaomi 15T and 15T Pro launch date is official
1:59 am | September 9, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Xiaomi's oft rumored and much anticipated 15T and 15T Pro now finally have an official unveiling date: September 24. The company itself has revealed the date via its official X account. The tagline for the launch is "far closer", which makes us think of zooming - perhaps the 15T Pro is getting an exciting zoom camera. Something very pro is coming far closer. Xiaomi 15T Series launches Sept 24th. Mark your calendars!🟠📷🔴loading... pic.twitter.com/NYMlnA9DmS— Xiaomi (@Xiaomi) September 8, 2025 The unveiling is taking place in Munich, Germany, at the same time as the world-famous...

This cooling pad makes a good first impression – but my tests revealed something that might cool your enthusiasm
1:05 am |

Author: admin | Category: Computers Computing Gadgets | Comments: Off

Aimiuzi F2 Plus Laptop Cooling Pad: review

The Aimiuzi F2 Plus Laptop Cooling Pad is a relatively affordable cooling pad designed to prevent your laptop from overheating during serious gaming sessions or heavy creative workflows. Topping out at 1500RPM, its fans aren’t the fastest we’ve ever seen, but with four large fans and one small one, it should still be capable of reliable cooling.

While it doesn’t have the most premium build quality – there's a reasonable amount of give at the back, especially with my chunky 16-inch laptop on it – it has nice enough aesthetics. There are none of the razor-sharp angles that tend to dog gaming peripherals and the lighting is nicely understated, with just some blue lighting around the fans.

The Aimiuzi F2 Plus Laptop Cooling Pad is also pretty comfortable to use, with well-balanced ergonomics. It offers five adjustable height settings – far more than most of the best laptop cooling pads – meaning that finding a comfortable angle for your wrists is a breeze. Another detail I appreciated is the fact that its single laptop rest sits in the middle, rather than there being one on each side, meaning it side-steps the trap so many cooling pads fall into where the rests dig into your wrists when your arms are placed in a default typing position.

There are some odd design quirks on show here though. First, those height settings reach some pretty extreme angles. The top, 64-degree setting was just ludicrous – not only could I not rest my wrists at that angle, but even if I was just using my laptop as a second screen with an external mouse and keyboard, the angle was so steep that the screen hinge wouldn’t open far enough for the display to sit vertically.

I’m also not a huge fan of the fold-out phone stand. Yes, it’s a point of difference that few competitors offer, but there’s probably a reason for that: it feels like an unnecessary gimmick, and wasn’t sturdy enough to stop my phone rocking as I typed. Frankly, if you want a stand that’s stable and actually serves a purpose, you’re probably better off picking up one of the best wireless chargers instead.

Ultimately, though, when it comes to cooling pads, aesthetics are just window dressing – what matters most is how well they cool. So how did the Aimiuzi fare on this front?

If I were to sum it up in a single word, that word would be ‘unexceptional’. I ran a 3DMark Steel Nomad stress test on our Acer Predator Helios 300 testing laptop with an Nvidia GeForce RTX 3080 GPU for 15 minutes, measuring the temperature before and after with a thermal camera. The laptop’s temperature rose 33.1F / 18.4C – that’s significantly better than the laptop’s baseline rise of 57.4F (31.9C) without additional cooling, but it’s also worse than quite a few of the cooling pads I’ve tested. Only the Klim Wind and the TopMate C12 Laptop Cooling Pad performed worse, seeing a temperature rise of 35.1F (19.5C) and 41F (22.8C) respectively.

An off-center shot of the Aimuzi F2 Plus laptop cooling pad showing most of its fans.

(Image credit: Future)

When it comes to the noise it kicks out, the F2 Plus also doesn’t really stand clear of the crowd. Using a sound level meter to measure the combined output of the cooling pad and the laptop’s fans, I recorded it as 61dB from a few inches away and 44dB from my head height, which is reasonably quiet. While the sound level up close and personal to the device was a few dB louder than many of the budget pads I’ve tested, that’s really not enough to register much of a difference – the Center for Hearing and Communication puts that at roughly the same level as a sewing machine, which should be tolerable in most contexts.

My lasting impression of the Aimiuzi F2 Plus Laptop Cooling Pad is that it’s merely so-so – it’s not the worst cooling pad I’ve tested, but it’s not the best by any means. And then there's its price: at a list price of $23.39 / £29.99, its more expensive than superior performers like the Liangstar Laptop Cooling Pad, which kept our laptop from warming any more than 27.5F (15.3C) and yet retails for just $19.99 / £23.69. Even factoring in a limited-time deal on Amazon – which at the time of writing reduces it down to $15.29 / £22.99 – I just don’t think the Aimiuzi F2 Plus offers enough value to be worth your while.

A closeup of the Aimuzi F2 Plus laptop cooling pad's top-right fan blade.

(Image credit: Future)

Aimiuzi F2 Plus Laptop Cooling Pad review: price & availability

  • Released on October 27, 2023
  • List price: $23.39 / £29.99
  • Can be found on sale for less, but that doesn't necessarily make it better value

Launched on October 27, 2023, the Aimiuzi F2 Plus Laptop Cooling Pad is available now. Its list price is $23.39 / £29.99 but you'll likely be able to get it cheaper – for example, at the time of writing, you can pick up its blue colorway from Amazon for $15.29 / £22.99. And if blue's not your bag, you can get it with red lighting instead, although this will set you back $17.99 / £25.79.

While this is a reasonable price, it doesn't necessarily translate to value. With its so-so performance, the F2 Plus doesn't exactly lead in its price category – in fact, there are several options that cost less yet offer superior performance, like the Liangstar Laptop Cooling Pad. In light of this, it's definitely worth shopping around and checking out our guide to the best laptop cooling pads to make sure you're getting the best breeze for your buck.

The Aimuzi F2 Plus laptop cooling pad holding up a gaming laptop and a smartphone in front of a pink background.

(Image credit: Future)

Should I buy the Aimiuzi F2 Plus Laptop Cooling Pad?

