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DJI Osmo Mobile 8 announced with 360-degree panning, improved tracking
2:52 pm | October 23, 2025

Author: admin | Category: Mobile phones news | Comments: Off

DJI has unveiled a new smartphone gimbal that offers several new features, including the ability to directly connect to a phone and a new tracking module. The gimbal is currently available for purchase in China. The DJI Osmo Mobile 8 comes with the company’s 3-axis gimbal stabilization technology, but now offers 360-degree unlimited horizontal rotation. It allows users to capture smooth panoramic 360 photos and videos even when tracking a subject. It also comes with a built-in extension rod that enables it to tilt the gimbal forward to capture low-angle shots. The Osmo Mobile 8...

Sony Xperia 1 VI now receiving Android 16
1:31 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Sony’s yesteryear flagship – the Xperia 1 VI is now finally receiving its stable Android 16 update. Users across European markets, including the UK, are now receiving the Android 16 update, which features the 69.2.A.2.30 build number and comes in at 850MB. This is the second major update for the Xperia 1 VI, following its Android 15 update from last year. The device is scheduled to receive one more update according to Sony’s promise from its launch. [#InlinePriceWidget, 13003,1#] In usual Sony fashion, the update screen does not bring a detailed changelog. Users can expect...

Bezel-less iPhone, flip model to launch by 2028, claims rumor
12:39 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Apple has yet to enter the foldable smartphone market, but reports suggest the company could debut its first model, the iPhone Fold, by the end of 2026. Now, a new rumor claims that Apple will launch new form factors in 2027 and 2028. The iPhone Fold will feature a book-shaped design with an LTPO+ flexible OLED panel that will roughly be the size of the iPad mini. It will use a glass mid frame to minimize wrinkles, as per the rumor. Apple will then launch a bezel-free iPhone in 2027 that will use four-edge bending OLED. It will also get a ‘Crater diffusion layer’ that is said to...

Honor Magic8 series goes on open sale in China
11:52 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Following their announcement last week, Honor has officially kicked off open sales for its Magic8 and Magic8 Pro flagships in China. Both phones bring the Snapdragon 8 Elite Gen 5 chip, capable triple cameras and 7,000mAh Si/C batteries. Honor Magic8 Pro (left) and Honor Magic8 (right) The pair is now available from Honor’s official webstore as well as partnering retailers, and we’ve rounded up their prices below. Configuration Honor Magic8 Honor Magic8 Pro 12GB/256GB CNY 4,499 ($630) CNY 5,699 ($800) 12GB/512GB ...

I tried the Fujifilm X-T30 III and tiny new kit lens, and the retro pairing are a great pick for beginner photographers
8:00 am |

Author: admin | Category: Cameras Computers Gadgets Mirrorless Cameras | Comments: Off

Fujifilm X-T30 III: two-minute review

Fujifilm has updated its beginner mirrorless camera for photographers with the new X-T30 III, which comes four years after the Fujifilm X-T30 II.

It launches alongside a tiny new XF 13-33mm f/3.5-6.3 OIS kit lens (that's a 20-50mm effective focal length) that's smaller and lighter than the 15-45mm, the previous kit lens packaged with Fujifilm’s low-cost cameras. The portable pair weigh just 17.7oz / 503g combined.

Going on appearances alone, very little has changed. There's now a film simulation dial in place of a shooting mode dial, much like on other recent Fujifilm cameras including the X-T50, with all 20 simulations available, and the ability to add film recipe shortcuts.

Fujifilm X-T30 III camera in three colors, on a glass table

The X-T30 III is available in three colors; silver, charcoal and black (Image credit: Tim Coleman / Gareth Bevan)

Otherwise, the size, weight, profile and control layout are pretty much identical to the X-T30 II – this is a really small camera and lens combo that easily slips into a jacket pocket.

Headline features include the same 26MP sensor and current fifth-generation processor combo as used in the X-M5 and X-S20. This means the X-30 III sits below the pricer X-T50, which uses the latest 40MP stabilized sensor.

It has more in common with the slightly pricier X-S20, which with its in-body image stabilization, feels like a better pick. Otherwise, the specs are almost identical to those of the X-M5, which, with its viewfinder-less video-first design, costs less.

Fujifilm X-T30 III camera in photographer's hands

The notable change from the X-T30 II is that there's a film simulation dial rather than a shooting mode dial (Image credit: Tim Coleman / Gareth Bevan)

Despite its photography-friendly design, which also factors a built-in flash, the X-T30 III does in fact have the same video features as the compact X-M5, including 6K video with 10-bit color depth, 4K 60fps video and a vertical 9:16 short movie mode for social.

Personally, I think Fujifilm’s X-series range is getting a little crowded now, and would have liked to have seen the X-T30 III priced around 10% lower to help it to truly stand out for beginners.

However, it's still a compelling retro package – $1,150 / £1,000 / AU$1,950 for an attractive portable camera and lens with sharp 26MP stills and impressive 6K video is pretty respectable.

Fujifilm X-T30 III camera on a glass table

The X-T30 III is a tidy package with the 13-33mm lens attached (Image credit: Tim Coleman / Gareth Bevan)

Fujifilm X-T30 III: price and release date

  • Costs $999 / £829 / AU$1,679 body-only, or $1,149 / £999 / $1,949 with the 13-33mm lens
  • Available in silver, black and charcoal
  • Sales start on November 20, 2025

Designed for beginners, the X-T30 III is available from November 20 in silver, black and charcoal options, for a body-only price of $999 / £829 / AU$1,679, or with the new 13-33mm lens it costs $1,149 / £999 / $1,949.

The X-M5 remains the lowest-priced model in Fujifilm's range of X-mount cameras; the X-S20 is a fraction more, while the X-T50 is more again. Considering its features, I would prefer that the X-T30 III was around 10% cheaper in order for it to be more competitive.

Fujifilm X-T30 III camera in three colors, on a glass table

I expect the silver model in particular to sell well. (Image credit: Tim Coleman / Gareth Bevan)

Fujifilm X-T30 III: specs

Video

6K 30fps / 4K 60fps, 9:16 mode

Photo

26MP APS-C

Lens mount

Fujifilm X

Autofocus

Intelligent hybrid phase / contrast

Cont shooting

8fps (mechanical), 20fps (electronic), 30fps (electronic with 1.25x crop)

Screen

3-inch, 1.62m-dot tilt touchscreen

Viewfinder

2.36m-dot

Weight

13.3oz / 378g (incl battery and card)

Battery

NP-W126S (same type as in most of Fujifilm's current cameras), 425 shots

Fujifilm X-T30 III: Design

  • Weights just 378g, same dimensions as the X-T30 II
  • Film simulation dial in place of a shooting mode dial
  • Built-in EVF, flash and tilt touchscreen

The X-T30 III is a tidy, compact retro package, especially with the new 13-33mm lens – the pair weigh less than most rival cameras without lens attached, and I easily slipped the combo into my jacket pocket when I wasn't using it. The camera is available in three colors and it certainly looks the part, especially in silver.

The pronounced thumb rest gives a decent grip, and I happily (and securely) held the camera with one hand in both horizontal and vertical formats.

