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JBL Quantum 910X review: great gaming audio, but some rough edges
6:00 pm | April 20, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

One-minute review

A high-end wireless gaming headset designed for Xbox, the JBL Quantum 910X falls just short of earning a place among the best Xbox Series X headsets. That’s not to say that it isn't still a formidable option, however, as it offers an excellent level of comfort that’s backed up by rich audio; it’s absolutely perfect for many of the best Xbox Series X games. In addition to Xbox, it’s also fully compatible with PlayStation, Nintendo Switch, and PC, making it a strong multi-platform choice.

Unfortunately, the flagship feature of the JBL Quantum 910X, its head-tracking 360 degree spatial audio, is a mixed bag. The head-tracking itself is exceptional, simulating your head motion perfectly, but the audio quality takes a substantial hit whenever the feature is enabled. The bass becomes almost non-existent, completely ruining the punchy action of first-person shooter (FPS) titles like Call of Duty: Modern Warfare 3, while the high end frequencies sound sharp and unpleasant. If your number one concern is high-quality spatial sound, no shortage of cheaper headsets like the SteelSeries Arctis Nova 7X, offer far superior spatial audio.

The microphone is the only other major area where the JBL Quantum 910X falls behind the competition. It lacks adjustability and leaves your voice sounding grainy and quiet. It’s by no means unusable, but this is nowhere near the level of performance that you would reasonably expect for this price. Whether this is the headset for you is therefore going to depend on whether these two shortcomings are a total deal breaker but, if they’re not, there’s still an awful lot to like here.

The JBL Quantum 910X resting on a wooden table.

(Image credit: Dashiell Wood / Future)

Price and availability

  • $299.95 / £219.99 
  • Available in the US and UK
  • Better value in the UK 

The JBL Quantum 910X costs $299.95 / £219.99 and is available in the US and UK directly from JBL or at retailers like Amazon. In the US, this comes in slightly cheaper than other high-end gaming headsets, such as the $329.99 / £279.99 Turtle Beach Stealth Pro, but is still firmly in premium territory. All things considered, it’s quite a reasonable price when you factor in the presence of high-end features such as active noise cancellation, not to mention customizable RGB lighting and the robust build quality.

Even so, UK price represents the best value of the two regions. At £219.99, the headset is a massive £60 less expensive than the Turtle Beach Stealth Pro, widening the gap between the two headsets and making the JBL Quantum 910X a much more tempting proposition.

Unfortunately, the JBL Quantum 910X is not currently available in Australia.

Specs

The left ear cup of the  JBL Quantum 910X.

(Image credit: Dashiell Wood / Future)

Design and features

The exterior of the JBL Quantum 910X is primarily constructed from a smooth black plastic. Its ear cups are covered in bright RGB lighting, illuminating in a ring around each ear in addition to an area with a small grill-like pattern and a prominent embossed JBL logo. The lighting is set to green by default which is perfect if you intend to use the headset with an Xbox out of the box. This lighting can be fully customized through the compatible JBL Quantum Engine software on a PC.

Each ear cup is connected to the headband with a clear plastic strip and a short braided cable, which is black with subtle green stripes. The clear plastic portion can be extended or retracted in order to customize the fit, engraved with numbers that indicate different sizing settings. The ear cups themselves then use soft black pleather cushions, which are a generous size and pleasantly soft.

The same cushioning is also found on the underside of the headband itself, which is topped with black plastic covered in a tactile grooved design. Although the JBL Quantum 910X is  notably heavier than many other gaming headsets, weighing a hefty 14.8oz / 420g, the comfortable cushions makes it surprisingly easy to wear for extended periods without discomfort.

Both ear cups of the JBL Quantum 910X wireless gaming headset.

(Image credit: Dashiell Wood / Future)

The microphone is attached to the left ear cup and can be raised or lowered. It’s muted by default in its raised position, indicated by a small red LED light near its tip. There’s also a separate dedicated microphone mute button on the back of the ear cup, which is handy if you want to quickly mute the microphone without having to raise it. This is positioned below a volume dial, a volume mixer dial (which changes the balance between in-game audio and audio from a connected mobile phone), and a switch which enables or disables the headset’s active noise cancellation. On the bottom of the left ear cup you will also find the USB Type-C port, which can be used for both charging and wired play. It’s next to a 3.5mm headphone jack and superb braided cables for both are included in the box.

Controls on the right ear cup are simpler, with a power slider that doubles as a switch to enable Bluetooth connectivity and a simple button that alternates between standard audio, spatial sound, and full head-tracking. Although it can be used out of the box, spatial sound can be further calibrated for enhanced precision in the JBL Quantum Engine software.

This is a simple process with clear on screen instructions, but does require an included detachable microphone to sit in your ear. Factor in the wireless dongle, which comes alongside a compact USB Type-A to USB Type-C converter and that’s a lot of separate accessories to keep track of. Luckily, the headset comes with an absolutely lovely plush gray bag which is perfect for keeping everything in one place.

The JBL Quantum 910X resting on top of its carrying bag.

(Image credit: Dashiell Wood / Future)

Performance

In its standard mode, the JBL Quantum 910X performs excellently on the whole. It offers punchy, rich bass, clear mids, and detailed high-end frequencies. While its overall audio profile might be a little too bass-heavy for audiophile music listening, it’s absolutely perfect for gaming and the range of titles I tested sounded superb. Shots in Call of Duty: Modern Warfare 3 packed some serious punch on Xbox Series S, while the streets of Sotenbori in the PC version of Like a Dragon Gaiden: The Man Who Erased His Name felt impressively life-like.

The emphasis on bass is also an excellent fit for rhythm games and I enjoyed quite a bit of success challenging myself with “JITTERBUG” on Extreme difficulty in Hatsune Miku: Project DIVA Future Tone on PS5. The JBL Quantum Engine software offers a range of useful equalizer modes and is, on the whole, some of the best companion software that I’ve ever tested. It offers an impressive number of functions, features an intuitive and attractive UI, and is lightning fast while taking up just 255MB of space. A mobile app or a native application for Xbox would enable those without access to a PC to benefit from its features, but otherwise there is nothing to complain about here.

The software of the  JBL Quantum 910X.

(Image credit: JBL)

Returning to the headset, the on-board controls are well-spaced and responsive, while the active noise cancellation is a treat. It’s very effective and managed to block out almost everything that I could throw at it, ranging all the way from nearby conversations to loud passing vehicles. I also consistently managed to squeeze an impressive 32 hours of battery life out of the headset, which was more than enough for a full week of gaming sessions.

Unfortunately, the performance with the spatial audio mode enabled is a completely different story. The illusion of depth is there, but the bass instantly vanishes leading to an incredibly tinny sound that lacks any impact whatsoever. It’s like listening to a tiny pair of cheap speakers in a massive hall, an impression that is only further reinforced by the oddly echoey sound of any dialogue.

The optional head tracking, which sees the audio source shift as you look around, is incredibly accurate and well worth experimenting with for a few minutes, but the dramatic fall in audio quality means that it’s impossible to recommend using the spatial audio mode for any substantial length of time which is a huge shame.

The microphone performance is also disappointing. The physical microphone itself is unusually rigid and cannot be adjusted to be closer or further away from your mouth very easily. I found that this meant that my voice often sounded rather quiet and a little muddy. I was still easy to understand, once every participant of my calls had adjusted their volume accordingly, but this really shouldn't be necessary with such an expensive peripheral.

The JBL Quantum 910X on a wooden table placed next to a black Xbox controller.

(Image credit: Dashiell Wood / Future)

Should I buy the JBL Quantum 910X?

Buy it if...

Don't buy it if...

Also consider

If you’re not keen on the JBL Quantum 910X, you should consider these two compelling Xbox-compatible alternatives instead. 

How I tested the JBL Quantum 910X

  • Used daily for over a month
  • Tested with a wide range of platforms
  • Compared to other premium gaming headsets

I tested the JBL Quantum 910X for over a month, using it as my main gaming headset. During that time, I tested the headset with Xbox Series S, PlayStation 5, PC, and Nintendo Switch playing a broad range of titles. In addition to my usual favorites, I tried to focus on some modern games that offer rich sound, including the likes of Counter-Strike 2, Need for Speed Unbound, The Last of Us Part 2 Remastered, and Fortnite. In order to test the microphone, I used the headset for multiple online gaming sessions and recorded a number of audio files with Audacity.

Throughout my time with the headset, I was careful to compare the experience with my hands-on time with other high-end gaming headsets such as the SteelSeries Arctis Nova 7X, Astro A50 X, and Turtle Beach Stealth Pro .

Read more about how we test

First reviewed April 2024

GameSir Nova Lite controller review: a cheap controller we can actually recommend
7:09 pm | April 17, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , , , | Comments: Off

One-minute review

The GameSir Nova Lite is a much better controller than its ultra-low price suggests. Yes, it’s a little on the basic side, lacking fancier premium features like RGB lighting and additional remappable buttons; but it makes up for this by simply being a very solid, long-lasting controller that's available at a fantastic price.

