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Nitro Deck+ review: a slick upgrade, but not a transformative one
3:00 pm | June 30, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Two-minute review

Peripherals manufacturer CRKD is back with the Nitro Deck+, an upgraded version of its fantastic Nitro Deck handheld Switch dock/controller. While said upgrades here essentially boil down to a handful of quality-of-life improvements, these changes make the Nitro Deck+ unequivocally the best product the manufacturer has put out so far. But it’s not necessarily the one that offers the best value for money.

The Nitro Deck+ features a slick translucent shell not unlike the Crystal Collection limited edition variants of the original model. It offers six remappable buttons as opposed to the original’s four, comes packaged with an HDMI adapter that allows you to play on the TV and an improved kickstand that feels notably less stiff and fiddly.

Performance remains excellent across the board, with class-leading Hall Effect thumbsticks that effectively eliminate the risk of drift. The face buttons, extra remappable buttons, and bumpers all still feel snappy, responsive, and tactile - though the mushy triggers of the original Nitro Deck sadly remain here. It, unfortunately, hasn’t lost any weight off of the original model either, meaning that one of its few real drawbacks - the overall bulkiness - hasn’t been improved upon.

Price is also a bit of a sticking point, costing notably more than standard edition Nitro Decks while coming in at the same price as its many special editions. On top of this, the bundle that includes the HDMI adapter costs slightly more on top. As a result, it’s tough to recommend the upgrade to existing Nitro Deck owners when the overall improvements are slight.

That being said, the Nitro Deck+ is still easily one of the best Nintendo Switch controllers and one you should consider if you haven’t already purchased the original Nitro Deck. It also helps that customization via the CRKD Ctrl app is excellent, allowing users to fine-tune the feel of the controller and its various modules to a high degree.

Nitro Deck Plus

(Image credit: Future)

Price and availability

  •  $69.99 / £69.99 list price 
  •  $79.99 / £79.99 for the controller bundled with a HDMI adapter 
  •  Considerably more than the standard Nitro Deck ($49.99 / £49.99) 

If you’re looking to purchase the Nitro Deck+, it’s available to buy right now from CRKD’s website for $69.99 / £69.99 (around AU$99). At this price, you’re getting the peripheral itself as well as a lovely microfiber string bag that I feel is a cut above most carry cases thanks to its luscious build quality and adjustable strap.

At $79.99 / £79.99, you can nab a bundle that includes the Nitro Deck+, carry case, and a USB-C to HDMI adapter that’ll transfer the Switch’s output to your TV, allowing you to play on a larger display while your console is still docked in the Deck.

The Nitro Deck+ is a good deal pricier than the standard Nitro Deck model ($49.99 / £49.99) and the same price as most of its limited edition bundles ($69.99 / £69.99). You’re also looking at $10 / £10 more than that for the inclusion of that HDMI adapter. Unless you really like the idea of playing on your TV with the Nitro Deck+, we’d recommend opting for the version without the adapter to save yourself some cash.

Specs

Nitro Deck Plus

(Image credit: Future)

Design and features

  •  Exceptional build quality 
  •  Like a suit of armor for your Switch 
  •  Fairly bulky with Switch docked 

The Nitro Deck+ brings a number of improvements to the table in terms of build quality and aspects of its design. Like the base model, it feels sturdy in the hands while you’ve got the Switch tablet docked in. And while we’re happy its superb build quality carries over to this new model, there hasn’t really been any effort to shed some of the device’s size and weight. If you’re heading out and about, expect that half-a-kilo weight (including the Switch) to feel quite bulky during lengthier play sessions. Thankfully, the included carry case, made from lovely microfiber material, does alleviate this with its high-quality design and over-the-shoulder strap for ease of portability.

There have been some excellent improvements over the base model, mind. The new metallic thumbsticks feel fantastic, backed up once again by Hall sensors that help to greatly reduce the risk of stick drift. We also noted that the rear remappable buttons feel a good deal more tactile here, and the addition of two more on either side of the Nitro Deck+ is welcome if you want to customize your button layout to a higher degree.

On the back of the Nitro Deck+, you’ve still got an adjustable kickstand and an eject slider used for undocking the Switch tablet. These both feel far sturdier here; on the original Nitro Deck, the kickstand was quite fiddly and often refused to click back into its resting position. That’s no longer the case with the Deck+, making it excellent for setting up on your desk for YouTube viewing or for playing touch-based games.

Nitro Deck Plus

(Image credit: Future)

Performance

  •  Improvements to sticks and remappable buttons 
  •  Fantastic mobile app-based software 
  •  USB-C to HDMI connectivity is more suited to playing on a monitor 

The Nitro Deck+ remains a fantastic option for handheld play, thanks to improvements to its various modules as mentioned above. While face buttons, D-pad, bumpers, and triggers are all comparable to the original model, those upgraded thumbsticks and remappable buttons make portable play feel more responsive and tactile than ever.

We found the Nitro Deck+ to be a fantastic controller for the recently-launched Super Monkey Ball Banana Rumble. Its tiltable obstacle courses often require pinpoint precision with the analog stick, and the Deck is more than up to the task here thanks to ultra-responsive sticks and Hall-sensing technology.

One thing worth noting is that the analog stick layout has been swapped around on the Nitro Deck+. The sticks here are symmetrical, as opposed to the asymmetrical layout found on the base Nitro Deck. This did take some getting used to, being so familiar with that original design, and there’s certainly some awkwardness involved in having to move your thumb downwards to access the face buttons. But after a period of adjustment, it felt no worse to play the best Nintendo Switch games here.

Now let’s talk about the Nitro Deck+’s HDMI compatibility. The USB-C to HDMI adapter allows you to play games on your telly while your console is docked in the Nitro Deck+. It’s perfectly responsive, and we didn’t note any kind of intrusive input latency playing games this way. However, we feel it’s an incredibly niche way to play your Switch games and somewhat defeats the purpose of the Nitro Deck’s incredible portability factor. 

Furthermore, the cable is extremely short, meaning you’ll likely have to play sitting quite close to your TV. That being said, it is a solid option if you have a monitor and gaming desk setup, and this feels like the intended way of using that HDMI adapter given the shorter distance required.

Lastly, the accompanying CRKD Ctrl app - available for both Android and iOS - is an extremely robust app that lets you perform firmware updates for your Nitro Deck+, as well as customize pretty much every aspect of your controller’s performance. That includes stick dead zones, remapping those ancillary buttons (as well as all standard buttons, bumpers, and triggers should you desire or need), vibration strength, and trigger sensitivity. It’s one of the most intricate pieces of software we’ve seen for a Nintendo Switch controller and is perfect for players who really like to tailor their play experience to their specific preferences.

Nitro Deck Plus

(Image credit: Future)

Should I buy the Nitro Deck+?

Buy it if...

You want the best handheld play experience on Switch
With superb customization and luxurious build quality, the Nitro Deck+ is essential for players who prefer going handheld with their Switch console.

You enjoy customizing your experience to a granular degree
The CRKD Ctrl app is fantastic for tailoring a personal play experience. With it, you can adjust your stick’s dead zones, trigger sensitivity, rumble strength, and more.

Don't buy it if...

You already own a Nitro Deck
The $69.99 / £69.99 asking price for the Nitro Deck+ is pretty steep when the experience is quite comparable to the base model outside of some slight upgrades.

Also consider...

If the Nitro Deck+ isn’t quite what you’re looking for, we recommend checking out the following Nintendo Switch controllers. We recommend these in confidence if, say, you’re after something cheaper or would simply prefer a more traditionally-designed gamepad.

Nitro Deck
The standard Nitro Deck tops our best Nintendo Switch accessories list for a reason; it’s simply the finest portable experience you can have with the console at its price point. It’s very similar to the Nitro Deck+ minus a few improvements. We’d consider checking out this base model if the Nitro Deck+ is a little beyond your price range.

Read more in our full Nitro Deck review.

8BitDo Ultimate
One of the very best third-party Nintendo Switch controllers, it packs phenomenal value for money by coming with its own charging dock, 2.4GHz dongle as well as PC and SteamOS support if you prefer to play on Steam Deck.

Read more in our full 8BitDo Ultimate review.

How I tested the Nitro Deck+

  •  Tested over two weeks almost every day 
  •  Compared against the standard Nitro Deck 
  •  Played in handheld, and on TV and a gaming monitor via the HDMI adapter 

I tested the Nitro Deck+ over the course of about a week and a half with several Nintendo Switch games including Super Monkey Ball Banana Rumble, Paper Mario: The Thousand-Year Door, Splatoon 3, and Endless Ocean Luminous. I felt that these games are all well-suited to the Nitro Deck+’s improvements including those lovely metallic Hall effect sticks, gyro support, and a wealth of remappable buttons.

I made sure to test the device across all supported formats, including handheld as well as play on TV and a monitor via the USB-C to HDMI adapter. While I maintain that there’s niche appeal to the latter methods, playing on a gaming monitor with the Nitro Deck+ was a fantastic and responsive experience that’s well-suited to Switch games’ relatively lower resolutions.

First reviewed June 2024

Beyond Good & Evil 20th Anniversary Edition review: a marvelous remaster of a game that’s aged tremendously
2:07 pm | June 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: June 25, 2024 (July 12 for the physical version) 

A good half a year since Ubisoft confirmed its existence, Beyond Good & Evil 20th Anniversary Edition is finally here. The 2003 action-adventure game is a cult hit, broadly considered to be one of Ubisoft’s best games. And now, it’s available to play on modern hardware thanks to this absolutely superb remaster that does the original the justice it thoroughly deserves.

Beyond Good & Evil 20th Anniversary Edition is one of the most thoughtful remasters we’ve seen in years, expertly enhancing textures, shadows, and lighting while still retaining the iconic look and feel of the original game. There are a handful of welcome additions like a development gallery, unlockable cosmetics, and even a brand new questline that ties into Beyond Good & Evil 2 (so, fret not; it seems Ubisoft still plans on releasing the prequel eventually).

