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Gangs of Sherwood review – I sherwoodn’t recommend it
8:30 pm | November 30, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off
Review Information

Platform reviewed: PS5
Available: PS5, Xbox Series X|S, PC
Release date: November 27, 2023 

Gangs of Sherwood is a steampunk twist on the tale of Robin Hood that pits Robin and his grimdark Merry Men against the evil Sheriff of Nottingham and his army of identical thugs, many of whom seem to go by the name Gerald. As a Robin Hood game, it shakes things up, too: It steals from the time-rich and gives only poor experiences. 

Visually speaking, Gangs of Sherwood is a feast; the concept art in the loading screens and the design of every location is a fantastic twist on the classic tale. The steampunk style works brilliantly mashed together with the medieval setting, and wandering around the muddy and mechanic streets of Locksley while being bombarded by artillery is an unforgettable experience. You can navigate these places by yourself or in a group of four, with each player taking over the mantle of Robin of Locksley, Little John, Friar Tuck, or Maid Marion.

Unfortunately, a good-looking game can only go so far. Gangs of Sherwood fails to deliver any thrilling fights or explosive skills that action brawlers like itself usually promise. Despite only having three acts, which last a maximum of five hours, this steampunk fantasy can seem like it goes on for an eternity. 

Having to face up against the same group of bad guys, comprised of several goons and one big knight with a shield, over and over again can seem like a medieval version of Ground Hog Day. There’s also no reprieve to be found in the three side missions as the repetition carries on. One quest sees you stand in a large courtyard and shoot a gigantic mechanical bull over and over again as the same bad guys that plagued the main acts aimlessly chase you across the open space as you dodge the bull's incoming attacks. 

A walk in the park 

Two characters attacking a mechanical lion

(Image credit: Nacon)

My first encounter with Gangs of Sherwood earlier this year in the preview was slightly unimpressive. However, as I only saw a small snippet, there was still a ray of hope that the entire game wouldn’t just revolve around similar fights and enemies, which I had seen in my first hands-on. Unfortunately, these hopes ran up short once I finally got to play the rest of the action game.

Playing Gangs of Sherwood was painfully straightforward; I started on the standard difficulty setting and quickly upgraded to the hardest in an effort to find some joy in the heat of battle. Sadly, the more challenging option failed to paper over some mediocre and repetitive combat and didn’t even make the game feel much more difficult.  

Best Bit

Character shooting arrows at enemies

(Image credit: Nacon)

There are some interesting environmental kills in Gangs of Sherwood. One of my favorites is dropping a beehive onto an unsuspecting goon’s head.  

Gangs of Sherwood doesn’t have to be challenging to be enjoyable, but it does have to be interesting. After the first few fights, I quickly figured out the pattern of every following combat encounter. Not only was the threat easy to assess and counter, but the bigger, seemingly more dangerous opponents were predictable without fault. This predictability sucked any joy or danger out of the action game immediately, and I soon felt like I was simply going through the motions to reach the end of the game.

The matter wasn’t helped by the fact that almost every enemy encounter revolves around the same three fights. With limited enemy classes, every other combat sequence is like deja vu as you continually come up against similar groups of opponents. Once you get to the later stages, Gangs of Sherwood resorts to throwing every enemy at you at once instead of trying to switch up the combat. The most interesting encounter I had was with the main boss in the second Act, in which one enemy heals the main fighter periodically. Still, unfortunately, even that became monotonous as every move was evenly spaced out, which made it simple to predict and quick to defeat. 

The easy fights were made worse by Rebel Instinct, which acts as an ultimate ability for every character as it slowly charges as you deal damage, resulting in a powerful final attack. It can be so powerful that I began to feel bad for attacking opponents with a neverending volley of supercharged arrows. eviscerating them in no time at all. 

One is a lonely number 

Three characters attacking a knight with a shield

(Image credit: Nacon)

My time in Gangs of Sherwood was a dismal experience and claims that co-op would make it more enjoyable is hard to believe. I only played a few parts of co-op, but from what I saw, it wasn’t all that different; it felt like separate characters fighting their own battles in the same area instead of an authentic cooperative experience that would encourage players to gang up on enemies together. 

Gangs of Sherwood is ultimately let down by its lackluster fights and repetitive action

Gangs of Sherwood could be a fun experience with the right group of friends, but that’s not the mark of a great game. Almost everything can be improved with the right people around, and this is especially true in gaming. Oftentimes, subpar games are made better by co-op as you experience less of the game and more of your friend's hilarious antics. 

Furthermore, a co-op game that only works in multiplayer and not single-player despite having the option to play alone, isn’t a fantastic sign. If a title promises multiple ways to experience it, whether by yourself or in a group, it should deliver on that and not simply bank on players sticking with co-op. 

Gangs of Sherwood is ultimately let down by its lackluster fights and repetitive action. With almost nothing else to do other than practice moves, fight the same enemies, or walk around the beautiful yet empty base of operations, it’s not something I’d recommend if you’re looking for something new to play with friends or by yourself. While the artistic style and locations in this action game are something to be marveled at and are genuinely quite impressive, this alone isn’t enough to save Gangs of Sherwood from mediocrity. 

Accessibility

accessibility menu

(Image credit: Nacon)

Gangs of Sherwood also unfortunately fails to deliver any meaningful accessibility options. Other than controlling sound levels, you can change the brightness, motion blur, and language. Otherwise, there are no other options to be found. This was unhelpful for me since, while there are subtitles, there is no way of changing the size, meaning that I could barely read them.

How we reviewed 

It took me around five hours to finish the main story of Gangs of Sherwood and another two hours to complete the three extra missions. While I encountered no major bugs with the PS5 version, there were a few issues with characters clipping through walls during cutscenes, or occasionally, enemies would just stay still as if they had already given up the fight. 

If you’re looking for some fantastic co-op games then be sure to check out the best multiplayer PC games as well as the best online multiplayer Switch games.

Steelseries Alias review – style meets substance
8:21 pm | November 13, 2023

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

For the first dedicated microphone by gaming peripheral manufacturer SteelSeries, the Alias is a very impressive debut. Bringing the same ease of use that you would find in a SteelSeries mouse or keyboard to the audio space, this is a simple, plug-and-play microphone that sounds absolutely excellent out of the box. Although you can squeeze comparable audio quality from cheaper products by non-gaming brands (the exceptional Blue Yeti for example) doing so requires some degree of software knowledge and a level of fiddling that is totally absent here.

In addition to performing well, the Alias looks a cut above the rest thanks to an understated design that simply oozes class and quality. The RGB lighting on its underside may be purely cosmetic and a slight letdown, but the innovative LED display found on the front of the microphone is the perfect blend of style and substance. Conveying information on your current noise level, not to mention providing a useful indicator as to whether the microphone is currently muted, this is one feature that will make you wonder how you ever managed without it.

The same can’t be said of the SteelSeries Sonar software, however. Although it is at least adequate for tweaking your settings before jumping into a game, it’s disappointingly basic and brings very few extra features to the table beyond some mildly amusing voice filters and a volume mixer.

SteelSeries Alias - Price and availability

Retailing for an eye-watering $179.99 / £179.99 / AU$399, the Alias ranks among some of the most expensive gaming microphones on the market. This is a lot of money to spend on a microphone, even when compared to the most high-end offerings by other well-known gaming peripheral manufacturers. The Razer Seiren V2 Pro, for example, retails for $149.99 / £149.99 while the HyperX QuadCast costs $139.99 / £119.99.

This lofty price tag puts it squarely in competition with pricey non-gaming options from brands like Rode or Blue, where we think it manages to find a decent niche. While these other options will undeniably offer superior audio quality with the right setup, unwieldy desk mounts, large pop filters and intrusive boom arms make them a pain to use if you just want to chat while in a game. From a purely casual gaming standpoint, it’s easy to appreciate why many might consider this a better all-in-one option thanks to the sheer convenience factor.

The Alias is readily available from the SteelSeries website or Amazon in both the US and UK. It can also be found at a range of other retailers, including Best Buy and Walmart in the US or Currys in the UK. It is a little harder to find in Australia but is in stock at JB Hi-Fi at the time of writing.

SteelSeries Alias - Design and features

SteelSeries Alias microphone

(Image credit: Future)

The design of the Alias certainly looks the part for such a premium product. A pill-shaped microphone sporting durable metal grills and covered in a sleek black fabric, everything about the aesthetic comes across as suitably high-quality. It’s suspended in a shock mount out of the box which makes for an impressively hassle-free setup. 

Although it’s also compatible with boom arms (through an included adapter) the pack-in stand is likely all that most will need. Like the microphone, it feels very robust and is constructed from a combination of smooth plastic and metal. The underside of its base is coated with a rubbery material that helps prevent the microphone from slipping around your desk and, while your mileage will inevitably vary depending on your desktop, this proved more than enough to keep it secure on the range of surfaces that I tested.

A small panel sits on the front of the microphone, with a dial to control headphone gain and a mute button. On the rear, you’ll find a 3.5 mm headphone jack (allowing you to insert headphones for audio monitoring), a USB-C port, and a microphone gain dial. The dial placement is a little strange here, as it would have made more sense to group the headphone jack and headphone gain dial together, but this setup is still fairly intuitive and, more importantly, very easy to adjust.

SteelSeries Alias microphone RGB features

(Image credit: Future)

On the bottom of the microphone is a small ring of RGB LEDs, which can be configured with a range of presets or custom colors within the SteelSeries Sonar software. While the inclusion of some RGB lighting is certainly welcome, especially in a product so heavily marketed towards gamers, the effect isn’t particularly impressive and only really serves to illuminate a small portion of the stand’s base. For owners of other SteelSeries peripherals, however, there’s probably going to be some further appeal in being able to coordinate this small region of lighting with that of your mouse and keyboard.