Despite the GameSir Nova Lite’s low price, the build quality is very solid, and the textured grips on the rear are a welcome addition. What’s more, the inclusion of Hall-effect thumbsticks help to give the controller a much longer lifespan by effectively eliminating the risk of stick drift, and while this is to be expected for the brand’s products, as we see with the GameSir T4 Kaleid and GameSir X2s Type-C, it’s very welcome at this price. 

It’s not the most feature-rich controller, nor does it have the highest-quality modules. It is, though, excellent value for money, which makes the GameSir Nova Lite well worth considering if you’re looking to purchase a new (or spare) PC, Nintendo Switch, or Android controller without breaking the bank.

GameSir Nova Lite

(Image credit: Future)

Price and availability

  • $24.99 / £29.99 (around AU$40)
  • One of the cheapest controllers we’d actually recommend
  • US and UK availability

The GameSir Nova Lite is available now for $24.99 / £29.99 (around AU$40) either from the brand’s official website or its Amazon store page. While US and UK availability is plentiful, folks in Australia may need to look at importing one, as it’s not officially available there at the time of writing.

It's easy to be suspicious of a controller with such a low price tag. However, in our testing across multiple products, we’ve found GameSir to be an highly reputable brand that consistently puts out some of the best Nintendo Switch controllers and best PC controllers.

So, while the Nova Lite sheds some advanced features in service to keeping its price point low, you can still expect to find a quality product here. That said, if you’d prefer a step up in quality and more robust features, we can also recommend the excellent GameSir T4 Kaleid ($41.99 / £41.99), though this is a wired-only option.

Specs

GameSir Nova Lite

(Image credit: Future)

Design and features

There’s admittedly not much to discuss in terms of features for the GameSir Nova Lite; it’s a bare bones product by design. But at this price point, that’s to be expected. And the Nova Lite still impresses with its overall design and, albeit limited, feature set.

Build quality, while certainly not as sturdy as the Nacon Revolution 5 Pro or the 8BitDo Ultimate, is nonetheless impressive given the bargain price. Here, you’re getting a solid build that doesn’t feel overly hollow, and it rests nicely in the hands thanks to effective textured grips on the rear of the gamepad.

Buttons and modules are pretty serviceable across the board, with some rather nice-feeling membrane face buttons and triggers. However, the bumpers and d-pad leave something to be desired, feeling slightly chunky and not particularly satisfying to press. As a result, it’s not recommended for games that make liberal use of the d-pad, such as the best fighting games or menu-heavy RPGs.

As we’ve come to expect from GameSir products, though, the Nova Lite’s thumbsticks greatly impress. These are Hall-sensing thumbsticks, which you’ll now find in many third-party gamepads as the design helps to greatly reduce the risk of stick drift. This greatly extends the lifespan of the controller, and they’re a welcome addition here, especially considering the Nova Lite’s low price tag.

GameSir Nova Lite

(Image credit: Future)

Performance

While straightforward in terms of design, GameSir has still provided the Nova Lite with a few nifty tricks up its sleeve. Chief among these is the robust function button, which again is surprisingly versatile for its budget price tag. The button, situated between the d-pad and right analog stick, can accomplish several things through various button macros.

For instance, holding the function button while pressing up or down on the d-pad lets you adjust the controller’s vibration intensity. You can also adjust each thumbstick’s dead zone by holding the button, moving a stick, then releasing. Lastly, you can switch the Nova Lite between XInput, Nintendo Switch or Android compatibility by holding the function button and pressing the Start and Select buttons simultaneously – though do note that the controller needs to be connected via USB-C in order for this last one to work.

Otherwise you’re getting unremarkable yet solid performance from the GameSir Nova Lite. I found it to be an excellent fit on PC, playing a range of games in my Steam library including Super Monkey Ball: Banana Mania, Mega Man Zero/ZX Legacy Collection and Dark Souls 3 during testing. It’s perfectly responsive via Bluetooth, too, and the controller felt at home with many of the best Nintendo Switch games, including Princess Peach: Showtime! and Super Mario Odyssey.

The only major drawback to note with the GameSir Nova Lite is its battery life. Via 2.4GHz, I managed just 10-11 hours of playtime from full charge, which lines up with GameSir’s own estimates. However, if you’d rather opt for Bluetooth connectivity via Nintendo Switch or mobile devices, you may be able to squeeze in up to 15 hours, which is slightly more palatable.

GameSir Nova Lite

(Image credit: Future)

Should I buy the GameSir Nova Lite?

Buy it if...

Don't buy it if...

Also consider

Want to learn about a broader range of top PC controllers? Consider the following options, which are some of our favorite alternative picks.

How I tested the GameSir Nova Lite

  • Tested for 15 hours 
  • Tested with PC and Nintendo Switch games
  • Compared with other recommended and affordable PC controllers

I tested the GameSir Nova Lite for roughly 15 hours, mixing wired and wireless play across Nintendo Switch and PC. I made sure to test the controller with a range of game genres, from fast-paced fighting games to slower, more deliberate platformers, puzzle games and RPGs.

I also compared the Nova Lite up to some of its budget-friendly peers, including the GameSir T4 Kaleid, Nintendo Switch Pro Controller and 8BitDo Ultimate. While the Nova Lite didn’t quite stack up to any of these options in either features or battery life, it still provided adequate performance given its ultra-low price tag.

Read more about how we test

First reviewed April 2024

PowerA Enhanced Wireless Controller with Lumectra review – a dazzling alternative to the Nintendo Switch Pro Controller
2:24 pm | April 11, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

One-minute review

The PowerA Enhanced Wireless Controller with Lumectra succeeds as a very worthwhile alternative to the tried-and-tested Nintendo Switch Pro Controller. Not only does it undercut Nintendo’s official Switch gamepad in terms of price, but it’s fantastic on its own merits, offering a sturdy and comfortable build with welcome extras like programmable buttons and the titular Lumectra RGB lighting.

Said lighting effects are the star of the show and are fully customizable on the controller itself via several inputs. You can also expect rock-solid performance over a wireless Bluetooth connection and some fantastic-feeling buttons and triggers. 

There are some notable drawbacks, though. Namely, this is exclusively a Nintendo Switch controller with very limited usability on Android phones. This also means no support for PC, PlayStation, or Xbox consoles. Some may also miss the lack of HD Rumble and - for amiibo collectors - near-field communication (NFC) support.

PowerA Lumectra

(Image credit: Future)

Price and availability

  • $64.99 / £59.99 (around AU$99.99) 
  • Beats the Pro Controller’s price by $5 in the US
  • Available in the US and UK

The PowerA Enhanced Wireless Controller with Lumectra is only available in the US and UK at present. Coming in at $64.99 / £59.99 (around AU$99.99), folks in the US can purchase it from PowerA’s official website or Amazon or GameStop. UK shoppers will need to rely exclusively on Amazon.

It’s an impressive price point for US folks, especially, as they’ll find the controller is $5 cheaper than the Nintendo Switch Pro Controller ($69.99 / £59.99). Conversely, it is $5 pricier than the standard PowerA Enhanced Wireless Controller, for which you’re getting those lovely RGB effects. Otherwise, both are largely identical in terms of build, performance, and extras like those remappable rear buttons.

It’s great that the PowerA Enhanced Wireless Controller with Lumectra either undercuts or price matches the Nintendo Switch Pro Controller in the US and UK respectively, but it’s not a net gain. You are losing out on NFC support for amiibo scanning and PC support.

Specs

PowerA Lumectra

(Image credit: Future)

Design and features

If you’ve used a PowerA Enhanced wireless or wired controller in the past, you’re getting a near-enough identical experience with this Lumectra edition. This means you’re getting fantastic, sturdy build quality and an ergonomic design that rests easily in the hands. It’s an all-plastic finish (matte on the front and rear, with a glossier sheen up top) with lightly textured grips giving a secure feel.

By and large, buttons and modules are all very solid here; there’s nothing particularly outstanding or disappointing. The asymmetrical concave analog sticks and bouncy face buttons feel pleasant to use, and the d-pad - while rather basic - doesn’t feel overly mushy or listless; a problem I have with the official Nintendo Switch Pro Controller.

It’s the triggers that are a particular highlight here. While they have a peculiar pointed design, they’re digital, meaning you’re getting instant travel time for quick and responsive inputs.

On the rear side of the controller, you have two remappable buttons. They’re useful for assigning a secondary input should you need, and are easily managed by holding the center-rear ‘Program’ button for a couple of seconds, followed by the rear button you wish to assign, and finally one of the front-facing buttons, bumpers, or triggers. It’s simple and easy.

PowerA Lumectra

(Image credit: Future)

The star of the show here is the titular Lumectra RGB lighting; it’s genuinely awesome. By pressing the lighting button on the rear of the controller, you can enter Lumectra’s customization mode where you’re able to cycle through four highlighted lighting areas: left and right strips, left analog stick and face buttons, and lastly the d-pad and right analog stick.