Buy it if…

You’re not a fan of gamer aesthetics
If you’re not a fan of sharp angles and technicolor lighting, you’ll likely be happy with the F2 Plus’s more subtle design – some blue lighting around the fans is about its only concession to the gamer style.

You’re sensitive about noise
Unlike more premium laptop cooling pads, the F2 Plus is still relatively quiet, even if it is a few dB louder than a few of the other budget pads out there.

Don’t buy it if…

You want the best cooling available
Unfortunately, while the Aimiuzi isn’t the weakest performing cooling pad we’ve tested, its chilling is pretty mediocre. You can cool your laptop more effectively for less money.

You’re put off by odd design choices
Some elements of the F2 Plus feel frankly unnecessary, like the fold-out phone stand and height settings that raise your laptop to an impractical angle.

Aimiuzi F2 Plus Laptop Cooling Pad review: Also consider

Liangstar Laptop Cooling Pad
Despite the fact that it has a lower list price of $19.99 / £23.69, the Liangstar still offers superior cooling to the F2 Plus. It kept our laptop’s heat rise to just 27.5F (15.3C) during stress testing, which is a solid 5.4F (3C) cooler than the F2 Plus, making it a bit of a no-brainer if you’re trying to choose between the two.

Llano RGB Laptop Cooling Pad
If money’s simply not an object, then this is the laptop cooling pad you should buy. Absolutely the best cooling pad I’ve ever tested, it ensured our testing laptop only rose 14.4F (8C) during our stress test – which is positively arctic cooling. You will pay for the privilege though: at a list price of $139.99 / £129.99, it’s firmly at the premium end of the market.

How I tested the Aimiuzi F2 Plus Laptop Cooling Pad

  • I tested it over the course of several days
  • I used a thermal camera to track heat rise during a stress test
  • I recorded its noise output with a sound level meter

I spent several days testing the Aimiuzi F2 Plus Laptop Cooling Pad, using the standardized process I use to test all laptop cooling pads for TechRadar. First off, to test out its cooling performance, I used it to cool our testing laptop – an Acer Predator Helios 300 with an Nvidia GeForce RTX 3080 GPU – while I ran a 15-minute 3DMark Steel Nomad stress test. Using a thermal camera, I recorded the laptop’s peak temperature both before and after the test to assess how much it had risen compared to its baseline, and compared those results with those of other cooling pads.

To test the amount of noise the cooling pad generates I used a sound level meter to check the volume of the pad and the laptop’s combined fan output once the test had been underway for 10 minutes. To get a sense of how loud it was in both absolute terms as well as a subjective level, I recorded the noise level from a few inches away, as well as from my head height (approximately 21 inches from the surface of the laptop).

Finally, I wanted to test out the ergonomics and overall design of the laptop cooling pad in a real environment, so I used it while playing several games as well as during my typical working day to feel how comfortable it was during sustained use. Having been a laptop gamer for several decades, and being no stranger to creative workflows in my day job, I have a strong appreciation of the importance of keeping my CPU cool.

  • First reviewed: September 2025
  • Read more about how we test
I want to love Daemon X Machina: Titanic Scion, but its empty world and listless combat scupper a promising mech action game
1:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I think mecha action role-playing game (RPG) Daemon X Machina: Titanic Scion is worth checking out. While clearly taking inspiration from the Xenoblade Chronicles series - particularly Xenoblade Chronicles X Definitive Edition - it nonetheless boasts excellent customization options and some very neat ideas all its own.

Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release date: September 5, 2025

If you like fine-tuning mech builds and applying your own stamp of visual flair, a la Armored Core 6: Fires of Rubicon, then Titanic Scion will definitely scratch that itch. Parts, weapons, and auxiliary equipment are all individual pieces of gear, allowing you to build a loadout to suit your specific play style and preferences. You can then also apply distinct color schemes and decals for a more personal touch.

The game’s fusion system is similarly brilliant, altering your character’s appearance in alarmingly eldritch fashion and unlocking new abilities for your mech suit and its various weapon types. For me, this was Titanic Scion’s coolest feature, and it was always fun to see what kinds of crazy combinations would come as a result of the fusion system.

It’s a shame that everything else surrounding these great elements feels half-baked. Its story, characters, and voice acting range from nonsensical at best to downright annoying at worst. Those big explorable open areas are also shockingly lifeless, with little to do outside of setting up supply outposts, finding the odd bit of loot, or mining for resources. Interior locations are even worse, with bland corridor-like design and endlessly respawning enemies to deal with.

It’s all capped off with combat that feels rather listless. There’s little impact on your attacks, and some of the slower, heavier weapon types are rendered useless thanks to the game’s relatively fast pace.

Ultimately, Daemon X Machina: Titanic Scion is a game I want to love, and it’s got plenty going for it. There are just far too many frustrations present to wholeheartedly recommend it to a wider audience. But if you love mech suits and strong customization elements, it’s definitely worth a look, especially as it has a playable demo.

Against the world

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

Take out your notebook, because Daemon X Machina: Titanic Scion’s plot involves a lot of quirky terminology that can be quite difficult to parse in its initial hours. Essentially, the plot revolves around a planetary conflict between humans and a race known as ‘Outers’. Outers are capable of turning themselves and humans into Immortals, monstrous creatures that vary in size and power. Both sides also make use of a substance called Femto - crystallized Immortal remains - to power both themselves and their ‘Arsenal’ mech suits.

It’s a lot at first, but the story really boils down to ‘humanity rises up to fight a genetically enhanced, technologically superior evil empire’. The main cast of villains, then, is a group known as the Neun; nine high-ranking Outer generals, each with their own specialties.

I’m not really a fan of the story for various reasons. It’s fairly cookie-cutter, and its cast of characters range from bland to insufferable, with few that are actually outright likable or well-written. But one aspect I do like is that our player character - whom you customize via a character creator at the start of the game - is an Outer that reluctantly sides with the humans to get revenge against their masters.

