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Reliving the 90s via the Analogue 3D is definitely nostalgic, but excellent hardware can’t fix an era of video games we should appreciate but never revisit
5:00 am | November 22, 2025

Author: admin | Category: Computers Gadgets Gaming | Tags: , , | Comments: Off

Analogue 3D: Two-minute review

The Analogue 3D is finally here, and it's one of the best retro games consoles available on the market. After multiple delays and what felt like a longer wait than those excruciating Christmas Eve sleeps as a kid, Analogue’s take on the iconic Nintendo 64 is in my hands, and I’ve been testing it thoroughly over the last couple of weeks.

The Analogue 3D is a modern take on the N64, allowing gamers to experience the magic and nostalgia of the home console that launched in 1996. Analogue has made a name for itself as one of, if not the, best retro game preservation company on the planet, and I don’t think it will take long for the 3D to cement itself as the definitive N64 experience, just like the company’s Game Boy hardware emulator, the Analogue Pocket.

Analogue’s approach to hardware is one of true love for nostalgia, allowing gamers to recreate the memories of their youth by playing original cartridges in 4K via an FPGA chip. This means the 3D is for the true enthusiast, someone who has a collection of N64 games and wants to experience their childhood in the best way possible.

Build quality is excellent, as you’d expect from the company that created the Analogue Pocket, and the console works with original N64 controllers as well as 8bitdo’s modern recreation, which has been purposefully built for use with the 3D.

The Analogue 3D is the quintessential Nintendo 64 experience, and is a must-buy for those looking to play the most authentic recreation of the console of their youth on one of the best OLED TVs. That said, it’s still an N64, so if you don’t have a physical collection or don’t have the necessary nostalgia to truly enjoy these often dated games, you may want to opt for a different era of retro gaming instead.

Analogue 3D: Price and availability

  • List price: $249.99 / £190 / $AU 385
  • Comes in two colors (white and black)
  • Currently sold out

Analogue 3D

(Image credit: Future)

The Analogue 3D is now shipping via analogue.co. The 3D first went on preorder in October 2024, and while it’s now available, it is currently sold out on the Analogue website.

You can buy the 3D in Black or White, and in the box you’ll get an HDMI cable, USB-C for power, and a power adaptor. The 3D has no controller in the box, and while you can use any of your old N64 controllers, third-party company 8bitdo’s 64 controller is available for $39.99 / £32 in black and white via Amazon.

There are also no games included in the box, and no ability to play titles from other consoles with cartridge adaptors, so you’ll need to source your own physical N64 cartridges.

Analogue 3D: Specs

Price

$249.99 / £190 / $AU385

Dimensions (H x W x L)

1.9 x 9 x 7in / 49 x 230 x 180mm

Weight

29.5oz / 837g

Compatibility

Nintendo 64

Connection type

USB-A, USB-C, HDMI, SD card

Battery life

N/A

Features

HDMI Out 4K resolution, faithful CRT recreation for modern TVs, 100% compatibility with original N64 cartridges

Software

Native OS

Analogue 3D: Design and features

  • Plastic but sturdy enclosure
  • Looks elegant under your TV
  • The best way to play N64 cartridges

Analogue 3D

(Image credit: Future)

The Analogue 3D is gorgeous, just like the other products in the company's repertoire. It feels like the N64 grew up, and while some people will be waiting patiently for limited edition color offerings, I'm a big fan of the black and white options here. There’s no toy-like plastic, no rattling parts, and no leftover design weirdness from the late 90s.

Instead, Analogue has built a console that feels dense and premium while looking great on a shelf and even better underneath a TV, where it blends in with modern consoles rather than sticking out as a relic - this definitely passes the "Can I put this in the living room?" wife test.

The finish reminds me of high-end audio equipment, with lines that are clean, subtle edges, and a color palette that is understated without losing personality. Even the cartridge slot has a satisfying firmness, and inserting a cartridge has that awesome "thunk" you used to love as a child.

Around the back, you get HDMI out, USB-C for power, two USB-A, and an SD card slot pre-installed with a 16GB card for storing screenshots, firmware, and all the other OS information. On the front are four original N64 controller ports that light up satisfyingly when you connect a Bluetooth controller.

Analogue 3D

(Image credit: Future)

The Analogue 3D provides everything you need for a modern N64 experience without clutter or additional converters. The console plays your original cartridges using FPGA hardware, which means no emulation and no guesswork. What you’re seeing is effectively the real hardware recreated with jaw-dropping accuracy.

The menu interface is simple in the best possible way. With the tap of a button, you can tweak video settings, swap filters, and overclock the performance to try and beat the abysmal framerates of the original N64. It’s clean, responsive and takes seconds to navigate.

It's worth noting, however, that save states are not available yet on the Analogue 3D, and we're not sure when they will be. On my Analogue Pocket, the save state feature is one of my favorite parts of the device, and Analogue even showed the feature on the 3D in its marketing. Hopefully, save states will be available soon, and I'll make sure to update the review as soon as they are.

Support for original controllers is a huge win, and while I didn't test one myself, I can imagine the impracticality of the original thumb stick would add to the charm of the 3D experience. Modern controllers work very well, and pairing them takes seconds. The system automatically detects what’s connected, so you can jump straight into a game, but I'd recommend waiting for 8bitdo's grey variant, which has colored buttons, as the all black N64 controller confused me at times.

Analogue 3D: Performance

  • Faithful FPGA hardware emulation of N64 games
  • 4K image quality with gorgeous CRT filters
  • 100% cartridge compatibility

This is where the Analogue 3D earns its price tag. Playing N64 games on FPGA hardware is a completely different experience to emulation, and quite honestly the best way to experience your favorite games from the late 90s. Everything responds instantly, with no input lag, and it very much feels like a product made by Nintendo for an adult gamer wanting to relive their youth.

I tested the console on one of the best OLED TVs, 65-inch Samsung S90D OLED, which is about as far from a CRT as you can get. Somehow, the Analogue 3D handled it without exposing every flaw of the era. Colours looked vibrant, edges were cleaner than I’ve ever seen them on original hardware and the system held up beautifully whether I was playing Mario 64, Mario Party 3, GoldenEye 007 or even WCW/NWO Revenge.

But be warned, this isn’t a console that transforms the visuals into something modern. It preserves everything, flaws included, but that's where the charm lies: it's a 4k faithful restoration of the N64 and for people that love the awkward console, the 3D is a must-buy. Combined with Analogue's gorgeous filters which the company calls "a museum-grade restoration of analogue gaming's most beautiful display technology", the 3D truly cements itself as the best way to play N64 on a modern TV.

There were a couple of moments where cartridges needed a second insertion to register properly, and of course, I found myself blowing cartridges (despite the fact that's not recommended). In the box Analogue provides some foam pads to help clean the pins of your N64 cartridges, which is a lovely addition in case you're having compatibility issues.

Analogue 3D

(Image credit: Future)

Image quality on the 3D really shines, but again, if you're expecting to see an N64 game with modern graphics, you'll be disappointed.

Polygon edges look cleaner, the scaling is smooth, and the whole image feels more stable than the original hardware ever managed. My Samsung S90D OLED made colours pop without turning everything into neon, and brightness levels were handled well enough that nothing felt washed out or overly crushed.

Like I mentioned above, Analogue includes a handful of optional filters. Adding light scanlines gave Mario 64 a nostalgic softness, while GoldenEye 007 benefited from a cleaner look without anything layered over the top. You can also adjust aspect ratio, remove overscan, and tweak settings depending on the game.

This is as good as N64 games are ever going to look without completely remaking them, but the hardware can’t hide the fact that some textures are muddy and some 3D models are… well... terrible. That said, the 3D does make these games look sharper, more consistent, and more pleasant to revisit.

Analogue 3D

(Image credit: Future)

Analogue has done an excellent job with compatibility, with the company claiming 100% compatibility for the first time ever. In my testing, everything worked flawlessly, although I don't have the most extensive N64 catalog. Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge all worked exactly as I remembered them, quirks and all.

I've seen posts online from other reviewers stating EverDrive support varies depending on model, and it's very unlikely that Analogue will officially endorse flash carts. So if you plan to use a single cartridge for all your games, then I suggest doing your homework before buying a 3D.

Analogue 3D

(Image credit: Future)

After using the 3D for a few weeks, I'm surprised by my experience. As someone who loves retro gaming and really appreciates what the company does for game preservation, I find this product way harder to recommend than, say, the Analogue Pocket or the Modretro Chromatic, for example. That might be because of my own personal nostalgia for the Game Boy era, but I think it's more to do with the fact that the N64 has aged very poorly compared to even older games like those found on the SNES.

The Analogue 3D is a remarkable piece of hardware, but the N64 library itself hasn’t aged well. These games are fun, iconic, and historically important, but the jump from 2D to 3D was messy, and it shows. Textures are blurry, controls can feel floaty, and frame rates dip more than you might remember.

If you don’t have nostalgia for these games, the Analogue 3D won’t magically convert you. It's very much a time machine for people who grew up in the late 90s and still feel emotional watching the boot logo appear on screen.

If that’s you, the console is magic. If not, a SNES or GameCube might be a better retro investment, and I think sticking to the N64 library on Nintendo Switch Online would probably meet your needs.

Should you buy the Analogue 3D

Buy it if...

You want to relive your N64 childhood
If you loved the Nintendo 64 as a child, there will be something magical in reliving the experience via the Analogue 3D. This console truly captures the magic of the N64, faults and all.

You own a large N64 cartridge library
If you've still got all of your old N64 cartridges, then the 3D will give you hours and hours of joy. Some of the greatest games of all time reside on the console, although even the best of them, like Ocarina of Time, have been remastered to provide a better experience on more modern hardware.

You want an N64 for the holidays
I really hope Analogue makes the 3D available for purchase before the end of the Holiday Season, because the N64 thrives as a multiplayer console to be enjoyed with friends and family. If you want to rekindle the magic of playing video games on Christmas morning in the '90s, then pick up a 3D.

Don't buy it if...

You don't own N64 cartridges
If you're thinking of starting an N64 cartridge collection, then ignore this point. But if you don't own any games already, the 3D will quickly become a far more expensive purchase. Some of the most iconic games can be found for relatively cheap, but others, like Conker's Bad Fur Day, can fetch a hefty price tag.

You never played the N64
The N64 was the first true jump into 3D gaming, and it shows. It's quite endearing to see how developers experimented with 3D, but most games have aged pretty badly, and I think someone who doesn't have the nostalgia for the console would quickly become bored with the offering.

Also consider...

If you’re still not entirely sold on the Analogue 3D then check out these excellent similar products for comparison and consideration.

Analogue 3D

Nintendo Switch 2

Nintendo Switch OLED

Price

$249.99 / £190 / $AU385

$429.99 / £395.99 / $AU699.95

$349.99 / £309.99 / $AU539.95

Dimensions

1.9 x 9 x 7in / 49 x 230 x 180mm

10.7 x 4.5 x 0.6in / 272 x 114 x 15mm

4 x 9.5 x 0.5in / 10 x 2.4 x 1.4cm

Weight

29.5oz / 837g

18.8oz / 535g

14.88oz / 421.84g

Compatibility

Nintendo 64 cartridges

Nintendo Switch 2 / Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Nintendo Switch / Nintendo Switch Online (N64, SNES, etc)

Connection type

Wi-Fi, Bluetooth, USB-C, HDMI output

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Wi-Fi, Bluetooth, USB-C, HDMI output (in TV mode)

Battery life

N/A

2-5 hours

4.5 to 9 hours, depending on usage

Features

4k output, VRR, Lag free, zero signal degradation, NTSC & PAL Support, museum-quality filter accuracy to recreate CRT

8-inch OLED multi-touch display (1080p resolution), 256GB internal storage, improved stereo speakers, next-gen dock with 4K output and integrated LAN port, reinforced adjustable kickstand

7.0-inch OLED multi-touch screen (1280x720 resolution), 64GB internal storage, stereo speakers, enhanced dock with built-in LAN port, adjustable wide kickstand

Software

Analogue 3Dos, can play official Nintendo 64 cartidges

Runs all Nintendo Switch 2 games, access to Nintendo eShop and online services

Runs all Nintendo Switch games, access to Nintendo eShop and online services

Nintendo Switch OLED
If you're just looking to casually play N64 games on the go, the Nintendo Switch offers a range of games on its Nintendo Switch Online service. Add to that the extensive Nintendo Switch library and a gorgeous OLED display, and this might be the best middle ground for those looking for the perfect all-in-one gaming console.