Learning how it all works can be tricky at first, as customization all happens on-board (there’s no external app as we see with the likes of the GameSir T4 Kaleid) and there are a fair few shortcuts to learn. Handily, the included instruction booklet (and the online user manual available on the store page) will run you through all the shortcuts. These include altering colors, brightness, and patterns for each of the four areas.

After fiddling around with Lumectra’s settings, what results is a very eye-catching controller, and the impressive level of customization means you can create a wide range of patterns and colors. It’s the flagship feature of the product and some of the best-implemented RGB I’ve seen on a controller to date.

PowerA Lumectra

(Image credit: Future)

Performance

The use case for the PowerA Enhanced Wireless Controller with Lumectra is surprisingly limited, especially when paired up against other Switch gamepads. This is because it will only work wirelessly - via Bluetooth - with Nintendo Switch consoles. You can hook it up to your Switch’s dock for charging and a wired connection, but there’s no USB-C cable included in the box.

Now, this is fine if your intent is to play exclusively Nintendo Switch games with the controller, but those looking for something more versatile should know that it cannot be used on PC, which is a huge shame. You can hook it up to an Android device via Bluetooth, but in testing both native games and ones available via cloud streaming, I found input latency to be tragically bad, rendering it nigh-unusable for mobile devices.

Those gripes aside, this is still an excellent Nintendo Switch controller. Pairing via Bluetooth was instantaneous and it was highly responsive across a range of genres. Whether it was for more laid-back games like Princess Peach: Showtime! or action-heavy titles like Astral Chain and No More Heroes 3, the PowerA Enhanced Wireless Controller with Lumectra performed excellently.

Also noteworthy is the inclusion of full gyro controls, meaning games like Splatoon 3 are perfectly playable with the gamepad, and it feels just as sharp and responsive as with the Nintendo Switch Pro Controller.

Unfortunately, some Switch-centric features have been cut. There’s no HD Rumble or NFC support for amiibo scanning. If you regularly play titles with scannable amiibo bonuses, then, you’ll need to do so on another device first.

In terms of battery life, PowerA claims you’ll get around 20 hours on a full charge. In my own testing, I managed to get roughly 15 hours of juice out of the controller before needing to charge, and this was largely with the Lumectra lighting enabled. With it switched off, you could undoubtedly squeeze a few more hours in here - though you would be sacrificing the controller’s best feature to do so. 

This does fall short of the Nintendo Switch Pro Controller’s extremely impressive 40-50 hours but does fall in line with other third-party Switch gamepads such as the 8BitDo Ultimate and Rainbow 2 Pro.

PowerA Lumectra

(Image credit: Future)

Should I buy the PowerA Enhanced Wireless Controller with Lumectra?

Buy it if...

Don't buy it if...

Also consider

Want to learn about a broader range of top Nintendo Switch controllers? Consider the following options, which are some of our favorite alternative picks.

How I tested the PowerA Enhanced Wireless Controller with Lumectra

  • Tested for 20 hours 
  • Tested with Nintendo Switch games and mobile titles
  • Compared with other excellent Nintendo Switch controllers

I ended up testing the PowerA Enhanced Wireless Controller with Lumectra for a total of around 20 hours. I primarily played many Switch games including Splatoon 3, The Legend of Zelda: Tears of the Kingdom, and some retro titles via Nintendo Switch Online. While I found it to be an excellent Switch pad, it’s lacking on Android, with noticeable latency occurring on native titles like Honkai Star Rail and various streamed games via Xbox Cloud Gaming.

I tested the Lumectra side by side with some of my favorite Nintendo Switch controllers including the GameSir T4 Kaleid and Rainbow 2 Pro. PowerA’s gamepad stacks up to both in terms of performance and reliability, though I did miss some elements like the GameSir micro switch buttons and the Rainbow 2 Pro’s brilliantly clicky remappable buttons.

Read more about how we test

First reviewed April 2024

Rise of the Ronin review: twin blade, almost twin identity
12:01 pm | April 10, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5
Release date: March 22, 2024 

Perfectly countering any enemy’s attack in Rise of the Ronin is one of the most satisfying bits of video game combat I’ve experienced in months. The shimmer and crescendo of the violent impact of blade on blade, and the stagger of your enemy that follows; it’s all incredibly fulfilling, and immensely moreish.

Such combat thrills are at the center of this open-world action role-playing game (RPG) from Koei Tecmo and Team Ninja. The PlayStation 5 exclusive transports players to 19th-century Japan as it goes through the final years of the Edo period, Japan’s reopening to Western influences and the subsequent Boshin War. It’s a compelling choice of setting and makes for an intriguing and interesting backdrop for the adventure of the protagonist you play as: a Blade Twin, one of a pair of highly skilled assassins.

All in, Rise of the Ronin scratches the open-world itch. There’s a vast amount to do in each of the PS5 game’s regions, an interesting narrative is woven throughout, and it’s a Samurai-tastic adventure for those looking for something similar to Ghost of Tsushima or (maybe) the upcoming Assassin’s Creed Red. However, it is a little rough around the edges, gets repetitive in parts, and can’t seem to work out what kind of game it actually wants to be at points. 

Learning the ways

A character in Rise of the Ronin looking out over a landscape from the game

(Image credit: Team Ninja/Sony)

It’s the aforementioned combat that really shines throughout Ronin’s adventure. Countersparks are the star of the show. These moves are well-timed block-counters to enemy attacks and never get old. That’s quite the feat given their crucial nature to each and every fight with all enemy types.

Complementing the basic moves of attack, block, and dodge, countersparks are used to reduce enemies' Ki levels (stamina, in practical application), but they will reduce your own in the process. These are solid foundations for your combat moveset, but combat grows into a multi-faceted beast beyond this. 

There are different stances to master (giving me strong Ghost of Tsushima vibes); special Martial Skills that can unleash devastating attacks on baddies; a variety of close combat weapons to grow proficiency in; and ranged weaponry from excellent shurikens to powerful rifles, and you have a fulsome set of ways to inflict pain. This versatile mix leads to combat that rarely dulls, and it’s really enjoyable building a particular style and learning to nail every move.

As you level up your character, you’ll be able to develop all these further by investing in various elements of a robust skill tree that’s centered around four classic core elements of role-playing character-building: strength, dexterity, intelligence, and charm. I did find that once I’d slipped into a preferred playthrough, a lot of the skills just didn’t appeal or were relevant to my style and my effective combat, but the amount there is welcome, and you can respec at any time given you have a specific item.

The old informing the new

A character close up in Rise of the Ronin

(Image credit: Team Ninja/Sony)

Team Ninja has kept some of its soulslike game elements from its Nioh series in Rise of the Ronin. Banners are quasi-bonfires, giving you save points and fast travel locations - that also respawn enemies and top up your health; and your character’s health items and ammo are limited consumables which can be refilled by touching a banner. It feels quite like Star Wars Jedi: Survivor or Atlas Fallen in this respect, a kind of 'souls-lite'.

It’s a different kind of adventure to Nioh, crucially, in both its open-world offering, and in its action - the latter can be challenging, yes, but aside from boss fights’ spiking difficulty occasionally, this adventure is overall much more accessible (and can be altered across three difficulty levels).

More broadly on the action front, Rise of the Ronin seems to aspire to offer both hack-and-slash combat, as well as stealthy assassination-type sleuthing. While the former thrives for all the aforementioned reasons, I often found the stealth to never be as strong. It never felt like I could truly stealth my way through an entire outpost, with guards noticing your takedowns from a distance, or headshots with a bow not quite being effective enough. Plus, when formidable or stronger enemies can simply withstand an assassination attack, all hell can quickly break loose. As a result, it feels like Rise of the Ronin is trying to have its cake and eat it: wanting to offer a means to be stealthy, while always guiding events toward all-out action. At best, this makes it a little inconsistent, but at worst, the game’s identity is harder to see and appreciate with the two elements never truly wedding neatly. 

Guns, gliders, and grappling hooks 

A Ronin takes flight over a small enemy encampment using an orange glider

(Image credit: Team Ninja)

Traversing the world of Rise of the Ronin is one of the highlights too. You get a glider and grappling hook early in the game, and both are crucial to getting around the city of Yokohama and all the regions of Rise of the Ronin. Both are exquisite and a huge amount of fun. As well as giving you quicker means of travel, both look cool and can be used to either get the drop on enemies or incorporate them into attacks.

The game’s setting of 19th-century Japan is undoubtedly an interesting one that many folks will be familiar with. Exploring the world and seeing Western influences encroach on the traditional Japanese way of life, while said traditions battle to stay relevant is intriguing. It’s like a modern-day Way of the Samurai, albeit much longer and with much less obtuseness.

Importantly, the setting and world are deployed in such a way that there’s just so much to do. There are guard outposts to clear in aid of returning order to a district, side quests to complete, cats to collect (yes, you read that right), landmarks to visit and photograph, shrines to pray at, and more loot and upgrade materials to pick up and find than you can poke a stick at. 

