Organizer
Gadget news
Realme GT 8 and GT Pro confirmed to launch next month
12:33 pm | September 22, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Realme has confirmed that its next flagship GT 8 series smartphones will be unveiled next month. The upcoming lineup will include the Realme GT 8 and GT 8 Pro. The Realme GT 8 series will be unveiled in China this October, the company confirmed via Weibo. While there’s no exact launch date available yet, the lineup is available for pre-order on the official Realme China online store and via other online resellers. Customers who pre-book the Realme GT 8 or GT 8 Pro right now will be eligible to claim extended warranty on the phones. The company also noted that customers could also...

Samsung Galaxy Z Fold6 and Galaxy Z Flip6 are receiving the One UI 8 stable update
11:08 am |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung rolled out the Android 16-based One UI 8 stable update for the Galaxy S25 series last week in multiple countries. Now, the Korean brand has released the stable One UI 8 for two more smartphones - the Galaxy Z Fold6 and the Galaxy Z Flip6. The stable One UI 8 for the Samsung Galaxy Z Fold6 and Galaxy Z Flip6 is seeding in South Korea for those who were enrolled in the beta program; however, the rollout should expand to non-beta users (and those living in other countries) soon. Samsung Galaxy Z Fold6 The One UI 8 stable update for the Galaxy Z Fold6 comes with firmware...

Silent Hill f will either be your game of the year or one of the worst games you’ve ever played – and I still can’t decide which it is for me
10:01 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

A scarecrow monster from Silent Hill f

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

Hinako walking through a dark environment in Silent Hill f

(Image credit: Konami)

It's hard to talk about my favorite part of Silent Hill f because it's all to do with the game's ending. Obviously, I won't spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I'd missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That's a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

Hinako facing off against an enemy in Silent Hill f

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it's the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

Hinako walking through an old school in Silent Hill f

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

You want a thematically rich story
Silent Hill f takes the same approach as other greats in the series by telling a remarkable, complex, and gruelling personal story through the lens of psychological horror, with multiple layers to uncover.

You want to play something unique
For all of its flaws, there's little else out there quite like Silent Hill f, and for that reason, I'm glad that it exists. If you want to experience something different from the norm, creatively ambitious and uncompromising in its vision, you owe it to yourself to give it a go.

You miss the PS2 era
At times, Silent Hill f feels like it comes from an entirely different generation of gaming, where bold ideas and creative risks led the way over things like, well, precise and well-refined game design.

Don’t play it if…

You can't look past janky combat
I know I'm going on about this a lot, but the combat in Silent Hill f is so monotonous and unwieldy that it almost put me off the game entirely. If the issues sound too frustrating for you to look past, then you may find it too aggravating to play.

You don't enjoy repeat playthroughs
The story of Silent Hill f does offer a conclusion after you complete the game for the first time, but like Nier Automata and other works by Ryukishi07, there is still much more to uncover after the credits roll.

Accessibility

Silent Hill f doesn't have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard 'Story' option, a more difficult 'Hard' mode, and the most challenging 'Lost in the Fog' setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Realme P3 Ultra review
9:38 am |

Author: admin | Category: Mobile phones reviews | Comments: Off

Check out some iPhone Air photo samples, we’ve got selfies too
9:03 am |

Author: admin | Category: Mobile phones news | Comments: Off

It's quite obvious that the new iPhone Air's key selling point isn't the camera, but that doesn't mean it can get away with mediocre image quality. The only camera on the back uses a familiar 48MP, 1/1.56" sensor coupled with an f/1.6 aperture. Apple promises lossless, optical-like zoom quality at 2x to compensate for the absence of a dedicated zoom camera. We'll reserve the judgment on how well that works until the review is complete and we've done a detailed analysis across all our test scenes, but for now here are some 1x and 2x shots. iPhone Air: 1x • 2x The...

Top 10 trending phones of week 38
7:01 am |

Author: admin | Category: Mobile phones news | Comments: Off

Much like last week, our trending chart is dominate by Apple's iPhone 17 series, but there were some changes in the top four. Once again the Pro Max flagship ended up victorious, but the vanilla model replaced the Air in the second position. [#InlinePriceWidget, 13964, 1#] That probably doesn't bode too well for what Apple hopes to be its next iconic model, but it's not too far behind in third. The 17 Pro was once again the least popular member of the new lineup, but still managed to retain its fourth position. Samsung's Galaxy S25 Ultra gained a couple of spots to place fifth,...

Samsung Galaxy Tab S11 Ultra in for review
4:03 am |

Author: admin | Category: Mobile phones news | Comments: Off

Samsung announced its lastest flagship tablet, the Galaxy Tab S11 Ultra, earlier this month during the annual IFA in Berlin, and now we have it in the office and about to start working on its review. The Galaxy Tab S11 Ultra is an impressive device with its massive 14.6-inch display. The panel remains unchanged from last year, but that's not an issue given that the screen was excellent in the first place. It offers supports 120Hz refresh rate and HDR10+. The chipset gets an upgrade, though, from last year's Dimensity 9300+ to 9400+ now. Memory configurations still span from...

Xiaomi announces the HyperOS 3 update rollout schedule
12:57 am |

Author: admin | Category: Mobile phones news | Comments: Off

Xiaomi kickstarted its HyperOS 3 beta program based on Android 16 in late August and started recruiting beta testers for the global HyperOS 3 shortly after. And now, the company is almost ready to move in with the stable update, at least for the Chinese market. Xiaomi will kick off the stable HyperOS 3 update for its Chinese users in the first half of October and will start with the Xiaomi 15 and Redmi K80 series. The rollout will gradually reach all phones, tablets and TVs eligible for the upgrade until the beginning of 2026. Here's the full list of devices. Starting from or before...

Check out the first iPhone Air benchmarks: how did its Apple A19 Pro do?
9:57 pm | September 21, 2025

Author: admin | Category: Mobile phones news | Comments: Off

In line with its traditions, Apple announced the new iPhone series with a new in-house chip, which is now called Apple A19 Pro. The chip powers the new iPhone 17 Pro, 17 Pro Max and the iPhone Air, which replaces the 16 Plus from a year before. Only the vanilla iPhone 17 runs on the non-Pro version of the new chipset. While we are working on the full iPhone 17 series reviews, we compiled some early benchmarks to give us an idea of the iPhone Air's performance with the A19 Pro on board. The A19 Pro inside the Air isn't the full-fledged SoC that's inside the 17 Pro and 17 Pro Max. It...

Nothing Phone (3) gets new Nothing OS update with camera improvements and battery optimization
6:54 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Nothing has released the Nothing OS V3.5-250911-2112 update for the Nothing Phone (3), which comes with some camera improvements, battery optimization, and bug fixes. For starters, the camera clarity for third-party apps has been improved, and so is the Action Mode to reduce noise grains. The AI SuperRes Zoom algorithm has also been updated to improve the sharpness of texts, while adjusting the exposure using the manual slider is now smoother and more precise. You can read the update changelog below for more details. Camera Enhancements Manually adjusting the...

« Previous PageNext Page »