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WhatsApp introduces parent-managed accounts for pre-teens
4:31 am | March 12, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Today, WhatsApp unveiled parent-managed accounts for pre-teens. These are currently rolling out globally, and they come with new controls to limit pre-teens' WhatsApp experience to messaging and calling. Parents will set up the pre-teen's account, and the account will be controlled by the parent, including by deciding who can contact the account and which groups they can join. Parents can also review message requests from unknown contacts and manage the account's privacy settings. All of this is gated by a parent PIN on the managed account. As usual with such rollouts, it might take...

Tecno Camon 50 Pro 5G debuts with familiar looks and specs
3:02 am |

Author: admin | Category: Mobile phones news | Comments: Off

The Camon 50 series from Tecno just got its newest member. Say hello to the Camon 50 Pro 5G. It features a similar look to the recently announced Camon 50 Ultra, and it features the same key specs, including MediaTek’s Dimensity 7400 Ultimate. The SoC is paired with up to 12GB RAM and 256GB storage, and the 50 Pro 5G also gets a larger 6,500mAh battery with 45W wired charging. Tecno Camon 50 Pro 5G in Moonshadow Black and Cypress Green Camon 50 Pro 5G is built around a 6.78'' curved AMOLED featuring 1.5K resolution and a 144Hz refresh rate. The panel is equipped with a 50MP...

The Nintendo Switch 2 has a new worst accessory in the Virtual Boy — the best place for it is on your shelf
2:30 am |

Author: admin | Category: Computers Computing Consoles & PC Gadgets Gaming Nintendo Software Virtual Reality & Augmented Reality | Tags: , | Comments: Off

It’s often said that if at first you don’t succeed, you should try again. With Nintendo’s Virtual Boy rerelease for the Nintendo Switch and Nintendo Switch 2, I wonder if it maybe should have ignored that advice.

On the one hand, the Virtual Boy accessory for the Switch and Switch 2 is the ultimate novelty. The plastic recreation oozes an iconic 90s energy that somehow infected even me — someone born years after the Virtual Boy was discontinued — with a synthetic nostalgia that had me falling in love with its outer design. And as a VR fanatic, it’s a delight to experience one of VR’s earliest consumer interpretations.

On the other hand, Nintendo’s dedication to its history means it has left the headset and its games practically unchanged — which isn’t a good thing here. The Virtual Boy’s game library is as small and terrible as ever, and comfort very much feels like an afterthought.

So the question you have to ask yourself is this: do you want to spend $99.99 / £66.99 / AU$139.95 on a 10-minute novelty that will spend a lot more time on your shelf as a sculpture than on your face?

I firmly believe the answer is an emphatic 'No.'

Nintendo Virtual Boy: Price

The proper Virtual Boy accessory will cost you $99.99 / £66.99 / AU$139.95, though if you simply want to experience the Nintendo Classics collection and don’t want to waste too much money, there’s also a cardboard version that costs $24.99 / £16.99 / AU$29.95. You can pick up either from Nintendo's online store.

While this review isn’t generally positive about the Nintendo headset, if you are going to get one of the accessories, I believe you should at least get the proper non-cardboard version. I don’t believe you should get either for what it’s worth, but the properly recreated model looks rad and could be repurposed as shelf decoration when you’ve finished playing with it after a few short sessions.

The Virtual Boy on a gray sofa

(Image credit: Future / Hamish Hector)
  • Value score: 1/5

Nintendo Virtual Boy: Design

When Nintendo debuted this VR headset back in 1995, it promised the Virtual Boy would “totally immerse players into their own private universe." It certainly achieved this, though I do prefer my universes with a lot less red and a lot less nauseating.

It turns out plenty of other folks didn’t like what the Virtual Boy was delivering either. Despite predicting millions of global sales by the end of 1995, Nintendo shipped a mere 350,000 units in the US that year, and only around 770,000 globally by the time it was discontinued in 1996.

One of the big issues with the headset was, and still is with this Switch recreation, its design.

