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The Finals review – demolition derby
5:14 pm | December 22, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC, PS5, Xbox Series X|S
Release date:
December 7

Inside every player of The Finals there are three wolves of different sizes: small, medium, and large. Which you pick will severely change the way you play The Finals, a multiplayer first-person shooter developed by Stockholm-based Embark Studios. 

These wolves are the three different sizes of player character: Light, Medium, and Heavy. As you might expect, the Light class is smaller, moves fast, and has a scant few hitpoints. The Heavy is sluggish and a large target, but can soak up a lot of punishment. But weight isn’t the only trait, and each class has different roles too:  if you want to kill players you play as the glass-dagger Light class, if you want to support players you play as the medium and if you want to lay waste to the entire environment and shape the arena with the game’s destruction mechanics, you play as the Heavy. 

Things that make you go boom

The Finals

(Image credit: Embark Studios)

It’s this demolition that catches your eye first. Arenas in The Finals come apart like the buildings were designed by hungover architects, explosions blow chunks out of walls and toss detritus from place to place. Each match is in a self-contained gameshow set, all the way down to the fake sky boarded up above the arena, and the ever-present 'The Finals' branding on just about everything. 

Best bit:

The Finals

(Image credit: Embark Studios)

Every Cashout is a fast-paced firefight that brings in everyone in the match for a minute or so of carnage. No matter what happens, the surrounding area will be littered with statues that serve as gravestones for fallen enemies, and every manmade structure nearby will be shredded by explosives.  

This gameshow aesthetic runs through every part of the game. Respawning when members of your team are alive means surviving until the counter ticks down and then hitting a key to continue, all with the sound of a coin falling through an arcade machine. I’ve taken to calling this process coining in, and it feels like a much more active way to respawn compared to many shooters. The fact that there’s no blood and contestants perish not with a death sound but in an explosion of golden coins reinforces the idea that everything is a game. So you don’t have to feel bad when you frag someone with a rocket. 

The core mode is Quick Cash, which has players moving to a vault and setting it to open. After a few seconds, a box of cash comes out, and each of the three teams (four in the game’s ranked mode) will fight to get it into a Cashout device first. Two boxes are available at a time, and they’re put in flashpoints where conflict can easily rage. As you start a Cashout, you then have to defend the Cashout device against everyone as the entire game descends on one area, determined to try and steal this Cashout for their team before it’s completed. 

(Big) lads on tour 

The Finals

(Image credit: Embark Studios)

The Heavy might offer the most unique experience. Especially if like me you’ve been playing shooters a long time and have a good sense of the game, but are feeling your reflexes start to slip a little bit. Meanwhile, the Medium offers the best of both worlds with a focus on healing and creating new pathways around the arena, particularly with the way they can slap down a jump pad or grapple hook. Light will be the class many players gravitate towards, offering a high-risk high-reward playstyle that lets you put out obscene amounts of damage and only take a scant amount yourself before you’re turned into a shower of low-denomination currency.

Combat is frenetic, although the time to kill can feel sluggish when you’re not playing as the Light character. There’s a touch of Battlefield to the tight brawls, except instead of the resource-based combat endemic to modern shooters, everything ticks down on a timer and you have unlimited ammo, provided you can carve out a few seconds to slap a new magazine into your gun.

One of the biggest changes to usual shooter conventions however is the complete lack of fall damage, something that feels exceptional as you move around the arena at top speed. While this may have the distinct hallmarks of Battlefield in the design, it actually lifts a lot of design choices straight from Overwatch. But, instead of the cutesy low-stakes blasting, playing The Finals is a sweatbox, tightly competitive play meaning that playing with a pick-up team assigned by the game’s matchmaking means you’re probably about to eat a loss. 

It’s fun whether you win or lose though, and the tension of a tight steal is immense. Climbing up onto the firm yet temporary foothold of a goo grenade to steal a Cashout from below or using your bulk as a Heavy as a distraction with seconds left on the clock is something that feels as triumphant as the biggest esports moments of all time, even if it’s happening on a tiny scale in just about every match.

Part of this is smart objective placement: a Cashout box in an elevator is a multi-floored trip to the chaos dimension for example, but intelligent combat design also makes it fun and fluid to throw down with other players, even if balance at the moment feels a little bit spotty. The meta currently favours players with a cloaking device and sawn off shotgun, walking up to you for an instant kill at close range, often before you've even noticed they are there. 

Looking the part 

The Finals

(Image credit: Embark Studios)

Tying this in a ribbon are incredibly strong customisation options. My character is currently wearing half of an Elvis costume earned from a Battle Pass reward, with bright yellow trousers and a Christmas hat topping off the ensemble. However, none of the clothes clip together, and it’s all free for you to use in just about every way you want. 

Accessibility

The Finals

(Image credit: Embark Studios)

The accessibility menu contains several colorblind modes (Deuteranopia, Tritanopia, Protanopia), the option to turn on subtitles, change the size of the text, and even add background opacity and motion blur settings. There’s also the ability to customize your crosshair. 

These options also exist within their own menus, but putting them together in a single menu makes it easy to adjust the settings you need on the fly. 

When considering all these features, The Finals is probably my favorite multiplayer shooter this year. But that doesn’t mean the game has no flaws whatsoever. I’ve seen a few things to worry me during my two weeks of playing the game so far: hackers seem to be an increasingly large part of the player base and the fact it’s impossible to be truly competitive without at least a single friend does often leave me frustrated. But, there’s a distinct feeling that The Finals has something very special to offer players, and I’m keen to see if it can grow on that promise.

Playing on PC? You might want to see how this stacks up against our best PC games. If you just want to play a lot of shooters, we’ve listed the best FPS games too.  

Razer Fujin Pro review – exceptional comfort, exceptionally pricey
2:34 pm | December 21, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

Let’s not beat around the bush; the Razer Fujin Pro is one of the best gaming chairs we’ve tested here at TechRadar Gaming. It’s an exceptionally comfortable chair that provides solid back, neck, and lumbar support thanks to its breathable mesh surface and intelligently designed ergonomics. As a result, it’s a chair we can recommend to anyone looking for a one-and-done solution for gaming or productivity that won’t need replacing in a hurry.

Now, the Razer Fujin Pro does bear a four-figure sum for the cost of entry, which will understandably turn buyers on a tighter budget away. But if you’re after a premium chair without spending Herman Miller levels of cash, then the Razer Fujin Pro is certainly the next best thing.

Price and availability

One of the Razer Fujin Pro’s more unfortunate downsides is its general lack of availability. It’s available for purchase in the US for $1,049 directly from Razer’s online store, but the chair currently isn’t purchasable in the UK. 

Razer has told TechRadar Gaming that it’s waiting on certification for its mesh material before it can be sold in the UK. If and when it does, expect a similar price tag (around £999).

Assembly

Razer Fujin Pro

(Image credit: Future)

We’re off to a flying start with the Razer Fujin Pro, as its initial setup is remarkably easy. The chair’s seat, support, headrest, armrests, and frame slide into place without any frustration or feeling like you need to coerce or jam them into their sockets. Each piece is then locked into place with sets of screws and an Allen key (all included). The box also comes with a pair of sturdy gloves, giving you some extra grip during the assembly process. They also came in handy during these cold winter months. Thanks, Razer.

