Organizer
Gadget news
More RedMagic 11 Air specs are out
8:01 am | January 10, 2026

Author: admin | Category: Mobile phones news | Comments: Off

The RedMagic 11 Air is coming soon, and today on Weibo more of its specs have been revealed. The phone allegedly comes with a 6.85-inch screen, the Snapdragon 8 Elite chipset, up to 24GB of RAM, and a 7,000 mAh battery with support for 120W wired charging. It measures 163.82 x 76.54 x 7.85mm and weighs 207g. It has an active cooling fan built-in, and an under-display selfie camera too. The RedMagic 11 Air was recently spotted on Geekbench, and this revealed that it will launch running Android 16 from day one. Source (in Chinese)

More RedMagic 11 Air specs are out
8:01 am |

Author: admin | Category: Mobile phones news | Comments: Off

The RedMagic 11 Air is coming soon, and today on Weibo more of its specs have been revealed. The phone allegedly comes with a 6.85-inch screen, the Snapdragon 8 Elite chipset, up to 24GB of RAM, and a 7,000 mAh battery with support for 120W wired charging. It measures 163.82 x 76.54 x 7.85mm and weighs 207g. It has an active cooling fan built-in, and an under-display selfie camera too. The RedMagic 11 Air was recently spotted on Geekbench, and this revealed that it will launch running Android 16 from day one. Source (in Chinese)

Oppo Reno15 hands-on
5:57 am |

Author: admin | Category: Mobile phones news | Comments: Off

Just after the New Year arrived, Oppo launched three Reno15 models globally and in India. We got to spend some face time with all three, though note that there are some regional variations in naming. Globally, they are known as the Reno15, Reno15 Pro and Reno15 Pro Max. What we have here is the vanilla model, the Oppo Reno15, which is in the middle in terms of size – it has a 6.59” display, which is bigger than the 6.32” Pro/Pro Mini display, but smaller than the 6.78” Pro Max display. The battery, however, is the same size as the Max with 6,500mAh capacity. The Reno15 family: Reno15...

Here’s when the Tecno Spark Go 3 is officially launching
4:01 am |

Author: admin | Category: Mobile phones news | Comments: Off

Tecno has officially announced that it's launching the Spark Go 3 smartphone in India on January 16 at 12 PM local time. It will be sold by both Flipkart and Amazon. Tecno has already revealed that the device has an IP64 rating for dust and water resistance, and it can withstand drops from 1.2m. Tecno promises four years of lag-free performance, and the Ella AI voice assistant is on board too. The Spark Go 3 is expected to be 4G-only, and run Android 15 disappointingly. It's most likely going to have a 5,000 mAh battery with support for 10W wired charging, 4GB of RAM, and 128GB...

The Scuf Envision Pro V2 has some of the best buttons and triggers I’ve ever used, but it’s massively let down by convoluted software
2:00 am |

Author: admin | Category: Computers Gadgets Gaming | Tags: | Comments: Off

Scuf Envision Pro V2: two-minute review

Bespoke PC controllers are still fairly rare in the gaming accessory space, though it’s definitely a growing market. Most offer simple controllers, usually with Xbox button layouts and functionality, to cater to those who just want to play games on PC using the best PC controllers.

Then there’s the Scuf Envision Pro V2, which is positioned as a highly customizable and complex product that has many more buttons than a regular controller would usually have by default. This takes the Scuf Envision Pro into an even more niche area, for those who want the additional hotkeys and buttons offered by keyboard and mouse, but with the form factor and comfort of a controller. It’s an interesting idea, though one that I’m not sure will be all that useful to many players.

After using the Scuf Envision Pro for 30 hours, I’ve been impressed by its highly tweakable control schemes, its brilliantly designed buttons, and how it’s changed the way I play certain games like Fortnite and Marvel Rivals. Unfortunately, I’ve also run into countless issues that stem from the added complexity of a controller like this. The software is inconsistent, the onboarding is essentially non-existent, and the troubleshooting is particularly frustrating.

There’s a lot about the Scuf Envision Pro that’ll appeal to those who want to tinker away at every single aspect of their controller, but personally, I found the options overwhelming and rarely worth the time spent toying around in menus on my desktop. Mostly, I’ve come away questioning why someone who wants so much customization in a controller wouldn’t simply use a keyboard and mouse instead, and at the high cost of entry, the Scuf Envision Pro isn’t a gamepad I’d recommend to 90% of the gamers I know.

