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Wargroove 2 review – The pixel art of war
1:39 pm | October 11, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, Nintendo Switch
Release date: October 5th, 2023 

Plotting and devising are crucial to success in turn-based strategy game Wargroove 2, a challenging sequel that doubles down on tactical troop management and mythical questing. Taking place three years after the first game, Wargroove 2 introduces a carousel of characters with new agendas and mythical, musical weapons that add tension and intrigue to every sword swipe and bullet shot. 

Before diving into one of the three interwoven campaigns, I spent my first few hours in the prologue, learning Wargroove 2’s combat controls and meeting the troublemaking Faahri faction. In the wake of the violent power struggle seen in Wargroove, we’re thrust into the vibrant land of Aurania as it has settled into a newfound peace. That calmness is short-lived, though, as the Faahri seek to steal forbidden artifacts hidden across the world, sending its inhabitants into disarray.

I quickly became acquainted with the unlikely Faahri commander Lytra, a rookie mouse mage whose fighting spirit elevates the first two legs of Wargroove 2’s story. This meek and magical buccaneer becomes the first of many controllable captains you’ll wield across the campaign. Lytra captured my heart immediately with their underdog energy and pure heart, as they come to question their orders while on the warpath.

To round out the worldbuilding, a handy integrated Codex helped a newcomer like me to get up to speed with the history of Aurenia and its multiple warring factions. Wargroove 2 has a surprisingly rich backstory that develops as you progress through the campaigns, rewarding you with tidbits as you complete its turn-based missions. 

However, while I appreciated the tutorials at the start of my journey, Wargroove 2’s hand-holding extended a little too far into its campaigns. The game's tutorials lasted much longer than necessary and messed with the pacing of the narrative. I would rather have made mistakes on my own terms and learned by reading the How to Play section in the Codex rather than enduring several tedious scenarios. Thankfully, the lessons are integrated into the story so it doesn’t feel like it’s for nothing, but I could have done with a little less parenting over the course of my career as an army commander.  

Scheme and slash  

Wargroove 2

(Image credit: Chucklefish)

Wargroove 2’s combat is top-down, turn-based, and tactical, similar to games like Fire Emblem Engage and Advance Wars. Facing off against an army of foes, you’ll take turns positioning units, engaging in combat, picking up resources, and capturing landmarks. While it might seem a lot to juggle at first, Wargroove 2 is surprisingly approachable in its design and felt intuitive to control. I relished the opportunity to create killer combat formations that could sweep out my opposition with efficient calculated strikes.

Terrain formations add an extra consideration, bringing environmental effects like mountains and fog to the game’s animated landscapes -  all of which burst with pixelated detail. This led to difficult flashpoints, as my army’s numbers dwindled. During a particularly difficult battle, I had to choose between funneling my swordsmen across a bridge or taking a different risk; sending them through shallow water that would hurt their defense but lead to a quicker attack. While pond walking paid off on this occasion, there were plenty of times where the dice didn’t roll my way, leaving my sweet warriors to take overwhelming damage in swampy riverbeds. 

Best bit

Wargroove 2

(Image credit: Chucklefish)

Wargroove’s adorably lethal character designs summon a sense of accountability in battle that makes losing your soldiers a painful process.  Every spear-wielding mouse, puppy warrior, or intergalactic flower fighter that falls is salt in the wound of your miscalculations. Your cutesy companions will be avenged. 

Learning to keep a level head and make wise choices as the triumphant music boomed was a persistent impulse check, and it consistently pushed me to think laterally about my forthcoming plans. Lytra and the other commanding officers each have a unique Groove weapon, which draws its power from defeating enemies and capturing buildings in battle. Groove attacks have the ability to shift the combat narrative, and were particularly useful in a pinch when I needed to save my commander.

As I progressed through the story, I found myself frustrated at the tight nature of certain maps which bottlenecked my movement, leading to some painfully slow engagements that I was glad to see the back of. Even if I was more patient, it would just be a case of waiting for units and constantly resetting rounds rather than setting up careful plans.

Fire in the hole  

Wargroove 2

(Image credit: Chucklefish)

Wargroove 2 has a distinctly polished pixel art style that is best seen across the varied animations of its sprites. Central characters interacting with magical ruins would cause them to flicker and come to life with a neon aqua glow. Each geographical area in Aurania has a unique color palette that helps put the vastness of the continent into perspective. Snowy regions are doused with cool-toned greys and purples,  while the coastal areas are full of sandy browns and turquoise blues. I was almost always delighted to see new structures as I explored the realm - every pixel had clearly earned its place. 

Wargroove 2’s sleek style extends into its battle units, with unique visuals depending on a warrior’s faction and archetype. Flying attackers across all factions have their own idiosyncrasies, such as the science-minded Faahri’s steam-powered jetpack-wielding Flight Engineers or the forest-dwelling Floran troops who use flying Leafwings with fern feather appendages. The technical capabilities of the units remain the same, but the faction differences keep cutscenes fresh as you move between Wargroove 2’s campaigns, grounding each army in its own ambitions. 

I would also be remiss not to mention one of Wargroove 2’s best assets: its soundtrack from Dale North, which sets up dramatic and comedic scenes with awesome heavy brass arrangements and intense percussion. The intensity was maintained as I battled my way through a rogue’s gallery of adversaries, with many songs tailored to the environment or character I was facing up against. Wargroove 2’s whimsical pirate tunes wormed their way into my head quickly, and have taken up a residence - I don’t see them forfeiting anytime soon.  

Swashbuckle to success  

Wargroove 2

(Image credit: Chucklefish)

Once you’re finished taking on the story, you can jump over to the roguelike Conquest mode, which speeds up the action. Here, you choose a commander with an associated starting bonus and soldier formation before working through a league of challenges. Failure in this game mode results in permadeath - no matter how far you get, you’ll have to start over if your commander goes down. If you succeed, you’ll work along the nodes of a combat spiderweb, choosing perks as you go to bolster your army. These perks do cost you gold, so early successes are key to completing the extremities of the web.

Conquest is an exciting change of pace from the exposition-heavy campaign, and it was brain-teasing to grapple with the procedural options and attempt to curate a perfect run, or explore new tactical approaches.

Wargroove 2 also features a map and campaign creator that enables players to use the game’s catalogue of assets to build bespoke narratives. The process can be a little finicky to navigate (especially on the Steam Deck), but it’s a fully-featured and hopeful inclusion that signals a future full of player-made content, an enticing prospect for those who wrap up Wargroove 2’s story and are looking for more challenging fights to sink their teeth into. 

Wargroove 2 is a moreish strategy game that repeatedly put my best-laid plans to the test across the linearity of its campaigns and the chaos of its all-new roguelike mode. Even with the handholding and some awkward maps to contend with, the call of "one more battle" was hard to ignore. 

 Accessibility features

Chucklefish has included a range of features players can use to tailor their experience in Wargroove 2, including difficulty sliders that modify offensive and defensive stats. The accessibility menu has further settings like a colorblind and photosensitivity mode, as well as the ability to toggle vibration. 

How we reviewed Wargroove 2

I played through Wargroove 2’s trio of campaigns and Conquest mode between my Steam Deck and PC. Across Wargroove 2’s missions, I modified the difficulty settings to see how I fared in different circumstances and against certain factions. In Conquest mode, I used a variety of commanders and formations, and tried my best to take new paths where possible. When testing the custom content creation tools, I switched between handheld and mouse and keyboard to see how easy it was to put together a map on a portable controller-mapped device. 

The best single-player games might offer new experiences if you're looking for the next title to sink your time into. However, we've also got a list of the best multiplayer games on PC if you wanted to play through something with a companion. 

Total War: Pharaoh review – sand and strife
5:42 pm | October 10, 2023

Author: admin | Category: Computers Gadgets Gaming PC Gaming | Tags: | Comments: Off

Total War: Pharaoh waxes and wanes like the Nile itself, offering a competent, yet inconsistent strategy experience. This latest offering from genre veterans Creative Assembly offers up a realistic and satisfying treatment of the end of the Bronze Age, let down by awkward intrigue, trade, and diplomacy systems. 