What’s also notable is the incredibly fair $19.99 / £17.99 price tag. In an age where remasters often charge a premium for much less (oh hello, Luigi’s Mansion 2 HD), it’s very refreshing to see Ubisoft put out Beyond Good & Evil 20th Anniversary Edition at a more accessible, great-value price. 

Beyond belief

Screenshots of gameplay from Beyond Good & Evil 20th Anniversary Edition

(Image credit: Ubisoft)

In Beyond Good & Evil, you play as Jade, a reporter who doubles as a guardian to orphaned children at her lighthouse home. After an attack by the DomZ - a mysterious alien race - threatens to destroy her home and kidnap the children, both she and her adoptive uncle, Pey’j, embark on a mission that slowly unravels the truth behind the world they live in, the enigmatic DomZ, and the Alpha Sections - the militant security force that governs it.

Both Jade and Pey’j are incredibly likable characters. They have fantastic chemistry, bantering with each other as they progress through the game and sneak behind enemy lines. This also applies to Double H, Jade’s big-hearted resistance companion who joins up roughly halfway through the game. Beyond Good & Evil’s world of Hillys, in general, plays host to a range of incredibly charming characters, many of which offer dialogue that provides hints on optional objectives throughout the game.

The game world is incredibly compact; not exactly fully open-world, but it offers plenty of avenues for optional exploration. In doing so, you’ll typically find pearls that can be used to upgrade Jade’s hovercraft, adding things like a homing blaster and jump thrusters that are required for main quest progression. Alongside this, a game-spanning optional quest involves Jade taking pictures of Hillys’ wildlife, which grants her Credits she can spend on upgrades and healing items in addition to more pearls.

Open-world design has come on leaps and bounds since 2003, but Beyond Good & Evil’s approach to the formula is still quite refreshing to this day. It’s completely free of the bloat found in many checklist-style maps and the relatively bite-sized design makes it incredibly manageable to fully complete in just a couple of sessions. 

In the thick of it

Screenshots of gameplay from Beyond Good & Evil 20th Anniversary Edition

(Image credit: Ubisoft)

General exploration aside, the main missions in Beyond Good & Evil typically involve segments of combat and stealth. Combat is actually one element of the game that hasn’t aged as gracefully as others, feeling somewhat stiff as Jade hard-locks onto her nearest target. It’s also a one-button affair, with Jade performing combos with her staff or a more powerful charged attack after a few seconds of holding down the button.

Best bit

Screenshots of gameplay from Beyond Good & Evil 20th Anniversary Edition

(Image credit: Ubisoft)

Simply seeing one of my all-time favorite games receive such a respectful and content-rich remaster was a joy. Beyond Good & Evil 20th Anniversary Edition is the definitive way to experience the game, and I was relieved to discover the world of Hillys has aged so gracefully.

Her companions are also quite useless in direct combat, often getting themselves hurt or immobilized unnecessarily. They pick up the slack, though, with their ‘Super Action’ which stuns enemies for a few seconds, allowing Jade to either launch them off cliffs, into other enemies, or simply for bigger damage opportunities. Combat overall does feel somewhat inelegant and simplistic, and this also extends to the handful of boss encounters, which all have a small set of mechanics to avoid before a brief damage window makes itself available.

Stealth sections are more compelling, however. It’s an extremely simple affair in Beyond Good & Evil, typically requiring Jade to stay crouched and out of sight to avoid the Alpha Sections’ cone of vision. Combat strictly is not an option here, with the Alpha Sections troops posing very dangerous threats should Jade be spotted. However, she is able to neutralize these enemies with a swift kick to the behind, which is always hilarious.

While stealth can be good fun and plays into Jade’s skill set as she sleuths around restricted areas looking for photo evidence against the Alpha Sections, these parts can occasionally feel imbalanced. Huge chunks of levels are dedicated to sequences of stealth gauntlets, offering increasingly trickier challenges. As a result, they can often overstay their welcome when you just want to press on with the objective and return to the world outside.

A stupendous remaster

Screenshots of gameplay from Beyond Good & Evil 20th Anniversary Edition

(Image credit: Ubisoft)

Overall, Beyond Good & Evil 20th Anniversary Edition is an expertly-crafted remaster. It vastly improves the game’s shadows and lighting while smartly up-dressing textures and even adding texture depth to characters and their clothing. On PS5, Xbox Series X, and PC, you can get 4K resolution at a near-flawless 60 frames per second (I only noted two major dips during sections with dense particle effects). It’s also a remaster that avoids overdone changes like excessive bloom and wonky upscaling.

As for new content, there’s a good amount to enjoy. A handful of outfits for Jade and her companions have been naturally implemented, as well as unlockable liveries for the hovercraft and late-game Beluga spacecraft.

Most impressive of all, though, is a brand new questline that ties into the upcoming prequel game Beyond Good & Evil 2. This sends Jade on a treasure hunt across the game world, unlocking new hand-drawn and voiced cutscenes that explain Jade’s ties to the prequel. It’s a lovely little quest that adds roughly an hour of time to your playthrough. Plus, it’s just superb to finally have the follow-up game acknowledged in such a charming and thoughtful way. 

Should I play Beyond Good & Evil 20th Anniversary Edition?

Play it if...

You have fond memories of the original
Ubisoft clearly has a lot of respect for the 2003 game, and it shows with this near-impeccable remaster that’s blissfully free of bugs and visual oddities.

You’re in the mood for a game that can be beaten in one or two sittings
Beyond Good & Evil is a relatively short game, even with the new content. This allows it to be very well-paced for the most part and makes it quite replayable. 

Don't play it if...

You can’t hack the awkward combat or simplistic stealth
The game’s combat does show some signs of aging poorly, and none of its mechanics are particularly deep. If you want something meatier, you may wish to look elsewhere.

How we reviewed Beyond Good & Evil 20th Anniversary Edition

My PS5 playthrough of Beyond Good & Evil 20th Anniversary Edition took 10 hours during which time I completed the story, obtained all pearls and wildlife photos, as well as cleared the new optional side quest. I also started a new game by way of the new speedrun mode, clocking in an overall total of 14 hours played.

I played Beyond Good & Evil 20th Anniversary Edition with the DualSense Edge controller on an LG CX OLED TV, at 4K resolution. I also paired the experience with the JBL Quantum 910P gaming headset in order to enjoy the game’s wonderful soundtrack. 

First reviewed June 2024.

Luigi’s Mansion 2 HD review: solid, but not spooktacular
4:00 pm | June 25, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: June 27, 2024 

If you’ve played Luigi’s Mansion 2 on Nintendo 3DS, then you already know exactly what to expect from Luigi’s Mansion 2 HD. This is a fairly basic port of the ghost-hunting adventure with a few minor changes to accommodate the move to a new system with a single display, such as the repositioning of the in-game map and health meter from the second screen to a newly designed overlay. The visuals have also received a bit of a boost too, with higher-resolution textures and noticeably better anti-aliasing throughout.

Even so, the age and portable nature of the original title is very apparent. The lighting is rather drab, objects are built from simplistic shapes, and character models lack any real detail. This is partially by design, as Luigi’s Mansion 2 HD sticks to a highly exaggerated cartoon-like art direction, but still means that it absolutely pales in comparison to the look of the seriously stunning Luigi’s Mansion 3 or even the more atmospheric style of the first entry back on the GameCube. 

It’s also evident in the level-based structure, which splits exploration of its five haunted mansions into bite-size stages that last roughly 15 to 20 minutes each. It’s easy to feel a little frustrated in the moments that you’re ripped out of the action and forced back to a level select screen before being allowed to continue, but this system isn’t necessarily a bad thing. It suits the pick-up-and-play nature of the Nintendo Switch down to a tee and makes this installment a decent option if you’re just after something to keep you entertained on public transport or during moments of downtime on a vacation.

Mario and Boo-igi

Luigi looking at a DS-like device in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

While I ultimately don’t think this will wholly justify the $59.99 / £49.99 asking price for many returning players, Luigi's Mansion 2 HD does still have plenty to offer to those who haven’t experienced it before. Like other entries in the spinoff series, it follows Luigi as he combats rogue ghosts at the behest of Professor E. Gadd - an eccentric scientist and creator of various wacky gadgets. One of his inventions is the Poltergust 5000, a modified vacuum cleaner and your main weapon in the fight against the paranormal. Fitted with a bright flashlight, the bulk of the game is spent entering rooms and tapping a button to stun ghosts before sucking them into oblivion in order to deplete their health and trapping them in your rucksack with a satisfying slurp.

It sounds quite basic on paper, but it’s a highly satisfying formula that is cleverly expanded as you progress. New ghost types, like strong brutes or flabby creatures that spew toxic bile, are introduced at a good pace, helping to keep things fresh. The Poltergust can also be used to collect coins hidden in various nooks and crannies. Poring over each environment to uncover removable rugs or other secret spots is well rewarded too, as increasing your total number of accumulated coins grants access to useful equipment upgrades.

Luigi searches for collectibles in Luigi's Mansion 2 HD

(Image credit: Nintendo)

You also get your hands on the dark light quite early on, an inverted flashlight that reveals hidden objects. All of these tools are leveraged to create some quite memorable environmental puzzles throughout your adventure. Some favorites include using the Poltergust to blow fans in order to open up hidden areas and a brilliant sequence involving a surprisingly creepy haunted doll. A number of enemy encounters also stand out, like an amusing moment where you walk in on an unsuspecting ghost in the shower to much mutual surprise.

Best bit

Luigi’s Mansion 2 HD makes good use of many Nintendo Switch hardware features. The act of sucking up a ghost is accompanied by satisfying vibration from the HD Rumble while several sections include optional gyro controls. 

