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The Honor MagicPad 3 would be the iPad Air killer, if it wasn’t for one fatal flaw
4:26 pm | September 25, 2025

Author: admin | Category: Computers Gadgets Tablets | Tags: , , , | Comments: Off

Honor MagicPad 3: One-minute review

The Honor MagicPad 3 is almost the perfect large tablet. With a bright and colorful 13.3 inch 3.2K display, complete with IMAX Enhanced certification, kicking back with a movie or TV show is an absolute joy. Even simply scrolling the home menu or your favorite social media website impresses thanks to a smooth 165Hz refresh rate.

The tablet’s eight speakers perform well, though lack bass overall; especially in comparison to the superior sound systems found on the likes of the cheaper Lenovo Idea Tab Pro. I think you should immediately disable the Honor Spatial Audio option in the settings menu for the best performance though. It’s on by default and gives a solid impression of depth, but makes everything sound artificial, tinny, and a little hollow.

Still, these minor audio quibbles are easy to overlook considering the tablet's impressively slim and lightweight build. At just 5.79mm thick and coming in at 595g, it's thinner and lighter than even the iPad Air. Honor has managed to cram in a truly massive 12,450mAh silicon-carbon battery too, delivering incredible battery life. Seriously, this tablet can power through a full day of rigorous use and then some without breaking a sweat.

I was shocked when half a day editing Google Docs files in a café followed by two hours of 4K video viewing on the train, all at max brightness, ended with the battery barely below 80%. On top of that, the tablet holds charge between uses effortlessly - I often left it on standby stashed down the side of my bed after a night binge-watching Amazon Prime Video and picked it up a few days later to discover that it lost no charge at all in that time.

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)

If you’re the kind of person that likes to leave a tablet around the house to use as needed, you never have to worry about finding it out of electrical juice. Some of this is likely due to the rather aggressive AI Power Management System, which might be worth tweaking if you need certain apps to continually refresh in the background, but it’s hard to complain when the resulting battery performance is this strong.

So what stops the Honor MagicPad 3 from being a best-in-class product? Sure, it's a shame that the gorgeous screen isn't an OLED panel and that there's no fingerprint reader, but above all else it's down to the patchy update support.

When quizzed, Honor told us that it plans “at least one major Android version update” and just “two years of security patches”, which is a depressingly short timeframe. In my eyes, the lack of Android version updates isn’t a dealbreaker, as you’re only really missing out on software features, but the two years of security patches is. You generally should avoid using devices once that timeframe is up, so the tablet effectively has a looming expiration date out of the box.

It’s a shame, especially when you can easily find tablets under $200 / £150 with more years of security update support. The brand did at least note that it will “constantly evaluate” its plans and “deploy software upgrades accordingly” which hopefully means there’s scope for this to change in the future.

Honor MagicPad 3 review: price and availability

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • £599 retail price
  • Expect frequent discounts
  • It’s available in the UK, but not the US or Australia

The Honor MagicPad 3 comes in at £599 (around $800) for a model with 16GB of RAM and 512GB of storage, which is a very fair price for what you get, especially in comparison to the $799 / £799 iPad Air 13-inch that starts with a pitiful 128GB of storage. Sadly, there's no Australian release.

Honor frequently runs promotions that slash that price, however, so expect it to be readily available for at least £100 less. In fact, it has already seen its price fall to £499 in the build up to release. Also be on the lookout for various free gifts, including the excellent Honor MagicPad3 Smart Touch Keyboard, which I tested alongside the tablet for this review, or Honor Magic Pencil 3 stylus. These promotions turn an already good deal into a great one.

The one thing to bear in mind here is that limited update plan. If you’re particularly concerned about getting the latest and greatest version of Android, or worry about using a device that’s no longer receiving security updates, then that otherwise showstopping price tag is a little less tempting.

  • Value score: 4 / 5

Honor MagicPad 3 review: specs

Starting price

£599

Operating system

Android (MagicOS 9.0.1)

Chipset

Snapdragon 8 Gen 3

Memory (RAM)

16GB

Storage

512GB

Display

13.3 inch 3200 x 2136 (3K) LCD

Cameras

13MP, 2MP rear / 9MP front

Battery

12,450mAh

Connectivity

USB-C 3.2, Wi-Fi 7, Bluetooth 5.4

Weight

595g

Dimensions

293.88mm x 201.38mm x 5.79mm

Honor MagicPad 3 review: Design

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • iPad Air-beating slimness
  • Surprisingly lightweight
  • The back cover might be divisive

The Honor MagicPad 3 puts the 13-inch iPad Air to shame with a design that’s both thinner and lighter. It has a 13.3-inch screen with roughly 0.7cm bezels, flanked by a metallic body where you’ll find four large speaker grilles (that’s two along each short edge), a standard volume rocker and power button, a USB Type-C 3.2 port (with support for 66W fast charging) for topping up the battery or connecting an external display, and a small magnetised area where you can affix the compatible Honor Magic Pencil 3 for charging.

The only thing that I would add is a fingerprint reader, which is unfortunately absent. Luckily the face unlocking is quick and responsive and works well even in low light conditions, so it never feels like you’re really missing out on too much.

The back is relatively plain, aside from a camera module with a flash, a 13MP main sensor and a 2MP macro lens, and a row of small electronic contacts for the keyboard case. According to the Honor website, only one colour is available in the UK: a rather basic Grey.

I tested a White model, however, which is available in some other markets, and has an almost bumpy, textured back. It’s certainly a unique feeling, like having a third-party skin applied out of the box, which makes me think that it’s some kind of vinyl sticker.

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)

I'm in two minds about this. On one hand, I really appreciate the added grip that this material brings, making it far easier to hold the tablet one handed. It’s impressively resistant to fingerprints and, if it came down to it, would probably offer a fair amount of protection from scratches.

It also looks great from a distance, helping the Honor MagicPad 3 stand out in a sea of plain slabs. On the other hand, the strange feel initially made me think that the back of the tablet was constructed entirely from plastic; this somewhat dampened my excitement out of the box.

I tested the Honor MagicPad 3 with the Honor MagicPad3 Smart Touch Keyboard and was very impressed with its performance. The case attaches to the back of the tablet magnetically, with the top half folding down to create a very distinct looking stand that shows off that snazzy back design. The keys are stable with plenty of travel and are very satisfying to press. It also has a large and responsive touchpad, with pronounced mechanical clicks and minimal flex.

It’s a really excellent keyboard and a massive upgrade compared to the Bluetooth model for the Honor MagicPad 2. My only possible complaint is that it seems to only be offered in the US English layout, which took a little getting used to and seems odd given the lack of availability in that region.

  • Design score: 4.5 / 5

Honor MagicPad 3 review: Display

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • Not an OLED, unlike the MagicPad 2
  • Still bright and vibrant however
  • Impressive 165Hz refresh rate

The Honor MagicPad 3 has an impressive 3.2K (3200 x 2136) IPS LCD screen. With up to 1,000 nits of brightness it's perfect for indoor use and can hold its own outside on a sunny day.

A variety of media looks absolutely gorgeous on it with cheerful and vibrant colors and plenty of fine detail. At 13.3 inches, the tablet might as well be a portable TV and I love using it to catch up on everything from Amazon Prime Video shows to Netflix movies and YouTube videos.

Honor offers two interesting display features too: Super Dynamic Display and Vivid Display. Super Dynamic Display uses AI to ‘enhance HD video brightness and contrast’ while Vivid Display aims to ‘enhance video clarity and colors’ with the same technology. With both of these features enabled, videos look a tad brighter and slightly clearer but lose a little color accuracy.

The tablet’s display is IMAX Enhanced certified too, which is good news if you want to consume compatible content on services like Disney+ or Rakuten TV. Outside of video watching, the 165Hz refresh rate also makes browsing apps, system menus and websites feel especially smooth.

You should note that this isn't an OLED panel though. I don’t think that this is unreasonable given the tablet's cost, but it is significant when its predecessor, the Honor MagicPad 2, did have an OLED display at a similar price point, which had a significantly brighter screen that offered slightly better colors.

  • Design score: 4/5

Honor MagicPad 3 review: Cameras

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • Decent front camera
  • Serviceable rear camera
  • Abysmal macro lens

The Honor MagicPad 3 isn’t going to win any prizes for its camera setup, though that's the case for almost any tablet.

The 13MP front camera is crisp and clear enough for an impromptu video meeting, but not something that you're going to want to be taking your Instagram selfies with.

As for the rear, you're getting a 13MP main shooter that suffers from aggressive post processing that smudges over most of the finer details in almost any shot. It's fine for scanning documents or taking a quick snap of something right in front of you, but gets dicey if you're photographing from a distance or with the 2x digital zoom.

There's also a 2MP macro lens that takes images so blurry that it might as well not be there at all.

  • Camera score: 2.5/5

Honor MagicPad 3 review: software

  • MagicOS might not be your cup of tea...
  • But it’s easy to use, with lots of features
  • The desktop mode needs work

The Honor MagicPad 3 runs the brand's MagicOS 9.0.1 operating system; a version of Android 15. It has minimal bloat, at least compared to alternatives like Xiaomi HyperOS, and offers a surprising number of genuinely useful features.

As a former iPhone 15 Plus user that now daily drives the Porsche Design Honor Magic 7 RAR, I think its interface is incredibly intuitive. Its overall design is obviously more than a little ‘inspired’ by Apple, which could upset the Android purists out there, but it's smooth, easy to use, and extremely responsive.

I might be a little biased here, as it's my current favorite mobile operating system, but I find that it delivers the perfect balance between the slick aesthetics of iOS and the freedom and customization of Android. There are loads of options to tweak, from app icon shapes and sizes to home screen and charging animations.

A handful of quirky extras give the operating system plenty of its own personality. One of my favorites is the ability to create a humanoid ‘3D Avatar’ for your live wallpaper. When you unlock the device, you're greeted with a short moving scene of the character going for a stroll through a park, chilling in a cafe, petting a fluffy cat, or a plethora of other possible situations.

Videos of new scenarios are automatically generated when the device is charging and, while undeniably a little unsettling at first, I've grown to love seeing what my little homunculus is up to every time I turn the tablet on.

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)

Of course, being 2025 the software of the Honor MagicPad 3 also has a suite of AI features including AI-powered widgets that do a surprisingly good job of recommending installed apps based on your usage habits, real-time AI subtitle generation, AI writing tools that help you polish or rephrase your text, and automatic on-device AI deepfake detection for video calls.

This is on top of the Magic Portal - effectively the brand’s take on Google's Circle to Search feature. As with most Android devices, Gemini assistant is also built in and can be summoned by holding the power button for a few seconds.

The only part of the software that I think needs work is the tablet’s desktop mode equivalent: Floating Window mode. It causes each to run in a little window on your screen that you can drag around like a PC desktop environment, but it’s unfortunately quite unresponsive at times.

Filling the screen with two side-by-side apps is awkward and as far as I can tell there’s no way to have a taskbar on screen at all times. It’s not completely unusable, as I still manage to get work done with some fiddling, but is nowhere near as slick or easy to use as the offerings from market leaders in this field like Samsung and Lenovo.

  • Software score: 4 / 5

Honor MagicPad 3 review: performance

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • Robust performance thanks to powerful specs
  • Zero noticeable slowdown in general use
  • More than enough for gaming

Powered by the 2023 flagship Snapdragon 8 Gen 3 chipset, the Honor MagicPad 3 might not have the very latest chip but it’s certainly plenty powerful.

In general use, be that visiting your favorite websites or watching shows, you’re not going to notice any slowdown at all. Even when switching between multiple apps, the 16GB of RAM keeps everything cached and ready to go.

It supports Wi-Fi 7 for speedy downloads if you have a compatible router, plus Bluetooth 5.4. The 512GB of storage space is generous, especially at this price, so you’ll likely have room for all your favorite apps and plenty of spare space for downloaded videos. I keep multiple full series downloaded on the tablet at a time and haven’t come close to filling it up.

With specs like these, the Honor MagicPad 3 is also a surprisingly capable gaming device. Call of Duty Mobile runs flawlessly on the highest settings. More demanding games like Zenless Zone Zero impress too, with a rock solid 60 frames per second on high settings. With everything cranked up to the max, I found the very top middle portion of the tablet tends to get a little hot to the touch, but it thankfully never overheated or slowed down to a noticeable degree in my testing.

That said, if you intend to use the Honor MagicPad 3 for gaming I would highly recommend investing in a compatible Bluetooth controller as the large size of the tablet makes it very awkward to hold in your hands when you’re using touch controls.

  • Performance score: 4.5 / 5

Honor MagicPad 3 review: battery

The Honor MagicPad 3 placed on a colorful desk mat.

(Image credit: Future)
  • 12,450mAh silicon-carbon battery
  • Incredible battery life, beating all competition
  • Features the Honor E2 power management chip

Truthfully, it’s difficult to fully test the Honor MagicPad 3’s battery life because it almost never runs out of charge. With a gigantic 12,450mAh silicon-carbon battery this thing is practically everlasting, easily powering through a whole week of on and off use without dipping below the 60% mark. We’re talking well above 20 hours of screen on time, absolutely decimating the battery performance of any other tablet that I have ever used.

It offers comfortably double the battery life of the latest iPad Air and is a dream for taking on long trips or flights. You can even use the tablet as an impromptu power bank in a pinch and still have more than enough left over for the rest of your day’s use. It’s incredible frankly, so serious props to Honor here.

In addition to its large size, the battery features Honor’s proprietary E2 power management chip. There’s also an AI power management system built into the OS. How much of a difference does all this tech actually make? It’s hard to say, but the results are impossible to argue with.

  • Battery score: 5 / 5

Should you buy the Honor MagicPad 3?

Honor MagicPad 3 report card

Attributes

Notes

Rating

Value

The Honor MagicPad 3 is incredible value - if you can overlook the patchy update plan.

4/5

Design

Thin, lightweight, and visually attractive. The unusual rear design might prove divisive though, and it lacks a fingerprint reader.

4.5/5

Display

A bright and colorful display that’s perfect for watching movies or TV. It’s 165Hz, though the fact it’s not OLED is a downgrade compared to the previous MagicPad.

4/5

Cameras

Your average tablet camera setup. It gets the job done, but you should just use your phone instead.

2.5/5

Software

MagicOS isn’t for everyone, but it’s easy to use and brimming with quirky charm.

4/5

Performance

Great performance across the board. This tablet is more than powerful enough for general use, and excels at gaming too.

4.5

Battery

Some of the best battery performance of any tablet, period.

5/5

Buy it if…

You want a tablet with serious battery life
The battery life of the Honor MagicPad 3 is incredible. It offers more than enough juice for well over a week of use and means the tablet can even come in handy as a power bank for your phone in a pinch.