Still, it’s worth noting that the Scuf Envision Pro isn’t really supposed to be for everyone. The deep suite of programmable inputs, the on-board RGB lighting, and the ability to truly create a specialized controller of your own do amount to something quite special. If you do want full control over your gaming experience, then the Scuf Envision Pro is a very competitive offering, and one that actually feels good to hold and use.

I could certainly see some loving the process of configuring individual controller profiles, dialling in triggers, and setting custom hotkeys, but there’s a lot you have to put in before you really start seeing its full potential.

Scuf Envision Pro controller held in hand

(Image credit: Future)

As I’m spending a lot of my time reviewing gaming hardware at the moment, I’m growing to loathe the various software programmes that are often required to access a product’s full suite of functions. The Scuf Envision Pro requires Corsair’s iCue software for first-time setup. It’s a clunky affair that really could do with some onboarding tutorials, or even just more information on how to get started with the new controller.

Most frustrating is the instability of the iCue software’s connection to the controller itself. I’d regularly find myself unplugging and re-plugging the wired connection to get the controller to show up in the menus. Then there’s the switch on the back of the controller that must be flipped between wired and wireless modes. This switch isn’t something I’ve seen on controllers like this before, and it just adds another level of complexity to what is already a pretty tangled-up web connecting the Wired and Wireless modes.

While I do understand the extra levels of precision and control afforded by a keyboard and mouse setup, I’ve always preferred using a controller for one key reason – simplicity. The Scuf Envision Pro is anything but simple, though perhaps that’s the point. Even after 10 hours of fiddling with the Scuf Envision Pro, I was rarely able to just plug it in and play. Nor was I ever 100% sure what profile I was playing with, whether my controller was using the wireless or wired mode, and whether the RGB lighting was even displaying what I’d programmed it to.

When the Scuf Envision Pro does work, it works extremely well. Once I’d dialed in my settings for a few different games, and after digging into the iCue software, I was quite impressed by the functionality of the gamepad. I adore the form factor, in particular, as I’ve always gravitated towards symmetrical sticks and less bulky controllers. The design is sleek, but sturdy. It’s technically heavier than a PS5 DualSense controller, but it certainly doesn't feel like it. The buttons are a real standout, with an endlessly satisfying click to their action. Similarly, the d-pad features a nice clickiness, and the triggers feel smooth and snappy regardless of how you program them.

There’s a big issue with the price, especially for someone like me who just isn’t going to realistically make use of the majority of the features of the Scuf Envision Pro. Perhaps it could be a brilliant upgrade for PC gamers looking to play games like racing simulators, but I think for the more general gamer, there are very few use cases for the iCue software, or the bulk of the additional buttons on the controller itself.

Scuf Envision Pro V2 review: price and availability

  • $169.99 / £159.99
  • Priced around the same as the V1 was at launch
  • Not many direct competitors, but priced reasonably for the feature set and amount of buttons / paddles

The Scuf Envision Pro is difficult to compare to its competitors, given that it offers a frankly dizzying number of buttons and programmable features. Unless you’re set on making use of absolutely everything the Scuf Envision Pro has to offer, it’s tough to recommend it over something considerably cheaper, like the GameSir G7 Pro, which comes with drift-resisting TMR sticks and four extra buttons.

In terms of direct alternatives to the Scuf Envision Pro, you’re looking at the Razer Wolverine V3 Pro, Xbox Elite Series 2, and potentially the DualSense Edge. None of these offer the same level of additional inputs and features as the Scuf Envision Pro, and all are slightly pricier. Still, I’d argue that these alternatives have a better user experience when swapping and customizing profiles, and have better software paired with the devices.

Given the Scuf Envision Pro’s mix of controller and keyboard/mouse features, however, you’re getting a lot for the money. The question is whether you actually need extra buttons in the center of the controller, and whether the side-mounted SAX buttons will be more of a hindrance or a useful addition to your setup.