As with previous Total War titles, the game exists on two layers. There’s a turn-based empire management sim where you’ll manage cities, raise armies, and attempt to weather the machinations of neighboring factions. Nestled underneath comes a sophisticated real-time battle system. Though you can opt to play the battle-only skirmish mode, the campaign is where the meat of the game experience lies. Total War: Pharaoh has you act as both general and administrator. 

For the most part, the historical strategy game competently executes this task, allowing you to auto-resolve battles that would be a dull walkover while playing out engagements that might benefit from a more hands-on approach. The battles themselves are engrossing, offering plenty of chances for micromanagement and clever tactics.

Total War: Pharaoh is a game about war, rewarding you for crushing your enemies and conquering their settlements

The faction management layer, however, is more hit-and-miss. Constructing cities and directing your dynasty is often rewarding, but diplomatic interactions with neighboring factions drag. Total War: Pharaoh attempts to capture the diciness of the Bronze Age Collapse with the “Pillars of Civilization” mechanic, which offers rewards when factions build and maintain large, stable cities. Whether you’re playing as an Egyptian, Canaanite, or Hittite, maintaining these pillars is in your best interest, since the game brutally penalizes you should these lynchpin settlements fall to ruin. 

However, as the name suggests, Total War: Pharaoh is a game about war, rewarding you for crushing your enemies and conquering their settlements. The game pulls you in two separate directions, simultaneously incentivizing diplomatic play and all-out war in a way that never quite lands.

Blood on the sand 

Ramesses distinguishes himself in battle

(Image credit: Creative Assembly)

The battles themselves are sophisticated affairs, boasting intuitive mechanics that gracefully unfold into complex tactical challenges. At their most basic, these engagements boil down to classic rock-paper-scissors mechanics - the sort you’d find in many of the best PC strategy games. Spears beat chariots, chariots outmaneuver shield infantry, and shield infantry outperforms spears. On top of that, you have faster, more hard-hitting squads designed to outflank enemies as well as the occasional hybrid unit that can excel in multiple roles. 

To help you navigate this maze of strengths and weaknesses, when you click on an allied unit, a handy color-coded triangle will appear above potential enemy targets, alerting you as to how effective your soldiers might be against them in battle. However, flanking and maneuvering are just as important as unit type. If you’re outnumbered, you can attempt to hold the enemy at choke points, mitigating their advantage - a strategy that saved my poorly defended frontier settlements on more than one occasion. 

Best bit

Close up of a Pharaoh

(Image credit: Creative Assembly)

Gaining a court position for the first time proved to be very entertaining. As Treasurer, I could embezzle money from other members of the court, which I then used to negotiate favorable deals with other factions. It made me feel like a sneaky political puppet master, worthy of the cutthroat courts of ancient Egypt.  

Total War: Pharaoh adds a few new features to the Total War melting pot, too. Shifting weather conditions affect battlefields, changing the terrain and affecting how quickly your soldiers tire, as well as the performance of certain units. You may have the shiniest chariots, but, if rain has turned the desert into sludge, then you’ll be doomed to scowl at your foes from afar as your mount inches forward at a snail’s pace. Armor degradation also helps give engagements a sense of permanency, while ensuring that elite units aren’t quite as unassailable as they were in previous Total War titles.   

Unfortunately, the battle layer is held back by a lack of diversity among the units on offer. While Total War: Pharaoh offers regional unit variants, you’ll almost always be stuck with some combination of melee infantry, archers, and chariots. The monotony made me pine for the fantastical and varied units on offer in Total War: Warhammer 3. Getting to the top of the tech tree was a bit of a letdown when all it got me was infantry with slightly prettier swords.   

Pyramid schemes 

The court intrigue system, represented by a pyramid-themed menu

(Image credit: Creative Assembly)

The faction management layer is less coherent and consistently joyful than Total War: Pharaoh’s frantic real-time battles. In an effort to accurately reflect the complex systems of politics that underpinned the government of ancient Egypt, Total War: Pharaoh introduces a court system, where factions can scheme against one another, trading favors and vying for advantage. 

On paper, it looks satisfying. Every turn you get the chance to do something at court. You could gossip with one of the holders of a court position to gain favor, or you could start a secret plot to oust one of your rivals. You can conspire with allies, trading favor with them to boost the success rate of one of your schemes. You can even flat-out assassinate your enemies if you put in the legwork. 

The pillars of civilization menu

(Image credit: Creative Assembly)

However, the court system struggles due to its lack of personality. Contrary to more immersive titles like Stellaris or Crusader Kings 3, your rivals at court have little to distinguish themselves from one another, feeling more like cardboard cutouts than actual people. The gregarious Ramesses won’t visibly act differently in court to gruff and ornery Seti. What’s more, court rivals will plot with or against you with little regard for your diplomatic standing. It was weird to form a tight-knit military alliance with Ramesses, only for him to blackmail me in court several turns later. 

You’ll often find yourself entering into rapid-fire deals just to keep your economy afloat

Total War: Pharaoh also leans heavily on trade systems, having units and buildings cost a variety of resources. Food, iron, gold, stone, and wood production all need to be managed in tandem, often requiring you to barter with neighbors in the world’s bloodiest game of Settlers of Catan. You’ll quickly find yourself entering into rapid-fire deals just to keep your economy afloat, a process made more tedious by clumsy menus and the sheer frequency of trades required to keep your faction’s head above water. I easily struck twice as many trade deals as I fought battles during my time with Pharaoh. Once again the game led me away from its stronger elements at its own expense.  

Open are the double doors of the horizon 

Oasis daytime

(Image credit: Creative Assembly)

As a testament to Egyptian history, Total War: Pharaoh excels, skillfully immersing you in the period. History buffs will find themselves well served here. Much like historical Egypt, the game world is affected by seasonal events and raids from external powers. Droughts and floods have considerable effects on your faction’s production beyond simply modifying the terrain in battle. Your empire will rise and fall alongside the Nile itself. The endgame event, the invasion of the Sea Peoples, makes the game less about winning outright and more about weathering the catastrophic events of the Bronze Age Collapse - the perfect storm of drought, famine, and invasion that brought civilization to its knees 3,400 years ago. 

Total War: Pharaoh asks you to contest with the very same factors that tore the ancient world apart

Total War: Pharaoh asks you to contest with the very same factors that tore the ancient world apart - a challenge it conveys effectively through the use of its crisis system and increasingly brutal world events. As you play through the campaign, the world around you changes and you must either adapt or perish. Traditional Total War strategies might not serve you too well here, as aggressive expansion leaves you open for invasion by marauders or sudden economic collapse due to environmental factors.

That said, by asking you to lean away from warfare and towards diplomacy, Total War: Pharaoh pushes you towards its weaker mechanics and systems, undermining the game experience in pursuit of realism. This is not a move that will sit well with everyone. However, for those looking to really immerse themselves in the trials and tribulations of the ancient world, Total War: Pharaoh will deliver an experience that, though hit-and-miss in many respects, provides a refreshingly earnest take on the historical strategy genre.

Accessibility 

Total War: Pharaoh accessibility options menu

(Image credit: Creative Assembly)

Total War: Pharaoh offers a range of accessibility features, including colorblind modes for people with Deuteranopia, Protanopia, and Tritanopia, as well as the ability to customize colors for neutral, enemy, allied, and player factions. The game also offers UI scaling, for those looking for larger print. Beyond this, players are free to heavily customize their key bindings and camera settings.   

How we reviewed Total War: Pharaoh

I spent 20 hours with Total War: Pharaoh, playing out one long-form campaign through the Sea Peoples' endgame crisis and a shorter campaign that went through to the mid-game. Both playthroughs were markedly different, with one focused on diplomacy and the other directed towards a more traditional, military-centric approach. 

I have played over a thousand hours of Total War titles over the last ten years, including the Total War: Warhammer series, the Medieval: Total War series, Napoleon: Total War, and Total War: Three Kingdoms. I also have a great deal of experience with the wider strategy genre, including Stellaris and Crusader Kings 3 - all of which proved crucial when approaching the game. 

Looking for more immersive titles? Check out our lists of the best PC games and the best single-player games.  

Turtle Beach Atom iOS controller review – small but mighty
4:45 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The Turtle Beach Atom iOS controller is small but wonderful; with it at your side, you can take your average mobile gaming experience and give it a serious upgrade. Compact and lightweight, it’ll take up little space in your bag, lending it an excellent level of portability. Once set up, switching between your phone's standard capabilities and it as a portable gaming device is easy as pie, meaning you can enjoy a ton of fantastic iOS games at a moment's notice.  

