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JLab Go Pop ANC review: some of the best ultra-cheap noise cancelling earbuds on the market
6:46 pm | October 15, 2024

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: , , , | Comments: Off

JLab Go Pop ANC: one-minute review

The JLab Go Pop ANC have all the hallmarks of an instant budget favorite. These wireless earbuds pack in plenty of quality in the audio department, with particularly impressive bass and treble, strong active noise cancellation and a tiny, lightweight design.

By covering these core essentials, it's already hard to believe the JLab Go Pop ANC are only $29.99 / £29.99 / AU$69.99. However, JLab has gone beyond the basics by including companion app compatibility, which lets you fully customize touch controls – a great addition for the amount you expend.

Earbuds in this price range don’t often feature ANC and although you won’t get the near-silence that some of the best wireless earbuds might offer, overall quality here is good. It’s certainly enough to keep conversations muted and loud noises dulled when you’re out in public. Similarly, sound quality – although not mind-blowing due to a relatively narrow soundstage – is still up-to-standard, thanks to energetic bass and treble output.

With a great seven hours worth of battery per bud (with ANC on), high-comfort feel and IP55 waterproof rating, you’re getting more than your money’s worth from the JLab Go Pop 4, so don’t be surprised if they appear in our guide to the best budget wireless earbuds sometime soon.

JLab Go Pop ANC inside charging case being held in someone's hand

(Image credit: Future)

JLab Go Pop ANC review: price and release date

  • $29.99 / £29.99 / AU$69.99
  • Launches on October 15 in the US
  • Expected to launch in Q1 2025 in the UK and Australia

The JLab Go Pop ANC are set to launch on October 15 in the US and although there’s no confirmed release date for the UK and Australia, it seems likely you'll see them on sale sometime in the first quarter of 2025. We’ll keep you updated with full availability info as it comes.

I tested the Black color variant, but if you want to jazz things up a bit, you’ll also be able to grab them in either Fuchsia or Teal. But arguably the main draw of these wireless earbuds is their ultra-low price. They’ll be just $29.99 / £29.99 / AU$69.99 at launch, so you’re going to be hard pressed to find better value ANC buds.

JLab Go Pop ANC review: specs

USB-C cable on JLab Go Pop ANC charging case folded in

(Image credit: Future)

JLab Go Pop ANC review: features

  • Solid ANC
  • Companion app compatibility
  • Customizable touch controls

The JLab Go Pop ANC surprised me in that they offer a fairly personalized user experience.

At the core of this is the JLab app, which offers a handful of tasty options. This includes customizable touch controls for each earbud, allowing you to choose between play/pause, volume controls, skip/previous track, voice assistant and EQ controls. I personally love touch controls, but if you find them irritating, fear not – you can deactivate them entirely in the JLab app.

I touched on EQ options there – and these are very good. There are three presets – JLab Signature (a fairly exciting sound with more of a bass/treble focus), Balanced, and Bass Boost. You can also alter EQ to your personal taste with a Custom option. In a similar vein, there are also Music and Movie modes to choose from, depending on the sort of media you’re consuming.

The main event, though, is ANC. You can adjust the strength of this with an in-app slider or simply switch between Noise Canceling and Be Aware mode – the latter of which lets in more ambient sound. And ANC quality itself is good overall. You’re not going to get the near-silence you'd expect from some of the best noise cancelling earbuds, though. What the Go Pop ANC can do is effectively dull external noise – I was unable to clearly make out conversations when in the office and playing music at medium-high volume. You can’t ask for much better at this price-point.

Finally, you’re getting good battery life out of these buds. They can survive for approximately 24 hours with a fully juiced charging case and you’ll get seven hours out of each earbud with ANC on. When testing this over the course of an entire work-day, I found the seven-hour timeframe to be accurate after listening at medium-high volume.

  • Features score: 4.5/5

JLab Go Pop ANC inside charging case, against a pink background

(Image credit: Future)

JLab Go Pop ANC review: sound quality

  • Sparkling treble; impressive bass
  • Mids not so prominent
  • Limited tinniness and distortion

For some super-cheap wireless earbuds, the JLab Go Pop ANC fare well in the audio-quality realm. It’s worth noting upfront, you’re not getting great audio here. The soundstage is pretty narrow and details won’t be fully realized. As you’d anticipate, there’s nothing fancy on offer like ‘lossless’ audio codecs, so if you’re an audiophile, it might be worth looking elsewhere (and perhaps spending a little more too).

But for buds like this, none of that matters all that much. For the most part, I used the default JLab Signature EQ setting and found that bass was surprisingly impactful and treble was sharp enough to add some flair to the overall listening experience.

When listening to I Want You by Moloko, instrumental separation was admittedly quite limited, with the complex mix a little constrained. However, the actual punch of the bass was still satisfying, synths had a cutting, prominent edge and there was little-to-no tinniness, even at high volumes.

I also tried tuning into Black Eye by Allie X. The track’s all-action intro was replicated well; the depth of the drum machine came through nicely and the dynamism of the bouncing bass line – which connects up to the lower-mid range – was responsive. I didn’t sense incredible agility or explosiveness when listening to this track, but for some budget wireless earbuds these replicated the intended energy accurately.

If you’re really into podcasts, these earbuds might not be ideal for you, though. Mids can be pushed a little bit towards the background, so vocal-heavy media doesn’t always sound perfectly clear. Of course, you can make EQ adjustments in the JBL app to partially offset this, but these earbuds are really at their best when leaning into their strengths in the lower and higher-end frequencies.

Audio is decent for calls, however. I made a phone call, Messenger video call and Google Meet video call and the quality was decently clear across the board. The only problem here is that higher-pitched sounds have a bit of a hiss, but this is a pretty common issue, even with a lot of the more expensive wireless earbuds out there.

  • Sound quality score: 3.5/5

JLab Go Pop ANC outside of charging case on a stone surface

(Image credit: Future)

JLab Go Pop ANC review: design

  • Pleasingly lightweight
  • Super-small build
  • Admittedly a tad cheap-looking

Something that I instantly loved about the JLab Go Pop ANC was their ultra-lightweight, compact build. These factors combine to give them a truly minimalistic profile – both in terms of feel and aesthetic. I happily kept these buds in across multiple full work days without any irritation or discomfort.

Looks-wise, I have mixed feelings here. Given their price, I wasn’t expecting beautiful quality, but I still wasn’t won over by the plastic JLab logo etched on the outside of each bud. That is me nitpicking, though. Ultimately, these are a little cheap-looking across the board, from bud to charging case, but they aren’t off-putting by any means.

Another design aspect that could be better is the color options. Don’t get me wrong, the fact there are options at all is a nice touch – but both the purple/maroon Fuchsia and the Teal colors didn’t do it for me. They lack vibrancy, but don’t have a mild, classy look either, floating in an awkward middle ground. The classic Black will be perfectly fine for most, however.

Practically speaking though, these are very well designed. The charging case is tiny, perfect for carrying in your pocket. It also has a USB-C cable that's folded inside the base of the case, which is incredibly handy for charging on-the-go (although if you were hoping for a new USB-C to USB-C cable for general use, you'll be disappointed; this one's permanently attached to its product). The buds themselves are also IP55 rated, meaning they’re both sweat and splashproof – ideal for workouts or if, like me, you live in a rainy English city.

  • Design score: 4/5

USB-C cable on JLab Go Pop ANC charging case folded out

(Image credit: Future)

JLab Go Pop ANC review: value

  • Incredibly cheap wireless earbuds
  • Very impressive sound quality at this level
  • ANC at this price-point a rarity

OK, spoiler alert, these get full marks in the value department, but honestly, reader, I expect you saw that coming. ANC, app compatibility and solid audio quality all for less than $30 / £30 / AU$70 – that’s truly exceptional.

ANC especially is a massive win for wireless earbuds in this price range. It’s quite unusual to find this feature for so little – not to mention that the actual ANC quality is admirable. In the context of its cost, the sound quality is strong here too. Sure, it’s nothing mind-blowing and audiophiles will likely find a few faults – but their exciting sound signature is still very much enjoyable.

  • Value score: 5/5

JLab Go Pop ANC outside of charging case on a stone surface

(Image credit: Future)

Should I buy the JLab Go Pop ANC?

Buy them if...

You’re on a budget but want ANC
Active noise cancellation at $29.99 / £29.99 / AU$69.99? Go on then. There aren’t too many competitors offering ANC for this little and given the actual quality is good here too, these buds are an absolute steal.

You want some small, lightweight buds
These buds are absolutely tiny – even their case is as diminutive as it gets. On top of that they feel about as heavy as a feather, which combined with their high-comfort fit makes them ideal if you want to lock in for a long listening session.

Don't buy them if...

You’re an audiophile
Right, so as much as the sound quality here is great for the price, it’s still not going to be enough to impress audiophiles. There are no fancy Bluetooth codecs here like LDAC and the soundstage is a tad narrow. As a result, audiophiles, you’ll almost certainly have to splash a bit more cash to get the rich sound quality you crave.

You’re a fashionista first, listener second
For all their perks, I can’t lie, these buds haven’t won me over looks-wise. The plastic JLab logo on the buds isn’t the easiest on the eye and the color options weren’t my thing either. If you want to look a bit more stylish, it may be worth looking at another strong budget option, like the (still) amazing Audio-Technica ATH-SQ1TW.

JLab Go Pop ANC: Also consider

EarFun Air Pro 3
The EarFun Air Pro 3 are probably the closest competitor to the JLab Go Pop ANC when it comes to pound-for-pound value. With solid ANC and sound quality, Bluetooth LE Audio support and a lightweight design they hit all of the right notes. Their stem-like look might not be for everyone, so weigh up whether that more out-of-the-box appearance is for you before picking them over these brilliant JLab buds. Read our full EarFun Air Pro 3 review.

Sony WF-C700N
Right, these are admittedly a fair step-up over the JLab Go Pop ANC price-wise. However, I’ve seen these go on sale for as little as $98 / £67 on Amazon UK and US respectively – that’s great value. I personally own these buds and you get impressive, customizable sound, plenty of fun features and perfect comfort levels. The ANC here is very competent too, so given that these are budget earbuds, you’re not sacrificing much at all on quality. Read our full Sony WF-C700N review.

JLab Go Pop ANC review: How I tested

  • Tested over the course of one week
  • Used in the office, at home and while on walks
  • Predominantly tested using Spotify on Samsung Galaxy S24 FE

I tested the JLab Go Pop ANC over an intense week-long period, keeping the buds in for the majority of my work days. I used them at the office, while at home and when on walks to grasp the competency of ANC in multiple environments.

Although I predominantly tested these wireless earbuds using Spotify on the Samsung Galaxy S24 FE, I did also try using them while using both Tidal and YouTube. When listening to music, I ran through the TechRadar testing playlist, which features tracks from a wide variety of genres but also tuned in to hours worth of bangers from my personal library.

Where appropriate, I compared these to my Sony WF-C700N earbuds on metrics such as comfort, audio quality, ANC capabilities and features.

JLab Go Pop ANC in-ear

(Image credit: Future)
  • First reviewed: October 2024
  • Read more about how we test
Until Dawn review: the horror classic gets a scary-good visual and technical update
5:50 pm |

Author: admin | Category: Computers Gadgets Gaming | Comments: Off
Review info

Platform reviewed: PS5
Available on: PS5, PC
Release date: October 4, 2024 

Until Dawn has leaped from the shadows to reacquaint fans with yet another creepy horror game classic. But while this new version of Sony and Supermassive Games' playable slasher flick spawned from the 2015 PlayStation 4 original, it's not being billed as a ‘remaster’ or ‘remake.’

Perhaps that's because Until Dawn brings a bit from both camps. Like most remakes, it's been rebuilt from the ground up – a fact that's showcased in every frame of its stunning, Unreal Engine 5-fueled visual presentation. But save for a few other tweaks and additions, the rest of the experience will feel very familiar to anyone who braved Blackwood Mountain nearly ten years ago.

The result is a definitive, director's cut-like offering that retains the appeal of its predecessor, while also making it a whole lot prettier. It’s potentially one of the best PS5 games right now, but that's not to say Until Dawn is perfect. Even more changes, extra content, and a cheaper price tag would've been appreciated. 

 Mostly familiar frights

A character exploring a basement in Until Dawn.

