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Top 10 trending phones of week 43
10:20 pm | October 26, 2025

Author: admin | Category: Mobile phones news | Comments: Off

After four weeks at the top, the Xiaomi 17 Pro Max was finally dethroned as the most popular phone in our database. The Chinese maker won't be too sad about it, though, as it's replaced at the top by the newly announced Redmi K90 Pro Max. The third spot went to the Samsung Galaxy A56, which began another slow climb up the ranks, followed by the Galaxy S25 Ultra in fourth. The iPhone 17 Pro Max retained its fifth position as the Oppo Find X9 Pro climbed to sixth. With the global launch expected next week, Oppo's new flagship may well find itself even higher up come the end of week 44....

I had elevenses with a Took, cooked my finest taters, and built my own smial, but Tales of the Shire still left me feeling flat
7:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Nothing pains me more than facing continued disappointment at video game adaptations of The Lord of the Rings, but unfortunately, cozy Hobbit life simulator Tales of the Shire: A Lord of the Rings Game has me right back at rock bottom. It attempts to capture the world and lives of Tolkien’s halfling heroes, but instead posits a torturously slow and boring glimpse into the joys of such menial tasks as walking with slight urgency and inventory management.

Review info

Platform reviewed: Xbox Series S
Available on: PS5, Xbox Series X|S, Nintendo Switch, PC
Release date: July 29, 2025

A wizard arrives precisely when he means to, but Tales of the Shire did not. Numerous delays plagued developer Wētā Workshop, resulting in its release being pushed back from Fall 2024 to Spring 2025, then to its ultimate release date in July 2025. Having played the demo, it was a wise choice; the Shire should be brimming with life, simple joys, and fellowship, and yet our earliest glimpses of the game in demos last year showed there was much room for improvement.

A wizard arrives precisely when he means to, but Tales of the Shire did not. Numerous delays plagued developer Wētā Workshop, resulting in its release being pushed back from Fall 2024 to Spring 2025, then to its ultimate release date in July 2025. Having played the demo, it was a wise choice; the Shire should be brimming with life, simple joys, and fellowship, and yet our earliest glimpses of the game in demos last year showed there was much room for improvement.

Sadly, reader, I must inform you that such improvements were not made. I finally got around to finishing the game a few months after its release, and it was genuinely quite draining to make my way through its watery plotlines, half-baked features, and flavorless characters. In fact, one of Tales of the Shire’s greatest achievements is that it somehow makes Gandalf seem bland for the little screen time he gets.

The part of me that really, really wanted this game to win has done the rounds of questioning how this happened, but honestly, it just feels like poor direction. Where Tales of the Shire should reward patience, it punishes efficiency and speed; where it should encourage creativity, it incentivizes shortcuts; and where it should be fun and light, it’s downright boring and forces you to trudge through fields to find near-invisible Butterfly Cup mushrooms for days on end just to feed them to your socially awkward neighbors.

I genuinely don’t enjoy poo-pooing creative endeavors, but Tales of the Shire is a disappointing step into the game development limelight for Wētā Workshop, and one has to wonder if they had the IP just lying around and fancied giving game design a go. It’s not without good ideas, but it certainly lacks heart and execution.

“Nary a squib, cracker or backarapper”

Tales of the Shire screenshot

(Image credit: Weta Workshop)

The game opens with a familiar face: that of Gandalf towering over your custom character Hobbit on the roadside. He offers you a ride to your new home, Bywater, before ingraciously jet-setting off on his own travels around the Shire, leaving you to your fledgling journey. The tutorial sees you meeting most of the townsfolk, learning the ropes of Hobbit life through farming, foraging, fishing, and feeding neighbors to grow your reputation and the prosperity of Bywater.

The main plotline sees a small collective of local Hobbits band together on a mission to officially gain township for Bywater, a quest decorated by typical Hobbit foolery. The abstract and oft whimsical ways in which these Hobbits go about their problem-solving make for some enjoyable momentum to its credit. For example, when a very dated rulebook suggests that one condition for a township is a wolf's head hung over the town gate, they approach it with great confidence despite none of them ever actually having seen a wolf in the peaceful Shire. Using remnants of forgotten knowledge from elder townsfolk, they piece together a rather rough and ready fake ​​– which, of course, they later discover was entirely unnecessary​.