If you're a fan of mobile first-person shooters like Call of Duty: Mobile, then this is somewhat of an essential buy. It'll elevate your game exponentially and allow you to have some serious fun on your phone.

Price and availability

The Turtle Beach Atom iOS controller isn’t the most expensive iOS controller on the market; the Backbone One tops the charts at $100/ £100. Instead, the Atom's price tag falls in line with mid-range gamepads like the Xbox Wireless Controller and DualSense. You can pick it up right now for $79.95 / £69.99/ AUD$189.95 from the official Turtle Beach Store.

At this price, you’re getting a quality build that is sturdy, portable, and stylish. If you’re looking for something to elevate your gaming experience and don’t want to dish out for a Nintendo Switch or Steam Deck, then this is a top-notch substitute with the bonus of making it easier to play the best Apple Arcade games.

While the iOS version only comes in one color, there is more availability in the Android version, as colors come in red/black, black/teal, and black/yellow. You can purchase these either at the Turtle Beach store or Amazon. 

Design and features

Turtle Beach Atom iOS controller

(Image credit: Future)

The design for the Turtle Beach Atom iOS controller is sizable, but also manages to be lightweight. This means you can hold it up for hours while enjoying your iOS games in a new way. It doesn’t strain your arms, nor does it become uncomfortable after long uses.

Unfortunately, there aren’t many options for the iOS version in terms of color. So if cobalt blue isn’t your first choice, you may want to look elsewhere for palletes that suit your aesthetic. Obviously, this is a very small gripe, but at this price range, having basic color options would be nice. 

However, for what the Turtle Beach Atom iOS controller lacks in style, it makes up for in portability. Both ends of the controller easily slot into one another, making transport easy and efficient. It also means that there’s less of a chance of it breaking while you transport it in your bag. 

The Turtle Beach Atom iOS controller also slots into your iPhone with ease, meaning that as long as it is newer than iPhone 11, you can use it on any device, no matter the size. This was incredibly helpful, especially when it came to sharing the device among the household, so everyone could enjoy it a bit. It’s also not USB-based, so you don’t have to worry about messing around with a lot of cables. 

Performance and battery life

Turtle Beach Atom iOS controller

(Image credit: Future)

Using the Turtle Beach Atom iOS controller was straightforward. Setting it up took minutes, as all you had to do was charge the device and then pair it with the phone via Bluetooth. After this, it was ready to go for repeated use, for up to 20 hours. It charges up quickly, too, going from empty to full in approximately two and a half hours. 

The low-latency Bluetooth connectivity also ensures that there’s a stable connection to your device at all times. This prevents any mid-game freezes and noticeable input delay, meaning you’ll be able to play at the top of your game at all times. There’s also an Atom compatibility app which allows you to easily customize your controller, tweaking stick responses, dead zones, and helping to ensure that it’s up to date with the latest firmware. 

For the most part, I played Call of Duty: Mobile and Honkai: Star Rail with the controller. The Turtle Beach Atom iOS controller greatly improved my experiences with both of these. However, the advantage given by this controller was almost unfair at times. Even when placed into matches with other handheld controller users, I still averaged 30-0 in most games (a true champion). This being said, the analog sticks and direction pads occasionally became stuck, making it hard to switch between loadouts and sprint across maps. 

Overall, my time using the Turtle Beach Atom iOS controller has been full of fun. It’s changed the way I game with my phone for good, finally convincing me that gaming on the go, even with big-ticket games like Call of Duty Mobile, is incredibly fun and definitely worthwhile. Touchscreen controls can be incredibly finicky and slow to use; you end up stumbling over aiming and firing all too often, so a proper controller which speeds up and simplifies the process is more than welcome. 

Should I buy the Turtle Beach Atom iOS controller?

Buy it if

Don't buy if

How we reviewed the Turtle Beach Atom iOS controller

I tested the Turtle Beach Atom iOS controller over the course of a week. Every chance I got to sit back and relax I clipped on the iOS controller with ease and passed the time crushing opponents in Call of Duty: Mobile. It also travelled really well being light and taking up little space in my bag, meaning I could enjoy it while sat relaxing on the train. 

Check out our lists of the best PS5 controllers as well as the best Xbox controllers that are available to buy right now.

Assassin’s Creed Mirage review – the bloody book of Basim
2:01 pm | October 4, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date:
September 5, 2023

The story of Basim Ibn Is’haq and Assassin’s Creed Mirage brings the blockbuster stealth series back to its roots with enormous success. Brilliantly modernized stealth action and one of the finest settings the series has ever seen combine with one of the most interesting assassins from recent years to produce spectacular results.

The story of Basim and his rise to assassinhood is full of mystery, discovery, emotion, and splendid character development over its 15 or so hours. With a minimum of modern-day storytelling, Mirage begins with a series of focused cinematic stories that revolve around cleansing the rot that lies under Baghdad’s golden veneer. At the core of this is Basim’s goal: unraveling the mystery of The Order of the Ancients and loosening their grip on Baghdad. Intel is thin on the ground, so there is an emphasis on finding the information you need before you're able to act on it.

Knowledge is power

Screenshot of Basim and the Baghdad skyline in Assassin's Creed Mirage

(Image credit: Ubisoft)

Basim’s investigations take him across Baghdad’s districts, with each target needing to be unmasked and identified through some serious detective work and investigation. Basim needs to go target by target and case by case to gradually reveal more information about the target’s work, habits, base of operations, and, ultimately, identity. These investigations are always interesting and multi-faceted. Each of these cases gripped me, and I was drawn in by everything from the tiniest of clues to the full-blown, climatic, and bloody missions that cap off each investigation.

There’s so much originality here and it feels like you’re actually cracking a case as you follow the different threads. When things get tricky, you can use Eagle Vision (an assassin’s sixth sense which can reveal enemies, loot, and clues) to assist in your search. It will highlight evidence, but as it’s so effective at revealing clues it can erode your sense of immersion, undermining otherwise tense searches and missions across a beautiful Baghdad that’s full of life and character. 

From the stillness of the desert at night to the hustle and bustle of the market districts, the city of Baghdad is absolutely spectacular and a distinct character in its own right in Mirage. It is certainly one of the series’ most beautifully realized city settings. Getting to see and explore parts of the Alamut while it’s in construction is a thrill too; it oozes a sense of place even in its state of incompletion.

The only thing perhaps more interesting than Baghdad, however, is Basim himself. There’s more to him than meets the eye - much more than many other assassins we’ve played as, and his growth and journey in Mirage make for a wonderful story arc. Whether Basim is a street thief or a fully-trained Assassin, he is smart, perceptive, and ambitious. However, he is also very aware of himself and what being a Hidden One (the early name for Assassin in the game’s lore) entails in terms of ending lives and working in the shadows. Often wrestling with the ideals of the brotherhood and Hidden Ones and what it stands for, he is plagued by nightmarish visions of shadowy figures in his dreams. Yet he is calm, likable, witty, patient, and determined - and the climax of his story in Mirage is deeply interesting. 

New tricks, old habits

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)

Basim is a superb free runner; quick and nimble, able to deftly navigate corners and heights. His parkour feels familiar, being the same moveset as that of recent Assassin’s Creed games - this isn’t a full-scale overhaul of the movement and fluidity - but it’s massively elevated by Baghdad’s tight design and layout that lends itself to smooth and fun parkour. There are always multiple routes over, around, up, and across buildings and walls. You can put some seriously elegant and fluid runs together as Basim moves at top speed across Baghdad.

Basim fights like a nimble, lightly-armed, assassin who’s more used to stealth and the shadows. That’s not to say he can’t handle himself with his sword and dagger, but there is a greater emphasis on deflecting, parrying, dodging, and timing compared to previous games where you could rely on pure muscle to get you out of a bust-up. Waiting for the right time to strike, examining your enemy's moves, and trying to outmaneuver them are far more important. I was much more successful in fights against guards when I stopped trying to pummel them continuously and instead took a patient, analytical approach. What’s more, even the most ordinary of guards can really dish it out on Basim; so he’ll fare better in the shadows rather than in open conflicts.

