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Elden Ring Shadow of the Erdtree review: FromSoftware’s most ambitious expansion to date
5:00 pm | June 18, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Xbox Series X
Available on: PS5, Xbox Series X|S, PC
Release date: June 21, 2024

I realized something while playing through Elden Ring: Shadow of the Erdtree; it’s been a proper long while since we’ve had an honest-to-goodness FromSoftware soulsborne expansion or installment of downloadable content (DLC). Seven whole years, to be exact, since Dark Souls 3’s The Ringed City expansion, and while that’s certainly a fondly remembered content pack, it pales in comparison to the overwhelming scope and ambition present in Shadow of the Erdtree.

Simply put, Shadow of the Erdtree is massive. Game director Hidetaka Miyazaki has compared the size of the DLC’s map to that of the base game’s Limgrave area. This isn’t inaccurate (so long as you’re also factoring in the Weeping Peninsula and maybe even a bit of Caelid), but the sheer variety of biome design and a smattering of huge legacy dungeons make Shadow of the Erdtree feel so much larger than that aforementioned size comparison.

With that in mind, it’s also accurate to say that Shadow of the Erdtree is absolutely just ‘more Elden Ring,’ and that includes both the good and the bad. Compelling new weapon types and phenomenal level and boss design are occasionally marred by performance issues and the odd 10-string-hitting standard enemy that made me want to yeet my controller into the abyss.

Still, such issues aren’t nearly enough to muddy the experience I had with Elden Ring’s DLC. Most DLC packs, at best, typically offer a handful of extra levels or bits of gear to unlock. But Shadow of the Erdtree isn’t ‘most DLC packs.’ There’s enough content here to practically be considered a game in its own right; now I just wish there was a standalone version available. 

Between the Lands Between

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

The narrative of Shadow of the Erdtree takes place a good ways into the base game; you’ll need to have beaten Starscourge Radahn and Mohg, Lord of Blood before access to the DLC area opens up in the latter’s arena. There, you’re greeted by a new non-player character (NPC) by the name of Needle Knight Leda, who invites you to the Shadow Realm in an ongoing search for Miquella the Kind. If you’re even remotely brushed up on Elden Ring’s lore, you’ll know that Miquella is one of the game’s most impactful characters despite never once making an in-game appearance… that we know of, at least.

The search for Miquella will take you all across the Shadow Realm, which feels like a compact, dark reflection of The Lands Between. In place of the Erdtree, the colossal Scadutree looms in the far distance, appearing far more broken and warped when compared to the shining radiance of the former. 

Similarly, areas in the Shadow Realm are typically analogous to Lands Between counterparts, but they always feel a little off. Deliberately so. The Gravesite Plains, for example, appear to be a more run-down and wartorn variant of Limgrave, while the Cerulean Coast by contrast feels like an amalgamation of Liurnia’s waterlogged environs and Caelid’s rot-stricken swamps. There are still plenty of surprises to be had in terms of environmental design, however, with some late-game areas in the DLC looking utterly breathtaking visually and unlike anything we see in the base game.

It’s worth noting, though, that these are some of the most detail-dense areas in the entirety of Elden Ring, and that means that performance often takes a hit on both console and PC. One area in particular, later in the DLC, is particularly dense with objects and plenty of foliage, causing the framerate to noticeably plummet. It’s far from unplayable, though do expect your framerate to occasionally dip to around 30-40fps on the console version’s Performance mode while you’re here. 

Fight like a lion

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

Shadow of the Erdtree’s art direction is unsurprisingly on point, then, but how are the dungeons? As in the base game, Shadow of the Erdtree features several legacy dungeons spread throughout the map, named so for their being what you’d expect from classic FromSoftware level design.

FromSoftware is on point here once again in Shadow of the Erdtree, with dungeons made up of intricately-woven pathways, rooms infested with monsters and valuable loot, and intelligently-placed shortcuts that make backtracking much less of a pain. And while there’s very little here to match the sprawling, mazelike, and ingenious design of the base game’s Stormveil Castle or the Academy of Raya Lucaria, Shadow of the Erdtree’s legacy dungeons nonetheless offer more of that treacherous, exploratory level design you’ve been craving for two-plus years since Elden Ring’s launch.

The first legacy dungeon you’re likely to visit is Belurat, a clearly once prosperous city populated by the beastlike Omen, now brought to ruination by war and tyranny at the hands of Messmer - the DLC’s flagship antagonist. As mentioned, Belurat and legacy dungeons like it fall just shy of the intricacy found with some of the base game’s locales. That is until you reach the Shadow Keep and Specimen Storehouse - a sort of two-parter legacy dungeon that combines a dangerous fortress with towering verticality. It’s one of the highlights of the DLC and took me hours (and not an insignificant number of deaths) to fully explore and pick clean of lootable goodies.

Friendship ended with Ranni the Witch, now Dryleaf Dane is my best friend

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

Shadow of the Erdtree, like all prior FromSoftware expansions, features a generous collection of new weapons, armor sets, and items for you to obtain, all littered throughout the Shadow Realm. And much like the base game, you’ll need to pick the map apart with a fine-toothed sawblade if you want to find its most valuable treasures.

Naturally, the new weapons are the highlight here, and I ended up swapping between a bunch of them by the time I finished the DLC. An early stalwart was Milady, a light greatsword that manages to balance the power of a chunkier weapon with the agility of lighter ones. I was also a huge fan of the Dancing Blade of Ranah, a pair of swords that come with a unique Ash of War skill that turns your Tarnished into a whirling dervish of death (provided you remember to dodge attacks in time).

Best bit

Elden Ring

(Image credit: Bandai Namco)

Shadow of the Erdtree’s boss fights are the highlight of the expansion. From towering lion creatures to elegant dual sword-wielding knights, there’s an impressive variety of boss encounters that manage to outshine even the base game.

But for me, the cream of the crop has to be the Dryleaf Arts - a weapon in the form of handwraps obtained early on from a monk NPC named Dryleaf Dane. I’ve wanted a true hand-to-hand weapon option in Elden Ring since launch. And unlike fist weapons like the Caestus, the Dryleaf Arts offer a unique martial arts fighting style that feels exceptionally powerful. It’s what I ended up running with for the majority of my playtime with the DLC, and I’m really looking forward to bringing them into a fresh New Game Plus run.

One last thing to note on the weapon front is that FromSoftware has rather generously made most stat requirements to be on the lower side. This means that no matter your build going into the DLC, you’ll by and large have the stats to give everything a go, making it very easy for players to find a new favorite to bring back into the base game.

And, if you’re finding the Shadow of the Erdtree’s enemies and bosses to be a little too tough, new items within the Shadow Realm - namely Scadutree Fragments and Revered Spirit Ash - can boost your attack and defensive stats permanently (though only while you’re in the DLC area). I found these helped to even the odds in the most difficult encounters, but I also felt like I needed them to even stand a chance, thus highly encouraging thorough exploration of the map to find these items. 

18 inches of Messmer, and his friends

Elden Ring: Shadow of the Erdtree

(Image credit: Bandai Namco)

I’ve saved the best element of Shadow of the Erdtree for last - that being its almost universally excellent boss fights. One thing that was apparent as I progressed through the DLC is that there’s a great amount of variety when it comes to its strongest opponents.

For example, Belurat’s boss, Divine Beast Dancing Lion, is astoundingly creative, angrily hurling its body in all directions in an attempt to hurt you. As you whittle away at its health, it’s able to bring several elemental effects into the arena, including lightning storms and icy blizzards. And in a very nice touch, if you defeat the boss while one of these elements is in play, its associated weather effect will remain after the fight.

Then, capping off the Castle Ensis legacy dungeon is Rellana, the Twin Moon Knight. This towering humanoid foe wields a pair of swords that are imbued with Fire and Magic elements as the fight progresses, unlocking her deadliest abilities. I spent a long while on Rellana, and if I had to guess, I think she’ll be the ‘gatekeeper’ boss of this expansion, presenting an early difficulty spike similar to Bloodborne’s Father Gascoigne or Dark Souls’ Ornstein and Smough - albeit much harder than either of those encounters.

Overall, the high quality of these fights had me begging for a boss rush option for Elden Ring, each one managing to throw in surprises when it comes to their design and move set. Some of them do still suffer from a particularly irksome post-Dark Souls 3 design element in that they’ll have seemingly endless combos that are a nightmare to fully avoid. However, as in the base game, a huge part of these fights is the learning process, and boy does it ever feel good to finally put down a boss that’s been giving you hours of conniptions.

Overall, Shadow of the Erdtree is must-play content for fans of Elden Ring. It manages to condense that open-world experience elegantly on a smaller scale. There’s more than enough content here to justify the higher price tag (relative to your average piece of DLC), and the experience was so fulfilling that I’m dying to tackle it all again with a completely different build in mind. If you loved Elden Ring, you’ll simply adore what’s on offer in Shadow of the Erdtree. 

Should I play Elden Ring: Shadow of the Erdtree?

Play it if...

Don't play it if...

How we reviewed Elden Ring: Shadow of the Erdtree

My playthrough of the Shadow of the Erdtree DLC took just over 30 hours on Xbox Series X using the Victrix Gambit controller. This included thoroughly exploring most areas and defeating all bosses required for progression as well as many optional ones. After besting the DLC’s final boss, there were still some parts of the map left unexplored. So if you’re a completionist, expect to spend upwards of 50 - possibly even 60 - hours in order to see and do absolutely everything. 

Still Wakes the Deep review: Horror, isolation, and the North Sea, all beautifully brought to life
4:00 pm | June 17, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X|S, PC
Release date: June 18, 2024

Still Wakes the Deep is a beautifully crafted juxtaposition of the manmade, natural, and supernatural. This narrative-led, survival horror game from developer The Chinese Room is a brief but chilling adventure on the Beira D, a North Sea oil rig, set during the 1970s.

You play as Cameron ‘Caz’ McLeary, a humble electrician who has traveled to the rig for some escapism – in more than one sense. After the rig goes about its normal business on a normal December day, something happens. The rig changes. The crew changes. It soon becomes apparent that something else is now on board with Caz, and he must bring parts of the rig back from the brink in order to find his crewmates and work out what’s going on.

You soon learn that you can never escape the entity attacking and changing the Beira D, so making your way off the rig with as many crew as you possibly can becomes Caz’s main goal.

The game's rigged

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

It’s become a quasi-cliche now to say that the setting or place of a video game is a character in and of itself, but I will bang this drum – particularly when it’s in such a strong case like with Still Wakes the Deep. It’s an important character to the story given the crew’s relationship with it, and the horror that it can hide, and it’s also an active member of the story given how it changes and reacts to Caz and the North Sea (and something else) over time.