For more information, check out our full Nintendo Switch OLED review.

Nintendo Switch 2
If you want to play GameCube games alongside N64, as well as experience the latest and greatest games from Nintendo, then the company's latest console, the Switch 2, should be at the top of your list. While it doesn't have an OLED screen in handheld, it looks gorgeous on a large TV.

For more information, check out our full Nintendo Switch 2 review.

How I tested the Analogue 3D

  • Tested for 2 weeks
  • Compared it directly to the experience on Nintendo Switch Online
  • Tested across game types

I’ve used the Analogue 3D for the past few weeks, and it has become my main way to play Nintendo 64 games at home.

I’ve tested the console with all of my original cartridges, including Mario 64, Mario Party 3, GoldenEye 007 and WCW/NWO Revenge.

Every game was played on my Samsung S90D OLED TV, so I could properly judge the image quality and performance on a modern display. I tried all of Analogue's display filters as well as overclocking the hardware via the built-in menu.

Read more about how we test

First tested November 2025

Jabees 7Seven swimming headphones review: light, high-performing and affordable bone conduction headphones
8:09 pm | November 21, 2025

Author: admin | Category: Computers Fitness Headphones Gadgets Health & Fitness | Comments: Off

Jabees 7Seven headphones: One minute review

The Jabees 7Seven swimming headphones pack some features you don’t even find on their contemporaries at Shokz for around half the price. For many, that’s plenty of reason to buy. The 7Sevens are light as a feather at 28g and packs an ample 32GB of MP3 storage, essential for underwater listening where Bluetooth connectivity is weaker. This storage space outdoes quite a few older bone conduction headphones sets that have retained their price over the years, and puts the 7sevens in the same league as the Nank Runner Diver2 Pro and H20 Audio Tri 2 Pro.

Multipoint connectivity and Bluetooth 6.0 are great quality-of-life upgrades we wouldn’t expect on cheap headphones, allowing you to link to multiple devices and switch between them seamlessly. This is nice to swap between the phone for running and commuting and laptop for work, and works well in practice. Phone calls with the built-in microphone are, unfortunately, a bit tinny: the recipient of my test calls could hear me fine outside on a rainy run, but even at max volume the other person’s voice wasn’t great.

Music fared much better. Regardless of whether it was streamed via Bluetooth or loaded onto the headphones via the MP3 storage feature, quality was good, especially considering these are cheap bone conduction headphones. The transistors do vibrate at higher volumes during bassy tracks, which is especially noticeable above-ground on runs and in the office. However, in the water during swims, the vibrations are greatly reduced.

Jabees 7Seven Swimming headphones

(Image credit: Future)

Controls are simple and intuitive, with volume up and down also allowing you to skip tracks as usual. Everything else is handled by the multifunction power button with a variety of long and short presses, and it’s generally easily remembered, although I kept the manual to refer back to.

Generally speaking, the Jabees 7Seven headphones offer good quality that bely their price, but there are still some niggles here and there that have been ironed out in more expensive offerings. The fit around the ears isn’t adjustable: instead, the 7Sevens are packaged with a “secure fit loop”, a little piece of elastic common in bone conduction headsets that are supposed to tighten the band around the head. The battery only covers five hours of playback time, so they’ll need to be quite frequently charged. And then there are the high vibrations from the transistors at full volume and slight call quality issues.

However, none of these annoyances are enough to reduce the 7Seven’s status as a value-for-money alternative to the likes of Shokz and H20. It’s got some great features, stores a ton of music, and that five-hour playback will be enough for several pool sessions and a run. They won’t last all the way through an ironman event, but if you’re into that, you’re probably opting for the more expensive headphones anyway.

Jabees 7Seven headphones: Price and availability

  • $59.99 / £47.99 / AU$99
  • Cheaper than most high-quality swimming headphones
  • Same 32GB storage as more expensive brands

The Jabees 7Seven bone conduction headphones are available for $59.99 / £47.99 / AU$99, and bundle deals on multiple headphones can be found on the Jabees’ website. Considering some of their competitors are double, sometimes triple the price, you’re getting a lot for your buck with 32GB storage

Jabees 7Seven headphones: Scorecard

Jabees 7Seven Swimming headphones

(Image credit: Future)

Category

Comment

Score

Value

For the price, they are terrific.

4.5/5

Design

Some more attention to the fit and transistor vibration would have been nice-to-haves.

3.5/5

Features

Multipoint connectivity, Bluetooth 6.0, 32GB storage. No notes.

5/5

Performance

Good in the water and on runs, although a couple of niggles.

3.5/5

Jabees 7Seven headphones: Should I buy?

Buy it if...

You’re on a budget

At under $60 / £50 / AU$100, these headphones are great value.

You’ve got a big music library

32GB is a lot of space for MP3 storage.

You’re a regular swimmer

As opposed to dedicated runners, these headphones are great for mixed disciplines.

Don't buy it if...

You do long multi-sport events

Five hours of battery isn’t enough for long days on the trail.

You don’t own your own music

Without a library of MP3s to listen to in the pool, these headphones become less attractive.

Also consider

Shokz OpenRun

The best cheap bone conduction headphones for running.

Read our full Shokz OpenRun review

Shokz Openswim Pro

More expensive than the 7Sevens, but the best swimming headphones you can buy.

Read our full Shokz Openswim Pro review

How I tested

I tested the Jabees 7Seven underwater and on various runs. I drained the battery down, tested onboard MP3s and Bluetooth streaming alike, and adjusted the fit using the included secure fit loop.

I’ve spent nearly 50 hours barely surviving in Stalker 2: Heart of Chornobyl, and its PS5 release is the most fun I’ve had trying not to die in a post-apocalyptic open-world
4:00 am |

Author: admin | Category: Computers Consoles & PC Gadgets Gaming Playstation | Comments: Off

The first thing that struck me in Stalker 2: Heart of Chornobyl – recently released on PlayStation 5 – wasn't the claws of a mutated creature or a bandit's hail of bullets, but the first-person shooter's stunning visual presentation.

Incredibly atmospheric, brimming with absorbing details, and endlessly immersive, GSC Game World's passion project immediately places you in a brutal, believable post-apocalyptic world capable of conjuring a lifetime of nightmares.

Review info

Platform reviewed: PS5 Pro
Available on: PS5, Xbox Series X and Series S, PC
Release date: November 20, 2025 (PS5)

Of course, if you laced up the boots of the titular wasteland wanderer and braved the game's unforgiving open-world when the Ukrainian developer released it on Xbox platforms and PC a year ago, you're well aware of Stalker 2's adept ability to transport you to its fictional take on the Chernobyl Exclusion Zone – the tragic site of 1986's Chernobyl nuclear power plant disaster.

That said, while its original release was technically advanced and artistically brilliant, it was also brought down by numerous bugs, graphical and performance glitches, and other annoyances that often made it more frustrating than fun.

Following 12 months of fixes, patches, and additional polish, however, most of those issues have been squashed like an irradiated insect, making the title's PS5 launch leaps and bounds better than what some Xbox and PC players suffered through.

PlayStation 5-powered post-apocalypse

Stalker 2

(Image credit: GSC Game World)

Given that the existing versions of the game also benefit from these same updates and improvements, it's worth noting that Stalker 2 is now in a much better place regardless of what platform you're playing on. Still, thanks to several PS5 – and, especially, PS5 Pro-specific upgrades and features – this latest trip to the Zone is easily the best yet.

For starters, the PS5 version offers both performance (targeting 2K resolution at 60 FPS) and quality modes (targeting 4K resolution at 30 FPS), while the PS5 Pro bumps the former even further, with performance aiming for 4K at 60 FPS. During my testing, playing primarily in performance mode on the PS5 Pro, I enjoyed a consistently fast, fluid experience. Both platforms also crank the immersion with a number of DualSense features, from adaptive trigger and haptic feedback support to clever integration of the controller's built-in speaker and touchpad.

PS5 Pro players also enjoy some additional bells and whistles, including more realistic shadows, lighting, reflections, and volumetric effects that push the graphical presentation to the platform's horsepower-pushing limits. More than mere back-of-the-box bullet points, these PS5 and PS5 Pro improvements combine to deliver tangible, experience-enhancing details and touches that truly make the forbidden Zone come to life…and death.

The DualSense delivers

Stalker 2: Heart of Chornobyl

(Image credit: GSC Game World)

Prominent displays of the PS5's extra power, like the rumble of a patrolling helicopter being felt through the DualSense – even as the pilots' communications crackle through the controller's speaker – will immediately have you questioning how you played Stalker 2 without Sony's proprietary tech in your hands.

It's truly the best implementation of the DualSense I've experienced since Astro Bot pleased my palms last fall.

But it's often far subtler moments, like unexpectedly wading into a radioactive puddle, that'll have you scooping your jaw from the floor. First, you'll likely spy the incredibly realistic reflections of the surrounding environment on the water, then notice your own shadow staring back at you.

Dare to delve further into the potentially deadly pool, and you'll see it ripple in time with your every footstep. But your cautious movements aren't the only ones stirring up the murky water, as hovering insects create tiny circles on its surface, while falling leaves cause a gentle lilting effect. Short of the DualSense spraying an actual mist in your face, I can't imagine how such moments could be more tangible.

While the culmination of these lulling effects could almost fool you into thinking you're playing a health spa simulator, the rampaging, mutated boar that's about to skewer you with its splintered tusks will quickly snap you back to reality. Stalker 2 is as brutal as it is beautiful, so you'll want to resist pausing too long to soak in its cinema-rivalling presentation.

Expectation-subverting shooter

Landscape screenshot from Stalker 2 Heart of Chornobyl

(Image credit: GSC)

While the game is generally billed as a first-person shooter, it's focused as much on unforgiving, survival horror gameplay as it is clip-emptying action. In fact, its steep difficulty – even on its "normal" setting – makes other post-apocalyptic action games feel like a picnic.

On top of standard survival elements, such as scarce ammo and resources, limited inventory space, and the constant, foreboding sense that your next breath could be your last, Stalker 2 tasks you with managing a number of other hazards. In addition to monitoring your health and stamina, you'll need to keep a close eye on thirst and hunger levels, as well as bleed damage following any encounter that's gone south.

Of course, given that the game takes place in an open world that woke up on the wrong side of a nuclear disaster, there's also the persistent threat of falling victim to radiation poisoning. But not to worry, as the rapid, tension-ratcheting ping of your radiation detector – frantically emitting from the DualSense – will let you know when you're about to become the Zone's next pile of ash. Whether or not you react to the warning fast enough to save your skin is another story.

Best bit

Stalker 2

(Image credit: GSC Game World)

Stalker 2: Heart of Chornobyl consistently stacks the odds against you, frequently putting you face-to-face with mutated creatures, deadly anomalies, and evil-doing humans that are rarely happy to see you. There's nothing more rewarding than surviving a seemingly unbeatable encounter by the skin of your teeth… then looting the poor saps that tried to end you.

Toss in the fact that the massive map's absolutely brimming with all manner of mutated wildlife, human adversaries, and anomalies that can suddenly turn your seemingly normal surroundings into a death trap devoid of any scientific explanation, and, well, Stalker 2 will never be mistaken for another shooter that makes you feel like a world-saving space marine or super-soldier.