It’s small moments of nonsense and whimsy like these that I was so excited for, but unfortunately, they are few and far between in Tales of the Shire. Dialogue in the game is extensive, but at least half of the characters offer no depth or development beyond their archetypal roles. You’ve got the grumpy, weird fishing man, lovely elderly cooking lady, slightly dumb farmer, generic cute kid, and brassy bar owner. That’s no sin; the joy of Hobbits is their simplicity, but there’s little original content here that makes dialogue feel worthwhile, and the lack of any voice-overs really hammers home the lifelessness.

Tales of the Shire screenshot

Cutscenes are also unhelped by frequent perspective bugs (Image credit: Weta Workshop)

It’s quite the achievement that Tales of the Shire even fails to make Gandalf seem interesting; sure, he offers some hijinks and at least a few salient moments, but it’s a shallow attempt at capturing the wise yet whimsical wizard. Oh, and don’t get me started on the pitiful attempt at recreating a Gandalf firework display, because that truly is a crime against the source material. Seriously, 5-10 peony fireworks and nary a squib, cracker, or backarapper? That should be considered criminal.

That being said, some characters feel more Hobbit-specific in their caricatures. I loved Hobson, Bywater’s bumbling tradesman who will try to fob off any junk he finds to locals, and Delphinium, the herbalist who lives in the shadow – and lingering grief – of her deceased mother. While I wouldn’t go as far as to call these better-rounded characters dynamic, they at least pack a bit more of the heart and depth needed to make me want to interact with them.

Befriending your neighbors is a pretty central part of the game, so you’ll need to put aside any feelings of apathy towards them and muck in to build your relationships. The main way of doing this is through shared meals, hosted at a variety of locations around Bywater and with different party sizes, to win their favor. On the day of a shared meal, you’ll receive in your letterbox a hint at their food preferences; any meals or flavors they’re craving, which can help to raise friendships quicker.

These are, for the most part, fine, and cooking is most definitely the most fun activity in Bywater. It’s pretty basic, although it does get more complex as the game progresses when new recipes and tools are unlocked; even so, it’s pretty easy to master.

Time goes by so slowly

Tales of the Shire screenshot

(Image credit: Weta Workshop)

Your new home of Bywater, is an interesting backdrop for a cozy adventure. Thematically, it hits all the right notes; rolling hills, pastoral beauty, and relatively organic-feeling, and I must give it at least some credit for winning me over later in the game. Navigation is intentionally slow-paced; there’s no map overlay, so after pinning your destination or quest to follow in the map menu, you have to follow a series of bluebirds that perch along pathways to point you in the right direction. For the first few hours, it’s grating at best, unhelped by the abundance of dead ends, impassible objects, and steep slopes you can’t walk down, but over time, you learn the layout and shortcuts for yourself. It’s one of the best ways the game teaches you patience, and it reminded me of my own experience learning the lay of the land when my mother moved to the countryside.

The same can’t be said for the game’s wider pacing issues, however. Some days crawl by, and having run out of things to do, those days often ended with my Hobbit Peony waiting at her bedside for night to fall to start a new day. Other days see a litany of villager requests stuffing your mailbox in the morning, ready to send you on a chain of fetch quests that will often take you across all four corners of Bywater; it would be better if the game paced these out better, as I was able to blast through a majority of the main plotline by the end of my second season in the game.

Best bit: cooking up a storm

Tales of the Shire screenshot

(Image credit: Weta Workshop)

While there’s room for improvement even in my favorite part of the game, I did enjoy cooking. The minigames themselves are relatively fun, but I particularly like how it gives shape to the day, particularly when you find you need to nip out to grab ingredients from across Bywater. These more purposeful, time-bound tasks made hosting a treat.