There's a quick menu button conveniently placed on that thumb grip, but all too often I found myself pressing it unintentionally. It's not a big drama as you just have to exit the menu, but it's something to be aware of.

The rear touchscreen is tilt only and not fully vari-angle, which means you won't be able to easily shoot selfies.

I'm personally fine with the tilt design, which is handy for waist-level viewing. Also, the positioning of the USB-C, micro HDMI and mic ports on the side would obstruct a flip around screen, when those ports are in use.

The 2.36m-dot EVF is clear enough for such a small camera – I regularly used it rather than the screen, and it will be particularly helpful on bright sunny days for photography.

We now have a film simulation dial in place of a shooting mode dial - that's consistent with the latest models including the X-T50.

I can see the reasoning - quick access to color profiles and film recipes is great if you like to regularly experiment with different looks.

Personally, I switch exposure mode more often than color profiles, so I'm a bigger fan of the shooting mode dial which is sacrificed for film simulations.

In my limited time with the camera, I actually couldn't figure out how to switch to aperture priority - my default exposure setting - and so resorted to the new auto mode instead which selects shutter speed and aperture based on the scene. The X-T30 III certainly feels designed for beginners.

There's a built-in flash, one of only three current beginner models with such a feature. The GN7-rated (ISO 200) flash is handy to have for sure, especially at parties. You only tend to get a built-in flash in beginner cameras which aren't weather sealed, like the X-T30 III, because they usually compromise weather sealing.

Fujifilm X-T30 III: Performance

  • New processor delivers 10% better battery life
  • New Instax mode for instant photography fans
  • Digital stabilization only

Packing Fujifilm's latest processor, the X-T30 III is a snappier camera than the X-T30 II. For example, 8fps (mechanical) and 20fps (electronic) burst shooting are sustained for 2x longer, for up to 173 JPEGs. That max speed can be upped to 30fps (electronic) with a 1.25x crop.

Fujifilm also says battery life is improved by 10% thanks to the new processor, for up to 425 shots.

Autofocus receives a boost, too, with Fujifilm's latest subject detection on board, which in addition to people can track animals, birds, cars, insects and more.

There's also a new Instax instant photography mode which can display mini, square and wide Instax formats for framing your shot, with direct wireless printing to Instax Link printers. I haven't used this mode yet, but it sounds like a great option for instant photography fans.

For me, the biggest sacrifice here versus a pricier model such as the X-T50, is in-body image stabilization. There's digital image stabilization only, which is certainly better than nothing, but does somewhat limit the possibilities for smooth handheld video footage. The same goes for creative slow-shutter-speed photography.

Fujifilm X-T30 III: image quality

  • 26MP stills and film simulations
  • 6k 30fps, 4k up to 60p, and 9:16 short video mode
  • 10-bit color depth for video

I've only used the X-T30 III for two hours, but I know what its image quality potential is, having reviewed the X-S20 and X-M5, which both share the same sensor and processor.

Sure, pricier Fujifilm cameras such as the X-T50 and X-T5 boast Fujifilm's latest 40MP sensor for highly detailed photos, but the X-T30 III is no slouch, and still outshines other crop-sensor rivals for detail with its 26MP stills (and 14-bit 'RAF' format RAWs), such as the 20.9MP Nikon Z50 II, the 24MP Canon EOS R10 and the (older) 24MP Sony A6400.

Having Fujifilm’s film simulations at your fingertips is handy, including customizable film recipes, even if that makes shooting-mode changes much more of a hassle. I've shot using various profiles in the galleries above and below, including Velvia (vivid), Reala Ace, Acros (monochrome) and others.

Video quality is excellent, too – 6.2K video and 4:2:2 10-bit color depth is excellent at this price point, even if in-body image stabilization is missing.

What I'm yet to discover, given my limited time with the kit, is just how good the new 13-33mm lens is, at least versus the previous 15-45mm kit lens. This detail matters because most people will buy the camera with the new kit lens, and I'll share my thoughts after spending more time with the camera and lens pairing.

Fujifilm X-T30 III: also consider

Nikon Z50 II

Available for exactly the same price as the X-T30 III, the Z50 II is a versatile mirrorless camera with Nikon's latest Expeed 7 processor for flagship performance, superb subject-recognition autofocus, and improved video features. Its excellent ergonomics and vari-angle touchscreen make it an easy camera to travel and shoot with, while color profiles can be uploaded from Nikon's app, much like Fujifilm film recipes. With lower-resolution 20.9MP stills and 4K video, the Z50 II can't quite match the X-T30 III for detail.

See my Nikon Z50 II reviewView Deal

Fujifilm X-M5

Smaller, lighter and cheaper, the X-M5 features the same sensor and processor as the X-T30 III – which likewise means 26MP stills, 6.2K video, 9:16 short movies and film simulations. The major difference is that the X-M5 lacks a viewfinder and has a vari-angle screen, making it the better pick for video.

See our Fujifilm X-M5 reviewView Deal

Man holding the Fujifilm X-T30 III camera up to his eye, on London street

(Image credit: Tim Coleman / Gareth Bevan)

How I tested the Fujifilm X-T30 III

  • I had just two hours with the X-T30 III and 13-33mm lens
  • I took a walk through London's China Town
  • I mainly took photos, using the various film simulations

I've used the X-T30 III with 13-33mm lens for just a couple of hours, shooting street photos and a handful of videos around London's China Town.

I already know what the X-T30 III’s image quality potential is, having reviewed the X-S20 and X-M5, which both share the same sensor and processor. The lens, though, is less of a known quantity.

I've shot using various film simulations, completely handheld during an overcast day in London. As with most cameras pre-launch, I could only view JPEGs, because the raw files aren't readable before launch in software such as Adobe Camera Raw.

Jurassic World Evolution 3 lets you design a custom park and fill it with macro beasts – but at the cost of bit too much micromanagement
1:00 am |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X, Series S, PC
Release date: October 21, 2025

Jurassic World Evolution 3 is a beast of a management simulation game that allows you to manage your own prehistoric park. It’s by far the most creative entry in the series so far, offering you the ability to create your own buildings and scenery from scratch for the first time. The challenge mode, sandbox mode, and innovative campaign are crammed full of things to research and create, not to mention 70 different dinosaur species. But Jurassic World Evolution 3 also sometimes gets in its own way with systems that distract from, rather than deepen, your core objectives.

I should probably mention that I’m a bit of a park management games addict, particularly those developed by Frontier Games. Not only did I write our Planet Coaster 2 review, but I’ve poured a truly disgusting amount of time into some of their other games. My current play time on Planet Zoo totals 1,100 hours – or six and a half weeks solid – so even though I’m new to the Jurassic World Evolution franchise, I’ve invested probably more of my life in park sim games than is entirely good for me.

While Jurassic World Evolution 3 might not offer quite the same absurd open sandbox experience of its sister titles, it does offer far more satisfying and comprehensive management, bringing it far more in line with some of the best simulation games. I could always take or leave park management in the Planet Coaster and Planet Zoo games – which is why I often switched it off entirely. But in Jurassic World Evolution 3, management is much more in its genes.