While your primary goal is to acquire key items or reach a new location, some stages focus on more interesting objective types. This includes tracking down Toad helpers who have become trapped inside supernatural paintings and leading them to escape points or chasing after the Polterpup, a fast-moving ghostly dog that can jump through walls. Each world also features a boss encounter with an enemy that has their own slew of engaging mechanics, though one, in particular, stands out as easily the lowest point in the game. 

You’re put behind the wheel of a makeshift snow sled armed with a cannon and have to shoot bombs at weak points on a possessed ice monster from a first-person perspective. It’s a good idea on paper, but the execution is simply awful. The bombs are incredibly frustrating to aim and there is an unnecessarily long cool-down period between shots. This wouldn’t be an issue were it not for the strict time limit, which sees the boss frequently regenerate health at the most annoying possible moments and even leads to a complete game over once an arbitrary meter fills up.

There are no checkpoints within any of the levels either, presumably due to their usual short length, meaning that you have to start this entire fight again from scratch every single time. All in all, it took about five agonizing attempts to pull the fight off and my success felt more like the result of pure luck rather than anything else. This fight was also widely regarded as an abysmal nightmare by fans of the original release, so it’s difficult to imagine why no changes were made to its mechanics this time around. The simple removal of the time limit, or even just the option to skip the sequence entirely after a few fails, would be a dramatic improvement.

Creepy co-op

A multiplayer session in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

The ScareScraper multiplayer also makes a return largely unchanged, again offering support for up to four players both locally and online. It takes place in a randomly generated skyscraper and features four unique modes to try: Hunter, Rush, Polterpup, and Surprise. Hunter challenges you to explore a set number of floors while working together to collect every ghost, while Rush sees you hurrying to find an exit against a very strict time limit. You can extend this time limit by a few seconds by tracking down the collectible timepieces hidden on each floor, which makes for quite an exhilarating challenge.

Polterpup mode brings back the ghostly canines from the main game and has you tracking them down on each floor with your dark light to progress. As the name would suggest, Surprise is then a mixture of all three, alternating between objective types with each subsequent floor. Although the high-pressure nature of Rush meant that it was comfortably the most compelling, I enjoyed my time with each of the modes and would definitely recommend spending an hour or two in each if you manage to scrape together some friends or find a populated online lobby. 

ScareScraper also includes a small handful of unique ghost variants to collect which, while nothing beyond basic cosmetic changes, does give dedicated completionists a compelling reason to keep coming back for more.

 Accessibility

Luigi’s Mansion 2 HD includes very few accessibility features. It offers the ability to disable the gyroscope controls or invert the Y and X axis. You can also increase or decrease motion sensor and thumbstick sensitivity. As the game features little spoken dialogue, subtitles are used throughout, but there are no dedicated settings to edit text presentation.

 Should I play Luigi's Mansion 2 HD?

Luigi stands near a fire blowing the Poltergust in Luigi's Mansion 2 HD.

(Image credit: Nintendo)

Play it if…

 Don’t play it if…

 How we reviewed Luigi's Mansion 2 HD

I played Luigi’s Mansion 2 HD for over 13 hours on a Nintendo Switch OLED. During that time I completed the main campaign and then revisited a number of stages to search for additional collectibles. I also spent an hour in the multiplayer as part of a four-player session organized by Nintendo in which I experienced the Hunter, Rush, and Polterpup modes. I played in both handheld and docked mode, assessing the performance of each. While in docked mode, I used a Nintendo Switch Pro Controller

GameSir Kaleid review: one of the best PC controllers, now available for Xbox
6:42 pm | June 24, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

One-minute review

The GameSir Kaleid fixes one of the few problems I had with its predecessor, the GameSir T4 Kaleid (for the sake of simplicity, I’ll refer to it as the ‘T4’ from now on): it lacked compatibility with Xbox consoles, despite having the console’s ‘ABXY’ face button layout.

Now, GameSir has released a version of one of the best PC controllers that's compatible with Xbox Series X, Xbox Series S, Xbox One, and PC. However, the Kaleid does lose the Nintendo Switch compatibility enjoyed by the T4, so it isn’t the definitive option if you have to choose between the two based on your console of choice.

The GameSir Kaleid is identical to the T4 in almost every way. If you’re familiar with the T4 and its excellent micro switch buttons and Hall effect thumbsticks, you’re getting those same features here. The only notable differences are the darker translucent shell, a mildly improved D-pad, and a slightly higher price tag.

GameSir Kaleid

(Image credit: Future)

Price and availability

  •  $49.99 / £59.99 
  •  Pricier than the T4 Kaleid ($41.99 / £41.99) 
  •  US and UK availability (not currently available in Australia) 

The GameSir Kaleid launched on May 30, 2024, and can be bought either from GameSir’s website or the brand’s Amazon store page. It’s priced at $49.99 / £59.99, which is a good bit more than the T4 in the US ($41.99), and significantly more than in in the UK (£41.99). Overall, it’s similarly priced in comparison to the Xbox Wireless Controller ($59.99 / £54.99), though the GameSir wins out here in terms of overall features and customizability.

It’s worth noting that if this will be your first time purchasing a GameSir product, you can pick up the Kaleid from the brand’s official website with an 8% discount as a new customer. This brings the price of the Kaleid down to $46.99 / £56: a small saving, but noteworthy all the same.

Specs

GameSir Kaleid

(Image credit: Future)

Design and features

The new GameSir Kaleid is practically identical to the T4 in terms of features. That includes Hall-effect thumbsticks to practically eliminate the risk of drift, plus welcome ancillary features like remappable rear buttons, and a central multi-function button useful for adjusting trigger stop distance, the brightness of the controller’s RGB effects, overall RGB patterns, thumbstick dead zones and button layout profile creation.

Yes, that delightful RGB lighting remains in the new Kaleid. And despite the darker translucent shell, the lighting still manages to shine brightly. In fact, I think the subtler translucency helps the RGB effect stand out much more effectively here; it looks great encased in that darker shell.

Otherwise, this is, by and large, the same controller as the T4, albeit with Xbox console compatibility in place of Nintendo Switch. This nicely positions it as a top contender for one of the best Xbox controllers in its price range. 

The new Kaleid retains that same Xbox Wireless Controller-adjacent build and button layout, and the central GameSir-branded Home button is replaced with the official Xbox logo. And yes, the Kaleid features the ‘Designed for Xbox’ seal of approval, meaning it’ll work with Xbox consoles out of the box with no fuss. 

GameSir Kaleid

(Image credit: Future)

Performance

The T4 is one of my favorite PC controllers and my go-to controller for fighting games in particular, owing to its snappy micro switch buttons and drift-resistant Hall effect thumbsticks. Both of those are found here and feel just as excellent to play with.

One thing of note is that the new Kaleid’s D-pad is a step up from the T4's. Like the face buttons, it’s now micro switch-based, feeling much more tactile and responsive as a result. All other modules, meanwhile, including the shoulder buttons, triggers, sticks, and central Home and sharing buttons, feel practically identical. It also shares the T4’s lack of wireless functionality, unfortunately, so you’ll be relying on a wired USB-C connection (a cable is included in the box). This may be a dealbreaker if you typically prefer wireless play.

It’s also worth noting that you can further customize the Kaleid with the GameSir Nexus app, available on PC and now Xbox consoles as well. The dedicated controller software is genuinely excellent, allowing you to adjust thumbstick dead zones, RGB lighting patterns and brightness settings, trigger sensitivity, and map the functions of the extra rear buttons. Much of this can also be done via the controller’s multifunction button, by holding it down and referring to the button inputs found in the included manual. However, I preferred having a visual guide for my changes via the app, making it much easier to fine-tune my controller’s setup.

gamesir kaleid

(Image credit: Future)

Should I buy the GameSir Kaleid?

Buy it if...

Don't buy it if...

Also consider...

If the GameSir Kaleid isn’t quite what you’re looking for, consider the following two options, which we believe are strong alternative picks.

GameSir Kaleid

(Image credit: Future)

How I tested the GameSir Kaleid

  •  Tested nearly every day for a week 
  •  Tested with Xbox and PC games 
  •  Compared with other recommended and affordable Xbox controllers 

I tested the GameSir Kaleid over a week, starting on Xbox Series X with titles including Halo Infinite, Elden Ring, Sea of Thieves, and Forza Horizon 5. I downloaded the GameSir Nexus app on the console and created numerous custom profiles based on a variety of game genres for an enhanced experience with each. I also tested the controller in conjunction with similarly excellent Xbox gamepads, such as the Xbox Wireless Controller and the Victrix Gambit.

Moving over to PC, I tested the GameSir Kaleid with a range of Steam titles, including Elden Ring once again, Final Fantasy 14 Online, and Tekken 8. My experience here was largely similar to that of the T4, given that they are, by and large, identical. As such, less testing was required here as it provided a similarly high-quality experience overall.

First reviewed June 2024

Super Monkey Ball Banana Rumble Review: rolling, tumbling, and flying high
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: June 25, 2024 

The Super Monkey Ball series has had its share of ups and downs since rolling onto the scene 20 years ago. For many fans, the physics-based platformer series from Sega has never quite reached the heights it achieved with its GameCube originals and various sequels during this early golden-age era, succumbing to gimmicks and lackluster level design in later installments. 

There’s a simple appeal to rolling a monkey in a ball around some levels like a hamster, but it’s hard to do well. After years in the wilderness, Super Monkey Ball Banana Rumble, developed by Ryu Ga Gotoku Studio, is exactly what the franchise needed.