Far more impressive is the fantastic LED display on the windscreen of the microphone itself. Shining through the front fabric, this display indicates the mic’s current status. It shows a red cross when the device is muted and a useful audio level monitor when it’s picking up sound. This level monitor is divided into five separate stages, ranging from green to red depending on your current audio level. Seeing frequent red illumination while speaking would suggest a need to decrease your volume or alter the microphone’s gain level, making this an addition that not only looks fantastic, but is genuinely practical.

The ability to tell whether the microphone is muted at a glance is incredibly convenient, especially if you intend to use the Alias for online streaming. The brightness and colors of both the mute indicator and audio level monitor can also be fully customized (or even disabled) within the SteelSeries Sonar Software which adds a welcome degree of personalization.

SteelSeries Alias review - Performance

SteelSeries Alias microphone with the microphone muted

(Image credit: Future)

The Alias performs extremely well out of the box without any software customization. Audio sounds crisp and clear even when used in a purely plug-and-play fashion, with a wide cardioid pattern that helps ensure your voice is picked up. It’s very easy to position on your desk and, experimenting with a range of online games including Counter-Strike 2 and Call of Duty: Modern Warfare 3, the microphone never interfered with my ability to deliver vital comms. The mute button is responsive and easy to use, while the gain monitor proved a highly useful way to check the impact of any unwanted background noise while on calls.

The microphone is also extremely capable outside of gaming, producing clean professional-sounding recordings in programs like Audacity. This should make it a favorite for content creators or podcasters, especially given the striking look. For those purely concerned with audio quality, however, it’s worth noting that I was able to squeeze similarly good results from the cheaper Blue Yeti which, despite its age, remains a top pick for streamers for good reason. This did take some software adjustments though, which wasn’t needed with the pricier Alias.

If you are the type to rely heavily on software, then this is perhaps the one area where the Alias is behind the curve. The SteelSeries Sonar software is a little basic, featuring a volume mixer, some alternate EQ options, a few voice filters, and little else. The AI background noise removal is undeniably extremely impressive, allowing me to play loud games without headphones while on calls with no tangible effect on background noise levels, but doesn’t seem that much more advanced than the options found in competing software like Nvidia Broadcast. 

To make matters worse, the UI is bloated, and redundant features like Moments, which automatically records your gameplay, are frustratingly intrusive and, worse still, switched on by default. Even so, this software is wholly optional and might still provide some value depending on your setup.

Should I buy the SteelSeries Alias?

The bottom of the SteelSeries Alias microphone

(Image credit: Future)

Buy it if...

Don't buy it if...

How we reviewed the SteelSeries Alias

I used the SteelSeries Alias as my primary PC microphone for over three weeks. This included a lot of use in a variety of online games and frequent chats with friends on platforms like Discord. In order to test the audio quality, I recorded myself in a range of settings with different levels of background noise using Audacity.

During my time with the microphone, I also made sure to explore the SteelSeries Sonar software and tried to test the majority of the software’s available features and settings.

For more hardware recommendations, see our guide to the best gaming earbuds or the best gaming desks available now.

PlayStation Portal review – a brilliant evolution in Remote Play
5:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation PS5 | Tags: | Comments: Off

The PlayStation Portal is the latest in Sony’s PlayStation 5 hardware lineup. Pitched firmly as a PS5 accessory that will enable portable access to your console and game library through an internet connection. It’s a simple prospect and one that utilizes Sony’s PS Remote Play app concept - but deploys it brilliantly in a dedicated device.

To be clear, the PlayStation Portal is exactly that: a small window into your PS5. While not strictly among the best handheld games consoles as it lacks the ability to play games natively like the Nintendo Switch, the PlayStation Portal isn’t trying to be that. It’s offering something entirely different. The terrific news is that it absolutely delivers on what it promises, and is a magnificent device for those who utilize Remote Play or want a portable way into their PS5.

Offering superb ergonomics as well as excellent design and build quality with all those exquisite DualSense controller features on top, this Remote Play beaut and its bright and sharp 8-inch LCD screen present a wonderful portable PS5 experience. One that I’ve already incorporated into my everyday home life.

PlayStation Portal review - price and availability

The PlayStation Portal launches on November 15, 2023, costs $199.99 / £199.99, and is available from all the usual retailers, as well as PlayStation Direct. Pre-orders are still available, though, at time of writing, US shoppers are limited to GameStop, and UK fans only have Game or PlayStation Direct as options.

In terms of comparison, the cheapest Steam Deck (the 64GB model) is now $349 / £309, the ASUS ROG Ally starts at $599.99 / £599, and the Nintendo Switch Lite is the closest in price with an MSRP of $199.99 / £200.

However, it’s worth remembering that the Portal is not a system that can play games natively like the above devices. Its sole purpose is to use the Remote Play system (like the Backbone One controller) to Stream your PS5 - which you need to have invested in already.

PlayStation Portal review - design and features

Essentially a DualSense controller wrapped around an 8-inch LCD display, the PlayStation Portal has an immediately familiar design, build, and feel. It quickly feels at home in the hands of a PS5 owner and is comfortable, easy to handle, and a joy to interact with. It’s also a bit heavier and larger than you might expect. Its weight of 18.66oz / 529g doesn’t sound too heavy, but it is noticeable, especially when picking it up with one hand.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

That largely comes down to the overall size of the device. Coming in at 12in / 30.5cm in length, there’s a notable heft to the Portal that you’ll initially have to get used to. Otherwise, it’s 2.4in / 6cm high to the top of the thumbsticks which are smaller than the DualSense’s sticks and are those found on the PSVR 2 Sense controllers - and about 4.7in / 12cm from front to back.

The controller wings feature everything that a normal DualSense has, with the only slight difference being some button placement - the PS Home button is tucked into the top right corner of the left wing, and the mic mute button gets the same treatment on the top left of the right wing. Otherwise, it’s got the same grippy feel, the buttons are the same in their actuation, and the only material difference is the aforementioned smaller thumbsticks.

On the top, there are two stereo speakers, the power button, volume up and down buttons, and the PlayStation Link button. The latter will only be of use once you can pair your Portal with the Pulse Elite headset, or the upcoming Pulse Explore earbuds. Completing the set, on the rear, there’s the USB-C port for charging and a 3.5mm audio jack for wired headsets; this keeps the cables tidily out of the way when you’re playing. 

The PlayStation Portal feels sturdy too, like it could survive a bump or two if it fell off your lap. However, I have already decided to invest in a screen protector and possibly some form of case to give it an extra layer of protection. From an ergonomics standpoint, it’s one of the best handheld gaming devices going; having been designed and built around a controller, feel, fit, and form can come first, as opposed to other handhelds which have to prioritize a game-playing system first, then bolt on buttons and controls.

PlayStation Portal review - Performance and battery life

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

Simply put, the PlayStation Portal performs brilliantly. It nails its function, and in all my hours of testing so far, has been a joy to use and hasn’t had any hiccups in connectivity or any input lag to speak of.

It begins with a very quick pairing and logging-in process before you’re greeted by a bright screen with familiar-looking UI and menus. When you log in (and out) of your PS5 from the Portal, you even get a cool portal graphic which is a pleasant touch.

When you turn on the Portal while your PS5 is in rest mode, it will automatically boot the console up and get you straight in. You can disengage or re-engage the main console while the Portal is on at will too.

Getting right to how it plays games and works as a remote play device, the Portal offers a sublime Remote Play experience. It is so much better than using Remote Play functionality on my PC; the difference is like night and day. Whereas my PC would have visual lag and crackly audio at times, the connection with the Portal is seamless and smooth. Also, when comparing it with the picture on my TV to test input lag, I get barely any, and if it is there it is totally discernable. 

For context, my home internet speeds are around 150Mbps down and around 30-40Mbps up, and while my PS5 is hardwired via ethernet cable, my main Wi-Fi router is in a cupboard under the stairs. But even with my router tucked away, the Portal continues to provide a quality, lag-free experience, never missing a beat regardless of the room I was in. 

I have also connected it to my neighbor's Wi-Fi (with his consent), used my 5G connection (which runs at about 20-25Mbps download speed where I live) from my Samsung S23 phone, and tested it with a variety of games. Aside from taking slightly longer to connect with my PS5 over those separate internet connections, the PlayStation Portal is a relentless performer. Testing it for online play in Back 4 Blood, I found the experience identical to that when playing with my friends on the main console, and it’s even possible - with slight delays in reconnecting to the PS5 - to switch from one internet connection to another mid-session.

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The screen is crisp and bright - a bit too bright at times, particularly when I first booted a game up - and proves more than worthy on the Portal. The worlds of Star Wars Jedi: Survivor and the city lights of Marvel’s Spider-Man 2’s New York are a delight. There are, however, a few times when the LCD screen can show its limitations and have me yearning for an OLED panel; on images like dark save screens, you can identify lines and edges of blocks of color as opposed to a smooth gradient. Largely, though, it's bright, vivid, and perfect for the Portal. It also handles different quality or performance modes in games smoothly.

The Portal’s speakers are punchy and do the job, but, predictably, struggle at the low end given they are only two small stereo speakers squished into the Portal's narrow form. There’s no Bluetooth support on the device, but I wrote a short while ago about how the lack of the feature doesn’t matter, and I would say that’s still the case having lived with the Portal for a good few days now: when you’re plugged in and wearing a headset, playing on the sofa, or in bed, the experience has been the same as using a DualSense for me - I quickly and totally forget that I’m tethered.

The DualSense features operate as expected too, ensuring the Portal offers the same immersive gaming experience as you’d get with your main console. The touchscreen functionality is a success too; it only takes a couple of taps to replicate pressing the normal touchpad, and it's nice and responsive when using it to navigate te the Protal's UI too. Team this with the overall comfort of playing with the Portal for hours at a time, and the quality in its form factor and design is further reinforced.

