Organizer
Gadget news
Poco C85x debuts with 6,300 mAh battery and Dimensity 6300
12:25 pm | March 10, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Poco C85x is the latest entry in the Poco C-series, and it brings a massive 6,300 mAh battery alongside a compelling starting price of INR 10,999 in India. The device is built around a 6.9-inch HD+ 120Hz IPS LCD with a notch cutout for the 8MP selfie camera. You also get a single 32MP main cam around the back alongside an unspecified auxiliary lens. Poco C85x The C85X is equipped with MediaTek’s Dimensity 6300 just like the regular Poco C85 and paired with 4GB RAM alongside 64/128GB storage, which is expandable via the onboard microSDXC card slot. Poco C85x's key...

Poco C85x debuts with 6,300 mAh battery and Dimensity 6300
12:25 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Poco C85x is the latest entry in the Poco C-series, and it brings a massive 6,300 mAh battery alongside a compelling starting price of INR 10,999 in India. The device is built around a 6.9-inch HD+ 120Hz IPS LCD with a notch cutout for the 8MP selfie camera. You also get a single 32MP main cam around the back alongside an unspecified auxiliary lens. Poco C85x The C85X is equipped with MediaTek’s Dimensity 6300 just like the regular Poco C85 and paired with 4GB RAM alongside 64/128GB storage, which is expandable via the onboard microSDXC card slot. Poco C85x's key...

GreedFall: The Dying World sets sail with confidence before sinking beneath an ocean of bad ideas and even poorer execution
12:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The original GreedFall was something of a balm for people starving for a particular flavor of sub-BioWare action role-playing games (RPGs) - games about reading lore codices and speaking to party members about their unresolved family drama.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: March 12, 2026

True to form for veteran “Temu versions of bigger RPGs” developer Spiders, it played like an earnest if haphazard version of The Witcher 2. GreedFall: The Dying World - no longer named GreedFall 2 to clarify its position as a prequel to the original - instead attempts to channel the spirit of classic late 90s or early 00s PC games as it becomes a real-time-with-pause tactical RPG.The other big shift is in your perspective: the original game cast you as a member of a noble house from a Europe-inspired industrialised nation, as it’s in the middle of colonising a new world of feather-wearing, magic-infused natives with a culture built out of thoughtlessly mashed together indigenous stereotypes. Presumably in response to criticism of their poorly handled parable of the colonisation of North America, Spiders has taken the bafflingly ill-advised decision to make it all an allegory for the transatlantic slave trade instead.

Troubled waters

A GreedFall: The Dying World screenshot showing third-person exploration in its fantasy world.

(Image credit: Nacon)

In The Dying World, you play as a member of a tribe indigenous to the fantasy island of Teer Fradee who is quickly ripped from their home by soldiers and shipped to the mainland in a prison ship. It’s a bold opening for a developer that doesn’t have a great track record for handling this sort of thing with any degree of sensitivity or consideration.Luckily, creative cowardice wins out, and you are immediately sprung from prison by a woman who is really very sorry about her job being to help ships bring back captured natives for cultish human experimentation. The rest of the game feels very much like a tour of apologism, as we find out that it’s actually only a few bad apples - and not the entire colonial apparatus - that has a penchant for human slavery and torture. It’s a shame how familiar things are, how quickly the player character becomes second fiddle to more traditional RPG stories starring your roster of deeply uninteresting party members. There is no opportunity for righteous fury at what all of these people have been doing to your homeland. You can’t go on a revenge rampage. You can’t assassinate business leaders. You just stumble along, being helpful and small while hoping someone in a position of power feels enough remorse to assist you in rescuing other captured natives or find a way home. The best you can hope for is for some official to possibly consider, maybe one day, looking into the whole slavery business.

A GreedFall: The Dying World screenshot showing some of the combat from a top-down perspective. The player is aiming an attack.

(Image credit: Nacon)

The lack of player agency can sometimes reach comical levels; you would think a party member becoming a captain of her own massive ship would be a solid ticket back home for the island natives. Raising it as a possibility makes the rest of the party act as if you’re being completely unreasonable to demand such an expensive and time-consuming diversion. It makes far more sense to help everyone else with whatever lingering lifelong mission they’ve been on first. It’s a bizarre decision for the studio to double down on the biggest weakness of the original game and flub the blank slate they had given themselves. There’s a game about a cool pirate lady going on adventures that they could have made, away from the baggage of the bad ideas they’d had. They’ve ended up with the worst of both worlds, lacking the conviction to focus on the indigenous storyline but also tarnishing the attempt to make a fun RPG about finding lost treasure and killing inexplicable packs of rabid monkeys in the countryside.

The trying world

A GreedFall: The Dying World screenshot showing the game's map screen.