Ignoring an HD remaster of Banana Blitz in 2019, it was in 2021 that the franchise finally came back on the scene with a greatest-hits selection of levels in its first new console entry to the series in almost a decade. Yet even this lacked a sense of novelty by existing more as a mishmash of levels from the series’ earliest titles. Banana Rumble is a grand return to form, a Nintendo Switch exclusive promising 200 all-new levels, customization, online competitive and co-operative modes, and more, to bring us what is perhaps the best Super Monkey Ball game since the original. 

Monkeying around

Super Monkey Ball Banana Rumble

(Image credit: Sega)

For those unaware, the concept of Super Monkey Ball is simple: you’re a monkey in a ball, and your goal is to roll into the goal at the end of each stage within the time limit. The twist? Rather than controlling the monkey, you tilt the stage itself. In this entry a minor story has been concocted about our familiar simians living on Juicy Island when a new monkey named Palette joins this cast of familiar faces, recruiting them to help her find her papa. However, this is more a framing excuse to travel to different themed locations to provide a varied backdrop for the levels.

Especially for a series that has struggled to move beyond its nostalgic peak, it can be difficult for a new entry to step beyond that legacy. Banana Rumble throws enough variety while being both welcoming to newcomers and challenging to even the most ardent of fans and speedrunners that I was bowled away. Retaining the simplicity of its core concept, the only additional mechanic layered upon those initial foundations is a Spin Dash. Hold the B button to charge this in order to boost at high speeds in one direction, with a brief cooldown before the mechanic can be used again.

Many of the 100 levels across 10 varied worlds - ranging everywhere from a tropical jungle to a futuristic space concert - that exist in the base adventure mode will feel relatively mundane for experienced players. However, this will change upon reaching the final world, and 100 additional extra stage (EX) challenge levels revisiting these themed worlds with harder variations will cause even veterans to break a sweat. 

In this configuration not only is the Spin Dash a natural complement to the fundamentals that remain satisfying all these years later, but it provides an additional layer of optional challenge on even the simplest of levels for those willing to take up the mantle.

Super Monkey Ball Banana Rumble

(Image credit: Sega)

In many cases, the move opens the door to numerous solutions of varying difficulties at almost every stage. You could take the intended path, or you could use a boost to skip sections and reach the goal faster. Such considerations are even baked into the game design, with unique challenges for every level to collect a certain number of bananas, a special Golden Banana, or complete a level in the fastest times. Many of these require risky uses of the boost in order to reach awkwardly-placed bananas or achieve strict goal times only possible by sending a Hail Mary towards the goal.

If you are struggling, however, the game is here to support you. A neat helper function will show a ghost and recommended route to complete the level if you’re stuck. You won’t score points for the level, but you can always go back with your new skills and do it again, ensuring newcomers aren’t left behind.

With only a few duds in level design and encouragement for diehards and speedrunners to tear the game apart, there’s never a dull moment, at times reaching heights rarely seen for the franchise since it first burst onto the scene. It’s also possible to compete on every level and world in co-op either locally or online, although once you enable collisions between players and notice the looming leaderboard scoring your bananas and completion times, dark thoughts of throwing your friend into the abyss for victory will almost inevitably cross your mind.

Indeed, between the ability to spin around with friends and the challenge on offer from a mind-boggling amount of levels with rarely a miss in sight, the Adventure is a near-perfect distillation of the franchise’s core appeal. That being said, those with a heart for the franchise’s beloved minigames may be somewhat disappointed. There's no Monkey Tennis here.

Monkey Balls of Fury

Super Monkey Ball Banana Rumble

(Image credit: Sega)

One of the key appeals of this new game in the series is the 16-player online multiplayer modes, with five Battle modes for players to compete in against a range of real and CPU opponents. You can participate in a simple race to the goal, collect the most bananas in Banana Hunt, take part in Mario Kart-style free-for-all battles avoiding the bomb in Ba-Boom, collect the most goals in teams in Goal Rush, or destroy robots in Robot Smash.

While there isn’t really a bad mode in any of these, and it runs with surprising stability even with the maximum number of players when online (it does drop from a buttery-smooth 60fps in handheld or docked mode to 30fps, but never drops a frame from this point), there’s a disappointing lack of variety among them. Even ignoring the lack of stages in each mode ranging from a maximum of five in Race to a disappointing two in most others, what made franchise favorites like Monkey Target or Billiards appealing is how they retained the titular monkeys while switching up the gameplay for something that felt far removed from the single-player adventure.

Even with a competitive edge and more than a few laughs when playing with other people, these multiplayer modes soon grow stale because they don’t offer enough of a change from the rest of the game. Whereas those aforementioned modes would be something I could return to time and time again, I can imagine after a few sessions with these modes they’ll stand mostly ignored after a few weeks.

It’s a testament to the quality of this new installment in the Monkey Ball series that a lack of varied multiplayer stands as my only real disappointment with my time playing Banana Rumble. With a strong and beefy adventure mode whose Time Trial Mode competing on global leaderboards for best times will leave you with hours of grinding in order to be the best, the game soars in a way the franchise has rarely been able to in recent years.

After many years, Monkey Ball is truly back, and hopefully this time it’s for good. If you’re a fan of reaction-testing puzzle platforming or are just after a good time on Nintendo Switch, it’s hard to fault this grand return. 

Accessibility

Accessibility features are minimal, though the game does offer thorough options to adjust cutscene subtitles, whether you use accelerometer, camera controls, player movement, and more. That being said, with such busy level design and so much going on at once, colorblind modes to make it easier to follow for those who need it would certainly be a welcome inclusion. 

Should you play Super Monkey Ball Banana Rumble?

Super Monkey Ball Banana Rumble

(Image credit: Sega)

Play it if...

Don't play it if...

How we reviewed Super Monkey Ball Banana Rumble

We put in roughly 10 hours completing the main story and many of the EX levels, while also duking it out in a few online rounds with another player and a whopping 14 AI enemies. All battle modes were tested. The game was played primarily in handheld and tabletop configuration on a Nintendo Switch OLED model, with game audio either playing from the built-in speakers or through AirPods Pro via Bluetooth. 

Turtle Beach Stealth 600 Gen 3 review: all about value
6:00 pm | June 23, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Turtle Beach Stealth 600: one-minute review

It’s easy to make a premium headset - just pile on the features and get everything hand-made by artisans. Hitting the sub-$100 price point in 2024 as the Turtle Beach Gen 3 Stealth 600 does is much tougher. But if you’re keen to stick to that budget for your next headset, Turtle Beach really has your back here.

It’s included an 80-hour battery life and some very welcome physical controls for chat mix, volume, EQ presets, and a quick swap button between 2.4GHz wireless and Bluetooth 5.2 connections, along with plenty more tweaking via the Swarm mobile or desktop app. 

The feel and comfort do give away that concessions have had to be made in order to hit this pricing, and you get that same sense from the overall sound, which falls short of great and lands merely at good. But that’s to be expected.

Certain features like the smart mic noise cancellation and mic EQ presets feel like they’re visiting from a higher-priced model, and the easy multi-device compatibility across PC and consoles is a real asset. If you can plug the full-size USB dongle into it, the Stealth 600 can work with it. You might not get all the features on every device, but for the price, this is a real workhorse of a wireless gaming headset.

Turtle Beach Stealth 600 Gen 3 on a wooden surface next to a laptop

(Image credit: Turtle Beach)

Turtle Beach Stealth 600: Price and availability

  • List price: $99.99 / £99.99 / AU$179
  • Wireless headsets don’t get much cheaper
  • Stacks up well against Corsair and SteelSeries at this price

It’s possible to find a wireless headset for less than the Stealth 600’s MSRP - but not by much. The Corsair HS55 Wireless Core is available for $10 / £10 less, while the SteelSeries Arctis Nova 5 headset is comparable at a slightly higher $130 / £130. 

As always, UK gamers are slightly fleeced by conversion rates here but the convention of parity between US and UK pricings didn’t begin with Turtle Beach.

Turtle Beach Stealth 600: Specs

Turtle Beach Stealth 600 Gen 3 on a wooden surface next to a laptop

(Image credit: Turtle Beach)

Turtle Beach Stealth 600: Design and features

  • Smart but exciting looks
  • A bit tight
  • Plenty of controls

Let’s be clear off the bat: if you look for tells that this isn’t a premium headset, you’ll find them. Construction materials are exclusively plastic and pleather, and the feel of the foam padding around the earcups and inside the headband isn’t quite as spongy and luxurious as you find about $50 further up the market.

How it stacks up against similarly priced models from its rivals is more revealing, though. Although it’s similar in appearance to Razer’s Blackshark V2 Pro for Console, Razer edges it for feel and aesthetics to our eye. The same is true of the Steelseries Arctis Nova 5, which also offer greater comfort. The closest comparison can be drawn between these and the Corsair HS55 Wireless Core since they’re both chunky and robust designs with a blackout color option, but in our subjective view, the HS55’s variation of materials and finishes edges it. 

It’s not the most attractive wireless headset, then, but it feels built to last. It can withstand a good deal of pulling and twisting force without revealing any obvious weak points and, returns to its shape. There’s also very little noise when moving the earcups around, with no discernible creaking. 

There’s an unusually snug fit to this headset. The clamping force is definitely on the tight side, and the earcup mounting design to the headband means that there’s more of that force being exerted on the lower half, below your ear, than on the upper half. We found that we started to notice that pressure after a couple of hours of play.

We also became aware of the headband’s pressure on our head at around the same time each play session. There’s not quite enough padding here, and although this certainly isn’t a heavy headset at a shade over 10.5oz / 300g, you do become aware of the contact points quite quickly.  

Happily, though, it’s feature-rich for the pricing. The rear of the left earcup has power, mute, EQ preset select, connection switch, and pairing buttons, along with two notched wheels for volume and - the holy grail - chat mix. These are remappable too, via Turtle Beach’s Swarm app giving another string to its bow as a PC gaming headset.