At the heart of Evolution 3, there’s a really tight management loop. You hire scientists, send them on expeditions to harvest fossils, use them to extract the juicy dino DNA contained within, and then set them to work synthesizing any of the 70 species included in the game. You can then peruse the traits of the eggs this creates and decide which ones to hatch before incubating and releasing them into your chosen exhibit.

The Expedition screen in Jurassic World Evolution 3.

(Image credit: Frontier Developments)

Naturally, though, this is only half of the experience. Keen though the game is to stress that you’re running a sanctuary for all these saurians, they sure look a lot like zoos, and, as with any zoo, you have commercial considerations to take into account. You’ll create viewing galleries to allow your guests to spy on your cretaceous critters, tours to get them up close and personal, and amenities to make a fast buck keep them fed and watered.

Simple as this sounds, there’s way more layered on top of this. There’s dinosaur breeding to manage, research to conduct, and diseases to diagnose and treat. And unless you’re quick to tranquilize and return any carnivorous dinosaurs that break out to their pens, they’ll scarf down your guests – bringing a whole new meaning to the term ‘paleo diet’.

But it wouldn’t be Jurassic World if you couldn’t conduct crazy experiments that cross a line man was not meant to cross. Before synthesizing species of dinosaurs, you can tinker around with their DNA, adding traits that modify their appetite and thirst, ups their resilience, improve their sociability, or even improve their combat potential. And if that’s too vanilla for you, you can also research awful genetic chimeras, including the Indominus Rex, Indoraptor, and Spinoceratops.

On the campaign tail

A herd of Parasaurolophus walking in front of a waterfall in Jurassic World Evolution 3

(Image credit: Frontier Developments)

In fact, there are so many mechanics at play, I was glad the Campaign was there to hold my hand. It’s the first time I’ve found the Campaign mode of a management sim game to genuinely be unmissable, rather than something I can just dip my toes in. And there’s certainly plenty to get your teeth into here.

After the events of the Jurassic World franchise, you’re leading the Dinosaur Integration Network (DIN), an organisation dedicated to helping dinosaurs coexist alongside humanity. Conveniently, keeping the public safe from vicious man-eaters and helping endangered dinosaurs breed looks a lot like running a certain Jurassic-themed park, so you won’t find much of a tonal shift here.

While the campaign is structured across a series of parks around the world, you’ll work across them concurrently – although you’ll be moved on to new locations as you complete story objectives, as your international reputation improves, further objectives are unlocked in maps you’ve already visited. This feels far more dynamic an incentive to return to former parks than just improving a star rating: I genuinely felt like I was running a global network of sanctuaries that each impact one another, rather than just visiting isolated maps that I was done with the second I moved on to the next one.

A Mamenchisaurus lit by the sun standing by some water in Jurassic World Evolution 3.

(Image credit: Frontier Developments)

The voice acting is generally excellent. Jeff Goldblum is fantastic as always as Ian Malcolm, even if his lines largely are just arch variations on: ‘Welp, here we go again!’ And while I wouldn’t say the story throws that many curveballs, there are just enough elements like interfering corporate interests and human-supremacist saboteurs to add some bumps in the road.

Should you want a more focused test of your skills, Challenge mode provides a variety of scenarios for you to tackle. From containing vicious carnivores with limited fencing to pacifying grouchy giants without tweaking their genome, I found there was a decent variety of trials to help me flex my management muscles.

Jurassic Parks & Recreation

A Patagotitan eating leaves from a tree in Jurassic World Evolution 3

(Image credit: Frontier Developments)
Best bit

A ranger taking a photo of a Patagotitan in Jurassic World Evolution 3.

(Image credit: Frontier Developments)

Zipping around in vehicles to vaccinate velociraptors, snap photos of protoceratops, or tranq raging tyrannosaurs never ceases to amuse me. Yes, you can automate this, but why would you let your artificial park employees have all the fun? Come on: let’s hop in this chopper and chase after some plodding sauropods.

Not everything in Jurassic World Evolution 3 is quite so high-stakes. There’s always the option to just kick back and enjoy the fun of creating your perfect park, whether in the campaign missions or in the dedicated sandbox mode. And this is where the game really shines: designing your dream habitats and getting up close and personal with the prehistoric beasts in them.

Part of the reason for this is that the creatures themselves are exquisite. Generally speaking, I found the graphics in Jurassic World Evolution 3 to be good, if unexceptional. On Ultra settings, the game ran at a smooth 60 fps on our Acer Predator Helios 300 laptop with an Nvidia GeForce RTX 3080 GPU, but from a bird's eye view, it was pretty, but didn’t necessarily blow me away in the way I expected.

However, once you get down to the level where you’re face-to-face with your dinosaurs, the 3D models are beautifully detailed and animated, while raytracing gives lighting effects and shadows a literal glow up. At one point, I watched some sauropods wading across the shallows in front of a guest’s canoe, and the way they were silhouetted against the sun was spectacular. I just wish my parks had quite the same pop when viewed from an overhead perspective.

Fortunately, there are plenty of excuses to immerse yourself in your parks. You view everything from your guests’ perspectives, whether that’s viewing their perspective from ride cameras or walking around in the in-game Google Street View. But, on top of this, you can take the wheel of every vehicle in your park to deliver meds to your dinosaurs or mend fences when the inevitable happens and there’s a breakout.

There’s also the opportunity to channel your inner architect and create your own scenery. Frontier’s games have always been creatively anarchic: you have complete freedom to design whatever you want to decorate your parks and zoos, but the tools at your disposal were frequently chaotic, often requiring all kinds of botches and hard work to make bespoke scenery that looked truly organic.

Up until now, Jurassic World Evolution has been the exception to this rule, limiting you to prefabricated buildings and scenery items.

A fountain featuring a DNA double helix statue surrounded by jets of water at the middle of a roundabout in Jurassic World Evolution 3.

(Image credit: Frontier Developments)

Well, not anymore. In Jurassic World Evolution 3, Frontier has added the ability to create your own amenities and decorations from scratch, adding an enormous toybox of scenery parts for you to play with. From rock formations and fossils to gantries and girders, it enabled me to build up my own blueprints piece by piece, including aquatic coral reefs and a slightly wonky fountain centerpiece.

But while Jurassic World Evolution 3 has been learning elements from other games in Frontier’s fold, it’s also been refining them.

Path-placing mechanics are far more intelligent – I was able to quickly lay out straight routes and curving arcs simply by placing my cursor where I wanted it to go, rather than messing around with path angles. The part-scaling that was introduced in Planet Coaster 2 has been expanded here, allowing me to tweak the size of almost any model to achieve much more variety in my scenery design. And plants are now fully animated, swaying in the breeze and bending double during storms, making them feel far more alive.

In my opinion, there’s even more Jurassic World Evolution 3 could learn from its sister titles, though. Enclosures still aren’t as flexible as in Planet Zoo – guests really only interact with dinosaurs from set-pieces rather than marvelling over them from every viewpoint, and creature path-finding isn’t as sophisticated, making multi-height habitats impossible. And there’s no way to create raised paths, which makes multistory buildings and bridges over enclosures impossible, so maps are by necessity much flatter than I’d like. I’m not quite as free as I’d like to create sprawling, hyperrealistic dino parks, and that’s a shame.