(Image credit: Sony)

Until Dawn's core gameplay, story, and characters (including strong performances from Rami Malek, Hayden Panettiere, and Peter Stormare) mostly remain unchanged from the original. Once again, players are put in the quaking boots of eight young adults who've reunited one year after a tragic, mysterious event put two of their friends – twin sisters – on "Missing Person" posters. Hoping to honor their pals, and also put the painful past behind them, the group meet at the same remote mountain estate where the girls were lost.

Unsurprisingly, things go south before the friends can crack their first beer, leading the player to navigate them through a living nightmare that lasts, well, until dawn. As the scared crew begins to splinter – like typical horror movie victims – players take control of the individual characters on their separate paths. What differentiates Until Dawn from most games though, is the fact that any of the protagonists can die. Depending on how you steer the story, you may reach the credits with everyone still breathing – or all eight in body bags.

Whether or not they survive or die largely depends on a few things, most notably your dialog choices along the way and how well you perform quick-time events. It's a unique, risky formula that Supermassive pretty much nailed, and new developer Ballistic Moon has smartly not messed with. The result is a highly cinematic, character-driven, story-focused – but not narratively linear – experience that essentially makes you feel like you're playing a horror movie.

Cinematic slasher 

The environment in Until Dawn.

(Image credit: Sony)

While its gameplay loop is largely unchanged, Until Dawn's visual presentation has received a scary-good makeover. Entirely rebuilt in Unreal 5, the game has been brought up to speed with – and sometimes surpasses – PlayStation 5's prettiest first-party stunners. 

In fact, the first thing that hits you when you fire up the game isn't the business end of a psychopath's blade, but the striking character close-ups. The incredibly realistic models sport the sort of nuanced details – from facial stubble and pores to birthmarks, blemishes, and, of course, blood – usually reserved for live actors. 

But while I spent an embarrassing amount of time studying the imperfections on Peter Stormare's face, it was the lighting work that regularly had me pining for a photo mode (which is unfortunately not included). The varied, specific effects that came from different sources, including moonlight, lanterns, lighters, flashlights, smartphones, and more literally stopped me in my tracks on several occasions. 

Of course, the presentation is at its breathtaking best when all these enhancements combine to deliver something truly eye-popping. Fairly early in the 8 or so-hour story, for example, you'll find yourself clutching a lighter as you navigate a narrow, dark hallway. You'll immediately spy the slick effects cast on the walls and items surrounding you, but you'll also want to stop and stare at your bespectacled character's face. On top of the aforementioned facial details being realistically lit by the tiny, dancing flame, you can see its flicker reflected in his glasses while its glow illuminates the individual hairs on his parka's fur hood. 

A definitive edition, with a scary price 

The environment in Until Dawn.

(Image credit: Sony)
Best bit

The environment in Until Dawn.

(Image credit: Sony)

Having played the original multiple times, I found myself enjoying the remake more for its stunning visuals than its jump scares. The best moments were any that saw its graphical upgrades – from the enhanced lighting work to the richly detailed character models – firing on all cylinders. 

The lighting and character models steal the show, but they're not the only upgrades the game has received. Adding to the nerve-fraying atmosphere is the DualSense Wireless Controller's adaptive trigger, haptic feedback, and other immersion-ratcheting features. Like the lighting work, these inclusions never settle for a ‘one size fits all’ approach, but are rather nuanced and situational. 

So while you probably expect the feel of your footsteps to change organically when you proceed from a snow-covered dirt path to an icy wooden bridge, you might be surprised when the rumble of a power generator delivers a different sensation than a reverberating boiler. A less subtle, but no less effective trick, includes the DualSense mimicking your pounding pulse while you're tasked with keeping the controller completely still.

Until Dawn has also stripped out its predecessor's fixed camera for a closer, over-the-shoulder view that offers far more freedom. In a game that's often controlled with quick-time events, it feels good to have a bit more leeway when simply exploring, taking in the sights, or searching for collectibles. And on the topic of shiny trinkets, this updated take has also added more hidden totems, and creepy wood carvings that trigger deadly premonitions when interacted with.

A character walking into the woods in Until Dawn.

(Image credit: Sony)

Until Dawn's most notable enhancements undoubtedly deliver a more cinematic, immersive experience, ensuring the game is back in my regular nightmare rotation. Still, I would've liked to see these updates complemented with some fresh content or new features that better justify its $60 price tag. 

The story's prologue has been, er, fleshed out a bit more, and new post-credits scenes do offer some fun surprises. But these inclusions, while welcome, generally feel like director's cut extras rather than significant additions. All that said, if you've never played the original or you're a super-fan looking to have your pants scared off all over again Until Dawn's got you covered like a blood-soaked sweater. 

Accessibility

Keeping in line with Sony's more recent first-party releases, Until Dawn features far more accessibility options than its predecessor. Before starting the game, it offers multiple selections for subtitles and a screen reader. Once inside the game, you can dig deeper into these specific features by going into the settings menu. Various other adjustments, from content censoring and camera movement to gameplay difficulty and even the ability to disable the game's "don't move" challenges, can also be tweaked in the settings menu. 

Should I play Until Dawn?

A character walking around in Until Dawn.

(Image credit: Sony)

Play it if…

You're a horror fan seeking your next fix
Until Dawn is as close as you'll come to a playable slasher movie. It's also incredibly accessible, so even if you're not much of a gamer – but love the idea of interacting with a horror movie – you’ll be able to dive right in. 

You loved the game, but haven't returned to Blackwood Mountain since
Until Dawn is the same game you remember, but with significantly better visuals and other presentational upgrades that complement its cinematic qualities. It's the definitive version of the horror classic. 

Don’t play it if…

You remember the original well
While Until Dawn looks a whole lot prettier and benefits from a few other tweaks, its story and core gameplay are unchanged. If the original was a one-and-done for you, the remake won't convince you to come back.

How I reviewed Until Dawn

I spent about fifteen hours playing Until Dawn, completing its eight or so-hour campaign before replaying some portions to test out the choice-driven dialog systems and other features – like keeping characters alive – that encourage replayability. 

I paid particular attention to the various graphical upgrades, as well as the new DualSense integration. I also fired up the original version to compare both the visual and the new over-the-shoulder camera.

I played on my PlayStation 5, using a DualSense Wireless Controller, on a budget model TCL 4K display with HDR. I primarily tested with the television's stereo audio but also played for a few hours with PlayStation's Pulse Explore earbuds. I also paired the latter with PlayStation Portal, which made for some especially spooky sessions while tucked into bed.

First reviewed October 2024.

DJI Air 3S review: soaring closer to camera-drone perfection
4:02 pm |

Author: admin | Category: Cameras Computers Drones Gadgets | Tags: , | Comments: Off

DJI Air 3S: one-minute review

The Air 3S is the latest flagship model in DJI’s mid-range Air series of consumer camera drones, supplanting the July 2023-launched DJI Air 3. Like the Air 3, the Air 3S’s main draw is its two-camera setup: instead of a single camera for aerial photos and video, its camera module pairs wide-angle and medium-telephoto cameras, mounted on a three-axis gimbal on the drone’s nose.

In many ways – physical design, specifications, battery life, and pricing – the Air 3S and Air 3 are close, if not virtually indistinguishable. That being said, the Air 3S does offer a couple of notable improvements over its predecessor: a larger image sensor on one of its cameras, and a more effective omnidirectional object-sensing system to help it avoid mid-air collisions with obstacles. With the front-facing sensors now powered by LiDAR rather than standard vision tech, DJI says the Air 3S is better at navigating tricky terrain at night. It’s also packed with technology that makes it easy to fly, including automatic take-off and landing, advanced return-to-home flight, and super-stable video transmission courtesy of DJI’s O4 system. The battery life is very impressive too, with a full charge providing up to 45 minutes of flight time.

The cameras are both excellent, able to shoot raw photos and 10-bit 4K video at 60fps (120fps in slow-motion mode) with HLG or D-Log M color profiles that allow more flexibility in post-production. Users can expect up to 14 stops of dynamic range, plus superb stability in footage thanks to the three-axis gimbal. The new larger sensor on the wide-angle camera, meanwhile, gives the Air 3S a distinct advantage over the Air 3 when it comes to shooting in lower-light conditions.

DJI Air 3S camera drone photographed from above

(Image credit: Future | Sam Kieldsen)

DJI suggests that the Air 3S’s compact size and camera arrangement make it ideal for travel photography and video, but potential buyers should note that its take-off weight puts it in a class of drone that requires much more regulatory and administrative hoop-jumping than an ultra-lightweight model like the DJI Mini 4 Pro. EU- and UK-based users will need to have completed a paid competency course and passed an exam in order to fly it in almost any public space or built-up area, and US-based users will have to register the drone and pass an exam.

If you can live with the paperwork and revision, however, the DJI Air 3S is a truly fantastic mid-range camera drone that’s safe and easy to fly, capable of capturing gorgeous photos and videos, and only a little more expensive than the Air 3. If you already own the latter, we’d suggest you stick with it for now, but for anyone upgrading from an entry-level drone, the Air 3S represents a logical progression.

DJI Air 3S: release date and price

  • Released October 15 2024
  • Base kit costs $1,099 / £959 / AU$1,699
  • Fly More Combo bundles from $1,399 / £1,239 / AU$2,129

The DJI Air 3S is available to buy from the day it was announced to the world: October 15 2024.

At launch, it’s available in three different configurations. The base kit, which consists of the drone, a single battery and an RC-N3 controller, costs $1,099 / £959 / AU$1,699, and there are also two Fly More Combo bundles available. These include the drone, three batteries, a battery charging hub, an ND filter set and a shoulder bag, in addition to a controller. The Fly More Combo with an RC N3 controller costs $1,399 / £1,239 / AU$2,129, and the Fly More Combo with an RC N2 controller costs $1,599 / £1,439 / AU$2,429.

This makes the Air 3S slightly more expensive than the Air 3, as you’d expect, slightly cheaper than the larger Mavic 3 Classic and significantly cheaper than the Mavic 3 Pro.

  • Price score: 4.5/5

DJI Air 3S: specs

DJI Air 3S: design and handling

  • Compact folding design
  • Weight puts it in UK A2 subcategory
  • Level 6 wind resistance (up to 12m/s or 26mph)
  • 42GB of internal storage plus microSD card slot

The Air 3S sports a folding design that’ll be familiar to anyone who’s encountered a DJI Mini, Air or Mavic drone before: a blocky main body with a gimbal-mounted camera at the nose and space for a battery at the back, plus four fold-out arms holding the motors and rotors that keep the drone airborne.

When fully folded it’s compact and lightweight enough to carry around in a small bag – although with extras like a controller and spare batteries you’ll probably want to carry it in something with a bit of room and extra protection. I found that the shoulder bag that comes with the Fly More Combo bundles does the job perfectly, as it features padded partitions to keep all the elements snugly and safely in place, plus a zip-up pocket for cables, spare propellers, ND filters and the like. DJI also supplies the Air 3S with a hard plastic cover to keep the delicate camera and gimbal protected during transport.

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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)
Image 4 of 4

DJI Air 3S camera drone

(Image credit: Future | Sam Kieldsen)

At 724g take-off weight, the Air 3S is subject to more restrictions on its use than a sub-250g drone like the DJI Mini 4K. In the US, for instance, recreational Air 3S users will need to register their drone with the FAA and have passed the TRUST exam. In the UK, recreational users, in addition to getting a flyer ID and passing the CAA’s free online theory test, will also need to fly the Air 3S at least 50m away from people and 150m from ‘residential, commercial, industrial or recreational areas', with the latter including parks, beaches and the like. UK pilots who take and pass the A2 CofC course (which costs around £100 and requires taking a 90-minute invigilated exam) will be able to fly their drone in the above areas, provided it remains at least 50m from people.

So, the Air 3S’s weight does present an issue that sub-250g drones do not. It’s not a deal-breaker by any means – anyone willing to put in a bit of time, effort and money into learning how drones work can have a lot of legal fun with this thing – but I think it’s enough to put off casual users. They should just get a Mini or DJI Neo instead.

I found the Air 3S to be a solidly constructed piece of equipment and, while I’ll talk about its flight capabilities in the next section of this review, its sturdiness and motor power mean it can stand up to pretty strong winds, hovering in place in gusts of up to 12m/s or 26mph.

It’s flown with a remote controller. For this review, I used the touchscreen-equipped, 420g RC 2 controller, which is also solidly built and comfortable in the hand. It has a bright 5.5-inch Full HD screen, 32GB of storage capacity, and controls for both flight and camera functions. It connects to the drone in seconds, and it’s just excellent all-round, and I much prefer it to having to mess around with my iPhone and a smaller controller.