Scuf Envision Pro controller in-box

(Image credit: Future)

Unlike its direct predecessor, the Scuf Envision Pro V2 does feature Hall Effect thumbsticks, aiming to eliminate the risk of stick drift. I’d expect this from a premium controller, but it’s still nice to see a noticeable upgrade on the previous iteration. Generally, most competitors also offer Hall Effect thumbsticks for a similar price, or TMR sticks.

All in all. It’s tough to say whether the Scuf Envision Pro is worth the high asking price, as this will largely come down to your own personal needs when picking up a PC-only controller. One thing to note is that unlike its competitors, the Scuf Envision Pro can only be used with Windows PCs. That means no consoles, and no Mac or Linux. For me, I’d be looking for a bit more versatility when choosing a premium controller, but if you only game on PC, you’ll be set.

Scuf Envision Pro V2 review: Specs

Scuf Envision Pro

Price

$169.99 / £159.99 / AU$ 322 (estimated)

Weight

10.05oz / 362g

Dimensions

6.5 x 4.23 x 2.5in / 165 x 107.5 x 63.5mm

Compatibility

PC (Windows)

Connection type

Wireless, Wired (audio jack), Bluetooth

Battery life

19 hours

Features

Hall-Effect thumbsticks, adjustable triggers, back paddles, additional buttons on main deck, additional buttons on bumper areas, RGB lighting.

Software

iCue (Corsair; PC)

Scuf Envision Pro controller leaning against a wall

(Image credit: Future)

Scuf Envision Pro V2 review: design and features

  • Comfortable and premium build
  • Buttons have a great click when pushed
  • Triggers and additional buttons are all easy to reach and use

The Scuf Envision Pro is available in a very impressive suite of colors. I got the grey and orange design, and I really like how it looks out of the box. There are a ton of little details found on the sticks, along the edges of the triggers, and on the back grip that make the Scuf Envision Pro look sleek and high-end. I particularly like the little trackpad that blends seamlessly with the main body, and the clean look of the buttons against the faceplate.

Scuf tends to do things a bit differently when compared to its competitors in terms of button layout, especially in the placement of the back paddles. It took me a while to get used to where the four back buttons sit, as they’re lower down than other controllers I’ve used. After a while, though, they feel right, and you can swap out a bunch of the buttons for in-box replacements if you want to tweak things slightly.

I’m less sold on the SAX buttons, which sit up near the front bumper, along the sides of the controller. It’s very easy to press them with your index fingers when you’re not intending to, though you can remove them entirely if you wish. I attempted to get used to the SAX buttons rather than swapping them out, and never really managed to fit them into my custom control setups. They are useful for mapping grenades and ping functions in shooters; however, as long as you don’t accidentally hit them by mistake.

Scuf Envision Pro controller face down, showing back paddles

(Image credit: Future)

PC controllers tend to use the Xbox design layout for sticks, so it’s nice to see a symmetrical stick offering from Scuf here. I prefer the overall placement of the sticks to the official Sony gamepads, and really like how the form factor of the grips sits in your hands while holding the controller. Similarly, the buttons have some neat technology applied that makes the Scuf Envision Pro stand out. They’re more like mouse clicks than button presses, and I love how tactile and responsive they feel.

The other main design highlight for the Scuf Envision Pro is the five on-board G-Keys that run along the bottom of the controller. These can be mapped to whatever function you want, but are particularly useful for voice chat controls. They sit in a row surrounded by an RGB light bar, too, which can be customized with a range of colors. I found the light bar to be largely unnoticeable most of the time, as you need to be running iCue in the background while gaming to really make the most of them.

While the Scuf Envision Pro does lean on software for many of its design features, there are nice mechanical switches for the triggers. There’s a switch at the back too that toggles between wired and wireless inputs, but I never quite got the hang of switching them around, preferring to just wire in the controller to my PC. Build-wise, the Scuf Envision Pro is an impressive controller that feels bespoke and unique when compared to bulkier, more garish PC controllers.

Scuf Envision Pro V2 review: Performance

  • Fantastic response times from triggers and buttons
  • iCue can used to fully customize your experience
  • Settings can be stored on the controller and used without iCue

Purely as a gaming controller, the Scuf Envision Pro V2 works flawlessly. The triggers and buttons are responsive, and the additional buttons can really make the difference in competitive online games. It does focus heavily on software to open up its full suite of features, however, and this is where the majority of the problems lie.