Micromanageasaurus

The needs screen of an Ankylosaurus in Jurassic World Evolution 3.

(Image credit: Frontier Developments)

Fundamentally, there’s a reason for this more restrictive gameplay. Unlike some of its sister titles, Jurassic World Evolution 3 is a management sim first and a creative sandbox second. And while this often works to its favour, there are points in the campaign where I started to find its mechanics became as gargantuan and unwieldy as the genetic revenants I was managing.

Regularly, while playing Jurassic World Evolution 3, I’d have to drop what I was doing because my prehistoric pets weren’t happy with the flora on offer in their exhibits. With a single species of dinosaur in an enclosure, this is trivial to satisfy – you quickly paint in different kinds of cover, water, fiber, nuts, and fruit until the sliders representing their preferences are satisfied.

But add multiple species to a single exhibit – something that is not only encouraged but mandatory in some scenarios – and requirements quickly conflict. For example, my Apatosaurs love tall leafy plants and pasture, while my Lokiceratops, Houdini, wouldn’t stop perennially trying to break out of her prison until I’d provided ground fiber and a wetland. And this is all exacerbated by the fact that juvenile dinosaurs have different requirements from adults, meaning exhibiting even just two species together means you’ll often have four radically opposed needs to meet.

Houdini, the Lokiceratops, eating grass backlit by the sun in Jurassic World Evolution 3.

This is Houdini, the Lokiceratops. Her endless breakouts make her my nemesis. (Image credit: Frontier Developments)

Satisfying conflicting needs is a zero-sum game: painting in one removes another, and, as you seemingly can’t pin two different dinosaurs’ needs on screen at once, you’ll often come away happy that you’ve pleased one cretaceous critter only to discover the other is now sulking over the lack of swamps.

Even once you’ve reached an equilibrium, laying tours through exhibits will carve swathes through the undergrowth, meaning you need to repaint it all over again. Ultimately, I’d regularly find myself having to expand exhibit sizes after the fact, moving all my guest facilities in the process, just to ensure I could satisfy competing demands that were now impossible to meet within the existing space.

The Environment Brush settings in Jurassic World Evolution 3.

Balancing dinosaurs' needs can be painful – and not that rewarding. (Image credit: Frontier Developments)

Now, I’ll readily acknowledge the game has mechanisms to ameliorate some of these issues. Once you have unlocked enough dinosaur species, you can select pairings that align better with their requirements. And tweaking Houdini’s genome could have allowed me to make her more relaxed about her environmental requirements. However, these are tools you’ll only research later in a map playthrough, and in the interim, you’re left with a bunch of busywork that commits the cardinal sin in a management game: it’s just not that fun.

This is a real shame because many other tasks in the game are a real blast, and I loved releasing new monsters into my exhibits or building unique scenery. But if I’m going to be pulled away from these enjoyable tasks to fight fires, the mechanics should support me in dousing them permanently, not reignite the same one the second my back is turned.

Should you play Jurassic World Evolution 3?

A herd of Corythosaurus among trees on Jurassic World Evolution 3.

(Image credit: Frontier Developments)

Play it if…

You want an innovatively designed campaign
I love the way Jurassic World Evolution 3’s main campaign plays out as a series of concurrent maps that have further objectives unlocked as your reputation grows. It gives a much better reason to revisit older maps and makes it feel like a true international network of parks.

You like having a lot on your plate
Whether you’re managing expeditions, building exhibits, breeding dinosaurs, or trying to research monstrous genetic chimeras, there’s an almost dizzying amount you can do in this game.

You’re a Jurassic Park super-fan
From Jeff Goldblum’s sardonic quips to the various movie-mimicking designs, there are a lot of elements here that will give you that nostalgic buzz. If you don’t mutter ‘clever girl’ the first time your velociraptor busts out of its enclosure, you have far more self-control than I do.

Don’t play it if…

Micromanagement makes you Tyrannosaurus vexed
Everything you do in this game takes time to complete, while dinosaur needs are difficult to balance and feel a bit thankless at times. If you’re not a fan of having to wait for timers to count down or repeatedly tweaking things to balance sliders, you might want to give it a miss.

You just want Planet Zoo, but dinosaurs
Fundamentally, Jurassic World Evolution 3 is a management game and doesn’t offer as smart creature simulation as a game like Planet Zoo. If you just want to build a wholesome zoo packed with cute dinosaur interactions, it may not be for you.

You want a limitless creative sandbox
The new building elements Frontier has added here have definitely added some much-needed creativity. But you still may not find it offers quite the same creative freedom as some of the developer’s other games, so bear that in mind.

Accessibility

Jurassic World Evolution 3 has a good range of accessibility options. You can tweak the colors of both the UI and management views for Deuteranopia, Protonopia, Tritanopia, and high contrast. You can also switch on highlight mode for dinosaurs, tweak the highlight color according to these same profiles, and set the highlight distance.

On top of this, you can tweak the size and opacity of subtitles, set different colors for different speakers, and increase the scale of the HUD. There are also options to disable certain effects, allowing you to switch off camera shaking and flashing effects.

How I reviewed Jurassic World Evolution 3

I played Jurassic World Evolution 3 over the course of two weeks. Not only did I play my way through the campaign, but I also experimented with building my own park from scratch in Sandbox mode and explored the challenges available.

I reviewed the PC version, but I also tried it out on multiple platforms, including our Acer Predator Helios 300 gaming laptop and on my Steam Deck, to see how it fared on multiple devices. I also played it using a keyboard and mouse and using a PowerA Moga XP-Ultra multi-platform wireless controller to test out various control modes.

In terms of experience, not only have I been reviewing gaming hardware for around five years, but I've spent my whole life playing simulation games, dating right back to Theme Park on the PC. I've also played many of Frontier Developments' games to date, having played Planet Coaster and Planet Coaster 2 and clocked up a ridiculous 1,100 hours in Planet Zoo.

First reviewed: October 2025

HarmonyOS 6 public beta released, here are all the devices getting it
8:05 pm | October 22, 2025

Author: admin | Category: Mobile phones news | Comments: Off

Following its announcement back in June, Huawei has officially launched the public beta for its latest in-house software. The latest release is headlined by a revamped design with updated animations, lockscreen customization, optimized UI performance and a plethora of AI features. You also get the new XiaoYi personal assistant, which offers contextual information and the ability to accomplish tasks on your behalf autonomously. Huawei also shared a full list of the devices scheduled to receive the new update. This list is China-specific so keep in mind. Users will need to...

The new Asus ROG NUC might actually be the best compact gaming PC I’ve ever seen – and it’s smaller than a PS5, too
7:56 pm |

Author: admin | Category: Computers Computing Gadgets Gaming Computers Gaming PCs | Tags: , , , | Comments: Off

Asus ROG NUC (2025): Two-minute review

I'll start this review off by simply saying this: the Asus ROG NUC absolutely belongs on our list of the best mini PCs, and perhaps indeed the best computers overall - expect to see it make an appearance on those pages in the near future.