The foundations of this importance come from the meticulousness of its recreation that then gives way to a relatable and real location with a strong sense of place. The Beira D has been created with details in mind and it shows; the handwritten menu boards, the nuts and bolts of paneling, the metal gangways and bridges on the exterior, and so much more all bring the Beira D brilliantly to life. However, it’s also a game setting that works on both a horror and gameplay level; the rig is perfect for some genuinely good environmental scares, accentuated by the wider, raging, dangerous North Sea.

Still Wakes the Deep is often at its most tense or scary when it’s just you and the oil rig

It’s simply an incredibly well-done and realized video game environment and setting and is a breathtaking deployment of Unreal Engine 5. The detail also extends to the audio with the Beira D groaning loudly at times, dripping quietly at others, and reacting to your movements always. It ramps up the immersion and helps to put you right in Caz’s shoes.

Seeing the 1970s decor and style of the Beira D reinforces its datedness. For example, much of the decor is plain and utilitarian, and there are only limited and simple means of communication, such as the Beira D’s phone line – the latter particularly helps to ramp up Caz's sense of isolation and solitude.

As a result, there’s certainly a distinct ‘USG Ishimura factor’ to the Beira D too. The way it groans and moans, creaks, and changes over the game, and acts as a character means that Still Wakes the Deep is often at its most tense or scary when it’s just you and the oil rig. 

A-crew-ing leave

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)
Best bit

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

The times when Caz is alone in the Beira D are some of the most tense and gripping moments in the game. The way the rig reacts to you and your movements and is brought to life with pitch-perfect audio and visual design gives it a truly extraordinary sense of place.

The people aboard the Beira D are superbly voiced and acted and make it feel truly lived in. The crew are wonderfully presented as normal people. Most are just regular folk trying to earn a wage and live in the remote place they work in order to return to the mainland – and it shows. First through the terrific voice acting, but also through their behaviors and emotions; you can see one young worker so nervous about his day’s task that he won’t eat breakfast, there’s chat about taking industrial action and a smattering of lighthearted banter between the crew. They’re all relatable, likable, and refreshingly normal. 

A knock-on effect of this is that when this all changes down the line it has far greater impact. Seeing the crew members in states of genuine fear and terror, nigh-on panicking to get off the rig when trouble comes hits harder and makes it more impactful. This heightens the impact of seeing the fate of some crew members throughout the game too, something elevated also by the horrifying phone calls and environmental noises Caz encounters.

Caz is wonderfully portrayed, really feels like a normal bloke, and is immediately relatable. We get glimpses into Caz’s past and character too, with him being on the Beira D as a means to escape both in the poetic and literal senses. He seems like a run-of-mill, working-class electrician who’s a bit rough around the edges.

Beira-ing down on you

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

Caz’s relative normalcy is also mirrored in the limited range of actions and abilities he has during the game. As Caz, you’ll utilize only a few basic movements and interactive actions to traverse the Beira D, interact with phones and grates, and get around enemies.  

The enemy in question is unknown in the early parts of the game. The tension and horror setup works superbly well because you just don’t know what has caused the chaos and what is affecting the crew. I really enjoyed trying to figure it all out with Caz and at the same rate as him. 

The manifestation of your foe becomes more visible and clear as the journey goes on – it’s always there and ever-present, constantly exerting its effect on Caz and the Beira D. I’m loathe to give much away but its effect on the crewmates – some very specifically – is particularly harrowing. There are some very grotesque changes happening throughout the rig, fuelled by body horror. 

Still Wakes the Deep’s story is a truly gripping one and I always felt compelled and intensely interested in playing the next bit to find out what’s going on

Encounters with enemies aren’t particularly drawn-out, but they do make for some heart-pounding chases and tight and intense sneaking sections. Given you only have two options in these moments – sneak past or sprint past – there’s some strategic thinking necessary, and your awareness of hidey-holes, items to throw and distract, and the route to the next door or your escape is paramount, adding to the tension.

Opening grates under pressure feels tense, reaching for a door wheel while looking back can be genuinely scary, and the use of the rig’s environment in darkness and light is very effective too.

This restrained and pared-back action is never frustrating or shallow, however, and given your investment in Caz, the crew, and finding out what exactly is happening to the rig, it’s never a chore to take part in. 

McLeary as mud

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

There are a few creases. You’re able to easily and quickly navigate the Beira D due to overt use of ‘video game yellow’ a bit too easily and quickly, in reality. On one hand, this evokes Caz’s familiarity with his place of work and life, but on a practical level it detracts and degrades the tension, especially in large enemy encounters. However, The Chinese Room is updating Still Wakes the Deep at launch with a patch that will give you the option to reduce the number of yellow paint indicators which should go a long way to mitigating this issue.

This also relates to the overall level of exploration and discovery on the Beira D, which is a little limited. While you get to revisit parts (that have changed) over the course of the game, I’d have loved more time and freedom to poke about every nook and cranny, discover things, and break free from the guided experience.

Another crinkle is that some environmental puzzles are very simple and would benefit from a bit more complexity. You can utilize Caz’s electrician training at times but pressing a button to change a fuse is about as complex as it gets.

Elsewhere, while it’s a punchy and short experience, I was left pining for more upon finishing the game. It’s not a huge criticism, and it feels intentionally open, but I was immediately yearning to know more and do more, straight after rolling the credits.

A waking nightmare

Screenshot from the first-person horror narrative game Still Wakes the Deep

(Image credit: The Chinese Room)

Still Wakes the Deep’s story is a truly gripping one and I always felt compelled and intensely interested in playing the next bit to find out what’s going on. The narrative, characters, and place, all work seamlessly together to pull you along, setting up the next areas, or tempting you on with an engrossing mystery.

The juxtaposition of man-made, natural, and supernatural I mentioned at the beginning is pulled off beautifully with all the game’s elements and makes for some superb tension and immersion.

While there are a few loose rivets, Still Wakes the Deep is a tremendous experience. It’s a game exceptionally well-grounded in its time and setting, has an engrossing story supported by strong writing and performances, and is truly elevated by the Beira D’s incredible atmosphere and sense of place.

Still Wakes the Deep isn’t a long experience – but it is one that will stay with you. 

Should I play Still Wakes the Deep

Play it if...

Don't play it if...

Accessibility

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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)
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Screenshots of the accessibility menu from the video game Still Wakes the Deep

(Image credit: The Chinese Room)

Still Wakes the Deep has a dedicated accessibility tab in the options menu, which covers subtitle options like size and color, interface adjustments such as having objectives always displayed or not, and motion sickness settings like head bob and head roll amounts. 

There are three colorblind modes (Deuteranope, Protanope, and Tritanope), and there is also a high contrast mode, and the option to turn off flashing lights. There are two difficulty modes for two styles of play; a standard experience for more jeopardy, but also a story-focused mode that reduces the danger, making the game more accessible.

How we reviewed Still Wakes the Deep

I played Still Wakes the Deep for about six hours on PlayStation 5 with a DualSense Wireless controller and in that time I completed the main story and had a good poke about in every corner of the Beira D. I tested both difficulty modes to see the differences and took time to read all the lore I could find along the way. I played the game on my Samsung Q6F 4K QLED TV soaking up the audio through my Samsung soundbar as well as my SteelSeries Arctis Nova Pro Wireless headset.

Razer BlackShark V2 Pro for Console review: razes the bar
2:00 pm | June 9, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Razer BlackShark V2 Pro for Console: one-minute review

The Razer BlackShark V2 Pro’s latest incarnation is the wireless gaming headset that does it all, improving on its predecessor in the most important areas, and can now make a claim to be among the best wireless gaming headsets.

The battery life is stated at 70 hours, and while we’ve been testing it that figure has held true. Razer’s also clearly proud of the revamped ‘hyperclear super wideband’ mic, and rightly so - it offers great clarity and body out of the box, and using the Synapse software you can push it to even higher fidelity levels. The sound quality might not be audiophile-grade, but it’s nice and neutral, and the comfort and finish really convey that this is a step up from the cheaper BlackShark V2.

It also works as a PS5 headset, Xbox Series X headset, Nintendo Switch headset, is compatible with mobile devices, and except for the slight inconvenience of not being able to use it over a wired 3.5mm connection on them, its strengths shine through on those platforms too.  

Since we started testing with it, we haven’t once felt the need to return to another headset.

The Razer BlackShark V2 Pro for Console gaming headset on a wooden surface

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V2 Pro for Console: Price and availability

  • List price: $199 / £199 / AU$349
  • Available in the UK, US, and AUS
  • UK pricing feels steep

Conversion rates don’t favor the British consumer here - the Blackshark V2 Pro for Console is a costlier acquisition on one side of the pond than the other since they’re both pitched at £199 / $199.

That makes this model more expensive than the previous version, and slightly pricier than Steelseries’ Arctis Nova 7x which retails for $179.99 / £174.99. It’s going up against competitors’ flagship headsets like Corsair’s Virtuoso range and Logitech’s G Pro X Wireless ($245 / £219). Happily, the build quality and features match up favorably against even these slightly pricier options. 

Razer BlackShark V2 Pro for Console: Specs

The Razer BlackShark V2 Pro for Console gaming headset on a wooden surface

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V2 Pro for Console: Design and features

  • Gorgeous stealthy aesthetic 
  • Great comfort
  • Handy detachable mic

Razer’s esports ties with the likes of Optic, Mouz, and Edward Gaming really show through in the ruthlessly functional design of the BlackShark headset range. Gone is the battery-sapping RGB and the feature bloat, and what’s left is an MMA fighter of a headset. Not an ounce of fat to be seen across its all-black earcups and headband, although when you look closely there are nods to its premium pricing - gloss finish Razer logos on the earcups, a gloss Razer imprint at the top of the headband, and some immaculate stitching between the pleather headband upper and the cushioned fabric lower sections. We love how this headset looks, and while that’s a totally subjective take, the visual and tactical upgrade from the cheaper BlackShark V2 to this model is not. It looks and feels more premium.

The inner headband and earcups are finished in breathable lightweight fabric, and while that has implications on both isolation and sound reproduction which we’ll cover in the performance section below, it’s the right call for comfort. If you’re looking for a pair of cans to combat the sweaty summer sessions, the BlackShark’s materials and relatively light clamping force ensure cooler temps and a floating-style fit that’s reminiscent of Arctis headsets and their ski goggle headbands.

Another welcome upgrade to its cheaper stablemates is the detachable mic. We always value the flexibility of using a headset with or without a mic, as it means we can take it on the road and enjoy Bluetooth connectivity as a smartphone headset without looking too conspicuous. 