Another oddity in the game’s pacing is the guild feature, which comes into play relatively late in the main storyline progression. As part of Bywater’s quest for township, you create groups for each of the four main activities, and every day, the group leader will post new requests. You can pin up to 10 requests, which, once fulfilled, will gain you progression points towards group mastery. However, it comes in so late in the game that you feel incentivized to just grind through these to unlock perks like a bigger backpack and additional cooking stations, which feels contrary to the wider pacing.

Never mind the fact that, on top of this, there are a lot of bugs and optimization issues – or at least, there were in my Xbox playthrough, but from what I’ve seen online, these are still present months after release for many players.

Skipping around town for too long leads to frame rate drops, characters in the background of conversations stutter about the screen, and quests can sometimes bug out if you go to sleep mid-way through, making some days a mad panic to complete it all before the clock strikes midnight. My game also fatally crashed upwards of ten times during my time with it, requiring me to play my day from scratch – and you can imagine from my desperate desire to finish this game how frustrating it was to lose a full day’s work.

Home is where the existential crisis is

Tales of the Shire screenshot

(Image credit: Weta Workshop)

There are some parts of Tales of the Shire I unabashedly enjoy, and chief among them is home decoration. You begin the game with a humble smial that, over time, unlocks and expands, but from the get-go, there’s a good amount of personality you can add to the rooms. You’ll receive furnishings and decor as gifts from neighbors as you go about your lives together, but you can also head to town to shop for more. Character creation isn’t quite as fun, but there are some really fun items in the mix and, if nothing else, their existence makes saving and spending money a little more worthwhile.

While you adventure and quest about Bywater, you can find fishing spots and plants to forage, as well as villagers to trade with. Some take your hard-earned cash for useful ingredients, seeds, and decor, while others will trade for their favorite ingredients. The early game makes this quite challenging; your only avenue for earning money is selling whatever you find or farm, and I quite enjoyed the grind. Unfortunately, the game scales weirdly, meaning it’s very easy past a certain point to rinse the local economy.

The chief culprit here is farming due to the perplexing choice to let vegetables grow out of season. You have to plant them at the correct time of year, and they’ll certainly bear fruit more quickly during those seasons, but as soon as you unlock more farm space and flowerbeds, you can easily abandon in-depth farming strategy and support your voracious appetite for home-cooked meals with easily farmed and watered vegetables.

Tales of the Shire screenshot

(Image credit: Weta Workshop)

Of course, you’ll still need to forage and fish for more specific ingredients, but a fair amount of meals can be prepared with just farmed goods and purchased goods; the game could do with slightly higher stakes here, as it quickly became easy to cheese my way through.

It’s far harder to cheat your way to financial success with foraging or fishing, however. There are several designated fishing spots around the map, and while some do offer slightly rarer fish, most spots seem to generate the same species. Annoyingly, these aren’t stackable, and with a very limited 10-slot inventory space, you’ll probably find yourself heading to town to sell up your haul or back home to restock your pantry pretty often. This limitation makes some of the more rural fishing spots a real pain, but thankfully, you can pretty much ignore them without any real penalty.

The long and short of it is, almost everything I like about Tales of the Shire comes with a caveat, and it makes for an incredibly mixed bag experience. It certainly feels like, post demo, they had the opportunity to rework much of early reviewers’ criticism, but that was by and large ignored to the detriment of the end results.

Should you play Tales of the Shire?

Play it if...

You always wanted to decorate your own smial
Home decoration is fulfilling from day one in Tales of the Shire, and the rate you receive furniture is pretty satisfying.

You like cooking sims
While cooking in the game is relatively simple, it’s quite fun to just potter about the kitchen and dash about Bywater to grab the necessary ingredients.

Don't play it if...

You want a game you can’t put down
On the contrary, you’ll want to put it down often. Maybe not forever, but often enough that you’ll need a backup game to play, because Tales of the Shire is both boring and buggy in places.