Asus has been hard at work on the NUC series, which was originally conceived by Intel as a new breed of compact desktop PCs before being sold off to Asus in 2023; amidst Intel's multitude of troubles at the time, it was deemed a necessary move to streamline the company and focus on chipmaking rather than PC production. The NUCs were historically pretty good devices, but it's clear that Asus has taken them to an entirely new level.

The new-for-2025 ROG NUC is a wonder; an ultra-compact desktop system packed with some of the most powerful cutting-edge gaming components, including a 2nd-gen Intel Core Ultra processor and an Nvidia GeForce RTX 5000 GPU (the one in my review unit is an RTX 5080), plus 32GB of RAM and a 2TB SSD.

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)

The whole system is essentially constructed around that graphics card, which is technically a laptop GPU - one can only assume that a full-scale desktop 5080 would be too chunky, even though Nvidia worked hard to scale down the comically gigantic cards of the RTX 3000 and 4000 eras. As you might expect, performance is excellent; expect high framerates and smooth gameplay at 1440p and even 4K, though the sorry state of modern PC game optimization means you'll probably need to turn on DLSS in some titles at 4K.

Those powerful components mean the ROG NUC is also a competent workstation system, which could prove to be a boon for professional creatives who need a powerful PC but have limited desk real estate to work with (and don't want to jump ship to macOS with the admittedly excellent M4 Mac mini).

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)

Of course, a spec sheet like that does mean that the Asus ROG NUC is far from cheap. I'll get into the details in the pricing section below, but my review unit will set you back $3,199 / £2,599 (around AU$4,925) - no small sum for anybody, and a lot more than Apple's signature mini computer will cost you. Of course, any pre-built RTX 5080 desktop from a reputable manufacturer is going to cost you at least somewhere in the range of $2,800 / £2,000 / AU$5,000, so it's not an entirely ludicrous proposition even if it does place the ROG NUC beyond the budgets of many PC gamers.

Despite this, I loved using the new Asus ROG NUC, and having tested NUC devices in the past, I can comfortably say that it's one of the best iterations on the formula yet. If you've got the money to spend and want something that delivers a lot of power in a small package, this device is the way to go.

Asus ROG NUC (2025) review: Price & Availability

  • Starts from $2,599 / £2,129 (about AU$4,000)
  • Available now in the US and UK
  • Both RTX 5070 Ti and 5080 models available

Starting at $2,599 / £2,129 (about AU$4,000) for the base configuration, which sports an RTX 5070 Ti rather than the 5080 in my review unit, along with less storage and RAM as you can see in the spec table below, the new ROG NUC isn't exactly what I'd call affordable. Meanwhile, the 5080 model featured in this review - which is externally identical - will run you a hefty $3,199 / £2,599 (around $4,925).

Still, it's not absurdly priced for what it offers; considering the sheer lack of powerful compact PCs on the market, the best option for many potential users will be to build your own ITX system, and having spent plenty of time mucking about with compact PC cases in my years as a computer hardware journalist, I can say with certainty that it'll be a lot harder than simply buying a ROG NUC. Oh, and it most likely won't be as small, and will potentially end up being more expensive too!

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)

So while the NUC is undeniably a pretty expensive piece of kit, I can't mark it down too much for that; if a powerful but ultra-compact PC for serious gaming or content creation work is what you want, this might be the single best option out there right now. Of course, a PS5 Pro will cost you a lot less... but it also doesn't fill the role of a fully capable desktop PC.

The Asus ROG NUC (2025) is already available to purchase direct from Asus and partner retailers in the US and UK, but it seems our Aussie friends will have to wait a little longer - though Asus did confirm that the new model will indeed be coming to Australia. Regional pricing for Australia is currently unconfirmed (the figures listed above are only conversions).

  • Value: 4 / 5

Asus ROG NUC (2025) review: Specs

Asus ROG NUC (2025) Intel Specs

Asus ROG NUC (2025) Base Config

Asus ROG NUC (2025) Review Config

Price

$2,599 / £2,129 (about AU$4,000)

$3,199 / £2,599 (around AU$4,925)

CPU

Intel Core i5-13420H (8 cores, 2.10GHz)

Intel Core Ultra 9 275HX (2.70GHz)

GPU

Nvidia GeForce RTX 5070 Ti 16GB Laptop GPU

Nvidia GeForce RTX 5080 16GB Laptop GPU

RAM

16GB DDR5

32GB DDR5

Storage

1TB PCIe NVMe 4.0 M.2 SSD

2TB PCIe NVMe 4.0 M.2 SSD

Ports and Connectivity

6x USB-A 3.2 Gen 1, 2x USB-C 3.2 Gen 2 (Thunderbolt 4), 2x HDMI 2.1, 2x DisplayPort 2.1, 1x RJ-45, 1x 3.5mm combi audio jack, Kensington Lock

6x USB-A 3.2 Gen 1, 2x USB-C 3.2 Gen 2 (Thunderbolt 4), 2x HDMI 2.1, 2x DisplayPort 2.1, 1x RJ-45, 1x 3.5mm combi audio jack, Kensington Lock

Dimensions

11.1 x 7.4 x 2.2in / 28.2cm x 18.8cm x 5.7cm

11.1 x 7.4 x 2.2in / 28.2cm x 18.8cm x 5.7cm

Weight

6.79lbs / 3.12kg

6.79lbs / 3.12kg

Asus ROG NUC (2025) review: Design

  • Amazingly compact design
  • Surprisingly good amount of ports
  • Limited upgrade potential for a desktop PC

Making a compact PC chassis can take designers in a lot of different directions. Do you aim for a low, flat design like Apple's Mac mini, or build upwards with a small footprint like the fantastic Corsair One i500?

As you can no doubt tell from the pictures, Asus has gone for the latter approach, with a thin tower design that produces a footprint of less than eight-by-six inches (full dimensions in the spec sheet above). It can technically also be laid on its side with the stand removed - ideal for putting it in a TV stand as a console-style living room PC - but after disassembling it, I can say that I wouldn't particularly recommend that unless you're willing to prop it up on something to ensure that the exhaust fans have enough breathing room to vent properly.

Speaking of disassembly: I don't always dig around in the guts of pre-built systems, but this was one case where I felt obliged to. See, the NUC series (standing for 'Next Unit of Computing') was originally founded by Intel in 2013 with the goal of creating a small-form-factor barebones PC with customization and upgrade potential.

Asus has clearly moved away from this ethos somewhat, as the ROG NUC is not only a fully-fledged system, but also has relatively little upgradability.

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)

Upgrade options here are effectively limited to the RAM and SSD, and you'll need to discard the old RAM if you want more, since there are only two DIMM slots and they're both already occupied. There is, however, a spare M.2 slot for fitting a second SSD, should you want to expand your storage.

Really, this level of upgradability might be a slight step down from the more classic barebones NUCs Intel used to make, but it's pretty par for the course as far as modern mini PCs go.

The case is also easy enough to open up for any upgrade work, which is nice to see; I've dealt with mini PC cases that seemed determined not to let me get at the goodies inside.