Stealth rules

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)
Best bit

Screenshot of Assassin's Creed Mirage

(Image credit: Ubisoft)

Finding and reading each clue in a restricted area, tracing each lead, and cracking each case, working towards the climax of each investigation in Assassin’s Creed Mirage is such a thrill. You’ll feel like a spy as well as an assassin and, with each clue, you'll find the mysteries become increasingly gripping.

The stealth in Assassin’s Creed Mirage is possibly the best in the series. From Basim’s tools, the reliance on the hidden blade, and reimagined aspects of social stealth, there’s a great blend of old and new. This comes with a greater emphasis on patience, choosing routes carefully, and generally being super sneaky. Your small but honed assassin’s toolkit that gives you everything you need. While previous games’ stealth skillset had a lot of filler and little killer, Basim is going to need every single skill and gadget in Mirage. You need to use your limited throwing blades carefully, while also knowing how to distract and move guards around. You'll also need to be patient, looking for the time to strike, as well as where to place traps preemptively in anticipation of guards' patrol routes or when they give chase. Basim’s Assassin’s Focus ability - a skill where Basim can mark up to five targets with time suspended, and then teleport between them to assassinate them) is powerful, but it’s not something you can repeat at will. You’ll need to perform stealth kills to fill up its meter, and invest in skills (another honed selection of just three small trees that are woven neatly into story progression) to make that meter larger. However, when you get it right, unleashing a fully upgraded Basim to chain assassinate five blissfully unaware guards is hella cool.

Social stealth makes a fantastic return too, with the likes of eavesdropping, blending in with crowds, pickpocketing, and tailing suspects all worthy and well-implemented elements. The pickpocketing in particular is deeply satisfying and trying to master the technique is a fun challenge. When it comes to being social with Baghdad’s residents, you’ll have to be careful as your notoriety will increase with each theft or kill you perform. This can lead to Basim being recognized in the street, right through to having special enforcer enemies sent after you - once again, being patient and staying stealthy is king, as you don’t want to be running around with full notoriety trying to tear down posters or bribe town criers (but only if you have the right token - a currency that can be used for merchants, speakers, and gangs et al - about your person).

The way it mixes the old and the new, polishing up classic Creed features for a modern game and audience, creates something special

Mirage is not totally blemish-free, though. Basim and his story lean on and are tethered strongly to Assassin's Creed Valhalla, making knowledge of that game nigh-on essential. In-game, the AI and enemies are fairly ignorant in familiar ways. It’s very easy to separate guards from each other, or get away with brazen assassinations in full sight; lightly bumping into them can still take them straight from ‘chilled’ into ‘pursue to kill’ mode which is annoying, too. The parkour can still be ‘sticky’ in places and the series’ famous opposite-direction jumps are still present and can ruin the flow and land you right in trouble - literally. While excellent for jeopardy and encouraging stealth, the notoriety meter does build up staggeringly quickly - it can feel like the citizens of Baghdad are using walkie-talkies with the guards to insta-report your exact crime, appearance, and location. 

However, these tiny gripes don’t get in the way of the fact that Mirage is a fantastic Assassin’s Creed game, truly - and perhaps one of the very best to date. The way it mixes the old and the new, polishing up classic Assassin's Creed features for a modern game and audience, creates something special - it turns out you can teach a new game old tricks. Add in the fact that it’s got heart, a deeply interesting protagonist who really feels like an assassin, and some seriously deep and high-quality investigation missions and it all culminates in a game that’s better than those it’s taken most inspiration from. It feels great to be an Assassin again.

Mirage is a brilliant, bloody, patient, focused, and exquisite Assassin’s Creed adventure that’ll live long in the memory - and hopefully represents a solid bedrock on which more lean and focused entries in the series can build.

Accessibility features

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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)
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Screenshots of menus from Assassin's Creed Mirage

(Image credit: Ubisoft)

Ubisoft has provided a host of accessibility options to make playing the game easier or more difficult. You can adjust the core difficulty at any point but can turn on things like automatic pickpocketing, and aim assist to tailor the playstyle more specifically. You can change the language of voices and subtitles, and you alter the size and effects of the latter, while controls can be changed to your preference. There are also three colorblind modes (for tritanopia, deuteranopia, and protanopia) and Ubisoft’s (rather robotic) screen narration is also present.

How we reviewed Assassin’s Creed Mirage

I played Assassin’s Creed Mirage on PS5 with a Samsung QLED Q6F 4K TV and experienced its audio through a soundbar setup but also with a headset. I have played for more than 20 hours, finishing Basim’s story in 15 hours, and spending the rest of the time hunting for collectibles and tying up side stories. I tested both High Framerate and Quality graphics modes and recommend playing on the High Framerate mode, though Quality mode has noticeably more detail.

Assassin’s Creed Mirage is one of the best single-player games of 2023, but if you’re after something else, check out the best co-op games.

Forza Motorsport review – revved up
10:01 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off
Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X|S, PC
Release date: October 10, 2023

Forza Motorsport provides a refreshing change of pace compared to the racing game landscape of the last couple of years. While it’s a sim racer at heart, it’s much lighter on realistic simulation than Gran Turismo 7, while offering a tighter, more intimate racing experience than the open-world shenanigans of The Crew Motorfest.

To sum it up in a word, Forza Motorsport is welcoming. There are swathes of accessibility options to accommodate players of all skill levels and levels of familiarity with racing games, and the handling model is generous compared to the pinpoint precision demanded by other sim racers. Throw in a wide range of difficulty options, over 500 cars, and multiple racing modes, and the latest Forza feels content-rich at launch. For the most part.

The truth is that you’ll get the most out of Forza Motorsport if you race online with other players. That’s because the Builder’s Cup career mode becomes quite repetitive early on. And that’s exacerbated by the limited number of circuits available to race on at launch, meaning you’ll be visiting the same tracks frequently. What’s here right now, though, is an exhilarating racing experience that rounds out a strong year for Xbox console exclusives. 

Built to last

Forza Motorsport

(Image credit: Microsoft)

After a couple of introductory races in the game’s flagship cars - the No. 01 Cadillac Racing V-Series.R and Chevrolet Corvette E-Ray - Forza Motorsport will put you straight into the Builder’s Cup, the career mode. There are several individual cups, each featuring a specific car theme across five or six races. Each series of races will have you buy a new car that’s eligible for the category, and you’ll upgrade it as you progress.

What’s especially cool is upgrading goes hand in hand with how well you drive. As you race, you’ll earn Car EXP from overtaking, racing cleanly (i.e. staying on track and not shunting your competitors), and driving sections and corners quickly and efficiently. These are particularly important, as you’ll be graded on a scale of one to ten; an excellent way of incentivizing you to learn each track and the best racing lines through them.

Leveling up your car gradually unlocks new parts for upgrades, and accrues CP (car points) for you to spend on them. It’s crucial, then, that you race as cleanly as possible, as this’ll mean you can afford more upgrades to remain competitive with your rivals, who’ll also be upgrading their cars as each series progresses.

Best bit

Forza Motorsport

(Image credit: Microsoft)

I’m a huge fan of Forza Motorsport’s Car EXP system. I felt like I was constantly being rewarded for learning tracks and improving my overall driving skill. This in turn helped me perform better while racing online. 

It sounds like a pretty satisfying loop on paper, but unfortunately, it creates a feeling of monotony throughout the Builder’s Cup mode. Each round features a practice session of two or three laps and a time to beat to get you familiar with the track and your car’s handling. The problem here is that I quickly felt the desire to just skip this and head straight to the race. And that’s not ideal at higher difficulties as practice also rewards valuable Car EXP and credits to buy new vehicles down the line, so they’re practically a necessity.

Instead, it would’ve been preferable to have a qualifying session that rewards you based on your lap times compared to other racers. Forza Motorsport sidesteps this with a risk vs. reward system that offers higher payouts based on where you choose to start on the grid. I’m not a fan of this; not just because it’s unrealistic, but also because the payouts are relatively tiny no matter where you elect to start.

Ultimately the Builder’s Cup is fun for shorter sessions, and it’s going to be regularly updated with new series post-launch. If you take it at a relaxed pace you’ll find there’s plenty of content and cars to enjoy here over a longer period of time.

