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My hands-on experience of the Asus Ascent GX10 was a radical one that is only relevant to those actively engaged in AI development
4:05 am | January 27, 2026

Author: admin | Category: Computers Computing Gadgets | Tags: , | Comments: Off

Rather than a review, this is a ‘hands-on’ in which I’ve explored what the Asus Ascent GX10 offers, providing information that might be critical to those considering purchasing one.

The first important piece of information about this hardware is that this isn’t a PC, or rather, it's not an Intel, AMD or X86-compliant platform that can run Windows.

It’s built around ARM technology, much like modern phones and tablets, although its ARM technology has been scaled up to work with massively powerful Nvidia Blackwell technology that is capable of 1 petaFLOP of AI performance using FP4.

This has all been shoehorned into a gorgeously engineered 150mm-square, 51mm-high form factor that resembles an oversized NUC.

The system can be used directly by attaching a mouse, keyboard, and screen, but it’s also intended to be used in a headless mode from another system, which might explain why it comes with relatively modest onboard storage.

What this system doesn’t allow for is much expansion, at least internally. The inclusion of a special networking connection, the Nvidia ConnectX-7 port, does allow another Ascent GX10 node to be stacked on top, doubling the amount of processing power and the price.

The platform that runs the integrated AI software stack is Ubuntu Linux, so familiarity with that might be useful for those wanting to work directly on it.

As anyone working in AI can already attest, nothing to do with this type of development is cheap, and the Asus Ascent GX10 is more than $3000 for a single node.

But given the expertise needed to use this hardware and the associated developer costs, this AI-focused hardware might be the least expensive part of any project. And, with memory costs rising dramatically, a system with 128GB of LPDDR5X onboard it might be significantly more expensive by the end of 2026 than it is at the start of it.

Asus Ascent GX10: Price and availability

  • How much does it cost? From $3090, £2800
  • When is it out? Available now
  • Where can you get it? From online retailers.

The ASUS Ascent GX10 isn’t available directly from Asus, but it's easy to find at many online retailers, including Amazon.

For US readers, the price on Amazon.com is $3099.99 for the 1TB storage SKU (GX10-GG0015BN), and $4,149.99 for the 4TB storage model (GX10-GG0016BN).

Given that a 4TB Gen 5 SSD is about $500, that is a remarkable price hike for the extra storage capacity.

For UK readers, on Amazon.co.uk the 1TB model price is £3769, but I found it via online retailer SCAN for a more palatable £2799.98. SCAN also carries a 2TB option for $3199.99 and the 4TB model for £3638.99.

The important details of this platform are that the hardware inside the GX10 isn’t exclusive to Asus, as Nvidia GPUs are (in theory) available across a number of brands, and Nvidia has its own model.

The Nvidia DGX Spark Personal AI Supercomputer, as the originator modestly calls it, costs £3699.98 in the UK, for a system with 128GB of RAM and 4TB of storage.

Acer offers the Veriton AI GN100, which bears an uncanny visual resemblance to the Asus but comes with 4TB of storage, like the Nvidia option. This is £3999.99 direct from Acer in the UK, but only $2999.99 from Acer in the US.

Another choice is the Gigabyte AI TOP ATOM Desktop Supercomputer, a 4TB storage model that sells for £3479.99 from SCAN in the UK, and can be found on Amazon.com for $3999.

And the final model with the same spec as most is the MSI EdgeXpert Desktop AI Supercomputer, selling for £3,598.99 from SCAN in the UK, and $3999 on Amazon.com for US customers.

Overall, the prices of all these products are roughly in the same ballpark, but the Asus in its 1TB configuration is one of the cheaper choices, especially for those in Europe.

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

Asus Ascent GX10: Specs

Item

Spec

CPU:

ARM v9.2-A CPU (GB10) (20 ARM cores, 10 Cortex-X925, 10 Corex-A725)

GPU:

NVIDIA Blackwell GPU (GB10, integrated)

RAM:

128 GB LPDDR5x, unified system memory

Storage:

1TB M.2 NVMe PCIe 4.0 SSD storage

Expansion:

N/A

Ports:

3x USB 3.2 Gen 2x2 Type-C, 20Gbps, alternate mode (DisplayPort 2.1) 1x USB 3.2 Gen 2x2 Type-C,with PD in(180W EPR PD3.1 SPEC) 1x HDMI 2.1 1x NVIDIA ConnectX-7 SmartNIC

Networking:

10GbE LAN, AW-EM637 Wi-Fi 7 (Gig+) , Bluetooth 5.4

OS:

Nvidia DGX OS (Ubuntu Linux)

PSU:

48V 5A 240W

Dimensions:

150 x 150 x 51 mm (5.91 x 5.91 x 2.01 inch)

Weight:

1.48kg

Asus Ascent GX10: Design

  • Uber NUC
  • Connect-7 scalability
  • Limited internal access

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

While the GX10 looks like an oversized NUC mini PC, at 1.48kg it's heavier than any I’ve previously encountered. And that doesn’t include the substantial 240W PSU.