Turtle Beach Stealth 600 Gen 3 on a wooden surface next to a laptop

(Image credit: Turtle Beach)

Turtle Beach Stealth 600: Performance

  • Nice rounded mic audio
  • AI noise cancellation works well
  • EQ tuning favors bass and mids

Does this value-end Turtle Beach headset feature Stealth-wealth when it comes to audio quality and gaming performance? Well, it gets the job done admirably for the price. 

The tuning of its 50mm drivers is definitely geared towards accentuating the low mids and lows, creating a powerful bass response that sounds visceral and immediate in shooters and captures the throaty roar of a car’s engine nicely. 

However, that authoritative response at the lower end of the frequency response spectrum means a compromise higher up. Pricier headsets capture a bit more sparkle from sounds like breaking glass or voices. Compared with both the Arctis Nova 5s and the Blackshark V2, we noticed a slight loss of detail in the mix when listening to music which we couldn’t relocate by cycling the 10-band EQ presets. Turtle Beach’s ‘superhuman hearing’ preset is part of that lineup, intended to amplify important sound cues in shooters and drown out the rest. Perhaps an elite-level player might find this useful, but in our usage it sounded too tinny to put up with for longer than a couple of rounds.

Let’s not lose sight of the intended purpose, though - it’s a multiplatform headset for gaming, and it does that job well, producing clear and at times bombastic sound whether connected via 2.4GHz wireless or Bluetooth 5.2 on either our PC, iPhone, or being deployed as a PS5 headset. There’s a trend towards either-or wireless connections rather than simultaneous wireless and Bluetooth at the moment and the Stealth 600 Gen 3s follow it - but it’s handy to have the connection switch ready at the press of a button. 

The Swarm app on PC or mobile gives you a lot of tweaking options, from the amount of noise cancellation to custom EQ presets. We were particularly impressed by the AI-assisted noise cancellation, and by the quality of the mic audio itself.

Finally, plaudits for the 80-hour battery life. That’s a huge number for this price, and it held true during our testing period. 

Turtle Beach Stealth 600 Gen 3 on a wooden surface

(Image credit: Turtle Beach)

Should I buy the Turtle Beach Stealth 600?

Buy it if...

Don't buy if...

Also consider...

If the Turtle Beach Stealth 600 is flying under your radar, alert yourself to these other candidates.

How we tested the Turtle Beach Stealth 600

  • Over a week of daily use during testing
  • Used with competitive games, retro titles, and Discord chat
  • Battery life and recharge time measured

We used the Turtle Beach Stealth 600 Gen 3 as our daily drivers for a full week during testing, keeping tabs on battery life and the USB-C charge time while indulging in PUBG sessions, keeping in comms via Discord, and checking back in with old favorites Unreal Tournament ‘99 and Quake 3 Arena

Read more about how we test

First reviewed June 2024.

PlayStation Pulse Explore earbuds review: perfect for PS5, peerless for PlayStation Portal
1:09 pm | June 22, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

PlayStation Pulse Explore earbuds: Two-minute review

The PlayStation Pulse Explore earbuds are excellent gaming earbuds that are easy to recommend. If you’re on PlayStation 5, PlayStation Portal, or PC you won’t find better-sounding earbuds. 

The sound quality is simply superb. I’ve never heard such clear, detailed, rich, and high-quality audio from a pair of earbuds in all my years of testing them. The first-class audio is supported by a robust mic that came in clear through party chat; a solid design and build; splendid connectivity between the buds, PS5, and PlayStation Portal handheld; and a sturdy charging case that offers fast charging. The result is a robust portable package. 

It’s not all good news, though. The lack of active noise-cancelling, the just-okay battery life, and the fact that you’ll likely need some third-party foam tips to get the best comfort and sound out of the Pulse Explore will irk some. We wish they were a little cheaper too. 

If you can look beyond those shortcomings, you’ll get some of the best gaming earbuds for PS5 and PlayStation Portal on the market and some of the best audio we’ve ever heard from gaming earbuds in general.

PlayStation Pulse Explore earbuds on a wooden surface with a white brick background

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Explore earbuds: Price and availability

  • List price of $199.99 / £199.99 / AU$249
  • Premium pricing…
  • …but discounts and price drops are becoming common

The PlayStation Pulse Explore earbuds launched in December 2023, a few weeks after the PlayStation Portal remote-play device came out. There were some wobbly stock levels at launch, but now the buds are widely available at all major retailers and from Sony itself.

They're expensive for gaming earbuds, sitting right at the top of the premium band of pricing. However, since their launch, we’ve seen them go for under the list price, particularly in the UK, so it's worth keeping an eye out for price cuts and sales events.

That lofty list price pitches them against some other big-hitters of the gaming earbud market, namely Sony’s own Inzone Buds. Coming in at an almost identical price ($198 / £179 / AU$249), the Inzone Buds have a few key differences despite also offering Sony’s audio prowess.

They’re also more expensive than the JBL Quantum TWS, and way pricier than some of our favorite wired buds like the SteelSeries Tusq

PlayStation Pulse Explore earbuds: Specs

PlayStation Pulse Explore earbuds on a wooden surface with a white brick background

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Explore earbuds: Design and features

  • Distinct form factor, comfy fit
  • PS5-inspired design language
  • Battery life is middling

The design of the Pulse Explore earbuds is very in keeping with the PlayStation 5 console and suite of accessories. There are sweeping (as much as there can be on small buds) curves of white plastic across the earbuds and charging case, which makes them look at home next to the console and the PlayStation Portal. The inner parts of the buds and the tips are black, punctuated by metallic charging points.

The charging case also has that aesthetic and shares the buds’ top-notch build quality. It’s got a neat LED light on the front, and while it’s chunky to the point of not being quite pocket-friendly, I've been able to fit it inside two different PlayStation Portal cases. One more so than another, admittedly, but keeping the buds and Portal together in one carry case is eminently doable.

Onboard the Pulse Explore buds, there are just two buttons: one volume rocker button, and one PlayStation Link button. The former is a simple, single-function affair with one exception: you can’t use it to change volume when connected via Bluetooth. This is a slight annoyance and seems like something that’s only a meager software update away – and given there have been a few of those already, I’m a little baffled as to why this hasn’t been patched in. The latter button has several functions depending on the press, ranging from connecting to the last device, connecting to Bluetooth, wiping connections, and resetting your charging case. The charging case itself has one button, which can be held down for varying amounts of seconds to get functions such as Bluetooth pairing mode, and deactivating or activating the most recent PlayStation Link connection.

PlayStation Pulse Explore earbuds on a wooden surface with a white brick background

(Image credit: Future/Rob Dwiar)

The Pulse Explore buds connect to your PS5 and Portal via PlayStation Link - Sony’s new proprietary audio connection system. This promises swift, crisp, and robust connectivity that will mean lossless audio with super-low latency. It hasn’t ever let me down in my testing. It also means that the buds can connect directly to the PlayStation Portal and are one of only two devices (at time of writing) that offer that - the other being the PlayStation Pulse Elite headset.

The quoted five hours of battery life - though I got about six out of them in my testing - is a bit middling, even if supported by some extra charge in the case (10 hours). This might be enough for most gaming sessions and is supported by a quick charge function which will get you 1.5 hours in 10 minutes, but we’d hoped for more from earbuds that cost this much.

PlayStation Pulse Explore earbuds on a wooden surface with a white brick background

(Image credit: Future/Rob Dwiar)

PlayStation Pulse Explore earbuds: Performance

  • Audio quality from planar magnetic drivers is sublime
  • PS5 and PlayStation Portal performance is seamless and excellent
  • Require extra foam tips to get the best comfort and audio

Putting it simply, the audio quality on offer is superb. Much was made of the Pulse Explore offering planar magnetic drivers in gaming earbuds for the very first time, and boy can you hear and appreciate that. In every game, and across media, the earbuds sound terrific. From light environmental sounds of rustling leaves and water dripping on the Beira D in Still Wakes the Deep or characters brushing through grass in A Plague Tale: Requiem to chaotic firefights in Helldivers 2 and Diablo 4 the buds excel at providing beautifully detailed audio. Alongside the richness, the amount of bass is particularly impressive, given the buds’ small stature. In short, the sound quality will surprise, thrill, and delight whatever you play or listen to, and they really hold their own as a PS5 headset option.

If you need to alter the sound a little, you can. There are options on the PS5 to mess with the EQ, so there’s some versatility and customization on hand if you need to optimize the soundscape for particular games or genres.

You may have to do a little work to get the very best from the buds, at least, that’s what I’ve found after nearly two months of testing. Don’t get me wrong, out-of-the-box audio is exquisite, but I have found that experimenting with comfier foam earbud tips boosted the earbuds’ audio volume levels and quality and made them far more comfy, too. I bought a set for less than $10 / £10 Amazon that did the job.

Connecting the buds to the PS5 and PlayStation Portal is simple and effective. PlayStation Link makes the process seamless with the included dongle and it hasn’t hiccuped once in my weeks of testing the buds. Now that the PlayStation Portal has had an update to boost its usage capability when away from home, the Pulse Explore earbuds are slightly more attractive given that PlayStation Link-powered direct connection.

PlayStation Pulse Explore earbuds on a wooden surface with a white brick background

(Image credit: Future/Rob Dwiar)

Using the buttons takes some getting used to. The volume button is slightly more accessible than the PS Link button, but both need relatively firm pushes to engage. This can feel like you’re jeopardizing their fit every time you press them, given the force needed.

As mentioned briefly above, the battery life is very middling for buds. I’d call it ‘just about good enough’ on a practical level. The quoted battery life of five hours is about right, though I have got more than that – definitely at least six hours – out of them on more than one occasion. The fast charge function is a lifesaver, but you’d be forgiven for hoping for more from $200 / £200 gaming earbuds.