Too bulky to even attempt to wear on your head like a Meta Quest 3 — especially if you’re a kid, Nintendo’s typical target audience — Nintendo opted to have the original Virtual Boy rest on a stand. Despite being a lot lighter, the Switch accessory version can also only be perched on a roughly foot-tall stand at its max height. A design decision that created its own comfort conundrum.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

After you’ve struggled to search for an appropriately tall table and/or a stack of books to place the headset on top of, you then have to hunch over to press your face into the console so you can peer into its stereoscopic worlds. This is not a comfortable way to sit for very long, and there’s no other alternative.

Here’s where you brush up against the next poor design decision: the red displays.

To act as a cost-cutting and processing power-saving method, the Virtual Boy’s screens were entirely red, and to mimic this, the Switch accessory uses two planes of red plastic — one for each eye. Opening up the headset, you slot your Switch or Switch 2 with the Virtual Boy software open to play games through this red filter to mimic the classic’s ruby hue.

If you think VR is nauseating at the best of times, just imagine what it would be like if your entire vision were merely shades of red.

Let’s just say my play sessions maxed out at 10 minutes before I needed a lie down — and I can usually stomach hours-long VR gaming if using other headsets.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Though I will say the Switch’s Virtual Boy add-on isn’t a total design flop.

As I mentioned in the intro, the classic Nintendo headset feels definitively like a gadget of the 90s, and half of that is how it looks — something this model recreates perfectly. Unboxing it in our office, even as someone who grew up in the 00s, I did feel like I was living out one of those grainy home videos of a kid ripping open their Christmas gifts.

There’s something magical about the Virtual Boy’s appearance, even if it’s not the most practically useful, though that’s where my praise ends.

  • Design score: 2/5

Virtual Boy: Software

The original saw 22 games released before it was canned entirely, but for now, the Nintendo Switch version only has seven: 3D Tetris, Galactic Pinball, Golf, Red Alarm, Teleroboxer, The Mansion of Innsmouth, and Virtual Boy Wario Land. With the March catalogue update for Mario Day, they’ll be joined by two more: Mario Tennis and Mario Clash.

All of these titles are accessed via the Nintendo Classics software included with your Switch Online + Expansion Pass membership, which will cost you $49.99 / £34.99 / AU$59.95 for 12 months.

The smallish collection size isn’t ideal, but it could be overlooked if there were a definite must-play or two amongst the selection. Unfortunately, there isn’t anything exciting enough to make me want to push through the discomfort of using the system.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

Wario Land is fun if you’re a fan of Mario’s doppelganger, and I liked Galactic Pinball well enough, but titles I had hopes would be fun — Tetris and Red Alarm — lacked not only entertainment but made me want to hurl. It turns out a spinning red teris board just isn’t the best way to play the game if you like keeping your lunch in your stomach.

You can extract maybe 5 to 10 minutes of novelty from each title, and you might return to a handful when you want to subject your friends to this hardware, but none of them sell this accessory as a bona fide gaming machine.

  • Software score: 1/5

Nintendo Virtual Boy: scorecard

Attribute

Comment

Score

Design

From a usability perspective the Virtual Boy gets a very low score for its discomfort and red plastic displays, but the design does at least look wonderfully 90s so It gets some marks back.

2/5

Software

The Virtual Boy's library is small and none of its titles are all that enjoyable, especially given the nausea they can induce.

1/5

Value

The Virtual Boy is a complete novelty, and when there are so many other better things for you to spend your money on this terrible Switch accessory isn't worth it.

1/5

Should you buy the Nintendo Virtual Boy?

Buy it if…

You can accept it’s a novelty
If you have plenty of spare cash and can happily accept there’s maybe an hour or so worth of enjoyment to extract from this hardware at the absolute max (over a few sessions), then maybe you could consider getting the Virtual Boy for your Switch or Switch 2.

Don’t buy it if…

You’re on a tight gaming budget
There are way better things to buy for with Nintendo Switch or Nintendo Switch 2 — be they accessories or software — than this Virtual Boy clone. Almost any other game or add-on would be better.

You’re new to VR
If this will be your first VR experience it will likely put you off it entirely. This isn’t the best way to experience immersive 3D gameplay, but could be a novelty for existing fans of the medium.