The front is an elegant grill with only the power button for company, and all the ports are on the rear. These include four USB-C ports, one of which is required for the PSU to connect, a single 10GbE LAN port and a single HDMI 2.1 video out.

You can connect more than one monitor by using the USB 3.2 Gen 2x2 ports in DP Alt mode, if you have the adapters to convert those into DisplayPort.

What seems mildly odd is that Asus went with three USB 3.2 Gen 2x2, a standard that was an effective dead end in USB development, and not USB4. And, there are no Type-A USB ports at all, forcing the buyer to use an adapter or hub to attach a mouse and keyboard to this system.

As mice and keyboards are still mostly USB-A, that’s slightly irritating.

But what makes this system truly interesting is the inclusion of a ConnectX-7 Smart NIC alongside the more conventional 10GbE Ethernet port.

The best the 10GbE LAN port can offer is a data transfer of around 840MB/s, which is technically slower than the USB ports, even if it's quick by networking technology.

The ConnectX-7 port is a technology developed by Mellanox Technologies Ltd, an Israeli-American multinational supplier of computer networking products based on InfiniBand and Ethernet technology that was acquired by Nvidia in 2019.

In this context, ConnectX-7 provides a means to link a second GX10 directly over a 200 Gbit/s (25 GB/s) InfiniBand network, enabling performance scaling across the two systems.

There are certainly parallels with this type of technology to the time when Nvidia enabled two GPUs to work in unison using a dedicated interconnect, but the ConnectX-7 interface is a much more sophisticated option where both processing and memory can be used in collective exercise, enabling the handling of large-scale models with over 400 billion parameters. That's double the 200 billion that a single unit can cope with.

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

Mellanox does make ConnectX switches, but I’m not sure if it is possible to connect more than two GX10 via one of those. Being realistic, each system is still only capable of 200 Gbit/s communication, so adding additional nodes beyond two might offer diminishing returns. But this technology is utilised in switched fabrics for enterprise data centres and high-performance computing, and in these scenarios, the Mellanox Quantum family of InfiniBand switches supports up to 40 ports running at HDR 200 Gbit/s.

It may be that products like the GX10 will be the vanguard for the wider use and application of ConnectX technology, and a blueprint for easily expandable clusters.

However, the last aspect I looked at on the GX10 was a disappointment, and it was the only nod to upgradability that this system has, beyond adding a second machine.

On the underside of the GX10 is a small panel that can be removed to provide access to the one M.2 NVMe drive that this system supports.

In our review, the hardware was occupied by a single 2242 M.2 PCIe 4.0 1TB drive, although you can also get this system with 4TB. The fact that there wasn’t room for a 2280 drive is a shock, because that effectively limits the maximum internal storage to 4TB.

But conversely, the only other of these types of systems I’ve seen, the Acer GN100 AI Mini Workstation, has no access to the internal storage at all. So perhaps Asus Ascent GX10 owners should be thankful for small mercies.

Asus Ascent GX10: Features

  • ARM 20-core CPU
  • Grace Blackwell GB10
  • AI platforms compared

The Nvidia GB10 Grace Blackwell Superchip represents a significant leap in AI hardware, emerging from a collaborative effort between Nvidia and ARM. Its origins lie in the growing demand for specialised computing platforms capable of supporting the rapid development and deployment of artificial intelligence models. Unlike traditional x86-based systems, the GB10 is built around ARM v9.2-A architecture, featuring a combination of 20 ARM cores—specifically, 10 Cortex-X925 and 10 Cortex-A725 cores. This design choice reflects a broader industry trend towards ARM-based solutions, which offer improved efficiency and scalability for AI workloads.

The GB10’s capabilities are nothing short of remarkable. It integrates a powerful Nvidia Blackwell GPU paired with the ARM CPU, delivering up to a petaFLOP of AI performance using FP4 precision. This level of computational power is particularly suited to the training and inference of large language models (LLMs) and diffusion models, which underpin much of today’s generative AI. The system is further enhanced by 128GB of unified LPDDR5x memory, ensuring that even the most demanding AI tasks can be handled efficiently.

The GB10’s operating environment is based on Ubuntu Linux, specifically tailored with NVIDIA’s DGX OS, making it an ideal platform for developers familiar with open-source AI tools and workflows.

There is an exceptionally fine irony to this OS choice, since Nvidia’s hardly been a friend to Linux over the past three decades, and has actively obstructed its attempts to compete more widely with Microsoft Windows. If anyone doubts my opinion on the relationship between Linux and Nvidia, then search for “Linus Torvalds” and “Nvidia”. Recently, Linus has warmed to the company, but much less to Nvidia CEO Jensen Huang. And, he’s not a fan of the AI industry, which he described as "90% marketing and 10% reality".

