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Foamstars review – don’t worry about foam-o
4:18 pm | February 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5, PlayStation 4
Release date: February 6, 2024 

The latest game published by Square Enix, Foamstars is a colorful party shooter available exclusively on PlayStation 5 and PlayStation 4. Included with a PlayStation Plus membership as a free monthly game from launch until March 5, 2024, the handful of interesting multiplayer mechanics on show might make it worth downloading if you’re a current PS Plus subscriber with literally nothing else to play.

It is simply impossible to recommend Foamstars in any other context though, as there is very little here to justify more than about an hour of your time at most. A lack of modes and maps lets down the PvP matches, while the unremittingly dull single-player missions are frankly painful to sit through. The PvE mode fairs a little better, with some unique power-ups to discover, but it is ultimately still far too repetitive to maintain interest.

To make matters worse, the game is awash with monetization, including a battle pass and shockingly expensive costume packs. Although this would be far more forgivable in a free-to-play title, it’s hard to imagine a future where the Foamstars bubble doesn’t pop once it fully transitions into a paid product.

 Fear and foaming

A Foamstars screenshot showing online combat in a colorful arena.

(Image credit: Square Enix)

Set in the neon-lit city of Bath Vegas, Foamstars is at its best when you’re competing in its fast-paced PvP matches. As a contestant in the Foamsmash, you’re armed with a surfboard and a foam-powered weapon that spews brightly colored bubbles across the screen. These bubbles damage enemies, lathering them up until they enter a vulnerable ‘Foamed Up’ state where they can be ‘chilled’ (the game’s rather patronizing term for an elimination) with a quick hit from your surfboard.

Best bit

A Foamstars screenshot showing online combat.

(Image credit: Square Enix)

Sliding into a foamed up enemy on your surfboard to secure the chill is a treat and easily one of the strongest combat mechanics in Foamstars.

Your streams also coat nearby environments with a bouncy layer of team-colored foam, providing some cover, a small degree of vertical elevation, and, far more significantly, the ability to slide around on your surfboard at a greatly enhanced speed. Foam from the other team, in contrast, hinders your movement by slowing your surfing down to a crawl. Given their mechanical similarities, the comparisons between the foam in Foamstars and the ink in Splatoon seem almost inevitable. 

Still, Foamstars contains some more unique ideas that help set it apart. For starters, Foamstars features a line-up of intriguing hero characters with their own distinct weapons and abilities. There’s a solid variety in the current roster of eight heroes, from the close-range dual pistol-wielding speedster Soa to the foam stream-spewing Rave Breaker. They all have very distinct, eye-catching designs and getting to grips with their unique quirks is surprisingly engaging. 

My personal favorite of the bunch was Mel T, an adorable dessert-themed contestant who packs a powerful homing missile launcher. Sticking to the sidelines and foaming up opponents from a safe distance was a pleasant change of pace. Foaming up your opponents before smashing them out with your board has an enjoyable rhythm, but the bright colors and fast movement can make the action hard to follow in particularly hectic moments.

 Hold the foam

Single player modes in Foamstars.

(Image credit: Square Enix)

It’s unfortunate, as matches in Foamstars use a very condensed 4v4 format that, in theory, should make things more easily understandable. There are three PvP modes available right now: Smash the Star, Happy Bath Survival, and Rubber Duck Party. Rubber Duck Party is a basic objective-based mode in which teams fight for control of racing a rubber duck - with the winning team successfully getting the duck to the finish line the fastest. 

Smash the Star, on the other hand, is a bizarre take on a team deathmatch that sees the highest performing player named the star player. The first team to lose a star player is defeated, and keeping your star protected makes for quite a tense team-based challenge. Happy Bath Survival switches things up entirely by placing two players from each team outside of the arena, supporting their teammates with showers of colored foam. It takes place over a maximum of three rounds, with the team to win the most declared victor.

Happy Bath Survival is definitely the most engaging, but, unfortunately, matches in all three modes can feel extremely brief and often only last for a couple of minutes. While this does prevent them from ever seeming like a drag, being repeatedly booted back out into the small hub area in order to sit through a lengthy queue for a new game soon becomes grating. 

It also pushes some of the more flagrant attempts at monetization to the forefront, with one of the few hub activities being staring at the various costume packs, some of which are priced at the almost comically high price tag of $44.99 / £36.99, available in the in-game store. 

The fact there are only three PvP modes in total is also a shame. There are just a few very basic maps to master,  which immediately detracts from the replayability of each mode. With the sole exception of a refreshingly unique casino-inspired map that features a giant spinning roulette wheel, the barrage of plain arenas quickly begins to blend into one.

A screenshot of a story cutscene in Foamstars.

(Image credit: Square Enix)

Outside of PvP, there are also 18 single-player Foamstar missions to tackle. They each focus on different characters, but all follow the same laughably simple format in which successive waves of dull enemies slowly advance towards an unstable reactor in a literal straight line in a bland, boxy environment.

Accessibility features

Accessibility in Foamstars.

(Image credit: Square Enix)

Aside from the option to enable basic subtitles and change the button configuration, I could not find any dedicated accessibility features in Foamstars

Irritating, awkwardly written dialogue plays out almost constantly while this is occurring and, aside from the odd appearance of a charming illustration and one highly concerning moment that seems to suggest the game’s foam is in fact a bodily fluid secreted by one of the characters, it all feels like pointless filler.

There are also incremental upgrades that can be bought using currency earned from each successful mission, but its benefits are so minor that the whole system can be safely ignored entirely. The online PvE mode thankfully fares better, as it brings three other players into the equation and introduces a much more engaging upgrade system that sees more substantial buffs awarded between waves. These range from small stat improvements to extra projectiles and even turrets, which, while nothing particularly special, mercifully reduces the sense of monotony to a more tolerable level.

On the whole, while the PvP component does have a few things to offer, I can only hope that future seasonal content updates will go some way to help bring the rest of the package up to par. Foamstars is, as it stands, a huge disappointment and a real waste of that multiplayer potential.

If you’re craving more games to play, see our guides to the best free games or the best FPS games for some top picks. 

Suicide Squad: Kill The Justice League review – friendship isn’t so magic
6:24 pm | February 6, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, Xbox Series X|S, PC
Release date:
February 2, 2024

Suicide Squad: Kill The Justice League has a confusing opening. The superhero shooter’s tutorial starts you in medias res, leaping around with a full suite of abilities. It’s disorientating, and I found myself wondering if I’d accidentally been thrown further into the game by some sort of glitch. 

Finish that tutorial, which gives you the basics on how each character controls as you guide them through the half-destroyed city of Metropolis, and you’ll be sent back to the actual start of the game, with your antiheroes stuck in prison and recruited for a secret mission. Brainiac has taken control of Metropolis, and you guys are the advance team, set to pave the way for a shadowy government agency to roll in and save the day. 

The kicker? Brainiac has subverted the Justice League itself. And your collection of unpowered dweebs is going to have to go toe to toe with the biggest and best in the DC Comics universe to try and survive.

What follows is several hours of live service nonsense, punctuated with flashes of brilliance that don’t quite justify the investment. The end result is that Suicide Squad: Kill The Justice League is a dissatisfying experience, but, not to get too “release the Ayer cut” about it, will also make you wish that developer Rocksteady Studios had just been able to make the game they clearly wanted to make, rather than the slightly messy game that exists.  

Jumping the (King) Shark 

King shark in a hovercraft

(Image credit: Warner Bros. Interactive )

The primary problem with Suicide Squad: Kill The Justice League is that most of the time is spent in an undercooked but overstimulating open world. At several points while playing co-op with another player, neither of us was entirely sure whether what we were doing was a main mission, a side activity, or just battling some of the Brainiac’s uninspiring purple minions hanging out in the open world.

The shooting itself is fine, but if you’re playing any character that isn’t my beloved King Shark, movement feels frustrating. Every character that isn’t King Shark also has a tiny health pool too, making the chaotic fights that much harder to survive.

Best Bit

Suicide Squad standing together

(Image credit: Warner Bros. Interactive )

Your first encounter with Batman plays out like a horror segment. Each of your characters gets picked off one by one as Batman strikes from the shadows or tricks you. If this is how all of the criminals feel when they encounter The Dark Knight, I’m pro-crime now, poor guys.  