When a perfect storm of these aforementioned threats gets the best of you, the game can even feel a bit unfair and, if you haven't saved in a minute, border on frustrating. On the plus side, a number of rewarding gameplay loops – from upgrading your weapons and gear to progressing the story and piecing together the Zone's puzzle-like mysteries – should keep you engaged, even as the harsh world repeatedly throws you to the figurative – and sometimes literal – wolves.

But these elements, too, bring their own set of stressors. A strict durability system means weapons and gear can break down, while saddling yourself with too many items can lead to your Stalker becoming overencumbered. So even when you’re not under immediate threat, the game isn’t about to let you take a breather.

While Stalker 2 isn't for the faint of heart, its refreshing mix of survival-focused first-person action and an incredibly atmospheric, nerve-fraying open-world allows it to stand out from the post-apocalyptic fragger pack. Its unique take on the genre is further elevated by the PS5's ability to deliver the prettiest, most immersive version of the game yet. If its buggy launch last year kept you from breaching the borders of the Chornobyl Exclusion Zone, now's a great time to strap on the gas mask and give it a go.

Should you play Stalker 2: Heart of Chornobyl PS5?

Play it if...

You've been waiting for the best version of the game
In addition to the PS5 and PS5 Pro versions of the game benefiting from a year's worth of bug-squashing patches and game-enhancing updates, they also feature noticeably improved graphics and performance. On top of that, the game makes some of the best use of the DualSense the tech has ever seen.

You like your first-person shooters with a bit more meat on them
Stalker 2 is not a run-and-gun, linear shooter, but a survival-focused fragger that drops you in a punishing open-world you could lose 100 hours in. It has much more in common with a sprawling RPG or a survival horror game than an FPS campaign, like you'd find in Call of Duty.

You wanted to play last year, but were put off by the buggy launch
Regardless of all the PS5 perks that come with this latest release of Stalker 2, the game has been continuously updated and patched for the last year. All versions of the game have benefited from these fixes, making it the perfect time to brave the Zone on any platform.

Don't play it if...

You prefer a more directed, fast-paced first-person shooter
Stalker 2 isn't a guided, story-driven game filled with boss encounters and set pieces. While it has a critical narrative path, it's more of a meandering, exploration-rewarding experience that largely allows you to forge your own path at your own pace.

You're not craving a steep challenge
Filled with brutal foes and even harsher environments, Stalker 2 is far from a power fantasy, but rather a deeply challenging, survival-focused game that's most rewarding when you just barely survive encounters by the skin of your teeth.

Accessibility features

Stalker 2 contains a number of standard accessibility features, allowing users to adjust settings like subtitle size and subtitle background opacity. It also includes color blind modes, Protanopia, Deuteranopia, and Tritanopia, as well as the ability to toggle user interface elements, such as object markers, threat indicators, crosshair color, and mission notifications.

An Immersive Mode also allows you to disable the entire HUD for a more cinematic experience. Rookie, Stalker, Veteran, and Master difficulty settings are available to support a variety of skill levels, while an Expedition Mode lets you pair any of those settings with a more rigid save system.

How I reviewed Stalker 2: Heart of Chornobyl

I spent nearly 50 hours in Stalker 2, splitting my time between main missions, side quests, optional activities, and free-roaming exploration. Having previously played 40 or so hours of the game's Xbox Series X version, I reviewed the PlayStation release on a PS5 Pro. I tested both quality and performance modes and, while I didn't notice a significant difference between the two, I spent the majority of my time in the latter.

I played on a TCL 4K TV, with HDR enabled. I listened to the game through my television's built-in stereo speakers, rather than headphones or earbuds (as I normally would), so I could appreciate the full suite of DualSense features, which includes a good deal of audio effects delivered through the controller's speakers.

First reviewed November 2025

Garmin Vivoactive 6 review: A feature-stuffed pocket rocket
9:04 pm | November 20, 2025

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: , | Comments: Off

Garmin Vivoactive 6: One minute review

The Garmin Vivoactive 6 is a great fitness watch, which isn’t something I was necessarily expecting from Garmin’s slimmer, more budget-friendly offering. It’s stuffed with features such as PacePro, Garmin’s virtual pacing system for runners, which generally belong on more expensive, more specialist watches like Garmin’s Forerunner series.

Still, the Vivoactive series is a lifestyle watch for active people. It shares a lot of DNA with Garmin’s other lifestyle watch, the Venu 4, but it’s cheaper and made from less premium materials. If the Venu 4 is like an Apple Watch, the Vivoactive 6 is more like an Apple Watch SE: there have been some compromises made to lower the price, but it’s still a really effective, comfortable activity watch I enjoyed wearing.

Like the Apple Watch SE 3, the Garmin Vivoactive 6 is very light, weighing in at just 36g with a band, and slim at just 10.9mm thick. This means it’s comfortable for all-day wear, and you can go from the gym to the office and even to bed and basically forget about wearing it. It slipped easily under my shirt cuff during daywear when other Garmin watches would bulge. Any sleep tracker has to be comfortable to wear throughout the night, and this was the case with the Vivoactive more so than the Venu, which is a milimeter or so thicker and much heavier due to its metal construction.

Smart wake alarm, a new feature for Garmin, was long missing from its lineup, and I was pleased yet surprised to see it in the Vivoactive line. It wakes you up with haptic vibrations at the lightest point in your sleep cycle, within a 30-minute window. Having tried it for a few days, I found it a much more pleasant way to wake up than my usual alarm, and I feel anecdotally less groggy in the mornings.

I enjoyed the Auto Activity Start feature too, which I set to start recording after one minute of road running. It really contributes to a seamless, super-light smartwatch experience when you don’t have to toggle around to get to the running settings – just run. It’s a nice-to-have, but it adds to the overall ‘virtual assistant’ experience many smartwatches are now striving for, to anticipate your needs without you having to wade through menus. I do wish the Vivoactive 6 had a microphone and voice assistant, but I can accept shortcomings at this price point.

It’s not necessarily the watch I’d recommend to adventurers or serious runners due to missing features from other Garmin watches, and it’s packing the older Elevate V4 heart rate sensor, which is functional but not as accurate as the upgraded Elevate V5, and my tests against the Polar H10 heart rate monitor corroborate that. But it’s a great fitness tool and the best cheap Garmin watch of 2025.

Garmin Vivoactive 6: Price and availability

Garmin Vivoactive 6 white

(Image credit: Future)
  • $299.99 / £279.99 / AU$549
  • Affordably priced compared to other Garmins
  • Comparable to most smartwatches from Apple and Samsung

The Garmin Vivoactive 6 retails at $299.99 / £279.99 / AU$549, although can be found on sale for slightly less.

That's very comparable with the likes of the Samsung Galaxy Watch8 and Google Pixel Watch 4, and slightly more expensive than the Apple Watch SE 3. Although it's perhaps leaning more towards fitness enthusiasts than those all-rounder watches, I'd say this is a great price for the amount of features on offer.

Garmin Vivoactive 6: Scorecard

Category

Comment

Score

Value

Cheap and most certainly cheerful, stuffed with premium features for the price.

5/5

Design

Two buttons and a touchscreen, nice and light, with a redesigned UI.

4/5

Features

Tons if you like your fitness, but lacking some modern smartwatch amenities like a microphone.

4/5

Performance

Accurate enough, comfortable to wear and lasts ages. I do wish it was packing Garmin’s more accurate HR monitor though.

4/5

Garmin Vivoactive 6: Should I buy?

Garmin Vivoactive 6 white

(Image credit: Future)

Buy it if...

You want an Apple Watch SE alternative

The Garmin Vivoactive 6 is an excellent value package, with an AMOLED screen and loads of training tools.

You’re a runner

PacePro, automatic run tracking, and Garmin’s advanced suite of fitness and recovery tools make it a comprehensive run tracker ideal for most people.

You struggle with comfort

Bulky, heavy watches are difficult to wear at night. The Vivoactive 6 is practically invisible on-wrist, and ideal for slimmer wrists.

Don't buy it if...

You want an adventure watch

The Garmin Instinct 3 is a little bit more expensive and packs lots of outdoor-focused navigation features.

Accuracy is everything

If you need the latest Elevate V5 heart rate sensor for pinpoint precision rather than an estimate, go for the Venu 4.

Also consider

Garmin Forerunner 570

The best Garmin watch for runners: it’s more expensive, but ideal if you love pounding the pavement.

Read our full Garmin Forerunner 570 review

Apple Watch SE 3

The best Apple Watch for most people, with some smartwatch features the Vivoactive 6 is missing.

Read our full Apple Watch SE 3 reviewView Deal

How I tested

I wore the Garmin Vivoactive 6 for 10 days, performing different kinds of workouts, sleeping with it on, and draining the battery down. I tested its various functions, including the new Smart Wake alarm, and tested its Elevate V4 heart rate sensor against a Polar H10 chest-mounted heart rate monitor.

First reviewed: November 2025

Garmin Vivoactive 6 review: A feature-stuffed pocket rocket
9:04 pm |

Author: admin | Category: Computers Gadgets Health & Fitness Smartwatches | Tags: , | Comments: Off

Garmin Vivoactive 6: One minute review

The Garmin Vivoactive 6 is a great fitness watch, which isn’t something I was necessarily expecting from Garmin’s slimmer, more budget-friendly offering. It’s stuffed with features such as PacePro, Garmin’s virtual pacing system for runners, which generally belong on more expensive, more specialist watches like Garmin’s Forerunner series.

Still, the Vivoactive series is a lifestyle watch for active people. It shares a lot of DNA with Garmin’s other lifestyle watch, the Venu 4, but it’s cheaper and made from less premium materials. If the Venu 4 is like an Apple Watch, the Vivoactive 6 is more like an Apple Watch SE: there have been some compromises made to lower the price, but it’s still a really effective, comfortable activity watch I enjoyed wearing.

Like the Apple Watch SE 3, the Garmin Vivoactive 6 is very light, weighing in at just 36g with a band, and slim at just 10.9mm thick. This means it’s comfortable for all-day wear, and you can go from the gym to the office and even to bed and basically forget about wearing it. It slipped easily under my shirt cuff during daywear when other Garmin watches would bulge. Any sleep tracker has to be comfortable to wear throughout the night, and this was the case with the Vivoactive more so than the Venu, which is a milimeter or so thicker and much heavier due to its metal construction.

Smart wake alarm, a new feature for Garmin, was long missing from its lineup, and I was pleased yet surprised to see it in the Vivoactive line. It wakes you up with haptic vibrations at the lightest point in your sleep cycle, within a 30-minute window. Having tried it for a few days, I found it a much more pleasant way to wake up than my usual alarm, and I feel anecdotally less groggy in the mornings.

I enjoyed the Auto Activity Start feature too, which I set to start recording after one minute of road running. It really contributes to a seamless, super-light smartwatch experience when you don’t have to toggle around to get to the running settings – just run. It’s a nice-to-have, but it adds to the overall ‘virtual assistant’ experience many smartwatches are now striving for, to anticipate your needs without you having to wade through menus. I do wish the Vivoactive 6 had a microphone and voice assistant, but I can accept shortcomings at this price point.

It’s not necessarily the watch I’d recommend to adventurers or serious runners due to missing features from other Garmin watches, and it’s packing the older Elevate V4 heart rate sensor, which is functional but not as accurate as the upgraded Elevate V5, and my tests against the Polar H10 heart rate monitor corroborate that. But it’s a great fitness tool and the best cheap Garmin watch of 2025.

Garmin Vivoactive 6: Price and availability

Garmin Vivoactive 6 white

(Image credit: Future)
  • $299.99 / £279.99 / AU$549
  • Affordably priced compared to other Garmins
  • Comparable to most smartwatches from Apple and Samsung

The Garmin Vivoactive 6 retails at $299.99 / £279.99 / AU$549, although can be found on sale for slightly less.

That's very comparable with the likes of the Samsung Galaxy Watch8 and Google Pixel Watch 4, and slightly more expensive than the Apple Watch SE 3. Although it's perhaps leaning more towards fitness enthusiasts than those all-rounder watches, I'd say this is a great price for the amount of features on offer.