Looking to the future, the evolution of the GB10 and similar superchips will likely be shaped by the ongoing arms race in AI hardware. As models grow ever larger and more complex, the need for even greater memory bandwidth, faster interconnects, and more efficient processing architectures will drive innovation. The modularity offered by technologies like ConnectX-7 hints at a future where AI systems can be scaled seamlessly by linking multiple nodes, enabling the handling of models with hundreds of billions of parameters.

In terms of raw AI performance, the GB10 delivers up to 1 petaFLOP at FP4 precision, which is heavily optimised for quantised AI workloads. While this is less than the multi-petaFLOP performance of NVIDIA’s flagship data centre chips (such as the Blackwell B200 or GB200), the GB10’s power efficiency is a standout. It operates at around 140W TDP, far lower than the 250W or more seen in GPUs like the RTX 5070, yet offers vastly more memory (128GB vs 12GB on the 5070). This makes the GB10 especially suitable for developers and researchers who need to work with large models locally, without the need for a full server rack.

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

While there are some other players hidden in the shadows, mostly Chinese, the key AI players are Nvidia, AMD, Google and Apple.

NVIDIA has the Blackwell B200/GB200 products for datacenter flagships, offering up to 20 petaFLOPS of sparse FP4 compute and massive HBM3e memory bandwidth. These are massively expensive enterprise products, and the GB10, by contrast, is a scaled-down, more accessible version for desktop and edge use, trading some peak performance for efficiency and compactness.

AMD's line of AI accelerators is the Instinct MI300/MI350, these are competitive in terms of raw compute and memory bandwidth, with the MI350X offering up to 288GB HBM3e and strong FP4/FP6 performance. But these don’t offer the same level of flexibility as the GB10, even if they’re better suited to interference tasks. And, the same can be said for Google TPU v6/v7, a technology that is highly efficient for large-scale inference and is optimised for Google’s own cloud and AI services.

Whereas Apple M3/M4/M5 and Edge AI Chips are optimised for on-device AI in consumer products, with impressive efficiency and integrated neural engines. However, these chips are not designed for large-scale model training or inference, and their memory and compute capabilities are far below what the GB10 offers for professional AI development.

The NVIDIA GB10 Grace Blackwell Superchip stands out as a bridge between consumer AI hardware and data centre accelerators. It offers a unique blend of high memory capacity, power efficiency, and local accessibility, making it ideal for developers and researchers who need serious AI capability without the scale or cost of a full server. While it cannot match the absolute peak performance of the largest data centre chips, its unified memory, advanced interconnects, and software support make it a compelling choice for cutting-edge AI work at the desktop.

However, that statement does assume that current AI is a path work taking.

Asus Ascent GX10: AI Reality Check

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

Looking at the specifications of the Asus Ascent GX10, it's easy to be impressed by how much computing power Asus, with the help of Nvidia, has managed to squeeze into a tiny computer, and its ability to scale.

However, there are three practical little pigs living in this AI straw house, and in this story, I’m the wolf.

Those researching AI might think I’m referring to the three AI issues that confront all public implementations. Those being algorithmic bias, lack of transparency (aka explainability), and the significant ethical/societal risks associated with the spread of misinformation. But I’m not, because these are potentially fixable to a degree.

Instead, I’m talking about the three unfixable issues with current models

Almost every AI platform is based on a concept called the Deep Neural Net, and under that are two approaches that are generally classified as LLM (Large Language Models) and Diffusion models, which are the ones that can generate images and video.

What both these sides of the Deep Neural Net coin show is a pattern-matching approach to problems, like the computer is playing a complex version of the children’s card game Snap. The results are coloured by the scale of the data and how quickly the routines and hardware platforms find the patterns.

Before IBM made computers, they sold card files, with the concept that it was quicker to navigate the cards to the information you wanted.

It’s a generalisation, but these models are purely more sophisticated versions of that, because if the pattern they’re looking for doesn’t exist in the data, then the routine can’t inspirationally create it.

To make the results seem less random, model designers have tried to specialise their AI constructs to focus on narrower criteria, but the Nirvana of AGI (Artificial General Intelligence) is that the AI should be generally applicable to almost any problem.

How this issue manifests in AI responses is that when confronted with a pattern that the routine can’t match accurately, it just offers up the partial matches it found that may or may not be related at all.

These ‘hallucinations’, as they’re often called, are a choice the model makers have between the AI admitting it has no idea what the answer is, and delivering a response that’s got a remarkably low possibility of being correct. Given that AI companies don’t like the idea of their models admitting they haven’t a clue what the answer is, hallucinations are deemed preferable.

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

Perhaps some of the problem here is not AI, but that users aren’t trained to check what the AI is producing, which isn’t entirely spurious.

The next issue is the classic ‘prompt injection’ issue, where you ask a question, and then, often based on the response, you realise you asked the wrong one, and then proceed in an entirely different direction. The AI doesn’t recognise this pivot and tries to apply its previous pattern constructions to the new problem, and becomes entirely confused.

And the final piglet, where current AI entirely falls down, might be classed as original thinking, where what the user wants is a new approach to a problem that hasn’t been documented before. What has defined humans as being especially impressive thinkers is their ability to abstract, and that is something that current AI doesn’t do, even modestly.