Battery life is about on par with the DualSense controller. With the controller haptics and features enabled, I got just over six hours of life out of a full charge. I did tinker with screen brightness as that’s quite piercing at its highest level. I got the low battery warning at the four-and-a-half-hour mark, but the Portal kept going for that extra one and a half hours. You can also tone down screen brightness, and turn off features to squeeze more battery life in. The PlayStation Portal does take more than two hours to fully charge, so this is worth factoring into your intended play habits with the device.

I would like a sliding scale of brightness to be introduced down the line, as it’s pretty binary as it stands. I would also welcome a battery indicator that had visible numbers, as at the moment it’s just three chunks in a battery symbol.

Should I buy the PlayStation Portal?

Image of the PlayStation Portal handheld gaming device

(Image credit: Future/Rob Dwiar)

The PlayStation Portal is a brilliant handheld gaming device. It excels in its niche, offering ergonomic design and form, a wonderfully bright screen, and a host of PS5 features as standard. The Portal is an essential PS5 accessory for Remote Play users and for those looking to get more out of their console, and I cannot recommend it highly enough. 

I would also add, as I was told by Sony about the PlayStation Access controller, that the Portal is part of the PS5 ecosystem so it could benefit from future models down the line. This could pave the way for an OLED screen, the latest Wi-Fi, Bluetooth support, and more in the future.

The Portal is not pretending to be anything else apart from a quality remote-play device for your PS5, and it absolutely nails its brief. As long as you come to it knowing what it does and what it can offer you, then it wholeheartedly, unabashedly, spectacularly succeeds.

Buy it if...

Don't buy it if...

How we tested the PlayStation Portal

The Portal has been the only way I’ve played my PS5 since it arrived a few days ago, and I have put more than 12 hours into testing. I’ve used the Portal for two full battery charges, all around my house, and neighbors’ homes, and testing it on my mobile phone’s 5G connection. I spent hours using the Portal’s own speakers as well as with a wired Razer Kaira X headset, and I played a multitude of games including Marvel’s Spider-Man 2, Star Wars Jedi Survivor, and Atomic Heart, while also testing out online multiplayer in Back 4 Blood.

If you’re looking for a headset compatible with the other consoles, check out our guides to the best Nintendo Switch headsets, and best Xbox Series X headsets. 

Call of Duty: Modern Warfare 3 review – doesn’t it look tired?
2:14 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PC
Available on:
PS5, PC, Xbox Series X|S, PS4, Xbox One
Release date:
November 10, 2023

Call of Duty: Modern Warfare 3 is a disappointment. A DLC hastily repackaged as ‘full’ sequel, it’s hard to fathom why Activision decided that the best way to celebrate Call of Duty’s 20th anniversary was releasing a clearly rushed direct sequel in the Modern Warfare series, trading on fan’s goodwill to try and cover for a massive stinker.

So it goes. 

There are flecks of brilliance here, and it’s clear that Activision’s collective of Call of Duty developers (Sledgehammer Games take the lead here) have talent. While there are accusations swirling around Modern Warfare 3’s development time, the full picture hasn’t emerged yet. However, there’s no denying that Call of Duty: Modern Warfare 3 feels rushed and, while some polish might reduce some of the friction in the first-person shooter game’s multiplayer, there are substantial flaws in the structure that no amount of post-launch support can fix. 

For the first year in a long time, this is a Call of Duty game that, despite having its moments, isn’t always that fun to play and lacks a lot of the smooth gunplay that the series is known for. These elements alone make it hard to recommend Modern Warfare 3, even if the fact that Modern Warfare 2 ceasing development means many players will get dragged along for the ride. 

The price isn’t right  

Modern Warfare 3

(Image credit: Activision)

The campaign of Call of Duty: Modern Warfare 3 is a turgid, joyless affair that struggles to justify its roughly three-hour runtime. The saving grace is the performance of the four-man Task Force 141 crew (Price, Gaz, Ghost and his stupid skull mask, and Soap) and new villain Makarov. But then, the game is so short, that hardly any other characters get time to themselves at all. 

Frustratingly, there are several characters back in the mix that you might have straight-up missed if you haven’t spent the last year plugging away in the game’s raids and paying sharp attention. Modern Warfare 2’s big-bad Graves? Last seen in the single-player game piloting a tank you’ve exploded? Faked his own death somehow, back here grinning like nothing has happened. CIA operator Alex, who left the CIA behind to join an insurgency and gave his life to detonate some explosives and save the world at the end of Modern Warfare? It didn’t take, he has a prosthetic leg here, but otherwise, he’s good to go. 

Both of these reveals will be obvious if you’ve played all of the extra multiplayer content, but it will be completely lost on you if you haven’t dipped into it. Not that cohesion seems to be valued much in the story, with missions feeling more like vignettes than anything actually linked together.

The writing is fine, although the idea of a false flag operation by Russians pinning terrorist atrocities onto a Muslim-speaking country is incredibly uncomfortable in the context of the current geopolitical climate. A reference to Modern Warfare 2 (2009)’s infamous No Russian mission teased in a post-credits scene feels designed more to shock than to make an actual statement and plays out end to end in barely a minute. I wondered if this had merely failed to land but quickly realized this was the point as another mission has you fighting Russian ultranationalists that are attacking a stadium while dressed as police and paramedics. 

Other missions feel like they were originally planned as cutscenes and then expanded out to deliver a few scant minutes of play. The story here - despite the cracking performances - feels half-finished and roughly sketched out. 

Best bit

Modern Warfare 3

(Image credit: Activision)

Pulling off the perfect multiplayer flank and getting a stack of kills remains as satisfying as ever, especially when you then earn a killstreak that's going to decimate the enemy team.

Very few of the set pieces gel, a bizarre thing to discover when this is something that Call of Duty has always done well even in its more disappointing efforts. Worse still, it doesn’t even really appear like they’re trying. I found myself dreaming of the Embassy assault from Modern Warfare or the shootout on the Golden Gate Bridge in Call Of Duty: Advanced Warfare. The opening level, an assault on a prison to free a high-value prisoner, is the closest the game comes to having a set piece, but too often you’re trudging through a darkened corridor or shooting up a sewer. 

Lots of this is due, presumably, to the game’s Open Combat Missions, which feel like single-player versions of the Spec Ops co-op missions seen in Modern Warfare 2. The freedom is exciting as a theoretical concept, but all too often you’ll miss an exciting combat encounter because instead of dancing to cover as designed, you snuck in the back and now have to fight off an entire army by crouching behind some trash cans.

Too many aspects of Warzone have snuck in too: you’ll have to spend a lot of your time hunting for weapons and sliding armor plates into your vest to keep you going. This is a big part of Call of Duty: Warzone, but here it kills the pace for me. 

Bizarrely, different levels seem to control in different ways, too. The Open Combat Missions seem to be built in a different engine and here you can inspect your weapons but are unable to take down enemies. If I had to guess - I’m not a game developer and my word here is uninformed at best - it appears the OCMs are built to play like Warzone and exist with that framework, while the more linear missions have been built in the standard engine. It feels sloppy, and the inconsistency means that sometimes I can sneak up and perform a takedown on an enemy, and other times I have just… forgotten how to.

As a long-time enjoyer of Call of Duty’s single-player campaigns, this one isn’t just hard to defend but it’s hard to tolerate with its gross politics intertwined with missions and gunplay that feel uninteresting. 

Ordinance survey

Modern Warfare 3

(Image credit: Activision Blizzard)

Call of Duty: Modern Warfare 3’s multiplayer initially shines, even if something immediately feels a little off. Drop in and you’ll be seduced because it feels like the classic Call of Duty experience, but the cracks start to show quite quickly. 

Gunplay feels off, and the precision - particularly playing on a mouse and keyboard - just isn’t there which makes it feel unsatisfying. While I’ve only had a couple of days to play with Modern Warfare 3, this time has been marred with frustration as fights become unpredictable affairs. 

Part of this is the introduction of movement too: the speed of just about everything has been increased and it’s now common for people to start bunnyhopping around in a gunfight until it feels more like a dogfight. Part of this speed increase seems to be that old guns and equipment returning from Modern Warfare 2 have had their animations sped up, which contributes to how off everything feels. 

Sniper rifles are so back, but not in a good way. Hit someone above the waist with a sniper rifle and it is curtains. This feels satisfying when you’re the one clutching the rifle, but it’s miserable when you see just a glint of scope shine before getting polished off on any map with long sight lines.

These are all disparate issues but they come from the same root cause: it feels like the game has been optimized for the angry streamers who take to Twitch each night and talk about how the game needs to be faster and more bombastic while jerking their viewpoint around in every different direction. This is the direction Call of Duty games had been going before 2019’s Call of Duty: Modern Warfare, which slowed things down in combat considerably. For me, I think Call of Duty plays better when you have a second to think, and it really suffers here from the tweaks that will make it better for high-level players to get ridiculous kill montages for TikTok, but make it harder for most players to enjoy. 

Then there’s the fact that every gun and skin from Modern Warfare 2 (2022) is returning, meaning that all of the obscure meta tweaks from that game are live here on day 1. By my second game of Call of Duty: Modern Warfare 3, playing at 6am after the servers had been up for an hour, I was already being accosted by people charging around with semi-automatic shotguns and riot shields strapped to their backs. Within an hour, I was strapping thermal sights and silencers to weapons I’d barely touched because my Modern Warfare 2 attachments can be slotted into Modern Warfare 3 weapons even when those weapons are barely leveled. 

This is great for consumers in that that money you spent on a Nicki Minaj skin last year isn’t gone forever, but by adding all of this stuff they’ve completely broken Modern Warfare 3’s sense of progression and exploration. Why would any player feel the need to experiment with the all-new arsenal when the old one is right there and has already been fully explored? Similarly, finally unlocking a key attachment is meaningless now because you’re often already going to have strapped something from Modern Warfare 2 into the game in the first place. 