The microphone has never let me down when using it for multiplayer gaming on PS5 – in Helldivers 2, Diablo 4, and Tom Clancy’s Ghost Recon Breakpoint, specifically – but I will say it’s not anything spectacular. It’s robust and clear enough for comms in such online games, and when using the earbuds on PC for work meetings and voice calls, but, naturally, it won’t hold a candle to a headset boom mic.

Overall, I’d prefer the earbuds to be a bit cheaper, and the shallow battery life in particular holds these buds back a bit, but I still wholeheartedly recommend them to anyone looking for top gaming earbuds for PS5 - especially so if the PlayStation Portal needs to be taken into consideration too. Planar magnetic drivers in gaming earbuds are now here, and I’m all for it. 

Should I buy the PlayStation Pulse Explore earbuds?

Buy it if...

Don't buy it if...

Also consider...

If you want to keep your options open for gaming earbuds then the below alternatives should be food for thought. It’s worth mentioning that if you’re looking for a decent alternative for the PlayStation Portal device, the PlayStation Pulse Elite headset is the most viable candidate given it’s the only other audio device that can connect to the Portal directly. That said, here are two other sets of earbuds for consideration.

How I tested the PlayStation Pulse Explore earbuds

  • Tested for weeks with PS5 and PlayStation Portal
  • Compared against other gaming earbuds and PS5 headsets
  • Tested with multiple devices and third-party tips

I used the Explore earbuds with my PS5 and PlayStation Portal for nearly two months; incorporating them into my daily and weekly gaming schedule and habits. I used them to play single-player games such as Still Wakes the Deep, GTA 5, Hellblade: Senua’s Sacrifice, Rise of the Ronin, and to revisit A Plague Tale: Requiem to get the platinum trophy. I also tested all these on the PlayStation Portal, with the Pulse Explore buds connected to the PS5, as well as directly to the handheld. Elsewhere, I played Helldivers 2 and Diablo 4 online with friends to test the mic, while also using the buds on my PC for meetings and voice calls.  

I was able to compare them with the Razer Hammerhead True Wireless buds (2nd gen), which I use every day I commute to see how they stack up against some established competition, particularly in terms of music and listening to podcasts or radio. As an extension of this comparison testing, I also compared the buds with other headsets in my collection, including the SteelSeries Arctis Nova Pro Wireless, Sony Inzone H9, and SteelSeries Arctis Nova 5.

Read more about how we test

First reviewed April to June 2024.

SteelSeries Arctis Nova 5 review: sublime, versatile, and about as close to the complete package as it gets
12:30 pm | June 20, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

SteelSeries Arctis Nova 5: Two-minute review

SteelSeries is aiming for “affordable luxury” with the Arctis Nova 5 headset and it feels like it's succeeded in delivering exactly that in this wireless gaming headset. Priced competitively, what you get for your money is excellent before you even get to the gaming headset's unique selling point: the Companion App.

We tested the 5X, which offers compatibility with every platform, including PlayStation – if you’re looking for a one-and-done solution in your next mid-to-high-end gaming headset, this will be the one, no matter what you play on. Throw in excellent battery life of up to 60 hours that will easily last you days’ worth of sessions, a robust build, comfy design, and that sweet SteelSeries audio quality straight out of the box, and the Nova 5 swings even harder.

While those are exceptional features and characteristics, it’s the addition of the Companion App that helps set the Nova 5 apart from its peers. Having dozens of expertly designed audio profiles for a vast range of games at your disposal is a game changer - especially as you can switch between them (and a couple of other settings) at the touch of a button.

In my nearly two weeks of testing the headset across multiple platforms, devices, games, and media, the Nova 5 has been a consistently excellent performer. It’s a super gaming headset package and an exceptional one at its price point. It’s one of the easiest recommendations I've ever made in all my years testing headsets: the Nova 5 could be all the wireless gaming headset you’ll ever need. 

The SteelSeries Arctis Nova 5X gaming headset on a headset stand in front of a white brick background next to its box

(Image credit: Future/Rob Dwiar)

SteelSeries Arctis Nova 5: Price and availability

  • List price: $129.99 / £129.99 / AU$139.95
  • Widely available
  • Mid-range wireless headset price point

The SteelSeries Arctis Nova 5 headset is available now and costs $129.99 / £129.99 / AU$139.95. It comes in two options, the Nova 5 and the Nova 5X (the Xbox-focused variant that we tested). The 5X is arguably the better value for money as it's compatible across all platforms. The Nova 5’s free Companion App increases the bang for buck value, regardless of the version you choose.

The Nova 5’s price point puts it firmly in the mid-range of wireless offerings. It's a deliberate move from SteelSeries to offer that ‘affordable luxury’, bringing a premium headset and its trimmings into the mid-range zone. It’s the same price as Sony’s new PlayStation Pulse Elite headset and a little cheaper than Turtle Beach’s Stealth 700 Gen 2 MAX headsets, but a big chunk more than some excellent sub-$100 wireless gaming headsets, such as the PS5 Pulse 3D wireless headset and Microsoft’s Xbox Wireless Headset.

SteelSeries Arctis Nova 5: Specs

SteelSeries Arctis Nova 5 gaming headset on wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

SteelSeries Arctis Nova 5: Design and features

  • Excellent design and build quality
  • Multi-platform connectivity and compatibility
  • Up to 60 hours of battery life

The SteelSeries Arctis Nova 5 looks and feels like a SteelSeries headset right from the off. It shares the new Arctis Nova design form that we’ve grown to love this generation from the likes of the Nova 7X and the Nova Pro Wireless. All in black, it looks slick and is easily something you’d wear on the commute as a pair of headphones. What’s more, you can customize the headset with Nova Booster Packs.

In terms of buttons and interface, it’s a pretty simple affair. On the left cup, there’s the retractable mic - which slots neatly into the shape of the headset when not pulled out - the mic mute button, and the volume wheel. There’s a little resistance to the wheel, which is most welcome to stop unwanted level changes from brushing against it - something that’s an improvement over the past generation Arctis series. On the right, there’s the USB-C port, the game-chat balance wheel, the power button, and the Quick Switch Button (to swap between Bluetooth and 2.4GH).

Elsewhere, there’s a wide-boy USB-C dongle with an adapter cable for USB-A ports. The dongle on the Xbox variant has a USB notch and an Xbox notch that you’ll need to switch between, with the latter the setting for everything but Microsoft’s consoles. And it really is everything: this can be your PC gaming headset, PS5 headset, Switch headset; the lot.

SteelSeries Arctis Nova 5 gaming headset on wooden surface in front of a white brick background

(Image credit: Future/Rob Dwiar)

The earcups are finished with SteelSeries’ AirWeave soft material and are incredibly comfy and don't get too hot during long sessions. Teamed with the ski-band design once more, the whole headset rests very comfortably. You can also swap out the earcups for the brand’s other leatherette material if you wish, by purchasing them separately. 

SteelSeries claims the Nova 5's battery life can be up to 60 hours, which is impressive and more than enough for even the most regular competitive use. While it doesn’t reach the dizzying heights of the 300 hours claimed by the HyperX Cloud Alpha Wireless, for example, 60 hours equates to two and a half days. Plus there’s fast charge available too, which will get you six hours of juice from just 15 minutes of charging.

All these features are super and show that the Nova 5 can punch above its weight, however, it’s the headset’s Companion App that gives it something more unique. This free app for iOS or Android is effectively a small mixing deck-like means to alter audio profiles, change EQs, and carry out other light tinkering (sidetone, volume, etc) on the fly while using your headset. 

The Nova 5 can connect to the app via Bluetooth while you’re gaming via 2.4 GHz, giving you access to more than 100 presets for individual games that have been designed by esports pros, game devs, and audio experts. This elevates the Nova 5 above its competition. PC users will still be able to use the brand’s Sonar software too, so there’s plenty of flexibility on offer with the Nova 5.

Someone using the SteelSeries Arctis Nova 5 Companion App on a black surface next to the headset

(Image credit: Future)

SteelSeries Arctis Nova 5: Performance

  • Superb gaming audio
  • Crystal clear mic
  • Super supporting audio profiles to use

The out-of-the-box SteelSeries audio from the Nova 5 is exceptional. It’s entirely possible that you could use it as is and be extremely happy. High notes never squeal, the mids are lovely and rounded, and the bass is strong and punchy without ever sounding muddy. From playing a chill game such as Botany Manor to coordinating stealthy assaults on strongholds in Tom Clancy’s Ghost Recon Breakpoint online with my pals, from chaotic enemy fights in Diablo 4 to every smash and roar of Kratos’ combat in God of War Ragnarok: Valhalla, SteelSeries’ Neodymium magnetic drivers never missed.

Playing around with the Companion App does genuinely make a difference, however. There are so many profiles to choose from and the differences can be quite distinct. Even if there isn’t the exact game you’re playing on there, it might well be coming soon – SteelSeries told me that it's always making new profiles as close as possible to new game launches – and you’ll likely find a similar one that will fit the bill. That said, I quickly found that some profiles don’t have quite the impact on the audio I expected. It’s not a huge deal, but it may mean the real number of effective profiles to use is much lower than the claimed 100-plus.

The option to tinker with the volume limiter and amount of sidetone, and browse music and movie EQs on the app is excellent too. You can keep separate EQs for gaming on the 2.4GHz connection and Bluetooth connection so you won’t get weird experiences when switching between them or using the headset for different uses close to each other.

SteelSeries Arctis Nova 5 gaming headset on a man's head

(Image credit: Future/Rob Dwiar)

On a practical level, using and wearing the headset is a joy. The design is predictably comfortable for hours on end and the build quality is such that it feels like it could easily survive a drop – or several. 