While prompt injection can probably be solved, the other two issues regarding generalisation and abstraction are unlikely to be fixed by the Deep Neural Net, these need a radically new approach, and ironically, not one that AI is likely to come up with.

Some of you reading this will be wondering why I’ve inserted this information into this product reveal, but the whole purpose of the Asus Ascent GX10 is to facilitate the design and testing of LLMs and Diffusion models, and at this time, these have significant limitations.

But critically, the development of the whole Deep Neural Net direction doesn’t appear to have resolution to some of the more problematic issues, which suggests it might ultimately be a dead end.

It might turn out to be useful for lots of problems, but it's not the AI we’re looking for, and the likelihood of it evolving into that true artificial intelligence is extremely low.

This is especially relevant to the Asus Ascent GX10, since it doesn’t have a practical purpose beyond the creation of models, as it’s not a PC.

These aren’t all the issues associated with AI, but they’re some of the ones that might directly impact those buying the GX10, at some point or another.

Asus Ascent GX10: Early verdict

Asus Ascent GX10 AI Supercomputer

(Image credit: Mark Pickavance)

It’s exciting to see Asus make something this radical, showing that it truly believes in a post-Windows, post-PC future where hardware is purely specified for a specific task, and in the case of the Asus Ascent GX10, that’s AI model development.

I’ve already covered the caveats regarding that subject, so for the purpose of this conclusion, let's pretend that AI is the solid bet that some think, and not an underachieving dead end that others believe.

For corporations, the cost of this hardware won’t be an issue for their IT people to experience building AI models and evaluating their worth.

The beauty of a system like the GX10 is that it’s a finite cost, unlike buying access to an AI server centre cluster, which will be an ongoing cost, and likely to become more expensive if demand is high. While the data centre still might be needed for the biggest projects, or for deployment, the GX10 does provide a first rung for any proof of concept.

However, if the AI path is not the one that is ultimately taken, this machine becomes mostly a beautifully engineered paperweight.

For more compact computing, see our guide to the best mini PCs you can buy

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Author: admin | Category: Mobile phones news | Comments: Off

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Code Vein 2 is everything I could’ve wanted from a sequel as a fan of the original game — except its dismal console performance
2:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I was unsure about action soulslike Code Vein 2 during my first six hours of play. The game promises a large open world to explore, but it’s hesitant to hand over the reins while your total playtime is still in the single digits.

Review information

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: January 29, 2026

That’s not to say it’s a slow starter, though. Code Vein 2 does a great job of steadily introducing you to its new and overhauled gameplay systems in those opening hours. And overall, this is a much more confident game than its 2019 prequel.

The original Code Vein, which I’m nonetheless a fan of, was painfully linear (outside of one comically labyrinthine level about halfway through) by soulslike standards, had fairly one-note characters, and a difficulty that was more rollercoaster than curve.

Code Vein 2 comes seven years later and is a vast improvement on almost all fronts. It presents a world, story, and characters I couldn’t help but fall in love with. The open world, once it does truly open up, is wonderful to explore; packed with things to find and secrets to uncover without feeling overwhelming. I adore the new Blood Code system, too, which makes it incredibly easy and riskless to try out new weapons, abilities, and builds.

If you generally enjoy soulslikes, including Lies of P or the Nioh series - or if you were a fan of the original Code Vein - then Code Vein 2 gets an easy recommendation from me. Some of the original game’s problems do persist here, though. Namely, a lack of enemy and boss variety, some rather samey dungeon design, and a bit of a difficulty trench that makes much of the mid-game pretty breezy.

However, these issues pale in comparison to my main bugbear with Code Vein 2. Its performance on console needs some serious work, with the game often struggling to meet even 30 frames per second (fps) in the larger outdoor environments. There’s also little difference between the two console performance options; neither offers a particularly stable play experience.

If Bandai Namco is able to rectify this through post-game support, however (and there will likely be a good amount of it with an expansion set to release this year), then Code Vein 2 has a chance of becoming one of the best soulslike games of recent years. After all, the ingredients are already here.

The end of the world as we know it

A boss enemy in Code Vein 2, wielding a large greatsword.

(Image credit: Bandai Namco)

If you’re new to the series, fear not. Code Vein 2’s story is, by and large, a separate entity from that of the first game. While some terminology and lore tidbits do cross over, the original is certainly not required reading in order to enjoy this sequel.

Best bit

The player character in Code Vein 2, about to perform a claw-like attack with their Jail weapon.

(Image credit: Bandai Namco)

I love what the team has done with the Blood Code system in Code Vein 2. Effectively, templates for your desired build make experimenting with a bunch of different weapon types, skills, and boosters a delightfully simple process; no need for tedious stat reallocations here. Though I will say, an option to save loadouts would’ve been nice.

It does begin in a similar manner, though. The player character, having recently died, is resurrected as a revenant hunter. From your base of operations, MagMell, you’re tasked with slaying five heroes of old in order to prevent an imminent calamity.