Corsair’s iCue is designed very much like a keyboard and mouse macro software, and is quite unfriendly to those used to playing on controllers at first glance. You must install iCue to set up the controller first time, though you can actually just install the Scuf drivers and use the controller’s limited on-board features if you’d rather 9I wouldn't recommend this, given how much you're paying for those full features). There’s no real tutorial or handholding within iCue, and unless you already know what you’re doing with dead zones and triggers, you’ll likely be a bit overwhelmed at first. You can create a handful of custom profiles, each color-coded, and then mapped to the controller.

I do like that the settings are saved on the controller itself, well most of them at least, meaning you can use the center button to switch profiles on the fly. The main problem comes when you want to use the extended features of the Scuf Envision Pro (like the G-Keys), which require you to have iCue running in the background. This does have an impact on performance, and given the tendency for the iCue software to lose connection to the controller, having to tab out of a game to check what’s going on is a real pain.

The Corsair iCue software, showing customization options and menus

(Image credit: Corsair)

The only reason you’d spend this much on the Scuf Envision Pro is to make use of all the extra bells and whistles, but by tying things to iCue, Scuf has really made things difficult for users. I found that regardless of whether I was connected via wired or wireless mode, things would drop in and out as the controller lost connection every now and again. Upon connecting again, I was always unsure as to what mode the controller was actually in, what profile was active, and whether the back buttons were assigned correctly. This invariably led to my having to open iCue and scroll through several menus.

After 20 or so hours of testing, I just decided to stick with a wired connection, as wireless would often disconnect from iCue, disabling the back buttons, G-Keys, and sometimes even the triggers. Restarting iCue seemed to be the fix, but not one I wanted to be doing while playing a game on another screen. The Scuf Envision Pro’s complexity comes at a price, it seems, and with so many custom profiles to map, frequent software issues, and instances of on-board memory and software memory butting heads, I’m not sure the extra technology is really worth it for all but the most devoted of PC gamers.

The iCue software is easily the weakest part of the Scuf Envision Pro, and because it’s required for certain features to be unlocked, the hardware suffers as a result. As a premium PC controller, this is a great-feeling, highly responsive bit of kit. As an all-round package, I struggle to see who would bother spending so much time in iCue to really make the most of their purchase.

Should I buy the Scuf Envision Pro V2?

Buy it if...

You want unparalleled control over your controller’s settings
The level of customization available on the Scuf Envision Pro is truly unmatched. You’ll be able to map hotkeys, tweak the RGB lighting, and set custom profiles for deadzones and more.

You’re a PC-only gamer looking for a controller with additional buttons
The Scuf Envision Pro has a bunch of additional buttons when compared to a standard gamepad. There are four back paddles, side-mounted SAX buttons, and even 5 G-Key inputs. This is the most buttons I’ve ever used on a controller, and the possibilities for control schemes really are endless.

Don't buy it if...

You don’t want to rely on additional software
The iCue software is required to run in the background if you want to make the most of the Scuf Envision Pro. For those wary of performance and those who just want to plug and play, this isn’t the controller for you.

You don’t want to spend more on a premium controller that can only be used on PC
The Scuf Envision Pro is expensive, especially when you consider that it can only be used for Windows PC. Other alternatives will work on Mac, Xbox, and Linux, so it may be worth going for something more versatile if you play on multiple platforms.

Scuf Envision Pro review: Also consider

Still not sure if the Scuf Envision Pro V2 is for you? Here are two competitors that might better fit your needs.

Scuf Envision Pro

Razer Wolverine V3 Pro

Xbox Elite Series 2

Price

$169.99 / £159.99

$199.99 / £199.99

$199.99 / £169.99

Weight

10.05oz / 362g

14.72oz / 418g

12.16oz / 345g

Dimensions

6.5 x 4.23 x 2.5in / 165 x 107.5 x 63.5mm

8.86 x 8.7 x 3.23in / 157 x 105 x 100mm

3.07 x 7.29 x 7.23in / 193 x 193 x 90.9 mm

Compatibility

PC (Windows)

Xbox Series X, Xbox Series S, PC

Xbox Series X, Xbox Series S, PC, Mobile

Connection type

Wireless, Wired (audio jack), Bluetooth

Wireless (2.4GHz dongle), Wired (USB Type-C)

Wireless, Bluetooth, Wired

Battery life

19 hours

12-13 hours

40 hours

Software

iCue (Corsair)

Razer Controller App

Xbox Accessories App

Razer Wolverine V3 Pro
This controller is more expensive than the Scuf Envision Pro, but you can also use it on Xbox. Generally, it’s a heavier and bulkier product, and lacks the additional button count of the Envision Pro. Still, its software and higher ease of use will make it more accessible for the majority of players looking for a PC controller.