The problem is that every character genuinely is completely different: the four heroes lift a collection of gadgets from the Justice League’s Hall of Justice headquarters in the prologue giving them different travel abilities. Harley can swing around using Batman’s suite of traversal tools, Captain Boomerang can teleport using some knockoff Flash tech, Deadshot has a jetpack and King Shark can… just jump really high. However, he can jump higher than the man with a literal jetpack, travel further than the person who can teleport, and just all around he has a much easier time getting from place to place than the other characters. 

The characters also have their own strengths and weaknesses. Deadshot is a marksman, King Shark is happy leathering people with a pair of giant cleavers and a shotgun. There’s some variance in the game’s loot which is doled out after each mission and, like everything else in the game, is full to bursting with numbers that will overwhelm most players. However, there’s a good chance you’ll find a weapon class that works for you and just plug away with that.  

In the storyline the characters also feel well-sketched out. King Shark gets a lot of the best lines, channeling James Gunn’s The Suicide Squad movie and just being wonderfully earnest even as the entire DC universe comes apart around him. The rest of the characters also get great lines (an early moment where Amanda Waller, wonderfully portrayed by Debra Wilson, declares that she’s the daddy now should get a Golden Joystick of some description), and the moment-to-moment beats are genuinely excellent, even if I’m not really into the rest of the story. 

In blackest night 

King Shark standing next to frozen people

(Image credit: Warner Bros. Interactive )

I wince a little at the somewhat complicated canon, as Rocksteady and Warner Bros. have both been clear that Suicide Squad: Kill The Justice League sits within the timeline established by Arkham Asylum and its sequels. This means that the Batman lots of us bought into in those games is the same Batman that’s here massacring the innocent people of Metropolis. It’s a bold choice, but one that leaves me feeling a little uneasy. I wouldn’t be surprised if a late story addition introduced as part of the game’s live service roadmap rolls things back a bit, but I also recognize it’s just that I liked the Arkham games so much it’s a shame to watch them do Batman dirty like this. 

Accessibility features

Accessibility features for suicide squad kill the justice league

(Image credit: Warner Bros. Interactive )

There’s a host of different controller options that include sensitivity adjustments, aim assists, input settings to allow you to auto-run, toggle aiming, and other tweaks. Three colour blind options and a custom option for you to tweak colours as you see fit and options to alter fullscreen effects make this a fairly comprehensive package on the graphics side, while detailed audio sliders allow you to alter things there too. Subtitles can be adjusted and there are text-to-speech options, too.  

This is just me being a bit squeamish of characters that I have some affection for though, because this is the sort of superheroic deconstruction that we’ve seen with The Boys and even unsuccessfully in Jupiter’s Legacy Ascending. Here it’s done fairly well and the tentpole moments sing. An early encounter with Batman is legitimately terrifying, while seeing a lot of the heroes descend into unhinged madness is a treat with some inventive use of powers. However, outside of these moments, the game is done a disservice by the need to have a big open world filled with things to do. It feels like there are two different games squabbling here: the tightly scripted Suicide Squad; and the open-world live service Suicide Squad, and a lot of the friction comes from the games crashing into each other awkwardly. 

You’re dragged from a tense situation where you try to remove the bombs jabbed into your neck and chucked into a quick section where you pilot a flying car around to try and blow up some of Brainiac’s crystals or something. Suicide Squad: Kill The Justice League is consistently overwhelming, whether that’s the on screen UI, the loot you’re constantly faffing with or the byzantine skill trees. 

It’s exhausting and hard to recommend when the flashes of brilliance in the game are so well obscured by everything else. So, in a way Suicide Squad: Kill The Justice League’s disjointed opening is emblematic of the whole game: an overstimulating exercise in confusion that has solid ideas you’ll have to dive deep to find. Unfortunately, I’m not sure it’s worth the trouble.  

If you're still searching for some thrilling games, check out the best multiplayer PC games as well as the best FPS games, which are available to play now. 

Lysfanga: The Time Shift Warrior review – let’s do the time warp again
6:00 pm | February 5, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC
Release date:
February 13, 2024

Lysfanga: The Time Shift Warrior is an impressive debut from Sand Door Studio and offers an interesting time-altering twist to the traditional hack’n’slash roguelike cross that has been popularized since the release of Supergiant’s Hades. Though the roguelike’s core loop does offer plenty of interesting tactical moments throughout the games eight to 10-hour run, the overall package lands short of the lofty heights reached by games of a similar ilk. 

In Lysfanga, you take on the role of Imë, a mysterious warrior known as the “Lysfanga” who is sworn to protect the New Kingdom. However, when you are drawn to investigate rumors in the ancient Cities of Mayura, an old and evil enemy known as the Raxes re-emerges.  

Hold your horses

Character getting struck by lightning

(Image credit: Spotlight by Quantic Dream)

The game starts with an opening exposition dump to set the scene. While credit should be given to the Sand Door team for attempting to develop the lore and history of the mystical land of Mayura, it can be a little much.

Best Bit

Character walking up stairs

(Image credit: Spotlight by Quantic Dream)

The time-loop feature is by far the most exciting aspect of combat. It allows the player to pull off impressive combos alongside getting visibly annoyed with their own past actions (at least in this reviewer's experience).  

The names of people, cities, and enemies are thrown at you in a five-minute opening section to admittedly very pretty still images; unfortunately, in exposing so much early on in a bid to establish the world, the agency to then discover these stories is lost. 

This apathy is condensed further by a story that has its twists and turns but never does enough to hook its claws in entirely. This problem, in part, is down to vocal performances that feel flat, with each line of dialogue carelessly shuffling to the next. But even if the performances were top-notch, the story serves only to get the player through to the next combat set piece - an excuse to move you forward rather than a compelling reason to. This lack of character is a shame, considering the craft and care that has gone into designing what is often a gorgeously detailed environment.

Battle-hardened 

Character fighting enemies

(Image credit: Spotlight by Quantic Dream)

Thankfully, the core experience in Lysfanga is still incredibly solid, bordering great. When Imë arrives at a combat encounter, the game pauses and the top-down isometric view allows the player time to survey the scene. 

This mechanic gives you time to spot where the enemies are, how to get to them, and what hazards might scupper them. This feature felt very similar to XCOM in that you have as much time as desired before the combat begins to work out your moves, which in turn helps add a healthy dose of control to hack’n’slash action that can feel chaotic and random in other games. 

With each attempt, you have a specific time limit before you reset, and the attempt you just made is replayed via your Remnant; think time-trial ghost from a Mario Kart game but with more violence. Your previous Remnant’s actions carry across all corresponding runs. So if you took your first run up the left side, you can run up the right on your second, and all the Raxes previously slain will remain dead.  

Accessibility features

town market

(Image credit: Spotlight by Quantic Dream)

Subtitles accompany the game’s fully voice-acted dialogue. The controls can be re-mapped to suit different controller configurations.  

As the game progresses, levels play around with this more. Certain gates open and close when passed through. While some Raxes are psychologically linked, meaning they need to be destroyed simultaneously, and so on. 

These compact battles, with increasingly exciting twists on the formula, are often brilliant. On top of this, there are recommended time challenges on each encounter. After the second act of the story, there's a whole new game mode that allows you to add modifiers to increase the challenge further and retry previous battles. For those players who are gripped by trying to find the optimal paths and quickest times, this will be the perfect hook and offers impressive replayability beyond the story. 

There are some issues here also, however. Though the game as a whole runs wonderfully, some enemies feel twitchy, such as a Raxes that, when defeated, fires in a straight line and explodes. The level design clearly wants you to deploy this on the enemy, but getting this beast going in the correct trajectory often feels random. On top of this, the core fighting styles of standard, light, and heavy weapons don’t feel dramatically different from one another, and unlocked spells and runes do somewhat change the feel of the game but never really alter the encounters in any meaningful way. 

Lysfanga: The Time Shift Warrior scratches the hack’n’slash itch successfully. The game is tight, the combat is slick, and it feels good to play. However, there isn’t enough content here, particularly in character build or within its story, that makes Lysfanga genuinely unmissable. Overall, Lysfanga: The Time Shift Warrior is fun and snappy; you just won’t be using your Remnants to replay it over and over. 