While this is often the case with Call of Duty launches, the previous battlepass is still active, so you’re earning cosmetics from the last game for this one. It feels to all intents and purposes like even Activision don’t think this is a new game either, and the only people they’re trying to convince that this is a whole new world is us, the mooks they want to buy into the game for 12 months despite the fact it sucks. 

I’ve still enjoyed playing it because I adore running around maps I was obsessed with during my years plaat University, and loading into a map on Terminal or Afghan gives me the warm and fuzzies even now. Thing is, Modern Warfare 3 plays very differently to Modern Warfare 2 (2009) where the maps are cadged from, and while they’re still well designed, the addition of systems like mounting will make it feel very different.

The maps are excellent though, the best bunch in a Call of Duty game in years. If anything, the reintroduction of these old maps just goes to show they don’t make them like they used to: last year’s Modern Warfare 2 played much better as a game but none of the maps come close to what’s on offer here.  

Ghoul of duty 

Modern Warfare 3

(Image credit: Activision Blizzard)

The Zombies mode, basically Modern Warfare 2’s DMZ except every player is allied now and every enemy is a zombie or a zombie-killing mercenary, is an absolute delight and is the strongest part of this year’s package by far. 

It hasn’t reinvented any wheels here: Zombies staples like the pack-a-punch machine, the mystery box and on the wall weapons are still present and correct, but the world is huge and there’s large-scale co-op action as you’ll be covering your team from a nearby ridge with a rifle before noticing another team fighting a crowd of undead nearby and losing a few rounds to help them out, too. 

That comfortable co-op is the bit that wins me over with the Zombies mode. One time, escaping towards the extraction point alone after my team had all died, I found myself completely outnumbered by mercenaries who had me totally outgunned. As I ran out of ammunition, another car drove past with two players in it. They beeped twice as they drove past and I lunged for the vehicle, slipping inside without them losing any speed at all. They weren’t trying to help me, they had their own thing going on, but it gave me a cool story and it felt like a fun interaction. Later, we fought shoulder to shoulder as the helicopter landed. This sort of relaxed cooperation is incredibly engaging, and it just feels pleasantly lightweight. 

It’s not a meaningful leap forward on anything that DMZ was doing, but it’s a broad improvement on the DMZ formula by making the jump entirely to making it a player vs enemy mode, and it really is a lot of fun. But it’s too little too late to salvage the rest of the package that is Call of Duty: Modern Warfare 3. 

Accessibility features 

Accessibility options in Modern Warfare 3

(Image credit: Activision)

Call of Duty: Modern Warfare 3 has a handful of accessibility options. These mainly relate to subtitles, which can be enabled across the campaign and multiplayer modes with the option to tweak their size and opacity. There are also a small number of HUD customization settings available, including the ability to increase or decrease its size.

PC players can benefit from comprehensive controller support, in addition to keyboard and mouse support on consoles. 

How we reviewed  

I played 30 hours of Call of Duty: Modern Warfare 3, with five hours in the campaign to reach the credits and the remaining 25 hours bouncing between the multiplayer mode and the game’s zombies mode. 

Roccat Syn Buds Core review – big bass on a budget
8:01 pm | November 10, 2023

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: | Comments: Off

The Roccat Syn Buds Core are powerful wired earbuds with plenty to offer regarding sound quality, especially on a budget. Advertised with Nintendo Switch and mobile gaming in mind, they’re able to enhance your immersion with deep, all-encompassing directional audio that can block out external distractions and make in-game music and sound effects much more lively than if they were just playing out of your device’s speakers.

Complete with a clear, high-quality built-in microphone, these earbuds are also perfect if you want to game on a mobile device while chatting with friends. They also come with inline controls to adjust volume, but bafflingly, these don’t work on Nintendo Switch or iOS devices, limiting their utility. This - combined with the declining compatibility of wired earphones and headphones with modern devices - make it hard to recommend the Roccat Syn Buds Core for anyone looking for earbuds that will last them for years to come.

However, given that you can pick them up for $24.99 / £19.99, the Roccat Syn Buds Core earbuds are of incredible value if you’re looking for something simple but effective, and you really can’t go too far wrong for the price.

Price and availability

At full price, you can buy the Roccat Syn Buds Core for $24.99 / £19.99. These make them cheaper than every single one of our picks for the best gaming earbuds, so they’re very budget-friendly.  

For reference, in our roundup of the greatest gaming earbuds on the market, we recommended the wired Turtle Beach Battle Buds for their cheap price point, and they cost $29.99 / £28, so on cost-factor alone, the Roccat Syn Buds Core are even better. Compared to the pricier 1MORE Quad Driver in-ear headphones, which - at recommended retail price - go for around $199 / £200, these are a fraction of the cost, although tradeoffs in quality can be expected when comparing the Roccat Syn Buds Core to high-end earbuds.

Design and features

Roccat Syn Buds Core leaning on their drawstring bag.

(Image credit: Future)

From the moment you pull your Roccat Syn Buds Core out of the box, you have everything you need for a comfortable and portable experience. As well as three different sizes of silicone ear tips to swap and change as required, the earphones also come with a small, thin fabric drawstring bag to store them. They also come with a short quickstart guide to explain the contents, device compatibility, and technical specifications.

Being a regular drawstring bag, there’s nothing to stop the wires from getting tangled, and the bag itself is plain black with no further design to distinguish the brand. It’s also so thin that I can’t imagine it holding up particularly well as far as wear and tear is concerned, nor should you expect it to offer much protection to the earphones themselves, so don’t expect wonders from it.

As for the earbuds themselves, these boast a lengthy 1.2-meter cable, offering plenty of room for movement and flexibility when in use. The individual buds are ergonomic and designed to stay comfortably in each ear (with left and right markings to indicate which goes where). In my time using them, they remained comfortable even when worn for lengthy periods of time. However, I found that even when swapping the silicone tips to fit my ears better, the earbuds were still quite susceptible to falling out when I was using them during calls and actively speaking. 

The Roccat Syn Buds Core feature inline headset controls with three buttons built into a plastic block on the left earphone wire. These buttons include a ‘multifunction button’ for pausing and playing music on compatible devices, as well as buttons to adjust volume. Unfortunately, these inline controls are incompatible with Nintendo Switch and iOS devices, significantly limiting their functionality. Also included on the inline controls block is a microphone, which is ideal if you plan to be on a call while gaming on a mobile device. 

Otherwise, the earbuds are very lightweight, adding to their comfort factor, despite looking slightly bulky. The inline control block feels sturdy and robust, and the wire passing through it doesn’t rattle or show any risk of becoming disconnected. 

Performance

Roccat Syn Buds Core plugged into a white Nintendo Switch OLED model.

(Image credit: Future)

The Roccat Syn Buds Core provide a rich, booming sound (if you want it), not to mention impressive bass, for an overall listening experience which is brilliant given their price. The 10mm drivers really pack a surprising punch - with earphones I’ve used in the past, I usually set my volume to the maximum setting to get a more dynamic listening experience, but the Roccat Syn Buds Core are so powerful that I only had to put them to 70% of the maximum volume for the same impact.

Furthermore, using them while gaming makes in-game action even more immersive, allowing you to hear background music in more detail and sound effects with much greater clarity. 

When playing Mario Kart 8 Deluxe on Switch, I was able to experience the game’s gorgeous, uptempo soundtrack in greater quality than I ever had before. In my experience, the racing game’s catchy tunes often get lost when playing through the TV or Switch’s speakers, with all the crashes, noisy items and characters hogging the limelight. While these sound effects still ring loud and clear when using the Roccat Syn Buds Core earbuds (and hearing the low hum of engines and smashing of item boxes in such clarity is a truly immersive experience), it’s also much easier to focus on the music.

Meanwhile, the microphone also proved to be surprisingly high-quality - when testing it in an online meeting, my colleagues agreed that I sounded much clearer than usual when using my laptop’s built-in mic. It’s worth noting that in further testing, I found that the mic picks up movement quite loudly, too, so users should be wary not to tap or move it directly when in use.

Due to the inline controls’ limited compatibility, I was forced to test them on an old Android phone. This is frustrating given that the box markets the Roccat Syn Buds Core as “Nintendo Switch ready”, but these consoles aren’t able to use one of the earphones’ main features at all. The volume buttons worked effectively and smoothly, although it consistently took a moment after pressing the multifunction button for music to pause or play.

Should I buy the Roccat Syn Buds Core?

On a budget, there’s no doubt that the Roccat Syn Buds Core boast superb sound quality to suit your gaming needs. However, there’s no getting around the fact that as wired earphones, they’re becoming dated, and fast.

While battery life is never going to be a concern, the overall utility of the Roccat Syn Buds Core is dwindling as less devices include a headphone jack for them to plug into. Additionally, the inline controls’ already-limited compatibility is another nail in the coffin. While you can’t go wrong for the price, they feel like more of a short-term solution to high-quality audio on the go, rather than hardware that can continue to be used well into the future. 

Buy them if...

Don't buy them if...

How we reviewed the Roccat Syn Buds Core

I spent around a week using the Roccat Syn Buds Core to play Nintendo Switch games like the fast-paced racing title Mario Kart 8 Deluxe, as well as music and rhythm games Mush Dash and Taiko no Tatsujin: Drum ‘n’ Fun, where I found them particularly pleasing to use. I also used them on a Windows laptop to listen to music, where they continued to hold up well for long listening sessions.

For more ways to enhance your gaming experience, be sure to take a look at our recommendations for the best wired gaming headsets, as well as the best wireless gaming headsets.