You crave good value
With the Snapdragon 8 Gen 3 chipset, 16GB of RAM, and 512GB of storage, you’ll struggle to find a better value tablet at this price point. It becomes an even better deal when you factor in the frequent discounts and free goodies too.

You want a tablet that really stands out
The super thin and stylish design of the Honor MagicPad 3 really stands out in a sea of grey slabs. Pick one up if you love the unique look.

Don’t buy it if…

You’re worried about long-term support
Unfortunately, Honor has only confirmed one planned Android upgrade and two years of security patches which is a huge disappointment. Unless this changes, you should avoid this tablet if you’re concerned by the lack of support.

Also consider

Not keen on what the Honor MagicPad 3 brings to the table? Here are two compelling alternatives to consider:

Honor Magic Pad 3

Lenovo Idea Tab Pro

iPad Air 13-inch

Price

£599

$349.99 / £379.99

$799 / £799 / AU$1,299

Weight

595g

1.36lbs / 620g

617g

Size

293.88mm x 201.38mm x 5.79mm

189.1mm x 291.8mm x 6.9mm / 7.44″ x 11.49″ x 0.27”

280.6mm x 214.9mm x 6.1mm

Screen size

13.3 inches

12 inches

13 inches

Processor

Snapdragon 8 Gen 3

Mediatek Dimensity 8300

M2

Speakers

8 stereo speakers

Quad JBL-tuned speakers

Stereo speakers

Connectivity

USB-C 3.2, Wi-Fi 7, Bluetooth 5.4


USB-C, MicroSD card, WiFi 6E, Bluetooth 5.3, GPS

USB-C

Battery

12,450mAh

10,200mAh

9,705 mAh

Lenovo Idea Tab Pro
The Lenovo Idea Tab Pro is less powerful than the Honor Magic Pad 3 and a bit heavier, but it’s also compatible with a great keyboard and offers a better desktop mode so it’s a good alternative if you’re after a pure productivity device.

Read our full Lenovo Idea Tab Pro review

iPad Air 13-inch
The iPad Air 13-inch is slightly thicker and heavier than the Honor MagicPad 3, but offers significantly better long-term software support. It has worse battery life and is massively more expensive though, especially for that 512GB version.

Read our full iPad Air 13-inch review

How I tested the Honor MagicPad 3

I tested the Honor MagicPad 3 over the course of multiple weeks in the build up to its announcement and release. It’s become my go-to tablet and has accompanied me on a number of trips.

It’s also seen plenty of use at home, where I’ve been using it for a mix of media consumption and gaming. I tested the tablet in its standard 16GB + 512GB configuration, though in a White colorway that is not currently available.

I used it alongside the compatible Honor MagicPad3 Smart Touch Keyboard which was supplied alongside the tablet. The tablet even replaced my usual work laptop on a handful of occasions, where I evaluated the keyboard’s performance and its overall potential as a productivity device.

First reviewed September 2025

Ghost of Yotei is one of the best games I’ve played this year, with beauty, style, and visceral action running through its veins
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

A screenshot of Atsu and an NPC in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too - as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

A screenshot of Atsu's spyglass view in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it's raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu - there’s a superb card system instead, which is stylish and artsy - and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

A screenshot of a Atsu in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic - something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode - but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example - however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu's learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it - though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded - but your main Ghost one is upgraded through the main story.

A screenshot of Atsu's in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms - themselves upgradeable through in-game tasks or actions - can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance - i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches - either stealthily or head-on - is a joy.

A screenshot of Atsu's in combat in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat - but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama - a personal favorite - is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo's Howl skill - a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

A screenshot of a hot spring in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I'm going to drink it all up.

Should you play Ghost of Yotei?

Play it if...

You loved Ghost of Tsushima
It’s an obvious one, but this is a sequel done excellently, and if you’ve been waiting for the next instalment in the series, then this will not disappoint. It channels a lot of the features that made Tsushima a superb open-world action-adventure game, and iterates on a few key areas to augment it in places while offering another gripping story.

You want to play one of the most stylish film-like adventures on PS5
There’s style and chic draped over everything Ghost of Yotei does, and even in its ‘base’ style, this is an extraordinary cinematic experience. Throw in the Japanese film-inspired modes, Atsu’s narrative and character growth, and you have an immersive, film-like experience.

You’re after some blistering Samurai combat
With its wide range of weapons and host of cool moves and combos, the combat in Ghost of Yotei is truly excellent. Combine this with the attention to detail in graphics, Atsu’s movement, and the parrying and blocking mechanics, and you have all the ingredients for moreish, excellent, visceral combat.

A game’s world and setting are important to your gaming experience
If you’re always one to appreciate and look out for a wonderful game world to explore and just exist in, then Ghost of Yotei does not disappoint. Using the map to aid you in this never feels like a chore either, and it’s a joyous, detailed thing.

Don't play it if...

You bounced off the first game
For those that didn’t gel with Ghost of Tsushima, you’re likely to have the same broad experience here as, despite the change to combat and the robust story, this is a sequel that wears its predecessor on its sleeve proudly.

You tire of similar activities
If you are one who often tires of repeating open-world activities, then Ghost of Yotei may grate on you with its many hot springs, bamboo cuts, and altars to engage with, which, for the most part, are very similar within this game and to Ghost of Tsushima.

Accessibility

Ghost of Yotei's accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

A screenshot of a standoff in Ghost of Yotei

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

I test audio kit for a living and these are among the best pound-for-pound powered stereo speakers I’ve heard
1:00 pm |

Author: admin | Category: Audio Computers Gadgets Hi-Fi Speakers | Tags: | Comments: Off

Ruark MR1 Mk3: Two minute review

From February 2017 to September 2025 is a fair while for an audio product to stay on the market – so it just goes to show how right Ruark got the predecessor to its new Ruark MR1 Mk3 and what a tough act it has to follow.

Happily, it’s more than up to the task. Slightly larger than the product it replaces and significantly better specified (the MR1 Mk3 can handle everything from aptX HD Bluetooth and vinyl records to 24bit/192kHz hi-res digital audio), this new Ruark is the perfect desktop system. It’s also got great credentials when it comes to TV audio (it’s so much better looking than your average soundbar and can connect via digital optical), and will happily support a fairly extensive system in a small- to medium-sized room.

The Ruark MR1 Mk3 sounds far larger than it looks, and has impressive low-frequency presence that’s complemented by great detail retrieval and an undeniable facility for entertainment. The Ruark can do ‘analysis’ for you as well as any desktop system around, but it doesn’t lose sight of the fact that music is to be enjoyed every bit as much as it is to be admired. Soundstaging is good, dynamic headroom is appreciable, and the frequency response from top to bottom is smoothly even. The MR1 Mk3 sounds admirably consistent no matter which of its inputs you’re using, too.

In short, the Ruark MR1 Mk3 has been worth the wait, and sits firmly in the best stereo speakers on the market. Which is not the same as saying I’d be happy to wait until 2033 or something for the Mk4…

Ruark MR1 Mk3 powered speaker on a white surface

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Price and release date

  • Released June 2025
  • $579 / £399 / AU$899

The Ruark MR1 Mk3 is on sale now, and in the United States it's yours for $579. It goes for £399 in the United Kingdom and AU$899 in Australia.

To be fair to Ruark, that compares quite favourably to the $499 / £349 / AU$749 the MR1 Mk2 launched at back in early 2107, and it means the MR1 Mk3 is, all things considered, even more competitively priced than the model it replaces.

Rear panel of the Ruark MR1 Mk3 powered stereo speakers

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Features

  • 25 watts per channel of Class D power
  • Bluetooth 5.1 with aptX HD
  • Moving magnet phono stage

Ruark has ditched the Class A/B amplification of the MR1 Mk3's predecessor in favour of a Class D alternative derived from its very well-received R410 integrated music system. Power is up from 20 watts per channel to 25, and the driver array (a 20mm silk dome tweeter and 85mm ‘NS+’ treated natural fibre mid/bass driver in each speaker, bolstered by downward-facing bass reflex ports) is good for a claimed frequency response of 50Hz to 22khz.

Input options have undergone an upgrade, too. The MR1 Mk3 uses Bluetooth 5.1 for wireless connectivity, and is compatible with the aptX HD codec. There’s a 3.5mm socket that’s a hybrid optical/analogue input – in digital mode it’s capable of dealing with file resolutions of up to 24bit/192kHz. A USB-C input can handle anything up to 24bit/96kHz. And there’s a moving magnet phono stage behind a pair of stereo RCA sockets, so a record player can easily be integrated into the Ruark system. A pre-out for a subwoofer completes a very agreeable line-up.

Features score: 5/5

Ruark MR1 Mk3 powered speaker grille

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Sound quality

  • Impressive low-frequency presence
  • Detailed and dynamic
  • Great sonic consistency across every input

There’s a definite sensation of ‘the Ruark sound’ to the MR1 Mk3, which is great but hardly unexpected. What’s equally impressive, and perhaps less predictable, is just how consistent the Mk3 sounds no matter which of its inputs you’re using.

Obviously there’s an appreciable difference between the sound of Sad and Lonely by Secret Machines being streamed as a 320kbps file via Bluetooth to the same song delivered via the integrated phono stage. But the fundamental Ruark character never wavers: in every circumstance, the sound is bold and punchy, spacious and properly defined, and is loaded with detail both broad and fine. Everyone hopes their tunes will sound ‘musical’ and ‘entertaining’, but the MR1 Mk3 understands and delivers on this better than any price-comparable alternative.

There’s a touch of warmth to the system’s tonality, but this just allows the weighty and nicely varied low frequencies to swing even more naturalistically. Bass sounds are properly controlled, which means rhythmic expression is sure footed – the Ruark is capable of quite startling extension and low-end attack. The midrange is open and revealing, with plenty of detail concerning tone and timbre, especially of voices, revealed. At the top end, the Ruark gives substance to treble sounds just as readily as it gives shine – and here, just as with the rest of the frequency range, detail levels are impressively high.

There’s more than enough dynamic headroom available for the MR1 Mk3 to make the fluctuations in volume and intensity during a listen to Music Has the Right to Children by Boards of Canada obvious. And there’s just as much attention paid to the dynamic variations apparent in a voice or solo instrument, too.

Thanks to the downward-facing reflex ports, the Mk3 always has a fixed boundary the perfect distance away - so it’s not quite as uptight about positioning as some alternative designs. And when you get the positioning just right, stereo focus is enjoyable and the soundstage the system creates is large and confidently defined. There’s plenty of space between individual elements of a recording, but at the same time the Ruark is able to make sure they all relate to each other and all contribute to the singularity of ‘performance’.

Sound quality score: 5/5

Remote control for hte Ruark MR1 Mk3 powered stereo speakers

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Design

  • 185 x 135 x 155mm (HxWxD)
  • Choice of two finishes
  • 2.2kg

Ruark is no stranger to a tidy and attractive bit of cabinet work, and for the MR1 Mk3 it’s done that thing it does, just on a slightly larger scale.

Each Mk3 cabinet is 185 x 135 x 155mm (HxWxD), which is up from the Mk2’s 175 x 130 x 140mm in every direction. It also means internal volume is increased to a useful two liters while the system is still a realistic desktop proposition.

The standard of build and finish is impeccable. Each cabinet is handcrafted, and is almost as appealing on a tactile level as it is on a visual. My review sample is in a real walnut veneer, but a charcoal lacquer alternative is available – both are supplied with fixed slate-grey cloth grilles.

Design score: 5/5

Ruark MR1 Mk3 powered stereo speaker walnut finish

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Usability and setup

  • Operation via remote control or RotoDial
  • 3m braided connecting cable
  • Independent gain control for some inputs

There’s not a lot to get your head around when it comes to setting up the MR1 Mk3. The primary speaker – the one with all the inputs and amplification on board – needs to be plugged into the mains. It then needs to be connected to the secondary speaker using the 3m length of braided cable supplied in the box. And that’s about your lot: make any physical connections you might require, and you’re in business.

Control is available via a small and unremarkable remote control – it covers power on/off, volume up/down, and input selection. These functions are duplicated by the classic Ruark RotoDial that’s integrated into the top of the primary speaker and is just as pleasant to use here as it is in any of the company’s other products. And it makes the primary speaker, in fact, 202mm high.

Usability and setup score: 5/5

Input knob of the Ruark MR1 Mk3 powered stereo speakers

(Image credit: Future / Simon Lucas)

Ruark MR1 Mk3 review: Value

It’s difficult in the extreme to suggest the Ruark MR1 Mk3 doesn’t represent very decent value for money.

It’s compact enough to be a desktop system, it’s got sufficient sonic scale and presence to work as an alternative to a soundbar via its digital optical or Bluetooth inputs, and it’s ideal as a system for a smaller room. The standard of build and finish is hard to criticize. It looks, as well as sounds, good.

What more, really, are you expecting?

Value score: 5/5

Ruark MR1 Mk3 review: Should you buy it?

Buy it if...

You want a system that looks discreet but doesn’t sound it
‘Bigger than before’ doesn’t mean ‘big’, but the MR1 Mk3 sounds it nevertheless.

You don’t believe in soundbars
Connected to a TV via Bluetooth or digital optical, the Ruark will wipe the floor with the sound your television makes.

You want a hi-res desktop
Got a computer with a top-tier music streaming app installed or hi-res digital audio files in its memory? A connection to the MR1 Mk3’s USB-C socket is all you need…

Don't buy it if...

You want Airplay, Chromecast and stuff like that
There’s no Wi-Fi here – Bluetooth is as much wireless connectivity as you get.

Ruark MR1 Mk3 review: Also consider

Some Bluetooth speakers can form stereo pairs, so something like a couple of JBL Charge 6 could do a job on your desktop, and you’d have a pair of portable speakers for when you’re out and about. The battery-only power scenario might not work for you, though, and there’s only USB-C as an input beyond Bluetooth.

Maybe the Q Acoustics M20 would be a better bet? It’s certainly a great-sounding system, and has sufficient physical, as well as wireless, inputs to be a complete system. It’s large when compared to the Ruark, though – certainly too big for anything but the very largest desktop – and is a little less impressive when it comes to the standard of finish too.

Ruark MR1 Mk3 review: How I tested

  • Connected to various devices
  • Using every available input
  • Lots of music and TV over a fair amount of time

I mostly listened to the MR1 Mk3 on my desktop, where I used an iPhone 14 Pro and a FiiO M15S as wireless sources along with an Apple MacBook Pro connected via USB-C.

I also used it on the end of my main system, where I was able to test out its phono stage using my Clearaudio Concept turntable. And I connected it to my Philips OLED using the TV’s optical output, where it functioned as a replacement for my Bose Smart Ultra soundbar.