For more thrilling games, check out the best roguelike games and the best indie games available to enjoy right now.

Granblue Fantasy: Relink review – an early contender for action RPG of the year
6:00 pm | January 31, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, PC
Release date: February 1, 2024 

Granblue Fantasy: Relink is finally here, and regardless of whether you’re familiar with the franchise or not, it’s been worth the wait for what is ultimately an unmissable experience for action role-playing game (RPG) fans.

Relink’s flow is fast and energetic - something that you’ll feel throughout every aspect of the title. That goes for story progression, combat, side quests, and even cutscenes. The action RPG rarely feels like it’s dragging its heels, and this is accentuated by a compact 15-20 hour campaign that’s delightfully eager to get you to endgame content as soon as possible.

Even if you’re only staying for the story, you’ll still get an excellent slice of well-told narrative and blisteringly-paced combat that only gets better as you upgrade your favorite characters and weapons. However, you’ll likely find you want to stay with Granblue Fantasy: Relink for the long haul, as the base game has an exceptional amount of content before we’ve even had a whiff of post-launch extras or downloadable content (DLC). 

Skies unknown

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink takes the series’ protagonist (Gran or Djeeta, who you’re freely able to switch between) and their crew to the Zegagrande Skydom - a mass of floating islands in the sky - in their continued search for the fabled land of Estalucia, said to be a utopia among the clouds. It’s a tale that carries on the events of the original mobile game’s story. And while having some prior knowledge here is nice, it’s far from essential outside of understanding the occasional reference.

That’s because Granblue Fantasy: Relink boasts a newcomer-friendly narrative that’s still plenty entertaining. Plus, a fully-featured glossary will get you up to speed on any concepts or terminologies that may be foreign if you haven’t engaged with the series to date. Unsure as to what a ‘skydom’ even is, or want to learn more about the races that inhabit them? The glossary’s got your back. The pre-established lore can be daunting, but the game supports you entirely when it comes to learning about the wider franchise.

Regardless, Granblue Fantasy: Relink’s story is simple but effective. It’s primarily concerned with hopping the player from place to place and keeping a brisk pace while doing so. This focus means that its cutscenes and writing, while excellent on their own, don’t overshadow the best part of Granblue Fantasy: Relink; its phenomenal combat. 

Steel resolve

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink sees you taking a squad of four characters into its various missions, but you’ll only be controlling whoever’s in the lead slot. In single-player, your other party members are AI-controlled. This feature isn’t as much of a hindrance as it may sound, though, as you’re able to swap other characters into the lead slot any time during a mission. And you may want to, as the AI can often forget they have access to crucial buffs and skills and, occasionally, stand directly in front of oncoming attacks without even attempting to evade them which did lead to the occasional frustrating death.

Most characters have a suite of bread-and-butter combos, which are usually a string of basic attacks followed by a strong attack input. This attack style is universal across the cast, but each character also has their own traits and powerful skills to set them apart. The protagonist’s main gimmick, for example, is that their skills become stronger (up to four levels) as you dish out combos.

Most others on the cast are just as unique and interesting. Narmaya can swap between two unique stances for what is essentially two different move sets, similar to how she plays in Granblue Fantasy Versus: Rising. Vaseraga, on the other hand, is a juggernaut who can land charged attacks to build up a gauge that lets him access even more potent abilities.

Best bit

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink’s story boss fights are the highlight here. Often towering in scope, each brings forward unique mechanics that make learning every encounter feel satisfying and rewarding.

The main takeaway here is that Granblue Fantasy: Relink simply feels excellent to play. I had a blast playing with the immensely varied roster of characters and working out how their playstyles could best synergize with a party of four. There’s so much experimentation here that allows you to shape an ideal group. You can have dedicated healers and support characters among your ranks. Or if you’re feeling bold, go all-out offensive with powerhouse characters to rinse bosses quicker at the expense of the team being more vulnerable.

Completing quests and objectives affords you mastery points, which can be spent on every character's exhaustive skill tree, each of which is split into offensive and defensive skills and stat boosts. On top of that, characters’ weapons can be forged, leveled up, and affixed with items that add more stat modifiers. Then there’s sigils, which are essentially equippable motes that offer further stat upgrades. And these are essential for shaping character builds to your liking.

That said, Relink isn’t solely a numbers game. Stats help, of course, and beefier characters are required for more challenging quests. But evasive options like dodges, guards, and parries mean that skilled players are rewarded for getting right in a boss’ grill without backing down.

It certainly can be a lot to take in, though, especially as you begin unlocking new characters. It can take time to figure out where to invest your mastery points and upgrade materials best. Thankfully, Relink does a solid job of introducing all these systems over time. And quest rewards are typically plentiful, meaning you’ll be doing very little grinding even in the early stages of its endgame. 

A picture worth a thousand words

Granblue Fantasy: Relink

(Image credit: XSEED Games)

Granblue Fantasy: Relink provides an excellent entry point for series newcomers, and presents slick combat with a moreish progression loop. To top it all off, the RPG is incredibly beautiful. Despite being fully 3D, Relink nails the painterly look of the mobile game. 

Characters feature detailed cel-shading with hand-drawn touches like armor and weapon wear, and they’re brought to life by fantastic motion capture during cutscenes and superb voice acting across the board in both Japanese and English. The voice cast is also retained from the mobile game and Granblue Fantasy Versus Rising, so if you’ve gelled with these characters for a while, you’ll feel like you’re being reintroduced to old pals in Relink.

Environments look similarly exceptional, with breathtaking vistas and skyboxes that offer an immense sense of scale, despite most maps being relatively small. It’s a wonderfully colorful game, too, really popping with HDR enabled, and bound to shine on any of the best gaming TVs.

Accessibility

Granblue Fantasy Relink accessibility

(Image credit: XSEED Games)

There aren’t any dedicated accessibility options for Granblue Fantasy: Relink at launch. However, the game does feature a combat assist mode that helps more demanding combos and playstyles feel much more surmountable for those who need or prefer a more streamlined approach.

Performance is a big winner here, too. On PlayStation 5, there are options for fidelity (4K at 30fps) and performance (1080p at 60fps) modes. I primarily played with the latter and never once encountered noticeable frame drops. Even split-second performance dips are quite rare against the game’s most monumental boss fights.

Overall, Granblue Fantasy: Relink adds another quality product to the franchise that’s been steadily growing in popularity in the West. It puts forward a confidently fast-paced combat system with layers upon layers of customization and depth. Its extensive endgame will keep you coming back for more, long after you’ve rolled credits, with no shortage of challenging boss encounters. If you’re a series veteran or simply an enjoyer of action RPGs, Granblue Fantasy: Relink makes for essential play. 

Looking to build up your gaming library? Be sure to check out our guides to the best RPGs and the best PS5 games for more titles like Granblue Fantasy: Relink.

SteelSeries Tusq gaming headset review – the best gaming earbuds for chatting
7:38 pm | January 30, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

The SteelSeries Tusq gaming headset ranks among some of the best gaming earbuds right now thanks to its superb detachable boom microphone. This offers clear communication in multiplayer games and while using online chat services like Discord with a useful secondary microphone if you prefer a more covert look. The headset’s overall sound quality impresses, too, with crisp and clean audio suitable for top titles like Call of Duty: Modern Warfare 3 and Counter-Strike 2.

Its wide compatibility makes the SteelSeries Tusq easy to recommend no matter your choice of gaming platform, though the lackluster performance when watching movies or listening to music means that it falls short of being a better all-rounder.

There’s also the matter of the overall design, which is very compact and comfortable to wear but feels noticeably cheaper than other SteelSeries products overall. This is likely in an attempt to ensure that the headset stays a comfortable weight, but it’s still a little disappointing given the brand’s superb reputation and the product’s relatively high asking price.

Price and availability

The SteelSeries Tusq gaming headset costs $39.99 / £44.99 / around AU$74.99. This price is higher than competing products like the Turtle Beach Battle Buds, which are priced at $29.95 / £24.99 / around AU$44.99, but significantly cheaper than premium wireless options. 