Top gear

Forza Motorsport

(Image credit: Microsoft)

One of the best things about Forza Motorsport is its excellent vehicle handling. While not as strict or sim-heavy as Gran Turismo 7, the game provides a responsive and robust model with clear differences from car to car. That’s especially apparent when jumping from a front-wheel drive’s high speed to a rear-wheel’s more effective grip and handling.

There’s high attention to detail across all aspects of simulation. Tyre wear is a huge factor, with softs allowing for quicker lap times than mediums and hards at the cost of reduced durability. Tracks can also be rubbered in over time as tires wear down, increasing surface grip, or reducing it in wetter race conditions.

With that in mind, the best races are the ones that bring the game’s dynamic weather system into play. A wet track, for example, will dry over time once the rain has let up. And on longer races, you’ll need to effectively plan a pit strategy to make sure you’re not caught out on a suboptimal set of tires When the weather and track inevitably change.

Further exemplifying Forza Motorsport’s fantastic handling model is the wide range of assists and difficulty options presented. Just starting out? You’ll be able to make use of visual racing lines, traction control, brake assists, transmission type, rewinds, and more lenient penalties for shunting and track-cutting. You can toggle these off at any time to suit your comfort level, allowing you to tailor the game’s challenge to your preference.

There’s no limit to assists when racing online, either, which is fantastic for players who prefer racing against other players. While I had no issues with connection quality during testing, I did find the Featured Multiplayer (the game’s ranked mode) to be fairly limiting, as you’ll need to queue for races at specific times, with preset tracks, eligible cars, and conditions. Thankfully, private multiplayer lobbies with support for custom rule sets are also available if you just want to muck about with friends.

A feast for the eyes

Forza Motorsport

(Image credit: Microsoft)

Forza Motorsport is a visually beautiful game, which is highlighted superbly by the game’s revamped lighting system. The addition of volumetric lighting means that light accurately permeates through objects like trees, fences, and bounces off your vehicle. And if you’ve got ray tracing enabled, you’ll be able to see detailed reflections in vehicles and puddles of water. Rain-soaked races are especially lovely here, though the on-screen rain effect is a little overkill and quite distracting due to a frankly comical smattering of droplets smearing your vision.

Track detail is similarly impressive, with a high number of objects, animated 3D crowds, and high-resolution textures providing near-photorealistic results. If you’ve got an HDR-capable 4K TV, the results are especially breathtaking. And if you don’t mind the cut to 30fps, the Quality graphics setting is an absolute treat.

A big trade-off for all this extra detail, though, is that Forza Motorsport only features 20 circuits to race on, far fewer than GT7 at launch, and there are some baffling omissions. You won’t be racing on iconic tracks like Monza, Mount Panorama, or Brands Hatch - at least not at launch. More tracks will be coming in the future, but for now, you’ll find yourself racing the same tracks pretty frequently.

Despite its shortcomings and relatively slim track list, Forza Motorsport is a competent return to form for the sim racing series. It’s accessible to players of varying needs and skill levels, has enough content to last dedicated players months, and looks utterly gorgeous to boot. It’s not a game to miss if you’ve been craving an in-depth racing experience on Xbox.

Accessibility

(Image credit: Microsoft)

Forza Motorsport’s accessibility suite is simply brilliant, accommodating players of all kinds. Subtitle and screen narrator options are plentiful, as are global colorblind settings for both the game and its UI elements. Most impressive, though, is the extremely robust blind driving assists, which enable audible cues for braking, cornering, overtakes, off-track indicators, wrong-way indicators, and pit lane response.

How we reviewed Forza Motorsport

I played Forza Motorsport on Xbox Series X over the course of a week, getting stuck into the main Builder’s Cup mode and ensuring I tried out a wide range of forward, rear, and all-wheel drive vehicles across all of the game’s tracks. I tested some online sessions too, with developers from Turn 10 Studios. 

Forza Motorsport will be available day one on Xbox Game Pass. For more top racing titles, consider browsing our best racing games list, many of which work brilliantly with the best racing wheels you can buy in 2023.

Turtle Beach Scout Air gaming earbuds review – no-frills buds
1:25 pm | October 3, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off

The Turtle Beach Scout Air wireless gaming earbuds manage to get the job done on a number of fronts and are a solid option if you’re in the market for a pair of simple and effective mid-range buds.

Don’t expect incredible quality here though, as nearly everything about the Turtle Beach Scout Air gaming buds is pretty middle-of-the-road. Audio for gaming and casual music listening is decent without feeling particularly full-bodied or accentuated in any one area. Plus, the overall average battery life and awkward form factor make them rather unsuitable for extended listening sessions.

It’s not all bad news, though, and these buds do excel in some pretty important areas. Their low-latency Game mode is fantastic for providing accurate and responsive audio while gaming and a high water resistance rating means they’re perfectly suitable for both indoor and outdoor use. If you can deal with their shortcomings, the Turtle Beach Scout Air gaming earbuds are a solid pick if you’re after a well-rounded and versatile pair of buds.

Price and availability

You can get the Turtle Beach Scout Air gaming earbuds for $99.99 / £89.99, either from the brand’s official website or other big box retailers. This is fairly competitive as far as gaming-focused true wireless earbuds go, coming in much cheaper than the Razer Hammerhead Hyperspeed earbuds for PS5 which cost $149.99 / £149.99 / AU$259.

While you’ll get overall better performance from non-gaming earbuds released around the same timeframe, such as the Creative Outlier Pro for $119 / £84.99 (around AU$159), you’ll find that the Turtle Beach Scout Air buds are discounted quite regularly, making them worth keeping in mind during key sales periods.

Design and features

Turtle Beach Scout Air

(Image credit: Future)

The Turtle Beach Scout Air gaming earbuds come in a pocket-friendly charging case that features a lightweight design and form. A line of three white LEDs on the case indicates the state of charge for your buds, too, which is a welcome addition for seeing how much battery they have at a glance. On the rear, you’ve got a USB-C for charging up the case, and buds, once it’s run dry.

Flip open the charging case to find the earbuds inside, and you’ll notice that they have a rather distinct look. While there are no complaints to be had in terms of overall build quality, the stems of the buds are slightly angled by design, and the buds themselves don’t rest well in the ear without some fidgeting. Readjusting them mid-session was a fairly common occurrence just to make sure they wouldn’t slip out.

This form factor led to the buds becoming more uncomfortable over time; in fact, after just a couple of hours, I felt I needed to place them back in the case to give my ears a bit of a break. The buds made my ears slightly achy and overly warm over the course of a cross-country train ride, and it was a relief to stop using them for a bit.

The Turtle Beach Scout Air gaming earbuds do excel in other areas, though. Bearing an IPX4 water resistance rating, they can operate in conditions equal to an average amount of rainfall, and are resistant to small splashes of water. This makes them ideal for out-and-about play just so long as you’re not running into a storm with them.

As for connectivity, you’re strictly dependent on Bluetooth with the Turtle Beach Scout Air gaming earbuds. While that makes them ideal for Nintendo Switch, Steam Deck and Android-based devices, you’ll need to look elsewhere if you’re after buds that’ll be compatible with PS5 and Xbox Series X|S.

Performance and battery life

Turtle Beach Scout Air

(Image credit: Future)

The Turtle Beach Scout Air gaming earbuds perform adequately in terms of sound quality, but they’re not particularly special. The overall sound profile is decent but rather flat. Music with particularly high production value - like the Sonic Frontiers soundtrack or Tool’s 10,000 Days, for example - doesn’t sound as rich or full-bodied as it should when listened to with some of the best gaming earbuds around.

The earbuds do fare better for gaming, thankfully. A built-in low latency Game mode helps to reduce delay inherent with Bluetooth connectivity. The mode allows for accurate, responsive audio which makes them an excellent choice for Bluetooth-ready devices.

Connectivity in itself can be an issue, though. When pairing the buds to my Android phone (which you can do by flipping open the charging case with the buds remaining inside), I often found that only one of two earbuds would pair. As a result, expect to have times when you’ll need to unpair the device and try again. This is a substantial frustration and one you wouldn’t expect to deal with when spending nearly $100 / £100.

Battery life is acceptable, with the charging case providing up to 20 hours of battery when it’s fully topped up. It’s a shame that the earbuds themselves can only hold up to five hours of charge, but that should still be enough for most daily activities, and it helps that the case charges them fairly quickly, in roughly 60 - 90 minutes from empty to full.