The drone’s connectivity is nice and simple. At the back there's a USB-C port which can be used to charge the battery or transfer data, plus a microSD slot for storing videos and photos. However, you may not need to use the latter, as DJI has added 42GB of on-board storage here – room enough for about one hour of 4K/60p footage, 2.5 hours of FHD/60p footage, over 2,200 raw photos or 5,400 JPEGs.

  • Design score: 4.5/5

DJI Min 4K: features and performance

  • Up to 45 minutes flying time per battery
  • Automatic return-to-home feature
  • Omnidirectional obstacle sensing including forward-facing LiDAR
  • Up to 20km transmission distance

When it comes to flight performance and safety, the Air 3S improves even on the strong showing of previous Air and Mavic drones.

The battery life is roughly the same as the Air 3’s, lasting an impressive 45 minutes in ideal conditions. In reality, due to wind speed and other factors, you’ll get significantly less, but I never felt any major anxiety over the battery running low while flying due to the strong starting point. I also had two additional batteries to use as I was sent the Fly More Combo for testing, so I could land the drone, quickly swap out a flagging battery for a fresh one and get back in the air, all within a minute or so.

Batteries can be charged on the go ‘in-drone’ using the USB-C port, but the Fly More Combo’s charging hub does things much better. Not only can it accommodate three batteries at once, charging them in sequence; it can also consolidate the remaining battery power from two half-spent batteries into a third. Charging speed varies depending on the power adapter used, but a DJI 100W adapter will refill an empty battery in about one hour.

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DJI Air 3S camera drone battery charging hub

(Image credit: Future | Sam Kieldsen)
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DJI Air 3S camera drone RC 2 controller

(Image credit: Future | Sam Kieldsen)

Flying itself is about as simple as it gets. The controller’s flight app takes care of a lot of the busy work (you press a button on the touchscreen to take off, for instance), and GPS means the drone can be brought back to its home point at any time for a safe landing; it’ll also return to home automatically in the event of the signal being lost or the battery reaching low levels. As with most DJI drones there are three flight modes: Normal, Cine (which slows things down to help you get smooth video), and Sport, which turns off safety features and increases the top speed to around 21m/s (or about 50mph).

The twin stick controls are easy to learn, and the Air 3S flies much like any other quadcopter – as someone who’s been flying them for over a decade now, very little has changed except for battery life and the level of safety features, both of which just keep getting better. The Air 3S has omnidirectional object sensing, allowing it to avoid crashing into trees, lampposts and the like (either by braking automatically or re-routing itself around them), and is DJI’s first drone to use LiDAR for the front-facing sensors. DJI claims that this helps to make the obstacle detection far more effective at night, where traditional vision-based sensors can fail to spot objects.

Due to UK restrictions about flying in public parks or built-up places, I wasn’t able to test the Air 3S’s obstacle-dodging capabilities as rigorously as I would have liked, but even during some dusk-time flying I noticed the directional sensor indicators blinking on the controller’s screen when I was taking off and landing the drone. I would say, though, that the front-facing LiDAR isn’t going to help object sensing with obstacles to the side or rear of the drone at night. These sensors still use vision to detect things, and in low light they don’t work as well. So you'll still need to exercise caution at night.

DJI’s O4 video transmission system (the same as used on the Air 3) is robust and slick, beaming a low-latency FHD/60fps image live from the Air 3S’s camera to the RC 2’s screen. I never had it cut out or even stutter during the week I was testing the drone. That said, even though the transmission’s theoretical range is up to 20km I never flew the Air 3S further than a few hundred meters from me due to UK drone laws dictating that drones must remain in visual range of the operator.

In terms of special flight modes, the Air 3S features ActiveTrack 360º, which debuted on the DJI Mini 4 Pro and was later added to the Air 3 via firmware update. This feature allows you to drag a box around a subject on the touchscreen and have the drone perform movements around it while keeping it centered in the shot, all while using its obstacle detection system to avoid crashing. The idea is that you can walk, run, ride a bike, ski or skateboard and the drone will automatically follow along, effortlessly dodging potential obstacles while moving around you and creating cinematic shots.

  • Features score: 4.5/5

DJI Air 3S: image and video quality

  • Dual-camera setup (wide-angle and medium-tele)
  • 1-inch (wide-angle) and 1/1.3-inch (medium-tele) sensors
  • 4K video at up to 120fps and 2.7K vertical shooting
  • DNG raw and JPEG still photos

Folded DJI Air 3S drone with camera

(Image credit: Future | Sam Kieldsen)

The Air 3 has a dual-camera array, with wide-angle (equivalent to 24mm on a standard 35mm camera) and medium-telephoto (equivalent to 70mm) options to switch between. The Air 3S has practically the same setup but better, thanks to DJI upping the physical size of the wide-angle camera’s CMOS sensor from 1/1.3-inch to 1-inch. The tele camera keeps the same 1/1.3-inch CMOS as the Air 3’s. Both cameras’ lenses are fixed-aperture, so videographers will probably want to ensure they get hold of DJI’s ND filter set in order to use slower shutter speeds on sunny days.

I think having more than one camera on a drone is a brilliant asset. The tele lens really expands the Air 3S’s creative options, both by allowing it to get ‘closer’ to subjects while staying physically far away and by giving it the ability to compress perspective to give a scene a different look. There’s a digital zoom option for both cameras, but it does noticeably soften the video quality, and I tried to avoid using it in order to keep my videos and photos as sharp and crisp as possible.

Image 1 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with wide-angle camera (Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
Image 3 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
Image 4 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
Image 5 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
Image 6 of 9

Night-time aerial photo of harbour taken with DJI Air 3S drone

(Image credit: Future | Sam Kieldsen)
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Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)
Image 8 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with wide-angle camera (Image credit: Future | Sam Kieldsen)
Image 9 of 9

Aerial photographs taken using the DJI Air 3S drone

DJI Air 3S shot with medium tele camera (Image credit: Future | Sam Kieldsen)

DJI has packed a lot of video and photo options into the Air 3S, albeit nothing that really surpasses the range of options that comes with the original Air 3. Both the wide-angle and tele camera can capture 4K video at 24/25/30/48/50/60/120fps (with 120 reserved for slow-motion footage), FHD video at the same frame rates plus 240fps (again, with 120 and 240fps reserved for slow-motion), and TikTok-friendly 2.7K vertical 9:16 video at 24/25/30/48/50/60fps. Video can be captured in normal, HLG and D-Log M color modes, with 8-bit and 10-bit options for normal (HLG and D-Log M are always 10-bit) encoded in H.264 or H.265.

Photos can be capturing in DNG raw format and/or JPEG. The wide-angle camera takes photos at 12MP or 50MP resolution, while the medium tele takes them at 12MP or 48MP resolution.

The major difference between the cameras here and on the original Air 3 is the larger sensor on the wide-angle camera, which boosts its performance, particularly in low-light situations.

As you can see from the photo and video samples above, image quality is generally excellent – including in those tricky dusk and night-time conditions. I thought the Air 3 was a fine performer in this regard already, but the Air 3S’s larger sensor bumps the wide-angle camera’s low-light capabilities; these images look clean, clear and noise-free in situations where smaller sensor 4K cameras, like the one on the DJI Mini 4 Pro, would struggle.

I had a blast color-correcting and grading the footage shot in 10-bit D-Log M. I used DaVinci Resolve Studio 19 for this, which already includes some DJI LUTs for converting D-Log M footage. There was plenty of scope for grading here, and aerial videographers who want to create great-looking footage and have maximum control over the end results will love what the Air 3S’s cameras can do.

  • Image quality score: 4.5/5

DJI Air 3S sample video 4K

DJI Air 3S: testing scorecard

DJI Air 3S drone hovering in flight

(Image credit: Future | Sam Kieldsen)

Should I buy the DJI Air 3S?

Buy it if...

You need a two-camera drone
The Air 3S’s dual-camera setup opens up a world of new shooting possibilities. If you’re used to wide-angle only, having the extra camera feels like a breath of fresh air.

The Mavic 3 Pro is too expensive
The triple-camera Mavic 3 Pro is still the pinnacle of DJI’s consumer range – and still pricey. If you want something approaching its capabilities at a much cheaper price, the Air 3S is ideal.

You want great battery life
Up to 45 minutes from a full battery takes much of the time-related anxiety out of flying. And you'll get three times that with the Fly More Combo bundle.

Don't buy it if...

You want a casual camera drone
The price and weight class of the Air 3S makes it more suited to drone experts than beginners. If you’re starting out, a cheaper sub-250g drone like the DJI Mini or Neo is a much better choice.

You already own a DJI Air 3
The Air 3S is an improvement on its predecessor, but not enough of one to warrant an expensive upgrade – unless you’re really picky about low-light video performance.

DJI Air 3S: also consider

How I tested the DJI Air 3S

DJI Air 3S drone landed on deck

(Image credit: Future | Sam Kieldsen)
  • One week of use
  • Flown with the DJI RC 2 Controller
  • Camera tested in sunny, cloudy, windy and low-light conditions

I’ve been testing the DJI Air 3S for a week using pre-launch firmware and the Fly More Combo, which meant I had a couple of extra batteries and the RC 2 touchscreen controller, plus the ND filter set and a nice sturdy bag to carry everything around in.

I flew the drone in a variety of locations near my home on the English coast, including in potentially tricky windy and low-light conditions, although legal restrictions meant I couldn’t fly it close to buildings or in public parks, which did make testing out the drone’s obstacle avoidance system quite hard.

I captured photos and videos in a wide variety of formats, editing and adjusting my images and clips using Adobe Lightroom and DaVinci Resolve 19 on my computer.

First reviewed October 2024

Super Mario Party Jamboree review: party over here
4:00 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: October 17, 2024 

With the holidays fast approaching, you can’t really go wrong with a new Mario Party game as the best way to bring people together or drive each other crazy. Super Mario Party Jamboree is even more special as the third entry on the Nintendo Switch, which feels like a big blowout for both the series and the console, as it takes the best of everything to make it the Mario Party with the biggest and most varied amount of content for every type of player.

Motion controls are back for those who enjoyed them in Super Mario Party, though if you didn’t you can opt out as they only take up a small portion of the more than 110 minigames in Jamboree. There are even more options for online multiplayer, including two modes made exclusively for online play (or AI if matchmaking becomes an issue). 

Minimayhem

A screenshot of a balancing ball minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

For newcomers, the Switch game Super Mario Party Jamboree is essentially an interactive board game where up to four players roll (or rather bump) dice to move across a range of lovingly designed Mario-themed boards, competing to win coins and in turn obtain stars to come out on top. That’s the civil description, as of course it also involves a lot of shenanigans with minigames where you’re actively screwing over your rivals to bag the most coins or having to work together in 2v2 or 3v1 minigames.

Those underhanded tactics, often based on luck, also play out on the board themselves, each with different mechanics and paths to take. For example, on Goomba Lagoon, the changing tide might find you stranded and going around in circles for a couple of turns, and while the star is always at the same location in Mario’s Rainbow Castle, you can flip the rules so that your rival has the misfortune of collecting a fake star instead. Nothing however is quite as evil as getting a Boo to steal stars for you.

Best bit

A screenshot of a culinary minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

As a fan of rhythm games as well as being a bit of a foodie, I couldn’t help but instantly take to Rhythm Kitchen, which combines well-timed motion-controlled shaking with food-themed minigames. From spreading butter on bread slices to skewering meats and vegetables flying towards you, it’s all rather delightful. For those less motion-inclined, there’s also some mouthwateringly-rendered food in button-based minigames that can also be grouped together in Minigame Bay’s Daily Challenges.

This level of unpredictability is, much like the controversial blue shell in Mario Kart, Nintendo’s unique brand of leveling the playing field, so that no matter how good or bad you think you are at Mario Party, everyone’s got a chance to be a superstar. Even then, minigames, from the super-short item minigames to the gauntlets required to obtain an ally character who can also double your rewards, are simple and intuitive enough for players of all skill levels to understand, while by default you can practice as long as they like until everyone’s ready to play the minigame for real.

Suffice to say that much of what makes Mario Party work so well is being able to play together, so I found the board mechanics and watching everyone to have their turn tedious when just playing solo with AI players, even with the option to speed up some animations. Boards can be played online too, and there are some charming emotes you can use, which have also been designed so that trolls can’t spam them repeatedly, but even post-pandemic, it’s a poor substitute to being in the same room. If you are going to play online, then I can only recommend setting up a group with friends instead of random matchmaking and to also have your own separate voice chat group rather than the Switch Online app. 