Compared to the Turtle Beach Battle Buds, you’re getting far better audio quality, a more streamlined design, and an improved microphone that makes the additional cost quite a compelling prospect if you have the budget.

The headset is available to buy via the SteelSeries website or at third-party retailers like Amazon in the US, UK, and Australia.

Design and features

SteelSeries Tusq gaming earbuds on a wooden table.

(Image credit: Future)

When it comes to gaming earbuds, the SteelSeries Tusq boasts a very understated design. The earbuds themselves are on the larger side but rest comfortably and securely in the ears thanks to a rigid section cable that doubles as an over-ear hook. This can be shaped to your liking with a small amount of pressure for a tighter or looser fit. This, alongside a set of alternate larger and smaller ear tips that are included in the package, ensures that they stay comfortable over extended periods of use.

Although the earbuds are plain, black plastic, the sides have a small shiny plate adorned with a SteelSeries logo which helps elevate the overall aesthetic. Unfortunately, this plate is also plastic rather than metal and leaves the earbuds feeling a little less premium in the hands than they might otherwise look.

The left earbud has a small jack on its front that allows you to attach the miniature boom microphone. While I never experienced the boom mic becoming detached or falling out of position while playing, its physical connection feels somewhat weak and could stand to be more secure. Luckily, the design of the microphone itself is much better as it’s constructed of a flexible wire which means it can be easily adjusted and positioned as you play.

In addition to a mute switch and pause button, the SteelSeries Tusq has a second integrated microphone for when you don’t have the boom mic attached. Although the quality of your voice will suffer with the boom mic removed, this greatly enhances the earbuds’ portability. Playing on the go with the boom microphone can be quite awkward, especially if you don’t want to stand out from the crowd on public transport, so the option to remove it while still being able to chat is welcome. 

The package also includes a basic black carrying bag: a solid bonus that makes it easier to store the headset in a pocket without the risk of losing any parts.

Performance

SteelSeries Tusq gaming earbuds with their microphone attached on a wooden table.

(Image credit: Future)

The SteelSeries Tusq performs well across the board for gaming. The 3.5mm jack ensures plug-and-play compatibility with all major consoles in addition to PC, and I found that the light weight made them a very pleasant alternative to traditional wired gaming headsets.

The audio quality is high, delivering solid sound across multiple genres. Key audio cues like footsteps and voice communication are clear in first-person shooter (FPS) titles but there’s also more than enough bass for sound effects like explosions and gunfire to feel suitably punchy.

Thanks to the secure fit, the passive noise cancellation was effective and could block out much of the commotion when I tested them with the likes of Fire Emblem Engage and Pokémon Shining Pearl on the Nintendo Switch Lite during my commute.

It’s only when you attempt to use the SteelSeries Tusq for applications outside of gaming that any audio issues become apparent. While listening to music, the audio has almost sharp quality thanks to some very harsh midrange frequencies. This is not an uncommon configuration in audio products geared heavily towards gaming (as it allows certain sounds in games to be heard more easily) but it does negatively affect the experience if you intend to use the headphones for more general listening too.

Where the SteelSeries Tusq really cements its position ahead of the pack is in terms of microphone quality. With the boom mic attached, your voice is loud and clear with little background interference. It’s not flawless, but it’s easily comparable to a full-size gaming headset in the same price range (such as the Nacon RIG 300 Pro HX wired headset) which is an impressive achievement for such a small form factor. It’s also a substantial improvement on the crackly DualSense microphone, making this a very worthwhile upgrade for players who are currently relying on it. 

On PC or mobile, it’s ideal for voice calls, and the all-black aesthetic means that it won’t look too out of place in a work meeting. The integrated microphone of the SteelSeries Tusq is less impressive, however, as it’s much quieter on the whole and does not provide close to the same level of clarity. It’s an incredibly useful backup option, but there are better all-in-one alternatives like the HyperX Cloud Earbuds if you don’t intend to make use of the boom mic most of the time.

Should I buy the SteelSeries Tusq?

SteelSeries Tusq gaming earbuds and a PS5 controller.

(Image credit: Future)

The SteelSeries Tusq is a fantastic choice if you’re searching for a pair of wired gaming earbuds. It's portable, widely compatible, and comfortable to wear. The boom mic provides superb audio quality considering the tiny size too, which more than makes up for some complaints regarding the build.

 Buy it if… 

 Don’t buy it if… 

How we reviewed the SteelSeries Tusq

I used the SteelSeries Tusq as my main pair of earbuds for over a week. In addition to attending meetings and taking calls with friends, this included plenty of gaming across consoles such as the Xbox Series S, PlayStation 5, and Nintendo Switch where I was careful to test compatibility. 

I also used the headphones with my iPhone 13 Mini and a Lightning to 3.5mm headphone jack adapter, playing mobile titles like PUBG Mobile and League of Legends: Wild Rift. I took the earbuds out and about with me on several occasions to test their performance in various public settings using both my phone and a Nintendo Switch Lite console.

For other gaming audio recommendations, see our reviews of the Sony Inzone H5 or the JBL Quantum 360X Wireless Headset. 

Persona 3 Reload review – it doesn’t miss
4:02 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PlayStation 5
Available on: PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC
Release date: February 2, 2024

Whether you’re wandering around the vibrant Iwatodai Strip Mall to grab a beef bowl, hanging out with quirky characters, or fighting fierce battles in the dead of night, it’s hard not to get fully absorbed into Persona 3 Reload. Atlus’ remake of its 2006 turn-based role-playing game is a triumph that successfully updates a slightly dated adventure into something that fans new and old won’t want to miss. 

Persona 3 Reload puts players into the shoes of a quiet high schooler who moves to Tatsumi Port Island’s Gekkoukan High School as a transfer student. Upon arriving on the island, he becomes aware of the Dark Hour, an extra hour of the day that the majority of the population is blissfully unaware of. During this time, monsters called Shadows appear in the world, and only those who awaken to the power of Persona can fight and defeat them by summoning manifestations of their personality. Luckily for us, the protagonist is one of these people, and, alongside his fellow Persona-wielding friends, sets out on a quest to defeat the Shadows and uncover the mysteries of the Dark Hour.

At the heart of Persona 3 Reload is Tartarus - a sprawling, tower-like dungeon that emerges from Gekkoukan High School during the Dark Hour. More and more floors open up throughout the game’s lengthy runtime, which are filled with increasingly challenging foes and bosses to fight. Given that the floor structure randomizes each time you enter, revisiting old floors will never be quite the same. Don’t worry though; there are plenty of checkpoints, which you can transport to by using teleporters found throughout the dungeon (including the entrance). 

Dangerous nightlife

Mitsuru Kirijo attacking an enemy in Persona 3 Reload.

(Image credit: Future / Sega)

Within Tartarus, players are able to use new consumable items known as Twilight Fragments. These shiny-looking objects can be obtained in Tartarus itself, as well as out in the world, as a reward for certain quests. You can use these to unlock special treasure chests containing particularly rare items, which are definitely worth cracking open whenever you can.

Using clock-like structures in Tartarus, players can spend seven Twilight Fragments to fully restore their party’s health and Spirit Points (SP), which is very handy for longer dungeon crawls. On top of that, spending Twilight Fragments can randomly spawn a special location which allows the user to select two allies to strengthen, instantly bringing them to the same level as the protagonist in the next battle they win. I can’t understate what a fantastic quality-of-life feature this is - it completely removes the need to grind EXP for any party members who’ve been keeping the bench warm, meaning you can comfortably switch the team around without any extra fuss.

Best bit

Koromaru's All Out Attack victory screen in Persona 3 Reload.

(Image credit: Future / Sega)

The fact that you can have an actual Persona-wielding dog on your team was incredible in 2006, and it still is today. Koromaru is the best boy. The fact that he runs around with a knife makes me laugh every time I see it, and yes, you can pet the dog. 

The battle system itself has also been updated, perhaps most notably with the addition of the ‘Shift’ option, which is comparable to the Baton Pass mechanic from Persona 5. When one of the party knocks down an enemy (either by hitting them with something they’re weak to or landing a critical hit), they trigger ‘One More,’ giving them another action, which can be repeated by knocking down another enemy. Using the Shift mechanic, the attacking party member can provide this extra turn to a different ally, which is perfect for striking more weaknesses and building towards a powerful All-Out Attack, which can be initiated when all enemies are on the ground. 