We’ve put in some long shifts during our testing. Full race distances in F1 24; hours of Unreal Engine 5 reverie with Senua’s Saga: Hellblade 2; hard-to-justify afternoons lost in Unreal Tournament ‘99; during all of them this headset felt airy but snugly attached, beautifully cushioned, and lightweight enough to simply forget we were wearing it.  

The Razer BlackShark V2 Pro for Console gaming headset on a wooden surface

(Image credit: Future/Phil Iwaniuk)

Razer BlackShark V2 Pro for Console: Performance

  • Strikingly clear mic audio
  • Less isolation than previous models
  • Still stronger on PC compared to console

Into the nitty-gritty, then. This being a performance-focused product range that wears its esports creds proudly, you have to hold the BlackShark V2 Pro for Console to the highest standards. Whether it meets those standards depends on your use case. 

As a PC gaming headset it benefits from Synapse’s easy profile tweaking and saving, and when also being used via USB-C - so we could keep playing while we charged - it’s hard to fault this headset. But since that’s kind of the point of a review, here’s one small gripe: the physical controls lack a chat mix dial as you’d find on a SteelSeries Arctis headset. 

You can adjust chat mix easily via Razer’s Synapse app, but to us that almost defeats the point - you could just as easily tweak the mix by adjusting the relative volumes of your game and your friends via the game audio sliders and Discord’s output sliders. Having a physical dial means you don’t have to, and that’s the only thing we felt was missing here during our time with this headset. 

Sound quality, however, is absolutely not lacking. The 50mm drivers aren’t tuned to produce a truly flat frequency response like an audiophile might prefer. But the frequency response curve is more neutral than you might expect from a gaming headset, and that gives it a great out-of-the-box body and clarity which you can dial in to meet your tastes with either the physical EQ profile switcher button on the righthand earcup’s rear, or via Synapse. Usually, we stuck with the ‘game’ EQ preset throughout, even when watching videos or listening to Spotify. 

The Razer BlackShark V2 Pro for Console gaming headset on a wooden surface

(Image credit: Future/Phil Iwaniuk)

Minor point here, but shoutout to Razer’s best-in-class audio cues when you power on, change an EQ preset, or mute the mic. Rather than cryptic bleeps or 2000s-grade text-to-speech, you hear a crystal clear voice telling you the settings you’re adjusting, and that really elevates the experience of using Razer headsets. 

Onto the mic: it really is audibly better than both the cheaper BlackShark V2 and the previous iteration of the BlackShark V2 Pro. You notice it most on sibilant consonant sounds - ‘S’ and ‘Z’, with the wideband mic capturing more of the high-end detail here to accompany what was already a beefy midrange in the mic’s previous version. 

On the product page you can hear a sample from the mic that sounds basically broadcast quality - in our experience you need to draft in Synapse and apply one of the presets to hit those lofty heights, but when you’re speaking via default mic settings on PC or console it’s still very clear and with enough midrange to stand proud of the game audio mix. 

The only black marks against the BlackShark, then, are that you can’t make use of Synapse’s functionality on consoles or play via a wired connection. How big a deal those are really depends on your use case - if you're looking for something premium to use first on PC and then with as a PS4 headset or Xbox One headset, for example, this might be easy to overlook. 

We use this headset across all our devices, primarily on PC. In this scenario, we can certainly live with those minor console issues, but if you’re buying this exclusively to use with a console it’s more significant. 

Should you buy the Razer BlackShark V2 Pro for Console?

Buy it if...

Don't buy it if...

Also consider...

If the Razer BlackShark V2 Pro doesn’t get a bite from you, there’s plenty more fish in the sea.

How I tested the Razer BlackShark V2 Pro for Console

  • 100+ hours of testing
  • Used with competitive games, cinematic experiences, and Discord chat
  • Battery life and recharge time measured

We donned the BlackShark V2 Pros for many hours of F1 24, Senua’s Saga: Hellblade 2, and golden oldie Unreal Tournament 99, and it also accompanied us on our continuing, crippling, PUBG habit where team comms are crucial.

Read more about how we test

First reviewed May/June 2024

Antstream Arcade review: affordable arcade game streaming
2:15 pm | June 4, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Two-minute review

Antstream Arcade is a cloud gaming service geared entirely towards retro titles. It offers an extensive library of more than 1,300 games from across a wide variety of genres and many of the best retro games consoles including arcade classics like Pac-Man, Galaga, and Dig Dug. Unlike many modern retro collections that you can find on the Nintendo Switch or cheap retro handhelds, a lot of these iconic titles are available in their rare original arcade versions, which is a huge selling point for serious retro enthusiasts.

The vast majority of the games that I tested performed very well over cloud streaming, presumably due to their simplicity, and are perfect for the kind of pick-up-and-play sessions that cloud gaming services encourage. Being able to instantly boot up Antstream Arcade for a cheeky game of Space Invaders or Metal Slug X on almost any device is super convenient and a brilliant way to kill time. I did find, however, that more complex titles like the PlayStation version of Worms suffered from substantially longer loading times and so lost some of the appeal. 

While unlimited solo play is included with the premium subscription, you can spend and earn bonus gems in a range of optional challenges, online tournaments, and even a score-based player vs player duel mode. Trying to beat Pac-Man without eating any dots or having to survive five bosses from Gunbird 2 in as few lives as possible can be a refreshing diversion every now and again and is an interesting way to recontextualize these old games. 

The main menu of Antstream Arcade.

(Image credit: Antstream)

Unfortunately, the cumbersome UI detracts from the overall experience. It's an overwhelming mix of game cover art, multiple tabs, and huge banners that is functional enough to get you into the most popular titles without much hassle but makes navigating through the wider catalog a pain. There’s also the fact that a lot of the library’s titles are, to put it bluntly, not really worth your time. The likes of The Official Father Christmas or Operation Fireball are great inclusions for the sake of presentation but aren’t likely to become anyone’s new favorites.

Still, there are enough big hitters to justify the price of admission, and, considering the fact that simply no other cloud gaming service offers the breadth and variety of old titles that you can find here, it’s easy to recommend Antstream Arcade to those interested in retro gaming.

Launching a challenge in Antstream Arcade.

(Image credit: Antstream)

Price and availability

  • Free tier to access challenge modes
  • Upgrade to premium for $3.99 / roughly £3 per month 
  • Available on Xbox, PC, or mobile in the US and UK 

A basic version of Antstream Arcade can be accessed free of charge. It allows you to try a rotating selection of timed challenges and earn gems. These gems are then spent unlocking and playing other challenges. You can collect a small daily allowance of gems, with most challenges costing around 50 to unlock and 30 to play.

Although I found this tier to be very limited on the whole, offering just enough free gems to experience one or two titles each day, it does offer a taste of the service and should be enough to work out whether it’s for you. Some storefronts, such as the Epic Games Store, allow you to purchase additional gems if you’re running low. This starts at $0.99 / £0.99 for a pack of 60 - though the cost of these will begin to add up quickly so I would not recommend it.

Instead, you should consider upgrading to the premium membership for unlimited access to all of the service’s games for solo play, plus extra free gems for unlocking challenges. Though the exact price varies somewhat depending on your choice of platform, premium membership costs $3.99 / roughly £3 per month or $39.99 / roughly £30 per year on PC.

Those playing on Xbox also have the additional option to purchase a lifetime membership for $79.99 / £79.99. Although a little expensive up front, this is comfortably the best value choice for committed players as it effectively pays for itself if you intend to maintain a subscription for more than two years.

Features and interface

Antstream Arcade uses a grid-like interface, with rows of games grouped into multiple categories. There are recommended games, a list of games with challenges, recently added games, an assortment of multiplayer games, and so on. These all sit below a giant banner, which highlights any major new titles or upcoming online events. Some rows are also dedicated entirely to trending games or specific challenges, with various color-coded icons to denote difficulty and the time remaining to complete them. 

The cover art of most games displays a small colorful triangle labeled with its original platform, though those with challenges are adorned with a small pink rocket icon instead. It’s quite an overwhelming interface, with so much going on that it can be quite hard to navigate at first. The fact that many games have multiple icons, one denoting each available system, only exacerbates this issue and lends the entire UI a very jumbled look.

Searching for a game in Antstream Arcade.

(Image credit: Antstream)

Once you manage to find a game that you want to play, you can select it to open a small panel that displays some further information like the publisher and original launch date. From there, you can either jump straight into the game or quickly resume one of your four most recent sessions - which is especially convenient if you find yourself having to frequently swap between platforms or quickly exiting a game. You’re then shown a brief overview of the game’s controls before it begins.

While playing, you can access a basic menu that offers the ability to save, view the controls, change a handful of settings like the overall volume, or exit the session. It’s not particularly slick or exciting, but it is functional.

Elsewhere, you can collect a small handful of achievements (all largely based on completing challenges or playing a certain number of sessions) and level up your account - though doing this doesn't seem to accomplish much beyond giving you bragging rights. The option to see where other players fall in an online leaderboard is a neat addition, however, and acts as a neat way of translating arcade high scores to the modern age.

In addition to keyboard support while playing on PC, Antstream Arcade is compatible with a wide range of controllers such as the Xbox Wireless Controller and the GameSir Nova. You can also take advantage of dedicated touch controls while playing on mobile.

Playing a game with Antstream Arcade.

(Image credit: Antstream)

Game library

Antstream Arcade offers a pretty huge library featuring over 1,300 games. There are a lot of worthwhile arcade classics to play, but the bulk of the library is comprised of smaller titles that you likely won’t have heard of before. While I’m sure that there are some hidden gems to discover here, a lot of them seem like filler. Still, the volume of games on offer here is substantially more than most compilations (or even other cloud gaming services) which easily justifies the cost.

In terms of systems represented by the service, the vast majority of the games on offer are arcade or Commodore 64 titles. That said, there are plenty of Amiga games, lots of ZX Spectrum games, a handful of Sega Genesis / Mega Drive and Super Nintendo Entertainment System games, and a few Nintendo Entertainment System games. You can also find the odd titles from the original PlayStation, Game Boy, Amstrad, plus a few Atari systems. That’s an awful lot of variety and means that, no matter your choice of retro platform, there’s likely going to be at least a few titles that are of interest to you here.

Surprisingly, a few of the games are actually modern indie titles that were released for retro platforms which adds some pleasant variety to the overall package. The Castlevania-inspired action platformer Demons of Asteborg and the nightmarish space shooter Reshoot R are particular highlights in this regard. 

Playing Gunbird 2 in Anstream Arcade.

(Image credit: Antstream)

Should I use Antstream Arcade?