Don't play alone

A screenshot of a golf minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

While the main attraction, boards are just one aspect of Super Mario Party Jamboree, as you can traverse this bountiful party resort, reminiscent of Wii Sports Resort’s Wuhu Island, and pick a range of other modes, while the Party Plaza hub also contains what you could call the game’s single-player campaign; Party-Planner Trek.

It’s the weakest element of the package, since playing Mario Party by yourself can feel like a drag outside of minigames. It’s all the more peculiar that it guts the boards of their inventive mechanics as you simply move across them freely while ticking off a series of mundane fetch quests to earn mini-stars. It may be a short campaign but I still resented playing this mode in order to rank up with achievements and unlock game content. Your mileage may vary with unlockables, but I found it frustrating that the game’s newest features, such as new playable characters Pauline and Ninji, require jumping through a bunch of hoops first. 

Faring better is side content that cuts out the futz and focuses on minigames. Minigame Bay is the perfect pitstop for short burst sessions, whether you want to play whichever of the more than 110 minigames available or jump into the Daily Challenge, with a selection of minigames grouped into themes. I was however most taken by the bespoke motion-themed islands, such as Toad’s Item Factory, a series of puzzle challenges as players guide balls around to a goal using motion-controlled platforms and blocks, and which feels fun even when soloing. 

For the times when getting people together is impossible, there are also online-specific modes. Compared to the stop-start of co-op-based Bowser Kaboomb Squad, the 20-player Koopathlon has a peculiar charm to it as you’re competing against other players but almost always in parallel. Each minigame you’re thrown into gives you the chance to collect as many coins, which in turn keeps your character moving along a racetrack that’s also visible to the right of the screen. It’s a refreshing mode in a post-Fall Guys world and one that may have the most staying power, given its also button-only minigames make it easy to jump into for a quick handheld session. 

Accessibility

Super Mario Party Jamboree doesn’t have accessibility settings as such but you’ll have the option to toggle various settings before the start of any mode. These include adjusting difficulty, whether or not to start each minigame with a tutorial, or the option to turn off motion minigames. Note that there are no alternate button controls for motion minigames, which means modes such as Rhythm Kitchen will be inaccessible if you’re not able to play with the required control configuration.

A screenshot of a musical minigame in Super Mario Party Jamboree

(Image credit: Nintendo)

Should you play Super Mario Party Jamboree?

Play it if...

You love having people over for couch multiplayer
Getting up to four people together in front of the TV is the way Super Mario Party Jamboree is best experienced, providing all manner of charm, hilarity, and shenanigans that anyone can enjoy.

You’re after a varied party package
There’s not just a large selection of boards but other modes, including some dedicated to motion controls, that provide a good variety if you’re after a quick burst of fun.

Don't play it if...

You’re prefer single-player Mario adventures
The joy of Super Mario Party Jamboree comes from playing with others in the same room. While there are single-player and online options, they pale compared to good old couch multiplayer.

How I reviewed Super Mario Party 

I played Super Mario Party Jamboree for more than 15 hours on my Nintendo Switch OLED, which included multiple local multiplayer sessions. I was able to complete the single-player campaign, unlock all the party boards, try every minigame, and unlock lots if not all cosmetic items. Nintendo didn’t host online play sessions during the review period, so my experience with the online modes was limited to playing with AI players.

I played primarily in docked mode on an LG C2 OLED TV and played with a single Joy-Con, which is the default configuration if you want to swap between button and motion minigames. I also spent some time playing in handheld mode, which didn’t impact visuals and performance but would mean I wouldn’t be able to access motion-based minigames.

Metaphor: ReFantazio review: truly a turn-based RPG for the ages
2:30 pm |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off
Review info

Platform reviewed: PS5
Available on:
PS5, PS4, Xbox Series X|S, PC
Release date:
October 11, 2024

Shin Megami Tensei and Persona series developer Atlus is back with its first original franchise in years in the form of Metaphor: ReFantazio. This new game trades in the modern-day Japan backdrop for a decidedly dark fantasy setting - something we haven’t really seen from Atlus since the Etrian Odyssey series.

However, Metaphor’s take on fantasy is remarkably different from its peers - and it’s highly ambitious. The game presents a world racked by discrimination and a broken class system in which church and state very much operate hand in hand. It explores how peoples’ fear and anxiety can be weaponized against them - and how that can cause people to confidently act against their own best interests time and again.

This - paired with an evolution of Atlus’s challenging ‘press turn’ battle system that merges the best elements of the developer’s other franchises - makes for a constantly engaging role-playing game (RPG) that never once grew stale across its mammoth 80-hour runtime. With all that said, Metaphor: ReFantazio is easily the best RPG of the year, one of Atlus’s best games to date, and shouldn’t be missed whether you’re familiar with the developer’s back catalog or not. 

Fight for your right

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio’s world is inhabited by numerous humanoid tribes, each with their own defining features such as horns, wings, or facial markings. Most of the tribes tend to keep to themselves, with rarely a nice thing to say about one another. Most have also fallen into the teaching of the Sanctist Church, which also acts as the world’s primary governing body.

Our protagonist hails from the eldan tribe, a near-extinct race defined by the fact that they have no, well, defining physical features at all. They are the closest to resembling real-world humans and thus are the most shunned of all of Metaphor’s societies. What the game refers to as ‘humans’ are instead towering, demonic monstrosities that roam the land, terrorizing countryside and communities both. You can see a bit of meta-commentary starting to form there, then, but to divulge more here would be to encroach on spoiler territory.

The story in Metaphor begins as the world is thrust into a rite of royal succession. The culprit is a high-ranking military man known as Count Louis. After assassinating the king in cold blood and placing a curse on the prince that puts him into a coma, we, as the prince’s aide, are tasked with bringing the Count to justice. However, that’s much easier said than done; while the populace knows Count Louis to be the culprit, discontent with the royal family and the Sanctist Church have made him a popular figure and thus a frontrunner to succeed the throne.

Best bit

Metaphor: ReFantazio

(Image credit: Atlus)

The battle system in Metaphor: ReFantazio is its crown jewel. Archetypes are a phenomenal evolution of both Personas and Shin Megami Tensei’s highly customizable demon builds. Being encouraged to change up your party and archetype composition between quests and dungeons means you’ll constantly have your thinking cap on when it comes to clearing content as efficiently as possible.

Much of Metaphor’s narrative revolves around the ‘Tournament for the Throne’- a contest set into motion by the deceased king. It’s here where our protagonist and his band of comrades must make a name for themselves in order to be considered worthy of Louis’ attention.

It’s an eclectic and diverse bunch, too. There’s Strohl - a nobleman’s son bent on killing Louis after razing his village to the ground - as well as Hulkenberg, a decorated royal knight who blames herself for being unable to protect the family in her charge. And that’s just the first two party members; the rest each have their own vibrant personalities, motivations and backgrounds that are equally rich and tragic. I’m also a huge fan of the wide variety of British accents used in the game’s English dub, ranging from East London ‘cockney’ and Welsh to Irish and Liverpudlian.

Overall, Metaphor: ReFantazio presents a constantly gripping story that I found incredibly difficult to step away from. It’s a veritable virtual page-turner where I often found myself playing into the wee hours of the night just to unfurl the next chain of unpredictable events. 

Royal beggars

Metaphor: ReFantazio

(Image credit: Atlus)

The flow of gameplay in Metaphor: ReFantazio feels like a broad mixture of systems from other Atlus games. Like the Persona series, Metaphor features a calendar, but it only covers about four months as opposed to a year. The tradeoff there, then, is that you’re not attending school in Metaphor, and therefore there’s more you can do in a single day. Days are broadly split into two halves; day and night. Performing an activity consumes one of these halves, unless you’re exploring a dungeon, which will take up the whole day.

Metaphor repurposes Persona’s social link system as ‘Followers.’ There are 14 of these that’ll gradually unlock over the course of the game, and includes your party members and non-player characters (NPCs) that play a key role in the narrative. Improving your standing with your followers is crucial, as you can unlock various benefits such as increased battle experience, cheaper rates at shops, and new Archetypes to take into combat (more on those later).

You’ll also have opportunities to perform activities that increase the protagonist’s five Royal Virtues. These are Courage, Wisdom, Tolerance, Eloquence and Imagination, and upgrading them is essential to unlocking further bonuses with your Followers. My tip would be to spend your free days improving these, if you don’t have any dungeons to explore or present Follower conversations to see to.

Tasks like these will most often be done in the days you have before a plot-crucial deadline, which usually comes in the form of clearing one of the game’s major dungeons. I often found myself planning out my days in advance, and there’s a great deal of satisfaction in clearing up your to-do list with enough time to spare.

What's your Archetype?

Metaphor: ReFantazio

(Image credit: Atlus)

Metaphor: ReFantazio employs Atlus’s ‘press turn’ style of battle system most commonly found in the Shin Megami Tensei series. Essentially, on your turn, you’ll have up to four actions based on the number of characters in your party. By attacking, guarding, or using an item, you’ll consume one of these actions by default. However, hitting an enemy’s elemental weakness (or passing a character’s action onto another) will only consume ‘half’ of it, thus increasing the number of actions you can perform in a whole turn. On the other hand, if an enemy dodges, blocks or repels your attacks, you’ll lose precious actions or possibly even your whole turn.

As a result, battles will typically either be a resounding success or a crushing disaster. Mercifully, Atlus has thrown in some lifelines this time. You can choose to restart a battle at any time (with enemy weakness and resistance analysis carrying over), and the game isn’t instantly over if the protagonist dies in battle.

The real genius of Metaphor’s battle system, though, is Archetypes, which feel more like traditional RPG classes that each bring their own sets of skills and abilities.These are Persona-esque summoned entities in appearance, but they really feel more like Shin Megami Tensei’s demons, with all the customizability and player expression those bring.

Also, there are zero restrictions on party members equipping different Archetypes. Unlike Persona, it’s not just the protagonist that gets free reign. As a result, different quests and dungeons will typically require you to change up your party and Archetype composition each time. For example, some enemies may be susceptible to a specific element, encouraging you to bring along magic casters. Others, rather humorously, might be enraged if they so much as see a staff, implying you should bring along a number of melee-based Archetypes.

Metaphor: ReFantazio

(Image credit: Atlus)

Now, party members do have base stats to consider. Hulkenberg has high Endurance by default, making her excel with tankier Archetypes like the Knight or the Brawler. Heismay (a former knight hailing from the mouse-like eugief tribe) is physically weaker but has naturally high Agility, meaning Thief and Gunner Archetypes are perfect for him. Strohl is something of an all-rounder, making him handy for trying out specialist Archetypes like Merchant (which has attacks that literally cost money) and Faker (which specializes in applying debuffs to enemies).

Archetypes also have some leeway in which skills they can equip with up to four free slots with which they can inherit skills from others. This means that you can carry over skills that you regularly rely on should a quest or dungeon require you to change up your Archetypes. Each also has its own set of resistances and elemental weaknesses, which you’ll need to take into account to avoid enemies getting too much of an advantage.

To summarize, I think this is Atlus’s most rich and in-depth battle system to date. You simply can’t plow through the entire game relying on the same handful of Archetypes; you’re constantly asked to adapt to the situation at hand. This means you’ll get plenty of use out of every party member (there’s little room for choosing favorites here), and discovering which Archetypes are best suited to each - not to mention unlocking more powerful versions of them - is an adventure in itself.

Delightfully dystopian

Metaphor: ReFantazio

(Image credit: Atlus)

While not the most visually stunning game on the market, Metaphor: ReFantazio nonetheless sells its setting with incredible art direction. The brutalist architecture of the royal capital of Grand Trad is striking, as are its dingy alleyways where the least fortunate in society congregate. Even in more seemingly well-to-do areas like the castle town of Martira or the port of Brilehaven feel like they’re subtly stagnating, helped in part by the deliberately drab color palette that goes a long way to sell the grim fantasy setting. It’s certainly Atlus’s grittiest-feeling game - probably since the PlayStation 2’s Digital Devil Saga.

The game’s soundtrack is also a highlight with renowned composer Shoji Meguro returning for the score. Here, he trades in the infectious pop beats of Persona and the grimy rock sound of earlier Shin Megami Tensei games for something more orchestral and offbeat. The battle themes are the crowning achievement here, for sure; while they took some time to grow on me, the fast-paced, almost overbearing chanting really helps drive battles forward.