Also new to Persona 3 Reload’s combat is the Theurgy mechanic. Theurgy moves are unique to each character and boast various effects depending on the user. Junpei, for example, can unleash a powerful Slash attack on one foe, which ignores any resistances, while Akihiko can hit every enemy on the screen with a substantial Electric attack. In order to pull them off, you’ll need to fill a character’s Theurgy Gauge by landing attacks, knocking down foes, and performing ally-specific actions. For example, Yukari’s is boosted when she heals her allies. They’re instrumental in more challenging fights and look delightfully flashy, too.

Forging bonds

The protagonist speaking to Bebe in a social link in Persona 3 Reload.

(Image credit: Future / Sega)

Outside of Tartarus, your protagonist is tasked with keeping up a normal school and social life, attending lessons, completing exams, and hanging out with friends to boost your ‘social links.’ These power up the Personas you create and also provide a fantastic way to learn more about the people around you, such as those on your team and at your school - and they’re all fully voiced. Within your team, you can only complete social links with your female allies (more on that later), but special ‘Link Events’ have been added as a way to bond with your male friends. They’re time-limited, so it’s advisable to view them as they become available, and without spoiling anything, they’re well worth exploring for the extra background they can provide on Reload’s characters.

I’d also like to give a special shoutout to the new ‘Rewind’ feature, which has come in handy for me more times than I’d like to admit. Essentially, the game automatically creates a list of save states from throughout your in-game days, and you can reload the most recent few via your options menu, even if you’ve been playing a bit gung-ho and haven’t saved in a while. This feature is perfect for advancing social links effectively, as you can redo conversations as many times as you like until you choose all of the dialogue options that provide the most points. My only gripe here is that you can’t open up this menu in the middle of a conversation, so I’ve often had to fast-forward through the text until I’m finally given control again, knowing the whole time that I’ll be going through it all again in a couple of minutes. 

Missed opportunities

Yukari Takeba holding an Evoker in Persona 3 Reload.

(Image credit: Future / Sega)
Accessibility features

A screenshot showing some of the accessibility features in Persona 3 Reload.

(Image credit: Future / Sega)

Persona 3 Reload includes relatively standard accessibility options, with sliders to adjust the volume of background music, sound effects, and voices independently. Vibration can be switched off, subtitles can be toggled on or off for animated cutscenes, and the controls for the camera and mini map can be inverted. 

Camera speed can be adjusted with a slider and set to center automatically behind the player as they move. The mini map can also be tied to the camera so that it rotates automatically depending on where you’re looking. Background brightness can be altered, too. 

As a faithful remake of the original Persona 3, it’s challenging to find fault with Reload. However, it’s hard not to look at the female protagonist included in Persona 3 Portable and be disappointed that she’s not included here. Sure, this isn’t a remake of Portable, but, given that the protagonist is meant to be a self-insert, having a female character should never have been considered a bonus feature in the first place. It should have been the standard back in 2006, never mind in 2024. 

Although not included in any of the previous iterations of Persona 3, it’s also a pity that the protagonist has no male romance options. While the mainline Persona series hasn’t included any same-sex romances since Persona 2: Innocent Sin, one scene in 2023’s Persona 5 Tactica allowed protagonist Joker to imagine his dream wedding with any of the main cast, including Ryuji and Yusuke, which was a promising sign of more to come. Unfortunately, Reload doesn’t follow in these footsteps, which is a real shame as it could have offered a meaningful improvement on the original. Moving forward in the series, I sincerely hope that this is something Atlus addresses.

These missed opportunities aside, Persona 3 Reload is a delight. Each area is a joy to wander around, battles are engaging, and exploring Tartarus never gets tiresome. You'll soon find yourself playing for ‘one more day’ to unlock a new social link, progress the story, or just go to your favorite eatery and live vicariously through your protagonist’s hectic social diary. The soundtrack is also fantastic, and players will potentially never hear the words ‘disturbing the peace’ without mentally bursting into song ever again.

For more games like Persona 3 Reload, be sure to check out our lists of the best RPGs, as well as the best story games.

Sybr Si1 Gaming Chair review – too limited, too expensive
6:13 pm | January 26, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

The Sybr Si1 Gaming Chair is the first gaming product from Sybr, a new division of The Senator Group - the home of the well-known furniture manufacturer Senator. While Senator’s office chairs have a superb reputation when it comes to comfort and quality, it’s hard not to conclude that its foray into gaming has started out on the wrong foot. 

This is a seriously pricey seat that lacks many of the premium features found in gaming chairs for half the cost. The materials here all feel suitably robust, especially the superb castors that make moving the chair around an absolute breeze, but almost everything else disappoints. 

The armrests are uncomfortable, difficult to adjust, and only capable of 2D motion. While the backrest provides adequate comfort, the headrest is awkward and hard with a static position that renders the chair completely unsuitable for those who are much taller or shorter than my height of around 185cm. The harmonic tilt, which sees the back automatically recline with your body weight across four adjustable ranges of movement, works well, but the inability to lock the recline in a static position leads to frustration. 

These issues all culminate in a product that, despite some impressive qualities, seems to have been created without much real understanding of what consumers are actually looking for in a high-end gaming chair and cannot be recommended when you could easily spend less on one of the best gaming chairs instead. 

Price and availability

The Sybr Si1 Gaming Chair costs £699 (around $890). It's currently only available in the UK, where it can be purchased directly via the Sybr website. The chair comes in four colorways: True, a plain black; Saffron, a bright yellow; Lava, a rather soothing shade of deep red; and Glacier, a clean mix of gray and white. Alternate castors intended for either hard or soft surfaces can be bought alongside the chair for an additional fee of £19 (around $25).

This particularly hefty price tag puts this chair near the highest end of the market. It’s considerably more expensive than leading products like the Secretlab Titan Evo, which is available for $519 / £414 / AU$724, and seems intended to offer a more gaming focused alternative to supremely pricey office-oriented offerings like those from Herman Miller.

At the time of writing, the Sybr Si1 Gaming Chair is subject to a seasonal promotion that has brought the price crashing down to a far more palatable £499 (around $635). Although this is still more costly than much of the competition, a permanent price reduction to around this figure would go a long way to make the chair a more viable proposition.

Assembly

The top of the Sybr Si1 Gaming Chair.

(Image credit: Future)

Although the Sybr Si1 Gaming Chair that I received for testing arrived fully assembled, the process of disassembly and reassembly was remarkably smooth. The seat and backrest slide together with ease and are firmly secured by four large bolts. The number of bolts required throughout the process was impressively minimal, as the armrests come partially assembled out of the box and simply need to be slotted into open ports that are already attached to the seat.  

The castors similarly pop readily into the base of the chair, which is covered in a durable layer of hard metal. The use of metal here does make the base quite heavy, though, which is worth bearing in mind if you intend to assemble the chair alone. While I used a standard tool kit for my disassembly and reassembly, an Allen key is provided (in addition a printed QR code that links to a detailed assembly video) ensuring that you are fully equipped with everything that you need to put the chair together from the get go.

Design and features

The Sybr Si1 Gaming Chair at a desk.

(Image credit: Future)

It’s safe to say that the design of the Sybr Si1 Gaming Chair is distinctive. Its striking silhouette draws upon the racing seat look that’s common for gaming chairs, but with several interesting elements that lend it some flair. My model was the Saffron colorway, which sees the seat and backrest adorned in a subtle combination of gray and black fabric with a bright yellow trim. The stitching is impressively high quality across the chair, with no visible imperfections at all.

The fabric itself is pleasantly soft and covers a thick layer of firm foam. The rear of the backrest is coated by a seamless plastic shell that extends up to the static headrest. The rear of the backrest is also home to a large plastic grill, which is intended to provide some form of passive cooling while you play. Although it’s not going to be for everyone, I found the overall aesthetic quite pleasing and it certainly managed to attract a lot of interest from coworkers when it was placed at a desk in TechRadar Gaming HQ. 