Lenovo Legion Go review: this is the true Steam Deck contender
5:00 pm |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: , , | Comments: Off

Lenovo Legion Go: Two-minute review

The Lenovo Legion Go is the latest in the PC handheld market trend, following Valve’s Steam Deck and the Asus ROG Ally. Though my expectations were suitably tempered, getting to fully test out the portable gaming machine has convinced me of its superiority compared to ROG Ally and even compared to the gold-standard Steam Deck.

At first glance, it’s almost laughably large and weighs far more than its competition. Normally this would mean that its portability is shot, but Lenovo was ingenious in this regard and included a built-in kickstand right in the back. It’s a simple feature but absolutely game-changing, as it allows for long sessions without suffering fatigue from having to hold it. 

It also means that if you want to use it either for gaming or a PC replacement, there’s no need to purchase a separate docking station. It won’t be replacing the best gaming laptops or best gaming PCs anytime soon but it still adds more flexibility to this device. The portable runs on Windows 11 and, unlike the ROG Ally, this version of the OS is fully optimized for the Legion Go making for an incredibly smooth and perfectly intuitive UI.

The side controllers can also be detached a lá the Nintendo Switch joy-con style and wielded in each hand or attached to a piece and made into its own controller. You can also take one of the controllers and activate FPS Mode with the click of a switch, allowing for precision control with shooters and other genres that benefit from the best gaming mouse.

There are plenty of buttons scattered throughout the system as well, which are all fully customizable, and even a touchpad. It can get overwhelming, as it feels like everywhere your fingers go, there’s a button to press, but nothing activates without you setting it.

Performance-wise, the Legion Go can handle a wide variety of titles, from less demanding ones like Teenage Mutant Ninja Turtles: Shredder's Revenge or AAA titles like Cyberpunk 2077 and Baldur’s Gate 3. What’s impressive is how the portable can juggle multiple games at once without a hint of slowdown, and how easy it is to switch between said games, even if they’re from different PC storefronts. There is some slowdown and slight freezing in between gameplay, especially loading, but the gameplay itself remains smooth as butter for the most part.

Of course, the Lenovo Legion Go’s Achilles heel is its terrible battery life. You’ll only be getting a few hours of gameplay at most unless you turn down the settings significantly. But there’s hardly any point when the sole purpose of a PC handheld is to play the best PC games the way they’re meant to be played, so best keep the charger handy for this one.

Lenovo Legion Go: Price and availability

Spec sheet

Here is the Lenovo Legion Go configuration sent to TechRadar for review:

CPU: AMD Ryzen Z1 Extreme
Graphics: AMD RDNA Graphics
RAM: 16GB LPDDR5X (7500Mhz)
Screen: 8.8-inch QHD+, 144Hz, 500 nits, 97% DCI-P3 color gamut
Storage: Up to 1TB M.2 2242 SSD
Ports: 2x USB Type-C ports, 3.5mm headphone jack, microSD slot
Connectivity: 802.11ax 2x2 Wi-Fi + Bluetooth 5.1
Weight: 1.88 lbs (854 g)
Size: 11.76 x 5.16 x 1.60 inches (298.83 x 131 x 40.7 mm; W x D x H)

The Lenovo Legion Go starts at $699.99 / £700 (inc. VAT) / AU$1,299 with availability in the US, UK, and Australia. In the US market, there are two models, with the base version being an already steep $699.99 and including 16GB RAM and 512GB of storage. The more expensive $749.99 ups the storage to 1TB. Lenovo has stated that it plans on releasing cheaper models using the AMD Ryzen Z1 CPU in the future.

The UK only has the 512GB model for the same price as the US version, meaning that UK buyers are actually paying more. In Australia, there are two modes with the cheaper version coming with 256GB of storage and the pricier version equipped with 512GB of storage space.

Lenovo Legion Go: Design

Lenovo Legion Go on wooden table

(Image credit: Future)

Your first thought while looking at the Lenovo Legion Go is how large and weighty it is compared to its competitors, which is more than enough for it to be off-putting. However, there are several benefits to this. The first being that it ventilates much better than smaller handhelds like the ROG Ally, which meant I was able to game for long periods without dealing with any overheating issues, even when pushing through with more graphically and performance-intense titles.

Lenovo knew that it had to offset the weight issue of the portable, which is where the kickstand comes in. It’s built into the handheld and of very good quality, both the stand itself and the hinges. This lets you rest the Legion Go on reasonably-flat surface without the need for a separate docking station, while you use the portable as a gaming device or desktop replacement.

The bulky side controllers aren’t just window dressing either, as they’re detachable controllers similar to the Nintendo Switch’s joy cons. And like the joy cons, you can use them with each in one hand while you have the main display supported by the kickstand, though there are no motion sensors in them. There’s also a handy LED light ring around each joystick that indicates the controller’s current power and connection state.

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Lenovo Legion Go on wooden table

(Image credit: Future)
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Lenovo Legion Go on wooden table

(Image credit: Future)
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Lenovo Legion Go on wooden table

(Image credit: Future)
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Lenovo Legion Go on wooden table

(Image credit: Future)
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The Lenovo Legion Go gaming handheld.

(Image credit: Future)
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The Lenovo Legion Go gaming handheld.

(Image credit: Future)

If that isn’t enough, one of the controllers can be mounted on a base, and then activated with the click of a switch into FPS Mode. This mode allows for precise gameplay akin to a PC mouse, perfect for first and third-person shooters, as well as other genres that work best with a mouse.

The display is an absolutely gorgeous 8.8-inch QHD+ and comes with a great refresh rate of 144Hz, perfect for most gamers’ needs. It also has a surprisingly high 97% of the DCI-P3 color gamut, which shows how eye-catching and vivid the colors are. It sports an excellent touchscreen too, which pairs perfectly with the well-optimized OS.

And though Windows 11 is far more functional here than with the ROG Ally, its limitations show that when it comes to an optimized OS made solely for its PC handheld, Steam Deck is still king in that regard. For instance, when booting up
the Steam Deck for the first time, setup is so refreshingly simple and takes a mere minute. But the Legion Go's Windows 11 forces you to suffer through the same setup as any other Windows PC or laptop.

There's also the issue of Legion Space, which is pretty useless. Unlike ROG Ally's Armoury Crate CE which lets you at least log in directly to your storefronts of choice, Space gives you that illusion at first and then opens up a webpage. You have to install your storefronts first, then access them either through that or Legion Space. But at that point, the latter is useless.

Lenovo Legion Go: Performance

Lenovo Legion Go on wooden table

(Image credit: Future)

Thanks to its impressive specs, especially the miracle of the AMD Ryzen Z1 Extreme with AMD RDNA Graphics, the Lenovo Legion Go is an incredibly powerful handheld that’s capable of handling anything from 16-bit indie games to the most demanding of AAA titles. 

While there are longer load times for more demanding games, and even rare instances of brief freezing, during actual gameplay the experience is a smooth one that’s coupled with some truly impressive graphics. You have to be patient with the handheld but it returns the favor when you finally get to your title.

For instance, I tested out the Legion Go with Forza Horizon 5 on both Low and Medium settings. Though the game recommended Low and the framerate was indeed averaging around 59fps, I found that it ran quite well on Medium with ray tracing turned on, averaging out at a still solid 51fps. 

I was blown away by how beautiful the car, physics, and environments were while racing – it felt like I was gaming on a laptop for a moment. This was all done on the maximum resolution by the way, and I never felt the need to turn it down, though the option is there in the menu along with decreasing the refresh rate and more.

Lenovo Legion Go on wooden table

(Image credit: Future)

The audio quality is excellent as well, surprisingly so. Testing out the speakers with Forza Horizon 5, as music and sound design are vital to a racing sim, you could hear the roar of the car’s engine just over the commentating and fast-paced music with such clarity that I once again forgot that I was playing on a handheld.

The controls themselves are incredible, with the analog sticks moving the car with remarkable precision. They also feel good to use for long durations thanks to the high-quality padding on each one. They're hall effect joysticks which, according to Lenovo, ensures no joystick drift and minimal dead zones. As a bonus, they have an LED light ring, which alerts you to your controllers’ remaining battery power and connection. It’s particularly handy as an easy and immediate way to discern that information without having to check through the menu.

There are several of what Lenovo calls Thermal Modes, which control how powerful the performance is compared to the fan volume, similar to a gaming laptop. The highest performance mode is meant for a plugged-in experience, though you can still use it with battery-only power, and there’s also a balanced mode that’s meant for switching between tasks and a quiet mode that works like a battery-saving mode. You can of course customize your own mode too.

There’s also a separate menu option to maximize fan speeds, and it works wonders in keeping the whole system cool. The ventilation in general is impressive, with a smart design that keeps the majority of the heat away from where your fingers rest. It's most likely due to what Lenovo calls its Coldfront thermal technology, which features a liquid crystal polymer 79-blade fan.

Lenovo Legion Go: Battery Life

Lenovo Legion Go on wooden table

(Image credit: Future)

Just as with every other PC handheld, the Lenovo Legion Go’s Achilles' heel is its abysmal battery life. You’ll only be getting a few hours of gameplay at most before it shuts off unless you turn down the settings significantly. But what’s the point in that, when you’re buying a portable like this to play AAA titles at gloriously high settings?

And like the Nintendo Switch, the controllers are separate entities to be charged as well. Though everything can be charged at once, the two additional accessories increase the charging time.

Should you buy the Lenovo Legion Go?

Buy the Lenovo Legion Go if...

Don't buy it if...

First reviewed November 2023

RIG 600 Pro HS gaming headset review – exceptional sound at a mid-range price
3:54 pm | November 9, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

The RIG 600 Pro HS is easily one of the most impressive headsets released this year. A wireless gaming headset for PlayStation 5, PlayStation 4, and PC, it boasts astounding audio quality and clear-as-crystal microphone input. This is especially fantastic given its sub-$100 / £100 price point.