 Use it if…

 Don’t use it if…

How I tested Antstream Arcade

I tested Antstream Arcade for a few hours each week over the course of a month. In addition to testing the service on PC, where I used a Turtle Beach Recon Cloud Controller and my keyboard, I tried it out on mobile using a Samsung S23 Plus and a Razer Kishi Ultra mobile controller. During my time with the service, I endeavored to test a wide variety of games across a number of different systems in order to gain a good understanding of everything on offer. In addition to using a complimentary premium membership, I created a separate account in order to fully try out the service's free offering. 

Samsung Odyssey S32G80SD review: a supreme 4K gaming monitor
10:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

Two-minute review

The Samsung Odyssey S32G80SD seems to want to be all things to all people. While it ticks pretty much every gaming box you’d expect a gaming monitor to tick (and then some), it also just so happens to be a stunning video display.

At the heart of its multifaceted talents is one of Samsung’s latest Quantum Dot OLED panels, here delivered in a flat 32-inch screen with a 16:9 aspect ratio. Samsung has managed to fit a full 4K resolution into this gaming monitor, backed up by support for a 240Hz refresh rate.

Where the S32G80SD really kicks up a gear, though, is with a trio of remarkable new features. First, a potent new screen filter enhances gaming immersion and contrast by somehow suppressing almost all reflections from your room. Second, pictures are driven by the same ultra-powerful processor deployed in Samsung’s flagship 8K TVs. Third, a new ultra-efficient cooling system has been built into the S32G80SD’s OLED screen to protect it more effectively than any other OLED monitor from potential heat damage.

Add to these ground-breaking features insanely precise and vibrant gaming images and a video performance that humbles many premium TVs, and the S32G80SD’s initially hefty-looking $1,499 / £1,099 price suddenly doesn’t look unreasonable at all. 

The Samsung S32G80SD viewed from a slight angle.

(Image credit: Future)

Price and availability

  • Price at $1,499 / £1,099.99
  • Available in the US and UK

The Samsung Odyssey S32G80SD is available from the first week of July, priced at $1,499 in the US in the US and £1,099.99 in the UK. That represents a serious hunk of change in a world where 32-inch HDR-capable monitors such as the recently tested Gigabyte GS32QC can be had for $250 / £250, but the S32G80SD does one heck of a job of justifying that cost.

It’s built around a premium Quantum Dot type of OLED panel for starters, with all the innate picture quality advantages that it brings. Around that screen, moreover, Samsung has built a gorgeous-looking chassis packed with premium processing and hardware features the like of which, in some cases, the monitor world hasn’t seen before. 

Specs

The corner of the Samsung S32G80SD.

(Image credit: Future)

Samsung Odyssey S32G80SD: Design

The S32G80SD looks and feels every inch a premium monitor. Build quality for the 32-inch, 16:9 flat screen is excellent, as a silvery metallic sheath wraps around from the outer edges of the bezel to cover the rear panel. This is replicated, too, over the handsome, heavy-duty hexagonal desktop foot. The rear panel is on-trend slim, but still finds room for some elegant arcs and curves, while the stand neck features a reflection-free corrugated black finish on its front edge and a cable tidy ‘ring’ on its rear.

Against such a subtle and refined design the appearance of a ring of colored LEDs around the stand attach point feels a bit garish at first. Thankfully you can turn this light show off if you wish - though actually, over time I grew to quite like the extra immersion it brings to gaming.

Impressively the S32G80SD’s screen attaches to the neck and the neck attaches to the stand simply by twisting them together until they click into place. There’s not a screw in sight. The screen can tilt, swivel, pivot, and slide up and down on the stand, and there’s support for VESA mounting if you want to move away from the provided stand. 

Connections are rather awkwardly positioned but impressively include two high bandwidth HDMI 2.1 ports as well as two USB-C ports, one USB-B port, and a DisplayPort (1.4). The S32G80SD ships with a small but ergonomic remote control that features a USB-C charge point on the bottom and, even better, a solar panel on its rear. 

The rear lighting of the Samsung S32G80SD.

(Image credit: Future)

Samsung Odyssey S32G80SD: Features

The Samsung Odyssey S32G80SD’s epic roster of features kicks off with its use of one of Samsung’s new Quantum Dot OLED type of screens, which are already renowned for their remarkable color and contrast properties. What’s more, using a 16:9 aspect ratio has allowed Samsung to squeeze in a native 4K/UHD pixel count of 3840x2160.

The screen sports arguably the most effective anti-reflection filter I’ve ever seen on a monitor. General ambient light and mildly reflective objects in your room are rejected pretty much completely, while even harsh direct lights positioned directly opposite the screen are dispersed to a degree where you barely notice them even when you’re wandering around the dark underground environments in Shadow Of The Tomb Raider. There’s no overstating how much this reflection suppression enhances your immersion in whatever you’re watching or playing.

Anyone concerned about OLED’s susceptibility to screen burn-in should be very interested indeed in the S32G80SD’s new Pulsating Heat Pipe cooling system. This condenses or evaporates coolant contained in tiny pipes that run behind the screen to control heat where necessary without any compromise to image brightness.

This potentially game-changing new OLED panel protection feature is joined by more traditional ones such as local dimming of logo/HUD elements, general ‘thermal modulation’ (brightness control), and a screen saver.

The gaming hub application of the Samsung S32G80SD.

(Image credit: Future)

The S32G80SD is powered by what has to surely be the most powerful processor in the gaming monitor world. Samsung has essentially ported in an optimized version of the Neo Quantum 8 AI Gen 3 processor used in Samsung’s latest, highly acclaimed flagship 8K TVs. This might sound like overkill for a 4K monitor, but it really does make sense to apply to a gaming monitor a processor able to handle vast amounts of pixels, motion, color, and multi-window management (including simultaneous playback of different external AV sources) in real-time backed up by a knowledge base derived from no less than 512 separate neural networks. 

The S32G80SD also carries the same Tizen operating system, with a few monitor-specific tweaks, used in Samsung’s latest gaming TVs. This means you get access to Samsung’s excellent Game Hub, which brings together your external game devices as well as streamed gaming services like Xbox Game Pass, NVidia GeForce Now, Boosteroid, and Utomic into one attractive and intelligently curated dedicated home screen. A ‘Daily+’ section of the Tizen interface also provides monitor-friendly features such as Easy PC setup, Remote PC support for PCs and Macs, Microsoft 365, and Samsung’s DeX system, while the home screen additionally gives you access to a great selection of video streaming apps. Netflix, Prime Video, YouTube, Disney+, and Apple TV, for instance, are all present and correct, as are many of the UK’s most popular terrestrial broadcaster catch-up platforms.

Almost every aspect of the S32G80SD’s features can be controlled by voice commands using either the Bixby or Alexa voice recognition systems, often giving you an excellent shortcut without having to delve into the on-screen menu system.

Alongside the relatively unusual and premium features detailed so far, of course, are plenty of other modern gaming staples. There’s support for 240Hz, for instance, as well as 120Hz with native 4K feeds meaning it is firmly positioned to offer a premium PS5 monitor or Xbox Series X monitor solution. Variable refresh rates are supported in the core HDMI and AMD Freesync (though not NVIDIA G-Sync) flavors, while Auto Low Latency Mode switching (ALLM) is provided so that the TV can switch into a video or gaming mode automatically depending on what sort of content you’re playing on your console or PC.

You can also call up a dedicated Game Bar menu while gaming to get game signal information and fast access to gaming assistants such as an onscreen crosshair, and a couple of motion enhancement levels if you want to reduce judder at the cost of a little screen response time, and the option to raise the brightness level of dark areas without impacting the rest of the picture. 

When it comes to HDR, finally, the S32G80SD supports the HDR10, HLG, and HDR10+ formats. There’s no support for the popular Dolby Vision system.

The Samsung Odyssey S32G80SD gaming monitor on a table with an Xbox Series X

(Image credit: Future/John Archer)

Samsung Odyssey S32G80SD: Performance

The Odyssey S32G80SD’s combination of a top-end OLED panel and ground-breaking new processing and features delivers images that are consistently jaw-dropping. And not just with games, either.

In fact, because it's so monumentally good with video compared with any other monitor I’ve seen, that’s where I’m going to start. With streamed video or external video sources, for starters, immaculately deep and clean black levels combine with pristine bright whites and rich colors without the slightest hint of compromise - even when the lightest and darkest parts of an HDR image are just a pixel apart.

Sharpness and detail are out of this world, as cramming a 4K pixel count into a 32-inch screen delivers a pixel pitch so small that high-quality 4K sources essentially just look like real life rather than something a screen is producing. The hugely powerful NQ8 AI Gen 3 processor delivers the most natural, detailed, and dense upscaling of sub-4K content I’ve ever seen on a monitor too. Please note, though, that while it’s fine with internal apps and connected video devices and consoles, the upscaling doesn’t work if the monitor is set to its PC mode.  

Colors are gorgeously rich (bolstered by the pure RGB architecture of the QD-OLED panel), but also full of nuance and balance. They enjoy totally natural video tones, too - something most other monitors find very difficult to achieve.

Viewing angles are pretty much infinite, while the ability of the NQ8 AI processor to show even small objects like tennis or cricket balls without them phasing in and out of the picture is like nothing I’ve seen before on a monitor.

You have to be a little careful with some of the S32G80SD’s video settings. I’d recommend avoiding the garish Dynamic preset, turning off the Auto Picture clarity mode, and choosing a custom setting with the Blur and Judder reduction elements set no higher than their level five. I’d also turn off Dynamic Tone Mapping, as it can cause some brightness instability with HDR sources. 

The rear ports of the Samsung S32G80SD.

(Image credit: Future)

Set up correctly, though, the S32G80SD’s video images are nothing short of a revelation.

While the S32G80SD’s video mastery might be its biggest surprise, though, it is also, of course, a joyously brilliant gaming display. The sense of detail with native 4K games like Ori And The Will Of The Wisp delivered from an Xbox Series X is out of this world, for starters. In fact, the extra sense of the beauty of Ori’s world I got when running the game in 4K 120Hz on such an incredibly precise monitor actually felt a bit emotional!

Contributing to this sense of absolute precision is the OLED panel’s ability to control the light output of every individual pixel, which yields a gorgeously refined but also at times remarkably dynamic and intense sense of contrast. The range of colors the S32G80SD can cover (I measured 100% of sRGB and a whopping 99.2% of the DCI-P3 gamut) with almost infinite tonal subtlety plays a part in the immaculate finish of high-quality gaming images too.

If you’ve got a gaming PC capable of running 240Hz smoothly, you’ll find the S32G80SD more than up to the job of doing full justice to it. Unfortunately, neither this nor an incredibly fast screen response time of 0.03ms Grey to Grey could stop me sucking at Fortnite on PC - but at least getting hammered looked nicer.