Unfortunately, I found that the design of the armrests leaves a lot to be desired. They can be folded down and used as an elbow rest, allowing you to get closer to your desk, which is a novel feature but the wholly 2D up-and-down motion and very imprecise adjustment mechanism is far removed from the easily adjustable, 4D armrests that you would expect to find on a chair of this price. 

The chair utilizes a harmonic tilt motion that sees the backrest recline automatically under pressure. There are four preset ranges of motion to choose from, adjusted via a somewhat bizarre cylindrical control lever, but no option to lock the backrest in a static position. There is even some motion when it's set to the highest recline setting, which I found could be quite annoying as someone who often shifts around while seated. 

Things fare much better down at the chair’s base, though, which is a fantastic height with plenty of room for your feet. Its elevated design also prevents it from catching on any stray objects left on the floor, too, which is a huge benefit for those with an untidy gaming setup.

Performance

The rear of the Sybr Si1 Gaming Chair.

(Image credit: Future)

By far the best performing element of the Sybr Si1 Gaming Chair is its castors, which are truly a cut above the rest. They glide smoothly across most surfaces and are an absolute dream if you’re someone who frequently wheels their chair around. The height adjustment mechanism for the seat also works extremely smoothly, which is a pleasant departure from the much cheaper feeling that will experience trying to adjust some gaming chair models.

The overall shape of the backrest is satisfactory, with a decent level of support and padding. The chair is not exceptionally comfortable in this regard, but it’s certainly not bad. Unfortunately, the armrests are fairly dire and do not offer anywhere near enough cushioning. They feel like unwieldy lumps of rubber and consistently left my elbows feeling fatigued after a few hours of use.

The headrest is a major issue too. It is completely static and quite small, with only a thin layer of internal foam for padding. This makes it very uncomfortable and the chair would instantly become considerably more pleasant to use if it were simply removed entirely. Its static position will also likely be problematic if you are not the ideal height. I’m roughly 185cm tall which meant that my head sat at about the correct level but I doubt anyone much taller or shorter would be able to make use of it.

There’s also the matter of the ventilation grill on the back of the chair, which I found made no perceptible difference in terms of cooling or comfort. Sybr states that the grill “keeps you cool when it counts” but that claim did measure up to reality. With the air conditioning set to high, I found my back getting just as hot as it would with pretty much any other foam insulated chair. Obviously, this is not a major deal breaker but it is very strange considering that the grill is advertised as a headlining feature when it does not appear to actually work.

Should I buy the Sybr Si1 Gaming Chair?

The headrest of the Sybr Si1 Gaming Chair.

(Image credit: Future)

It is simply impossible to recommend the Sybr Si1 Gaming Chair. Although recent promotions go some way to help mitigate the far too high asking price, there are still several issues like the uncomfortable armrests and poor headrest that spoil the user experience. There are some attractive qualities here, though, like the fantastic materials and brilliant castors that leave me optimistic that future Sybr products could turn things around.

Buy it if...

 Don’t buy it if… 

How we reviewed the Sybr Si1 Gaming Chair

I used the Sybr Si1 Gaming Chair as my main office chair for over a month. This meant that I spent a substantial period of time sitting in the chair as I completed my everyday work activities. I was careful to test out all of its features and made frequent notes about its ergonomic performance. As the chair came fully assembled, I also made an effort to disassemble the chair and experience reassembly.

 For some better gaming chairs, see our review of the brilliant Razer Fujin Pro or the Boulies Master Series. 

Phantom Abyss review – when the fun stops, stop
7:07 pm | January 25, 2024

Author: admin | Category: Computers Consoles & PC Gadgets Gaming PC Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: Xbox Series X|S and PC
Release date: January 25, 2024 

Phantom Abyss is a new action roguelike 3D platformer from Team WIBY. The premise of this platformer is relatively simple; you’re trapped in an ancient temple and are forced to gather sacred relics in order to release yourself, along with the God of the Abyss, who sends you on your journey to freedom armed with nothing but the right attitude and a grappling hook/whip. With asynchronous multiplayer available, you can enjoy the trials of these dungeons alone, with friends, or with complete strangers. 

There are four main levels, each based around an element like fire or water. At each main stage, there are six temple runs to choose from, and only three of them need to be completed to progress to the next zone. There are also extra levels that you can access by collecting keys from chests, which are scattered throughout each map. 

However, various restrictions in each dungeon go beyond simple obstacles like traps and spikes. These could be limited health, one-hit kills, or a temple Guardian: an ancient deity that chases you across the map trying to kill you. These restrictions are what keep you on your toes.

Rage against the temple 

Floating green head shooting purple orbs

(Image credit: Devolver Digital)

The action-adventure parkour game has been in Early Access for over two years, with the developers slowly polishing up rough edges and adding new features in correspondence with community feedback. Unfortunately, right now, ahead of its official release on January 25, more refining is needed until Phantom Abyss can join the ranks of the best roguelike games. This game has more than a few issues that need resolving, all of which make an already complicated game more frustrating. 

My biggest gripes with this action platformer concern the temperamental physics, repetitive maps, and lengthy load times. While perfection is often impossible in game development, roguelikes demand a higher baseline thanks to their inherently irritating premise of starting all over again after each death. Unfortunately, Phantom Abyss misses the mark, and its problems make an annoying game even worse. 

For example, while flying through the mossy ancient tombs, I often found myself scrambling at walls and ledges after my flow was interrupted by my grappling hook/whip falling short of its target. Despite all my efforts to line it up in the right way, it would only occasionally work. This meant almost instant death every time, which was especially frustrating when I was trying to outrun a Guardian. 

Best bit

Players running through obstacles

(Image credit: Devolver Digital)

Watching fellow players die in front of me. Not only did this clue me into how to approach problems, but sometimes, their corpses even gave me half a heart of health. 

Such strange physics also made Phantom Abyss feel like a retro platformer. While these can be great fun, it did mean that your whip swings in a very disjointed way. In addition to this, each level feels very basic and somewhat familiar. However, this was mostly down to the fact that they are. Despite levels being procedurally generated, each map has similar layouts and obstacles, with most of the changes being small, like adding poison gas or dangerous enemies. This repetition means that exploring the ancient tombs gets old pretty quickly. 

It’s common for roguelikes to corner a player into punching a hole in their monitor. However, they need to get the balance between rage and reward just right in order to be enjoyable. Every death should always be your fault, something that you learn from and fix before the next run. And, while there is some training involved in how you navigate dangerous obstacles in Phantom Abyss, sometimes you are left wondering what, if anything, you could have done differently to avoid death and having to completely restart. 

At one point, I was being chased down a narrow corridor by a flaming head Guardian who was trying to eat me. After falling through the cracks right by the doorway, I restarted at the other end of the corridor. Unfortunately, this meant that the Guardian lay between me and the next checkpoint. I couldn’t go back, or around the gigantic flaming monster, so I was quickly gobbled up and sent back to the very beginning to try it all over again. These untimely restarts, combined with the lengthy load times, made completing Phantom Abyss feel like slogging through wet clay despite its fast-paced premise.

It’s dangerous to go alone 

Floating red head chasing players

(Image credit: Devolver Digital)

The best part of Phantom Abyss is the asynchronous multiplayer, which means that you don’t have to wait for players to join; it’s instant. This feature also means that you can play alongside others without strangers impacting too much of your run. While you can rely on others to open doors for you, a feature which I did take full advantage of, these gateways are timed and mean that you can’t just sit back and wait for someone else to do the grunt work for you.

Accessibility features

Options screenshot

(Image credit: Devolver Digital)

There's a great range of accessibility options in Phantom Abyss. With ways to enable or disable various HUD features like timers or scores you can clear up your screen as much or as little as you want. There are also various video options such as changing motion blur, camera bob, and landing camera rotation. 

This form of multiplayer also means that you can travel into the dangerous dungeons with friends and try to complete the runs with support rather than entirely alone. Even though this will probably make the experience slightly more bearable, that’s not something to be praised in the grand scheme of things, as any game can be made better if you add your friends into the mix. 