It’s certainly the most interesting part of the plot. Many members of the Reclaimers (that’s the resistance outfit we ally ourselves with) are understandably wary and slow to trust our character. And we also don’t do ourselves any favors by being brash and rude towards human characters. However, we are the Reclaimers’ wild card, so it’s usually down to us to sort things out and pull its other members out of the various fires they find themselves in.

Built to last

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

So the story’s not much to write home about, but it thankfully does not get in the way of what Daemon X Machina: Titanic Scion does really, really well. And that’s customization. Being a game where you’re spending 99% of your time in a mech suit, you want to make sure it’s a place you can call home. Titanic Scion delivers that feeling in spades.

Best bit

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

I absolutely love the fusion system in Daemon X Machina: Titanic Scion. Effectively a way to unlock new active and passive abilities for your suit and weapons, it also biologically alters your character in unpredictable ways. From sprouting veiny wings and stony shoulders to glowing tattoo-like marks, it always felt fun to jump into the goo chamber to see what horrifying mutations would happen to my character next.

Firstly, your Arsenal suit is broken down into various parts: head, torso, legs, and left and right vambraces. These usually come in light, medium, and heavyweight flavors, though some parts offer additional perks like better laser weapon defence or increased stamina or Femto reserves.

Then there are the weapons, of which there are loads of different types. One and two-handed swords, maces, mauls, laser blades, bows, Gatling guns, and even fist-type weapons that quite literally pack a punch. You can equip up to four weapons on your suit, and you also have space for a shoulder-mounted weapon and auxiliary unit like homing missiles, shields, or an ammunition pack.

Your character and their Arsenal suit can also be customized aesthetically, using a wide range of color palettes, text, decals, clothing, and facial features. At your home base, you can change your look at any time entirely for free, so Titanic Scion does a great job of encouraging you to mix things up from time to time.

Build variety feels truly limitless, and while the breakneck pace of combat renders some options borderline useless, I still can’t help but appreciate the sheer variety of equipment on offer. You’ll have plenty of opportunities to try out different styles, too, as enemies out in the field routinely drop Arsenal parts and the like on death.

That leads me into the loot system, which I wasn’t sure of at first, but did grow to like quite a bit. Basically, fallen enemies and bosses often house multiple pieces of loot, but you can only choose one before the wreckage dissolves. Often, this means you’ll have to think carefully about which items you want to pick up. A stat-boosting vambrace might be the way to go, but if you’ve run low on healing items, grabbing a healing spray from the corpse might not be a bad idea, either.

Fusion frenzy

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

Customizing your character and Arsenal doesn’t stop there. Partway through the game, you’ll be introduced to fusion, which your character, as an Outer, can make liberal use of. While you’re out exploring, you can occasionally pick up DNA from fallen enemies as loot, and certain combinations of DNA can unlock various weapon skills and ancillary abilities, such as providing you with an auto-dodge or cloaking.

Take this DNA to the fusion chamber at home base, and it’ll be integrated into your character, permanently unlocking these abilities. The trade-off is that fusion can drastically alter your character’s physical appearance, too, turning them into a bit of a monstrosity - and that’s awesome.

Seeing your character grow increasingly more eldritch as you pile up fusions is a clever method of visual progression and storytelling. And while you can reset to your default appearance for a hefty credits fee, you likely won’t have such funds until near the end of the game.

Fusion is where your build really comes alive. The abilities you unlock can be set to each weapon type so long as they’re compatible with that weapon. Examples include an overhead strike with blades or a Matrix-style spin-and-shoot technique with various firearms. Some are certainly more powerful than others, but the ceiling for player expression here is impressively high.

Don't stop to smell the roses

Daemon X Machina: Titanic Scion

(Image credit: Marvelous)

With such a strong showing on the customization and build variety fronts, Daemon X Machina: Titanic Scion would be well on its way to a glowing review. Unfortunately, many of its other aspects fall well short of providing a decently enjoyable experience.

Perhaps the biggest disappointment is the game’s large, open maps, one area where it takes clear inspiration from developer Monolith Soft’s much-praised RPG series. In Titanic Scion, however, these areas are visually bland and really don’t offer much in the way of rewarding exploration.

At best, you’ll come across a cave network or underground bunker to check out for additional loot, but I couldn’t stomach doing more than a handful of these. They have largely identical layouts and rely on a very boxy, corridor-like design that’s just a slog to get through.

Despite the size of the world, it immediately feels rather small, as your Arsenal suit has the ability to fly at great speeds. While this in itself is cool and can feel quite liberating, being given such a function right at the start of the game disincentivizes exploring these areas properly. But even then, you’re largely running into simple things like setting up supply outposts, small pockets of enemies, and the odd emergent quest.

Speaking of quests, side missions are especially dull. Often boiling down to simple fetch quests or taking out a pack of baddies, they rarely offer anything rewarding or narratively compelling. And that’s a shame, as you’ll need to spend much of the early game ticking off these missions to build up funds and materials for Arsenal parts and home base improvements.

Should you play Daemon x Machina: Titanic Scion?

Play it if...

You want heaps of mecha customization
This is what the game does best. Tons of build variety mixed with the excellent fusion system offers players plenty of ways to find a playstyle and aesthetic that suits them. I absolutely loved this aspect of the game.

You enjoy simple, straightforward combat
While I lament its rather shallow combat, Titanic Scion keeps things straightforward and easy to learn, an advantage of which is that it makes builds you may not have considered using fairly easy to grasp.

Don't buy it if...

You were hoping for rich exploration
It’s not a world you can really get lost in for hours on end, as we see with the Xenoblade series. It’s unfortunately bland and lacking in meaningful activities or striking vistas.

Accessibility

There’s a good amount of accessibility options in Daemon X Machina: Titanic Scion.

Protanopia, deuteranopia, and tritanopia colorblind settings are available, and you can adjust the filter intensity of them. Controls are fully customizable, and you can even adjust the size and position of all HUD elements.

Further tweaks, like individual vibration values for various actions, are also welcome.

How I reviewed Daemon X Machina: Titanic Scion

I put in around 25 hours into Daemon X Machina: Titanic Scion for this review. I played the game on PlayStation 5, primarily using the DualSense Wireless Controller, on an LG CX OLED TV.