Call Of Duty Modern Warfare 3 on PS5 looked and played better than I’ve ever experienced before on a monitor, too, while the beguiling world of Baldur’s Gate 3 on console and PC became even more enticing and rich looking - especially with the Game Motion Plus tool called in to smooth away any slight judder.

Games streamed from the many services the S32G80SD’s Game Hub carries are all handled extremely slickly too, thanks to the monitor’s high-bandwidth Wi-Fi system and processing architecture expressly designed to minimize lag.

It’s tough to find anything negative to say about the S32G80SD’s image performance. The Dynamic Tone Mapping option set to on by default in the Standard video preset can cause some distracting brightness instability with video sources, and I guess the image isn’t spectacularly bright in HDR or SDR (319 nits and 190 nits respectively on a 10% measurement window) mode.  On the brightness point, though, the pinpoint precision of the OLED lighting, the reflection-free screen, a pretty high claimed typical brightness of 250 nits, and the impressive potential to hit nearly 1000 nits when showing small HDR highlights all add up to a typically quite rich and punchy HDR performance.

The S32G80SD partners its imperious pictures with a stereo 5W sound system. This is not, inevitably, in the same realm of brilliance as the picture quality is, but it does deliver game and film soundtracks with a decent sense of clarity and busyness, and without succumbing to distortion even at almost maximum volume. There isn’t much bass around, maximum volumes are limited and the sound lacks forward impact and impetus. But it’s perfectly acceptable, for the most part, for users who are likely to be sat quite close to the screen.

All in all, while not cheap by 32-inch monitor standards, the Samsung Odyssey S32G80SD does more than enough in the feature and, especially, image quality departments to justify its cost. While there are a couple of notable absentees in the form of Nvidia G-Sync and Dolby Vision support, the S32G80SD compensates for this with a raft of new unique cutting-edge performance enhancements and a remarkable ability to be a fantastic video screen as well as a brilliant and wonderfully immersive gaming monitor.

A picture of the Samsung Odyssey S32G80SD gaming monitor with a close up on its game menu while sitting on a table

(Image credit: Future/John Archer)

Should you buy the Samsung Odyssey S32G80SD?

Buy it if...

Don't buy it if...

 Also Consider

Not sold on the Samsung Odyssey S32G80SD? Here are two good alternatives to consider. 

The rear of the Samsung S32G80SD.

(Image credit: Future)

How I tested the Samsung Odyssey S32G80SD

  • Tested over 12 days
  • Used for gaming, productivity, and media consumption
  • Tested with plenty of games

Over the course of the 12 days I spent with the Samsung S32G80SD before writing this review, it was liberally used not just as a desktop display and gaming monitor, but also, once I realized how good it was with video, as a screen for watching streamed video from the likes of Netflix and Amazon Prime Video.

I’ve never spent anywhere near as much time watching video on a gaming monitor as I did with the S32G80SD, in fact. But then I’ve never previously come across a video that’s so brilliant at showing video.

This didn’t prevent me from getting many (many!) hours of both work and play out of the monitor too, though. Calman software was used to measure the screen’s color capabilities and accuracy, along with a Murideo signal generator and Minolta colorimeter.

Games that found themselves in regular rotation were Fortnite and Call Of Duty: Modern Warfare 3 on a PC; Ori And The Will of The Wisp, Call Of Duty: Modern Warfare 3 and Baldur’s Gate 3 on Xbox Series X; and Fortnite and Elden Ring on PS5. 

Tests were done for video, desktop and gaming uses in both HDR and SDR modes. 

Read more about how we test

First reviewed June 2024

F1 24 review: career highlight
6:04 pm | May 28, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PC
Available on:
 PS5, PS4, Xbox Series X|S, Xbox One, PC
Release date: May 31, 2024

Codemasters is back with the latest annual entry in its EA Sports Formula 1 racing game series. For F1 24, the developer has elected to focus its efforts on a much-needed Career mode overhaul, which is good news for players who enjoy the series’ offline offerings, and I’m happy to report that Codemasters has seriously improved this aspect of the game.

F1 24’s Career mode is a massive step up over the last few years, introducing or refining several elements for a much richer experience overall. Simply being able to (finally) play as a real-world F1 or F2 driver is huge, allowing players to don the lid of their favorite driver and take their future career in any number of directions. On top of that, additions like secret meetings between yourself and other teams, on-track objectives, strict team expectations, and an improved rivalry system all bolster a highly replayable single-player mode.

Some slick track updates, in terms of both aesthetics and accuracy, are welcome, and the return of the Chinese Grand Prix reintroduces a fantastic race track to the game. Furthermore, the addition of the new Challenge Career mode adds moreish, bite-sized seasons on a rotating basis. 

However, beyond these changes and updates, F1 24 remains largely identical to the last few entries in most other areas. F1 World (outside of the new Fanzone feature), My Team, and other single-player offerings remain largely unchanged. Elsewhere, driver AI seems to have taken a bit of a step back, feeling a little too clinical and, well, boring, during race events. F1 24 is still an entry that’s well worth playing, especially if you’ve been pining for a better Career mode, but don’t expect much else new beyond that. 

Raring to go

EA Sports F1 24

(Image credit: Electronic Arts)

So, F1 24’s big draw is its overhauled Career mode – and what an upgrade this is over previous years. Simply put, Driver Career now feels like the fully fleshed-out mode it always should have been. This is helped in no small part by the ability to play as your favorite real-world driver and the team they occupy for the 2024 season.

You’ll start a Driver Career by signing a new contract with your team. At this first step you’ll set targets for yourself, including the Driver Rating you’re aiming for by season’s end. There’s a welcome bit of risk versus reward here; higher ratings will naturally be harder to obtain but will make you a more enticing prospect for other teams in future seasons. On that note, I recommend picking a backmarker driver like Zhou Guanyu or Alex Albon, as I felt that working your way up from the back of the pack provided the most rewarding and challenging career experience.

The added features of this year’s Career mode do a great job of making you feel less like you’re going through the motions. You can still influence your team’s research and development by spending resource points accumulated over a race weekend, but there’s now a huge focus on developing your driver, too.

Best bit

EA Sports F1 24

(Image credit: Electronic Arts)

F1 24's overhauled Career mode is a very welcome update. Rivalries, on-track objectives and secret meetings between teams lend an element of unpredictability. Meanwhile, updates to car handling make for thrilling and accurate racing in all weather conditions.

One avenue where this comes into play is the expanded rivalry system. For one, your teammate is now treated as a rival from the start, and you’ll be expected to outperform them each race weekend. And as the season progresses, you’ll also develop rivalries with other drivers and even constructors. I feel this does a great job of cementing a season-long narrative for your driver. And at higher difficulty settings it can be tense to butt heads with your rivals, especially when crucial points are on the line.

Another fantastic addition is on-track objectives. During a race, your team can issue you an objective to meet in order to to further boost your driver rating, and these are impressively dynamic. Examples include overtaking another driver within a number of laps, beating a set lap time, or using a certain amount of fuel. On-track objectives are a fantastic way to help races feel more exciting, and they’re not too intrusive, happening only once or twice in any given race.

One of my favorite additions to Career mode has to be secret meetings. As the name implies – and much like in real-world F1 – these will see you attempt to go under your team’s radar to engage in talks with another constructor who may be interested in signing you on for a future season. This can be a gamble, though, as there’s a chance your team can learn of the meeting, thus knocking you down a peg in their estimation.

Overall, Driver Career is superb in F1 24, and is the clear highlight of the package. However, some more antiquated features do remain. Namely, that ‘1-100’ difficulty slider is still here, making it incredibly tough to find your sweet spot. I’d hoped that Codemasters would introduce a more detailed and nuanced difficulty breakdown to give players a better idea of what they’re getting themselves into. 

Back on track

F1 24

(Image credit: Electronic Arts)

Naturally, the quality of the career mode experience would be for naught if the racing wasn’t any good. But once again, Codemasters has further refined its handling model in F1 24. This year, particular effort has gone into an improved tire model, allowing cars to more realistically react to various surfaces.

On-track racing already felt great in previous entries, and that remains the case here. However, I did notice some serious improvements to wet-weather racing, where car handling is significantly more slippery. Wet-weather conditions now make for seriously edge-of-your-seat racing, and I found myself begging for rain every race weekend due to the sheer amount of fun each shower provides.

Over on the circuit front, a handful of tracks have been updated to better represent their real-world counterparts. For example, Spa-Francorchamps’ iconic Eau Rouge/Raidillon section now bears its striking red and yellow stripes along the run-off area. Meanwhile, Silverstone, Qatar, and Jeddah have all seen updates to aesthetics and layout. On top of all this, the return of the Chinese Grand Prix to the F1 calendar means the track returns in-game, and it’s a brilliant drive.

Yet while the racing is as good – if not better than – it’s ever been, a handful of issues are present. I feel there’s been a step back when it comes to driver AI. It’s not bad; in fact, it’s perhaps a little too clinical for its own good. I played Career mode at a difficulty of 80 out of 100, which is a considerably challenging setting.

F1 24

(Image credit: Electronic Arts)

What I found at this level was that AI drivers largely prefer to race as cleanly and safely as possible, sticking almost magnetically to racing lines and rarely going for risky overtakes. For tracks with few opportunities to overtake, like Monaco or Imola, this makes sense. However, the AI applied this safe behavior at high-speed tracks too, including Baku, Monza, and Jeddah. What's more, AI drivers are still extremely slow to launch off the grid, making it incredibly easy to gain tons of positions before turn one.

Perhaps most concerning of all is that I didn’t experience a single racing incident, red flag, or safety car within the entire first half of my debut season, nor were there any retirements, be they from accidents or mechanical failures. This is a step back from F1 23, where I felt the number of racing incidents was proportionate to real-world racing. It can lead to races against AI drivers feeling quite sterile, and I hope this is something Codemasters can look into with future patches and updates.

Another feature debuting in F1 24 is driver voices. That means, just like F1 Manager, you’ll hear your driver talk over the radio, with authentic voice lines pulled from real-world team radio. It’s a nice addition, but feels underbaked in its first rendition. You’ll only ever hear your driver talk at the checkered flag or after a crash, and they won’t respond to team radio updates during a session – these interactions are featured in F1 Manager 23, and I’d love for Codemasters to expand on this feature going forward.

If F1 24 is to be your first foray into Codemasters’ long-running racing-sim series, then I can highly recommend it. The fantastic Career mode updates alone, along with F1 World and Challenge Career modes, mean there’s plenty to offer both offline and on. 