Unfortunately there are some performance issues that Atlus should look to iron out with future updates. Atlus targets 60 frames per second (fps) here, but it can chug as low as 30fps in busier city areas and when traveling between zones. It does hold up better in battles and in dungeons, but overall performance is currently a blemish on an otherwise pristine package.

Accessibility

Metaphor: ReFantazio has no dedicated accessibility features, though it does have a robust difficulty selection for those who want to tailor their experience. Players can also choose to enable a network function that shows how others spend their in-game days, offering a handy bit of guidance in case you’re torn between multiple choices.

Should I play Metaphor: ReFantazio?

Play it if...

You want a truly unique dark fantasy RPG
By combining the best bits of its other series and marrying those with a firmly gripping narrative, Atlus has crafted a truly unique turn-based RPG that’s also among the best stories it has ever told.

You love highly customizable parties
Metaphor’s Archetypes mean that no two quests or dungeons are going to feel the same, and you’ll be constantly encouraged to switch up your composition, skills, and abilities for the best chance at success. 

Don't play it if...

You prefer modern settings
The grim fantasy setting of Metaphor: ReFantazio may not be to your liking if you’re more at home with Persona’s comfier modern-day adventures. 

You don’t like turn-based combat
If you prefer action RPGs or faster-paced battle systems, you might not get on with the relatively slower turn-based affair here - even if the UI and animations are perfectly snappy and responsive.

How I reviewed Metaphor: ReFantazio

My full playthrough from start to credits for Metaphor: ReFantazio lasted around 85 hours on the Normal difficulty setting. During this time, I was able to max out all Follower ranks, unlock most Archetypes and complete most side quests in addition to completing the main story.

Being a fan of the RPG genre and having played almost all major Atlus releases since the PS2’s Shin Megami Tensei 3: Nocturne, I’ve been able to experience the developer’s growth of its turn-based battle systems and storytelling over the years. With Metaphor: ReFantazio, I found a relatively much more mature story and arguably its most refined battle system to date.

I played through the game on PS5 on an LG CX OLED TV, using a DualSense Edge controller, occasionally playing with a JBL Quantum 910P gaming headset which really helped the game’s soundtrack to pop.

First reviewed October 2024.

JBL Tour Pro 3 earbuds review: ‘feature-packed’ is an understatement, but JBL’s own cheaper version makes them a tough sell
11:30 am |

Author: admin | Category: Audio Computers Earbuds & Airpods Gadgets Headphones | Tags: | Comments: Off

JBL Tour Pro 3: Two-minute review

Sometimes, we can become victims of our own success. Are the new JBL Tour Pro 3 some of the best noise-cancelling earbuds I've ever tested? They're emphatically the most feature-packed I've ever used, bar none, and that is wholly commendable. A quick scroll through the on-screen menu options is testament to that. These flagship earbuds do so much; to your music, to the voice of anyone you talk to during calls, to the ambient sounds around you, to your in-game experience, to broadcast audio to your friends – I could go on (I will go on, don't worry).

So why do you sense a 'but' coming? Well, since the arrival of the January 2023-issue JBL Tour Pro 2 upon which this third-gen flagship set are built, JBL has offered much of its once-flagship tech to the cheaper Live 3 earbuds (which come in three flavors: 'toothbrush-head' Beam, 'open-ear-ish' Flex and 'no-tail' Buds propositions) including that super-impressive smart case. Which is good, right?

Yes, except it means that justifying the price hike from $199.95 / £179.99 for the excellent JBL Live Beam 3 up to $299.99 / £279.99 for the Tour Pro 3 isn't easy. And making a case for buying the flagship set only becomes harder when you discover that the more budget set is now available for a bit less; a quick UK scan proved you can buy the Live Beam 3 for £149.99 – and I'd suggest that they're amazing value for that money.

JBL Tour Pro 3 earbuds on floral background

(Image credit: Future)

So what are the upgrades here? Let's not mess around, I'll tell you right now: you now get two color choices – black and a new 'latte' caramel-type finish – and the screen is 30% larger than the older Tour. Also the case a little smaller than that of the Tour Pro 2, but it's still bigger than the Live Beam 3.

The headline-grabber is that this case is now a transmitter (see the Bowers & Wilkins Pi8, Jabra Elite 10 Gen 2 or LG Tone Free T90S for similar) meaning that with the included 3.5mm-to-USB-C cable, you can hook up to the in-flight movie system in your airplane seat (say) and broadcast the audio to your buds – but like B&W's option, it'll do it in high-quality audio, this time using LE Audio and the LC3 codec.

The JBL Tour Pro 3's case is also one of the first registered Auracast source devices in portable audio, which means anyone in the vicinity with Auracast-enabled headphones (there aren't too many about right now, but they're coming) could also join to hear the sound being transmitted, and you can add a password if you don't want random listeners hooking up to your broadcast.

JBL's Spatial Audio 360 is onboard too, which now includes head-tracked, device-agnostic immersive audio helped by an updated algorithm; L/R balance optimization; 12 EQ bands to tailor things sonically and JBL's new Personi-Fi 3.0 update. Personi-Fi helps to personalize the sound to your liking, creating a sound profile based on your hearing by giving you an otoacoustic test of sorts (more on this later).

Under the driver housing there's now a hybrid 10.2mm cellulose dynamic driver coupled with a 5.1mm x 2.8mm balanced armature setup, which splits the audio signal so different frequencies go to their optimized drivers. Codec support is also better: in addition to SBC and AAC, hi-res LDAC joins the party when listening wirelessly – great news for Sony Xperia or other Android phone owners.

JBL also claims its new AI algorithm means the company's True Adaptive Noise Cancellation 2.0 with 'smart calibration' is actually able to tackle what it calls 'incident noises' – think unusual, one-off sounds rather than constant jet engine cabin noise.

If that sounds like a lot for it to offer over the Live Beam 3, it is and it isn't. The difference in screen size is negligible to the eye and for me the case is a touch on the bulky side to be truly pocketable. It'll come down to whether you want that head-tracked spatial audio (which is very good indeed), the transmitter in the case, and/or an Auracast source device. If you're not worried about those last two perks, I cannot build a compelling case for paying the significant price hike over the Live Beam 3.

Add to this the fact that for me, the Tour Pro 3 earbuds themselves are on the large side (despite the addition of foam tips as well as silicone, I struggled to get them to stay put in my ears) plus the fact that, like the cheaper set, you still need to make a compromise in terms of on-ear control options and you'll see why I can't give them the full five stars – or the 4.5-star verdict their cheaper siblings get – despite the plethora of perks.

JBL Tour Pro 3 review: Price & release date

  • Unveiled on August 21, 2024
  • Priced $299.95 / £279.99 / (approx.) AU$545

OK, so the JBL Tour Pro 3 are not cheap. What to say about the asking price? Well, the aforementioned flagship Bowers & Wilkins earbuds (which coincidentally launched on the same day and also offer a case transmission feature – but no spatial audio processing) are even more expensive, at $399 / £349 / AU$699.

Elsewhere, Bose's QuietComfort Ultra Earbuds also come in at $299 / £299 / AU$449; Technics' excellent EAH-AZ80 are $299 / £259 / AU$499 as well, and the Final ZE8000 MK2 are $399 / £289 (around AU$609), where available.

It's worth noting that the older Tour Pro 2 launched in January 2023 at MSRPs of $249.95 / £220 / AU$350, so there's been a $50 / £50 price hike this time around. Given the upgraded specs listed, you could say that the new asking fee doesn't seem unreasonable. On the other hand, I really think the small matter of the splendid $199.95 / £179.99 / AU$249 JBL Live Beam 3 remains a thorn in this Pro set's side…

JBL Tour Pro 3 earbuds held in a hand, with navy floral background

(Image credit: Future)

JBL Tour Pro 3 review: Specs

JBL Tour Pro 3 review: Features

  • Excellent spatial audio with head-tracking
  • Case retransmission feature adds value
  • Noise cancellation is good rather than excellent

Before I launch headfirst into what the Tour Pro 3 do incredibly well, if you want Bose QuietComfort Ultra Earbuds or AirPods Pro 2 levels of active noise cancellation, you don't quite get it from JBL Tour Pro 3. When I deploy ANC (and here you can select from a seven-step slider or pick 'Adaptive ANC' to have JBL's algorithm sort it) I do feel the noise floor drop, but that cocooned, bubble-of-silence feeling is never quite achieved.

This may be in part to the fit and seal I was personally able to get – despite the in-app 'Check my best fit' test telling me I'd got it just fine and toggling 'Auto compensation' on, in the ANC customization tab (which promises to check wearing and ear canal status to adjust ANC in real time) the Tour Pro 3 never felt incredibly secure in my ears, and this does contribute to sound leakage and passive isolation.

However fervent the claims JBL makes about its souped-up True Adaptive Noise Cancellation 2.0 with 'smart calibration' (the company says it does a good job of nixing 'incident noises' as well as regular low-level constants), I never quite feel it. Don't get me wrong: there is a marked difference to the level of extraneous noise that seeps in, but it isn't wholly cancelled, and the Tour Pro 3 never perform as well as the options listed above in this area.

JBL Tour Pro 3 earbuds held in a hand, with navy floral background

Quite a deep-set design for stemmed earbuds. (Image credit: Future)

Now, the really very good bits: spatial audio. Oh, it's good. When I cue up Rod Stewart's Handbags & Gladrags, the drums sit over on my right as flutes join in, somewhere behind my brainstem. Honestly, as I deploy head-tracking and turn my head slowly away from my phone, I notice when Stewart belts a little too close into the mic, or a key is miss-played in a chord – or that there's actually a conversation barely audible, during the last chorus. You don't get this head-tracked spatial audio support with the cheaper Live Beam 3. Is it worth the $100 / £100 price hike? If they only fit a little better for me, probably… but I'm getting ahead of myself (the sound and design sections come later).

Now the screen: it's just as snappy as the one you'll find on the JBL Live Beam 3 and although marginally bigger, it doesn't do an awful lot more. Functional screens (ear tip sound settings; toggling between Bluetooth and transmitter mode; options within spatial sound) are here, but the chief benefit here is still the lock-screen wallpaper.

Elsewhere, JBL really has thrown everything and the kitchen sink at these earbuds. Top of the pile is Personi-Fi 3.0, but here again I find myself backtracking to the Live Beam 3 and trying to justify whether they're worth a price hike. I absolutely loved Personi-Fi 2.0, in the Live Beam 3, and I'm not 100% sure how this has been upgraded – because I once again took the test (which involves listening to various tones and lifting your finger from a button when you can no longer hear them) to create a test report and your own personal augmented profile, and once again I got the self-same result. I still love the effect of it in the Tour Pro 3, but I can get it for cheaper in the Live Beam 3…

Call-handling is again very good, thanks (again) to the numerous options you have available to enhance the experience, including Sound Level Optimiser, which balances the volume of the voice on the other end of the line; Sound Setting, to increase the bass or treble of the voice at the other end of the phone, or keep things "natural"; Voice Setting, aka same thing but for your own dulcet tones in the call; VoiceAware, which is a slider to control how much of your own voice you'd like to hear during calls; and Private Call Mode, which actually lets you remove one bud and use it as a mic – ie. to talk a little quieter and keep the conversation on the down-low. Again, it's all very good, but you can get it in the Live Beam 3 too, for less.

You get the same six EQ presets as the Live Beam 3 too, or the ability to create your own, plus Adaptive EQ for automatic adjustments in real-time with the option of toggling on "Low Volume EQ" to boost highs and lows if listening at low volumes, plus "Leakage Compensation", to help the sonics if the tips you've fitted don't offer a perfect seal.

And of course, here you also get a transmitter mode. Do you take a lot of flights? You'll love it and so will the person sitting next to you, who won't entangle themselves in any headphone cables when trying to politely nip past you and your tray table. Also, the Tour Pro 3's case is an Auracast source device, if you've got friends with (new, Bluetooth 5.2 and later) earbuds that can join the party. Will I personally use these features often? No. But they are extra perks in a set of earbuds that already offered myriad features.

The JBL Tour Pro 3 offer an admirable battery life of up to 44 hours in total – 11 hours from the buds plus three more full charges with ANC off. If you're always using ANC, it's eight hours plus three more full charges with ANC on, for a 32-hour total. During my testing I got just over eight hours and 20 minutes from them on a single charge with ANC deployed, which is very impressive. And that claim of an additional three hours of listening with a quick 10-minute speed charge? Yup, all good – and very useful.