Expect well-rounded and detailed audio with the RIG 600 Pro HS, and special mention has to go to its handling of the lower end, which sounds satisfyingly deep and punchy without muddying the overall audio profile. The headset also handles directional audio sublimely, making it a superb choice for online multiplayer gaming when partying up with friends.

There is a trade-off when it comes to the RIG 600 Pro HS’s build quality which, like other models in the series, does feel relatively cheap and somewhat flimsy when stacked up against brands like Razer and SteelSeries; it’s certainly not a pair we’d recommend taking out and about with you. This is salvaged by comfortable plush cups and solid battery life, however, which are conducive to long, comfortable gaming sessions. Overall, there’s very little debate to be had here; the RIG 600 Pro HS is one of the best PS5 headsets of 2023.

Price and availability

The RIG 600 Pro HS is available to buy right now for $99 / £89.99. US buyers can pick the headset up from Nacon’s official website, while UK shoppers will need to head to retailers like Argos.

If you’d prefer a headset for Xbox, Nacon has you covered. An Xbox Series X|S and Xbox One-compatible headset, the RIG 600 Pro HX, is available to buy at the exact same price as its PlayStation counterpart. Additionally, both are compatible with Nintendo Switch via Bluetooth, as well as PC and mobile devices.

Design and features

RIG 600 Pro HS

(Image credit: Future)

Before getting into what makes the RIG 600 Pro HS so good, we’ll open with one of its weaker aspects: build quality. Out of the box, you’d be forgiven for being alarmed that the ear cups are disconnected from the headband, instead hanging loose by a pair of short cords. You’ll need to click them into place yourself via one of three slots at the edges of the headband. It’s nice to have that option but it’s nonetheless a little frightening to see the cups swing loose out of the box if you’ve never owned a RIG headset prior.

Wearing the headset is a much better story; the plush cups provide a high level of comfort during use, complemented by the cranium-facing side of the headband that’s made from the same material. As a result, it's easy to keep the headset on for long stretches without it ever beginning to feel uncomfortable.

For on-board controls, you’ve got a blissfully simple setup, all situated on the back of the left cup. From bottom to top, there’s a USB-C port (for charging and wired listening), the power button, volume control wheel and a multi-function button that’s assigned to pause and play by default. A bit further up is the Bluetooth pairing button for when you’re not connecting via the 2.4Ghz wireless connection and the included USB-C dongle.

The left cup also houses the omnidirectional microphone, which you’ll need to flip out in order to use. There’s a slight contour on the cup indicating where the microphone is, but it is a little tricky to dislodge it while wearing the headset; you’ll have a much easier time taking the headset off first.

Performance and battery life

RIG 600 Pro HS

(Image credit: Future)

The RIG 600 Pro HS’s in-game performance is nothing short of fantastic. The 40mm drivers provide a soundstage that is incredibly broad and rich with detail. Loading up Gran Turismo 7’s online Sport mode, thunderous engines and tyre screeches are richly rendered. Directional audio also shines here, lending a heightened awareness of cars that approach from behind.

The RIG 600 Pro HS also allows for a horrifyingly scary experience in Alan Wake 2. The survival horror boasts phenomenal sound design, and the headset takes full advantage of it, especially with its in-built Dolby Atmos compatibility. The shifting shadows of the Taken and their guttural cries are given extra clarity here, never failing to make the hairs on the back of my neck stand on end.

Casual music listening is a highlight, too, and the headset really excels with songs backed by powerful vocals. Giving albums like Bjork’s Debut and Dance Gavin Dance’s Mothership a spin, vocals are rendered exceptionally clearly without drowning out the backing instruments.

Bass performance is also very strong, providing just the right amount of thump and adding depth to each track without muddying the overall sound. The headset’s default equalizer is perfectly balanced without requiring any fine-tuning, though this is an option afforded to you via the headset’s companion app (more on that later).

While the microphone is a little irksome in terms of its design, its performance is another matter. When playing with friends in party chat or attending meetings online, my voice came through at least as clear as my Blue Yeti mic, according to my colleagues. For online play, then, know that your party shouldn’t have trouble reading you loud and clear with the RIG 600 Pro HS’s mic.

In terms of battery life it’s even more good news. When connected wirelessly via 2.4GHz, you’ll get roughly 18 hours on a full charge, and on Bluetooth you’ll get around 24 hours. The headset charged surprisingly quickly as well, going from empty to full in just over an hour.

Software

Like other RIG headsets, the RIG 600 Pro HS has its own bespoke mobile app known as the Navigator. The app, available to download via the App Store or Google Play, allows you to adjust microphone gain and monitoring on the fly, as well as set custom equalizers and alter settings such as a power off timer after a period of inactivity.

Unfortunately, there’s no PC or console version of the app, so customization all has to be done on your phone with the headset connected via Bluetooth. Thankfully, the headset’s dual connectivity feature allows you to connect it via Bluetooth and 2.4GHz simultaneously. This means you can customize your audio profile on your phone and have that carry over to your gaming or music listening sessions.

Should I buy the RIG 600 Pro HS?

RIG 600 Pro HS

(Image credit: Future)

The RIG 600 Pro HS is extremely easy to recommend if you’re in the market for a new cord-free gaming headset without breaking the bank. While its build quality doesn’t inspire huge confidence, it seriously impresses in the terms of audio and mic quality. With that in mind, along with its solid amount of battery life, it can be considered one of the best wireless gaming headsets out there. 

Buy it if...

Don't buy it if...

How we tested the RIG 600 Pro HS

I tested the RIG 600 Pro HS over the course of about a week and a half, playing games across PS5 and PC including Alan Wake 2, Gran Turismo 7 and Lords of the Fallen putting the headset through its paces given the games’ excellent sound design. Between gaming sessions, I found myself using the headset for work meetings and casual music listening, both of which it excels at just as much as it does in gaming sessions. 

For a closer look at top gaming headsets, consider browsing our guide to the best Black Friday gaming headset deals as we’re highlighting discounts throughout the month of November. Our Black Friday PS5 deals page is also highlighting discounts on top peripherals for Sony’s console.

Nickelodeon All-Star Brawl 2 review – the fighter Nick fans have been waiting for
5:00 pm | November 7, 2023

Author: admin | Category: Computers Consoles & PC Gadgets Gaming | Tags: | Comments: Off
Review information

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC
Release date: November 7, 2023

Nickelodeon All-Star Brawl 2 is a refreshing and feature-rich platform fighter that should be on your radar if you’re looking for your next party game mainstay. With gorgeous cartoon-accurate visuals and a helpful serving of modes and surprisingly deep combat mechanics, it’s essential play for those after a new Super Smash Bros.-like experience.

This sequel substantially builds upon the original’s foundations with plenty of compelling new content. The star of the show is the all-new campaign mode - complete with boss fights - which incorporates fun roguelite elements that kept me coming back for more. The further addition of items and a new Slime meter also helps to spice up the action on a moment-to-moment basis.

Some frustrations do linger, though. The game’s overall performance can be very inconsistent even when there’s not much happening on-screen. At worst, this led to fumbled inputs and mistimed jumps. This is a shame, as Nickelodeon All-Star Brawl 2’s mechanics lend it the capacity to become a fun competitive fighter, but these performance hiccups will need to be ironed out post-launch. 

Bring it around town

Nickelodeon All-Star Brawl 2

(Image credit: GameMill Entertainment)

If you want to get a grasp on just how much of an improvement Nickelodeon All-Star Brawl 2 is, you’ll want to jump head-first into the brand-new campaign mode which is surprisingly brilliant. The campaign is fully-voiced and includes simple-but-charming cutscenes to string you along.

In the campaign, you’ll begin as SpongeBob, who chases after Patrick when the starfish gets sucked into a mysterious wormhole. What follows is a series of challenges where you’ll typically fight waves of enemies (including the jellyfish from SpongeBob or Teenage Mutant Ninja Turtle’s Foot Clan henchmen) or other combatants on the roster to add them to your side. 

In between missions, you’ll be able to spend earned currency on perks to give you an edge in battle, heal damage dealt to you, or stop by the hub which you'll populate by unlocking fighters.

The best part about the campaign, though, is that you won’t get it all done in one attempt. That’s because there’s a roguelite formula applied here that’ll take you right back to the beginning upon death. However, any perks you unlock can carry over between runs, so there’s always an element of getting stronger as you progress.

There are some pretty creative boss fights sprinkled throughout the campaign, too, which serve to add even more Nickelodeon rep to the game. Each boss is pretty varied in terms of moveset and how you should be approaching them. King Jellyfish is a solid introductory boss, blasting the arena with electrical projectiles. The Flying Dutchman, meanwhile, is a little more interesting, occasionally summoning barrels that must be destroyed, or else they buff his attack power.

Slime time

Nickelodeon All-Star Brawl 2

(Image credit: GameMill Entertainment)

Nickelodeon All-Star Brawl 2 brings a slew of compelling fighting game-adjacent mechanics to the table. Overall movement is very responsive, and you’ll quickly get into the flow of chaining together standard and charged attacks in combo-like fashion, with the occasional special sprinkled in to keep enemies on their toes.

This time around, there’s a new Slime meter, segmented into three chunks. Accrued by dealing damage to opponents, you can spend one of these to add more power to charged and special attacks. Save up all three, though, and you’ll be able to unleash your characters’ signature move for massive damage. These are all wonderfully animated and call back to the fighters’ series of origin. 

Patrick, for example, repeatedly smashes his opponents with his own rock-shaped house. Then there’s Jenny Wakeman - star of My Life as a Teenage Robot - who adopts a meditative pose before slicing enemies with a variety of sharp utensils. These finishers are especially charming additions that not only add an element of risk-versus-reward to Slime meter management (if you fail to hit with it, that’s your whole meter gone for nothing), but the references themselves never failed to put a smile on my face. 