Accessibility

If you played last year’s entry, then F1 24’s impressive array of accessibility features will be familiar to you. Gameplay assists like rewinds and anti-lock brakes still exist, as well as numerous colorblind options for the racing line (protanopia, deuteranopia and tritanopia are available) and a tinnitus relief filter to aid players with more sensitive hearing. 

Should I play F1 24?

Play it if...

Don't play it if...

How we tested F1 24

I played F1 24 on PC, via Steam, for just over 25 hours. This was enough to complete two Driver Career seasons at small-to-medium race length, experiencing improvements to the Career mode like on-track objectives, secret meetings, and seasonal driver moves. I also played a good chunk of the moreish F1 World mode, which provides a wide range of bite-sized race challenges. Unfortunately, I was not able to test the game’s online features prior to launch.

In terms of hardware, I played F1 24 with an Xbox Wireless Controller on a 1080p Asus monitor. I found that my setup, featuring an Nvidia RTX 3060 Ti, was more than enough to run the game at a stable 60fps at maximum settings without ray tracing. I also played the game with the JBL Quantum 910P gaming headset; its support for spatial audio really helped those engine roars feel especially punchy. 

Luna Wireless Controller review: a decent gamepad for Amazon Luna aficionados
8:00 pm | May 27, 2024

Author: admin | Category: Computers Gadgets Gaming Gaming Accessories | Comments: Off

One-minute review

As the name would suggest, the Amazon Luna Wireless Controller is designed specifically for the Amazon Luna cloud gaming service. Although it looks just like most other gamepads, its flagship feature is integrated Wi-Fi functionality that connects the controller directly to Amazon’s servers, cutting down latency by removing your PC or mobile phone from the equation. 

This feature alone makes it worthwhile if you’re a dedicated Amazon Luna user, as it does make a noticeable difference to play. While I never found Amazon Luna to be hugely unresponsive when playing with a conventional controller or a keyboard and mouse, the Luna Wireless Controller feels considerably snappier.

The Wi-Fi functionality also enables a few neat tricks, like the ability to seamlessly switch between multiple devices if they’re all connected to the same network. Because of its reliance on Wi-Fi, however, the controller must be set up using the compatible Luna Controller mobile app which might be a dealbreaker for some. 

Although Amazon Luna is the clear focus, the Luna Wireless Controller is still compatible with a small number of other devices via Bluetooth. This includes iOS and Android phones in addition to PC, though enabling PC functionality requires a dedicated driver that’s buried in a support page on the Amazon customer service website. The experience on PC isn't anything too exceptional compared to many of the best PC controllers, but it would be a solid choice in a pinch. 

A close-up shot of the D-pad of the Luna Wireless Controller.

(Image credit: Dashiell Wood / Future)

Price and availability

  •  $69.99 / £59.99
  • Available from Amazon in the US and UK 
  • Not available in Australia 

The Luna Wireless Controller costs $69.99 / £59.99 and is available to purchase from Amazon. Like the Amazon Luna cloud gaming service, the controller is available in both the UK and US but is not currently offered in Australia. 

At this price, the Luna Wireless Controller comes in more expensive than alternatives like the Xbox Wireless Controller, which costs $59.99 / £54.99 and is also fully compatible with Amazon Luna.  While the Xbox Wireless Controller lacks the ability to connect directly to Amazon’s game servers, meaning that it suffers from more latency, it's still going to be a solid option for most players.

Specs

A side-on shot of the Luna Wireless Controller.

(Image credit: Dashiell Wood / Future)

Design and features

In terms of overall design, the Luna Wireless Controller is about as standard as they come. It has a layout that is almost identical to the Xbox Wireless Controller, with roughly the same overall shape and button layout. It is constructed from an impressively high-quality plastic though, offering grips that are very sturdy with a slightly dimpled texture that makes them extremely comfortable in the hands. In addition to the standard controller face buttons, which are pleasantly tactile and very responsive, the Luna Wireless controller has the standard home button, start button, and select button on top of a much less conventional Alexa button.

The Alexa button launches Amazon’s voice assistant, which you speak to through the controller’s integrated microphone. It’s quite useful if you need to set a timer or create a quick reminder during a game, but sadly this feature is only available when you’re playing on a Fire TV meaning that most won’t be able to take advantage of it. The home button is also rather unique, as it features a colorful LED ring that glows with a soft purple hue while the controller is in use. This color changes to convey important information about the controller, like if it’s low on battery or currently in pairing mode, which is a great touch.

On the top of the controller are the expected triggers, shoulder buttons, and a USB-C connector. Although the Luna Wireless Controller is powered by two AA batteries, which disappointingly last around four hours at most, it can be used with Amazon Luna in a wired capacity if you’re willing to forgo the Wi-Fi connection. 

The bottom of the controller is then home to the 3.5mm headphone jack, which can be used with any compatible wired gaming headset.

A birds-eye view of the Luna Wireless Controller on a desk.

(Image credit: Dashiell Wood / Future)

Performance

The thumbsticks are smooth and responsive, decorated with charming purple highlights that lend the otherwise plain black and gray controller a much-needed dash of color. The D-pad is perfectly functional overall, but its large and mostly flat shape makes it a poor fit for certain genres. In a fast-paced beat-em-up like River City Girls, for example, I found that it was quite unwieldy when it came to quickly swapping between left and right movements.

The shoulder buttons on the Luna Wireless Controller are excellent, with a similar level of clickiness to the face buttons, but the triggers do leave a lot to be desired. They have a bizarre level of resistance and require a fair amount of force to pull which I found left my fingers feeling sore after particularly long sessions in first-person shooter (FPS) games like Tom Clancy’s Rainbow Six Extraction.

All in all, the Luna Wireless Controller is a pretty robust package with a few clear areas for improvement. While it will certainly satisfy many Amazon Luna fans, it’s not a controller that’s going to win over anyone not already fully invested in the service - especially given its high asking price compared to the competition.

A front-on shot of the Luna Wireless Controller.

(Image credit: Dashiell Wood / Future)

Should I buy the Luna Wireless Controller?

Buy it if...

Don't buy it if...

 Also Consider

If you’re looking for a controller that works well with Amazon Luna, you should also consider these two alternatives.

The top of the Luna Wireless Controller.

(Image credit: Dashiell Wood / Future)

How I tested the Luna Wireless Controller

  • Tested for over a month
  • Used with Amazon Luna and PC
  • Compared to other gaming controllers

I tested the Luna Wireless Controller for over a month. During this time I used it as my main controller while playing the Amazon Luna cloud gaming service, experiencing a wide variety of different games to assess its performance in a range of genres. This included plenty of Fortnite, the bulk of a Lego Star Wars 3: The Clone Wars playthrough, some River City Girls, Tom Clancy's Rainbow Six Extraction, Elex 2, Overcooked 2, and more. I tested the features of the Luna Controller app using an iPhone 15 Plus and also made sure to try out the controller’s 3.5mm headphone jack with a SteelSeries Tusq gaming headset.

Outside of Amazon Luna, I briefly used the controller with my PC. Here I played a couple of rounds of Double Dragon Gaiden: Rise of the Dragons and ran around the sun-soaked streets of Like a Dragon: Infinite Wealth in order to compare the experience with other gamepads.

Read more about how we test

First reviewed May 2024

Amazon Luna review: perfect for Prime members
7:42 pm | May 22, 2024

Author: admin | Category: Computers Gadgets Gaming | Tags: , , , | Comments: Off

Two-minute review

Amazon Luna is a cloud gaming service that allows you to stream games over your internet connection. If you already have an Amazon Prime subscription, then you can access Amazon Luna at no additional cost right now. This is one of the biggest reasons to consider the service, as this basic tier offers a surprisingly well-rounded package. You get a rotating selection of a few free games, which has recently included big hitters such as Fallout New Vegas, on top of access to free-to-play titles like Fortnite and Trackmania.

If you own any Ubisoft games on PC, like Assassin’s Creed Mirage or Tom Clancy’s Rainbow Six Siege, you can also link your Ubisoft and Amazon accounts together to gain immediate access to them on Luna. This isn’t just restricted to recent titles either and, while there are some omissions, I was pleasantly surprised to see that I could still jump into older favorites including Beyond Good & Evil and Far Cry 2 on the cloud. 

A screenshot of the Amazon Luna web page showing Ubisoft games.

(Image credit: Amazon)

If you don’t own any Ubisoft PC games, you can buy them in Luna and have them automatically added to your Ubisoft PC library - a smart way to ease concerns about losing access to purchased games in the event that the service’s servers are taken offline. Although it’s not available right now, Amazon is also working to integrate a selection of games from the GOG storefront in a similar way which will even further expand its library.

You then have the option to upgrade your membership with Luna+, which grants access to a range of new games. It’s cheaper than the competition, which is reflected in the more limited catalog, but there’s still an impressive variety in the titles here ranging from AAA blockbusters to smaller indie adventures. Amazon Luna is also compatible with Ubisoft+, on top of offering an incredibly affordable Jackbox Games subscription which grants access to all of the Jackbox Party Pack games on the service. The multiple tiers and various services might be a little confusing for newcomers, but they bring a level of flexibility that’s simply not present in any other cloud gaming service and allow you to save cash by only paying for the parts of the library that interest you.

No matter what you’re playing on Amazon Luna though, you can expect smooth performance provided your internet meets the minimum speed requirement of 10 Mbps. I found that games ran almost flawlessly at that speed, with very little if any noticeable input latency and a clear 1080p 60 frames per second (fps) picture. That said, you can expect sudden lag and visible compression if your connection becomes unstable, so it’s definitely worth playing with an ethernet cable if possible.

A screenshot an Amazon Luna game library.

(Image credit: Amazon)

Price and availability

  • Basic tier included with Amazon Prime
  • Upgrade to Luna+ for $9.99 / £8.99 per month
  • Available on a range of devices in the US and UK

Basic access to Amazon Luna is included with Amazon Prime, which costs $14.99 / £8.99 per month. This base tier offers a rotating selection of games plus access to free-to-play titles and your Ubisoft PC library. If you’re already an  Amazon Prime member with good internet speeds there’s really no reason not to boot up the service and give it a go.

You can also upgrade your membership with Luna+, which costs an extra $9.99 / £8.99 a month and includes just over 120 games. You can still buy Luna+ if you’re not an Amazon Prime member though, which comes with the same perks and access to your Ubisoft PC library without the need for the Prime membership. In addition to the game library, Luna+ grants priority access to servers allowing you to boot up your games a little more quickly. 

There’s also a separate Jackbox Games subscription that costs $4.99 / £3.99 a month. This offers access to ten installments of the Jackbox Party Pack series, plus Drawful 2 and The Jackbox Party Starter. If you’re looking for a cheap way to dive into some top-party games with friends, this could be a worthwhile add-on.