Best Bit

A character in Rise of the Ronin pointing a revolver at an enemy

(Image credit: Team Ninja/Sony)

Each perfectly executed counterspark, be it against a regular enemy or a boss, was a thrill and felt incredibly satisfying. Not only did it weaken the resolve of the enemy but was a demonstration, with tangible benefits, that I’d successfully learned and adapted to an enemy's combat moveset.

You’ll also meet a whole host of allies along the way. A further kind of mission type comes from this supporting cast in the form of Bond missions, which enable you to, well, strengthen your bond with them. These allies can join you in combat and offer in-battle bonuses, while they’ll also help you navigate the narrative and attempt to draw you one way or another along the anti- or pro-shogunate routes, providing interesting outlets and conversations through your journey.

It’s worth mentioning here that the game’s ‘bi-directional’ narrative and how it navigates, presents, and deploys the pro and anti-shogunate story is well done. Each branch can take you in different directions, and the choices you might are not just aesthetic: they make a genuine difference to you, your missions, and your allies - some characters will live and die as a result of the course you take.

The game’s open-world offering is filled with stuff to do and will scratch the itch for those looking for a world to checklist their way through. It’s borderline bloat-y but is often manageable, and its world and map retains an allure of exploration and completion.  

As a result, the relative linearity of the main story missions should be welcome. However, these main missions do become rather samey and repetitive: drop into an area, fight your way past regular enemies on your way to a mission marker, and fight a boss at the end. This structure rarely deviates, so doing a few of the main missions in a row to progress the story can become tiresome. 

Rough and ready

A character riding their horse through the Japanese landscape of in Rise of the Ronin

(Image credit: Team Ninja/Sony)

While the game’s world, on the whole, looks authentic and uses broad brush strokes of landscape type, color, and so on to bring the setting to life, it’s not all smooth sailing graphically.

Character models, animations, and combat moves look excellent. When you’re in tighter environments, everything looks terrific too. However, the environments of the open world take a hit and there is severe pop-in of elements and features that occurs not in the far distance, but very obviously in the fore- and mid-ground too, to the point that it is distracting. As the game’s combat almost demands you use the performance graphics setting due to its fast-paced, quick-reaction nature - it really is the best to play the game with - this exacerbates the pop-in even further than the other modes.

Graphical gripes aside, Rise of the Ronin is a robust open-world adventure game that will provide you with hours and hours of enjoyment, even if none of them really feel like anything new or fresh. It might not be the most unique, blistering, or bombastic - or crispest-looking - PS5 exclusive, but its best elements of a content-rich world and slick and crunchy combat have kept me in the game, mopping up outposts, completing bond missions, and collecting cats, after rolling the credits. 

Accessibility

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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)
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Accessibility menus in Rise of the Ronin

(Image credit: Team Ninja/Sony)

Rise of the Ronin has a decent range of accessibility options to tinker with. In terms of controls, players can change the input methods for some actions, choose from a few controller layouts, and have options to increase or decrease the amount of control assists for some moves. Vibration intensity can be altered, as can camera controls and language, and there is a range of subtitle options from backgrounds, sound effect captions, and changing the size of the text. However, there are no colorblind options which is a shame.

Should I play Rise of the Ronin?

Play it if...

Don't play it if...

How we tested Rise of the Ronin

I spent just over 25 hours with Rise of the Ronin for review, playing on a launch-model PS5 with the game installed on the console’s internal storage. I completed the main storyline - which totaled about 15 hours in my playthrough - and spent the rest of my time soaking up the story and exploring a variety of all the different parts of the world.

I tested all of the game’s graphical settings (performance, quality, and ray-tracing), and found that performance was the best for enjoying that game and its best parts (the combat). I played Rise of the Ronin on a Samsung Q6F 4K QLED TV as well as on the PlayStation Portal and experienced that game’s audio with a Samsung soundbar, a SteelSeries Arctis Nova Pro Wireless headset, and the PlayStation Pulse Explore earbuds. The game’s audio was a joy through both soundbar and headset device. 

Turtle Beach VelocityOne Race Wheel and Pedals review: a serviceable racing sim package, but one that’s priced too high
7:00 pm | April 7, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

While Turtle Beach excels in and is famous for its prowess in the audio department, the brand also has numerous controllers on offer - and now they've expanded into the racing simulation market. Branded as the VelocityOne series of equipment, their flightdeck, flightstick, rudder, and control system are now joined by a racing wheel and pedals fit for any and all modern racing games on PC, Xbox Series X|S, and Xbox One. 

However, $650 / £630 (about AU$950) is a hefty price tag when you consider other options such as the more reasonably priced Logitech G920/3, or the astoundingly expensive - but widely considered to be the best racing wheel on the market - Logitech G Pro.

I've spent a while putting the Turtle Beach VelocityOne Race Wheel and Pedals through its paces in a variety of games, from F1 23 to EA WRC and Euro Truck Simulator 2 to find out if the peripheral brand is onto a pole position, or whether it's the black-and-white flag for their first outing. 

Design & features

The racing wheel of the Turtle Beach VelocityOne Race Wheel and Pedal set

(Image credit: Future/Ford James)

The VelocityOne Race features a D-shaped wheel with six face buttons, a directional stick for menu navigation, four dials, two buttons on the back, and four paddles. Turtle Beach hasn't tried to reinvent the wheel here, nor did they need to. The innovation comes in the form of the wheelbase, which is essentially a screen used for the ‘Race Management Display’ (RMD).

During setup and outside of races, this is an ingenious way to allow the user to tweak wheel and pedal settings without having to use an extra program on PC. On Xbox Series X, Series S, or Xbox One, it gives players an added level of customization you wouldn't find otherwise, as you can adjust sensitivity settings, button mappings, and the like, most of which are usually off-limits to those on console.

When you're racing is when it properly comes alive though, as it displays all manner of race info in supported games, such as your speed, current gear, lap times and delta, tire wear, and more. However, this comes with a big caveat: currently, no games support this functionality on Xbox, and getting it up and running on PC requires the SimHub third-party software. 

While it's neat and looks impressive, its functionality is also limited, as your game of choice will likely display all of that information on the heads-up display (HUD), meaning you don’t have to not look away from the screen while hurtling down the track at ridiculous speeds. So, the display is, sadly, more of a gimmick than anything.

Close up of buttons on the Turtle Beach VelocityOne Race Wheel and Pedal set

(Image credit: Future/Ford James)

Speaking of gimmicks, you can attach a button box to the wheelbase that sticks out of the right-hand side. This sports four buttons, four switches, and three dials, along with the engine start and a button to turn the device off, and an extra switch with a red plastic cover to ensure you don't knock it by mistake. 

The problem is, outside of the hardcore sim racing games such as iRacing, dials and latched switches aren't ideal for most functions you'd need. Take F1 23, for example; there are far more functions in that game than there are assignable buttons on the VelocityOne because toggleable switches and dials aren't a good match for the game.

The shell of the button box itself also feels quite plasticky and tacky, and while the switches do feel clicky and tactile, it doesn't redeem the cheap quality of the surroundings. This carries over to the fabric and stitching on the wheel, as it feels a little spongy; if you squeeze and rotate it, you can feel it move in your grip. If you isolated the VelocityOne Race wheel and compared it directly to the Logitech G923, the latter has none of these issues and you'd likely assume the Turtle Beach offering is the one at less than half the price of the other.

Onto the pedals and there is one huge design flaw that makes it essentially unusable out of the box for anyone playing at a desk as opposed to a wheel stand or proper sim rig: the USB connector to link it to the wheelbase protrudes directly out of the back of the pedalbase. 

This means that you cannot put the pedals against a wall or you'll damage the cable, and putting it against a wall is essential because, despite the inclusion of some sticky pads to place on the bottom of the pedalbase, it slides along the floor when you engage the gas or brake pedals with any force. 

To hark back to the Logitech G923 again, the cable here goes under the pedals through a groove and is connected via a port in an indent in the bottom, so this issue doesn't occur. I fixed this problem with the VelocityOne pedals by placing two wooden blocks on either side of the USB, but it feels like something that should have been caught in the product’s design phase. 

Performance

The pedals of the Turtle Beach VelocityOne Race Wheel and Pedal set

(Image credit: Future/Ford James)

When it comes to performance, the VelocityOne performs well with only a few minor bugbears present. For example, one tiny frustration is that when you're not in a race, the RMD displays the position of the wheel, and my review model always rests one notch to the left, so it isn't truly straight. This isn't a big deal thanks to the deadzone, but it's noticeable enough to be annoying.

Another issue with the pedals is that the front of the pedalbase isn't weighted anywhere near enough. Again, this won't be as much of a problem for those with a wheel stand or a full rig, but sat in a chair with the pedals below your desk means braking firmly will usually flip the base up, making it impossible to brake or accelerate quickly with any consistency. My solution was to place two 6.6lbs / 3kg dumbbells on either side of the base and avoid knocking them off with my feet.

Close up of buttons on the Turtle Beach VelocityOne Race Wheel and Pedal set

(Image credit: Future/Ford James)

Perhaps the biggest issue, albeit not one exclusive to the VelocityOne, is the lack of games on PC with native support. However, this product has an alarmingly small number of games supported out of the box, with only two - EA Sports WRC and Forza Motorsport - offering plug-and-play. The official compatibility list confirms every other game requires mapping the controls yourself, and that often doesn't work exactly as it should. 