It’s not as simple as just rocking up to their door and demanding a fight, though. You’ll first need to procure a key - a resonant object that played an important part in any given hero’s life - to release them from dormancy. To do so, you’ll travel back in time to the hero’s eras not only to explore their regions on the world map, but also to get to know them intimately and help them solve the crises of their time.

It’s a brilliant narrative hook. The heroes are all incredibly likable characters. Befriending and forming bonds with them in the past, only to have to put them down in their boss forms in the present, always left me feeling a little saddened. It was enough of a hook to get me to keep playing, especially as side quests involving the heroes can help them come to terms with past regrets and put a more positive spin on their fates in the future.

Full kit

The player character wields a sword in Code Vein 2's Sunken City area.

(Image credit: Bandai Namco)

Code Vein 2 puts player expression at the forefront. Like the first game, you’ll start with a fantastic, in-depth character creator, and it’s even better in the sequel. You can customize your character to a pretty granular degree, from clothing and accessories to hair highlights and even how light bounces off their eyes.

I’m not ashamed to admit I spent a whole hour making my hunter, and to some, that’s probably no time at all, given the options on offer. You can fully change your appearance at MagMell at any time, too, if you ever want to make adjustments both small and large.

There’s a healthy amount of weapon types, too, from massive axes and hammers to hit-and-run mid-range options like bayonets and rune blades. In addition to standard weapons, there are plenty of armaments to supplement your build, also. Formae, for example, come in offensive and defensive varieties. There aren’t a terrible amount of these in the game, but they do offer you options for ranged attacks, shields, evasion, and more.

Then there’s the Jails, supplementary weapons that you’ll use to drain essence from enemies to restore the Ichor you need to spend on skills. You can assign four skills to a weapon, and they come in the form of offensive maneuvers or support spells. Learning how and when to use skills in battle is essential in Code Vein 2, and using them in tandem with your regular attacks and your Jail offers a pretty satisfying combat loop.

Code of conduct

Code Vein 2's protagonist and Lou back to back.

(Image credit: Bandai Namco)

The Blood Code system returns in Code Vein 2, and they’ve been significantly overhauled here.

Put simply, a Blood Code is essentially a template for your desired build. Individual Blood Codes have their own spread of stats baked in (you can level up your character, but like in the first game, this is a general increase to health, attack power, and the like). This lets you best take advantage of different types of weapons and playstyle-altering boosters.

It’s a novel idea, and one I think works well here. Blood Codes mean that you don’t have to lock yourself into any one type of playstyle, like you might have to in the likes of Elden Ring or Lies of P, before having access to stat reallocation in those games.

Not liking the heavy strength-based playstyle? Swap out your Blood Code for something Dexterity or spell-focused. In terms of builds, you’re really only limited by weapon upgrade materials, which are plentiful out on the world map and can be found easily via exploration. You’re also actively incentivized to try out several Blood Codes, as maxing out familiarity with them will reward you with unique and powerful boosters, which are similar to Elden Ring’s talismans (or Dark Souls’ rings).

Blood Codes also feature the 'Burden' system. Weapons and other equipment will contribute to this burden, and your Blood Code's stats are effectively the amount of 'weight' that can be applied to them. If you're under the stat burden, you'll gain various benefits, while going over will incur penalties. Overburdened Vitality, for example, will lower your dodge efficiency under a certain health threshold.

With friends like these

Code Vein 2's Josee Anjou, one of the player character's partners, wielding a huge greatsword, sporting a metallic eyepatch and bright red hair.

(Image credit: Bandai Namco)

Rounding out combat in Code Vein 2 are your partners, with whom you can explore the open world. You can choose which partner to take with you at any Mistle (that’s Code Vein’s version of checkpoints/bonfires), and they offer varying stats and perks based on their own playstyles and personality.

Partners are a fantastic system, too, and offer something of a stealth difficulty option, of sorts. Your partner can fight alongside you, for one, handy when you need a distraction when facing multiple enemies. Alternatively, you can ‘assimilate’ your partner, absorbing them into your Jail, giving you noticeable stat boosts and increased power. This is incredibly useful during boss fights, especially if you’re confident going one-on-one with Code Vein 2’s most challenging foes.

Speaking of challenge, one complaint I have is that, like the first game, difficulty is a bit all over the place. I greatly struggled in the first 10 or so hours of play. Enemies have incredibly high poise, rarely staggering from even heavier-hitting attacks. Most can hit like a truck, too, leading to some growing pains as you’re finding your feet in the early game.

However, once you’ve got some solid upgrades behind you - be that a powerful new weapon or Blood Code - things start to become significantly easier. The first major boss was quite the gatekeeper for me, and certainly the one I struggled most with in the entire playthrough.

After this, while the game wasn’t necessarily any easier on paper, I’d earned enough upgrades through thorough exploration that few areas, enemies, and even bosses gave me any trouble whatsoever. In fact, it wasn’t until the last couple of late-game dungeons that difficulty shot right back up, honestly feeling a little over-tuned.