Garmin Vivoactive 6: Scorecard

Category

Comment

Score

Value

Cheap and most certainly cheerful, stuffed with premium features for the price.

5/5

Design

Two buttons and a touchscreen, nice and light, with a redesigned UI.

4/5

Features

Tons if you like your fitness, but lacking some modern smartwatch amenities like a microphone.

4/5

Performance

Accurate enough, comfortable to wear and lasts ages. I do wish it was packing Garmin’s more accurate HR monitor though.

4/5

Garmin Vivoactive 6: Should I buy?

Garmin Vivoactive 6 white

(Image credit: Future)

Buy it if...

You want an Apple Watch SE alternative

The Garmin Vivoactive 6 is an excellent value package, with an AMOLED screen and loads of training tools.

You’re a runner

PacePro, automatic run tracking, and Garmin’s advanced suite of fitness and recovery tools make it a comprehensive run tracker ideal for most people.

You struggle with comfort

Bulky, heavy watches are difficult to wear at night. The Vivoactive 6 is practically invisible on-wrist, and ideal for slimmer wrists.

Don't buy it if...

You want an adventure watch

The Garmin Instinct 3 is a little bit more expensive and packs lots of outdoor-focused navigation features.

Accuracy is everything

If you need the latest Elevate V5 heart rate sensor for pinpoint precision rather than an estimate, go for the Venu 4.

Also consider

Garmin Forerunner 570

The best Garmin watch for runners: it’s more expensive, but ideal if you love pounding the pavement.

Read our full Garmin Forerunner 570 review

Apple Watch SE 3

The best Apple Watch for most people, with some smartwatch features the Vivoactive 6 is missing.

Read our full Apple Watch SE 3 reviewView Deal

How I tested

I wore the Garmin Vivoactive 6 for 10 days, performing different kinds of workouts, sleeping with it on, and draining the battery down. I tested its various functions, including the new Smart Wake alarm, and tested its Elevate V4 heart rate sensor against a Polar H10 chest-mounted heart rate monitor.

First reviewed: November 2025

Sony Xperia 1 VII review: has Sony’s long-standing Xperia family lost what it takes to compete?
5:25 pm | November 19, 2025

Author: admin | Category: Computers Gadgets Phones Sony Xperia Phones | Tags: , , , | Comments: Off

Sony Xperia 1 VII: Two-minute review

The Xperia 1 VII is Sony’s top Android phone. It’s simultaneously refreshing among its peers and too conservative to be considered all that interesting or dynamic.

It’s very similar to its predecessor, the Sony Xperia 1 VI, but stands out as one of the few higher-end phones with a headphone jack and microSD expandable storage. These are not expensive features, but do partially come to define the Xperia 1 VII’s appeal against its rivals.

The other side of the phone is a bit more problematic. Aside from using what was at launch the latest, most powerful, Qualcomm chipset, the Xperia 1 series is falling behind in a few areas.

Charging speed, battery capacity, camera slickness, and video modes nowadays feel a little regressive in this class, and some of these areas are more limited than they were in some earlier generations of the Sony Xperia 1 VII’s family.

This would not matter so much were the Sony Xperia 1 VII not extremely expensive, but it costs more than the Samsung Galaxy S25 Ultra, which is the more dynamic phone.

Sony Xperia 1 VII review: price and availability

Sony Xperia 1 VII review images

(Image credit: Future)
  • Starts at £1,399 (roughly $1,870 / AU$2,885)
  • Launched in June 2025

The Sony Xperia 1 VII was released in June 2025, following an announcement in May.

It costs £1,399 or 1,499 euros, equivalent to around $1,870 / AU$2,885 in a direct currency conversion at the time of writing, but with no current availability in those regions. This is for the model reviewed, which has 12GB RAM and 256GB of storage. There is also a 512GB model in some parts of the world, but this isn't available in the UK.

In any case, that price puts the Sony Xperia 1 VII among the most expensive Android phones to date, short of unusual models encrusted with jewels or gold bling.

  • Value score: 2 / 5

Sony Xperia 1 VII review: specs

Here's a full specs list for the Sony Xperia 1 VII, so you can see what it has going for it at a glance:

Sony Xperia 1 VII specs

Dimensions:

162 x 74 x 8.2mm

Weight:

197g

Screen:

6.5-inch 19.5:9 FHD+ (1080 x 2340) 120Hz LTPO OLED

Chipset:

Snapdragon 8 Elite

RAM:

12GB

Storage:

256GB

OS:

Android 15

Primary camera:

48MP, f/1.9, 24mm

Ultra-wide camera:

48MP, f/2.0, 16mm

Telephoto camera:

12MP, f/2.3-f/3.5, 3.5x-7.1x zoom (85-170mm)

Front camera:

12MP, f/2.0, 24mm

Audio:

Stereo speakers

Battery:

5,000mAh

Charging:

30W wired, 15W wireless

Colors:

Moss Green, Orchid Purple, Slate Black

Sony Xperia 1 VII review: design

  • Gorilla Glass Victus 2 screen protection
  • Familiar Sony 'monolith' design
  • 3.5mm headphone jack

Phones these days are often accused of being boring, and in many ways the Sony Xperia 1 VII is also guilty of that. It looks virtually identical to its predecessor, and is part of a design family tree so long it could shame some monarchical dynasties.

The Sony Xperia 1 VII is a metal and glass brick that offers very little in the way of visible outer progress in tech or style. But that’s kind of the point with this series.

Sony offers lots of the bits other manufacturers have long since discarded in the noble pursuit of copying Apple. For example, the Sony Xperia 1 VII has a headphone jack, which I love as someone who actually bought a pair of wired in-ear monitors during testing.

It also has space for a microSD card in its SIM tray, and there’s no notch or punch-hole in the screen, just larger-than-most display borders. And it has a two-stage shutter button for the camera too. I’m not much of a fan of the latter these days, but Sony can make treading water seem valuable because it offers so much that other flagship phones just don’t have anymore.

Most of the build bullet points are largely beyond reproach too. The Sony Xperia 1 VII is a full metal and glass phone, with Corning’s tough Gorilla Glass Victus 2 up front, and aluminum sides. Its rear panel is 'just' Victus rather than its successor, which has better drop resistance, but this still provides a respectable amount of protection.

The back is also textured, with a series of embossed dots, apparent when you look real close. It’s very fingerprint-resistant, and simply gives the Sony Xperia 1 VII a different feel than that of flat glossy glass.

Sony Xperia 1 VII review images

(Image credit: Future)

It is basically an identical feel to the Sony Xperia VI, though, especially as the two generations also have a sort-of corrugated effect to the frame.

The rectangular shape makes the Sony Xperia 1 VII feel tough, the sort of phone you could use as a bludgeoning weapon. But in previous generations I’ve found it less than ideal for the finish’s longevity. Eventually the paint will wear off the sharp corners of the frame, showing up as bright, raw aluminum highlights. A couple of weeks in, that wear is already visible on the Sony Xperia 1 VII's camera lens housing.

You can fix that with a case, of course, but the Sony Xperia 1 VII does not include one.

Like other phones in this series, the Xperia 1 VII also has a side-mounted fingerprint sensor rather than an in-screen one. It doesn’t feel as instantaneous as some, and I find it annoyingly picky. As soon as I’ve done a little exercise, just a bit of sweat will cause my finger not to be recognized.

The speaker array deserves a note too. There are front-mounted stereo speakers, with the fairly full-sounding audio I’ve come to expect of top-tier phones. It may not be the loudest stereo pair among flagship phones, but I’ve happily spent many (many) hours listening to podcasts using nothing more than these speakers.

Water resistance is excellent too, as is typical for Sony. The Xperia 1 VII is rated for IP65 and IP68, for protection from immersion in fresh water and being subjected to jets of the stuff. This finish may be easy to scrape, but the phone is difficult to drown.

  • Design score: 3 / 5

Sony Xperia 1 VII review: display

Sony Xperia 1 VII review images

(Image credit: Future)
  • Bright screen makes good use of HDR
  • Lower resolution than older Xperia flagships
  • Colorful and contrasty

This Sony series used to employ some pretty wild display panels, with ultra-tall shapes and ultra-high resolutions. But the Sony Xperia 1 VII has a far more ordinary 1080p screen that measures 6.5 inches across.

There’s no notch, it’s a totally flat panel, and this is a 120Hz OLED screen with OLED staple deep color and flawless contrast.

The Sony Xperia 1 VII’s default color mode has strong saturation, but there’s also a Creator mode that lowers saturation for a more measured appearance. This also kicks in as standard in apps that try to take over the color presentation of the screen, which is great.

It means your photos end up looking as they will on other well-calibrated screens, rather than severely oversaturated.

There’s nothing too special going on here, but the Sony Xperia 1 VII's screen is at least very bright. Legibility in strong direct sunlight is good, and the high peak brightness makes the most of the latest movements in HDR.

And I’m not just talking about HDR video. You’ll notice in Instagram that sometimes the highlights of the picture are brighter than the app’s white border. That’s HDR for you, and it can look great. It’s used when you look at your own photos in the gallery too, most notably bringing out the bright highlights in clouds in a very eye-catching manner.

Let’s not get carried away, though. Phones are currently on an upwards peak brightness trend thanks to the underlying OLED panel tech developing fairly rapidly in the background. Even fairly affordable phones have ridiculously high peak brightness claims — like the 3,000-nit Nothing Phone 3a.

  • Display score: 3.5 / 5

Sony Xperia 1 VII review: cameras

Sony Xperia 1 VII review images

(Image credit: Future)
  • High-quality primary camera
  • Could feel more responsive and quick
  • Zoom is fun to use but disappoints on image quality in 2025

You’d think phones like the Sony Xperia 1 VII would have the best phone cameras in the world. A division of Sony, after all, does make almost all of the camera sensors used by the best phones.

Yet despite that the Sony Xperia 1 VII doesn't quite match the best rivals here, not in all respects anyway. While the Sony Xperia 1 VII has mostly top-tier hardware, the experience of actually using the camera doesn’t have the standard-setting gloss and slickness you might expect.

For example, the shutter doesn’t always feel instantaneous, and there’s sometimes a fractional wait between captures as you shoot single stills. The best-feeling phone cameras appear to operate as fast as your finger will go. The Sony Xperia 1 VII isn’t quite there.

Its preview image isn’t the best either. For example, Samsung provides a solid estimation of what a photo will look like before you even take it, including the effects of its HDR processing. The Sony Xperia 1 VII will sometimes show blown highlights in the preview view, even if it pretty much always fixes those highlights by the time the image hits your gallery.

As we’ve seen across the phone, much of the camera is pretty familiar compared to the last generation. The Sony Xperia 1 VII has a large-sensor 48MP primary camera and a still-unusual genuine optical zoom lens – virtually every other phone zoom has what’s known as a prime lens, where the view is fixed.

The ultra-wide gets a notable upgrade, though. Sensor resolution jumps from 12MP to 48MP, which could be good or bad depending on the sensor used. But this time it’s also a much larger sensor, jumping from 1/2.5-inch in the Xperia VI to 1/1.56-inch here. It’s one of the higher-spec ultra-wide cameras you’ll find.

Sure enough, the ultra-wide takes lovely pictures, giving the Xperia 1 VII an admirable sense of consistency between the wide and ultra-wide lenses. Colors aren’t oversaturated, instead appearing largely natural.

Are these two lenses actually equals? It’s not even close, and that becomes clear at night. The Sony Xperia 1 VII can only take (barely) passable low-light shots with the ultra-wide, lacking the dynamic range and detail of the main camera. Far-away brick work turns to mush, and it also seems the ultra-wide shots don’t get as much low-light processing either.

The main camera’s night shots are good, although Sony perhaps leans slightly less egregiously on computational photography to enhance dynamic range. This can mean photos look more natural than the norm, if also less impressive in some scenes.