Those 25 hours were enough to see the game to its conclusion, as well as tick off a handful of side missions, some exploration of the world, and the optional one-on-one colosseum battles at the home base.

First reviewed September 2025

Sony’s IMX09E 200MP main camera sensor specs leak, here’s the first phone to get it
11:49 pm | September 8, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Back in March we first heard that Sony was busy working on its first ever 200MP sensor for smartphone cameras, one meant for the main camera and one that could actually make its way to Samsung's Galaxy S26 Ultra, as per another rumor. Today the upcoming sensor's specs have been detailed in China by prolific leaker Digital Chat Station. Will this be the next big thing in smartphone photography? Only time will tell, but it sure does look promising on paper. It's said to bear the model number IMX09E, being positioned above the Lytia LYT-900 in Sony's portfolio. It's a 1/1.12" type...

I tested this cheaper rival to Bose and Shokz’ cuff-style open earbuds and other brands could learn a lot from it
11:30 pm |

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: | Comments: Off

Baseus Inspire XC1: Two minute review

In every headphone niche there are going to be the big-name players, and there are going to be the little-known challengers offering a more affordable or even more novel take on the form factor, and it’s no different with clip-on, cuff-style sets, which still count among the best open earbuds we've tested.

Open earbuds are a type of headphone which intentionally doesn’t block out surrounding sound, letting you hear what’s going on when you’re working out, going on a run outdoors or are on your commute, and clip-ons are one style which clips onto your ear, in a kind of cuff style, rather than a hook style that snakes behind the curve of your ear.

While this form factor is dominated by names like the Bose Ultra Open Earbuds and, more recently, the Shokz OpenDots One, a few other brands offer something different, and Baseus is now one of them.

The Baseus Inspire XC1 are the third 'clipping' headphone from Baseus, so you’d hope the brand has some expertise it can bring. Their pitch is that they fix open-ears’ common sound quality problems by bringing Bose-tuned audio, support for Hi-Res Audio and LDAC availability, all for a relatively modest price.

To that end it was claimed at launch that the XC1 were the first open earbuds with two drivers per bud, an assertion which the aforementioned Shokz OpenDots One might take issue with, but that certainly shows a focus on sound quality.

It’s ironic, then, that the sound quality was a weaker point for these open earbuds. The sonic profile is warm yet ill-defined, so bass lacks punch and trebles and mids are missing something themselves. While some fitness users might enjoy this kind of indistinct wall of noise (something to tune out with, while focusing on your workout), audiophiles aren’t going to be impressed.

I also found that the buds’ bridge could pinch over long listening periods, which isn’t ideal, but I do mean long – I could listen for several hours before noticing the issue, so it won’t be a problem everyone faces. And the fit is reliable beyond that.

I’m starting this synopsis with two negatives, but there’s a lot to like about the Inspire XC1 beyond these pitfalls. The battery life is longer than on many rivals, for one thing, and the equalizer is advanced with several presets and plenty of customization. Also, the touch controls are easy-to-use and convenient.

That last point in particular is something I want to emphasize. The vast majority of headphones and earbuds do touch controls terribly but Baseus' solution was simple and easy – other brands could learn a thing or two here.

As mentioned above, the Baseus also undercuts both Bose's and Shokz’ alternatives, and offers good value for money when you compare their feature sets and audio qualities. If you don’t want to stretch your budget to reach for those pricier options, the Baseus Inspire XC1 option could be a good compromise.

Baseus Inspire XC1 review: Specifications

Component

Value

Water resistant

IP66

Battery life

8 hours (earbuds), 40 hours (total)

Bluetooth type

Bluetooth 5.4

Weight

5.5g / Charging case: 55g

Driver

1x 10.8mm, 1x tweeter

Baseus Inspire XC1 review: Price and availability

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Announced in September 2025
  • Priced at $129 (roughly £100, AU$200)
  • Undercuts many rivals

The Baseus Inspire XC1 were released at the annual tech conference IFA in September 2025, alongside the XH1 over-ear headphones and XP1 in-ear buds.

At retail price, the Inspire XC1 cost $129 (roughly £100 or AU$200 but TechRadar wasn’t provided international release information prior to launch).

That price is in the ballpark of rivals, confirming that the Baseus product undercuts lots of its competition to a greater or lesser degree; the Huawei FreeClip, Shokz OpenDots and Bose Ultra Open earbuds all cost increasingly more.

But there are some well-respected options for cheaper still, including the JLab Flex Open and Anker Soundcore C40i. And let's not forget, Baseus itself has two other alternatives that undercut this, in the MC1 and BC1.

Baseus Inspire XC1 review: Design

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Bud and counterweight connected by small hook
  • Lightweight but can pinch after extended use
  • Easy-to-use touch controls

For those of you who skipped the intro, the Baseus Inspire XC1 is a clip-style (or cuff-style, if you prefer) open-ear earbud. The latter hyphenation indicates that these are earbuds which don’t block your ear, so you can hear your surroundings, and the former signifies that instead of using a sports loop to hover over your ear, they clip onto your auricle, using a small earbud which nestles into your ear and a counterweight behind the ear which are linked by a plastic bridge.

Clipping earbuds always look frightfully unreliable but that’s rarely the case, and it’s not true for the XC1 either: the buds’ hold is reliable and I went on many hours of runs without any slipping or falling. However, it does pinch a little which, although only noticeable after sustained use, means they can stop being comfortable if you’re listening for long amounts of time. I also found myself knocking the behind-the-ear counterweight with my shoulder on occasion when I was stretching or rolling my head, but those were rare cases.

Each bud weighs roughly 5.5g, so they tip the scales to a similar degree as rivals, and they have an IP66 rating which certifies them against any kind of solid particles like dust, as well as high-pressure water jets… I think. Elsewhere in the information Baseus provided to TechRadar, it referred to the buds as having an IPX7 rating, which offers no proofing against dust but increased water resistance.