The Razer Fujin Pro is easy to assemble no matter if you’ve built dozens of gaming chairs before or if this is your first one. It includes a detailed but easy-to-follow instruction sheet that breaks down each step with handy diagrams. Following this, I had the chair fully built before I knew it, in approximately 45 minutes to an hour. You also don’t have to worry if you lose a screw or two under the couch while you build; the Fujin Pro does come with a spare set which is incredibly welcome.

Design and features

Razer Fujin Pro

(Image credit: Future)

Unlike many Razer products, as we see with the brand’s headsets, mice, and keyboards, the Razer Fujin Pro bears a very no-nonsense design. The stark black finish of its frame and mesh along with the gray tone of the wheelbase create a look that feels right at home in both a gaming setup or office environment. 

That may lose some points with you if you were hoping for something a bit more, well, Razer-esque, but the style and build here is sleek, inoffensive, and subtle. Razer has opted for substance over style here, which is certainly the right choice as it’s allowed the brand to focus on what really matters in a gaming chair: comfort and ergonomics.

The Razer Fujin Pro doesn’t come with any ancillary neck or lumbar support cushions, but they’re actually not needed here. The chair’s subtle contours fit nicely around the small of your back, and the headrest’s height and angle can be adjusted to best suit your preferences. 

Other parts of the chair are also fully adjustable, including the armrests which can be slid forward and back (as well as side to side and rotated) via easily accessible buttons on their inner-facing sides. You can adjust the angle of the chair easily via a lock-in switch located under the seat, while another one adjusts the height of the seat. One last module on the back of the chair even lets you tweak with the tension of the lumbar support, making it more firm or flexible depending on what you prefer. 

Overall, the Razer Fujin Pro has a very high level of customizability that may seem overwhelming at first, but it does give you all the tools to form a seating position that’s perfectly tailored to your needs.

Performance

Razer Fujin Pro

(Image credit: Future)

The Razer Fujin Pro supports weight of up to 300lbs (roughly 136kg), and a healthy amount of space for the seat, rear, and between the armrests means that it’s comfortable for users of all shapes and sizes.

The chair’s fantastic adjustability and ergonomic design make for a seating experience that’s superbly comfortable. For both work and gaming, I found I didn’t have to adjust the seat at all to maintain that comfort, and it meant I could focus on tasks and longer game sessions painlessly.

Even if you find yourself leaning forward frequently, as I do, the Razer Fujin Pro’s excellent lumbar support meant I wasn’t put in any kind of discomfort. I also never found myself fidgeting or having to readjust the seat over the course of a day; a problem I’ve faced with gaming and desk chairs I’ve owned in the past.

This is largely aided by the chair’s mesh design. It’s an incredibly breathable material that feels much more comfortable and less stuffy than leatherette-based gaming chairs I’ve owned previously. I can see this being a real boon during warmer months.

Should I buy the Razer Fujin Pro?

Razer Fujin Pro

(Image credit: Future)

Overall, I feel the Razer Fujin Pro justifies its high price tag. The sheer level of comfort and customizability it affords means that it’ll be my go-to chair for gaming and productivity for years to come. I recognize that the four-figure price tag will likely put off many, but if you’re more budget-minded and ever spot it going on sale, then this is a chair I can’t recommend enough. 

Buy it if...

Don't buy it if...

How we reviewed the Razer Fujin Pro

I’ve been testing the Razer Fujin Pro for a few weeks now, primarily using it as my PC gaming chair and my everyday work chair too. I ensured to focus on the chair’s strong ergonomic design, frequently adjusting and trying different setups each day. 

Looking for a chair that's a bit on the cheaper side? You may be interested in browsing our guide to the best cheap gaming chair deals.

Against the Storm review – here be monsters
7:47 pm | December 18, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review information

Platform reviewed: PC
Available on: PC
Release Date: December 8, 2023

Against the Storm is a meticulously well-constructed town builder with a twist of dark fantasy horror. From Eremite Games, this challenging strategy title frames intense bursts of city management within a wider, roguelike campaign setting which tells an emergent story all of its own. Despite a considerable learning curve and occasionally dated visuals, Against the Storm will thrill and delight strategy fans with its meaningful decision points and deep systems. 

The first thing you’ll notice about Against the Storm is its bleak dark fantasy setting. You play as a Viceroy, an expeditionary leader charged by the queen of the Smouldering City to found new towns, gather resources on her behalf, and locate and bolster the seals - mysterious prisons that keep ancient evils locked beneath the earth. 

To make matters worse, the entire land is ravaged by a magical scourge called the Blightstorm. Not only does this storm lead to constant inclement weather for your settlers, but every few dozen years, the storm intensifies, wiping the land clean and forcing you to retreat back to the Smouldering City. It’s dramatic and engrossing stuff, luring you in with a setting full of mysteries and intrigue. Who is the queen? What’s underneath the seals? What causes the Blightstorm? To even begin to answer these questions you’ll first need to embark on missions and gather as much food, machinery, and artifacts as you can before retreating back to the Smouldering City at the end of the cycle.

Inspecting a shelter

(Image credit: Eremite Games)

Each town you attempt to found offers its own self-contained city-building mission, riddled with unique modifiers based on its location in the campaign map. Once you gain enough ‘Reputation’ with the queen to prove that your town is self-sufficient, you move on to your next project. Accumulated by fulfilling her demands and appeasing your villagers, you’ll need to accrue a certain amount to win each mission.

Between missions, you use the resources you’ve extracted to unlock upgrades including new building blueprints, powerful buffs, and even fresh game mechanics at the Smouldering City before continuing your expedition. In addition to subtle improvements to villager speed and resilience, you can unlock entirely new technologies, including the ability to power your buildings with rainfall. Throughout the game, you’re also bound to only a single save, too, ensuring that every choice you have to make feels weighty and significant. 

Under pressure 

A thriving city in Against the Storm

(Image credit: Eremite Games)

Over the course of a mission, your handful of villagers, humble storage warehouse, and warm hearth gradually expand into a full-on town as you cut your way through the surrounding forest in real time. However, this is far from a relaxing countryside stroll. In your quest to amass enough Reputation to finish the mission, the Blightstorm ensures that you’re bound to a seasonal cycle, where consistent storms keep you under mounting pressure. 

The forest itself is also hostile. The more you meddle, the tougher it’ll get for you and your villagers. But, since you need wood to keep the hearth going and food to prevent starvation, sooner or later, the forest will be alerted to your presence, complicating your life with bespoke debuffs unique to each mission, ranging from mysterious curses to deadly plagues. Villagers may leave if you fail to keep their spirits up. Sometimes they might die outright. On top of all this, the queen herself is watching; an ominous ‘impatience’ meter imposing a time limit on your attempt at city-building. This serves to light a fire underneath you as you play. Your decisions concerning what to build, where to build it, and what sorts of production to focus upon carry a deliberate weight that adds to the sense of drama and tension. 

Best bit

Explorers deal with a giant beast in a Forbidden Glade

(Image credit: Eremite games)

Cycles of Against the Storm end with climactic ‘seal’ missions where you must work to trap an ancient evil below the ground. Braving tricky curses and powerful debuffs, I wasn’t sure my plucky townsfolk would make it. Reforging my first seal with moments to spare felt like a staggering achievement and left me hungry for more. 

However, as much as she’s a threat, the queen can also be a lifeline. The queen will also approach you with ‘Orders’, giving you objectives to fulfill in exchange for significant rewards, including 'Reputation'. As time goes on, new ‘Orders’ slots open. Each one gives you a choice between two potential missions, adding another layer of consideration to the game’s thick strategic weave. 