Sony Xperia 1 VII review images

(Image credit: Future)

The deficiencies of the zoom camera aren’t too hard to find either, even though having what amounts to 16mm-170mm framing versatility is amazing. This camera allows you to shoot at anywhere from 3.5x to 7.1x optical zoom, but when shooting at the further reaches of the zoom in particular, detail integrity and clarity are actually pretty poor considering we are looking at a non digitally-zoomed image.

It’s likely down to a conjunction of two factors that limit the quality of photos we’ll be able to get. There’s the lowly f/3.5 aperture – which is fine in a 'proper' camera but very poor in a mobile phone. And the sensor itself is small. That said, I’ve found that image quality issues can appear in any kind of lighting, from blazing sunshine to night.

That’s not to say the Sony Xperia 1 VII’s extreme zoom images are unusable. They can look good on the surface, but fall apart a bit when approached with a critical eye.

The zoom camera also has a kind of amazing macro mode, which is available at the 120cm focal length. You can focus at up to 4cm away from the camera. It’s enough to reveal the printed dots in a Magic the Gathering card, or the subpixels in a MacBook Air’s display. I’ve used it to identify tiny spiders, and get a closer look at ripening blackberries, but you need a steady hand as the depth of field is extremely shallow. Thankfully the Xperia 1 VII does have a focus peaking option to help out. This is where in-focus elements of the scene are highlighted.

But, stepping back once more, compared to the more conventional pericope designs in phones like the Samsung Galaxy S25 Ultra and Xiaomi 15 Ultra, Sony needs to up its game to compete.

For video, the Sony Xperia 1 VII has some solid skills, with some odd missing parts. It can capture 4K video at up to 120fps, and there’s a software-generated 'bokeh' blur video mode and an extra stabilized 'AI' mode.

However, where Sony used to be the master of slow-mo video, the Xperia 1 VII has no real notable skills here. Back when ultra-powered slow-mo modes became a show-off contest, there was often interpolation involved. But it was fun to play around with, and that’s largely absent here.

Around the front, the Sony Xperia 1 VII has a 12MP selfie camera. It’s good, capable of rendering natural-looking skin tones, and has the detail to pick out pores, single facial hairs and so on – when you aren’t obliterating such details with filters.

  • Camera score: 3.5 / 5

Sony Xperia 1 VII review camera samples

Sony Xperia 1 VII review: performance

Sony Xperia 1 VII review images

(Image credit: Future)
  • Gradual thermal throttling attempts to manage heat
  • A high-performing phone
  • Still gets a little too warm on occasion

The Sony Xperia 1 VII has one of the best chipsets available to Android phones in 2025. This is the Qualcomm Snapdragon 8 Elite. It’s enormously powerful (though now beaten by the new Snapdragon 8 Elite Gen 5), and here it’s paired with 12GB of RAM and 256GB of storage.

This will be able to handle any game you throw its way and, the largely non-processor-related camera hitches aside, general performance is great. But that's as it should be, as we have every right to expect one of the best possible processors in the Sony Xperia 1 VII, given how much it costs.

When pressure is applied, Sony takes a highly progressive approach to thermal throttling in the Xperia 1 VII. Where some phones hang on for dear life until the internal temperature sensor reaches a certain level, here the performance scales with temperature in a more fine grain way, chipping down almost from the beginning of a gaming session or benchmark test.

After 20 minutes the Xperia 1 VII ends up at 55% of its peak performance. And as that test was performed on a hot day during the summer, I also slung the phone in a fridge to see what happened with the same test. Once again, there was that very gradual loss of power, ending up with 78.8% of its max after 20 minutes.

I have also noticed that the Xperia 1 VII gets hot on occasion, which is predictably accompanied by faster power drain.

In any case, losing up to 45% of peak power may sound pretty bad, but it’s not uncommon to see up to a 55% loss in phones with these high power chipsets.

Some folks had major reliability issues with the Xperia 1 VII at launch, spurring a response from Sony itself. Thankfully, it’s been mostly smooth sailing day-to-day during testing, though.

  • Performance score: 4 / 5

Sony Xperia 1 VII review: software

Sony Xperia 1 VII review images

(Image credit: Future)
  • Sticks to the AI basics
  • Fewer Sony apps than some older phones
  • Familiar Sony interface style

The Sony Xperia 1 VII runs Android 15 and has Sony’s long-standing custom interface on top. It comes with the promise of four years of operating system version updates and six years of security patches.

There’s nothing too surprising here. It has an app drawer, one that can be arranged either alphabetically or using your own layout. Choose the latter and you can also sort apps into folders.

The only interface niggles we’ve found are that the Wi-Fi switch wasn’t put in the feature toggle drop-down as standard, and that the standby behavior and lock screen layout means it’s easy to accidentally have podcasts or songs skip while the phone is in your pocket.

These are not problems without fixes, but they are annoying.

Sony Xperia 1 VII review images

(Image credit: Future)

A while back, Sony went big on its own apps, including multiple camera apps for enthusiasts and the point ’n’ shoot crowd. It made a minor splash at the time, but all that has mostly been scaled back in favor of simplicity.

And, let’s be honest, having to maintain multiple apps for the same job has got to be a pain.

The Sony Xperia 1 VII gets a single camera app, a basic video editor, the Music Pro multi-track recorder app, and what Sony calls the Creators’ App. This is part social network, part a way to bring over the photos taken with your 'proper' Sony camera(s).

Sony’s concept here does kind of make sense, to bring together the other sides of Sony’s wider business to lend the Xperia 1 VII additional credibility. It desperately wants to make phones for creatives, but doesn’t really have a hope in hell of bringing many of them over to its stable, especially as there are alternatives to all of these apps floating around, ones with more workflow-boosting features.

This phone also does not have an app pre-installed that lets you use the phone as an external monitor for Sony Alpha mirrorless cameras, despite that feature once being hailed as a photographer’s USP for buying a top-tier Xperia. I did install a Sony app that appeared to do that job, but it also appears to be largely brand-agnostic on the phone side, and I’m primarily a Fuji camera user anyway.

Sony has not gone heavy on AI software in the way other manufacturers have – which may be appealing or a turn-off depending on your tastes. It is here, though. Long-press the side power button and Google Gemini AI appears. There’s just not much in the way of Sony-made AI features, which is probably for the best given how at-risk they’d be of coming across as superfluous and try-hard.

  • Software score: 3 / 5

Sony Xperia 1 VII review: battery

Sony Xperia 1 VII review images

(Image credit: Future)
  • Bottom rung 'fast' charging
  • One-day real-world battery life
  • 5,000mAh capacity

The Sony Xperia 1 VII has a 5,000mAh battery, just like its predecessor. I have found that with my use it lasts a solid day and no more.

Is it worse than last year’s model? Perhaps not, or at least not hugely, but Sony has not caught up with one of the new meaningful developments in phone tech of late. This is the silicon-carbon battery, which allows for higher-capacity batteries in the same size of cell.

The Sony Xperia 1 VII lasts a full day with my kind of use, but rarely has much spare to keep it going overnight or into the next day. On a couple of occasions – usually when I’ve watched too much YouTube – it has needed an evening top-up too. And, as noted earlier, there have been moments when it has inexplicably got warmer than it should, indicative of excess power drain.

I think if you are able to get Sony’s claimed two-day use, you’re not using your phone intensively enough to justify one this pricey.

Charging speeds are not particularly impressive either, as 30W is the power ceiling. Sony does not include a power adapter with the phone, but plenty of non-Sony plugs will be able to charge it at max speed, over USB-PD.

A full charge from flat took 88 minutes, while it reached 50% in a much better-sounding 29 minutes. It’s not a real fast charger, and is now also beaten by Samsung – not a fast-charging pioneer either, but at least top phones like the Galaxy S25 Ultra support 45W charging.

The Sony Xperia 1 VII can be charged wirelessly too, but at up to a dismal 15W. Reverse wireless charging is in as well, though, which should come in handy if you have wireless earphones that support Qi charging.

  • Battery score: 3 / 5

Should you buy the Sony Xperia 1 VII?

Sony Xperia 1 VII score card

Attributes

Notes

Rating

Value

The phone costs a fortune. And while it has the raw power expected at this level, and uses great materials, it’s not clear Sony has really done enough to justify asking for this.

2 / 5

Design

It’s that same old Sony design. Largely impeccable materials and great water resistance, but the brick-like shape creates areas that wear down quickly, and Sony doesn’t include a case.

3 / 5

Display

It’s bright and it has OLED color and contrast. But it’s also pretty ordinary considering the panels Sony used to employ. You don’t miss much, other than the sense you’re paying a lot for a screen like this.

3.5 / 5

Software

Sony offers us some creative apps we imagine most buyers will ignore, but the rest of the software is business as usual. Android 15 with a layer of Sony interface pasted on top, and no obvious AI obsession for better or worse.

3 / 5

Camera

A zero-fat camera array like this is what we want to see. And the phone can take beautiful pictures. It could be better on the slickness of the experience, though, and the zoom is falling behind rivals despite sounding great on paper.

3.5 / 5

Performance

Qualcomm’s Snapdragon 8 Elite chipset is swiftly and progressively throttled in the phone to manage heat. A sensible move, if not one the techy gamers may love.

4 / 5

Battery

We’re in the process of seeing a big leap in phone battery capacities. But Sony isn’t there yet, and this phone doesn’t last more than a day in our experience. Fast charging needs to improve too.

3 / 5

Buy it if...

You want a phone with a headphone jack
Old-school in a great way, the Sony Xperia 1 VII has a high-quality 3.5mm headphone jack, which has been a rarity in all but budget phones for years now.

You are a big Sony Alpha mirrorless camera fan
The phone has software to link up to your 'proper' camera’s photo library, and the screen is a great way to review photos.

You just love Sony’s style
Recognizable from way further than arm’s length to any phone geek, Sony’s phone design hasn’t changed much over the years, and fans may be glad of it.

Don't buy it if...

You want cutting-edge tech
While it has a high-end Snapdragon chipset, other areas of the device do not feel as though they are pushing at the edge of what’s possible in phone tech.

You want a deal
This is one of the most expensive Android phones in existence, and there’s a good argument that Sony doesn’t really justify the outlay fully.

You love fast charging
30W power supply support means the Xperia 1 VII takes almost 90 minutes to charge from flat, which seems a lot in 2025.

Sony Xperia 1 VII review: Also consider

Not sure about the Sony? Here are a few alternative options.

Samsung Galaxy S25 Ultra
There are plenty of more aggressive and competitively priced phones at this level. The perhaps most obvious one is the Samsung Galaxy S25 Ultra, which has better zoom skills, costs less and has a larger screen. There’s no headphone jack, of course.

Read our full Samsung Galaxy S25 Ultra review

Google Pixel 9 Pro
The Google Pixel 9 Pro sticks with a smaller screen, costs loads less and still has a solid 5x camera zoom. It makes much more use of software AI, though whether that’s your bag or not depends on your proclivities.

Read out full Google Pixel 9 Pro review

Xiaomi 15 Ultra
The Xiaomi 15 Ultra is an alternative you might not instantly think of. It uses more aggressive camera hardware, and has a larger, faster-charging battery. A more cutting-edge design also fits in a significantly larger screen even though the phone itself is only fractionally wider.

Read our full Xiaomi 15 Ultra review

Sony Xperia 1 VII

Samsung Galaxy S25 Ultra

Google Pixel 9 Pro

Xiaomi 15 Ultra

Price (at launch):

£1,399 (roughly $1,870 / AU$2,885)

$1,299 / £1,249 / AU$2,149

$999 / £999 / AU$1,699

£1,299 (roughly $1,740 / AU$2,675)

Dimensions:

162 x 74 x 8.2mm

162.8 x 77.6 x 8.2mm

152.8 x 72 x 8.5mm

161.3 x 75.3 x 9.4mm

Weight:

197g

218g

199g

226g

Displays

6.5-inch OLED, 120Hz

6.9-inch AMOLED, 120Hz

6.3-inch OLED, 120Hz

6.73-inch AMOLED, 120Hz

Cameras

48MP main, 48MP ultra-wide, 12MP telephoto

200MP main, 50MP ultra-wide, 10MP telephoto, 50MP telephoto

50MP main, 48MP ultra-wide, 48MP telephoto

50MP main, 50MP ultra-wide, 200MP telephoto, 50MP telephoto

Chipset:

Qualcomm Snapdragon Gen 8 Elite

Qualcomm Snapdragon Gen 8 Elite for Galaxy

Google Tensor G4

Qualcomm Snapdragon Gen 8 Elite

How I tested the Sony Xperia 1 VII

  • Review test period: several weeks
  • Testing included: everyday use, photography, long days away from a charger, a weekend away
  • Tools used: Geekbench 6, 3DMark

The Sony Xperia 1 VII was used as my primary phone for several weeks, to get the best idea of how it works. I took hundreds of photos with its cameras, and used it during a weekend away, with long days away from the charger.