The counterweight has a small physical button, and you can customize what this does using the app – but by default, it pauses music. I found it pretty easy to pinch this to control my music once I got used to the position, and I’m glad Baseus isn’t trying to do anything more complex with its controls like some other brands.

The case weighs 54g and it’s fairly small, although that’s not saying much given that most clip-on earbuds have tiny cases. It opens horizontally and accepts either earbud in either hole, saving a lot of faff when you want to put the buds away.

  • Design score: 4/5

Baseus Inspire XC1 review: Features

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Not as many features as rivals
  • Battery life is 8 hours, 40 hours with case
  • EQ with lots of useful presets

The Baseus Inspire XC1 will offer you 8 hours of listening time in one go, according to the brand’s figures – my own testing didn’t raise any reasons to doubt this. That just a hair on the long side compared to lots of other rivals using this form factor.

Using the case, you can get an extra 32 hours of listening time, for 40 hours in total, and again lots of the Baseus’ rivals fall a little short.

Due to the form factor, there’s no noise cancellation – it’s not unheard of in open-ears, but it’s incredibly rare and so we don’t expect it.

Baseus offers an app with a few extra features including an equalizer, a low latency mode, the ability to customize touch controls, toggles to high-res audio and a feature I haven’t seen much of on headphones: a battery-saver mode. As someone who gets battery anxiety on long trips, this is certainly a welcome feature.

The equalizer comes with seven presets, including a Bose-designed one, but you can create your own sound mix using an eight-band EQ mode too.

I’ve never written this sentence about an earbud tie-in app before, but the Baseus app felt very slow to use on my powerful Android phone. This shouldn’t dictate your purchase decision but it’s just to say ‘no, your phone isn’t breaking down’.

  • Features score: 4/5

Baseus Inspire XC1 review: Sound performance

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Two drivers per bud
  • Muddied sound profile
  • Support for several standards

Each bud of the Baseus Inspire XC1 gets two drivers: a 10.8mm woofer for low-end sounds and a balanced armature tweeter for high-end ones that we weren’t told the size of.

It’s rare to see a dual-driver open-ear, with most manufacturers opting not to kit out earbuds that will be competing with so many background sounds, but that’s not all. The buds also support higher-resolution audio and the LDAC codec if you switch them on in the app.

Listening to music, it’s clear that the sound is good quality, and that’s especially true if you do opt to make the most of the standards offered. And so you’re probably wondering why I criticized the audio before. Well, that comes down to the tuning.

The Inspire XC1 have a warm sound profile, with the woofer coming up clutch to support lots of bass. However it’s an ill-defined kind of bass, muddy and indistinct, a that’s an issue that plagues music as a whole: treble isn’t sharp, mids are mushy.

The result is that music seems to lack a lot of energy and spark. I don’t know about you, but lifeless tunes are the last thing I want with earbuds designed for exercise.

You’re probably wondering why I didn’t just jump into the equalizer to fix the problem; I tried, and it didn’t really work. Other presets beyond the default (the Bose-tuned one, I must add) maintain the issue to a lesser or greater degree. If you’ve got the buds, I’d recommend opting for the Jazz Rock preset, which was the most energetic to my ears.

  • Sound performance score: 3.5/5

Baseus Inspire XC1 review: Value

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

The Baseus XC1 undercut a decent amount of the competition, including options which don’t offer substantially more for your money, although you can get alternatives that are a lot cheaper if you shop around.

Bearing in mind the cost and what you’re actually getting for your money, they offer a reasonable value set, letting you get all of the features of pricier rivals with a few downgrades to justify the cost.

  • Value score: 4/5

Baseus Inspire XC1 review: scorecard

Category

Comment

Score

Value

While they don't match premium options in terms of feature set, they don't in price either.

4/5

Design

They're not the most comfortable open-ears I've ever used, but they're lightweight and don't fall out.

4/5

Features

The equalizer is handy but beyond that there aren't any unique features and the battery life is about average/

4/5

Sound

I wasn't wowed by the Inspire XC1's audio chops, despite the hardware, but non-fussy workers-out will find them fine.

3.5/5

Baseus Inspire XC1: Should I buy?

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

Buy them if...

You want something protected
I don't often see earbuds with an IP66 rating, with most opting for less protection against dust ingress and sometimes just sweat resistance, instead of the ability to survive jets of water.

You know your way around an equalizer
I appreciate how much customization Baseus offers over your music. You've got plenty of presets for people who don't want to fuss over their tuning, and a 10-band EQ for people who do.

You don't want to stretch for a name brand
Clip-on earbuds from well-known brands cost more, but Baseus offers most of those features for a lower price, even though it's not an out-and-out budget option.

Don't buy them if...

You're an audiophile
Despite the specs, I wasn't won over by the Baseus' sound quality, as it didn't offer energy in tunes. If you need perfectly-optimized music in order to enjoy your workout, you might not enjoy these buds.

You plan to wear for long periods
I could feel the Baseus on my ear after working out for an hour or longer, so if you're about to do an ultramarthon and want something comfortable, this isn't it.

Also consider

Component

Baseus Inspire XC1

Shokz OpenDots One

Huawei FreeClip

Water resistant

IP66

IP54

IP54

Battery life

8 hours (earbuds), 40 hours (total)

10 hours (earbuds), 40 hours (total)

8 hours (earbuds), 36 hours (total)

Bluetooth type

Bluetooth 5.4

Bluetooth 5.4

Bluetooth 5.3

Weight

5.5g / Charging case: 54g

5.6g / Charging case: 52g

5.6g / Charging case: 44.5g

Driver

10.8mm, tweeter

2x 11.8mm

10.8mm

Shokz OpenDots One

For a little bit more money you can get these Shokz options, which are more comfortable to wear, sound better and come with a longer-lasting battery.

Read our full Shokz OpenDots One review

Huawei FreeClip

For roughly the same price as the Baseus, this option from well-known Chinese brand Huawei comes with similar specs in most areas. However its age means that you might be able to find it greatly discounted.

How I tested

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

I wore the Baseus Inspire XC1 for two weeks in order to write this review, which is TechRadar's standard testing time for headphones.