In Euro Truck Simulator 2 for instance, the VelocityOne wouldn't recognize the lower paddles at all. There were also instances in every game where the connection would be lost, forcing an auto-pause, before randomly reconnecting after 10 seconds or so, making it impossible to play using this wheel in any online race in fear of it happening again.

The one thing this wheel has in its favor is the fact it's direct drive, as opposed to gear-driven or belt-driven like the oft-recommended Logitech G923 and other cheaper alternatives. This means the VelocityOne is more responsive and much more akin to driving a real racing car thanks to the torque on offer, but if you're after a direct drive wheel specifically, you can get much better products, such as the Simagic Alpha Mini or one of Moza's many products, a few of which are still cheaper than this.

Should I buy the Turtle Beach VelocityOne Race wheel and pedal set?

Close up of buttons on the Turtle Beach VelocityOne Race Wheel and Pedal set

(Image credit: Future/Ford James)

The VelocityOne is a tough one to fully recommend. While it certainly works (most of the time), this product is unfortunately about double the price it should be - certainly when comparing it to its competitors. Generally, the performance is good, but it's no better than a wheel you can get for half the price, which makes it tough to endorse.

The Race Management Display is cool but is still ultimately a gimmick, and while the fact it sports direct drive may be a selling point to some, it doesn't do enough to compete in my eyes. If you're a beginner looking to dive into simracing for the first time, the Logitech G29 or G923 is a better fit and much easier to point you towards. If you're looking to upgrade from that to direct drive, then you might find better mileage in products such as the Moza R5 or Fanatec GT DD Pro.

Buy it if...

Don't buy it if...

How we tested the Turtle Beach VelocityOne Race Wheel and Pedals

I spent around five days using the VelocityOne in a variety of driving games on PC, including F1 23, Euro Truck Simulator 2, EA Sports WRC, and Forza Motorsport. I used it clamped on a desk with the wheels below. I also A-B tested the VelocityOne by returning to my other wheel, the Logitech G923, regularly to compare the two. 

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GameSir X2s Type-C mobile controller review: retro design, modern performance
6:07 pm | April 5, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Tags: , | Comments: Off

One-minute review

The GameSir X2s Type-C is a mobile controller that costs less than half the price of the Backbone One or the Razer Kishi V2. Despite this, it still manages to offer a comfortable gaming experience and plug-and-play compatibility with all major game streaming platforms and a wide selection of native mobile titles including Genshin Impact and Call of Duty: Warzone Mobile.

Its retro Nintendo 2DS-inspired aesthetic is charming and, while the plastic used across its construction feels cheap and hollow, the satisfying clicky buttons and Hall effect thumbsticks and triggers are excellent - and features that you'd normally expect to find on some of the best PC controllers. These controls not only feel great but also perform well no matter what kind of game you’re playing. The adjustable Type-C connector is itself a brilliant innovation, greatly reducing the frustration of trying to cram a phone into a retractable mobile controller. It simultaneously ensures compatibility with most phone cases, removing one of my biggest gripes with the Backbone One.

The lack of a headphone jack might be a deal-breaker if you intend to play with a wired pair of any of the best gaming earbuds, for example, but the GameSir X2s Type-C is otherwise an extremely compelling mobile controller that undercuts the competition with a great value price.

GameSir X2s Type-C

(Image credit: Dashiell Wood / Future)

Price and availability

  • $45.99 / £49 / AU$69
  • Cheaper than the competition
  • Widely available

The GameSir X2s Type-C is readily available via Amazon in the US, UK, and Australia for $45.99 / £49 / AU$69. It can also be purchased directly from the GameSir website, in addition to an official store on AliExpress. Although frequent discounts are available at AliExpress, you will have to contend with longer shipping times if you go with that option.

Even at full price, however, the GameSir X2s Type-C comes in considerably cheaper than its competition - namely, the Backbone One, which costs $99.99 / £99.99 / AU$179.99, and the Razer Kishi V2, which is $99.99 / £99.99 / AU$169.95. This positions it firmly as a budget alternative to these two controllers and, while it is lesser when it comes to overall build quality, it nevertheless offers excellent value for money.

Specs

GameSir X2s Type C

(Image credit: Dashiell Wood / Future)

Design and features

According to GameSir, the design of the X2s Type-C mobile controller was inspired by the appearance of the Nintendo 2DS. This is evident in the purple hue of its buttons, which are strikingly similar to buttons found on the White and Lavender Nintendo 2DS XL. Despite these surface-level similarities, however, the GameSir X2s Type-C actually shares a lot in common with most other mobile controllers. 

Firstly, it features a spring-loaded back, which can be extended to accommodate a phone up to 6.6 in / 168 mm tall. While the extension mechanism operates considerably less smoothly than the one found on the Backbone One, producing quite a rough sound, the controller still fits snugly around most phones and feels very secure once everything is in place. As the name would suggest, the controller connects to your phone through a USB Type-C connector, so is only compatible with the iPhone 15 series or Android devices that feature the port. 

GameSir X2s Type C

(Image credit: Dashiell Wood / Future)

On top of the ability to extend the controller, the GameSir X2s Type-C can accommodate an impressive range of phones thanks to the unique moveable nature of its Type-C connector. Unlike the fiddly, static connector of the Backbone One, the connector here can swivel both towards and away from the rest of the controller. This is a fantastic innovation and something that I believe should now become standard across all mobile controllers given just how much it improves the experience.

The added flexibility makes it far easier to attach or remove your phone safely, completely eliminating the risk of damaging your USB-C port or the controller itself if you pull your device away at an angle. It also means that the controller can be used in conjunction with a thin phone case, which is a welcome change. I find that having to remove my case to attach the Backbone One is inconvenient, leaving my phone exposed to potential damage.

Like the Backbone One, the rest of the GameSir X2s Type-C is effectively just two sides of a traditional controller that flanks your phone. There are asymmetrical thumbsticks, a d-pad, a set of face buttons labeled in the Xbox Wireless Controller layout, a screenshot button, a home button, two triggers, and two shoulder buttons. Rather than the conventional ‘Start’ or ‘Select’ though, each side of the controller has either a ‘G’ or ‘S’ button which performs those same functions.

A set of four thumbstick covers is also included in the box. These can be slipped onto the tips of the thumbsticks to give them a slightly larger surface area and a more tactile ribbed finish. Although I didn’t find the need to use them, it still makes for a neat little pack-in bonus.

You can then further customize the feel of the thumbsticks via the GameSir app, which allows you to tweak a range of settings. This includes thumbstick dead zones, trigger actuation depth, or even a toggle to switch to a Joy-Con controller button layout. In addition to a catalog of other GameSir products, there’s a tab containing a handy list of fully compatible mobile titles, with links to the relevant App Store, which could be a great way to source recommendations if you’re wondering what to play.

A Type-C charging port is located on the bottom of the left-hand side of the controller, allowing you to charge your phone while it’s in use. Two small LED lights are present on the right-hand side too, with one illuminating to show when it is connected to a phone and the other indicating whether your phone is charging. Despite ample space, there’s disappointingly no headphone jack to be seen anywhere.

GameSir X2s Type C

(Image credit: Dashiell Wood / Future)

Performance

When I took the GameSir X2s Type-C out of the box, my first impressions were mixed. There’s no avoiding the fact that the plastic used on this controller simply feels cheap in the hands, especially compared to the likes of the Backbone One or Razer Kishi V2. Sure, these are much more expensive controllers, but the hollow-feeling grips of the GameSir X2s Type-C undeniably detract from the experience. Even the rubberized pads that cover the rear of each grip feel cheap, being far too hard to offer any real cushioning. My model also sported quite a few prominent manufacturing seams that tarnish the otherwise clean purple and gray aesthetic.

Still, once you have a phone slotted into place it’s hard to fault the GameSir X2s Type-C in any other areas. Although the thumbsticks are smaller than a standard gamepad, they offer a generous level of motion and feel substantially more precise than the awkward, stubbier set found on the Backbone One. Likewise, the triggers are a very comfortable size and operate responsively. Better still, both the thumbsticks and the triggers make use of Hall effect technology, which should enable them to last considerably longer without developing dead zones or drift. 

The micro switch buttons are well-spaced and pleasantly tactile, with engraved lettering like the buttons of the Nintendo 2DS. Similar micro switches are then used in the d-pad, which is a comfortable concave shape. The shoulder buttons are then large, responsive, and produce a very satisfying mechanical click. It’s an excellent set of controls, only further elevated by the fact that every single game I tested worked flawlessly with no tweaking. The native mobile version of Vampire Survivors felt just like I was playing on Nintendo Switch, while my K/D ratio in online Call of Duty: Warzone Mobile matches benefited hugely from the pinpoint accurate thumbsticks and triggers.