  • Features score: 5/5

JBL Tour Pro 3 a trio of JBL Headphones app Personi-Fi screen-grabs

Personi-Fi 3.0 is just as good as 2.0…  (Image credit: JBL)

JBL Tour Pro 3 review: Sound quality

  • Admirable separation and detail in head-tracked audio
  • A zealous mix; brims with energy
  • Plays nice and loud at 50% volume

I knocked the JBL Tour Pro 2's sound quality and the good news is, it's a different story with the Tour Pro 3. Your codec support here includes LDAC if you own an Android device to deploy it, which won't do much for your lowly Spotify streams but will help you get the best from Tidal Max tracks, Apple Music playlists or Qobuz albums.

The rumble at the outset of Grian Chatten's The Score is deftly handled and gives way to the detailed and textured Spanish guitar. The album continues to Last Time Every Time Forever and something I haven't felt since testing the Bose QuietComfort Ultra happens: I forget I'm wearing earbuds for a second because the head-tracked spatial audio sounds so convincingly like it's coming from below my chin. Sadly, this only lasts until I turn my head sharply (as that dislodges the right earpiece) but you can't knock the talent of the driver array here.

Switching to Free Fallin' by Tom Petty, jangly guitars, a resolute easy drum and Petty's vocal are present with ample room to shine, in a cohesive mix that never sees one instrument or musical passage vying for enough space to be impactful. When backing vocals come in to echo the words "Ventura Boulevard", there's a level of detail to the dynamics to the mix similar to the kind you get with the Bowers & Wilkins Pi8.

Also, the Tour Pro 3 play nice and loud, even at 50% volume, which means those battery claims are bang on. (Often find yourself whacking the volume up to get robust audio from your earbuds? Impacts the stamina doesn't it? Not a problem here.)

In direct comparison, the zealous and energetic presentation of the Tour Pro 3 may have one very small shortfall, and it's to do with the timing. It's not a cluttered or disorganised performance by any means, you understand, but I tap my feet more readily during what I call the 'marching band' section of this track (where Phil Jones switches up the time signature on his drums) when listening to the Bowers & Wilkins earbuds.

Again, it's only a very minor issue and only notable in direct comparison, but the JBL earbuds lose out just fractionally for regimented accuracy across the frequencies here – as if the two drivers under the hood haven't quite married up perfectly. It's a difficult concept to explain without going overboard, so know that it isn't a big issue at all. If pushed to expand on it, it's as if the B&W product keeps a wholly tight grip on every musical strand, constantly, and the JBL earbuds just very occasionally loosen one, through the treble.

  • Sound quality score: 4.5/5

JBL Tour Pro 3 earbuds on floral background

It's a small detail, but this rubberised section so useful (Image credit: Future)

JBL Tour Pro 3 review: Design

  • Driver housings feel a little thick
  • On-ear functions still require a compromise
  • Not-so pocketable case

One thing I really like about the JBL Tour Pro 3 is the rubberized section on the back of the case that offers traction when placed on most surfaces. If, like me, you tend to gesture a lot when you talk (or love a good dance al desko) often swiping your earbuds case to the floor with a flourish, this won't happen here.

The JBL Tour Pro 3's case opens like a satchel (think AirPods) rather than a suitcase (think JBL Live Beam 3) and while it feels well-made, the case is a little too bulky to slip into my pocket anonymously. Also, there isn't a lanyard hole here, as there is with the Live Beam 3, which was a fun way to showcase your lock-screen wallpaper.

My issue with the JBL Tour Pro 3's design and where they lose marks in this section is the size of the driver housings. Now, I know I've said before that actually, deeper 'concha-fit' designs – see the Technics EAH-AZ80 – often look a little big and end up feeling anything but. Sadly, that's not the case with the Tour Pro 3. Despite supplying foam tips as well as silicone, the addition of a stem and a deeper housing makes for a poor fit, for me. I still struggle to keep them in my ears.

Now, fit is obviously subjective, but I know (after compiling a list of the best earbuds for smaller ears) I'm not alone in finding certain options easier to accommodate in my bijou ears than others. This set of earbuds will not be making an appearance in the above buying guide.

A JBL Live Beam 3 earbuds and a Tour Pro 3 earbud, held in a hand, to show the relative depth

The Tour Pro 3 (right) is a deeper design and doesn't feel as ergonomic or secure as the Live Beam 3 (left). (Image credit: Future)

I do have one more minor negative though, and it's the self-same minor issue I encountered with the JBL Live Beam 3. Basically, you need to ditch a set of functions again. To explain, you can customize what tapping each bud controls, but the sums don't work. Your command options are Playback Control, Ambient Sound Control, and Volume Control – ie. three-fold. But humans typically have only two ears and thus only two earbuds to give jobs to, so one useful thing is left out of the mix.

It could be worse; earbuds that don't offer a way to tweak the volume of music without having to dig out my phone (or ask Siri) annoy me most, but while the JBL Tour Pro do offer volume control, assigning that to my left earbud and Playback Control to my right means foregoing on-ear ANC > Ambient aware > Off tweaks. The touchscreen gives you another way to quickly access the ANC, Ambient or TalkThru modes besides my phone, it's true, but at this level I think it's not unreasonable to expect a comprehensive set of on-ear controls that covers the lot simultaneously – because other options, such as the Cambridge Audio Melomania M100, do.

  • Design score: 3.5/5

JBL Tour Pro 3 earbuds on floral background

(Image credit: Future)

JBL Tour Pro 3 review: Value

  • The most fully-featured earbuds around
  • …but sadly, the JBL Live Beam 3 exist
  • Can't offer the full suite of on-ear controls at once

As I've tried at length to explain in this review, the JBL Tour Pro 3 are a very interesting proposition and to justify their price hike over JBL's talented Live Beam 3, you do get head-tracked spatial audio, Auracast broadcasting, a slightly bigger screen, a case retransmission feature for in-flight entertainment systems, plus additional foam eartips and processing that claims to compensate for the tips you've chosen.

On paper and in the flesh, they're stuffed to the gills with features. The problem is the existence of the excellent, cheaper, also screen-enhanced earbuds the company released in January 2024, instantly making those once-flagship perks afforded by a smart screen available for much less.

Are the extras listed above enough to represent great value? I think for most people, no. Yes, the Denon PerL Pro-esque Person-Fi hearing tests are excellent, but for me, they're no different to those you'll get within the much cheaper JBL Live Beam 3. Both are very good indeed, and one can be had for significantly less money (aka, better value). And the thing is, the cheaper set fit my ears much better than the flagship Tour Pro 3's bulkier driver-housing…

  • Value score: 3.5/5

JBL Tour Pro 3 held in a hand

(Image credit: Future)

Should I buy the JBL Tour Pro 3?

Buy them if...

You prioritize natural head-tracked spatial audio
These earbuds don't care which streaming service you're listening to, simply toggle it on and hear the sound open out all around you – and fix itself as you turn your head to each sonic article.

You like to wear your heart on your sleeve
This is the biggest smart screen JBL's ever put on a case, so you'll get a few millimeters more of lock-screen wallpaper.

You have an Android phone
Your Sony Xperia phone (and other Androids) will let you have at LDAC quality streaming using the JBL Tour Pro 3

Don't buy them if...

You have smaller ears
The buds are on the large side, and they feel it.

…and smaller pockets
I mean physically: the case is pretty big. Then again, they're not exactly wallet-friendly either, so deep pockets are metaphorically preferable here too… 

You want the best ANC on the market
Here, AirPods Pro 2, Bose QuietComfort Earbuds Ultra or even the Bowers & Wilkins Pi8 will serve you better.

JBL Tour Pro 3: Also consider

Bowers & Wilkins Pi8
I think these are the best-sounding buds you can get, with superior noise cancellation than the JBL as well, and they also have the audio transmission features. But they're very pricey, and there's no spatial audio, so take a read of my full Bowers & Wilkins Pi8 to see if they're right for you.

JBL Live Beam 3
I've already talked a lot about these, but the pitch is simple: most of the best features of the Tour Pro 3, for a much lower price. Definitely take a read of my JBL Live Beam 3 review to see if they're right for you.

Bose QuietComfort Ultra Earbuds
Want device-agnostic, head-tracked spatial audio as well as some of the best ANC in the business? It's here in the September 2023-issue earbuds from Bose. It's rare that we get to call Bose the cheaper option, and they aren't here – but they're only slightly more expensive than JBL's flagship offering. You'll have to forego multi-point connectivity, wireless charging support, and a modicum of detail sonically speaking, but maybe noise-nixing takes priority for you, and that's ok. You can read more in-depth in our full Bose QuietComfort Ultra Earbuds review.

Cambridge Audio Melomania M100
The ANC is very good indeed here, too – as is the sound quality. And to top it all off, you get the option of Matt Berry on voice prompts (his "Waiting to pair!" is sublime). You don't get a case with a screen on it, mind – and the fit is good rather than exceptional, but the M100's still a viable cheaper rival, depending on your priorities. Our Cambridge Audio Melomania M100 review will help you sort through the details.

How I tested the JBL Tour Pro 3

JBL Tour Pro 3 earbuds on floral background

(Image credit: Future)
  • Tested for three weeks; listened against the competition
  • Used at work and home
  • Listened to Tidal Masters, Apple Music Lossless tracks and Spotify

The JBL Tour Pro 3 became my musical companions for nearly four weeks – after a thorough 48-hour run-in period, as per our guidelines on how we test wireless earbuds.

I wore them to work on weekdays (running to the station; on the London Underground; at the office), and during a weekend on Weymouth sea-front – the best way to test blustery wind interference from mics during calls I've ever found.

To better test the comfort and security of the Tour Pro 3, I even wore them during a cycle along the promenade, and while they did ping out onto the street, they seem virtually uncrushable (since I believe another bicycle may have gone over it).

To check the audio quality across the frequencies, I listened to TR's playlist (spanning everything from acoustic mixes to electronica) on Apple Music, Qobuz and Tidal, but I also tested using podcasts and albums on Spotify, plus YouTube tutorials (mostly about how to duck-dive while surfing because I still can't do it, in case you wondered) on my MacBook Pro. I compared them directly against the Bowers & Wilkins Pi8, Cambridge Audio Melomania M100, AirPods Pro 2 and JBL Live Beam 3.

I’ve been testing audio products well for over five years now. As a dancer, aerialist and musical theater performer in a previous life, sound quality, fit and user experience always take priority for me – but having heard how effective ANC can be when done well, I have grown to love immersing myself in a cocoon of silence also.

Read TechRadar's reviews guarantee

  • First reviewed: October 2024
Anker Prime Charger (200W, 6 ports, GaN) review: a high-speed, high-quality, yet not too highly priced charging station
12:00 am |

Author: admin | Category: Computers Gadgets Phone Accessories Phones | Comments: Off

Anker Prime Charger (200W, 6 ports, GaN) review

The Anker Prime Charger (200W, 6 ports, GaN) is a premium charging station that can get a swathe of exhausted devices fighting fit in no time.

This station has six charging ports: four of which are USB-C; with the other two being USB-A. It’s worth noting that power output is, unsurprisingly, asymmetrical here. The four USB-C ports each have a maximum power output of 100W, meaning you could use two of these at full capacity simultaneously. The two USB-A ports, meanwhile, only have a maximum power output of 22.5W each, though it’s totally normal for these to be weaker than their more modern, Type-C sibling.

A total power output of 200W is available here, which isn’t bad at all. In fact, I tried charging six devices at once and found the station coped perfectly well with each. While doing this, my Samsung Galaxy Z Flip 4 was able to get up to 100% from 0% in approximately one hour and 30 minutes – the expected timeframe.

But even if this station offers the exact speeds you’d want from one of the best Android phone chargers or best iPhone chargers, some may be hung up on one factor – the price. And sure, I’m not going to act like spending $84.99 / £79.99 / AU$149.95 on a charger isn’t a significant investment. However, if we’re talking pure value, this is actually a very fair asking price. A lot of similar competitors will set you back significantly more. For instance, the UGreen Nexode 200W GaN Desktop Charger 6-Ports has a list price of $129.99 / £129.99 (about AU$190).

It’s not only good value, though. This charging station is very much a high quality product – something you’d expect from Anker’s Prime range. The striped, textured silver outer casing looks and feels premium and the inclusion of a detachable power cord is also very welcome. On a more practical level, this station is well designed too. Safety is at the core here – there’s temperature control, current regulation and even high-voltage protection.