Code Vein 2 has a bit of a difficulty trough, then. The game is bookended on either side by significant challenges, but you’ll likely breeze through a good three-quarters of the game’s overall content. Enemy and boss variety is pretty lacking, too, meaning you’ll quickly learn the ins and outs of most enemy types before the halfway mark. That’s definitely a shame, especially as the world presented in Code Vein 2 is otherwise incredibly creative, with some truly astounding boss designs.

The frontier wasn't built in a day

The protagonist and Lou fight a colossal enemy in Code Vein 2. It wields a large bell as a weapon.

(Image credit: Bandai Namco)

Overall, I love Code Vein 2, but there was one major aspect of the game that often prevented me from enjoying it fully. Performance on console (at least on PS5, where I reviewed the game) is frankly abysmal.

While interior locations run well enough, often maintaining the 60fps target, things plummet in the larger outdoor environments. There is a ton of environmental clutter, from rubble and foliage to abundant particle effects, which certainly doesn’t help. But even the act of swinging the camera around can cause the frame rate to chug uncomfortably. It can be a nightmare against bosses, too, with some of the flashier attacks resulting in a notable decrease in overall performance.

In short, it’s a mess. It’s something that I hope Bandai Namco can address post-launch, as Code Vein 2 is an otherwise brilliant game, unfortunately hampered all too often by poor performance.

Should I play Code Vein 2?

Play it if...

You saw the first game’s potential
If you liked the original Code Vein, then I simply can’t recommend the sequel enough. Code Vein 2 refines many systems found in that first game, and (performance hitches aside) offers a successful shift to an open-world format.

You struggle with character builds
The Blood Code system in Code Vein 2 is excellent. It lets players instantaneously change playstyles with no penalty whatsoever. This is a game that strongly encourages experimentation and never punishes you for playing around with certain stats.

You love character creation
I have a real soft spot for character creators in games, and Code Vein 2 offers one of the best I’ve seen in years. Clothing, markings, hair length, highlights, accessories (and even granular placement of said accessories), and so much more mean you could potentially spend hours crafting your perfect hunter.

Don't play it if...

You were expecting a massive challenge
There’s some friction in the early and late game, but by and large, Code Vein 2 isn’t particularly challenging. I managed to beat most bosses in a handful of attempts at most. New Game Plus does exist for those seeking greater challenges on repeat playthroughs, but I think the game could do with more challenging options in general. Maybe post-release?

Performance is paramount to you
At launch, Code Vein 2 is poorly optimized, at least for console players. Poor framerates and soupy visuals often brought on by overworked dynamic resolution, lead to a pretty uncomfortable and unenjoyable experience at times.

Accessibility

There aren’t many dedicated accessibility options in Code Vein 2 at launch. The game does feature fully remappable controls, though, and decent subtitles support that lets you adjust size, background opacity, and speaker identity.

How I reviewed Code Vein 2

My playthrough of Code Vein 2 lasted around 42 hours. This was near enough a 100% completion run, tackling all main and side quest content. In that time, I fully upgraded several weapons, Blood Codes, and Jails, and was able to craft some seriously powerful builds.

I’ll definitely be looking at a New Game Plus run close to when the planned DLC drops later this year. I played the game on PlayStation 5 with the DualSense Wireless Controller, on an LG CX OLED TV.

First reviewed January 2026

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I tested the world’s fastest 12mm lens – should you buy the Sigma 12mm f/1.4 DC | C lens?
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Sigma 12mm f/1.4 DC | C: One-minute review

The Sigma 12mm f/1.4 DC | C is the latest, and widest, lens to join Sigma’s comprehensive list of primes with a fast f/1.4 maximum aperture, complimenting the 16mm, 23mm, 30mm and 56mm f/1.4 primes in its Contemporary range.

All five f/1.4 primes are specifically designed for mirrorless APS-C cameras, and as such are small and portable. The Sigma 12mm f/1.4 DC | C is available for Sony E and Fujifilm X, but also for Canon RF, with the brand now opening up to third-party lenses with autofocus on its APS-C cameras.

Dan Mold shooting outdoors holding a Sony a6700 body with a Sigma 12mm f/1.4 DC | C lens attached to it with his eye to the camera viewfinder

With a weight of just 225g and measuring 69.4mm long, the Sigma 12mm f/1.4 DC | C lens is beautifully sleek, and works brilliantly with small APS-C mirrorless camera bodies (Image credit: Future / Dan Mold)

Speaking of mount options, on Sony E and Fujifilm X bodies with a 1.5x sensor crop the 12mm lens behaves more like an 18mm focal length (full-frame equivalent), whereas on Canon APS-C mirrorless cameras with a 1.6x crop factor it will feel a little more zoomed in, and behave more like a 19mm focal length.