You don’t own a Switch or Switch 2
This Virtual Boy recreation is a Switch accessory, not its own machine. If you don’t own either of Nintendo’s handheld hybrids, this headset is another level of useless.

Screenshot from the Nintendo Virtual Boy Nintendo Direct video

(Image credit: Nintendo)

How I tested the Nintendo Virtual Boy

I used the Virtual Boy for two weeks for this review, though my sessions admittedly didn’t last too long, as it kept making me feel ill. I relied on my Nintendo Switch 2 and its base Joy-Cons to experience this add-on’s VR experiences and used it in our office, at home, and even took it on a flight — it’s even more awful in the air, terrible VR and turbulence don’t mix.

First reviewed March 2026

Read more about how we test

iPhone 18 Pro series now rumored to miss out on an important upgrade
1:31 am |

Author: admin | Category: Mobile phones news | Comments: Off

For a while now, Apple's upcoming iPhone 18 Pro and iPhone 18 Pro Max have been rumored to come with a smaller Dynamic Island thanks to the use of an under-display Face ID sensor. This has been rumored so much that we basically assumed it was a confirmed new feature, but apparently not. A new rumor out of China today says the Dynamic Island on the duo will stay exactly the same as it was for the iPhone 17 Pro and iPhone 17 Pro Max. The move to an under-display Face ID array will be postponed to the next generation, allegedly. While the source of this rumor (the prolific Digital Chat...

Deals: Galaxy S25 and Pixel 10 series discounted as S26 series now available
12:01 am |

Author: admin | Category: Mobile phones news | Comments: Off

Today marks the global launch of the Galaxy S26 series and while pre-order perks are over, you can still pick up one of the new flagships with a free storage upgrade and even a gift card. S26 series pre-orders are up 25% in the US and that is almost entirely on the strength of the new Galaxy S26 Ultra features. The Privacy Display in particular as well as features like horizon lock and generative edit drew in the crowd. Check out our review for our thoughts on the new Ultra. And if you decide that you like what you see, you can pick up a 512GB unit for the price of a 256GB unit and get a...

Oppo Find N6 unboxing
10:44 pm | March 11, 2026

Author: admin | Category: Mobile phones news | Comments: Off

Oppo will unveil the Find N6 on March 17, but we've got an early hands-on for you today. The Find N6 will bring a refined build, better cameras, faster processing, and what Oppo calls a zero-feel crease, which is unique and rather cool! We'll talk about it, but first, an unboxing. Oppo Find N6 in Orange and Silver The Oppo Find N6 ships with a two-piece case - the front piece attaches with an adhesive, an 80W charger, and a USB-A to USB-C cable. Unboxing the Oppo Find N6 You can enhance the productivity of the Find N6 with the Oppo AI Pen. It sits, charged up at the...

MacBook Neo sales projected to be strong, interesting news surfaces about the Neo 2
9:31 pm |

Author: admin | Category: Mobile phones news | Comments: Off

Last week, Apple launched the MacBook Neo, its cheapest MacBook yet, but obviously not a cheap machine per se - just cheaper than the other MacBooks. The Neo is now expected to ship around 4.5 to 5 million units this year, with 2-2.5 million before the end of June. The laptop is currently being exclusively assembled by Quanta, with Foxconn perhaps becoming a second supplier in the near future. Luxshare is actively seeking to become an assembler for the Neo 2, aligning with its intention to become the world's largest laptop assembler, for which it's already rapidly expanded its...

YouTube on TV is getting unskippable ads
8:24 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

YouTube's biggest growth these past few years has come from viewership on TVs, and the Google-owned company is now looking to make some more money from that. One way to do it is the introduction of unskippable 30-second ads on TVs. These are now available for advertisers globally. The company explains to advertisers that its AI "dynamically optimizes between 6-second Bumpers, 15-second standard, and 30-second connected TV-only non-skippable ad formats, ensuring your campaign reaches the right audience at the right time". Obviously, the solution is to pay for YouTube Premium if you...