Thermal management is handled by multiple fans, with vents on both flat sides and the top. It's quite effective at keeping the whole unit cool (even at the peak of my benchmarking process, the ROG NUC didn't get particularly warm to the touch), although I would note that the fans can get rather loud when running resource-intensive games; if you're planning to play in 4K, I'd recommend a headset or one of the best computer speakers.

Overall, I like the design; it's a bit less visually busy than last year's model, while still managing to fit in a good range of physical ports for connecting your devices. In addition to two HDMI and DisplayPort video outputs for connecting multiple monitors, you also get two Thunderbolt USB-C ports, six USB-A ports, an RJ-45 Ethernet slot, and the good ol' 3.5mm headphone jack. As mini PCs go, this NUC has it all.

  • Design: 5 / 5

Asus ROG NUC (2025) review: Performance

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)
  • Runs AAA games at high settings
  • Strong performance in creative and AI workloads
  • Fans do get rather noisy
Asus ROG NUC (2025) Benchmarks

Here's how the Asus ROG NUC (2025) performed in our suite of benchmark tests:

Geekbench 6 (Multi Core): 19,683; (Single Core): 2,977
Geekbench AI (Single Precision): 28,951; (Half Precision): 50,926; (Quantized): 22,406
Cinebench R23 (Multi Core): 34,413; (Single Core): 2,188
Cinebench R24 (Multi Core): 2,011; (Single Core): 132
Crossmark Overall: 2,338
3DMark Fire Strike: 39,680; Steel Nomad: 5,309; Solar Bay: 106,741; Speed Way: 5,809; Port Royal: 14,233
BlackMagicDisk Read: 4,333MB/s; Write: 4,928MB/s
25GB Copy Test: 1,493MB/s
Shadow of the Tomb Raider (1080p, Medium): 225 FPS; (1080p, Highest): 219 FPS; (Balanced Upscaling, 1080p, Highest): 224 FPS
Total War: Warhammer III (1080p, Medium): 319 FPS; (1080p, Ultra): 176 FPS
Cyberpunk 2077 (1080p, Medium): 178 FPS; (1080p, Ultra): 148 FPS; (Balanced Upscaling, 1080p, Ultra): 157 FPS
Metro: Exodus (1080p, Medium): 239 FPS; (1080p, Extreme, No RT): 102 FPS; (Balanced Upscaling, 1080p, Extreme RT): 137 FPS

As you'd hope from a system with an Nvidia RTX 5080 - even the trimmed-down laptop version inside the ROG NUC - the gaming performance on offer here is undeniably strong.

Our standard benchmarking process uses games tested at 1080p (primarily without any upscaling tools, like Nvidia's DLSS) to provide a realistic comparison point between systems. Needless to say, the ROG NUC absolutely blasted through these, offering stellar performance with triple-digit framerates in literally every test I ran.

Bump things up to 1440p and you'll get similarly great performance, especially if you do turn on DLSS (no need for frame-generation here, honestly). At 4K, I found most games could still clear that prized 60fps mark, with only Cyberpunk 2077 and Metro Exodus requiring DLSS to maintain a stable framerate when turning on maximum ray-traced graphics. It's worth bearing in mind that upscaling has more of an impact at higher resolutions; at 1080p, DLSS in Balanced mode only gained me an extra nine frames per second in Cyberpunk at the Ultra graphical preset, while at 4K that differential increased to a whopping 38.

I'd also like to address some of the concerns many gamers clearly have about DLSS (yes, I spend too much time on Reddit, I see those posts too). It literally works great. That's all I have to say; the tech is four generations in at this point, and it's been refined enough that I noticed no discernible difference in gameplay at 4K.

Frame-generation is a different story, of course - 4x Multi Frame Generation from Nvidia is frankly still wonky even if it does boost your FPS - but at this stage, we should all be using upscaling for playing games at any resolution above 1080p.

The Asus ROG NUC photographed on a dark marbled worksurface with a painted sunset in the background.

(Image credit: Future)

Outside of raw gaming performance, the ROG NUC performed admirably in synthetic tests across graphical, AI, and creative workloads.

The 3DMark graphic benchmark suite brought back results that were broadly what I anticipated: strong, but not quite on par with the 'true' desktop RTX 5080, so don't buy this if you're expecting a fully-fledged 5080 desktop experience squeezed into a compact chassis. At a fundamental level, this is more like a 5080 laptop in a desktop form factor.

Still, the results were good; the Intel Core Ultra 9 CPU also delivered solid numbers, with great performance in the Geekbench and Crossmark benchmarks, placing it comfortably on par with laptops equipped with the same processor. AI performance was also good, since the presence of a discrete GPU easily outweighs anything the Intel chip's built-in NPU brings to the table.

Lastly, the SSD that comes with the ROG NUC is fast. With read and write speeds in excess of 4GB/s, the only thing that'll constrain you in terms of file transfers is your internet connection. Games load up fast, and Windows 11 boots up faster.

  • Performance: 4.5 / 5

Should I buy the Asus ROG NUC?

Asus ROG NUC (2025)Scorecard

Attributes

Notes

Rating

Value

Although it's far from cheap, the pricing doesn't place it ludicrously higher than similarly-specced systems, and the compact chassis is quite unique.

4 / 5

Design

A fantastically compact design that somehow manages to cram in a ton of physical ports, the ROG NUC is one of the best-crafted mini PCs I've ever seen.

5 / 5

Performance

Great gaming performance at any resolution, along with strong performance in creative and AI workloads - just bear in mind that this isn't a full-fat desktop GPU.

4.5 / 5

Total

The ROG NUC is, simply put, one of the best compact gaming PCs I've ever seen. I do wish it wasn't quite so expensive, but Asus has really made something special here.

4.5 / 5

Buy the Asus ROG NUC (2025) if...

You want something powerful but compact
On a fundamental level, there are very few systems out there that can match the gaming capabilities of the ROG NUC while still offering such a tiny form factor.

You want to connect lots of peripherals
If you're a power-user (or just a bit gadget-crazed), the ROG NUC has enough ports to support a whole bunch of monitors, mice, keyboards, webcams, speakers, stream decks... you get the idea.

Don't buy it if...

You're on a tight budget
Yeah, this thing is pretty dang expensive. If you just want an RTX 5080 system and don't care about size, you'll be able to spend less for the same (or even better) performance.

You want a silent system
Although the ROG NUC's cooling is surprisingly effective at keeping the system at a suitable temperature, those fans can get pretty noisy when running demanding software like games.

Asus ROG NUC (2025) review: Also Consider

NZXT Player PC
One of the best desktop PCs we've reviewed this year, the 'Player PC' from NZXT might have an awful name, but it delivers strong gaming performance in a well-constructed case - plus, as a 5070 system, it'll cost you a bit less than the NUC too.

Read our full NZXT Player PC review

Mac mini (M4, 2024)
If you’re looking for more of a creative workstation than specifically a gaming PC, but were drawn to the ROG NUC's powerful specs and compact design, then the M4 Mac mini is the device for you. We called it 'the best Mac ever' in our review, and it lives up to that epithet with stellar productivity and creativity performance in a truly tiny chassis.