Some benchmark performance testing was done too, in order to back up, or potentially challenge, observations I found from my everyday phone use. However, there were not any grand surprises to be found in those benchmarks anyway.

Read more about how we test

First reviewed October 2025

I tested Caira, the first Nano Banana AI camera – now I’m cancelling my Lightroom subscription
4:00 pm |

Author: admin | Category: AI Platforms & Assistants Cameras Computers Gadgets | Tags: | Comments: Off

Caira camera: one-minute review

TechRadar AI Week 2025

TechRadar AI Week Logo

(Image credit: Future)

This article is part of TechRadar's AI Week 2025. Covering the basics of artificial intelligence, we'll show you how to get the most from the likes of ChatGPT, Gemini, or Claude, alongside in-depth features, news, and the main talking points in the world of AI.

The Caira snaps onto your iPhone using MagSafe, turns your phone into the control hub, and sets out to merge mirrorless camera-quality with smartphone ease.

The hardware is the real deal: a Micro Four Thirds mount and (Sony) sensor, a CNC’d aluminium chassis. It accepts proper lenses from Panasonic, Olympus, Sigma, and Leica - so this isn’t a toy pretending to be a camera. Its in a similar mold to the open source Alice Camera – a previous project from the makers of Caira.

Inside, Qualcomm’s Snapdragon chip and Google’s Edge TPU AI processor run three flagship tricks: voice control, smart styles and generative editing.

With voice control you can say “take a photo” and Caira actually does. Smart Styles are six tasteful AI-trained color profiles that make your footage look deliberate. Generative Editing – the headline feature – uses natural language prompts to restyle photos instantly, no laptop required.

Caira camera on a grid mat

(Image credit: Rashid Ahmad)

Yes, the real party trick is Google’s ‘Nano Banana’ generative AI – which sounds like a smoothie but is actually a powerful on-device editor. You can tell the camera to “turn this daylight shot into night” or “make my blazer burgundy,” and it’ll do it in seconds. It’s astonishing. It’s the first time I’ve seen Lightroom sulk because it’s now redundant.

The result is a camera designed to skip the “import - edit - export - scream” routine. Some will say that skipping that part also skips the soul of photography. I’m not one of them. I’m in favor of anything that lets you spend more time shooting and less time staring at a progress bar – I’ll leave the hand-wringing to other creators.

But before you start packing your MacBook away forever, that magical AI is only available if you pay $7 a month for the ‘Caira Pro’ plan (about £6 / AU$11). Because nothing screams modern camera like a monthly sub.

However, for every tinfoil hat wearing critic out there screaming for the days of old and terrified of AI, go back to shooting on film and paying $35 a month for every roll you develop. My Lightroom subscription costs a lot more than Caira Pro, and I will use it a lot less.

Caira camera: price and availability

  • Priced at $995 (£760 / AU$1,500 approx)
  • Available to early crowdfunding backers for $695 (£529 / AU$1,070 approx)
  • First deliveries expected from January 2026

Caira camera on a grid mat alongside classic cameras

(Image credit: Rashid Ahmad)

Caira is available through Camera Intelligence's Kickstarter campaign, which runs from November 4 to November 30. As always, back crowdfunding campaigns at your own risk!

The campaign lists the camera (body only) price for $995 (around £760 / AU$1,500), while optimistic Super Early Bird backers can bag one for $695 (about £529 / AU$1,070).

According to its makers, the Caira delivery window is January to February 2026, (assuming no global crises intervene).

To get the most out of Caira's AI skills, you'll want the Caira pro subscription, which costs $7 per month. Backers get six months free, nine if funding hits its goals.

Caira camera specs

Caira camera specs

Sensor:

11MP Micro Four Thirds, quad-bayer HDR and dual ISO

Mount:

Micro Four Thirds

Processor:

Qualcomm Snapdragon with 8 - core CPU, GPU, DSP

AI Chip:

Google Edge TPU

Video:

4K 30fps & 1080p 60fps

Battery:

5,000 mAh

Storage:

Internal 64GB + SSD External storage via USB-C, straight onto Apple photos

Connectivity:

iPhone MagSafe connector, WiFi

Dimensions:

112.5mm (W) x 85mm (H) x 21.5mm (D). Handle depth is 42.5mm

Weight:

10.2oz / 290g (w/out lens)

Caira camera: Design

  • No screen – you MagSafe your iPhone instead
  • Premium CNC-milled aluminum body
  • 64GB internal memory

Caira camera on a grid mate alongside Alice Camera

Caira alongside the Alice Camera, designed by the same makers (Image credit: Rashid Ahmad)

Imagine if Leica built a GoPro after a long lunch - that’s the Caira. There's Sigma BF vibes, too. A sleek, screen-less slab of CNC-milled metal that looks premium and feels it too.

The design strips away almost all buttons, because the company says creators are “overwhelmed by controls.” Fair. Now you’ll be overwhelmed by menus instead.

The MFT mount opens a vast lens ecosystem, from affordable pancakes to glass that costs more than your phone. And the 5,000 mAh battery means you can actually use it all day.

Best of all, there are no memory cards. You shoot, and the files appear in your iPhone’s Photos app almost instantly. It’s dangerously convenient.

Cair camera: Performance

  • 11MP Four Thirds sensor with dual base ISO
  • Basic video specs – 4K video up to 30fps
  • Really effective Nano Banana voice control and generative edits

The Caira behaves like two products; a legitimate camera, and an unashamed AI experiment.

The camera hardware delivers – the 11MP Sony sensor combined with proper MFT glass (I used several of my Lumix lenses, including the 12-60mm f/2.8-4 lens) is an obvious leap from a smartphone, particularly in low light. Depth, sharpness, and texture all feel natural. The AI-tuned colour profile leans a little toward “Instagram - ready,” but never offensively so.

Caira's Smart Styles are surprisingly tasteful presets, that make you look more competent than you are. You can get a feel in the examples in the gallery below.

The Caira's show piece is its AI features. Voice Control is genuinely handy when both hands are busy, or sticky with espresso, but Generative Editing is the main event.

Prompts like “make it nighttime” or “change his navy blazer to burgundy” return results in seconds – clean, convincing, a bit spooky.

Generative Editing is the feature that flattens the learning curve and streamlines the creative workflow. It’s powerful, fast, and feels like magic.

To its credit, the company has guardrails in place: no altering skin tone or facial features. I tried. It refused, nicely.

The Caira is a bold step. It’s a bet that the next generation of creators values AI-powered speed and flexibility as much as – or perhaps more than – traditional photographic purity. And based on what I’ve seen, it’s a bet they just might win.

The Caira feels like a product born out of collective exhaustion. Someone, somewhere, finally admitted that no one actually enjoys editing - they just enjoy pretending they do. It’s bold, a little absurd, and far more capable than it has any right to be.

It won’t replace your main camera, and it won’t replace your phone either - but it might just replace your willpower to open Lightroom ever again.

It’s the perfect tool for those of us who still like the idea of photography - the ritual, the gear, the illusion of artistry - but who secretly just want the photo to look brilliant the moment we take it.

And truthfully? That’s probably the entire modern photographer.

Should you buy the Caira camera?

Buy it if...

You want a seamless shoot and edit experience, through your smartphone

Other cameras add way too many steps to the shoot - upload - edit - share process. Caira simplifies the whole process.

You want powerful edits in seconds, without the need for expensive editing software

Caira churns out the sorts of edits that used to take way more time with pricey software, and it does so directly on your phone.

Don't buy it if...

You want high-resolution photos

Just 11MP is pretty low by today's standards.

You're unsure about crowdfunding campaigns

To be fair, Caira's makers delivered with a previous project, the Alice Camera, but back at your own risk (or wait).

Caira camera on a grid mat alongside Lumix lenses

Caira accepts Micro Four Thirds lenses, like these two Lumix ones (Image credit: Rashid Ahmad)

How I tested the Caira camera

  • I tested Caira for two weeks
  • I paired it with Lumix lenses, including the 12–60mm f/2.8-4 lens
  • I connected my iPhone and made use of the various Nano Banana features

Camera Intelligence sent me one of just 50 pre-production units for a two week trial. I used it mostly to photograph things that didn’t deserve this much computing power.

It locks to the iPhone via MagSafe and connects over Wi-Fi through the Caira iOS app. Setup takes seconds, and then you’re in. I paired it with a Lumix 12–60mm f/2.8-4 – a brilliant lens that I immediately wasted on photographing coffee cups, pool balls, and other cameras.

  • First reviewed November 2025
I tested Caira, the first Nano Banana AI camera – now I’m cancelling my Lightroom subscription
4:00 pm |

Author: admin | Category: AI Platforms & Assistants Cameras Computers Gadgets | Tags: | Comments: Off

Caira camera: one-minute review

TechRadar AI Week 2025

TechRadar AI Week Logo

(Image credit: Future)

This article is part of TechRadar's AI Week 2025. Covering the basics of artificial intelligence, we'll show you how to get the most from the likes of ChatGPT, Gemini, or Claude, alongside in-depth features, news, and the main talking points in the world of AI.

The Caira snaps onto your iPhone using MagSafe, turns your phone into the control hub, and sets out to merge mirrorless camera-quality with smartphone ease.

The hardware is the real deal: a Micro Four Thirds mount and (Sony) sensor, a CNC’d aluminium chassis. It accepts proper lenses from Panasonic, Olympus, Sigma, and Leica - so this isn’t a toy pretending to be a camera. Its in a similar mold to the open source Alice Camera – a previous project from the makers of Caira.

Inside, Qualcomm’s Snapdragon chip and Google’s Edge TPU AI processor run three flagship tricks: voice control, smart styles and generative editing.

With voice control you can say “take a photo” and Caira actually does. Smart Styles are six tasteful AI-trained color profiles that make your footage look deliberate. Generative Editing – the headline feature – uses natural language prompts to restyle photos instantly, no laptop required.

Caira camera on a grid mat

(Image credit: Rashid Ahmad)

Yes, the real party trick is Google’s ‘Nano Banana’ generative AI – which sounds like a smoothie but is actually a powerful on-device editor. You can tell the camera to “turn this daylight shot into night” or “make my blazer burgundy,” and it’ll do it in seconds. It’s astonishing. It’s the first time I’ve seen Lightroom sulk because it’s now redundant.

The result is a camera designed to skip the “import - edit - export - scream” routine. Some will say that skipping that part also skips the soul of photography. I’m not one of them. I’m in favor of anything that lets you spend more time shooting and less time staring at a progress bar – I’ll leave the hand-wringing to other creators.

But before you start packing your MacBook away forever, that magical AI is only available if you pay $7 a month for the ‘Caira Pro’ plan (about £6 / AU$11). Because nothing screams modern camera like a monthly sub.

However, for every tinfoil hat wearing critic out there screaming for the days of old and terrified of AI, go back to shooting on film and paying $35 a month for every roll you develop. My Lightroom subscription costs a lot more than Caira Pro, and I will use it a lot less.

Caira camera: price and availability

  • Priced at $995 (£760 / AU$1,500 approx)
  • Available to early crowdfunding backers for $695 (£529 / AU$1,070 approx)
  • First deliveries expected from January 2026

Caira camera on a grid mat alongside classic cameras

(Image credit: Rashid Ahmad)

Caira is available through Camera Intelligence's Kickstarter campaign, which runs from November 4 to November 30. As always, back crowdfunding campaigns at your own risk!