Against the Storm is all about such pivotal decision points. Whenever you unlock a new building (usually as a result of Reputation gains), rather than just getting access to another structure, the game has you pick between several possible new unlocks. What’s more, your villagers will need to be manually assigned to buildings, forcing you to consider exactly which sorts of production are worth your attention. As circumstances change thanks to discoveries in the forest or changing seasons, you’ll find yourself constantly tweaking your villagers’ work assignments, trying to keep your economy as flexible as possible. The need to be optimal and to respond to evolving pressures keeps you on your toes, ensuring that Against the Storm’s duller moments are few and far between. 

Trial by fire

A woodcutting operation in a dark forest

(Image credit: Eremite Games)

The game’s sophisticated web of resources and products enhances this satisfying feeling of weightiness, too. Everything you amass from the humblest berry to the finest wine has multiple uses, both in and of themselves and as part of the production of other resources. For instance, wine can be used to make luxury goods to help you earn money with traders or it can be distributed at a tavern to keep your villagers happy. It can also be used in place of pigment to make scrolls. Many resources can be substituted during the production process like this, letting you get clever with your supply lines. 

Accessibility

Options menu in Against the Storm

(Image credit: Eremite Games)

Unfortunately, Against the Storm has little by way of accessibility options. Camera, keyboard, and mouse sensitivity can be adjusted, but there’s no support for colorblind players. That said, Motion Blur can be disabled and keybindings can be freely reconfigured to your personal preferences.

However, this complexity reveals a weakness in Against the Storm; namely its steep learning curve. While far from insurmountable, Eremite’s PC debut has a lot of moving parts and requires ample investment in its tutorials before it becomes truly rewarding. To the game’s credit, the tutorial missions are fit for purpose, if a little by the numbers. However, they’re also time-consuming, meaning that Against the Storm’s first few hours can drag.

Additionally, though the game’s old-school Warcraft 3-adjacent art style may delight nostalgic players, some may equally find Against the Storm’s production value to be a little lacking in some areas. For instance, the game has no voice acting beyond the occasional grunt, murmur, or burble of your villagers. Though the game never feels unfinished, it does occasionally feel dated. 

However, despite these niggles, Against the Storm is a fantastic entry in the strategy library. Bursting with meaningful decision points and plenty of tension, this deep and rewarding city-builder offers a fulfilling and demanding suite of systems wrapped in a dark fantasy package. 

Want more intense gaming experiences? Check out our guides to the best PC strategy games and the best single-player games.

JBL Quantum 360X Wireless Headset review – a decent, mid-range headset
6:08 pm | December 15, 2023

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

The JBL Quantum 360X is a solid wireless headset that may not be as top-of-the-range as sets from the likes of Turtle Beach and SteelSeries, but it still offers a great audio experience capable of immersing you into your favorite Xbox games. It may not fall among the best wireless gaming headsets, but it's still a worthwhile contender if you don’t want to splash out big bucks. 

Even though the JBL Quantum 360X doesn’t cost a fortune, it still offers robust features like strong audio quality, a detachable mic, and effective on-ear controls that ensure it has plenty to offer if you’re on the market for a new headset for Xbox or PC. It’s got a simple setup, and an easy-to-use set of controls, helping it offer a  no-nonsense console audio solution for anyone wanting to delve further into your games.

With that said, if you do cherish high-quality audio and stronger build quality, then the JBL Quantum 360X might not meet your standards. Rather, it offers a reasonable quality in both aspects rather than anything groundbreaking, but that is reflected in its price tag.  

Price and availability

JBL Quantum 360X

(Image credit: Future)

The JBL Quantum 360X headset is available for purchase right now for $64.95/£63.99, which doesn’t break the bank, and fairly reflects the quality of the headset. For US shoppers, you can buy directly from JBL or go to retailers like Amazon, Walmart, and Target, whereas UK customers will be able to purchase from JBL, Argos, Amazon, or Currys. 

However, just because it doesn’t cost as much as a similar wireless Xbox headset like the SteelSeries Arctis Nova 7X ($159/£169) doesn’t mean it cuts corners on quality. Of course, it doesn’t perform to the standard of a premium Xbox headset, but it’s still an incredibly decent, well-developed product that offers value for money by the bucketload. 

Design and features

JBL Quantum 360X

(Image credit: Future)

In terms of overall aesthetics, the JBL Quantum 360X Wireless Headset is designed to mirror the Xbox black-and-green colorway. It’s simple, but the design makes it incredibly sleek. 

The memory foam ear cups are comfortable even for multi-hour use, a factor enhanced by the headset’s general lightweight build and complementing headband. That said, my one gripe with the headset’s design would be the material used to cover the foam of the ear cups, which sometimes creates a little rustle noise against my glasses - but that might just be a ‘me problem’. 

The button layout on the ear cups is another tick for the JBL Quantum 360X since things are nicely spaced out which minimizes the chances of accidentally pressing the wrong button, which is an issue I faced with the spacing on the SteelSeries Arctis Nova 7P wireless headset

In addition to this, the buttons themselves are straightforward to use, with a scroll wheel and mic mute button on the left cup and the power switch on the right. All buttons and wheels are of decent quality, but they don’t feel like something to write home about. Referencing the fact this is more of a budget-friendly headset, the plastic does feel a little cheap at times, especially in the way that the scroll wheel clicks when you adjust the volume. 

The detachable boom mic is an ordinary but welcome feature - having the choice to attach it for multiplayer use, or remove it for single-player gaming is super. Plus it’s incredibly easy to attach and use. In addition to this, when the mic is in use there’s an incredibly convenient and easy-to-use mute button. 

Performance

JBL Quantum 360X

(Image credit: Future)

Generally, the sound quality is robust and enjoyable - but still has a few holes which cropped up in a few of the games I played. I used this headset while playing co-op games like Bread & Fred, Apex Legends, and Lethal Company on PC to test the microphone quality alongside the audio, but also wanted to see how it performed without the microphone attached through games like A Highland Song and Stardew Valley. It’s safe to say that the JBL Quantum 360X offers a varied sound profile, picking up on essential, quieter sounds like distant footsteps within first-person shooter (FPS) games, or background noises without cutting corners on bass-heavy sounds or audio.

With that said, sometimes the audio comes through slightly brash when there’s a sudden surge in volume. Loud, higher-pitched sounds become tinny, whereas loud mid-range sounds turn into something like a rattle within the earcups. If you play a lot of horror games such as Amnesia: The Bunker which have jarring, loud noises as part of the experience, this can interrupt the experience somewhat. I adjusted the volume to see if this helped dampen this issue, but even when the volume of the headset was low, this brash rattle would still occur. It’s not severe enough to strip you away from your game, but it’s noticeable the first few times it happens. 

Elsewhere, the headset’s design and build do a fantastic job of keeping out any background noise due to the quality cushioning of the earcups. So if you’re gaming in a loud space, then this headset will help keep you engaged and immersed purely by default. Plus, you don’t have to whack the volume up on your game to experience this either. 

Microphone audio is also clear, especially given the price point. The additional foam cover for the microphone also prevents a lot of plosives or sharp noises that cheaper mics pick up and send through. 

JBL claims a 22-hour battery life and that the set takes only two hours to charge fully Having used the headset for a little over a month, and still being able to count on one hand how many times I’ve had to charge it to full, this claim is accurate. On top of that, just ten minutes of charge will give you an hour of wireless playtime which is a great feature to have if you’re in a pinch before jumping into a multiplayer Xbox Series X game.