This strong performance carried over into game streaming. Jumping into some Far Cry 5 and a fair few matches of Fortnite on Amazon Luna, the controller was instantly recognized by the web app, and the correct controller prompts were automatically displayed. Likewise, Xbox Cloud Gaming via Xbox Game Pass Ultimate was a treat with Halo: The Master Chief Collection, Forza Horizon 5, and a handful of other titles playing wonderfully. If you’re searching for a budget-friendly mobile controller that’s perfect for cloud gaming, few perform better than this.

GameSir X2s Type C

(Image credit: Dashiell Wood / Future)

Should I buy the GameSir X2s Type-C?

Buy it if...

Don't buy it if...

Also consider

If you’ve got a bit more to spend on a mobile controller, here’s how the GameSir X2s Type-C stacks up against two more premium alternatives.

GameSir X2s Type C

(Image credit: Dashiell Wood / Future)

How I tested the GameSir X2s Type-C

  • Tested for over 15 hours
  • Tested with both native mobile titles and game streaming
  • Compared to other mobile controllers

I used the GameSir X2s Type-C for over 15 hours with a Samsung Galaxy S23+. During that time, I tried a selection of popular native mobile titles including Call of Duty: Warzone Mobile, Vampire Survivors, Diablo Immortal, Minecraft, and Genshin Impact. I then used the controller with multiple game streaming services, including Xbox Cloud Streaming and Amazon Luna which I used to explore a wide variety of available games.

As an avid mobile gamer, I also directly compared my experience with the GameSir X2s Type-C with the Backbone One and Razer Kishi V2 in addition to other mobile controllers.

Read more about how we test

First reviewed April 2024

Hi-Fi Rush review – absolutely rocks on PS5
11:00 pm | April 1, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on: Xbox Series X|S, PC, PS5
Release date: January 25, 2023; March 19, 2024 (PS5) 

Hi-Fi Rush, a rhythm action game that was originally released for Xbox Series X, Xbox Series S, and PC back in January 2023, has finally landed on PlayStation 5 and it’s been worth the wait. With engaging combat mechanics and absolutely beautiful cartoon-like visuals, it’s an absolute blast to play even if a couple of areas in the middle of the game suffer from some repetitive enemy encounters.

Complete with all the post-launch updates from the Xbox and PC versions, which introduced free new cosmetics and modes, not to mention clever use of PS5 exclusive hardware features like enhanced haptic feedback and the speaker of the DualSense Wireless Controller, this PS5 release is the absolute best version of the game yet. As a result, this new release not only nets a glowing recommendation if you haven’t experienced Hi-Fi Rush before, but could also be worth a second look if you haven’t played since launch and want to discover what’s new.

 Encore

Combat in Hi-Fi Rush.

(Image credit: Bethesda Softworks)

At the core of Hi-Fi Rush is its brilliant combat system, which seamlessly blends fast-paced third-person melee action with the careful timing of rhythm games like Hatsune Miku: Project Diva or Guitar Hero. After getting an MP3 player stuck inside his chest, everything around aspiring rock star protagonist Chai is synced perfectly in time with the background music. This includes his own animations like his constant finger clicking and a walk cycle that sees his feet hit the floor just in time with the beat, but also the attack animations of the robotic legions that you face.

You battle through each encounter with a fairly standard mix of light attacks, heavy attacks, parries, and dodges, but everything is elevated by one key detail. Attacks deal significantly more damage and flow seamlessly into powerful combos if you tap the button to trigger them just in time with the rhythm. It takes a little bit of getting used to at first, but almost nothing compares to the feeling of satisfaction when you finally manage to get into the flow and find yourself beating robots senseless perfectly in time to the song.

Best bit

Chai from Hi-Fi Rush

(Image credit: Bethesda Softworks)

One incredible boss fight towards the end of the game sees you face off against a giant robotic wolf while an electronic rock cover of Beethoven's 5th Symphony blares. It’s an almost transcendental experience and the very first thing that I wanted to replay once I had finished the game. 

Mechanics are introduced slowly over the first few stages in an easily digestible format but even if you’re not very experienced when it comes to rhythm games, several well-considered features make it easy to learn the ropes. Most obviously, there’s a large on-screen guide that displays all the upcoming beats and can toggled on or off at any moment with the quick tap of a button. Aside from slightly reduced visibility thanks to its presence on the screen, there’s absolutely no penalty for using this whenever you need it. As each of the 12 stages features a new background song, I found that turning it on for the first few minutes of each one made it much easier to learn the beat.

Chai is also soon joined by a cat-like drone controlled by his companion, Peppermint, which steadily pulses with blue waves at the exact moment you should be hitting your button inputs. There's also the matter of the background scenery, which also interacts with the music. Set in the sprawling production areas of the futuristic robotics company Vandelay, you’re almost always going to have some steam vent, production line, or flashing moving in time with the beat in view. This is not only a practical addition, but just an incredibly impressive visual effect that perfectly complements the stunningly smooth Saturday morning cartoon art style.

 Feel the rhythm

Combat in Hi-Fi Rush.

(Image credit: Bethesda Softworks)

In addition to the combat arenas, stages are punctuated by a varied selection of mechanics. There are traversal puzzles which involve jumping between rhythmically moving platforms, sections where you speed along railing dodging incoming hazards, and even a few moments where the camera is pulled to a side-on view for some 2D platforming. If this wasn’t enough, stages boast their own unique aesthetics to help keep things fresh, ranging from shiny high-tech office buildings to underground volcanic construction sites.

Even in the face of all of this, however, a few stages do start to drag. There’s a great degree of variety in the melee and ranged enemies, but an overreliance on basic sword-wielding grunts in the mid-point of the roughly 12-hour campaign leads to a couple of very samey encounters. It doesn't massively detract from the overall experience, but it holds Hi-Fi Rush back from perfection.

There’s also the matter of the story, which is conveyed through a seamless blend of lavish hand-drawn animation and subliminally smooth in-game cutscenes. I personally found the frequent fourth wall breaking, self-referential exchanges between Chai and the supporting cast quite charming and often very amusing, but it definitely won’t be for everyone. It’s not nearly as cringeworthy as dialogue from the likes of Borderlands 3 or Saints Row, but it’s in a similar vein.

Chai wearing a shark outfit.

(Image credit: Bethesda Softworks)

If that’s up your street then there’s plenty to love here and a fair amount of content to keep you playing after the credits have rolled. On top of a range of collectibles, special challenge rooms hidden across the campaign become unlocked on a second playthrough which, once completed, opens up a special area with even more to tackle. There are also additions like the endless arcade challenge mode, which were added to the Xbox and PC versions after launch but are available here right out of the gate.

Some PS5 exclusive features have been implemented with this release, which are fantastic inclusions too. On top of liberal use of the DualSense’s integrated speaker, which accentuates certain actions with punchy sound effects, haptic feedback has been employed to fantastic effect. With detailed vibration for everything from footsteps in cutscenes to song beats in boss battles, it’s a noticeable step up from playing with an Xbox Wireless Controller.

Hi-Fi Rush may have been a late arrival to the PS5 library, but it’s a brilliant experience that is still worth playing more than a year after its original release. With all of the post-launch content of the other versions, plus some PS5 exclusive additions, there’s never been a better time to get down to the beat.


 Accessibility

In addition to its four difficulty settings (easy, normal, hard, and very hard) which can be changed at any point in the game, Hi-Fi Rush features a range of accessibility options. There are multiple subtitle settings for in-game dialogue and cutscenes that can change the text size, background colors, and transparency. There are also colorblind modes for deuteranopia, protanopia, and tritanopia, and options to enable combat assisting features such as automatic parries, and a mode that automatically chooses your attack type. 


 Should I play Hi-Fi Rush?

Chai from Hi-Fi Rush.

(Image credit: Bethesda Softworks)

 Play it if…

 Don’t play it if…

 How we tested Hi-Fi Rush 

I completed Hi-Fi Rush on PS5 in just over twelve hours and then spent some extra time exploring a good amount of the extra content. On PS5, I played using a DualSense Wireless Controller and an Astro A50 X headset, the latter of which provided an absolutely brilliant audio experience. In addition to this, I played through some early sections on Xbox Series S using an Xbox Wireless Controller in order to directly compare the two versions. 

JBL Quantum 910P review – a must-have premium PS5 headset with a price tag to match
5:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

If you’re on the hunt for a high-end PlayStation 5-compatible headset, you’d do well to have the JBL Quantum 910P in your sights. Offering wireless connectivity for Sony’s PS5 and PS4 consoles (as well as PC), it’s a masterclass in almost every respect and has earned a place in our guide to the best PS5 headsets.

From its superb build quality - including the easily adjustable headband and luxurious leatherette ear cups - to all-round phenomenal sound, spatial audio, and active noise canceling, the JBL Quantum 910P is easy to recommend. That is, of course, provided you can afford its high price tag of $299.99 / £218.99.