There’s very little to complain about. Perhaps the lack of active noise cancellation will irk some users, particularly if using the Nova 5 as a pair of commuting headphones, and, on the App side of things, it’d be great to see other headsets compatible with it too. But these are small gripes.

The Arctis Nova 5 has become my go-to Xbox headset, filling a little gap I personally had, but it could be my go-to anything headset. All in, the performance, design, and build, mean the Nova 5 (particularly the 5X, given its extra connectivity) offers something close to the full package. Add in the fact that it’s priced very aggressively and it out-punches a lot of competitors in the same bracket. Many players may find that this is the only gaming headset they’ll need for a good while.

Should I buy the SteelSeries Arctis Nova 5?

Buy it if...

Don't buy it if...

Also consider...

If you’d like to weigh up some options before deciding on the Nova 5, there are a couple of other headsets that offer some of the same functionalities and similar levels of performance and some that take it a step further. 

How I tested the SteelSeries Arctis Nova 5

  • Used almost every day for two weeks
  • Tested across PS5, Xbox Series X, PC, and mobile…
  • Compared against other headsets

I’ve spent weeks with the SteelSeries Arctis Nova 5 and have been able to test across all the platforms available to me, as well as multiple games and media. I was able to directly compare it to other headsets I have, including the SteelSeries Arctis Nova Pro Wireless, Sony Inzone H9, and the Astro A30 Wireless.

I played a range of games to test the Nova 5 – and the Companion App’s presets – across a range of platforms. I played the strategy game Frostpunk on PC, and chill horticultural-sim Botany Manor along with Senua’s Saga Hellbade 2 on Xbox Series X. I also did a bunch of playtesting on the PS5, diving into Hellblade: Senua’s Sacrifice, God of War Ragnarok (the Valhalla expansion, specifically), and Still Wakes the Deep

I tested the mic on my work PC for meetings and voice calls, while also playing Ghost Recon Breakpoint on the PS5 (don't at me) with my friends to put it through its multiplayer paces.

Read more about how we test

First reviewed May to June 2024.

Elden Ring Shadow of the Erdtree review: FromSoftware’s most ambitious expansion to date
5:00 pm | June 18, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Xbox Series X
Available on: PS5, Xbox Series X|S, PC
Release date: June 21, 2024

I realized something while playing through Elden Ring: Shadow of the Erdtree; it’s been a proper long while since we’ve had an honest-to-goodness FromSoftware soulsborne expansion or installment of downloadable content (DLC). Seven whole years, to be exact, since Dark Souls 3’s The Ringed City expansion, and while that’s certainly a fondly remembered content pack, it pales in comparison to the overwhelming scope and ambition present in Shadow of the Erdtree.

Simply put, Shadow of the Erdtree is massive. Game director Hidetaka Miyazaki has compared the size of the DLC’s map to that of the base game’s Limgrave area. This isn’t inaccurate (so long as you’re also factoring in the Weeping Peninsula and maybe even a bit of Caelid), but the sheer variety of biome design and a smattering of huge legacy dungeons make Shadow of the Erdtree feel so much larger than that aforementioned size comparison.

With that in mind, it’s also accurate to say that Shadow of the Erdtree is absolutely just ‘more Elden Ring,’ and that includes both the good and the bad. Compelling new weapon types and phenomenal level and boss design are occasionally marred by performance issues and the odd 10-string-hitting standard enemy that made me want to yeet my controller into the abyss.

Still, such issues aren’t nearly enough to muddy the experience I had with Elden Ring’s DLC. Most DLC packs, at best, typically offer a handful of extra levels or bits of gear to unlock. But Shadow of the Erdtree isn’t ‘most DLC packs.’ There’s enough content here to practically be considered a game in its own right; now I just wish there was a standalone version available. 

Between the Lands Between

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

The narrative of Shadow of the Erdtree takes place a good ways into the base game; you’ll need to have beaten Starscourge Radahn and Mohg, Lord of Blood before access to the DLC area opens up in the latter’s arena. There, you’re greeted by a new non-player character (NPC) by the name of Needle Knight Leda, who invites you to the Shadow Realm in an ongoing search for Miquella the Kind. If you’re even remotely brushed up on Elden Ring’s lore, you’ll know that Miquella is one of the game’s most impactful characters despite never once making an in-game appearance… that we know of, at least.

The search for Miquella will take you all across the Shadow Realm, which feels like a compact, dark reflection of The Lands Between. In place of the Erdtree, the colossal Scadutree looms in the far distance, appearing far more broken and warped when compared to the shining radiance of the former. 

Similarly, areas in the Shadow Realm are typically analogous to Lands Between counterparts, but they always feel a little off. Deliberately so. The Gravesite Plains, for example, appear to be a more run-down and wartorn variant of Limgrave, while the Cerulean Coast by contrast feels like an amalgamation of Liurnia’s waterlogged environs and Caelid’s rot-stricken swamps. There are still plenty of surprises to be had in terms of environmental design, however, with some late-game areas in the DLC looking utterly breathtaking visually and unlike anything we see in the base game.

It’s worth noting, though, that these are some of the most detail-dense areas in the entirety of Elden Ring, and that means that performance often takes a hit on both console and PC. One area in particular, later in the DLC, is particularly dense with objects and plenty of foliage, causing the framerate to noticeably plummet. It’s far from unplayable, though do expect your framerate to occasionally dip to around 30-40fps on the console version’s Performance mode while you’re here. 

Fight like a lion

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

Shadow of the Erdtree’s art direction is unsurprisingly on point, then, but how are the dungeons? As in the base game, Shadow of the Erdtree features several legacy dungeons spread throughout the map, named so for their being what you’d expect from classic FromSoftware level design.

FromSoftware is on point here once again in Shadow of the Erdtree, with dungeons made up of intricately-woven pathways, rooms infested with monsters and valuable loot, and intelligently-placed shortcuts that make backtracking much less of a pain. And while there’s very little here to match the sprawling, mazelike, and ingenious design of the base game’s Stormveil Castle or the Academy of Raya Lucaria, Shadow of the Erdtree’s legacy dungeons nonetheless offer more of that treacherous, exploratory level design you’ve been craving for two-plus years since Elden Ring’s launch.

The first legacy dungeon you’re likely to visit is Belurat, a clearly once prosperous city populated by the beastlike Omen, now brought to ruination by war and tyranny at the hands of Messmer - the DLC’s flagship antagonist. As mentioned, Belurat and legacy dungeons like it fall just shy of the intricacy found with some of the base game’s locales. That is until you reach the Shadow Keep and Specimen Storehouse - a sort of two-parter legacy dungeon that combines a dangerous fortress with towering verticality. It’s one of the highlights of the DLC and took me hours (and not an insignificant number of deaths) to fully explore and pick clean of lootable goodies.

Friendship ended with Ranni the Witch, now Dryleaf Dane is my best friend

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

Shadow of the Erdtree, like all prior FromSoftware expansions, features a generous collection of new weapons, armor sets, and items for you to obtain, all littered throughout the Shadow Realm. And much like the base game, you’ll need to pick the map apart with a fine-toothed sawblade if you want to find its most valuable treasures.

Naturally, the new weapons are the highlight here, and I ended up swapping between a bunch of them by the time I finished the DLC. An early stalwart was Milady, a light greatsword that manages to balance the power of a chunkier weapon with the agility of lighter ones. I was also a huge fan of the Dancing Blade of Ranah, a pair of swords that come with a unique Ash of War skill that turns your Tarnished into a whirling dervish of death (provided you remember to dodge attacks in time).

Best bit

Elden Ring

(Image credit: Bandai Namco)

Shadow of the Erdtree’s boss fights are the highlight of the expansion. From towering lion creatures to elegant dual sword-wielding knights, there’s an impressive variety of boss encounters that manage to outshine even the base game.

But for me, the cream of the crop has to be the Dryleaf Arts - a weapon in the form of handwraps obtained early on from a monk NPC named Dryleaf Dane. I’ve wanted a true hand-to-hand weapon option in Elden Ring since launch. And unlike fist weapons like the Caestus, the Dryleaf Arts offer a unique martial arts fighting style that feels exceptionally powerful. It’s what I ended up running with for the majority of my playtime with the DLC, and I’m really looking forward to bringing them into a fresh New Game Plus run.

One last thing to note on the weapon front is that FromSoftware has rather generously made most stat requirements to be on the lower side. This means that no matter your build going into the DLC, you’ll by and large have the stats to give everything a go, making it very easy for players to find a new favorite to bring back into the base game.

And, if you’re finding the Shadow of the Erdtree’s enemies and bosses to be a little too tough, new items within the Shadow Realm - namely Scadutree Fragments and Revered Spirit Ash - can boost your attack and defensive stats permanently (though only while you’re in the DLC area). I found these helped to even the odds in the most difficult encounters, but I also felt like I needed them to even stand a chance, thus highly encouraging thorough exploration of the map to find these items. 

18 inches of Messmer, and his friends

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

I’ve saved the best element of Shadow of the Erdtree for last - that being its almost universally excellent boss fights. One thing that was apparent as I progressed through the DLC is that there’s a great amount of variety when it comes to its strongest opponents.

For example, Belurat’s boss, Divine Beast Dancing Lion, is astoundingly creative, angrily hurling its body in all directions in an attempt to hurt you. As you whittle away at its health, it’s able to bring several elemental effects into the arena, including lightning storms and icy blizzards. And in a very nice touch, if you defeat the boss while one of these elements is in play, its associated weather effect will remain after the fight.

Then, capping off the Castle Ensis legacy dungeon is Rellana, the Twin Moon Knight. This towering humanoid foe wields a pair of swords that are imbued with Fire and Magic elements as the fight progresses, unlocking her deadliest abilities. I spent a long while on Rellana, and if I had to guess, I think she’ll be the ‘gatekeeper’ boss of this expansion, presenting an early difficulty spike similar to Bloodborne’s Father Gascoigne or Dark Souls’ Ornstein and Smough - albeit much harder than either of those encounters.