Overall, the Turtle Beach Scout Air wireless gaming earbuds are a decent pair if you can grab them in a sale. It’s hard to recommend them at full price given their relatively flat sound and occasional connectivity issues. That said, they’re about as affordable as true wireless gaming earbuds get. If you have the budget, then, we’d recommend a higher-quality pair like the excellent Epos GTW 270 Hybrid Earbuds.

Should I buy the Turtle Beach Scout Air gaming earbuds?

Turtle Beach Scout Air

(Image credit: Future)

Buy them if...

Don't buy them if...

How we reviewed the Turtle Beach Scout Air gaming earbuds

I tested the Turtle Beach Scout Air gaming earbuds over the course of a couple of weeks, ensuring to use them in a range of environments including both in and outdoors, as well as aboard public transport. Both casual listening and gaming were tested, and I played many of the best Nintendo Switch games to get a feel for what their low-latency Game mode offers. 

If you’d prefer higher-quality audio while gaming, consider checking out our guides to the best PS5 headsets, the best Xbox Series X headsets, and the best Nintendo Switch headsets to experience a more immersive sound.

Station to Station review – all aboard
12:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC
Release date: October 3, 2023 

Station to Station is exactly what it says on the tin: a minimalist and relaxing game about building railway connections and moving things from station to station. You’ll pour hours into building stations and connecting buildings to then transport your goods to a city, all while bringing life back to the world's desolate landscapes. It’s incredibly simple in premise, but it’s astoundingly fun once you get stuck in. 

Regardless of your relationship with world-building simulators or anything that relies on resource management in general, Station to Station is a must-play for anyone looking for a relaxing experience. If you’ve played games like Before We Leave, Islanders, and Terra Nil, you’ll be familiar with the routine of finding out what you have to do, and then planning the best way to complete the task, but what separates it from these games is the extreme lack of feeling pressured due to resource management and instead the emphasis on working at your own pace.  

Bring me to life

Station to Station

(Image credit: Prismatika)

To start out, the map feels a little on the small side, since it’s just a square with a handful of buildings scattered across. As you begin connecting wheat farms to mills, then mills to bakeries, Station to Station hints at the complexity to come as it gently holds your hand while teaching you how to place stations and tracks. It’s an essential step, but once complete you’ll have a firm understanding of the game and the intricate systems that underpin it.

As you begin to breathe a new life into these landscapes and connect each building through your railways, the color starts to return, and the music starts to swell as both a visual and auditory representation of your progress. I love adaptive music within games that require you to build from the ground up since it feels far more rewarding than just being given a sticker at the end of the level and told 'good job', and it’s something Station to Station excels in. You feel proud of the work you’ve done as the world springs to life, and it’s enough motivation alone to push you through to the next level. 

To keep the experience exciting, Station to Station hosts six different biomes to bring to life too, so when you feel like you’ve exhausted one, you can move on to the next and encounter entirely new cities and requirements in fresh settings. Plus, each new biome is home to a new creature to locate across the map, like horses for plains, camels for deserts, all of which you can zoom right in on - which I might’ve spent more time doing than I like to admit, but in my defense, this was required for a few levels so that’s my excuse. 

Although there is a little room for error, you are free to completely restart levels or from a checkpoint if you realize you’ve misplaced or connected a rail that would be better off elsewhere. I don’t usually go back and correct myself when I notice I make an error like this, but the lax nature of Station to Station helps you feel like there are no real consequences if you do have to retrace your steps a little bit, so there’s no shame in feeling like you might benefit from doing so. Even if you just want to organize things a bit neater, it feels like an integral part of the game to go through this process rather than feeling like you’re going back on yourself. 

The train keeps a-rollin' 

Station to Station

(Image credit: Prismatika)

The only real restriction in Station to Station is your money. Placing stations and laying tracks isn’t free, and you will eventually run out of funds if you’ve been busy creating roller coaster-style railways for your freight trains to enjoy on their commute. But, you will always start with an ample amount to get set up, and the second you start producing things like bread and cheese, you’ll start to make money again. This emphasizes the importance of planning, which the game revolves around, and then goes back to my point about how restarting from checkpoints is part of the process rather than a retracing of steps. 

Best bit:

Station to Station

(Image credit: Prismatika)

Watching the world spring to life as you begin to build from the ground up is always a rewarding experience. There’s nothing quite like watching life come back to what looks like an abandoned location as you start to get to grips with the game.  

In addition to this, each level comes with two optional challenges for those who like a little more structure. One usually revolves around finances, challenging you to end a level with a certain amount left to your name, and the other will be more of a wildcard. You’ll be challenged to create rails that run for 2000m or cross three times, generally, just things that will require you to be a little more creative with your placements, but they are fun objectives to try and meet if you do struggle with just being told to build a network and left to your own devices. 

Let off some steam 

Station to Station

(Image credit: Prismatika)

The freedom Station to Station provides you with to just build as you please is what I think makes the game so appealing. You don’t have to place things on specific tiles or against certain blocks, just as long as you can connect your stations to one another, the world is your oyster. Even with optional challenges, you can still work at your own pace without any repercussions if you don’t follow a specific routine, and that is so important in a game that claims to be relaxing. 

Outside of it’s six regions, Station to Station comes equipped with a “custom game” mode, which lets you build your own maps according to your preferences, and really lets your creativity shine through. If you’re someone who doesn’t love the shackles of funds in world-building games, there’s a way to turn this off and simply build. 

With games like Terra Nil and Dorfromantik, you can feel as though one misplacement will end up with you having to begin again, whereas with Station to Station, you are more willing and more likely to find a workaround if you do realize you’ve misplaced a rail, but it doesn’t feel as enjoyment-shattering even if you do have to go back to a checkpoint and evaluate your decisions again. 

At its core, Station to Station is simply about learning to slow down and plan without feeling the limitations of deadlines or the pressure of resource management. Although its more relaxed content loop might not appeal to the action-seeking, high-stakes player, for someone looking for a game that just lets you chill, it’s a charming, unique little game that’s enough to keep you entertained for a decent chunk of time.

Accessibility 

Station to Station

(Image credit: Prismatika)

Unfortunately, Station to Station falls a bit short on accessibility settings. If you don’t fancy playing with a mouse and keyboard, the game does have full controller support, but as for in-game accessibility, your options are limited. Keybinding and custom graphics settings, alongside the ability to change the language of your game, are about as accessible as things get, but the nature of the game and lack of narration or dialogue, in general, means there’s no need for subtitles - so it gets a pass on that.  

How we reviewed Station to Station

I played Station to Station for around 13 hours on PC using a mouse and keyboard. This was enough time for me to complete all six biomes the game offers, a handful of the optional in-game challenges, and explore the custom game mode. There are still several challenges for me to go back in and complete, which I definitely plan on doing.

For more games like Station to Station, you might want to check out the best indie games, or the best simulation games if you want to see the world from the perspective of a conductor rather than the network constructor.   

Counter-Strike 2 review: clicking heads
2:34 pm | October 2, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info:

Platform reviewed: PC
Available on:
PC
Release date:
Out now

Counter-Strike 2 doesn’t care about you. Over the course of hundreds of rounds in this multiplayer first-person shooter, I’ve been shot, blown up, and burnt in ways that feel savagely unfair. But the secret is that I am barely competent at Counter-Strike 2, and Valve’s newest competitive shooter really doesn’t care about making me feel welcomed. 

If you want success, you have to earn it. Bizarrely, dropping an enemy with a well-placed headshot actually feels more satisfying because it’s just that rare to get a sympathy kill. More often than not, I spent my time with CS2 getting picked off with a single round by people with better motor skills or more hours with the game than me.

So it goes. Counter-Strike has always been viciously cruel to newcomers. As a pioneer of the one-life-per-round multiplayer shooter, the game has long been about five-on-five multiplayer matches that see combatants slowly whittled down as the round draws on. Casual game modes up the player count substantially, but that feeling of attrition as players get wiped out, littering the map with their corpses, remains.

The two teams, terrorists and counter-terrorists, fight over a bombsite or a few kidnapped hostages: opposing objectives that see one or the other team taking a defensive angle while the other tries to bust in and complete their objective. In most competitive settings, these games will all involve the bomb defusal mode, which revolves around counter-terrorists trying to hold a bomb site while terrorists try to attack it, planting the bomb and holding it for 40 seconds before it explodes, killing everyone nearby. 