YouTube on TV is getting unskippable ads
8:24 pm |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

YouTube's biggest growth these past few years has come from viewership on TVs, and the Google-owned company is now looking to make some more money from that. One way to do it is the introduction of unskippable 30-second ads on TVs. These are now available for advertisers globally. The company explains to advertisers that its AI "dynamically optimizes between 6-second Bumpers, 15-second standard, and 30-second connected TV-only non-skippable ad formats, ensuring your campaign reaches the right audience at the right time". Obviously, the solution is to pay for YouTube Premium if you...

John Carpenter’s Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter
8:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

John Carpenter's Toxic Commando is everything that I wanted from a new game by World War Z developer Saber Interactive. It has all the moreish zombie shooting that you would expect from that team, though now noticeably enhanced by thoroughly modernized gunplay that not only looks and feels great, but actually lets you aim down your weapon's sights properly for the first time.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 12, 2026

The charming ‘80s action movie script and a shift to more open levels also lend Toxic Commando a suitably distinct identity compared to its strictly linear spiritual predecessor. The same is true of the addition of vehicles, which benefits from some surprisingly meaty driving mechanics clearly inspired by the success of the studio’s MudRunner and SnowRunner games. Throw in seamless cross-play with up to three friends, and you have the recipe for an incredible time.

The campaign could certainly be a bit longer, and the progression system is definitely slightly too grindy for my taste (even when accounting for multiple playthroughs at each difficulty), but it’s hard to grumble when this modestly-priced release otherwise delivers such strong foundations.

With the promise of post-launch downloadable content (DLC) on the way, this is one co-op adventure that I’m going to come back to time and time again.

Going commando

A John Carpenter's Toxic Commando screenshot that shows the player fighting a Sludge Mass boss in an underground industrial environment.

(Image credit: Focus Entertiainment)

Set in the near future, Toxic Commando takes you to an infested wasteland that’s been walled off from the rest of civilization. Once the site of a high-tech mining operation, it turns out that humanity has accidentally awakened the Sludge God - an occult, ancient being that corrupts everything that it touches with an insidious black ooze.

You’re one of the self-proclaimed toxic commandos, four low-cost, somewhat bumbling mercenaries that have been brought in by the mining company’s desperate CEO to unwittingly assist in the cover-up by blasting everything in your path.

It’s a decent framing narrative that’s explained through cutscenes dripping with ‘80s style, complete with dramatic animated title cards and a pleasingly retro film grain effect. Dialogue is unapologetically cheesy, and while some might find the constant quipping of the four playable characters a tad grating, a handful of well-executed jokes meant that I was eager to watch each successive cinematic on my first playthrough.

Unfortunately, there are some moments where the game’s lower budget becomes evident: the odd bit of floaty animation and a particularly jarring moment where a cutscene late in the game seems to end a few seconds too prematurely immediately spring to mind.

A John Carpenter's Toxic Commando screenshot that shows the player engaging a group of zombies with an AK style rifle in the ruins of a burning shed.

(Image credit: Focus Entertiainment)

Crucially, all nine missions are plenty enjoyable thanks to a good range of objectives and plenty of unique mechanics to explore. They take place in increasingly large semi-open-world maps that offer a surprising amount of freedom. There’s always an objective marker on screen guiding you to the next story location, but you’re able to wander off and explore as a team without any penalties.

This is a massive departure from the very linear structure of World War Z, but taking the time to get to know each environment is vital as you crank the difficulty up. Hidden supply caches feed you a steady stream of valuable ammunition and health items, and rare Sludge Seeds (often nestled behind an army of powerful enemy types) can grant a vital second chance if you run out of lives.

Vehicles are littered throughout the maps to help you get around and are a key part of many objectives. Hopping into an armored all-terrain vehicle with a mounted gun dramatically increases your firepower, for example, while those who choose the comparatively fragile ambulance can give the team a much-needed health top-up.

SludgeRunner

A John Carpenter's Toxic Commando screenshot that shows the player driving an ambulance through a patch of mud in a forest clearing as a single sludge zombie approaches.

(Image credit: Focus Entertiainment)

Even if you choose the most kitted-out vehicles, you’re never close to invincible thanks to a range of environmental threats. Muddy terrain will stop you in your tracks as your tires lose traction, giving the many, many sludge zombies the opportunity to surround your vehicle and chip away at its overall health.