Should I buy the JBL Quantum 360X wireless gaming headset?

JBL Quantum 360X

(Image credit: Future)

Overall, the JBL Quantum 360X wireless headset is a decent pick for a mid-range wireless gaming headset for Xbox that concentrates on providing solid gaming audio without adding in too many flashy features. The detachable mic makes it easy to use for online play, and it’s a solid performer in both single-player and multiplayer games. 

Buy it if...

Don't buy it if...

How we tested the JBL 360X wireless gaming headset

I used the JBL Quantum 360X Wireless Headset on both Xbox Series X and PC for more than a month. On Xbox, I played games like Party Animals and Street Fighter 6, whereas on PC I used the headset for games like Apex Legends, Baldur’s Gate 3, and The Outlast Trials. On both systems, I also tested the microphone of the headset by jumping in and out of multiplayer parties and work calls, and I always found it incredibly easy to set up and connect the headset to both devices.  

If you're in the market for a wired model, we've got a guide to the best wired gaming headsets. However, we've also got a guide to the best Xbox Series X and Series S accessories if you want to take your setup even further. 

Boulies Master Series gaming chair review – comfort meets quality
5:37 pm | December 14, 2023

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

The best gaming chairs need to ensure you have all the comfort and support you need for your gaming sessions, and the Boulies Master Series gaming chair succeeds in doing exactly that. Despite its simple, all-black appearance, the Boulies Master Series offers a tonne of features to help customize your comfort. So, if you’ve been looking for a high-quality chair that accommodates all, you’re looking in the right place. 

Featuring built-in lumbar support, 4D armrests, and a comfortable cushion, the Boulies Master Series gaming chair has a lot going for it, and its comfort, feature set, and ease of build all mean it does a good job of justifying the price for admission. 

Price and availability

The Boulies Master Series is at the premium end of the gaming chair price spectrum and has a listing price of  $499.99/£349.99. I’d say you’re getting your money's worth though since this product is as top-quality as its price tag suggests with its sturdy build and choice of materials.

The Razer Iskur is one of the closest competitors for the Boulies Master Series, coming in at $599.99/£499.99 and offering a lot of the same design features, but I’d argue the Boulies Master Series is more accommodating for everyday use alongside gaming due to its simple design, and slightly cheaper price tag. 

Assembly

Boulies Master Series gaming chair

(Image credit: Future)

The Boulies Master Series chair is fairly simple to set up and is certainly achievable by one person. I would recommend having a reasonable amount of space around you to ensure you can turn and flip the chair with ease as you attach different parts. Nothing comes pre-assembled, unlike a few gaming chairs which usually have either the backrest or armrests pre-attached (see the AndaSeat Phantom 3 gaming chair, for example) so you do have to build every element of this chair, but it’s not too long a process, as I built the chair in about 45 minutes.

The instruction leaflet that comes in the box is simple but clear and lists the pieces you have and what you need for the next step. The images and instructions are easy to follow which puts a first-time gaming chair builder like myself at ease, and the box also contains spare parts if you find yourself missing or losing screws and bolts during the process. Parts like the tilt mechanism which you fit to the bottom of the chair are labelled with which direction they face too, as are the instructions, making it easier to align and fix parts together. 

Although it is completely achievable to build on your own, having a second pair of hands would undoubtedly make it easier. For example, doing it on my own meant that when fixing the hydraulics and the tilt mechanism to the base of the chair, I needed to either rest the chair upside down and lean on the armrests, or attempt to fix the screws horizontally where gravity wasn’t exactly in my favor. 

Design and features

Boulies Master Series gaming chair

(Image credit: Future)

The seat of the Boulies Master Series is incredibly spacious, making it incredibly comfortable during long play sessions, and ensuring you never feel restricted. The cushion doesn’t feel particularly plush at first and the longer you sit in it the more it starts to mold to your position. I always sit with my feet on my chair, or my legs folded under me (which is terrible for your knees and you shouldn’t sit like that, FYI) and in a regular desk chair this can result in some uncomfortable pretzel-esque positions, but with the Boulies wide seat, I can happily sit cross-legged without any jagged plastic digging into me.

The back of the chair provides support to your lower back to ensure your posture is kept straight, and the support cushion that comes included sits behind your head. As someone who usually struggles with slouching and tense shoulders, I found it a lot easier to relax into the chair knowing that my spine and neck were supported in the right ways. After sitting at my desk for a few hours at a time, I didn’t feel the usual ache I’m used to in my lower back. Plus, because it’s firm but not solid, there’s still enough support in the cushioning of the chair to feel comfortable without feeling stiff. 

The armrests can also be adjusted to your preference, and they are firm enough to provide genuine support. With the amount of space on the seat, I rarely found myself relying on these armrests until I sat back in the chair - unless I was using a controller connected to my PC which is when they came in incredibly handy to, well, rest my arms on. The tilt mechanism and hydraulics move smoothly, freeing you up to move in whatever way is comfortable within the chair too which I appreciate as someone who always fidgets before getting comfortable. 

Performance

Boulies Master Series gaming chair

(Image credit: Future)

There’s a lot to praise about the Boulies Master Series chair outside of its sheer comfort too. The model prides itself on straying from the “one-size-fits-all” design of a lot of gaming chairs. You can adjust the 4D armrests in every way, be it height or how far forward the rest pads are, and this is incredibly easy to do through the built-in levels and buttons on both armrests. With a standard office chair this isn’t usually something I’d worry about, but being able to rest your elbows at a comfortable height helps relax your shoulders and enhances the comfort of the chair; something I really appreciated during my longer gaming sessions. 

The integrated lumbar support means you don’t have to faff around with a cushion either. I get incredibly frustrated if a seat has cushions moving about since it just becomes uncomfortable after a while, and a lot of gaming chairs offer extra lumbar cushions to compensate for a back that doesn’t include it by design. Fortunately, you don’t have to worry about a lumbar cushion moving around behind you because of the effective built-in support which you can adjust with two knobs on either side of the backrest which you twist to your preference, which also helps keep your posture upright and comfortable. 

The wide back and seat of the chair accommodate you however you sit, and over long periods it feels as if the chair adapts to you rather than forcing you to sit in one position or change habits to adapt to it.

The tilt rocking function that you can adjust with a lever on the left under the seat also helps personalize your comfort with the chair. It’s an incredibly smooth mechanism that makes movement seamless. Whether you’re sitting back to relax into your game, or looking to sit up to increase your productivity, the 15-degree motion is freeing enough to help you find an angle that works best for you.

Should I buy the Boulies Master Series gaming chair?

As a whole, the Boulies Master Series gaming chair is a dynamic product that suits the needs of any gamer who isn’t fussed about decals or design, and who wants something for everyday work use too. Even though its appearance is incredibly simple, its personalizable features like its 4D armrests and adjustable lumbar support mean it has its priorities right. It’s comfortable and cuts no corners on quality materials, and while its price tag is a chunk investment, it's one worth making if you want a chair that is durable and well-designed with comfort at the forefront of its design. 

Buy it if

Don't buy it if

How we tested the Boulies Master Series gaming chair

I used the Boulies Master Series gaming chair for over a month for work and gaming. Having used a standard, cheap own-brand Amazon office chair for several months before this, I can say with confidence that the Boulies Master Series is a significant upgrade and not only made work and gaming more comfortable but has also massively improved my posture when sitting at my desk working on my PC or laptop.