Design and features

JBL Quantum 910P

(Image credit: Future)

The JBL Quantum 910P certainly looks the part of a premium gaming headset. Its sleek white chassis is complemented nicely by customizable lighting that illuminates the circumference of the ear cups and the JBL logo found on each. There’s some lovely texture work on the ear cups and headband too, showing that a good deal of thought has gone into the headset’s aesthetics.

It also helps that this is an exceptionally comfortable headset that’s well-suited to long sessions of play. The inner headband and ear cups feature thick leatherette padding that snugly secures the headset in place. The adjustable headband ensures the JBL Quantum 910P is suitable for a wide range of head sizes.

There’s a selection of on-headset buttons and dials for various functions. At first, these can appear quite busy, but thankfully their layout is intuitive. The right ear cup houses the on/off switch (which also allows for the switching from 2.4GHz to Bluetooth wireless connectivity) and a button that enables spatial audio and head tracking. The left ear cup features dials for volume and game/chat audio balance. There’s also a noise-canceling toggle button, a mic mute button, and a 3.5mm port for multiplatform wired connectivity (you can use the headset with Xbox and Nintendo Switch this way).

While the microphone isn’t detachable, it swivels into its on or off positions with ease and a subtle click lets the user know when it’s been adjusted as such. It’s also somewhat flexible, allowing you to slightly bend it towards or away from your head depending on your preferences.

Performance and battery life

JBL Quantum 910P

(Image credit: Future)

The JBL Quantum 910P has the audio chops to back up its near-immaculate design. It’s absolutely remarkable for gaming, and right from the get-go, JBL’s proprietary QuantumSphere 360 surround sound excelled with some of the best PS5 games.

The headset is a superb fit for recently-released titles like Dragon’s Dogma 2. The bustling cities of Vernworth and Bakbattahl really come alive with the 910P’s spatial sound, especially when set to a wide dynamic range in the game’s audio settings. Directional audio here has pinpoint accuracy, able to register both close and distant noises without sounding overly muddy. It’s worth noting that the spatial audio does give spoken voices a bit of an echoey property, though I found this easy to get used to overall.

Naturally, the headset’s directional audio is a wonderful fit for online multiplayer games. In Gran Turismo 7, I was impressed with its accuracy in picking up cars approaching my flank. This made it much easier to give way, avoid collisions, and prepare for overtakes more efficiently. You’ll get similar performance in shooters like PUBG: Battlegrounds; the headset is able to pick up on footsteps, bullet whizzes, and approaching vehicles, allowing you to respond in a much more advanced manner.

The JBL Quantum 910P is excellent for music, too. By default, the headset provides a balanced, full-bodied soundscape that complements all genres. The thunderous power metal ballads of Granblue Fantasy Versus: Rising and the more atmospheric, period-appropriate score found in Rise of the Ronin both shone here. Furthermore, robust EQ settings found in the PC app features presets for bass boost and cutting, a high-end focus, and more. You can also fully customize the equalizer to your liking should you prefer, and the settings carry over when you move from PC to PS5.

The microphone is similarly excellent, providing crystal clear and responsive voice chat for friends in your party. I did encounter an infrequent issue where the mic failed to turn on, though this was quickly remedied by simply turning the headset off and on again. Plus, this was only an issue on PC.

Lastly, another area where the JBL Quantum 910P impresses is its battery life. You’ll get roughly 40 hours of playtime (or 45 hours via Bluetooth) before needing to recharge. Be aware that the use of the headset’s lighting or spatial audio features will affect battery life, too, but I was still able to use it for an impressively long time with all these ancillary features enabled; around 25-30 hours give or take.

Should I buy the JBL Quantum 910P?

JBL Quantum 910P

(Image credit: Future)

If your budget can stretch to it, you’ll be hard-pressed to find a better PS5 headset than the JBL Quantum 910P. Its high-quality feature set, sublime design, and near-immaculate audio quality mean it rivals some of the best PS5 headsets around, including the SteelSeries Arctis 7P+ and the Turtle Beach Stealth Pro

Buy it if...

Don't buy it if...

How we tested the JBL Quantum 910P

A sample was provided to TechRadar Gaming by JBL for review. I tested the headset over the course of two weeks across a variety of PS5 and PC games, ensuring that I put it through its paces with titles featuring excellent sound design such as Gran Turismo 7, Dragon’s Dogma 2, and Rise of the Ronin.

I also aimed to test the headset’s various customization features, setting custom EQ and lighting profiles for various titles to ensure I was always getting the most fitting audio possible for a given game. In doing this, I found the JBL Quantum 910P to be an impressively robust headset that’s well-suited to a diverse range of games.

Asus ROG Cetra True Wireless Speednova earbuds review – premium buds with some notable flaws
6:00 pm | March 31, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

The Asus ROG Cetra True Wireless Speednova earbuds give a fantastic first impression. The eye-catching RGB-on-black aesthetic of both the earbuds and the charging case lend them a premium feel. That goes for overall audio quality, too, where there’s an impressive level of detail that you won’t often find even among the best gaming earbuds. As such, we can highly recommend them as a strong alternative to the likes of the Sony Inzone Buds or the Razer Hammerhead Hyperspeed.

That said, there are some missteps in terms of both design and performance. Despite coming with rubber tips of varying sizes, there’s a lack of comfort that makes the Speednova buds not best suited for longer sessions of play. They’re also not particularly great for multiplayer, with middling directional audio and some rather tinny voice quality. These could admittedly be dealbreakers when considering the earbuds cost $199.99 (and they’re yet to launch in territories beyond the US).

However, if you typically stick to single-player games or just want a rich music-listening experience, you’ll find that the Asus ROG Cetra True Wireless Speednova earbuds seriously excel in these areas.

Design and features

ASUS ROG Cetra

(Image credit: Future)

The Asus ROG Cetra True Wireless Speednova earbuds come packaged in a smart little box that offers all the essentials. You’ve of course got the earbuds housed in their charging case, alongside three different pairs of tips of varying sizes, a USB 2.4GHz dongle, and a USB-C cable for charging.

The charging case itself might just be my favorite among the more premium earbud offerings. The outer shell only bears the ROG logo and a light strip to indicate charging. Opening it up reveals another ROG logo, this time illuminated by some lovely RGB lighting. The buds themselves also share this RGB logo effect, and they, along with the case, are built from sturdy, high-quality plastic.

Unfortunately, the buds don’t feel particularly great in the ears after a long period of time. I tested each of the three tip sizes (small, medium, and large) over extended sessions and there wasn’t much of an improvement to overall comfort. Your mileage may vary here, of course, but I did have to take them out after one to two hours of use and swap back to my wireless gaming headset instead.

There’s quite a lot of touch-based functionality to the earbuds, too. A single tap of either bud will either play or pause audio - but doing this during a call will mute your microphone. Other functions include double-tapping to toggle active noise canceling (ANC) or a quadruple press to adjust volume. There’s a lot here, but it’s all thankfully very responsive.

Performance and battery life

ASUS ROG Cetra

(Image credit: Future)

Unfortunately, the buds’ level of comfort - or lack thereof - is a real shame, because the audio quality presented by the Asus ROG Cetra True Wireless Speednova earbuds is exceptional. The high-quality soundscape is bolstered by the use of Dirac Opteo technology which provides enhanced sound that’s able to really hone in on those finer details. This allows for overall much richer, detailed audio seldom heard in other gaming earbuds.

This was especially clear in busy single-player games like Rise of the Ronin. Here, the buds brought the bustling, winding streets of Yokohama and its various districts to life by enhancing background NPC chatter and ambient sounds, all without drowning out the wider soundscape. The in-depth sound of Tetris Effect: Connected was another highlight here, and I was super impressed with just how well the earbuds were able to catch even the subtlest details of the game’s remarkably layered soundtrack. In short, the Speednova earbuds allowed for an impressively immersive experience.

However, it is worth noting that the heightened audio quality provided by Dirac Opteo is only available via 2.4GHz connection. Over Bluetooth, while audio is still serviceable, noticeably flatter overall. The trade-off here, then, as you might expect, is that Bluetooth connectivity is much easier on the Speednova’s battery life. According to Asus, you’ll get up to 46 hours from the charging case via Bluetooth 5.3 here, and that’s with active noise canceling and RGB effects switched off. 

You can expect this number to be roughly halved with these effects enabled, as per the description on the Speednova’s product page. And in my experience, I found this to be largely true if a bit on the generous side. On average, the earbuds themselves carry anywhere between 6-12 hours of charge based on the combinations of features enabled. Though, mostly opting for a 2.4GHz connection, I found a single charge to carry around 4-5 hours with RGB disabled and ANC switched on.

Unfortunately, the buds fall short of being absolutely perfect due to lackluster multiplayer performance. Directional audio isn’t the best here, and certainly not up to the level of some of the best PS5 headsets which are better able to hone in more accurately on footsteps and distant vehicles, for example. The built-in microphone is also lacking, rendering my voice with a pretty tinny register with an overall lower quality than some much cheaper buds on the market like the SteelSeries Tusq.