And now you might be wondering, reader, what’s the catch? Well, in truth there isn’t really much for me to criticize whatsoever. However, some may prefer to have some sort of display in order to track power output and you get no such thing from this station. For example, the Anker Prime Charger 6-Port Desktop Charging Station 250W has a built-in screen, allowing you to view real-time data on output, switch between power modes and more (I’ll follow-up on this in the ‘Also Consider’ section). The 250W variant also has companion app compatibility, but that's missing too.

Given the price of the Anker Prime Charger (200W, 6 ports, GaN), though, I think the omission of a display is well worth it. And that’s the real draw here – you’re getting a no nonsense, speedy, high-quality charging station at a price that’s very reasonable. As a result, I’d totally recommend it to anyone looking to take their charging game to the next level.

Anker Prime Charger (200W, 6 ports, GaN) on stone surface against pink background

(Image credit: Future)

Anker Prime Charger (200W, 6 ports, GaN) review: Price & specs

Reverse side of the Anker Prime Charger (200W, 6 ports, GaN) showing power port

(Image credit: Future)

Should I buy the Anker Prime Charger (200W, 6 ports, GaN)?

Buy it if…

You want lots of charging ports at a sensible price
This charging station isn’t exactly cheap, but value-wise it’s fantastic. You get six speedy charging ports as well as strong build quality and design. A lot of similar chargers cost far more – for instance, the UGreen Nexode 200W GaN Desktop Charger 6-Ports is $129.99 / £129.99 (about AU$190).

You need high wattage charging capabilities
Each individual USB-C charging port here has a peak power output of 100W. That’s amazing if you have more power-hungry devices or a modern handset with top charging speeds (like the OnePlus 10 Pro, for instance). And with a total maximum power output of 200W, you’ll likely have more than enough to go around six devices, if necessary.

Don't buy it if…

You only need to charge one or two devices simultaneously
If you only really need to charge your phone and say a tablet, I don’t think it’s worth shelling out all this money on a charging station. There are lots of excellent single and dual-port chargers out there that can do the job for closer to the $25 / £20 mark, so weigh up whether six ports is excessive for you or not before pulling the trigger on a purchase.

You’re looking for customizability
Unfortunately, there’s no display or companion app available here. That really limits what you can do with this charging station, which is very much a ‘what you see is what you get’ offering from Anker. See the ‘Also Consider’ section for a suitable alternative if customizability matters a lot to you.

Anker Prime Charger (200W, 6 ports, GaN): Also consider

Anker Prime Charger 6-Port Desktop Charging Station 250W
At its core, the Anker Prime Charger 6-Port Desktop Charging Station 250W pretty much does everything the 200W variant does, but with a ton of tasty additional features. The key difference is that this station has a screen, which enables you to activate port prioritization, switch between charging modes, view real-time charging data, or even mess around with secret features. Of course, you get 250W – a significant step up in power output – but maybe the best addition is companion app compatibility, which lets you control the charging station remotely over Wi-Fi or Bluetooth. The kicker? This thing is pretty expensive, with a list price of $169.99 / £169.99 (about AU$250). Are the extras worth around $100 / £100 more? That’s up to you... Read our full Anker Prime Charger 6-Port Desktop Charging Station 250W review. View Deal

KitchenAid Fully Automatic Espresso Machine KF8 review: making café quality coffee at home has never been easier
10:00 pm | October 14, 2024

Author: admin | Category: Coffee Machines Computers Gadgets Home Small Appliances | Comments: Off

KitchenAid Fully Automatic Espresso Machine KF8: two-minute review

The KitchenAid Fully Automatic Espresso Machine KF8 is a truly premium bean-to-cup espresso machine, which automates the entire coffee-making process, but also gives you a surprising amount of control over your drinks. Each of the many drink types can be customized with your preferred strength, body, temperature, and volume - preferences that you can then save to your personal profile so everyone in the household can have their coffee exactly the way they like it.

The KF8 comes with very few instructions, but once you power it on, you’ll realize that’s because it doesn’t need them. You will be guided through every step of preparing the FK8, loading beans, filling the tank, and brewing your coffee with clear instructions and illustrations on the bright, responsive 5in touchscreen.

Interestingly, the KF8 takes both whole coffee beans and grounds (so you can opt for ready-ground decaf in the evening, for example), but it’s worth noting that you can only add one scoop of ground coffee at a time. This is primarily a bean-to-cup machine, with an alternative only for occasional use.

Kitchenaid Fully Automatic Espresso Machine KF8 dispensing steamed almond milk

The KitchenAid KF8 has a dedicated mode for steaming plant milk, unlike most other bean-to-cup machines I've tested, which are optimized only for dairy (Image credit: Future)

Coffee is consistently well extracted, with creamy golden crema, and the machine is much less noisy than you might expect while brewing - a fact that has earned it the Quiet Mark seal of approval. During my testing, most of the coffee-making process was no louder than the background murmur you might expect in a library.

The automatic milk frother works well too, and offers options for both dairy and plant-based milk. Surprisingly, almond milk foamed even better than dairy during my tests. Most bean-to-cup coffee makers only have one setting that’s optimized for dairy, so this was a pleasant surprise.

It’s certainly expensive (see below for details) but if you enjoy really good coffee and don’t want the hassle of preparing it yourself, it doesn’t get much easier than this.

KitchenAid KF8: price and availability

Bean-to-cup coffee machines are always pricey due to their complexity, and the KF8 is one no exception. It has a list price of $1,999.99 / £1,899 / AU$2,599, and is available direct from KitchenAid worldwide, or from third-party retailers like Currys in the UK and Williams Sonoma in the US.

It’s roughly the same price as our current top-rated bean-to-cup coffee maker, the Breville Oracle Touch (known as the Sage Oracle Touch in the UK), which is also operated via a generously sized touchscreen, but is semi- rather than fully-automatic.

It’s a big investment, but the extra features like advanced customization of your drinks, the ability to use both beans and grounds, the option to purge all coffee from the system when you want to try something new, and the sheer ease of use help justify that price tag.

  • Value score: 4/5

KitchenAid KF8: specs

KitchenAid KF8: design

The KitchenAid Fully Automatic Espresso Machine KF8 is an attractive, modern-looking coffee maker, finished in brushed metal and black (shown here), white, green, or stainless steel to match your other appliances. It’s one of the taller and longer coffee machines I’ve tested, measuring 10.2 x 14.3 x 15.2in / 260 x 363 x 385mm (W x H x D), but its narrow front means it doesn’t actually take up too much space on the kitchen counter.

This is a premium machine, and it shows in touches like the accessible design of the water tank, which has an ergonomic carry handle that makes it easy to lift out, and is supplied with a screw-in water filter. The KF8 also comes with a water hardness testing strip so you can configure it accordingly, and KitchenAid recommends filling it with fresh (not distilled) water every day for the best results.

Water thank removed from Kitchenaid Fully Automatic Espresso Machine KF8

The large water tank is easy to remove thanks to its ergonomically designed handle, and comes with a screw-in filter (Image credit: Future)

Opening the largest door on the top of the machine reveals the bean hopper, plus a chute for inserting ground coffee (ideal if someone in your home prefers robusta to arabica, or you want to switch to decaf in the evening). There is also a button inside that allows you to remove the hopper for cleaning.

You’ll be offered the choice of using the hopper or the chute when you start up the machine, though it’s worth bearing in mind that you can only insert a single scoop of grounds at a time. There’s a measuring scoop supplied to make this easy, but this is primarily a bean-to-cup machine. If you want to use ready-ground espresso regularly, you could save some cash by opting for a semi-automatic coffee maker instead.

The machine’s dispenser moves smoothly up and down to accommodate different sized cups, and I was particularly impressed with the design of the milk system. Most fully automatic coffee makers use milk from a tube dangling in an open-topped container. The KF8’s milk container is covered at all times, which seems more hygienic, and is less likely to spill. It tucks neatly to the side without spoiling the coffee maker’s clean lines.

Kitchenaid Fully Automatic Espresso Machine KF8 bean hopper containing coffee beans

Load beans into the hopper, and ground coffee into the chute (at the top right) (Image credit: Future)

All drink choices are made using the bright 5in touchscreen, which is the biggest I’ve seen on any coffee maker I’ve tested to date, and feels pleasantly responsive in use.

A service door on the right-hand side of the machine allows you to access the brew unit for cleaning. The machine is supplied with two cleaning tablets, and more can be bought from Kitchenaid. To clean it, first rinse the brew unit with cold water and dry it as directed, then insert the cleaning tablet, place a large cup underneath the dispenser, and let the machine handle the rest. The process takes a long time, but you won’t need to repeat it regularly. It’s also possible to purge all coffee beans and grounds from the machine (ideal for when you want to use a different type of bean), and even evaporate everything from the water system after emptying the tank, which are both unusual but useful features.

Options menu for making caffe latte using Kitchenaid Fully Automatic Espresso Machine KF8

The large, bright touchscreen makes it easy to fine-tune your perfect coffee (Image credit: Future)

On the subject of cleaning, when you first use your KF8, it’s worth knowing that the machine is tested with real coffee at Kitchenaid’s factory. It’s thoroughly cleaned before being shipped out (there were no traces of coffee in my review unit) but if you do happen to spot a stray grain or two, that’s why.

  • Design score: 5/5

KitchenAid KF8: performance

When I first unpacked the KitchenAid Fully Automatic Espresso Machine KF8, I was surprised how few instructions were provided. The manual looked chunky, but the section for each language was surprisingly brief for such a feature-packed device. Upon powering it up, however, the reason soon became clear - the KF8 guides you through every step of setup, brewing coffee, and cleaning via clear instructions on its large touchscreen display.

There’s almost no need to refer to the paper manual at all. Each instruction is presented in plain language, with images where necessary. It really couldn’t be easier to use.

Milk system attached to Kitchenaid Fully Automatic Espresso Machine KF8

The milk dispenser is easy to attach, and unlike most fully automatic espresso machines, the KF8 keeps the container covered at all times. (Image credit: Future)

The power button is on the right-hand side of the machine, so make sure you don’t position it right against a wall. Once you’ve pressed it, the KF8 will guide you through the process of installing the water filter and filling the tank. You’ll then be prompted to put a container under the dispenser to rinse it through - a standard coffee mug is the perfect size. When that’s done, load up beans (and grounds if you like) and you’ll receive the exciting message that “you are ready to start your coffee experience”.

There are 15 different drink options to choose from, most of which are customizable:

  • Cappuccino
  • Espresso
  • Caffe Latte
  • Espresso Lungo
  • Macchiato
  • Latte macchiato
  • Americano
  • Flat white
  • Coffee
  • Ristretto
  • Cortado
  • Frothed milk
  • Warmed milk
  • Hot water
  • Green tea

If you choose a coffee drink, you’ll be offered the chance to select body, volume, and strength. The machine will then brew and dispense your drink. Once it’s done, you’re given the option to save any adjustments to your favorites for easy access next time. Members of your household can make their own named profiles for their custom drinks, which is a nice feature.

Creating a user profile using Kitchenaid Fully Automatic Espresso Machine KF8

Each member of your household can have their own profile for their custom drinks (Image credit: Future)

The ability to adjust the volume of each drink is welcome too, letting you use non-standard cups with ease. Some other bean-to-cup coffee makers require you to set the size of your cups through an awkward manual process, which isn’t easy to change again later.

I also appreciated the option to choose whether milk or coffee is dispensed first for lattes and cappuccinos. Bean-to-cup machines usually pour your espresso shot through the milk, which is the opposite way you’d do it yourself, and leaves a brown spot in the foam.

I tested the KF8 with fresh beans from my local coffee shop Mokoko, and the machine reliably produced lovely espresso with a thick, golden crema. It was definitely some of the best tasting coffee I’ve tried from a bean-to-cup machine.

Kitchenaid Fully Automatic Espresso Machine KF8 dispensing espresso shot

Espresso was consistently well extracted, with rich, golden crema (Image credit: Future)

You can also choose between dairy and plant milk settings - most bean-to-cup machines (like the Smeg BCC13 I tested recently) are optimized for dairy, so this is a welcome addition. There are no options for different plant milks, but during my tests I got the best results with almond milk rather than oat or soy. In fact, almond milk produced even silkier foam than dairy, which was surprising - normally I find almond milk foam stiff. Whichiver milk I used, it was always heated to just the right temperature - pleasantly sweet but never scorched.