Read our full Mac mini (M4, 2024) review

How I tested the Asus ROG NUC (2025)

  • Tested for a week
  • Used for work and general web browsing
  • Replaced my usual desktop for gaming in the evenings

I tested the Asus ROG NUC for a week, including the weekend, during which time it took the place of my usual home office desktop system - a far chunkier PC. I used it daily for work and assorted other online activities; I'm currently rewatching The X Files, and I also used it to host a virtual TTRPG session.

I also spent plenty of time in my off hours using the ROG NUC for gaming, which is a regular hobby of mine. I mostly tested triple-A titles (in addition to our regular suite of game benchmarks), including Avowed and Remnant II, plus a cheeky bit of Stardew Valley, which was unsurprisingly not very taxing on the system.

I've been reviewing PC hardware for more than seven years and have been a PC gamer for more than twice that time, with so many laptop and desktop reviews under my belt at various publications that I sincerely can't even count them. This was my first time reviewing a NUC unit since Intel sold the brand off to Asus, and needless to say, I'm very pleased with the work Asus has done.

  • First reviewed: October 2025
  • Read more about how we test
Garmin Venu 4 review: Your do-it-all companion, from meetings to mountain biking
7:02 pm |

Author: admin | Category: Computers Gadgets Health & Fitness | Tags: , , , | Comments: Off

One-minute review

The Garmin Venu 4 is a gem, and one that should satisfy moderate-to-serious exercise enthusiasts that want a great smartwatch with a generously sized battery and heavy focus on fitness. While it isn’t as rugged as the Forerunner, Instinct or Fenix range, this is a watch better-suited to people who want an unobtrusive, premium-looking watch for the office and a powerhouse for runs and rides, something between a Samsung Galaxy Watch and a regular Garmin.

The Venu 4 delivers on this promise, packing a suite of features from the best Garmin watches into its sleek-looking stainless steel body and bright screen. It’s missing a few features that you might expect to find on an Apple or Samsung smartwatch, such as LTE connectivity and full-color maps – and at this price tag, you might miss at least one of them.

The operating system, as slick as it is, also has a few cumbersome quirks: I’m so used to Google and Apple’s raise-to-speak voice assistants that to use the upper button and touchscreen to get to Garmin’s voice assistant functionality, which I use to set kitchen timers and the like, seems almost archaic and counter-intuitive.

However, these are small niggles: generally speaking, the watch performs admirably. While the lack of full-color directional maps is disappointing, the interface works just fine when following courses during runs, and the voice assistant is as responsive as Siri, if not as sophisticated as on-device AI such as Gemini. The battery, said to be up to 12 days of use in smartwatch mode, is an accurate measurement: I wore the watch for around 10 days before needing to charge it, with quite a bit of working out. The heart rate readings from Garmin’s Elevate V5 sensor are accurate enough for all but elite athletes, but I’ll touch on that more in the Performance section of the review.

New health tools such as Lifestyle Logging and Health Status are useful, especially the self-reporting Lifestyle Logging structure, which allows you to assign tags to your day (caffeine, alcohol, healthy meals, heavy meals and so on) to show the effects of different stimuli on your metrics.

Garmin’s usual suite of outstanding metrics are present and correct: as a regular runner, I find stride length, cadence and so on useful for tweaking my technique, and Garmin’s Race Calendar and Primary Race widgets are second to none. It’s a worthy buy for anyone who wants a Garmin, but doesn’t like the outdoorsy look so many of them share.

Garmin Venu 4: Price and availability

Garmin Venu 4

(Image credit: Future)
  • $549.99 in the US
  • £469.99 in the UK
  • AU$949 in Australia

The Garmin Venu 4 costs $549.99 / £469.99 / AU$949, and this is true for both the 41mm and 45mm sizes. You get the choice of Silver, Slate and Lunar Gold colors – I have the Slate option, and it looks great – and you can pay an additional $50 / £50 /AU$69 for other bands. I’m seriously considering splashing out on a brown leather band, which would really set off the look of the Slate.

Value-wise, this is around the price of a more expensive Apple or Samsung Galaxy Watch8 Classic, and I’d say that’s about right for where this sits in the market; what it lacks in smart communication credentials, it makes up for in battery life and fitness features. There’s no getting around this is a price rise over the older Venu 3, but the premium metal body and additional features make it worth the tradeoff.

Value score: 4/5

Garmin Venu 4: Specifications

Component

Garmin Venu 4 (41mm)

Garmin Venu 4 (45mm)

Price

$549.99 / £469.99 / AU$949

$549.99 / £469.99 / AU$949

Dimensions

41 x 41 x 12 mm

45 x 45 x 12 mm

Weight

46g with band

56g with band

Case/bezel

Stainless steel/Polymer

Stainless steel/Polymer

Display

390 x 390px 1.2-in AMOLED display

454 x 454px 1.4-in AMOLED display

GPS

GPS, Galileo, GLONASS, Beidou, QZSS, SatIQ

GPS, Galileo, GLONASS, Beidou, QZSS, SatIQ

Battery life

Up to 10 days

Up to 12 days

Connection

Bluetooth, Wi-Fi

Bluetooth, Wi-Fi

Water resistant

Yes, 5ATM

Yes, 5ATM

Garmin Venu 4: Design

Garmin Venu 4

(Image credit: Future)
  • Stainless steel body upgrade
  • Redesigned UI
  • Brighter screen – but bezels are thick

If you’ve got this far in our review, you’ll know I like the look of the Garmin Venu 4. Whereas the stainless steel element of the 3 was confined to the bezel, with the case itself made of plastic, Garmin has expanded its use of steel to include the case as well, and it looks all the better for it. The dark metal of my Slate model is understated and classy, and I can’t wait to pair it with a leather strap. The screen is bright, but the bezels could be slightly thinner for my taste. Still, it’s hard to complain about the looks of this watch.

As opposed to its more outdoor-oriented watches such as the Fenix, Forerunner and Instinct series, the Garmin Venu 4 has two buttons instead of five. Its snappy and responsive touchscreen does most of the heavy-lifting when it comes to navigating, although you can configure the buttons to operate on long and short presses. A long press on my “back” button ignites the LED torch (a great addition on all the best Garmin watches now), while a long press on my upper “start” button summons the Controls tab, through which I can activate the Voice Assistant, Find my Phone, DND and other functionalities quickly. It’s a nice system.

The redesigned UI isn’t quite as smooth and seamless as watchOS or Wear OS, but it isn’t far off. Garmin used to look downright basic in comparison (which I think had a charm all by itself to be honest, and part of me misses it), but it looks great and works well in practice when you’re swiping through widgets or teeing up a workout. Garmin users who choose to upgrade will find the new setup intuitive to use, as will first-timers.

Design score: 5/5

Garmin Venu 4: Features

Garmin Venu 4

(Image credit: Future)
  • New Health Status and Lifestyle Logging
  • Usual suite of excellent fitness tracking features
  • Speaker, microphone and LED torch

Tons of great features abound here. The new Health Status feature looks at five key metrics during sleep: heart rate, HRV, respiration, pulse ox and skin temperature. It details whether all of your metrics are in their normal range, and if one or more is out of whack, something is afoot.