The buds were connected to my Android smartphone through the test. I used them on runs, on cycle rides, at the gym, on public transport, at home and on walks around my neighborhoor, mostly for music streaming but for some spoken word too.

I've been testing products for TechRadar since 2019 and this has included plenty of other workout headphones, as well as loads of open earbuds.

Read more about how we test

  • First reviewed: September 2025
I tested this cheaper rival to Bose and Shokz’ cuff-style open earbuds and other brands could learn a lot from it
11:30 pm |

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: | Comments: Off

Baseus Inspire XC1: Two minute review

In every headphone niche there are going to be the big-name players, and there are going to be the little-known challengers offering a more affordable or even more novel take on the form factor, and it’s no different with clip-on, cuff-style sets, which still count among the best open earbuds we've tested.

Open earbuds are a type of headphone which intentionally doesn’t block out surrounding sound, letting you hear what’s going on when you’re working out, going on a run outdoors or are on your commute, and clip-ons are one style which clips onto your ear, in a kind of cuff style, rather than a hook style that snakes behind the curve of your ear.

While this form factor is dominated by names like the Bose Ultra Open Earbuds and, more recently, the Shokz OpenDots One, a few other brands offer something different, and Baseus is now one of them.

The Baseus Inspire XC1 are the third 'clipping' headphone from Baseus, so you’d hope the brand has some expertise it can bring. Their pitch is that they fix open-ears’ common sound quality problems by bringing Bose-tuned audio, support for Hi-Res Audio and LDAC availability, all for a relatively modest price.

To that end it was claimed at launch that the XC1 were the first open earbuds with two drivers per bud, an assertion which the aforementioned Shokz OpenDots One might take issue with, but that certainly shows a focus on sound quality.

It’s ironic, then, that the sound quality was a weaker point for these open earbuds. The sonic profile is warm yet ill-defined, so bass lacks punch and trebles and mids are missing something themselves. While some fitness users might enjoy this kind of indistinct wall of noise (something to tune out with, while focusing on your workout), audiophiles aren’t going to be impressed.

I also found that the buds’ bridge could pinch over long listening periods, which isn’t ideal, but I do mean long – I could listen for several hours before noticing the issue, so it won’t be a problem everyone faces. And the fit is reliable beyond that.

I’m starting this synopsis with two negatives, but there’s a lot to like about the Inspire XC1 beyond these pitfalls. The battery life is longer than on many rivals, for one thing, and the equalizer is advanced with several presets and plenty of customization. Also, the touch controls are easy-to-use and convenient.

That last point in particular is something I want to emphasize. The vast majority of headphones and earbuds do touch controls terribly but Baseus' solution was simple and easy – other brands could learn a thing or two here.

As mentioned above, the Baseus also undercuts both Bose's and Shokz’ alternatives, and offers good value for money when you compare their feature sets and audio qualities. If you don’t want to stretch your budget to reach for those pricier options, the Baseus Inspire XC1 option could be a good compromise.

Baseus Inspire XC1 review: Specifications

Component

Value

Water resistant

IP66

Battery life

8 hours (earbuds), 40 hours (total)

Bluetooth type

Bluetooth 5.4

Weight

5.5g / Charging case: 55g

Driver

1x 10.8mm, 1x tweeter

Baseus Inspire XC1 review: Price and availability

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Announced in September 2025
  • Priced at $129 (roughly £100, AU$200)
  • Undercuts many rivals

The Baseus Inspire XC1 were released at the annual tech conference IFA in September 2025, alongside the XH1 over-ear headphones and XP1 in-ear buds.

At retail price, the Inspire XC1 cost $129 (roughly £100 or AU$200 but TechRadar wasn’t provided international release information prior to launch).

That price is in the ballpark of rivals, confirming that the Baseus product undercuts lots of its competition to a greater or lesser degree; the Huawei FreeClip, Shokz OpenDots and Bose Ultra Open earbuds all cost increasingly more.

But there are some well-respected options for cheaper still, including the JLab Flex Open and Anker Soundcore C40i. And let's not forget, Baseus itself has two other alternatives that undercut this, in the MC1 and BC1.

Baseus Inspire XC1 review: Design

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Bud and counterweight connected by small hook
  • Lightweight but can pinch after extended use
  • Easy-to-use touch controls

For those of you who skipped the intro, the Baseus Inspire XC1 is a clip-style (or cuff-style, if you prefer) open-ear earbud. The latter hyphenation indicates that these are earbuds which don’t block your ear, so you can hear your surroundings, and the former signifies that instead of using a sports loop to hover over your ear, they clip onto your auricle, using a small earbud which nestles into your ear and a counterweight behind the ear which are linked by a plastic bridge.

Clipping earbuds always look frightfully unreliable but that’s rarely the case, and it’s not true for the XC1 either: the buds’ hold is reliable and I went on many hours of runs without any slipping or falling. However, it does pinch a little which, although only noticeable after sustained use, means they can stop being comfortable if you’re listening for long amounts of time. I also found myself knocking the behind-the-ear counterweight with my shoulder on occasion when I was stretching or rolling my head, but those were rare cases.

Each bud weighs roughly 5.5g, so they tip the scales to a similar degree as rivals, and they have an IP66 rating which certifies them against any kind of solid particles like dust, as well as high-pressure water jets… I think. Elsewhere in the information Baseus provided to TechRadar, it referred to the buds as having an IPX7 rating, which offers no proofing against dust but increased water resistance.

The counterweight has a small physical button, and you can customize what this does using the app – but by default, it pauses music. I found it pretty easy to pinch this to control my music once I got used to the position, and I’m glad Baseus isn’t trying to do anything more complex with its controls like some other brands.

The case weighs 54g and it’s fairly small, although that’s not saying much given that most clip-on earbuds have tiny cases. It opens horizontally and accepts either earbud in either hole, saving a lot of faff when you want to put the buds away.