I got the best results with lattes and cappuccinos when I increased the volume of the drink, adding more milk. The default setting is quite short and didn’t produce enough foam for my liking, so it’s definitely worth taking some time to create a preset that works for you.

Espresso made using Kitchenaid Fully Automatic Espresso Machine KF8

You can tailor your drinks to suit your preferences, including volume dispensed (Image credit: Future)

One of the key selling points of the KF8 and its smaller siblings is their Quiet Mark certification, and the KF8 is definitely quieter than most. While making a latte it very briefly reached 66dB while grinding the beans, but the average volume was just 44dB. That’s about the same noise level you might expect in a library. I was particularly surprised how quietly the KF8 was able to foam and steam milk, which is normally one of the noisiest parts of the coffee-making process.

Used coffee pucks are dispensed into an easily removable bin that you can access by gently lifting and pulling out the drip tray. The tray has a spout at the back that makes it very easy to empty and rinse. After that, you’ll be prompted to connect the milk hose to the drip tray so it can be rinsed through with hot water. It’s a neater solution than that of many fully automatic coffee machines, which require you to use a separate container of water for the same purpose. The dispenser itself will also be rinsed, so place a mug underneath when prompted to catch the used water. The whole process is fast and simple.

Waste container and drip tray for Kitchenaid Fully Automatic Espresso Machine KF8

Used coffee pucks drop into an easy to clean container that you can pull out with the drip tray (Image credit: Future)

Should I buy the KitchenAid KF8?

Buy it if

You aren't confident using a manual machine

The KitchenAid KF8 produces excellent results consistently, and is an excellent choice if you're passionate about coffee but don't feel happy pulling shots and foaming milk manually - or not everyone in you household is savvy with grinding, pulling and steaming.

You live with other coffee lovers

The ability to save your personalized drinks under your own profile is a real boon, and includes factors like body, strength, temperature, and volume (so you can tailor your coffee to your favorite cup).

You enjoy plant milk

Unlike most fully automatic coffee makers, the KF8 has modes for both dairy and non-dairy milk, and the non-dairy option works surprisingly well - particularly if you choose almond.

Don't buy it if

You prefer to use pre-ground coffee

The KF8 has a chute that allows you to load in ready ground coffee that you can use to brew a drink rather than fresh beans, but you can only add one scoop at a time, and this is definitely a bean-to-cup machine first and foremost. If you like to use pre-ground coffee, a coffee machine without a grinder is a more logical choice.

You want the barista experience

The KF8 handles all the work of dosing beans, choosing the right grind size, and pulling a shot of espresso for you. If you want the option of doing some of that yourself, look for a semi-automatic machine instead (our roundup of the best espresso machines) has some good options.

KitchenAid KF8: also consider

Not completely sold on the KitchenAid Fully Automatic Espresso Machine KF8? Here are a couple of alternatives to consider.

Breville Oracle Touch

If you want more of the barista experience but would prefer some guidance, this premium semi-automatic coffee machine (known as the Sage Oracle Touch in the UK) will help you master the techniques needed to pull a perfect shot of espresso - provided your wallet can take the hit.

Read our full Breville Oracle Touch review

Ninja Luxe Café

Can't choose between drip coffee and espresso? The Ninja Luxe Café can prepare both, and is very reasonably priced for a bean-to-cup machine, costing around a quarter the KitchenAid KF8's asking price.

Read our full Ninja Luxe Café review

How I tested the KitchenAid KF8

I tested the KitchenAid Fully Automatic Expresso Machine KF8 over the course of several days, making each type of drink available through the menu, making customizations, and saving them to a personal profile for re-use later.

I used freshly roasted beans from a local coffee company in the KF8's hopper, plus pre-ground espresso in the chute. I tested the milk system using full-fat dairy milk, barista oat milk, soya milk, and almond milk - all fresh and cold from the fridge.

I refilled the water tank before each use, and ran the full battery of cleaning programs at the end of testing, including cleaning the milk system, purging coffee beans, cleaning the brew unit, and evaporating remaining water.

Find out more about how we test.

Anker 323 Charger (33W) review: a versatile dual-port phone charger that’s a little lacking in speed
10:00 pm |

Author: admin | Category: Computers Gadgets Phone Accessories Phones | Comments: Off

Anker 323 Charger (33W) review

The Anker 323 Charger (33W) is a compact and competent wall charger that can get two devices back to full battery fitness simultaneously.

Unlike some of Anker’s similar chargers, this one has two different port types: one for USB-C; another for USB-A. That gives you some versatility, especially if, like me, you don’t have all too many USB-C to USB-C cables around the house, but plenty USB-A to USB-C ones. That’s also pretty neat given the plug only comes in at $18.79 / £15.99 / AU$49.99 – which is decent value.

Charging two devices works well, too. I tried juicing up my Samsung Galaxy Z Flip 4 via the USB-C port alongside a DualSense Wireless Controller in the USB-A one and was satisfied with the result. My phone went from 0% to 100% in the expected timeframe (around one hour and 30 minutes) even with the USB-A port in use.

The main issue this charger may pose for you is that it’s not the most powerful. The USB-C port has a maximum power output of 20W – that’s pretty good, but it may not be enough to get super-fast charging on some of the best Samsung phones, for instance. Also, the USB-A port can only offer 12W of power, which isn’t all too strong – especially compared to some of the best Android phone chargers and best iPhone chargers. It’s common for type A ports to be weaker, sure, but 12W will likely feel quite underwhelming if you want to charge your phone in a pinch.

So, it may not be the most powerful, but how does the Anker 323 Charger (33W) fare design-wise? Well, it’s a mixed bag. Firstly, I don’t think this is the most attractive plug on the market. It follows a formula that a few of Anker’s chargers use in housing the charging element in a cube-like block and almost shoehorning the adapter and prongs on the end. As I mentioned in my Anker PowerPort III (20W) review, this isn’t my favorite look.

However, in terms of practicality, the design here is strong. Prongs are foldable, which is great if you want to take this thing for an in-pocket walk. Generally, it’s quite a small plug too making it a nice choice if you’re working with a tight space. On top of that, it uses Anker’s ActiveShield safety standard for preventing overheating.

Overall, then, this may not be the most powerful or pretty plug, but it gets a lot right in terms of practicality, versatility and value. So, if you need a combination of USB-A and USB-C but don’t have the cash to splash on, say, the Anker Prime 100W GaN Wall Charger (3 Ports), this is an option worth considering.

Anker 323 Charger (33W) sat on stone surface with prongs folded outwards

(Image credit: Future)

Anker 323 Charger (33W) review: Price & specs

Anker 323 Charger (33W) balanced on its side against a pink background

(Image credit: Future)

Should I buy the Anker 323 Charger (33W)?

Buy it if…

You still want to use your USB-A to USB-C/Lightning cable
A lot of handsets in the last few years have come with USB-A to USB-C charging cables, for instance. If you still want to use yours rather than shelling out for another USB-C to USB-C alternative, this is a good option.

You want to charge multiple devices at once
This wall charger is solid value-wise, particularly given that you get two charging ports. The versatility of having both USB-A and USB-C options is pleasing too, but be warned: the USB-A port has a pretty weak maximum power output of 12W.

Don't buy it if…

You want to charge at top speeds
For anyone looking for peak-charging speeds for a new handset, this charger likely won’t cut it. The USB-C port here is the faster of the two, but only has a maximum output of 20W. Phones such as the Apple iPhone 16 Pro Max can charge closer to 30W, so if you want to get juiced up in a flash, look elsewhere.

You want one of the best-looking plugs
This isn’t the most chic wall charger on the market, in my view. The cube-like design, paired with latched-on prongs looks a little unusual compared to a neat cube, like the Anker Nano USB-C Wall Charger (30W), for instance. The 323 Charger (33W) only comes in Black or White too, so if you want a touch of flair design-wise, you’ll likely be unimpressed.

Anker 323 Charger (33W): Also consider

UGreen USB-C 40W
This is another dual-port charger, but it offers a touch more power at a still-solid price-point. OK, both ports are USB-C, so the higher maximum wattage is perhaps unsurprising, but nonetheless, if you’re hoping to revive multiple devices a little faster, this will be better for you. It also has a neater design in my opinion, with a more fluid look than the Anker alternative. You still get foldable prongs and a small build here, so you don’t have to sacrifice on practicality. Read our full UGreen USB-C 40W review. View Deal

Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) review: get your desk in order with this highly integrated dock
8:00 pm |

Author: admin | Category: Computers Gadgets Phone Accessories Phones | Comments: Off

Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) review

The Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) is a highly integrated dock that provides a neat, more efficient way to manage all your devices.

First of all, this is much more than just a charger. This station includes two HDMI ports, enabling dual 4K displays, but that’s not all. There are multiple USB-C and USB-A ports that enable quick data transfer. Two of the USB-C ports support 10Gbps data transfer, although it’s worth noting that only one USB-A port can match this, with the other three restricted to 480Mbps. On top of this, you get a 3.5mm audio, ethernet, and upstream port – the latter can be used to connect the station to your laptop or PC.

This is a pretty comprehensive set of options – with the only obvious exception being an SD or MicroSD card reader. This is a pretty minor issue though, especially given you can buy an external reader to insert into one of the USB-C ports.

One of the highlights here is the trio of dedicated charging ports – ideal for juicing up all sorts of devices, including some of the best power banks or the best phones. Two of these are USB-C and have a maximum power output of 100W each, with an additional USB-A port offering a maximum output of 12W. When I tried plugging in my Samsung Galaxy Z Flip 4, fast charging activated, enabling the device to go from 0% to 100% in under 1 hour and 30 minutes – the expected timeframe. By pressing the button on top of the station you can switch between an overview of output across all ports, or just view data concerning one port.

How does this 14-in-1 station fare design-wise, though? Well, I was a fan of its slim, tower-like look and textured metal outer-casing. However, there are some minor disappointments: the screen is quite small and has fewer built-in options than Anker’s 6-Port Desktop Charging Station and the power cable is attached, meaning it’s not perfectly compact when packing into a bag. The front of the station is made from plastic and admittedly looks a little cheap, but it’s not particularly grating to the eye. The configuration of the ports does make the design very practical though and I found my desk was neater with the station in use, a key benefit of the product.

Finally, it’s worth acknowledging that this station – although by no means inexpensive at $249.99 / £199.99 (about AU$360) – is pretty good value. Competitors like UGreen’s 13-in-1 Docking Station or Lenovo’s ThinkPad Thunderbolt 4 Workstation Dock are considerably more expensive. Overall, this is a competent, well-equipped, practical dock that will meet the needs of most professionals seeking out a more efficient and tidy way to manage their devices.

Screen on the front of the Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W)

(Image credit: Future)

Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W) review: Price & specs

Reverse side of the Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W)

(Image credit: Future)

Should I buy the Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W)?

Buy it if…

You need a highly integrated dock
Anker’s 14-in-1 docking station is much more than just a desktop charger. Of course, you do get both USB-A and USB-C ports dedicated to charging, but there are a ton of options to take advantage of. You can get 4K, 60Hz displays thanks to two HDMI ports, transfer data quickly with 10Gbps USB-C ports and much more.

You want to charge lots of devices at once
If you have laptops, phones, tablets or other devices you’d like to charge simultaneously, this dock is a very decent option for you. It has two USB-C ports with maximum power output potential of 100W as well as a 12W USB-A port. The data transfer ports also charge your devices while in use, though they won’t get to work as quickly as the 100W USB-C ones.

Don't buy it if…

You only care about charging
If your only aim is to charge lots of devices at once, this is the wrong product for you. Sure, you can charge lots of devices simultaneously, but Anker has a couple of 6-in-1 charging stations that are better-suited to this task.

You’re on a budget
This 14-in-1 dock won’t exactly come cheap, carrying a list price of $249.99 / £199.99. And again, if you’re only really interested in charging, there are plenty of other cheaper solutions available. With that said, a lot of similar products, such as UGreen’s 13-in-1 docking station, are even more expensive than this – so you’re still getting decent value here.

Anker Prime Charging Docking Station (14-in-1, Dual Display, 160W): Also consider

UGREEN Revodok Max 313 4K@60Hz 13-IN-1 Docking Station
If you want a super-practical, well-rounded dock this is another great option. UGreen’s 13-in-1 dock has multiple charging ports, triple 4K@60Hz displays, but crucially, supports 40Gbps data transfer thanks to a Thunderbolt 4 port. The only issue is that this alternative is considerably more expensive, with a list price of $349.99 / £349.99 (about AU$510).View Deal

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