Overall, the high quality of these fights had me begging for a boss rush option for Elden Ring, each one managing to throw in surprises when it comes to their design and move set. Some of them do still suffer from a particularly irksome post-Dark Souls 3 design element in that they’ll have seemingly endless combos that are a nightmare to fully avoid. However, as in the base game, a huge part of these fights is the learning process, and boy does it ever feel good to finally put down a boss that’s been giving you hours of conniptions.

Overall, Shadow of the Erdtree is must-play content for fans of Elden Ring. It manages to condense that open-world experience elegantly on a smaller scale. There’s more than enough content here to justify the higher price tag (relative to your average piece of DLC), and the experience was so fulfilling that I’m dying to tackle it all again with a completely different build in mind. If you loved Elden Ring, you’ll simply adore what’s on offer in Shadow of the Erdtree. 

Should I play Elden Ring: Shadow of the Erdtree?

Play it if...

Don't play it if...

How we reviewed Elden Ring: Shadow of the Erdtree

My playthrough of the Shadow of the Erdtree DLC took just over 30 hours on Xbox Series X using the Victrix Gambit controller. This included thoroughly exploring most areas and defeating all bosses required for progression as well as many optional ones. After besting the DLC’s final boss, there were still some parts of the map left unexplored. So if you’re a completionist, expect to spend upwards of 50 - possibly even 60 - hours in order to see and do absolutely everything. 

Still Wakes the Deep review: Horror, isolation, and the North Sea, all beautifully brought to life
4:00 pm | June 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: June 18, 2024

Still Wakes the Deep is a beautifully crafted juxtaposition of the manmade, natural, and supernatural. This narrative-led, survival horror game from developer The Chinese Room is a brief but chilling adventure on the Beira D, a North Sea oil rig, set during the 1970s.

You play as Cameron ‘Caz’ McLeary, a humble electrician who has traveled to the rig for some escapism – in more than one sense. After the rig goes about its normal business on a normal December day, something happens. The rig changes. The crew changes. It soon becomes apparent that something else is now on board with Caz, and he must bring parts of the rig back from the brink in order to find his crewmates and work out what’s going on.

You soon learn that you can never escape the entity attacking and changing the Beira D, so making your way off the rig with as many crew as you possibly can becomes Caz’s main goal.

The game's rigged

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

It’s become a quasi-cliche now to say that the setting or place of a video game is a character in and of itself, but I will bang this drum – particularly when it’s in such a strong case like with Still Wakes the Deep. It’s an important character to the story given the crew’s relationship with it, and the horror that it can hide, and it’s also an active member of the story given how it changes and reacts to Caz and the North Sea (and something else) over time.

The foundations of this importance come from the meticulousness of its recreation that then gives way to a relatable and real location with a strong sense of place. The Beira D has been created with details in mind and it shows; the handwritten menu boards, the nuts and bolts of paneling, the metal gangways and bridges on the exterior, and so much more all bring the Beira D brilliantly to life. However, it’s also a game setting that works on both a horror and gameplay level; the rig is perfect for some genuinely good environmental scares, accentuated by the wider, raging, dangerous North Sea.

Still Wakes the Deep is often at its most tense or scary when it’s just you and the oil rig

It’s simply an incredibly well-done and realized video game environment and setting and is a breathtaking deployment of Unreal Engine 5. The detail also extends to the audio with the Beira D groaning loudly at times, dripping quietly at others, and reacting to your movements always. It ramps up the immersion and helps to put you right in Caz’s shoes.

Seeing the 1970s decor and style of the Beira D reinforces its datedness. For example, much of the decor is plain and utilitarian, and there are only limited and simple means of communication, such as the Beira D’s phone line – the latter particularly helps to ramp up Caz's sense of isolation and solitude.

As a result, there’s certainly a distinct ‘USG Ishimura factor’ to the Beira D too. The way it groans and moans, creaks, and changes over the game, and acts as a character means that Still Wakes the Deep is often at its most tense or scary when it’s just you and the oil rig. 

A-crew-ing leave

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)
Best bit

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

The times when Caz is alone in the Beira D are some of the most tense and gripping moments in the game. The way the rig reacts to you and your movements and is brought to life with pitch-perfect audio and visual design gives it a truly extraordinary sense of place.

The people aboard the Beira D are superbly voiced and acted and make it feel truly lived in. The crew are wonderfully presented as normal people. Most are just regular folk trying to earn a wage and live in the remote place they work in order to return to the mainland – and it shows. First through the terrific voice acting, but also through their behaviors and emotions; you can see one young worker so nervous about his day’s task that he won’t eat breakfast, there’s chat about taking industrial action and a smattering of lighthearted banter between the crew. They’re all relatable, likable, and refreshingly normal. 

A knock-on effect of this is that when this all changes down the line it has far greater impact. Seeing the crew members in states of genuine fear and terror, nigh-on panicking to get off the rig when trouble comes hits harder and makes it more impactful. This heightens the impact of seeing the fate of some crew members throughout the game too, something elevated also by the horrifying phone calls and environmental noises Caz encounters.

Caz is wonderfully portrayed, really feels like a normal bloke, and is immediately relatable. We get glimpses into Caz’s past and character too, with him being on the Beira D as a means to escape both in the poetic and literal senses. He seems like a run-of-mill, working-class electrician who’s a bit rough around the edges.

Beira-ing down on you

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

Caz’s relative normalcy is also mirrored in the limited range of actions and abilities he has during the game. As Caz, you’ll utilize only a few basic movements and interactive actions to traverse the Beira D, interact with phones and grates, and get around enemies.  

The enemy in question is unknown in the early parts of the game. The tension and horror setup works superbly well because you just don’t know what has caused the chaos and what is affecting the crew. I really enjoyed trying to figure it all out with Caz and at the same rate as him. 

The manifestation of your foe becomes more visible and clear as the journey goes on – it’s always there and ever-present, constantly exerting its effect on Caz and the Beira D. I’m loathe to give much away but its effect on the crewmates – some very specifically – is particularly harrowing. There are some very grotesque changes happening throughout the rig, fuelled by body horror. 

Still Wakes the Deep’s story is a truly gripping one and I always felt compelled and intensely interested in playing the next bit to find out what’s going on

Encounters with enemies aren’t particularly drawn-out, but they do make for some heart-pounding chases and tight and intense sneaking sections. Given you only have two options in these moments – sneak past or sprint past – there’s some strategic thinking necessary, and your awareness of hidey-holes, items to throw and distract, and the route to the next door or your escape is paramount, adding to the tension.

Opening grates under pressure feels tense, reaching for a door wheel while looking back can be genuinely scary, and the use of the rig’s environment in darkness and light is very effective too.

This restrained and pared-back action is never frustrating or shallow, however, and given your investment in Caz, the crew, and finding out what exactly is happening to the rig, it’s never a chore to take part in. 

McLeary as mud

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

There are a few creases. You’re able to easily and quickly navigate the Beira D due to overt use of ‘video game yellow’ a bit too easily and quickly, in reality. On one hand, this evokes Caz’s familiarity with his place of work and life, but on a practical level it detracts and degrades the tension, especially in large enemy encounters. However, The Chinese Room is updating Still Wakes the Deep at launch with a patch that will give you the option to reduce the number of yellow paint indicators which should go a long way to mitigating this issue.

This also relates to the overall level of exploration and discovery on the Beira D, which is a little limited. While you get to revisit parts (that have changed) over the course of the game, I’d have loved more time and freedom to poke about every nook and cranny, discover things, and break free from the guided experience.

Another crinkle is that some environmental puzzles are very simple and would benefit from a bit more complexity. You can utilize Caz’s electrician training at times but pressing a button to change a fuse is about as complex as it gets.

Elsewhere, while it’s a punchy and short experience, I was left pining for more upon finishing the game. It’s not a huge criticism, and it feels intentionally open, but I was immediately yearning to know more and do more, straight after rolling the credits.

A waking nightmare

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

Still Wakes the Deep’s story is a truly gripping one and I always felt compelled and intensely interested in playing the next bit to find out what’s going on. The narrative, characters, and place, all work seamlessly together to pull you along, setting up the next areas, or tempting you on with an engrossing mystery.

The juxtaposition of man-made, natural, and supernatural I mentioned at the beginning is pulled off beautifully with all the game’s elements and makes for some superb tension and immersion.

While there are a few loose rivets, Still Wakes the Deep is a tremendous experience. It’s a game exceptionally well-grounded in its time and setting, has an engrossing story supported by strong writing and performances, and is truly elevated by the Beira D’s incredible atmosphere and sense of place.

Still Wakes the Deep isn’t a long experience – but it is one that will stay with you. 

Should I play Still Wakes the Deep

Play it if...

Don't play it if...

Accessibility

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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)

Still Wakes the Deep has a dedicated accessibility tab in the options menu, which covers subtitle options like size and color, interface adjustments such as having objectives always displayed or not, and motion sickness settings like head bob and head roll amounts. 

There are three colorblind modes (Deuteranope, Protanope, and Tritanope), and there is also a high contrast mode, and the option to turn off flashing lights. There are two difficulty modes for two styles of play; a standard experience for more jeopardy, but also a story-focused mode that reduces the danger, making the game more accessible.

How we reviewed Still Wakes the Deep

I played Still Wakes the Deep for about six hours on PlayStation 5 with a DualSense Wireless controller and in that time I completed the main story and had a good poke about in every corner of the Beira D. I tested both difficulty modes to see the differences and took time to read all the lore I could find along the way. I played the game on my Samsung Q6F 4K QLED TV soaking up the audio through my Samsung soundbar as well as my SteelSeries Arctis Nova Pro Wireless headset.

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