Most of the cars are equipped with an in-built winch that can be deployed to get you out of sticky situations with a well-placed pull, leading to delightfully frantic moments that have you crying out to your squad, desperately trying to free yourself before foes arrive.

Vehicles require plenty of fuel too, which has to be obtained from your environment and manually topped up whenever needed. There are generally a few cans of it in most locations, but the constant threat of running dry and ending up stranded without a ride adds a nice extra layer of tension.

I do wish the campaign was a little longer with a few more maps (I managed to roll credits in just under ten hours), but there are at least plenty of reasons to replay. There are four classes to choose from, each fulfilling the standard damage-dealing, healing, support, and tank archetypes with substantial ability trees to unlock and some unique specializations.

On top of this, the weapon arsenal is pretty meaty with a varied selection of assault rifles, shotguns, SMGs, pistols, sniper rifles, and so on - not to mention some powerful limited-use heavy gear that you can only acquire in the maps themselves.

Best bit

A John Carpenter's Toxic Commando screenshot that show

(Image credit: Focus Entertiainment)

Like World War Z, many of the levels in Toxic Commando have dramatic moments where you have to defend an area from thousands of zombies at once. The sense of scale is superb, and watching your prepared defences and gunfire cut through the oncoming horde is a consistent delight.

In addition to an overall power level that affects its damage, each gun can be fully customized with a modest but impactful selection of attachments. They all come with corresponding visual upgrades, lending a solid sense of progression to kitting out your favorite gear.

When you max out a gun’s level, you can even ‘prestige’ it a la Call of Duty: Black Ops 7, resetting its unlocks in exchange for unique skins. Sadly, leveling everything up is especially grindy and would require you to undertake multiple full playthroughs for each gun. This can be frustrating, basically locking you into committing to a specific one, as high-level weapons are essential for tackling hard and very hard difficulty missions. I’m optimistic that this can be addressed in a post-launch balance update, though.

Some new special enemy types also wouldn’t go amiss. Don’t get me wrong, there's an okay selection here already, but the current roster of ‘tanky ones’, ‘exploding ones’, ‘fiery ones’, and so on isn’t anything that hasn’t been done countless times before in other zombie games. At least they’re endlessly satisfying to mow down.

Should I play John Carpenter's Toxic Commando?

Play it if...

You want a highly enjoyable co-op shooter
If you’re looking for the kind of game that’s perfect for some mindless fun with friends after a hard day of work, then John Carpenter's Toxic Commando has you covered with its endless armies of sludge monsters.

You loved World War Z
It’s different, but John Carpenter's Toxic Commando is a strong follow-up to Saber Interactive’s World War Z with a host of interesting new mechanics. Like that game, I’m sure it’s only going to grow and get better with time, too.

Don't play it if...

You’re after more nuanced zombies
The idea of sludge zombie enemies is pretty interesting, but the selection of types here isn't anything that hasn’t been done before. Look to other zombie games like Dying Light or the Resident Evil series if you’re after a more unique take on the undead.

Accessibility features

John Carpenter's Toxic Commando doesn’t have a dedicated accessibility menu or many standard options like colorblind modes, but there are still a few useful settings.

The game features subtitles by default, which can be increased or decreased in size as needed. You can also add a background to make the subtitles a little easier to read. Keyboard and mouse controls can be fully customized on PC, and controller players have the option to enable aim assist.

A John Carpenter's Toxic Commando screenshot that shows the player shooting a large boss with a mounted turret.

(Image credit: Focus Entertiainment)

How I reviewed John Carpenter's Toxic Commando

I played more than ten hours of John Carpenter's Toxic Commando on PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card.

These specs were more than sufficient to run the game on its high visual preset with DLSS set to native. During my time with the game, I completed the entire campaign and experienced a mixture of both solo and co-op play, forcing a handful of my TechRadar colleagues to go commando and face the sludge legion.

I frequently compared my experience to my playthroughs of other zombie shooters, including the likes of Left 4 Dead, Back 4 Blood, and World War Z, in addition to other games by Saber Interactive, like MudRunner and Warhammer 40,000: Space Marine 2.

First reviewed February-March 2026

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