If you’re looking for alternative ways to improve your gaming space, we’ve got a list of all the best monitors for PS5, alongside the best wireless gaming headsets if you want to immerse yourself deeper into your favorite games.  

A Highland Song review – not all who wander are lost
2:05 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, Nintendo Switch
Release date: December 5, 2023 

A Highland Song is an enchanting platform adventure game from developer Inkle that whisks you through the Scottish highlands on a quest to find your uncle by the sea before Beltane - the Gaelic May Day celebration that marks the beginning of Summer. On the surface, it appears as a simple adventure that rewards exploration of its environments, but what lies beneath is a journey of resilience and self-discovery embedded within an immersive atmosphere that sinks its hooks into you from the second your character, Moira, sneaks out of her bedroom window. 

Throughout the adventure, you learn to manipulate depths using background illustrations like rocks or small cliff faces to open up the game’s environment, immersing you further into the game. In addition to this, the protagonist Moira narrates elements of the journey, and retells family anecdotes or stories that Hamish (her uncle) would tell her growing up. As these gently interrupt the calming music in the background, you start to feel incredibly involved with Moira’s internal monologue and once again sink further into A Highland Song

While a time limit somewhat restricts the completion of the adventure, you quickly learn that A Highland Song travels at its own pace. It offers something akin to the phrase “the world is your oyster” and allows you to wander until you feel like you can wander no more. This sensation is accentuated by the game’s day/night cycle and Moira’s limited stamina, but, generally, A Highland Song feels like an incredibly open experience.  

Keep to yourself 

A Highland Song

(Image credit: Inkle)

The moment you take control of Moira running from her family home, you’re left to your own devices and encouraged to explore the treacherous Scottish highland landscape. From the get-go, one thing A Highland Song doesn’t deliver is any sort of guidance or handholding in terms of which direction to go in, and while this is frustrating at first since the twists and turns of crags and caves are overwhelming, you soon learn that this gets to exactly what the game is about - exploration. Then, once you’ve soothed the frustration, you learn to appreciate just how much detail is put into creating different layers for you to scale and depths for you to discover.

Even though you walk alone, the hills are home to several characters you can interact with along the way. You’re given plenty of opportunities to chat or ask questions, and occasionally these characters will help you by providing a map or unveiling a path you may have otherwise missed. Generally, once you’ve got either a map or a path from them, you won’t need to speak to them again. But asking questions does help develop your understanding of the setting since they sometimes offer fun slices of lore to help you feel more connected to Moira and her reasons for making the journey. 

Best bit

A Highland Song

(Image credit: Inkle)

Stumbling into my first musical QTE and sprinting alongside a deer to the beat. It felt surprising to be thrust into a rhythm game-esque routine, but it really matched the whimsy of the whole game and I quickly fell in love with these short but enchanting sequences.  

There are moments when this exploration becomes incredibly difficult. You simply won’t have enough stamina to climb rocks and mountains at points, especially when the weather turns, and you’re yet to rest and nurse Moira back to full health. With a constant timer hanging over you, it can be aggravating to have to constantly stop and take cover under a tree or in a cave mouth since this feels like a waste of precious seconds. But, it is realistic. Moira is a teenager, and while she’s insistent that she’s hard as nails, even she needs to rest now and then. 

A Highland Song’s main objective - getting to Hamish before the celebration of Beltane - feels impossible to achieve in your first playthrough. You’ll get lost in the hills and simply won’t make it to the sea in time. However, you’re free to repeat yourself and retrace your steps in multiple attempts to make it with time to spare. Because of how relaxing the entire experience of trudging through the hills is, I felt inclined to try again rather than give in to frustration and feel the need to throw in the towel, which is part of the charm of A Highland Song. There’s no pressure, but you will feel a burning desire to succeed.  

A musical guide 

A Highland Song

(Image credit: Inkle)

Although A Highland Song doesn’t provide a huge number of signposting, there are a few subtle hints that you learn to keep an eye out for. One of these, and something that’s my favorite part of the entire game, is a deer that accompanies you on part of your journey. Once you’re close enough to it, the deer will bolt, and you will sprint alongside it while music swells at the same time, triggering a rhythm game quick time event.  

As you run across the hilltops and the music continues to build, you’re challenged to hit specific keys or buttons in time with the music. These match up perfectly with the melody, making it all the more satisfying to ensure you’re performing well, but if you miss you will also stumble and fall, losing some of your stamina. You’re not punished for missing a beat in terms of having to restart the section, and you have a few opportunities to regain your rhythm before the event ends, but when it does end, the deer will dash ahead, leaving you in the dust and to your own devices once more. 

Accessibility

A Highland Song

(Image credit: Inkle)

A Highland Song offers subtitles whenever there is narration but you cannot change the size of them. Other accessibility options offer things like altering quick time events to only use one button or key rather than several at a time. In addition, quick-time events can be adjusted to have simpler rhythms, and you can alter Moira’s climbing so she never flails, making your experience slightly easier.  

These musical interludes don’t make up a huge amount of the adventure, but you’re in for a treat when you do come across one. Generally, they’re a great way to tell whether or not you’re on the right track since a deer and an open stretch of hill mean you’re heading in the right direction. Although short, they connect you further with the game’s environment, and with the concentration required to hit each corresponding button at the right time, you feel intimately responsible for Moira and ensuring she gets to the next place without losing too much morale. 

The more time you spend with A Highland Song, the further into its painterly landscape you’ll sink. It’s an incredibly easy game to lose yourself in for hours at a time, with its gorgeous environments, well-paced narration, and gentle musical accompaniment. Mixing this with the laid-back gameplay, rather than pressuring you to complete the journey in a restrictive timeframe, is what helps A Highland Song really shine. Although elements of its exploration are frustrating, and you will lose your way at first, there’s enough charm in A Highland Song to keep you coming back for more to see what secrets you might uncover next.  

We’ve got a list of the best indie games if you’re looking for alternative adventures to lose yourself in. We’ve also got a list of the best cozy Nintendo Switch games which might point you in the direction of another relaxing experience too.  

Rocket Racing review – A hyper-polished racer that fails to stand out
7:53 pm | December 12, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, Android
Release date: December 8, 2023

Rocket Racing is another major game to launch within Fortnite at the end of 2023, in what was a landmark period for the ongoing blockbuster title. Rocket Racing is being worked on by Psyonix, the folks behind Rocket League, and actually shares a lot with the popular car football game. The result is as slick and polished as you’d expect, but like the other two new Fortnite games to arrive alongside it, Rocket Racing lacks its own sense of identity. It’s a competent racer that simply fails to stand out against its competitors - but there is hope on the road ahead.

Psyonix has made a smart choice with Rocket Racing, taking the beloved Rocket League brands and folding it into a reasonably straightforward arcade racing experience. If you buy a skin in Rocket Racing, you can use it in Rocket League, for example, and many of the racing mechanics are just retooled versions of the moves you can pull off in Rocket League. Because of this familiarity, given you’ve played Rocket League, of course, Rocket Racing’s drift-heavy gameplay clicks almost immediately. The key to winning a race is delightfully simple: just be faster than the other players. There are no items and very few gimmicks to be found in Rocket Racing, with races primarily focusing on skill and map knowledge.