Best bit

Nickelodeon All-Star Brawl 2

(Image credit: GameMill Entertainment)

Nickelodeon All-Star Brawl 2’s campaign is a real treat, featuring neat roguelite progression and no shortage of fun nods to Nickelodeon franchises throughout. The addition of voice acting from original cast members only serves to add to its authenticity, too. 

Hopping across worlds

Nickelodeon All-Star Brawl 2

(Image credit: GameMill Entertainment)

One of Nickelodeon All-Star Brawl 2’s best aspects is its awesome visuals. Stages both look and sound exactly as you’d expect from the source material, and there’s an impressive level of depth and detail to each and every one. The Teenage Mutant Ninja Turtles Rooftop stage, for example, has a lively New York skyline backdrop. The Wild Thornberrys Safari stage is wonderfully unpredictable, too, seeing the titular family’s wagon caught in vines before shooting down a rapid ravine. Elsewhere, the Rocko’s Modern Life stage is delightfully chaotic, featuring rather unconventional stage design and a painfully 90s aesthetic.

The game’s roster of fighters match this level of quality, with a high degree of expressiveness and lively animation. The developer has done an incredible job recreating their TV likenesses, with a special shoutout especially going to 2000s-era characters like Jenny and Ember, as well as classic characters like Ren and Stimpy and the Angry Beavers. They both look and animate like they’ve been ripped straight from a grainy CRT screen, and it’s brilliant to watch in motion.

It’s just a shame that even on current-gen hardware, Nickelodeon All-Star Brawl 2 suffers from fairly frequent performance dips. Even when there's not much action happening on-screen, it was common to witness the framerate buckle slightly, taking much of the fluidity out of matches. Roughly once or twice per round, I noticed slight framerate hitches that sometimes threw off a combo, or made jumping across the stage a touch more difficult. It’s a notable blemish on what’s otherwise a highly polished package, and I hope it’s something the developer is able to iron out via post-launch support.

Another slight issue is with the game’s roster of fighters. While strengthened by the addition of characters like Hey Arnold’s Gerald and Avatar: The Last Airbender’s Azula, it’s seen some confusing omissions. Several iconic fighters from the first game, including Shredder, Oblina, Toph, and Powdered Toast Man, haven’t made the leap to the sequel outside of the odd cameo appearance. I’m hoping these can be added in through future updates to help the already excellent roster feel that much more complete. 

While frustrations exist in regards to performance and a wonky roster, Nickelodeon All-Star Brawl 2 is a fantastic platform fighter and a game that Nick fans both old and new should have on their radar. 

Accessibility

Nickelodeon All-Star Brawl 2

(Image credit: GameMill Entertainment)

At launch, there’s a complete lack of accessibility features. There’s nothing in the way of subtitle customization or colorblind options, for example, which is pretty poor showing for a game that’s aimed at both kids and adults.

How we reviewed Nickelodeon All-Star Brawl 2

I played roughly 10 hours of Nickelodeon All-Star Brawl 2, which included playing through the new campaign and several fighters’ arcade mode ladders. Unfortunately, I wasn’t able to test the game’s online suites ahead of launch, but the use of rollback netcode bodes well for stable matches and the game fully supports cross-play.

Interested in more games like Nickelodeon All-Star Brawl 2? Consider checking out our list of the best fighting games and best Nintendo Switch games, many of which will be discounted over the upcoming Black Friday gaming deals sales period.

The Invincible review – space to think
1:05 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: November 6, 2023 

The Invincible puts you in the boots of an astrobiologist on the barren planet of Regis III. Embarking on a journey of tense discovery and exploration, you'll quickly discover that mysteries abound on the planet. You'll need to unravel what happened to your crew, and what's causing the strange events on the planet. You have no choice but to press on in this and delve deeper.

The game is a hard science fiction story about space exploration, the ‘future’ role of robots, artificial intelligence, and the potential self-propagation of machines. It also touches on themes of humans’ approach to space exploration and our (often skeptical) view of anything alien to us. This all makes for a deeply intriguing setup and fine video game story material - and it comes from a novel.

Based on a 1964 book of the same name by Polish writer Stanislaw Lem, The Invincible is a first-person adventure thriller game from developers Starward Industries that brilliantly deploys its source material into video game form. Large portions of it translate extremely well, such as the Atompunk aesthetic (a retrofuturistic art style heavily influenced by the space and atomic ages), the Soviet-styled spaceships and exploration tools, and the mysterious, unraveling story of a planet’s secrets.

But for all it does well, it doesn’t all transfer perfectly. Some moments are slowed by sluggish pacing, several puzzles feel crowbarred-in and overly simplistic, and there are a fair number of empty spaces, that detract from an otherwise gripping game.

In the name of science

Screenshot from The Invincible showing a landscape

(Image credit: Starward Industries)

Taking control of astrobiologist Dr. Yasna, of the spaceship Dragonfly, the game’s pace, sensibilities, and story-driven nature are quickly apparent. Setting out to find the rest of her crew on the seemingly barren and lifeless plant of Regis III, Yasna’s journey is steadily paced, and she gets by relying on her methodical brain and science-driven approach - as well as a few tools and characters.

You spend The Invincible in Yasna’s spaceboots as she attempts to unravel the planet’s mysteries. The most pressing of which is what has happened to her fellow crewmates. Scouring parts of Regis III for those crewmates starts a journey of discovery, scientific curiosity, and a lot of tension. 

You’ll largely do all of this alone as Yasna but are helped along the way by Firewatch-esque comms with Novik, the Dragonfly’s pilot, who is regularly on call to give orders and directions, but also conversation and discussion. 

Best bit

Screenshot from The Invincible showing the metal detector in action

(Image credit: Starward Industries)

Using Yasna’s bag of tools to investigate different areas is a joy; from the alien-structure finding metal detector or even the graph-paper map. These are all beautifully realized and bring a real sense of authenticity and style to the game. 

These chats, as well as the ones that Yasna has with herself, a few flashbacks, and Yasna’s steady exploration of the planet are how the bulk of the intriguing and at -times - gripping story is delivered. It’s a malleable narrative too; Yasna almost always has dialogue options that can alter the kind of conversation or tone of reply she can give (some are timed too) - and a number of these can only be had if you’ve found items in exploration before discussions. However, despite being a slow unraveling, as the story unfolds it can get a little hard to follow, especially when the sci-fi and science get to their ‘hardest’.

Yasna herself is a very likable protagonist; she demonstrates genuine emotion and feeling, and I found her easy to relate to. This could be, in part, due to her superb voice-acting, with every line delivered with intent and believability. She narrates most of her actions but this is never annoying and also acts as her means of carrying out her mission; by reporting on everything she sees, discovers, and has a scientific opinion about.

Our protagonist also has a lean but very cool toolset. These toys are science-focused, naturally, but all are enormously useful - and also beautifully crafted and implemented in their retro-futuristic aesthetic. For example, the tracker has pleasing concentric lights that illuminate and change position according to your proximity to a beacon, and the metal detector works like a simple but satisfying X-ray machine, giving you a view of what’s beneath the skin of Regis III - and both look exactly like they’ve dropped into Yasna’s palm from a 1960s sci-fi movie.

Invincible by name

Screenshot from The Invincible showing a comic book summary

(Image credit: Starward Industries)

The Invincible is at its strongest and most successful in its broader brush strokes. The Atompunk aesthetic and the overall 60s sci-fi movie feel of the game are excellently done. Everything from the look and finish of the spaceships or internal quarters of camps to the shapes and movements of robots, and from the music that accompanies you throughout, to Yasna’s sketchbook and the comic book summaries that you collect and build along the way are exquisite, all executing the hard sci-fi aesthetic the game’s inspiration demands, ensuring it is a brilliantly faithful, effective, and sleek representation of the source material.

At times, there’s also a great sense of isolation and loneliness - and the fear that that brings. The Invincible is not a horror game, I should hasten to add, but at times the tension of what you might find around a corner, through a cave, or as you approach a familiar-looking spacesuit from a distance is palpable. It is excellently tense and gripping at times and it can build tangible feelings of tension and suspense, especially when Yasna only has those few tools to hand. 

Successfully offsetting that loneliness and isolation is Yasna’s determination and desire to keep learning and making scientific observations and discoveries as an astrobiologist. She takes this approach both in terms of finding out what happened to her crew, and also what mysteries of Regis III lie across the planet. Even though she only has a few items at her disposal, there’s some great satisfaction to be had when she explores, explains hard science simply, or even puts it into action - at the beginning of the game she triangulates her position to locate herself on the map, and make it a functional tool for the rest of the game. 

Not quite invincible by nature

Screenshot from The Invincible showing a robot

(Image credit: Starward Industries)

However, some elements of The Invincible let it down. The slow pacing of the story, combined with Yasna’s steady movement, is very slow at times; though it can provide an opportunity to decompress or process the story or exchange that Yasna has just had, a lot of the time there are just prolonged stretches of nothing. 

Exacerbating this are the empty spaces on Regis III, of which there are many - too many. The world simultaneously also reveals that, well, there’s not much to do on or interact with on Regis III - and there’s not even much that Yasna can do to interact with anything given the very simple mechanics and controls. This point is, of course, something that can be present in this genre of game, but with such a cool, hard sci-fi setting and backdrop, it’s a shame Yasna can’t just do much.

When there are things to discover, piece together, or solve a puzzle, everything is very simple and nothing is particularly engaging or stimulating. It’s often a case of looking around for things to interact with and letting some voice lines play - ad infinitum. While a lot of these spaces have gorgeous galactic vistas behind them that are exceptional and very beautiful, the emptiness within them is glaring.