I listened to plenty of music and quite a bit of TV content, and made sure to check out the Ruark’s hi-res audio credentials as well as its ability to amplify a turntable and handle a wireless stream.

Sick and tired of ugly under-desk treadmills? With its wood grain finish, the Urevo Spacewalk E4W is both stylish and affordable
1:30 am |

Author: admin | Category: Computers Exercise Equipment Gadgets Health & Fitness | Comments: Off

Urevo Spacewalk E4W: Specifications

Specifications

Component

Value

Dimensions

119cm x 48cm x 11cm

Price

$229.99 / £249.99 / around AU$500

Maximum User weight

265 lbs (120 kgs)

Deck

Double shock absorption

Top speed

6km/h

Wheels?

Yes

Controls

Remote, via app

Urevo Spacewalk E4W: One minute review

Urevo Spacewalk E4W treadmill

(Image credit: Future)

The Urevo SpaceWalk is an ideal home walking pad for people looking to get extra steps in during rainy days or for remote workers trying to bring an element of movement to their working day. It has a generously-sized tread belt with ample shock absorption, measuring 100cm x 38cm, which is similar to other market leaders.

The speed range is 0.5 to 6km per hour, which can be adjusted by either a remote control or by the Urevo app on your phone. The app itself contains a whole host of functionality, recording activity data, offering challenges to participate in and ‘World Tour’ videos to accompany your walks.

The walking pad is exceptionally quick to set up – very much a plug-and-play piece of apparatus with a reasonable 1.8m cable length which, given that the equipment is likely to be under a desk near a plug, will be suitable for most users. The walking pad has an LED display that shows the speed, distance, time, steps and calories, all that most users will need for walks. Estimating steps on the display is a useful inclusion and, I found, to be very accurate.

The walking pad weighs 18kg, making it quite a bit lighter than others I’ve tested, ideal for moving from room to room and up and down stairs, which I have done while switching between using it under my work desk and in front of the TV. The noise levels are very low considering its 2.25HP motor, and I had no complaints from my co-workers on Teams whilst I was using the device.

The main drawback of the device is its limited top speed, at only 6km per users are limited to not much more than a light jog – it’s sadly unsuitable for runners. It's at a slightly higher price point than the usual super-budget Amazon options, so users may want a device like the Mobvoi Home Treadmill SE that provides a dual purpose, but still a great buy.

Category

Comment

Score

Price

More expensive that other walking pads on the market, but likely worth it for most.

3/5

Design

Very easy to move from room to room. No handles or safety bar but this feels appropriate for the products’ top speed.

4/5

Features

Variety of speeds is good, more controllability on the app than the remote, app provided good activity tracking over time.

5/5

Performance

Buttons responsive, felt stable and provided a smooth walking experience.

5/5

Should I buy?

Urevo Spacewalk E4W treadmill

(Image credit: Future)

Buy if if...

You are looking for a walking pad you won’t want to run on

No need for a running machine? No problem

You need a lightweight option

The Spacewalk E4W can be moved from room to room.

You need something quiet

Your colleagues won’t hear it: I took Teams calls while using it without issue.

Don't buy it if...

You're looking for the cheapest walking pad

There are slightly cheaper options out there if your budget is tight.

You are looking for a dual-use walking pad

There's no running mode or incline, like most walkingpads, so fit users are unlikely to break much of a sweat.

Also consider

Mobvoi Home Treadmill SE

The best under-desk treadmill for joggers.

Read our full Mobvoi Home Treadmill SE review

JTX Movelight

The best portable under-desk treadmill.

Read our full JTX Movelight review

How I tested

I tested the walking pad for two weeks, mostly walking on it for an hour every day. I typically used it at a pace of 3km per hour but jogged up to 6km per hour speed. I tried using it with and without shoes, but preferred wearing trainers because the surface got hot. I also tested both the remote control and the app-controlled functionality.

I tested the world’s most eco-friendly phone, and was surprised by this one small addition
7:32 pm | September 24, 2025

Author: admin | Category: Computers Gadgets Phones | Tags: , | Comments: Off

Fairphone 6: Two-minute review

Fairphone has always delivered on its key promise of making the most eco-friendly smartphone it can, and over subsequent generations it’s also come on leaps and bounds at making a handset that’s has green credentials yet is also a solid Android phone. We’ve always given respectable reviews to handsets from the Dutch phone maker but that’s mostly for the eco-credos, and the quality of the devices has often left something to be desired.

That gets less true with each generation though and the Fairphone 6 shows another step towards the company understanding its true potential. Case in point, while this is still a chunky Android that has one foot in the rugged phone camp, it has a few features which make it stand out in the crowded smartphone market.

The successor to 2023’s Fairphone 5, the continuing key selling point for the new handset is it's a green phone (literally, depending on which model you buy, but I’m talking about its environmental credentials). The phone incredibly easy to repair yourself, so you don’t need to toss it away should something break. It’s made with loads of recycled materials, from production processes that support fair working conditions. There’s no e-waste in the box and even the making of the phone was done with renewable energy.

While many phone brands might mutter out a line or two about how one component of its phone was made from recycled wool during an announcement, Fairphone makes its environmental mission part of the sales pitch. And with more people each year letting their carbon footprint (or desired lack thereof) inform their purchasing decisions, it remains the best part of buying a Fairphone.

But there’s more; Fairphones have often been pretty hardy but the sixth-gen model literally has military-grade certification to ensure it’s protected. I like a phone that can look after itself and you don’t need to worry with the Fairphone 6; I didn’t even put it in a case.

Like past models it’s very easy to replace damaged parts yourself using a little Fairphone-branded screwdriver, but a new change for this generation is the same process can be used to add accessories to the device (albeit ones bought separately). I found it really easy and even fun unscrewing the back panel to add a finger loop, or card holder, or lanyard, and this also encouraged me to poke around inside the device and demystify the scary-sounding self-repair process.

My biggest surprise with the Fairphone 6 was its presence of a 3D time-of-flight sensor on the back, in lieu of a third sensor. These were popular on phones a few years ago but largely as a way of bulking up a specs list, and rarely did they actually contribute much. But on the Fairphone 6, the impact is noticeable as portrait photos have incredibly accurate background blur, getting blurrier with greater distance from the subject. That’s not something you see often on smartphones and it made the Fairphone one of my favorite phones for pictures of myself (if taken on the rear camera, of course).

That’s not to say that the Fairphone is one of the best camera phones, as pictures tended to be a little dull, lacking in vibrancy and color, and the macro mode worked poorly.

Beyond the areas I’ve discussed, it’s overall a pretty average mid-range phone: its chipset, screen quality, battery capacity and charging speed are all at or slightly below what you’d expect for the price. But the software is stock Android, which provides a nice clean interface and the addition of a handy slider adds some quick functionality when you need it.

Fairphone 6 review: price and availability

The Fairphone 6 with its case and finger grip attached.

(Image credit: Future)
  • Announced in June 2025, released shortly after
  • Costs £499 (roughly $680, AU$990) but only on sale in Europe
  • Pricier version available without Android OS

After being announced in June 2025, the Fairphone 6 was put on sale across July and August, only in Europe. That’s right, Fairphone doesn’t range the phone in the US or Australia… mostly.

The handset costs £499 (roughly $680, AU$990) so it’s a mid-ranged mobile in price. The accessories Fairphone sells and you can see in review images, like the lanyard or finger grip, all cost about £25 (about $34, AU$49). For context the Fairphone 5 was quite a bit pricier at £649 (roughly $800 / AU$1,250), and the price cut is welcome.

There’s another version of the smartphones that's ‘deGoogled’ and comes with the open-source /e/OS instead of Android as the default operating system. This costs $899 / £549 (at least AU$1,000 but there’s quite a gulf between those two prices). As you can see it is on sale in the US, although at a rather high price compared to the UK and also the European pricing.

I didn’t test this version of the phone so it hasn’t been factored into this review, but specs-wise it’s the same as the Android version of the phone.

Fairphone 6 review: specs

Here's the spec sheet in full for the Fairphone 6:

Fairphone 6 specs

Dimensions:

156.5 x 73.3 x 9.6mm

Weight:

193g

Screen:

6.31-inch 20:9 FHD (1116 x 2484) 120Hz OLED

Chipset:

Snapdragon 7s Gen 3

RAM:

8GB

Storage:

256GB

OS:

Android 15

Primary camera:

50MP, f/1.6

Ultra-wide camera:

13MP f/2.2 116-degree

Front camera:

32MP, f/2.0

Audio:

Stereo speakers

Battery:

4,415mAh

Charging:

30W wired

Colors:

Green, white, black

Fairphone 6 review: design

The Fairphone 6's slider.

(Image credit: Future)
  • New slider for quick functions
  • IP55 and MIL-STD-810H adds protection
  • Easily repairable or modifable

As with past models, the Fairphone 6 is a pretty blocky handset, but it makes sense for reasons we’ll get to in a bit. It comes in white, green or black; my review unit was white but the accessories were green, hence the color clash, and I found the white model picked up marks and stains pretty easily.

The phone measures 156.5 x 73.3 x 9.6mm and weighs 193g, so it’s a little smaller than many other contemporary Androids but is pretty thick.

The bottom edge of the phone has the USB-C port but there’s no audio jack. On the left side there’s the volume rocker, which I struggled to readily reach, and replacing it on the right edge of the phone, just above the power button, is a slider.

The function of this slider can be picked from the Settings menu; you can use it to turn on Do Not Disturb, Flight Mode, Torch, Dark Mode, Battery Saver or to turn on Fairphone Moments, a stripped-back menu with quick links to the phone’s most useful functions (maps, messages etc). I personally switched it to torch, because I love it when a phone has a quick way to turn on the flashlight.

Housed in the power button is the phone’s fingerprint sensor, as the Fairphone 6 doesn’t have an under-display scanner. In testing, I found this reliable and quick to use.

The Fairphone 6 is one of the few phones that I don’t feel you need to buy a case for, as by default it feels like it’s clad in an armor of hard plastic. But there’s more; not only does it have IP55 certification against dust ingress and water, it has the military-grade MIL-STD-810H protection too. This means it’s passed tests designed by the US Department of Defense to check that it’s reliable in military situations, so it can withstand altitude, extreme temperatures, humidity, intense shocks and so on. You (hopefully) won’t need any of these protections, but it’s a useful little piece of mind so that you know the Fairphone is hardy.

The unique selling point of the Fairphone 6 is that it’s fully repairable; not by an expert or specialist but by you. If a part of your ecp-friendly phone is damaged you can easily buy a new one on Fairphone’s website and replace it with a screwdriver (the company’s video tutorials might help), saving you buying a whole new device if one component is damaged. This is that eco ethos in action.

It's also the case with accessories, as you can remove the phone’s back panel and replace it with a card holder, a finger loop or similar. The ability to be easily modded like this is perhaps the Fairphone 6’s most distinct upgrade over its predecessor and, frankly, is pretty fun to do too (Fairphone sent me each of the accessories along with the phone, though they’re not included in-box).

  • Design score: 4 / 5

Fairphone 6 review: display

The Fairphone 6's screen.

(Image credit: Future)
  • 6.31-inchd display feels small compared to contemporaries
  • New refresh rate at 120Hz beats predecessor
  • Sometimes struggles in sunlight

Compared to the behemoth screens of some flagship Android phones, the Fairphone 6 might feel a bit small (or ‘compact’, which is the diplomatic word choice). The display measures 6.31 inches across, so it matches the iPhone 17 in this regard.

The resolution is 1116 x 2484, just a hair above FHD+, and it has a 120Hz refresh rate in a notable upgrade over the last-gen Fairphone. The max brightness is 1,400 nits which is fine, but not as bright as many rivals, and I wouldn’t have minded a bit of extra shine for use on sunny days.

Most of the time, though, the Fairphone 6 display works well, especially since it totes the same number of pixels as a much bigger display but crammed down into a smaller screen to increase the pixels-per-inch count.

  • Display score: 3.5 / 5

Fairphone 6 review: software

The Fairphone 6's apps menu.

(Image credit: Future)
  • Comes with stock Android 15
  • 7 years of updates
  • Fairphone app gives extra insight into phone

Fairphone is one of the few remaining companies to use ‘true’ stock Android – not an Android fork, and not stock Android buried under so many customizations that it feels like a fork anyway.

In the case of the Fairphone 6 that means you’re looking at Android 15, and all the features that come with it: live location sharing, dodgy text warnings, screen time tracking and so on. The handset is due to get upgrades for the next seven years, which would take you up to Android 22 in the year 2033 (if that’s what Google decides to call it).

If you like a clean interface with no added bells and whistles, you’ll like the Fairphone 6’s software. You start free from bloatware and can build up your app library just how you like it.

Fairphone does have one addition: its own app is included on the device at start, and while you can remove it, there are some useful features. Firstly, it lets you find information about the device at a tap, instead of buried away in the Settings menu (although mine told me I had 0GB RAM and 0GB storage, perhaps an issue with a review unit. It lets you buy spare parts and accessories quickly too, providing video tutorials on how to add or replace parts.

But the most important is a phone health option, so you can see how much memory and storage you’ve used up, and also what the phone's temperature is, giving you a little insight into its operations. The benefit of this is for the device’s longevity, so you can keep it ticking longer.

  • Software score: 4 / 5

Fairphone 6 review: cameras

The Fairphone 6's camera array

(Image credit: Future)
  • 50MP main and 13MP ultra-wide cameras, 32MP up front
  • Pictures lack contrast and color, but are detailed
  • Rear portraits look really good

Judging by a look at the specs list, Fairphone 6 isn’t being dragged into the camera- sensor pixel wars, dropping many from the past model. Its main camera is a 50MP f/1.6 snapper and it’s joined by a 13MP f/2.2 ultra-wide as well as a 3D time-of-flight sensor. Those specs are absolutely fine for a low-cost phone (except the TOF sensor, a relic of yesteryear, which nine times out of ten doesn’t contribute anything) but nothing to write home about.

Photos taken on the phone are… fine. Forgive the boring descriptor but it’s the most apt one. Snaps have lots of image quality but not much in the way of dynamic range, with a single cloud in the sky dooming the photo with a noticeable lack of color or vibrancy.

In well-lit scenarios things fared a little better, but only a little; the greens of a natural landscape blur into one and a little extra contrast would go a long way. Still, they’re fine-looking for sharing around, especially if you don’t mind going into the edit menu and sprucing them up a little.

Fairphone’s mobiles have rarely had much in the way of photo post-processing optimization, at least compared to competitors, and that’s the case again. It won’t impress anybody but this is a phone for saving the planet, not for capturing sparkly pictures flaunting all the air miles you’ve burned by going to a remote beach for your holiday.