There are 26 launch tracks to race through in Rocket Racing, split into Novice, Advanced, and Expert difficulties. One of the main issues with progression is that if you want to go down the ranked route, you’ll only really play Novice tracks for the first couple of hours. These are stripped-back affairs, lacking any of the zero-g twists and turns that comprise the game’s main hook. You see, the cars in Rocket Racing can air-dodge and stick to surfaces, gravity be damned. In Expert levels, this neat mechanic is used plentifully, resulting in some very fun racing indeed. The tracks at lower difficulties? Well, they’re less engaging. Simpler tracks focus on drifting, which does get old very quickly. It all feels a bit like item-less Mario Kart. It's exciting for a select few, but not really how most people would choose to play the game.

A challenge a day

Fortnite Rocket Racing

(Image credit: Epic Games)

Thankfully, you can choose tracks to jump into from the get-go, if you want to experience the Expert tracks sooner. As a complete offering, Rocket Racing’s tracks suffer from the lack of identity present in the overall game. I have played each track at least four times apiece, but I would struggle to tell you my favorites or even distinguish between most of them. The soundtrack, meanwhile, is excellent, hitting a sweet spot between the drum and bass of the 2000s and some of the more electro-heavy leanings of the Rocket League soundtrack.

Given that Rocket Racing lives within Fortnite, its vehicles can be applied to use in the Battle Royale Mode. New vehicle skins can be purchased in the Item Shop, and I must say, the prices are absolutely egregious. A whopping 4000 V-Bucks (a 5000 V-Bucks pack costs $19.99) will get you a new car and some decals. This is well out of parity with the Lego and main Fortnite offerings in the store, though perhaps this has something to do with the prices in Rocket League. Regardless, it turns an approachable racing game into something a bit more pricey, which I think misses the mark.

Best bit

Fortnite Rocket Racing

(Image credit: Epic Games)

By dodging while in the air, you’ll flip your Rocket Racing car left, right, up, or down. This can be used to propel yourself onto walls and ceilings, where you can drive in zero gravity. Building on this, some of Rocket Racing’s best moments involve switching between these planes of racing. 

Rocket Racing does have Daily Challenges, Quests, and even Battle Pass rewards, giving players something to work towards while racing. Unfortunately, the game does not have its own Battle Pass and instead shares its rewards as part of the main Fortnite Battle Pass. In fact, the first Rocket Racing Battle Pass unlock doesn’t arrive until level 82 out of 100, making it pretty inaccessible to most players.

Not so special

Fortnite Rocket Racing

(Image credit: Epic Games)

Currently, Rocket Racing is running its Season Zero, so it has yet to launch what one assumes, or hopes is a more robust set of progression features. It’s the future where things look brightest for Rocket Racing, with user-created tracks, leaderboards, and further customization options all teased for later down the line. Hopefully, once the first major update hits, Rocket Racing will start to feel a bit more like a full game, and less like a Rocket League collaboration within Fortnite.

Accessibility

Rocket Racing

(Image credit: Epic Games)

Rocket Racing shares Fortnite’s accessibility settings, which means they’re slightly too buried in menus. Still, there’s a sound visualizer, completely remappable controls, as well as some HUD scaling options. 

While future updates will go a long way to making Rocket Racing feel like a worthwhile proposition, the game has a real problem with its sense of identity. The art style is generic, the tracks are forgettable, and the core racing hook is not exciting enough to make a splash. This will be trickier to remedy moving forward, but for now, at least, Rocket Racing is polished enough to recommend to those looking for a new arcade racer. Something is missing, however, and I suspect that feeling will persist until the community gets its hands on the upcoming creation tools. Until then, so far, so unremarkable.

We've pulled together all the best free games if you're searching for another adventure to sink hours into. However, for a more communal experience, you might want to check out all the best multiplayer PC games, too. 

House Flipper 2 review – a grand design
6:01 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PC
Available on: PC
Release date: December 14, 2023 

House Flipper 2 scratches the age-old itch of transforming a house into a home. As a renovator based in the fictional town of Pinnacove, you run a business that involves visiting or buying houses that have seen better days, and transforming them into something much more liveable.

You’ll never be short of work, either, as Pinnacove is to shoddy shacks what Powerwash Simulator’s Muckingham is to dirt and grime. Meaning there’s a nigh-on endless stream of buildings to rescue from tragic neglect. Granted, renovating houses doesn’t exactly sound like a thrilling time. But the way House Flipper 2 gamifies tasks like cleaning, painting, collecting trash and constructing walls allows for simple play that’s both accessible and delightfully moreish.

House Flipper 2 is a vastly improved version of the first game. Additions like voiced dialogue and a basic narrative help to further ground you in its world, sometimes making you feel like you’re helping piece together a whole picture as you complete tasks around town. While some fairly long load times do frustrate, there’s really very little to fault Frozen District’s latest renovation sim for. 

The house that Jack built

House Flipper 2

(Image credit: Frozen District)

There are two main styles of play in House Flipper 2. At your home base upon starting the game, you’ll first be introduced to Tasks. These are accessed via your inbox, and will have you visiting houses with some preset goals to take care of. For example, a person may require you to simply clean out their garage by throwing away trash and cleaning up stubborn stains. Another might have you renovating an attic room for a family member, in which you’ll paint the walls and place down new items of furniture.

There’s a lot of variety in House Flipper 2’s tasks. And while they grow to become much more involving missions over time, when you’re starting out they act as fantastic tutorials that’ll allow you to gradually unlock new tools and perks through the game’s experience system. Basically, the more you accomplish certain tasks like cleaning, decorating and so on, you’ll earn perk points to make your job more efficient. Examples here include a wider paint roller, and larger garbage bags letting you fit in more trash before needing to dispose of it.

Best bit

House Flipper 2

(Image credit: Frozen District)

Buying an old, run down house and flipping it into a luxurious abode is equal parts involving and rewarding. Especially when you list your hard work on the auction house and make a huge profit. 

Tasks act as the best possible preparation for that second style of play, which is where you’ll eventually be spending most of your time in the game, and this is the act of house flipping itself. From your home base - once you’ve earned enough cash by completing Tasks - you’re able to purchase rundown houses for the purpose of renovation.

House flipping is a much more involved endeavor, as there are no preset tasks or objectives for you to meet. Instead, you’re left entirely to your own devices to turn the house around. Here, it’s you who gets to choose what hue to paint the walls, what furniture to invest in. And later on, once you unlock the sledgehammer, how exactly you want the floor plan to be laid out.

It’s easy to spend countless hours on a single house. In the house flipping mode, I did initially find the whole process to be a little overwhelming given the amount of freedom you have. But once you’ve got a solid plan in mind, investing your time and hard-earned cash into creating something unique pays off when you hand it over to the auction house for a big profit. And if you want to try again with an entirely different approach, it’s as easy as rebuying the house via your in-game workspace.

Flippin' marvelous

House Flipper 2

(Image credit: Frozen District)

Another element where House Flipper 2 excels in comparison to the first game is with its overall presentation. The sequel looks much more vivid and colorful than the relatively drab palette of the first. This helps create a greater distinction between a neglected hovel and the finished product. The improved visual design makes it all the more common to step back, look at your handiwork, crack a smile and think: “yep, I did that.”

Your busywork is further helped by House Flipper 2’s wonderfully relaxing soundtrack and brilliant sound design. Wooden floors satisfyingly squeak as you clean them. Fresh paint rests on walls with a suitably sticky register. Little things like this make the experience feel more grounded and immersive.