(Image credit: Nacon)

The combat is also a step back. With GreedFall and Steelrising, it felt like Spiders had finally settled into a comfortable place with its attempts at real-time, vaguely soulslike combat. Here, it has looked at the success of Baldur’s Gate 3 and the rest of the computer role-playing game (CRPG) revival, and tried something more tactical - ending up with a system very close to Dragon Age: Origins. Exploration is done via a traditional third-person camera, but at the press of a button, the camera pulls out to an almost isometric view, and time freezes - allowing you to get a handle on the details of each foe, queue up individual actions for each party member, and position them for defensive or offensive purposes. Unpausing keeps you in the tactical view, letting you monitor how things play out and decide when you need to pause again and adapt to the battle as it unfolds. Not that you’ll ever be really surprised by anything. Most encounters play out the same way; the same way they do in most CRPGs - sending out a tank to draw enemy attention away from your preferred assortment of spell casters, archers and thieves who all chip away at enemy defences or hit them with afflictions or cast favourable buffs on the tank. Sometimes there’ll be an explosive barrel.It works fine. The studio has done a genuinely commendable job at mapping this sort of thing onto a console controller - you never feel like you’re struggling against the absence of a scroll wheel or a keyboard. You might find yourself struggling to stay engaged in your third, drawn-out battle against a dozen rabid monkeys in a row - as you find yourself pausing and pausing to carry out the same tried and tested tactics you’ve been relying on for 20 hours. Outside of a few standout bosses, the game rarely throws you a curveball or forces you to think outside of the box.

A GreedFall: The Dying World screenshot showing the beginning of a combat encounter in some ancient ruins.

(Image credit: Nacon)

Fortunately, The Dying World features some robust difficulty and control options - letting you do everything from making it so that a single badly timed or placed spell can result in wiping out your own party or turning the game into a third-person autobattler with infinite health. If the combat ever starts to feel like a slog, you can essentially make it play itself while you enjoy exploring the world or furthering the narrative. Or if you prefer to turn it into something like a 90s computer classic, you could play the entire thing like it’s a real-time strategy with a fixed isometric camera as you click your way around the environment.As a Spiders fan in general, this is ultimately a deeply frustrating experience. There’s a lot to be appreciated here. The towns and cities of the continent are a densely packed delight to explore, once you’re finally given the freedom to do so. There’s a calming quality to being able to sit back and consider your options as you look down on the battlefield. But there’s only so long you can spend clicking on the same combination of skill icons in battles that all overstay their welcome. Only so many times you can grimace as the writing constantly trips over itself. It’s heart breaking to say, given the effort involved - and knowing there’s a strong likelihood this could be Spiders’ swansong - but this is a world they should have let this world die in peace.

Should I play GreedFall: The Dying World?

Play it if...

You enjoy comparing trousers
While GreedFall: The Dying World's encounters leave much to be desired, preparing for them is deeply satisfying if you're the type of person who likes pouring over the statistical details of every item of clothing equipped on your party members. There's a steady trickle of loot to sort through, and all of it is reflected visually, so you'll be agonizing between form and function.

You like looking at cobblestones and trees
The world might be dying, but it's very nice to look at. It takes too long to reach the point where you can freely explore the towns of the continent, but once you do, you'll find they're oozing with detail and atmosphere. Each nation feels genuinely distinct in terms of architecture and personality, while feeling grounded in the same world.

Don't play it if...

You like well thought-out fantasy settings
Focusing on the already poorly conceived and broadly drawn native culture of the original is a perplexing, unforced error. What could have been a course correction only leads to more missteps, as every hour sees some plot beat or piece of dialogue that will make any player who is culturally or historically sensitive suck air through their teeth and tug at their collar.

You are hoping to show off your tactical genius
GreedFall: The Dying World's more complex combat ends up feeling like a tedious slog rather than a true test of your intelligence. Most builds don't feel particularly unique or interesting, offering nothing you haven't seen a thousand times already. All you can really do is shovel in some artificial difficulty in the form of damage modifiers or friendly fire, which grates very quickly.

Accessibility features

The game lets you change a variety of aspects of combat to taste, from friendly or enemy damage levels to when the game pauses automatically or how the camera reacts in certain contexts. You can determine how much autonomy your party members have during a fight. There are three presets available, which offer different ways to experience and engage with combat, from minimal to exact. Subtitle options are limited to one background and three sizes, but there are no colourblind settings. Commendably, they have included something that every video game should release with - an Infinite Health toggle switch in the options menu.