The Fairphone 6 front-facing camera.

(Image credit: Future)

On the front there’s a 32MP f/2.0 camera for snapping selfies and I generally found it pretty fit for purpose, if still indicative of the rear cameras’ issues; snaps could be a little washed-out and colorless.

For a brief whip around the other specs: you can record video at 4K at 30fps or 1080p at 60fps, and down to 120fps at 1080p in slow-motion mode. Most of the other modes are ones you expect: Pro, panorama, time-lapse and night mode.

There are two modes I’ll flag. First is portrait, with the Fairphone 6 surprisingly touting one of the best iterations of this mode I’ve seen. While snaps weren’t exactly vibrant, the bokeh background blur was accurate and varied in intensity depending on the distance to the phone, which is something I rarely see; that could be the TOF sensor in effect.

The other mode is macro, which really didn’t work too well. Like on most phones without a dedicated macro lens it uses the ultra-wide one, resulting in a pixel-heavy pic, missing the depth of field that such pictures should have. In testing I always turned off macro mode and relied on the main camera for such shots instead.

  • Camera score: 3.5 / 5

Fairphone 6 camera samples

Fairphone 6: performance and audio

  • Mid-range Snapdragon 7s Gen 3 chipset
  • Single 8GB/256GB model
  • Bluetooth 5.4 or USB-C port for audio, no jack

As is the way with Fairphone’s mobiles, the Gen 6 doesn’t have a top-end chip, but it has enough power that you won’t find it too slow for everyday use. The chipset here is the Snapdragon 7s Gen 3, which we’ve also seen in the likes of the Nothing Phone 3(a) Pro and Xiaomi Redmi Note 14 Pro Plus.

This is a mid-range piece of kit, capable of handling gaming in a mostly fine fashion, though maybe not at the top graphics options if you don’t want stutters, and all everyday tasks.

When I put the phone through a Geekbench 6 benchmark test, it returned a multi-core average score of 3,430, which reflects the chipset; Snapdragon 600s often sit at around 2,000 points while 800s I’ve tested recently have gone to the mid 4,000s.

Paired with the chipset is 8GB RAM and 256GB storage, and there’s only one configuration available. While 8GB RAM is nothing to write home about, a spec that flags this as a mobile not designed for power-users, the storage is a solid amount that compensates for the lack of a microSD card slot.

It’s 2025 so of course there’s no 3.5mm audio jack for audio, Fairphone ditched that years ago when everyone else did. Instead you can listen to music using the Bluetooth 5.4 support or using a USB-C adaptor. The stereo speakers aren’t exactly impressive but that’s normal for a smartphone.

  • Performance score: 3.5 / 5

Fairphone 6 review: battery life

  • Relatively slender 4,415mAh battery
  • Slow 30W charging

The Fairphone 6 with its back panel removed.

(Image credit: Future)

The Fairphone 6 has a 4,415mAh battery, one which the company estimates will keep you going for “almost two days” from 100% power. I wouldn’t go that far, and I’d put the lasting power at about a day, or a little bit longer if you’re not an intensive user.

That’s a fine battery life for a smartphone, even if 4,415mAh may seem anemic given that most contemporaries have pushed it to 6,000mAh. Fairphone’s own optimizations and software and spec choices often counter smaller-capacity batteries.

Of course, if your battery starts to diminish or go wrong, it’s one of the many parts of the phone you can swap out very easily.

Charging is done at 30W, which is again a little lower than rivals, and you’ll have to wait for well over an hour to get from empty to full. There’s no kind of reverse or wireless powering.

  • Battery score: 3.5 / 5

Fairphone 6 review: value

The Fairphone 6 with a screwdriver loosening a screw.

(Image credit: Future)

What price would you put on a phone that looks after the planet?

Rhetoric aside, the Fairphone 6 isn't priced particularly competitively when you look at the specs, but what sets its apart is its lasting power.

Not only does its IP and military certification ensure it'll survive damage much better than other handsets on the market, but the fact you can replace ailing parts ensures that the mobile's lifespan will far outstrip anything else you might be considering.

After all, the average phone lasts for under three years, especially cheaper models. The Fairphone 6 will last you longer than multiple other models if you let it.

  • Value score: 4.5 / 5

Should you buy the Fairphone 6?

The Fairphone 6 charging port.

(Image credit: Future)
Fairphone 6 score card

Attributes

Notes

Rating

Value

The potential lasting power of this phone means its price seems like a bargain, when looking at the bigger picture.

4.5 / 5

Design

It's no looker, but it's well protected, easily modifiable and has a handy new slider.

4 / 5

Display

If you want a phone with a smaller screen, the Fairphone will fit you perfectly.

3.5 / 5

Software

The software is nice and clean, as Google intended, but without the extra features Android forks bring.

3.5 / 5

Camera

Other than the impressive portrait capabilities, the Fairphone 6 cameras are bang average.

3.5 / 5

Performance

The Snapdragon chip here is fine for everyday use for most people, but gamers will pine for more.

3.5 / 5

Battery

The battery is small and the charging slow, but optimizations ensure the actual battery life is okay.

3.5 / 5

Buy it if...

You care about the planet
There's no use beating about the bush. If you want a smartphone that reflects your own climate principles, the Fairphone is the one and only to buy.

You want something a bit smaller
Compared to most modern-day beasts, the Fairphone 6 is the rare smaller Android phone (smaller, but not small).

You take lots of Portrait pictures
I've mentioned this numerous times through the review, but once more: the ToF sensor really adds something to Portrait-mode pics.

Don't buy it if...

You want a powerful phone
The Snapdragon 700-family chipset is fine, but it's not going to provide the fierce power than an 800-series chip would.

You're not going to mod or repair your phone
Repairing or modding the Fairphone is easy, but if you feel worried about using a screwdriver to tweak your smartphone, you might not appreciate the benefits of the Fairphone 6's DIY repair potential. .

Fairphone 6 review: Also consider

If you don't think this mobile is right for you, let's look at some similar-priced handsets. Just note, other than the first, these won't retain the Fairphone's green principles.

Fairphone 5
The previous-generation mobile is weaker in a few areas and doesn't come with the neat accessory integration, but being older, you can pick it up for a reduced price.

Read our full Fairphone 5 review

Nothing Phone 3a Pro
This slightly-cheaper rival looks even more alien than the Fairphone. Its specs are a little bit better across the board and it's much bigger.

Read our full Nothing Phone 3a Pro

Xiaomi Redmi Note 14 Pro Plus
This slightly-cheaper Android turns the specs up to 11, with a much higher-res rear camera, drastically-charger fasting and a bigger screen. However, as our reviewer points out, its software isn't great to use.

Read our full Xiaomi Redmi Note 14 Pro Plus review

Fairphone 6

Fairphone 5

Xiaomi Redmi Note 14 Pro Plus

Nothing Phone 3a Pro

Starting price (at launch):

£499 (roughly $680, AU$990)

£649 (roughly $800 / AU$1,250)

$399 / £399 (roughly AU$800)

$459 / £449 / AU$849

Dimensions:

156.5 x 73.3 x 9.6mm

161.6 x 75.8 x 9.6mm

162.53 x 74.67 x 9.95mm

163.52 x 77.5 x 8.39mm

Weight:

193g

212g

210g

211g

OS (at launch):

Android 15

Android 13

Android 14, HyperOS

Android 15, NohtingOS 3.1

Screen Size:

6.31-inch

6.46-inch

6.67-inch

6.77-inch

Resolution:

1116 x 2484

2700 x 1224

2712 x 1220

1080 x 2392

CPU:

Qualcomm Snapdragon 7s Gen 3

Qualcomm QCM6490

Qualcomm Snapdragon 7s Gen 3

Qualcomm Snapdragon 7s Gen 3

RAM:

8GB

8GB

8GB / 12GB

12GB

Storage (from):

256GB

256GB

256GB / 512GB

256GB

Battery:

4,115mAh

4,200mAh

5,110mAh

5,000mAh

Rear Cameras:

50MP main, 12MP ultra-wide

50MP main, 50MP ultra-wide

200MP main, 8MP ultra-wide

50MP main,. 50MP zoom, 8MP ultra-wide

Front camera:

32MP

50MP

20MP

50MP

How I tested the Fairphone 6

The Fairphone 6 with a message about battery replacement.

(Image credit: Future)
  • Review test period = 2 weeks
  • Testing included = Everyday usage, including web browsing, social media, photography, video calling, gaming, streaming video, music playback
  • Tools used = Geekbench 6, Geekbench ML, GFXBench, native Android stats

I tested the Fairphone 6 for just over two weeks to write this review, using it as my normal mobile in this time. As stated, I was sent the white version of the mobile along with all the extra accessories.

The testing process included a mix of experience and 'lab'-style, so I'd use the handset as my normal phone for some of the time but also conducted a battery of benchmarking tests as well. I also took the phone with me on holiday, hence the camera samples.

I didn't test the military-standard protection of the phone, due to not having a nearby warzone or extreme climate in which to do so. I'll have to take Fairphone's word for that.

As well as this mobile, I've tested the last few Fairphone mobiles, alongside plenty of other devices since I started reviewing for TechRadar in early 2019.

Read more about how we test

First reviewed September 2025

Final Fantasy Tactics: The Ivalice Chronicles is a must-play for tactical RPG devotees – here’s my verdict on Square Enix’s revamped classic
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

When Final Fantasy Tactics was released in 1997, it was lauded as a masterful tactical role-playing game (RPG), mixing impressive visual effects with depth-filled combat and a stellar narrative. But now, this beloved title has been reborn, affording longtime fans as well as new players the chance to experience it all. Enter Final Fantasy Tactics: The Ivalice Chronicles – Square Enix’s remaster of a true classic.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PS4, Xbox Series X and Series S, PC (digital only)
Release date: September 30, 2025

This expanded remaster brings plenty of shiny new stuff to the table. It’s fully voice-acted, has considerably upgraded visuals, and a fair few quality-of-life updates. All of these are available in the ‘Enhanced’ edition of the game, but you can also play through the original if you’d prefer, which uses the translation from War of the Lions – an updated version of the game which launched on the PlayStation Portable (PSP) back in 2007.

Anyway, I’ve played through the entirety of the Enhanced version of Final Fantasy Tactics: The Ivalice Chronicles, and I’ve got plenty of thoughts – most of which are positive, fans will be delighted to hear! Let’s take a closer look at this remaster, then, and find out if it can do justice to a real fan favorite.

An adventure like no other

Two chocobos drinking water in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

If you’re new to Final Fantasy Tactics, I’ll give you a quick rundown of the game’s premise. Ramza Beoulve is a highborn young man, who is thrust into a deeply political, brutal conflict – one that centers around two nobles vying for the throne of Ivalice.

Ramza – alongside his allies – will play a gigantic part in the war’s trajectory…though his actions will later be obscured in the history books. It is up to you, the player, to uncover the truth behind this conflict – and the importance of Ramza’s role within it.

You’ll control young Ramza and his allies across various battlefields, which use a tile configuration – something that fans of the Fire Emblem series, for example, will be well familiar with. You’ll have to level up your characters, recruit increasingly powerful units, and make use of the renowned job system – one of the best parts of the game, hands down.

You can switch between a number of jobs – spell casters like Black and White Mages, sword users like Squires and Knights, and a whole lot more. A key difference in the Enhanced version is that there’s a fully-fledged Job Tree, which makes it easy to understand how to unlock each class, and lets you track your progress in doing so.

Best bit

Monk unit in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

I had a huge amount of fun creating an army-crushing squad in The Ivalice Chronicles. Creating a monk, who could heal and hit-hard, while also using the Ninja’s dual wield skill for 2x the power, made for a truly devastating combination.

As had previously been the case, you earn job points in battle to increase a unit’s proficiency in a particular class, through which you can earn new abilities and passive skills. Mixing and matching skills from different jobs is great fun – and optimizing your skillset will be crucial if you want to make it through the main story, which is by no means a breeze…more on that later.

Some jobs do take ages to unlock – but it doesn’t always feel worth your time, given that some of the classes further along the tree have skills that seem a little situational. Still, you don’t have to make use of these jobs. One of my main units, for reference, was a monk – a melee fighter class you unlock pretty early. I just ensured that he had secondary skills from the Ninja class to keep him primed for late-game combat.

If your beloved monk unit dies in battle, for example, it may well be gone forever…devastating, I know. When a character faints, a display with three hearts will appear above it, and one heart will deplete for each turn a character remains unconscious. If you don’t revive it or complete the battle objective within this time, it will be gone forever.

New auto-save slots have made it easier to go back to before your unit dies – which is a very welcome inclusion. I used this a fair amount in my playthrough. After all, do you really want to spend hours on end re-training a new unit? Personally, I don’t have time for all that!

There’s one more thing I’d like to note about perma-death. In Fire Emblem titles, your units typically have a unique appearance and personality – something that can leave you feeling attached to them, and this causes deaths to feel that little bit more gutting.

In Final Fantasy Tactics: The Ivalice Chronicles, though, a lot of characters have identical appearances and no personality beyond their brief vocal soundbites. This meant I wasn’t particularly attached or interested in my standard units – I often replaced them with special ones that play a more direct role in the plot, have unique costumes, and join your party as you progress through the story. By the way, Cloud from Final Fantasy VII (one of my favorite games, and one of the best RPGs of all time) is one of these…how cool is that?!

Not for the faint of heart

Ramza's turn in battle from Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Speaking of special units, some of these are going to be extremely helpful – and sometimes almost feel necessary – to get through story battles. There’s one in particular who will join you late on, who is seriously powerful. I won’t spoil who it is for newcomers, but without them, I’d have been toast on a number of occasions.

Yes, I’ll be honest, I found The Ivalice Chronicles to be hard. At times, very hard. I’m an RPGs guy, and have finished some pretty punishing titles – yes, even Shin Megami Tensei III: Nocturne. But the thing that caught me off guard in this game was its severe difficulty spikes.

Some of these, especially early on, forced me to better my understanding of the title’s impressively deep battle mechanics – stuff like zodiac compatibility, faith, and bravery elements require close attention.

Difficulty spikes later on, though, could feel pretty frustrating. I went from reconsidering my team’s build and strategy early on to reconsidering whether my sanity was still intact by the end. These spikes can make progression feel a little uneven, it has to be said, although there are ways to push through the most challenging encounters.

For instance, you can hop into random battles on the world map to grind up your levels and earn job points to get better healing skills, spells, and combat abilities. And these are entirely at your own pace – don’t fancy a random encounter? Just press flee and you can skip it. Need some EXP? Run around for a bit and prepare for battle. I love that you’re not forced into fights – something that can make some RPGs feel repetitive and relentless.