Accessibility

House Flipper 2 doesn’t feature any notable accessibility options at launch. Subtitles are baked into voiced conversations. There’s no colorblind settings to speak of. You are able to adjust various elements of mouse sensitivity, such as when cleaning windows. But besides that, there isn’t anything particularly accommodating. 

Fully-voiced phone calls add to this as well. House Flipper 2 features some excellent voice acting which you’ll get to listen to on a handful of missions. You’re able to respond to the person on the phone, too, with a set of dialogue choices to help guide the conversation. These can be a little irksome, admittedly, as they’ll briefly take control away from your renovating. You can choose to skip the call entirely if you’d prefer to just get on with it, but that does mean losing some of the game’s charm.

Lastly, load times do tend to be on the longer side, especially noticeable when you’re loading into a larger house that features hundreds of individual objects. This isn’t a massive issue, as during play there isn’t a hint of stuttering or additional load times. But do expect to sometimes be waiting upwards of half a minute when loading into those bigger maps, even with the game stored on an SSD.

Thankfully, these minor shortcomings have done nothing to halt my enjoyment of House Flipper 2. The superbly satisfying process of renovating properties lends the game such a strong ‘one more house’ element that often had me playing for much longer than I’d intended. If you’ve enjoyed the first House Flipper, or indeed other job sims like Powerwash Simulator, then this sequel is an absolutely essential play. 

Explore more excellent PC titles by browsing our guide to the very best Steam games, as well as the best free games that won’t cost you a penny for entry. 

Ready or Not review – breach and clear
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Release date: December 13, 2023 

A new tactical first-person shooter (FPS) from Void Interactive, Ready or Not feels like a long overdue attempt at a serious spiritual successor to the 2005 classic SWAT 4. Following an armed police unit in the fictional Los Suenos Police Department, you’re thrust into the polished boots of a Special Weapons and Tactics (S.W.A.T) commander tasked with managing a team of officers both in and out of the field.

The detailed gunplay is superb from the get-go and the wide variety of options when you’re selecting or tweaking your squad’s gear opens the door to plenty of tactical possibilities. Throw in an intuitive control scheme that allows you to perform complex actions with ease, and you have a formula that's perfect for online co-op play.

The overall package is let down by the single-player Commander Mode, however, which replaces your team of up to three other human players with four wildly inconsistent AI. These computer-controlled squadmates are mostly adequate, but there are far too many situations in which they completely bug out - which leads to unfair deaths. The same is true of the enemies who range from completely oblivious to near-omniscient, landing impossible potshots through walls with surgical precision.

 Plan and execute 

Ready or Not

(Image credit: Void Interactive)

There are 18 main stages to tackle, each selected from a map screen in the briefing room of the police station hub world. Containing a basic firing range, a small training facility, and equipment boxes to change out your current loadout, this is where you prepare for your next excursion.

These missions are mostly the kinds of situations that one would expect to encounter in a S.W.A.T simulator, with many like the hospital terrorist attack or nightclub shooting especially reminiscent of some of the maps found in SWAT 4. Unlike that earlier game, however, Ready or Not does not pull any punches when it comes to its depictions of violence. Gore is frequent and the blood-chilling realism of its overall visual direction leads to some genuinely disturbing encounters.

With that in mind, the decision to include a level based around a shooting at a college is a step too far. It is deeply uncomfortable to play through and, given the almost unbelievable frequency of gun violence in schools in the United States, feels massively insensitive.

That aside, playing with friends in co-op mode goes a long way to help alleviate some of the grim atmosphere, shifting the focus instead towards team coordination and tactics. It’s in this setting that Ready or Not is at its absolute best, challenging you all to work together to overcome increasingly dire odds.

 Breach, breach, breach 

Ready or Not

(Image credit: Void Interactive)

Each locked door or open entryway presents a range of opportunities depending on your equipment, the current situation, and your preferred play style. Breaching shotguns, battering rams, and C4 charges all allow a well-coordinated squad to overwhelm their opponents with sheer power and noise. Using your lockpick in conjunction with a mirror gun (a telescopic camera that can sneakily poke under doors), on the other hand, helps you gain a foothold undetected.

No matter your approach, gunfights are almost inevitable and this is another area where Ready or Not excels. The arsenal of weapons on offer is highly detailed, with plenty of options from conventional police pistols, shotguns, and SMGs to heavier assault rifles. They handle impressively realistically, with punchy sound effects and impactful animations. A handful of mechanics more traditionally found in hardcore mil-sims, like aiming stances and checking ammo counts by unloading your weapon, are also present, but bound to such convenient inputs that they quickly become second nature.

Best bit

Ready or Not

(Image credit: Void Interactive)

Successfully pulling off a meticulously coordinated maneuver with your friends just doesn't get old. The feeling of kicking down a door and carefully clearing a room with great efficiency is a reward in itself and provides a fantastic rush of excitement every time. 

When you’re selecting your loadout, it is essential to carefully consider factors like fire rate, bullet penetration, and ammunition caliber before each mission lest you find yourself wholly outgunned or at risk of causing collateral damage. This encourages you to experiment with a wide range of options rather than just sticking to a few old favorites and the ability to add a handful of weapon attachments offers even greater depth.

There is also a solid selection of less lethal options like tasers or beanbag launchers which, thanks to strict rules of engagement that massively penalize you for unnecessary violence, can be a useful way to drive enemies to surrender. Your choice of armor is also hugely important, with increased protection offering the chance to withstand more hits at the expense of movement speed - a basic but effective risk vs reward mechanic.

 Clean house 

Ready or Not

(Image credit: Void Interactive)

There’s a great rhythm to keeping watch for your teammates as you methodically clear room after room. The small element of procedural generation, which spawns enemies and objectives in different locations for every attempt, does a good job of keeping you on edge. Enemy behavior can be surprisingly complex too and it’s not uncommon to encounter foes hiding underneath beds or inside cupboards.

One stand-out mission takes place in a tiny fortified house littered with traps and inhabited by a terrifying ghillie-suited man who can sneak up on your team by crawling through the vents. Enemy fire is lethal, often putting you down in a matter of seconds, which adds tension for the most part but does make the odd moment where systems go wrong incredibly apparent. In a game that demands the fastest reflexes and the most considered strategy, instantly dying to an enemy shooting right through walls due to no fault of your own is incredibly frustrating.

Accessibility

The settings menu in Ready or Not

(Image credit: Void Interactive)

There are a few accessibility options in Ready or Not, including colorblind filters and the ability to highlight dropped enemy weapons in the environment. Although there is no controller support, you can also customize the keyboard control scheme to suit your individual requirements.

These frustrations are doubly apparent in the single player Commander Mode, where your squad of AI teammates is liable to similar issues. There were far too many occasions when my squad would completely freeze up, unable to respond to commands and stood blocking my way. Some of the maps are absolutely massive and, without friends to chat to, trudging around them alone can quickly become a huge drag.

It also becomes a lot easier to notice many of the crude jokes hidden throughout the levels, with gags that feel massively out of place and seem to represent a startling immaturity on the part of the developers. Bursting into the shady den of a dubious video game streamer, it was also hugely disappointing to notice what appeared to be AI generated visual assets plastering the walls. Posters of wonky-looking anime figures are abundant and there are similar assets to be found across other levels, which often undermines the otherwise impressively high-budget look of the game.