The encouragement of exploration to fuel later dialogue choices, the aesthetic and faithfulness to the source material, and Yasna and her communications with Novik all shine

Overall, while there’s a lot to like about The Invincible, a few frustrations are detracting from the experience. The encouragement of exploration to fuel later dialogue choices, the aesthetic and faithfulness to the source material, and Yasna and her communications with Novik all shine in particular. It’s only seven hours or so so it’s quite concise as a video game adventure experience, and will still scratch the story-driven walking-sim itch for many.

And while the story raises the eyebrow and genuinely piques interest with some of its bets and themes, it wanes a little in places and is hard to follow. There’s also not much to play with in terms of literal controls but also mechanics or puzzles, and a lot of the empty spaces of the Regis III are, well, empty. These grievances build up throughout the game and leave it a few steps from being something truly memorable, despite being a great encapsulation of source material and a fine video game adaption of a novel.

Accessibility features

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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)
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Menu shots from the game The Invincible

(Image credit: Starward Industries)

There aren’t many accessibility features at all in The Invincible, however, the option to change subtitles is a particularly helpful one in-game. There is a dedicated accessibility menu in the game but these are mainly based around in-game help and hints that can be toggled on or off. 

How we reviewed The Invincible

I played The Invincible on PS5, and it took about seven hours to complete the whole story and a fair chunk of exploration. I played the game on a Samsung Q6F 4K TV and experienced the audio with a soundbar as well as a gaming headset at times.

Looking for more narrative-focused adventures? Check out our guides to the best story games, while some of the best indie games shouldn’t be overlooked for what they can offer in narrative too. 

Like a Dragon Gaiden: The Man Who Erased His Name review – can’t keep a good man down
6:00 pm | November 6, 2023

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info:

Platform reviewed: PS5
Available on: PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: November 9, 2023 

Neon signs wash over the bustling city streets of Osaka, Japan. I’ve just left Club Sega arcade and I’m heading to a bar when some cartoonish thugs confront me. Our brief battle concludes after I unleash punches, kicks, explosions, and an army of drones. I get my drink - Macallan, neat - and I decide it’s time for some karaoke. I am Kazuma Kiryu and this is the action-adventure game Like a Dragon Gaiden: The Man Who Erased His Name, from developer Ryu Ga Gotoku Studio.

Set in 2019, Like a Dragon Gaiden takes place three years after 2016’s Yakuza 6: The Song of Life, the game where Kiryu bid his emotional farewell to the series by faking his death to protect his loved ones. Now going by the name of Joryu, our hero is working for the Daidoji Faction, a mysterious organization with fingers in many dubious pies, and it’s clear early on that this isn’t a happy existence.

Kiryu keeps a low profile, working as a bodyguard/heavy for Daidoji, but this simple life in the shadows is soon disrupted when a dodgy deal goes awry, resulting in Kiryu’s handler, Hanawa, being attacked and almost abducted. One thing leads to another and Kiryu is deployed to Sotenbori - the in-universe version of Osaka’s Dōtonbori district - in an effort to uncover who was behind this act.

The rest is heavily into spoiler territory, but I can say that it’s a much shorter experience than we’re used to from the Yakuza/Like a Dragon series. Even digging into the side quests and minigames I still rolled credits within 15 hours, much shorter than the usual Kiryu-led adventure. In other words, this Dragon doesn’t ever drag on (I’m sorry). 

Network skills 

Like a Dragon Gaiden

(Image credit: SEGA)

A new face to the series is Akame, a ‘jack-of-all-trades’ to use her words, who runs the Akame Network in Sotenbori. Similar to the Friendly Neighborhood Spider-Man app in Insomniac’s Marvel’s Spider-Man games, people can report issues through it, and Akame enlists Kiryu to resolve them.

Ranging from food delivery and tracking down lost items, to, of course, knocking the stuffing out of villains, there’s plenty of busywork to be getting on with in Osaka. However, despite an overwhelming amount of tasks, it’s difficult to resist undertaking them because each completed chore feels rewarding as you earn both money and Akame points, a currency that can be exchanged for items and power-ups, administering sweet hits of dopamine faster than gaming videos on TikTok. 

It’s worth noting that Akame Network tasks are integral to progressing the main plot, along with another new feature: The Coliseum. This is a battle arena in which you fight your way through a variety of challenges. There are one-on-one bouts, matches where you fight multiple foes back-to-back, and a group battle mode where you enlist AI allies for mass brawls, which is as chaotic as it is enjoyable. You’ll need to recruit teammates for the latter, with some familiar faces available to enter the ring with Kiryu.

It’s always your turn 

Like a Dragon Gaiden

(Image credit: SEGA)

Speaking of combat, Like a Dragon Gaiden doesn’t use the turn-based system introduced in Yakuza: Like a Dragon, the confusingly named mainline game that’s effectively ‘Yakuza 7,’ taking place canonically after Gaiden. Instead, Kiryu’s latest adventure follows the same formula as the previous core games and delivers unadulterated brawler action. 

Generally, it’s simple to perform: on PS5, for example, the Square button is a basic attack that you can mash for a combo, with Triangle offering a strong/finisher move. However, there’s more to it depending on which of the two fighting styles, Yakuza and Agent, you adopt. 

Best bit

Like a Dragon Gaiden

(Image credit: SEGA)

Playing as Kiryu again is a dream come true. I’ve missed his brawler combat, wholesome personality, and soothing singing voice.  

The former is familiar territory to fans of the series, with heavy blows, wrestling-esque moves, and the ability to wield random items around you, from traffic cones to bicycles. The Agent style is brand new in Like a Dragon Gaiden, allowing Kiryu to administer faster blows and utilize a variety of weapons. Continuing the Spider-Man game parallels, our hero has a tool called the Spider Gadget that he can use to tie up foes from afar and hurl them around.

Kiryu also has rocket-propelled shoes that let him zip around in battle, knocking down any baddie who dares stand in your way. There’s also an explosive cigarette for a James Bond-like explosive attack and you can call in multiple drones to hassle your opponents. All of this combines to make a combat style that not only suits Kiryu’s new cloak-and-dagger lifestyle but delivers a ruthless efficiency to downing enemies that keeps the game’s pace running high. 

Living for the city 

Like a Dragon Gaiden

(Image credit: SEGA)

When not engaged in combat, the game’s world is full of a multitude of captivating pastimes. The Yakuza/Like a Dragon games are well known for their minigames, and Like a Dragon Gaiden is no exception. There’s karaoke, darts, billiards, shogi, poker, blackjack, UFO catchers, classic Sega arcade games like Sonic the Fighters, and more. I honestly lost track of the time I spent with these distractions, but I’ll be damned if I don’t lose more hours to Virtua Fighter and slot car racing. 

If you can pull yourself away from these distractions, there are plenty of sights to see around Sotenbori, including quirky signs and gorgeous riverside views. Then there are bars and restaurants to visit that turn Gaiden into a charming life sim, if only for a while. You can also explore a restricted version of Ijincho, the district from Yakuza: Like a Dragon that’s based on Yokohama’s Isezakichō, but you’ll find it less alive and alluring than Osaka.  

Tears of a dragon 

Like a Dragon Gaiden

(Image credit: SEGA)

Like a Dragon Gaiden’s biggest strength is in its sentimentality. While the game egregiously rushes over the events of Yakuza 7, which presents a potential hurdle for newcomers, it’s somewhat understandable as Like a Dragon Gaiden is Kiryu’s story, and he wasn’t present for most of the previous game. Instead, we get a rather barebones summary of Yakuza 7’s main plot beats - but that gives more time to explore the life and times of Joryu, which is to say Kiryu’s story after Yakuza 6

When Kiryu disappeared at the end of the 2016 game, it was a bittersweet ending at best. Kiryu faked his death so that his adopted daughter Haruka and her family could live in peace, along with the children at the orphanage that Kiryu ran. So when we see Kiryu living an empty existence under Daidoji’s ever-watching eye, longtime fans are immediately sympathetic to the once-legendary former yakuza man.

As the story progresses in Like a Dragon Gaiden, we see Kiryu suffer like never before. This is a guy who has been through trying times, but some scenes in this game really hit home as to how much Kiryu has sacrificed. At one point I was in floods of tears because I finally saw this iconic tough guy break down in a truly masterfully-crafted scene. However, as amazing as the direction and voice actor’s performance were, I hope I never see Kiryu cry again. 

Overall, Like a Dragon Gaiden is a relatively short but still satisfying entry in this iconic series. The return of Kiryu as protagonist is an exquisite treat, and effectively sets up his prominent role in the next mainline game, Like a Dragon: Infinite Wealth. While it feels a bit rushed in some parts of the main story, it’s a must-play for fans. 

Accessibility features 

Like a Dragon Gaiden Accessibility Menu

(Image credit: SEGA)

Like a Dragon Gaiden offers three difficulty options - beginner, standard, and professional - and you can change between them at any time. The main difference is how much damage enemies inflict, but beginner also adds a combat assist feature by default, which can be turned off without changing modes.

Within the settings menu, you can remap each button. You can also change the size and color of subtitles, and add a background to them in cutscenes. Lastly, there is color vision assistance for Deuteranopia, Protanopia, and Tritanopia, including a slider for adding/reducing the level of application.

How we reviewed Like a Dragon Gaiden: The Man Who Erased His Name

I spent 20 hours with Like a Dragon Gaiden, rolling credits after 15. As well as finishing the main story, I began the Premium Adventure mode, which lets players continue enjoying side content after the main campaign finishes. From here I did Akame Network tasks, sampled the wide range of minigames, and increased my rank in the Coliseum.

If you're looking for other top-tier games and gaming gear this winter, then check out our coverage of the early Black Friday game deals, Black Friday PS5 deals, Black Friday Xbox Series X deals, and Black Friday Xbox Series S deals.

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