So, as a whole, Phantom Abyss is a pretty nondescript roguelike and 3D platformer compared to some of the giants like Spelunky 2 or Ghostrunner 2, which checks all the boxes concerning creative level design, fluid traversal, and rewarding challenges. Still, the concept does show promise, such as its fun capacity for multiplayer and somewhat challenging maps, and it could potentially be refined with a few tweaks to the dungeon layout, Guardian behavior, and loading times. If you’re a fan of retro platformers, then this action-adventure game may still be worth checking out, but, unless you have a burning desire to play, it’s hard to fully recommend

If you’re a fan of games that push you to the limit, then check out the best survival games and the best FPS games that are available to play right now. 

Like a Dragon: Infinite Wealth review – the bonds we share
6:00 pm | January 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: January 26, 2024 

Like a Dragon: Infinite Wealth is a special game with an enthralling narrative that expertly weaves its new characters and plot points with the series’ past. It’s a story that’s as thrilling and intense as it is heartwarming and - occasionally - genuinely hilarious.

That said, it is a story that’s got plenty of that ‘for the fans’ energy about it. Of course, this is exactly what longtime Like a Dragon fans will want to hear. But it can understandably leave complete newcomers feeling a little lost.

Infinite Wealth knows this, though, and confidently leans into the fact that it’s a capstone on a story that’s nearly 20 years in the making. And for newer players, it still has its own narrative that’s wholly unique and captivating. But, fans who’ve stuck with Yakuza since its earliest days will be rewarded with a tale that feels deeply personal and plenty bittersweet. Best of all, Infinite Wealth hasn’t lost its ability to make you smile and laugh to balance out its bleaker moments.

Gripping narrative aside, Infinite Wealth iterates greatly on the switch to a turn-based battle system that started with 2020’s Yakuza: Like a Dragon. New and returning party members have access to even more classes and skills. Additionally, enemy AI has been vastly improved, and boss fights feel significantly less spongy while still offering a high degree of challenge.

All that plus some of the best side content in a Yakuza game to date and you have a game that could potentially take you upwards of 100 hours to finish. However, it was all so compelling that I never once felt the game was overstaying its welcome. 

Across the pond

Like a Dragon: Infinite Wealth Honolulu envionrment

(Image credit: Sega)

Taking place a few years after the last game, Like a Dragon: Infinite Wealth sees protagonist Ichiban Kasuga resume a quiet life, helping former yakuza members ease back into the civilian world. After a viral video frames him as a fraudster, however, he’s offered the chance to escape the spotlight by trekking over to Honolulu, Hawaii. Here, his mother - once thought to be deceased - seems to be alive and well.

Aided by native Hawaiian cab driver Eric Tomizawa, exchange student Chitose Fujinomiya, and the Dragon of Dojima himself, Kazuma Kiryu, Kasuga soon learns that there’s much more to his mother’s whereabouts than initially thought. What follows is a story that - as we’ve come to expect from the series - slowly unravels a plot with multiple factions at play and potentially thousands of lives at stake.

Best bit

Like a Dragon: Infinite Wealth Kiryu meets Kasuga

(Image credit: Sega)

Like a Dragon: Infinite Wealth’s narrative is comfortably one of the series’ best. In an early scene, Kasuga’s relief when Kiryu comes to his rescue is palpable, and their bonding throughout always made me smile.

Like a Dragon: Infinite Wealth takes a dual-protagonist approach this time around. At first, I wasn’t sure how to feel about this; Kasuga is firmly positioned as the new face of the franchise, and taking time away from his story initially felt jarring. However, Kiryu’s got no shortage of unfinished business left to attend to. And as a result, his side of the story simultaneously plays out like a victory lap and more definitive closure. For the most part, though, Infinite Wealth’s story is well-paced and offers ample time to explore both Honolulu and the returning setting of Yokohama’s Isezaki Ijincho district.

It’s fantastic to see Yakuza: Like a Dragon’s cast all return, too, and here they’re better fleshed out than before. Nanba, Koichi Adachi, and Saeko Mukoda have all matured greatly, and their personalities shine brighter than ever. Additionally, the Geomijul faction’s head, Seonhee, is now a fully-fledged party member and along with Chitose adds some much-needed female rep that the previous game sorely lacked. 

Take it outside

Like a Dragon: Infinite Wealth combat showcasing Kasuga and Kiryu performing a combo attack

(Image credit: Sega)

Ryu Ga Gotoku Studio is clearly much more confident in the direction it’s taking the mainline series now, and this really shows in Like a Dragon: Infinite Wealth’s battle system. As such, it’s worth noting now that many of the flaws from Yakuza: Like a Dragon’s debut attempt at turn-based battling have been addressed here (as noted above) but there are plenty of additions that made me actively seek out fights in the hub cities.

The first big change you’ll notice is that characters can now move in a defined radius in battle. This opens up tons of new options in combat. You can position characters to attack an enemy from behind, guaranteeing a critical hit. Several abilities have also been reworked to activate in a long, straight line or a circular area-of-effect, thus hitting multiple targets at once. These can be occasionally tricky to line up, as enemies also tend to move around during your turn, but nailing these abilities for big damage and crowd control always feels fantastic.

There’s a whole bunch of new classes to swap your party members into. A personal favorite of mine is the Aquanaut, who fights with a surfboard and can deal huge water damage to enemies while providing buffs to allies. The Samurai’s great, too, if you’re looking for a straightforward damage powerhouse. The agile Kunoichi’s another strong addition, able to continuously boost agility which then allows other abilities to hit even harder. Oh, she can throw bees as well.

One very welcome addition here is that by leveling these classes, you’re able to carry their skills to others. Essentially, this means you can patch up a class’s weaknesses with more powerful abilities. At a certain point in the story, you’ll also unlock access to all the previous game’s classes, giving you even more options. 

Unfortunately, classes are still locked by gender. This means Saeko, Chitose, and Seonhee won’t have access to classes like Aquanaut and Action Star. And the lads won’t be able to become Geodancers or Night Queens. It’s a bit of a missed opportunity that I feel prevents the class system from being as deep as it otherwise could have been.

Stay a while

Like a Dragon: Infinite Wealth

(Image credit: Sega)

It wouldn’t be a Like a Dragon title without reams of compelling side content. Infinite Wealth provides some of the best in the series to date. You’ve got the usual helping of side stories acting as optional quests, which typically unlock handy rewards such as new weapons or helpful ‘Poundmate’ allies to call into battle.

The first of two meaty side content offerings is the Sujimon League - Pokémon battling with a delightfully Yakuza twist. Defeating enemies in battle (or at dedicated ‘Raid’ spots on the world map) gives you a chance to recruit a baddie to your side. With them, you can compete in turn-based Sujimon battles to climb your way through the ranks, even earning gym badges on the way. It’s so hilariously on the nose that I can’t help but love the cheekiness of it all. 

It’s surprisingly deep, too, with Sujimon all possessing elemental types and special abilities. Some - and I’m not kidding here - can even evolve into a much more powerful Sujimon when upgraded enough. And best of all, as I was thinking it would be awesome to use my Sujimon in actual battles, the game answered. Kasuga can unlock the unique Sujimancer class that lets him summon Sujimon to perform magical abilities. It’s so utterly charming and brilliant.

For something a bit more laid back, then, you’ve got Dondoko Island, which unlocks early in the story. Something of an Animal Crossing-style ‘home away from home,’ here you’re greeted by popular real-life Japanese mascots Gachapin and Mukku and invited to save the island from a gang of pirates. Yes, really.

Accessibility

Like a Dragon: Infinite Wealth accessibility options

(Image credit: Sega)

There’s a solid amount of accessibility options here. Players can change subtitle colors, add speaker names and a background for subtitles, too. There’s three major colorblind settings for those that need them. Additionally, in-battle action prompts can be disabled should players prefer to not worry about the timing on certain abilities.

Dondoko Island tasks Kasuga with cleaning up trash, catching bugs and fish, and crafting furniture and buildings to increase the island’s tourist rating. Eventually, you can even invite guests to the island to stay and spend money; many of which are familiar faces from throughout the series. Is it the most exciting content ever? No, but it’s not supposed to be. I found Dondoko Island to be a nice, laidback experience that was perfect for breaks in between the often dramatic narrative.