In addition, you can complete errands, which give you gil (the game’s currency) to spend on better armor, weapons, headgear, and accessories. They can also give you experience points and job points. These are entirely optional and are a useful way to earn experience for any backup units you want to use in the event of a character dying, for example.

Anyway, after you’ve been struggling in a fight and you’ve taken some time to train up, you’ll likely find a route to victory. And when you do, you’re going to feel very satisfied – I know I did. The endgame especially was pretty rough for me, but I got there in the end. It's worth noting that I played the whole game on Knight difficulty – the sort of ‘normal’ level. However, the Enhanced version adds an easy mode, Squire, and a hard mode, Tactician – that one’s for the show-offs.

A message more potent than ever, for a new generation

Barbaneth speaks on his deathbed in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Final Fantasy Tactics: The Ivalice Chronicles has a stellar narrative – one that plays to themes that are arguably even more timely now than they were almost 30 years ago.

The conflict I mentioned earlier takes place after a separate 50-year-long war, which has left much of the kingdom in economic turmoil. Distrust in the ruling class is at an all-time high, with the masses left to struggle in a ruined kingdom while nobles indulge in luxury. The world was, and remains, incredibly designed, with a new ‘state of the realm’ page that clarifies story details and can refresh your memory of character names, among other things.

State of the realm is one of many additions – most of which make for a much more refined experience. Personally, I love the revamped graphics – the game remains true to its roots, visually speaking. Battle animations are incredibly fluid, backdrops are beautifully composed, and colors really pop, injecting a ton of character into this complex world. The incredible score also adds so much texture to the world, and even random encounter tracks, like Apoplexy and Desert Land, had my head bopping mid-battle.

Functionally speaking, one of the best new features is fast-forward, which makes the pace of battle so much more palatable. A lot of movement and combat does feel pretty sluggish, so being able to speed through your enemy’s actions is most welcome. This also helps if you’re sitting through dialogue you’re already familiar with, and I made extensive use of it.

I already mentioned stuff like difficulty options, the job tree, and auto-save – and these all feel like considered, user-friendly inclusions – but despite that, there was some stuff I wasn’t loving about the Enhanced version.

Job tree in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

This might be controversial, but I think the voice acting is, at best, just OK. Some characters are well represented. Ben Starr – who was phenomenal as Verso in Clair Obscur: Expedition 33 – does a good job with the cunning and crafty Dycedarg. The personalities of other characters, including Agrias, Cidolfus, and Ramza himself, are also communicated well – but the same can’t be said for others.

Some performances feel a little restrained, non-special characters occasionally have inconsistent accents or tones of voice, and some non-player characters (NPCs) have voices that don’t match their sprites whatsoever. I mean, am I really meant to believe this teenage-looking soldier sounds like a 50-year-old geezer from the east end of London?

Furthermore, I was frustrated by the game’s camera on numerous occasions. Sometimes, it would pan to a bizarre angle that prevented me from seeing the on-screen action. A new overhead tactical view did remedy this at times, but I would’ve liked some further improvements here. Otherwise, performance is fantastic on the PS5 version, no notes.

There's one more thing that didn’t bother me too much, but will be a concern for others. Content from War of the Lions is largely missing in this remaster. That means that its side content and drawn cutscenes have been mostly left out – something that will upset fans of the well-regarded PSP version, I’m sure.

Still, though, I have to say that I had a great time with Final Fantasy Tactics: The Ivalice Chronicles. Yes, I have some minor gripes – severe difficulty spikes, a sometimes flawed camera, and imperfect voice acting, above all. But those things are certainly not enough to get in the way of an unforgettable adventure, packed with satisfyingly deep combat, a timely, well-written story, and a great score. The quality of life upgrades and enhanced visuals make this the ultimate way for new players to explore Ivalice, and if you’re a fan of tactical RPGs, this remains easy to recommend.

Should you play Final Fantasy Tactics: The Ivalice Chronicles?

Cyclops appears in Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

Play it if...

You want to revisit a 90s classic
If you’re a new player, or you were a fan of the original Final Fantasy Tactics, this expanded remaster is the perfect way to play it. With fast-forward, a tactical view, and graphical refinements, it’s a far more fluid and fast-paced adventure than ever before.

You want to sink your teeth into some deep lore
Ivalice is a kingdom that has long been marred by war and political disorder. Seeing how this climate influences the ideology of various actors from a range of factions is engrossing. The plot itself is densely layered, and the new ‘state of the realm’ menu provides an impressive level of context and information around Ivalice’s characters and conflicts.

Don't play it if...

You’re expecting an action RPG Final Fantasy experience
If you’re expecting the action-focused combat of more recent Final Fantasy titles – or even the active time battle system from others, The Ivalice Chronicles may catch you off guard. It’s a tactical RPG which shares a lot of similarities with games like Fire Emblem, so if you’re not into strategic tile-based titles, you may want to give this a miss.

You’re not digging the pixel style
The Ivalice Chronicles uses an Enhanced version of the pixel style used for the original PS1 title. But if you’re not really a fan of that, and want a full-blown 3D adventure more akin to Final Fantasy XVI, then again, you may be better off skipping this one.

Accessibility features

There are a few useful accessibility settings in Final Fantasy Tactics: The Ivalice Chronicles. For instance, there’s a sound visualization option, which displays in-game sounds on the edges of the screen, as well as the choice to show speaker names during spoken exchanges.

There are also sound effect subtitles, volume sliders, multiple text languages (Japanese, English, German, and French), and both English and Japanese voice language options. Unfortunately, there is no colorblind mode or similar.

How I reviewed Final Fantasy Tactics: The Ivalice Chronicles:

Ramza from Final Fantasy Tactics: The Ivalice Chronicles

(Image credit: SQUARE ENIX)

OK, so I spent more than 50 hours playing Final Fantasy Tactics: The Ivalice Chronicles, battling through the entire main story, a healthy portion of side content, errands, and random encounters. I played the Enhanced version of the game in order to assess the remaster’s quality of life upgrades, graphical improvements, and voice acting.

I played the PS5 edition of the game, with my console connected up to the Sky Glass Gen 2 television and the Samsung HW-Q800D soundbar. When I was out and about, I’d also occasionally dip into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

Personally, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Drag x Drive. I've also played a number of tactical RPGs, such as Fire Emblem: The Blazing Blade, and a range of Final Fantasy titles.

First reviewed September 2025

I watched all four episodes of Marvel Zombies on Disney+, and I wish it had more brains to go with its hyperviolent brawn
9:00 am |

Author: admin | Category: Computers Disney Plus Gadgets Streaming | Comments: Off

Spoilers follow for all four episodes of Marvel Zombies.

Marvel Studios has a patchy record when it comes to its animated projects. Sure, there have been hits like X-Men 97, but other productions – in the main – like Eyes of Wakanda and What If...? have flattered to deceive.

It's the latter that Marvel's latest animated show, Marvel Zombies, takes its cue from. A continuation of the story told in What If...? season 1 episode 5, titled 'What If... Zombies!?', the comic giant's first adult animated TV series is undeniably its most mature offering to date.

But, for all of its delightfully gory action and focus on the next generation of Marvel superheroes, it's weighed down by the same storytelling issues that have plagued many of the studio's other recent animated works.

The new avengers

A zombified Thanos holds up the Infinity Gauntlet in What If...? season 3

Marvel Zombies opens five years after What If...? season 1 episode 5's cliffhanger ending (Image credit: Marvel Television/Disney Plus)

A four-part miniseries, Marvel Zombies is set five years after the initial zombie outbreak. A cataclysmic event caused by a virus that Dr Hank Pym brought back from a trip to the Quantum Realm in 'What If... Zombies!?', the planet Earth of this universe, one that sits adjacent to the Marvel Cinematic Universe (MCU), has become a dystopia overrun by the undead.

Pockets of humanity remain, though, including a desperate groups of superpowered individuals who cling to survival against the odds. But, when a trio of heroes – Kamala Khan/Ms Marvel, Riri Williams/Ironheart, and Kate Bishop/Hawkeye – discover a key that could end the zombie scourge, the group embark on a dangerous, globetrotting journey to save their world.

It's highly satisfying to see the next generation of Earth's Mightiest Heroes take center stage

Marvel Zombies opening with the aforementioned triumvirate is intentional. Khan is arguably the protagonist of this story, with the optimistic and empathetic New Jersey-hailing hero being the center point that the plot is built around, as she reluctantly and then boldly leads the charge to end the zombie plague.

In Williams, Bishop and Khan, though, Marvel Zombies immediately sets out its stall to primarily focus on the new wave of superpowered beings who have begun to populate the MCU post-Avengers: Endgame.

Zombies doesn't solely rely on that intrepid trio, either. From Shang-Chi and members of the Thunderbolts* to Moon Knight and Blade – the latter pair are admittedly spliced together to form a new yet incredibly cool individual called Blade Knight – it's highly satisfying to see the next generation of Earth's Mightiest Heroes take center stage.

Red Guardian, Yelena Belova, and Kamala Khan staring up at a zombified Namor in Marvel Zombies

Marvel Zombies puts the next generation of Earth's Mightiest Heroes at the center of its narrative (Image credit: Marvel Animation/Disney+)

That said, it's somewhat bittersweet that animated projects, such as What If...? and its zombie-based spin-off, mark the first time we've seen some of these popular heroes since their live-action MCU debuts – or, in Blade's case, who's only 'appeared' via an off-screen cameo in Eternals, at all.

An indictment of Marvel's scattergun approach post-Endgame that's seen the comic titan throw stuff at the wall and see what sticks with audiences, it's a great shame that many of Marvel Zombies' leading lights are only now getting another chance to shine, albeit via an animated Disney+ production.

Blade Knight holding his sword to his face with Khonshu's reflection in it in Marvel Zombies

It's surreal that Marvel Zombies is the first time Blade has actually appeared in a Marvel Studios project (Image credit: Marvel Animation/Disney+)

Irksome though that is, I will admit it was really fun to see interactions between characters who are yet to cross paths in the MCU.

While all-too-brief to be emotionally impactful, the Khan-Bishop-Williams dynamic is incredibly likable, as is the broader team-up between Khan, Red Guardian, Yelena Belova, Blade Knight, Shang-Chi and the latter's bestie Katy that becomes the core collective for much of Marvel Zombies' run. I regularly revelled in seeing these individuals bounce off each other and re-demonstrate that whip-smart humor that Marvel projects are renowned for.

For all of the fun-filled rapport on display, though, Marvel Zombies was a bit too quippy and corny for my tastes on occasion. I wasn't expecting the Marvel Phase 6 TV series to be a wholly miserably affair. Nonetheless, seeing Red Guardian and Zombie Captain America duke it out in what I can only describe as a slapstick showdown, or listening to eye-roll inducing jokes from FBI agent Jimmy Woo, just didn't fit the mood or tone of the post-apocalyptic horror reality that Marvel Zombies takes place in.

The walking dead

Okoye and a horde of zombies standing on a beach in Marvel Zombies

Marvel Zombies pays tribute to some great horror-fuelled episodes of television (Image credit: Marvel Animation/Disney+)

Speaking of the hair-raising universe that Marvel Zombies exists in, Marvel doesn't hold back in making its first TV-MA project as gruesome as possible.

Marvel Zombies' first trailer teased its brutality and, while I had hoped for a bit more in the way of ultra-violence, it goes harder than any other Marvel Studios movie or TV show to date. I cannot stress this enough, but it's absolutely not family-friendly, nor is it for those who are squeamish or of the faint of heart.

Some of Marvel Zombies' best set-pieces and scenes add real cinematic flair to proceedings

If you can stomach its hyper-violent tendencies, though, Marvel Zombies will reward horror fans through its clear homages to some fan-favorite genre fare. Indeed, whether it's the dread-inducing 'Hardhome' episode of Game of Thrones, or scenes that reminded me of similar sequences in World War Z and Train to Busan, some of Marvel Zombies' best set-pieces and scenes add real cinematic flair to proceedings that occasionally conceal the mid-tier art style it retains from What If...?.

A zombified Captain America screams as its eyes glow red in Marvel Zombies

Parts of Marvel Zombies' story, as well as its action sequences, leave a lot to be desired (Image credit: Marvel Animation/Disney+)

However, all the horror genre references in the world, nor positive things I've said about Marvel Zombies, can disguise my frustration with its wider narrative, though.

I'll preface my criticism by saying there's the skeleton of an engrossing story here. Indeed, its plot makes some interesting revisions to the world-building aspect of the MCU. The recycling of certain MCU technology to try and thwart the threat posed by the undead is put to good use, too.

Add in the previously discussed new-look Avengers team, the camaraderie that exists between them, and the prospect that none of them are immune from becoming the zombie horde's next victim, and I actually appreciate some of the creative and narrative swings that Marvel Zombies takes.

Spider-Man decapitating zombies using his webs in Marvel Zombies

Spider-Man's appearance in Marvel Zombies is the main reason why it was turned into a TV show (Image credit: Marvel Animation/Disney+)

Nevertheless, Marvel Zombies is hamstrung by irritating storytelling components.

Whether it's the rudimentary MacGuffin positioned as the answer to our heroes' prayers, the decision not to pick up the story immediately after the cliffhanger ending in 'What If... Zombies!?' or a spate of character deaths that are significantly lacking in the gut-punching and/or tear-jerking department, at times Marvel Zombies can feel as emotionless as the reanimated corpses that inhabit its world. That's before we even get onto my biggest gripe about a major narrative inconsistency that occurs in its final episode, which not only changes a key moment near the end of 'What If... Zombies!?', but is practically waved away without explanation.

Marvel Zombies is hamstrung by irritating storytelling components

Part of Marvel Zombies' plot-based problems might be the fact it's a glorified TV show. Originally, it was designed to be a two-hour movie but, due to the complexities of the rights surrounding Spider-Man – don't worry, the lead of 'What If... Zombies!?' plays a part of proceedings, albeit in a reduced role – that prohibits Marvel from using him in a feature film capacity without Sony's consent, Marvel Zombies was turned into a limited series.

As a Spidey fanboy, I'll always take any webslinger-based storytelling and action where I can. However, there's no denying that his ongoing inclusion in this What If...? spin-off upsets Zombies' narrative rhythm.

My verdict

I really wanted to like Marvel Zombies more than I did. That doesn't mean it's another average or poor offering from Marvel – indeed, there's frightful fun to be had with its gratuitous violence, unexpected team-ups and universe-altering stakes. Based on its ending, there's clearly an appetite to continue its story, too.

Nonetheless, if X-Men 97 is the high bar with which we judge projects developed by Marvel Animation, Zombies is something of a let down. That might be overly critical of me to say, especially when I also consider Zombies to be a better and more enjoyable Marvel TV Original than What If...? and Eyes of Wakanda.