So if you own one of these APS-C mirrorless camera bodies should you run out to buy the Sigma 12mm prime? Well, it's not the widest prime on the market – that title goes to the Sony 11mm f/1.8. However, if you don't mind it being a little more zoomed in at 12mm, and prefer the brighter f/1.4 maximum aperture, then it's an absolute no-brainer.

If your budget can't quite stretch to the Sigma 12mm, or you shoot on Sony mirrorless, then you'll want to see what other options are available for you below.

Sigma 12mm f/1.4 DC | C: Price and availability

  • Priced at $579 / £519 / AU$1,000
  • Lens hood included
  • Announced August 2025

Sigma announced the 12mm f/1.4 DC | C on August 19 2025, and it started shipping later in September.

It's available for Sony E, Fujifilm X, Canon RF mounts and costs $579 / £519 / AU$1,000. To put that into context, its rivals are the Sony E 11mm f/1.8, which costs $699 / £477 / AU$799, the Viltrox AF 13mm f/1.4 STM, which costs $429 / £440 / AU$624, and the Samyang AF 12mm f/2, which retails for $499 / £348 / AU$598.

While it can’t match the Sony’s wide focal length, it does offer a great balance of a still very wide 12mm focal length and that super-wide f/1.4 aperture, all wrapped up in a very small and portable package.

It's a little more expensive than the Viltrox and Samyang offerings, so those on tighter budgets may prefer to save money and miss out on the better features found in the Sigma 12mm. Sony users will be faced with a tougher choice, as they'll have to also weigh up the Sony E 11mm f/1.8, which has a wider focal length at the cost of a slower maximum aperture.

For me, the Sigma 12mm f/1.4 DC | C lens would have been even better value for money if it had included an iris ring lock and MF/AF switch on the barrel, though I think for most people these will be minor gripes in an otherwise stellar lens that combines brilliant portability with great image quality and a super-fast and wide aperture and focal length.

Sigma 12mm f/1.4 DC | C: specs

Sigma 12mm f/1.4 DC specs

Type:

Wide-angle prime

Mount:

Sony E, Fujifilm X, Canon RF

Sensor:

APS-C

Focal length:

12mm (18mm effective on Fujifilm & Sony, 19.2mm on Canon RF)

Max aperture:

f/1.4

Minimum focus:

0.17m

Filter size:

62mm

Dimensions:

68 x 69.4mm

Weight:

7.9oz / 225g

Sigma 12mm f/1.4 DC | C: Design

  • Some level of weather-sealing that's usually reserved for more premium Art lenses
  • Very lightweight at 7.9oz / 225g
  • Sony and Fujifilm versions have an iris ring, while Canon version has a Control Ring

The Sigma 12mm f/1.4 DC | C is perfectly small and portable, with super-sleek dimensions of 68 x 68.4mm and a weight of just 225g, which makes it well matched with the smaller APS-C bodies it’s designed to be used with. You can also use it on a full-frame camera, but you’ll need to use the camera's APS-C crop mode to accommodate the smaller imaging circle this lens produces.

With not a lot of lens barrel to play with, the exterior design has been kept simple, with just an electronic fly-by-wire focus ring and also an iris ring to control the aperture – the latter is a ‘Control’ ring on Canon RF cameras, which can be assigned to a range of functions, including, but not limited to, aperture.

There are, however, no switches on the barrel itself, which means you’ll need to dive into the menus to switch between AF and MF. There’s also no switch to lock the iris ring in its ‘A’ mode to prevent it from slipping, and the iris ring is also clicked, with no way to switch it over to a de-clicked mode – two features which I’ve become accustomed to after using Sigma Art lenses such as the 135mm and 17-40mm. While not a dealbreaker by any means, these would have been welcome inclusions here.

Sigma 12mm f/1.4 DC | C lens shoot outdoors on a metal table

The Sigma 12mm f/1.4 DC | C features an iris control ring, though this is replaced by a Control Ring on the Canon edition (Image credit: Future / Dan Mold)

Inside, the lens is constructed from 14 elements in 12 groups, and includes three aspherical elements, plus two SLD (Special Low Dispersion) elements.

It has a rounded 9-bladed aperture design which can be opened as wide as f/1.4 or closed to f/16. The minimum focus distance is also just 17.2cm, so close-up shots with blurry backgrounds are very possible (see my test shots in the Performance section).

On the front of the lens is a filter thread which takes 62mm screw-in filters. A LH652-01 petal lens hood is included, which is equally as petite as the lens itself, and helps to block out stray light rays to reduce flare.

Sigma 12mm f/1.4 DC | C lens shoot outdoors on a metal table

A weather seal around the lens mount indicates some level of protection from the elements, though it's not as comprehensive as found on Sigma's Art line of lenses (Image credit: Future / Dan Mold)

The front element also has a water- and oil-repellent coating that compliments the dust and splashproof design of the lens. Sigma’s more budget-friendly line of Contemporary lenses don’t usually get the weather-sealed treatment, but this 12mm is somewhat protected, as it has a rubber gasket around the rear lens mount.