How I reviewed GreedFall: The Dying World

I played through the main storyline and the major companion quests of Greedfall: The Dying World for over 40 hours on a stock PlayStation 5 hooked up to a 50” OLED TV. The HDR really shows off the wide range of deep, rich browns and reds that make up the towns and forests you’ll be spending your time in. I played using the Quality Mode, which caps the FPS at 30 frames per second (fps) - which I found had little impact on the tactical combat. The Performance Mode caps at 60, but the significant reduction in resolution makes the detailed environments appear fuzzy and cluttered. First reviewed March 2026

Xiaomi Pad 8 with Snapdragon 8s Gen 4 makes its way to India
10:45 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The Xiaomi Pad 8 was initially scheduled to launch in India alongside the Xiaomi 17 series on March 11, but the company moved the launch up by a day. The tablet is now available for purchase in India and is identical to the version sold in China. In India, the Xiaomi Pad 8 is priced at INR 33,999 ($370) for the 8GB/128GB variant, while the 12GB/256GB model costs INR 36,999 ($400). The tablet will be offered in Graphite Gray and Titanium Blue color options, with sales set to begin on March 17. There’s also a Nano Texture display variant of the tablet, which is priced at INR 38,999...

Xiaomi Pad 8 with Snapdragon 8s Gen 4 makes its way to India
10:45 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

The Xiaomi Pad 8 was initially scheduled to launch in India alongside the Xiaomi 17 series on March 11, but the company moved the launch up by a day. The tablet is now available for purchase in India and is identical to the version sold in China. In India, the Xiaomi Pad 8 is priced at INR 33,999 ($370) for the 8GB/128GB variant, while the 12GB/256GB model costs INR 36,999 ($400). The tablet will be offered in Graphite Gray and Titanium Blue color options, with sales set to begin on March 17. There’s also a Nano Texture display variant of the tablet, which is priced at INR 38,999...

Realme unveils budget Note 80 with 6.74-inch display, 6,300mAh battery
9:30 am |

Author: admin | Category: Mobile phones news | Comments: Off

Realme has introduced a new budget phone called the Note 80 in select Southeast Asian markets. The phone is powered by a Unisoc chipset and features a single rear camera and an LCD display. The Realme Note 80 sports a 6.74-inch LCD display with HD+ resolution and a 90Hz refresh rate. The panel supports up to 563 nits of peak brightness in high brightness mode and offers a 180Hz touch sampling rate. It is powered by a Unisoc T7250 chipset that features a Mali G57 GPU. The SoC is coupled with up to 4GB of LPDDR4X RAM and 128GB of EMMC 5.1 internal storage. The phone also supports a...

Realme unveils budget Note 80 with 6.74-inch display, 6,300mAh battery
9:30 am |

Author: admin | Category: Mobile phones news | Comments: Off

Realme has introduced a new budget phone called the Note 80 in select Southeast Asian markets. The phone is powered by a Unisoc chipset and features a single rear camera and an LCD display. The Realme Note 80 sports a 6.74-inch LCD display with HD+ resolution and a 90Hz refresh rate. The panel supports up to 563 nits of peak brightness in high brightness mode and offers a 180Hz touch sampling rate. It is powered by a Unisoc T7250 chipset that features a Mali G57 GPU. The SoC is coupled with up to 4GB of LPDDR4X RAM and 128GB of EMMC 5.1 internal storage. The phone also supports a...

vivo X300 Ultra’s ultrawide camera specs revealed
8:30 am |

Author: admin | Category: Mobile phones news | Comments: Off

vivo has been slowly unveiling details about the upcoming X300 Ultra, sharing new information about the phone every other day. The company recently shared information about the phone’s main rear camera and telephoto unit, and the latest teaser now highlights its ultrawide camera. Han Boxiao, vivo’s Product Manager, has shared an image revealing the internal layout of the X300 Ultra’s rear camera system, confirming that the phone will feature a 50MP ultrawide camera. The ultrawide unit uses the Sony LYTIA-818 sensor that offers a large 1/1.28-inch sensor size. It is also said to...

Oppo Watch X3 teaser campaign reveals all colors, launch date too
7:01 am |

Author: admin | Category: Mobile phones news | Comments: Off

Oppo is officially unveiling the Find N6 on March 17, and alongside the foldable smartphone we're also getting a new smartwatch, namely the Oppo Watch X3. This will be the successor to the Oppo Watch X2, of course, which launched back in February of last year. Now, Oppo has published a teaser video for the upcoming smartwatch in China, here it is for your viewing pleasure. The teaser shows a rotating crown, a button, an interesting band (an orange one, of course) which looks like it's made from rubber or silicone but is adjustable by using removable links. It's certainly a unique...

New rumor claims the iPhone Fold will have a different name
5:03 am |

Author: admin | Category: Mobile phones news | Comments: Off

Apple's first foldable smartphone has been widely rumored to arrive this fall alongside the iPhone 18 Pro and iPhone 18 Pro Max, after many, many years of speculation about it. One bit that we are inevitably still speculating about is the device's name. We've been calling it iPhone Fold, but a new rumor out of China today claims it will actually be called iPhone Ultra. Not just that, but it will be part of a trio of Ultra-branded products that Apple is going to unveil later this year - the iPhone Ultra, the AirPods Ultra, and the MacBook Ultra. The iPhone Ultra will allegedly start...

« Previous PageNext Page »