For more information, check out our full Razer Wolverine V3 Pro review.

Xbox Elite Wireless Controller Series 2
For those looking for a sturdy, premium controller that works on PC and Xbox, you can’t really go wrong with the Elite Series 2. It features four back paddles, and you can swap out stick inputs and other build aspects. The battery life is much higher here, and you can use the Elite Series 2 controller on mobile, Mac, as well as PC and Xbox. For the extra money, it’s a much more plug-and-play alternative, and one that’s often on sale.

For more information, check out our full Xbox Elite Series 2 Wireless Controller review.

How I tested the Scuf Envision Pro

  • Tested for a month, playing Marvel Rivals, Fortnite and Battlefield 6
  • Used primarily in default control scheme, but tested button mapping, and profile swapping functions
  • Tested in wireless and wired modes, and used iCue to dial in deadzones, trigger settings, and lighting options

I used the Scuf Envision Pro controller with a gaming laptop, and with the Corsair iCue software downloaded. Occasionally, I’d use the controller in wireless mode, but I found the wired connection to be much more stable. Over time, I dug into the iCue software to create custom profiles, tweak deadzones, and experiment with the SAX button inputs.

After tweaking the Scuf Envision Pro, I primarily mapped the extra buttons to voice chat inputs. The SAX buttons were great for triggering grenades in FPS games, while the G-Keys were mostly used to mute and switch voice chat functions.

First reviewed December 2025-January 2026

Read more about how we test

Realme Neo8 purportedly runs Geekbench, confirms its chipset and RAM amount
1:55 am |

Author: admin | Category: Mobile phones news | Tags: | Comments: Off

Realme already announced that it's unveiling the Neo8 this month, showcased its rear design, and revealed that the phone is powered by the Snapdragon 8 Gen 5 SoC. Now the Neo8 may have been spotted in the Geekbench online database with the model number RMX8899. As you can see below, it managed a single-core score of 2,876 and a multi-core score of 9,245 in Geekbench 6.5, though as usual we'd caution you against taking benchmark results from unreleased devices too seriously. The benchmark listing has confirmed the Snapdragon 8 Gen 5 chipset, and revealed that one version will come...

Xiaomi is working on a phone with a built-in fan, here’s what it could be
12:02 am |

Author: admin | Category: Mobile phones news | Comments: Off

Built-in active cooling fans are all the rage in China currently, with a lot of manufacturers coming out with devices featuring one. And now it seems like Xiaomi is working on its very own device with a fan, according to Digital Chat Station on Weibo. This device will be powered by MediaTek's Dimensity 9500 SoC, and will have a screen with a "1.5K" resolution and "ultra-high" (though not further detailed) refresh rate. The fan will be part of the camera island, and the entire phone will be IP68 rated for dust and water resistance despite the presence of the fan. Redmi K80...

AnTuTu 11 is now out on iOS and iPadOS
10:43 pm | January 9, 2026

Author: admin | Category: Mobile phones news | Comments: Off

It certainly took a while, but the latest version of AnTuTu is now finally available on iOS. You can grab it from the App Store. As you may already know, AnTuTu is probably the most popular benchmarking app in China, so much so that Chinese smartphone makers routinely use AnTuTu scores as teasers ahead of new product launches, and some have even compared scores against the competition during launch events. So, suffice to say, it's pretty big over there. AnTuTu 11 on iOS It's a benchmark that covers everything, unlike others that can focus only on the CPU or GPU or AI...