  • Design score: 4/5

Baseus Inspire XC1 review: Features

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Not as many features as rivals
  • Battery life is 8 hours, 40 hours with case
  • EQ with lots of useful presets

The Baseus Inspire XC1 will offer you 8 hours of listening time in one go, according to the brand’s figures – my own testing didn’t raise any reasons to doubt this. That just a hair on the long side compared to lots of other rivals using this form factor.

Using the case, you can get an extra 32 hours of listening time, for 40 hours in total, and again lots of the Baseus’ rivals fall a little short.

Due to the form factor, there’s no noise cancellation – it’s not unheard of in open-ears, but it’s incredibly rare and so we don’t expect it.

Baseus offers an app with a few extra features including an equalizer, a low latency mode, the ability to customize touch controls, toggles to high-res audio and a feature I haven’t seen much of on headphones: a battery-saver mode. As someone who gets battery anxiety on long trips, this is certainly a welcome feature.

The equalizer comes with seven presets, including a Bose-designed one, but you can create your own sound mix using an eight-band EQ mode too.

I’ve never written this sentence about an earbud tie-in app before, but the Baseus app felt very slow to use on my powerful Android phone. This shouldn’t dictate your purchase decision but it’s just to say ‘no, your phone isn’t breaking down’.

  • Features score: 4/5

Baseus Inspire XC1 review: Sound performance

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)
  • Two drivers per bud
  • Muddied sound profile
  • Support for several standards

Each bud of the Baseus Inspire XC1 gets two drivers: a 10.8mm woofer for low-end sounds and a balanced armature tweeter for high-end ones that we weren’t told the size of.

It’s rare to see a dual-driver open-ear, with most manufacturers opting not to kit out earbuds that will be competing with so many background sounds, but that’s not all. The buds also support higher-resolution audio and the LDAC codec if you switch them on in the app.

Listening to music, it’s clear that the sound is good quality, and that’s especially true if you do opt to make the most of the standards offered. And so you’re probably wondering why I criticized the audio before. Well, that comes down to the tuning.

The Inspire XC1 have a warm sound profile, with the woofer coming up clutch to support lots of bass. However it’s an ill-defined kind of bass, muddy and indistinct, a that’s an issue that plagues music as a whole: treble isn’t sharp, mids are mushy.

The result is that music seems to lack a lot of energy and spark. I don’t know about you, but lifeless tunes are the last thing I want with earbuds designed for exercise.

You’re probably wondering why I didn’t just jump into the equalizer to fix the problem; I tried, and it didn’t really work. Other presets beyond the default (the Bose-tuned one, I must add) maintain the issue to a lesser or greater degree. If you’ve got the buds, I’d recommend opting for the Jazz Rock preset, which was the most energetic to my ears.

  • Sound performance score: 3.5/5

Baseus Inspire XC1 review: Value

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

The Baseus XC1 undercut a decent amount of the competition, including options which don’t offer substantially more for your money, although you can get alternatives that are a lot cheaper if you shop around.

Bearing in mind the cost and what you’re actually getting for your money, they offer a reasonable value set, letting you get all of the features of pricier rivals with a few downgrades to justify the cost.

  • Value score: 4/5

Baseus Inspire XC1 review: scorecard

Category

Comment

Score

Value

While they don't match premium options in terms of feature set, they don't in price either.

4/5

Design

They're not the most comfortable open-ears I've ever used, but they're lightweight and don't fall out.

4/5

Features

The equalizer is handy but beyond that there aren't any unique features and the battery life is about average/

4/5

Sound

I wasn't wowed by the Inspire XC1's audio chops, despite the hardware, but non-fussy workers-out will find them fine.

3.5/5

Baseus Inspire XC1: Should I buy?

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

Buy them if...

You want something protected
I don't often see earbuds with an IP66 rating, with most opting for less protection against dust ingress and sometimes just sweat resistance, instead of the ability to survive jets of water.

You know your way around an equalizer
I appreciate how much customization Baseus offers over your music. You've got plenty of presets for people who don't want to fuss over their tuning, and a 10-band EQ for people who do.

You don't want to stretch for a name brand
Clip-on earbuds from well-known brands cost more, but Baseus offers most of those features for a lower price, even though it's not an out-and-out budget option.

Don't buy them if...

You're an audiophile
Despite the specs, I wasn't won over by the Baseus' sound quality, as it didn't offer energy in tunes. If you need perfectly-optimized music in order to enjoy your workout, you might not enjoy these buds.

You plan to wear for long periods
I could feel the Baseus on my ear after working out for an hour or longer, so if you're about to do an ultramarthon and want something comfortable, this isn't it.

Also consider

Component

Baseus Inspire XC1

Shokz OpenDots One

Huawei FreeClip

Water resistant

IP66

IP54

IP54

Battery life

8 hours (earbuds), 40 hours (total)

10 hours (earbuds), 40 hours (total)

8 hours (earbuds), 36 hours (total)

Bluetooth type

Bluetooth 5.4

Bluetooth 5.4

Bluetooth 5.3

Weight

5.5g / Charging case: 54g

5.6g / Charging case: 52g

5.6g / Charging case: 44.5g

Driver

10.8mm, tweeter

2x 11.8mm

10.8mm

Shokz OpenDots One

For a little bit more money you can get these Shokz options, which are more comfortable to wear, sound better and come with a longer-lasting battery.

Read our full Shokz OpenDots One review

Huawei FreeClip

For roughly the same price as the Baseus, this option from well-known Chinese brand Huawei comes with similar specs in most areas. However its age means that you might be able to find it greatly discounted.

How I tested

The Baseus Inspire XC1 above a green blanket.

(Image credit: Future)

I wore the Baseus Inspire XC1 for two weeks in order to write this review, which is TechRadar's standard testing time for headphones.

The buds were connected to my Android smartphone through the test. I used them on runs, on cycle rides, at the gym, on public transport, at home and on walks around my neighborhoor, mostly for music streaming but for some spoken word too.

I've been testing products for TechRadar since 2019 and this has included plenty of other workout headphones, as well as loads of open earbuds.