The lens is as fast as or faster than its main competition, including the Sony E 11mm f/1.8, Viltrox 13mm f/1.4 and Samyang 12mm f/2, though it’s not quite as wide-angle as the Sony model. It’s also the most expensive of the pack – more than twice the price of the Samyang. It’s similar in size and weight to the Samyang and Sony, though the Viltrox model is notably larger and heavier. However, if the speed of the faster aperture or shallow depth of field are your priority and money is no object then the Sigma is definitely one to consider.

Sigma 12mm f/1.4 DC | C: Performance

  • Very small and portable
  • Bright f/1.4 maximum aperture makes it a beast for low-light shots
  • Sharp details and smooth bokeh
  • No switches on lens barrel, making it a little difficult to switch settings

I was able to test the Sigma 12mm f/1.4 DC on both an APS-C Sony A6700 and full-frame Sony A7R IV in crop mode, both of which delivered images around 26MP.

Autofocus was fast and reliable – it took a brief moment to lock on but was overall impressively fast and quiet. Sigma claims the stepping motor delivers ‘minimal’ focus breathing, and in my testing I would have to agree. The autofocus was also accurate when locking on to subjects with low contrast, and it kept up well with the Sony A6700’s subject-detection and tracking, too.

It would have been nice if the lens featured optical image stabilization; however this wasn’t too much of an issue, considering most modern mirrorless cameras have sensor-based IBIS and you also have that super-wide f/1.4 maximum aperture, so you rarely capture shaky shots or footage. Many low-light shots. such as traffic trails or astrophotography. also require a tripod, so the lack of optical image stabilization for these types of shots isn't an issue.

Image quality was overall impressive, with decent center sharpness from the get-go, though that super-wide f/1.4 aperture did contribute to a little softness around the edges and corners, but these areas became sharp very quickly by f/2.8. The corners were also quite dark in the raw and JPEG files, though again this was remedied by f/2.8, and this vignetting is easily fixed in post-production.

The in-camera lens correction profiles did a good job at creating sharp and mostly distortion-free photos. There was also impressively virtually no chromatic aberration, and the lens handled flare when shooting towards the sun very well.

As is to be expected from a lens with such an extreme wide-angle focal length, Sigma’s 12mm does show some signs of barrel distortion around the edges, but this is by no means fisheye, and is overall it's very well handled. Straight lines of buildings do tend to bow a little when shot from up close, so if buildings and architecture is the top of your mind you’ll almost certainly be better off with a tilt-shift lens. Aiming the lens up at buildings exaggerates the barrel distortion the most.

However, for an everyday walkabout lens for city shots it’s a great choice. While perhaps not the best option for exterior architecture, it would be a fantastic lens for interiors, where the wide focal length will help you squeeze more of small spaces into the frame, and its bright f/1.4 aperture will help you get good results even in dark interior spaces.

Should you buy the Sigma 12mm f/1.4 DC | C?

Buy it if...

You own a Sony E, Fujifilm X or Canon RF APS-C body

The Sigma 12mm f/1.4 is small, and pairs perfectly with smaller APS-C bodies

You need a fast wide-angle prime

This Sigma lens is the fastest wide-angle prime for APS-C bodies on the market, with an f/1.4 maximum aperture

You want to blur backgrounds

With its f/1.4 maximum aperture you can get up close and personal to your subjects, and throw backgrounds into a blur with a shallow depth of field easily

Don't buy it if...

You need the versatility of a zoom

If you don't want to be stuck at just one focal length you'll likely be better off with a zoom lens that gives you more options, though this will likely have a slower max aperture

You're on a budget

The Sigma 12mm f/1.4 is the most expensive of its rivals, which include the Sony E 11mm f/1.8, Viltrox AF 13mm f/1.4 STM and Samyang AF 12mm f/2, and while it can’t match the Sony’s wide focal length it does offer a great balance of a still very wide 12mm focal length, and that super-wide f/1.4 aperture

You like to change settings quickly

With no physical switches for AF/MF on the lens barrel it can be a slow process to change settings in the camera menu. There's also no lock on the iris ring, which means it can frustratingly be knocked out of position easily.View Deal

How I tested the Sigma 12mm f/1.4 DC | C

  • I used the lens extensively for a month, shooting around busy cities in both during the day and at night
  • I paired it with the Sony a6700 APS-C body as well as a Sony a7R IV full-frame body in crop mode
  • I took wide-angle shots of cities, sunsets, low-light scenes, starscapes, and more

I got hold of the Sigma 12mm f/1.4 DC | C and Sony A7R IV and A6700 bodies for a month to give the lens a thorough testing over an extended period.

Due to its small size and portability the lens quickly became my go-to option when I needed to bring a camera with me for days out around cities such as London, where I shot everything from landscapes to cityscapes, sunsets, astro and still life.

I took a range of pictures with in-camera lens corrections enabled, and also turned off to see the comparison. I shot in raw and JPEG formats, and shot at all of the various apertures to gauge how things like corner sharpness and vignetting changed throughout the aperture range.

  • First reviewed January 2026
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