AnTuTu 11 is now out on iOS and iPadOS
10:43 pm |

Author: admin | Category: Mobile phones news | Comments: Off

It certainly took a while, but the latest version of AnTuTu is now finally available on iOS. You can grab it from the App Store. As you may already know, AnTuTu is probably the most popular benchmarking app in China, so much so that Chinese smartphone makers routinely use AnTuTu scores as teasers ahead of new product launches, and some have even compared scores against the competition during launch events. So, suffice to say, it's pretty big over there. AnTuTu 11 on iOS It's a benchmark that covers everything, unlike others that can focus only on the CPU or GPU or AI...

A Thousand Blows season 2 review: the Disney+ bareknuckle boxing series is more brutal than ever
9:50 pm |

Author: admin | Category: Computers Disney Plus Gadgets Hulu Streaming | Comments: Off

A Thousand Blows steps out of the bareknuckle boxing rings of Victorian London to focus on bleaker themes in the second season of Steven Knight's historical drama. While there are still plenty of wince-inducing brawls, A Thousand Blows season 2 is less about gritty fight sequences and more about the fight for survival in an unforgiving Victorian London.

Like the first season, Knight has once again mixed fact with fiction, using real historical events to inspire the narratives throughout the series, which he describes as "stepping stones" for creating a foundation to the overall storyline. "Usually, you’ve got a date, maybe a fight that happened, a boxing bout that happened or a robbery that happened for real," he explained. "You know these things happened, and then it’s up to you to find out why they would have gone from that to that."

Knight confirmed that the second season is roughly 35% based on real-life. That formula adds a layer of authenticity to the show that it balances throughout with emotional story arcs to thread the varying narratives together, from Hezekiah Moscow’s (Malachi Kirby) journey from wanting to be a lion tamer to becoming a heavyweight champion to Mary Carr's (Erin Doherty) daring department store robberies as the leader of the notorious all-female crime gang the Forty Elephants.

In season 2, Hezekiah is seen dusting himself off from the aftermath of the fatal boxing bout at the end of the first season. Still reeling from the loss of his brother Alec (Francis Lovehall), he feels more far from home than ever before.

These emotions weigh him down, but they also act as a catalyst for a new redemption arc that ties into Knight's belief about the timelessness of basic human motivations. "It doesn’t matter how far back in time you’re going," he says. "People were the same. The same motivations, the same emotions, jealousy and passions."

Partly due to Knight's focus on these themes, season 2 has a lot less boxing than the first chapter. That gives it a more relatable feel for those with less interest in pugilism, with the series referencing real historical events like the Matchgirls’ Strike of 1888 at the Bryant & May factory. "They used white phosphorus, which was poisonous and caused horrible diseases for the workers," Kirby noted. There are also echoes of Jack the Ripper that further ground the show in a layer of authenticity of the time.

Darci Shaw as Alice in A Thousand Blows season 2.

The Forty Elephants have it all to play for in season 2. (Image credit: Disney )

Doherty summed up the atmosphere of the period perfectly with: "Life was fragile then, it was easily lost… When you understand how many people would just die on the streets, the stakes are incredibly high." Adding: "When you're trying to find the human in it all, it's not too hard because it was so terrifying and bleak."

For Darci Shaw (pictured above), who plays supporting character Alice who's part of the Forty Elephants, it was digging into that bleak history that helped her to fully understand what was at stake. "I read quite a bit about the period and the state of women in homelessness at the time, and I think that just helps to understand the stakes and why these women [the Forty Elephants] are so confident and will do whatever it takes because they don't have a choice," she said.

Other supporting characters like Edward 'Treacle' Goodson are also given more depth. James Nelson-Joyce, who plays Goodson, credits Knight’s scripts for the character’s complexity in season 2. "Steven’s writing is unbelievable," he said. "You’re never playing one thing. There’s always layers, always something underneath what’s being said."

Despite one extremely heartbreaking storyline, Treacle and his brother Sugar Goodson (Stephen Graham) don't play as big of a role in the second season, leaving space for Hezekiah's and Mary's comeback act to take centre stage.

The stakes are no less serious, though. While there’s less boxing than in the first season of A Thousand Blows, the brawls remain brutal, but it's the characters' battles outside the ring that give the second season its dramatic force.

All six episodes of A Thousand Blows season 2 premiered on January 9, 2026, on Disney+ (internationally) and Hulu (US).

Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!

And of course you can also follow TechRadar on TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.

« Previous PageNext Page »