Given my high expectations and excitement for Marvel's first adult animated show, though, I can't mask my disappointment for Marvel Zombies as an overall package. If its creative team gets another bite at the cherry with another season, I'd love nothing more for them to cure Zombies' narrative ailments. For now, though, Marvel Zombies is another project from the comic giant that'll shuffle onto Disney+ and likely be forgotten about within a week or two.

Marvel Zombies is out now in full on Disney+.

Laifen Wave SE Toothbrush review: Gentle, affordable, dual-action cleaning
1:30 am |

Author: admin | Category: Computers Gadgets Health & Fitness | Tags: | Comments: Off

Laifen Wave SE Toothbrush: One minute review

The Laifen Wave SE is the second electric toothbrush from the Chinese manufacturer. This Special Edition variant is a follow-up to the original Wave which looks – and is in most ways – very similar.

The standout difference in the SE over the Wave is that this offers what the company calls a more "cozy" brushing experience. How? It vibrates less. Yup, while the original Wave pushed out a brain buzzing 66,000 vibrations per minute, this variant is a far more gentle 26,000. There are also a few more color variants available in the SE, too.

So while this might make the best electric toothbrush list alongside sonic and traditionally oscillating models, this brush both oscillates and vibrates, carving its own niche in electric toothbrush options.

One other big shift in the SE is that this model has been certified by the American Dental Association. That makes this the first dual-action toothbrush to achieve this accolade, helping this unique offering stand out even more.

The battery life is another area this manages to perform very well in thanks to a 50-hour top-end, possibly due to its lower power. The brush can be charged to full in only three hours using a standard USB-C port, meaning you may only need to take one cable when travelling.

Most Laifen replacement heads will work with the SE, and you get two with the unit including travel cases for each. But you can also use Philips SonicCare heads, which is great if you need to pick one up in a physical shop, where you likely won't find Laifen anytime soon.

Laifen Wave SE review: Price and availability

Laifen Wave SE

(Image credit: Future)
  • Priced at $90 in the US
  • £90 in the UK
  • AU$200 in Australia

The Laifen Wave SE follows up the original, which arrived earlier in 2025, and is priced at $89.99 in the US, £89.99 in the UK and AU$199.99 in Australia.

That price gets you the brush unit, two replacement heads with their own travel cases, and a USB-A to USB-C charger cable. You also get an impressive two-year warranty and a 30-days "no hassle" guarantee.

Usefully, depending on your region, you can buy via Amazon for a quick and secure delivery – which can be free for Prime members.

You can buy a set of three replacement heads in various designs and levels of stiffness, including Super Clean, Gum Care, or Ultra-Whitening. In all cases, the price is the same at US$15.99 / £15.99 / AU$14.99 for a set.

  • Value score: 4.5 / 5

Laifen Wave SE

(Image credit: Future)

Laifen Wave SE review: Specifications

Component

Value

Battery life

50 days

Sonic vibrations

26,000 per minute

Charger

USB-C

Timer

Yes, two minute with 30-second haptics

Noise

55 dB

Charge time

3 hours

Laifen Wave SE review: Design

Laifen Wave SE

(Image credit: Future)
  • Two colors
  • IP68 waterproof
  • Cushioned heads

At first glance you'd struggle to spot the difference between the Laifen Wave SE and the original model. That's because they're almost identical, only this version comes in two new colors: the Matte Yellow you see in these photos, plus a Meadow Green option.

In both cases, the outer is a soft matte PU coating that gives it a gentle feel but also adds plenty of grip, even when wet. At the top is a soft-to-touch power button topped by three LED lights to show which of the three settings you are using.

At the base is a cover which can be lifted to access the USB-C charging port. When closed, this creates a flat base so the brush can be stood up effectively. Up top is a metallic connector allowing you to swap heads with an easy slide on-and -off action. This is thanks to what the company calls an "advanced copper-free tufting process" which apparently prevents rust while keeping the heads in place.

The heads themselves are coated in soft food-grade TPE. The bristles themselves are ultra-fine to ensure they give the most accurate clean. Everything is IP68 waterproof which should mean you can give this a rinse under the tap without any worries.

  • Design score: 4 / 5

Laifen Wave SE review: Features

Laifen Wave SE

(Image credit: Future)
  • 50-day battery life
  • Fast 3-hour charging
  • USB-C port

Despite this offering both 60-degree oscillation movement and sonic vibrations at 26,000 per minute, this manages to deliver an impressive 50-day battery life, providing it's kept on the softer setting. Then, when it comes to charging, the brush reaches back up to full in less than three hours. Crucially, the USB-C connection means you can use any old charging cable – a great feature when traveling, as you could use your phone charger if needed.

The oscillations themselves are a big part of the appeal: oscillating brushes are slightly higher by dentists, as you can see in our rotating vs sonic toothbrush examination. The oscillation mimics the kind of up and down action your dentist may have told you to do.

The app offers setting variations so you can find the ideal brush setup for you, including adjusting the level of vibration intensity, oscillation range and oscillation speed. These are presets available, so you can set up three separate presets on the brush and jump between them depending on what you want that day.

Brush heads are available from Laifen, but if you're stuck out you can always pick up a Philips Sonicare head from a shop and that will also fit on the brush. It's nice to see it's not entirely proprietary.

Laifen Wave SE

(Image credit: Future)
  • Features score: 4 / 5

Laifen Wave SE review: Performance

Laifen Wave SE

(Image credit: Future)
  • Powerful top-end
  • Long battery life
  • Highly adjustable

This brush offers a quiet setting at just 55db and an impressive 50-day battery life. But that's on the gentle mode, which I found it to be far too weak. With the settings pumped up, I noticed the battery life did drop, and that noise jumped quite a bit louder. However, neither was to the point of being a problem and this will still get you more than a month of use – and the noise isn't annoyingly loud – it brings the toothbrush more in line with its high-power contemporaries. What you have here, essentially, is a toothbrush with a low-power option.

The power button won't allow you activate with a long hold or double-tap to change mode. So while you can have three preset modes, you'll need to dig out the app to change them, which is frustrating, and it reset after charging. I had to dig out the app to get back to how I like it. Not ideal.

The brush handle did a great job of absorbing vibrations while the head still delivered a powerful brush to your teeth. It strikes that perfect balance of being comfortable in the hand while giving your teeth a good, deep clean. Changing heads was easy, charging was fast and simple, cleaning was a doddle and the brush packed a soft, grippy outer that makes using this a pleasure.

  • Performance score: 4/5

Laifen Wave SE: Scorecard

Laifen Wave SE

(Image credit: Future)

Category

Comment

Score

Value

A decent price for what you get

4.5/5

Design

Clean, easy to hold and effective

4/5

Features

That oscillation angle and battery performance

4/5

Performance

Great cleaning, top battery and excellent comfort. Some minor frustrations.

4/5

Laifen Wave SE: Should I buy?

Buy it if...

You want soft cleaning

The actions are dual so you will get a good clean, but you can reduce the power for a gentle clean to protect your gums if you need.

You don't want to think about charging

The 50-day battery life combined with three-hour charge time make the thought of battery life one you needn't often concern yourself with.

You want oscillating power

This brush oscillates for improved cleaning, at the price of a decent sonic brush.

Don't buy it if...

You don't like oscillating heads

To be clear this moves a lot, up and down, so expect action even if on the gentle setting.

You don't want to buy heads online

At time of publishing you can only get replacement heads online for delivery, so if you like the option of picking yours up in-store, this might not suit you. There's always the Sonicare options though.

Also consider

Component

Oral-B iO Series 6

Colgate Hum Smart Rhythm

Battery life

20+ days

90 days

Movement

8,800 oscillations+ 20,000 pulsations per minute

30,000 vibrations per minutes

Charge time

12 hours

AAA batteries

Modes

Five

Two

Oral-B iO Series 6

An affordable way to get all the power of the iO Series with its pulsations and oscillations combination, to get the ultimate clean as well as that display for helpful feedback and mode selection.

Read our full Oral-B iO Series 6 review

Colgate Hum Smart Rhythmic

For a well-price sonic toothbrush, that offers replacement batteries as an option, this is a powerful pick with 30,000 vibrations per minute and two modes for decent brushing control.

Read our full Colgate Hum Smart Rhythmic review

How I tested

I used the Laifen Wave SE multiple weeks in order to test the effectiveness of the brush itself, along with battery performance. I used this for travel, overnight, and in various bathrooms with multiple chargers.

My brushing was twice daily with its two-minute timer and haptic half-minute guidance vibrations used to get a full and fair brush. I was also testing other brushes from Oral-B, which allowed me to see the difference between features like extra modes, oscillations versus sonics, battery life, apps and more.

GoPro’s Max 2 sets the bar for 8K quality, but the 360 camera is not without its flaws
4:03 pm | September 23, 2025

Author: admin | Category: 360 Cameras Cameras Computers Gadgets | Comments: Off

GoPro Max 2: two-minute review

The GoPro Max 2 is GoPro's long-awaited return to the 360 camera arena, and it arrives with the rugged build quality and intuitive design philosophy that has made the brand synonymous with action cameras for over a decade.

It's a compact, square-bodied camera that takes clear design inspiration from its predecessor while incorporating lessons learned from rivals like the Insta360 X5 and DJI Osmo 360. The Max 2 is built tough – waterproof to 5m without additional housing and ready to handle the kind of punishment that extreme sports can dish out. What sets it apart from the competition is GoPro's decision to make the lenses fully user-replaceable without tools, a smart move given how vulnerable 360 camera lenses are to damage.

At $499.99 / £449.99 / AU$849.95, the Max 2 is priced between the DJI Osmo 360 and the premium Insta360 X5, offering a middle-ground option that should appeal to GoPro loyalists and newcomers alike.

The standout feature here is what GoPro calls “true 8K” recording; the Max 2 delivers genuine 8K capture with at least 3840 active pixels on each axis, and the results are undeniably sharp and vibrant in good lighting conditions.

GoPro Max 2 360 camera

(Image credit: Future | Sam Kieldsen)

Design-wise, there's plenty to appreciate too: a bright 1.82-inch touchscreen, GoPro's famously simple two-button control scheme, built-in GPS, and compatibility with three separate mounting systems: the classic GoPro fingers, standard tripod threads, and the newer magnetic latch system. The camera feels reassuringly solid and well-balanced, whether in your hand or mounted on some other part of your body.

Video tops out at 8K 30fps in 360 mode, with 5.6K 60fps and 4K 100fps options for slow-motion work. The Max 2 also captures 29MP 360-degree stills and supports 10-bit color recording plus GP-Log flat profile for post-production color grading.

Performance is strong in daylight, delivering the punchy, colorful footage GoPro is known for, with minimal distortion, effective automatic stitching and selfie stick removal. However, the camera struggles more noticeably in low-light conditions compared to rivals that offer dedicated night modes, and thermal management can be an issue during extended recording sessions.

GoPro Max 2 360 camera

(Image credit: Future | Sam Kieldsen)

The Max 2 pairs with GoPro's established Quik mobile app for quick editing and sharing, plus the updated GoPro Player desktop software for more comprehensive post-production work. Both offer solid 360 video editing tools, though at present neither quite matches the sophistication of Insta360's software suite.

Ultimately, while the Max 2 doesn't revolutionize the 360 camera market, it delivers exactly what I’d expect from GoPro. This is a well-built, user-friendly camera that produces excellent results in the right conditions, and it’s backed up by an ecosystem of accessories and editing tools that make the whole experience relatively painless. GoPro is well truly back in the 360 camera game.

  • Look out for my in-depth GoPro Max 2 vs Insta360 X5 comparison, based on real tests, coming soon

GoPro Max 2 specs

DJI Osmo 360 specs

Type:

360 camera

Waterproof depth:

5m / 16ft

Screen:

1.82-inch touchscreen

Storage:

microSD

Connectivity:

USB-C, Wi-Fi 6, Bluetooth

Dimensions:

64 x 69.7 x 48.7mm / 2.4 x 1.4 x 3.2 inches

Weight:

195g / 6.88oz

GoPro Max 2 360 camera

The Max 2 mounted on GoPro's selfie stick (Image credit: Future | Sam Kieldsen)

GoPro Max 2: Price and availability

  • Launched worldwide on 23 September 2025
  • Pre-orders shipping 30 September 2025
  • Priced at $499.99 / £449.99 / AU$849.95

GoPro officially launched the Max 2 on September 23 2025, and it’s available to pre-order right away, with orders shipping from September 30.

It’s priced at $499.99 / £449.99 / AU$849.95 in a bundle that includes the camera and a single battery. At the time of writing I’ve not been informed of any bundles including accessories such as selfie sticks, microSD cards or extra batteries, but this section will be updated if that becomes the case.

This list price, which sits between the pricier Insta360 X5 and more affordable DJI Osmo 360, feels just about right to me. The Max 2 is a quality product and while being any cheaper would be a surprise, it’s clearly priced to compete with its closest rivals.

GoPro Max 2, DJI Osmo 360 and Insta360 X5 cameras

The GoPro Max 2 in the midst of its two main rivals, the DJI Osmo 360 and Insta360 X5 (Image credit: Future | Sam Kieldsen)
  • Price score: 4/5

GoPro Max 2: Design

  • Waterproof to 5m / 16ft plus replaceable lenses
  • Mountable via tripod, magnetic latch or mounting fingers
  • 1.82-inch rear touchscreen

The GoPro Max 2 looks similar to the original Max, favoring a squat, square design over the narrower candybar shape used by some 360 cameras. Constructed from tough plastic, it’s pretty discreet and unassuming, with the bright blue flashes of the GoPro logo and “Max 2” the only deviation from all-business dark grey. It’s slightly smaller than its closest recent rivals, the Insta360 X5 and DJI Osmo 360, but not to what I’d consider a significant degree.

As you’d expect from a GoPro camera, the Max 2 feels rugged and ready for adventure. While there’s no specific IP rating, GoPro says it’s waterproof to a depth of 5m and able to operate in cold temperatures. While the waterproof depth isn’t quite as impressive as on some rival cameras, GoPro told me a dive housing accessory offering more robust underwater protection is currently in development.

GoPro Max 2 with removed lens on wooden table

(Image credit: Future | Sam Kieldsen)

Crucially, GoPro has also made its lenses fully user-replaceable – and without the need for a tool, either, in a move that beats even the Insta360 X5’s lens replacement system. With 360 cameras’ lenses protruding so far out of the body, they’re highly vulnerable to damage, so making them simple (and relatively cheap) to swap out if something goes wrong is a great move from GoPro.