The campaign lists the camera (body only) price for $995 (around £760 / AU$1,500), while optimistic Super Early Bird backers can bag one for $695 (about £529 / AU$1,070).

According to its makers, the Caira delivery window is January to February 2026, (assuming no global crises intervene).

To get the most out of Caira's AI skills, you'll want the Caira pro subscription, which costs $7 per month. Backers get six months free, nine if funding hits its goals.

Caira camera specs

Caira camera specs

Sensor:

11MP Micro Four Thirds, quad-bayer HDR and dual ISO

Mount:

Micro Four Thirds

Processor:

Qualcomm Snapdragon with 8 - core CPU, GPU, DSP

AI Chip:

Google Edge TPU

Video:

4K 30fps & 1080p 60fps

Battery:

5,000 mAh

Storage:

Internal 64GB + SSD External storage via USB-C, straight onto Apple photos

Connectivity:

iPhone MagSafe connector, WiFi

Dimensions:

112.5mm (W) x 85mm (H) x 21.5mm (D). Handle depth is 42.5mm

Weight:

10.2oz / 290g (w/out lens)

Caira camera: Design

  • No screen – you MagSafe your iPhone instead
  • Premium CNC-milled aluminum body
  • 64GB internal memory

Caira camera on a grid mate alongside Alice Camera

Caira alongside the Alice Camera, designed by the same makers (Image credit: Rashid Ahmad)

Imagine if Leica built a GoPro after a long lunch - that’s the Caira. There's Sigma BF vibes, too. A sleek, screen-less slab of CNC-milled metal that looks premium and feels it too.

The design strips away almost all buttons, because the company says creators are “overwhelmed by controls.” Fair. Now you’ll be overwhelmed by menus instead.

The MFT mount opens a vast lens ecosystem, from affordable pancakes to glass that costs more than your phone. And the 5,000 mAh battery means you can actually use it all day.

Best of all, there are no memory cards. You shoot, and the files appear in your iPhone’s Photos app almost instantly. It’s dangerously convenient.

Cair camera: Performance

  • 11MP Four Thirds sensor with dual base ISO
  • Basic video specs – 4K video up to 30fps
  • Really effective Nano Banana voice control and generative edits

The Caira behaves like two products; a legitimate camera, and an unashamed AI experiment.

The camera hardware delivers – the 11MP Sony sensor combined with proper MFT glass (I used several of my Lumix lenses, including the 12-60mm f/2.8-4 lens) is an obvious leap from a smartphone, particularly in low light. Depth, sharpness, and texture all feel natural. The AI-tuned colour profile leans a little toward “Instagram - ready,” but never offensively so.

Caira's Smart Styles are surprisingly tasteful presets, that make you look more competent than you are. You can get a feel in the examples in the gallery below.

The Caira's show piece is its AI features. Voice Control is genuinely handy when both hands are busy, or sticky with espresso, but Generative Editing is the main event.

Prompts like “make it nighttime” or “change his navy blazer to burgundy” return results in seconds – clean, convincing, a bit spooky.

Generative Editing is the feature that flattens the learning curve and streamlines the creative workflow. It’s powerful, fast, and feels like magic.

To its credit, the company has guardrails in place: no altering skin tone or facial features. I tried. It refused, nicely.

The Caira is a bold step. It’s a bet that the next generation of creators values AI-powered speed and flexibility as much as – or perhaps more than – traditional photographic purity. And based on what I’ve seen, it’s a bet they just might win.

The Caira feels like a product born out of collective exhaustion. Someone, somewhere, finally admitted that no one actually enjoys editing - they just enjoy pretending they do. It’s bold, a little absurd, and far more capable than it has any right to be.

It won’t replace your main camera, and it won’t replace your phone either - but it might just replace your willpower to open Lightroom ever again.

It’s the perfect tool for those of us who still like the idea of photography - the ritual, the gear, the illusion of artistry - but who secretly just want the photo to look brilliant the moment we take it.

And truthfully? That’s probably the entire modern photographer.

Should you buy the Caira camera?

Buy it if...

You want a seamless shoot and edit experience, through your smartphone

Other cameras add way too many steps to the shoot - upload - edit - share process. Caira simplifies the whole process.

You want powerful edits in seconds, without the need for expensive editing software

Caira churns out the sorts of edits that used to take way more time with pricey software, and it does so directly on your phone.

Don't buy it if...

You want high-resolution photos

Just 11MP is pretty low by today's standards.

You're unsure about crowdfunding campaigns

To be fair, Caira's makers delivered with a previous project, the Alice Camera, but back at your own risk (or wait).

Caira camera on a grid mat alongside Lumix lenses

Caira accepts Micro Four Thirds lenses, like these two Lumix ones (Image credit: Rashid Ahmad)

How I tested the Caira camera

  • I tested Caira for two weeks
  • I paired it with Lumix lenses, including the 12–60mm f/2.8-4 lens
  • I connected my iPhone and made use of the various Nano Banana features

Camera Intelligence sent me one of just 50 pre-production units for a two week trial. I used it mostly to photograph things that didn’t deserve this much computing power.

It locks to the iPhone via MagSafe and connects over Wi-Fi through the Caira iOS app. Setup takes seconds, and then you’re in. I paired it with a Lumix 12–60mm f/2.8-4 – a brilliant lens that I immediately wasted on photographing coffee cups, pool balls, and other cameras.

  • First reviewed November 2025
Kirby Air Riders is one of the most chaotic Nintendo Switch 2 games I’ve played, but that’s really not a bad thing – here’s my final verdict
2:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: , | Comments: Off

If you’d told me a year ago that a bizarre GameCube spinoff would receive a sequel on Nintendo’s follow-up to the Switch, I’m not sure I’d believe you. That’s right, Kirby Air Riders – a racing game developed by Bandai Namco Studios and Kirby creator Masahiro Sakurai's Sora Ltd. – is finally here on Nintendo Switch 2, a whole 22 years after its predecessor entered the fray.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: November 20, 2025

Although Kirby Air Riders feels like a surprise release so early in the Nintendo Switch 2’s life, I’m actually delighted to see it glide onto the console. It's essentially a fusion of Mario Kart and Super Smash Bros, combining intense races with chaotic combat. But can it live up to the quality we’ve come to expect from those two legendary series?

Well, I’ve played solo, raced online, and even battled it out in local multiplayer. I’ve also spent hours on the game’s single-player campaign, customizing my machines and unlocking new characters. So, can this oddball racer outpace some of the best Nintendo Switch 2 games? I’ve got a lot of thoughts – largely positive ones, thankfully. But I won’t make you wait any longer…here are my final thoughts on the whirlwind gaming experience that is Kirby Air Riders.

Smash on wheels

Kirby celebrates finishing 1st place in Kirby Air Riders

(Image credit: Nintendo)

From the very second I fired up Kirby Air Riders on my Nintendo Switch 2, I could only think of one thing: Super Smash Bros.

Sure, Masahiro Sakurai is the creator of Kirby, but he also birthed this legendary fighting game series, which has its influence deeply infused into Kirby Air Riders’ DNA. Every single aspect – from the music, through to the menus and the unhinged gameplay – has Sakurai’s fingerprints all over it. But that’s not a bad thing.

Best bit

Bandana Waddle Dee uses his special attack in Kirby Air Riders

(Image credit: Nintendo)

I adored defeating enemies until I had enough juice to unleash Bandana Waddle Dee’s mighty spike attack special. Slashing my rival riders left, right, and center felt supremely satisfying. Sorry King Dedede, the crown is mine.

For anyone who played Super Smash Bros. Ultimate, the UI will feel like an old friend. The look of different options, sound design when making selections, and simple layout of menus is almost identical to what you’d find in that game. It's easy to use, fun to interact with, and a visual treat.

It's a similar story on the music front, too. The jazzy, catchy menu theme feels very Smash-like, and the broad, varied selection of tracks, which includes everything from grandiose orchestral arrangements through to funk-infused head boppers, is seriously intoxicating.

Even if you jump into a race in the Air Ride mode, you may feel as if the game’s aesthetic feels noticeably close to Sakurai’s previous work. The character models and quirky animations, zany design of the machines – which are the vehicles you use to race on – and vibrant, color-filled environments hammer home that this game is essentially Smash on wheels. And I love that.

Keeping it simple?

Gooey does a spin attack in Kirby Air Riders

(Image credit: Nintendo)

Now let’s get into the meat of things and talk about gameplay. On the face of it, Kirby Air Riders is outrageously simple – especially compared to some of the best racing games. Your machine will automatically accelerate, and all you have to do is steer and hold down the B button to drift and obtain power-ups, like Fighter or Cutter abilities. Sure, the Y button allows each rider to occasionally use a special move, and you can waggle the left stick to do a spin attack, but that covers the vast majority of things.

Although the controls are incredibly easy to learn – especially thanks to a concise Lessons mode – it genuinely takes time to master them and understand how to get the upper hand over tricky opponents.

Drifting will considerably slow you, and requires more precision than you’d need in Mario Kart World. And in the main racing mode – Air Ride – you’ll need to tail opponents to get a boost before attacking. Speaking of, you’ll need to hold B to use a lot of power-ups, which will, in turn, slow you down. Sometimes, trading off speed can feel very rewarding, whereas other times, you’ll wish you left King Dedede alone (for once) and just kept powering ahead. Poor penguin. The need to consider trade-offs during high-speed races adds a nice dollop of challenge, and feels intelligently thought out – I applaud how the developers fostered a balanced approach in this regard.

On top of this, you’ll need to ensure that your character and machine loadout are suited to your playstyle. Personally, I liked having a solid amount of control on tight corners, and also enjoyed using a vehicle with enough lift to soar across corners. I didn’t want to be too light, though, so I found myself combining Bandana Waddle Dee (who should have been in Smash Ultimate) with the Vampire Star.

On the subject of characters, it did surprise me how varied and large the roster was, considering the limitations of a Kirby-only cast. There’s a fun set of riders from right across the series’ rich history as well as color variants, which I had a wonderful time sifting through. The number of machines is admirable, too, so there’s plenty of experimentation available to the player.

One area that I felt could be improved, though, was the course selection. The tracks themselves are solid. Some, like Waveflow Waters and Crystalline Fissure, felt like real visual spectacles and had me entranced in the on-screen action. However, I did wish that there were a few more alternate routes to explore, and the fact that there are just 18 courses – nine of which are retro inclusions – may end up feeling repetitive in the long run.

Powered up machine from City Trial in Kirby Air Riders

(Image credit: Nintendo)

Let the chaos commence

I’ve mainly spoken about Air Ride so far, which I’ve had great fun with overall. Timing the perfect drift, battering my opponents, and gliding past them on the finish line is very rewarding, and I can see myself coming back for a number of races against friends in the coming weeks and months.

But what made a lot of people fall in love with 2003’s Kirby Air Ride was the City Trial mode. Here, you have to collect a range of items to boost your machine – think speed, defense, and HP increases – before clashing against rivals in a brief minigame.

City Trial is back, and this time it's even crazier. I found myself constantly switching machines, mashing up CPUs, and even fighting event bosses to get some juicy power-ups. I have to admit, this mode is good fun, especially when playing multiplayer. I trialled this mode against other gaming journalists at Nintendo’s UK HQ, and it really did bring out my competitive streak – the scrappy, intense nature of the mode is certainly enticing.

Still, I just couldn’t shake the feeling that City Trial is kinda lop-sided. I would spend five minutes powering up my machine, raring to crush my adversaries. But then, in a matter of seconds, the showdown minigame would be over. One example is a target game, where you glide into a numbered panel to score points. You get two attempts at scoring points, and then it's game over. This felt highly anticlimactic, and a significant portion of the minigames finished up too swiftly for my liking.