You’re a die-hard Lord of the Rings fan
Between Gandalf’s withering personality to the disappointing mundanity of Hobbit life, franchise fans will find the game rings hollow.View Deal

You want well-rounded simulation mechanics
From the weird pace of farming to the oft-painstaking fishing process, Tales of the Shire only delivers complexity in that nothing makes much sense.View Deal

Accessibility

There are some accessibility features, but not an all-encompassing selection. For example, you can change text size, adjust camera sensitivity, and toggle auto-assist features for both the camera and the cooking station gameplay, as well as difficulty. There’s controller support, but with limited remappable buttons, and a major oversight is the lack of a sprint toggle here. Add to this the lack of a mini-map, poor performance, and frequent crashes, and you have yet another mixed bag for Tales of the Shire.

Tales of the Shire screenshot

(Image credit: Weta Workshop)

How I reviewed Tales of the Shire: A Lord of the Rings Game

I played over 25 hours of Tales of the Shire on my Xbox Series S, completing the main storyline and quests and significantly progressing my villager relationships and guild quests. I played on my Sony KD-49XH8096 TV using Logitech Multimedia Z200 speakers and a standard Xbox wireless controller.

I used standard settings, comparing the experience to other popular farming and life sims like Stardew Valley, Disney Dreamlight Valley, and Palia, as well as indie titles like Coral Island.

First reviewed October 2025

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Author: admin | Category: Mobile phones news | Comments: Off

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Author: admin | Category: Mobile phones news | Comments: Off

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I tested this budget 10.1-inch digital photo frame, and it’s impressively precise for its affordable price
1:00 pm |

Author: admin | Category: Computers Gadgets Home Smart Home | Comments: Off

Eptusmey 10.1-inch WiFi Digital Photo Frame: review

The Eptusmey 10.1-inch WiFi Digital Photo Frame is an affordable digital photo frame built on the Uhale platform. At 1280 x 800 pixels, it’s not the highest resolution photo frame on the market, but it’s capable of pretty credible sharpness and is far easier to use than other affordable frames I’ve tested.

I’ve used quite a few different digital photo frame apps now, and they vary widely from the full-featured, bespoke marketplace of the Netgear Meural Canvas II to Frameo, the third-party, one-size-fits-all app used by many digital photo frames, including the alternate version of this device. But there’s something novel about the Eptusmey’s user interface that I find particularly smooth and intuitive.

Setting up the frame is straightforward enough. Once you’ve selected its language and logged in to your Wi-Fi, you can start getting friends and family set up to send photos directly to the frame. Just download the Uhale app, scan the QR code, or enter the displayed code, and you’re good to go. You’re then ready to start selecting photos from your phone and firing them over.

If you’ve read many of my reviews of the best digital photo frames, you’ll know a pet peeve of mine is how some devices handle image orientation, often opting for a universal size that rarely fits every photo well. Instead, the Uhale app and Eptusmey photo frame allow you to scale images to fit and adjust the vertical or horizontal alignment to precisely frame the elements you choose. Being able to adjust this on a per-picture basis on the screen made it far easier to tweak specific images that didn’t look right, rather than having to delete and reupload them.

The Eptusmey 10.1-inch WiFi Digital Photo Frame in vertical orientation, showing a closeup of pink rhododendrons.

(Image credit: Future / Josh Russell)

Odd issues did crop up now and then, though. First, despite the fact that I could set the scaling and position of images in the app, this didn’t seem to be saved for the uploaded images, meaning I’d have to set it again once they were on the frame. I also found that while scrolling through my phone’s photo library, it was far too easy to accidentally drag and select a bunch of images or, worse, deselect all of the ones I’d already picked out.

While colors are decent, they’re not quite as vibrant as I’ve come to expect from the best digital photo frames. Hues are accurate – there aren’t necessarily any specific missteps in terms of the color profile – but the frame pulls its punches when it comes to saturation. Rhododendrons that are a fireworks display of pinks, oranges and yellows even on the relatively conservative screen of my iPhone 16 Pro look more pastel than I’d expect, making the overall effect much more subdued.

By contrast – if you’ll excuse the pun – black and white photography really pops. Capable of both impressive brightness and relatively deep blacks, the Eptusmey shows off monochrome shots with an expansive dynamic range. Whether it was displaying shots of lichen-covered cliffsides in the Scottish Highlands or neo-gothic buildings in Budapest, grayscale photos always looked both bold and bright.