Should I buy the Asus ROG Cetra True Wireless Speednova earbuds?

asus rog cetra

(Image credit: Future)

Despite some issues with comfort and call quality, the Asus ROG Cetra True Wireless Speednova earbuds are among the most impressive when it comes to sheer audio quality, largely helped by the fantastic Dirac Opteo technology. If you’re after something for immersive single-player experiences or are something of an audiophile, these buds come highly recommended. 

Buy them if...

Don't buy them if...

How we tested the Asus ROG Cetra True Wireless Speednova earbuds

I tested these earbuds for nearly two weeks across many of the best PS5 games, as well as titles on PC and Nintendo Switch. To put the earbuds through their paces, I largely elected to test them with all features enabled, including Dirac Opteo audio via 2.4GHz connection and active noise canceling.

The buds shone in single-player titles, and I found it very hard to pull myself away from titles like Rise of the Ronin, Dragon’s Dogma 2, and The Legend of Zelda: Tears of the Kingdom as a result. While I did find the battery life to be rather inconsistent based on the number of features enabled, I eventually chose to disable the RGB effect to squeeze a couple more hours of use out of them before needing to charge them up again. 

Call of Duty: Warzone Mobile review – locked and loaded
6:07 pm | March 26, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review information

Platform reviewed: iOS, Android
Available on: iOS, Android
Release date: March 21, 2024

Call of Duty: Warzone Mobile, the latest installment in the long-running first-person shooter (FPS) series, is the real deal. It offers a fully-fledged multiplayer experience that’s remarkably close to the latest console and PC release on your phone. Elevated by impressive visuals and full multi-platform cross-progression, it’s the perfect way to level up your weapons and battle pass in Call of Duty: Modern Warfare 3 while you’re away from home.

Even if you’re not a dedicated fan, there’s still plenty to appreciate here, including an expansive arsenal of weapons, vehicles, and characters taken from across the series. The all-new 78-player Mobile Royale mode, which condenses the Call of Duty: Warzone experience into an easily digestible mobile-friendly format, is another highlight, offering all the thrills of a full battle royale in under ten minutes. 

Paired with excellent returning maps and a solid selection of fan-favorite multiplayer modes, it’s a refreshingly generous offering for a free-to-play mobile game. While it easily ranks among the best iPhone games and the best Android games right now, the demanding hardware requirements, which practically necessitate a recent high-end phone or tablet to run the game smoothly, are going to prevent a large swathe of potential players from enjoying the best experience without a pricey upgrade.

Picture perfect

Warzone Mobile.

(Image credit: Activision)

One of the most immediately impressive aspects of Warzone Mobile is its visuals, which I found to be remarkably comparable to Modern Warfare 3 on PlayStation 5 or Xbox Series X. That’s not to say that there aren't some obvious cutbacks in terms of overall render distance, shadow quality, texture resolution, and model detail, but it’s easy to overlook these when everything is running on a small screen in the palm of your hands. Even on the modest medium quality preset, everything looks pleasantly crisp and clean on the 5.42-inch display of my iPhone 13 mini.

Bumped up to the high preset on the larger 6.6-inch display of a Samsung Galaxy S23 Plus, the results look even better. Warzone Mobile appears to borrow many assets directly from the recent console games so, aside from a few minor omissions, you’re getting the same sizable arsenal of highly detailed weapons found in Modern Warfare 3, all complete with their punchy sound effects and intricate animations. 

The handling of each weapon feels almost indistinguishable from their console counterparts too, making it easy to pick up and play if you’re already familiar with touch-screen FPS controls or prepared to hook up a compatible controller. All of your unlocks and purchases from that main game are automatically carried over and readily accessible in the mobile game, which is a huge bonus. 

The selection of maps at launch has also been drawn from across the Modern Warfare sub-series, including the long-awaited revival of Verdansk - a fan-favorite battle royale arena from the first incarnation of Warzone. If you’re a returning player, each of these look almost exactly as you remember and there’s something magical about seeing such intricate environments running natively on a mobile phone. 

Warzone Mobile.

(Image credit: Activision)

Unfortunately, your visual experience is going to vary dramatically depending on the specifications of your device. Testing the game on a range of iOS and Android hardware, I found that the best results were invariably achieved on the most expensive recent phones or tablets. It’s not unplayable on models from a few years ago, like the iPhone 11, but you’re constantly fighting an uphill battle against an unsteady frame rate and the rapidly increasing temperature of your phone. The excellent visuals are also spoiled by the lower graphical presets which, while understandable, is a huge shame.

Even on the most powerful hardware, playing more than a few matches of Warzone Mobile rapidly drains your battery life. Playing over a thirty-five-minute train ride, I saw my phone drop from almost full to just over half charge. High battery consumption isn’t at all unusual while playing modern mobile games, but it definitely makes this one to avoid if you’re going to be away from a plug socket for a long time.

Your audio performance will also depend quite heavily on your choice of accessories. Unless you’re playing in a completely silent environment, there’s a strong chance that it’s going to be hard to discern key audio cues through your phone speakers. When you connect some wireless headphones or any of the best gaming earbuds, the sound quality is excellent with a fantastic level of depth. Even when the action begins to pick up, enemy footsteps remain clearly audible and small details like the click of your weapon whenever you switch firing modes come through well.

Head to head

Warzone Mobile.

(Image credit: Activision)

Warzone Mobile currently offers three distinct battle royale modes: Battle Royale, Mobile Royale, and Rebirth Resurgence. Battle Royale follows the same general format as the mode in Warzone, albeit with the total player count increased from 100 to 120 per match. As a team of up to four players, you drop into an open world and duke it out for survival. There are a range of vehicles to help you traverse the large map quickly, while weapons and armor can be found inside buildings, by opening unlockable crates, or purchased from automated Buy Stations using cash.

You get cash by looting or completing contracts - bite-sized challenges that range from hunting down a specific target player to securing freshly dropped supply boxes - while a circle of toxic gas gradually closes in reducing the size of the map until the last squad standing wins. It’s a tried and tested formula, though matches do play out slightly differently in Warzone Mobile thanks to the constraints of the mobile format. I’m very experienced with competitive mobile FPS titles, but I still found that long-range confrontations were quite difficult thanks to the inherently imprecise nature of the touch controls. 

Best bit

Warzone Mobile.

(Image credit: Activision)

After successfully fighting your way through an onslaught enemy squads, nothing quite beats the feeling of success from your first big win in Mobile Royale.

This can be remedied with a controller, but I still found that the best strategy was often to covertly get close before engaging. It’s a new style of play that takes some getting used to, especially in Verdansk - a sprawling city dominated by rooftops with long sightlines that would otherwise be well-suited for taking distant potshots. 

These controls are much better suited to the Warzone Mobile exclusive Mobile Royale mode, which shoves 78 players into a comparatively tiny section of the map and dramatically increases the spawn rate of powerful weapons and ammo. You can often go a good few minutes without so much of a glimpse at an enemy player in Battle Royale, but the average game of Mobile Royale is filled with near-constant close-range confrontation. A complete match generally lasts just under ten minutes, making it ideal if you’re looking for something bite-sized that you can enjoy on public transport or on a break at work.

Rebirth Resurgence is similarly strong, thanks to its small map and the fact the 36 players constantly respawn - a combination that leads to absolute chaos. I also enjoyed the suite of core multiplayer modes including Team Deathmatch, Kill Confirmed, and Domination. They use an intense 6v6 format and take place exclusively on small maps like Shipment and Scrapyard from Modern Warfare 2. The pacing is absolutely perfect and allows the snappy gunplay and fast-movement speeds to shine. Although there are only five total maps for these modes at the moment, with the likes of Modern Warfare 3’s Rust already confirmed for a future update, it’s a very promising start.

It’s a huge amount of content in a download that currently sits at under 8GB and, as a free-to-play game, there’s practically no reason not to recommend trying it if you have enough storage space. The high system requirements are a shame, but it's almost an inevitability in a mobile game that looks and sounds this good.

Accessibility

Warzone Mobile features  a range of accessibility options. This includes the ability to enable an auto pickup function that automatically equips nearby loot, a fully customizable touch-screen control layout, automated ranged or melee attacks, the option to enable a prominent outline around enemies or allies, and much more. 

The game is also compatible with a good selection of peripherals, such as the Xbox Wireless Controller or dedicated mobile controllers like the Backbone One.


Should I play Call of Duty: Warzone Mobile?

Warzone Mobile.

(Image credit: Activision)

Play it if…

Don’t play it if…

How we tested Call of Duty: Warzone Mobile

I spent over ten hours in Warzone Mobile across a range of devices including an iPhone 13 Mini, Samsung S23 Plus, iPad Mini, and iPad Pro. I played using both touch controls and compatible controllers, such as the Xbox Wireless Controller and Backbone One. In addition to the native audio of each phone or tablet, I tried the game with wireless headphones including the Beats Studio Buds Plus and wired gaming earbuds such as the SteelSeries Tusq gaming headset.

During my time with the game, I tried out all of the available modes and maps at least a handful of times to ensure I tested all that the game currently has to offer. As an almost daily Modern Warfare 3 player, I was able to directly compare the game to its PC and console equivalent.

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