War Economy 

Counter-Strike 2 hostage

(Image credit: Valve)

The need to buy your weapons each time you respawn punctuates the round-by-round ultraviolence with a bit of meta-strategy, as the more powerful weapons cost more money and will require you to complete objectives and kill enemies just to pay your upkeep. The AWP, a godless killing machine that can end any player in a single hit, is so expensive that you’ll have to perform well through multiple rounds to get it, and when you die there’s a good chance the opposing team will try to scoop it up for themselves, turning it back on you in the next round. 

This is, by and large, how it has always been in Counter-Strike and very little has changed with Counter-Strike 2. Yes, there’s beautiful smoke now, and there's a subtick system that I don’t really understand that has the community divided, but in practice doesn’t seem to impact casual play too much. The M4A1-S will look a little different, but it’s the same game, remade in Valve’s Source 2 engine. This is why it’s called Counter-Strike 2 of course (if you were somehow confused as to why the fourth game in the series is numbered 2).

But if you’ve played Counter-Strike Global Offensive - the previous entry that Valve has made the baffling decision to hide away in a beta branch now, the better to replace it entirely with CS2 - then you’re still going to be good at this new entry. If you’re not, you’re going to have to bang your head against a wall made of players with better skills than you if you want to get better. 

Stick and move 

Counter-Strike 2

(Image credit: Valve)

The draw is the silken movement and clean gunplay. Moving around in Counter-Strike 2 is smooth and fast. Hidden paths through the somewhat remastered maps open up for anyone able to master a crouch jump, and you’ll soon find yourself cutting through the maps at high speed. Move at full speed and you’re noisy, walk and you move slower but you’re quieter. Crouch and you’ll move incredibly slowly, but make nearly no noise. The slower you move, the more accurate your guns are, so you’re making a constant trade-off between moving fast and noisy and moving slow and stealthy, poised to attack.

The only time you lose that control is when you’re shot by an enemy, with the impact of bullets slowing you down, all but guaranteeing your death. Unless you kill your attacker first. This is a simple and elegant way that CS2 pushes you, endlessly, toward violence. While several of the one-life competitive shooters will see people slowly trading damage over the course of a round, here most fights will end with someone dying as few angles provide the luxury of an escape route or a reposition while you’re moving at a snail’s pace. 

Best bit:

A skin in Counter-Strike 2

(Image credit: Valve Software)

Executing the perfect flank and getting a couple of kills to win a round always feels good. The time I did it on Overpass to kill two people with a USP-S, including the absolute bad guy who had been one-hitting me with a sniper rifle every single round? Bliss.  

The weapons you’ll play with are diverse and interesting: an MP5SD will spray down enemies up close with barely any recoil, while an M4A1-S is a long-range killing machine, providing you can manage your recoil. The buying wheel of CS:GO is gone, replaced with a Valorant-esque buying grid. There are more weapons in the game than slots to display them, so players will have to choose the weapons they’re most likely to use.

Each weapon behaves slightly differently. So despite how often it kills me, I find the AK47 unusable, though I’m capable of picking people off all day with the MP5SD or the bullet-hose P90. Both guns are more forgiving to people, like me, who haven’t yet internalized Counter-Strike 2’s golden rule: you should stop moving to fire.

While most people will be wearing armor in each fight, gunfights are still fairly brutal. The damage model isn’t as vicious as Escape From Tarkov or even Rainbow Six Siege but aiming skill is highly valued and most of the time a fight will be over in a split second, a burst of gunfire eviscerating the loser before they have time to react.

Get good or die trying  

Counter-Strike 2

(Image credit: Valve)

There is, however, something compelling about this. To win even a single fight here means you’ve outplayed an opponent. To hold an angle feels heroic, reloading a tiny celebration of living another few seconds. I’ve clutched a couple of rounds, but success in Counter-Strike has always evaded me. Counter-Strike 2 is no different, but I view getting success here as aspirational; so much fun do I find the tiny conflicts that make up each round.

Sadly, I think I may be in the minority. Despite some features to make the game a little easier to learn, I think most people’s first 100 hours are going to be miserable and it’s hard to know who’s going to put all of that time in to actually get some skills. Especially when these skills will be hard-won and forged in the fires of, well, getting torn apart by talented players who have already suffered through those early hours. 

Counter-Strike 2 is an exceptional game. But it’s impenetrable and hostile to newcomers and it’s upset a lot of its existing player base by replacing a much-loved game with a newer version that will need a nicer PC for people to play and has cut out some of the beloved features from CS:GO

This doesn’t impact whether or not Counter-Strike 2 is a good game. It’s excellent. But the manner of its release is somewhat baffling and has meant that while I am writing the review, I’m writing this as a review of Counter-Strike 2 as it stands right now. But there’s a storm coming, and I think the version of Counter-Strike 2 that we play a year from now, six months from now, a month from now… is going to be entirely different. I hope those changes morph Counter-Strike 2 for the better.  

Accessibility

Outside of subtitles, really there’s nothing to talk about here. A poor showing.  

How we reviewed Counter-Strike 2

I played 30 hours of Counter-Strike 2, across the game’s competitive and casual modes. I also dabbled in the game’s deathmatch mode and the two vs. two wingman mode. These feel like sideshows so I didn’t spend a lot of time with them, putting an hour into each before focussing entirely on the main event, which for me is the five-on-five multiplayer. 

I spent all of the time playing on keyboard and mouse. I’m currently using Razer’s Cobra Pro, and that worked just fine here.

The best FPS games promise more high-stakes action, but the best co-op games may also be of interest for a more communal setting. 

The Lamplighters League review – lightweight strategy with a flavor all of its own
4:19 pm | September 28, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PC, Xbox Series X|S, Xbox One
Release date:
October 3, 2023

After you’ve beat up enough jackbooted thugs in an alleyway, the brilliance of The Lamplighters League reveals itself. The turn-based strategy game comes from Harebrained Schemes, better known these days for their work on stompy mech-’em-up BattleTech, but the scuffles here couldn’t be further from BattleTech’s city-leveling conflicts. 

Here the fighting jumps from the pages of pulp adventures, where your cast of daring scoundrels biff, pow, and blast baddies in a variety of locations: a winding alleyway, a hotel in the desert, or a snowy forest. While the stakes are the same - the end goal is to save the world from a horrible fate - the methods in which you try to seize victory often involve a poison dagger, a hand grenade, or even just a pair of revolvers.

The change is a good one. Bringing the camera in close lets us see the characters, and it’s these that make The Lamplighter League shine brighter than many other entries in the turn-based tactics genre. The writing is top-notch here, and characters will react to each other's triumphs and mishaps with lines that hint at the growing relationships between the rogue’s gallery that join you on missions.

While the mechs that inhabit Harebrained Schemes’ BattleTech are sterile and unknowable, these heroes are the beating heart of The Lamplighter League

Lamped 'em

The Lamplighters League

(Image credit: Paradox Interactive)

Some smart design decisions mean you’ll often rotate the agents you take on missions, particularly because when a character is downed they’ll often need time to recover. However, you’ll mostly switch up your A-team operatives regularly because every character is brilliant, hewn roughly from archetypes you might see in any tale of derring-do. The Lamplighters League makes itself clear early when you start with the stealthy Lateef, punchy Ingrid, and pistol-toting Eddie, but I was most fond of Ana Sofia, who gets a ton of killer voice lines, is well-acted, and also has a submachine gun despite her official role of team healer. 

In play, most of these characters will feel distinct. Ingrid is a close-range behemoth, with the ability to dance through a crowd of enemies, knocking one over as it hits the wall before pirouetting into the middle of a brawl to unleash her ultimate ability; a sweeping leg and a high roundhouse kick, damaging everything around her. Eddie can put out a nearly unlimited amount of damage with his revolvers, and every character has their own “engine”, a unique mechanic that lets them be good at the thing they’re supposed to be good at. 

This is classic turn-based strategy, so there’s a grid and you’ll rattle around it burning AP (each character starts with two, but it’s a fluid resource, and many buffs or skills will give characters more) to move or perform actions. Once your heroes - there’s usually three but some missions can give you more - have acted, then the enemy will take their turn. So far, so turn-based. The addition of stealth makes things a little more interesting, but stealth here isn’t a viable option for the entire game but instead a chance, Indy-style, to bop a few guards before a big scrap. 