A closeup image of a frog on a stone displayed on the Eptusmey 10.1-inch WiFi Digital Photo Frame, in front of a pink background. The frog has visible grains of sand on its back.

(Image credit: Future / Josh Russell)

Despite the frame’s relatively meager 1280 x 800 resolution – hitting a pixel density of 149ppi – detail is also very decent. Whether it’s the individual hairs of a bumblebee’s fuzzy butt or the grains of sand clinging to a frog’s back, fine detail is crisply rendered. Unfortunately, though, the Eptusmey fares less well with images shot at shorter focal lengths. The iPhone 16 Pro’s artificial bokeh occasionally appeared over-sharpened, making those images look much weaker by comparison.

Another regrettable blind spot of the Eptusmey is how reflective its glass is. I tested this digital photo frame during a British autumn – I can barely remember the last time I even saw the sun, let alone had it shining on this frame. But, even so, this photo frame’s screen is swamped by reflections of our modestly lit testing space, meaning it’s not going to be a good choice for anywhere particularly bright or with a lot of furnishings to reflect.

Outside of the screen, the Eptusmey’s design is similarly mixed. In the plus column, its rear leg is very sturdy and makes switching orientation simple: pop it out and pop it back in rotated at 90 degrees, and you’re good to go. It also offers decent aesthetics, with the painted wood frame and modest white mount around the screen looking classy enough for a frame at this price range, and the two color options providing a decent choice to match the frame to your decor.

A hand adjusts the stand on the rear of the Eptusmey 10.1-inch WiFi Digital Photo Frame to change its orientation.

(Image credit: Future)

It’s not perfect, though, by any stretch. The mount is very plasticky to the touch – I’ve definitely been spoiled by the beautiful paper-like texture of the Aura Aspen here, though, so I won’t hold that too much against it.

Perhaps a more significant minus is the fact the paint on the exterior frame has started to wear off in a few places. Picking at the edge of the frame with my thumbnail, I was easily able to replicate this damage, which makes me worry a little about its durability.

OK, the Eptusmey 10.1-inch WiFi Digital Photo Frame definitely isn’t flawless: its colors are a little duller than they should be, while the screen shows up way too many reflections even under artificial light.

But this needs to be viewed in the context of its price: you can get it for as little as $55.99 / £49.99, putting it right down at the cheapest end of the market. Given the price, it’s impressive: not only is it surprisingly crisp, it makes it really easy to frame your photos and get them looking their best. It’s definitely worth a look if you want to save on a frame.

A closeup of the corner of the Eptusmey 10.1-inch WiFi Digital Photo Frame; on screen is a slightly dull photo of a European peacock butterfly.

(Image credit: Future / Josh Russell)

Eptusmey 10.1-inch WiFi Digital Photo Frame review: price & release date

The Eptusmey 10.1-inch WiFi Digital Photo Frame is available now and has a list price of £79.99. Cheap though this is, you can actually get it for even less if you shop around, with Amazon UK selling it from just £49.99. It’s also available from Amazon in the US for $55.99, although only the version compatible with the third-party Frameo app, which offers a great user experience but is different from that outlined in this review.

While the US market is restricted to the Black Oak Wood colorway tested here, those in the UK have more options available. You can pick up the White Oak Wood colorway for £49.99, the Walnut Wood colorway for £59.99 and the Black Oak Wood colorway for £79.99, giving you more options to ensure your frame complements your decor.

A closeup of the ports on the rear of the Eptusmey 10.1-inch WiFi Digital Photo Frame. It shows and SD card port, headphones jack, USB port, USB-C port and DC in.

(Image credit: Future)

Eptusmey 10.1-inch WiFi Digital Photo Frame review: specs

Dimensions

11.3 x 8.1 x 1 inches (287 x 206 x 25mm)

Display size

10.1-inch

Resolution

1280 x 800, 149.5 pixels per inch

Aspect Ratio

16:10

Touch Screen

Yes

Sound

Built-in speaker

Orientation

Portrait or landscape

Storage

32GB

Connectivity

Wi-Fi, USB, SD card

A closeup of the lower right corner of the Eptusmey 10.1-inch WiFi Digital Photo Frame, showing the temperature and time.