On top of all this, Amazon Luna is also compatible with Ubisoft+. Ubisoft+ costs $17.99 / £14.99 per month and lets you play all of the Ubisoft games on the service. If you’re a Ubisoft+ subscriber, you can also use your membership on a range of other platforms including PC, PlayStation, and Xbox.

The Amazon Luna service is available as a web app that can be accessed on iOS, Android, PC, and Fire tablets, in addition to Fire TV devices and recent Samsung smart TVs in both the US and UK. Amazon Luna is not currently available in Australia, though.

Features and interface

No matter your platform, the Amazon Luna interface is simple and easy to navigate. It shares a lot in common with video streaming services, as each game is presented through a panel that you can then view a trailer or further details. When you’ve found a game that you want to try, you simply hit the prominent “Play now” button and wait a few moments for it to begin. Some titles take a little longer than others to start, but I found that I could get into most games in under twenty seconds which is an impressive result.

Image 1 of 2

A screenshot of River City Girls 2 on Amazon Luna.

(Image credit: Amazon)
Image 2 of 2

The mobile Amazon Luna interface.

(Image credit: Amazon)

When you’re in-game, you can hit a shortcut to open a basic overlay that displays the option to quit or begin live streaming via Twitch. In addition to capturing your gameplay, the Twitch streaming option supports external microphones and webcams giving you everything that you need to capture your reactions. Multiplayer games also allow you to start a Luna Couch session. This gives you a short code that you can share with your friends, allowing them to quickly jump into your game without the need for their own subscription. It’s a fantastic feature and one that I found worked surprisingly well, even while playing with friends with less reliable internet connections.

Games can be played using touch-screen controls, a compatible controller such as an Xbox Wireless Controller, or a keyboard and mouse if you’re on PC. You also have the option to use your phone as a wireless controller via the Luna Controller app in a pinch, though the lack of physical inputs and cumbersome layout make this a little more trouble than it's worth.

If you're struggling to find games to play, the Luna home screen lets you sort games by a variety of criteria, including different genres and age ratings. You can save your favorites to the ‘Playlist’ tab, making for a simple way to keep track of any longer games that you might want to dip in and out of.

The Playlist tab in Amazon Luna.

(Image credit: Amazon)

Game library

Amazon Luna’s biggest shortcoming is its relatively small game library. Luna+ offers just over 120 titles to choose from. Even when you add on another 40 coming from Ubisoft, 12 more from Jackbox, and the 12 or so titles offered to Prime members, this is still less than half the number of games that you can find on Xbox Cloud Gaming. Even so, Luna does offer a solid selection of different genres so it’s not like you’re going to find yourself without at least a few things to play. 

I personally loved revisiting River City Girls and Elex 2, but also discovered a new favorite in Young Souls. The lack of any downloads makes it easy to jump in and out of games immediately, which is especially easy to appreciate with many of the larger titles like Control Ultimate Edition and Devil May Cry 5. Many Ubisoft games also offer full cross-progression and even cross-platform multiplayer, which is a perfect match for sprawling adventures like Assassin’s Creed Valhalla and Far Cry 6. Being able to jump right into my existing saves from my phone during my lunch break in the office is almost magical and a great way to squeeze in a little more progress.

Amazon says that 4K game streaming is in the works but, for the time being, every title is restricted to a 1080p maximum resolution. This is realistically going to be enough for most casual players, but it does mean that some more graphically demanding games lose a bit of their luster on big displays. Even at 1080p, however, the data requirements for game streaming are absolutely immense. You can expect to use about 10GB per hour of play, making this one to avoid if you have a limited internet or mobile data plan.

Some of the couch co-op games available with Amazon Luna.

(Image credit: Amazon)

I personally loved revisiting River City Girls and Elex 2, but also discovered a new favorite in Young Souls. The lack of any downloads makes it easy to jump in and out of games immediately, which is especially easy to appreciate with many of the larger titles like Control Ultimate Edition and Devil May Cry 5. Many Ubisoft games also offer full cross-progression and even cross-platform multiplayer, which is a perfect match for sprawling adventures like Assassin’s Creed Valhalla and Far Cry 6. Being able to jump right into my existing saves from my phone during my lunch break in the office is almost magical and a great way to squeeze in a little more progress.

Amazon says that 4K game streaming is in the works but, for the time being, every title is restricted to a 1080p maximum resolution. This is realistically going to be enough for most casual players, but it does mean that some more graphically demanding games lose a bit of their luster on big displays. Even at 1080p, however, the data requirements for game streaming are absolutely immense. You can expect to use about 10GB per hour of play, making this one to avoid if you have a limited internet or mobile data plan.

Buying a game on Amazon Luna.

(Image credit: Amazon)

Should I use Amazon Luna?

 Use it if…

 Don’t use it if…

How I tested Amazon Luna

I tested Amazon Luna for over two months, playing around five hours of games each week. During that time I tested a large share of the games in the Amazon Luna catalog with a range of hardware. This included playing on my iPhone 15 Plus and Samsung S23 Plus with a Razer Kishi Ultra in addition to a PC and laptop. While playing on PC, I used a number of compatible peripherals including the Amazon Luna Controller, the Xbox Wireless Controller, and the Turtle Beach Recon Cloud Controller.

I was careful to try the service using a range of internet connections and mobile data in order to assess performance at different speeds. During my time with the service, I used a combination of my personal Amazon Prime membership, personal Ubisoft PC library, and a complementary Luna+ membership that was provided by Amazon.

Paper Mario: The Thousand-Year Door review: papercrafted perfection
4:00 pm | May 21, 2024

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: May 23, 2024 

Paper Mario: The Thousand-Year Door for Nintendo Switch is a faithful remake of the fondly-remembered Gamecube classic. A turn-based role-playing game (RPG) that sees Mario partner up with several colorful characters in an entirely papercraft world, it’s one of the most charming games from Nintendo’s sixth-generation purple cube. It’s also a game that’s held up tremendously well for the most part, as demonstrated handily by this phenomenal remake for Nintendo Switch.

Developer Intelligent Systems has decided to keep things extremely faithful with this remake, keeping the engaging turn-based combat and general flow of the original largely intact. But that’s not to say there aren’t improvements. A number of welcome quality-of-life changes - not to mention an absolutely stunning update to the game’s presentation - make Paper Mario: The Thousand-Year Door essential play for fans of the portly plumber or of RPGs in general. 

Gone rogue(port)

Paper Mario: The Thousand-Year Door

(Image credit: Nintendo)

Paper Mario: The Thousand-Year Door has always been memorable for introducing some notably seedier elements to the Mushroom Kingdom. The town of Rogueport, which acts as the hub for Mario’s adventure, is a veritable hive of scum and villainy and is decidedly much dingier and dangerous than the series’ typically lighthearted affair. Its streets are run down, it’s dominated by mafia activity, and there’s an honest-to-goodness gallows in the town square. While never unwelcomely grimdark or edgy, Rogueport remains one of the most unique and memorable locations in the entire Mario franchise thanks to its shadier elements.

But it’s where Mario and friends are setting up shop in their search for the Crystal Stars, which will help them unseal the titular Thousand-Year Door in order to prevent a catastrophe that’s, fittingly, a millennium in the making. Mario’s search will lead him to several interesting locales, including an ancient tree populated by monochrome denizens, a curse-afflicted pirate island, and even a fighting arena floating in the sky. The game and its story are full of surprises, and the unfolding adventure will be as much a treat for newcomers as it will be for those nostalgically experiencing the RPG for the first time since the Gamecube days.

Despite the grim centerpiece of Rogueport and the plot’s high stakes, Paper Mario: The Thousand-Year Door doesn’t forget that ultimately, it is still a Mario game. That means you can expect heaps of charming dialogue, and delightfully familiar characters such as Piantas, Bob-ombs, Koopa Troopas, and the like. More front-facing Mario stalwarts including Luigi, Peach, and Bowser are along for the ride, too. 

All the world's a stage

Paper Mario: The Thousand-Year Door

(Image credit: Nintendo)

One of the best aspects of Paper Mario: The Thousand-Year Door is its turn-based battle system, which honestly feels like it hasn’t aged a day. It’s a battle system that’s easy to learn and seems simple on its surface given Mario can only be accompanied by one partner character at a time. Additionally, Mario will only have access to some basic jump and hammer attacks in the game’s first couple of chapters.

However, the game does a fantastic job of introducing gameplay elements at a brisk but effective pace. Most abilities have unique action prompts that boost their power when inputted correctly. For example, pressing ‘A’ the moment Mario jumps on an enemy will follow up with an additional stomp for extra damage. Similarly, you’ll need to hold the analog stick left and let go at the right moment in order to swing Mario’s hammer for maximum damage. Mario’s partners all come with their own unique moves and action prompts, too, and the system is extremely effective at adding an element of strategy to even the most mundane battles.

Best bit

Paper Mario: The Thousand-Year Door

(Image credit: Nintendo)

I simply can't get enough of Paper Mario: The Thousand-Year Door's phenomenal battle system. It's easy to learn with simple inputs and commands, and provides tons of depth via action prompts and badges for customizable builds. Even after rolling credits, I wanted to play it more.

On top of this, Mario can also be equipped with badges that you can find hidden throughout the game world. These cost badge points (BP) to equip, but provide a wide range of benefits to you in combat. Badges can unlock whole new moves for Mario, boost stats, or even alter his appearance and battle sound effects for a bit of extra fun. Badges are perhaps the most crucial element of determining your success in combat, especially as the game’s difficulty ramps up towards the mid and late game. Thankfully, you can increase your BP when leveling up, allowing you to equip even more as the game progresses.

The standout element of battles, though, has to be the stage. And in Paper Mario’s case, it’s a very literal one. Battles take place on a theater stage complete with an audience. Said audience grows and shrinks depending on your performance in battle. And as your level increases, so too does the size of the stage. This means larger audiences can be accompanied, but it also introduces stage hazards like falling background objects or fog lights that can hinder both you and the enemy. Furthermore, not all audience members are made equal; some can toss helpful items, while others keen to throw rocks or tin cans will need to be chased out when the button prompt appears.

All this makes for an incredibly dynamic turn-based battle system that skilfully incorporates more action-oriented elements. As a result, there’s very rarely a dull battle in Paper Mario: The Thousand-Year Door and the huge enemy variety succeeds at keeping Mario and pals on their toes. 

An enchanting overhaul

Paper Mario: The Thousand-Year Door

(Image credit: Nintendo)

Much like The Legend of Zelda: Link’s Awakening before it, Paper Mario: The Thousand-Year Door is an incredibly faithful remake, warts and all. The visual overhaul is jaw-dropping, rendering familiar environments with tons of added depth and detail. The papercraft aspect of the game’s world is really apparent in the remake, and it’s still so impressive to see elements of the world unfold or shift perspective as if they were pages in a pop-up storybook. 