That being said, I did notice some condensation inside the lens when I went from indoors to outdoors, and it affected image quality (you can see it in the cycling sections of the videos embedded below). This could be fixed by removing the lens and wiping it with a microfiber cloth, then replacing it, but I found it an annoying issue to deal with. It’s not something I’ve encountered on other 360 cameras, and I suspect it might be due to the removeable lens design.

GoPro Max 2 mounted on a person's head

The pop-out mounting fingers make attaching the Max 2 to hundreds of existing mounts very simple (Image credit: Future | Sam Kieldsen)

The Max 2 is small and lightweight enough for easy mounting on everything from helmets to bikes to selfie sticks, and GoPro has thoughtfully made it compatible with three mounting options. You have classic GoPro mounting fingers, a rock-solid way to fix the camera to a huge range of first- and third-party mounts, as well a standard tripod thread and the newer GoPro magnetic latch mount.

Controls are beautifully simple. There are two large rubber buttons – one for power and switching shooting modes, another for image capture – and a bright and sharp 1.82-inch touchscreen for everything else. The Max 2’s UI is extremely simple and easy to get to grips with, even for someone (like me) who doesn’t shoot on GoPro cameras particularly often, and I doubt anyone even slightly familiar with action camera menu screens will struggle to master it quickly.

  • Design score: 5/5

GoPro Max 2: Performance and features

  • Editing via Quik and GoPro Player apps
  • Built-in GPS
  • 1,960mAh battery offers around an hour of 8K 30fps capture

With no built-in storage, footage and photos captured on the Max 2 are stored on microSD card, and can be quickly transferred wirelessly to a mobile device running the Quik app for editing and sharing.

I think Quik’s 360 video editor is pretty good, and I was able to swiftly reframe clips using manual keyframes or AI-assisted object tracking, plus tweak the image settings to achieve the look I wanted. Finished videos and photos can be saved to a phone’s camera roll, directly shared to social media or exported to other devices.

It’s also possible to edit on desktop, of course, and the updated GoPro Player app supports keyframe reframing but not, interestingly, AI-assisted tracking or image tweaking. GoPro says it’s getting a new denoise setting too, but this was greyed out and unavailable when I tested the app due to my M2-powered MacBook Air being not quite up to the task.

GoPro has informed me that both Adobe Premiere and DaVinci Resolve will be getting plug-ins allowing users to directly import the Max 2’s 360 files. Premiere support is due to be live by the end of 2025, with Resolve to follow later on.

One thing the Max 2 has that its DJI and Insta360 rivals don’t is built-in GPS, enabling users to embed location data in their footage and photos. Most other cameras either require an optional module or tethering to a smartphone for geotagging, so the Max 2, like the original Max, offers an edge there.

GoPro Max 2 360 camera

The battery, microSD slot and USB-C port are all located inside a single well-sealed compartment (Image credit: Future | Sam Kieldsen)

Despite the large vent on one side, the Max 2 does get warm during use. When I left it recording video, it turned itself off to avoid overheating with both 8K 30fps and 5.6K 30fps recording. With the 8K footage, it recorded just under 30 minutes of footage before shutting down; it lasted almost 58 minutes when recording 5.6K footage. This was indoors at room temperature, and I did find that setting it up outdoors on a chilly autumn day allowed it to record for longer, as would actual outdoor pursuits scenarios.

GoPro doesn’t specify battery life from the 1,960mAh battery, but I managed to get just over an hour of 8K 30fps footage recorded when leaving the camera running outdoors. I think this performance is quite good given the bit rate and resolution of the videos being recorded, but those planning a long day of 360 shooting might want to invest in one or two extra batteries.

GoPro Max 2 360 camera

The camera features six built-in microphones – more than either of its main rivals (Image credit: Future | Sam Kieldsen)

The Max 2, like the original Max, features six separate built-in mics, but here they offer directional audio capture. Neither the DJI Osmo 360 or Insta360 X5 offer six mics, but despite this I wouldn't necessarily say the Max 2 outright beats its rivals here: audio sounds absolutely fine in good conditions, but when the wind picks up the built-in wind reduction tech can't do much to suppress the noise.

GoPro says the Max 2 can be used with Apple AirPods and other Bluetooth earbuds for wireless mic input, and this may help avoid the wind issue, but bringing out a dedicated DJI Mic-style wireless mic may be the best solution the company could offer further down the line.

  • Performance score: 4/5

GoPro Max 2: Image quality

  • Captures 10-bit 8K 30fps / 5.6K 60fps / 4K 100fps video
  • 29MP 360 photos and 12MP single-lens photos
  • Up to 300Mbps video bit rate with GoPro Labs

GoPro has been keen to point out that the Max 2 is the only 360 camera that records what it calls “true 8K” resolution 360 video. The company claims rivals like Insta360 and DJI are essentially fudging the numbers in order to claim 8K capture – either by counting unused or overlapped pixels, or by upscaling output to 8K from lower resolution sources – whereas the Max 2’s 360 output is truly 8K with at least 3840 active pixels on each axis for both sensors.

Video can be shot at up to 10-bit quality and in either a standard color profile or the flat GP-Log mode for post-shoot grading, and the maximum video bit rate is 120Mbps, or 300Mbps for users of GoPro Labs. For the purposes of this review, I stuck with 120Mbps. I did try out GP-Log, but GoPro has yet to release a LUT at the time of writing and I found grading the footage more of a slog than I'd like. Once the LUT is out things should get a lot easier there.

Video quality is generally very strong, whether recording in 8K (which is capped at 30fps) or 5.6K (which can go up to 60fps, offering users the potential to use 2x slow-motion; a 4K 100fps option is also available for those who want even more slow-motion potential). GoPro has established itself as delivering colors that look good straight out of the camera, as well as minimal distortion and flare.

Mostly that’s the case here, although I found that some of my 360 videos looked a touch overexposed and washed out in bright skies – likely as a result of having to set exposure for a full 360º view rather than in a single direction. User intervention, by setting the exposure manually, could improve things here, but in general the results are strong.

Still photos are similarly good-looking, and while I tweaked the below example slightly using the Quik app, it’s basically fresh out of the camera.

360 photograph of a harbour captured on GoPro Max 2

(Image credit: Future | Sam Kieldsen)

At night, the Max 2 isn’t as impressive. Both the DJI Osmo 360 and Insta360 X5 have dedicated low light modes for 360 video, but with the Max 2 you’re left with the standard mode, and it’s noisy and smeary after dark. It’s possible that using GP-Log and some clever settings before editing in post could yield better results; I didn’t have time to delve into this, so I can’t say for sure – but what I can say is that both the Osmo 360 and X5 make capturing usable low light footage very easy, while the Max 2 doesn’t.

So, if low light footage is a priority for you, the Max 2 may not be the ideal 360 camera. If, however, you're capturing footage in daylight and want the very cleanest, sharpest 8K around, I think it's the best at doing it.

The camera includes a wide range of capture modes besides standard 360 videos and photos: time lapse modes, dedicated single-lens shooting modes and more. I've included a quick clip I captured using the Night Lapse mode in the sample video above.

  • Image quality score: 5/5

GoPro Max 2: testing scorecard

GoPro Max 2

Attributes

Notes

Rating

Price

Cheaper than the Insta360 X5, slightly pricier than the DJI Osmo 360.

4/5

Design

Great mounting options, rugged build and easily replaced lenses. Just watch for the condensation.

5/5

Performance

Good apps and battery life, but can overheat.

4/5

Image quality

Beats the X5 and Osmo 360 in broad daylight, but can't match either in challenging after-dark conditions.

5/5

GoPro Max 2 360 camera

(Image credit: Future | Sam Kieldsen)

Should I buy the GoPro Max 2?

Buy it if...

You're invested in the GoPro ecosystem
Got boxes of GoPro mounts and a subscription? The Max 2 slots right into the GoPro range, so if you're already a fan you'll be at home immediately.

You're a risk-taker
The Max 2 is small and rugged, making it ideal for extreme sports. Its lenses are also very easy to replace in the field – no tool required.

You like things simple
The Max 2's minimal controls, simple app and great out-of-the-camera image quality make it one of the easiest 360 cameras to use.

Don't buy it if...

You shoot after dark or indoors
While it shines in broad daylight, the low light performance of the Max 2 just can't match that of its DJI and Insta360 rivals.

You want built-in storage
A small thing, but the Osmo 360's built-in storage means you don't need to fumble for microSD cards – with the Max 2, you do.

Also consider

How I tested the DJI Osmo 360

  • Tested camera running v01.09.71 firmware for four days
  • Camera mounted on invisible selfie stick, helmet, bike and chest harness
  • Recorded videos day and night on foot and cycling

GoPro sent me a review sample of the Max 2 a week ahead of the launch date, and it was updated to run v01.09.71 firmware. This meant full launch features, as far as I'm aware, enabling me to test all the shooting modes and image quality – which I did by taking the camera out in the field mounted to various things (bike, head, helmet, chest, selfie stick).

I tested it in various lighting and weather conditions, editing the resulting videos and photos using both GoPro apps: the Quik mobile app and the GoPro Player desktop app (the latter on my M2 MacBook Air, which sadly wasn't powerful enough to make use of the app's Denoise feature).

  • First reviewed September 2025
The DJI Osmo Nano delivers all the pro features I actually need in an action camera, without the gimmicks
3:00 pm |

Author: admin | Category: Action Cameras Cameras Computers Gadgets | Tags: , , , | Comments: Off

DJI Osmo Nano: two-minute review

The DJI Osmo Nano is the latest in the brand's line of action cameras. Rather than building on a predecessor it's a whole new concept in its own right, although it shares the same-sized 1/1.3-inch CMOS sensor as the DJI Osmo Action 5 Pro, which landed at the end of 2024.

The range of best action cameras is more diverse today than it was even just a few years ago. The one-block shops of design like the GoPro Hero 13 Black are still popular, for sensible reasons like ruggedness and extended battery times, but modular designs like the Osmo Nano and the new Insta360 Go Ultra are becoming more common.

Why? We don't just want to hold our action cams or use a fiddly mount to attach them to our bike handlebars anymore. The content creation universe is continuing to grow, and so is the number and variety of places where we need our cameras to go.

In a nutshell, the Osmo Nano is a light, wearable action camera. You can wear it around your neck, on your head, on a hat or helmet, plonk it on your car, bike, or even attach it to your dog. It's remarkably small, and at 52g it's a gram lighter than its main competitor, the Insta360 Go Ultra, released a month before it.

The product is modular in design and built as a two-piece system, with a tiny, standalone camera unit that pairs with the Multifunctional Vision Dock underneath. The dock acts as a remote, screen, and charging station, with a small but bright 1.9-inch display to help you compose shots and adjust settings.

The DJI Osmo Nano held by a female photographer in a pink top

(Image credit: Lauren Scott)

These two parts join together via two clips and a strong magnetic system, and it's this magnet that also allows the camera to snap onto DJI's various accessories, for a wide range of hands-free, wearable mounting options.

Although the camera is a fully IPX8-rated unit that's waterproof down to 10m, the dock is only IPX4-rated for splash resistance, which limits its use in heavy rain or near a body of water – a totally rugged design this is not.

Inside the camera is a 1/1.3-inch CMOS sensor, which captures a dynamic range of up to 13.5 stops according to DJI. I haven't done any calculations with my test images on this, but I did find great levels of detail and color in bright sky highlights as well as darker, shadowy areas like tunnels. I was genuinely impressed by the level of detail and tone the camera could capture, particularly for a sensor this small (in full-frame terms).

For me, DJI has always been a brand for what I'd call 'serious' creators, and that's something I'm pleased to see the brand has leaned into with the Osmo Nano. There aren't any 'fun' filters or gimmicks in the menus. Instead, the settings are pared back to sensible and helpful options; voice controls and gestures to start recording all work very well to make hands-free shooting that much easier.

A big draw for professionals is the color performance. I was surprised to discover that the Osmo Nano can record in 10-bit color with D-Log M and HLG profiles – a pro-level feature that gives you more leeway for color grading in post-production, if you want to edit manually rather than relying on the automatic outputs from the DJI Mimo app. In 10-bit, I found videos were punchy but still well-balanced.

Screenshots from the DJI Mimo app

(Image credit: Lauren Scott)

Performance-wise, the Osmo Nano delivers exceptionally well in some areas but underwhelms in others. The promise of rapid file transfer holds up, with the 128GB version clocking transfer speeds of up to 600MB/s over a USB 3.1 connection. This is a huge time-saver.

Battery life, however, is a clear limitation. While DJI claims up to 90 minutes from the camera and 200 minutes with the dock, I found that shooting at 4K/60fps got me closer to just 60 minutes of continuous recording. On the upside, the dock's ability to fast-charge the camera to 80% in about 20 minutes means you can be back to shooting in no time.

The RockSteady 3.0 and HorizonBalancing stabilization features work well for walking or light activity, and even when I tried recording star jumps and high-intensity workouts, the footage was stable in sports mode. Audio quality is good all-round too, and two built-in microphones capture immersive stereo sound, with decent but not brilliant wind reduction. Another plus for more advanced creators is the ability to pair the Nano with two mics separately, and you won't need receivers if they're from DJI.

While the image quality is good for a camera this small, it’s still bound by the limitations of its form factor. The fixed 143-degree ultra-wide field of view is great for first-person shots, but obviously lacks the versatility of a more zoomed-in lens. And while DJI's SuperNight mode for low-light shooting is better than ever, it's limited to 30fps and 8-bit color.

A female photographer wearing the DJI Osmo Nano on a headband

(Image credit: Lauren Scott)

The Osmo Nano is pricing is really aggressive, coming in much cheaper than the Insta360 Go Ultra and the GoPro Hero 13 Black – and that's with built-in storage too, meaning you can start shooting straight out of the box.

It's not necessarily the most charming camera I've tested, but it's thoroughly dependable and sensible, and for that reason I found it growing on me, while the low price sweetens the deal. The DJI Mimo app is less intuitive than Insta360's, and AI edits are a little less exciting, but it's smart and stable, and puts a clear live feed with access to settings at your fingertips on your smartphone.

DJI isn't marketing the Osmo Nano for family users, and it lacks some of the fun features of the Insta360 lineup, plus Toddler Titan mode for capturing kids. While charging is fairly speedy it doesn't charge as quickly as its main competitor, the Insta360 Go Ultra, either, but the camera does last longer.

If you need a fully rugged and all-in-one device for more extreme sports or environments, the GoPro Hero 13 Black or the DJI Action 5 Pro might be a better choice. But this is a well-thought-out, truly wearable action camera for creators who want to experiment with unique perspectives, and need a B-camera for places their main camera can't go, for a B-cam price.