(Image credit: Future / Josh Russell)

Should I buy the Eptusmey 10.1-inch WiFi Digital Photo Frame?

Attributes

Notes

Rating

Features

4/5

Design

Glass too reflective and wood easily scuffed

3.5/5

Performance

4/5

Value

5/5

Buy it if…

You want a super affordable digital photo frame
Available from as little as $55.99 / £49.99, the Eptusmey 10.1-inch WiFi Digital Photo Frame is nearly as affordable as our pick for the best budget digital photo frame, Aeezo Portrait 01, yet with a more premium feeling frame.

You love a simple user experience
Using the Eptusmey’s on-screen controls, bespoke app or even the third-party Frameo app with relevant versions makes it straightforward to transfer your shots and even allow your friends and family to do the same.

Don’t buy it if…

You love vibrant colors
While the Eptusmey’s doesn’t seem to make major missteps in the way it represents hues, it’s not quite vivid enough to be true to life, making your snaps feel a little undersaturated.

You want to use it in a bright room
There’s no anti-reflection coating on the Eptusmey’s display, meaning that it’s not great for bright spaces. Even without much direct light, it mirrors bright objects in the room far too readily.

Eptusmey 10.1-inch WiFi Digital Photo Frame review: also consider

Aura Walden

Aeezo Portrait 01

Pexar 11-inch Digital Picture Frame

Display size

10.1-inch

10.1-inch

11-inch

Resolution

1280 x 800, 149.5 pixels per inch

1280 x 800, 149.5 pixels per inch

2000 x 1200, 212 pixels per inch

Aspect Ratio

16:10

16:10

5:3

Touch Screen

Yes

Yes

Yes

Sound

Built-in speaker

Built-in speaker

Orientation

Portrait or landscape

Portrait or landscape

Portrait or landscape

Storage

32GB

32GB

32GB

Connectivity

Wi-Fi, USB, SD card

Wi-Fi, SD card, USB

Wi-Fi, SD card, USB-A, USB-C

Aeezo Portrait 01
One of the Eptusmey’s closest rivals in terms of cost, the Aeezo Portrait 01 offers decent image quality and an even better price. It’s built on the Frameo app like some versions of the Eptusmey, meaning you can trust it’ll be just as easy to use. We did criticize its build quality in our Aeezo Portrat 01 review, though, with its cheaper frame and stand drawing particular ire.

Pexar 11-inch Digital Picture Frame
OK, the Pexar 11-inch is a fair bit pricier than the Eptusmey, costing $169.99 / £149. But it also offers a whole load of things the latter doesn’t. That includes an impressive reflection-free screen, vibrant hues and one of the best pixel densities I’ve ever seen from a digital photo frame at 212-ppi for super crisp images. Read my full Pexar 11-inch Digital Picture Frame review.

How I tested the Eptusmey 10.1-inch WiFi Digital Photo Frame

  • Tested it over two weeks
  • Uploaded a wide variety of photos
  • Tried it in multiple locations and orientations

I tested the Eptusmey 10.1-inch WiFi Digital Photo Frame over a period of several weeks. First, I set it up, then I used the Uhale app to transfer photos I’ve taken, making sure to split the balance between brightly colored shots and more subdued detail-focused ones. Next, I used the frame to tweak the cropping and alignment of photos.

I then tried using the frame in both horizontal and vertical orientations, as well as moving it to a variety of locations in my home and the TechRadar office to see how it coped with reflections and ambient light conditions.

I’m an experienced photographer, having taken more than 40,000 shots over the years on my Canon DSLR and iPhone 16 Pro. On top of this, I spent many years working in print publishing, meaning I know how to assess the nuances of how images can differ between the source device and the final product.

  • First reviewed: October 2025
  • Read more about how we test
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Author: admin | Category: Mobile phones news | Comments: Off

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