Best bit:

Lamplighters League

(Image credit: Paradox Interactive)

The violent stealth kills available to all Bruiser characters has them charge into a crowd of enemies killing everyone they touch. As The Lamplighters League points out, it’s hard for anyone to raise the alarm when they’re all dead.  

The meta-game and size of conflicts bring to mind a different turn-based tactics game. XCOM: Chimera Squad feels like a close fit style-wise, with small-scale movement-focused warfare as you seek to stop three powerful enemies working for ultimate baddies - The Banished Court - from gaining too much power. This is represented by little gauges and as they fill up this trio will gain extra abilities and be more of a pain in your behind. So, you juggle missions to try and keep them from gaining too much power, and then you take the fight to them with a mission that knocks them off the board entirely. If you’ve seen this before in XCOM 2’s stellar War of the Chosen expansion, no you didn’t.  

Sadly, the push and pull of this in addition to the several different resources you need to keep on top of to upgrade your weapons or healing abilities while also recruiting new members to the League, means that the metagame is often the most stressful part of the experience. There are just a lot of urgent issues that need your time and attention and while this does create tension it often goes right past that, until it’s something akin to the game smacking you upside the head, demanding you to make an impossible choice. 

This will keep you engaged - especially when these demands start forcing you to go toe to toe with the dangerous scions just so you can delay their plans a little, even at the cost of your own agents - but it’s at odds with the rest of the game which is mechanically lightweight.

Still, there’s a strong chance if you’re into strategy games you’ll find something to love with The Lamplighters League, even if, due to the lack of replayability, you’ll probably only enjoy it once. 

 Accessibility features

Lamplighters League Accessibility

(Image credit: Paradox Interactive)

Subtitles and a few graphics options are your lot here. You can change the opacity of text boxes and change the size of text boxes if needed, but there’s very little else on offer. However, due to its turn-based nature, this may be enough accommodations for many.  

 How we reviewed The Lamplighters League

I played The Lamplighter League for 20 hours, which was enough to wrap up around two-thirds of the game’s story. I did this with a keyboard and mouse and think it would be better to do it that way. 

I’ve played a lot of turn-based tactics games, and have reviewed the likes of XCOM 2, Jagged Alliance 3, Marvel’s Midnight Suns, and XCOM Chimera Squad. I beat XCOM 2 on Legendary without losing a single soldier, which doesn’t impact my review but isn’t something I can brag about usually so give me my moment, yeah?  

Want something with more depth? There are plenty of options in our list of the best PC strategy games. 

Under The Waves review – alone in the abyss
2:56 pm | September 27, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X|S
Release date: August 29, 2023

Under The Waves is an awe-inspiring story-rich adventure into the ocean's dark depths and one man’s psyche. While the grand ocean canyons are glorious, soon you'll realize that this underwater world is somewhat empty. 

However, follow the story through completing the various missions, and you’ll find a story which is just as fulfilling as it is sad. The meat here is slowly learning about the main character's past and what drove him to venture deep into the depths. 

You’ll follow protagonist Stan into the North Sea as he works for a company that becomes more sinister the closer you look. Throughout your time monitoring their submarine facilities and repairing broken machinery, you appreciate not only the beauty of the sea but also the ugly nature of what humanity is doing to it as you clean up plastic and cover up oil spills. In this solitary confinement, Stan also has no choice but to reflect on the recent passing of his daughter. This experience makes for some truly insightful and heart-wrenching experiences that’ll resonate with you long after you close down the game. 

Don’t look too close 

Character's face in diving suit

(Image credit: Quantic Dream)

Under The Waves is a stunning single-player game with forgotten rocky crevices and vast open water sections that house all sorts of magnificent creatures. Exploring the map in your trusty submarine nicknamed Moon is all sorts of fun. I loved racing through schools of fish or watching from afar as a gigantic whale made its way slowly across my screen. If you’re a fan of the lonely adventures in the dark bottom of the ocean, then Under The Waves has a lot to offer. 

There are also several structures to enjoy on the ocean bed, each with its own distinct ambience. Having the cozy and safe structure of the base was a welcome change from drifting around in the cold and harsh sea. While activities were limited in here, crafting supplies, making a coffee, or even just staring out your porthole from a warm and soft bed gave me some much-needed respite from the otherwise emotionally taxing story.  

Best bit

Character walking through underwater dreamscape

(Image credit: Quantic Dream)

My favorite part of Under The Waves had to be the sinister dream sequences. These nightmares were a psychedelic trip underwater, filled with broken memories, ominous sounds, and frightening visuals. Travelling through these distorted oceanic locations made me feel smaller than I had ever felt before. 

There are also several structures to enjoy on the ocean bed, each with its own distinct ambience. Having the cozy and safe structure of the base was a welcome change from drifting around in the cold and harsh sea. While activities were limited in here, crafting supplies, making a coffee, or even just staring out your porthole from a warm and soft bed gave me some much-needed respite from the otherwise emotionally taxing story.  

On the other hand, you have the decaying corporate structures scattered across the map, such as The Terminal. This emits an entirely different atmosphere from your warm deep sea base. Swimming around the dark, or ominously glowing red hallways made my imagination run wild. While this certainly isn’t a horror game, I couldn’t help but feel on edge at almost every moment in these claustrophobic corridors.

Character standing on a submarine

(Image credit: Quantic Dream)

Unfortunately, as soon as you look a little closer at Under The Waves, the atmosphere crumbles under the weight of  various glitches and bugs. At moments when I would be travelling across a seriously strange and awe-inspiring dreamscape I’d at times accidentally turn the camera so I could see the character’s face while talking. Instead of focusing on the glorious landscape or heartfelt words all I could see was Stan’s mouth garbelling at random as he desperately tried to keep up with the words leaving his mouth. 

There’s also very little in the way of crafting and action. While there are a few adrenaline-filled moments, you're mostly guided through this story with convenient item drops, which meant I had to spend very little time crafting or searching for materials. 

These small quirks plagued my time in Under The Waves. Whether it was my character jankily repositioning himself to get through small entrances or accidentally phasing through one particularly happy and friendly seal. While this doesn’t mean that this story rich game is unplayable, it does put a damper on what would otherwise be a terrific emotional experience. 

The sound of the sea 

Watching a whale from inside a submarine

(Image credit: Quantic Dream)

However, there are so many more elements of Under The Waves that round this title off beautifully. One of my favorite elements had to be the soundscaping and music that accompanied my dangerous endeavors. 

As previously established, the story at the centre of Under The Waves is more than just a little emotional; while the fantastic voice work ensures that you feel the main character’s pain in every way, the soundtrack was the nail in the tissue-filled coffin for me. Traversing through strange dreamscapes or seeing an image of your daughter again is always paired with heart-wrenching music or ethereal sounds, which make the emotional impact all the more devastating.  

On the other hand, I also enjoyed how quiet Under The Waves was while you’re traversing through the open desolate ocean. The quiet and distant bellows of sea creatures, along with the reliable hum of your submarine, permeates the vacuum-like ocean floor, making me feel smaller than I ever had before. It’s a feeling that you can’t get from many games, and one that I greatly enjoy, in a twisted sense.

While Under The Waves does lack some final polish, it delivers an emotionally thoughtful story, beautiful landscapes and an equally brilliant accompanying soundtrack. If you’re a fan of narrative-driven adventures and don’t mind an adventure game that’s on the easier side, then Under The Waves is just the tale for you. 

Accessibility 

Accessibility features  Under The Waves

(Image credit: Quantic Dream)

Accessibility features for Under The Waves are solid for a game of its size. You can toggle subtitles and change their size as well as the background to suit your needs best. There's also options to change the HUD color as well as its radar size and objectives size. Finally, there is the possibility to change button mash interactions as well as enable or disable camera sway and vibrations. 

How we reviewed 

It took me about seven hours to complete the main story of Under The Water, while I tried exploring for a bit which added some more time. On top of this, I soon found myself out of ideas and ways to explore the ocean floor. While there were some constant glitches for both the main character and the wider landscape, these never felt as if they impacted my experience to a massive extent while in the story-driven game. 

If you're a fan of expansive landscapes and thoughtful tales, be sure to check out these best story games that are available to play right now.

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