Often, this can be combined with the Lifestyle Logging feature to self-diagnose potential issues. Lifestyle Logging allows you to tag your day with the amount of caffeinated drinks, meditation, alcohol, healthy meals, heavy meals, cold showers, or other custom tags you might care to add. If your skin temperature is outside your healthy range and you logged some alcoholic drinks at a party the day before, or your HRV is off after a day of too much caffeine, you’ll know what to change to bring yourself back in line. Still, it will be a cold day in hell before Garmin makes me give up my morning coffee.

The usual suite of wellness and fitness features are present, with the Venu 4 – like the rest of the best Garmin watches – excelling at running and cycling, in particular. Training plans from Garmin Coach, local courses generated in the Garmin Connect app and upcoming races can be loaded onto your watch to turn it into a training powerhouse. Advanced metrics such as power for cyclists, and ground contact time or vertical oscillation for runners really empower the watch to be particularly helpful for connoisseurs. I also use it to time my rest periods in the gym between sets – a useful feature in the Strength workout profile to keep my mind on my workout. I’m missing full-color maps here, but the basic follow-along directional arrow for longer courses will be good enough for most.

Smarts-wise, the Controls tab features the Find my Phone and Voice Assistant functionalities, which are serviceable and useful but pretty basic. There are no on-device AI smarts here, but I can set a timer easily enough. The LED torch is eminently useful in three tiers of powerful white light and a less aggressive red option for night runs. A speaker and microphone allow you to take calls on-wrist, which is useful in a pinch. However, without the option to connect the watch to your network without a phone via LTE, it’s a convenience rather than a necessity.

Features score: 4.5/5

Garmin Venu 4: Performance

Apple Watch Ultra 3 and Garmin Venu 4 on the same wrist outdoors

(Image credit: Future)
  • Elevate V5 sensor is accurate compared to industry-standard heart rate monitor
  • Battery life performs as described
  • The watch was comfortable and useful throughout the testing process

I compared the Garmin Venu 4’s Elevate V5 heart rate sensor to a chest strap – the Polar H10, described as the most accurate heart rate monitor available to most people, and used by professional and amateur athletes alike – during a couple of workouts.

During my tests, after a brief bit of initial variation, the Garmin Venu 4 tightened up and matched the Polar H10’s readings very closely. After a 30-minute run, the Polar H10’s average beats-per-minute for my heart rate registered as 156bpm. The Garmin Venu 4 registered 151bpm.

For training purposes, that’s certainly close enough for most – it isn’t really a serious statistical outlier – although I suppose it could be closer. The Apple Watch Ultra 3, which I also wore during this run, registered 155bpm. Still, 5bpm out across the entirety of the workout isn’t anything to worry about, and a good enough estimation to indicate the Elevate V5’s accuracy.

Battery life performs as described, too: the watch lasted a full 10 days with multiple workouts before needing a top-up. The Venu 4 was comfortable to use and better to sleep in than a lumpy Fenix – I hardly took it off all week.

Performance score: 4.5/5

Garmin Venu 4: Scorecard

Attribute

Comments

Score

Value

About right for its place in the lineup, but not a huge bargain

4

Design

Looks great and is intuitive to use. Top marks

5

Features

I would have loved LTE and full-color maps, but they’re my only quibbles

4.5

Performance

Accurate, long-lasting and looks great on wrist in the office. Enough smarts for most.

4.5

Garmin Venu 4: Should I buy?

Buy it if...

You’re looking for an all-rounder

This smartwatch can be worn looking smart to social occasions, dressed up with a change of strap, and out on the trail.View Deal

You want battery life

Forty-two hours for the Apple Watch Ultra 3? Try 10 days with the Venu 4. View Deal

You’re a keen outdoor exerciser

While this will work fine for the gym, it’s a bit of a waste for gym-bunnies: it really shines on runs, hikes and rides. View Deal

Don't buy it if...

You’re a rugged adventurer

Those who spend their lives in the wild might prefer an Instinct or Fenix instead. View Deal

You want the smartest watch

If you’re looking for LTE connectivity, an AI voice assistant and seamless phone connectivity, you might be better off with a Wear OS or Apple Watch. View Deal

Also consider

Component

Garmin Venu 4 (41mm)

Apple Watch Series 11 (42mm)

Samsung Galaxy Watch8 (40mm)

Price

$549.99 / £469.99 / AU$949

From $399 / £369 / AU$679

From $349.99 / £319 / AU$649

Dimensions

41 x 41 x 12 mm

42mm x 36mm x 9.7mm

42.7 x 40.4 x 8.6mm

Weight

46g with band

30.3g (42mm)

30g

Case/bezel

Stainless steel/Polymer

Aluminum with a metal back or Titanium (100% recycled)

Armor Aluminum

Display

390 x 390px 1.2-in AMOLED display

Always-on Retina LTPO3 display Wide-angle OLED at 374 by 446 (42mm)

1.3-in super AMOLED

GPS

GPS, Galileo, GLONASS, Beidou, QZSS, SatIQ

L1 GPS, GNSS, Galileo, and BeiDou

GPS, Glonass, Beidou, Galileo

Battery life

Up to 10 days

24 hours, 38 hours in Low Power Mode

Up to 30 hours

Connection

Bluetooth, Wi-Fi

Bluetooth 5.3, Wi-Fi, second-generation ultra-wideband chip, and 5G (Optional)

Wi-Fi, NFC, Bluetooth 5.3

Water resistant

Yes, 5ATM

WR50 and IP7X

Yes, 5ATM

Apple Watch Series 11

The best all-around smartwatch for iPhone users, and a solid Venu 4 alternative.

Read our full Apple Watch Series 11 review

Samsung Galaxy Watch8

A terrific smartwatch and the best for Samsung users. Great run tracking, although again, battery life suffers compared to the Venu 4.

Read our full Samsung Galaxy Watch8 reviewView Deal

How I tested

I wore the Garmin Venu 4 for two weeks, drained the battery down while completing gym, running and hiking workouts. I used features such as Lifestyle Logging, tested the Voice Assistant, ECG functionality, ran at night with the torch enabled, and conducted an accuracy test against the Polar H10 heart rate monitor and Apple Watch Ultra 3.

Nubia Z80 Ultra unveiled with Snapdragon 8 Elite Gen 5 and 7,200mAh battery
6:01 pm |

Author: admin | Category: Mobile phones news | Comments: Off

The Nubia Z80 Ultra is the latest flagship from the brand and it features several improvements over its predecessor, like the latest Snapdragon 8 Elite Gen 5 chipset, a revised camera setup and a larger 7,200mAh Si/C battery with 90W wired and 80W wireless charging. The phone was introduced in China earlier today and Nubia also confirmed it will hold a global launch on November 6. Z80 Ultra brings a 6.85-inch BOE X10 AMOLED screen with 1.5K resolution (1,216 x 2,688 px) alongside a 144Hz refresh rate. ZTE is once again implementing an under-display camera, which boasts 16MP resolution...

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