Read more about how we test

  • First reviewed: September 2025
Realme GT 8 Pro’s camera island leaks along with more specs, Ricoh collaboration rumored
10:08 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Realme has been rumored to launch the GT 8 and GT 8 Pro together in October, and today more details have been leaked about the latter, along with a shot that purportedly shows its camera island design, which you can see below. Obviously, the phone is in a heavy-duty case meant to mask its appearance, but keep in mind that this camera island is rumored to be placed in the top left corner of the handset. The GT 8 Pro might have co-branding with Ricoh, bringing its "Negative Film" color style to the smartphone market for the first time, focusing on natural tones and expressive...

vivo X300 Pro will come with a flat display
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Author: admin | Category: Mobile phones news | Comments: Off

After revealing the display details of the standard vivo X300 last week, the company has now confirmed key display features of the vivo X300 Pro. In a post on Weibo, vivo Product Manager Han Boxiao has now shared the display specifications of the vivo X300 Pro. The upcoming flagship phone will feature a flat display as opposed to the quad-curved one found on the X200 Pro. The upcoming vivo flagship will feature a 6.78-inch display, according to Boxiao. The executive added that the bezels will be slimmer than the current model and even shared an image comparing the screen to the...

AirPods Pro 3 could be unveiled alongside iPhone 17 lineup
7:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The iPhone 17 launch event is just around the corner, and ahead of it, new details have emerged about the rumored AirPods Pro 3. It is expected that Apple could debut the next-generation audio wearables alongside the upcoming iPhone 17 lineup. Renowned analyst Ming-Chi Kuo notes that the AirPods Pro 3 will launch in the second half of 2025. While Kuo didn’t explicitly mention that the new earphones would be part of the iPhone 17 launch event, it is very likely. Apple introduced the AirPods Pro 2 alongside the iPhone 14, so it’s plausible that the Pro 3 will make its debut at the...

I watched Only Murders in the Building season 5 and it’s the best season of the hit Hulu show yet
7:00 pm |

Author: admin | Category: Computers Gadgets Hulu Streaming | Comments: Off

You know those shows that feel like a warm hug whenever they return to our screens, even if their subject matter isn't always savory? Only Murders in the Building season 5 is exactly that, and for me, it's by far the best installment of the Hulu show to date.

For anyone that needs a recap, poor Arconia doorman Lester (Teddy Coluca) was bumped off at the end of season 4, leaving our clumsy podcasters Charles (Steve Martin), Oliver (Martin Short) and Mabel (Selena Gomez) to try and solve the crime in new episodes. Pretty much all of our Arconia residents and recurring cast members return for more distant sleuthing, with new guest stars Renée Zellweger, Dianne Wiest and Keegan-Michael Key each having a crucial role to play.

It's rare that a TV show can get me to laugh out loud, resist fast-forwarding through typical filler scenes and try to jump the gun by deciding who the murderer is even if I'm wrong, but the quickly turned-around season 5 has managed that with ease.

It's more of the same, unsurprisingly, but you can't mess with near perfection, can you? We passed the signpost warning us of ridiculous storylines back in season 1... so of course we're all in for this delicious new round of chaos. Can it be more unhinged? Turns out, yes.

Only Murders in the Building season 5 kicks things up another notch

Obviously, I'd be committing the cardinal whodunnit sin if I gave away any spoilers, but I can tell you that I've not enjoyed a season of Only Murders in the Building as much as I have with season 5. Why? Mostly because we've got the perfect balance of old and new. Our main cast have embodied their roles so well that they're essentially symbiotic, while our new players are introduced in ways that continue to surprise and delight.

I started episode 1 thinking season 5 was basically a glorified Disney channel for adults who don't want to age out of their silliness – and then I realized that's exactly what the show's been this entire time. Everything about its composition is incredibly playful, able to manipulate the typical boundaries of genre and structure that we'd normally see our best streaming services rigidly stick to. In a nutshell, it's in its own lane.

The chemistry between Martin, Short and Gomez is obviously what's continuing to drive all of this. I genuinely believe that they're unlikely best friends both on and off camera, and the fact that the podcasters know each other as well as they know themselves only makes the overall story land that much more naturally.

I'm still surprised at how well some of the one-liner zingers land, somehow veering away from cringe-worthy tropes and straight into laughs that register across different generations. This, if nothing else, is the sign that something is well-crafted and knows exactly what it is and what it wants to achieve.

I know Meryl Streep is Meryl Streep, but I need more

Meryl Streep talking to Martin Short

Meryl Streep as Loretta in Only Murders in the Building. (Image credit: Hulu)

If I really had to pick Only Murders in the Building season 5 apart – and I wouldn't be a good reviewer if I didn't – there are some small details that could bother me if I let them. We're effectively just getting more of exactly the same without any distinct changes, and what is different is incredibly far-fetched.

Four people have died in The Arconia by the time season 5 kicks off, and street smarts should tell us that every single resident should have moved out by now. Obviously, the fact that more death is now on the horizon requires a belief suspension so big, it's practically floating on the ceiling. But if you've taken anything seriously up until this point, that's on you.

My biggest gripe is that season 5 has the least amount of Meryl Streep screen time since her arrival in season 3. When I was 17, I co-founded a Meryl Streep fan club at school called The Mezralites around the time The Iron Lady came out. There were only two of us, and we got t-shirts made. I've been the equivalent of Cam in Modern Family ever since (who once said: "Meryl Streep could play Batman and be the right choice"), so nothing short of constant exposure is ever going to be enough for me.

Still, you can find her in the latter half of season 5, and it's majorly worth the wait. Loretta (Streep's character) decides to play a Danish clairvoyant for reasons that will become clear when you watch, and my side were splitting watching her. There's no presence, Awards chat or need to be an icon here: The Arconia is her actor's playground, and she's letting rip.

Having said all of this, you don't fix something that isn't broke. Of course Only Murders in the Building was never going to deviate away from a hugely successful format and brand, and we should be thanking our lucky stars that season 5 is just as good as it ever was (nay, better). Shoutout to Zellweger for being the best and campiest guest star we've had on in the last few years, and being the only person to match Oliver's unique brand of unhinged self-delusion.

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