The DJI Osmo Nano being worn on a pendant in front of a woman's shirt

(Image credit: Lauren Scott)

DJI Osmo Nano: specs

DJI Osmo Nano specs

Sensor

1/1.3-inch CMOS

Max Resolution

35MP (6880 x 5160) photos
4K, 60fps footage

Weight

Camera: 2.54oz / 53g Vision dock: 3.8oz / 72g

Dimensions

Camera: 57 x 29 x 28mm
Vision Dock: 59 x 42 x 22mm

ISO Range

100–25600

Lens

FOV: 143 degrees
Aperture: f/2.8
Focus: 0.35m to ∞

Operating Time

Camera: 90 mins*
Camera + Multifunctional Vision Dock: 200 mins*

Connectivity

Bluetooth, Wi-Fi, USB-C 3.1

Storage

64GB/128GB built-in
microSD card, up to 1TB

Waterproofing

Camera: 33ft (10m)
Vision Dock: IPX4-Rated

DJI Osmo Nano: Price and availability

  • Launched worldwide on September 23 2025, except US
  • Osmo Nano Standard Combo (64GB) costs £239 / AU$529
  • Osmo Nano Standard Combo (128GB) costs £259 / AU$589

The DJI Osmo Nano was announced on August 23, 2025, and is now shipping from DJI’s online store and authorized retailers, including Amazon. It won't be available officially in the United States at launch. A DJI Spokesperson told TechRadar that "DJI remains dedicated to the US market and is optimizing our strategy to best serve our customers amidst evolving local conditions."

There are two standard combos to choose between, broken down by the internal storage capacity: the Osmo Nano Standard Combo at 64GB (£239 / AU$529) or 128GB (£259 / AU$589).

Each combo comes with the same content, including the Osmo Nano Camera, Multifunctional Vision Dock, Magnetic Hat Clip, Magnetic Lanyard, a protective case, USB-C cable (USB 3.1), and a Dual-Direction Magnetic Ball-Joint Adapter Mount. The protective case is more just a plastic sheath rather than substantial padded protection.

That price puts it way below the Insta360 Go Ultra Standard Combo ($449.99 / £369 / AU$759), which is more impressive given that you get built-in storage too. It's also less than the GoPro Hero 13 Black (now available for around $359.99 / £315).

  • Price score 5/5

DJI Osmo Nano: Design

  • Standalone camera is waterproof, dock is splashproof
  • Magnetic base connects easily to mounts
  • The camera weighs 1.83oz / 52g

The DJI Osmo Nano camera is oblong-shaped, about half as wide as it is long. It sits comfortably between your thumb and forefinger in either portrait or landscape mode, but I didn't find it as pocketable as the Insta360 Go Ultra because of its extra depth.

Without the dock, the Osmo is a light, wearable action camera at just 52g. Adding the dock, by way of two secure mounting clips and a magnetic, adds another 72g and turns the camera into a more complete action companion. It's small, but I found the combo top-heavy on uneven surfaces, making low-level shots without a mount more difficult.

There's just one built-in OLED HD touchscreen on the dock, rather than a screen at the front and back, or a flippable design like the Insta360 Go Ultra. This means you have to detach and remount the camera every time you want to go from shooting your environment to talking to the camera (if you want to see yourself, that is). Unlike the Go Ultra, which simply plops back into place with strong magnets, flipping the Osmo Nano around is a bit fiddly.

The design is gray and plastic, which is familiar territory for both DJI and action cams in general. The body is subtly textured though, meaning it's easy to grab onto with cold, wet or sweaty hands. Ruggedness is key for an action camera, but only the wearable part of the Osmo Nano is waterproof. The camera is IPX8-rated for submersion up to 10 metres underwater.

The dock is only splash, rain and likely sweat resistant, and I wouldn't fancy its chances in a heavy rain shower. This is a shame, because it limits potential usage and introduces a little caution to creativity when shooting. It's also a far cry from DJI's Action 5 Pro, which is verified down to 20m / 65ft.

A female photographer holding the DJI Osmo Nano action camera

(Image credit: Lauren Scott)

While the dock isn't waterproof, you can use the whole product in temperatures of -20C to 45C (-4F to 113F), so you're good for everything from winter sports to desert treks. A lens cover screws over the main lens, so if you damage or scratch it a replacement costs a fraction of buying a whole new unit.

The Osmo Nano has just two physical controls: there's a big red record button on the top of the camera and another on one side of the dock. These also act as power switches, and they require some force to push down so that you're not likely to press them accidentally. That's it, other than a small flap that opens up on the other side of the dock to reveal the USB 3.1 port for charging and transferring files, plus the microSD slot, which takes up to a 1TB card.

I didn't find the DJI Osmo Nano as enjoyable or easy to navigate as other action cameras I've tested. You swipe up to access video settings, down for the main menu, and left to change the shooting mode. To toggle Pro Mode on or off, you tap the slider icon on the right side of the screen.

It's not rocket science, but at 1.96 inches the small screen means you need to be extra precise with your touch gestures to bring up menus and dial in settings. My partner – who has bigger hands and fingers than I – sometimes had to tap the screen a few times to activate settings.

The menus are mainly black and white with yellow accents, and I found this less eye-catching than the GoPro or Insta360 ecosystems, although that may be more a matter of personal preference. Some settings are also overlaid on the live picture and can be difficult to read. The camera doesn't have the same detailed tutorials and guides that you get when you start using the Insta360 Go Ultra, although I'm sure DJI fans will have no trouble finding their way around.

  • Design score: 4/5

DJI Osmo Nano: Performance and features

  • Quick-edit videos on the DJI Osmo Mimo app
  • Standalone camera charges 80% in about 20 mins
  • In-built storage and takes microSD cards up to 2TB

The performance of the Osmo Nano is hard to pin down. In some areas I felt it delivered exceptionally well, but in others it was a bit underwhelming. The rapid file transfer ended up being surprisingly helpful, and in my tests with the 128GB version DJI's claim of up to 600 MB/s transfer speed over USB 3.1 holds up, and I found it a huge time-saver compared to sending lots of files wirelessly.

The camera's battery life is a limitation, though, particularly when shooting at higher resolutions like 4K/60fps. I got closer to 60 minutes of continuous recording here – rather than the 90 minutes that DJI claims at 1080p/24fps – which isn't bad for its size, but lags behind the multi-hour endurance of larger cameras like the Osmo Action 5 Pro. The dock can top up the battery on the go, and I was also impressed by its ability to charge to 80% in just 20 minutes, especially if you're as bad as I am at remembering to charge your gear before a shoot.

You then get up to 200 minutes of 1080p/24fps video from the dock, but in reality, I found this closer to two hours once the screen and Wi-Fi are on and you've powered the camera up and down a few times.

If you tend to record short clips throughout a longer day, it's nothing to worry about. If you're the type of shooter to record continuously, you may lament the fact that there aren't replaceable batteries to swap out when you run out of juice. I left the camera running for my battery tests during a particularly warm day, and although it felt hot to the touch during, it never overheated to the point of turning off.

The LCD screen on the DJI Osmo Nano in the sunshine

(Image credit: Lauren Scott)

The Osmo Nano is equipped with DJI's RockSteady 3.0 stabilization and HorizonBalancing. It handles a fair amount of shake, but it's not on the same level as a dedicated gimbal like the Osmo Pocket series. In footage of fast-paced, high-impact activities like running on trails you'll still see some micro-jitters, but for walking shots it's pretty impressive.

Using different mounts will dictate how stable your results are. Using the pendant seemed to cause me more wobbles than handholding the camera, for example, but the head mount gave me super-smooth footage when running. It's worth noting that there are different levels of stabilization, with daily, sport, or anti-motion blur options. You can also turn off image stabilization to save battery, or if you're using a secondary DJI product to keep things stable.

The DJI Osmo Nano performs really well in remote shooting scenarios without a phone. The voice commands, like 'start recording', work almost instantaneously in a quiet environment, but require you to shout when it's loud (not a great look in a city center). I found that gestures worked well too, and I liked being able to pat the camera when it was powered off to start recording, or nod my head when it was mounted on my head. Much more subtle.

The LCD screen on the DJI Osmo Nano in the sunshine

(Image credit: Lauren Scott)

The Osmo Nano has two built-in microphones for stereo sound, and I found the audio straight out of the camera surprisingly immersive. It picks up sound from a variety of directions when you're shooting in a public place, but still hones in on your voice when you're speaking to the camera clearly.

Like all action cameras, the audio quality sounds muffled underwater, but the clarity returns more quickly than others I've tested when you pull the camera back out into fresh air. There are lower and stronger wind reduction modes, and both did a decent job of reducing disturbance when I captured some clips on a blustery countryside walk, without removing the noise entirely (see the clips below). My voice was clear and free from distortion, but it's not the perfect solution for clean audio; for that, you'll need a separate mic.

A major draw is the ability to connect the Osmo Nano directly to DJI's wireless microphones without needing a separate receiver. I haven't been able to try this yet, but I can see it being convenient for creators who want to capture high-quality audio, especially those already with DJI mics.

  • Performance score: 4/5

DJI Osmo Nano: Image quality

  • 1/1.3-inch sensor
  • Video up to 4K/120fps and 35MP photos
  • 10-bit D-Log M and HLG color profile options

The Osmo Nano has a 1/1.3-inch sensor, the same size as you'll find in the Osmo Action 5 Pro and just a fraction smaller than the one in the Insta360 Go Ultra. Video headlines include 4K at 60fps in 16:9 format, and 4K 120fps slow-mo footage, which expands to 1080p 240fps.

The specs are one thing, but the proof is in the pudding; or in this case, in the videos and shots you get from the camera. Overall, I think the image quality is good for an action camera of this size. As ever, it won’t completely replace a full-sized or full-frame camera, but that's not the expectation here. The fixed 143-degree ultra-wide field of view is perfect for first-person POV shots, and I could fit a whole wedding group in the frame (I don't have permission to include the sample shot in the review, sadly), but it's not easy to zoom in on the scene should you want to get closer in.

I tested the Osmo Nano in all weather and lighting scenarios. DJI touts the wide dynamic range of the Osmo Nano, but in direct sunshine I noticed some banding where the highlights had been clipped. You can see this in the video above, which was a test of the one-tap editing feature in the DJI Mimo app.

4K resolution is sharp and punchy, and even in 8-bit color mode the camera seems to capture vibrant blue skies and leafy greens, and handles quick changes in light (coming out of a dark tunnel, from indoors to outdoors) well; however, while I like a bit of lens flare, this is one area that could be handled better. It tended to keep my face exposed when I was talking to the camera, but this wasn't set up anywhere in the camera. If I were to generalize, I'd say footage comes out darker than Insta360's Go Ultra, possibly for greater leeway when editing, where the Insta option is designed for near-automatic use.

DJI's SuperNight mode does a decent job of reducing noise in low light, but it only works at up to 30fps and with 8-bit color, which might limit its utility for serious cinematographers. It’s the best night image quality in a wearable camera I’ve seen, but it’s still bound by the laws of physics – a smaller lens and sensor will always have certain limitations compared to a larger, more dedicated camera. There's some AI-smoothing being applied to reduce noise in low-light footage, but this is less obvious to the untrained eye, and less muddy than some night modes I've seen on earlier action cameras.

DJI's automatic horizon leveling (which can be calibrated) is pretty flawless, and the RockSteady image stabilization is most impressive in sports mode. To really test it out, I wore the camera on DJI's headband mount and recorded the first five minutes of a high-intensity workout. Throughout a gruelling round of burpies, star jumps and squats, the footage was stable and smooth (almost unnaturally so). Trail runs, dog walks, and cycle clips were all just as usable, but the handheld results are slightly more jittery than using a dedicated mount.

Photos from the camera have a medium-range megapixel count (the maximum resolution is 35MP and you can shoot in a 16:9 or 4:3 ratio), and as to their quality, I said the same thing about Insta360 Go Ultra's photo results: they're good enough to insert into videos, but I probably wouldn't use them for standalone social posts or prints as a creator. Consider them as an additive rather than a standalone feature, and you won't be disappointed.

Impressively, the Osmo Nano gives you the option of recording footage with a flat color profile (DJI's D-Log M setting), designed to preserve the maximum color and brightness info in the video file, especially in lights and darks.

While the footage out of the camera is desaturated in this mode, I found you had far more wiggle room to adjust the colors, contrast, and saturation to achieve a specific, cinematic look without losing any of the detail captured in the original scene. This is also going to benefit creators shooting a project with the Osmo Nano alongside other cameras who want their edited work to look consistent.

  • Image quality score: 4/5

DJI Osmo Nano: testing scorecard

DJI Osmo Nano

Attributes

Notes

Rating

Price

Much cheaper than the Insta360 Go Ultra, and that includes helpful built-in storage.

5/5

Design

Unexciting but functional, and it's a shame the dock is only splash-proof. The lens replacement adds ruggedness.

4/5

Performance & features

Fewer filters and modes than the Insta360 Go Ultra, but you get the option of manual controls. The DJI Osmo app makes quick, clever edits.

4/5

Image quality

In daylight, colors are vivid and dynamic range is good. Stabilization is excellent, and low light footage is fine. Slow-mo could be crisper.

4/5

Should I buy the DJI Osmo Nano?

Buy it if...

You want a camera that 'disappears'
The Osmo Nano is small enough to be worn on a pendant, hat, or headband, thanks to its small size and weight. The magnetic mount allows for quirky mounting solutions like lamp posts, cars, and even washing machines.

You already own DJI products
To boost the sound quality, you can connect the Nano directly to two DJI microphone transmitters without needing a receiver. If you've already got a DJI mic, gimbal or camera, sticking with the brand also means greater familiarity with the app.

Don't buy it if...

You like a roomy LCD screen
At less than two inches, I found the Osmo Nano's LCD touchscreen a little small for composing shots and reviewing footage. You can use your phone for a larger live view, but this isn't always convenient.

You want a fully waterproof solution
The Nano's Vision Dock is only splashproof, and this made me uncomfortable while shooting in the rain or near water. If you're a real action lover, I'd recommend a camera with a more rugged build.

Also consider

The DJI Osmo Nano camera held by a female photographer in a pink top

(Image credit: Lauren Scott)

How I tested the DJI Osmo Nano

  • I tested the camera for two weeks pre-embargo
  • I wore it on walks and runs, and mounted it for drives
  • I recorded videos at all settings and in all modes

DJI sent me a full-production Osmo Nano for review around two weeks before its release date, and I used it at least once a day – often much more – during this period. I always like a camera to become a natural part of my workflow, rather than carrying out one intense period of testing, so that I uncover the nuances for a more informed and helpful review.

I tried all the camera's modes, used it with and without the dock, and mounted it on the magnetic pendant and headband. I mainly used the DJI Mimo app to edit footage right from my iPhone 15 Pro.

  • First reviewed September 2025
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