The immaculate presentation is helped along by an utterly fantastic remixed soundtrack which adds even more layers of instrumentation and strong percussion. And if you’re somehow not a fan, fear not; the original Gamecube soundtrack can be accessed by equipping a badge available from Rogueport’s shop early on.

As mentioned, though, the Nintendo Switch remake is faithful to a fault, meaning that some of the game’s original irksome aspects are present. Particularly noteworthy are some sidequests and the occasional spot of mazelike level design, which often have you undergoing a tedious amount of backtracking. Such moments are few and far between but do occasionally grind progress to an unwelcome halt in an otherwise excellently paced experience.

Thankfully, there are a handful of quality-of-life updates that help make the remake a bit more palatable. A room in the sewers beneath Rogueport can provide quick travel to locations you’ve visited as you complete their relevant chapters, thus making some of the more laborious sidequests a bit easier to stomach. Additionally, a new ‘partner wheel’ accessed by holding ‘L’ lets Mario quickly swap between party members, meaning you won’t have to dive into the menu every time you wish to access their unique abilities.

Overall, Paper Mario: The Thousand-Year Door is an exceptional remake that will undoubtedly introduce a whole new audience to one of the Gamecube’s finest games. The papercraft aesthetic remains gorgeous and unlike anything else in the RPG genre. While the visual touch-ups are a highlight here, the game nonetheless remains a deeply engaging and challenging turn-based RPG packed with memorable characters and story beats. If you own a Switch, then Paper Mario: The Thousand-Year Door should absolutely be your next RPG fix regardless of whether you’ve played the original or not. 

Accessibility

Disappointingly, there aren't any dedicated accessibility options in Paper Mario: The Thousand-Year Door. In fact, the settings menu is incredibly barren, only offering you the options to adjust rumble strength and screen brightness. Bizarrely, you’re not even able to adjust the game’s volume settings. 

Should I play Paper Mario: The Thousand-Year Door?

Play it if...

Don't play it if...

How we tested Paper Mario: The Thousand-Year Door

I played Paper Mario: The Thousand-Year Door to the end credits on Nintendo Switch OLED, which took me just over 30 hours in total. This playtime, alongside the main quest, also included ticking off the majority of sidequests and exploring areas for items, badges, and optional boss encounters.

I largely played in docked mode using my current go-to Nintendo Switch controller: the GameSir Nova. I love this controller for its exceptional HD Rumble feedback, and The Thousand-Year Door does a fantastic job of implementing the feature. Given the high quality of the game’s soundtrack, I often paired my play sessions with the Bluetooth-ready Asus ROG Cetra Speednova gaming earbuds which provided a more full-bodied audio experience compared to my TV’s speakers. 

Senua’s Saga: Hellblade 2 review: a captivating tale of darkness and desolation
3:19 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: Xbox Series X
Available on: Xbox Series X|S, PC
Release date: May 21, 2024

Senua's Saga: Hellblade 2 is a narrative-driven action game almost like no other. Developer Ninja Theory’s sequel to the 2017 game Hellblade: Senua’s Sacrifice delivers a harrowing, bleak, and heavy experience that will live long in the memory.

Subtle and unobtrusive traversal, exploration, and combat mechanics collide with world-beating audio-visual design, out-of-this-world motion capture, and stellar character performances to bring a captivating adventure across Iceland in an unmissable tale.

While Senua’s journey in Senua’s Saga: Hellblade 2 starts in relative simplicity - to confront slave traders and end the theft of her fellow Orkney people by Icelandic raiders - it soon becomes something much deeper and darker as she crosses a clutch of distinct and rugged Icelandic landscapes that are rich in a thick sense of place and atmosphere. 

Some parts of that journey are overly slow and empty, and combat does get repetitive, but this sequel improves greatly on all that came before it in the first game. Senua’s experience and endurance of the world, her enemies, and herself is an intensely gripping one.

Senua traipsing through a storm in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

Norse code

This intensity is tangible from the beginning with Senua’s mental condition and voices in her head (The Furies) providing a constant soundtrack. Ever present in every step of her thought process, they immediately help to remind us of Senua’s mental state, but this time looking more outward than inward, informing how Senua sees the world.

Bringing this to life is breathtaking voice acting and performance capture, spearheaded once again by a stunning performance from Melina Juergens. Such is the conviction, grit, and intensity of Juergens’ portrayal of Senua, that it often feels like you’re channeling what Senua feels. The binaural audio design once again works video game magic to disorient, trick, and immerse you further into a unique cerebral experience.

From battling deep fear, guilt, and self-loathing, to concepts of sacrifice, a weight of responsibility to others, and the struggle to balance all these and keep pushing through the darkness toward the light, this is a character performance for the ages. 

The supporting cast is an excellent addition too. A clutch of allies and companions join Senua across parts of her journey, offering insight, friendship, worldbuilding, and background. They are all voiced and portrayed excellently, and help to bring the journey and world to life with acute humanity and realism.

A landscape vista with a hut and rocky outcrops in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

Barren but beautiful

One of the other stars brought to life with intense realism and accuracy in Senua’s Saga: Hellblade 2 is the world and its spectacular environments. The landscape of Iceland has been rebuilt with such care and accuracy that you, and Senua, can almost feel the fury of the volcanoes and the tranquility of the ocean that formed it.

A landscape vista with lake and sunset in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

It’s one of the most atmospheric game worlds I’ve ever experienced, and one of the best-looking Xbox Series X games to date. The sense of place it has is so rich in every location: from the most isolated, destroyed fishing shack on a stormy cliff edge, to the deepest darkest caves subtly lit with flickers of Senua’s torch, and from gloomy mysterious misty forests to desolate barren Icelandic landscapes, each location is beautiful and vividly brought to life. In every location this sense of place is heightened by other design elements; the score, the audio design, performances, voices, the weather, and lighting - it all comes together in moments across the landscapes and environments in such a powerful way.

Best bit

Senua looking at a lore stone in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

I found the smaller stories that are presented to Senua are some of the most captivating bits of narrative and lore in the game. Shown through ethereal visions and use of lighting, they are voiced superbly and poetically tell tales of tragedy or despair that perfectly complement the main story.

As a result, the world demands to be appreciated and soaked up, which complements the slower-paced parts of the game. I always found myself peering into every nook and cranny, searching rock formations for secrets, taking in views (and screenshots) through trees and over cliff edges, and rounding every corner to find one of the game’s lore stones to pull me deeper into the world. 

Dotted throughout the larger areas of the environments are puzzles that expand on the first game and offer a greater range of interactions with the world. While some are similar to the first game’s - finding rune symbols in the landscape to open doors, for example - and none are particularly taxing, there are some reality-bending, world-altering puzzles that are exquisitely executed and satisfying to solve.

Senua battling a Draugar in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

Fjord play

Combat is markedly improved from the first game - though remains a close relative. Senua’s moves and strikes are much slicker than in the first game, and each hit feels weighty and brutal. New graphic and bloody finisher animations emphasize this further, with each killing blow traveling from Senua’s hands to yours.  

Timing is crucial and is the point at which you’ll find the most risk and satisfaction. One well-timed heavy strike can break an enemy's guard with a ringing clang, while one poorly-timed strike or dodge can leave you exposed. With the latter, enemies are quick to take advantage of such mistakes to beat you down. This is where the combat can feel hard, heavy, and brutal - even if you never really feel in danger of ever dying.

The tools available to Senua are stripped back with only a light and heavy attack, a dodge, a block, and her focus ability (which slows down time) available to utilize. While I can recognize that the game is gunning for a more cinematic experience, enlivening combat with some more moves or weapons would have helped spice things up on a moment-to-moment level.

A swordfight encounter between Senua and a Draugar enemy in Senuas Saga Hellblade 2

(Image credit: Ninja Theory/Xbox)

Imperfect ripples

For all it does expertly and impactfully, however, there are chinks in the leather armor of Senua’s Saga: Hellblade 2. For example, that excellent and detailed audio design can often go too far. In some darker environments, it appeared that some ‘scary-sounding’ noises were added to an already-tense environment too heavy-handedly for the sake of it. Elsewhere, the Furies that reside in Senua’s head can offer too much chatter, strange commentary that doesn’t match the action, or over-explain things repetitively. In these instances, letting some silence do the talking could have worked wonders.

It swings the other way at points, however, when some long walks through the Icelandic landscapes become far too long and empty. These can drag on, making for some uneven pacing at points, especially when all you’re doing is pushing forward on the left stick.

Combat is lean to a fault too; mainly because it becomes repetitive. You only ever fight enemies one-on-one, and once you learn the different enemies’ movesets, you’ve basically seen all the combat on offer. However, this is slightly offset by the gruesome and slick animations and finishers.

Minor grumbles aside, every single one of Senua’s Saga: Hellblade 2’s elements, be they design features and details, puzzle nuances, or gameplay mechanics, combine to create an experience that is far greater than the sum of those parts.

It is such a well-designed, well-polished, and well-crafted game that it’s a clear demonstration of video games being the art form they can be. Senua’s Saga: Hellblade 2 might not take you a long time to finish - but it will leave an indelible mark on you. 


Accessibility

There are a number of accessibility features in Senua's Saga: Hellblade 2. Graphically, there are motion blur adjustments to be had, as well as three color blind modes on offer: Deuteranope, Protanope, and Tritanope. On the audio front, there are menu narration settings to tinker with, adjustments to be made on the SFX mix, and you can change subtitles’ display settings while making adjustments to text size, some animations, and UI color schemes. 

You can also change bits in the game’s action such as initiate self-play for offensive and/or defensive combat actions (where the game takes control of fights for you, removing any difficulty), customize your inputs, and adjust the camera bob settings. 


Should I play Senua's Saga: Hellblade 2?

Play it if...

Don't play it if...

How we reviewed Senua's Saga: Hellblade 2

I played Senua's Saga: Hellblade 2 for about nine hours, finishing its main story as well as exploring as many nooks and crannies of the game world as I could. I played the game on Xbox Series X on a Samsung Q6F 4K QLED TV, with my Thrustmaster eSwap X 2 controller and SteelSeries Arctis Nova 5 headset. While Ninja Theory advises to play with a headset or headphones, I found that the game’s audio does perform nicely on a soundbar.

Revisiting the first Hellblade game to completion in the past few weeks also gave me a great reference point for this sequel, enabling me to appreciate and interrogate the second game and where it differed or advanced from its predecessor.

First reviewed May 2024.

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