What appears to be AI generated art in Ready or Not

(Image credit: Void Interactive)

To top it all off, the handful of new mechanics introduced in this mode are clearly underbaked. Each officer has a trait that manifests itself after a handful of successful missions, but buffs like marginally improved armor really don’t make a tangible difference. You are also tasked with keeping the mental health of your officers in check by scheduling visits to a therapist at the station in order to avoid them quitting the force. This sounds like an intriguing mechanic, but there is little reason to ever engage with it and retain squadmates when a literally endless supply of new officers can be instantly recruited at no cost with just the click of a button.

The sloppiness here sits in stark contrast to the strength of the co-op mode and means that Ready or Not is incredibly hard to recommend to those who don’t have a dedicated team of friends to play with. If you do and are all comfortable with the gruesome subject matter, then this is a decent tactical experience that should scratch that SWAT 4 itch.

For FPS game recommendations, see our guides to the best FPS games and the best free games. 

Lego Fortnite review – an epically moreish Minecraft competitor
2:42 pm | December 11, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info:

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, Android
Release date: December 7, 2023

Lego Fortnite marked the pinnacle of an extremely important week for Fortnite last week; not one, not two, but three new games were released within Fortnite, with the Lego-focused entry leading the way. It’s a survival crafting game that’s more than a little bit like Minecraft, and it’s being marketed as a full game that ‘lives in Fortnite,’ a claim that does raise the eyebrow somewhat. However, this essentially holds up; Epic Games and Lego have put together a competent, approachable, and surprisingly moreish survival crafting game for no additional cost. It’s missing a few features that you’d expect from this sort of game, but it’s well worth trying out with friends.

The fact that Lego Fortnite is a fully featured game released within the biggest battle royale game around is noteworthy, and pretty much unprecedented, at least at this scale. It’s free too, and tied into Fortnite's existing experience points (XP) systems. You can hop into Lego Fortnite, and earn XP towards your main Battle Pass, before jumping into one of the other hundred or so modes. It really is unlike anything I’ve seen before, and likely just Epic Games’ first step towards crafting Fortnite into a one-stop destination for a range of gaming experiences.

Part of what makes Lego Fortnite such a compelling proposition for existing players is how seamlessly it’s been folded into Fortnite’s world. There are 1,200 Lego skins at launch, based on those already found in Fortnite. I first spent ages looking through my Outfits, checking which ones had Lego styles and which didn’t. Seeing Lego versions of iconic Fortnite characters like Peely, Fishstick, and Jonesy never really gets old, and it’s genuinely mind-blowing just how many skins Lego and Epic have managed to put together. You can also use many of your favorite emotes, and it’s a real joy to see how Lego characters move when certain ones are triggered. 

Begin at the beginning

Lego Fortnite

(Image credit: Epic Games)

Lego Fortnite’s opening hour walks you through the basics, leading you from punching down trees with your plastic Lego hands, to building your first shelter. Lego Fortnite is immediately striking, utilizing the very best of what Unreal Engine 5 has to offer. Strangely, this is probably the best-looking Lego game released so far, combining Fortnite’s vibrant color palette with the shiny, plastic real-life look of Lego bricks. You’ll spawn into a randomly selected spot in the world, or you can enter a seed if you have somewhere more specific in mind. Over the following hours, you’ll be well on your way to building and managing your very own Fortnite village, with an ever-changing cast of characters that’ll visit and join in the fun.

Lego games are often some of the most approachable and easy to understand, making them excellent for a younger audience. Lego Fortnite is a great example of this, with an easy-to-understand gameplay loop and control system. Unfortunately, this sense of streamlined simplicity does not extend to building, which feels overbaked in its current state. Each build has multiple stages, each stage with multiple pieces that need to be placed onto a defined grid. While this is clearly a nod to how Lego is put together in the real world, it’s completely out of place here. Large builds can take ages to complete and, due to the placement of objects being a little finicky at times, often feel frustrating. 

Best bit

Lego Fortnite

(Image credit: Epic Games)

Unlocking the glider completely opens Lego Fortnite up. You can use geysers to soar up into the air, allowing you to reach previously inaccessible resources. Make sure you get your plastic little mitts on it as soon as you can.

Over on the survival side of things, there’s a hunger and temperature meter and fairly easy-to-understand third-person melee combat. There’s a great-feeling dodge roll and even a way to stun enemies with a well-timed shield block. You’ll need to eat to keep your health up, but the balance is a little bit out of whack at present. It can feel overbearing at times, with constant reminders of your character’s hunger before you stand still munching berries to stave it off for 10 minutes or so. Similarly, your temperature will drop dramatically when it’s raining, meaning you’ll need to wait inside or risk losing health. This does get better as you craft charms that add heat and cold resistance, but the first few hours are rough.  

Upgrades, people

Lego Fortnite

(Image credit: Epic Games)

The auto-build mechanic found in other Lego games would really fit into Lego Fortnite, and help alleviate what is currently a very annoying building system. There’s no real build camera either, meaning you need to walk around a large building, looking up at certain spots in order to place individual parts. It’s a shame that Lego Fortnite misses the mark in its building, especially given how fun it is in other Lego games. Generally, crafting and resource gathering are much better, with a clear and defined loop associated with crafting tools to gather resources of escalating rarity.

As a survival crafting game, Lego Fortnite is excellent. As a Lego game, it’s a little bit lacking. You cannot move buildings and instead need to destroy them and go through the lengthy building process all over again. Villages feel messy and cramped as a result, and there’s very little room for experimentation and play, something that really doesn’t mesh with Lego’s main strengths. Another missed opportunity is the lack of split-screen co-op. This is present in some of Fortnite’s main modes, so its absence is especially puzzling here. Lego games are some of the best ways to play alongside younger family members (in particular), making Lego Fortnite a difficult game to recommend for those with children who like to play together in the same room.

Accessibility

Lego Fortnite

(Image credit: Epic Games)

Lego Fortnite shares Fortnite’s Accessibility settings, which means they’re slightly too buried in menus. Still, there’s a sound visualizer, completely remappable controls, as well as some HUD scaling options. 

There are many quality-of-life changes I’d like to see brought to Lego Fortnite in the future, and well, this is Fortnite, so updates are very likely. You’ll probably be surprised to know that farming animals is currently not possible in Lego Fortnite, making certain resources difficult to get ahold of. This creates bottlenecks in your plans, grinding progression to a halt for hours at a time. Generally, though, the gathering, crafting, and progression loop in Lego Fortnite is precisely what it needs to be. You’ll gather better resources to craft better tools that allow you to reach even better resources in different and more dangerous biomes. It’s incredibly moreish, and my group of friends has already had trouble logging off at the end of a long play session. Perhaps just one more expedition before bedtime.

I have no doubt that Lego Fortnite will be supported and updated in the future, and generally, there’s more than enough here to warrant its claims of being a full game. Like everything else in Fortnite’s ecosystem, Lego Fortnite is incredibly slick, solid, and extremely good value. It’s a riot in four-player co-op, though you’ll need to head online to squad up with friends. As a swing at being a Minecraft competitor, Lego Fortnite has heaps of potential. In its current state, it actually reminds me more of Valheim, with a clear and rewarding progression loop that’ll keep you coming back for hours and hours. 

We've pulled together all the best free games if you're searching for another adventure to sink hours into. However, for a more communal experience, you might want to check out all the best multiplayer PC games, too.

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