It should also be noted that I often found my character to be totally out of control after the first few minutes of powering up. This was pretty funny for the most part, and I did have a giggle while careening into my foes with next to no control. Having said that, this could leave me feeling a little City Trial’d out after a couple of rounds – the chaos is exciting, but perhaps meant to be enjoyed in bursts.

Luckily, there were a few other modes to try out when I was done with City Trials and Air Ride. There’s Top Ride, which is a birds-eye view racing mode that uses smaller, more basic courses. The more limited nature of Top Ride meant that I wasn’t returning to it much, but the concept is executed well.

Perhaps more interestingly, there’s a solo campaign with an actual story, called Road Trip – it's almost reminiscent of the Subspace Emissary from Super Smash Bros. Brawl. In Road Trip, you’ll continuously float down a road and get to pick from a variety of mini games to boost your level and progress the narrative. Typically, you can select one of three minigames, which keeps things decently varied.

Every now and then, you’ll engage in boss fights and get to view cutscenes about a lifeform named Zorah, which crash-lands onto the planet Popstar. The story didn’t really grip me or make me want to ride solo for hours on end, but it's a decent lil’ extra to break things up a bit. I’ll mainly stick to playing the Air Ride of City Trial modes online – either ranked or in quick play – if I don’t have friends around to play with, though.

Bandana Waddle Dee powers forth in Kirby Air Riders

(Image credit: Nintendo)

Coming to the finish line

Even though I wasn’t completely bowled over by Road Trip, I still found plenty of value in playing on my own. That’s largely thanks to a checklist system, which runs across the Air Ride, Top Ride, City Trial, and Road Trip modes. As you achieve different objectives, you’ll unlock new characters, machines, and customizable pieces.

And this leads me to something that I really loved about my time with Kirby Air Riders – the sheer amount of personalization on offer. You can customize machines with stickers, attachments, and patterns, personalize your license, which other players can view online, and even tailor controls to your own liking.

The possibilities feel endless, and the volume of unlockables made me really want to complete challenges on the checklist. That feeling I got when completing a technically difficult objective was exhilarating and was a particular highlight of my Air Riders experience.

So, in the end, I really did find a lot of things to love about Kirby Air Riders. Sure, it may not have the variety of Mario Kart or be quite as addictive as Super Smash Bros., but it merges its sources of inspiration pretty effectively. Visually, this game is great – colors really pop and frame rate is pretty consistent despite some insane on-screen action. It matches that with a bombastic soundtrack and playful cast of characters, which adds a whole lot of personality to the Air Riders experience.

Yes, the short minigames in City Trial could feel a touch anticlimactic, but the mode did still offer some truly chaotic laugh-out-loud moments. Meanwhile, the standard Air Ride mode was a blast to play online, and gradually mastering the game’s simple yet surprisingly deep mechanics was a real joy. All in all, Smash on wheels may not be perfect, but it certainly supplies the frenetic fun it promises.

Should you play Kirby Air Riders?

Customized Warp Star machine in Kirby Air Riders

(Image credit: Nintendo)

Play it if...

You’re a fan of Mario Kart and Super Smash Bros.
If you enjoy these two chaotic Nintendo series, then I’m almost certain you’ll have some fun with Kirby Air Riders. Sure, it's a racer, but you’ll have to beat up your opponents in both the Air Ride and City Trial modes to get the edge. This title also has a fantastic, head-bopping soundtrack and exciting visual presentation, so you’re sure to find something to love here.

You’re the competitive type
There are so many ways to compete against friends, family, and strangers in Kirby Air Riders. There’s split-screen multiplayer for local matches, or online play – both ranked and casual – that you can get stuck in. Whether you want to get one over on your buddy or boost your ‘Global Win Power’ via ranked mode, there’s something for you.

Don't play it if...

You want an engaging single player mode
Although I had fun riding solo by completing checklist items and unlocking new content, I didn’t find the Road Trip mode to be massively engaging. The narrative is pretty simple, which is fine for a game like this, just make sure you temper your expectations if you’re seeking an engrossing solo adventure.

You’re expecting a Mario Kart-sized tracklist or character roster
There are 18 courses and around 20 characters to choose from in Kirby Air Riders. While I appreciate the limitations of an all-Kirby cast, I would’ve liked to have seen more maps to race on – especially as Mario Kart World has 32 different tracks. Maybe we’ll get more in the future, though.

Accessibility features

Kudos to everyone involved with accessibility on the Kirby Air Riders development team, because there really are a lot of options to discover here. There are visual options like the ability to adjust brightness or text size, apply different color filters, and adjust HUD.

But there’s also an extensive camera customization menu, which enables you to adapt the field of vision, camera distance, sensitivity, and more. You can even adjust the severity of visual effects or remap controls to your liking, making for a brilliantly customizable user experience.

How I reviewed Kirby Air Riders

Kirby inflating mid-air in Kirby Air Riders

(Image credit: Nintendo)

I spent more than 15 hours playing Kirby Air Riders solo and online via Nintendo Switch 2, during which time I exhausted every mode available. In order to play local multiplayer, I took a trip to Nintendo’s UK HQ, where I got a preview of the game and was able to duke it out against fellow gaming journalists and content creators.

Predominantly, I played Kirby Air Riders with my Nintendo Switch 2 docked, connected up to my Sky Glass Gen 2 television and Marshall Heston 120 soundbar. I also played in handheld mode, though, and while doing so, I listened to in-game audio with my Sony WH-1000XM6 wireless headphones.

More generally, I’ve been a Nintendo Switch 2 owner from launch and have been playing Nintendo games for the best part of two decades. Here at TechRadar, I’ve also reviewed a range of Nintendo Switch 2 titles, like the bizarre mouse control bonanza Drag x Drive, and the unforgettable adventure that is Dragon Quest I & II HD-2D Remake.

First reviewed November 2025

ByteSIM review
1:00 pm |

Author: admin | Category: Computers Gadgets Pro | Comments: Off

ByteSIM is an eSIM provider that provides internet connectivity for travelers. Its services work across all continents, from the U.S.A. to Switzerland, New Zealand, Thailand, Egypt, China, and more.

Founded in 2021 and based in Hong Kong, ByteSIM has quickly grown into one of the most popular eSIM providers worldwide.

But what makes it a popular option? What are its pros and cons, and is it the best choice for you? This review will answer these questions. Read on to learn what ByteSIM offers and whether it’s ideal for you.

ByteSIM: Plans and pricing

ByteSIM offers flexible pricing based on your selected data volume and plan duration. Pricing also varies across countries, with some countries being noticeably costlier than others.

Prices start from $2.90 for 500 MB for 1 day. For $21, you can get 500 MB per day for 30 days, totaling 15 GB. 1 GB daily for 30 days costs $28, 2 GB daily costs $50, 3 GB daily costs $67, and 10 GB daily costs $100 for the same 30 days.

Instead of paying for a specific amount of data per day, you can choose a total data package upfront from 3 GB to 50 GB. For reference, a 3 GB 15-day plan costs $6 and a 50 GB 30-day plan costs $50.

ByteSIM also offers unlimited data (with a fair usage policy) for prices ranging from $12 for 3 days to $63 for 30 days.

Its pricing structure seems convoluted, but it is actually easy to understand. ByteSIM lets you choose the amount of data (500 MB to 50 GB, or unlimited) and the number of days it is valid for. Prices vary widely according to your choice.

Overall, ByteSIM’s prices are friendly on high-data packages (10 GB upwards) but aren’t the best on the smaller sub-10 GB plans.

Region

Data Amount

Validity

Price

United States

Unlimited

30 days

$69.90

UK

Unlimited

30 days

$43.90

Europe

Unlimited

30 days

$74.90

Japan

Unlimited

30 days

$74.90

Turkey

Unlimited

30 days

$65

ByteSIM: Features

ByteSIM’s standout features include:

Unlimited data

An unlimited data plan is included among ByteSIM’s offerings. However, as with telecom networks, unlimited data doesn’t literally mean what it says.

Instead, there’s a fair usage policy limiting how much data you can consume before the browsing speed gets throttled. This data cap varies depending on the underlying network.

ByteSIM works with different telecom networks in each country, but you can always verify the data cap before buying your plan.

Regional plans

ByteSIM regional plans

(Image credit: ByteSIM)

Like many eSIM providers, ByteSIM offers regional plans that unlock network connectivity across multiple countries with a single eSIM.

For example, the Asia plan provides coverage in 21 countries, including Malaysia, South Korea, Vietnam, Thailand, and Taiwan.

If you plan to visit multiple Asian countries, you should choose the Asia plan, as it’s more affordable compared to paying for a new plan in each country you visit.

Unlimited hotspot

With your ByteSIM data allowance, you can use your smartphone as a hotspot without limits. For example, you can share data with friends during your trip or connect your PC to the internet from your smartphone.

Many eSIM providers restrict how much data you can use in hotspot mode, but ByteSIM has no restrictions.

ByteSIM: Installation

Installing your ByteSIM eSIM starts with heading to www.ByteSIM.com or downloading the ByteSIM app from the Play Store (Android) or App Store (iOS).

On the app or website, you can view all plans offered by ByteSIM, choose your desired plan and duration, and see the corresponding price. Enter your personal details, including your email address, and pay for your plan.

ByteSIM will confirm the payment and send a unique QR code to your email address. Scan the QR code to initiate eSIM activation —the on-screen instructions will guide you.

With ByteSIM's step-by-step instructions, the installation process doesn’t take long to complete. If you need help, you can consult ByteSIM’s FAQs page and blog or contact the support team.

ByteSIM’s mobile app isn’t compulsory for installing your eSIM, but it makes the process smoother. After activating your eSIM, you can monitor data usage from this app or top up data if needed.

ByteSIM: Coverage and speed

ByteSIM offers eSIM coverage in 200+ regions, or virtually all countries where it’s possible. Whether traveling across Europe, North America, Africa, Asia, South America, or Oceania, you’ll find a suitable eSIM package on ByteSIM.

This widespread coverage is one of the main reasons for ByteSIM’s popularity, particularly its regional plans that offer data coverage across multiple countries via a single eSIM.

You can access 5G connectivity with ByteSIM if it's available in your location. As a ByteSIM user, you’re dependent on local telecoms infrastructure in the country you visit, meaning speeds can vary.

In urban areas, 5G connectivity is more accessible but can be unavailable in rural areas. If 5G is unavailable, you’ll be switched, 4G or LTE.

Some countries have more robust 5G infrastructure than others, with examples including South Korea, the U.S., China, Switzerland, and Denmark. If visiting these countries, you’re more likely to enjoy 5G connectivity with ByteSIM.

ByteSIM: Support

ByteSIM’s FAQs page

(Image credit: ByteSIM)

For direct help, you can contact ByteSIM’s support team via email and WhatsApp. You can also dial the telephone support line during working hours, Monday to Friday.

Before seeking direct support, you can first check ByteSIM’s official FAQs page. This page has answers to routine issues users face, from device compatibility to installing eSIMs and troubleshooting slow connections.

Along with the FAQs page, ByteSIM’s official blog contains guides on selecting and installing its eSIMs.

Both the FAQs page and blog sections provide ample self-help resources. ByteSIM provides decent support resources on par with most eSIM providers I’ve tested.

ByteSIM: Final verdict

ByteSIM is a major contender in the eSIM market. It offers flexible eSIM plans for short or long foreign trips and provides reliable internet connectivity.

It’s not the most affordable option, nor does it have the best customer support, but it provides sufficient network coverage in virtually every region. We recommend ByteSIM for your foreign trips, although there are other eSIM options that you can take a look at.

ByteSIM: FAQs

Does ByteSIM offer 5G connectivity?

Yes, ByteSIM provides 5G connectivity for eSIM users, but availability depends on the local telecoms network in the country you visit.

Can I top up my ByteSIM eSIM?

Yes, you can recharge your data plans from the ByteSIM app.

Can I use my phone as a hotspot with ByteSIM?

ByteSIM lets you run your phone as a hotspot with no restrictions.

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