One last bit of side content I really loved was Aloha Links. And it’s really super simple; Kasuga can greet certain NPCs with a dedicated ‘Aloha!’ greeting button, and they’ll register to the Aloha Links app as a friend. It’s a small but very wholesome addition that comes with its own rewards, and of course invites exploration to discover all the applicable NPCs.

Overall, Like a Dragon: Infinite Wealth made me extremely confident in the series’ future. It presents a wholehearted, earnest story about caring for those closest to you and the importance of not leaving any regrets behind. Paired with some of the best turn-based combat I’ve played in years and a dizzying amount of quality side content, I can confidently say Like a Dragon: Infinite Wealth is an early game of the year contender. 

Like a Dragon: Infinite Wealth is an early game of the year contender. Want to learn about our pick for last year? Consider checking out our list of the best games of 2023. 

Tekken 8 review – all bark, all bite
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: PS5
Available on:
PS5, Xbox Series X|S, PC
Release date:
January 26, 2024

If you’ve been waiting for a fighting game that will push you to your mental limits, but reward you through a level of satisfaction unfelt in the genre when successful, then Tekken 8 is bound to deliver. The seamless fluidity of combat will raise the hair on the back of your neck, and hits feel heavy enough to knock the air out of your lungs in real-time - Tekken 8 is nothing short of a revelation. Offering an evident step up from the previous installment to the fast-and-furious fighting game franchise, there’s a huge amount that marks Tekken 8 as what I can confidently call one of the best fighting games in recent memory.

Tekken 8's most immediate impact is the visuals, bringing the roster of beloved characters - and some new faces - to life in a way we've never seen before. But as soon as fights start flying, you'll see combat that keeps you sweaty palmed at the edge of your seat. The entire experience of Tekken 8 is designed to draw you in, stick with you, and keep you thinking about every fight to see how you can improve. Each match, character interaction, slow-motion K.O., and flurry of blows will have you analyzing how you can simply be better.  

You'll have some help getting there, though. Newly implemented control schemes such as Special Style, and the introduction of Arcade Quest - which serves as a way to get familiar with the game's basic mechanics and controls in a more hands-on way rather than a simple tutorial - also make the game more approachable than ever. For anyone who has been intimidated by Tekken in the past or anyone who’s been considering returning to the series after some time away, all of these features help you feel ready for anything no matter your skill level. 

If you don’t know, get to know 

Tekken 8

(Image credit: Bandai Namco)

Whether you’re looking for an expansion to the story that Tekken has been carefully weaving together since the launch of the first game in 1994, or you’re looking for a way to refine your skills and combos, Tekken 8 offers everything you need and more. For most, The Dark Awakens will be your first port of call - a single-player story mode that whisks you through the history of the game and why its ensemble is constantly going toe to toe in combat. 

This is where you get to witness the cinematic experience of Tekken 8. Cutscenes entwine together so seamlessly that you could easily re-watch the entire story without any combat and still feel as involved. As you work your way through the chapters on offer, it’s as if puzzle pieces are slotting together to help you understand the fighter’s motives and reasonings behind their fury. The campaign experience also gives you plenty of chances to test out different move sets and see which characters are fun to play so you’ll know when you’re ready to jump online. 

Although fairly short, having taken me about three hours to complete, The Dark Awakens wastes no time in answering questions that players have had about the series for years. But, even though I praise how satisfying it is to have age-old questions finally answered - or at least touched on in passing - many new players may leave with more questions than they came with. 

There is a lot to learn about Tekken before jumping into its story mode, and, while everyone gets a firm introduction to who people are and they each have their relationship with characters like Kazuya and Jin explored, there’s a firm chance that new players will complete the mode feeling nowhere near as satisfied as those returning. 

Practise makes perfect 

Tekken 8 Fighters Lounge

(Image credit: Bandai Namco)

On the other hand, Arcade Quest is ideal for anyone more interested in honing their combat skills, filling that role better than a narrative exclusively involving the roster and lore of the series. This mode focuses on you as a Tekken player, which takes the form of a cutesy yet slightly dead-behind-the-eyes customizable avatar, and how you can become one of the best. That’s the dream, being able to waltz into an arcade and immediately assert your dominance as a top contender, but it’s not that simple. Especially not with Tekken. Luckily, the charismatic friend you meet the moment you start the mode, Max, is willing to break down everything from how to block and punish to how to pull off your first air combo as you explore arcades across the map and fight willing NPCs.

Information about how the game works is presented to you in a far more digestible way than any previous Tekken game in Arcade Quest, making it a lot easier to feel inspired to keep pushing forward rather than feeling disheartened as your opponent whips out combos you’ve never seen before. This is a feeling I’m not unfamiliar with in fighting games, but, with Arcade Quest, I could at least take some time to understand why I was missing opportunities to punish a move following a block, or where I missed a window to bring out a combo. 

The in-depth tutorial-esque game mode also ensures you have plenty of players to fight against to make sure you’ve perfected your skills in each area too. This feeds into the emphasis Tekken 8 places on how practice makes perfect. Tekken 8 wants you to know that you should constantly be striving to be better - a sentiment echoed throughout the narrative of both story modes. 

Power is everything 

Tekken 8 Asuka and Leroy fighting

(Image credit: Bandai Namco)

The Dark Awakens and Arcade Quest set you up nicely to feel prepared enough to take the fight online,  which is where you see Tekken 8's true colors shine. As the selling point of the series, there’s always a lot of expectation resting on how Tekken’s combat has been improved over the last game, and, while it’s hard to build on a foundation that has already been set in stone, there’s something about Tekken 8 that feels utterly unmatched when compared to previous games.

Attacks in Tekken 8 carry a weight with each hit. Even basic inputs and beginner combos feel earth-shattering, which is amplified as you start to string together attacks that strip chunks from the health bar of your opponent. Because of how satisfying it feels as you start to master combos, you're motivated enough to learn more convoluted inputs which in turn, make you a fiercer competitor. You can almost physically feel the payoff when you successfully land one in a match, and before you know it, training paired with My Replay & Tips feels like a second home while you learn everything there is to know about your favorite fighter's moveset. 

The heat system, a new mechanic that lets you deliver a chain of hard-hitting attacks if timed right or at least some chip damage if you attack into a block, also helps encourage the concept of tangible impact. Hits are designed to be hard and fast when this ‘heat’ is active, and you’re capable of drastically changing the pace of a match with one well-timed activation against an unsuspecting opponent. As a result, you never know what to expect from your fellow fighters, and this is how Tekken 8 keeps you watching with bated breath and biding your time to fight back. 

Accessibility settings:

Tekken 8 Accessibility menu

(Image credit: Bandai Namco)

Tekken 8’s accessibility options come in the form of its color settings, which can be altered depending on a variety of conditions. You can also change the overlay on the characters to make them easier to spot in versus battles. This is the only accessibility option the game offers as dialogue is already subtitled, but you cannot alter the size.  

Visuals and models are more polished than ever before. The larger-than-life aesthetics elevate Tekken’s roster, with costumes and poses defining personalities. These visual cues make it easier to connect with the characters you’ve been playing. Idle animations and stages ooze charm, and, if you weren’t fighting for survival in each battle, it would be incredibly easy to lose yourself in the details of the game.

Animations have also been enhanced, which makes matches just as enthralling to watch as they are to play. Moves feel explosive, and characters crash to the floor making visual impacts that stick through each battle. You can even punt your enemies straight through the walls on stages like Ortiz Farm to add to the explosive nature of each match. With Tekken 8, there’s no such thing as half effort. You’re either all in, or you’ll be quickly searching for your next opponent having taken a huge loss. The style of the game reflects this at every turn.

The fluidity of the animations and the tension created by the speed of each battle boils down to an experience unlike any other. The high I get from a win in Tekken 8 is something I find myself constantly chasing, and it’s a feeling I haven’t tapped into through games like Street Fighter 6 or Super Smash Bros. Ultimate. In comparison, Tekken 8 essentially offers it to me on a silver platter and tells me I need to work for it, bit its supportive modes are there with me every step of the way. It’s safe to say that it feels as if a new standard has been set for fighting games, and it’ll be a hard standard to exceed for whoever feels brave enough.

If you’re looking for a way to improve your playing, it’s worth checking out our guide to the best fight sticks.  

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